diff options
author | Sven Göthel <[email protected]> | 2024-02-13 22:46:46 +0100 |
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committer | Sven Göthel <[email protected]> | 2024-02-13 22:46:46 +0100 |
commit | 220880f8105a35423a5c3dc3ea06147f9a8fd7e2 (patch) | |
tree | 82c83c179617aa965702bb83b889f6622d02dd3e /src/jogl/classes/com/jogamp/math | |
parent | 06e5b0503a0b32b8b1e5985a9da0d5373f8b7096 (diff) |
VectorUtil: Consolidate names, remove unused float prevision variants (if any)
Diffstat (limited to 'src/jogl/classes/com/jogamp/math')
-rw-r--r-- | src/jogl/classes/com/jogamp/math/VectorUtil.java | 114 |
1 files changed, 45 insertions, 69 deletions
diff --git a/src/jogl/classes/com/jogamp/math/VectorUtil.java b/src/jogl/classes/com/jogamp/math/VectorUtil.java index 059bf59b2..59824f10f 100644 --- a/src/jogl/classes/com/jogamp/math/VectorUtil.java +++ b/src/jogl/classes/com/jogamp/math/VectorUtil.java @@ -257,7 +257,7 @@ public final class VectorUtil { * @param p2 second point vector * @return midpoint */ - public static Vec3f midVec3(final Vec3f result, final Vec3f p1, final Vec3f p2) { + public static Vec3f midpoint(final Vec3f result, final Vec3f p1, final Vec3f p2) { result.set( (p1.x() + p2.x())*0.5f, (p1.y() + p2.y())*0.5f, (p1.z() + p2.z())*0.5f ); @@ -271,41 +271,44 @@ public final class VectorUtil { * @param c vector 3 * @return the determinant value */ - public static float determinantVec3(final Vec3f a, final Vec3f b, final Vec3f c) { + public static float determinant(final Vec3f a, final Vec3f b, final Vec3f c) { return a.x()*b.y()*c.z() + a.y()*b.z()*c.x() + a.z()*b.x()*c.y() - a.x()*b.z()*c.y() - a.y()*b.x()*c.z() - a.z()*b.y()*c.x(); } /** - * Check if three vertices are colliniear + * Check if three vertices are collinear * @param v1 vertex 1 * @param v2 vertex 2 * @param v3 vertex 3 * @return true if collinear, false otherwise */ - public static boolean isCollinearVec3(final Vec3f v1, final Vec3f v2, final Vec3f v3) { - return FloatUtil.isZero( determinantVec3(v1, v2, v3), FloatUtil.EPSILON ); + public static boolean isCollinear(final Vec3f v1, final Vec3f v2, final Vec3f v3) { + return FloatUtil.isZero( determinant(v1, v2, v3), FloatUtil.EPSILON ); } public static final double InCircleDThreshold = DoubleUtil.EPSILON; /** * Check if vertices in triangle circumcircle given {@code d} vertex, from paper by Guibas and Stolfi (1985). + * <p> + * Implementation uses double precision. + * </p> * @param a triangle vertex 1 * @param b triangle vertex 2 * @param c triangle vertex 3 * @param d vertex in question * @return true if the vertex d is inside the circle defined by the vertices a, b, c. */ - public static boolean isInCircleVec2d(final Vert2fImmutable a, final Vert2fImmutable b, final Vert2fImmutable c, final Vert2fImmutable d) { - return inCircleVec2dVal(a, b, c, d) > InCircleDThreshold; + public static boolean isInCircle(final Vert2fImmutable a, final Vert2fImmutable b, final Vert2fImmutable c, final Vert2fImmutable d) { + return inCircleVal(a, b, c, d) > InCircleDThreshold; } - public static double inCircleVec2dVal(final Vert2fImmutable a, final Vert2fImmutable b, final Vert2fImmutable c, final Vert2fImmutable d) { + public static double inCircleVal(final Vert2fImmutable a, final Vert2fImmutable b, final Vert2fImmutable c, final Vert2fImmutable d) { // Operation costs: // - 4x (triAreaVec2: 5+, 2*) -> 20+, 8* // - plus 7+, 12* -> 27+, 20* - return sqlend(a.x(), a.y()) * triAreaVec2d(b, c, d) - - sqlend(b.x(), b.y()) * triAreaVec2d(a, c, d) + - sqlend(c.x(), c.y()) * triAreaVec2d(a, b, d) - - sqlend(d.x(), d.y()) * triAreaVec2d(a, b, c); + return sqlend(a.x(), a.y()) * triArea(b, c, d) - + sqlend(b.x(), b.y()) * triArea(a, c, d) + + sqlend(c.x(), c.y()) * triArea(a, b, d) - + sqlend(d.x(), d.y()) * triArea(a, b, c); } private static double sqlend(final double x, final double y) { return x*x + y*y; @@ -323,10 +326,10 @@ public final class VectorUtil { * @param c third vertex * @return area > 0 CCW, .. */ - public static double triAreaVec2d(final Vert2fImmutable a, final Vert2fImmutable b, final Vert2fImmutable c){ - return triAreaVec2d(a.x(), a.y(), b.x(), b.y(), c.x(), c.y()); + public static double triArea(final Vert2fImmutable a, final Vert2fImmutable b, final Vert2fImmutable c){ + return triArea(a.x(), a.y(), b.x(), b.y(), c.x(), c.y()); } - private static double triAreaVec2d(final double ax, final double ay, final double bx, final double by, final double cx, final double cy){ + private static double triArea(final double ax, final double ay, final double bx, final double by, final double cx, final double cy){ return (bx - ax) * (cy - ay) - (by - ay) * (cx - ax); } @@ -341,9 +344,9 @@ public final class VectorUtil { * @param ap temporary storage * @return true if p is in triangle (a, b, c), false otherwise. */ - public static boolean isInTriangleVec3(final Vec3f a, final Vec3f b, final Vec3f c, - final Vec3f p, - final Vec3f ac, final Vec3f ab, final Vec3f ap){ + public static boolean isInTriangle(final Vec3f a, final Vec3f b, final Vec3f c, + final Vec3f p, + final Vec3f ac, final Vec3f ab, final Vec3f ap){ // Compute vectors ac.minus( c, a); // v0 ab.minus( b, a); // v1 @@ -378,9 +381,9 @@ public final class VectorUtil { * @param ap temporary storage * @return true if p1 or p2 or p3 is in triangle (a, b, c), false otherwise. */ - public static boolean isVec3InTriangle3(final Vec3f a, final Vec3f b, final Vec3f c, - final Vec3f p1, final Vec3f p2, final Vec3f p3, - final Vec3f ac, final Vec3f ab, final Vec3f ap){ + public static boolean isInTriangle3(final Vec3f a, final Vec3f b, final Vec3f c, + final Vec3f p1, final Vec3f p2, final Vec3f p3, + final Vec3f ac, final Vec3f ab, final Vec3f ap){ // Compute vectors ac.minus(c, a); // v0 ab.minus(b, a); // v1 @@ -446,10 +449,10 @@ public final class VectorUtil { * @param tmpAP * @return true if p1 or p2 or p3 is in triangle (a, b, c), false otherwise. */ - public static boolean isVec3InTriangle3(final Vec3f a, final Vec3f b, final Vec3f c, - final Vec3f p1, final Vec3f p2, final Vec3f p3, - final Vec3f ac, final Vec3f ab, final Vec3f ap, - final float epsilon) { + public static boolean isInTriangle3(final Vec3f a, final Vec3f b, final Vec3f c, + final Vec3f p1, final Vec3f p2, final Vec3f p3, + final Vec3f ac, final Vec3f ab, final Vec3f ap, + final float epsilon) { // Compute vectors ac.minus(c, a); // v0 ab.minus(b, a); // v1 @@ -511,32 +514,33 @@ public final class VectorUtil { /** * Check if points are in ccw order * <p> - * Consider using {@link #getWinding2f(ArrayList)} using the {@link #area2f(ArrayList)} function over all points + * Consider using {@link #getWinding(List)} using the {@link #area(List)} function over all points * on complex shapes for a reliable result! * </p> * @param a first vertex * @param b second vertex * @param c third vertex * @return true if the points a,b,c are in a ccw order + * @see #getWinding(List) */ public static boolean isCCW(final Vert2fImmutable a, final Vert2fImmutable b, final Vert2fImmutable c){ - return triAreaVec2d(a,b,c) > InCircleDThreshold; + return triArea(a,b,c) > InCircleDThreshold; } /** * Compute the winding of the 3 given points * <p> - * Consider using {@link #getWinding2f(ArrayList)} using the {@link #area2f(ArrayList)} function over all points + * Consider using {@link #getWinding(List)} using the {@link #area(List)} function over all points * on complex shapes for a reliable result! * </p> * @param a first vertex * @param b second vertex * @param c third vertex * @return {@link Winding#CCW} or {@link Winding#CW} - * @see #getWinding2f(ArrayList) + * @see #getWinding(List) */ public static Winding getWinding(final Vert2fImmutable a, final Vert2fImmutable b, final Vert2fImmutable c) { - return triAreaVec2d(a,b,c) > InCircleDThreshold ? Winding.CCW : Winding.CW ; + return triArea(a,b,c) > InCircleDThreshold ? Winding.CCW : Winding.CW ; } /** @@ -544,45 +548,14 @@ public final class VectorUtil { * <p> * This method is utilized e.g. to reliably compute the {@link Winding} of complex shapes. * </p> - * @param vertices - * @return positive area if ccw else negative area value - * @see #getWinding2f(ArrayList) - */ - public static float area2f(final ArrayList<? extends Vert2fImmutable> vertices) { - final int n = vertices.size(); - float area = 0.0f; - for (int p = n - 1, q = 0; q < n; p = q++) { - final Vert2fImmutable pCoord = vertices.get(p); - final Vert2fImmutable qCoord = vertices.get(q); - area += pCoord.x() * qCoord.y() - qCoord.x() * pCoord.y(); - } - return area; - } - - /** - * Compute the winding using the {@link #area2f(ArrayList)} function over all vertices for complex shapes. * <p> - * Uses the {@link #area2f(ArrayList)} function over all points - * on complex shapes for a reliable result! - * </p> - * @param vertices array of Vertices - * @return {@link Winding#CCW} or {@link Winding#CW} - * @see #area2f(ArrayList) - */ - public static Winding getWinding2f(final ArrayList<? extends Vert2fImmutable> vertices) { - return area2f(vertices) >= 0 ? Winding.CCW : Winding.CW ; - } - - /** - * Computes the area of a list of vertices via shoelace formula. - * <p> - * This method is utilized e.g. to reliably compute the {@link Winding} of complex shapes. + * Implementation uses double precision. * </p> * @param vertices * @return positive area if ccw else negative area value - * @see #getWinding2d(ArrayList) + * @see #getWinding(List) */ - public static double area2d(final ArrayList<? extends Vert2fImmutable> vertices) { + public static double area(final List<? extends Vert2fImmutable> vertices) { final int n = vertices.size(); double area = 0.0; for (int p = n - 1, q = 0; q < n; p = q++) { @@ -594,17 +567,20 @@ public final class VectorUtil { } /** - * Compute the winding using the {@link #area2f(ArrayList)} function over all vertices for complex shapes. + * Compute the winding using the {@link #area(List)} function over all vertices for complex shapes. * <p> - * Uses the {@link #area2f(ArrayList)} function over all points + * Uses the {@link #area(List)} function over all points * on complex shapes for a reliable result! * </p> + * <p> + * Implementation uses double precision. + * </p> * @param vertices array of Vertices * @return {@link Winding#CCW} or {@link Winding#CW} - * @see #area2d(ArrayList) + * @see #area(List) */ - public static Winding getWinding2d(final ArrayList<? extends Vert2fImmutable> vertices) { - return area2d(vertices) >= 0 ? Winding.CCW : Winding.CW ; + public static Winding getWinding(final List<? extends Vert2fImmutable> vertices) { + return area(vertices) >= 0 ? Winding.CCW : Winding.CW ; } /** |