diff options
author | Sven Gothel <[email protected]> | 2008-06-21 03:04:14 +0000 |
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committer | Sven Gothel <[email protected]> | 2008-06-21 03:04:14 +0000 |
commit | 26b7878c3b47f76e55195a8682fd7dce04d83ea8 (patch) | |
tree | 9db98703be0d205320f18e357f8ad1c814dccaf2 /src/classes/com/sun/opengl/util/texture/awt/AWTTextureData.java | |
parent | 32f216838432d0a67ce78061aa8a09261e3c3716 (diff) |
2nd big refactoring.
Goals are orthogonal components for:
- OS Windowing system
- NEWT, X11, Windows, MacOsX
- GL Windowing GLUE
- EGL, GLX, WGL, CGL
- GL profiles
- core and util packages
- generate all Java components from any platform
All above goals are achieved.
TODO:
- Native compilation fix and test
- Check/Fix Win32, MacOSX and the mobile devices
- ..
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1670 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src/classes/com/sun/opengl/util/texture/awt/AWTTextureData.java')
-rwxr-xr-x | src/classes/com/sun/opengl/util/texture/awt/AWTTextureData.java | 764 |
1 files changed, 764 insertions, 0 deletions
diff --git a/src/classes/com/sun/opengl/util/texture/awt/AWTTextureData.java b/src/classes/com/sun/opengl/util/texture/awt/AWTTextureData.java new file mode 100755 index 000000000..41895cf1a --- /dev/null +++ b/src/classes/com/sun/opengl/util/texture/awt/AWTTextureData.java @@ -0,0 +1,764 @@ +/* + * Copyright (c) 2005 Sun Microsystems, Inc. All Rights Reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * - Redistribution of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * - Redistribution in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * Neither the name of Sun Microsystems, Inc. or the names of + * contributors may be used to endorse or promote products derived from + * this software without specific prior written permission. + * + * This software is provided "AS IS," without a warranty of any kind. ALL + * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, + * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A + * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN + * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR + * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR + * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR + * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR + * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE + * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, + * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF + * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. + * + * You acknowledge that this software is not designed or intended for use + * in the design, construction, operation or maintenance of any nuclear + * facility. + */ + +package com.sun.opengl.util.texture.awt; + +import java.awt.AlphaComposite; +import java.awt.Color; +import java.awt.Graphics2D; +import java.awt.Transparency; +import java.awt.color.*; +import java.awt.image.*; +import java.nio.*; + +import javax.media.opengl.*; +import javax.media.opengl.util.*; +import com.sun.opengl.util.texture.*; +import com.sun.opengl.util.texture.spi.*; + +/** + * Represents the data for an OpenGL texture. This is separated from + * the notion of a Texture to support things like streaming in of + * textures in a background thread without requiring an OpenGL context + * to be current on that thread. + * + * @author Chris Campbell + * @author Kenneth Russell + */ + +public class AWTTextureData implements TextureData { + private int width; + private int height; + private int border; + private int pixelFormat; + private int pixelType; + private int internalFormat; // perhaps inferred from pixelFormat? + private boolean mipmap; // indicates whether mipmaps should be generated + // (ignored if mipmaps are supplied from the file) + private boolean dataIsCompressed; + private boolean mustFlipVertically; // Must flip texture coordinates + // vertically to get OpenGL output + // to look correct + private Buffer buffer; // the actual data... + private Buffer[] mipmapData; // ...or a series of mipmaps + private Flusher flusher; + private int rowLength; + private int alignment; // 1, 2, or 4 bytes + private int estimatedMemorySize; + + // Mechanism for lazily converting input BufferedImages with custom + // ColorModels to standard ones for uploading to OpenGL, as well as + // backing off from the optimizations of hoping that either + // GL_EXT_abgr or OpenGL 1.2 are present + private BufferedImage imageForLazyCustomConversion; + private boolean expectingEXTABGR; + private boolean haveEXTABGR; + private boolean expectingGL12; + private boolean haveGL12; + + private static final ColorModel rgbaColorModel = + new ComponentColorModel(ColorSpace.getInstance(ColorSpace.CS_sRGB), + new int[] {8, 8, 8, 8}, true, true, + Transparency.TRANSLUCENT, + DataBuffer.TYPE_BYTE); + private static final ColorModel rgbColorModel = + new ComponentColorModel(ColorSpace.getInstance(ColorSpace.CS_sRGB), + new int[] {8, 8, 8, 0}, false, false, + Transparency.OPAQUE, + DataBuffer.TYPE_BYTE); + + /** + * Constructs a new AWTTextureData object with the specified parameters + * and data contained in the given Buffer. The optional Flusher can + * be used to clean up native resources associated with this + * AWTTextureData when processing is complete; for example, closing of + * memory-mapped files that might otherwise require a garbage + * collection to reclaim and close. + * + * @param internalFormat the OpenGL internal format for the + * resulting texture; must be specified, may + * not be 0 + * @param width the width in pixels of the texture + * @param height the height in pixels of the texture + * @param border the number of pixels of border this texture + * data has (0 or 1) + * @param pixelFormat the OpenGL pixel format for the + * resulting texture; must be specified, may + * not be 0 + * @param pixelType the OpenGL type of the pixels of the texture + * @param mipmap indicates whether mipmaps should be + * autogenerated (using GLU) for the resulting + * texture. Currently if mipmap is true then + * dataIsCompressed may not be true. + * @param dataIsCompressed indicates whether the texture data is in + * compressed form + * (e.g. GL_COMPRESSED_RGB_S3TC_DXT1_EXT) + * @param mustFlipVertically indicates whether the texture + * coordinates must be flipped vertically + * in order to properly display the + * texture + * @param buffer the buffer containing the texture data + * @param flusher optional flusher to perform cleanup tasks + * upon call to flush() + * + * @throws IllegalArgumentException if any parameters of the texture + * data were invalid, such as requesting mipmap generation for a + * compressed texture + */ + public AWTTextureData(int internalFormat, + int width, + int height, + int border, + int pixelFormat, + int pixelType, + boolean mipmap, + boolean dataIsCompressed, + boolean mustFlipVertically, + Buffer buffer, + Flusher flusher) throws IllegalArgumentException { + if (mipmap && dataIsCompressed) { + throw new IllegalArgumentException("Can not generate mipmaps for compressed textures"); + } + + this.width = width; + this.height = height; + this.border = border; + this.pixelFormat = pixelFormat; + this.pixelType = pixelType; + this.internalFormat = internalFormat; + this.mipmap = mipmap; + this.dataIsCompressed = dataIsCompressed; + this.mustFlipVertically = mustFlipVertically; + this.buffer = buffer; + this.flusher = flusher; + alignment = 1; // FIXME: is this correct enough in all situations? + estimatedMemorySize = estimatedMemorySize(buffer); + } + + /** + * Constructs a new AWTTextureData object with the specified parameters + * and data for multiple mipmap levels contained in the given array + * of Buffers. The optional Flusher can be used to clean up native + * resources associated with this AWTTextureData when processing is + * complete; for example, closing of memory-mapped files that might + * otherwise require a garbage collection to reclaim and close. + * + * @param internalFormat the OpenGL internal format for the + * resulting texture; must be specified, may + * not be 0 + * @param width the width in pixels of the topmost mipmap + * level of the texture + * @param height the height in pixels of the topmost mipmap + * level of the texture + * @param border the number of pixels of border this texture + * data has (0 or 1) + * @param pixelFormat the OpenGL pixel format for the + * resulting texture; must be specified, may + * not be 0 + * @param pixelType the OpenGL type of the pixels of the texture + * @param dataIsCompressed indicates whether the texture data is in + * compressed form + * (e.g. GL_COMPRESSED_RGB_S3TC_DXT1_EXT) + * @param mustFlipVertically indicates whether the texture + * coordinates must be flipped vertically + * in order to properly display the + * texture + * @param mipmapData the buffers containing all mipmap levels + * of the texture's data + * @param flusher optional flusher to perform cleanup tasks + * upon call to flush() + * + * @throws IllegalArgumentException if any parameters of the texture + * data were invalid, such as requesting mipmap generation for a + * compressed texture + */ + public AWTTextureData(int internalFormat, + int width, + int height, + int border, + int pixelFormat, + int pixelType, + boolean dataIsCompressed, + boolean mustFlipVertically, + Buffer[] mipmapData, + Flusher flusher) throws IllegalArgumentException { + this.width = width; + this.height = height; + this.border = border; + this.pixelFormat = pixelFormat; + this.pixelType = pixelType; + this.internalFormat = internalFormat; + this.dataIsCompressed = dataIsCompressed; + this.mustFlipVertically = mustFlipVertically; + this.mipmapData = (Buffer[]) mipmapData.clone(); + this.flusher = flusher; + alignment = 1; // FIXME: is this correct enough in all situations? + for (int i = 0; i < mipmapData.length; i++) { + estimatedMemorySize += estimatedMemorySize(mipmapData[i]); + } + } + + /** + * Constructs a new AWTTextureData object with the specified parameters + * and data contained in the given BufferedImage. The resulting + * AWTTextureData "wraps" the contents of the BufferedImage, so if a + * modification is made to the BufferedImage between the time the + * AWTTextureData is constructed and when a Texture is made from the + * AWTTextureData, that modification will be visible in the resulting + * Texture. + * + * @param internalFormat the OpenGL internal format for the + * resulting texture; may be 0, in which case + * it is inferred from the image's type + * @param pixelFormat the OpenGL internal format for the + * resulting texture; may be 0, in which case + * it is inferred from the image's type (note: + * this argument is currently always ignored) + * @param mipmap indicates whether mipmaps should be + * autogenerated (using GLU) for the resulting + * texture + * @param image the image containing the texture data + */ + public AWTTextureData(int internalFormat, + int pixelFormat, + boolean mipmap, + BufferedImage image) { + if (internalFormat == 0) { + this.internalFormat = image.getColorModel().hasAlpha() ? GL.GL_RGBA : GL.GL_RGB; + } else { + this.internalFormat = internalFormat; + } + createFromImage(image); + this.mipmap = mipmap; + if (buffer != null) { + estimatedMemorySize = estimatedMemorySize(buffer); + } else { + // In the lazy custom conversion case we don't yet have a buffer + if (imageForLazyCustomConversion != null) { + estimatedMemorySize = estimatedMemorySize(wrapImageDataBuffer(imageForLazyCustomConversion)); + } + } + } + + /** Returns the width in pixels of the texture data. */ + public int getWidth() { return width; } + /** Returns the height in pixels of the texture data. */ + public int getHeight() { return height; } + /** Returns the border in pixels of the texture data. */ + public int getBorder() { return border; } + /** Returns the intended OpenGL pixel format of the texture data. */ + public int getPixelFormat() { + if (imageForLazyCustomConversion != null) { + if (!((expectingEXTABGR && haveEXTABGR) || + (expectingGL12 && haveGL12))) { + revertPixelFormatAndType(); + } + } + return pixelFormat; + } + /** Returns the intended OpenGL pixel type of the texture data. */ + public int getPixelType() { + if (imageForLazyCustomConversion != null) { + if (!((expectingEXTABGR && haveEXTABGR) || + (expectingGL12 && haveGL12))) { + revertPixelFormatAndType(); + } + } + return pixelType; + } + /** Returns the intended OpenGL internal format of the texture data. */ + public int getInternalFormat() { return internalFormat; } + /** Returns whether mipmaps should be generated for the texture data. */ + public boolean getMipmap() { return mipmap; } + /** Indicates whether the texture data is in compressed form. */ + public boolean isDataCompressed() { return dataIsCompressed; } + /** Indicates whether the texture coordinates must be flipped + vertically for proper display. */ + public boolean getMustFlipVertically() { return mustFlipVertically; } + /** Returns the texture data, or null if it is specified as a set of mipmaps. */ + public Buffer getBuffer() { + if (imageForLazyCustomConversion != null) { + if (!((expectingEXTABGR && haveEXTABGR) || + (expectingGL12 && haveGL12))) { + revertPixelFormatAndType(); + // Must present the illusion to the end user that we are simply + // wrapping the input BufferedImage + createFromCustom(imageForLazyCustomConversion); + } + } + return buffer; + } + /** Returns all mipmap levels for the texture data, or null if it is + specified as a single image. */ + public Buffer[] getMipmapData() { return mipmapData; } + /** Returns the required byte alignment for the texture data. */ + public int getAlignment() { return alignment; } + /** Returns the row length needed for correct GL_UNPACK_ROW_LENGTH + specification. This is currently only supported for + non-mipmapped, non-compressed textures. */ + public int getRowLength() { return rowLength; } + + /** Sets the width in pixels of the texture data. */ + public void setWidth(int width) { this.width = width; } + /** Sets the height in pixels of the texture data. */ + public void setHeight(int height) { this.height = height; } + /** Sets the border in pixels of the texture data. */ + public void setBorder(int border) { this.border = border; } + /** Sets the intended OpenGL pixel format of the texture data. */ + public void setPixelFormat(int pixelFormat) { this.pixelFormat = pixelFormat; } + /** Sets the intended OpenGL pixel type of the texture data. */ + public void setPixelType(int pixelType) { this.pixelType = pixelType; } + /** Sets the intended OpenGL internal format of the texture data. */ + public void setInternalFormat(int internalFormat) { this.internalFormat = internalFormat; } + /** Sets whether mipmaps should be generated for the texture data. */ + public void setMipmap(boolean mipmap) { this.mipmap = mipmap; } + /** Sets whether the texture data is in compressed form. */ + public void setIsDataCompressed(boolean compressed) { this.dataIsCompressed = compressed; } + /** Sets whether the texture coordinates must be flipped vertically + for proper display. */ + public void setMustFlipVertically(boolean mustFlipVertically) { this.mustFlipVertically = mustFlipVertically; } + /** Sets the texture data. */ + public void setBuffer(Buffer buffer) { + this.buffer = buffer; + estimatedMemorySize = estimatedMemorySize(buffer); + } + /** Sets the required byte alignment for the texture data. */ + public void setAlignment(int alignment) { this.alignment = alignment; } + /** Sets the row length needed for correct GL_UNPACK_ROW_LENGTH + specification. This is currently only supported for + non-mipmapped, non-compressed textures. */ + public void setRowLength(int rowLength) { this.rowLength = rowLength; } + /** Indicates to this TextureData whether the GL_EXT_abgr extension + is available. Used for optimization along some code paths to + avoid data copies. */ + public void setHaveEXTABGR(boolean haveEXTABGR) { + this.haveEXTABGR = haveEXTABGR; + } + /** Indicates to this TextureData whether OpenGL version 1.2 is + available. If not, falls back to relatively inefficient code + paths for several input data types (several kinds of packed + pixel formats, in particular). */ + public void setHaveGL12(boolean haveGL12) { + this.haveGL12 = haveGL12; + } + + /** Returns an estimate of the amount of memory in bytes this + TextureData will consume once uploaded to the graphics card. It + should only be treated as an estimate; most applications should + not need to query this but instead let the OpenGL implementation + page textures in and out as necessary. */ + public int getEstimatedMemorySize() { + return estimatedMemorySize; + } + + /** Flushes resources associated with this TextureData by calling + Flusher.flush(). */ + public void flush() { + if (flusher != null) { + flusher.flush(); + flusher = null; + } + } + + //---------------------------------------------------------------------- + // Internals only below this point + // + + private void createNIOBufferFromImage(BufferedImage image) { + buffer = wrapImageDataBuffer(image); + } + + private Buffer wrapImageDataBuffer(BufferedImage image) { + // + // Note: Grabbing the DataBuffer will defeat Java2D's image + // management mechanism (as of JDK 5/6, at least). This shouldn't + // be a problem for most JOGL apps, but those that try to upload + // the image into an OpenGL texture and then use the same image in + // Java2D rendering might find the 2D rendering is not as fast as + // it could be. + // + + DataBuffer data = image.getRaster().getDataBuffer(); + if (data instanceof DataBufferByte) { + return ByteBuffer.wrap(((DataBufferByte) data).getData()); + } else if (data instanceof DataBufferDouble) { + throw new RuntimeException("DataBufferDouble rasters not supported by OpenGL"); + } else if (data instanceof DataBufferFloat) { + return FloatBuffer.wrap(((DataBufferFloat) data).getData()); + } else if (data instanceof DataBufferInt) { + return IntBuffer.wrap(((DataBufferInt) data).getData()); + } else if (data instanceof DataBufferShort) { + return ShortBuffer.wrap(((DataBufferShort) data).getData()); + } else if (data instanceof DataBufferUShort) { + return ShortBuffer.wrap(((DataBufferUShort) data).getData()); + } else { + throw new RuntimeException("Unexpected DataBuffer type?"); + } + } + + private void createFromImage(BufferedImage image) { + pixelType = 0; // Determine from image + mustFlipVertically = true; + + width = image.getWidth(); + height = image.getHeight(); + + int scanlineStride; + SampleModel sm = image.getRaster().getSampleModel(); + if (sm instanceof SinglePixelPackedSampleModel) { + scanlineStride = + ((SinglePixelPackedSampleModel)sm).getScanlineStride(); + } else if (sm instanceof MultiPixelPackedSampleModel) { + scanlineStride = + ((MultiPixelPackedSampleModel)sm).getScanlineStride(); + } else if (sm instanceof ComponentSampleModel) { + scanlineStride = + ((ComponentSampleModel)sm).getScanlineStride(); + } else { + // This will only happen for TYPE_CUSTOM anyway + setupLazyCustomConversion(image); + return; + } + + if(GLProfile.isGL2()) { + switch (image.getType()) { + case BufferedImage.TYPE_INT_RGB: + pixelFormat = GL2.GL_BGRA; + pixelType = GL2.GL_UNSIGNED_INT_8_8_8_8_REV; + rowLength = scanlineStride; + alignment = 4; + expectingGL12 = true; + setupLazyCustomConversion(image); + break; + case BufferedImage.TYPE_INT_ARGB_PRE: + pixelFormat = GL2.GL_BGRA; + pixelType = GL2.GL_UNSIGNED_INT_8_8_8_8_REV; + rowLength = scanlineStride; + alignment = 4; + expectingGL12 = true; + setupLazyCustomConversion(image); + break; + case BufferedImage.TYPE_INT_BGR: + pixelFormat = GL.GL_RGBA; + pixelType = GL2.GL_UNSIGNED_INT_8_8_8_8_REV; + rowLength = scanlineStride; + alignment = 4; + expectingGL12 = true; + setupLazyCustomConversion(image); + break; + case BufferedImage.TYPE_3BYTE_BGR: + { + // we can pass the image data directly to OpenGL only if + // we have an integral number of pixels in each scanline + if ((scanlineStride % 3) == 0) { + pixelFormat = GL2.GL_BGR; + pixelType = GL.GL_UNSIGNED_BYTE; + rowLength = scanlineStride / 3; + alignment = 1; + } else { + setupLazyCustomConversion(image); + return; + } + } + break; + case BufferedImage.TYPE_4BYTE_ABGR_PRE: + { + // we can pass the image data directly to OpenGL only if + // we have an integral number of pixels in each scanline + // and only if the GL_EXT_abgr extension is present + + // NOTE: disabling this code path for now as it appears it's + // buggy at least on some NVidia drivers and doesn't perform + // the necessary byte swapping (FIXME: needs more + // investigation) + if ((scanlineStride % 4) == 0 && false) { + pixelFormat = GL2.GL_ABGR_EXT; + pixelType = GL.GL_UNSIGNED_BYTE; + rowLength = scanlineStride / 4; + alignment = 4; + + // Store a reference to the original image for later in + // case it turns out that we don't have GL_EXT_abgr at the + // time we're going to do the texture upload to OpenGL + setupLazyCustomConversion(image); + expectingEXTABGR = true; + break; + } else { + setupLazyCustomConversion(image); + return; + } + } + case BufferedImage.TYPE_USHORT_565_RGB: + pixelFormat = GL.GL_RGB; + pixelType = GL.GL_UNSIGNED_SHORT_5_6_5; + rowLength = scanlineStride; + alignment = 2; + expectingGL12 = true; + setupLazyCustomConversion(image); + break; + case BufferedImage.TYPE_USHORT_555_RGB: + pixelFormat = GL2.GL_BGRA; + pixelType = GL2.GL_UNSIGNED_SHORT_1_5_5_5_REV; + rowLength = scanlineStride; + alignment = 2; + expectingGL12 = true; + setupLazyCustomConversion(image); + break; + case BufferedImage.TYPE_BYTE_GRAY: + pixelFormat = GL.GL_LUMINANCE; + pixelType = GL.GL_UNSIGNED_BYTE; + rowLength = scanlineStride; + alignment = 1; + break; + case BufferedImage.TYPE_USHORT_GRAY: + pixelFormat = GL.GL_LUMINANCE; + pixelType = GL.GL_UNSIGNED_SHORT; + rowLength = scanlineStride; + alignment = 2; + break; + // Note: TYPE_INT_ARGB and TYPE_4BYTE_ABGR images go down the + // custom code path to satisfy the invariant that images with an + // alpha channel always go down with premultiplied alpha. + case BufferedImage.TYPE_INT_ARGB: + case BufferedImage.TYPE_4BYTE_ABGR: + case BufferedImage.TYPE_BYTE_BINARY: + case BufferedImage.TYPE_BYTE_INDEXED: + case BufferedImage.TYPE_CUSTOM: + default: + ColorModel cm = image.getColorModel(); + if (cm.equals(rgbColorModel)) { + pixelFormat = GL.GL_RGB; + pixelType = GL.GL_UNSIGNED_BYTE; + rowLength = scanlineStride / 3; + alignment = 1; + } else if (cm.equals(rgbaColorModel)) { + pixelFormat = GL.GL_RGBA; + pixelType = GL.GL_UNSIGNED_BYTE; + rowLength = scanlineStride / 4; // FIXME: correct? + alignment = 4; + } else { + setupLazyCustomConversion(image); + return; + } + break; + } + } else { + switch (image.getType()) { + case BufferedImage.TYPE_INT_RGB: + pixelFormat = GL.GL_RGB; + pixelType = GL.GL_UNSIGNED_BYTE; + rowLength = scanlineStride; + alignment = 3; + expectingGL12 = true; + setupLazyCustomConversion(image); + break; + case BufferedImage.TYPE_INT_ARGB_PRE: + throw new GLException("INT_ARGB_PRE n.a."); + case BufferedImage.TYPE_INT_BGR: + throw new GLException("INT_BGR n.a."); + case BufferedImage.TYPE_3BYTE_BGR: + throw new GLException("INT_BGR n.a."); + case BufferedImage.TYPE_4BYTE_ABGR_PRE: + throw new GLException("INT_BGR n.a."); + case BufferedImage.TYPE_USHORT_565_RGB: + pixelFormat = GL.GL_RGB; + pixelType = GL.GL_UNSIGNED_SHORT_5_6_5; + rowLength = scanlineStride; + alignment = 2; + expectingGL12 = true; + setupLazyCustomConversion(image); + break; + case BufferedImage.TYPE_USHORT_555_RGB: + pixelFormat = GL.GL_RGBA; + pixelType = GL.GL_UNSIGNED_SHORT_5_5_5_1; + rowLength = scanlineStride; + alignment = 2; + expectingGL12 = true; + setupLazyCustomConversion(image); + break; + case BufferedImage.TYPE_BYTE_GRAY: + pixelFormat = GL.GL_LUMINANCE; + pixelType = GL.GL_UNSIGNED_BYTE; + rowLength = scanlineStride; + alignment = 1; + break; + case BufferedImage.TYPE_USHORT_GRAY: + throw new GLException("USHORT_GRAY n.a."); + // Note: TYPE_INT_ARGB and TYPE_4BYTE_ABGR images go down the + // custom code path to satisfy the invariant that images with an + // alpha channel always go down with premultiplied alpha. + case BufferedImage.TYPE_INT_ARGB: + case BufferedImage.TYPE_4BYTE_ABGR: + case BufferedImage.TYPE_BYTE_BINARY: + case BufferedImage.TYPE_BYTE_INDEXED: + case BufferedImage.TYPE_CUSTOM: + default: + ColorModel cm = image.getColorModel(); + if (cm.equals(rgbColorModel)) { + pixelFormat = GL.GL_RGB; + pixelType = GL.GL_UNSIGNED_BYTE; + rowLength = scanlineStride / 3; + alignment = 1; + } else if (cm.equals(rgbaColorModel)) { + pixelFormat = GL.GL_RGBA; + pixelType = GL.GL_UNSIGNED_BYTE; + rowLength = scanlineStride / 4; // FIXME: correct? + alignment = 4; + } else { + setupLazyCustomConversion(image); + return; + } + break; + } + } + + createNIOBufferFromImage(image); + } + + private void setupLazyCustomConversion(BufferedImage image) { + imageForLazyCustomConversion = image; + boolean hasAlpha = image.getColorModel().hasAlpha(); + if (pixelFormat == 0) { + pixelFormat = hasAlpha ? GL.GL_RGBA : GL.GL_RGB; + } + alignment = 1; // FIXME: do we need better? + rowLength = width; // FIXME: correct in all cases? + + // Allow previously-selected pixelType (if any) to override that + // we can infer from the DataBuffer + DataBuffer data = image.getRaster().getDataBuffer(); + if (data instanceof DataBufferByte || isPackedInt(image)) { + // Don't use GL_UNSIGNED_INT for BufferedImage packed int images + if (pixelType == 0) pixelType = GL.GL_UNSIGNED_BYTE; + } else if (data instanceof DataBufferDouble) { + throw new RuntimeException("DataBufferDouble rasters not supported by OpenGL"); + } else if (data instanceof DataBufferFloat) { + if (pixelType == 0) pixelType = GL.GL_FLOAT; + } else if ((data instanceof DataBufferInt) && GLProfile.isGL2ES2()) { + // FIXME: should we support signed ints? + if (pixelType == 0) pixelType = GL2.GL_UNSIGNED_INT; + } else if (data instanceof DataBufferShort) { + if (pixelType == 0) pixelType = GL.GL_SHORT; + } else if (data instanceof DataBufferUShort) { + if (pixelType == 0) pixelType = GL.GL_UNSIGNED_SHORT; + } else { + throw new RuntimeException("Unexpected DataBuffer type?"); + } + } + + private void createFromCustom(BufferedImage image) { + int width = image.getWidth(); + int height = image.getHeight(); + + // create a temporary image that is compatible with OpenGL + boolean hasAlpha = image.getColorModel().hasAlpha(); + ColorModel cm = null; + int dataBufferType = image.getRaster().getDataBuffer().getDataType(); + // Don't use integer components for packed int images + if (isPackedInt(image)) { + dataBufferType = DataBuffer.TYPE_BYTE; + } + if (dataBufferType == DataBuffer.TYPE_BYTE) { + cm = hasAlpha ? rgbaColorModel : rgbColorModel; + } else { + if (hasAlpha) { + cm = new ComponentColorModel(ColorSpace.getInstance(ColorSpace.CS_sRGB), + null, true, true, + Transparency.TRANSLUCENT, + dataBufferType); + } else { + cm = new ComponentColorModel(ColorSpace.getInstance(ColorSpace.CS_sRGB), + null, false, false, + Transparency.OPAQUE, + dataBufferType); + } + } + + boolean premult = cm.isAlphaPremultiplied(); + WritableRaster raster = + cm.createCompatibleWritableRaster(width, height); + BufferedImage texImage = new BufferedImage(cm, raster, premult, null); + + // copy the source image into the temporary image + Graphics2D g = texImage.createGraphics(); + g.setComposite(AlphaComposite.Src); + g.drawImage(image, 0, 0, null); + g.dispose(); + + // Wrap the buffer from the temporary image + createNIOBufferFromImage(texImage); + } + + private boolean isPackedInt(BufferedImage image) { + int imgType = image.getType(); + return (imgType == BufferedImage.TYPE_INT_RGB || + imgType == BufferedImage.TYPE_INT_BGR || + imgType == BufferedImage.TYPE_INT_ARGB || + imgType == BufferedImage.TYPE_INT_ARGB_PRE); + } + + private void revertPixelFormatAndType() { + // Knowing we don't have e.g. OpenGL 1.2 functionality available, + // and knowing we're in the process of doing the fallback code + // path, re-infer a vanilla pixel format and type compatible with + // OpenGL 1.1 + pixelFormat = 0; + pixelType = 0; + setupLazyCustomConversion(imageForLazyCustomConversion); + } + + private int estimatedMemorySize(Buffer buffer) { + if (buffer == null) { + return 0; + } + int capacity = buffer.capacity(); + if (buffer instanceof ByteBuffer) { + return capacity; + } else if (buffer instanceof IntBuffer) { + return capacity * BufferUtil.SIZEOF_INT; + } else if (buffer instanceof FloatBuffer) { + return capacity * BufferUtil.SIZEOF_FLOAT; + } else if (buffer instanceof ShortBuffer) { + return capacity * BufferUtil.SIZEOF_SHORT; + } else if (buffer instanceof LongBuffer) { + return capacity * BufferUtil.SIZEOF_LONG; + } else if (buffer instanceof DoubleBuffer) { + return capacity * BufferUtil.SIZEOF_DOUBLE; + } + throw new RuntimeException("Unexpected buffer type " + + buffer.getClass().getName()); + } +} |