diff options
author | Sven Gothel <[email protected]> | 2015-02-02 02:38:55 +0100 |
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committer | Sven Gothel <[email protected]> | 2015-02-02 02:38:55 +0100 |
commit | 78b4918b207e16b967e8335fb8ec1b31c706c507 (patch) | |
tree | 736cf80d089eb5e9df7f349035936daaa78f230d /src/jogl/classes/javax/media/opengl/GLDrawable.java | |
parent | 1ec82447e464d5308442581f14d32f9775928454 (diff) |
Bug 682 - Relocating javax.media.opengl.* -> com.jogamp.opengl.* (Part 2)
Relocation javax.media.nativewindow.* -> com.jogamp.nativewindow.*
Relocation javax.media.opengl.* -> com.jogamp.opengl.*
Diffstat (limited to 'src/jogl/classes/javax/media/opengl/GLDrawable.java')
-rw-r--r-- | src/jogl/classes/javax/media/opengl/GLDrawable.java | 251 |
1 files changed, 0 insertions, 251 deletions
diff --git a/src/jogl/classes/javax/media/opengl/GLDrawable.java b/src/jogl/classes/javax/media/opengl/GLDrawable.java deleted file mode 100644 index c801ba463..000000000 --- a/src/jogl/classes/javax/media/opengl/GLDrawable.java +++ /dev/null @@ -1,251 +0,0 @@ -/* - * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. - * Copyright (c) 2010 JogAmp Community. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are - * met: - * - * - Redistribution of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * - * - Redistribution in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * - * Neither the name of Sun Microsystems, Inc. or the names of - * contributors may be used to endorse or promote products derived from - * this software without specific prior written permission. - * - * This software is provided "AS IS," without a warranty of any kind. ALL - * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, - * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A - * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN - * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR - * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR - * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR - * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR - * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE - * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, - * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF - * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. - * - * You acknowledge that this software is not designed or intended for use - * in the design, construction, operation or maintenance of any nuclear - * facility. - * - * Sun gratefully acknowledges that this software was originally authored - * and developed by Kenneth Bradley Russell and Christopher John Kline. - */ - -package com.jogamp.opengl; - -import com.jogamp.nativewindow.AbstractGraphicsConfiguration; -import com.jogamp.nativewindow.NativeSurface; -import com.jogamp.nativewindow.NativeSurfaceHolder; - - -/** An abstraction for an OpenGL rendering target. A GLDrawable's - primary functionality is to create OpenGL contexts which can be - used to perform rendering. A GLDrawable does not automatically - create an OpenGL context, but all implementations of {@link - GLAutoDrawable} do so upon creation. */ - -public interface GLDrawable extends NativeSurfaceHolder { - /** - * Creates a new context for drawing to this drawable that will - * optionally share buffer objects, textures and other server-side OpenGL - * objects with the specified GLContext. - * <p> - * The GLContext <code>share</code> need not be associated with this - * GLDrawable and may be null if sharing of display lists and other - * objects is not desired. See the note in the overview - * documentation - * <a href="../../../overview-summary.html#SHARING">context sharing</a> - * as well as {@link GLSharedContextSetter}. - * </p> - */ - public GLContext createContext(GLContext shareWith); - - /** - * Indicates to GLDrawable implementations whether the - * underlying {@link NativeSurface surface} has been created and can be drawn into. - * <p> - * If realized, the {@link #getHandle() drawable handle} may become - * valid while it's {@link NativeSurface surface} is being {@link NativeSurface#lockSurface() locked}. - * </p> - * <p> - * End users do not need to call this method; it is not necessary to - * call <code>setRealized</code> on a {@link GLAutoDrawable} - * as these perform the appropriate calls on their underlying GLDrawables internally. - * </p> - * <p> - * Developers implementing new OpenGL components for various window - * toolkits need to call this method against GLDrawables obtained - * from the GLDrawableFactory via the - * {@link GLDrawableFactory#createGLDrawable(NativeSurface)} method. - * It must typically be - * called with an argument of <code>true</code> when the component - * associated with the GLDrawable is realized and with an argument - * of <code>false</code> just before the component is unrealized. - * For the AWT, this means calling <code>setRealized(true)</code> in - * the <code>addNotify</code> method and with an argument of - * <code>false</code> in the <code>removeNotify</code> method. - * </p> - * <p> - * <code>GLDrawable</code> implementations should handle multiple - * cycles of <code>setRealized(true)</code> / - * <code>setRealized(false)</code> calls. Most, if not all, Java - * window toolkits have a persistent object associated with a given - * component, regardless of whether that component is currently - * realized. The <CODE>GLDrawable</CODE> object associated with a - * particular component is intended to be similarly persistent. A - * <CODE>GLDrawable</CODE> is intended to be created for a given - * component when it is constructed and live as long as that - * component. <code>setRealized</code> allows the - * <code>GLDrawable</code> to re-initialize and destroy any - * associated resources as the component becomes realized and - * unrealized, respectively. - * </p> - * <p> - * With an argument of <code>true</code>, - * the minimum implementation shall call - * {@link NativeSurface#lockSurface() NativeSurface's lockSurface()} and if successful: - * <ul> - * <li> Update the {@link GLCapabilities}, which are associated with - * the attached {@link NativeSurface}'s {@link AbstractGraphicsConfiguration}.</li> - * <li> Release the lock with {@link NativeSurface#unlockSurface() NativeSurface's unlockSurface()}.</li> - * </ul><br> - * This is important since {@link NativeSurface#lockSurface() NativeSurface's lockSurface()} - * ensures resolving the window/surface handles, and the drawable's {@link GLCapabilities} - * might have changed. - * </p> - * <p> - * Calling this method has no other effects. For example, if - * <code>removeNotify</code> is called on a Canvas implementation - * for which a GLDrawable has been created, it is also necessary to - * destroy all OpenGL contexts associated with that GLDrawable. This - * is not done automatically by the implementation. - * </p> - * @see #isRealized() - * @see #getHandle() - * @see NativeSurface#lockSurface() - */ - public void setRealized(boolean realized); - - /** - * Returns <code>true</code> if this drawable is realized, otherwise <code>true</code>. - * <p> - * A drawable can be realized and unrealized via {@link #setRealized(boolean)}. - * </p> - * @see #setRealized(boolean) - */ - public boolean isRealized(); - - /** - * Returns the width of this {@link GLDrawable}'s {@link #getNativeSurface() surface} client area in pixel units. - * @see NativeSurface#getSurfaceWidth() - */ - public int getSurfaceWidth(); - - /** - * Returns the height of this {@link GLDrawable}'s {@link #getNativeSurface() surface} client area in pixel units. - * @see NativeSurface#getSurfaceHeight() - */ - public int getSurfaceHeight(); - - /** - * Returns <code>true</code> if the drawable is rendered in - * OpenGL's coordinate system, <i>origin at bottom left</i>. - * Otherwise returns <code>false</code>, i.e. <i>origin at top left</i>. - * <p> - * Default impl. is <code>true</code>, i.e. OpenGL coordinate system. - * </p> - * <p> - * Currently only MS-Windows bitmap offscreen drawable uses a non OpenGL orientation and hence returns <code>false</code>.<br/> - * This removes the need of a vertical flip when used in AWT or Windows applications. - * </p> - */ - public boolean isGLOriented(); - - /** Swaps the front and back buffers of this drawable. For {@link - GLAutoDrawable} implementations, when automatic buffer swapping - is enabled (as is the default), this method is called - automatically and should not be called by the end user. */ - public void swapBuffers() throws GLException; - - /** Fetches the {@link GLCapabilitiesImmutable} corresponding to the chosen - OpenGL capabilities (pixel format / visual / GLProfile) for this drawable. - <p> - This query only returns the chosen capabilities if {@link #isRealized()}. - </p> - <p> - On some platforms, the pixel format is not directly associated - with the drawable; a best attempt is made to return a reasonable - value in this case. - </p> - <p> - This object shall be directly associated to the attached {@link NativeSurface}'s - {@link AbstractGraphicsConfiguration}, and if changes are necessary, - they should reflect those as well. - </p> - @return The immutable queried instance. - @see #getRequestedGLCapabilities() - */ - public GLCapabilitiesImmutable getChosenGLCapabilities(); - - /** Fetches the {@link GLCapabilitiesImmutable} corresponding to the user requested - OpenGL capabilities (pixel format / visual / GLProfile) for this drawable. - <p> - If {@link #isRealized() realized}, {@link #getChosenGLCapabilities() the chosen capabilities} - reflect the actual selected OpenGL capabilities. - </p> - @return The immutable queried instance. - @see #getChosenGLCapabilities() - @since 2.2 - */ - public GLCapabilitiesImmutable getRequestedGLCapabilities(); - - /** Fetches the {@link GLProfile} for this drawable. - Returns the GLProfile object, no copy. - */ - public GLProfile getGLProfile(); - - /** - * {@inheritDoc} - * <p> - * Returns the underlying {@link NativeSurface} which {@link NativeSurface#getSurfaceHandle() native handle} - * represents this OpenGL drawable's native resource. - * </p> - * - * @see #getHandle() - */ - @Override - public NativeSurface getNativeSurface(); - - /** - * Returns the GL drawable handle, - * guaranteed to be valid after {@link #setRealized(boolean) realization} - * <i>and</i> while it's {@link NativeSurface surface} is being {@link NativeSurface#lockSurface() locked}. - * <p> - * It is usually identical to the underlying windowing toolkit {@link NativeSurface surface}'s - * {@link com.jogamp.nativewindow.NativeSurface#getSurfaceHandle() handle} - * or an intermediate layer to suite GL, e.g. an EGL surface. - * </p> - * <p> - * On EGL it is represented by the EGLSurface.<br> - * On X11/GLX it is represented by either the Window XID, GLXPixmap, or GLXPbuffer.<br> - * On Windows it is represented by the HDC, which may change with each {@link NativeSurface#lockSurface()}.<br> - * </p> - * @see #setRealized(boolean) - * @see NativeSurface#lockSurface() - * @see NativeSurface#unlockSurface() - */ - public long getHandle(); - - /** Return the {@link GLDrawableFactory} being used to create this instance. */ - public GLDrawableFactory getFactory(); - - @Override - public String toString(); -} |