diff options
author | Sven Gothel <[email protected]> | 2015-02-02 02:38:55 +0100 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2015-02-02 02:38:55 +0100 |
commit | 78b4918b207e16b967e8335fb8ec1b31c706c507 (patch) | |
tree | 736cf80d089eb5e9df7f349035936daaa78f230d /src/jogl/classes/javax/media/opengl | |
parent | 1ec82447e464d5308442581f14d32f9775928454 (diff) |
Bug 682 - Relocating javax.media.opengl.* -> com.jogamp.opengl.* (Part 2)
Relocation javax.media.nativewindow.* -> com.jogamp.nativewindow.*
Relocation javax.media.opengl.* -> com.jogamp.opengl.*
Diffstat (limited to 'src/jogl/classes/javax/media/opengl')
49 files changed, 0 insertions, 15774 deletions
diff --git a/src/jogl/classes/javax/media/opengl/DebugGL2.java b/src/jogl/classes/javax/media/opengl/DebugGL2.java deleted file mode 100644 index dc0f0df50..000000000 --- a/src/jogl/classes/javax/media/opengl/DebugGL2.java +++ /dev/null @@ -1,21 +0,0 @@ -package com.jogamp.opengl; - -/** - * <p> - * Composable pipeline which wraps an underlying {@link GL} implementation, - * providing error checking after each OpenGL method call. If an error occurs, - * causes a {@link GLException} to be thrown at exactly the point of failure. - * </p> - * <p> - * Sample code which installs this pipeline, manual: - * <pre> - * gl = drawable.setGL(new DebugGL(drawable.getGL())); - * </pre> - * For automatic instantiation see {@link GLPipelineFactory#create(String, Class, GL, Object[])}. - * </p> - */ -public class DebugGL2 extends DebugGL4bc { - public DebugGL2(final GL2 downstream) { - super((GL4bc)downstream); - } -} diff --git a/src/jogl/classes/javax/media/opengl/DebugGL3.java b/src/jogl/classes/javax/media/opengl/DebugGL3.java deleted file mode 100644 index 6b27d207b..000000000 --- a/src/jogl/classes/javax/media/opengl/DebugGL3.java +++ /dev/null @@ -1,21 +0,0 @@ -package com.jogamp.opengl; - -/** - * <p> - * Composable pipeline which wraps an underlying {@link GL} implementation, - * providing error checking after each OpenGL method call. If an error occurs, - * causes a {@link GLException} to be thrown at exactly the point of failure. - * </p> - * <p> - * Sample code which installs this pipeline, manual: - * <pre> - * gl = drawable.setGL(new DebugGL(drawable.getGL())); - * </pre> - * For automatic instantiation see {@link GLPipelineFactory#create(String, Class, GL, Object[])}. - * </p> - */ -public class DebugGL3 extends DebugGL4bc { - public DebugGL3(final GL3 downstream) { - super((GL4bc)downstream); - } -} diff --git a/src/jogl/classes/javax/media/opengl/DebugGL3bc.java b/src/jogl/classes/javax/media/opengl/DebugGL3bc.java deleted file mode 100644 index d92f6043f..000000000 --- a/src/jogl/classes/javax/media/opengl/DebugGL3bc.java +++ /dev/null @@ -1,21 +0,0 @@ -package com.jogamp.opengl; - -/** - * <p> - * Composable pipeline which wraps an underlying {@link GL} implementation, - * providing error checking after each OpenGL method call. If an error occurs, - * causes a {@link GLException} to be thrown at exactly the point of failure. - * </p> - * <p> - * Sample code which installs this pipeline, manual: - * <pre> - * gl = drawable.setGL(new DebugGL(drawable.getGL())); - * </pre> - * For automatic instantiation see {@link GLPipelineFactory#create(String, Class, GL, Object[])}. - * </p> - */ -public class DebugGL3bc extends DebugGL4bc { - public DebugGL3bc(final GL3bc downstream) { - super((GL4bc)downstream); - } -} diff --git a/src/jogl/classes/javax/media/opengl/DebugGL4.java b/src/jogl/classes/javax/media/opengl/DebugGL4.java deleted file mode 100644 index 76f5a4ac3..000000000 --- a/src/jogl/classes/javax/media/opengl/DebugGL4.java +++ /dev/null @@ -1,21 +0,0 @@ -package com.jogamp.opengl; - -/** - * <p> - * Composable pipeline which wraps an underlying {@link GL} implementation, - * providing error checking after each OpenGL method call. If an error occurs, - * causes a {@link GLException} to be thrown at exactly the point of failure. - * </p> - * <p> - * Sample code which installs this pipeline, manual: - * <pre> - * gl = drawable.setGL(new DebugGL(drawable.getGL())); - * </pre> - * For automatic instantiation see {@link GLPipelineFactory#create(String, Class, GL, Object[])}. - * </p> - */ -public class DebugGL4 extends DebugGL4bc { - public DebugGL4(final GL4 downstream) { - super((GL4bc)downstream); - } -} diff --git a/src/jogl/classes/javax/media/opengl/DebugGLES2.java b/src/jogl/classes/javax/media/opengl/DebugGLES2.java deleted file mode 100644 index e2b280515..000000000 --- a/src/jogl/classes/javax/media/opengl/DebugGLES2.java +++ /dev/null @@ -1,21 +0,0 @@ -package com.jogamp.opengl; - -/** - * <p> - * Composable pipeline which wraps an underlying {@link GL} implementation, - * providing error checking after each OpenGL method call. If an error occurs, - * causes a {@link GLException} to be thrown at exactly the point of failure. - * </p> - * <p> - * Sample code which installs this pipeline, manual: - * <pre> - * gl = drawable.setGL(new DebugGL(drawable.getGL())); - * </pre> - * For automatic instantiation see {@link GLPipelineFactory#create(String, Class, GL, Object[])}. - * </p> - */ -public class DebugGLES2 extends DebugGLES3 { - public DebugGLES2(final GLES2 downstream) { - super((GLES3)downstream); - } -} diff --git a/src/jogl/classes/javax/media/opengl/DefaultGLCapabilitiesChooser.java b/src/jogl/classes/javax/media/opengl/DefaultGLCapabilitiesChooser.java deleted file mode 100644 index 88a88087f..000000000 --- a/src/jogl/classes/javax/media/opengl/DefaultGLCapabilitiesChooser.java +++ /dev/null @@ -1,304 +0,0 @@ -/* - * Copyright (c) 2003-2009 Sun Microsystems, Inc. All Rights Reserved. - * Copyright (c) 2010 JogAmp Community. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are - * met: - * - * - Redistribution of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * - * - Redistribution in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * - * Neither the name of Sun Microsystems, Inc. or the names of - * contributors may be used to endorse or promote products derived from - * this software without specific prior written permission. - * - * This software is provided "AS IS," without a warranty of any kind. ALL - * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, - * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A - * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN - * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR - * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR - * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR - * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR - * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE - * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, - * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF - * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. - * - * You acknowledge that this software is not designed or intended for use - * in the design, construction, operation or maintenance of any nuclear - * facility. - * - * Sun gratefully acknowledges that this software was originally authored - * and developed by Kenneth Bradley Russell and Christopher John Kline. - */ - -package com.jogamp.opengl; - -import com.jogamp.nativewindow.NativeWindowException; - -import java.util.List; - -import com.jogamp.nativewindow.CapabilitiesImmutable; - -import com.jogamp.common.ExceptionUtils; -import com.jogamp.common.util.PropertyAccess; - -import jogamp.opengl.Debug; - -/** <P> The default implementation of the {@link - GLCapabilitiesChooser} interface, which provides consistent visual - selection behavior across platforms. The precise algorithm is - deliberately left loosely specified. Some properties are: </P> - - <UL> - - <LI> As long as there is at least one available non-null - GLCapabilities which matches the "stereo" option, will return a - valid index. - - <LI> Attempts to match as closely as possible the given - GLCapabilities, but will select one with fewer capabilities (i.e., - lower color depth) if necessary. - - <LI> Prefers hardware-accelerated visuals to - non-hardware-accelerated. - - <LI> If there is no exact match, prefers a more-capable visual to - a less-capable one. - - <LI> If there is more than one exact match, chooses an arbitrary - one. - - <LI> May select the opposite of a double- or single-buffered - visual (based on the user's request) in dire situations. - - <LI> Color depth (including alpha) mismatches are weighted higher - than depth buffer mismatches, which are in turn weighted higher - than accumulation buffer (including alpha) and stencil buffer - depth mismatches. - - <LI> If a valid windowSystemRecommendedChoice parameter is - supplied, chooses that instead of using the cross-platform code. - - </UL> -*/ - -public class DefaultGLCapabilitiesChooser implements GLCapabilitiesChooser { - private static final boolean DEBUG; - - static { - Debug.initSingleton(); - DEBUG = PropertyAccess.isPropertyDefined("jogl.debug.CapabilitiesChooser", true); - } - - private final static int NO_SCORE = -9999999; - private final static int DOUBLE_BUFFER_MISMATCH_PENALTY = 1000; - private final static int OPAQUE_MISMATCH_PENALTY = 750; - private final static int STENCIL_MISMATCH_PENALTY = 500; - private final static int MULTISAMPLE_MISMATCH_PENALTY = 500; - private final static int MULTISAMPLE_EXTENSION_MISMATCH_PENALTY = 250; // just a little drop, no scale - // Pseudo attempt to keep equal rank penalties scale-equivalent - // (e.g., stencil mismatch is 3 * accum because there are 3 accum - // components) - private final static int COLOR_MISMATCH_PENALTY_SCALE = 36; - private final static int DEPTH_MISMATCH_PENALTY_SCALE = 6; - private final static int ACCUM_MISMATCH_PENALTY_SCALE = 1; - private final static int STENCIL_MISMATCH_PENALTY_SCALE = 3; - private final static int MULTISAMPLE_MISMATCH_PENALTY_SCALE = 3; - - @Override - public int chooseCapabilities(final CapabilitiesImmutable desired, - final List<? extends CapabilitiesImmutable> available, - final int windowSystemRecommendedChoice) { - if ( null == desired ) { - throw new NativeWindowException("Null desired capabilities"); - } - if ( 0 == available.size() ) { - throw new NativeWindowException("Empty available capabilities"); - } - - final GLCapabilitiesImmutable gldes = (GLCapabilitiesImmutable) desired; - final int availnum = available.size(); - - if (DEBUG) { - ExceptionUtils.dumpStack(System.err); - System.err.println("Desired: " + gldes); - System.err.println("Available: " + availnum); - for (int i = 0; i < available.size(); i++) { - System.err.println(i + ": " + available.get(i)); - } - System.err.println("Window system's recommended choice: " + windowSystemRecommendedChoice); - } - - if (windowSystemRecommendedChoice >= 0 && - windowSystemRecommendedChoice < availnum && - null != available.get(windowSystemRecommendedChoice)) { - if (DEBUG) { - System.err.println("Choosing window system's recommended choice of " + windowSystemRecommendedChoice); - System.err.println(available.get(windowSystemRecommendedChoice)); - } - return windowSystemRecommendedChoice; - } - - // Create score array - final int[] scores = new int[availnum]; - - for (int i = 0; i < scores.length; i++) { - scores[i] = NO_SCORE; - } - final int gldes_samples = gldes.getNumSamples(); - - // Compute score for each - for (int i = 0; i < availnum; i++) { - final GLCapabilitiesImmutable cur = (GLCapabilitiesImmutable) available.get(i); - if (cur == null) { - continue; - } - if (gldes.isOnscreen() && !cur.isOnscreen()) { - continue; // requested onscreen, but n/a - } - if (!gldes.isOnscreen()) { - /** FBO is generic .. - if (gldes.isFBO() && !cur.isFBO()) { - continue; // requested FBO, but n/a - } */ - if (gldes.isPBuffer() && !cur.isPBuffer()) { - continue; // requested pBuffer, but n/a - } - if (gldes.isBitmap() && !cur.isBitmap()) { - continue; // requested pBuffer, but n/a - } - } - if (gldes.getStereo() != cur.getStereo()) { - continue; - } - final int cur_samples = cur.getNumSamples() ; - int score = 0; - - // Compute difference in color depth - // (Note that this decides the direction of all other penalties) - score += (COLOR_MISMATCH_PENALTY_SCALE * - ((cur.getRedBits() + cur.getGreenBits() + cur.getBlueBits() + cur.getAlphaBits()) - - (gldes.getRedBits() + gldes.getGreenBits() + gldes.getBlueBits() + gldes.getAlphaBits()))); - // Compute difference in depth buffer depth - score += (DEPTH_MISMATCH_PENALTY_SCALE * sign(score) * - Math.abs(cur.getDepthBits() - gldes.getDepthBits())); - // Compute difference in accumulation buffer depth - score += (ACCUM_MISMATCH_PENALTY_SCALE * sign(score) * - Math.abs((cur.getAccumRedBits() + cur.getAccumGreenBits() + cur.getAccumBlueBits() + cur.getAccumAlphaBits()) - - (gldes.getAccumRedBits() + gldes.getAccumGreenBits() + gldes.getAccumBlueBits() + gldes.getAccumAlphaBits()))); - // Compute difference in stencil bits - score += STENCIL_MISMATCH_PENALTY_SCALE * sign(score) * (cur.getStencilBits() - gldes.getStencilBits()); - // Compute difference in multisampling bits - score += MULTISAMPLE_MISMATCH_PENALTY_SCALE * sign(score) * (cur_samples - gldes_samples); - // double buffer - if (cur.getDoubleBuffered() != gldes.getDoubleBuffered()) { - score += sign(score) * DOUBLE_BUFFER_MISMATCH_PENALTY; - } - // opaque - if (cur.isBackgroundOpaque() != gldes.isBackgroundOpaque()) { - score += sign(score) * OPAQUE_MISMATCH_PENALTY; - } - if ((gldes.getStencilBits() > 0) && (cur.getStencilBits() == 0)) { - score += sign(score) * STENCIL_MISMATCH_PENALTY; - } - if (gldes_samples > 0) { - if (cur_samples == 0) { - score += sign(score) * MULTISAMPLE_MISMATCH_PENALTY; - } - if (!gldes.getSampleExtension().equals(cur.getSampleExtension())) { - score += sign(score) * MULTISAMPLE_EXTENSION_MISMATCH_PENALTY; - } - } - scores[i] = score; - } - // Now prefer hardware-accelerated visuals by pushing scores of - // non-hardware-accelerated visuals out - boolean gotHW = false; - int maxAbsoluteHWScore = 0; - for (int i = 0; i < availnum; i++) { - final int score = scores[i]; - if (score == NO_SCORE) { - continue; - } - final GLCapabilitiesImmutable cur = (GLCapabilitiesImmutable) available.get(i); - if (cur.getHardwareAccelerated()) { - final int absScore = Math.abs(score); - if (!gotHW || - (absScore > maxAbsoluteHWScore)) { - gotHW = true; - maxAbsoluteHWScore = absScore; - } - } - } - if (gotHW) { - for (int i = 0; i < availnum; i++) { - int score = scores[i]; - if (score == NO_SCORE) { - continue; - } - final GLCapabilitiesImmutable cur = (GLCapabilitiesImmutable) available.get(i); - if (!cur.getHardwareAccelerated()) { - if (score <= 0) { - score -= maxAbsoluteHWScore; - } else if (score > 0) { - score += maxAbsoluteHWScore; - } - scores[i] = score; - } - } - } - - if (DEBUG) { - System.err.print("Scores: ["); - for (int i = 0; i < availnum; i++) { - if (i > 0) { - System.err.print(","); - } - System.err.print(" " + i +": " + scores[i]); - } - System.err.println(" ]"); - } - - // Ready to select. Choose score closest to 0. - int scoreClosestToZero = NO_SCORE; - int chosenIndex = -1; - for (int i = 0; i < availnum; i++) { - final int score = scores[i]; - if (score == NO_SCORE) { - continue; - } - // Don't substitute a positive score for a smaller negative score - if ((scoreClosestToZero == NO_SCORE) || - (Math.abs(score) < Math.abs(scoreClosestToZero) && - ((sign(scoreClosestToZero) < 0) || (sign(score) > 0)))) { - scoreClosestToZero = score; - chosenIndex = i; - } - } - if (chosenIndex < 0) { - throw new NativeWindowException("Unable to select one of the provided GLCapabilities"); - } - if (DEBUG) { - System.err.println("Chosen index: " + chosenIndex); - System.err.println("Chosen capabilities:"); - System.err.println(available.get(chosenIndex)); - } - - return chosenIndex; - } - - private static int sign(final int score) { - if (score < 0) { - return -1; - } - return 1; - } - -} diff --git a/src/jogl/classes/javax/media/opengl/FPSCounter.java b/src/jogl/classes/javax/media/opengl/FPSCounter.java deleted file mode 100644 index a3b7ccb70..000000000 --- a/src/jogl/classes/javax/media/opengl/FPSCounter.java +++ /dev/null @@ -1,117 +0,0 @@ -/** - * Copyright 2011 JogAmp Community. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without modification, are - * permitted provided that the following conditions are met: - * - * 1. Redistributions of source code must retain the above copyright notice, this list of - * conditions and the following disclaimer. - * - * 2. Redistributions in binary form must reproduce the above copyright notice, this list - * of conditions and the following disclaimer in the documentation and/or other materials - * provided with the distribution. - * - * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED - * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND - * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR - * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR - * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON - * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF - * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - * - * The views and conclusions contained in the software and documentation are those of the - * authors and should not be interpreted as representing official policies, either expressed - * or implied, of JogAmp Community. - */ -package com.jogamp.opengl; - -import java.io.PrintStream; - -/** - * FPSCounter feature.<br> - * An implementation initially has the FPSCounter feature disabled.<br> - * Use {@link #setUpdateFPSFrames(int, PrintStream)} to enable and disable the FPSCounter feature. - */ -public interface FPSCounter { - public static final int DEFAULT_FRAMES_PER_INTERVAL = 5*60; - - /** - * @param frames Update interval in frames.<br> At every rendered <i>frames</i> interval the currentTime and fps values are updated. - * If the <i>frames</i> interval is <= 0, no update will be issued, ie the FPSCounter feature is turned off. You may choose {@link #DEFAULT_FRAMES_PER_INTERVAL}. - * @param out optional print stream where the fps values gets printed if not null at every <i>frames</i> interval - */ - void setUpdateFPSFrames(int frames, PrintStream out); - - /** - * Reset all performance counter (startTime, currentTime, frame number) - */ - void resetFPSCounter(); - - /** - * @return update interval in frames - * - * @see #setUpdateFPSFrames(int, PrintStream) - */ - int getUpdateFPSFrames(); - - /** - * Returns the time of the first display call in milliseconds after enabling this feature via {@link #setUpdateFPSFrames(int, PrintStream)}.<br> - * This value is reset via {@link #resetFPSCounter()}. - * - * @see #setUpdateFPSFrames(int, PrintStream) - * @see #resetFPSCounter() - */ - long getFPSStartTime(); - - /** - * Returns the time of the last update interval in milliseconds, if this feature is enabled via {@link #setUpdateFPSFrames(int, PrintStream)}.<br> - * This value is reset via {@link #resetFPSCounter()}. - * - * @see #setUpdateFPSFrames(int, PrintStream) - * @see #resetFPSCounter() - */ - long getLastFPSUpdateTime(); - - /** - * @return Duration of the last update interval in milliseconds. - * - * @see #setUpdateFPSFrames(int, PrintStream) - * @see #resetFPSCounter() - */ - long getLastFPSPeriod(); - - /** - * @return Last update interval's frames per seconds, {@link #getUpdateFPSFrames()} / {@link #getLastFPSPeriod()} - * - * @see #setUpdateFPSFrames(int, PrintStream) - * @see #resetFPSCounter() - */ - float getLastFPS(); - - /** - * @return Number of frame rendered since {@link #getFPSStartTime()} up to {@link #getLastFPSUpdateTime()} - * - * @see #setUpdateFPSFrames(int, PrintStream) - * @see #resetFPSCounter() - */ - int getTotalFPSFrames(); - - /** - * @return Total duration in milliseconds, {@link #getLastFPSUpdateTime()} - {@link #getFPSStartTime()} - * - * @see #setUpdateFPSFrames(int, PrintStream) - * @see #resetFPSCounter() - */ - long getTotalFPSDuration(); - - - /** - * @return Total frames per seconds, {@link #getTotalFPSFrames()} / {@link #getTotalFPSDuration()} - * - * @see #setUpdateFPSFrames(int, PrintStream) - * @see #resetFPSCounter() - */ - float getTotalFPS(); -} diff --git a/src/jogl/classes/javax/media/opengl/GLAnimatorControl.java b/src/jogl/classes/javax/media/opengl/GLAnimatorControl.java deleted file mode 100644 index 549efd569..000000000 --- a/src/jogl/classes/javax/media/opengl/GLAnimatorControl.java +++ /dev/null @@ -1,236 +0,0 @@ -/** - * Copyright 2010 JogAmp Community. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without modification, are - * permitted provided that the following conditions are met: - * - * 1. Redistributions of source code must retain the above copyright notice, this list of - * conditions and the following disclaimer. - * - * 2. Redistributions in binary form must reproduce the above copyright notice, this list - * of conditions and the following disclaimer in the documentation and/or other materials - * provided with the distribution. - * - * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED - * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND - * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR - * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR - * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON - * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF - * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - * - * The views and conclusions contained in the software and documentation are those of the - * authors and should not be interpreted as representing official policies, either expressed - * or implied, of JogAmp Community. - */ - -package com.jogamp.opengl; - -/** - * An animator control interface, - * which implementation may drive a {@link com.jogamp.opengl.GLAutoDrawable} animation. - */ -public interface GLAnimatorControl extends FPSCounter { - /** - * A {@link GLAnimatorControl#setUncaughtExceptionHandler(UncaughtExceptionHandler) registered} - * {@link UncaughtExceptionHandler} instance is invoked when an {@link GLAnimatorControl animator} abruptly {@link #stop() stops} - * due to an uncaught exception from one of its {@link GLAutoDrawable}s. - * @see #uncaughtException(GLAnimatorControl, GLAutoDrawable, Throwable) - * @see GLAnimatorControl#setUncaughtExceptionHandler(UncaughtExceptionHandler) - * @since 2.2 - */ - public static interface UncaughtExceptionHandler { - /** - * Method invoked when the given {@link GLAnimatorControl} is {@link GLAnimatorControl#stop() stopped} due to the - * given uncaught exception happened on the given {@link GLAutoDrawable}. - * <p> - * The animator thread can still be retrieved via {@link GLAnimatorControl#getThread()}. - * </p> - * <p> - * All {@link GLAnimatorControl} states already reflect its stopped state. - * </p> - * <p> - * After this handler method is called, the {@link GLAnimatorControl} is stopped. - * </p> - * <p> - * Any exception thrown by this method will be ignored. - * </p> - * @param animator the {@link GLAnimatorControl} - * @param drawable the causing {@link GLAutoDrawable} - * @param cause the uncaught exception - * @see GLAnimatorControl#setUncaughtExceptionHandler(UncaughtExceptionHandler) - * @since 2.2 - */ - void uncaughtException(final GLAnimatorControl animator, final GLAutoDrawable drawable, final Throwable cause); - } - - /** - * Indicates whether this animator has been {@link #start() started}. - * - * @see #start() - * @see #stop() - * @see #isPaused() - * @see #pause() - * @see #resume() - */ - boolean isStarted(); - - /** - * Indicates whether this animator {@link #isStarted() is started} and {@link #isPaused() is not paused}. - * - * @see #start() - * @see #stop() - * @see #pause() - * @see #resume() - */ - boolean isAnimating(); - - /** - * Indicates whether this animator {@link #isStarted() is started} - * and either {@link #pause() manually paused} or paused - * automatically due to no {@link #add(GLAutoDrawable) added} {@link GLAutoDrawable}s. - * - * @see #start() - * @see #stop() - * @see #pause() - * @see #resume() - */ - boolean isPaused(); - - /** - * @return The animation thread if running, otherwise null. - * - * @see #start() - * @see #stop() - */ - Thread getThread(); - - /** - * Starts this animator, if not running. - * <p> - * In most situations this method blocks until - * completion, except when called from the animation thread itself - * or in some cases from an implementation-internal thread like the - * AWT event queue thread. - * </p> - * <p> - * Note that an animator w/o {@link #add(GLAutoDrawable) added drawables} - * will be paused automatically. - * </p> - * <p> - * If started, all counters (time, frames, ..) are reset to zero. - * </p> - * - * @return true is started due to this call, - * otherwise false, ie started already or unable to start. - * - * @see #stop() - * @see #isAnimating() - * @see #isPaused() - * @see #getThread() - */ - boolean start(); - - /** - * Stops this animator. - * <p> - * In most situations this method blocks until - * completion, except when called from the animation thread itself - * or in some cases from an implementation-internal thread like the - * AWT event queue thread. - * </p> - * - * @return true is stopped due to this call, - * otherwise false, ie not started or unable to stop. - * - * @see #start() - * @see #isAnimating() - * @see #getThread() - */ - boolean stop(); - - /** - * Pauses this animator. - * <p> - * In most situations this method blocks until - * completion, except when called from the animation thread itself - * or in some cases from an implementation-internal thread like the - * AWT event queue thread. - * </p> - * - * @return false if not started, already paused or failed to pause, otherwise true - * - * @see #resume() - * @see #isAnimating() - */ - boolean pause(); - - /** - * Resumes animation if paused. - * <p> - * In most situations this method blocks until - * completion, except when called from the animation thread itself - * or in some cases from an implementation-internal thread like the - * AWT event queue thread. - * </p> - * <p> - * If resumed, all counters (time, frames, ..) are reset to zero. - * </p> - * - * @return false if not started, not paused or unable to resume, otherwise true - * - * @see #pause() - * @see #isAnimating() - */ - boolean resume(); - - /** - * Adds a drawable to this animator's list of rendering drawables. - * <p> - * This allows the animator thread to become {@link #isAnimating() animating}, - * in case the first drawable is added and the animator {@link #isStarted() is started}. - * </p> - * - * @param drawable the drawable to be added - * @throws IllegalArgumentException if drawable was already added to this animator - */ - void add(GLAutoDrawable drawable); - - /** - * Removes a drawable from the animator's list of rendering drawables. - * <p> - * This method should get called in case a drawable becomes invalid, - * and will not be recovered. - * </p> - * <p> - * This allows the animator thread to become {@link #isAnimating() not animating}, - * in case the last drawable has been removed. - * </p> - * - * @param drawable the drawable to be removed - * @throws IllegalArgumentException if drawable was not added to this animator - */ - void remove(GLAutoDrawable drawable); - - /** - * Returns the {@link UncaughtExceptionHandler} invoked when this {@link GLAnimatorControl animator} abruptly {@link #stop() stops} - * due to an uncaught exception from one of its {@link GLAutoDrawable}s. - * <p> - * Default is <code>null</code>. - * </p> - * @since 2.2 - */ - UncaughtExceptionHandler getUncaughtExceptionHandler(); - - /** - * Set the handler invoked when this {@link GLAnimatorControl animator} abruptly {@link #stop() stops} - * due to an uncaught exception from one of its {@link GLAutoDrawable}s. - * @param handler the {@link UncaughtExceptionHandler} to use as this {@link GLAnimatorControl animator}'s uncaught exception - * handler. Pass <code>null</code> to unset the handler. - * @see UncaughtExceptionHandler#uncaughtException(GLAnimatorControl, GLAutoDrawable, Throwable) - * @since 2.2 - */ - void setUncaughtExceptionHandler(final UncaughtExceptionHandler handler); -} diff --git a/src/jogl/classes/javax/media/opengl/GLArrayData.java b/src/jogl/classes/javax/media/opengl/GLArrayData.java deleted file mode 100644 index ea2dfb0f3..000000000 --- a/src/jogl/classes/javax/media/opengl/GLArrayData.java +++ /dev/null @@ -1,210 +0,0 @@ -/** - * Copyright 2010 JogAmp Community. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without modification, are - * permitted provided that the following conditions are met: - * - * 1. Redistributions of source code must retain the above copyright notice, this list of - * conditions and the following disclaimer. - * - * 2. Redistributions in binary form must reproduce the above copyright notice, this list - * of conditions and the following disclaimer in the documentation and/or other materials - * provided with the distribution. - * - * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED - * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND - * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR - * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR - * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON - * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF - * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - * - * The views and conclusions contained in the software and documentation are those of the - * authors and should not be interpreted as representing official policies, either expressed - * or implied, of JogAmp Community. - */ - -package com.jogamp.opengl; - -import java.nio.Buffer; - -import com.jogamp.opengl.fixedfunc.GLPointerFunc; - -/** - * - * The total number of bytes hold by the referenced buffer is: - * getComponentSize()* getComponentNumber() * getElementNumber() - * - */ -public interface GLArrayData { - /** - * Implementation and type dependent object association. - * <p> - * One currently known use case is to associate a {@link com.jogamp.opengl.util.glsl.ShaderState ShaderState} - * to an GLSL aware vertex attribute object, allowing to use the ShaderState to handle it's - * data persistence, location and state change.<br/> - * This is implicitly done via {@link com.jogamp.opengl.util.glsl.ShaderState#ownAttribute(GLArrayData, boolean) shaderState.ownAttribute(GLArrayData, boolean)}. - * </p> - * @param obj implementation and type dependent association - * @param enable pass true to enable the association and false to disable it. - */ - public void associate(Object obj, boolean enable); - - /** - * Returns true if this data set is intended for a GLSL vertex shader attribute, - * otherwise false, ie intended for fixed function vertex pointer - */ - public boolean isVertexAttribute(); - - /** - * The index of the predefined array index, see list below, - * or -1 in case of a shader attribute array. - * - * @see GLPointerFunc#GL_VERTEX_ARRAY - * @see GLPointerFunc#GL_NORMAL_ARRAY - * @see GLPointerFunc#GL_COLOR_ARRAY - * @see GLPointerFunc#GL_TEXTURE_COORD_ARRAY - */ - public int getIndex(); - - /** - * The name of the reflecting shader array attribute. - */ - public String getName(); - - /** - * Set a new name for this array. - * <p> - * This clears the location, i.e. sets it to -1. - * </p> - * @see #setLocation(int) - * @see #setLocation(GL2ES2, int) - */ - public void setName(String newName); - - - /** - * Returns the shader attribute location for this name, - * -1 if not yet determined - */ - public int getLocation(); - - /** - * Sets the given location of the shader attribute - * - * @return the given location - * @see com.jogamp.opengl.util.glsl.ShaderState#vertexAttribPointer(GL2ES2, GLArrayData) - */ - public int setLocation(int v); - - /** - * Retrieves the location of the shader attribute from the linked shader program. - * <p> - * No validation is performed within the implementation. - * </p> - * @param gl - * @param program - * @return ≥0 denotes a valid attribute location as found and used in the given shader program. - * <0 denotes an invalid location, i.e. not found or used in the given shader program. - */ - public int setLocation(GL2ES2 gl, int program); - - /** - * Binds the location of the shader attribute to the given location for the unlinked shader program. - * <p> - * No validation is performed within the implementation. - * </p> - * @param gl - * @param program - * @return the given location - */ - public int setLocation(GL2ES2 gl, int program, int location); - - /** - * Determines whether the data is server side (VBO) and enabled, - * or a client side array (false). - */ - public boolean isVBO(); - - /** - * The VBO buffer offset or 0 if not a VBO - */ - public long getVBOOffset(); - - /** - * The VBO name or 0 if not a VBO - */ - public int getVBOName(); - - /** - * The VBO usage or 0 if not a VBO - * @return 0 if not a GPU buffer, otherwise {@link GL2ES2#GL_STREAM_DRAW}, {@link GL#GL_STATIC_DRAW} or {@link GL#GL_DYNAMIC_DRAW} - */ - public int getVBOUsage(); - - /** - * The VBO target or 0 if not a VBO - * @return 0 if not a GPU buffer, otherwise {@link GL#GL_ARRAY_BUFFER} or {@link GL#GL_ELEMENT_ARRAY_BUFFER} - */ - public int getVBOTarget(); - - - /** - * The Buffer holding the data, may be null if a GPU buffer without client bound data - */ - public Buffer getBuffer(); - - /** - * The number of components per element - */ - public int getComponentCount(); - - /** - * The component's GL data type, ie. GL_FLOAT - */ - public int getComponentType(); - - /** - * The component's size in bytes - */ - public int getComponentSizeInBytes(); - - /** - * The current number of used elements. - * <p> - * On element consist out of {@link #getComponentCount()} components. - * </p> - * In case the buffer's position is 0 (sealed, flipped), it's based on it's limit instead of it's position. - */ - public int getElementCount(); - - /** - * The currently used size in bytes.<br> - * In case the buffer's position is 0 (sealed, flipped), it's based on it's limit instead of it's position. - */ - public int getSizeInBytes(); - - /** - * True, if GL shall normalize fixed point data while converting - * them into float. - * <p> - * Default behavior (of the fixed function pipeline) is <code>true</code> - * for fixed point data type and <code>false</code> for floating point data types. - * </p> - */ - public boolean getNormalized(); - - /** - * @return the byte offset between consecutive components - */ - public int getStride(); - - @Override - public String toString(); - - public void destroy(GL gl); - -} - diff --git a/src/jogl/classes/javax/media/opengl/GLAutoDrawable.java b/src/jogl/classes/javax/media/opengl/GLAutoDrawable.java deleted file mode 100644 index 385acf082..000000000 --- a/src/jogl/classes/javax/media/opengl/GLAutoDrawable.java +++ /dev/null @@ -1,636 +0,0 @@ -/* - * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. - * Copyright (c) 2010 JogAmp Community. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are - * met: - * - * - Redistribution of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * - * - Redistribution in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * - * Neither the name of Sun Microsystems, Inc. or the names of - * contributors may be used to endorse or promote products derived from - * this software without specific prior written permission. - * - * This software is provided "AS IS," without a warranty of any kind. ALL - * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, - * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A - * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN - * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR - * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR - * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR - * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR - * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE - * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, - * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF - * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. - * - * You acknowledge that this software is not designed or intended for use - * in the design, construction, operation or maintenance of any nuclear - * facility. - * - * Sun gratefully acknowledges that this software was originally authored - * and developed by Kenneth Bradley Russell and Christopher John Kline. - */ - -package com.jogamp.opengl; - -import java.util.List; - -import com.jogamp.nativewindow.NativeSurface; - -import com.jogamp.common.util.locks.RecursiveLock; - -import jogamp.opengl.Debug; - -/** A higher-level abstraction than {@link GLDrawable} which supplies - an event based mechanism ({@link GLEventListener}) for performing - OpenGL rendering. A GLAutoDrawable automatically creates a primary - rendering context which is associated with the GLAutoDrawable for - the lifetime of the object. - <p> - Since the {@link GLContext} {@link GLContext#makeCurrent makeCurrent} - implementation is synchronized, i.e. blocks if the context - is current on another thread, the internal - {@link GLContext} for the GLAutoDrawable can be used for the event - based rendering mechanism and by end users directly. - </p> - <h5><a name="initialization">GLAutoDrawable Initialization</a></h5> - <p> - The implementation shall initialize itself as soon as possible, - which is only possible <i>after</i> the attached {@link com.jogamp.nativewindow.NativeSurface NativeSurface} becomes visible and and is realized.<br> - The following initialization sequence should be implemented: - <ul> - <li> Create the {@link GLDrawable} with the requested {@link GLCapabilities}</li> - <li> Notify {@link GLDrawable} to validate the {@link GLCapabilities} by calling {@link GLDrawable#setRealized setRealized(true)}.</li> - <li> Create the new {@link GLContext}.</li> - <li> Initialize all OpenGL resources by calling {@link GLEventListener#init init(..)} for all - registered {@link GLEventListener}s. This can be done immediately, or with the followup {@link #display display(..)} call.</li> - <li> Send a reshape event by calling {@link GLEventListener#reshape reshape(..)} for all - registered {@link GLEventListener}s. This shall be done after the {@link GLEventListener#init init(..)} calls.</li> - </ul> - Note: The last to {@link GLEventListener} actions shall be also performed, when {@link #addGLEventListener(GLEventListener) adding} - a new one to an already initialized {@link GLAutoDrawable}. - </p> - <h5><a name="reconfiguration">GLAutoDrawable Reconfiguration</a></h5> - <p> - Another implementation detail is the {@link GLDrawable} reconfiguration. One use case is where a window is being - dragged to another screen with a different pixel configuration, ie {@link GLCapabilities}. The implementation - shall be able to detect such cases in conjunction with the associated {@link com.jogamp.nativewindow.NativeSurface NativeSurface}.<br/> - For example, AWT's {@link java.awt.Canvas} 's {@link java.awt.Canvas#getGraphicsConfiguration getGraphicsConfiguration()} - is capable to determine a display device change. This is demonstrated within {@link com.jogamp.opengl.awt.GLCanvas}'s - and NEWT's <code>AWTCanvas</code> {@link com.jogamp.opengl.awt.GLCanvas#getGraphicsConfiguration getGraphicsConfiguration()} - specialization. Another demonstration is NEWT's {@link com.jogamp.nativewindow.NativeWindow NativeWindow} - implementation on the Windows platform, which utilizes the native platform's <i>MonitorFromWindow(HWND)</i> function.<br/> - All OpenGL resources shall be regenerated, while the drawable's {@link GLCapabilities} has - to be chosen again. The following protocol shall be satisfied. - <ul> - <li> Controlled disposal:</li> - <ul> - <li> Dispose all OpenGL resources by calling {@link GLEventListener#dispose dispose(..)} for all - registered {@link GLEventListener}s.</li> - <li> Destroy the {@link GLContext}.</li> - <li> Notify {@link GLDrawable} of the invalid state by calling {@link GLDrawable#setRealized setRealized(false)}.</li> - </ul> - <li> Controlled regeneration:</li> - <ul> - <li> Create the new {@link GLDrawable} with the requested {@link GLCapabilities} - <li> Notify {@link GLDrawable} to revalidate the {@link GLCapabilities} by calling {@link GLDrawable#setRealized setRealized(true)}.</li> - <li> Create the new {@link GLContext}.</li> - <li> Initialize all OpenGL resources by calling {@link GLEventListener#init init(..)} for all - registered {@link GLEventListener}s. This can be done immediatly, or with the followup {@link #display display(..)} call.</li> - <li> Send a reshape event by calling {@link GLEventListener#reshape reshape(..)} for all - registered {@link GLEventListener}s. This shall be done after the {@link GLEventListener#init init(..)} calls.</li> - </ul> - </ul> - Note: Current graphics driver keep the surface configuration for a given window, even if the window is moved to - a monitor with a different pixel configuration, ie 32bpp to 16bpp. However, it is best to not assume such behavior - and make your application comply with the above protocol. - <p> - Avoiding breakage with older applications and because of the situation - mentioned above, the <code>boolean</code> system property <code>jogl.screenchange.action</code> will control the - screen change action as follows:<br/> - <PRE> - -Djogl.screenchange.action=false Disable the {@link GLDrawable} reconfiguration (the default) - -Djogl.screenchange.action=true Enable the {@link GLDrawable} reconfiguration - </PRE> - </p> - <h5><a name="locking">GLAutoDrawable Locking</a></h5> - GLAutoDrawable implementations perform locking in the following order: - <ol> - <li> {@link #getUpstreamLock()}.{@link RecursiveLock#lock() lock()}</li> - <li> {@link #getNativeSurface()}.{@link NativeSurface#lockSurface() lockSurface()} </li> - </ol> - and releases the locks accordingly: - <ol> - <li> {@link #getNativeSurface()}.{@link NativeSurface#unlockSurface() unlockSurface()} </li> - <li> {@link #getUpstreamLock()}.{@link RecursiveLock#unlock() unlock()}</li> - </ol> - Above <i>locking order</i> is mandatory to guarantee - atomicity of operation and to avoid race-conditions. - A custom implementation or user applications requiring exclusive access - shall follow the <i>locking order</i>. - See: - <ul> - <li>{@link #getUpstreamLock()}</li> - <li>{@link #invoke(boolean, GLRunnable)}</li> - <li>{@link #invoke(boolean, List)}</li> - </ul> - </p> - */ -public interface GLAutoDrawable extends GLDrawable { - /** Flag reflecting whether the {@link GLDrawable} reconfiguration will be issued in - * case a screen device change occurred, e.g. in a multihead environment, - * where you drag the window to another monitor. */ - public static final boolean SCREEN_CHANGE_ACTION_ENABLED = Debug.getBooleanProperty("jogl.screenchange.action", true); - - /** - * If the implementation uses delegation, return the delegated {@link GLDrawable} instance, - * otherwise return <code>this</code> instance. - */ - public GLDrawable getDelegatedDrawable(); - - /** - * Returns the context associated with this drawable. The returned - * context will be synchronized. - * Don't rely on it's identity, the context may change. - */ - public GLContext getContext(); - - /** - * Associate the new context, <code>newtCtx</code>, to this auto-drawable. - * <p> - * Remarks: - * <ul> - * <li>The currently associated context will be destroyed if <code>destroyPrevCtx</code> is <code>true</code>, - * otherwise it will be disassociated from this auto-drawable - * via {@link GLContext#setGLDrawable(GLDrawable, boolean) setGLDrawable(null, true);} including {@link GL#glFinish() glFinish()}.</li> - * <li>The new context will be associated with this auto-drawable - * via {@link GLContext#setGLDrawable(GLDrawable, boolean) newCtx.setGLDrawable(drawable, true);}.</li> - * <li>If the old context was current on this thread, it is being released after disassociating this auto-drawable.</li> - * <li>If the new context was current on this thread, it is being released before associating this auto-drawable - * and made current afterwards.</li> - * <li>Implementation may issue {@link #makeCurrent()} and {@link #release()} while drawable reassociation.</li> - * <li>The user shall take extra care of thread synchronization, - * i.e. lock the involved {@link GLAutoDrawable auto-drawable's} - * {@link GLAutoDrawable#getUpstreamLock() upstream-locks} and {@link GLAutoDrawable#getNativeSurface() surfaces} - * to avoid a race condition. See <a href="#locking">GLAutoDrawable Locking</a>.</li> - * </ul> - * </p> - * - * @param newCtx the new context, maybe <code>null</code> for dis-association. - * @param destroyPrevCtx if <code>true</code>, destroy the previous context if exists - * @return the previous GLContext, maybe <code>null</code> - * - * @see GLContext#setGLDrawable(GLDrawable, boolean) - * @see GLContext#setGLReadDrawable(GLDrawable) - * @see jogamp.opengl.GLDrawableHelper#switchContext(GLDrawable, GLContext, boolean, GLContext, int) - */ - public GLContext setContext(GLContext newCtx, boolean destroyPrevCtx); - - /** - * Adds the given {@link GLEventListener listener} to the end of this drawable queue. - * The {@link GLEventListener listeners} are notified of events in the order of the queue. - * <p> - * The newly added listener's {@link GLEventListener#init(GLAutoDrawable) init(..)} - * method will be called once before any other of it's callback methods. - * See {@link #getGLEventListenerInitState(GLEventListener)} for details. - * </p> - * @param listener The GLEventListener object to be inserted - */ - public void addGLEventListener(GLEventListener listener); - - /** - * Adds the given {@link GLEventListener listener} at the given index of this drawable queue. - * The {@link GLEventListener listeners} are notified of events in the order of the queue. - * <p> - * The newly added listener's {@link GLEventListener#init(GLAutoDrawable) init(..)} - * method will be called once before any other of it's callback methods. - * See {@link #getGLEventListenerInitState(GLEventListener)} for details. - * </p> - * @param index Position where the listener will be inserted. - * Should be within (0 <= index && index <= size()). - * An index value of -1 is interpreted as the end of the list, size(). - * @param listener The GLEventListener object to be inserted - * @throws IndexOutOfBoundsException If the index is not within (0 <= index && index <= size()), or -1 - */ - public void addGLEventListener(int index, GLEventListener listener) throws IndexOutOfBoundsException; - - /** - * Returns the number of {@link GLEventListener} of this drawable queue. - * @return The number of GLEventListener objects of this drawable queue. - */ - public int getGLEventListenerCount(); - - /** - * Returns true if all added {@link GLEventListener} are initialized, otherwise false. - * @since 2.2 - */ - boolean areAllGLEventListenerInitialized(); - - /** - * Returns the {@link GLEventListener} at the given index of this drawable queue. - * @param index Position of the listener to be returned. - * Should be within (0 <= index && index < size()). - * An index value of -1 is interpreted as last listener, size()-1. - * @return The GLEventListener object at the given index. - * @throws IndexOutOfBoundsException If the index is not within (0 <= index && index < size()), or -1 - */ - public GLEventListener getGLEventListener(int index) throws IndexOutOfBoundsException; - - /** - * Retrieves whether the given {@link GLEventListener listener} is initialized or not. - * <p> - * After {@link #addGLEventListener(GLEventListener) adding} a {@link GLEventListener} it is - * marked <i>uninitialized</i> and added to a list of to be initialized {@link GLEventListener}. - * If such <i>uninitialized</i> {@link GLEventListener}'s handler methods (reshape, display) - * are about to be invoked, it's {@link GLEventListener#init(GLAutoDrawable) init(..)} method is invoked first. - * Afterwards the {@link GLEventListener} is marked <i>initialized</i> - * and removed from the list of to be initialized {@link GLEventListener}. - * </p> - * <p> - * This methods returns the {@link GLEventListener} initialized state, - * i.e. returns <code>false</code> if it is included in the list of to be initialized {@link GLEventListener}, - * otherwise <code>true</code>. - * </p> - * @param listener the GLEventListener object to query it's initialized state. - */ - public boolean getGLEventListenerInitState(GLEventListener listener); - - /** - * Sets the given {@link GLEventListener listener's} initialized state. - * <p> - * This methods allows manually setting the {@link GLEventListener} initialized state, - * i.e. adding it to, or removing it from the list of to be initialized {@link GLEventListener}. - * See {@link #getGLEventListenerInitState(GLEventListener)} for details. - * </p> - * <p> - * <b>Warning:</b> This method does not validate whether the given {@link GLEventListener listener's} - * is member of this drawable queue, i.e. {@link #addGLEventListener(GLEventListener) added}. - * </p> - * <p> - * This method is only exposed to allow users full control over the {@link GLEventListener}'s state - * and is usually not recommended to change. - * </p> - * <p> - * One use case is moving a {@link GLContext} and their initialized {@link GLEventListener} - * from one {@link GLAutoDrawable} to another, - * where a subsequent {@link GLEventListener#init(GLAutoDrawable) init(..)} call after adding it - * to the new owner is neither required nor desired. - * See {@link com.jogamp.opengl.util.GLDrawableUtil#swapGLContextAndAllGLEventListener(GLAutoDrawable, GLAutoDrawable) swapGLContextAndAllGLEventListener(..)}. - * </p> - * @param listener the GLEventListener object to perform a state change. - * @param initialized if <code>true</code>, mark the listener initialized, otherwise uninitialized. - */ - public void setGLEventListenerInitState(GLEventListener listener, boolean initialized); - - /** - * Disposes the given {@link GLEventListener listener} via {@link GLEventListener#dispose(GLAutoDrawable) dispose(..)} - * if it has been initialized and added to this queue. - * <p> - * If <code>remove</code> is <code>true</code>, the {@link GLEventListener} is removed from this drawable queue before disposal, - * otherwise marked uninitialized. - * </p> - * <p> - * If an {@link GLAnimatorControl} is being attached and the current thread is different - * than {@link GLAnimatorControl#getThread() the animator's thread}, it is paused during the operation. - * </p> - * <p> - * Note that this is an expensive operation, since {@link GLEventListener#dispose(GLAutoDrawable) dispose(..)} - * is decorated by {@link GLContext#makeCurrent()} and {@link GLContext#release()}. - * </p> - * <p> - * Use {@link #removeGLEventListener(GLEventListener) removeGLEventListener(listener)} instead - * if you just want to remove the {@link GLEventListener listener} and <i>don't care</i> about the disposal of the it's (OpenGL) resources. - * </p> - * <p> - * Also note that this is done from within a particular drawable's - * {@link GLEventListener} handler (reshape, display, etc.), that it is not - * guaranteed that all other listeners will be evaluated properly - * during this update cycle. - * </p> - * @param listener The GLEventListener object to be disposed and removed if <code>remove</code> is <code>true</code> - * @param remove pass <code>true</code> to have the <code>listener</code> removed from this drawable queue, otherwise pass <code>false</code> - * @return the disposed and/or removed GLEventListener, or null if no action was performed, i.e. listener was not added - */ - public GLEventListener disposeGLEventListener(GLEventListener listener, boolean remove); - - /** - * Removes the given {@link GLEventListener listener} from this drawable queue. - * <p> - * This is an inexpensive operation, since the removed listener's - * {@link GLEventListener#dispose(GLAutoDrawable) dispose(..)} method will <i>not</i> be called. - * </p> - * <p> - * Use {@link #disposeGLEventListener(GLEventListener, boolean) disposeGLEventListener(listener, true)} - * instead to ensure disposal of the {@link GLEventListener listener}'s (OpenGL) resources. - * </p> - * <p> - * Note that if this is done from within a particular drawable's - * {@link GLEventListener} handler (reshape, display, etc.), that it is not - * guaranteed that all other listeners will be evaluated properly - * during this update cycle. - * </p> - * @param listener The GLEventListener object to be removed - * @return the removed GLEventListener, or null if listener was not added - */ - public GLEventListener removeGLEventListener(GLEventListener listener); - - /** - * Registers the usage of an animator, an {@link com.jogamp.opengl.GLAnimatorControl} implementation. - * The animator will be queried whether it's animating, ie periodically issuing {@link #display()} calls or not. - * <p> - * This method shall be called by an animator implementation only,<br> - * e.g. {@link com.jogamp.opengl.util.Animator#add(com.jogamp.opengl.GLAutoDrawable)}, passing it's control implementation,<br> - * and {@link com.jogamp.opengl.util.Animator#remove(com.jogamp.opengl.GLAutoDrawable)}, passing <code>null</code>. - * </p> - * <p> - * Impacts {@link #display()} and {@link #invoke(boolean, GLRunnable)} semantics.</p><br> - * - * @param animatorControl <code>null</code> reference indicates no animator is using - * this <code>GLAutoDrawable</code>,<br> - * a valid reference indicates an animator is using this <code>GLAutoDrawable</code>. - * - * @throws GLException if an animator is already registered. - * @see #display() - * @see #invoke(boolean, GLRunnable) - * @see com.jogamp.opengl.GLAnimatorControl - */ - public abstract void setAnimator(GLAnimatorControl animatorControl) throws GLException; - - /** - * @return the registered {@link com.jogamp.opengl.GLAnimatorControl} implementation, using this <code>GLAutoDrawable</code>. - * - * @see #setAnimator(com.jogamp.opengl.GLAnimatorControl) - * @see com.jogamp.opengl.GLAnimatorControl - */ - public GLAnimatorControl getAnimator(); - - /** - * Dedicates this instance's {@link GLContext} to the given thread.<br/> - * The thread will exclusively claim the {@link GLContext} via {@link #display()} and not release it - * until {@link #destroy()} or <code>setExclusiveContextThread(null)</code> has been called. - * <p> - * Default non-exclusive behavior is <i>requested</i> via <code>setExclusiveContextThread(null)</code>, - * which will cause the next call of {@link #display()} on the exclusive thread to - * release the {@link GLContext}. Only after it's async release, {@link #getExclusiveContextThread()} - * will return <code>null</code>. - * </p> - * <p> - * To release a previous made exclusive thread, a user issues <code>setExclusiveContextThread(null)</code> - * and may poll {@link #getExclusiveContextThread()} until it returns <code>null</code>, - * <i>while</i> the exclusive thread is still running. - * </p> - * <p> - * Note: Setting a new exclusive thread without properly releasing a previous one - * will throw an GLException. - * </p> - * <p> - * Note: Utilizing this feature w/ AWT could lead to an AWT-EDT deadlock, depending on the AWT implementation. - * Hence it is advised not to use it with native AWT GLAutoDrawable like GLCanvas. - * </p> - * <p> - * One scenario could be to dedicate the context to the {@link GLAnimatorControl#getThread() animator thread} - * and spare redundant context switches, see {@link com.jogamp.opengl.util.AnimatorBase#setExclusiveContext(boolean)}. - * </p> - * @param t the exclusive thread to claim the context, or <code>null</code> for default operation. - * @return previous exclusive context thread - * @throws GLException If an exclusive thread is still active but a new one is attempted to be set - * @see com.jogamp.opengl.util.AnimatorBase#setExclusiveContext(boolean) - */ - public Thread setExclusiveContextThread(Thread t) throws GLException; - - /** - * @see #setExclusiveContextThread(Thread) - */ - public Thread getExclusiveContextThread(); - - /** - * Enqueues a one-shot {@link GLRunnable}, - * which will be executed within the next {@link #display()} call - * after all registered {@link GLEventListener}s - * {@link GLEventListener#display(GLAutoDrawable) display(GLAutoDrawable)} - * methods have been called. - * <p> - * If no {@link GLAnimatorControl} is animating (default),<br> - * or if the current thread is the animator thread,<br> - * a {@link #display()} call is issued after enqueue the <code>GLRunnable</code>, - * hence the {@link GLRunnable} will be executed right away.<br/> - * </p> - * <p> - * If an {@link GLAnimatorControl animator} is running,<br> - * no explicit {@link #display()} call is issued, allowing the {@link GLAnimatorControl animator} to perform at due time.<br> - * </p> - * <p> - * If <code>wait</code> is <code>true</code> the call blocks until the <code>glRunnable</code> - * has been executed by the {@link GLAnimatorControl animator}, otherwise the method returns immediately. - * </p> - * <p> - * If <code>wait</code> is <code>true</code> <b>and</b> - * {@link #isRealized()} returns <code>false</code> <i>or</i> {@link #getContext()} returns <code>null</code>, - * the call is ignored and returns <code>false</code>.<br> - * This helps avoiding deadlocking the caller. - * </p> - * <p> - * The internal queue of {@link GLRunnable}'s is being flushed with {@link #destroy()} - * where all blocked callers are being notified. - * </p> - * <p> - * To avoid a deadlock situation which causes an {@link IllegalStateException} one should - * avoid issuing {@link #invoke(boolean, GLRunnable) invoke} while this <a href="#locking">GLAutoDrawable is being locked</a>.<br> - * Detected deadlock situations throwing an {@link IllegalStateException} are: - * <ul> - * <li>{@link #getAnimator() Animator} is running on another thread and waiting and is locked on current thread, but is not {@link #isThreadGLCapable() GL-Thread}</li> - * <li>No {@link #getAnimator() Animator} is running on another thread and is locked on current thread, but is not {@link #isThreadGLCapable() GL-Thread}</li> - * </ul> - * </p> - * - * @param wait if <code>true</code> block until execution of <code>glRunnable</code> is finished, otherwise return immediately w/o waiting - * @param glRunnable the {@link GLRunnable} to execute within {@link #display()} - * @return <code>true</code> if the {@link GLRunnable} has been processed or queued, otherwise <code>false</code>. - * @throws IllegalStateException in case of a detected deadlock situation ahead, see above. - * - * @see #setAnimator(GLAnimatorControl) - * @see #display() - * @see GLRunnable - * @see #invoke(boolean, List) - * @see #flushGLRunnables() - */ - public boolean invoke(boolean wait, GLRunnable glRunnable) throws IllegalStateException ; - - /** - * Extends {@link #invoke(boolean, GLRunnable)} functionality - * allowing to inject a list of {@link GLRunnable}s. - * @param wait if <code>true</code> block until execution of the last <code>glRunnable</code> is finished, otherwise return immediately w/o waiting - * @param glRunnables the {@link GLRunnable}s to execute within {@link #display()} - * @return <code>true</code> if the {@link GLRunnable}s has been processed or queued, otherwise <code>false</code>. - * @throws IllegalStateException in case of a detected deadlock situation ahead, see {@link #invoke(boolean, GLRunnable)}. - * @see #invoke(boolean, GLRunnable) - * @see #flushGLRunnables() - */ - public boolean invoke(boolean wait, List<GLRunnable> glRunnables) throws IllegalStateException; - - /** - * Flushes all {@link #invoke(boolean, GLRunnable) enqueued} {@link GLRunnable} of this {@link GLAutoDrawable} - * including notifying waiting executor. - * <p> - * The executor which might have been blocked until notified - * will be unblocked and all tasks removed from the queue. - * </p> - * @see #invoke(boolean, GLRunnable) - * @since 2.2 - */ - public void flushGLRunnables(); - - /** Destroys all resources associated with this GLAutoDrawable, - inclusive the GLContext. - If a window is attached to it's implementation, it shall be closed. - Causes disposing of all OpenGL resources - by calling {@link GLEventListener#dispose dispose(..)} for all - registered {@link GLEventListener}s. Called automatically by the - window system toolkit upon receiving a destroy notification. This - routine may be called manually. */ - public void destroy(); - - /** - * <p> - * Causes OpenGL rendering to be performed for this GLAutoDrawable - * in the following order: - * <ul> - * <li> Calling {@link GLEventListener#display display(..)} for all - * registered {@link GLEventListener}s. </li> - * <li> Executes all one-shot {@link com.jogamp.opengl.GLRunnable GLRunnable}, - * enqueued via {@link #invoke(boolean, GLRunnable)}.</li> - * </ul></p> - * <p> - * May be called periodically by a running {@link com.jogamp.opengl.GLAnimatorControl} implementation,<br> - * which must register itself with {@link #setAnimator(com.jogamp.opengl.GLAnimatorControl)}.</p> - * <p> - * Called automatically by the window system toolkit upon receiving a repaint() request, <br> - * except an {@link com.jogamp.opengl.GLAnimatorControl} implementation {@link com.jogamp.opengl.GLAnimatorControl#isAnimating()}.</p> - * <p> - * This routine may also be called manually for better control over the - * rendering process. It is legal to call another GLAutoDrawable's - * display method from within the {@link GLEventListener#display - * display(..)} callback.</p> - * <p> - * In case of a new generated OpenGL context, - * the implementation shall call {@link GLEventListener#init init(..)} for all - * registered {@link GLEventListener}s <i>before</i> making the - * actual {@link GLEventListener#display display(..)} calls, - * in case this has not been done yet.</p> - * - * @see #setAnimator(com.jogamp.opengl.GLAnimatorControl) - */ - public void display(); - - /** Enables or disables automatic buffer swapping for this drawable. - By default this property is set to true; when true, after all - GLEventListeners have been called for a display() event, the - front and back buffers are swapped, displaying the results of - the render. When disabled, the user is responsible for calling - {@link #swapBuffers(..)} manually. */ - public void setAutoSwapBufferMode(boolean enable); - - /** Indicates whether automatic buffer swapping is enabled for this - drawable. See {@link #setAutoSwapBufferMode}. */ - public boolean getAutoSwapBufferMode(); - - /** - * @param flags Additional context creation flags. - * - * @see GLContext#setContextCreationFlags(int) - * @see GLContext#enableGLDebugMessage(boolean) - */ - public void setContextCreationFlags(int flags); - - /** - * @return Additional context creation flags - */ - public int getContextCreationFlags(); - - /** - * {@inheritDoc} - * <p> - * This GLAutoDrawable implementation holds it's own GLContext reference, - * thus created a GLContext using this methods won't replace it implicitly. - * To replace or set this GLAutoDrawable's GLContext you need to call {@link #setContext(GLContext, boolean)}. - * </p> - * <p> - * The GLAutoDrawable implementation shall also set the - * context creation flags as customized w/ {@link #setContextCreationFlags(int)}. - * </p> - */ - @Override - public GLContext createContext(GLContext shareWith); - - /** Returns the {@link GL} pipeline object this GLAutoDrawable uses. - If this method is called outside of the {@link - GLEventListener}'s callback methods (init, display, etc.) it may - return null. Users should not rely on the identity of the - returned GL object; for example, users should not maintain a - hash table with the GL object as the key. Additionally, the GL - object should not be cached in client code, but should be - re-fetched from the GLAutoDrawable at the beginning of each call - to init, display, etc. */ - public GL getGL(); - - /** Sets the {@link GL} pipeline object this GLAutoDrawable uses. - This should only be called from within the GLEventListener's - callback methods, and usually only from within the init() - method, in order to install a composable pipeline. See the JOGL - demos for examples. - @return the set GL pipeline or null if not successful */ - public GL setGL(GL gl); - - /** - * Method <i>may</i> return the upstream UI toolkit object - * holding this {@link GLAutoDrawable} instance, if exist. - * <p> - * Currently known Java UI toolkits and it's known return types are: - * - * <table border="1"> - * <tr><td>Toolkit</td> <td>GLAutoDrawable Implementation</td> <td>~</td> <td>Return Type of getUpstreamWidget()</td</tr> - * <tr><td>NEWT</td> <td>{@link com.jogamp.newt.opengl.GLWindow}</td> <td>has a</td> <td>{@link com.jogamp.newt.Window}</td</tr> - * <tr><td>SWT</td> <td>{@link com.jogamp.opengl.swt.GLCanvas}</td> <td>is a</td> <td>{@link org.eclipse.swt.widgets.Canvas}</td</tr> - * <tr><td>AWT</td> <td>{@link com.jogamp.opengl.awt.GLCanvas}</td> <td>is a</td> <td>{@link java.awt.Canvas}</td</tr> - * <tr><td>AWT</td> <td>{@link com.jogamp.opengl.awt.GLJPanel}</td> <td>is a</td> <td>{@link javax.swing.JPanel}</td</tr> - * </table> - * However, the result may be other object types than the listed above - * due to new supported toolkits. - * </p> - * <p> - * This method may also return <code>null</code> if no UI toolkit is being used, - * as common for offscreen rendering. - * </p> - */ - public Object getUpstreamWidget(); - - /** - * Returns the recursive lock object of the {@link #getUpstreamWidget() upstream widget} - * to synchronize multithreaded access on top of {@link NativeSurface#lockSurface()}. - * <p> - * See <a href="#locking">GLAutoDrawable Locking</a>. - * </p> - * @since 2.2 - */ - public RecursiveLock getUpstreamLock(); - - /** - * Indicates whether the current thread is capable of - * performing OpenGL-related work. - * <p> - * Implementation utilizes this knowledge to determine - * whether {@link #display()} performs the OpenGL commands on the current thread directly - * or spawns them on the dedicated OpenGL thread. - * </p> - * @since 2.2 - */ - public boolean isThreadGLCapable(); - -} diff --git a/src/jogl/classes/javax/media/opengl/GLBase.java b/src/jogl/classes/javax/media/opengl/GLBase.java deleted file mode 100644 index 19b7808fc..000000000 --- a/src/jogl/classes/javax/media/opengl/GLBase.java +++ /dev/null @@ -1,646 +0,0 @@ -/** - * Copyright 2009 Sun Microsystems, Inc. All Rights Reserved. - * Copyright 2010 JogAmp Community. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without modification, are - * permitted provided that the following conditions are met: - * - * 1. Redistributions of source code must retain the above copyright notice, this list of - * conditions and the following disclaimer. - * - * 2. Redistributions in binary form must reproduce the above copyright notice, this list - * of conditions and the following disclaimer in the documentation and/or other materials - * provided with the distribution. - * - * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED - * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND - * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR - * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR - * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON - * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF - * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - * - * The views and conclusions contained in the software and documentation are those of the - * authors and should not be interpreted as representing official policies, either expressed - * or implied, of JogAmp Community. - */ - -package com.jogamp.opengl; - -/** - * <P>The base interface from which all GL profiles derive, providing - * checked conversion down to concrete profiles, access to the - * OpenGL context associated with the GL and extension/function - * availability queries as described below.</P> - * - * <P> While the APIs for vendor extensions are unconditionally - * exposed, the underlying functions may not be present. The method - * {@link #isFunctionAvailable} should be used to query the - * availability of any non-core function before it is used for the - * first time; for example, - * <code>gl.isFunctionAvailable("glProgramStringARB")</code>. On - * certain platforms (Windows in particular), the most "core" - * functionality is only OpenGL 1.1, so in theory any routines first - * exposed in OpenGL 1.2, 1.3, and 1.4, 1.5, or 2.0 as well as vendor - * extensions should all be queried. Calling an unavailable function - * will cause a {@link GLException} to be raised. </P> - * - * {@link #isExtensionAvailable} may also be used to determine whether - * a specific extension is available before calling the routines or - * using the functionality it exposes: for example, - * <code>gl.isExtensionAvailable("GL_ARB_vertex_program");</code>. - * However, in this case it is up to the end user to know which - * routines or functionality are associated with which OpenGL - * extensions. It may also be used to test for the availability of a - * particular version of OpenGL: for example, - * <code>gl.isExtensionAvailable("GL_VERSION_1_5");</code>. - * - * <P> Exceptions to the window system extension naming rules: - * - * <UL> - * - * <LI> The memory allocators for the NVidia vertex_array_range (VAR) - * extension, in particular <code>wglAllocateMemoryNV</code> / - * <code>glXAllocateMemoryNV</code> and associated routines. {@link - * #glAllocateMemoryNV} has been provided for window system-independent - * access to VAR. {@link #isFunctionAvailable} will translate an argument - * of "glAllocateMemoryNV" or "glFreeMemoryNV" into the appropriate - * window system-specific name. </P> - * - * <LI> WGL_ARB_pbuffer, WGL_ARB_pixel_format, and other - * platform-specific pbuffer functionality; the availability of - * pbuffers can be queried on Windows, X11 and Mac OS X platforms by - * querying {@link #isExtensionAvailable} with an argument of - * "GL_ARB_pbuffer" or "GL_ARB_pixel_format". - * - * </UL> <P> - * - */ -public interface GLBase { - - /** - * Indicates whether this GL object conforms to any of the OpenGL profiles. - */ - public boolean isGL(); - - /** - * Indicates whether this GL object conforms to the OpenGL ≥ 4.0 compatibility profile. - * The GL4 compatibility profile includes the GL2, GL2ES1, GL2ES2, GL3, GL3bc and GL4 profile. - * @see GLContext#isGL4bc() - */ - public boolean isGL4bc(); - - /** - * Indicates whether this GL object conforms to the OpenGL ≥ 4.0 core profile. - * The GL4 core profile includes the GL2ES2, and GL3 profile. - * @see GLContext#isGL4() - */ - public boolean isGL4(); - - /** - * Indicates whether this GL object conforms to the OpenGL ≥ 3.1 compatibility profile. - * The GL3 compatibility profile includes the GL2, GL2ES1, GL2ES2 and GL3 profile. - * @see GLContext#isGL3bc() - */ - public boolean isGL3bc(); - - /** - * Indicates whether this GL object conforms to the OpenGL ≥ 3.1 core profile. - * The GL3 core profile includes the GL2ES2 profile. - * @see GLContext#isGL3() - */ - public boolean isGL3(); - - /** - * Indicates whether this GL object conforms to the OpenGL ≤ 3.0 profile. - * The GL2 profile includes the GL2ES1 and GL2ES2 profile. - * @see GLContext#isGL2() - */ - public boolean isGL2(); - - /** - * Indicates whether this GL object conforms to the OpenGL ES ≥ 1.0 profile. - * @see GLContext#isGLES1() - */ - public boolean isGLES1(); - - /** - * Indicates whether this GL object conforms to the OpenGL ES ≥ 2.0 profile. - * <p> - * Remark: ES2 compatible desktop profiles are not included. - * To query whether core ES2 functionality is provided, use {@link #isGLES2Compatible()}. - * </p> - * @see #isGLES2Compatible() - * @see GLContext#isGLES2() - */ - public boolean isGLES2(); - - /** - * Indicates whether this GL object conforms to the OpenGL ES ≥ 3.0 profile. - * <p> - * Remark: ES3 compatible desktop profiles are not included. - * To query whether core ES3 functionality is provided, use {@link #isGLES3Compatible()}. - * </p> - * @see #isGLES3Compatible() - * @see GLContext#isGLES3() - */ - public boolean isGLES3(); - - /** - * Indicates whether this GL object conforms to one of the OpenGL ES profiles, - * see {@link #isGLES1()}, {@link #isGLES2()} and {@link #isGLES3()}. - * @see GLContext#isGLES() - */ - public boolean isGLES(); - - /** - * Indicates whether this GL object conforms to a GL2ES1 compatible profile. - * @see GLContext#isGL2ES1() - */ - public boolean isGL2ES1(); - - /** - * Indicates whether this GL object conforms to a GL2ES2 compatible profile. - * @see GLContext#isGL2ES2() - */ - public boolean isGL2ES2(); - - /** - * Indicates whether this GL object conforms to a either a GL2GL3 or GL3ES3 compatible profile. - * @see GLContext#isGL2ES3() - */ - public boolean isGL2ES3(); - - /** - * Indicates whether this GL object conforms to a GL3ES3 compatible profile. - * @see GLContext#isGL3ES3() - */ - public boolean isGL3ES3(); - - /** - * Returns true if this GL object conforms to a GL4ES3 compatible profile, i.e. if {@link #isGLES3Compatible()} returns true. - * <p>Includes [ GL ≥ 4.3, GL ≥ 3.1 w/ GL_ARB_ES3_compatibility and GLES3 ]</p> - * @see GLContext#isGL4ES3() - */ - public boolean isGL4ES3(); - - /** - * Indicates whether this GL object conforms to a GL2GL3 compatible profile. - * @see GLContext#isGL2GL3() - */ - public boolean isGL2GL3(); - - /** - * Indicates whether this GL object uses a GL4 core profile. <p>Includes [ GL4 ].</p> - * @see GLContext#isGL4core() - */ - public boolean isGL4core(); - - /** - * Indicates whether this GL object uses a GL3 core profile. <p>Includes [ GL4, GL3 ].</p> - * @see GLContext#isGL3core() - */ - public boolean isGL3core(); - - /** - * Indicates whether this GL object uses a GL core profile. <p>Includes [ GL4, GL3, GLES3, GL2ES2 ].</p> - * @see GLContext#isGLcore() - */ - public boolean isGLcore(); - - /** - * Indicates whether this GL object is compatible with the core OpenGL ES2 functionality. - * @return true if this context is an ES2 context or implements - * the extension <code>GL_ARB_ES2_compatibility</code>, otherwise false - * @see GLContext#isGLES2Compatible() - */ - public boolean isGLES2Compatible(); - - /** - * Indicates whether this GL object is compatible with the core OpenGL ES3 functionality. - * <p> - * Return true if the underlying context is an ES3 context or implements - * the extension <code>GL_ARB_ES3_compatibility</code>, otherwise false. - * </p> - * <p> - * Includes [ GL ≥ 4.3, GL ≥ 3.1 w/ GL_ARB_ES3_compatibility and GLES3 ] - * </p> - * @see GLContext#isGLES3Compatible() - */ - public boolean isGLES3Compatible(); - - /** - * Indicates whether this GL object supports GLSL. - * @see GLContext#hasGLSL() - */ - public boolean hasGLSL(); - - /** - * Returns the downstream GL instance in case this is a wrapping pipeline, otherwise <code>null</code>. - * <p> - * See {@link #getRootGL()} for retrieving the implementing root instance. - * </p> - * @throws GLException if the downstream instance is not null and not a GL implementation - * @see #getRootGL() - */ - public GL getDownstreamGL() throws GLException; - - /** - * Returns the implementing root instance, considering a wrapped pipelined hierarchy, see {@link #getDownstreamGL()}. - * <p> - * If this instance is not a wrapping pipeline, i.e. has no downstream instance, - * this instance is returned. - * </p> - * @throws GLException if the root instance is not a GL implementation - */ - public GL getRootGL() throws GLException; - - /** - * Casts this object to the GL interface. - * @throws GLException if this object is not a GL implementation - */ - public GL getGL() throws GLException; - - /** - * Casts this object to the GL4bc interface. - * @throws GLException if this object is not a GL4bc implementation - */ - public GL4bc getGL4bc() throws GLException; - - /** - * Casts this object to the GL4 interface. - * @throws GLException if this object is not a GL4 implementation - */ - public GL4 getGL4() throws GLException; - - /** - * Casts this object to the GL3bc interface. - * @throws GLException if this object is not a GL3bc implementation - */ - public GL3bc getGL3bc() throws GLException; - - /** - * Casts this object to the GL3 interface. - * @throws GLException if this object is not a GL3 implementation - */ - public GL3 getGL3() throws GLException; - - /** - * Casts this object to the GL2 interface. - * @throws GLException if this object is not a GL2 implementation - */ - public GL2 getGL2() throws GLException; - - /** - * Casts this object to the GLES1 interface. - * @throws GLException if this object is not a GLES1 implementation - */ - public GLES1 getGLES1() throws GLException; - - /** - * Casts this object to the GLES2 interface. - * @throws GLException if this object is not a GLES2 implementation - */ - public GLES2 getGLES2() throws GLException; - - /** - * Casts this object to the GLES3 interface. - * @throws GLException if this object is not a GLES3 implementation - */ - public GLES3 getGLES3() throws GLException; - - /** - * Casts this object to the GL2ES1 interface. - * @throws GLException if this object is not a GL2ES1 implementation - */ - public GL2ES1 getGL2ES1() throws GLException; - - /** - * Casts this object to the GL2ES2 interface. - * @throws GLException if this object is not a GL2ES2 implementation - */ - public GL2ES2 getGL2ES2() throws GLException; - - /** - * Casts this object to the GL2ES3 interface. - * @throws GLException if this object is not a GL2ES3 implementation - */ - public GL2ES3 getGL2ES3() throws GLException; - - /** - * Casts this object to the GL3ES3 interface. - * @throws GLException if this object is not a GL3ES3 implementation - */ - public GL3ES3 getGL3ES3() throws GLException; - - /** - * Casts this object to the GL4ES3 interface. - * @throws GLException if this object is not a GL4ES3 implementation - */ - public GL4ES3 getGL4ES3() throws GLException; - - /** - * Casts this object to the GL2GL3 interface. - * @throws GLException if this object is not a GL2GL3 implementation - */ - public GL2GL3 getGL2GL3() throws GLException; - - /** - * Returns the GLProfile associated with this GL object. - */ - public GLProfile getGLProfile(); - - /** - * Returns the GLContext associated which this GL object. - */ - public GLContext getContext(); - - /** - * Returns true if the specified OpenGL core- or extension-function can be - * used successfully through this GL instance given the current host (OpenGL - * <i>client</i>) and display (OpenGL <i>server</i>) configuration.<P> - * By "successfully" we mean that the function is both <i>callable</i> - * on the machine running the program and <i>available</i> on the current - * display.<P> - * - * In order to call a function successfully, the function must be both - * <i>callable</i> on the machine running the program and <i>available</i> on - * the display device that is rendering the output (note: on non-networked, - * single-display machines these two conditions are identical; on networked and/or - * multi-display machines this becomes more complicated). These conditions are - * met if the function is either part of the core OpenGL version supported by - * both the host and display, or it is an OpenGL extension function that both - * the host and display support. <P> - * - * A GL function is <i>callable</i> if it is successfully linked at runtime, - * hence the GLContext must be made current at least once. - * - * @param glFunctionName the name of the OpenGL function (e.g., use - * "glBindRenderbufferEXT" or "glBindRenderbuffer" to check if {@link - * GL#glBindRenderbuffer(int,int)} is available). - */ - public boolean isFunctionAvailable(String glFunctionName); - - /** - * Returns true if the specified OpenGL extension can be - * used successfully through this GL instance given the current host (OpenGL - * <i>client</i>) and display (OpenGL <i>server</i>) configuration.<P> - * - * @param glExtensionName the name of the OpenGL extension (e.g., - * "GL_ARB_vertex_program"). - */ - public boolean isExtensionAvailable(String glExtensionName); - - /** - * Returns <code>true</code> if basic FBO support is available, otherwise <code>false</code>. - * <p> - * Basic FBO is supported if the context is either GL-ES >= 2.0, GL >= 3.0 [core, compat] or implements the extensions - * <code>GL_ARB_ES2_compatibility</code>, <code>GL_ARB_framebuffer_object</code>, <code>GL_EXT_framebuffer_object</code> or <code>GL_OES_framebuffer_object</code>. - * </p> - * <p> - * Basic FBO support may only include one color attachment and no multisampling, - * as well as limited internal formats for renderbuffer. - * </p> - * @see GLContext#hasBasicFBOSupport() - */ - public boolean hasBasicFBOSupport(); - - /** - * Returns <code>true</code> if full FBO support is available, otherwise <code>false</code>. - * <p> - * Full FBO is supported if the context is either GL >= core 3.0 [ES, core, compat] or implements the extensions - * <code>ARB_framebuffer_object</code>, or all of - * <code>EXT_framebuffer_object</code>, <code>EXT_framebuffer_multisample</code>, - * <code>EXT_framebuffer_blit</code>, <code>GL_EXT_packed_depth_stencil</code>. - * </p> - * <p> - * Full FBO support includes multiple color attachments and multisampling. - * </p> - * @see GLContext#hasFullFBOSupport() - */ - public boolean hasFullFBOSupport(); - - /** - * Returns the maximum number of FBO RENDERBUFFER samples - * if {@link #hasFullFBOSupport() full FBO is supported}, otherwise false. - * @see GLContext#getMaxRenderbufferSamples() - */ - public int getMaxRenderbufferSamples(); - - /** - * Returns true if the GL context supports non power of two (NPOT) textures, - * otherwise false. - * <p> - * NPOT textures are supported in OpenGL >= 3, GLES2 or if the - * 'GL_ARB_texture_non_power_of_two' extension is available. - * </p> - */ - public boolean isNPOTTextureAvailable(); - - public boolean isTextureFormatBGRA8888Available(); - - /** Provides a platform-independent way to specify the minimum swap - interval for buffer swaps. An argument of 0 disables - sync-to-vertical-refresh completely, while an argument of 1 - causes the application to wait until the next vertical refresh - until swapping buffers. The default, which is platform-specific, - is usually either 0 or 1. This function is not guaranteed to - have an effect, and in particular only affects heavyweight - onscreen components. - - @see #getSwapInterval - @throws GLException if this context is not the current - */ - public void setSwapInterval(int interval); - - /** Provides a platform-independent way to get the swap - interval set by {@link #setSwapInterval}. <br> - - If the interval is not set by {@link #setSwapInterval} yet, - -1 is returned, indicating that the platforms default - is being used. - - @see #setSwapInterval - */ - public int getSwapInterval(); - - /** - * Returns an object through which platform-specific OpenGL extensions - * (EGL, GLX, WGL, etc.) may be accessed. The data type of the returned - * object and its associated capabilities are undefined. Most - * applications will never need to call this method. It is highly - * recommended that any applications which do call this method perform - * all accesses on the returned object reflectively to guard - * themselves against changes to the implementation. - */ - public Object getPlatformGLExtensions(); - - /** - * Returns an object providing access to the specified OpenGL - * extension. This is intended to provide a mechanism for vendors who - * wish to provide access to new OpenGL extensions without changing - * the public API of the core package. For example, a user may request - * access to extension "GL_VENDOR_foo" and receive back an object - * which implements a vendor-specified interface which can call the - * OpenGL extension functions corresponding to that extension. It is - * up to the vendor to specify both the extension name and Java API - * for accessing it, including which class or interface contains the - * functions. - * - * <P> - * - * Note: it is the intent to add new extensions as quickly as possible - * to the core GL API. Therefore it is unlikely that most vendors will - * use this extension mechanism, but it is being provided for - * completeness. - */ - public Object getExtension(String extensionName); - - /** Aliased entrypoint of <code> void {@native glClearDepth}(GLclampd depth); </code> and <code> void {@native glClearDepthf}(GLclampf depth); </code>. */ - public void glClearDepth( double depth ); - - /** Aliased entrypoint of <code> void {@native glDepthRange}(GLclampd depth); </code> and <code> void {@native glDepthRangef}(GLclampf depth); </code>. */ - public void glDepthRange(double zNear, double zFar); - - /** - * @param target a GL buffer (VBO) target as used in {@link GL#glBindBuffer(int, int)}, ie {@link GL#GL_ELEMENT_ARRAY_BUFFER}, {@link GL#GL_ARRAY_BUFFER}, .. - * @return the GL buffer name bound to a target via {@link GL#glBindBuffer(int, int)} or 0 if unbound. - * @see #getBufferStorage(int) - */ - public int getBoundBuffer(int target); - - /** - * @param bufferName a GL buffer name, generated with e.g. {@link GL#glGenBuffers(int, int[], int)} and used in {@link GL#glBindBuffer(int, int)}, {@link GL#glBufferData(int, long, java.nio.Buffer, int)} or {@link GL2#glNamedBufferDataEXT(int, long, java.nio.Buffer, int)}. - * @return the size of the given GL buffer storage, see {@link GLBufferStorage} - * @see #getBoundBuffer(int) - */ - public GLBufferStorage getBufferStorage(int bufferName); - - /** - * Returns the {@link GLBufferStorage} instance as mapped via OpenGL's native {@link GL#glMapBuffer(int, int) glMapBuffer(..)} implementation. - * <p> - * Throws a {@link GLException} if GL-function constraints are not met. - * </p> - * <p> - * {@link GL#glMapBuffer(int, int)} wrapper calls this method and returns {@link GLBufferStorage#getMappedBuffer()}. - * </p> - * <p> - * A zero {@link GLBufferStorage#getSize()} will avoid a native call and returns the unmapped {@link GLBufferStorage}. - * </p> - * <p> - * A null native mapping result indicating an error will - * not cause a GLException but returns the unmapped {@link GLBufferStorage}. - * This allows the user to handle this case. - * </p> - * @param target denotes the buffer via it's bound target - * @param access the mapping access mode - * @throws GLException if buffer is not bound to target - * @throws GLException if buffer is not tracked - * @throws GLException if buffer is already mapped - * @throws GLException if buffer has invalid store size, i.e. less-than zero - */ - public GLBufferStorage mapBuffer(int target, int access) throws GLException; - - /** - * Returns the {@link GLBufferStorage} instance as mapped via OpenGL's native {@link GL#glMapBufferRange(int, long, long, int) glMapBufferRange(..)} implementation. - * <p> - * Throws a {@link GLException} if GL-function constraints are not met. - * </p> - * <p> - * {@link GL#glMapBufferRange(int, long, long, int)} wrapper calls this method and returns {@link GLBufferStorage#getMappedBuffer()}. - * </p> - * <p> - * A zero {@link GLBufferStorage#getSize()} will avoid a native call and returns the unmapped {@link GLBufferStorage}. - * </p> - * <p> - * A null native mapping result indicating an error will - * not cause a GLException but returns the unmapped {@link GLBufferStorage}. - * This allows the user to handle this case. - * </p> - * @param target denotes the buffer via it's bound target - * @param offset offset of the mapped buffer's storage - * @param length length of the mapped buffer's storage - * @param access the mapping access mode - * @throws GLException if buffer is not bound to target - * @throws GLException if buffer is not tracked - * @throws GLException if buffer is already mapped - * @throws GLException if buffer has invalid store size, i.e. less-than zero - * @throws GLException if buffer mapping range does not fit, incl. offset - */ - public GLBufferStorage mapBufferRange(final int target, final long offset, final long length, final int access) throws GLException; - - /** - * @return true if a VBO is bound to {@link GL#GL_ARRAY_BUFFER} via {@link GL#glBindBuffer(int, int)}, otherwise false - */ - public boolean isVBOArrayBound(); - - /** - * @return true if a VBO is bound to {@link GL#GL_ELEMENT_ARRAY_BUFFER} via {@link GL#glBindBuffer(int, int)}, otherwise false - */ - public boolean isVBOElementArrayBound(); - - /** - * Return the framebuffer name bound to this context, - * see {@link GL#glBindFramebuffer(int, int)}. - * <p> - * Calls {@link GLContext#getBoundFramebuffer(int)}. - * </p> - */ - public int getBoundFramebuffer(int target); - - /** - * Return the default draw framebuffer name. - * <p> - * May differ from it's default <code>zero</code> - * in case an framebuffer object ({@link com.jogamp.opengl.FBObject}) based drawable - * is being used. - * </p> - * <p> - * Calls {@link GLContext#getDefaultDrawFramebuffer()}. - * </p> - */ - public int getDefaultDrawFramebuffer(); - - /** - * Return the default read framebuffer name. - * <p> - * May differ from it's default <code>zero</code> - * in case an framebuffer object ({@link com.jogamp.opengl.FBObject}) based drawable - * is being used. - * </p> - * <p> - * Calls {@link GLContext#getDefaultReadFramebuffer()}. - * </p> - */ - public int getDefaultReadFramebuffer(); - - /** - * Returns the default color buffer within the current bound - * {@link #getDefaultReadFramebuffer()}, i.e. GL_READ_FRAMEBUFFER, - * which will be used as the source for pixel reading commands, - * like {@link GL#glReadPixels(int, int, int, int, int, int, java.nio.Buffer) glReadPixels} etc. - * <p> - * For offscreen framebuffer objects this is {@link GL#GL_COLOR_ATTACHMENT0}, - * otherwise this is {@link GL#GL_FRONT} for single buffer configurations - * and {@link GL#GL_BACK} for double buffer configurations. - * </p> - * <p> - * Note-1: Neither ES1 nor ES2 supports selecting the read buffer via glReadBuffer - * and {@link GL#GL_BACK} is the default. - * </p> - * <p> - * Note-2: ES3 only supports {@link GL#GL_BACK}, {@link GL#GL_NONE} or {@link GL#GL_COLOR_ATTACHMENT0}+i - * </p> - * <p> - * Note-3: See {@link com.jogamp.opengl.util.GLDrawableUtil#swapBuffersBeforeRead(GLCapabilitiesImmutable) swapBuffersBeforeRead} - * for read-pixels and swap-buffers implications. - * </p> - * <p> - * Calls {@link GLContext#getDefaultReadBuffer()}. - * </p> - */ - public int getDefaultReadBuffer(); -} - diff --git a/src/jogl/classes/javax/media/opengl/GLBufferStorage.java b/src/jogl/classes/javax/media/opengl/GLBufferStorage.java deleted file mode 100644 index 5db97d42f..000000000 --- a/src/jogl/classes/javax/media/opengl/GLBufferStorage.java +++ /dev/null @@ -1,160 +0,0 @@ -/** - * Copyright 2014 JogAmp Community. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without modification, are - * permitted provided that the following conditions are met: - * - * 1. Redistributions of source code must retain the above copyright notice, this list of - * conditions and the following disclaimer. - * - * 2. Redistributions in binary form must reproduce the above copyright notice, this list - * of conditions and the following disclaimer in the documentation and/or other materials - * provided with the distribution. - * - * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED - * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND - * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR - * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR - * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON - * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF - * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - * - * The views and conclusions contained in the software and documentation are those of the - * authors and should not be interpreted as representing official policies, either expressed - * or implied, of JogAmp Community. - */ -package com.jogamp.opengl; - -import java.nio.ByteBuffer; -import java.nio.IntBuffer; - -/** - * OpenGL buffer storage object reflecting it's - * <ul> - * <li>storage size</li> - * <li>storage memory if mapped</li> - * <li>mutable usage or immutable flags</li> - * </ul> - * <p> - * Buffer storage is created via: - * <ul> - * <li><code>glBufferStorage</code> - storage creation with target</li> - * <li>{@link GL#glBufferData(int, long, java.nio.Buffer, int)} - storage recreation with target</li> - * <li>{@link GL2#glNamedBufferDataEXT(int, long, java.nio.Buffer, int)} - storage recreation, direct</li> - * </ul> - * Note that storage <i>recreation</i> as mentioned above also invalidate a previous storage instance, - * i.e. disposed the buffer's current storage if exist and attaches a new storage instance. - * </p> - * <p> - * Buffer storage is disposed via: - * <ul> - * <li>{@link GL#glDeleteBuffers(int, IntBuffer)} - explicit, direct, via {@link #notifyBuffersDeleted(int, IntBuffer)} or {@link #notifyBuffersDeleted(int, int[], int)}</li> - * <li>{@link GL#glBufferData(int, long, java.nio.Buffer, int)} - storage recreation via target</li> - * <li>{@link GL2#glNamedBufferDataEXT(int, long, java.nio.Buffer, int)} - storage recreation, direct</li> - * </ul> - * </p> - * <p> - * GL buffer storage is mapped via - * <ul> - * - * <li>{@link GL#mapBuffer(int, int)}</li> - * <li>{@link GL#mapBufferRange(int, long, long, int)}</li> - * <li>{@link GL2#mapNamedBuffer(int, int)}</li> - * <li>{@link GL2#mapNamedBufferRange(int, long, long, int)}</li> - * </ul> - * </p> - * <p> - * GL buffer storage is unmapped via - * <ul> - * <li>{@link GL#glUnmapBuffer(int)} - explicit via target</li> - * <li>{@link GL2#glUnmapNamedBufferEXT(int)} - explicit direct</li> - * <li>{@link GL#glBufferData(int, long, java.nio.Buffer, int)} - storage recreation via target</li> - * <li>{@link GL2#glNamedBufferDataEXT(int, long, java.nio.Buffer, int)} - storage recreation, direct</li> - * <li>{@link GL#glDeleteBuffers(int, IntBuffer)} - buffer deletion</li> - * </ul> - * </p> - */ -public abstract class GLBufferStorage { - private final int name; - private /* final */ long size; - private /* final */ int mutableUsage; - private /* final */ int immutableFlags; - private ByteBuffer mappedBuffer; - - protected GLBufferStorage(final int name, final long size, final int mutableUsage, final int immutableFlags) { - this.name = name; - this.size = size; - this.mutableUsage = mutableUsage; - this.immutableFlags = immutableFlags; - this.mappedBuffer = null; - } - - protected void reset(final long size, final int mutableUsage, final int immutableFlags) { - this.size = size; - this.mutableUsage = mutableUsage; - this.immutableFlags = immutableFlags; - this.mappedBuffer = null; - } - protected void setMappedBuffer(final ByteBuffer buffer) { - this.mappedBuffer = buffer; - } - - /** Return the buffer name */ - public final int getName() { return name; } - - /** Return the buffer's storage size. */ - public final long getSize() { return size; } - - /** - * Returns <code>true</code> if buffer's storage is mutable, i.e. - * created via {@link GL#glBufferData(int, long, java.nio.Buffer, int)}. - * <p> - * Returns <code>false</code> if buffer's storage is immutable, i.e. - * created via <code>glBufferStorage</code>. FIXME: Add GL 4.4 support! - * </p> - * @return - */ - public final boolean isMutableStorage() { return 0 != mutableUsage; } - - /** - * Returns the mutable storage usage or 0 if storage is not {@link #isMutableStorage() mutable}. - */ - public final int getMutableUsage() { return mutableUsage; } - - /** - * Returns the immutable storage flags, invalid if storage is {@link #isMutableStorage() mutable}. - */ - public final int getImmutableFlags() { return immutableFlags; } - - /** - * Returns the mapped ByteBuffer, or null if not mapped. - * Mapping may occur via: - * <ul> - * <li>{@link GL#glMapBuffer(int, int)}</li> - * <li>{@link GL#glMapBufferRange(int, long, long, int)}</li> - * <li>{@link GL2#glMapNamedBufferEXT(int, int)}</li> - * <li>{@link GL2#glMapNamedBufferRangeEXT(int, long, long, int)} - * </ul> - */ - public final ByteBuffer getMappedBuffer() { return mappedBuffer; } - - public final String toString() { - return toString(false); - } - public final String toString(final boolean skipMappedBuffer) { - final String s0; - if( isMutableStorage() ) { - s0 = String.format("%s[name %s, size %d, mutable usage 0x%X", msgClazzName, name, size, mutableUsage); - } else { - s0 = String.format("%s[name %s, size %d, immutable flags 0x%X", msgClazzName, name, size, immutableFlags); - } - if(skipMappedBuffer) { - return s0+"]"; - } else { - return s0+", mapped "+mappedBuffer+"]"; - } - } - private static final String msgClazzName = "GLBufferStorage"; -} diff --git a/src/jogl/classes/javax/media/opengl/GLCapabilities.java b/src/jogl/classes/javax/media/opengl/GLCapabilities.java deleted file mode 100644 index 02aa47119..000000000 --- a/src/jogl/classes/javax/media/opengl/GLCapabilities.java +++ /dev/null @@ -1,512 +0,0 @@ -/* - * Copyright (c) 2003-2009 Sun Microsystems, Inc. All Rights Reserved. - * Copyright (c) 2010 JogAmp Community. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are - * met: - * - * - Redistribution of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * - * - Redistribution in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * - * Neither the name of Sun Microsystems, Inc. or the names of - * contributors may be used to endorse or promote products derived from - * this software without specific prior written permission. - * - * This software is provided "AS IS," without a warranty of any kind. ALL - * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, - * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A - * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN - * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR - * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR - * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR - * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR - * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE - * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, - * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF - * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. - * - * You acknowledge that this software is not designed or intended for use - * in the design, construction, operation or maintenance of any nuclear - * facility. - * - * Sun gratefully acknowledges that this software was originally authored - * and developed by Kenneth Bradley Russell and Christopher John Kline. - */ - -package com.jogamp.opengl; - -import com.jogamp.nativewindow.Capabilities; -import com.jogamp.nativewindow.CapabilitiesImmutable; - -/** Specifies a set of OpenGL capabilities.<br> - At creation time of a {@link GLDrawable} using {@link GLDrawableFactory}, - an instance of this class is passed, - describing the desired capabilities that a rendering context - must support, such as the OpenGL profile, color depth and whether stereo is enabled.<br> - - The actual capabilites of created {@link GLDrawable}s are then reflected by their own - GLCapabilites instance, which can be queried with {@link GLDrawable#getChosenGLCapabilities()}. - <br> - - It currently contains the minimal number of routines which allow - configuration on all supported window systems. */ -public class GLCapabilities extends Capabilities implements Cloneable, GLCapabilitiesImmutable { - private GLProfile glProfile = null; - private boolean isPBuffer = false; - private boolean isFBO = false; - private boolean doubleBuffered = true; - private boolean stereo = false; - private boolean hardwareAccelerated = true; - private int depthBits = 16; - private int stencilBits = 0; - private int accumRedBits = 0; - private int accumGreenBits = 0; - private int accumBlueBits = 0; - private int accumAlphaBits = 0; - // Shift bits from PIXELFORMATDESCRIPTOR not present because they - // are unlikely to be supported on Windows anyway - - // Support for full-scene antialiasing (FSAA) - private String sampleExtension = DEFAULT_SAMPLE_EXTENSION; - private boolean sampleBuffers = false; - private int numSamples = 2; - - /** Creates a GLCapabilities object. All attributes are in a default state. - * @param glp GLProfile, or null for the default GLProfile - * @throws GLException if no profile is given and no default profile is available for the default device. - */ - public GLCapabilities(final GLProfile glp) throws GLException { - glProfile = (null!=glp)?glp:GLProfile.getDefault(GLProfile.getDefaultDevice()); - } - - @Override - public Object cloneMutable() { - return clone(); - } - - @Override - public Object clone() { - try { - return super.clone(); - } catch (final RuntimeException e) { - throw new GLException(e); - } - } - - /** - * Copies all {@link GLCapabilitiesImmutable} values - * from <code>source</code> into this instance. - * @return this instance - */ - public GLCapabilities copyFrom(final GLCapabilitiesImmutable source) { - super.copyFrom(source); - glProfile = source.getGLProfile(); - isPBuffer = source.isPBuffer(); - isFBO = source.isFBO(); - doubleBuffered = source.getDoubleBuffered(); - stereo = source.getStereo(); - hardwareAccelerated = source.getHardwareAccelerated(); - depthBits = source.getDepthBits(); - stencilBits = source.getStencilBits(); - accumRedBits = source.getAccumRedBits(); - accumGreenBits = source.getAccumGreenBits(); - accumBlueBits = source.getAccumBlueBits(); - accumAlphaBits = source.getAccumAlphaBits(); - sampleBuffers = source.getSampleBuffers(); - numSamples = source.getNumSamples(); - sampleExtension = source.getSampleExtension(); - return this; - } - - @Override - public int hashCode() { - // 31 * x == (x << 5) - x - int hash = super.hashCode(); - hash = ((hash << 5) - hash) + this.glProfile.hashCode() ; - hash = ((hash << 5) - hash) + ( this.hardwareAccelerated ? 1 : 0 ); - hash = ((hash << 5) - hash) + ( this.stereo ? 1 : 0 ); - hash = ((hash << 5) - hash) + ( this.isFBO ? 1 : 0 ); - hash = ((hash << 5) - hash) + ( this.isPBuffer ? 1 : 0 ); - hash = ((hash << 5) - hash) + ( this.sampleBuffers ? 1 : 0 ); - hash = ((hash << 5) - hash) + this.getNumSamples(); - hash = ((hash << 5) - hash) + this.sampleExtension.hashCode(); - hash = ((hash << 5) - hash) + this.depthBits; - hash = ((hash << 5) - hash) + this.stencilBits; - hash = ((hash << 5) - hash) + this.accumRedBits; - hash = ((hash << 5) - hash) + this.accumGreenBits; - hash = ((hash << 5) - hash) + this.accumBlueBits; - hash = ((hash << 5) - hash) + this.accumAlphaBits; - return hash; - } - - @Override - public boolean equals(final Object obj) { - if(this == obj) { return true; } - if(!(obj instanceof GLCapabilitiesImmutable)) { - return false; - } - final GLCapabilitiesImmutable other = (GLCapabilitiesImmutable)obj; - boolean res = super.equals(obj) && - other.getGLProfile()==glProfile && - other.isPBuffer()==isPBuffer && - other.isFBO()==isFBO && - other.getDoubleBuffered() == doubleBuffered && - other.getStereo()==stereo && - other.getHardwareAccelerated()==hardwareAccelerated && - other.getDepthBits()==depthBits && - other.getStencilBits()==stencilBits && - other.getAccumRedBits()==accumRedBits && - other.getAccumGreenBits()==accumGreenBits && - other.getAccumBlueBits()==accumBlueBits && - other.getAccumAlphaBits()==accumAlphaBits && - other.getSampleBuffers()==sampleBuffers; - if(res && sampleBuffers) { - res = other.getNumSamples()==getNumSamples() && - other.getSampleExtension().equals(sampleExtension) ; - } - return res; - } - - /** comparing hw/sw, stereo, multisample, stencil, RGBA and depth only */ - @Override - public int compareTo(final CapabilitiesImmutable o) { - if ( ! ( o instanceof GLCapabilitiesImmutable ) ) { - final Class<?> c = (null != o) ? o.getClass() : null ; - throw new ClassCastException("Not a GLCapabilitiesImmutable object, but " + c); - } - final GLCapabilitiesImmutable caps = (GLCapabilitiesImmutable) o; - - if(hardwareAccelerated && !caps.getHardwareAccelerated()) { - return 1; - } else if(!hardwareAccelerated && caps.getHardwareAccelerated()) { - return -1; - } - - if(stereo && !caps.getStereo()) { - return 1; - } else if(!stereo && caps.getStereo()) { - return -1; - } - - if(doubleBuffered && !caps.getDoubleBuffered()) { - return 1; - } else if(!doubleBuffered && caps.getDoubleBuffered()) { - return -1; - } - - final int ms = getNumSamples(); - final int xms = caps.getNumSamples() ; - - if(ms > xms) { - return 1; - } else if( ms < xms ) { - return -1; - } - // ignore the sample extension - - if(stencilBits > caps.getStencilBits()) { - return 1; - } else if(stencilBits < caps.getStencilBits()) { - return -1; - } - - final int sc = super.compareTo(caps); // RGBA - if(0 != sc) { - return sc; - } - - if(depthBits > caps.getDepthBits()) { - return 1; - } else if(depthBits < caps.getDepthBits()) { - return -1; - } - - return 0; // they are equal: hw/sw, stereo, multisample, stencil, RGBA and depth - } - - @Override - public final GLProfile getGLProfile() { - return glProfile; - } - - /** Sets the GL profile you desire */ - public void setGLProfile(final GLProfile profile) { - glProfile=profile; - } - - @Override - public final boolean isPBuffer() { - return isPBuffer; - } - - /** - * Requesting offscreen pbuffer mode. - * <p> - * If enabled this method also invokes {@link #setOnscreen(boolean) setOnscreen(false)}. - * </p> - * <p> - * Defaults to false. - * </p> - * <p> - * Requesting offscreen pbuffer mode disables the offscreen auto selection. - * </p> - */ - public void setPBuffer(final boolean enable) { - if(enable) { - setOnscreen(false); - } - isPBuffer = enable; - } - - @Override - public final boolean isFBO() { - return isFBO; - } - - /** - * Requesting offscreen FBO mode. - * <p> - * If enabled this method also invokes {@link #setOnscreen(boolean) setOnscreen(false)}. - * </p> - * <p> - * Defaults to false. - * </p> - * <p> - * Requesting offscreen FBO mode disables the offscreen auto selection. - * </p> - */ - public void setFBO(final boolean enable) { - if(enable) { - setOnscreen(false); - } - isFBO = enable; - } - - @Override - public final boolean getDoubleBuffered() { - return doubleBuffered; - } - - /** Enables or disables double buffering. */ - public void setDoubleBuffered(final boolean enable) { - doubleBuffered = enable; - } - - @Override - public final boolean getStereo() { - return stereo; - } - - /** Enables or disables stereo viewing. */ - public void setStereo(final boolean enable) { - stereo = enable; - } - - @Override - public final boolean getHardwareAccelerated() { - return hardwareAccelerated; - } - - /** Enables or disables hardware acceleration. */ - public void setHardwareAccelerated(final boolean enable) { - hardwareAccelerated = enable; - } - - @Override - public final int getDepthBits() { - return depthBits; - } - - /** Sets the number of bits requested for the depth buffer. */ - public void setDepthBits(final int depthBits) { - this.depthBits = depthBits; - } - - @Override - public final int getStencilBits() { - return stencilBits; - } - - /** Sets the number of bits requested for the stencil buffer. */ - public void setStencilBits(final int stencilBits) { - this.stencilBits = stencilBits; - } - - @Override - public final int getAccumRedBits() { - return accumRedBits; - } - - /** Sets the number of bits requested for the accumulation buffer's - red component. On some systems only the accumulation buffer - depth, which is the sum of the red, green, and blue bits, is - considered. */ - public void setAccumRedBits(final int accumRedBits) { - this.accumRedBits = accumRedBits; - } - - @Override - public final int getAccumGreenBits() { - return accumGreenBits; - } - - /** Sets the number of bits requested for the accumulation buffer's - green component. On some systems only the accumulation buffer - depth, which is the sum of the red, green, and blue bits, is - considered. */ - public void setAccumGreenBits(final int accumGreenBits) { - this.accumGreenBits = accumGreenBits; - } - - @Override - public final int getAccumBlueBits() { - return accumBlueBits; - } - - /** Sets the number of bits requested for the accumulation buffer's - blue component. On some systems only the accumulation buffer - depth, which is the sum of the red, green, and blue bits, is - considered. */ - public void setAccumBlueBits(final int accumBlueBits) { - this.accumBlueBits = accumBlueBits; - } - - @Override - public final int getAccumAlphaBits() { - return accumAlphaBits; - } - - /** Sets number of bits requested for accumulation buffer's alpha - component. On some systems only the accumulation buffer depth, - which is the sum of the red, green, and blue bits, is - considered. */ - public void setAccumAlphaBits(final int accumAlphaBits) { - this.accumAlphaBits = accumAlphaBits; - } - - /** - * Sets the desired extension for full-scene antialiasing - * (FSAA), default is {@link #DEFAULT_SAMPLE_EXTENSION}. - */ - public void setSampleExtension(final String se) { - sampleExtension = se; - } - - @Override - public final String getSampleExtension() { - return sampleExtension; - } - - /** - * Defaults to false.<br> - * Indicates whether sample buffers for full-scene antialiasing - * (FSAA) should be allocated for this drawable.<br> - * Mind that this requires the alpha component.<br> - * If enabled this method also invokes {@link #setAlphaBits(int) setAlphaBits(1)} - * if {@link #getAlphaBits()} == 0.<br> - */ - public void setSampleBuffers(final boolean enable) { - sampleBuffers = enable; - if(sampleBuffers && getAlphaBits()==0) { - setAlphaBits(1); - } - } - - @Override - public final boolean getSampleBuffers() { - return sampleBuffers; - } - - /** - * If sample buffers are enabled, indicates the number of buffers - * to be allocated. Defaults to 2. - * @see #getNumSamples() - */ - public void setNumSamples(final int numSamples) { - this.numSamples = numSamples; - } - - @Override - public final int getNumSamples() { - return sampleBuffers ? numSamples : 0; - } - - @Override - public StringBuilder toString(StringBuilder sink) { - if(null == sink) { - sink = new StringBuilder(); - } - - final int samples = sampleBuffers ? numSamples : 0 ; - - super.toString(sink, false); - - sink.append(", accum-rgba ").append(accumRedBits).append(ESEP).append(accumGreenBits).append(ESEP).append(accumBlueBits).append(ESEP).append(accumAlphaBits); - sink.append(", dp/st/ms ").append(depthBits).append(ESEP).append(stencilBits).append(ESEP).append(samples); - if(samples>0) { - sink.append(", sample-ext ").append(sampleExtension); - } - if(doubleBuffered) { - sink.append(", dbl"); - } else { - sink.append(", one"); - } - if(stereo) { - sink.append(", stereo"); - } else { - sink.append(", mono "); - } - if(hardwareAccelerated) { - sink.append(", hw, "); - } else { - sink.append(", sw, "); - } - sink.append(glProfile); - if(isOnscreen()) { - sink.append(", on-scr["); - } else { - sink.append(", offscr["); - } - boolean ns=false; - if(isFBO()) { - sink.append("fbo"); - ns = true; - } - if(isPBuffer()) { - if(ns) { sink.append(CSEP); } - sink.append("pbuffer"); - ns = true; - } - if(isBitmap()) { - if(ns) { sink.append(CSEP); } - sink.append("bitmap"); - ns = true; - } - if(!ns) { // !FBO !PBuffer !Bitmap - if(isOnscreen()) { - sink.append("."); // no additional off-screen modes besides on-screen - } else { - sink.append("auto-cfg"); // auto-config off-screen mode - } - } - sink.append("]"); - - return sink; - } - - /** Returns a textual representation of this GLCapabilities - object. */ - @Override - public String toString() { - final StringBuilder msg = new StringBuilder(); - msg.append("GLCaps["); - toString(msg); - msg.append("]"); - return msg.toString(); - } -} diff --git a/src/jogl/classes/javax/media/opengl/GLCapabilitiesChooser.java b/src/jogl/classes/javax/media/opengl/GLCapabilitiesChooser.java deleted file mode 100644 index 9911d1314..000000000 --- a/src/jogl/classes/javax/media/opengl/GLCapabilitiesChooser.java +++ /dev/null @@ -1,62 +0,0 @@ -/* - * Copyright (c) 2003-2009 Sun Microsystems, Inc. All Rights Reserved. - * Copyright (c) 2010 JogAmp Community. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are - * met: - * - * - Redistribution of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * - * - Redistribution in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * - * Neither the name of Sun Microsystems, Inc. or the names of - * contributors may be used to endorse or promote products derived from - * this software without specific prior written permission. - * - * This software is provided "AS IS," without a warranty of any kind. ALL - * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, - * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A - * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN - * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR - * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR - * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR - * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR - * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE - * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, - * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF - * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. - * - * You acknowledge that this software is not designed or intended for use - * in the design, construction, operation or maintenance of any nuclear - * facility. - * - * Sun gratefully acknowledges that this software was originally authored - * and developed by Kenneth Bradley Russell and Christopher John Kline. - */ - -package com.jogamp.opengl; - -import java.util.List; - -import com.jogamp.nativewindow.CapabilitiesImmutable; -import com.jogamp.nativewindow.CapabilitiesChooser; - -import com.jogamp.opengl.GLCapabilitiesImmutable; - -/** Provides a mechanism by which applications can customize the - window type selection for a given {@link GLCapabilities}. - Developers can implement this interface and pass an instance into - the appropriate method of {@link GLDrawableFactory}; the chooser - will be called during the OpenGL context creation process. Note - that this is only a marker interface; its signature is the same as - {@link CapabilitiesChooser} and the {@link List} of - objects extending {@link CapabilitiesImmutable} - passed to {@link #chooseCapabilities chooseCapabilities} - is actually a {@link List} of type {@link GLCapabilitiesImmutable}. */ - -public interface GLCapabilitiesChooser extends CapabilitiesChooser { -} diff --git a/src/jogl/classes/javax/media/opengl/GLCapabilitiesImmutable.java b/src/jogl/classes/javax/media/opengl/GLCapabilitiesImmutable.java deleted file mode 100644 index 25081a521..000000000 --- a/src/jogl/classes/javax/media/opengl/GLCapabilitiesImmutable.java +++ /dev/null @@ -1,178 +0,0 @@ -/** - * Copyright 2010 JogAmp Community. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without modification, are - * permitted provided that the following conditions are met: - * - * 1. Redistributions of source code must retain the above copyright notice, this list of - * conditions and the following disclaimer. - * - * 2. Redistributions in binary form must reproduce the above copyright notice, this list - * of conditions and the following disclaimer in the documentation and/or other materials - * provided with the distribution. - * - * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED - * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND - * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR - * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR - * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON - * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF - * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - * - * The views and conclusions contained in the software and documentation are those of the - * authors and should not be interpreted as representing official policies, either expressed - * or implied, of JogAmp Community. - */ - -package com.jogamp.opengl; - -import com.jogamp.nativewindow.CapabilitiesImmutable; - -/** - * Specifies an immutable set of OpenGL capabilities.<br> - * - * @see com.jogamp.opengl.GLCapabilities - * @see com.jogamp.nativewindow.CapabilitiesImmutable - */ -public interface GLCapabilitiesImmutable extends CapabilitiesImmutable { - /** - * One of the platform's default sample extension - * <code>EGL.EGL_SAMPLES, GLX.GLX_SAMPLES, WGLExt.WGL_SAMPLES_ARB</code> - * if available, or any other <i>known</i> fallback one, ie <code>EGLExt.EGL_COVERAGE_SAMPLES_NV</code> - */ - public static final String DEFAULT_SAMPLE_EXTENSION = "default" ; - - /** - * Returns the GL profile you desire or used by the drawable. - */ - GLProfile getGLProfile(); - - /** - * Returns the number of bits for the accumulation - * buffer's alpha component. On some systems only the accumulation - * buffer depth, which is the sum of the red, green, and blue bits, - * is considered. - */ - int getAccumAlphaBits(); - - /** - * Returns the number of bits for the accumulation - * buffer's blue component. On some systems only the accumulation - * buffer depth, which is the sum of the red, green, and blue bits, - * is considered. - */ - int getAccumBlueBits(); - - /** - * Returns the number of bits for the accumulation - * buffer's green component. On some systems only the accumulation - * buffer depth, which is the sum of the red, green, and blue bits, - * is considered. - */ - int getAccumGreenBits(); - - /** - * Returns the number of bits for the accumulation - * buffer's red component. On some systems only the accumulation - * buffer depth, which is the sum of the red, green, and blue bits, - * is considered. - */ - int getAccumRedBits(); - - /** - * Returns the number of depth buffer bits. - */ - int getDepthBits(); - - /** - * Returns whether double-buffering is requested, available or chosen. - * <p> - * Default is true. - * </p> - */ - boolean getDoubleBuffered(); - - /** - * Returns whether hardware acceleration is requested, available or chosen. - * <p> - * Default is true. - * </p> - */ - boolean getHardwareAccelerated(); - - /** - * Returns the extension for full-scene antialiasing - * (FSAA). - * <p> - * Default is {@link #DEFAULT_SAMPLE_EXTENSION}. - * </p> - */ - String getSampleExtension(); - - /** - * Returns whether sample buffers for full-scene antialiasing - * (FSAA) should be allocated for this drawable. - * <p> - * Default is false. - * </p> - */ - boolean getSampleBuffers(); - - /** - * Returns the number of sample buffers to be allocated if sample - * buffers are enabled, otherwise returns 0. - * <p> - * Default is 0 due to disable sample buffers per default. - * </p> - */ - int getNumSamples(); - - /** - * Returns the number of stencil buffer bits. - * <p> - * Default is 0. - * </p> - */ - int getStencilBits(); - - /** - * Returns whether stereo is requested, available or chosen. - * <p> - * Default is false. - * </p> - */ - boolean getStereo(); - - /** - * Returns whether pbuffer offscreen mode is requested, available or chosen. - * <p> - * Default is false. - * </p> - * <p> - * For chosen capabilities, only the selected offscreen surface is set to <code>true</code>. - * </p> - */ - boolean isPBuffer(); - - /** - * Returns whether FBO offscreen mode is requested, available or chosen. - * <p> - * Default is false. - * </p> - * <p> - * For chosen capabilities, only the selected offscreen surface is set to <code>true</code>. - * </p> - */ - boolean isFBO(); - - @Override - boolean equals(Object obj); - - @Override - int hashCode(); - - @Override - String toString(); -} diff --git a/src/jogl/classes/javax/media/opengl/GLContext.java b/src/jogl/classes/javax/media/opengl/GLContext.java deleted file mode 100644 index 6366c4e37..000000000 --- a/src/jogl/classes/javax/media/opengl/GLContext.java +++ /dev/null @@ -1,2038 +0,0 @@ -/* - * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. - * Copyright (c) 2010 JogAmp Community. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are - * met: - * - * - Redistribution of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * - * - Redistribution in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * - * Neither the name of Sun Microsystems, Inc. or the names of - * contributors may be used to endorse or promote products derived from - * this software without specific prior written permission. - * - * This software is provided "AS IS," without a warranty of any kind. ALL - * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, - * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A - * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN - * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR - * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR - * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR - * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR - * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE - * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, - * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF - * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. - * - * You acknowledge that this software is not designed or intended for use - * in the design, construction, operation or maintenance of any nuclear - * facility. - * - * Sun gratefully acknowledges that this software was originally authored - * and developed by Kenneth Bradley Russell and Christopher John Kline. - */ - -package com.jogamp.opengl; - -import java.nio.IntBuffer; -import java.util.HashMap; -import java.util.IdentityHashMap; -import java.util.Iterator; -import java.util.List; -import java.util.Set; - -import com.jogamp.nativewindow.AbstractGraphicsDevice; -import com.jogamp.nativewindow.NativeSurface; - -import jogamp.opengl.Debug; -import jogamp.opengl.GLContextImpl; -import jogamp.opengl.GLContextShareSet; - -import com.jogamp.common.os.Platform; -import com.jogamp.common.util.VersionNumber; -import com.jogamp.common.util.VersionNumberString; -import com.jogamp.common.util.locks.LockFactory; -import com.jogamp.common.util.locks.RecursiveLock; -import com.jogamp.opengl.GLExtensions; -import com.jogamp.opengl.GLRendererQuirks; - -/** Abstraction for an OpenGL rendering context. In order to perform - OpenGL rendering, a context must be "made current" on the current - thread. OpenGL rendering semantics specify that only one context - may be current on the current thread at any given time, and also - that a given context may be current on only one thread at any - given time. Because components can be added to and removed from - the component hierarchy at any time, it is possible that the - underlying OpenGL context may need to be destroyed and recreated - multiple times over the lifetime of a given component. This - process is handled by the implementation, and the GLContext - abstraction provides a stable object which clients can use to - refer to a given context. */ -public abstract class GLContext { - - public static final boolean DEBUG = Debug.debug("GLContext"); - public static final boolean TRACE_SWITCH = Debug.isPropertyDefined("jogl.debug.GLContext.TraceSwitch", true); - public static final boolean DEBUG_TRACE_SWITCH = DEBUG || TRACE_SWITCH; - - /** - * If <code>true</code> (default), bootstrapping the available GL profiles - * will use the highest compatible GL context for each profile, - * hence skipping querying lower profiles if a compatible higher one is found: - * <ul> - * <li>4.2-core -> 4.2-core, 3.3-core</li> - * <li>4.2-comp -> 4.2-comp, 3.3-comp, 2</li> - * </ul> - * Otherwise the dedicated GL context would be queried and used: - * <ul> - * <li>4.2-core -> 4.2-core</li> - * <li>3.3-core -> 3.3-core</li> - * <li>4.2-comp -> 4.2-comp</li> - * <li>3.3-comp -> 3.3-comp</li> - * <li>3.0-comp -> 2</li> - * </ul> - * Using aliasing speeds up initialization about: - * <ul> - * <li>Linux x86_64 - Nvidia: 28%, 700ms down to 500ms</li> - * <li>Linux x86_64 - AMD : 40%, 1500ms down to 900ms</li> - * <p> - * Can be turned off with property <code>jogl.debug.GLContext.NoProfileAliasing</code>. - * </p> - */ - public static final boolean PROFILE_ALIASING = !Debug.isPropertyDefined("jogl.debug.GLContext.NoProfileAliasing", true); - - protected static final boolean FORCE_NO_FBO_SUPPORT = Debug.isPropertyDefined("jogl.fbo.force.none", true); - protected static final boolean FORCE_MIN_FBO_SUPPORT = Debug.isPropertyDefined("jogl.fbo.force.min", true); - protected static final boolean FORCE_NO_COLOR_RENDERBUFFER = Debug.isPropertyDefined("jogl.fbo.force.nocolorrenderbuffer", true); - - /** Reflects property jogl.debug.DebugGL. If true, the debug pipeline is enabled at context creation. */ - public static final boolean DEBUG_GL = Debug.isPropertyDefined("jogl.debug.DebugGL", true); - /** Reflects property jogl.debug.TraceGL. If true, the trace pipeline is enabled at context creation. */ - public static final boolean TRACE_GL = Debug.isPropertyDefined("jogl.debug.TraceGL", true); - - /** Indicates that the context was not made current during the last call to {@link #makeCurrent makeCurrent}, value {@value}. */ - public static final int CONTEXT_NOT_CURRENT = 0; - /** Indicates that the context was made current during the last call to {@link #makeCurrent makeCurrent}, value {@value}. */ - public static final int CONTEXT_CURRENT = 1; - /** Indicates that a newly-created context was made current during the last call to {@link #makeCurrent makeCurrent}, value {@value}. */ - public static final int CONTEXT_CURRENT_NEW = 2; - - /** Version 1.00, i.e. GLSL 1.00 for ES 2.0. */ - public static final VersionNumber Version1_0 = new VersionNumber(1, 0, 0); - /** Version 1.10, i.e. GLSL 1.10 for GL 2.0. */ - public static final VersionNumber Version1_10 = new VersionNumber(1, 10, 0); - /** Version 1.20, i.e. GLSL 1.20 for GL 2.1. */ - public static final VersionNumber Version1_20 = new VersionNumber(1, 20, 0); - /** Version 1.30, i.e. GLSL 1.30 for GL 3.0. */ - public static final VersionNumber Version1_30 = new VersionNumber(1, 30, 0); - /** Version 1.40, i.e. GLSL 1.40 for GL 3.1. */ - public static final VersionNumber Version1_40 = new VersionNumber(1, 40, 0); - /** Version 1.50, i.e. GLSL 1.50 for GL 3.2. */ - public static final VersionNumber Version1_50 = new VersionNumber(1, 50, 0); - - /** Version 1.1, i.e. GL 1.1 */ - public static final VersionNumber Version1_1 = new VersionNumber(1, 1, 0); - - /** Version 1.2, i.e. GL 1.2 */ - public static final VersionNumber Version1_2 = new VersionNumber(1, 2, 0); - - /** Version 1.4, i.e. GL 1.4 */ - public static final VersionNumber Version1_4 = new VersionNumber(1, 4, 0); - - /** Version 1.5, i.e. GL 1.5 */ - public static final VersionNumber Version1_5 = new VersionNumber(1, 5, 0); - - /** Version 3.0. As an OpenGL version, it qualifies for desktop {@link #isGL2()} only, or ES 3.0. Or GLSL 3.00 for ES 3.0. */ - public static final VersionNumber Version3_0 = new VersionNumber(3, 0, 0); - - /** Version 3.1. As an OpenGL version, it qualifies for {@link #isGL3core()}, {@link #isGL3bc()} and {@link #isGL3()} */ - public static final VersionNumber Version3_1 = new VersionNumber(3, 1, 0); - - /** Version 3.2. As an OpenGL version, it qualifies for geometry shader */ - public static final VersionNumber Version3_2 = new VersionNumber(3, 2, 0); - - /** Version 4.3. As an OpenGL version, it qualifies for <code>GL_ARB_ES3_compatibility</code> */ - public static final VersionNumber Version4_3 = new VersionNumber(4, 3, 0); - - protected static final VersionNumber Version8_0 = new VersionNumber(8, 0, 0); - - private static final String S_EMPTY = ""; - - // - // Cached keys, bits [0..15] - // - - /** Context option bits, full bit mask covering 16 bits [0..15], i.e. <code>0x0000FFFF</code>, {@value}. */ - protected static final int CTX_IMPL_FULL_MASK = 0x0000FFFF; - - /** Context option bits, cached bit mask covering 10 bits [0..9], i.e. <code>0x000003FF</code>, {@value}. Leaving 6 bits for non cached options, i.e. 10:6. */ - protected static final int CTX_IMPL_CACHE_MASK = 0x000003FF; - - /** <code>ARB_create_context</code> related: created via ARB_create_context. Cache key value. See {@link #getAvailableContextProperties(AbstractGraphicsDevice, GLProfile)}. */ - protected static final int CTX_IS_ARB_CREATED = 1 << 0; - /** <code>ARB_create_context</code> related: desktop compatibility profile. Cache key value. See {@link #isGLCompatibilityProfile()}, {@link #getAvailableContextProperties(AbstractGraphicsDevice, GLProfile)}. */ - protected static final int CTX_PROFILE_COMPAT = 1 << 1; - /** <code>ARB_create_context</code> related: desktop core profile. Cache key value. See {@link #isGLCoreProfile()}, {@link #getAvailableContextProperties(AbstractGraphicsDevice, GLProfile)}. */ - protected static final int CTX_PROFILE_CORE = 1 << 2; - /** <code>ARB_create_context</code> related: ES profile. Cache key value. See {@link #isGLES()}, {@link #getAvailableContextProperties(AbstractGraphicsDevice, GLProfile)}. */ - protected static final int CTX_PROFILE_ES = 1 << 3; - /** <code>ARB_create_context</code> related: flag forward compatible. Cache key value. See {@link #getAvailableContextProperties(AbstractGraphicsDevice, GLProfile)}. */ - protected static final int CTX_OPTION_FORWARD = 1 << 4; - /** <code>ARB_create_context</code> related: flag debug. Cache key value. See {@link #setContextCreationFlags(int)}, {@link GLAutoDrawable#setContextCreationFlags(int)}, {@link #getAvailableContextProperties(AbstractGraphicsDevice, GLProfile)}. */ - public static final int CTX_OPTION_DEBUG = 1 << 5; - /** Context uses software rasterizer, otherwise hardware rasterizer. Cache key value. See {@link #isHardwareRasterizer()}, {@link #getAvailableContextProperties(AbstractGraphicsDevice, GLProfile)}. */ - protected static final int CTX_IMPL_ACCEL_SOFT = 1 << 6; - - // - // Non cached keys, 6 bits [10..15] - // - - /** <code>GL_ARB_ES2_compatibility</code> implementation related: Context is compatible w/ ES2. Not a cache key. See {@link #isGLES2Compatible()}, {@link #getAvailableContextProperties(AbstractGraphicsDevice, GLProfile)}. */ - protected static final int CTX_IMPL_ES2_COMPAT = 1 << 10; - - /** <code>GL_ARB_ES3_compatibility</code> implementation related: Context is compatible w/ ES3. Not a cache key. See {@link #isGLES3Compatible()}, {@link #getAvailableContextProperties(AbstractGraphicsDevice, GLProfile)}. */ - protected static final int CTX_IMPL_ES3_COMPAT = 1 << 11; - - /** - * Context supports basic FBO, details see {@link #hasBasicFBOSupport()}. - * Not a cache key. - * @see #hasBasicFBOSupport() - * @see #getAvailableContextProperties(AbstractGraphicsDevice, GLProfile) - */ - protected static final int CTX_IMPL_FBO = 1 << 12; - - /** - * Context supports <code>OES_single_precision</code>, fp32, fixed function point (FFP) compatibility entry points, - * see {@link #hasFP32CompatAPI()}. - * Not a cache key. - * @see #hasFP32CompatAPI() - * @see #getAvailableContextProperties(AbstractGraphicsDevice, GLProfile) - */ - protected static final int CTX_IMPL_FP32_COMPAT_API = 1 << 13; - - private static final ThreadLocal<GLContext> currentContext = new ThreadLocal<GLContext>(); - - private final HashMap<String, Object> attachedObjects = new HashMap<String, Object>(); - - // RecursiveLock maintains a queue of waiting Threads, ensuring the longest waiting thread will be notified at unlock. - protected final RecursiveLock lock = LockFactory.createRecursiveLock(); // FIXME: Move to GLContextImpl when incr. minor version (incompatible change) - - /** The underlying native OpenGL context */ - protected volatile long contextHandle; // volatile: avoid locking for read-only access - - protected GLContext() { - resetStates(true); - } - - protected VersionNumber ctxVersion; - protected int ctxOptions; - protected String ctxVersionString; - protected VersionNumberString ctxVendorVersion; - protected VersionNumber ctxGLSLVersion; - private int currentSwapInterval; - protected GLRendererQuirks glRendererQuirks; - - /** Did the drawable association changed ? see {@link GLRendererQuirks#NoSetSwapIntervalPostRetarget} */ - protected boolean drawableRetargeted; - - /** - * @param isInit true if called for class initialization, otherwise false (re-init or destruction). - */ - protected void resetStates(final boolean isInit) { - if (DEBUG) { - System.err.println(getThreadName() + ": GLContext.resetStates(isInit "+isInit+")"); - // Thread.dumpStack(); - } - ctxVersion = VersionNumberString.zeroVersion; - ctxVendorVersion = VersionNumberString.zeroVersion; - ctxOptions=0; - ctxVersionString=null; - ctxGLSLVersion = VersionNumber.zeroVersion; - attachedObjects.clear(); - contextHandle=0; - currentSwapInterval = -1; - glRendererQuirks = null; - drawableRetargeted = false; - } - - /** Returns true if this GLContext is shared, otherwise false. */ - public final boolean isShared() { - return GLContextShareSet.isShared(this); - } - - /** - * Returns the shared master GLContext of this GLContext if shared, otherwise return <code>null</code>. - * <p> - * Returns this GLContext, if it is a shared master. - * </p> - * @since 2.2.1 - */ - public final GLContext getSharedMaster() { - return GLContextShareSet.getSharedMaster(this); - } - - /** Returns a new list of created GLContext shared with this GLContext. */ - public final List<GLContext> getCreatedShares() { - return GLContextShareSet.getCreatedShares(this); - } - - /** Returns a new list of destroyed GLContext shared with this GLContext. */ - public final List<GLContext> getDestroyedShares() { - return GLContextShareSet.getDestroyedShares(this); - } - - /** - * Returns the instance of {@link GLRendererQuirks}, allowing one to determine workarounds. - * @return instance of {@link GLRendererQuirks} if context was made current once, otherwise <code>null</code>. - */ - public final GLRendererQuirks getRendererQuirks() { return glRendererQuirks; } - - /** - * Returns true if the <code>quirk</code> exist in {@link #getRendererQuirks()}, otherwise false. - * <p> - * Convenience method for: - * <pre> - * final GLRendererQuirks glrq = ctx.getRendererQuirks(); - * boolean hasQuirk = null != glrq ? glrq.exist(quirk) : false ; - * </pre> - * </p> - * @param quirk the quirk to be tested, e.g. {@link GLRendererQuirks#NoDoubleBufferedPBuffer}. - * @throws IllegalArgumentException if the quirk is out of range - */ - public final boolean hasRendererQuirk(final int quirk) throws IllegalArgumentException { - return null != glRendererQuirks ? glRendererQuirks.exist(quirk) : false ; - } - - /** - * Sets the read/write drawable for framebuffer operations, i.e. reassociation of the context's drawable. - * <p> - * If the arguments reflect the current state of this context - * this method is a no-operation and returns the old and current {@link GLDrawable}. - * </p> - * <p> - * Remarks: - * <ul> - * <li>{@link GL#glFinish() glFinish()} is issued if context {@link #isCreated()} and a {@link #getGLDrawable() previous drawable} was bound before disassociation.</li> - * <li>If the context was current on this thread, it is being released before drawable reassociation - * and made current afterwards.</li> - * <li>Implementation may issue {@link #makeCurrent()} and {@link #release()} while drawable reassociation.</li> - * <li>The user shall take extra care of thread synchronization, - * i.e. lock the involved {@link GLDrawable#getNativeSurface() drawable's} {@link NativeSurface}s - * to avoid a race condition. In case {@link GLAutoDrawable auto-drawable's} are used, - * their {@link GLAutoDrawable#getUpstreamLock() upstream-lock} must be locked beforehand - * see <a href="GLAutoDrawable.html#locking">GLAutoDrawable Locking</a>.</li> - * </ul> - * </p> - * @param readWrite The read/write drawable for framebuffer operations, maybe <code>null</code> to remove association. - * @param setWriteOnly Only change the write-drawable, if <code>setWriteOnly</code> is <code>true</code> and - * if the {@link #getGLReadDrawable() read-drawable} differs - * from the {@link #getGLDrawable() write-drawable}. - * Otherwise set both drawables, read and write. - * @return The previous read/write drawable if operation succeeds - * - * @throws GLException in case <code>null</code> is being passed, - * this context is made current on another thread - * or operation fails. - * - * @see #isGLReadDrawableAvailable() - * @see #setGLReadDrawable(GLDrawable) - * @see #getGLReadDrawable() - * @see #setGLDrawable(GLDrawable, boolean) - * @see #getGLDrawable() - */ - public abstract GLDrawable setGLDrawable(GLDrawable readWrite, boolean setWriteOnly); - - /** - * Returns the write-drawable this context uses for framebuffer operations. - * <p> - * If the read-drawable has not been changed manually via {@link #setGLReadDrawable(GLDrawable)}, - * it equals to the write-drawable (default). - * </p> - * <p> - * Method is only thread-safe while context is {@link #makeCurrent() made current}. - * </p> - * @see #setGLDrawable(GLDrawable, boolean) - * @see #setGLReadDrawable(GLDrawable) - */ - public abstract GLDrawable getGLDrawable(); - - /** - * Query whether using a distinguished read-drawable is supported. - * @return true if using a read-drawable is supported with your driver/OS, otherwise false. - */ - public abstract boolean isGLReadDrawableAvailable(); - - /** - * Set the read-Drawable for read framebuffer operations.<br> - * The caller should query if this feature is supported via {@link #isGLReadDrawableAvailable()}. - * <p> - * If the context was current on this thread, it is being released before switching the drawable - * and made current afterwards. However the user shall take extra care that not other thread - * attempts to make this context current. Otherwise a race condition may happen. - * </p> - * - * @param read the read-drawable for read framebuffer operations. - * If null is passed, the default write drawable will be set. - * @return the previous read-drawable - * - * @throws GLException in case a read drawable is not supported or - * this context is made current on another thread. - * - * @see #isGLReadDrawableAvailable() - * @see #getGLReadDrawable() - */ - public abstract GLDrawable setGLReadDrawable(GLDrawable read); - - /** - * Returns the read-Drawable this context uses for read framebuffer operations. - * <p> - * If the read-drawable has not been changed manually via {@link #setGLReadDrawable(GLDrawable)}, - * it equals to the write-drawable (default). - * </p> - * <p> - * Method is only thread-safe while context is {@link #makeCurrent() made current}. - * </p> - * @see #isGLReadDrawableAvailable() - * @see #setGLReadDrawable(GLDrawable) - * @see #getGLReadDrawable() - */ - public abstract GLDrawable getGLReadDrawable(); - - /** - * Makes this GLContext current on the calling thread. - * <p> - * Recursive call to {@link #makeCurrent()} and hence {@link #release()} are supported. - * </p> - * <p> - * There are two return values that indicate success and one that - * indicates failure. - * </p> - * <p> - * A return value of {@link #CONTEXT_CURRENT_NEW} - * indicates that that context has been made current for the 1st time, - * or that the state of the underlying context or drawable has - * changed since the last time this context was current. - * In this case, the application may wish to initialize the render state. - * </p> - * <p> - * A return value of {@link #CONTEXT_CURRENT} indicates that the context has - * been made current, with its previous state restored. - * </p> - * <p> - * If the context could not be made current (for example, because - * the underlying drawable has not ben realized on the display) , - * a value of {@link #CONTEXT_NOT_CURRENT} is returned. - * </p> - * <p> - * This method is blocking, i.e. waits until another thread has - * released the context. - * </p> - * <p> - * The drawable's surface is being locked at entry - * and unlocked at {@link #release()} - * </p> - * - * @return <ul> - * <li>{@link #CONTEXT_CURRENT_NEW} if the context was successfully made current the 1st time,</li> - * <li>{@link #CONTEXT_CURRENT} if the context was successfully made current,</li> - * <li>{@link #CONTEXT_NOT_CURRENT} if the context could not be made current.</li> - * </ul> - * - * @throws GLException if the context could not be created - * or made current due to non-recoverable, system-specific errors. - */ - public abstract int makeCurrent() throws GLException; - - /** - * Releases control of this GLContext from the current thread. - * <p> - * Recursive call to {@link #release()} and hence {@link #makeCurrent()} are supported. - * </p> - * <p> - * The drawable's surface is being unlocked at exit, - * assumed to be locked by {@link #makeCurrent()}. - * </p> - * - * @throws GLException if the context had not previously been made - * current on the current thread - */ - public abstract void release() throws GLException; - - /** - * Copies selected groups of OpenGL state variables from the - * supplied source context into this one. The <code>mask</code> - * parameter indicates which groups of state variables are to be - * copied. <code>mask</code> contains the bitwise OR of the same - * symbolic names that are passed to the GL command {@link - * GL2#glPushAttrib glPushAttrib}. The single symbolic constant - * {@link GL2#GL_ALL_ATTRIB_BITS GL_ALL_ATTRIB_BITS} can be used to - * copy the maximum possible portion of rendering state. <P> - * - * Not all values for GL state can be copied. For example, pixel - * pack and unpack state, render mode state, and select and feedback - * state are not copied. The state that can be copied is exactly the - * state that is manipulated by the GL command {@link - * GL2#glPushAttrib glPushAttrib}. <P> - * - * On most platforms, this context may not be current to any thread, - * including the calling thread, when this method is called. Some - * platforms have additional requirements such as whether this - * context or the source context must occasionally be made current - * in order for the results of the copy to be seen; these - * requirements are beyond the scope of this specification. - * - * @param source the source OpenGL context from which to copy state - * @param mask a mask of symbolic names indicating which groups of state to copy - - * @throws GLException if an OpenGL-related error occurred - */ - public abstract void copy(GLContext source, int mask) throws GLException; - - /** - * Returns the GL object bound to this thread current context. - * If no context is current, throw an GLException - * - * @return the current context's GL object on this thread - * @throws GLException if no context is current - */ - public static GL getCurrentGL() throws GLException { - final GLContext glc = getCurrent(); - if(null==glc) { - throw new GLException(getThreadName()+": No OpenGL context current on this thread"); - } - return glc.getGL(); - } - - /** - * Returns this thread current context. - * If no context is current, returns null. - * - * @return the context current on this thread, or null if no context - * is current. - */ - public static GLContext getCurrent() { - return currentContext.get(); - } - - /** - * @return true if this GLContext is current on this thread - */ - public final boolean isCurrent() { - return getCurrent() == this ; - } - - /** - * @throws GLException if this GLContext is not current on this thread - */ - public final void validateCurrent() throws GLException { - if(getCurrent() != this) { - throw new GLException(getThreadName()+": This context is not current. Current context: "+getCurrent()+", this context "+this); - } - } - - /** Returns a String representation of the {@link #makeCurrent()} result. */ - public static final String makeCurrentResultToString(final int res) { - switch(res) { - case CONTEXT_NOT_CURRENT: return "CONTEXT_NOT_CURRENT"; - case CONTEXT_CURRENT: return "CONTEXT_CURRENT"; - case CONTEXT_CURRENT_NEW: return "CONTEXT_CURRENT_NEW"; - default: return "INVALID_VALUE"; - } - } - - /** - * Sets the thread-local variable returned by {@link #getCurrent} - * and has no other side-effects. For use by third parties adding - * new GLContext implementations; not for use by end users. - */ - protected static void setCurrent(final GLContext cur) { - if( TRACE_SWITCH ) { - if(null == cur) { - System.err.println(getThreadName()+": GLContext.ContextSwitch: - setCurrent() - NULL"); - } else { - System.err.println(getThreadName()+": GLContext.ContextSwitch: - setCurrent() - obj " + toHexString(cur.hashCode()) + ", ctx " + toHexString(cur.getHandle())); - } - } - currentContext.set(cur); - } - - /** - * Destroys this OpenGL context and frees its associated - * resources. - * <p> - * The context may be current w/o recursion when calling <code>destroy()</code>, - * in which case this method destroys the context and releases the lock. - * </p> - */ - public abstract void destroy(); - - /** - * Returns the implementing root GL instance of this GLContext's GL object, - * considering a wrapped pipelined hierarchy, see {@link GLBase#getDownstreamGL()}. - * @throws GLException if the root instance is not a GL implementation - * @see GLBase#getRootGL() - * @see GLBase#getDownstreamGL() - * @see #getGL() - * @see #setGL(GL) - */ - public abstract GL getRootGL(); - - /** - * Returns the GL pipeline object for this GLContext. - * - * @return the aggregated GL instance, or null if this context was not yet made current. - */ - public abstract GL getGL(); - - /** - * Sets the GL pipeline object for this GLContext. - * - * @return the set GL pipeline or null if not successful - */ - public abstract GL setGL(GL gl); - - /** - * Returns the underlying native OpenGL context handle - */ - public final long getHandle() { return contextHandle; } - - /** - * Indicates whether the underlying native OpenGL context has been created. - */ - public final boolean isCreated() { - return 0 != contextHandle; - } - - /** - * Returns the attached user object for the given name to this GLContext. - */ - public final Object getAttachedObject(final String name) { - return attachedObjects.get(name); - } - - /** - * Sets the attached user object for the given name to this GLContext. - * Returns the previously set object or null. - */ - public final Object attachObject(final String name, final Object obj) { - return attachedObjects.put(name, obj); - } - - public final Object detachObject(final String name) { - return attachedObjects.remove(name); - } - - /** - * Classname, GL, GLDrawable - */ - @Override - public String toString() { - final StringBuilder sb = new StringBuilder(); - sb.append(getClass().getSimpleName()); - sb.append(" ["); - this.append(sb); - sb.append("] "); - return sb.toString(); - } - - public final StringBuilder append(final StringBuilder sb) { - sb.append("Version ").append(getGLVersion()).append(" [GL ").append(getGLVersionNumber()).append(", vendor ").append(getGLVendorVersionNumber()); - sb.append("], options 0x"); - sb.append(Integer.toHexString(ctxOptions)); - sb.append(", this "); - sb.append(toHexString(hashCode())); - sb.append(", handle "); - sb.append(toHexString(contextHandle)); - sb.append(", isShared "+isShared()+", "); - sb.append(getGL()); - sb.append(",\n\t quirks: "); - if(null != glRendererQuirks) { - glRendererQuirks.toString(sb); - } else { - sb.append("n/a"); - } - if(getGLDrawable()!=getGLReadDrawable()) { - sb.append(",\n\tRead Drawable : "); - sb.append(getGLReadDrawable()); - sb.append(",\n\tWrite Drawable: "); - sb.append(getGLDrawable()); - } else { - sb.append(",\n\tDrawable: "); - sb.append(getGLDrawable()); - } - return sb; - } - - /** - * Returns true if the specified OpenGL core- or extension-function can be - * successfully called using this GL context given the current host (OpenGL - * <i>client</i>) and display (OpenGL <i>server</i>) configuration. - * - * See {@link GL#isFunctionAvailable(String)} for more details. - * - * @param glFunctionName the name of the OpenGL function (e.g., use - * "glPolygonOffsetEXT" or "glPolygonOffset" to check if the {@link - * com.jogamp.opengl.GL#glPolygonOffset(float,float)} is available). - */ - public abstract boolean isFunctionAvailable(String glFunctionName); - - /** - * Returns true if the specified OpenGL extension can be - * successfully called using this GL context given the current host (OpenGL - * <i>client</i>) and display (OpenGL <i>server</i>) configuration. - * - * See {@link GL#isExtensionAvailable(String)} for more details. - * - * @param glExtensionName the name of the OpenGL extension (e.g., - * "GL_VERTEX_PROGRAM_ARB"). - */ - public abstract boolean isExtensionAvailable(String glExtensionName); - - /** Returns the number of platform extensions */ - public abstract int getPlatformExtensionCount(); - - /** Returns a non-null (but possibly empty) string containing the - space-separated list of available platform-dependent (e.g., WGL, - GLX) extensions. Can only be called while this context is - current. */ - public abstract String getPlatformExtensionsString(); - - /** Returns the number of OpenGL extensions */ - public abstract int getGLExtensionCount(); - - /** Returns a non-null (but possibly empty) string containing the - space-separated list of available extensions. - Can only be called while this context is current. - This is equivalent to - {@link com.jogamp.opengl.GL#glGetString(int) glGetString}({@link com.jogamp.opengl.GL#GL_EXTENSIONS GL_EXTENSIONS}) - */ - public abstract String getGLExtensionsString(); - - /** - * @return Additional context creation flags, supported: {@link GLContext#CTX_OPTION_DEBUG}. - */ - public abstract int getContextCreationFlags(); - - /** - * @param flags Additional context creation flags, supported: {@link GLContext#CTX_OPTION_DEBUG}. - * Unsupported flags are masked out. - * Only affects this context state if not created yet via {@link #makeCurrent()}. - * @see #enableGLDebugMessage(boolean) - * @see GLAutoDrawable#setContextCreationFlags(int) - */ - public abstract void setContextCreationFlags(int flags); - - /** - * Returns a valid OpenGL version string, ie<br> - * <pre> - * major.minor ([option]?[options,]*) - gl-version - * </pre><br> - * - * <ul> - * <li> options - * <ul> - * <li> <code>ES profile</code> ES profile</li> - * <li> <code>Compatibility profile</code> Compatibility profile including fixed function pipeline and deprecated functionality</li> - * <li> <code>Core profile</code> Core profile</li> - * <li> <code>forward</code> Forward profile excluding deprecated functionality</li> - * <li> <code>arb</code> refers to an ARB_create_context created context</li> - * <li> <code>debug</code> refers to a debug context</li> - * <li> <code>ES2 compatible</code> refers to an ES2 compatible implementation</li> - * <li> <code>software</code> refers to a software implementation of the rasterizer</li> - * <li> <code>hardware</code> refers to a hardware implementation of the rasterizer</li> - * </ul></li> - * <li> <i>gl-version</i> the GL_VERSION string</li> - * </ul> - * - * e.g.: - * <table border="0"> - * <tr> <td></td> <td></td> </tr> - * <tr> - * <td>row 2, cell 1</td> - * <td>row 2, cell 2</td> - * </tr> - * </table> - * - * <table border="0"> - * <tr><td></td> <td>ES2</td> <td><code>2.0 (ES profile, ES2 compatible, hardware) - 2.0 ES Profile</code></td></tr> - * <tr><td>ATI</td><td>GL2</td> <td><code>3.0 (Compatibility profile, arb, hardware) - 3.2.9704 Compatibility Profile Context</code></td></tr> - * <tr><td>ATI</td><td>GL3</td> <td><code>3.3 (Core profile, any, new, hardware) - 1.4 (3.2.9704 Compatibility Profile Context)</code></td></tr> - * <tr><td>ATI</td><td>GL3bc</td><td><code>3.3 (Compatibility profile, arb, hardware) - 1.4 (3.2.9704 Compatibility Profile Context)</code></td></tr> - * <tr><td>NV</td><td>GL2</td> <td><code>3.0 (Compatibility profile, arb, hardware) - 3.0.0 NVIDIA 195.36.07.03</code></td></tr> - * <tr><td>NV</td><td>GL3</td> <td><code>3.3 (Core profile, arb, hardware) - 3.3.0 NVIDIA 195.36.07.03</code></td></tr> - * <tr><td>NV</td><td>GL3bc</td> <td><code>3.3 (Compatibility profile, arb, hardware) - 3.3.0 NVIDIA 195.36.07.03</code></td></tr> - * <tr><td>NV</td><td>GL2</td> <td><code>3.0 (Compatibility profile, arb, ES2 compatible, hardware) - 3.0.0 NVIDIA 290.10</code></td></tr> - * </table> - */ - public final String getGLVersion() { - return ctxVersionString; - } - - /** - * Returns this context OpenGL version. - * @see #getGLSLVersionNumber() - **/ - public final VersionNumber getGLVersionNumber() { return ctxVersion; } - /** - * Returns the vendor's version, i.e. version number at the end of <code>GL_VERSION</code> not being the GL version. - * <p> - * In case no such version exists within <code>GL_VERSION</code>, - * the {@link VersionNumberString#zeroVersion zero version} instance is returned. - * </p> - * <p> - * The vendor's version is usually the vendor's OpenGL driver version. - * </p> - */ - public final VersionNumberString getGLVendorVersionNumber() { return ctxVendorVersion; } - public final boolean isGLCompatibilityProfile() { return ( 0 != ( CTX_PROFILE_COMPAT & ctxOptions ) ); } - public final boolean isGLCoreProfile() { return ( 0 != ( CTX_PROFILE_CORE & ctxOptions ) ); } - public final boolean isGLESProfile() { return ( 0 != ( CTX_PROFILE_ES & ctxOptions ) ); } - public final boolean isGLForwardCompatible() { return ( 0 != ( CTX_OPTION_FORWARD & ctxOptions ) ); } - public final boolean isGLDebugEnabled() { return ( 0 != ( CTX_OPTION_DEBUG & ctxOptions ) ); } - public final boolean isCreatedWithARBMethod() { return ( 0 != ( CTX_IS_ARB_CREATED & ctxOptions ) ); } - - /** - * Returns the matching GLSL version number, queried by this context GL - * via {@link GL2ES2#GL_SHADING_LANGUAGE_VERSION} if ≥ ES2.0 or GL2.0, - * otherwise a static match is being utilized. - * <p> - * The context must have been current once, - * otherwise the {@link VersionNumberString#zeroVersion zero version} instance is returned. - * </p> - * <p> - * Examples w/ <code>major.minor</code>: - * <pre> - * 1.00 (ES 2.0), 3.00 (ES 3.0) - * 1.10 (GL 2.0), 1.20 (GL 2.1), 1.50 (GL 3.2), - * 3.30 (GL 3.3), 4.00 (GL 4.0), 4.10 (GL 4.1), 4.20 (GL 4.2) - * </pre > - * </p> - * <p> - * <i>Matching</i> could also refer to the maximum GLSL version usable by this context - * since <i>normal</i> GL implementations are capable of using a lower GLSL version as well. - * The latter is not true on OSX w/ a GL3 context. - * </p> - * - * @return GLSL version number if context has been made current at least once, - * otherwise the {@link VersionNumberString#zeroVersion zero version} instance is returned. - * - * @see #getGLVersionNumber() - */ - public final VersionNumber getGLSLVersionNumber() { - return ctxGLSLVersion; - } - - /** - * Returns the GLSL version string as to be used in a shader program, including a terminating newline '\n', - * i.e. for desktop - * <pre> - * #version 110 - * .. - * #version 150 core - * #version 330 compatibility - * ... - * </pre> - * And for ES: - * <pre> - * #version 100 - * #version 300 es - * .. - * </pre> - * <p> - * If context has not been made current yet, a string of zero length is returned. - * </p> - * @see #getGLSLVersionNumber() - */ - public final String getGLSLVersionString() { - if( ctxGLSLVersion.isZero() ) { - return S_EMPTY; - } - final int minor = ctxGLSLVersion.getMinor(); - final String profileOpt; - if( isGLES() ) { - profileOpt = ctxGLSLVersion.compareTo(Version3_0) >= 0 ? " es" : S_EMPTY; - } else if( isGLCoreProfile() ) { - profileOpt = ctxGLSLVersion.compareTo(Version1_50) >= 0 ? " core" : S_EMPTY; - } else if( isGLCompatibilityProfile() ) { - profileOpt = ctxGLSLVersion.compareTo(Version1_50) >= 0 ? " compatibility" : S_EMPTY; - } else { - throw new InternalError("Neither ES, Core nor Compat: "+this); // see validateProfileBits(..) - } - return "#version " + ctxGLSLVersion.getMajor() + ( minor < 10 ? "0"+minor : minor ) + profileOpt + "\n" ; - } - - protected static final VersionNumber getStaticGLSLVersionNumber(final int glMajorVersion, final int glMinorVersion, final int ctxOptions) { - if( 0 != ( CTX_PROFILE_ES & ctxOptions ) ) { - if( 3 == glMajorVersion ) { - return Version3_0; // ES 3.0 -> GLSL 3.00 - } else if( 2 == glMajorVersion ) { - return Version1_0; // ES 2.0 -> GLSL 1.00 - } - } else if( 1 == glMajorVersion ) { - return Version1_10; // GL 1.x -> GLSL 1.10 - } else if( 2 == glMajorVersion ) { - switch ( glMinorVersion ) { - case 0: return Version1_10; // GL 2.0 -> GLSL 1.10 - default: return Version1_20; // GL 2.1 -> GLSL 1.20 - } - } else if( 3 == glMajorVersion && 2 >= glMinorVersion ) { - switch ( glMinorVersion ) { - case 0: return Version1_30; // GL 3.0 -> GLSL 1.30 - case 1: return Version1_40; // GL 3.1 -> GLSL 1.40 - default: return Version1_50; // GL 3.2 -> GLSL 1.50 - } - } - // The new default: GL >= 3.3, ES >= 3.0 - return new VersionNumber(glMajorVersion, glMinorVersion * 10, 0); // GL M.N -> GLSL M.N - } - - /** - * @return true if this context is an ES2 context or implements - * the extension <code>GL_ARB_ES3_compatibility</code> or <code>GL_ARB_ES2_compatibility</code>, otherwise false - */ - public final boolean isGLES2Compatible() { - return 0 != ( ctxOptions & ( CTX_IMPL_ES3_COMPAT | CTX_IMPL_ES2_COMPAT ) ) ; - } - - /** - * Return true if this context is an ES3 context or implements - * the extension <code>GL_ARB_ES3_compatibility</code>, otherwise false. - * <p> - * Includes [ GL ≥ 4.3, GL ≥ 3.1 w/ GL_ARB_ES3_compatibility and GLES3 ] - * </p> - */ - public final boolean isGLES3Compatible() { - return 0 != ( ctxOptions & CTX_IMPL_ES3_COMPAT ) ; - } - - /** - * @return true if impl. is a hardware rasterizer, otherwise false. - * @see #isHardwareRasterizer(AbstractGraphicsDevice, GLProfile) - * @see GLProfile#isHardwareRasterizer() - */ - public final boolean isHardwareRasterizer() { - return 0 == ( ctxOptions & CTX_IMPL_ACCEL_SOFT ) ; - } - - /** - * @return true if context supports GLSL, i.e. is either {@link #isGLES3()}, {@link #isGLES2()}, {@link #isGL3()} or {@link #isGL2()} <i>and</i> major-version > 1. - * @see GLProfile#hasGLSL() - */ - public final boolean hasGLSL() { - return isGLES3() || - isGLES2() || - isGL3() || - isGL2() && ctxVersion.getMajor()>1 ; - } - - /** - * Returns <code>true</code> if basic FBO support is available, otherwise <code>false</code>. - * <p> - * Basic FBO is supported if the context is either GL-ES >= 2.0, GL >= 3.0 [core, compat] or implements the extensions - * <code>GL_ARB_ES2_compatibility</code>, <code>GL_ARB_framebuffer_object</code>, <code>GL_EXT_framebuffer_object</code> or <code>GL_OES_framebuffer_object</code>. - * </p> - * <p> - * Basic FBO support may only include one color attachment and no multisampling, - * as well as limited internal formats for renderbuffer. - * </p> - * @see #CTX_IMPL_FBO - */ - public final boolean hasBasicFBOSupport() { - return 0 != ( ctxOptions & CTX_IMPL_FBO ) ; - } - - /** - * Returns <code>true</code> if full FBO support is available, otherwise <code>false</code>. - * <p> - * Full FBO is supported if the context is either GL >= 3.0 [ES, core, compat] or implements the extensions - * <code>ARB_framebuffer_object</code>, or all of - * <code>EXT_framebuffer_object</code>, <code>EXT_framebuffer_multisample</code>, - * <code>EXT_framebuffer_blit</code>, <code>GL_EXT_packed_depth_stencil</code>. - * </p> - * <p> - * Full FBO support includes multiple color attachments and multisampling. - * </p> - */ - public final boolean hasFullFBOSupport() { - return hasBasicFBOSupport() && !hasRendererQuirk(GLRendererQuirks.NoFullFBOSupport) && - ( isGL3ES3() || // GL >= 3.0 [ES, core, compat] - isExtensionAvailable(GLExtensions.ARB_framebuffer_object) || // ARB_framebuffer_object - ( isExtensionAvailable(GLExtensions.EXT_framebuffer_object) && // All EXT_framebuffer_object* - isExtensionAvailable(GLExtensions.EXT_framebuffer_multisample) && - isExtensionAvailable(GLExtensions.EXT_framebuffer_blit) && - isExtensionAvailable(GLExtensions.EXT_packed_depth_stencil) - ) - ) ; - } - - /** - * Returns <code>true</code> if <code>OES_single_precision</code>, fp32, fixed function point (FFP) compatibility entry points available, - * otherwise <code>false</code>. - * @see #CTX_IMPL_FP32_COMPAT_API - */ - public final boolean hasFP32CompatAPI() { - return 0 != ( ctxOptions & CTX_IMPL_FP32_COMPAT_API ) ; - } - - /** - * Returns the maximum number of FBO RENDERBUFFER samples - * if {@link #hasFullFBOSupport() full FBO is supported}, otherwise false. - */ - public final int getMaxRenderbufferSamples() { - if( hasFullFBOSupport() ) { - final GL gl = getGL(); - final int[] val = new int[] { 0 } ; - try { - gl.glGetIntegerv(GL2ES3.GL_MAX_SAMPLES, val, 0); - final int glerr = gl.glGetError(); - if(GL.GL_NO_ERROR == glerr) { - return val[0]; - } else if(DEBUG) { - System.err.println("GLContext.getMaxRenderbufferSamples: GL_MAX_SAMPLES query GL Error 0x"+Integer.toHexString(glerr)); - } - } catch (final GLException gle) { gle.printStackTrace(); } - } - return 0; - } - - /** Note: The GL impl. may return a const value, ie {@link GLES2#isNPOTTextureAvailable()} always returns <code>true</code>. */ - public boolean isNPOTTextureAvailable() { - return isGL3() || isGLES2Compatible() || isExtensionAvailable(GLExtensions.ARB_texture_non_power_of_two); - } - - public boolean isTextureFormatBGRA8888Available() { - return isGL2GL3() || - isExtensionAvailable(GLExtensions.EXT_texture_format_BGRA8888) || - isExtensionAvailable(GLExtensions.IMG_texture_format_BGRA8888) ; - } - - /** - * Indicates whether this GLContext is capable of GL4bc. <p>Includes [ GL4bc ].</p> - * @see GLProfile#isGL4bc() - */ - public final boolean isGL4bc() { - return 0 != (ctxOptions & CTX_PROFILE_COMPAT) && - ctxVersion.getMajor() >= 4; - } - - /** - * Indicates whether this GLContext is capable of GL4. <p>Includes [ GL4bc, GL4 ].</p> - * @see GLProfile#isGL4() - */ - public final boolean isGL4() { - return 0 != (ctxOptions & (CTX_PROFILE_COMPAT|CTX_PROFILE_CORE)) && - ctxVersion.getMajor() >= 4; - } - - /** - * Indicates whether this GLContext uses a GL4 core profile. <p>Includes [ GL4 ].</p> - */ - public final boolean isGL4core() { - return 0 != ( ctxOptions & CTX_PROFILE_CORE ) && - ctxVersion.getMajor() >= 4; - } - - /** - * Indicates whether this GLContext is capable of GL3bc. <p>Includes [ GL4bc, GL3bc ].</p> - * @see GLProfile#isGL3bc() - */ - public final boolean isGL3bc() { - return 0 != (ctxOptions & CTX_PROFILE_COMPAT) && - ctxVersion.compareTo(Version3_1) >= 0 ; - } - - /** - * Indicates whether this GLContext is capable of GL3. <p>Includes [ GL4bc, GL4, GL3bc, GL3 ].</p> - * @see GLProfile#isGL3() - */ - public final boolean isGL3() { - return 0 != (ctxOptions & (CTX_PROFILE_COMPAT|CTX_PROFILE_CORE)) && - ctxVersion.compareTo(Version3_1) >= 0 ; - } - - /** - * Indicates whether this GLContext uses a GL3 core profile. <p>Includes [ GL4, GL3 ].</p> - */ - public final boolean isGL3core() { - return 0 != ( ctxOptions & CTX_PROFILE_CORE ) && - ctxVersion.compareTo(Version3_1) >= 0; - } - - /** - * Indicates whether this GLContext uses a GL core profile. <p>Includes [ GL4, GL3, GLES3, GLES2 ].</p> - */ - public final boolean isGLcore() { - return ( 0 != ( ctxOptions & CTX_PROFILE_ES ) && ctxVersion.getMajor() >= 2 ) || - ( 0 != ( ctxOptions & CTX_PROFILE_CORE ) && - ctxVersion.compareTo(Version3_1) >= 0 - ) ; - } - - /** - * Indicates whether this GLContext allows CPU data sourcing (indices, vertices ..) as opposed to using a GPU buffer source (VBO), - * e.g. {@link GL2#glDrawElements(int, int, int, java.nio.Buffer)}. - * <p>Includes [GL2ES1, GLES2] == [ GL4bc, GL3bc, GL2, GLES1, GL2ES1, GLES2 ].</p> - * <p>See Bug 852 - https://jogamp.org/bugzilla/show_bug.cgi?id=852 </p> - */ - public final boolean isCPUDataSourcingAvail() { - return isGL2ES1() || isGLES2(); - } - - /** - * Indicates whether this GLContext's native profile does not implement a <i>default vertex array object</i> (VAO), - * starting w/ OpenGL 3.1 core. - * <p>Includes [ GL4, GL3 ].</p> - * <pre> - Due to GL 3.1 core spec: E.1. DEPRECATED AND REMOVED FEATURES (p 296), - GL 3.2 core spec: E.2. DEPRECATED AND REMOVED FEATURES (p 331) - there is no more default VAO buffer 0 bound, hence generating and binding one - to avoid INVALID_OPERATION at VertexAttribPointer. - More clear is GL 4.3 core spec: 10.4 (p 307). - * </pre> - * <pre> - ES 3.x is <i>not</i> included here. - Due to it's ES 2.0 backward compatibility it still supports the following features: - <i>client side vertex arrays</i> - <i>default vertex array object</i> - - Binding a custom VAO with ES 3.0 would cause <i>client side vertex arrays</i> via {@link GL2ES1#glVertexPointer(int, int, int, java.nio.Buffer) glVertexPointer} - to produce <code>GL_INVALID_OPERATION</code>. - - However, they are marked <i>deprecated</i>: - GL ES 3.0 spec F.1. Legacy Features (p 322). - GL ES 3.1 spec F.1. Legacy Features (p 454). - * </pre> - * <p> - * If no default VAO is implemented in the native OpenGL profile, - * an own default VAO is being used, see {@link #getDefaultVAO()}. - * </p> - * @see #getDefaultVAO() - */ - public final boolean hasNoDefaultVAO() { - return // ES 3.x not included, see above. ( 0 != ( ctxOptions & CTX_PROFILE_ES ) && ctxVersion.getMajor() >= 3 ) || - ( 0 != ( ctxOptions & CTX_IS_ARB_CREATED ) && - 0 != ( ctxOptions & CTX_PROFILE_CORE ) && - ctxVersion.compareTo(Version3_1) >= 0 - ) ; - } - - /** - * If this GLContext does not implement a default VAO, see {@link #hasNoDefaultVAO()}, - * an <i>own default VAO</i> will be created and bound at context creation. - * <p> - * If this GLContext does implement a default VAO, i.e. {@link #hasNoDefaultVAO()} - * returns <code>false</code>, this method returns <code>0</code>. - * </p> - * <p> - * Otherwise this method returns the VAO object name - * representing this GLContext's <i>own default VAO</i>. - * </p> - * @see #hasNoDefaultVAO() - */ - public abstract int getDefaultVAO(); - - /** - * Indicates whether this GLContext is capable of GL2. <p>Includes [ GL4bc, GL3bc, GL2 ].</p> - * @see GLProfile#isGL2() - */ - public final boolean isGL2() { - return 0 != ( ctxOptions & CTX_PROFILE_COMPAT ) && ctxVersion.getMajor()>=1 ; - } - - /** - * Indicates whether this GLContext is capable of GL2GL3. <p>Includes [ GL4bc, GL4, GL3bc, GL3, GL2, GL2GL3 ].</p> - * @see GLProfile#isGL2GL3() - */ - public final boolean isGL2GL3() { - return isGL2() || isGL3(); - } - - /** - * Indicates whether this GLContext is capable of GLES1. <p>Includes [ GLES1 ].</p> - * @see GLProfile#isGLES1() - */ - public final boolean isGLES1() { - return 0 != ( ctxOptions & CTX_PROFILE_ES ) && ctxVersion.getMajor() == 1 ; - } - - /** - * Indicates whether this GLContext is capable of GLES2. <p>Includes [ GLES2, GLES3 ].</p> - * @see GLProfile#isGLES2() - */ - public final boolean isGLES2() { - if( 0 != ( ctxOptions & CTX_PROFILE_ES ) ) { - final int major = ctxVersion.getMajor(); - return 2 == major || 3 == major; - } - return false; - } - - /** - * Indicates whether this GLContext is capable of GLES3. <p>Includes [ GLES3 ].</p> - * @see GLProfile#isGLES3() - */ - public final boolean isGLES3() { - return 0 != ( ctxOptions & CTX_PROFILE_ES ) && ctxVersion.getMajor() == 3 ; - } - - /** - * Indicates whether this GLContext is capable of GLES. <p>Includes [ GLES3, GLES1, GLES2 ].</p> - * @see GLProfile#isGLES() - */ - public final boolean isGLES() { - return 0 != ( CTX_PROFILE_ES & ctxOptions ) ; - } - - /** - * Indicates whether this GLContext is capable of GL2ES1. <p>Includes [ GL4bc, GL3bc, GL2, GLES1, GL2ES1 ].</p> - * @see GLProfile#isGL2ES1() - */ - public final boolean isGL2ES1() { - return isGLES1() || isGL2(); - } - - /** - * Indicates whether this GLContext is capable of GL2ES2. <p>Includes [ GL4bc, GL4, GL3bc, GL3, GLES3, GL2, GL2GL3, GL2ES2, GLES2 ].</p> - * @see GLProfile#isGL2ES2() - */ - public final boolean isGL2ES2() { - return isGLES2() || isGL2GL3(); - } - - /** - * Indicates whether this GLContext is capable of GL2ES3. <p>Includes [ GL4bc, GL4, GL3bc, GL3, GLES3, GL3ES3, GL2, GL2GL3 ].</p> - * @see GLProfile#isGL2ES3() - * @see #isGL3ES3() - * @see #isGL2GL3() - */ - public final boolean isGL2ES3() { - return isGL3ES3() || isGL2GL3(); - } - - /** - * Indicates whether this GLContext is capable of GL3ES3. <p>Includes [ GL4bc, GL4, GL3bc, GL3, GLES3 ].</p> - * @see GLProfile#isGL3ES3() - */ - public final boolean isGL3ES3() { - return isGL4ES3() || isGL3(); - } - - /** - * Returns true if this profile is capable of GL4ES3, i.e. if {@link #isGLES3Compatible()} returns true. - * <p>Includes [ GL ≥ 4.3, GL ≥ 3.1 w/ GL_ARB_ES3_compatibility and GLES3 ]</p> - * @see GLProfile#isGL4ES3() - */ - public final boolean isGL4ES3() { - return isGLES3Compatible() ; - } - - /** - * Set the swap interval of the current context and attached drawable. - * @param interval Should be ≥ 0. 0 disables the vertical synchronization, - * where ≥ 1 is the number of vertical refreshes before a swap buffer occurs. - * A value < 0 is ignored. - * @return true if the operation was successful, otherwise false - * - * @throws GLException if the context is not current. - */ - public final boolean setSwapInterval(final int interval) throws GLException { - validateCurrent(); - if(0<=interval) { - if( !drawableRetargeted || !hasRendererQuirk(GLRendererQuirks.NoSetSwapIntervalPostRetarget) ) { - if( setSwapIntervalImpl(interval) ) { - currentSwapInterval = interval; - return true; - } - } - } - return false; - } - protected boolean setSwapIntervalImpl(final int interval) { - return false; - } - /** Return the current swap interval. - * <p> - * If the context has not been made current at all, - * the default value <code>-1</code> is returned. - * </p> - * <p> - * For a valid context the default value is <code>1</code> - * in case of an EGL based profile (ES1 or ES2) and <code>-1</code> - * (undefined) for desktop. - * </p> - */ - public final int getSwapInterval() { - return currentSwapInterval; - } - protected final void setDefaultSwapInterval() { - if(this.isGLES()) { - currentSwapInterval = 1; - } else { - currentSwapInterval = -1; - } - } - - public final boolean queryMaxSwapGroups(final int[] maxGroups, final int maxGroups_offset, - final int[] maxBarriers, final int maxBarriers_offset) { - validateCurrent(); - return queryMaxSwapGroupsImpl(maxGroups, maxGroups_offset, maxBarriers, maxBarriers_offset); - } - protected boolean queryMaxSwapGroupsImpl(final int[] maxGroups, final int maxGroups_offset, - final int[] maxBarriers, final int maxBarriers_offset) { return false; } - public final boolean joinSwapGroup(final int group) { - validateCurrent(); - return joinSwapGroupImpl(group); - } - protected boolean joinSwapGroupImpl(final int group) { /** nop per default .. **/ return false; } - protected int currentSwapGroup = -1; // default: not set yet .. - public int getSwapGroup() { - return currentSwapGroup; - } - public final boolean bindSwapBarrier(final int group, final int barrier) { - validateCurrent(); - return bindSwapBarrierImpl(group, barrier); - } - protected boolean bindSwapBarrierImpl(final int group, final int barrier) { /** nop per default .. **/ return false; } - - /** - * Return the framebuffer name bound to this context, - * see {@link GL#glBindFramebuffer(int, int)}. - * <p> - * Method is only thread-safe while context is {@link #makeCurrent() made current}. - * </p> - */ - public abstract int getBoundFramebuffer(int target); - - /** - * Return the default draw framebuffer name. - * <p> - * May differ from it's default <code>zero</code> - * in case an framebuffer object ({@link com.jogamp.opengl.FBObject}) based drawable - * is being used. - * </p> - * <p> - * Method is only thread-safe while context is {@link #makeCurrent() made current}. - * </p> - */ - public abstract int getDefaultDrawFramebuffer(); - - /** - * Return the default read framebuffer name. - * <p> - * May differ from it's default <code>zero</code> - * in case an framebuffer object ({@link com.jogamp.opengl.FBObject}) based drawable - * is being used. - * </p> - * <p> - * Method is only thread-safe while context is {@link #makeCurrent() made current}. - * </p> - */ - public abstract int getDefaultReadFramebuffer(); - - /** - * Returns the default color buffer within the current bound - * {@link #getDefaultReadFramebuffer()}, i.e. GL_READ_FRAMEBUFFER​, - * which will be used as the source for pixel reading commands, - * like {@link GL#glReadPixels(int, int, int, int, int, int, java.nio.Buffer) glReadPixels} etc. - * <p> - * For offscreen framebuffer objects this is {@link GL#GL_COLOR_ATTACHMENT0}, - * otherwise this is {@link GL#GL_FRONT} for single buffer configurations - * and {@link GL#GL_BACK} for double buffer configurations. - * </p> - * <p> - * Note-1: Neither ES1 nor ES2 supports selecting the read buffer via glReadBuffer - * and {@link GL#GL_BACK} is the default. - * </p> - * <p> - * Note-2: ES3 only supports {@link GL#GL_BACK}, {@link GL#GL_NONE} or {@link GL#GL_COLOR_ATTACHMENT0}+i - * </p> - * <p> - * Note-3: See {@link com.jogamp.opengl.util.GLDrawableUtil#swapBuffersBeforeRead(GLCapabilitiesImmutable) swapBuffersBeforeRead} - * for read-pixels and swap-buffers implications. - * </p> - * <p> - * Method is only thread-safe while context is {@link #makeCurrent() made current}. - * </p> - */ - public abstract int getDefaultReadBuffer(); - - /** - * Get the default pixel data type, as required by e.g. {@link GL#glReadPixels(int, int, int, int, int, int, java.nio.Buffer)}. - * <p> - * Method is only thread-safe while context is {@link #makeCurrent() made current}. - * </p> - */ - public abstract int getDefaultPixelDataType(); - - /** - * Get the default pixel data format, as required by e.g. {@link GL#glReadPixels(int, int, int, int, int, int, java.nio.Buffer)}. - * <p> - * Method is only thread-safe while context is {@link #makeCurrent() made current}. - * </p> - */ - public abstract int getDefaultPixelDataFormat(); - - /** - * @return The extension implementing the GLDebugOutput feature, - * either {@link GLExtensions#ARB_debug_output} or {@link GLExtensions#AMD_debug_output}. - * If unavailable or called before initialized via {@link #makeCurrent()}, <i>null</i> is returned. - */ - public abstract String getGLDebugMessageExtension(); - - /** - * @return the current synchronous debug behavior, set via {@link #setGLDebugSynchronous(boolean)}. - */ - public abstract boolean isGLDebugSynchronous(); - - /** - * Enables or disables the synchronous debug behavior via - * {@link GL2GL3#GL_DEBUG_OUTPUT_SYNCHRONOUS glEnable/glDisable(GL_DEBUG_OUTPUT_SYNCHRONOUS)}, - * if extension is {@link GLExtensions#ARB_debug_output}. - * There is no equivalent for {@link GLExtensions#AMD_debug_output}. - * <p> The default is <code>true</code>, ie {@link GL2GL3#GL_DEBUG_OUTPUT_SYNCHRONOUS}.</p> - * @link {@link #isGLDebugSynchronous()} - */ - public abstract void setGLDebugSynchronous(boolean synchronous); - - /** - * @return true if the GLDebugOutput feature is enabled or not. - */ - public abstract boolean isGLDebugMessageEnabled(); - - /** - * Enables or disables the GLDebugOutput feature of extension {@link GLExtensions#ARB_debug_output} - * or {@link GLExtensions#AMD_debug_output}, if available. - * - * <p>To enable the GLDebugOutput feature {@link #enableGLDebugMessage(boolean) enableGLDebugMessage(true)} - * or {@link #setContextCreationFlags(int) setContextCreationFlags}({@link GLContext#CTX_OPTION_DEBUG}) - * shall be called <b>before</b> context creation via {@link #makeCurrent()}!</p> - * - * <p>In case {@link GLAutoDrawable} are being used, - * {@link GLAutoDrawable#setContextCreationFlags(int) glAutoDrawable.setContextCreationFlags}({@link GLContext#CTX_OPTION_DEBUG}) - * shall be issued before context creation via {@link #makeCurrent()}!</p> - * - * <p>After context creation, the GLDebugOutput feature may be enabled or disabled at any time using this method.</p> - * - * @param enable If true enables, otherwise disables the GLDebugOutput feature. - * - * @throws GLException if this context is not current or GLDebugOutput registration failed (enable) - * - * @see #setContextCreationFlags(int) - * @see #addGLDebugListener(GLDebugListener) - * @see GLAutoDrawable#setContextCreationFlags(int) - */ - public abstract void enableGLDebugMessage(boolean enable) throws GLException; - - /** - * Add {@link GLDebugListener}.<br> - * - * @param listener {@link GLDebugListener} handling {@link GLDebugMessage}s - * @see #enableGLDebugMessage(boolean) - * @see #removeGLDebugListener(GLDebugListener) - */ - public abstract void addGLDebugListener(GLDebugListener listener); - - /** - * Remove {@link GLDebugListener}.<br> - * - * @param listener {@link GLDebugListener} handling {@link GLDebugMessage}s - * @see #enableGLDebugMessage(boolean) - * @see #addGLDebugListener(GLDebugListener) - */ - public abstract void removeGLDebugListener(GLDebugListener listener); - - /** - * Generic entry for {@link GL2GL3#glDebugMessageControl(int, int, int, int, IntBuffer, boolean)} - * and {@link GL2GL3#glDebugMessageEnableAMD(int, int, int, IntBuffer, boolean)} of the GLDebugOutput feature. - * @see #enableGLDebugMessage(boolean) - */ - public abstract void glDebugMessageControl(int source, int type, int severity, int count, IntBuffer ids, boolean enabled); - - /** - * Generic entry for {@link GL2GL3#glDebugMessageControl(int, int, int, int, int[], int, boolean)} - * and {@link GL2GL3#glDebugMessageEnableAMD(int, int, int, int[], int, boolean)} of the GLDebugOutput feature. - * @see #enableGLDebugMessage(boolean) - */ - public abstract void glDebugMessageControl(int source, int type, int severity, int count, int[] ids, int ids_offset, boolean enabled); - - /** - * Generic entry for {@link GL2GL3#glDebugMessageInsert(int, int, int, int, int, String)} - * and {@link GL2GL3#glDebugMessageInsertAMD(int, int, int, int, String)} of the GLDebugOutput feature. - * @see #enableGLDebugMessage(boolean) - */ - public abstract void glDebugMessageInsert(int source, int type, int id, int severity, String buf); - - public static final int GL_VERSIONS[][] = { - /* 0.*/ { -1 }, - /* 1.*/ { 0, 1, 2, 3, 4, 5 }, - /* 2.*/ { 0, 1 }, - /* 3.*/ { 0, 1, 2, 3 }, - /* 4.*/ { 0, 1, 2, 3, 4, 5 } }; - - public static final int ES_VERSIONS[][] = { - /* 0.*/ { -1 }, - /* 1.*/ { 0, 1 }, - /* 2.*/ { 0 }, - /* 3.*/ { 0, 1 } }; - - public static final int getMaxMajor(final int ctxProfile) { - return ( 0 != ( CTX_PROFILE_ES & ctxProfile ) ) ? ES_VERSIONS.length-1 : GL_VERSIONS.length-1; - } - - public static final int getMaxMinor(final int ctxProfile, final int major) { - if( 1>major ) { - return -1; - } - if( ( 0 != ( CTX_PROFILE_ES & ctxProfile ) ) ) { - if( major>=ES_VERSIONS.length ) return -1; - return ES_VERSIONS[major].length-1; - } else { - if( major>=GL_VERSIONS.length ) return -1; - return GL_VERSIONS[major].length-1; - } - } - - /** - * Returns true, if the major.minor is not inferior to the lowest - * valid version and does not exceed the highest known major number by more than one. - * <p> - * The minor version number is ignored by the upper limit validation - * and the major version number may exceed by one. - * </p> - * <p> - * The upper limit check is relaxed since we don't want to cut-off - * unforseen new GL version since the release of JOGL. - * </p> - * <p> - * Hence it is important to iterate through GL version from the upper limit - * and {@link #decrementGLVersion(int, int[], int[])} until invalid. - * </p> - */ - public static final boolean isValidGLVersion(final int ctxProfile, final int major, final int minor) { - if( 1>major || 0>minor ) { - return false; - } - if( 0 != ( CTX_PROFILE_ES & ctxProfile ) ) { - if( major >= ES_VERSIONS.length + 1 ) return false; - } else { - if( major>=GL_VERSIONS.length + 1 ) return false; - } - return true; - } - - /** - * Clip the given GL version to the maximum known valid version if exceeding. - * @return true if clipped, i.e. given value exceeds maximum, otherwise false. - */ - public static final boolean clipGLVersion(final int ctxProfile, final int major[], final int minor[]) { - final int m = major[0]; - final int n = minor[0]; - - if( 0 != ( CTX_PROFILE_ES & ctxProfile ) ) { - if( m >= ES_VERSIONS.length ) { - major[0] = ES_VERSIONS.length - 1; - minor[0] = ES_VERSIONS[major[0]].length - 1; - return true; - } - if( n >= ES_VERSIONS[m].length ) { - minor[0] = ES_VERSIONS[m].length - 1; - return true; - } - } else if( m >= GL_VERSIONS.length ) { // !isES - major[0] = GL_VERSIONS.length - 1; - minor[0] = GL_VERSIONS[major[0]].length - 1; - return true; - } else if( n >= GL_VERSIONS[m].length ) { // !isES - minor[0] = GL_VERSIONS[m].length - 1; - return true; - } - return false; - } - - /** - * Decrement the given GL version by one - * and return true if still valid, otherwise false. - * <p> - * If the given version exceeds the maximum known valid version, - * it is {@link #clipGLVersion(int, int[], int[]) clipped} and - * true is returned. - * </p> - * - * @param ctxProfile - * @param major - * @param minor - * @return - */ - public static final boolean decrementGLVersion(final int ctxProfile, final int major[], final int minor[]) { - if( !clipGLVersion(ctxProfile, major, minor) ) { - int m = major[0]; - int n = minor[0] - 1; - if(n < 0) { - if( 0 != ( CTX_PROFILE_ES & ctxProfile ) ) { - if( m >= 3 ) { - m -= 1; - } else { - m = 0; // major decr [1,2] -> 0 - } - n = ES_VERSIONS[m].length-1; - } else { - m -= 1; - n = GL_VERSIONS[m].length-1; - } - } - if( !isValidGLVersion(ctxProfile, m, n) ) { - return false; - } - major[0]=m; - minor[0]=n; - } - return true; - } - - protected static int composeBits(final int a8, final int b8, final int c16) { - return ( ( a8 & 0x000000FF ) << 24 ) | - ( ( b8 & 0x000000FF ) << 16 ) | - ( ( c16 & 0x0000FFFF ) ) ; - } - - private static void validateProfileBits(final int bits, final String argName) { - int num = 0; - if( 0 != ( CTX_PROFILE_COMPAT & bits ) ) { num++; } - if( 0 != ( CTX_PROFILE_CORE & bits ) ) { num++; } - if( 0 != ( CTX_PROFILE_ES & bits ) ) { num++; } - if(1!=num) { - throw new GLException("Internal Error: "+argName+": 1 != num-profiles: "+num); - } - } - - // - // version mapping - // - - /** - * @see #getDeviceVersionAvailableKey(com.jogamp.nativewindow.AbstractGraphicsDevice, int, int) - */ - protected static final IdentityHashMap<String, Integer> deviceVersionAvailable = new IdentityHashMap<String, Integer>(); - - /** - * @see #getUniqueDeviceString(com.jogamp.nativewindow.AbstractGraphicsDevice) - */ - private static final IdentityHashMap<String, String> deviceVersionsAvailableSet = new IdentityHashMap<String, String>(); - - /** clears the device/context mappings as well as the GL/GLX proc address tables. */ - protected static void shutdown() { - deviceVersionAvailable.clear(); - deviceVersionsAvailableSet.clear(); - GLContextImpl.shutdownImpl(); // well .. - } - - protected static boolean getAvailableGLVersionsSet(final AbstractGraphicsDevice device) { - synchronized ( deviceVersionsAvailableSet ) { - return deviceVersionsAvailableSet.containsKey(device.getUniqueID()); - } - } - - protected static void setAvailableGLVersionsSet(final AbstractGraphicsDevice device, final boolean set) { - synchronized ( deviceVersionsAvailableSet ) { - final String devKey = device.getUniqueID(); - if( set ) { - deviceVersionsAvailableSet.put(devKey, devKey); - } else { - deviceVersionsAvailableSet.remove(devKey); - } - if (DEBUG) { - System.err.println(getThreadName() + ": createContextARB: SET mappedVersionsAvailableSet "+devKey); - System.err.println(GLContext.dumpAvailableGLVersions(null).toString()); - } - } - } - - /** - * Returns a unique String object using {@link String#intern()} for the given arguments, - * which object reference itself can be used as a key. - */ - protected static String getDeviceVersionAvailableKey(final AbstractGraphicsDevice device, final int major, final int profile) { - final String r = device.getUniqueID() + "-" + toHexString(composeBits(major, profile, 0)); - return r.intern(); - } - - /** - * Called by {@link jogamp.opengl.GLContextImpl#createContextARBMapVersionsAvailable(int,int)} not intended to be used by - * implementations. However, if {@link jogamp.opengl.GLContextImpl#createContextARB(long, boolean)} is not being used within - * {@link com.jogamp.opengl.GLDrawableFactory#getOrCreateSharedContext(com.jogamp.nativewindow.AbstractGraphicsDevice)}, - * GLProfile has to map the available versions. - * - * @param reqMajor Key Value either 1, 2, 3 or 4 - * @param profile Key Value either {@link #CTX_PROFILE_COMPAT}, {@link #CTX_PROFILE_CORE} or {@link #CTX_PROFILE_ES} - * @return the old mapped value - * - * @see #createContextARBMapVersionsAvailable - */ - protected static Integer mapAvailableGLVersion(final AbstractGraphicsDevice device, - final int reqMajor, final int profile, final int resMajor, final int resMinor, int resCtp) - { - validateProfileBits(profile, "profile"); - validateProfileBits(resCtp, "resCtp"); - - if(FORCE_NO_FBO_SUPPORT) { - resCtp &= ~CTX_IMPL_FBO ; - } - if(DEBUG) { - System.err.println("GLContext.mapAvailableGLVersion: "+device+": "+getGLVersion(reqMajor, 0, profile, null)+" -> "+getGLVersion(resMajor, resMinor, resCtp, null)); - // Thread.dumpStack(); - } - final String objectKey = getDeviceVersionAvailableKey(device, reqMajor, profile); - final Integer val = Integer.valueOf(composeBits(resMajor, resMinor, resCtp)); - synchronized(deviceVersionAvailable) { - return deviceVersionAvailable.put( objectKey, val ); - } - } - - protected static StringBuilder dumpAvailableGLVersions(StringBuilder sb) { - if(null == sb) { - sb = new StringBuilder(); - } - synchronized(deviceVersionAvailable) { - final Set<String> keys = deviceVersionAvailable.keySet(); - boolean needsSeparator = false; - for(final Iterator<String> i = keys.iterator(); i.hasNext(); ) { - if(needsSeparator) { - sb.append(Platform.getNewline()); - } - final String key = i.next(); - sb.append(key).append(": "); - final Integer valI = deviceVersionAvailable.get(key); - if(null != valI) { - final int bits32 = valI.intValue(); - final int major = ( bits32 & 0xFF000000 ) >>> 24 ; - final int minor = ( bits32 & 0x00FF0000 ) >>> 16 ; - final int ctp = ( bits32 & 0x0000FFFF ) ; - sb.append(GLContext.getGLVersion(major, minor, ctp, null)); - } else { - sb.append("n/a"); - } - needsSeparator = true; - } - } - return sb; - } - - /** - * @param device the device to request whether the profile is available for - * @param reqMajor Key Value either 1, 2, 3 or 4 - * @param reqProfile Key Value either {@link #CTX_PROFILE_COMPAT}, {@link #CTX_PROFILE_CORE} or {@link #CTX_PROFILE_ES} - * @return the available GL version as encoded with {@link #composeBits(int, int, int), otherwise <code>null</code> - */ - protected static Integer getAvailableGLVersion(final AbstractGraphicsDevice device, final int reqMajor, final int reqProfile) { - final String objectKey = getDeviceVersionAvailableKey(device, reqMajor, reqProfile); - Integer val; - synchronized(deviceVersionAvailable) { - val = deviceVersionAvailable.get( objectKey ); - } - return val; - } - - /** - * @param reqMajor Key Value either 1, 2, 3 or 4 - * @param reqProfile Key Value either {@link #CTX_PROFILE_COMPAT}, {@link #CTX_PROFILE_CORE} or {@link #CTX_PROFILE_ES} - * @param major if not null, returns the used major version - * @param minor if not null, returns the used minor version - * @param ctp if not null, returns the used context profile - */ - protected static boolean getAvailableGLVersion(final AbstractGraphicsDevice device, final int reqMajor, final int reqProfile, - final int[] major, final int minor[], final int ctp[]) { - - final Integer valI = getAvailableGLVersion(device, reqMajor, reqProfile); - if(null==valI) { - return false; - } - - final int bits32 = valI.intValue(); - - if(null!=major) { - major[0] = ( bits32 & 0xFF000000 ) >>> 24 ; - } - if(null!=minor) { - minor[0] = ( bits32 & 0x00FF0000 ) >>> 16 ; - } - if(null!=ctp) { - ctp[0] = ( bits32 & 0x0000FFFF ) ; - } - return true; - } - - /** - * returns the highest GLProfile string regarding the implementation version and context profile bits. - * @throws GLException if version and context profile bits could not be mapped to a GLProfile - */ - protected static String getGLProfile(final int major, final int minor, final int ctp) - throws GLException { - if(0 != ( CTX_PROFILE_COMPAT & ctp )) { - if(major >= 4) { return GLProfile.GL4bc; } - else if(major == 3 && minor >= 1) { return GLProfile.GL3bc; } - else { return GLProfile.GL2; } - } else if(0 != ( CTX_PROFILE_CORE & ctp )) { - if(major >= 4) { return GLProfile.GL4; } - else if(major == 3 && minor >= 1) { return GLProfile.GL3; } - } else if(0 != ( CTX_PROFILE_ES & ctp )) { - if(major == 3) { return GLProfile.GLES3; } - else if(major == 2) { return GLProfile.GLES2; } - else if(major == 1) { return GLProfile.GLES1; } - } - throw new GLException("Unhandled OpenGL version/profile: "+GLContext.getGLVersion(major, minor, ctp, null)); - } - - /** - * Returns the GLProfile's major version number at reqMajorCTP[0] and it's context property (CTP) at reqMajorCTP[1] for availability mapping request. - */ - protected static final void getRequestMajorAndCompat(final GLProfile glp, final int[/*2*/] reqMajorCTP) { - final GLProfile glpImpl = glp.getImpl(); - if( glpImpl.isGL4() ) { - reqMajorCTP[0]=4; - } else if ( glpImpl.isGL3() || glpImpl.isGLES3() ) { - reqMajorCTP[0]=3; - } else if (glpImpl.isGLES1()) { - reqMajorCTP[0]=1; - } else /* if (glpImpl.isGL2() || glpImpl.isGLES2()) */ { - reqMajorCTP[0]=2; - } - if( glpImpl.isGLES() ) { - reqMajorCTP[1]=CTX_PROFILE_ES; - } else if( glpImpl.isGL2() ) { // incl GL3bc and GL4bc - reqMajorCTP[1]=CTX_PROFILE_COMPAT; - } else { - reqMajorCTP[1]=CTX_PROFILE_CORE; - } - } - - /** - * @param device the device the context profile is being requested for - * @param GLProfile the GLProfile the context profile is being requested for - * @return the GLProfile's context property (CTP) if available, otherwise <code>0</code> - */ - protected static final int getAvailableContextProperties(final AbstractGraphicsDevice device, final GLProfile glp) { - final int[] reqMajorCTP = new int[] { 0, 0 }; - getRequestMajorAndCompat(glp, reqMajorCTP); - - final int _major[] = { 0 }; - final int _minor[] = { 0 }; - final int _ctp[] = { 0 }; - if( GLContext.getAvailableGLVersion(device, reqMajorCTP[0], reqMajorCTP[1], _major, _minor, _ctp)) { - return _ctp[0]; - } - return 0; // n/a - } - - /** - * @param device the device the profile is being requested - * @param major Key Value either 1, 2, 3 or 4 - * @param profile Key Value either {@link #CTX_PROFILE_COMPAT}, {@link #CTX_PROFILE_CORE} or {@link #CTX_PROFILE_ES} - * @return the highest GLProfile for the device regarding availability, version and profile bits. - */ - protected static GLProfile getAvailableGLProfile(final AbstractGraphicsDevice device, final int reqMajor, final int reqProfile) - throws GLException { - final String glpName = getAvailableGLProfileName(device, reqMajor, reqProfile); - return null != glpName ? GLProfile.get(device, glpName) : null; - } - - /** - * @param device the device the profile is being requested - * @param major Key Value either 1, 2, 3 or 4 - * @param profile Key Value either {@link #CTX_PROFILE_COMPAT}, {@link #CTX_PROFILE_CORE} or {@link #CTX_PROFILE_ES} - * @return the highest GLProfile name for the device regarding availability, version and profile bits. - */ - /* package */ static String getAvailableGLProfileName(final AbstractGraphicsDevice device, final int reqMajor, final int reqProfile) - throws GLException { - final int major[] = { 0 }; - final int minor[] = { 0 }; - final int ctp[] = { 0 }; - if(GLContext.getAvailableGLVersion(device, reqMajor, reqProfile, major, minor, ctp)) { - return GLContext.getGLProfile(major[0], minor[0], ctp[0]); - } - return null; - } - - /** - * @param device the device the profile is being requested - * @param major Key Value either 1, 2, 3 or 4 - * @param profile Key Value either {@link #CTX_PROFILE_COMPAT}, {@link #CTX_PROFILE_CORE} or {@link #CTX_PROFILE_ES} - */ - protected static String getAvailableGLVersionAsString(final AbstractGraphicsDevice device, final int major, final int profile) { - final int _major[] = { 0 }; - final int _minor[] = { 0 }; - final int _ctp[] = { 0 }; - if(getAvailableGLVersion(device, major, profile, _major, _minor, _ctp)) { - return getGLVersion(_major[0], _minor[0], _ctp[0], null); - } - return null; - } - - /** - * Returns true if it is possible to create an <i>framebuffer object</i> (FBO). - * <p> - * FBO feature is implemented in OpenGL, hence it is {@link GLProfile} dependent. - * </p> - * <p> - * FBO support is queried as described in {@link #hasBasicFBOSupport()}. - * </p> - * - * @param device the device to request whether FBO is available for - * @param glp {@link GLProfile} to check for FBO capabilities - * @see GLContext#hasBasicFBOSupport() - */ - public static final boolean isFBOAvailable(final AbstractGraphicsDevice device, final GLProfile glp) { - return 0 != ( CTX_IMPL_FBO & getAvailableContextProperties(device, glp) ); - } - - /** - * @return <code>1</code> if using a hardware rasterizer, <code>0</code> if using a software rasterizer and <code>-1</code> if not determined yet. - * @see GLContext#isHardwareRasterizer() - * @see GLProfile#isHardwareRasterizer() - */ - public static final int isHardwareRasterizer(final AbstractGraphicsDevice device, final GLProfile glp) { - final int r; - final int ctp = getAvailableContextProperties(device, glp); - if(0 == ctp) { - r = -1; - } else if( 0 == ( CTX_IMPL_ACCEL_SOFT & ctp ) ) { - r = 1; - } else { - r = 0; - } - return r; - } - - /** - * @param device the device to request whether the profile is available for - * @param reqMajor Key Value either 1, 2, 3 or 4 - * @param reqProfile Key Value either {@link #CTX_PROFILE_COMPAT}, {@link #CTX_PROFILE_CORE} or {@link #CTX_PROFILE_ES} - * @param isHardware return value of one boolean, whether the profile is a hardware rasterizer or not - * @return true if the requested GL version is available regardless of a software or hardware rasterizer, otherwise false. - */ - protected static boolean isGLVersionAvailable(final AbstractGraphicsDevice device, final int reqMajor, final int reqProfile, final boolean isHardware[]) { - final Integer valI = getAvailableGLVersion(device, reqMajor, reqProfile); - if(null==valI) { - return false; - } - isHardware[0] = 0 == ( valI.intValue() & GLContext.CTX_IMPL_ACCEL_SOFT ) ; - return true; - } - - public static boolean isGLES1Available(final AbstractGraphicsDevice device, final boolean isHardware[]) { - return isGLVersionAvailable(device, 1, GLContext.CTX_PROFILE_ES, isHardware); - } - - public static boolean isGLES2Available(final AbstractGraphicsDevice device, final boolean isHardware[]) { - return isGLVersionAvailable(device, 2, GLContext.CTX_PROFILE_ES, isHardware); - } - - public static boolean isGLES3Available(final AbstractGraphicsDevice device, final boolean isHardware[]) { - return isGLVersionAvailable(device, 3, GLContext.CTX_PROFILE_ES, isHardware); - } - - /** - * Returns true if a ES3 compatible profile is available, - * i.e. either a ≥ 4.3 context or a ≥ 3.1 context supporting <code>GL_ARB_ES3_compatibility</code>, - * otherwise false. - * <p> - * Includes [ GL ≥ 4.3, GL ≥ 3.1 w/ GL_ARB_ES3_compatibility and GLES3 ] - * </p> - */ - public static final boolean isGLES3CompatibleAvailable(final AbstractGraphicsDevice device) { - final int major[] = { 0 }; - final int minor[] = { 0 }; - final int ctp[] = { 0 }; - boolean ok; - - ok = GLContext.getAvailableGLVersion(device, 3, GLContext.CTX_PROFILE_ES, major, minor, ctp); - if( !ok ) { - ok = GLContext.getAvailableGLVersion(device, 3, GLContext.CTX_PROFILE_CORE, major, minor, ctp); - } - if( !ok ) { - GLContext.getAvailableGLVersion(device, 3, GLContext.CTX_PROFILE_COMPAT, major, minor, ctp); - } - return 0 != ( ctp[0] & CTX_IMPL_ES3_COMPAT ); - } - - public static boolean isGL4bcAvailable(final AbstractGraphicsDevice device, final boolean isHardware[]) { - return isGLVersionAvailable(device, 4, CTX_PROFILE_COMPAT, isHardware); - } - - public static boolean isGL4Available(final AbstractGraphicsDevice device, final boolean isHardware[]) { - return isGLVersionAvailable(device, 4, CTX_PROFILE_CORE, isHardware); - } - - public static boolean isGL3bcAvailable(final AbstractGraphicsDevice device, final boolean isHardware[]) { - return isGLVersionAvailable(device, 3, CTX_PROFILE_COMPAT, isHardware); - } - - public static boolean isGL3Available(final AbstractGraphicsDevice device, final boolean isHardware[]) { - return isGLVersionAvailable(device, 3, CTX_PROFILE_CORE, isHardware); - } - - public static boolean isGL2Available(final AbstractGraphicsDevice device, final boolean isHardware[]) { - return isGLVersionAvailable(device, 2, CTX_PROFILE_COMPAT, isHardware); - } - - protected static String getGLVersion(final int major, final int minor, final int ctp, final String gl_version) { - boolean needColon = false; - final StringBuilder sb = new StringBuilder(); - sb.append(major); - sb.append("."); - sb.append(minor); - sb.append(" ("); - needColon = appendString(sb, "ES profile", needColon, 0 != ( CTX_PROFILE_ES & ctp )); - needColon = appendString(sb, "Compat profile", needColon, 0 != ( CTX_PROFILE_COMPAT & ctp )); - needColon = appendString(sb, "Core profile", needColon, 0 != ( CTX_PROFILE_CORE & ctp )); - needColon = appendString(sb, "forward", needColon, 0 != ( CTX_OPTION_FORWARD & ctp )); - needColon = appendString(sb, "arb", needColon, 0 != ( CTX_IS_ARB_CREATED & ctp )); - needColon = appendString(sb, "debug", needColon, 0 != ( CTX_OPTION_DEBUG & ctp )); - needColon = appendString(sb, "ES2 compat", needColon, 0 != ( CTX_IMPL_ES2_COMPAT & ctp )); - needColon = appendString(sb, "ES3 compat", needColon, 0 != ( CTX_IMPL_ES3_COMPAT & ctp )); - needColon = appendString(sb, "FBO", needColon, 0 != ( CTX_IMPL_FBO & ctp )); - needColon = appendString(sb, "FP32 compat", needColon, 0 != ( CTX_IMPL_FP32_COMPAT_API & ctp )); - if( 0 != ( CTX_IMPL_ACCEL_SOFT & ctp ) ) { - needColon = appendString(sb, "software", needColon, true); - } else { - needColon = appendString(sb, "hardware", needColon, true); - } - sb.append(")"); - if(null!=gl_version) { - sb.append(" - "); - sb.append(gl_version); - } - return sb.toString(); - } - - // - // internal string utils - // - - protected static String toHexString(final int hex) { - return "0x" + Integer.toHexString(hex); - } - - protected static String toHexString(final long hex) { - return "0x" + Long.toHexString(hex); - } - - private static boolean appendString(final StringBuilder sb, final String string, boolean needColon, final boolean condition) { - if(condition) { - if(needColon) { - sb.append(", "); - } - sb.append(string); - needColon=true; - } - return needColon; - } - - protected static String getThreadName() { return Thread.currentThread().getName(); } - -} - diff --git a/src/jogl/classes/javax/media/opengl/GLDebugListener.java b/src/jogl/classes/javax/media/opengl/GLDebugListener.java deleted file mode 100644 index 30e1a49c2..000000000 --- a/src/jogl/classes/javax/media/opengl/GLDebugListener.java +++ /dev/null @@ -1,44 +0,0 @@ -/** - * Copyright 2011 JogAmp Community. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without modification, are - * permitted provided that the following conditions are met: - * - * 1. Redistributions of source code must retain the above copyright notice, this list of - * conditions and the following disclaimer. - * - * 2. Redistributions in binary form must reproduce the above copyright notice, this list - * of conditions and the following disclaimer in the documentation and/or other materials - * provided with the distribution. - * - * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED - * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND - * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR - * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR - * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON - * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF - * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - * - * The views and conclusions contained in the software and documentation are those of the - * authors and should not be interpreted as representing official policies, either expressed - * or implied, of JogAmp Community. - */ -package com.jogamp.opengl; - -/** - * Listener for {@link GLDebugMessage}s. - * - * <p>One can enable GLDebugOutput via {@link GLContext#enableGLDebugMessage(boolean)} - * and add listeners via {@link GLContext#addGLDebugListener(GLDebugListener)}. - */ -public interface GLDebugListener { - /** - * Handle {@link GLDebugMessage} message sent from native GL implementation. - * - * <p>Since this method is invoked directly by the GL implementation, it shall - * return as fast as possible.</p> - */ - void messageSent(GLDebugMessage event); -} diff --git a/src/jogl/classes/javax/media/opengl/GLDebugMessage.java b/src/jogl/classes/javax/media/opengl/GLDebugMessage.java deleted file mode 100644 index a8868026b..000000000 --- a/src/jogl/classes/javax/media/opengl/GLDebugMessage.java +++ /dev/null @@ -1,253 +0,0 @@ -/** - * Copyright 2011 JogAmp Community. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without modification, are - * permitted provided that the following conditions are met: - * - * 1. Redistributions of source code must retain the above copyright notice, this list of - * conditions and the following disclaimer. - * - * 2. Redistributions in binary form must reproduce the above copyright notice, this list - * of conditions and the following disclaimer in the documentation and/or other materials - * provided with the distribution. - * - * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED - * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND - * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR - * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR - * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON - * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF - * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - * - * The views and conclusions contained in the software and documentation are those of the - * authors and should not be interpreted as representing official policies, either expressed - * or implied, of JogAmp Community. - */ -package com.jogamp.opengl; - -import com.jogamp.common.os.Platform; - -/** - * OpenGL debug message generated by the driver - * and delivered via {@link GLDebugListener}. - */ -public class GLDebugMessage { - final GLContext source; - final long when; - final int dbgSource; - final int dbgType; - final int dbgId; - final int dbgSeverity; - final String dbgMsg; - - /** - * @param source The source of the event - * @param when The time of the event - * @param dbgSource The ARB source - * @param dbgType The ARB type - * @param dbgId The ARB id - * @param dbgSeverity The ARB severity level - * @param dbgMsg The debug message - */ - public GLDebugMessage(final GLContext source, final long when, final int dbgSource, final int dbgType, final int dbgId, final int dbgSeverity, final String dbgMsg) { - this.source = source; - this.when = when; - this.dbgSource = dbgSource; - this.dbgType = dbgType; - this.dbgId = dbgId; - this.dbgSeverity = dbgSeverity; - this.dbgMsg = dbgMsg; - } - - /** - * - * @param source - * @param when - * @param dbgId - * @param amdDbgCategory - * @param dbgSeverity AMD severity level equals ARB severity level (value and semantic) - * @param dbgMsg - * @return - */ - public static GLDebugMessage translateAMDEvent(final GLContext source, final long when, final int dbgId, final int amdDbgCategory, final int dbgSeverity, final String dbgMsg) { - int dbgSource, dbgType; - - // AMD category == ARB source/type - switch(amdDbgCategory) { - case GL2GL3.GL_DEBUG_CATEGORY_API_ERROR_AMD: - dbgSource = GL2ES2.GL_DEBUG_SOURCE_API; - dbgType = GL2ES2.GL_DEBUG_TYPE_ERROR; - break; - - // - // def source / other type - // - - case GL2GL3.GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD: - dbgSource = GL2ES2.GL_DEBUG_SOURCE_WINDOW_SYSTEM; - dbgType = GL2ES2.GL_DEBUG_TYPE_OTHER; - break; - - case GL2GL3.GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD: - dbgSource = GL2ES2.GL_DEBUG_SOURCE_SHADER_COMPILER; - dbgType = GL2ES2.GL_DEBUG_TYPE_OTHER; - break; - - case GL2GL3.GL_DEBUG_CATEGORY_APPLICATION_AMD: - dbgSource = GL2ES2.GL_DEBUG_SOURCE_APPLICATION; - dbgType = GL2ES2.GL_DEBUG_TYPE_OTHER; - break; - - - // - // other source / def type - // - - case GL2GL3.GL_DEBUG_CATEGORY_DEPRECATION_AMD: - dbgSource = GL2ES2.GL_DEBUG_SOURCE_OTHER; - dbgType = GL2ES2.GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR; - break; - - case GL2GL3.GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD: - dbgSource = GL2ES2.GL_DEBUG_SOURCE_OTHER; - dbgType = GL2ES2.GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR; - break; - - case GL2GL3.GL_DEBUG_CATEGORY_PERFORMANCE_AMD: - dbgSource = GL2ES2.GL_DEBUG_SOURCE_OTHER; - dbgType = GL2ES2.GL_DEBUG_TYPE_PERFORMANCE; - break; - - case GL2GL3.GL_DEBUG_CATEGORY_OTHER_AMD: - default: - dbgSource = GL2ES2.GL_DEBUG_SOURCE_OTHER; - dbgType = GL2ES2.GL_DEBUG_TYPE_OTHER; - } - - return new GLDebugMessage(source, when, dbgSource, dbgType, dbgId, dbgSeverity, dbgMsg); - } - - public static int translateARB2AMDCategory(final int dbgSource, final int dbgType) { - switch (dbgSource) { - case GL2ES2.GL_DEBUG_SOURCE_WINDOW_SYSTEM: - return GL2GL3.GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD; - - case GL2ES2.GL_DEBUG_SOURCE_SHADER_COMPILER: - return GL2GL3.GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD; - - case GL2ES2.GL_DEBUG_SOURCE_APPLICATION: - return GL2GL3.GL_DEBUG_CATEGORY_APPLICATION_AMD; - } - - switch(dbgType) { - case GL2ES2.GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR: - return GL2GL3.GL_DEBUG_CATEGORY_DEPRECATION_AMD; - - case GL2ES2.GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR: - return GL2GL3.GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD; - - case GL2ES2.GL_DEBUG_TYPE_PERFORMANCE: - return GL2GL3.GL_DEBUG_CATEGORY_PERFORMANCE_AMD; - } - - return GL2GL3.GL_DEBUG_CATEGORY_OTHER_AMD; - } - - public GLContext getSource() { - return source; - } - - public long getWhen() { - return when; - } - - public int getDbgSource() { - return dbgSource; - } - - public int getDbgType() { - return dbgType; - } - - public int getDbgId() { - return dbgId; - } - - public int getDbgSeverity() { - return dbgSeverity; - } - - public String getDbgMsg() { - return dbgMsg; - } - - public StringBuilder toString(StringBuilder sb) { - final String crtab = Platform.getNewline()+"\t"; - if(null==sb) { - sb = new StringBuilder(); - } - sb.append("GLDebugEvent[ id "); - toHexString(sb, dbgId) - .append(crtab).append("type ").append(getDbgTypeString(dbgType)) - .append(crtab).append("severity ").append(getDbgSeverityString(dbgSeverity)) - .append(crtab).append("source ").append(getDbgSourceString(dbgSource)) - .append(crtab).append("msg ").append(dbgMsg) - .append(crtab).append("when ").append(when); - if(null != source) { - sb.append(crtab).append("source ").append(source.getGLVersion()).append(" - hash 0x").append(Integer.toHexString(source.hashCode())); - } - sb.append("]"); - return sb; - } - - @Override - public String toString() { - return toString(null).toString(); - } - - public static String getDbgSourceString(final int dbgSource) { - switch(dbgSource) { - case GL2ES2.GL_DEBUG_SOURCE_API: return "GL API"; - case GL2ES2.GL_DEBUG_SOURCE_SHADER_COMPILER: return "GLSL or extension compiler"; - case GL2ES2.GL_DEBUG_SOURCE_WINDOW_SYSTEM: return "Native Windowing binding"; - case GL2ES2.GL_DEBUG_SOURCE_THIRD_PARTY: return "Third party"; - case GL2ES2.GL_DEBUG_SOURCE_APPLICATION: return "Application"; - case GL2ES2.GL_DEBUG_SOURCE_OTHER: return "generic"; - default: return "Unknown (" + toHexString(dbgSource) + ")"; - } - } - - public static String getDbgTypeString(final int dbgType) { - switch(dbgType) { - case GL2ES2.GL_DEBUG_TYPE_ERROR: return "Error"; - case GL2ES2.GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR: return "Warning: marked for deprecation"; - case GL2ES2.GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR: return "Warning: undefined behavior"; - case GL2ES2.GL_DEBUG_TYPE_PERFORMANCE: return "Warning: implementation dependent performance"; - case GL2ES2.GL_DEBUG_TYPE_PORTABILITY: return "Warning: vendor-specific extension use"; - case GL2ES2.GL_DEBUG_TYPE_OTHER: return "Warning: generic"; - default: return "Unknown (" + toHexString(dbgType) + ")"; - } - } - - public static String getDbgSeverityString(final int dbgSeverity) { - switch(dbgSeverity) { - case GL2ES2.GL_DEBUG_SEVERITY_HIGH: return "High: dangerous undefined behavior"; - case GL2ES2.GL_DEBUG_SEVERITY_MEDIUM: return "Medium: Severe performance/deprecation/other warnings"; - case GL2ES2.GL_DEBUG_SEVERITY_LOW: return "Low: Performance warnings (redundancy/undefined)"; - default: return "Unknown (" + toHexString(dbgSeverity) + ")"; - } - } - - public static StringBuilder toHexString(StringBuilder sb, final int i) { - if(null==sb) { - sb = new StringBuilder(); - } - return sb.append("0x").append(Integer.toHexString(i)); - } - public static String toHexString(final int i) { - return "0x"+Integer.toHexString(i); - } - -} diff --git a/src/jogl/classes/javax/media/opengl/GLDrawable.java b/src/jogl/classes/javax/media/opengl/GLDrawable.java deleted file mode 100644 index c801ba463..000000000 --- a/src/jogl/classes/javax/media/opengl/GLDrawable.java +++ /dev/null @@ -1,251 +0,0 @@ -/* - * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. - * Copyright (c) 2010 JogAmp Community. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are - * met: - * - * - Redistribution of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * - * - Redistribution in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * - * Neither the name of Sun Microsystems, Inc. or the names of - * contributors may be used to endorse or promote products derived from - * this software without specific prior written permission. - * - * This software is provided "AS IS," without a warranty of any kind. ALL - * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, - * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A - * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN - * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR - * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR - * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR - * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR - * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE - * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, - * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF - * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. - * - * You acknowledge that this software is not designed or intended for use - * in the design, construction, operation or maintenance of any nuclear - * facility. - * - * Sun gratefully acknowledges that this software was originally authored - * and developed by Kenneth Bradley Russell and Christopher John Kline. - */ - -package com.jogamp.opengl; - -import com.jogamp.nativewindow.AbstractGraphicsConfiguration; -import com.jogamp.nativewindow.NativeSurface; -import com.jogamp.nativewindow.NativeSurfaceHolder; - - -/** An abstraction for an OpenGL rendering target. A GLDrawable's - primary functionality is to create OpenGL contexts which can be - used to perform rendering. A GLDrawable does not automatically - create an OpenGL context, but all implementations of {@link - GLAutoDrawable} do so upon creation. */ - -public interface GLDrawable extends NativeSurfaceHolder { - /** - * Creates a new context for drawing to this drawable that will - * optionally share buffer objects, textures and other server-side OpenGL - * objects with the specified GLContext. - * <p> - * The GLContext <code>share</code> need not be associated with this - * GLDrawable and may be null if sharing of display lists and other - * objects is not desired. See the note in the overview - * documentation - * <a href="../../../overview-summary.html#SHARING">context sharing</a> - * as well as {@link GLSharedContextSetter}. - * </p> - */ - public GLContext createContext(GLContext shareWith); - - /** - * Indicates to GLDrawable implementations whether the - * underlying {@link NativeSurface surface} has been created and can be drawn into. - * <p> - * If realized, the {@link #getHandle() drawable handle} may become - * valid while it's {@link NativeSurface surface} is being {@link NativeSurface#lockSurface() locked}. - * </p> - * <p> - * End users do not need to call this method; it is not necessary to - * call <code>setRealized</code> on a {@link GLAutoDrawable} - * as these perform the appropriate calls on their underlying GLDrawables internally. - * </p> - * <p> - * Developers implementing new OpenGL components for various window - * toolkits need to call this method against GLDrawables obtained - * from the GLDrawableFactory via the - * {@link GLDrawableFactory#createGLDrawable(NativeSurface)} method. - * It must typically be - * called with an argument of <code>true</code> when the component - * associated with the GLDrawable is realized and with an argument - * of <code>false</code> just before the component is unrealized. - * For the AWT, this means calling <code>setRealized(true)</code> in - * the <code>addNotify</code> method and with an argument of - * <code>false</code> in the <code>removeNotify</code> method. - * </p> - * <p> - * <code>GLDrawable</code> implementations should handle multiple - * cycles of <code>setRealized(true)</code> / - * <code>setRealized(false)</code> calls. Most, if not all, Java - * window toolkits have a persistent object associated with a given - * component, regardless of whether that component is currently - * realized. The <CODE>GLDrawable</CODE> object associated with a - * particular component is intended to be similarly persistent. A - * <CODE>GLDrawable</CODE> is intended to be created for a given - * component when it is constructed and live as long as that - * component. <code>setRealized</code> allows the - * <code>GLDrawable</code> to re-initialize and destroy any - * associated resources as the component becomes realized and - * unrealized, respectively. - * </p> - * <p> - * With an argument of <code>true</code>, - * the minimum implementation shall call - * {@link NativeSurface#lockSurface() NativeSurface's lockSurface()} and if successful: - * <ul> - * <li> Update the {@link GLCapabilities}, which are associated with - * the attached {@link NativeSurface}'s {@link AbstractGraphicsConfiguration}.</li> - * <li> Release the lock with {@link NativeSurface#unlockSurface() NativeSurface's unlockSurface()}.</li> - * </ul><br> - * This is important since {@link NativeSurface#lockSurface() NativeSurface's lockSurface()} - * ensures resolving the window/surface handles, and the drawable's {@link GLCapabilities} - * might have changed. - * </p> - * <p> - * Calling this method has no other effects. For example, if - * <code>removeNotify</code> is called on a Canvas implementation - * for which a GLDrawable has been created, it is also necessary to - * destroy all OpenGL contexts associated with that GLDrawable. This - * is not done automatically by the implementation. - * </p> - * @see #isRealized() - * @see #getHandle() - * @see NativeSurface#lockSurface() - */ - public void setRealized(boolean realized); - - /** - * Returns <code>true</code> if this drawable is realized, otherwise <code>true</code>. - * <p> - * A drawable can be realized and unrealized via {@link #setRealized(boolean)}. - * </p> - * @see #setRealized(boolean) - */ - public boolean isRealized(); - - /** - * Returns the width of this {@link GLDrawable}'s {@link #getNativeSurface() surface} client area in pixel units. - * @see NativeSurface#getSurfaceWidth() - */ - public int getSurfaceWidth(); - - /** - * Returns the height of this {@link GLDrawable}'s {@link #getNativeSurface() surface} client area in pixel units. - * @see NativeSurface#getSurfaceHeight() - */ - public int getSurfaceHeight(); - - /** - * Returns <code>true</code> if the drawable is rendered in - * OpenGL's coordinate system, <i>origin at bottom left</i>. - * Otherwise returns <code>false</code>, i.e. <i>origin at top left</i>. - * <p> - * Default impl. is <code>true</code>, i.e. OpenGL coordinate system. - * </p> - * <p> - * Currently only MS-Windows bitmap offscreen drawable uses a non OpenGL orientation and hence returns <code>false</code>.<br/> - * This removes the need of a vertical flip when used in AWT or Windows applications. - * </p> - */ - public boolean isGLOriented(); - - /** Swaps the front and back buffers of this drawable. For {@link - GLAutoDrawable} implementations, when automatic buffer swapping - is enabled (as is the default), this method is called - automatically and should not be called by the end user. */ - public void swapBuffers() throws GLException; - - /** Fetches the {@link GLCapabilitiesImmutable} corresponding to the chosen - OpenGL capabilities (pixel format / visual / GLProfile) for this drawable. - <p> - This query only returns the chosen capabilities if {@link #isRealized()}. - </p> - <p> - On some platforms, the pixel format is not directly associated - with the drawable; a best attempt is made to return a reasonable - value in this case. - </p> - <p> - This object shall be directly associated to the attached {@link NativeSurface}'s - {@link AbstractGraphicsConfiguration}, and if changes are necessary, - they should reflect those as well. - </p> - @return The immutable queried instance. - @see #getRequestedGLCapabilities() - */ - public GLCapabilitiesImmutable getChosenGLCapabilities(); - - /** Fetches the {@link GLCapabilitiesImmutable} corresponding to the user requested - OpenGL capabilities (pixel format / visual / GLProfile) for this drawable. - <p> - If {@link #isRealized() realized}, {@link #getChosenGLCapabilities() the chosen capabilities} - reflect the actual selected OpenGL capabilities. - </p> - @return The immutable queried instance. - @see #getChosenGLCapabilities() - @since 2.2 - */ - public GLCapabilitiesImmutable getRequestedGLCapabilities(); - - /** Fetches the {@link GLProfile} for this drawable. - Returns the GLProfile object, no copy. - */ - public GLProfile getGLProfile(); - - /** - * {@inheritDoc} - * <p> - * Returns the underlying {@link NativeSurface} which {@link NativeSurface#getSurfaceHandle() native handle} - * represents this OpenGL drawable's native resource. - * </p> - * - * @see #getHandle() - */ - @Override - public NativeSurface getNativeSurface(); - - /** - * Returns the GL drawable handle, - * guaranteed to be valid after {@link #setRealized(boolean) realization} - * <i>and</i> while it's {@link NativeSurface surface} is being {@link NativeSurface#lockSurface() locked}. - * <p> - * It is usually identical to the underlying windowing toolkit {@link NativeSurface surface}'s - * {@link com.jogamp.nativewindow.NativeSurface#getSurfaceHandle() handle} - * or an intermediate layer to suite GL, e.g. an EGL surface. - * </p> - * <p> - * On EGL it is represented by the EGLSurface.<br> - * On X11/GLX it is represented by either the Window XID, GLXPixmap, or GLXPbuffer.<br> - * On Windows it is represented by the HDC, which may change with each {@link NativeSurface#lockSurface()}.<br> - * </p> - * @see #setRealized(boolean) - * @see NativeSurface#lockSurface() - * @see NativeSurface#unlockSurface() - */ - public long getHandle(); - - /** Return the {@link GLDrawableFactory} being used to create this instance. */ - public GLDrawableFactory getFactory(); - - @Override - public String toString(); -} diff --git a/src/jogl/classes/javax/media/opengl/GLDrawableFactory.java b/src/jogl/classes/javax/media/opengl/GLDrawableFactory.java deleted file mode 100644 index 07c3e77e0..000000000 --- a/src/jogl/classes/javax/media/opengl/GLDrawableFactory.java +++ /dev/null @@ -1,798 +0,0 @@ -/* - * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. - * Copyright (c) 2010 JogAmp Community. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are - * met: - * - * - Redistribution of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * - * - Redistribution in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * - * Neither the name of Sun Microsystems, Inc. or the names of - * contributors may be used to endorse or promote products derived from - * this software without specific prior written permission. - * - * This software is provided "AS IS," without a warranty of any kind. ALL - * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, - * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A - * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN - * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR - * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR - * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR - * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR - * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE - * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, - * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF - * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. - * - * You acknowledge that this software is not designed or intended for use - * in the design, construction, operation or maintenance of any nuclear - * facility. - * - * Sun gratefully acknowledges that this software was originally authored - * and developed by Kenneth Bradley Russell and Christopher John Kline. - */ - -package com.jogamp.opengl; - -import java.util.ArrayList; -import java.util.List; - -import com.jogamp.common.util.PropertyAccess; -import com.jogamp.common.util.ReflectionUtil; -import com.jogamp.opengl.GLAutoDrawableDelegate; -import com.jogamp.opengl.GLRendererQuirks; - -import com.jogamp.nativewindow.AbstractGraphicsDevice; -import com.jogamp.nativewindow.AbstractGraphicsScreen; -import com.jogamp.nativewindow.AbstractGraphicsConfiguration; -import com.jogamp.nativewindow.CapabilitiesImmutable; -import com.jogamp.nativewindow.NativeSurface; -import com.jogamp.nativewindow.NativeWindowFactory; -import com.jogamp.nativewindow.ProxySurface; -import com.jogamp.nativewindow.UpstreamSurfaceHook; - -import jogamp.opengl.Debug; - -/** <p> Provides a virtual machine- and operating system-independent - mechanism for creating {@link GLDrawable}s. - </p> - <p> The {@link com.jogamp.opengl.GLCapabilities} objects passed - in to the various factory methods are used as a hint for the - properties of the returned drawable. The default capabilities - selection algorithm (equivalent to passing in a null {@link - GLCapabilitiesChooser}) is described in {@link - DefaultGLCapabilitiesChooser}. Sophisticated applications needing - to change the selection algorithm may pass in their own {@link - GLCapabilitiesChooser} which can select from the available pixel - formats. The GLCapabilitiesChooser mechanism may not be supported - by all implementations or on all platforms, in which case any - passed GLCapabilitiesChooser will be ignored. - </p> - - <p> Because of the multithreaded nature of the Java platform's - Abstract Window Toolkit, it is typically not possible to immediately - reject a given {@link GLCapabilities} as being unsupportable by - either returning <code>null</code> from the creation routines or - raising a {@link GLException}. The semantics of the rejection - process are (unfortunately) left unspecified for now. The current - implementation will cause a {@link GLException} to be raised - during the first repaint of the {@link com.jogamp.opengl.awt.GLCanvas} or {@link - com.jogamp.opengl.awt.GLJPanel} if the capabilities can not be met.<br> - {@link GLOffscreenAutoDrawable} are created lazily, - see {@link #createOffscreenAutoDrawable(AbstractGraphicsDevice, GLCapabilitiesImmutable, GLCapabilitiesChooser, int, int) createOffscreenAutoDrawable(..)}. - </p> - - <p> The concrete GLDrawableFactory subclass instantiated by {@link - #getFactory getFactory} can be changed by setting the system - property <code>opengl.factory.class.name</code> to the - fully-qualified name of the desired class. - </p> -*/ -public abstract class GLDrawableFactory { - - protected static final boolean DEBUG = Debug.debug("GLDrawable"); - - private static volatile boolean isInit = false; - private static GLDrawableFactory eglFactory; - private static GLDrawableFactory nativeOSFactory; - - private static ArrayList<GLDrawableFactory> glDrawableFactories = new ArrayList<GLDrawableFactory>(); - - /** - * Instantiate singleton factories if available, EGLES1, EGLES2 and the OS native ones. - */ - public static final void initSingleton() { - if (!isInit) { // volatile: ok - synchronized (GLDrawableFactory.class) { - if (!isInit) { - isInit=true; - initSingletonImpl(); - } - } - } - } - private static final void initSingletonImpl() { - NativeWindowFactory.initSingleton(); - NativeWindowFactory.addCustomShutdownHook(false /* head */, new Runnable() { - @Override - public void run() { - shutdown0(); - } - }); - - final String nwt = NativeWindowFactory.getNativeWindowType(true); - GLDrawableFactory tmp = null; - String factoryClassName = PropertyAccess.getProperty("jogl.gldrawablefactory.class.name", true); - final ClassLoader cl = GLDrawableFactory.class.getClassLoader(); - if (null == factoryClassName) { - if ( nwt == NativeWindowFactory.TYPE_X11 ) { - factoryClassName = "jogamp.opengl.x11.glx.X11GLXDrawableFactory"; - } else if ( nwt == NativeWindowFactory.TYPE_WINDOWS ) { - factoryClassName = "jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory"; - } else if ( nwt == NativeWindowFactory.TYPE_MACOSX ) { - factoryClassName = "jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory"; - } else { - // may use egl*Factory .. - if (DEBUG || GLProfile.DEBUG) { - System.err.println("GLDrawableFactory.static - No native Windowing Factory for: "+nwt+"; May use EGLDrawableFactory, if available." ); - } - } - } - if (null != factoryClassName && !GLProfile.disableOpenGLDesktop) { - if (DEBUG || GLProfile.DEBUG) { - System.err.println("GLDrawableFactory.static - Native OS Factory for: "+nwt+": "+factoryClassName); - } - try { - tmp = (GLDrawableFactory) ReflectionUtil.createInstance(factoryClassName, cl); - } catch (final Exception jre) { - if (DEBUG || GLProfile.DEBUG) { - System.err.println("Info: GLDrawableFactory.static - Native Platform: "+nwt+" - not available: "+factoryClassName); - jre.printStackTrace(); - } - } - } - if(null != tmp && tmp.isComplete()) { - nativeOSFactory = tmp; - } - tmp = null; - - if(!GLProfile.disableOpenGLES) { - try { - tmp = (GLDrawableFactory) ReflectionUtil.createInstance("jogamp.opengl.egl.EGLDrawableFactory", cl); - } catch (final Exception jre) { - if (DEBUG || GLProfile.DEBUG) { - System.err.println("Info: GLDrawableFactory.static - EGLDrawableFactory - not available"); - jre.printStackTrace(); - } - } - if(null != tmp && tmp.isComplete()) { - eglFactory = tmp; - } - } else if( DEBUG || GLProfile.DEBUG ) { - System.err.println("Info: GLDrawableFactory.static - EGLDrawableFactory - disabled!"); - } - } - - protected static void shutdown() { - if (isInit) { // volatile: ok - synchronized (GLDrawableFactory.class) { - if (isInit) { - isInit=false; - shutdown0(); - } - } - } - } - - private static void shutdown0() { - // Following code will _always_ remain in shutdown hook - // due to special semantics of native utils, i.e. X11Utils. - // The latter requires shutdown at JVM-Shutdown only. - synchronized(glDrawableFactories) { - final int gldfCount = glDrawableFactories.size(); - if( DEBUG ) { - System.err.println("GLDrawableFactory.shutdownAll "+gldfCount+" instances, on thread "+getThreadName()); - } - for(int i=0; i<gldfCount; i++) { - final GLDrawableFactory gldf = glDrawableFactories.get(i); - if( DEBUG ) { - System.err.println("GLDrawableFactory.shutdownAll["+(i+1)+"/"+gldfCount+"]: "+gldf.getClass().getName()); - } - try { - gldf.resetAllDisplayGammaNoSync(); - gldf.shutdownImpl(); - } catch (final Throwable t) { - System.err.println("GLDrawableFactory.shutdownImpl: Caught "+t.getClass().getName()+" during factory shutdown #"+(i+1)+"/"+gldfCount+" "+gldf.getClass().getName()); - if( DEBUG ) { - t.printStackTrace(); - } - } - } - glDrawableFactories.clear(); - - // both were members of glDrawableFactories and are shutdown already - nativeOSFactory = null; - eglFactory = null; - } - GLContext.shutdown(); - if( DEBUG ) { - System.err.println("GLDrawableFactory.shutdownAll.X on thread "+getThreadName()); - } - } - - protected GLDrawableFactory() { - synchronized(glDrawableFactories) { - glDrawableFactories.add(this); - } - } - - protected static String getThreadName() { return Thread.currentThread().getName(); } - - /** Returns true if this factory is complete, i.e. ready to be used. Otherwise return false. */ - protected abstract boolean isComplete(); - - protected void enterThreadCriticalZone() {}; - protected void leaveThreadCriticalZone() {}; - - protected abstract void shutdownImpl(); - - /** - * Sets the gamma, brightness, and contrast of the display associated with the given <code>surface</code>. - * <p> - * This functionality is not available on all platforms and - * graphics hardware. Returns true if the settings were successfully - * changed, false if not. This method may return false for some - * values of the incoming arguments even on hardware which does - * support the underlying functionality. </p> - * <p> - * If this method returns true, the display settings will - * automatically be reset to their original values upon JVM exit - * (assuming the JVM does not crash); if the user wishes to change - * the display settings back to normal ahead of time, - * use {@link #resetDisplayGamma(NativeSurface)} or {@link #resetAllDisplayGamma()}. - * </p> - * <p> - * It is recommended to call {@link #resetDisplayGamma(NativeSurface)} or {@link #resetAllDisplayGamma()} - * before calling e.g. <code>System.exit()</code> from the application rather than - * rely on the shutdown hook functionality due to inevitable race - * conditions and unspecified behavior during JVM teardown. - * </p> - * <p> - * This method may be called multiple times during the application's - * execution, but calling {@link #resetDisplayGamma(NativeSurface)} - * will only reset the settings to the values - * before the first call to this method. </p> - * - * @param surface denominates the display device - * @param gamma The gamma value, typically > 1.0 (default values vary, but typically roughly 1.0) - * @param brightness The brightness value between -1.0 and 1.0, inclusive (default values vary, but typically 0) - * @param contrast The contrast, greater than 0.0 (default values vary, but typically 1) - * - * @return true if gamma settings were successfully changed, false if not - * @throws IllegalArgumentException if any of the parameters were out-of-bounds - * @see #resetDisplayGamma(NativeSurface) - * @see #resetAllDisplayGamma() - */ - public abstract boolean setDisplayGamma(final NativeSurface surface, final float gamma, final float brightness, final float contrast) throws IllegalArgumentException; - - /** - * Resets the gamma, brightness and contrast values of the display associated with the given <code>surface</code> - * to its original values before {@link #setDisplayGamma(NativeSurface, float, float, float) setDisplayGamma} - * was called the first time. - * <p> - * While it is not explicitly required that this method be called before - * exiting manually, calling it is recommended because of the inevitable - * unspecified behavior during JVM teardown. - * </p> - */ - public abstract void resetDisplayGamma(final NativeSurface surface); - - /** - * Resets the gamma, brightness and contrast values of all modified - * displays to their original values before {@link #setDisplayGamma(NativeSurface, float, float, float) setDisplayGamma} - * was called the first time. - * <p> - * While it is not explicitly required that this method be called before - * exiting manually, calling it is recommended because of the inevitable - * unspecified behavior during JVM teardown. - * </p> - */ - public abstract void resetAllDisplayGamma(); - - protected abstract void resetAllDisplayGammaNoSync(); - - /** - * Retrieve the default <code>device</code> {@link AbstractGraphicsDevice#getConnection() connection}, - * {@link AbstractGraphicsDevice#getUnitID() unit ID} and {@link AbstractGraphicsDevice#getUniqueID() unique ID name}. for this factory<br> - * The implementation must return a non <code>null</code> default device, which must not be opened, ie. it's native handle is <code>null</code>. - * <p> - * This method shall return the default device if available - * even if the GLDrawableFactory is not functional and hence not compatible. - * The latter situation may happen because no native OpenGL implementation is available for the specific implementation. - * </p> - * @return the default shared device for this factory, eg. :0.0 on X11 desktop. - * @see #getIsDeviceCompatible(AbstractGraphicsDevice) - */ - public abstract AbstractGraphicsDevice getDefaultDevice(); - - /** - * @param device which {@link AbstractGraphicsDevice#getConnection() connection} denotes the shared the target device, may be <code>null</code> for the platform's default device. - * @return true if the device is compatible with this factory, ie. if it can be used for GLDrawable creation. Otherwise false. - * This implies validation whether the implementation is functional. - * - * @see #getDefaultDevice() - */ - public abstract boolean getIsDeviceCompatible(AbstractGraphicsDevice device); - - protected final AbstractGraphicsDevice validateDevice(AbstractGraphicsDevice device) { - if(null==device) { - device = getDefaultDevice(); - if(null==device) { - throw new InternalError("no default device available"); - } - if (GLProfile.DEBUG) { - System.err.println("Info: "+getClass().getSimpleName()+".validateDevice: using default device : "+device); - } - } - - // Always validate the device, - // since even the default device may not be used by this factory. - if( !getIsDeviceCompatible(device) ) { - if (GLProfile.DEBUG) { - System.err.println("Info: "+getClass().getSimpleName()+".validateDevice: device not compatible : "+device); - } - return null; - } - return device; - } - - /** - * Validate and start the shared resource runner thread if necessary and - * if the implementation uses it. - * - * @return the shared resource runner thread, if implementation uses it. - */ - protected abstract Thread getSharedResourceThread(); - - /** - * Create the shared resource used internally as a reference for capabilities etc. - * <p> - * Returns true if a shared resource could be created - * for the <code>device</code> {@link AbstractGraphicsDevice#getConnection()}.<br> - * This does not imply a shared resource is mapped (ie. made persistent), but is available in general<br>. - * </p> - * - * @param device which {@link AbstractGraphicsDevice#getConnection() connection} denotes the shared the target device, may be <code>null</code> for the platform's default device. - * @return true if a shared resource could been created, otherwise false. - */ - protected final boolean createSharedResource(final AbstractGraphicsDevice device) { - return createSharedResourceImpl(device); - } - protected abstract boolean createSharedResourceImpl(AbstractGraphicsDevice device); - - /** - * Returns true if the <code>quirk</code> exist in the shared resource's context {@link GLRendererQuirks}. - * <p> - * Convenience method for: - * <pre> - final GLRendererQuirks glrq = factory.getRendererQuirks(device); - return null != glrq ? glrq.exist(quirk) : false; - * </pre> - * </p> - * - * @param device which {@link AbstractGraphicsDevice#getConnection() connection} denotes the shared the target device, may be <code>null</code> for the platform's default device. - * @param glp {@link GLProfile} to identify the device's {@link GLRendererQuirks}, maybe {@code null} - * @param quirk the quirk to be tested, e.g. {@link GLRendererQuirks#NoDoubleBufferedPBuffer}. - * @throws IllegalArgumentException if the quirk is out of range - * @see #getRendererQuirks(AbstractGraphicsDevice, GLProfile) - * @see GLRendererQuirks - */ - public final boolean hasRendererQuirk(final AbstractGraphicsDevice device, final GLProfile glp, final int quirk) { - final GLRendererQuirks glrq = getRendererQuirks(device, glp); - return null != glrq ? glrq.exist(quirk) : false; - } - - /** - * Returns the shared resource's context {@link GLRendererQuirks}. - * <p> - * Implementation calls {@link GLContext#getRendererQuirks()} on the shared resource context. - * </p> - * <p> - * In case no shared device exist yet or the implementation doesn't support tracking quirks, - * the result is always <code>null</code>. - * </p> - * @param device which {@link AbstractGraphicsDevice#getConnection() connection} denotes the shared the target device, may be <code>null</code> for the platform's default device. - * @param glp {@link GLProfile} to identify the device's {@link GLRendererQuirks}, maybe {@code null} - * @see GLContext#getRendererQuirks() - * @see GLRendererQuirks - */ - public abstract GLRendererQuirks getRendererQuirks(AbstractGraphicsDevice device, final GLProfile glp); - - /** - * Returns the sole GLDrawableFactory instance for the desktop (X11, WGL, ..) if exist or null - */ - public static GLDrawableFactory getDesktopFactory() { - GLProfile.initSingleton(); - return nativeOSFactory; - } - - /** - * Returns the sole GLDrawableFactory instance for EGL if exist or null - */ - public static GLDrawableFactory getEGLFactory() { - GLProfile.initSingleton(); - return eglFactory; - } - - /** - * Returns the sole GLDrawableFactory instance. - * - * @param glProfile GLProfile to determine the factory type, ie EGLDrawableFactory, - * or one of the native GLDrawableFactory's, ie X11/GLX, Windows/WGL or MacOSX/CGL. - */ - public static GLDrawableFactory getFactory(final GLProfile glProfile) throws GLException { - return getFactoryImpl(glProfile.getImplName()); - } - - protected static GLDrawableFactory getFactoryImpl(final String glProfileImplName) throws GLException { - if ( GLProfile.usesNativeGLES(glProfileImplName) ) { - if(null!=eglFactory) { - return eglFactory; - } - } else if(null!=nativeOSFactory) { - return nativeOSFactory; - } - throw new GLException("No GLDrawableFactory available for profile: "+glProfileImplName); - } - - protected static GLDrawableFactory getFactoryImpl(final AbstractGraphicsDevice device) throws GLException { - if(null != nativeOSFactory && nativeOSFactory.getIsDeviceCompatible(device)) { - return nativeOSFactory; - } - if(null != eglFactory && eglFactory.getIsDeviceCompatible(device)) { - return eglFactory; - } - throw new GLException("No native platform GLDrawableFactory, nor EGLDrawableFactory available: "+device); - } - - /** - * Returns an array of available GLCapabilities for the device.<br> - * The list is sorted by the native ID, ascending.<br> - * The chosen GLProfile statement in the result may not refer to the maximum available profile - * due to implementation constraints, ie using the shared resource. - * - * @param device which {@link AbstractGraphicsDevice#getConnection() connection} denotes the shared the target device, may be <code>null</code> for the platform's default device. - * @return A list of {@link com.jogamp.opengl.GLCapabilitiesImmutable}'s, maybe empty if none is available. - */ - public final List<GLCapabilitiesImmutable> getAvailableCapabilities(AbstractGraphicsDevice device) { - device = validateDevice(device); - if(null!=device) { - return getAvailableCapabilitiesImpl(device); - } - return null; - } - protected abstract List<GLCapabilitiesImmutable> getAvailableCapabilitiesImpl(AbstractGraphicsDevice device); - - //---------------------------------------------------------------------- - // Methods to create high-level objects - - /** - * Returns an {@link GLDrawable#isRealized() unrealized} GLDrawable according to it's chosen {@link GLCapabilitiesImmutable},<br> - * which determines pixel format, on- and offscreen incl. PBuffer type. - * <p> - * The chosen {@link GLCapabilitiesImmutable} are referenced within the target - * {@link NativeSurface}'s {@link AbstractGraphicsConfiguration}.<p> - * </p> - * <p> - * An onscreen GLDrawable is created if {@link CapabilitiesImmutable#isOnscreen() caps.isOnscreen()} is true. - * </p> - * <p> - * A FBO drawable is created if both {@link GLCapabilitiesImmutable#isFBO() caps.isFBO()} - * and {@link GLContext#isFBOAvailable(AbstractGraphicsDevice, GLProfile) canCreateFBO(device, caps.getGLProfile())} is true. - * </p> - * <p> - * A Pbuffer drawable is created if both {@link GLCapabilitiesImmutable#isPBuffer() caps.isPBuffer()} - * and {@link #canCreateGLPbuffer(AbstractGraphicsDevice, GLProfile) canCreateGLPbuffer(device)} is true. - * </p> - * <p> - * If not onscreen and neither FBO nor Pbuffer is available, - * a simple pixmap/bitmap drawable/surface is created, which is unlikely to be hardware accelerated. - * </p> - * - * @throws IllegalArgumentException if the passed target is null - * @throws GLException if any window system-specific errors caused - * the creation of the GLDrawable to fail. - * - * @see #canCreateGLPbuffer(AbstractGraphicsDevice, GLProfile) - * @see GLContext#isFBOAvailable(AbstractGraphicsDevice, GLProfile) - * @see com.jogamp.opengl.GLCapabilities#isOnscreen() - * @see com.jogamp.opengl.GLCapabilities#isFBO() - * @see com.jogamp.opengl.GLCapabilities#isPBuffer() - * @see GraphicsConfigurationFactory#chooseGraphicsConfiguration(CapabilitiesImmutable, CapabilitiesImmutable, CapabilitiesChooser, AbstractGraphicsScreen, int) - */ - public abstract GLDrawable createGLDrawable(NativeSurface target) - throws IllegalArgumentException, GLException; - - /** - * Creates a {@link GLDrawable#isRealized() realized} {@link GLOffscreenAutoDrawable} - * incl it's offscreen {@link NativeSurface} with the given capabilites and dimensions. - * <p> - * The {@link GLOffscreenAutoDrawable}'s {@link GLDrawable} is {@link GLDrawable#isRealized() realized} - * <i>without</i> an assigned {@link GLContext}, hence not initialized completely.<br> - * - * The {@link GLContext} can be assigned later manually via {@link GLAutoDrawable#setContext(GLContext, boolean) setContext(ctx)} - * <i>or</i> it will be created <i>lazily</i> at the 1st {@link GLAutoDrawable#display() display()} method call.<br> - * - * <i>Lazy</i> {@link GLContext} creation will take a shared {@link GLContext} into account - * which has been set {@link GLOffscreenAutoDrawable#setSharedContext(GLContext) directly} - * or {@link GLOffscreenAutoDrawable#setSharedAutoDrawable(GLAutoDrawable) via another GLAutoDrawable}. - * </p> - * <p> - * In case the passed {@link GLCapabilitiesImmutable} contains default values, i.e. - * {@link GLCapabilitiesImmutable#isOnscreen() caps.isOnscreen()} <code> == true</code>, - * it is auto-configured. Auto configuration will set {@link GLCapabilitiesImmutable caps} to offscreen - * and FBO <i>or</i> Pbuffer, whichever is available in that order. - * </p> - * <p> - * A FBO based auto drawable, {@link GLOffscreenAutoDrawable.FBO}, is created if both {@link GLCapabilitiesImmutable#isFBO() caps.isFBO()} - * and {@link GLContext#isFBOAvailable(AbstractGraphicsDevice, GLProfile) canCreateFBO(device, caps.getGLProfile())} is true. - * </p> - * <p> - * A Pbuffer based auto drawable is created if both {@link GLCapabilitiesImmutable#isPBuffer() caps.isPBuffer()} - * and {@link #canCreateGLPbuffer(AbstractGraphicsDevice, GLProfile) canCreateGLPbuffer(device)} is true. - * </p> - * <p> - * If neither FBO nor Pbuffer is available, - * a simple pixmap/bitmap auto drawable is created, which is unlikely to be hardware accelerated. - * </p> - * <p> - * The resulting {@link GLOffscreenAutoDrawable} has it's own independent device instance using <code>device</code> details. - * </p> - * - * @param device which {@link AbstractGraphicsDevice#getConnection() connection} denotes the shared device to be used, may be <code>null</code> for the platform's default device. - * @param caps the requested GLCapabilties - * @param chooser the custom chooser, may be null for default - * @param width the requested offscreen width - * @param height the requested offscreen height - * @return the created and realized offscreen {@link GLOffscreenAutoDrawable} instance - * - * @throws GLException if any window system-specific errors caused - * the creation of the Offscreen to fail. - * - * @see #createOffscreenDrawable(AbstractGraphicsDevice, GLCapabilitiesImmutable, GLCapabilitiesChooser, int, int) - */ - public abstract GLOffscreenAutoDrawable createOffscreenAutoDrawable(AbstractGraphicsDevice device, - GLCapabilitiesImmutable caps, - GLCapabilitiesChooser chooser, - int width, int height) throws GLException; - - /** - * Creates a {@link GLDrawable#isRealized() realized} <i>dummy</i> {@link GLAutoDrawable} - * incl it's <i>dummy, invisible</i> {@link NativeSurface} - * as created with {@link #createDummyDrawable(AbstractGraphicsDevice, boolean, GLCapabilitiesImmutable, GLCapabilitiesChooser)}. - * <p> - * The <i>dummy</i> {@link GLAutoDrawable}'s {@link GLDrawable} is {@link GLDrawable#isRealized() realized} - * <i>without</i> an assigned {@link GLContext}, hence not initialized completely.<br> - * The {@link GLContext} can be assigned later manually via {@link GLAutoDrawable#setContext(GLContext, boolean) setContext(ctx)} - * <i>or</i> it will be created <i>lazily</i> at the 1st {@link GLAutoDrawable#display() display()} method call.<br> - * <i>Lazy</i> {@link GLContext} creation will take a shared {@link GLContext} into account - * which has been set {@link GLOffscreenAutoDrawable#setSharedContext(GLContext) directly} - * or {@link GLOffscreenAutoDrawable#setSharedAutoDrawable(GLAutoDrawable) via another GLAutoDrawable}. - * </p> - * - * @param deviceReq which {@link AbstractGraphicsDevice#getConnection() connection} denotes the shared device to be used, may be <code>null</code> for the platform's default device. - * @param createNewDevice if <code>true</code> a new independent device instance is created from the <code>deviceReq</code>, otherwise <code>deviceReq</code> is used as-is and must be valid! - * @param capsRequested the desired {@link GLCapabilitiesImmutable}, incl. it's {@link GLProfile}. - * For shared context, same {@link GLCapabilitiesImmutable#getVisualID(com.jogamp.nativewindow.VisualIDHolder.VIDType)} - * across shared drawables will yield best compatibility. - * @param chooser the custom chooser, may be null for default - * @return the created and realized <i>dummy</i> {@link GLAutoDrawable} instance - * - * @see #createDummyDrawable(AbstractGraphicsDevice, boolean, GLCapabilitiesImmutable, GLCapabilitiesChooser) - */ - public abstract GLAutoDrawable createDummyAutoDrawable(AbstractGraphicsDevice deviceReq, boolean createNewDevice, GLCapabilitiesImmutable capsRequested, GLCapabilitiesChooser chooser); - - /** - * Creates an {@link GLDrawable#isRealized() unrealized} offscreen {@link GLDrawable} - * incl it's offscreen {@link NativeSurface} with the given capabilites and dimensions. - * <p> - * In case the passed {@link GLCapabilitiesImmutable} contains default values, i.e. - * {@link GLCapabilitiesImmutable#isOnscreen() caps.isOnscreen()} <code> == true</code>, - * it is auto-configured. The latter will set offscreen and also FBO <i>or</i> Pbuffer, whichever is available in that order. - * </p> - * <p> - * A resizeable FBO drawable, {@link GLFBODrawable.Resizeable}, is created if both {@link GLCapabilitiesImmutable#isFBO() caps.isFBO()} - * and {@link GLContext#isFBOAvailable(AbstractGraphicsDevice, GLProfile) canCreateFBO(device, caps.getGLProfile())} is true. - * </p> - * <p> - * A Pbuffer drawable is created if both {@link GLCapabilitiesImmutable#isPBuffer() caps.isPBuffer()} - * and {@link #canCreateGLPbuffer(AbstractGraphicsDevice, GLProfile) canCreateGLPbuffer(device)} is true. - * </p> - * <p> - * If neither FBO nor Pbuffer is available, - * a simple pixmap/bitmap drawable is created, which is unlikely to be hardware accelerated. - * </p> - * <p> - * The resulting {@link GLDrawable} has it's own independent device instance using <code>device</code> details. - * </p> - * - * @param device which {@link AbstractGraphicsDevice#getConnection() connection} denotes the shared device to be used, may be <code>null</code> for the platform's default device. - * @param caps the requested GLCapabilties - * @param chooser the custom chooser, may be null for default - * @param width the requested offscreen width - * @param height the requested offscreen height - * - * @return the created unrealized offscreen {@link GLDrawable} - * - * @throws GLException if any window system-specific errors caused - * the creation of the Offscreen to fail. - * - * @see #createOffscreenAutoDrawable(AbstractGraphicsDevice, GLCapabilitiesImmutable, GLCapabilitiesChooser, int, int, GLContext) - */ - public abstract GLDrawable createOffscreenDrawable(AbstractGraphicsDevice device, - GLCapabilitiesImmutable caps, - GLCapabilitiesChooser chooser, - int width, int height) throws GLException; - - /** - * Creates an {@link GLDrawable#isRealized() unrealized} dummy {@link GLDrawable}. - * A dummy drawable is not visible on screen and will not be used to render directly to, it maybe on- or offscreen. - * <p> - * It is used to allow the creation of a {@link GLContext} to query information. - * It also allows creation of framebuffer objects which are used for rendering or creating a shared GLContext w/o actually rendering to this dummy drawable's framebuffer. - * </p> - * @param deviceReq which {@link AbstractGraphicsDevice#getConnection() connection} denotes the shared device to be used, may be <code>null</code> for the platform's default device. - * @param createNewDevice if <code>true</code> a new independent device instance is created from the <code>deviceReq</code>, otherwise <code>deviceReq</code> is used as-is and must be valid! - * @param capsRequested the desired {@link GLCapabilitiesImmutable}, incl. it's {@link GLProfile}. - * For shared context, same {@link GLCapabilitiesImmutable#getVisualID(com.jogamp.nativewindow.VisualIDHolder.VIDType) visual ID} - * or {@link GLCapabilitiesImmutable caps} - * across shared drawables will yield best compatibility. - * @param chooser the custom chooser, may be null for default - * @return the created unrealized dummy {@link GLDrawable} - */ - public abstract GLDrawable createDummyDrawable(AbstractGraphicsDevice deviceReq, boolean createNewDevice, GLCapabilitiesImmutable capsRequested, GLCapabilitiesChooser chooser); - - /** - * Creates a proxy {@link NativeSurface} w/ defined surface handle, - * i.e. a {@link jogamp.nativewindow.WrappedSurface} or {@link jogamp.nativewindow.windows.GDISurface} instance. - * <p> - * It's {@link AbstractGraphicsConfiguration} is properly set according to the given - * <code>windowHandle</code>'s native visualID if set or the given {@link GLCapabilitiesImmutable}. - * </p> - * <p> - * Lifecycle (creation and destruction) of the given surface handle shall be handled by the caller - * via {@link ProxySurface#createNotify()} and {@link ProxySurface#destroyNotify()}. - * </p> - * <p> - * Such surface can be used to instantiate a GLDrawable. With the help of {@link GLAutoDrawableDelegate} - * you will be able to implement a new native windowing system binding almost on-the-fly, - * see {@link com.jogamp.opengl.swt.GLCanvas}. - * </p> - * <p> - * The resulting {@link GLOffscreenAutoDrawable} has it's own independent device instance using <code>device</code> details - * which may be blocking depending on platform and windowing-toolkit requirements. - * </p> - * - * @param device which {@link AbstractGraphicsDevice#getConnection() connection} denotes the shared the target device, may be <code>null</code> for the platform's default device. - * Caller has to ensure it is compatible w/ the given <code>windowHandle</code> - * @param screenIdx matching screen index of given <code>windowHandle</code> - * @param windowHandle the native window handle - * @param caps the requested GLCapabilties - * @param chooser the custom chooser, may be null for default - * @param upstream optional {@link UpstreamSurfaceHook} allowing control of the {@link ProxySurface}'s lifecycle and data it presents. - * @return the created {@link ProxySurface} instance w/ defined surface handle. - */ - public abstract ProxySurface createProxySurface(AbstractGraphicsDevice device, - int screenIdx, - long windowHandle, - GLCapabilitiesImmutable caps, GLCapabilitiesChooser chooser, UpstreamSurfaceHook upstream); - - /** - * Returns true if it is possible to create an <i>framebuffer object</i> (FBO). - * <p> - * FBO feature is implemented in OpenGL, hence it is {@link GLProfile} dependent. - * </p> - * <p> - * FBO support is queried as described in {@link GLContext#hasBasicFBOSupport()}. - * </p> - * - * @param device which {@link AbstractGraphicsDevice#getConnection() connection} denotes the shared the target device, may be <code>null</code> for the platform's default device. - * @param glp {@link GLProfile} to check for FBO capabilities - * @see GLContext#hasBasicFBOSupport() - */ - public abstract boolean canCreateFBO(AbstractGraphicsDevice device, GLProfile glp); - - /** - * Returns true if it is possible to create an <i>pbuffer surface</i>. - * <p> - * Some older graphics cards do not have this capability, - * as well as some new GL implementation, i.e. OpenGL 3 core on OSX. - * </p> - * - * @param device which {@link AbstractGraphicsDevice#getConnection() connection} denotes the shared the target device, may be <code>null</code> for the platform's default device. - * @param glp {@link GLProfile} to check for FBO capabilities - */ - public abstract boolean canCreateGLPbuffer(AbstractGraphicsDevice device, GLProfile glp); - - //---------------------------------------------------------------------- - // Methods for interacting with third-party OpenGL libraries - - /** - * <P> Creates a GLContext object representing an existing OpenGL - * context in an external (third-party) OpenGL-based library. This - * GLContext object may be used to draw into this preexisting - * context using its {@link GL} and {@link - * com.jogamp.opengl.glu.GLU} objects. New contexts created through - * {@link GLDrawable}s may share textures and display lists with - * this external context. </P> - * - * <P> The underlying OpenGL context must be current on the current - * thread at the time this method is called. The user is responsible - * for the maintenance of the underlying OpenGL context; calls to - * <code>makeCurrent</code> and <code>release</code> on the returned - * GLContext object have no effect. If the underlying OpenGL context - * is destroyed, the <code>destroy</code> method should be called on - * the <code>GLContext</code>. A new <code>GLContext</code> object - * should be created for each newly-created underlying OpenGL - * context. - * - * @throws GLException if any window system-specific errors caused - * the creation of the external GLContext to fail. - */ - public abstract GLContext createExternalGLContext() - throws GLException; - - /** - * Returns true if it is possible to create an external GLDrawable - * object via {@link #createExternalGLDrawable}. - * - * @param device which {@link AbstractGraphicsDevice#getConnection() connection} denotes the shared the target device, may be <code>null</code> for the platform's default device. - */ - public abstract boolean canCreateExternalGLDrawable(AbstractGraphicsDevice device); - - /** - * <P> Creates a {@link GLDrawable} object representing an existing - * OpenGL drawable in an external (third-party) OpenGL-based - * library. This GLDrawable object may be used to create new, - * fully-functional {@link GLContext}s on the OpenGL drawable. This - * is useful when interoperating with a third-party OpenGL-based - * library and it is essential to not perturb the state of the - * library's existing context, even to the point of not sharing - * textures or display lists with that context. </P> - * - * <P> An underlying OpenGL context must be current on the desired - * drawable and the current thread at the time this method is - * called. The user is responsible for the maintenance of the - * underlying drawable. If one or more contexts are created on the - * drawable using {@link GLDrawable#createContext}, and the drawable - * is deleted by the third-party library, the user is responsible - * for calling {@link GLContext#destroy} on these contexts. </P> - * - * <P> Calls to <code>setSize</code>, <code>getWidth</code> and - * <code>getHeight</code> are illegal on the returned GLDrawable. If - * these operations are required by the user, they must be performed - * by the third-party library. </P> - * - * <P> It is legal to create both an external GLContext and - * GLDrawable representing the same third-party OpenGL entities. - * This can be used, for example, to query current state information - * using the external GLContext and then create and set up new - * GLContexts using the external GLDrawable. </P> - * - * <P> This functionality may not be available on all platforms and - * {@link #canCreateExternalGLDrawable} should be called first to - * see if it is present. For example, on X11 platforms, this API - * requires the presence of GLX 1.3 or later. - * - * @throws GLException if any window system-specific errors caused - * the creation of the external GLDrawable to fail. - */ - public abstract GLDrawable createExternalGLDrawable() - throws GLException; -} diff --git a/src/jogl/classes/javax/media/opengl/GLEventListener.java b/src/jogl/classes/javax/media/opengl/GLEventListener.java deleted file mode 100644 index 8c5dfd3b3..000000000 --- a/src/jogl/classes/javax/media/opengl/GLEventListener.java +++ /dev/null @@ -1,102 +0,0 @@ -/* - * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are - * met: - * - * - Redistribution of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * - * - Redistribution in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * - * Neither the name of Sun Microsystems, Inc. or the names of - * contributors may be used to endorse or promote products derived from - * this software without specific prior written permission. - * - * This software is provided "AS IS," without a warranty of any kind. ALL - * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, - * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A - * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN - * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR - * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR - * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR - * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR - * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE - * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, - * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF - * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. - * - * You acknowledge that this software is not designed or intended for use - * in the design, construction, operation or maintenance of any nuclear - * facility. - * - * Sun gratefully acknowledges that this software was originally authored - * and developed by Kenneth Bradley Russell and Christopher John Kline. - */ - -package com.jogamp.opengl; - -import java.util.EventListener; - -/** Declares events which client code can use to manage OpenGL - rendering into a {@link GLAutoDrawable}. At the time any of these - methods is called, the drawable has made its associated OpenGL - context current, so it is valid to make OpenGL calls. */ - -public interface GLEventListener extends EventListener { - /** Called by the drawable immediately after the OpenGL context is - initialized. Can be used to perform one-time OpenGL - initialization per GLContext, such as setup of lights and display lists.<p> - - Note that this method may be called more than once if the underlying - OpenGL context for the GLAutoDrawable is destroyed and - recreated, for example if a GLCanvas is removed from the widget - hierarchy and later added again. - */ - public void init(GLAutoDrawable drawable); - - /** Notifies the listener to perform the release of all OpenGL - resources per GLContext, such as memory buffers and GLSL programs.<P> - - Called by the drawable before the OpenGL context is - destroyed by an external event, like a reconfiguration of the - {@link GLAutoDrawable} closing an attached window, - but also manually by calling {@link GLAutoDrawable#destroy destroy}.<P> - - Note that this event does not imply the end of life of the application. - It could be produced with a followup call to {@link #init(GLAutoDrawable)} - in case the GLContext has been recreated, - e.g. due to a pixel configuration change in a multihead environment. - */ - public void dispose(GLAutoDrawable drawable); - - /** Called by the drawable to initiate OpenGL rendering by the - client. After all GLEventListeners have been notified of a - display event, the drawable will swap its buffers if {@link - GLAutoDrawable#setAutoSwapBufferMode setAutoSwapBufferMode} is - enabled. */ - public void display(GLAutoDrawable drawable); - - /** - * Called by the drawable during the first repaint after the - * component has been resized. - * <p> - * The client can update it's viewport associated data - * and view volume of the window appropriately. - * </p> - * <p> - * For efficiency the GL viewport has already been updated - * via <code>glViewport(x, y, width, height)</code> when this method is called. - * </p> - * - * @param drawable the triggering {@link GLAutoDrawable} - * @param x viewport x-coord in pixel units - * @param y viewport y-coord in pixel units - * @param width viewport width in pixel units - * @param height viewport height in pixel units - */ - public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height); -} diff --git a/src/jogl/classes/javax/media/opengl/GLException.java b/src/jogl/classes/javax/media/opengl/GLException.java deleted file mode 100644 index 843934ab2..000000000 --- a/src/jogl/classes/javax/media/opengl/GLException.java +++ /dev/null @@ -1,78 +0,0 @@ -/* - * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. - * Copyright (c) 2014 JogAmp Community. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are - * met: - * - * - Redistribution of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * - * - Redistribution in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * - * Neither the name of Sun Microsystems, Inc. or the names of - * contributors may be used to endorse or promote products derived from - * this software without specific prior written permission. - * - * This software is provided "AS IS," without a warranty of any kind. ALL - * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, - * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A - * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN - * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR - * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR - * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR - * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR - * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE - * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, - * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF - * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. - * - * You acknowledge that this software is not designed or intended for use - * in the design, construction, operation or maintenance of any nuclear - * facility. - * - * Sun gratefully acknowledges that this software was originally authored - * and developed by Kenneth Bradley Russell and Christopher John Kline. - */ - -package com.jogamp.opengl; - -/** A generic exception for OpenGL errors used throughout the binding - as a substitute for {@link RuntimeException}. */ -@SuppressWarnings("serial") -public class GLException extends RuntimeException { - /** Constructs a GLException object. */ - public GLException() { - super(); - } - - /** Constructs a GLException object with the specified detail - message. */ - public GLException(final String message) { - super(message); - } - - /** Constructs a GLException object with the specified detail - message and root cause. */ - public GLException(final String message, final Throwable cause) { - super(message, cause); - } - - /** Constructs a GLException object with the specified root - cause. */ - public GLException(final Throwable cause) { - super(cause); - } - - /** - * Constructs a GLException object with the specified root - * cause with a decorating message including the current thread name. - * @since 2.2 - */ - public static GLException newGLException(final Throwable t) { - return new GLException("Caught "+t.getClass().getSimpleName()+": "+t.getMessage()+" on thread "+Thread.currentThread().getName(), t); - } -} diff --git a/src/jogl/classes/javax/media/opengl/GLFBODrawable.java b/src/jogl/classes/javax/media/opengl/GLFBODrawable.java deleted file mode 100644 index 69358743e..000000000 --- a/src/jogl/classes/javax/media/opengl/GLFBODrawable.java +++ /dev/null @@ -1,227 +0,0 @@ -/** - * Copyright 2012 JogAmp Community. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without modification, are - * permitted provided that the following conditions are met: - * - * 1. Redistributions of source code must retain the above copyright notice, this list of - * conditions and the following disclaimer. - * - * 2. Redistributions in binary form must reproduce the above copyright notice, this list - * of conditions and the following disclaimer in the documentation and/or other materials - * provided with the distribution. - * - * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED - * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND - * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR - * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR - * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON - * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF - * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - * - * The views and conclusions contained in the software and documentation are those of the - * authors and should not be interpreted as representing official policies, either expressed - * or implied, of JogAmp Community. - */ - -package com.jogamp.opengl; - -import com.jogamp.nativewindow.NativeWindowException; - -import com.jogamp.opengl.FBObject; -import com.jogamp.opengl.FBObject.Colorbuffer; -import com.jogamp.opengl.FBObject.ColorAttachment; -import com.jogamp.opengl.FBObject.TextureAttachment; -import com.jogamp.opengl.GLRendererQuirks; - -/** - * Platform-independent {@link GLDrawable} specialization, - * exposing {@link FBObject} functionality. - * - * <p> - * A {@link GLFBODrawable} is uninitialized until a {@link GLContext} is bound - * and made current the first time, hence only then it's capabilities <i>fully</i> reflect expectations, - * i.e. color, depth, stencil and MSAA bits will be <i>valid</i> only after the first {@link GLContext#makeCurrent() makeCurrent()} call. - * On-/offscreen bits are <i>valid</i> after {@link #setRealized(boolean) setRealized(true)}. - * </p> - * - * <p> - * MSAA is used if {@link GLCapabilitiesImmutable#getNumSamples() requested}. - * </p> - * <p> - * Double buffering is used if {@link GLCapabilitiesImmutable#getDoubleBuffered() requested}. - * </p> - * <p> - * In MSAA mode, it always uses the implicit 2nd {@link FBObject framebuffer} {@link FBObject#getSamplingSinkFBO() sink}. - * Hence double buffering is always the case w/ MSAA. - * </p> - * <p> - * In non MSAA a second explicit {@link FBObject framebuffer} is being used. - * This method allows compliance w/ the spec, i.e. read and draw framebuffer selection - * and double buffer usage for e.g. {@link GL#glReadPixels(int, int, int, int, int, int, java.nio.Buffer) glReadPixels(..)}. - * This method also allows usage of both textures seperately. - * </p> - * <p> - * It would be possible to implement double buffering simply using - * {@link Colorbuffer}s with one {@link FBObject framebuffer}. - * This would require mode selection and hence complicate the API. Besides, it would - * not support differentiation of read and write framebuffer and hence not be spec compliant. - * </p> - * <p> - * Actual swapping of the {@link Colorbuffer}s and/or {@link FBObject framebuffer} - * is performed either in the {@link jogamp.opengl.GLContextImpl#contextMadeCurrent(boolean) context current hook} - * or when {@link jogamp.opengl.GLDrawableImpl#swapBuffersImpl(boolean) swapping buffers}, whatever comes first. - * </p> - */ -public interface GLFBODrawable extends GLDrawable { - // public enum DoubleBufferMode { NONE, TEXTURE, FBO }; // TODO: Add or remove TEXTURE (only) DoubleBufferMode support - - /** FBO Mode Bit: Use a {@link TextureAttachment} for the {@link #getColorbuffer(int) render colorbuffer}, see {@link #setFBOMode(int)}. */ - public static final int FBOMODE_USE_TEXTURE = 1 << 0; - - /** - * @return <code>true</code> if initialized, i.e. a {@link GLContext} is bound and made current once, otherwise <code>false</code>. - */ - public boolean isInitialized(); - - /** - * Set the FBO mode bits used for FBO creation. - * <p> - * Default value is: {@link #FBOMODE_USE_TEXTURE}. - * </p> - * <p> - * If {@link GLRendererQuirks#BuggyColorRenderbuffer} is set, - * {@link #FBOMODE_USE_TEXTURE} is always added at initialization. - * </p> - * - * @param modeBits custom FBO mode bits like {@link #FBOMODE_USE_TEXTURE}. - * @throws IllegalStateException if already initialized, see {@link #isInitialized()}. - */ - void setFBOMode(final int modeBits) throws IllegalStateException; - - /** - * @return the used FBO mode bits, mutable via {@link #setFBOMode(int)} - */ - int getFBOMode(); - - /** - * Notify this instance about upstream size change - * to reconfigure the {@link FBObject}. - * @param gl GL context object bound to this drawable, will be made current during operation. - * A prev. current context will be make current after operation. - * @throws GLException if resize operation failed - */ - void resetSize(final GL gl) throws GLException; - - /** - * @return the used texture unit - */ - int getTextureUnit(); - - /** - * - * @param unit the texture unit to be used - */ - void setTextureUnit(final int unit); - - /** - * Set the number of sample buffers if using MSAA - * - * @param gl GL context object bound to this drawable, will be made current during operation. - * A prev. current context will be make current after operation. - * @param newSamples new sample size - * @throws GLException if resetting the FBO failed - */ - void setNumSamples(final GL gl, final int newSamples) throws GLException; - - /** - * @return the number of sample buffers if using MSAA, otherwise 0 - */ - int getNumSamples(); - - /** - * Sets the number of buffers (FBO) being used if using {@link GLCapabilities#getDoubleBuffered() double buffering}. - * <p> - * If {@link GLCapabilities#getDoubleBuffered() double buffering} is not chosen, this is a NOP. - * </p> - * <p> - * Must be called before {@link #isInitialized() initialization}, otherwise an exception is thrown. - * </p> - * @return the new number of buffers (FBO) used, maybe different than the requested <code>bufferCount</code> (see above) - * @throws IllegalStateException if already initialized, see {@link #isInitialized()}. - */ - int setNumBuffers(final int bufferCount) throws IllegalStateException, GLException; - - /** - * @return the number of buffers (FBO) being used. 1 if not using {@link GLCapabilities#getDoubleBuffered() double buffering}, - * otherwise ≥ 2, depending on {@link #setNumBuffers(int)}. - */ - int getNumBuffers(); - - /** - * @return the used {@link DoubleBufferMode} - */ - // DoubleBufferMode getDoubleBufferMode(); // TODO: Add or remove TEXTURE (only) DoubleBufferMode support - - /** - * Sets the {@link DoubleBufferMode}. Must be called before {@link #isInitialized() initialization}, - * otherwise an exception is thrown. - * <p> - * This call has no effect is MSAA is selected, since MSAA always forces the mode to {@link DoubleBufferMode#FBO FBO}. - * Also setting the mode to {@link DoubleBufferMode#NONE NONE} where double buffering is {@link GLCapabilitiesImmutable#getDoubleBuffered() requested} - * or setting a double buffering mode w/o {@link GLCapabilitiesImmutable#getDoubleBuffered() request} will be ignored. - * </p> - * <p> - * Since {@link DoubleBufferMode#TEXTURE TEXTURE} mode is currently not implemented, this method has no effect. - * </p> - * @throws GLException if already initialized, see {@link #isInitialized()}. - */ - // void setDoubleBufferMode(DoubleBufferMode mode) throws GLException; // TODO: Add or remove TEXTURE (only) DoubleBufferMode support - - /** - * If MSAA is being used and {@link GL#GL_FRONT} is requested, - * the internal {@link FBObject} {@link FBObject#getSamplingSinkFBO() sample sink} is being returned. - * - * @param bufferName {@link GL#GL_FRONT} and {@link GL#GL_BACK} are valid buffer names - * @return the named {@link FBObject} - * @throws IllegalArgumentException if an illegal buffer name is being used - */ - FBObject getFBObject(final int bufferName) throws IllegalArgumentException; - - /** - * Returns the named {@link Colorbuffer} instance. - * <p> - * If MSAA is being used, only the {@link GL#GL_FRONT} buffer is accessible - * and an exception is being thrown if {@link GL#GL_BACK} is being requested. - * </p> - * <p> - * Depending on the {@link #setFBOMode(int) fbo mode} the resulting {@link Colorbuffer} - * is either a {@link TextureAttachment} if {@link #FBOMODE_USE_TEXTURE} is set, - * otherwise a {@link ColorAttachment}. - * See {@link Colorbuffer#isTextureAttachment()}. - * </p> - * @param bufferName {@link GL#GL_FRONT} and {@link GL#GL_BACK} are valid buffer names - * @return the named {@link Colorbuffer} - * @throws IllegalArgumentException if using MSAA and {@link GL#GL_BACK} is requested or an illegal buffer name is being used - */ - Colorbuffer getColorbuffer(final int bufferName) throws IllegalArgumentException; - - /** Resizeable {@link GLFBODrawable} specialization */ - public interface Resizeable extends GLFBODrawable { - /** - * Resize this {@link GLFBODrawable}'s surface. - * <p> - * This drawable is being locked during operation. - * </p> - * @param context the {@link GLContext} bound to this drawable, will be made current during operation - * A prev. current context will be make current after operation. - * @param newWidth new width in pixel units - * @param newHeight new width in pixel units - * @throws NativeWindowException in case the surface could no be locked - * @throws GLException in case an error during the resize operation occurred - */ - void setSurfaceSize(GLContext context, int newWidth, int newHeight) throws NativeWindowException, GLException; - } -} diff --git a/src/jogl/classes/javax/media/opengl/GLOffscreenAutoDrawable.java b/src/jogl/classes/javax/media/opengl/GLOffscreenAutoDrawable.java deleted file mode 100644 index a2d0f5fdb..000000000 --- a/src/jogl/classes/javax/media/opengl/GLOffscreenAutoDrawable.java +++ /dev/null @@ -1,69 +0,0 @@ -/** - * Copyright 2012 JogAmp Community. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without modification, are - * permitted provided that the following conditions are met: - * - * 1. Redistributions of source code must retain the above copyright notice, this list of - * conditions and the following disclaimer. - * - * 2. Redistributions in binary form must reproduce the above copyright notice, this list - * of conditions and the following disclaimer in the documentation and/or other materials - * provided with the distribution. - * - * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED - * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND - * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR - * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR - * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON - * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF - * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - * - * The views and conclusions contained in the software and documentation are those of the - * authors and should not be interpreted as representing official policies, either expressed - * or implied, of JogAmp Community. - */ - -package com.jogamp.opengl; - -import com.jogamp.nativewindow.NativeWindowException; - -import com.jogamp.opengl.FBObject; - -/** - * Platform-independent {@link GLAutoDrawable} specialization, - * exposing offscreen functionality. - * <p> - * This class distinguishes itself from {@link GLAutoDrawable} - * with it's {@link #setSurfaceSize(int, int)} functionality. - * </p> - * <p> - * <a name="contextSharing"><h5>OpenGL Context Sharing</h5></a> - * To share a {@link GLContext} see the following note in the documentation overview: - * <a href="../../../overview-summary.html#SHARING">context sharing</a> - * as well as {@link GLSharedContextSetter}. - * </p> - */ -public interface GLOffscreenAutoDrawable extends GLAutoDrawable, GLSharedContextSetter { - - /** - * Resize this {@link GLAutoDrawable}'s surface - * @param newWidth new width in pixel units - * @param newHeight new height in pixel units - * @throws NativeWindowException in case the surface could no be locked - * @throws GLException in case of an error during the resize operation - */ - void setSurfaceSize(int newWidth, int newHeight) throws NativeWindowException, GLException; - - /** - * Set the upstream UI toolkit object. - * @see #getUpstreamWidget() - */ - void setUpstreamWidget(Object newUpstreamWidget); - - /** {@link FBObject} based {@link GLOffscreenAutoDrawable} specialization */ - public interface FBO extends GLOffscreenAutoDrawable, GLFBODrawable { - } -} diff --git a/src/jogl/classes/javax/media/opengl/GLPipelineFactory.java b/src/jogl/classes/javax/media/opengl/GLPipelineFactory.java deleted file mode 100644 index 8d8b0428b..000000000 --- a/src/jogl/classes/javax/media/opengl/GLPipelineFactory.java +++ /dev/null @@ -1,207 +0,0 @@ -/* - * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are - * met: - * - * - Redistribution of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * - * - Redistribution in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * - * Neither the name of Sun Microsystems, Inc. or the names of - * contributors may be used to endorse or promote products derived from - * this software without specific prior written permission. - * - * This software is provided "AS IS," without a warranty of any kind. ALL - * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, - * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A - * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN - * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR - * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR - * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR - * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR - * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE - * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, - * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF - * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. - * - * You acknowledge that this software is not designed or intended for use - * in the design, construction, operation or maintenance of any nuclear - * facility. - */ - -package com.jogamp.opengl; - -import java.lang.reflect.*; -import java.util.StringTokenizer; - -import com.jogamp.common.util.ReflectionUtil; - -import jogamp.opengl.*; - -/** - * Factory for pipelining GL instances - */ -public class GLPipelineFactory { - public static final boolean DEBUG = Debug.debug("GLPipelineFactory"); - - /** - * Creates a pipelined GL instance using the given downstream <code>downstream</code> - * and optional arguments <code>additionalArgs</code> for the constructor. - * - * <p> - * Sample code which installs a Debug and Trace pipeline - * automatic w/ user defined interface, here: GL2ES2: - * <pre> - * gl = drawable.setGL( GLPipelineFactory.create("com.jogamp.opengl.Debug", GL2ES2.class, gl, null) ); - * gl = drawable.setGL( GLPipelineFactory.create("com.jogamp.opengl.Trace", GL2ES2.class, gl, new Object[] { System.err } ) ); - * </pre> - * or automatic w/ automatic defined class: - * <pre> - * gl = drawable.setGL( GLPipelineFactory.create("com.jogamp.opengl.Debug", null, gl, null) ); - * gl = drawable.setGL( GLPipelineFactory.create("com.jogamp.opengl.Trace", null, gl, new Object[] { System.err } ) ); - * </pre> - * </p> - * - * <p> - * The upstream GL instance is determined as follows: - * <ul> - * <li> Use <code>pipelineClazzBaseName</code> as the class name's full basename, incl. package name</li> - * <li> For the <code>downstream</code> class and it's superclasses, do:</li> - * <ul> - * <li> For all <code>downstream</code> class and superclass interfaces, do:</li> - * <ul> - * <li> If <code>reqInterface</code> is not null and the interface is unequal, continue loop.</li> - * <li> If <code>downstream</code> is not instance of interface, continue loop.</li> - * <li> If upstream class is available use it, end loop.</li> - * </ul> - * </ul> - * </ul> - * </p> - * - * @param pipelineClazzBaseName the basename of the pipline class name - * @param reqInterface optional requested interface to be used, may be null, in which case the first matching one is used - * @param downstream is always the 1st argument for the upstream constructor - * @param additionalArgs additional arguments for the upstream constructor - */ - public static final GL create(final String pipelineClazzBaseName, final Class<?> reqInterface, final GL downstream, final Object[] additionalArgs) { - Class<?> downstreamClazz = downstream.getClass(); - Class<?> upstreamClazz = null; - Class<?> interfaceClazz = null; - - if(DEBUG) { - System.out.println("GLPipelineFactory: Start "+downstreamClazz.getName()+", req. Interface: "+reqInterface+" -> "+pipelineClazzBaseName); - } - - // For all classes: child -> parent - do { - // For all interfaces: right -> left == child -> parent - // It is important that this matches with the gluegen cfg file's 'Implements' clause ! - final Class<?>[] clazzes = downstreamClazz.getInterfaces(); - for(int i=clazzes.length-1; null==upstreamClazz && i>=0; i--) { - if(DEBUG) { - System.out.println("GLPipelineFactory: Try "+downstreamClazz.getName()+" Interface["+i+"]: "+clazzes[i].getName()); - } - if( reqInterface != null && !reqInterface.getName().equals(clazzes[i].getName()) ) { - if(DEBUG) { - System.out.println("GLPipelineFactory: requested Interface "+reqInterface+" is _not_ "+ clazzes[i].getName()); - } - continue; // not the requested one .. - } - if( ! clazzes[i].isInstance(downstream) ) { - if(DEBUG) { - System.out.println("GLPipelineFactory: "+downstream.getClass().getName() + " is _not_ instance of "+ clazzes[i].getName()); - } - continue; // not a compatible one - } else { - if(DEBUG) { - System.out.println("GLPipelineFactory: "+downstream.getClass().getName() + " _is_ instance of "+ clazzes[i].getName()); - } - } - upstreamClazz = getUpstreamClazz(clazzes[i], pipelineClazzBaseName); - if( null != upstreamClazz ) { - interfaceClazz = clazzes[i]; - } - } - - if(null==upstreamClazz) { - downstreamClazz = downstreamClazz.getSuperclass(); - } - } while (null!=downstreamClazz && null==upstreamClazz); - - - if(null==upstreamClazz) { - throw new GLException("No pipeline ("+pipelineClazzBaseName+"*) available for :"+downstream.getClass().getName()); - } - - if(DEBUG) { - System.out.println("GLPipelineFactory: Got : "+ upstreamClazz.getName()+", base interface: "+interfaceClazz.getName()); - } - - final Class<?>[] cstrArgTypes = new Class<?>[ 1 + ( ( null==additionalArgs ) ? 0 : additionalArgs.length ) ] ; - { - int i = 0; - cstrArgTypes[i++] = interfaceClazz; - for(int j=0; null!=additionalArgs && j<additionalArgs.length; j++) { - cstrArgTypes[i++] = additionalArgs[j].getClass(); - } - } - // throws exception if cstr not found! - final Constructor<?> cstr = ReflectionUtil.getConstructor(upstreamClazz, cstrArgTypes); - Object instance = null; - try { - final Object[] cstrArgs = new Object[ 1 + ( ( null==additionalArgs ) ? 0 : additionalArgs.length ) ] ; - { - int i = 0; - cstrArgs[i++] = downstream; - for(int j=0; null!=additionalArgs && j<additionalArgs.length; j++) { - cstrArgs[i++] = additionalArgs[j]; - } - } - instance = cstr.newInstance( cstrArgs ) ; - } catch (final Throwable t) { t.printStackTrace(); } - if(null==instance) { - throw new GLException("Error: Couldn't create instance of pipeline: "+upstreamClazz.getName()+ - " ( "+getArgsClassNameList(downstreamClazz, additionalArgs) +" )"); - } - if( ! (instance instanceof GL) ) { - throw new GLException("Error: "+upstreamClazz.getName()+" not an instance of GL"); - } - return (GL) instance; - } - - private static final String getArgsClassNameList(final Class<?> arg0, final Object[] args) { - final StringBuilder sb = new StringBuilder(); - sb.append(arg0.getName()); - if(args!=null) { - for(int j=0; j<args.length; j++) { - sb.append(", "); - sb.append(args[j].getClass().getName()); - } - } - return sb.toString(); - } - - private static final Class<?> getUpstreamClazz(final Class<?> downstreamClazz, final String pipelineClazzBaseName) { - final String downstreamClazzName = downstreamClazz.getName(); - - final StringTokenizer st = new StringTokenizer(downstreamClazzName, "."); - String downstreamClazzBaseName = downstreamClazzName; - while(st.hasMoreTokens()) { - downstreamClazzBaseName = st.nextToken(); - } - final String upstreamClazzName = pipelineClazzBaseName+downstreamClazzBaseName; - - Class<?> upstreamClazz = null; - try { - upstreamClazz = Class.forName(upstreamClazzName, true, GLPipelineFactory.class.getClassLoader()); - } catch (final Throwable e) { e.printStackTrace(); } - - return upstreamClazz; - } -} - diff --git a/src/jogl/classes/javax/media/opengl/GLProfile.java b/src/jogl/classes/javax/media/opengl/GLProfile.java deleted file mode 100644 index a36a21ad5..000000000 --- a/src/jogl/classes/javax/media/opengl/GLProfile.java +++ /dev/null @@ -1,2322 +0,0 @@ -/* - * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. - * Copyright (c) 2010 JogAmp Community. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are - * met: - * - * - Redistribution of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * - * - Redistribution in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * - * Neither the name of Sun Microsystems, Inc. or the names of - * contributors may be used to endorse or promote products derived from - * this software without specific prior written permission. - * - * This software is provided "AS IS," without a warranty of any kind. ALL - * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, - * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A - * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN - * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR - * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR - * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR - * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR - * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE - * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, - * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF - * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. - * - * You acknowledge that this software is not designed or intended for use - * in the design, construction, operation or maintenance of any nuclear - * facility. - */ - -package com.jogamp.opengl; - -import jogamp.opengl.Debug; -import jogamp.opengl.GLDrawableFactoryImpl; -import jogamp.opengl.DesktopGLDynamicLookupHelper; - -import com.jogamp.common.ExceptionUtils; -import com.jogamp.common.GlueGenVersion; -import com.jogamp.common.jvm.JNILibLoaderBase; -import com.jogamp.common.os.Platform; -import com.jogamp.common.util.PropertyAccess; -import com.jogamp.common.util.ReflectionUtil; -import com.jogamp.common.util.VersionUtil; -import com.jogamp.common.util.cache.TempJarCache; -import com.jogamp.common.util.locks.LockFactory; -import com.jogamp.common.util.locks.RecursiveThreadGroupLock; -import com.jogamp.gluegen.runtime.FunctionAddressResolver; -import com.jogamp.nativewindow.NativeWindowVersion; -import com.jogamp.opengl.GLRendererQuirks; -import com.jogamp.opengl.JoglVersion; - -import com.jogamp.nativewindow.AbstractGraphicsDevice; -import com.jogamp.nativewindow.NativeWindowFactory; -import com.jogamp.opengl.fixedfunc.GLPointerFunc; - -import java.lang.reflect.Constructor; -import java.security.AccessController; -import java.security.PrivilegedAction; -import java.util.HashMap; -import java.util.List; -import java.util.Map; - -/** - * Specifies the the OpenGL profile. - * - * This class static singleton initialization queries the availability of all OpenGL Profiles - * and instantiates singleton GLProfile objects for each available profile. - * - * The platform default profile may be used, using {@link GLProfile#GetProfileDefault()}, - * or more specialized versions using the other static GetProfile methods. - */ -public class GLProfile { - - public static final boolean DEBUG; - - /** - * In case no native OpenGL core profiles are required - * and if one platform may have a buggy implementation, - * setting the property <code>jogl.disable.openglcore</code> disables querying possible existing native OpenGL core profiles. - * <p> - * This exclusion is disabled for {@link Platform.OSType#MACOS}. - * </p> - */ - public static final boolean disableOpenGLCore; - - /** - * In case the implementation of the <i>ARB_create_context</i> - * context creation extension is buggy on one platform, - * setting the property <code>jogl.disable.openglarbcontext</code> disables utilizing it. - * <p> - * This exclusion also disables {@link #disableOpenGLES OpenGL ES}. - * </p> - * <p> - * This exclusion is disabled for {@link Platform.OSType#MACOS}. - * </p> - */ - public static final boolean disableOpenGLARBContext; - - /** - * In case no OpenGL ES profiles are required - * and if one platform may have a buggy implementation, - * setting the property <code>jogl.disable.opengles</code> disables querying possible existing OpenGL ES profiles. - */ - public static final boolean disableOpenGLES; - - /** - * In case no OpenGL desktop profiles are required - * and if one platform may have a buggy implementation, - * setting the property <code>jogl.disable.opengldesktop</code> disables querying possible existing OpenGL desktop profiles. - */ - public static final boolean disableOpenGLDesktop; - - /** - * Disable surfaceless OpenGL context capability and its probing - * by setting the property <code>jogl.disable.surfacelesscontext</code>. - * <p> - * By default surfaceless OpenGL context capability is probed, - * i.e. whether an OpenGL context can be made current without a default framebuffer. - * </p> - * <p> - * If probing fails or if this property is set, the {@link GLRendererQuirks quirk} {@link GLRendererQuirks#NoSurfacelessCtx} - * is being set. - * </p> - */ - public static final boolean disableSurfacelessContext; - - /** - * We have to disable support for ANGLE, the D3D ES2 emulation on Windows provided w/ Firefox and Chrome. - * When run in the mentioned browsers, the eglInitialize(..) implementation crashes. - * <p> - * This can be overridden by explicitly enabling ANGLE on Windows by setting the property - * <code>jogl.enable.ANGLE</code>. - * </p> - */ - public static final boolean enableANGLE; - - static { - // Also initializes TempJarCache if shall be used. - Platform.initSingleton(); - final boolean isOSX = Platform.OSType.MACOS == Platform.getOSType(); - - DEBUG = Debug.debug("GLProfile"); - disableOpenGLCore = PropertyAccess.isPropertyDefined("jogl.disable.openglcore", true) && !isOSX; - disableOpenGLARBContext = PropertyAccess.isPropertyDefined("jogl.disable.openglarbcontext", true) && !isOSX; - disableOpenGLES = disableOpenGLARBContext || PropertyAccess.isPropertyDefined("jogl.disable.opengles", true); - disableOpenGLDesktop = PropertyAccess.isPropertyDefined("jogl.disable.opengldesktop", true); - disableSurfacelessContext = PropertyAccess.isPropertyDefined("jogl.disable.surfacelesscontext", true); - enableANGLE = PropertyAccess.isPropertyDefined("jogl.enable.ANGLE", true); - } - - /** - * @return <code>true</code> if JOGL has been initialized, i.e. manually via {@link #initSingleton()} or implicit, - * otherwise returns <code>false</code>. - * - * @since 2.2.1 - */ - public static boolean isInitialized() { - initLock.lock(); - try { - return initialized; - } finally { - initLock.unlock(); - } - } - - /** - * Static initialization of JOGL. - * - * <p> - * This method shall not need to be called for other reasons than having a defined initialization sequence. - * </p> - * - * <P> - * In case this method is not invoked, GLProfile is initialized implicit by - * the first call to {@link #getDefault()}, {@link #get(java.lang.String)}. - * <P> - * - * <p> - * To initialize JOGL at startup ASAP, this method may be invoked in the <i>main class</i>'s - * static initializer block, in the <i>static main() method</i> or in the <i>Applet init() method</i>. - * </p> - * - * <p> - * Since JOGL's initialization is complex and involves multi threading, it is <b>not</b> recommended - * to be have it invoked on the AWT EDT thread. In case all JOGL usage is performed - * on the AWT EDT, invoke this method outside the AWT EDT - see above. - * </p> - * - */ - public static void initSingleton() { - final boolean justInitialized; - initLock.lock(); - try { - if(!initialized) { - initialized = true; - justInitialized = true; - if(DEBUG) { - System.err.println("GLProfile.initSingleton() - thread "+Thread.currentThread().getName()); - ExceptionUtils.dumpStack(System.err); - } - - if(ReflectionUtil.DEBUG_STATS_FORNAME) { - ReflectionUtil.resetForNameCount(); - } - - // run the whole static initialization privileged to speed up, - // since this skips checking further access - AccessController.doPrivileged(new PrivilegedAction<Object>() { - @Override - public Object run() { - Platform.initSingleton(); - - if(TempJarCache.isInitialized()) { - final ClassLoader cl = GLProfile.class.getClassLoader(); - final String newtDebugClassName = "jogamp.newt.Debug"; - final Class<?>[] classesFromJavaJars = new Class<?>[] { jogamp.nativewindow.Debug.class, jogamp.opengl.Debug.class, null }; - if( ReflectionUtil.isClassAvailable(newtDebugClassName, cl) ) { - classesFromJavaJars[2] = ReflectionUtil.getClass(newtDebugClassName, false, cl); - } - JNILibLoaderBase.addNativeJarLibsJoglCfg(classesFromJavaJars); - } - initProfilesForDefaultDevices(); - return null; - } - }); - if( ReflectionUtil.DEBUG_STATS_FORNAME ) { - if( justInitialized ) { - System.err.println(ReflectionUtil.getForNameStats(null).toString()); - } - } - } else { - justInitialized = false; - } - } finally { - initLock.unlock(); - } - if(DEBUG) { - if( justInitialized && ( hasGL234Impl || hasGLES1Impl || hasGLES3Impl ) ) { - System.err.println(JoglVersion.getDefaultOpenGLInfo(defaultDevice, null, true)); - } - } - } - - /** - * Trigger eager initialization of GLProfiles for the given device, - * in case it isn't done yet. - * - * @throws GLException if no profile for the given device is available. - */ - public static void initProfiles(final AbstractGraphicsDevice device) throws GLException { - getProfileMap(device, true); - } - - /** - * Manual shutdown method, may be called after your last JOGL use - * within the running JVM.<br> - * It releases all temporary created resources, ie issues {@link com.jogamp.opengl.GLDrawableFactory#shutdown()}.<br> - * The shutdown implementation is called via the JVM shutdown hook, if not manually invoked.<br> - * <p> - * This method shall not need to be called for other reasons than issuing a proper shutdown of resources at a defined time. - * </p> - */ - public static void shutdown() { - initLock.lock(); - try { - if(initialized) { - initialized = false; - if(DEBUG) { - System.err.println("GLProfile.shutdown() - thread "+Thread.currentThread().getName()); - ExceptionUtils.dumpStack(System.err); - } - GLDrawableFactory.shutdown(); - } - } finally { - initLock.unlock(); - } - } - - // - // Query platform available OpenGL implementation - // - - /** - * Returns the availability of a profile on a device. - * - * @param device a valid AbstractGraphicsDevice, or <code>null</null> for the default device. - * @param profile a valid GLProfile name ({@link #GL4bc}, {@link #GL4}, {@link #GL2}, ..), - * or <code>[ null, GL ]</code> for the default profile. - * @return true if the profile is available for the device, otherwise false. - */ - public static boolean isAvailable(final AbstractGraphicsDevice device, final String profile) { - initSingleton(); - return isAvailableImpl(getProfileMap(device, false), profile); - } - private static boolean isAvailableImpl(final HashMap<String /*GLProfile_name*/, GLProfile> map, final String profile) { - return null != map && null != map.get(profile); - } - - /** - * Returns the availability of a profile on the default device. - * - * @param profile a valid GLProfile name ({@link #GL4bc}, {@link #GL4}, {@link #GL2}, ..), - * or <code>[ null, GL ]</code> for the default profile. - * @return true if the profile is available for the default device, otherwise false. - */ - public static boolean isAvailable(final String profile) { - return isAvailable(null, profile); - } - - /** - * Returns the availability of any profile on the default device. - * - * @return true if any profile is available for the default device, otherwise false. - */ - public static boolean isAnyAvailable() { - return isAvailable(null, null); - } - - public static String glAvailabilityToString(final AbstractGraphicsDevice device) { - return glAvailabilityToString(device, null).toString(); - } - - public static StringBuilder glAvailabilityToString(final AbstractGraphicsDevice device, final StringBuilder sb) { - return glAvailabilityToString(device, sb, null, 0); - } - private static StringBuilder doIndent(final StringBuilder sb, final String indent, int indentCount) { - while(indentCount>0) { - sb.append(indent); - indentCount--; - } - return sb; - } - public static StringBuilder glAvailabilityToString(AbstractGraphicsDevice device, StringBuilder sb, final String indent, int indentCount) { - boolean avail; - if(null == sb) { - sb = new StringBuilder(); - } - final boolean useIndent = null != indent; - - initSingleton(); - - int allCount = 0; - int nativeCount = 0; - - if(null==device) { - device = defaultDevice; - } - final HashMap<String /*GLProfile_name*/, GLProfile> map = getProfileMap(device, false); - - if(useIndent) { - doIndent(sb, indent, indentCount).append("Natives"); - indentCount++; - doIndent(sb.append(Platform.getNewline()), indent, indentCount).append(GL4bc+" ").append(indent); - } else { - sb.append("Natives["+GL4bc+" "); - } - avail=isAvailableImpl(map, GL4bc); - sb.append(avail); - if(avail) { - nativeCount++; - glAvailabilityToString(device, sb.append(" "), 4, GLContext.CTX_PROFILE_COMPAT); - } - allCount++; - - if(useIndent) { - doIndent(sb.append(Platform.getNewline()), indent, indentCount).append(GL4+" ").append(indent); - } else { - sb.append(", "+GL4+" "); - } - avail=isAvailableImpl(map, GL4); - sb.append(avail); - if(avail) { - nativeCount++; - glAvailabilityToString(device, sb.append(" "), 4, GLContext.CTX_PROFILE_CORE); - } - allCount++; - - if(useIndent) { - doIndent(sb.append(Platform.getNewline()), indent, indentCount).append(GLES3+" ").append(indent); - } else { - sb.append(", "+GLES3+" "); - } - avail=isAvailableImpl(map, GLES3); - sb.append(avail); - if(avail) { - nativeCount++; - glAvailabilityToString(device, sb.append(" "), 3, GLContext.CTX_PROFILE_ES); - } - allCount++; - - if(useIndent) { - doIndent(sb.append(Platform.getNewline()), indent, indentCount).append(GL3bc+" ").append(indent); - } else { - sb.append(", "+GL3bc+" "); - } - avail=isAvailableImpl(map, GL3bc); - sb.append(avail); - if(avail) { - nativeCount++; - glAvailabilityToString(device, sb.append(" "), 3, GLContext.CTX_PROFILE_COMPAT); - } - allCount++; - - if(useIndent) { - doIndent(sb.append(Platform.getNewline()), indent, indentCount).append(GL3+" ").append(indent); - } else { - sb.append(", "+GL3+" "); - } - avail=isAvailableImpl(map, GL3); - sb.append(avail); - if(avail) { - nativeCount++; - glAvailabilityToString(device, sb.append(" "), 3, GLContext.CTX_PROFILE_CORE); - } - allCount++; - - if(useIndent) { - doIndent(sb.append(Platform.getNewline()), indent, indentCount).append(GL2+" ").append(indent); - } else { - sb.append(", "+GL2+" "); - } - avail=isAvailableImpl(map, GL2); - sb.append(avail); - if(avail) { - nativeCount++; - glAvailabilityToString(device, sb.append(" "), 2, GLContext.CTX_PROFILE_COMPAT); - } - allCount++; - - if(useIndent) { - doIndent(sb.append(Platform.getNewline()), indent, indentCount).append(GLES2+" ").append(indent); - } else { - sb.append(", "+GLES2+" "); - } - avail=isAvailableImpl(map, GLES2); - sb.append(avail); - if(avail) { - nativeCount++; - glAvailabilityToString(device, sb.append(" "), 2, GLContext.CTX_PROFILE_ES); - } - allCount++; - - if(useIndent) { - doIndent(sb.append(Platform.getNewline()), indent, indentCount).append(GLES1+" ").append(indent); - } else { - sb.append(", "+GLES1+" "); - } - avail=isAvailableImpl(map, GLES1); - sb.append(avail); - if(avail) { - nativeCount++; - glAvailabilityToString(device, sb.append(" "), 1, GLContext.CTX_PROFILE_ES); - } - allCount++; - - if(useIndent) { - doIndent(sb.append(Platform.getNewline()), indent, indentCount).append("Count\t"+nativeCount+" / "+allCount); - indentCount--; - doIndent(sb.append(Platform.getNewline()), indent, indentCount).append("Common"); - indentCount++; - } else { - sb.append(", count "+nativeCount+" / "+allCount+"], Common["); - } - - if(useIndent) { - doIndent(sb.append(Platform.getNewline()), indent, indentCount).append(GL4ES3+" ").append(indent); - } else { - sb.append(", "+GL4ES3+" "); - } - sb.append(isAvailableImpl(map, GL4ES3)); - allCount++; - - if(useIndent) { - doIndent(sb.append(Platform.getNewline()), indent, indentCount).append(GL2GL3+" ").append(indent); - } else { - sb.append(", "+GL2GL3+" "); - } - sb.append(isAvailableImpl(map, GL2GL3)); - allCount++; - - if(useIndent) { - doIndent(sb.append(Platform.getNewline()), indent, indentCount).append(GL2ES2+" ").append(indent); - } else { - sb.append(", "+GL2ES2+" "); - } - sb.append(isAvailableImpl(map, GL2ES2)); - allCount++; - - if(useIndent) { - doIndent(sb.append(Platform.getNewline()), indent, indentCount).append(GL2ES1+" ").append(indent); - } else { - sb.append(", "+GL2ES1+" "); - } - sb.append(isAvailableImpl(map, GL2ES1)); - allCount++; - - if(useIndent) { - indentCount--; - doIndent(sb.append(Platform.getNewline()), indent, indentCount).append("Mappings"); - indentCount++; - } else { - sb.append("], Mappings["); - } - - int profileCount = 0; - - if(null != map) { - for (final Map.Entry<String,GLProfile> entry : map.entrySet()) { - if( GL_DEFAULT != entry.getKey() ) { - if(useIndent) { - doIndent(sb.append(Platform.getNewline()), indent, indentCount); - } - sb.append(entry.getKey()+(useIndent?" \t":" ")+entry.getValue()); - if(!useIndent) { - sb.append(", "); - } - profileCount++; - } - } - if(useIndent) { - doIndent(sb.append(Platform.getNewline()), indent, indentCount).append("default "); - } else { - sb.append(", default "); - } - try { - sb.append(getDefault(device)); - } catch (final GLException gle) { - sb.append("n/a"); - } - } - if(useIndent) { - doIndent(sb.append(Platform.getNewline()), indent, indentCount).append("Count\t"+profileCount+" / "+allCount); - sb.append(Platform.getNewline()); - } else { - sb.append(", count "+profileCount+" / "+allCount+"]"); - } - - return sb; - } - - /** Uses the default device */ - public static String glAvailabilityToString() { - return glAvailabilityToString(null); - } - - // - // Public (user-visible) profiles - // - - /** The desktop OpenGL compatibility profile 4.x, with x >= 0, ie GL2 plus GL4.<br> - <code>bc</code> stands for backward compatibility. */ - public static final String GL4bc = "GL4bc"; // Implicitly intern(), see Bug 1059 - - /** The desktop OpenGL core profile 4.x, with x >= 0 */ - public static final String GL4 = "GL4"; // Implicitly intern(), see Bug 1059 - - /** The desktop OpenGL compatibility profile 3.x, with x >= 1, ie GL2 plus GL3.<br> - <code>bc</code> stands for backward compatibility. */ - public static final String GL3bc = "GL3bc"; // Implicitly intern(), see Bug 1059 - - /** The desktop OpenGL core profile 3.x, with x >= 1 */ - public static final String GL3 = "GL3"; // Implicitly intern(), see Bug 1059 - - /** The desktop OpenGL profile 1.x up to 3.0 */ - public static final String GL2 = "GL2"; // Implicitly intern(), see Bug 1059 - - /** The embedded OpenGL profile ES 1.x, with x >= 0 */ - public static final String GLES1 = "GLES1"; // Implicitly intern(), see Bug 1059 - - /** The embedded OpenGL profile ES 2.x, with x >= 0 */ - public static final String GLES2 = "GLES2"; // Implicitly intern(), see Bug 1059 - - /** The embedded OpenGL profile ES 3.x, with x >= 0 */ - public static final String GLES3 = "GLES3"; // Implicitly intern(), see Bug 1059 - - /** The intersection of the desktop GL2 and embedded ES1 profile */ - public static final String GL2ES1 = "GL2ES1"; // Implicitly intern(), see Bug 1059 - - /** The intersection of the desktop GL3, GL2 and embedded ES2 profile */ - public static final String GL2ES2 = "GL2ES2"; // Implicitly intern(), see Bug 1059 - - /** The intersection of the desktop GL3 and GL2 profile */ - public static final String GL2GL3 = "GL2GL3"; // Implicitly intern(), see Bug 1059 - - /** The intersection of the desktop GL4 and ES3 profile, available only if either ES3 or GL4 w/ <code>GL_ARB_ES3_compatibility</code> is available. */ - public static final String GL4ES3 = "GL4ES3"; // Implicitly intern(), see Bug 1059 - - /** The default profile, used for the device default profile map */ - private static final String GL_DEFAULT = "GL_DEFAULT"; // Implicitly intern(), see Bug 1059 - /** The default profile, used for the device default profile map */ - private static final String GL_GL = "GL"; // Implicitly intern(), see Bug 1059 - - /** - * All GL Profiles in the order of default detection. - * Desktop compatibility profiles (the one with fixed function pipeline) comes first - * from highest to lowest version. - * <p> This includes the generic subset profiles GL2GL3, GL2ES2 and GL2ES1.</p> - * - * <ul> - * <li> GL4bc </li> - * <li> GL3bc </li> - * <li> GL2 </li> - * <li> GL4 </li> - * <li> GL3 </li> - * <li> GLES3 </li> - * <li> GL4ES3 </li> - * <li> GL2GL3 </li> - * <li> GLES2 </li> - * <li> GL2ES2 </li> - * <li> GLES1 </li> - * <li> GL2ES1 </li> - * </ul> - * - */ - public static final String[] GL_PROFILE_LIST_ALL = new String[] { GL4bc, GL3bc, GL2, GL4, GL3, GLES3, GL4ES3, GL2GL3, GLES2, GL2ES2, GLES1, GL2ES1 }; - - /** - * Order of maximum profiles. - * - * <ul> - * <li> GL4bc </li> - * <li> GL4 </li> - * <li> GL3bc </li> - * <li> GL3 </li> - * <li> GLES3 </li> - * <li> GL2 </li> - * <li> GLES2 </li> - * <li> GLES1 </li> - * </ul> - * - */ - public static final String[] GL_PROFILE_LIST_MAX = new String[] { GL4bc, GL4, GL3bc, GL3, GLES3, GL2, GLES2, GLES1 }; - - /** - * Order of minimum profiles. - * - * <ul> - * <li> GLES1 </li> - * <li> GLES2 </li> - * <li> GL2 </li> - * <li> GLES3 </li> - * <li> GL3 </li> - * <li> GL3bc </li> - * <li> GL4 </li> - * <li> GL4bc </li> - * </ul> - * - */ - public static final String[] GL_PROFILE_LIST_MIN = new String[] { GLES1, GLES2, GL2, GLES3, GL3, GL3bc, GL4, GL4bc }; - - /** - * Order of minimum original desktop profiles. - * - * <ul> - * <li> GL2 </li> - * <li> GL3bc </li> - * <li> GL4bc </li> - * <li> GL3 </li> - * <li> GL4 </li> - * </ul> - * - */ - public static final String[] GL_PROFILE_LIST_MIN_DESKTOP = new String[] { GL2, GL3bc, GL4bc, GL3, GL4 }; - - /** - * Order of maximum fixed function profiles - * - * <ul> - * <li> GL4bc </li> - * <li> GL3bc </li> - * <li> GL2 </li> - * <li> GLES1 </li> - * </ul> - * - */ - public static final String[] GL_PROFILE_LIST_MAX_FIXEDFUNC = new String[] { GL4bc, GL3bc, GL2, GLES1 }; - - /** - * Order of maximum programmable shader profiles - * - * <ul> - * <li> GL4bc </li> - * <li> GL4 </li> - * <li> GL3bc </li> - * <li> GL3 </li> - * <li> GLES3 </li> - * <li> GL2 </li> - * <li> GLES2 </li> - * </ul> - * - */ - public static final String[] GL_PROFILE_LIST_MAX_PROGSHADER = new String[] { GL4bc, GL4, GL3bc, GL3, GLES3, GL2, GLES2 }; - - /** - * Order of maximum programmable shader <i>core only</i> profiles - * - * <ul> - * <li> GL4 </li> - * <li> GL3 </li> - * <li> GLES3 </li> - * <li> GLES2 </li> - * </ul> - * - */ - public static final String[] GL_PROFILE_LIST_MAX_PROGSHADER_CORE = new String[] { GL4, GL3, GLES3, GLES2 }; - - /** Returns a default GLProfile object, reflecting the best for the running platform. - * It selects the first of the set {@link GLProfile#GL_PROFILE_LIST_ALL} - * and favors hardware acceleration. - * @throws GLException if no profile is available for the device. - * @see #GL_PROFILE_LIST_ALL - */ - public static GLProfile getDefault(final AbstractGraphicsDevice device) { - final GLProfile glp = get(device, GL_DEFAULT); - return glp; - } - - /** Returns a default GLProfile object, reflecting the best for the running platform. - * It selects the first of the set {@link GLProfile#GL_PROFILE_LIST_ALL} - * and favors hardware acceleration. - * <p>Uses the default device.</p> - * @throws GLException if no profile is available for the default device. - */ - public static GLProfile getDefault() { - return getDefault(defaultDevice); - } - - /** - * Returns the highest profile. - * It selects the first of the set: {@link GLProfile#GL_PROFILE_LIST_MAX} - * - * @throws GLException if no profile is available for the device. - * @see #GL_PROFILE_LIST_MAX - */ - public static GLProfile getMaximum(final AbstractGraphicsDevice device, final boolean favorHardwareRasterizer) - throws GLException - { - return get(device, GL_PROFILE_LIST_MAX, favorHardwareRasterizer); - } - - /** Uses the default device - * @throws GLException if no profile is available for the default device. - * @see #GL_PROFILE_LIST_MAX - */ - public static GLProfile getMaximum(final boolean favorHardwareRasterizer) - throws GLException - { - return get(GL_PROFILE_LIST_MAX, favorHardwareRasterizer); - } - - /** - * Returns the lowest profile. - * It selects the first of the set: {@link GLProfile#GL_PROFILE_LIST_MIN} - * - * @throws GLException if no desktop profile is available for the device. - * @see #GL_PROFILE_LIST_MIN - */ - public static GLProfile getMinimum(final AbstractGraphicsDevice device, final boolean favorHardwareRasterizer) - throws GLException - { - return get(device, GL_PROFILE_LIST_MIN, favorHardwareRasterizer); - } - - /** Uses the default device - * @throws GLException if no desktop profile is available for the default device. - * @see #GL_PROFILE_LIST_MIN - */ - public static GLProfile getMinimum(final boolean favorHardwareRasterizer) - throws GLException - { - return get(GL_PROFILE_LIST_MIN, favorHardwareRasterizer); - } - - - /** - * Returns the highest profile, implementing the fixed function pipeline. - * It selects the first of the set: {@link GLProfile#GL_PROFILE_LIST_MAX_FIXEDFUNC} - * - * @throws GLException if no fixed function profile is available for the device. - * @see #GL_PROFILE_LIST_MAX_FIXEDFUNC - */ - public static GLProfile getMaxFixedFunc(final AbstractGraphicsDevice device, final boolean favorHardwareRasterizer) - throws GLException - { - return get(device, GL_PROFILE_LIST_MAX_FIXEDFUNC, favorHardwareRasterizer); - } - - /** Uses the default device - * @throws GLException if no fixed function profile is available for the default device. - * @see #GL_PROFILE_LIST_MAX_FIXEDFUNC - */ - public static GLProfile getMaxFixedFunc(final boolean favorHardwareRasterizer) - throws GLException - { - return get(GL_PROFILE_LIST_MAX_FIXEDFUNC, favorHardwareRasterizer); - } - - /** - * Returns the highest profile, implementing the programmable shader pipeline. - * It selects the first of the set: {@link GLProfile#GL_PROFILE_LIST_MAX_PROGSHADER} - * - * @throws GLException if no programmable profile is available for the device. - * @see #GL_PROFILE_LIST_MAX_PROGSHADER - */ - public static GLProfile getMaxProgrammable(final AbstractGraphicsDevice device, final boolean favorHardwareRasterizer) - throws GLException - { - return get(device, GL_PROFILE_LIST_MAX_PROGSHADER, favorHardwareRasterizer); - } - - /** Uses the default device - * @throws GLException if no programmable profile is available for the default device. - * @see #GL_PROFILE_LIST_MAX_PROGSHADER - */ - public static GLProfile getMaxProgrammable(final boolean favorHardwareRasterizer) - throws GLException - { - return get(GL_PROFILE_LIST_MAX_PROGSHADER, favorHardwareRasterizer); - } - - /** - * Returns the highest profile, implementing the programmable shader <i>core</i> pipeline <i>only</i>. - * It selects the first of the set: {@link GLProfile#GL_PROFILE_LIST_MAX_PROGSHADER_CORE} - * - * @throws GLException if no programmable core profile is available for the device. - * @see #GL_PROFILE_LIST_MAX_PROGSHADER_CORE - */ - public static GLProfile getMaxProgrammableCore(final AbstractGraphicsDevice device, final boolean favorHardwareRasterizer) - throws GLException - { - return get(device, GL_PROFILE_LIST_MAX_PROGSHADER_CORE, favorHardwareRasterizer); - } - - /** Uses the default device - * @throws GLException if no programmable core profile is available for the default device. - * @see #GL_PROFILE_LIST_MAX_PROGSHADER_CORE - */ - public static GLProfile getMaxProgrammableCore(final boolean favorHardwareRasterizer) - throws GLException - { - return get(GL_PROFILE_LIST_MAX_PROGSHADER_CORE, favorHardwareRasterizer); - } - - /** - * Returns the GL2ES1 profile implementation, hence compatible w/ GL2ES1.<br/> - * It returns: - * <pre> - * GLProfile.get(device, GLProfile.GL2ES1).getImpl()); - * </pre> - * <p>Selection favors hardware rasterizer.</p> - * - * @throws GLException if no GL2ES1 compatible profile is available for the default device. - * @see #isGL2ES1() - * @see #get(AbstractGraphicsDevice, String) - * @see #getImpl() - */ - public static GLProfile getGL2ES1(final AbstractGraphicsDevice device) - throws GLException - { - return get(device, GL2ES1).getImpl(); - } - - /** - * Calls {@link #getGL2ES1(AbstractGraphicsDevice)} using the default device. - * <p>Selection favors hardware rasterizer.</p> - * @see #getGL2ES1(AbstractGraphicsDevice) - */ - public static GLProfile getGL2ES1() - throws GLException - { - return get(defaultDevice, GL2ES1).getImpl(); - } - - /** - * Returns the GL2ES2 profile implementation, hence compatible w/ GL2ES2.<br/> - * It returns: - * <pre> - * GLProfile.get(device, GLProfile.GL2ES2).getImpl()); - * </pre> - * <p>Selection favors hardware rasterizer.</p> - * - * @throws GLException if no GL2ES2 compatible profile is available for the default device. - * @see #isGL2ES2() - * @see #get(AbstractGraphicsDevice, String) - * @see #getImpl() - */ - public static GLProfile getGL2ES2(final AbstractGraphicsDevice device) - throws GLException - { - return get(device, GL2ES2).getImpl(); - } - - /** - * Calls {@link #getGL2ES2(AbstractGraphicsDevice)} using the default device. - * <p>Selection favors hardware rasterizer.</p> - * @see #getGL2ES2(AbstractGraphicsDevice) - */ - public static GLProfile getGL2ES2() - throws GLException - { - return get(defaultDevice, GL2ES2).getImpl(); - } - - /** - * Returns the GL4ES3 profile implementation, hence compatible w/ GL4ES3.<br/> - * It returns: - * <pre> - * GLProfile.get(device, GLProfile.GL4ES3).getImpl()); - * </pre> - * <p>Selection favors hardware rasterizer.</p> - * - * @throws GLException if no GL4ES3 compatible profile is available for the default device. - * @see #isGL4ES3() - * @see #get(AbstractGraphicsDevice, String) - * @see #getImpl() - */ - public static GLProfile getGL4ES3(final AbstractGraphicsDevice device) - throws GLException - { - return get(device, GL4ES3).getImpl(); - } - - /** - * Calls {@link #getGL4ES3(AbstractGraphicsDevice)} using the default device. - * <p>Selection favors hardware rasterizer.</p> - * @see #getGL4ES3(AbstractGraphicsDevice) - */ - public static GLProfile getGL4ES3() - throws GLException - { - return get(defaultDevice, GL4ES3).getImpl(); - } - - /** - * Returns the GL2GL3 profile implementation, hence compatible w/ GL2GL3.<br/> - * It returns: - * <pre> - * GLProfile.get(device, GLProfile.GL2GL3).getImpl()); - * </pre> - * <p>Selection favors hardware rasterizer.</p> - * - * @throws GLException if no GL2GL3 compatible profile is available for the default device. - * @see #isGL2GL3() - * @see #get(AbstractGraphicsDevice, String) - * @see #getImpl() - */ - public static GLProfile getGL2GL3(final AbstractGraphicsDevice device) - throws GLException - { - return get(device, GL2GL3).getImpl(); - } - - /** - * Calls {@link #getGL2GL3(AbstractGraphicsDevice)} using the default device. - * <p>Selection favors hardware rasterizer.</p> - * @see #getGL2GL3(AbstractGraphicsDevice) - */ - public static GLProfile getGL2GL3() - throws GLException - { - return get(defaultDevice, GL2GL3).getImpl(); - } - - /** Returns a GLProfile object. - * verifies the given profile and chooses an appropriate implementation. - * A generic value of <code>null</code> or <code>GL</code> will result in - * the default profile. - * - * @param device a valid AbstractGraphicsDevice, or <code>null</null> for the default device. - * @param profile a valid GLProfile name ({@link #GL4bc}, {@link #GL4}, {@link #GL2}, ..), - * or <code>[ null, GL ]</code> for the default profile. - * @throws GLException if the requested profile is not available for the device. - */ - public static GLProfile get(final AbstractGraphicsDevice device, String profile) - throws GLException - { - if(null==profile || profile == GL_GL) { - profile = GL_DEFAULT; - } - final HashMap<String /*GLProfile_name*/, GLProfile> glpMap = getProfileMap(device, true); - final GLProfile glp = glpMap.get(profile); - if(null == glp) { - throw new GLException("Profile "+profile+" is not available on "+device+", but: "+glpMap.values()); - } - return glp; - } - - /** Uses the default device - * @param profile a valid GLProfile name ({@link #GL4bc}, {@link #GL4}, {@link #GL2}, ..), - * or <code>[ null, GL ]</code> for the default profile. - * @throws GLException if the requested profile is not available for the default device. - */ - public static GLProfile get(final String profile) - throws GLException - { - return get(defaultDevice, profile); - } - - /** - * Returns the first profile from the given list, - * where an implementation is available. - * - * @param device a valid AbstractGraphicsDevice, or <code>null</null> for the default device. - * @param profiles array of valid GLProfile name ({@link #GL4bc}, {@link #GL4}, {@link #GL2}, ..) - * @param favorHardwareRasterizer set to true, if hardware rasterizer shall be favored, otherwise false. - * @throws GLException if the non of the requested profiles is available for the device. - */ - public static GLProfile get(final AbstractGraphicsDevice device, final String[] profiles, final boolean favorHardwareRasterizer) - throws GLException - { - GLProfile glProfileAny = null; - - final HashMap<String /*GLProfile_name*/, GLProfile> map = getProfileMap(device, true); - for(int i=0; i<profiles.length; i++) { - final GLProfile glProfile = map.get(profiles[i]); - if(null!=glProfile) { - if(!favorHardwareRasterizer) { - return glProfile; - } - if(glProfile.isHardwareRasterizer()) { - return glProfile; - } - if(null==glProfileAny) { - glProfileAny = glProfile; - } - } - } - if(null!=glProfileAny) { - return glProfileAny; - } - throw new GLException("Profiles "+array2String(profiles)+" not available on device "+device); - } - - /** Uses the default device - * @param profiles array of valid GLProfile name ({@link #GL4bc}, {@link #GL4}, {@link #GL2}, ..) - * @param favorHardwareRasterizer set to true, if hardware rasterizer shall be favored, otherwise false. - * @throws GLException if the non of the requested profiles is available for the default device. - */ - public static GLProfile get(final String[] profiles, final boolean favorHardwareRasterizer) - throws GLException - { - return get(defaultDevice, profiles, favorHardwareRasterizer); - } - - /** Indicates whether the native OpenGL ES1 profile is in use. - * This requires an EGL interface. - */ - public static boolean usesNativeGLES1(final String profileImpl) { - return GLES1 == profileImpl; - } - - /** Indicates whether the native OpenGL ES3 or ES2 profile is in use. - * This requires an EGL, ES3 or ES2 compatible interface. - */ - public static boolean usesNativeGLES2(final String profileImpl) { - return GLES3 == profileImpl || GLES2 == profileImpl; - } - - /** Indicates whether the native OpenGL ES2 profile is in use. - * This requires an EGL, ES3 compatible interface. - */ - public static boolean usesNativeGLES3(final String profileImpl) { - return GLES3 == profileImpl; - } - - /** Indicates whether either of the native OpenGL ES profiles are in use. */ - public static boolean usesNativeGLES(final String profileImpl) { - return usesNativeGLES2(profileImpl) || usesNativeGLES1(profileImpl); - } - - /** @return {@link com.jogamp.nativewindow.NativeWindowFactory#isAWTAvailable()} and - JOGL's AWT part */ - public static boolean isAWTAvailable() { return isAWTAvailable; } - - public static String getGLTypeName(final int type) { - switch (type) { - case GL.GL_UNSIGNED_BYTE: - return "GL_UNSIGNED_BYTE"; - case GL.GL_BYTE: - return "GL_BYTE"; - case GL.GL_UNSIGNED_SHORT: - return "GL_UNSIGNED_SHORT"; - case GL.GL_SHORT: - return "GL_SHORT"; - case GL.GL_FLOAT: - return "GL_FLOAT"; - case GL.GL_FIXED: - return "GL_FIXED"; - case com.jogamp.opengl.GL2ES2.GL_INT: - return "GL_INT"; - case GL.GL_UNSIGNED_INT: - return "GL_UNSIGNED_INT"; - case com.jogamp.opengl.GL2GL3.GL_DOUBLE: - return "GL_DOUBLE"; - case com.jogamp.opengl.GL2.GL_2_BYTES: - return "GL_2_BYTES"; - case com.jogamp.opengl.GL2.GL_3_BYTES: - return "GL_3_BYTES"; - case com.jogamp.opengl.GL2.GL_4_BYTES: - return "GL_4_BYTES"; - } - return null; - } - - public static String getGLArrayName(final int array) { - switch(array) { - case GLPointerFunc.GL_VERTEX_ARRAY: - return "GL_VERTEX_ARRAY"; - case GLPointerFunc.GL_NORMAL_ARRAY: - return "GL_NORMAL_ARRAY"; - case GLPointerFunc.GL_COLOR_ARRAY: - return "GL_COLOR_ARRAY"; - case GLPointerFunc.GL_TEXTURE_COORD_ARRAY: - return "GL_TEXTURE_COORD_ARRAY"; - } - return null; - } - - public final String getGLImplBaseClassName() { - return getGLImplBaseClassName(getImplName()); - } - private static final String getGLImplBaseClassName(final String profileImpl) { - if( GLES2 == profileImpl || GLES3 == profileImpl ) { - return "jogamp.opengl.es3.GLES3"; - } else if( GLES1 == profileImpl ) { - return "jogamp.opengl.es1.GLES1"; - } else if ( GL4bc == profileImpl || - GL4 == profileImpl || - GL3bc == profileImpl || - GL3 == profileImpl || - GL2 == profileImpl ) { - return "jogamp.opengl.gl4.GL4bc"; - } else { - throw new GLException("unsupported profile \"" + profileImpl + "\""); - } - } - - public final Constructor<?> getGLCtor(final boolean glObject) { - return getGLCtor(getImplName(), glObject); - } - private static final Constructor<?> getGLCtor(final String profileImpl, final boolean glObject) { - if( GLES2 == profileImpl || GLES3 == profileImpl ) { - return glObject ? ctorGLES3Impl : ctorGLES3ProcAddr; - } else if( GLES1 == profileImpl ) { - return glObject ? ctorGLES1Impl : ctorGLES1ProcAddr; - } else if ( GL4bc == profileImpl || - GL4 == profileImpl || - GL3bc == profileImpl || - GL3 == profileImpl || - GL2 == profileImpl ) { - return glObject ? ctorGL234Impl : ctorGL234ProcAddr; - } else { - throw new GLException("unsupported profile \"" + profileImpl + "\""); - } - } - - /** - * @param o GLProfile object to compare with - * @return true if given Object is a GLProfile and - * if both, profile and profileImpl is equal with this. - */ - @Override - public final boolean equals(final Object o) { - if(this==o) { return true; } - if(o instanceof GLProfile) { - final GLProfile glp = (GLProfile)o; - return getName() == glp.getName() && getImplName() == glp.getImplName() ; // uses .intern()! - } - return false; - } - - @Override - public int hashCode() { - int hash = 5; - hash = 97 * hash + getImplName().hashCode(); - hash = 97 * hash + getName().hashCode(); - return hash; - } - - /** - * @param glp GLProfile to compare with - * @throws GLException if given GLProfile and this aren't equal - */ - public final void verifyEquality(final GLProfile glp) throws GLException { - if(!this.equals(glp)) { - throw new GLException("GLProfiles are not equal: "+this+" != "+glp); - } - } - - /** return this profiles name */ - public final String getName() { - return profile; - } - - /** return this profiles implementation, eg. GL2ES2 -> GL2, or GL3 -> GL3 */ - public final GLProfile getImpl() { - return null != profileImpl ? profileImpl : this; - } - - /** return true if impl. is a hardware rasterizer, otherwise false. */ - public final boolean isHardwareRasterizer() { - return isHardwareRasterizer; - } - - /** - * return this profiles implementation name, eg. GL2ES2 -> GL2, or GL3 -> GL3 - */ - public final String getImplName() { - return null != profileImpl ? profileImpl.getName() : getName(); - } - - /** Indicates whether this profile is capable of GL4bc. <p>Includes [ GL4bc ].</p> */ - public final boolean isGL4bc() { - return GL4bc == profile; - } - - /** Indicates whether this profile is capable of GL4. <p>Includes [ GL4bc, GL4 ].</p> */ - public final boolean isGL4() { - return isGL4bc() || GL4 == profile; - } - - /** Indicates whether this profile is capable of GL3bc. <p>Includes [ GL4bc, GL3bc ].</p> */ - public final boolean isGL3bc() { - return isGL4bc() || GL3bc == profile; - } - - /** Indicates whether this profile is capable of GL3. <p>Includes [ GL4bc, GL4, GL3bc, GL3 ].</p> */ - public final boolean isGL3() { - return isGL4() || isGL3bc() || GL3 == profile; - } - - /** Indicates whether this profile is capable of GL2 . <p>Includes [ GL4bc, GL3bc, GL2 ].</p> */ - public final boolean isGL2() { - return isGL3bc() || GL2 == profile; - } - - /** Indicates whether this profile is capable of GLES1. <p>Includes [ GLES1 ].</p> */ - public final boolean isGLES1() { - return GLES1 == profile; - } - - /** Indicates whether this profile is capable of GLES2. <p>Includes [ GLES2, GLES3 ].</p> */ - public final boolean isGLES2() { - return isGLES3() || GLES2 == profile; - } - - /** Indicates whether this profile is capable of GLES3. <p>Includes [ GLES3 ].</p> */ - public final boolean isGLES3() { - return GLES3 == profile; - } - - /** Indicates whether this profile is capable of GLES. <p>Includes [ GLES1, GLES2, GLES3 ].</p> */ - public final boolean isGLES() { - return GLES3 == profile || GLES2 == profile || GLES1 == profile; - } - - /** Indicates whether this profile is capable of GL2ES1. <p>Includes [ GL4bc, GL3bc, GL2, GLES1, GL2ES1 ].</p> */ - public final boolean isGL2ES1() { - return GL2ES1 == profile || isGLES1() || isGL2(); - } - - /** Indicates whether this profile is capable of GL2GL3. <p>Includes [ GL4bc, GL4, GL3bc, GL3, GL2, GL2GL3 ].</p> */ - public final boolean isGL2GL3() { - return GL2GL3 == profile || isGL3() || isGL2(); - } - - /** Indicates whether this profile is capable of GL2ES2. <p>Includes [ GL4bc, GL4, GL3bc, GL3, GLES3, GL2, GL2GL3, GL2ES2, GLES2 ].</p> */ - public final boolean isGL2ES2() { - return GL2ES2 == profile || isGLES2() || isGL2GL3(); - } - - /** - * Indicates whether this profile is capable of GL2ES3. <p>Includes [ GL4bc, GL4, GL3bc, GL3, GLES3, GL3ES3, GL2, GL2GL3 ].</p> - * @see #isGL3ES3() - * @see #isGL2GL3() - */ - public final boolean isGL2ES3() { - return isGL3ES3() || isGL2GL3(); - } - - /** Indicates whether this profile is capable of GL3ES3. <p>Includes [ GL4bc, GL4, GL3bc, GL3, GLES3 ].</p> */ - public final boolean isGL3ES3() { - return isGL4ES3() || isGL3(); - } - - /** Indicates whether this profile is capable of GL4ES3. <p>Includes [ GL4bc, GL4, GLES3 ].</p> */ - public final boolean isGL4ES3() { - return GL4ES3 == profile || isGLES3() || isGL4(); - } - - /** Indicates whether this profile supports GLSL, i.e. {@link #isGL2ES2()}. */ - public final boolean hasGLSL() { - return isGL2ES2() ; - } - - /** Indicates whether this profile uses the native OpenGL ES1 implementations. */ - public final boolean usesNativeGLES1() { - return GLES1 == getImplName(); - } - - /** Indicates whether this profile uses the native OpenGL ES2 implementations. */ - public final boolean usesNativeGLES2() { - return GLES2 == getImplName(); - } - - /** Indicates whether this profile uses the native OpenGL ES3 implementations. */ - public final boolean usesNativeGLES3() { - return GLES3 == getImplName(); - } - - /** Indicates whether this profile uses either of the native OpenGL ES implementations. */ - public final boolean usesNativeGLES() { - return usesNativeGLES3() || usesNativeGLES2() || usesNativeGLES1(); - } - - /** - * General validation if type is a valid GL data type - * for the current profile - */ - public boolean isValidDataType(final int type, final boolean throwException) { - switch(type) { - case GL.GL_UNSIGNED_BYTE: - case GL.GL_BYTE: - case GL.GL_UNSIGNED_SHORT: - case GL.GL_SHORT: - case GL.GL_FLOAT: - case GL.GL_FIXED: - return true; - case com.jogamp.opengl.GL2ES2.GL_INT: - case GL.GL_UNSIGNED_INT: - if( isGL2ES2() ) { - return true; - } - case com.jogamp.opengl.GL2GL3.GL_DOUBLE: - if( isGL3() ) { - return true; - } - case com.jogamp.opengl.GL2.GL_2_BYTES: - case com.jogamp.opengl.GL2.GL_3_BYTES: - case com.jogamp.opengl.GL2.GL_4_BYTES: - if( isGL2() ) { - return true; - } - } - if(throwException) { - throw new GLException("Illegal data type on profile "+this+": "+type); - } - return false; - } - - public boolean isValidArrayDataType(final int index, final int comps, final int type, - final boolean isVertexAttribPointer, final boolean throwException) { - final String arrayName = getGLArrayName(index); - if( isGLES1() ) { - if(isVertexAttribPointer) { - if(throwException) { - throw new GLException("Illegal array type for "+arrayName+" on profile GLES1: VertexAttribPointer"); - } - return false; - } - switch(index) { - case GLPointerFunc.GL_VERTEX_ARRAY: - case GLPointerFunc.GL_TEXTURE_COORD_ARRAY: - switch(type) { - case GL.GL_BYTE: - case GL.GL_SHORT: - case GL.GL_FIXED: - case GL.GL_FLOAT: - break; - default: - if(throwException) { - throw new GLException("Illegal data type for "+arrayName+" on profile GLES1: "+type); - } - return false; - } - switch(comps) { - case 0: - case 2: - case 3: - case 4: - break; - default: - if(throwException) { - throw new GLException("Illegal component number for "+arrayName+" on profile GLES1: "+comps); - } - return false; - } - break; - case GLPointerFunc.GL_NORMAL_ARRAY: - switch(type) { - case GL.GL_BYTE: - case GL.GL_SHORT: - case GL.GL_FIXED: - case GL.GL_FLOAT: - break; - default: - if(throwException) { - throw new GLException("Illegal data type for "+arrayName+" on profile GLES1: "+type); - } - return false; - } - switch(comps) { - case 0: - case 3: - break; - default: - if(throwException) { - throw new GLException("Illegal component number for "+arrayName+" on profile GLES1: "+comps); - } - return false; - } - break; - case GLPointerFunc.GL_COLOR_ARRAY: - switch(type) { - case GL.GL_UNSIGNED_BYTE: - case GL.GL_FIXED: - case GL.GL_FLOAT: - break; - default: - if(throwException) { - throw new GLException("Illegal data type for "+arrayName+" on profile GLES1: "+type); - } - return false; - } - switch(comps) { - case 0: - case 4: - break; - default: - if(throwException) { - throw new GLException("Illegal component number for "+arrayName+" on profile GLES1: "+comps); - } - return false; - } - break; - } - } else if( isGLES2() ) { - // simply ignore !isVertexAttribPointer case, since it is simulated anyway .. - switch(type) { - case GL.GL_UNSIGNED_BYTE: - case GL.GL_BYTE: - case GL.GL_UNSIGNED_SHORT: - case GL.GL_SHORT: - case GL.GL_FLOAT: - case GL.GL_FIXED: - break; - default: - if(throwException) { - throw new GLException("Illegal data type for "+arrayName+" on profile GLES2: "+type); - } - return false; - } - /** unable to validate .. could be any valid type/component combination - switch(comps) { - case 0: - case 1: - case 2: - case 3: - case 4: - break; - default: - if(throwException) { - throw new GLException("Illegal component number for "+arrayName+" on profile GLES2: "+comps); - } - return false; - } */ - } else if( isGL2ES2() ) { - if(isVertexAttribPointer) { - switch(type) { - case GL.GL_UNSIGNED_BYTE: - case GL.GL_BYTE: - case GL.GL_UNSIGNED_SHORT: - case GL.GL_SHORT: - case GL.GL_FLOAT: - case com.jogamp.opengl.GL2ES2.GL_INT: - case GL.GL_UNSIGNED_INT: - case com.jogamp.opengl.GL2GL3.GL_DOUBLE: - break; - default: - if(throwException) { - throw new GLException("Illegal data type for "+arrayName+" on profile GL2: "+type); - } - return false; - } - switch(comps) { - case 0: - case 1: - case 2: - case 3: - case 4: - break; - default: - if(throwException) { - throw new GLException("Illegal component number for "+arrayName+" on profile GL2: "+comps); - } - return false; - } - } else { - switch(index) { - case GLPointerFunc.GL_VERTEX_ARRAY: - switch(type) { - case GL.GL_SHORT: - case GL.GL_FLOAT: - case com.jogamp.opengl.GL2ES2.GL_INT: - case com.jogamp.opengl.GL2GL3.GL_DOUBLE: - break; - default: - if(throwException) { - throw new GLException("Illegal data type for "+arrayName+" on profile GL2: "+type); - } - return false; - } - switch(comps) { - case 0: - case 2: - case 3: - case 4: - break; - default: - if(throwException) { - throw new GLException("Illegal component number for "+arrayName+" on profile GL2: "+comps); - } - return false; - } - break; - case GLPointerFunc.GL_NORMAL_ARRAY: - switch(type) { - case GL.GL_BYTE: - case GL.GL_SHORT: - case GL.GL_FLOAT: - case com.jogamp.opengl.GL2ES2.GL_INT: - case com.jogamp.opengl.GL2GL3.GL_DOUBLE: - break; - default: - if(throwException) { - throw new GLException("Illegal data type for "+arrayName+" on profile GL2: "+type); - } - return false; - } - switch(comps) { - case 0: - case 3: - break; - default: - if(throwException) { - throw new GLException("Illegal component number for "+arrayName+" on profile GLES1: "+comps); - } - return false; - } - break; - case GLPointerFunc.GL_COLOR_ARRAY: - switch(type) { - case GL.GL_UNSIGNED_BYTE: - case GL.GL_BYTE: - case GL.GL_UNSIGNED_SHORT: - case GL.GL_SHORT: - case GL.GL_FLOAT: - case com.jogamp.opengl.GL2ES2.GL_INT: - case GL.GL_UNSIGNED_INT: - case com.jogamp.opengl.GL2GL3.GL_DOUBLE: - break; - default: - if(throwException) { - throw new GLException("Illegal data type for "+arrayName+" on profile GL2: "+type); - } - return false; - } - switch(comps) { - case 0: - case 3: - case 4: - break; - default: - if(throwException) { - throw new GLException("Illegal component number for "+arrayName+" on profile GL2: "+comps); - } - return false; - } - break; - case GLPointerFunc.GL_TEXTURE_COORD_ARRAY: - switch(type) { - case GL.GL_SHORT: - case GL.GL_FLOAT: - case com.jogamp.opengl.GL2ES2.GL_INT: - case com.jogamp.opengl.GL2GL3.GL_DOUBLE: - break; - default: - if(throwException) { - throw new GLException("Illegal data type for "+arrayName+" on profile GL2: "+type); - } - return false; - } - switch(comps) { - case 0: - case 1: - case 2: - case 3: - case 4: - break; - default: - if(throwException) { - throw new GLException("Illegal component number for "+arrayName+" on profile GL2: "+comps); - } - return false; - } - break; - } - } - } - return true; - } - - @Override - public String toString() { - return "GLProfile[" + getName() + "/" + getImplName() + "."+(this.isHardwareRasterizer?"hw":"sw")+(isCustom?".custom":"")+"]"; - } - - private static /*final*/ boolean isAWTAvailable; - - private static /*final*/ boolean hasDesktopGLFactory; - private static /*final*/ boolean hasGL234Impl; - private static /*final*/ boolean hasEGLFactory; - private static /*final*/ boolean hasGLES3Impl; - private static /*final*/ boolean hasGLES1Impl; - private static /*final*/ Constructor<?> ctorGL234Impl; - private static /*final*/ Constructor<?> ctorGLES3Impl; - private static /*final*/ Constructor<?> ctorGLES1Impl; - private static /*final*/ Constructor<?> ctorGL234ProcAddr; - private static /*final*/ Constructor<?> ctorGLES3ProcAddr; - private static /*final*/ Constructor<?> ctorGLES1ProcAddr; - - private static /*final*/ GLDrawableFactoryImpl eglFactory = null; - private static /*final*/ GLDrawableFactoryImpl desktopFactory = null; - private static /*final*/ AbstractGraphicsDevice defaultDevice = null; - - private static boolean initialized = false; - private static final RecursiveThreadGroupLock initLock = LockFactory.createRecursiveThreadGroupLock(); - - private static final Class<?>[] ctorGLArgs = new Class<?>[] { GLProfile.class, jogamp.opengl.GLContextImpl.class }; - private static final Class<?>[] ctorProcArgs = new Class<?>[] { FunctionAddressResolver.class }; - private static final String GL4bcImplClassName = "jogamp.opengl.gl4.GL4bcImpl"; - private static final String GL4bcProcClassName = "jogamp.opengl.gl4.GL4bcProcAddressTable"; - private static final String GLES1ImplClassName = "jogamp.opengl.es1.GLES1Impl"; - private static final String GLES1ProcClassName = "jogamp.opengl.es1.GLES1ProcAddressTable"; - private static final String GLES3ImplClassName = "jogamp.opengl.es3.GLES3Impl"; - private static final String GLES3ProcClassName = "jogamp.opengl.es3.GLES3ProcAddressTable"; - - private static final Constructor<?> getCtor(final String clazzName, final boolean glObject, final ClassLoader cl) { - try { - return ReflectionUtil.getConstructor(clazzName, glObject ? ctorGLArgs : ctorProcArgs, false, cl); - } catch (final Throwable t) { - if( DEBUG ) { - System.err.println("Caught: "+t.getMessage()); - t.printStackTrace(); - } - return null; - } - } - - private static final void initGLCtorImpl() { - final ClassLoader classloader = GLProfile.class.getClassLoader(); - - // depends on hasDesktopGLFactory - { - final Constructor<?> ctorGL = getCtor(GL4bcImplClassName, true, classloader); - final Constructor<?> ctorProc = null != ctorGL ? getCtor(GL4bcProcClassName, false, classloader) : null; - if( null != ctorProc ) { - hasGL234Impl = true; - ctorGL234Impl = ctorGL; - ctorGL234ProcAddr = ctorProc; - } else { - hasGL234Impl = false; - ctorGL234Impl = null; - ctorGL234ProcAddr = null; - } - } - - // depends on hasEGLFactory - { - final Constructor<?> ctorGL = getCtor(GLES1ImplClassName, true, classloader); - final Constructor<?> ctorProc = null != ctorGL ? getCtor(GLES1ProcClassName, false, classloader) : null; - if( null != ctorProc ) { - hasGLES1Impl = true; - ctorGLES1Impl = ctorGL; - ctorGLES1ProcAddr = ctorProc; - } else { - hasGLES1Impl = false; - ctorGLES1Impl = null; - ctorGLES1ProcAddr = null; - } - } - { - final Constructor<?> ctorGL = getCtor(GLES3ImplClassName, true, classloader); - final Constructor<?> ctorProc = null != ctorGL ? getCtor(GLES3ProcClassName, false, classloader) : null; - if( null != ctorProc ) { - hasGLES3Impl = true; - ctorGLES3Impl = ctorGL; - ctorGLES3ProcAddr = ctorProc; - } else { - hasGLES3Impl = false; - ctorGLES3Impl = null; - ctorGLES3ProcAddr = null; - } - } - } - - /** - * Tries the profiles implementation and native libraries. - */ - private static void initProfilesForDefaultDevices() { - NativeWindowFactory.initSingleton(); - if(DEBUG) { - System.err.println("GLProfile.init - thread: " + Thread.currentThread().getName()); - System.err.println(VersionUtil.getPlatformInfo()); - System.err.println(GlueGenVersion.getInstance()); - System.err.println(NativeWindowVersion.getInstance()); - System.err.println(JoglVersion.getInstance()); - } - - final ClassLoader classloader = GLProfile.class.getClassLoader(); - - isAWTAvailable = NativeWindowFactory.isAWTAvailable() && - ReflectionUtil.isClassAvailable("com.jogamp.opengl.awt.GLCanvas", classloader) ; // JOGL - - initGLCtorImpl(); - - // - // Iteration of desktop GL availability detection - // utilizing the detected GL version in the shared context. - // - // - Instantiate GLDrawableFactory incl its shared dummy drawable/context, - // which will register at GLContext .. - // - GLDrawableFactory.initSingleton(); - - Throwable t=null; - // if successfull it has a shared dummy drawable and context created - try { - desktopFactory = (GLDrawableFactoryImpl) GLDrawableFactory.getFactoryImpl(GL2); - if(null != desktopFactory) { - final DesktopGLDynamicLookupHelper glLookupHelper = (DesktopGLDynamicLookupHelper) desktopFactory.getGLDynamicLookupHelper(GL2); - if(null!=glLookupHelper) { - hasDesktopGLFactory = glLookupHelper.isLibComplete() && hasGL234Impl; - } - } - } catch (final LinkageError le) { - t=le; - } catch (final RuntimeException re) { - t=re; - } catch (final Throwable tt) { - t=tt; - } - if(DEBUG) { - if(null!=t) { - t.printStackTrace(); - } - } - - final AbstractGraphicsDevice defaultDesktopDevice; - if(null == desktopFactory) { - hasDesktopGLFactory = false; - hasGL234Impl = false; - defaultDesktopDevice = null; - if(DEBUG) { - System.err.println("Info: GLProfile.init - Desktop GLDrawable factory not available"); - } - } else { - defaultDesktopDevice = desktopFactory.getDefaultDevice(); - } - - if ( ReflectionUtil.isClassAvailable("jogamp.opengl.egl.EGLDrawableFactory", classloader) ) { - t=null; - try { - eglFactory = (GLDrawableFactoryImpl) GLDrawableFactory.getFactoryImpl(GLES2); - if(null != eglFactory) { - hasEGLFactory = true; - // update hasGLES1Impl, hasGLES3Impl based on EGL - hasGLES3Impl = null!=eglFactory.getGLDynamicLookupHelper(GLES2) && hasGLES3Impl; - hasGLES1Impl = null!=eglFactory.getGLDynamicLookupHelper(GLES1) && hasGLES1Impl; - } - } catch (final LinkageError le) { - t=le; - } catch (final SecurityException se) { - t=se; - } catch (final NullPointerException npe) { - t=npe; - } catch (final RuntimeException re) { - t=re; - } - if(DEBUG) { - if(null!=t) { - t.printStackTrace(); - } - } - } - - final AbstractGraphicsDevice defaultEGLDevice; - if(null == eglFactory) { - hasGLES3Impl = false; - hasGLES1Impl = false; - defaultEGLDevice = null; - if(DEBUG) { - System.err.println("Info: GLProfile.init - EGL GLDrawable factory not available"); - } - } else { - defaultEGLDevice = eglFactory.getDefaultDevice(); - } - - if( null != defaultDesktopDevice ) { - defaultDevice = defaultDesktopDevice; - if(DEBUG) { - System.err.println("Info: GLProfile.init - Default device is desktop derived: "+defaultDevice); - } - } else if ( null != defaultEGLDevice ) { - defaultDevice = defaultEGLDevice; - if(DEBUG) { - System.err.println("Info: GLProfile.init - Default device is EGL derived: "+defaultDevice); - } - } else { - if(DEBUG) { - System.err.println("Info: GLProfile.init - Default device not available"); - } - defaultDevice = null; - } - - // we require to initialize the EGL device 1st, if available - final boolean addedEGLProfile = null != defaultEGLDevice ? initProfilesForDevice(defaultEGLDevice) : false; - final boolean addedDesktopProfile = null != defaultDesktopDevice ? initProfilesForDevice(defaultDesktopDevice) : false; - final boolean addedAnyProfile = addedEGLProfile || addedDesktopProfile ; - - if(DEBUG) { - System.err.println("GLProfile.init addedAnyProfile "+addedAnyProfile+" (desktop: "+addedDesktopProfile+", egl "+addedEGLProfile+")"); - System.err.println("GLProfile.init isAWTAvailable "+isAWTAvailable); - System.err.println("GLProfile.init hasDesktopGLFactory "+hasDesktopGLFactory); - System.err.println("GLProfile.init hasGL234Impl "+hasGL234Impl); - System.err.println("GLProfile.init hasEGLFactory "+hasEGLFactory); - System.err.println("GLProfile.init hasGLES1Impl "+hasGLES1Impl); - System.err.println("GLProfile.init hasGLES3Impl "+hasGLES3Impl); - System.err.println("GLProfile.init defaultDevice "+defaultDevice); - System.err.println("GLProfile.init defaultDevice Desktop "+defaultDesktopDevice); - System.err.println("GLProfile.init defaultDevice EGL "+defaultEGLDevice); - System.err.println("GLProfile.init profile order "+array2String(GL_PROFILE_LIST_ALL)); - } - } - - /** - * @param device the device for which profiles shall be initialized - * @return true if any profile for the device exists, otherwise false - */ - private static boolean initProfilesForDevice(final AbstractGraphicsDevice device) { - if(null == device) { - return false; - } - initLock.lock(); - try { - final GLDrawableFactory factory = GLDrawableFactory.getFactoryImpl(device); - factory.enterThreadCriticalZone(); - try { - return initProfilesForDeviceCritical(device); - } finally { - factory.leaveThreadCriticalZone(); - } - } finally { - initLock.unlock(); - } - } - private static boolean initProfilesForDeviceCritical(final AbstractGraphicsDevice device) { - final boolean isSet = GLContext.getAvailableGLVersionsSet(device); - - if(DEBUG) { - System.err.println("Info: GLProfile.initProfilesForDevice: "+device+" ("+device.getClass().getName()+"), isSet "+isSet+", hasDesktopGLFactory "+hasDesktopGLFactory+", hasEGLFactory "+hasEGLFactory); - } - if(isSet) { - // Avoid recursion and check whether impl. is sane! - final String deviceKey = device.getUniqueID(); - final HashMap<String /*GLProfile_name*/, GLProfile> map = deviceConn2ProfileMap.get(deviceKey); - if( null == map ) { - throw new InternalError("GLContext Avail. GLVersion is set - but no profile map for device: "+device); - } - return null != map.get(GL_DEFAULT); - } - - boolean addedDesktopProfile = false; - boolean addedEGLProfile = false; - - final boolean deviceIsDesktopCompatible = hasDesktopGLFactory && desktopFactory.getIsDeviceCompatible(device); - - if( deviceIsDesktopCompatible ) { - // 1st pretend we have all Desktop and EGL profiles .. - computeProfileMap(device, true /* desktopCtxUndef*/, true /* esCtxUndef */); - - // Triggers eager initialization of share context in GLDrawableFactory for the device, - // hence querying all available GLProfiles - final Thread sharedResourceThread = desktopFactory.getSharedResourceThread(); - if(null != sharedResourceThread) { - initLock.addOwner(sharedResourceThread); - } - final boolean desktopSharedCtxAvail = desktopFactory.createSharedResource(device); - if(null != sharedResourceThread) { - initLock.removeOwner(sharedResourceThread); - } - if (DEBUG) { - System.err.println("GLProfile.initProfilesForDevice: "+device+": desktop Shared Ctx "+desktopSharedCtxAvail); - } - if(!desktopSharedCtxAvail) { - hasDesktopGLFactory = false; - } else if( !GLContext.getAvailableGLVersionsSet(device) ) { - throw new InternalError("Available GLVersions not set"); - } - addedDesktopProfile = computeProfileMap(device, false /* desktopCtxUndef*/, false /* esCtxUndef */); - } - - final boolean deviceIsEGLCompatible = hasEGLFactory && eglFactory.getIsDeviceCompatible(device); - - // also test GLES1, GLES2 and GLES3 on desktop, since we have implementations / emulations available. - if( deviceIsEGLCompatible && ( hasGLES3Impl || hasGLES1Impl ) ) { - // 1st pretend we have all EGL profiles .. - computeProfileMap(device, true /* desktopCtxUndef*/, true /* esCtxUndef */); - - // Triggers eager initialization of share context in GLDrawableFactory for the device, - // hence querying all available GLProfiles - final Thread sharedResourceThread = eglFactory.getSharedResourceThread(); - if(null != sharedResourceThread) { - initLock.addOwner(sharedResourceThread); - } - final boolean eglSharedCtxAvail = eglFactory.createSharedResource(device); - if(null != sharedResourceThread) { - initLock.removeOwner(sharedResourceThread); - } - if(!eglSharedCtxAvail) { - // Remark: On Windows there is a libEGL.dll delivered w/ Chrome 15.0.874.121m and Firefox 8.0.1 - // but it seems even EGL.eglInitialize(eglDisplay, null, null) - // fails in some scenarios (eg VirtualBox 4.1.6) w/ EGL error 0x3001 (EGL_NOT_INITIALIZED). - hasEGLFactory = false; - hasGLES3Impl = false; - hasGLES1Impl = false; - } - if (DEBUG) { - System.err.println("GLProfile.initProfilesForDevice: "+device+": egl Shared Ctx "+eglSharedCtxAvail); - } - addedEGLProfile = computeProfileMap(device, false /* desktopCtxUndef*/, false /* esCtxUndef */); - } - - if( !addedDesktopProfile && !addedEGLProfile ) { - setProfileMap(device, new HashMap<String /*GLProfile_name*/, GLProfile>()); // empty - if(DEBUG) { - System.err.println("GLProfile: device could not be initialized: "+device); - System.err.println("GLProfile: compatible w/ desktop: "+deviceIsDesktopCompatible+ - ", egl "+deviceIsEGLCompatible); - System.err.println("GLProfile: desktoplFactory "+desktopFactory); - System.err.println("GLProfile: eglFactory "+eglFactory); - System.err.println("GLProfile: hasGLES1Impl "+hasGLES1Impl); - System.err.println("GLProfile: hasGLES3Impl "+hasGLES3Impl); - } - } - - GLContext.setAvailableGLVersionsSet(device, true); - - if (DEBUG) { - System.err.println("GLProfile.initProfilesForDevice: "+device.getConnection()+": added profile(s): desktop "+addedDesktopProfile+", egl "+addedEGLProfile); - System.err.println("GLProfile.initProfilesForDevice: "+device.getConnection()+": "+glAvailabilityToString(device)); - if(addedDesktopProfile) { - dumpGLInfo(desktopFactory, device); - final List<GLCapabilitiesImmutable> availCaps = desktopFactory.getAvailableCapabilities(device); - for(int i=0; i<availCaps.size(); i++) { - System.err.println(availCaps.get(i)); - } - } else if(addedEGLProfile) { - dumpGLInfo(eglFactory, device); - final List<GLCapabilitiesImmutable> availCaps = eglFactory.getAvailableCapabilities(device); - for(int i=0; i<availCaps.size(); i++) { - System.err.println(availCaps.get(i)); - } - } - } - - return addedDesktopProfile || addedEGLProfile; - } - - private static void dumpGLInfo(final GLDrawableFactoryImpl factory, final AbstractGraphicsDevice device) { - final GLContext ctx = factory.getOrCreateSharedContext(device); - if(null != ctx) { - System.err.println("GLProfile.dumpGLInfo: "+ctx); - ctx.makeCurrent(); - try { - System.err.println(JoglVersion.getGLInfo(ctx.getGL(), null)); - } finally { - ctx.release(); - } - } else { - System.err.println("GLProfile.dumpGLInfo: shared context n/a"); - } - } - - public static AbstractGraphicsDevice getDefaultDevice() { - initSingleton(); - return defaultDevice; - } - - private static String array2String(final String[] list) { - final StringBuilder msg = new StringBuilder(); - msg.append("["); - for (int i = 0; i < list.length; i++) { - if (i > 0) - msg.append(", "); - msg.append(list[i]); - } - msg.append("]"); - return msg.toString(); - } - - private static void glAvailabilityToString(final AbstractGraphicsDevice device, final StringBuilder sb, final int major, final int profile) { - final String str = GLContext.getAvailableGLVersionAsString(device, major, profile); - if(null==str) { - throw new GLException("Internal Error"); - } - sb.append("["); - sb.append(str); - sb.append("]"); - } - - private static boolean computeProfileMap(final AbstractGraphicsDevice device, final boolean desktopCtxUndef, final boolean esCtxUndef) { - if (DEBUG) { - System.err.println("GLProfile.init map "+device.getConnection()+", desktopCtxUndef "+desktopCtxUndef+", esCtxUndef "+esCtxUndef); - } - final boolean isHardwareRasterizer[] = new boolean[1]; - GLProfile defaultGLProfileAny = null; - GLProfile defaultGLProfileHW = null; - final HashMap<String, GLProfile> _mappedProfiles = new HashMap<String, GLProfile>(GL_PROFILE_LIST_ALL.length + 1 /* default */); - for(int i=0; i<GL_PROFILE_LIST_ALL.length; i++) { - final String profile = GL_PROFILE_LIST_ALL[i]; - final String profileImpl = computeProfileImpl(device, profile, desktopCtxUndef, esCtxUndef, isHardwareRasterizer); - if( null != profileImpl ) { - final GLProfile glProfile; - if( profile.equals( profileImpl ) ) { - glProfile = new GLProfile(profile, null, isHardwareRasterizer[0], false /* custom */); - } else { - final GLProfile _mglp = _mappedProfiles.get( profileImpl ); - if( null == _mglp ) { - throw new InternalError("XXX0 profile["+i+"]: "+profile+" -> profileImpl "+profileImpl+" !!! not mapped "); - } - glProfile = new GLProfile(profile, _mglp, isHardwareRasterizer[0], false /* custom */); - } - _mappedProfiles.put(profile, glProfile); - if (DEBUG) { - System.err.println("GLProfile.init map "+glProfile+" on device "+device.getConnection()); - } - if( null == defaultGLProfileHW && isHardwareRasterizer[0] ) { - defaultGLProfileHW=glProfile; - if (DEBUG) { - System.err.println("GLProfile.init map defaultHW "+glProfile+" on device "+device.getConnection()); - } - } else if( null == defaultGLProfileAny ) { - defaultGLProfileAny=glProfile; - if (DEBUG) { - System.err.println("GLProfile.init map defaultAny "+glProfile+" on device "+device.getConnection()); - } - } - } else { - if (DEBUG) { - System.err.println("GLProfile.init map *** no mapping for "+profile+" on device "+device.getConnection()); - } - } - } - if( null != defaultGLProfileHW ) { - _mappedProfiles.put(GL_DEFAULT, defaultGLProfileHW); - } else if( null != defaultGLProfileAny ) { - _mappedProfiles.put(GL_DEFAULT, defaultGLProfileAny); - } - setProfileMap(device, _mappedProfiles); - return _mappedProfiles.size() > 0; - } - - /** - * Returns the profile implementation - */ - private static String computeProfileImpl(final AbstractGraphicsDevice device, final String profile, final boolean desktopCtxUndef, final boolean esCtxUndef, final boolean isHardwareRasterizer[]) { - final boolean hardwareRasterizer[] = new boolean[1]; - if ( GL2ES1 == profile ) { - final boolean gles1Available; - final boolean gles1HWAvailable; - if( hasGLES1Impl ) { - gles1Available = esCtxUndef || GLContext.isGLES1Available(device, hardwareRasterizer); - gles1HWAvailable = gles1Available && hardwareRasterizer[0] ; - } else { - gles1Available = false; - gles1HWAvailable = false; - } - if(hasGL234Impl) { - final boolean gl3bcAvailable = GLContext.isGL3bcAvailable(device, hardwareRasterizer); - final boolean gl3bcHWAvailable = gl3bcAvailable && hardwareRasterizer[0] ; - final boolean gl2Available = GLContext.isGL2Available(device, hardwareRasterizer); - final boolean gl2HWAvailable = gl2Available && hardwareRasterizer[0] ; - final boolean glAnyHWAvailable = gl3bcHWAvailable || gl2HWAvailable || - gles1HWAvailable ; - - if( GLContext.isGL4bcAvailable(device, isHardwareRasterizer) && - ( isHardwareRasterizer[0] || !glAnyHWAvailable ) ) { - return GL4bc; - } - if( gl3bcAvailable && ( gl3bcHWAvailable || !glAnyHWAvailable ) ) { - isHardwareRasterizer[0] = gl3bcHWAvailable; - return GL3bc; - } - if( ( desktopCtxUndef || gl2Available ) && ( gl2HWAvailable || !glAnyHWAvailable ) ) { - isHardwareRasterizer[0] = gl2HWAvailable; - return GL2; - } - } - if( gles1Available ) { - isHardwareRasterizer[0] = gles1HWAvailable; - return GLES1; - } - } else if ( GL2ES2 == profile ) { - final boolean gles2Available, gles3Available; - final boolean gles2HWAvailable, gles3HWAvailable; - if( hasGLES3Impl ) { - gles2Available = esCtxUndef || GLContext.isGLES2Available(device, hardwareRasterizer); - gles2HWAvailable = gles2Available && hardwareRasterizer[0] ; - gles3Available = esCtxUndef || GLContext.isGLES3Available(device, hardwareRasterizer); - gles3HWAvailable = gles3Available && hardwareRasterizer[0] ; - } else { - gles2Available = false; - gles2HWAvailable = false; - gles3Available = false; - gles3HWAvailable = false; - } - if( hasGL234Impl ) { - final boolean gl4bcAvailable = GLContext.isGL4bcAvailable(device, hardwareRasterizer); - final boolean gl4bcHWAvailable = gl4bcAvailable && hardwareRasterizer[0] ; - final boolean gl3Available = GLContext.isGL3Available(device, hardwareRasterizer); - final boolean gl3HWAvailable = gl3Available && hardwareRasterizer[0] ; - final boolean gl3bcAvailable = GLContext.isGL3bcAvailable(device, hardwareRasterizer); - final boolean gl3bcHWAvailable = gl3bcAvailable && hardwareRasterizer[0] ; - final boolean gl2Available = GLContext.isGL2Available(device, hardwareRasterizer); - final boolean gl2HWAvailable = gl2Available && hardwareRasterizer[0] ; - final boolean glAnyHWAvailable = gl4bcHWAvailable || gl3HWAvailable || gl3bcHWAvailable || gl2HWAvailable || - gles3HWAvailable || gles2HWAvailable ; - - if( GLContext.isGL4Available(device, isHardwareRasterizer) && - ( isHardwareRasterizer[0] || !glAnyHWAvailable ) ) { - return GL4; - } - if( gl4bcAvailable && ( gl4bcHWAvailable || !glAnyHWAvailable ) ) { - isHardwareRasterizer[0] = gl4bcHWAvailable; - return GL4bc; - } - if( gl3Available && ( gl3HWAvailable || !glAnyHWAvailable ) ) { - isHardwareRasterizer[0] = gl3HWAvailable; - return GL3; - } - if( gl3bcAvailable && ( gl3bcHWAvailable || !glAnyHWAvailable ) ) { - isHardwareRasterizer[0] = gl3bcHWAvailable; - return GL3bc; - } - if( ( desktopCtxUndef || gl2Available ) && ( gl2HWAvailable || !glAnyHWAvailable ) ) { - isHardwareRasterizer[0] = gl2HWAvailable; - return GL2; - } - } - if( gles3Available && ( gles3HWAvailable || !gles2HWAvailable ) ) { - isHardwareRasterizer[0] = gles3HWAvailable; - return GLES3; - } - if( gles2Available ) { - isHardwareRasterizer[0] = gles2HWAvailable; - return GLES2; - } - } else if (GL4ES3 == profile) { - final boolean gles3CompatAvail = GLContext.isGLES3CompatibleAvailable(device); - if( desktopCtxUndef || esCtxUndef || gles3CompatAvail ) { - final boolean es3HardwareRasterizer[] = new boolean[1]; - final boolean gles3Available = hasGLES3Impl && ( esCtxUndef || GLContext.isGLES3Available(device, es3HardwareRasterizer) ); - final boolean gles3HWAvailable = gles3Available && es3HardwareRasterizer[0] ; - if( hasGL234Impl ) { - final boolean gl4bcAvailable = GLContext.isGL4bcAvailable(device, hardwareRasterizer); - final boolean gl4bcHWAvailable = gl4bcAvailable && hardwareRasterizer[0] ; - final boolean glAnyHWAvailable = gl4bcHWAvailable || - gles3HWAvailable; - - if( GLContext.isGL4Available(device, isHardwareRasterizer) && - ( isHardwareRasterizer[0] || !glAnyHWAvailable ) ) { - return GL4; - } - if( ( desktopCtxUndef || gl4bcAvailable ) && ( gl4bcHWAvailable || !glAnyHWAvailable ) ) { - isHardwareRasterizer[0] = gl4bcHWAvailable; - return GL4bc; - } - } - if(gles3Available) { - isHardwareRasterizer[0] = es3HardwareRasterizer[0]; - return GLES3; - } - } - } else if(GL2GL3 == profile) { - if(hasGL234Impl) { - final boolean gl4Available = GLContext.isGL4Available(device, hardwareRasterizer); - final boolean gl4HWAvailable = gl4Available && hardwareRasterizer[0] ; - final boolean gl3Available = GLContext.isGL3Available(device, hardwareRasterizer); - final boolean gl3HWAvailable = gl3Available && hardwareRasterizer[0] ; - final boolean gl3bcAvailable = GLContext.isGL3bcAvailable(device, hardwareRasterizer); - final boolean gl3bcHWAvailable = gl3bcAvailable && hardwareRasterizer[0] ; - final boolean gl2Available = GLContext.isGL2Available(device, hardwareRasterizer); - final boolean gl2HWAvailable = gl2Available && hardwareRasterizer[0] ; - final boolean glAnyHWAvailable = gl4HWAvailable || gl3HWAvailable || gl3bcHWAvailable || gl2HWAvailable; - - if( GLContext.isGL4bcAvailable(device, isHardwareRasterizer) && - ( isHardwareRasterizer[0] || !glAnyHWAvailable ) ) { - return GL4bc; - } - if( gl4Available && ( gl4HWAvailable || !glAnyHWAvailable ) ) { - isHardwareRasterizer[0] = gl4HWAvailable; - return GL4; - } - if( gl3bcAvailable && ( gl3bcHWAvailable || !glAnyHWAvailable ) ) { - isHardwareRasterizer[0] = gl3bcHWAvailable; - return GL3bc; - } - if( gl3Available && ( gl3HWAvailable || !glAnyHWAvailable ) ) { - isHardwareRasterizer[0] = gl3HWAvailable; - return GL3; - } - if( desktopCtxUndef || gl2Available ) { - isHardwareRasterizer[0] = gl2HWAvailable; - return GL2; - } - } - } else if(GL4bc == profile && hasGL234Impl && ( desktopCtxUndef || GLContext.isGL4bcAvailable(device, isHardwareRasterizer))) { - return desktopCtxUndef ? GL4bc : GLContext.getAvailableGLProfileName(device, 4, GLContext.CTX_PROFILE_COMPAT); - } else if(GL4 == profile && hasGL234Impl && ( desktopCtxUndef || GLContext.isGL4Available(device, isHardwareRasterizer))) { - return desktopCtxUndef ? GL4 : GLContext.getAvailableGLProfileName(device, 4, GLContext.CTX_PROFILE_CORE); - } else if(GL3bc == profile && hasGL234Impl && ( desktopCtxUndef || GLContext.isGL3bcAvailable(device, isHardwareRasterizer))) { - return desktopCtxUndef ? GL3bc : GLContext.getAvailableGLProfileName(device, 3, GLContext.CTX_PROFILE_COMPAT); - } else if(GL3 == profile && hasGL234Impl && ( desktopCtxUndef || GLContext.isGL3Available(device, isHardwareRasterizer))) { - return desktopCtxUndef ? GL3 : GLContext.getAvailableGLProfileName(device, 3, GLContext.CTX_PROFILE_CORE); - } else if(GL2 == profile && hasGL234Impl && ( desktopCtxUndef || GLContext.isGL2Available(device, isHardwareRasterizer))) { - return desktopCtxUndef ? GL2 : GLContext.getAvailableGLProfileName(device, 2, GLContext.CTX_PROFILE_COMPAT); - } else if(GLES3 == profile && hasGLES3Impl && ( esCtxUndef || GLContext.isGLES3Available(device, isHardwareRasterizer))) { - return esCtxUndef ? GLES3 : GLContext.getAvailableGLProfileName(device, 3, GLContext.CTX_PROFILE_ES); - } else if(GLES2 == profile && hasGLES3Impl && ( esCtxUndef || GLContext.isGLES2Available(device, isHardwareRasterizer))) { - return esCtxUndef ? GLES2 : GLContext.getAvailableGLProfileName(device, 2, GLContext.CTX_PROFILE_ES); - } else if(GLES1 == profile && hasGLES1Impl && ( esCtxUndef || GLContext.isGLES1Available(device, isHardwareRasterizer))) { - return esCtxUndef ? GLES1 : GLContext.getAvailableGLProfileName(device, 1, GLContext.CTX_PROFILE_ES); - } - return null; - } - - private static /*final*/ HashMap<String /*device_connection*/, HashMap<String /*GLProfile_name*/, GLProfile>> deviceConn2ProfileMap = - new HashMap<String /*device_connection*/, HashMap<String /*GLProfile_name*/, GLProfile>>(); - - /** - * This implementation support lazy initialization, while avoiding recursion/deadlocks.<br> - * If no mapping 'device -> GLProfiles-Map' exists yet, it triggers<br> - * - create empty mapping device -> GLProfiles-Map <br> - * - initialization<br< - * - * @param device the key 'device -> GLProfiles-Map' - * @param throwExceptionOnZeroProfile true if <code>GLException</code> shall be thrown in case of no mapped profile, otherwise false. - * @return the GLProfile HashMap if exists, otherwise null - * @throws GLException if no profile for the given device is available. - */ - private static HashMap<String /*GLProfile_name*/, GLProfile> getProfileMap(AbstractGraphicsDevice device, final boolean throwExceptionOnZeroProfile) - throws GLException - { - initSingleton(); - - if(null==defaultDevice) { // avoid NPE and notify of incomplete initialization - throw new GLException("No default device available"); - } - - if(null==device) { - device = defaultDevice; - } - - final String deviceKey = device.getUniqueID(); - HashMap<String /*GLProfile_name*/, GLProfile> map = deviceConn2ProfileMap.get(deviceKey); - if( null != map ) { - return map; - } - if( !initProfilesForDevice(device) ) { - if( throwExceptionOnZeroProfile ) { - throw new GLException("No Profile available for "+device); - } else { - return null; - } - } - map = deviceConn2ProfileMap.get(deviceKey); - if( null == map && throwExceptionOnZeroProfile ) { - throw new InternalError("initProfilesForDevice(..) didn't setProfileMap(..) for "+device); - } - return map; - } - - private static void setProfileMap(final AbstractGraphicsDevice device, final HashMap<String /*GLProfile_name*/, GLProfile> mappedProfiles) { - synchronized ( deviceConn2ProfileMap ) { - deviceConn2ProfileMap.put(device.getUniqueID(), mappedProfiles); - } - } - - private GLProfile(final String profile, final GLProfile profileImpl, final boolean isHardwareRasterizer, final boolean isCustom) { - this.profile = profile; - this.profileImpl = profileImpl; - this.isHardwareRasterizer = isHardwareRasterizer; - this.isCustom = isCustom; - } - - public static GLProfile createCustomGLProfile(final String profile, final GLProfile profileImpl) { - return new GLProfile(profile, profileImpl, profileImpl.isHardwareRasterizer, true); - } - - private final GLProfile profileImpl; - private final String profile; - private final boolean isHardwareRasterizer; - private final boolean isCustom; -} diff --git a/src/jogl/classes/javax/media/opengl/GLRunnable.java b/src/jogl/classes/javax/media/opengl/GLRunnable.java deleted file mode 100644 index 97a72d6cd..000000000 --- a/src/jogl/classes/javax/media/opengl/GLRunnable.java +++ /dev/null @@ -1,58 +0,0 @@ -/** - * Copyright 2010 JogAmp Community. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without modification, are - * permitted provided that the following conditions are met: - * - * 1. Redistributions of source code must retain the above copyright notice, this list of - * conditions and the following disclaimer. - * - * 2. Redistributions in binary form must reproduce the above copyright notice, this list - * of conditions and the following disclaimer in the documentation and/or other materials - * provided with the distribution. - * - * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED - * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND - * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR - * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR - * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON - * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF - * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - * - * The views and conclusions contained in the software and documentation are those of the - * authors and should not be interpreted as representing official policies, either expressed - * or implied, of JogAmp Community. - */ - -package com.jogamp.opengl; - -/** - * <p> - * Declares a one-shot OpenGL command usable for injection - * via {@link GLAutoDrawable#invoke(boolean, com.jogamp.opengl.GLRunnable)}.<br> - * {@link GLAutoDrawable} executes the GLRunnables within it's {@link GLAutoDrawable#display() display()} - * method after all registered {@link GLEventListener}s - * {@link GLEventListener#display(GLAutoDrawable) display(GLAutoDrawable)} - * methods has been called. - * </p> - * <p> - * The OpenGL context is current while executing the GLRunnable. - * </p> - * <p> - * This might be useful to inject OpenGL commands from an I/O event listener. - * </p> - */ -public interface GLRunnable { - /** - * @param drawable the associated drawable and current context for this call - * @return true if the GL [back] framebuffer remains intact by this runnable, otherwise false. - * If returning false {@link GLAutoDrawable} will call - * {@link GLEventListener#display(GLAutoDrawable) display(GLAutoDrawable)} - * of all registered {@link GLEventListener}s once more. - * @see GLRunnable - */ - boolean run(GLAutoDrawable drawable); -} - diff --git a/src/jogl/classes/javax/media/opengl/GLRunnable2.java b/src/jogl/classes/javax/media/opengl/GLRunnable2.java deleted file mode 100644 index 4b0c63da0..000000000 --- a/src/jogl/classes/javax/media/opengl/GLRunnable2.java +++ /dev/null @@ -1,44 +0,0 @@ -/** - * Copyright 2012 JogAmp Community. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without modification, are - * permitted provided that the following conditions are met: - * - * 1. Redistributions of source code must retain the above copyright notice, this list of - * conditions and the following disclaimer. - * - * 2. Redistributions in binary form must reproduce the above copyright notice, this list - * of conditions and the following disclaimer in the documentation and/or other materials - * provided with the distribution. - * - * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED - * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND - * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR - * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR - * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON - * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF - * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - * - * The views and conclusions contained in the software and documentation are those of the - * authors and should not be interpreted as representing official policies, either expressed - * or implied, of JogAmp Community. - */ - -package com.jogamp.opengl; - -/** - * <p> - * Declares a one-shot OpenGL command. - * </p> - */ -public interface GLRunnable2<T,U> { - /** - * @param gl a current GL object - * @param args custom arguments - * @return the desired object - */ - T run(GL gl, U args); -} - diff --git a/src/jogl/classes/javax/media/opengl/GLSharedContextSetter.java b/src/jogl/classes/javax/media/opengl/GLSharedContextSetter.java deleted file mode 100644 index 852ebcaa7..000000000 --- a/src/jogl/classes/javax/media/opengl/GLSharedContextSetter.java +++ /dev/null @@ -1,181 +0,0 @@ -/** - * Copyright 2013 JogAmp Community. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without modification, are - * permitted provided that the following conditions are met: - * - * 1. Redistributions of source code must retain the above copyright notice, this list of - * conditions and the following disclaimer. - * - * 2. Redistributions in binary form must reproduce the above copyright notice, this list - * of conditions and the following disclaimer in the documentation and/or other materials - * provided with the distribution. - * - * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED - * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND - * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR - * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR - * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON - * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF - * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - * - * The views and conclusions contained in the software and documentation are those of the - * authors and should not be interpreted as representing official policies, either expressed - * or implied, of JogAmp Community. - */ - -package com.jogamp.opengl; - -import com.jogamp.opengl.GLRendererQuirks; - -/** - * Adds capabilities to set a shared {@link GLContext} directly or via an {@link GLAutoDrawable}. - * <p> - * Sharing of server-side OpenGL objects such as buffer objects, e.g. VBOs, - * and textures among OpenGL contexts is supported with this interface. - * </p> - * <p> - * A <i>master</i> {@link GLContext} is the {@link GLContext} which is created first. - * Subsequent shared {@link GLContext} w/ the <i>master</i> are referred as <i>slave</i> {@link GLContext}. - * </p> - * <p> - * Implementations of this interface control the <i>slave's</i> {@link GLContext} and {@link GLAutoDrawable} realization, - * i.e. the <i>slave</i> {@link GLAutoDrawable} will not be realized before their associated <i>master</i>. - * </p> - * <p> - * Using the nearest or same {@link GLCapabilitiesImmutable#getVisualID(com.jogamp.nativewindow.VisualIDHolder.VIDType) visual ID} - * or {@link GLCapabilitiesImmutable caps} across the shared {@link GLDrawable}s will yield best compatibility. - * </p> - * <h5><a name="lifecycle">Lifecycle Considerations</a></h5> - * <p> - * After shared objects are created on the <i>master</i>, the OpenGL pipeline - * might need to be synchronized w/ the <i>slaves</i>, e.g. via {@link GL#glFinish()}. - * At least this has been experienced w/ OSX 10.9. - * </p> - * <p> - * In general, destroying a <i>master</i> {@link GLContext} before their shared <i>slaves</i> - * shall be permissible, i.e. the OpenGL driver needs to handle pending destruction of shared resources. - * This is confirmed to work properly on most platform/driver combinations, - * see unit test <code>com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES2NEWT3</code> and similar. - * </p> - * <p> - * However, to avoid scenarios with buggy drivers, users <i>may not</i> destroy the - * <i>master</i> {@link GLContext} before its shared <i>slave</i> {@link GLContext} instances - * <i>as long as they are using them</i>.<br> - * Otherwise the OpenGL driver may crash w/ SIGSEGV, due to using already destroyed shared resources, - * if not handling the pending destruction of the latter!<br> - * Either proper lifecycle synchronization is implemented, e.g. by notifying the <i>slaves</i> about the loss of the shared resources, - * <i>or</i> the <i>slaves</i> validate whether the resources are still valid. - * </p> - * <p> - * To simplify above lifecycle issues, one may use a {@link GLDrawableFactory#createDummyDrawable(com.jogamp.nativewindow.AbstractGraphicsDevice, boolean, GLCapabilitiesImmutable, GLCapabilitiesChooser) dummy} - * {@link GLDrawable} and it's {@link GLContext} as the <i>master</i> of all shared <i>slave</i> {@link GLContext}. - * Since this <i>dummy instance</i> does not depend on any native windowing system, it can be controlled easily w/o being <i>in sight</i>.<br> - * Below code creates a {@link GLAutoDrawable} based on a <i>dummy GLDrawable</i>: - * <pre> - // GLProfile and GLCapabilities should be equal across all shared GL drawable/context. - final GLCapabilitiesImmutable caps = ... ; - final GLProfile glp = caps.getGLProfile(); - .. - final boolean createNewDevice = true; // use 'own' display device! - final GLAutoDrawable sharedDrawable = GLDrawableFactory.getFactory(glp).createDummyAutoDrawable(null, createNewDevice, caps, null); - sharedDrawable.display(); // triggers GLContext object creation and native realization. - ... - // Later a shared 'slave' can be created e.g.: - GLWindow glad = GLWindow.create(caps); // or any other GLAutoDrawable supporting GLSharedContextSetter - glad.setSharedAutoDrawable(sharedDrawable); - glad.addGLEventListener(..); - glad.setVisible(true); // GLWindow creation .. - * </pre> - * </p> - * <h5><a name="synchronization">GL Object Synchronization</a></h5> - * <p> - * Usually synchronization of shared GL objects should not be required, if the shared GL objects - * are created and immutable before concurrent usage. - * </p> - * <p> - * However, using drivers exposing {@link GLRendererQuirks#NeedSharedObjectSync} always - * require the user to synchronize access of shared GL objects. - * </p> - * <p> - * Synchronization can be avoided if accessing the shared GL objects - * exclusively via a queue or {@link com.jogamp.common.util.Ringbuffer Ringbuffer}, see GLMediaPlayerImpl as an example. - * </p> - * </p> - * <h5><a name="driverissues">Known Driver Issues</a></h5> - * <h7><a name="intelmesa">Intel's Mesa >= 9.1.2 Backend for [Sandybridge/Ivybridge] on GNU/Linux</a></h7> - * <p> - * <pre> - * Error: 'intel_do_flush_locked: No such file or directory' - * JogAmp: https://jogamp.org/bugzilla/show_bug.cgi?id=873 - * freedesktop.org: https://bugs.freedesktop.org/show_bug.cgi?id=41736#c8 - * </pre> - * Shared context seems not to be supported w/ lock-free bound X11 display connections - * per OpenGL drawable/context. The error message above is thrown in this case. - * Hence the driver bug renders shared context use w/ JOGL impossible. - * </p> - * <h7><a name="hisilicon">Hisilicon's Immersion.16 on Android</a></h7> - * <p> - * We failed to create a shared ES2 context on another thread. - * </p> - */ -public interface GLSharedContextSetter extends GLAutoDrawable { - /** - * Specifies an {@link GLContext OpenGL context}, which shall be shared by this {@link GLAutoDrawable}'s {@link GLContext}. - * <p> - * Since the {@link GLDrawable drawable} and {@link GLContext context} is created - * at {@link GLAutoDrawable#initialization GLAutoDrawable initialization} - * this method shall be called beforehand to have any effect. - * </p> - * <p> - * A set <i>sharedContext</i> will block context creation, i.e. {@link GLAutoDrawable#initialization GLAutoDrawable initialization}, - * as long it is not {@link GLContext#isCreated() created natively}. - * </p> - * <p> - * The <i>preferred method</i> of assigning a <i>shared context</i> is - * to {@link #setSharedAutoDrawable(GLAutoDrawable) set the shared GLAutoDrawable}, - * since this method also takes the {@link GLEventListener} - * {@link GLAutoDrawable#areAllGLEventListenerInitialized() initialization into account}. - * </p> - * <p> - * See <a href="#lifecycle">Lifecycle Considerations</a>. - * </p> - * - * @param sharedContext The OpenGL context to be shared by this {@link GLAutoDrawable}'s {@link GLContext}. - * @throws IllegalStateException if a {@link #setSharedContext(GLContext) shared GLContext} - * or {@link #setSharedAutoDrawable(GLAutoDrawable) shared GLAutoDrawable} is already set, - * the given sharedContext is null or equal to this {@link GLAutoDrawable}'s context. - * @see #setSharedAutoDrawable(GLAutoDrawable) - */ - void setSharedContext(GLContext sharedContext) throws IllegalStateException; - - /** - * Specifies an {@link GLAutoDrawable}, which {@link GLContext OpenGL context} shall be shared by this {@link GLAutoDrawable}'s {@link GLContext}. - * <p> - * Since the {@link GLDrawable drawable} and {@link GLContext context} is created - * at {@link GLAutoDrawable#initialization GLAutoDrawable initialization} - * this method shall be called beforehand to have any effect. - * </p> - * <p> - * A set <i>sharedAutoDrawable</i> will block context creation, i.e. <a href="GLAutoDrawable.html#initialization">initialization</a> - * as long it's - * <ul> - * <li>{@link GLContext} is <code>null</code>, or</li> - * <li>{@link GLContext} has not been {@link GLContext#isCreated() created natively}, or</li> - * <li>{@link GLEventListener} are <i>not</i> {@link GLAutoDrawable#areAllGLEventListenerInitialized() completely initialized}</li> - * </ul> - * </p> - * <p> - * See <a href="#lifecycle">Lifecycle Considerations</a>. - * </p> - * - * @param sharedContext The GLAutoDrawable, which OpenGL context shall be shared by this {@link GLAutoDrawable}'s {@link GLContext}. - * @throws IllegalStateException if a {@link #setSharedContext(GLContext) shared GLContext} - * or {@link #setSharedAutoDrawable(GLAutoDrawable) shared GLAutoDrawable} is already set, - * the given sharedAutoDrawable is null or equal to this GLAutoDrawable. - * @see #setSharedContext(GLContext) - */ - void setSharedAutoDrawable(GLAutoDrawable sharedAutoDrawable) throws IllegalStateException; -} diff --git a/src/jogl/classes/javax/media/opengl/GLUniformData.java b/src/jogl/classes/javax/media/opengl/GLUniformData.java deleted file mode 100644 index 44f7f29c7..000000000 --- a/src/jogl/classes/javax/media/opengl/GLUniformData.java +++ /dev/null @@ -1,227 +0,0 @@ - -package com.jogamp.opengl; - -import java.nio.*; - -import com.jogamp.common.nio.Buffers; -import com.jogamp.opengl.math.FloatUtil; - -public class GLUniformData { - - /** - * int atom - * - * Number of objects is 1 - * - */ - public GLUniformData(final String name, final int val) { - initScalar(name, 1, Integer.valueOf(val)); - } - - /** - * float atom - * - * Number of objects is 1 - * - */ - public GLUniformData(final String name, final float val) { - initScalar(name, 1, Float.valueOf(val)); - } - - /** - * Multiple IntBuffer Vector - * - * Number of objects is calculated by data.limit()/components - * - * @param components number of elements of one object, ie 4 for GL_FLOAT_VEC4, - */ - public GLUniformData(final String name, final int components, final IntBuffer data) { - initBuffer(name, components, data); - } - - /** - * Multiple FloatBuffer Vector - * - * Number of objects is calculated by data.limit()/components - * - * @param components number of elements of one object, ie 4 for GL_FLOAT_VEC4, - */ - public GLUniformData(final String name, final int components, final FloatBuffer data) { - initBuffer(name, components, data); - } - - private GLUniformData(final int components, final String name) { - initBuffer(name, components, null); - } - - public static GLUniformData creatEmptyVector(final String name, final int components) { - return new GLUniformData(components, name); - } - - public static GLUniformData creatEmptyMatrix(final String name, final int rows, final int columns) { - return new GLUniformData(name, rows, columns, null); - } - - /** - * Multiple FloatBuffer Matrix - * - * Number of objects is calculated by data.limit()/(rows*columns) - * - * @param rows the matrix rows - * @param column the matrix column - */ - public GLUniformData(final String name, final int rows, final int columns, final FloatBuffer data) { - initBuffer(name, rows, columns, data); - } - - public GLUniformData setData(final int data) { initScalar(Integer.valueOf(data)); return this; } - public GLUniformData setData(final float data) { initScalar(Float.valueOf(data)); return this; } - public GLUniformData setData(final IntBuffer data) { initBuffer(data); return this; } - public GLUniformData setData(final FloatBuffer data) { initBuffer(data); return this; } - - public int intValue() { return ((Integer)data).intValue(); }; - public float floatValue() { return ((Float)data).floatValue(); }; - public IntBuffer intBufferValue() { return (IntBuffer)data; }; - public FloatBuffer floatBufferValue() { return (FloatBuffer)data; }; - - public StringBuilder toString(StringBuilder sb) { - if(null == sb) { - sb = new StringBuilder(); - } - sb.append("GLUniformData[name ").append(name). - append(", location ").append(location). - append(", size ").append(rows).append("x").append(columns). - append(", count ").append(count). - append(", data "); - if(isMatrix() && data instanceof FloatBuffer) { - sb.append("\n"); - final FloatBuffer fb = (FloatBuffer)getBuffer(); - for(int i=0; i<count; i++) { - FloatUtil.matrixToString(sb, i+": ", "%10.5f", fb, i*rows*columns, rows, columns, false); - sb.append(",\n"); - } - } else if(isBuffer()) { - Buffers.toString(sb, null, getBuffer()); - } else { - sb.append(data); - } - sb.append("]"); - return sb; - } - - @Override - public String toString() { - return toString(null).toString(); - } - - private void initBuffer(final String name, final int rows, final int columns, final Buffer buffer) { - if( 2>rows || rows>4 || 2>columns || columns>4 ) { - throw new GLException("rowsXcolumns must be within [2..4]X[2..4], is: "+rows+"X"+columns); - } - this.name=name; - this.rows=rows; - this.columns=columns; - this.isMatrix=true; - this.location=-1; - initBuffer(buffer); - } - private void initScalar(final String name, final int components, final Object data) { - if( 1>components || components>4 ) { - throw new GLException("components must be within [1..4], is: "+components); - } - this.name=name; - this.columns=components; - this.rows=1; - this.isMatrix=false; - this.location=-1; - initScalar(data); - } - private void initBuffer(final String name, final int components, final Buffer buffer) { - if( 1>components || components>4 ) { - throw new GLException("components must be within [1..4], is: "+components); - } - this.name=name; - this.columns=components; - this.rows=1; - this.isMatrix=false; - this.location=-1; - initBuffer(buffer); - } - - private void initScalar(final Object data) { - if(data instanceof Buffer) { - initBuffer((Buffer)data); - } else if( null != data ) { - if(isMatrix) { - throw new GLException("Atom type not allowed for matrix : "+this); - } - this.count=1; - this.data=data; - } else { - this.count=0; - this.data=data; - } - } - - private void initBuffer(final Buffer buffer) { - if( null != buffer ) { - final int sz = rows*columns; - if(buffer.remaining()<sz || 0!=buffer.remaining()%sz) { - throw new GLException("remaining data buffer size invalid: buffer: "+buffer.toString()+"\n\t"+this); - } - this.count=buffer.remaining()/sz; - this.data=buffer; - } else { - this.count=0; - this.data=null; - } - } - - public String getName() { return name; } - - public int getLocation() { return location; } - - /** - * Sets the given location of the shader uniform. - * @return the given location - */ - public int setLocation(final int location) { this.location=location; return location; } - - /** - * Retrieves the location of the shader uniform from the linked shader program. - * <p> - * No validation is performed within the implementation. - * </p> - * @param gl - * @param program - * @return ≥0 denotes a valid uniform location as found and used in the given shader program. - * <0 denotes an invalid location, i.e. not found or used in the given shader program. - */ - public int setLocation(final GL2ES2 gl, final int program) { - location = gl.glGetUniformLocation(program, name); - return location; - } - - public Object getObject() { - return data; - } - public Buffer getBuffer() { - return (data instanceof Buffer)?(Buffer)data:null; - } - public boolean isBuffer() { - return (data instanceof Buffer); - } - public boolean isMatrix() { return isMatrix; } - - public int count() { return count; } - public int components() { return rows*columns; } - public int rows() { return rows; } - public int columns() { return columns; } - - private String name; - private int location; - private int rows, columns; - private int count; - private Object data; - private boolean isMatrix; -} diff --git a/src/jogl/classes/javax/media/opengl/Threading.java b/src/jogl/classes/javax/media/opengl/Threading.java deleted file mode 100644 index 852c8081f..000000000 --- a/src/jogl/classes/javax/media/opengl/Threading.java +++ /dev/null @@ -1,226 +0,0 @@ -/* - * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. - * Copyright (c) 2012 JogAmp Community. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are - * met: - * - * - Redistribution of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * - * - Redistribution in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * - * Neither the name of Sun Microsystems, Inc. or the names of - * contributors may be used to endorse or promote products derived from - * this software without specific prior written permission. - * - * This software is provided "AS IS," without a warranty of any kind. ALL - * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, - * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A - * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN - * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR - * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR - * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR - * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR - * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE - * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, - * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF - * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. - * - * You acknowledge that this software is not designed or intended for use - * in the design, construction, operation or maintenance of any nuclear - * facility. - * - * Sun gratefully acknowledges that this software was originally authored - * and developed by Kenneth Bradley Russell and Christopher John Kline. - */ - -package com.jogamp.opengl; - -import jogamp.opengl.ThreadingImpl; - -/** This API provides access to the threading model for the implementation of - the classes in this package. - - <P> - - OpenGL is specified as a thread-safe API, but in practice there - are multithreading-related issues on most, if not all, of the - platforms which support it. For example, some OpenGL - implementations do not behave well when one context is made - current first on one thread, released, and then made current on a - second thread, although this is legal according to the OpenGL - specification. On other platforms there are other problems. - - <P> - - Due to these limitations, and due to the inherent multithreading - in the Java platform (in particular, in the Abstract Window - Toolkit), it is often necessary to limit the multithreading - occurring in the typical application using the OpenGL API. - - <P> - - In the current reference implementation, for instance, multithreading - has been limited by - forcing all OpenGL-related work for GLAutoDrawables on to a single - thread. In other words, if an application uses only the - GLAutoDrawable and GLEventListener callback mechanism, it is - guaranteed to have the most correct single-threaded behavior on - all platforms. - - <P> - - Applications using the GLContext makeCurrent/release API directly - will inherently break this single-threaded model, as these methods - require that the OpenGL context be made current on the current - thread immediately. For applications wishing to integrate better - with an implementation that uses the single-threaded model, this - class provides public access to the mechanism used by the implementation. - - <P> - - Users can execute Runnables on the - internal thread used for performing OpenGL work, and query whether - the current thread is already this thread. Using these mechanisms - the user can move work from the current thread on to the internal - OpenGL thread if desired. - - <P> - - This class also provides mechanisms for querying whether this - internal serialization of OpenGL work is in effect, and a - programmatic way of disabling it. In the current reference - implementation it is enabled by default, although it could be - disabled in the future if OpenGL drivers become more robust on - all platforms. - - <P> - - In addition to specifying programmatically whether the single - thread for OpenGL work is enabled, users may switch it on and off - using the system property <code>jogl.1thread</code>. Valid values - for this system property are: - - <PRE> - -Djogl.1thread=false Disable single-threading of OpenGL work, hence use multithreading. - -Djogl.1thread=true Enable single-threading of OpenGL work (default -- on a newly-created worker thread) - -Djogl.1thread=auto Select default single-threading behavior (currently on) - -Djogl.1thread=awt Enable single-threading of OpenGL work on AWT event dispatch thread (current default on all - platforms, and also the default behavior older releases) - -Djogl.1thread=worker Enable single-threading of OpenGL work on newly-created worker thread (not suitable for Mac - OS X or X11 platforms, and risky on Windows in applet environments) - </PRE> -*/ - -public class Threading { - public static enum Mode { - /** - * Full multithreaded OpenGL, - * i.e. any {@link Threading#invoke(boolean, Runnable, Object) invoke} - * {@link Threading#invokeOnOpenGLThread(boolean, Runnable) commands} - * will be issued on the current thread immediately. - */ - MT(0), - - /** Single-Threaded OpenGL on AWT EDT */ - ST_AWT(1), - - /** Single-Threaded OpenGL on dedicated worker thread. */ - ST_WORKER(2); - - public final int id; - - Mode(final int id){ - this.id = id; - } - } - - /** No reason to ever instantiate this class */ - private Threading() {} - - /** Returns the threading mode */ - public static Mode getMode() { - return ThreadingImpl.getMode(); - } - - /** If an implementation of the com.jogamp.opengl APIs offers a - multithreading option but the default behavior is single-threading, - this API provides a mechanism for end users to disable single-threading - in this implementation. Users are strongly discouraged from - calling this method unless they are aware of all of the - consequences and are prepared to enforce some amount of - threading restrictions in their applications. Disabling - single-threading, for example, may have unintended consequences - on GLAutoDrawable implementations such as GLCanvas and GLJPanel. - Currently there is no supported way to re-enable it - once disabled, partly to discourage careless use of this - method. This method should be called as early as possible in an - application. */ - public static final void disableSingleThreading() { - ThreadingImpl.disableSingleThreading(); - } - - /** Indicates whether OpenGL work is being automatically forced to a - single thread in this implementation. */ - public static final boolean isSingleThreaded() { - return ThreadingImpl.isSingleThreaded(); - } - - /** Indicates whether the current thread is the designated toolkit thread, - if such semantics exists. */ - public static final boolean isToolkitThread() throws GLException { - return ThreadingImpl.isToolkitThread(); - } - - /** - * Indicates whether the current thread is capable of - * performing OpenGL-related work. - * <p> - * Method always returns <code>true</code> - * if {@link #getMode()} == {@link Mode#MT} or {@link #isSingleThreaded()} == <code>false</code>. - * </p> - */ - public static final boolean isOpenGLThread() throws GLException { - return ThreadingImpl.isOpenGLThread(); - } - - /** Executes the passed Runnable on the single thread used for all - OpenGL work in this com.jogamp.opengl API implementation. It is - not specified exactly which thread is used for this - purpose. This method should only be called if the single-thread - model is in use and if the current thread is not the OpenGL - thread (i.e., if <code>isOpenGLThread()</code> returns - false). It is up to the end user to check to see whether the - current thread is the OpenGL thread and either execute the - Runnable directly or perform the work inside it. - **/ - public static final void invokeOnOpenGLThread(final boolean wait, final Runnable r) throws GLException { - ThreadingImpl.invokeOnOpenGLThread(wait, r); - } - - /** - * If not {@link #isOpenGLThread()} - * <b>and</b> the <code>lock</code> is not being hold by this thread, - * invoke Runnable <code>r</code> on the OpenGL thread via {@link #invokeOnOpenGLThread(boolean, Runnable)}. - * <p> - * Otherwise invoke Runnable <code>r</code> on the current thread. - * </p> - * - * @param wait set to true for waiting until Runnable <code>r</code> is finished, otherwise false. - * @param r the Runnable to be executed - * @param lock optional lock object to be tested - * @throws GLException - */ - public static final void invoke(final boolean wait, final Runnable r, final Object lock) throws GLException { - if ( !isOpenGLThread() && - ( null == lock || !Thread.holdsLock(lock) ) ) { - invokeOnOpenGLThread(wait, r); - } else { - r.run(); - } - } -} diff --git a/src/jogl/classes/javax/media/opengl/TraceGL2.java b/src/jogl/classes/javax/media/opengl/TraceGL2.java deleted file mode 100644 index 1609398e7..000000000 --- a/src/jogl/classes/javax/media/opengl/TraceGL2.java +++ /dev/null @@ -1,23 +0,0 @@ -package com.jogamp.opengl; - -import java.io.PrintStream; - -/** - * <p> - * Composable pipeline which wraps an underlying {@link GL} implementation, - * providing tracing information to a user-specified {@link java.io.PrintStream} - * before and after each OpenGL method call. - * </p> - * <p> - * Sample code which installs this pipeline, manual: - * <pre> - * gl = drawable.setGL(new TraceGL(drawable.getGL(), System.err)); - * </pre> - * For automatic instantiation see {@link GLPipelineFactory#create(String, Class, GL, Object[])}. - * </p> - */ -public class TraceGL2 extends TraceGL4bc { - public TraceGL2(final GL2 downstream, final PrintStream stream) { - super((GL4bc)downstream, stream); - } -} diff --git a/src/jogl/classes/javax/media/opengl/TraceGL3.java b/src/jogl/classes/javax/media/opengl/TraceGL3.java deleted file mode 100644 index fd95d6392..000000000 --- a/src/jogl/classes/javax/media/opengl/TraceGL3.java +++ /dev/null @@ -1,23 +0,0 @@ -package com.jogamp.opengl; - -import java.io.PrintStream; - -/** - * <p> - * Composable pipeline which wraps an underlying {@link GL} implementation, - * providing tracing information to a user-specified {@link java.io.PrintStream} - * before and after each OpenGL method call. - * </p> - * <p> - * Sample code which installs this pipeline, manual: - * <pre> - * gl = drawable.setGL(new TraceGL(drawable.getGL(), System.err)); - * </pre> - * For automatic instantiation see {@link GLPipelineFactory#create(String, Class, GL, Object[])}. - * </p> - */ -public class TraceGL3 extends TraceGL4bc { - public TraceGL3(final GL3 downstream, final PrintStream stream) { - super((GL4bc)downstream, stream); - } -} diff --git a/src/jogl/classes/javax/media/opengl/TraceGL3bc.java b/src/jogl/classes/javax/media/opengl/TraceGL3bc.java deleted file mode 100644 index 7daa9e392..000000000 --- a/src/jogl/classes/javax/media/opengl/TraceGL3bc.java +++ /dev/null @@ -1,23 +0,0 @@ -package com.jogamp.opengl; - -import java.io.PrintStream; - -/** - * <p> - * Composable pipeline which wraps an underlying {@link GL} implementation, - * providing tracing information to a user-specified {@link java.io.PrintStream} - * before and after each OpenGL method call. - * </p> - * <p> - * Sample code which installs this pipeline, manual: - * <pre> - * gl = drawable.setGL(new TraceGL(drawable.getGL(), System.err)); - * </pre> - * For automatic instantiation see {@link GLPipelineFactory#create(String, Class, GL, Object[])}. - * </p> - */ -public class TraceGL3bc extends TraceGL4bc { - public TraceGL3bc(final GL3bc downstream, final PrintStream stream) { - super((GL4bc)downstream, stream); - } -} diff --git a/src/jogl/classes/javax/media/opengl/TraceGL4.java b/src/jogl/classes/javax/media/opengl/TraceGL4.java deleted file mode 100644 index b0c817105..000000000 --- a/src/jogl/classes/javax/media/opengl/TraceGL4.java +++ /dev/null @@ -1,23 +0,0 @@ -package com.jogamp.opengl; - -import java.io.PrintStream; - -/** - * <p> - * Composable pipeline which wraps an underlying {@link GL} implementation, - * providing tracing information to a user-specified {@link java.io.PrintStream} - * before and after each OpenGL method call. - * </p> - * <p> - * Sample code which installs this pipeline, manual: - * <pre> - * gl = drawable.setGL(new TraceGL(drawable.getGL(), System.err)); - * </pre> - * For automatic instantiation see {@link GLPipelineFactory#create(String, Class, GL, Object[])}. - * </p> - */ -public class TraceGL4 extends TraceGL4bc { - public TraceGL4(final GL4 downstream, final PrintStream stream) { - super((GL4bc)downstream, stream); - } -} diff --git a/src/jogl/classes/javax/media/opengl/TraceGLES2.java b/src/jogl/classes/javax/media/opengl/TraceGLES2.java deleted file mode 100644 index 7c7956b68..000000000 --- a/src/jogl/classes/javax/media/opengl/TraceGLES2.java +++ /dev/null @@ -1,23 +0,0 @@ -package com.jogamp.opengl; - -import java.io.PrintStream; - -/** - * <p> - * Composable pipeline which wraps an underlying {@link GL} implementation, - * providing tracing information to a user-specified {@link java.io.PrintStream} - * before and after each OpenGL method call. - * </p> - * <p> - * Sample code which installs this pipeline, manual: - * <pre> - * gl = drawable.setGL(new TraceGL(drawable.getGL(), System.err)); - * </pre> - * For automatic instantiation see {@link GLPipelineFactory#create(String, Class, GL, Object[])}. - * </p> - */ -public class TraceGLES2 extends TraceGLES3 { - public TraceGLES2(final GLES2 downstream, final PrintStream stream) { - super((GLES3)downstream, stream); - } -} diff --git a/src/jogl/classes/javax/media/opengl/awt/AWTGLAutoDrawable.java b/src/jogl/classes/javax/media/opengl/awt/AWTGLAutoDrawable.java deleted file mode 100644 index 6e273e4e6..000000000 --- a/src/jogl/classes/javax/media/opengl/awt/AWTGLAutoDrawable.java +++ /dev/null @@ -1,51 +0,0 @@ -/* - * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are - * met: - * - * - Redistribution of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * - * - Redistribution in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * - * Neither the name of Sun Microsystems, Inc. or the names of - * contributors may be used to endorse or promote products derived from - * this software without specific prior written permission. - * - * This software is provided "AS IS," without a warranty of any kind. ALL - * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, - * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A - * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN - * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR - * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR - * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR - * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR - * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE - * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, - * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF - * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. - * - * You acknowledge that this software is not designed or intended for use - * in the design, construction, operation or maintenance of any nuclear - * facility. - * - * Sun gratefully acknowledges that this software was originally authored - * and developed by Kenneth Bradley Russell and Christopher John Kline. - */ - -package com.jogamp.opengl.awt; - -import com.jogamp.opengl.GLAutoDrawable; - -public interface AWTGLAutoDrawable extends GLAutoDrawable, ComponentEvents { - /** Requests a new width and height for this AWTGLAutoDrawable. */ - public void setSize(int width, int height); - - /** Schedules a repaint of the component at some point in the - future. */ - public void repaint(); -} diff --git a/src/jogl/classes/javax/media/opengl/awt/ComponentEvents.java b/src/jogl/classes/javax/media/opengl/awt/ComponentEvents.java deleted file mode 100644 index 996776c9b..000000000 --- a/src/jogl/classes/javax/media/opengl/awt/ComponentEvents.java +++ /dev/null @@ -1,75 +0,0 @@ -/* - * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are - * met: - * - * - Redistribution of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * - * - Redistribution in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * - * Neither the name of Sun Microsystems, Inc. or the names of - * contributors may be used to endorse or promote products derived from - * this software without specific prior written permission. - * - * This software is provided "AS IS," without a warranty of any kind. ALL - * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, - * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A - * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN - * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR - * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR - * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR - * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR - * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE - * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, - * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF - * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. - * - * You acknowledge that this software is not designed or intended for use - * in the design, construction, operation or maintenance of any nuclear - * facility. - * - * Sun gratefully acknowledges that this software was originally authored - * and developed by Kenneth Bradley Russell and Christopher John Kline. - */ - -package com.jogamp.opengl.awt; - -import com.jogamp.opengl.*; -import java.awt.event.*; -import java.beans.PropertyChangeListener; - -/** Factors out the listener manipulation for the events supported by - all of the {@link GLDrawable} implementations. Provided to reduce - clutter in the documentation for GLDrawable. */ - -public interface ComponentEvents { - public void addComponentListener(ComponentListener l); - public void removeComponentListener(ComponentListener l); - public void addFocusListener(FocusListener l); - public void removeFocusListener(FocusListener l); - public void addHierarchyBoundsListener(HierarchyBoundsListener l); - public void removeHierarchyBoundsListener(HierarchyBoundsListener l); - public void addHierarchyListener(HierarchyListener l); - public void removeHierarchyListener(HierarchyListener l); - public void addInputMethodListener(InputMethodListener l); - public void removeInputMethodListener(InputMethodListener l); - public void addKeyListener(KeyListener l); - public void removeKeyListener(KeyListener l); - public void addMouseListener(MouseListener l); - public void removeMouseListener(MouseListener l); - public void addMouseMotionListener(MouseMotionListener l); - public void removeMouseMotionListener(MouseMotionListener l); - public void addMouseWheelListener(MouseWheelListener l); - public void removeMouseWheelListener(MouseWheelListener l); - public void addPropertyChangeListener(PropertyChangeListener listener); - public void removePropertyChangeListener(PropertyChangeListener listener); - public void addPropertyChangeListener(String propertyName, - PropertyChangeListener listener); - public void removePropertyChangeListener(String propertyName, - PropertyChangeListener listener); -} diff --git a/src/jogl/classes/javax/media/opengl/awt/GLCanvas.java b/src/jogl/classes/javax/media/opengl/awt/GLCanvas.java deleted file mode 100644 index 11d217535..000000000 --- a/src/jogl/classes/javax/media/opengl/awt/GLCanvas.java +++ /dev/null @@ -1,1643 +0,0 @@ -/* - * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. - * Copyright (c) 2010 JogAmp Community. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are - * met: - * - * - Redistribution of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * - * - Redistribution in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * - * Neither the name of Sun Microsystems, Inc. or the names of - * contributors may be used to endorse or promote products derived from - * this software without specific prior written permission. - * - * This software is provided "AS IS," without a warranty of any kind. ALL - * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, - * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A - * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN - * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR - * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR - * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR - * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR - * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE - * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, - * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF - * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. - * - * You acknowledge that this software is not designed or intended for use - * in the design, construction, operation or maintenance of any nuclear - * facility. - * - * Sun gratefully acknowledges that this software was originally authored - * and developed by Kenneth Bradley Russell and Christopher John Kline. - */ - -package com.jogamp.opengl.awt; - -import java.beans.Beans; -import java.lang.reflect.Method; -import java.security.AccessController; -import java.security.PrivilegedAction; -import java.awt.Canvas; -import java.awt.Color; -import java.awt.FontMetrics; -import java.awt.Frame; -import java.awt.Graphics; -import java.awt.Graphics2D; -import java.awt.GraphicsConfiguration; -import java.awt.GraphicsDevice; -import java.awt.event.HierarchyEvent; -import java.awt.event.HierarchyListener; -import java.awt.geom.NoninvertibleTransformException; -import java.awt.geom.Rectangle2D; -import java.awt.EventQueue; -import java.lang.reflect.InvocationTargetException; -import java.util.ArrayList; -import java.util.List; - -import com.jogamp.nativewindow.AbstractGraphicsConfiguration; -import com.jogamp.nativewindow.OffscreenLayerOption; -import com.jogamp.nativewindow.ScalableSurface; -import com.jogamp.nativewindow.VisualIDHolder; -import com.jogamp.nativewindow.WindowClosingProtocol; -import com.jogamp.nativewindow.AbstractGraphicsDevice; -import com.jogamp.nativewindow.AbstractGraphicsScreen; -import com.jogamp.nativewindow.GraphicsConfigurationFactory; -import com.jogamp.nativewindow.NativeSurface; -import com.jogamp.nativewindow.NativeWindowFactory; -import com.jogamp.opengl.GL; -import com.jogamp.opengl.GLAnimatorControl; -import com.jogamp.opengl.GLAutoDrawable; -import com.jogamp.opengl.GLCapabilities; -import com.jogamp.opengl.GLCapabilitiesChooser; -import com.jogamp.opengl.GLCapabilitiesImmutable; -import com.jogamp.opengl.GLContext; -import com.jogamp.opengl.GLDrawable; -import com.jogamp.opengl.GLDrawableFactory; -import com.jogamp.opengl.GLEventListener; -import com.jogamp.opengl.GLException; -import com.jogamp.opengl.GLOffscreenAutoDrawable; -import com.jogamp.opengl.GLProfile; -import com.jogamp.opengl.GLRunnable; -import com.jogamp.opengl.GLSharedContextSetter; -import com.jogamp.opengl.Threading; - -import com.jogamp.common.GlueGenVersion; -import com.jogamp.common.util.VersionUtil; -import com.jogamp.common.util.awt.AWTEDTExecutor; -import com.jogamp.common.util.locks.LockFactory; -import com.jogamp.common.util.locks.RecursiveLock; -import com.jogamp.nativewindow.awt.AWTGraphicsConfiguration; -import com.jogamp.nativewindow.awt.AWTGraphicsDevice; -import com.jogamp.nativewindow.awt.AWTGraphicsScreen; -import com.jogamp.nativewindow.awt.AWTPrintLifecycle; -import com.jogamp.nativewindow.awt.AWTWindowClosingProtocol; -import com.jogamp.nativewindow.awt.JAWTWindow; -import com.jogamp.opengl.JoglVersion; -import com.jogamp.opengl.util.GLDrawableUtil; -import com.jogamp.opengl.util.TileRenderer; - -import jogamp.nativewindow.SurfaceScaleUtils; -import jogamp.opengl.Debug; -import jogamp.opengl.GLContextImpl; -import jogamp.opengl.GLDrawableHelper; -import jogamp.opengl.GLDrawableImpl; -import jogamp.opengl.awt.AWTTilePainter; - -// FIXME: Subclasses need to call resetGLFunctionAvailability() on their -// context whenever the displayChanged() function is called on our -// GLEventListeners - -/** A heavyweight AWT component which provides OpenGL rendering - support. This is the primary implementation of an AWT {@link GLDrawable}; - {@link GLJPanel} is provided for compatibility with Swing user - interfaces when adding a heavyweight doesn't work either because - of Z-ordering or LayoutManager problems. - * - * <h5><a name="offscreenlayer">Offscreen Layer Remarks</a></h5> - * - * {@link OffscreenLayerOption#setShallUseOffscreenLayer(boolean) setShallUseOffscreenLayer(true)} - * maybe called to use an offscreen drawable (FBO or PBuffer) allowing - * the underlying JAWT mechanism to composite the image, if supported. - * <p> - * {@link OffscreenLayerOption#setShallUseOffscreenLayer(boolean) setShallUseOffscreenLayer(true)} - * is being called if {@link GLCapabilitiesImmutable#isOnscreen()} is <code>false</code>. - * </p> - * - * <h5><a name="java2dgl">Java2D OpenGL Remarks</a></h5> - * - * To avoid any conflicts with a potential Java2D OpenGL context,<br> - * you shall consider setting the following JVM properties:<br> - * <ul> - * <li><pre>sun.java2d.opengl=false</pre></li> - * <li><pre>sun.java2d.noddraw=true</pre></li> - * </ul> - * This is especially true in case you want to utilize a GLProfile other than - * {@link GLProfile#GL2}, eg. using {@link GLProfile#getMaxFixedFunc()}.<br> - * On the other hand, if you like to experiment with GLJPanel's utilization - * of Java2D's OpenGL pipeline, you have to set them to - * <ul> - * <li><pre>sun.java2d.opengl=true</pre></li> - * <li><pre>sun.java2d.noddraw=true</pre></li> - * </ul> - * - * <h5><a name="backgrounderase">Disable Background Erase</a></h5> - * - * GLCanvas tries to disable background erase for the AWT Canvas - * before native peer creation (X11) and after it (Windows), <br> - * utilizing the optional {@link java.awt.Toolkit} method <code>disableBeackgroundErase(java.awt.Canvas)</code>.<br> - * However if this does not give you the desired results, you may want to disable AWT background erase in general: - * <ul> - * <li><pre>sun.awt.noerasebackground=true</pre></li> - * </ul> - * - * <p> - * <a name="contextSharing"><h5>OpenGL Context Sharing</h5></a> - * To share a {@link GLContext} see the following note in the documentation overview: - * <a href="../../../../overview-summary.html#SHARING">context sharing</a> - * as well as {@link GLSharedContextSetter}. - * </p> - */ - -@SuppressWarnings("serial") -public class GLCanvas extends Canvas implements AWTGLAutoDrawable, WindowClosingProtocol, OffscreenLayerOption, - AWTPrintLifecycle, GLSharedContextSetter, ScalableSurface { - - private static final boolean DEBUG = Debug.debug("GLCanvas"); - - private final RecursiveLock lock = LockFactory.createRecursiveLock(); - private final GLDrawableHelper helper = new GLDrawableHelper(); - private AWTGraphicsConfiguration awtConfig; - private volatile GLDrawableImpl drawable; // volatile: avoid locking for read-only access - private volatile JAWTWindow jawtWindow; // the JAWTWindow presentation of this AWT Canvas, bound to the 'drawable' lifecycle - private volatile GLContextImpl context; // volatile: avoid locking for read-only access - private volatile boolean sendReshape = false; // volatile: maybe written by EDT w/o locking - private final float[] minPixelScale = new float[] { ScalableSurface.IDENTITY_PIXELSCALE, ScalableSurface.IDENTITY_PIXELSCALE }; - private final float[] maxPixelScale = new float[] { ScalableSurface.IDENTITY_PIXELSCALE, ScalableSurface.IDENTITY_PIXELSCALE }; - private final float[] hasPixelScale = new float[] { ScalableSurface.IDENTITY_PIXELSCALE, ScalableSurface.IDENTITY_PIXELSCALE }; - final float[] reqPixelScale = new float[] { ScalableSurface.AUTOMAX_PIXELSCALE, ScalableSurface.AUTOMAX_PIXELSCALE }; - - // copy of the cstr args, mainly for recreation - private final GLCapabilitiesImmutable capsReqUser; - private final GLCapabilitiesChooser chooser; - private int additionalCtxCreationFlags = 0; - private final GraphicsDevice device; - private boolean shallUseOffscreenLayer = false; - - private volatile boolean isShowing; - private final HierarchyListener hierarchyListener = new HierarchyListener() { - @Override - public void hierarchyChanged(final HierarchyEvent e) { - isShowing = GLCanvas.this.isShowing(); - } - }; - - private final AWTWindowClosingProtocol awtWindowClosingProtocol = - new AWTWindowClosingProtocol(this, new Runnable() { - @Override - public void run() { - GLCanvas.this.destroyImpl( true ); - } - }, null); - - /** Creates a new GLCanvas component with a default set of OpenGL - capabilities, using the default OpenGL capabilities selection - mechanism, on the default screen device. - <p> - See details about <a href="#contextSharing">OpenGL context sharing</a>. - </p> - * @throws GLException if no default profile is available for the default desktop device. - */ - public GLCanvas() throws GLException { - this(null); - } - - /** Creates a new GLCanvas component with the requested set of - OpenGL capabilities, using the default OpenGL capabilities - selection mechanism, on the default screen device. - <p> - See details about <a href="#contextSharing">OpenGL context sharing</a>. - </p> - * @throws GLException if no GLCapabilities are given and no default profile is available for the default desktop device. - * @see GLCanvas#GLCanvas(com.jogamp.opengl.GLCapabilitiesImmutable, com.jogamp.opengl.GLCapabilitiesChooser, com.jogamp.opengl.GLContext, java.awt.GraphicsDevice) - */ - public GLCanvas(final GLCapabilitiesImmutable capsReqUser) throws GLException { - this(capsReqUser, null, null); - } - - /** Creates a new GLCanvas component. The passed GLCapabilities - specifies the OpenGL capabilities for the component; if null, a - default set of capabilities is used. The GLCapabilitiesChooser - specifies the algorithm for selecting one of the available - GLCapabilities for the component; a DefaultGLCapabilitesChooser - is used if null is passed for this argument. - The passed GraphicsDevice indicates the screen on - which to create the GLCanvas; the GLDrawableFactory uses the - default screen device of the local GraphicsEnvironment if null - is passed for this argument. - <p> - See details about <a href="#contextSharing">OpenGL context sharing</a>. - </p> - * @throws GLException if no GLCapabilities are given and no default profile is available for the default desktop device. - */ - public GLCanvas(final GLCapabilitiesImmutable capsReqUser, - final GLCapabilitiesChooser chooser, - final GraphicsDevice device) - throws GLException - { - /* - * Determination of the native window is made in 'super.addNotify()', - * which creates the native peer using AWT's GraphicsConfiguration. - * GraphicsConfiguration is returned by this class overwritten - * 'getGraphicsConfiguration()', which returns our OpenGL compatible - * 'chosen' GraphicsConfiguration. - */ - super(); - - if(null==capsReqUser) { - this.capsReqUser = new GLCapabilities(GLProfile.getDefault(GLProfile.getDefaultDevice())); - } else { - // don't allow the user to change data - this.capsReqUser = (GLCapabilitiesImmutable) capsReqUser.cloneMutable(); - } - if( !this.capsReqUser.isOnscreen() ) { - setShallUseOffscreenLayer(true); // trigger offscreen layer - if supported - } - - if(null==device) { - final GraphicsConfiguration gc = super.getGraphicsConfiguration(); - if(null!=gc) { - this.device = gc.getDevice(); - } else { - this.device = null; - } - } else { - this.device = device; - } - - // instantiation will be issued in addNotify() - this.chooser = chooser; - - this.addHierarchyListener(hierarchyListener); - this.isShowing = isShowing(); - } - - @Override - public final void setSharedContext(final GLContext sharedContext) throws IllegalStateException { - helper.setSharedContext(this.context, sharedContext); - } - - @Override - public final void setSharedAutoDrawable(final GLAutoDrawable sharedAutoDrawable) throws IllegalStateException { - helper.setSharedAutoDrawable(this, sharedAutoDrawable); - } - - @Override - public final Object getUpstreamWidget() { - return this; - } - - @Override - public final RecursiveLock getUpstreamLock() { return lock; } - - @Override - public final boolean isThreadGLCapable() { return Threading.isOpenGLThread(); } - - @Override - public void setShallUseOffscreenLayer(final boolean v) { - shallUseOffscreenLayer = v; - } - - @Override - public final boolean getShallUseOffscreenLayer() { - return shallUseOffscreenLayer; - } - - @Override - public final boolean isOffscreenLayerSurfaceEnabled() { - final JAWTWindow _jawtWindow = jawtWindow; - if(null != _jawtWindow) { - return _jawtWindow.isOffscreenLayerSurfaceEnabled(); - } - return false; - } - - - /** - * Overridden to choose a GraphicsConfiguration on a parent container's - * GraphicsDevice because both devices - */ - @Override - public GraphicsConfiguration getGraphicsConfiguration() { - /* - * Workaround for problems with Xinerama and java.awt.Component.checkGD - * when adding to a container on a different graphics device than the - * one that this Canvas is associated with. - * - * GC will be null unless: - * - A native peer has assigned it. This means we have a native - * peer, and are already comitted to a graphics configuration. - * - This canvas has been added to a component hierarchy and has - * an ancestor with a non-null GC, but the native peer has not - * yet been created. This means we can still choose the GC on - * all platforms since the peer hasn't been created. - */ - final GraphicsConfiguration gc = super.getGraphicsConfiguration(); - - if( Beans.isDesignTime() ) { - return gc; - } - - /* - * chosen is only non-null on platforms where the GLDrawableFactory - * returns a non-null GraphicsConfiguration (in the GLCanvas - * constructor). - * - * if gc is from this Canvas' native peer then it should equal chosen, - * otherwise it is from an ancestor component that this Canvas is being - * added to, and we go into this block. - */ - GraphicsConfiguration chosen = null != awtConfig ? awtConfig.getAWTGraphicsConfiguration() : null; - - if (gc != null && chosen != null && !chosen.equals(gc)) { - /* - * Check for compatibility with gc. If they differ by only the - * device then return a new GCconfig with the super-class' GDevice - * (and presumably the same visual ID in Xinerama). - * - */ - if (!chosen.getDevice().getIDstring().equals(gc.getDevice().getIDstring())) { - /* - * Here we select a GraphicsConfiguration on the alternate - * device that is presumably identical to the chosen - * configuration, but on the other device. - * - * Should really check to ensure that we select a configuration - * with the same X visual ID for Xinerama screens, otherwise the - * GLDrawable may have the wrong visual ID (I don't think this - * ever gets updated). May need to add a method to - * X11GLDrawableFactory to do this in a platform specific - * manner. - * - * However, on platforms where we can actually get into this - * block, both devices should have the same visual list, and the - * same configuration should be selected here. - */ - final AWTGraphicsConfiguration config = chooseGraphicsConfiguration( (GLCapabilitiesImmutable)awtConfig.getChosenCapabilities(), - (GLCapabilitiesImmutable)awtConfig.getRequestedCapabilities(), - chooser, gc.getDevice()); - final GraphicsConfiguration compatible = config.getAWTGraphicsConfiguration(); - final boolean equalCaps = config.getChosenCapabilities().equals(awtConfig.getChosenCapabilities()); - if(DEBUG) { - System.err.println(getThreadName()+": Info:"); - System.err.println("Created Config (n): HAVE GC "+chosen); - System.err.println("Created Config (n): THIS GC "+gc); - System.err.println("Created Config (n): Choosen GC "+compatible); - System.err.println("Created Config (n): HAVE CF "+awtConfig); - System.err.println("Created Config (n): Choosen CF "+config); - System.err.println("Created Config (n): EQUALS CAPS "+equalCaps); - // Thread.dumpStack(); - } - - if (compatible != null) { - /* - * Save the new GC for equals test above, and to return to - * any outside callers of this method. - */ - chosen = compatible; - - if( !equalCaps && GLAutoDrawable.SCREEN_CHANGE_ACTION_ENABLED ) { - // complete destruction! - destroyImpl( true ); - // recreation! - awtConfig = config; - createJAWTDrawableAndContext(); - validateGLDrawable(); - } else { - awtConfig = config; - } - } - } - - /* - * If a compatible GC was not found in the block above, this will - * return the GC that was selected in the constructor (and might - * cause an exception in Component.checkGD when adding to a - * container, but in this case that would be the desired behavior). - * - */ - return chosen; - } else if (gc == null) { - /* - * The GC is null, which means we have no native peer, and are not - * part of a (realized) component hierarchy. So we return the - * desired visual that was selected in the constructor (possibly - * null). - */ - return chosen; - } - - /* - * Otherwise we have not explicitly selected a GC in the constructor, so - * just return what Canvas would have. - */ - return gc; - } - - @Override - public GLContext createContext(final GLContext shareWith) { - final RecursiveLock _lock = lock; - _lock.lock(); - try { - if(drawable != null) { - final GLContext _ctx = drawable.createContext(shareWith); - _ctx.setContextCreationFlags(additionalCtxCreationFlags); - return _ctx; - } - return null; - } finally { - _lock.unlock(); - } - } - - private final void setRealizedImpl(final boolean realized) { - final RecursiveLock _lock = lock; - _lock.lock(); - try { - final GLDrawable _drawable = drawable; - if( null == _drawable || realized == _drawable.isRealized() || - realized && ( 0 >= _drawable.getSurfaceWidth() || 0 >= _drawable.getSurfaceHeight() ) ) { - return; - } - _drawable.setRealized(realized); - if( realized && _drawable.isRealized() ) { - sendReshape=true; // ensure a reshape is being send .. - } - } finally { - _lock.unlock(); - } - } - private final Runnable realizeOnEDTAction = new Runnable() { - @Override - public void run() { setRealizedImpl(true); } - }; - private final Runnable unrealizeOnEDTAction = new Runnable() { - @Override - public void run() { setRealizedImpl(false); } - }; - - @Override - public final void setRealized(final boolean realized) { - // Make sure drawable realization happens on AWT-EDT and only there. Consider the AWTTree lock! - AWTEDTExecutor.singleton.invoke(getTreeLock(), false /* allowOnNonEDT */, true /* wait */, realized ? realizeOnEDTAction : unrealizeOnEDTAction); - } - - @Override - public boolean isRealized() { - final GLDrawable _drawable = drawable; - return ( null != _drawable ) ? _drawable.isRealized() : false; - } - - @Override - public WindowClosingMode getDefaultCloseOperation() { - return awtWindowClosingProtocol.getDefaultCloseOperation(); - } - - @Override - public WindowClosingMode setDefaultCloseOperation(final WindowClosingMode op) { - return awtWindowClosingProtocol.setDefaultCloseOperation(op); - } - - @Override - public void display() { - if( !validateGLDrawable() ) { - if(DEBUG) { - System.err.println(getThreadName()+": Info: GLCanvas display - skipped GL render, drawable not valid yet"); - } - return; // not yet available .. - } - if( isShowing && !printActive ) { - Threading.invoke(true, displayOnEDTAction, getTreeLock()); - } - } - - /** - * {@inheritDoc} - * - * <p> - * This impl. only destroys all GL related resources. - * </p> - * <p> - * This impl. does not remove the GLCanvas from it's parent AWT container - * so this class's {@link #removeNotify()} AWT override won't get called. - * To do so, remove this component from it's parent AWT container. - * </p> - */ - @Override - public void destroy() { - destroyImpl( false ); - } - - protected void destroyImpl(final boolean destroyJAWTWindowAndAWTDevice) { - Threading.invoke(true, destroyOnEDTAction, getTreeLock()); - if( destroyJAWTWindowAndAWTDevice ) { - AWTEDTExecutor.singleton.invoke(getTreeLock(), true /* allowOnNonEDT */, true /* wait */, disposeJAWTWindowAndAWTDeviceOnEDT); - } - } - - /** Overridden to cause OpenGL rendering to be performed during - repaint cycles. Subclasses which override this method must call - super.paint() in their paint() method in order to function - properly. - */ - @Override - public void paint(final Graphics g) { - if( Beans.isDesignTime() ) { - // Make GLCanvas behave better in NetBeans GUI builder - g.setColor(Color.BLACK); - g.fillRect(0, 0, getWidth(), getHeight()); - final FontMetrics fm = g.getFontMetrics(); - String name = getName(); - if (name == null) { - name = getClass().getName(); - final int idx = name.lastIndexOf('.'); - if (idx >= 0) { - name = name.substring(idx + 1); - } - } - final Rectangle2D bounds = fm.getStringBounds(name, g); - g.setColor(Color.WHITE); - g.drawString(name, - (int) ((getWidth() - bounds.getWidth()) / 2), - (int) ((getHeight() + bounds.getHeight()) / 2)); - } else if( !this.helper.isAnimatorAnimatingOnOtherThread() ) { - display(); - } - } - - /** Overridden to track when this component is added to a container. - Subclasses which override this method must call - super.addNotify() in their addNotify() method in order to - function properly. <P> - - <B>Overrides:</B> - <DL><DD><CODE>addNotify</CODE> in class <CODE>java.awt.Component</CODE></DD></DL> */ - @SuppressWarnings("deprecation") - @Override - public void addNotify() { - final RecursiveLock _lock = lock; - _lock.lock(); - try { - final boolean isBeansDesignTime = Beans.isDesignTime(); - - if(DEBUG) { - System.err.println(getThreadName()+": Info: addNotify - start, bounds: "+this.getBounds()+", isBeansDesignTime "+isBeansDesignTime); - // Thread.dumpStack(); - } - - if( isBeansDesignTime ) { - super.addNotify(); - } else { - /** - * 'super.addNotify()' determines the GraphicsConfiguration, - * while calling this class's overriden 'getGraphicsConfiguration()' method - * after which it creates the native peer. - * Hence we have to set the 'awtConfig' before since it's GraphicsConfiguration - * is being used in getGraphicsConfiguration(). - * This code order also allows recreation, ie re-adding the GLCanvas. - */ - awtConfig = chooseGraphicsConfiguration(capsReqUser, capsReqUser, chooser, device); - if(null==awtConfig) { - throw new GLException("Error: NULL AWTGraphicsConfiguration"); - } - - // before native peer is valid: X11 - disableBackgroundErase(); - - // issues getGraphicsConfiguration() and creates the native peer - super.addNotify(); - - // after native peer is valid: Windows - disableBackgroundErase(); - - createJAWTDrawableAndContext(); - - // init drawable by paint/display makes the init sequence more equal - // for all launch flavors (applet/javaws/..) - // validateGLDrawable(); - } - awtWindowClosingProtocol.addClosingListener(); - - if(DEBUG) { - System.err.println(getThreadName()+": Info: addNotify - end: peer: "+getPeer()); - } - } finally { - _lock.unlock(); - } - } - - @Override - public final boolean setSurfaceScale(final float[] pixelScale) { - System.arraycopy(pixelScale, 0, reqPixelScale, 0, 2); - if( isRealized() && isShowing ) { - Threading.invoke(true, setSurfaceScaleOnEDTAction, getTreeLock()); - return true; - } else { - return false; - } - } - private final Runnable setSurfaceScaleOnEDTAction = new Runnable() { - @Override - public void run() { - final RecursiveLock _lock = lock; - _lock.lock(); - try { - if( null != drawable && drawable.isRealized() ) { - if( setSurfaceScaleImpl(jawtWindow) ) { - reshapeImpl(getWidth(), getHeight()); - if( !helper.isAnimatorAnimatingOnOtherThread() ) { - helper.invokeGL(drawable, context, displayAction, initAction); // display - } - } - } - } finally { - _lock.unlock(); - } - } }; - private final boolean setSurfaceScaleImpl(final ScalableSurface ns) { - if( ns.setSurfaceScale(reqPixelScale) ) { - ns.getCurrentSurfaceScale(hasPixelScale); - return true; - } else { - return false; - } - } - - private final boolean updatePixelScale() { - if( jawtWindow.hasPixelScaleChanged() ) { - jawtWindow.getMaximumSurfaceScale(maxPixelScale); - jawtWindow.getMinimumSurfaceScale(minPixelScale); - return setSurfaceScaleImpl(jawtWindow); - } else { - return false; - } - } - - @Override - public final float[] getRequestedSurfaceScale(final float[] result) { - System.arraycopy(reqPixelScale, 0, result, 0, 2); - return result; - } - - @Override - public final float[] getCurrentSurfaceScale(final float[] result) { - System.arraycopy(hasPixelScale, 0, result, 0, 2); - return result; - } - - @Override - public float[] getMinimumSurfaceScale(final float[] result) { - System.arraycopy(minPixelScale, 0, result, 0, 2); - return result; - } - - @Override - public float[] getMaximumSurfaceScale(final float[] result) { - System.arraycopy(maxPixelScale, 0, result, 0, 2); - return result; - } - - private void createJAWTDrawableAndContext() { - if ( !Beans.isDesignTime() ) { - jawtWindow = (JAWTWindow) NativeWindowFactory.getNativeWindow(this, awtConfig); - jawtWindow.setShallUseOffscreenLayer(shallUseOffscreenLayer); - jawtWindow.lockSurface(); - try { - jawtWindow.setSurfaceScale(reqPixelScale); - drawable = (GLDrawableImpl) GLDrawableFactory.getFactory(capsReqUser.getGLProfile()).createGLDrawable(jawtWindow); - createContextImpl(drawable); - jawtWindow.getCurrentSurfaceScale(hasPixelScale); - jawtWindow.getMinimumSurfaceScale(minPixelScale); - jawtWindow.getMaximumSurfaceScale(maxPixelScale); - } finally { - jawtWindow.unlockSurface(); - } - } - } - private boolean createContextImpl(final GLDrawable drawable) { - final GLContext[] shareWith = { null }; - if( !helper.isSharedGLContextPending(shareWith) ) { - context = (GLContextImpl) drawable.createContext(shareWith[0]); - context.setContextCreationFlags(additionalCtxCreationFlags); - if(DEBUG) { - System.err.println(getThreadName()+": Context created: has shared "+(null != shareWith[0])); - } - return true; - } else { - if(DEBUG) { - System.err.println(getThreadName()+": Context !created: pending share"); - } - return false; - } - } - - private boolean validateGLDrawable() { - if( Beans.isDesignTime() || !isDisplayable() ) { - return false; // early out! - } - final GLDrawable _drawable = drawable; - if ( null != _drawable ) { - boolean res = _drawable.isRealized(); - if( !res ) { - // re-try drawable creation - if( 0 >= _drawable.getSurfaceWidth() || 0 >= _drawable.getSurfaceHeight() ) { - return false; // early out! - } - setRealized(true); - res = _drawable.isRealized(); - if(DEBUG) { - System.err.println(getThreadName()+": Realized Drawable: isRealized "+res+", "+_drawable.toString()); - // Thread.dumpStack(); - } - } - if( res && null == context ) { - // re-try context creation - res = createContextImpl(_drawable); // pending creation. - } - return res; - } - return false; - } - - /** <p>Overridden to track when this component is removed from a - container. Subclasses which override this method must call - super.removeNotify() in their removeNotify() method in order to - function properly. </p> - <p>User shall not call this method outside of EDT, read the AWT/Swing specs - about this.</p> - <B>Overrides:</B> - <DL><DD><CODE>removeNotify</CODE> in class <CODE>java.awt.Component</CODE></DD></DL> */ - @SuppressWarnings("deprecation") - @Override - public void removeNotify() { - if(DEBUG) { - System.err.println(getThreadName()+": Info: removeNotify - start"); - // Thread.dumpStack(); - } - - awtWindowClosingProtocol.removeClosingListener(); - - if( Beans.isDesignTime() ) { - super.removeNotify(); - } else { - try { - destroyImpl( true ); - } finally { - super.removeNotify(); - } - } - if(DEBUG) { - System.err.println(getThreadName()+": Info: removeNotify - end, peer: "+getPeer()); - } - } - - /** Overridden to cause {@link GLDrawableHelper#reshape} to be - called on all registered {@link GLEventListener}s. Subclasses - which override this method must call super.reshape() in - their reshape() method in order to function properly. <P> - - <B>Overrides:</B> - <DL><DD><CODE>reshape</CODE> in class <CODE>java.awt.Component</CODE></DD></DL> */ - @SuppressWarnings("deprecation") - @Override - public void reshape(final int x, final int y, final int width, final int height) { - synchronized (getTreeLock()) { // super.reshape(..) claims tree lock, so we do extend it's lock over reshape - super.reshape(x, y, width, height); - reshapeImpl(width, height); - } - } - private void reshapeImpl(final int width, final int height) { - final int scaledWidth = SurfaceScaleUtils.scale(width, hasPixelScale[0]); - final int scaledHeight = SurfaceScaleUtils.scale(height, hasPixelScale[1]); - - if(DEBUG) { - final NativeSurface ns = getNativeSurface(); - final long nsH = null != ns ? ns.getSurfaceHandle() : 0; - System.err.println(getThreadName()+": GLCanvas.reshape.0 "+this.getName()+" resize"+(printActive?"WithinPrint":"")+ - " [ this "+getWidth()+"x"+getHeight()+", pixelScale "+getPixelScaleStr()+ - "] -> "+(printActive?"[skipped] ":"") + width+"x"+height+" * "+getPixelScaleStr()+" -> "+scaledWidth+"x"+scaledHeight+ - " - surfaceHandle 0x"+Long.toHexString(nsH)); - // Thread.dumpStack(); - } - if( validateGLDrawable() && !printActive ) { - final GLDrawableImpl _drawable = drawable; - if( ! _drawable.getChosenGLCapabilities().isOnscreen() ) { - final RecursiveLock _lock = lock; - _lock.lock(); - try { - final GLDrawableImpl _drawableNew = GLDrawableHelper.resizeOffscreenDrawable(_drawable, context, scaledWidth, scaledHeight); - if(_drawable != _drawableNew) { - // write back - drawable = _drawableNew; - } - } finally { - _lock.unlock(); - } - } - sendReshape = true; // async if display() doesn't get called below, but avoiding deadlock - } - } - - /** - * Overridden from Canvas to prevent the AWT's clearing of the - * canvas from interfering with the OpenGL rendering. - */ - @Override - public void update(final Graphics g) { - paint(g); - } - - private volatile boolean printActive = false; - private GLAnimatorControl printAnimator = null; - private GLAutoDrawable printGLAD = null; - private AWTTilePainter printAWTTiles = null; - - @Override - public void setupPrint(final double scaleMatX, final double scaleMatY, final int numSamples, final int tileWidth, final int tileHeight) { - printActive = true; - final int componentCount = isOpaque() ? 3 : 4; - final TileRenderer printRenderer = new TileRenderer(); - printAWTTiles = new AWTTilePainter(printRenderer, componentCount, scaleMatX, scaleMatY, numSamples, tileWidth, tileHeight, DEBUG); - AWTEDTExecutor.singleton.invoke(getTreeLock(), true /* allowOnNonEDT */, true /* wait */, setupPrintOnEDT); - } - private final Runnable setupPrintOnEDT = new Runnable() { - @Override - public void run() { - final RecursiveLock _lock = lock; - _lock.lock(); - try { - if( !validateGLDrawable() ) { - if(DEBUG) { - System.err.println(getThreadName()+": Info: GLCanvas setupPrint - skipped GL render, drawable not valid yet"); - } - printActive = false; - return; // not yet available .. - } - if( !isVisible() ) { - if(DEBUG) { - System.err.println(getThreadName()+": Info: GLCanvas setupPrint - skipped GL render, canvas not visible"); - } - printActive = false; - return; // not yet available .. - } - sendReshape = false; // clear reshape flag - printAnimator = helper.getAnimator(); - if( null != printAnimator ) { - printAnimator.remove(GLCanvas.this); - } - printGLAD = GLCanvas.this; // _not_ default, shall be replaced by offscreen GLAD - final GLCapabilitiesImmutable gladCaps = getChosenGLCapabilities(); - final int printNumSamples = printAWTTiles.getNumSamples(gladCaps); - GLDrawable printDrawable = printGLAD.getDelegatedDrawable(); - final boolean reqNewGLADSamples = printNumSamples != gladCaps.getNumSamples(); - final boolean reqNewGLADSize = printAWTTiles.customTileWidth != -1 && printAWTTiles.customTileWidth != printDrawable.getSurfaceWidth() || - printAWTTiles.customTileHeight != -1 && printAWTTiles.customTileHeight != printDrawable.getSurfaceHeight(); - final boolean reqNewGLADOnscrn = gladCaps.isOnscreen(); - - final GLCapabilities newGLADCaps = (GLCapabilities)gladCaps.cloneMutable(); - newGLADCaps.setDoubleBuffered(false); - newGLADCaps.setOnscreen(false); - if( printNumSamples != newGLADCaps.getNumSamples() ) { - newGLADCaps.setSampleBuffers(0 < printNumSamples); - newGLADCaps.setNumSamples(printNumSamples); - } - final boolean reqNewGLADSafe = GLDrawableUtil.isSwapGLContextSafe(getRequestedGLCapabilities(), gladCaps, newGLADCaps); - - final boolean reqNewGLAD = ( reqNewGLADOnscrn || reqNewGLADSamples || reqNewGLADSize ) && reqNewGLADSafe; - - if( DEBUG ) { - System.err.println("AWT print.setup: reqNewGLAD "+reqNewGLAD+"[ onscreen "+reqNewGLADOnscrn+", samples "+reqNewGLADSamples+", size "+reqNewGLADSize+", safe "+reqNewGLADSafe+"], "+ - ", drawableSize "+printDrawable.getSurfaceWidth()+"x"+printDrawable.getSurfaceHeight()+ - ", customTileSize "+printAWTTiles.customTileWidth+"x"+printAWTTiles.customTileHeight+ - ", scaleMat "+printAWTTiles.scaleMatX+" x "+printAWTTiles.scaleMatY+ - ", numSamples "+printAWTTiles.customNumSamples+" -> "+printNumSamples+", printAnimator "+printAnimator); - } - if( reqNewGLAD ) { - final GLDrawableFactory factory = GLDrawableFactory.getFactory(newGLADCaps.getGLProfile()); - GLOffscreenAutoDrawable offGLAD = null; - try { - offGLAD = factory.createOffscreenAutoDrawable(null, newGLADCaps, null, - printAWTTiles.customTileWidth != -1 ? printAWTTiles.customTileWidth : DEFAULT_PRINT_TILE_SIZE, - printAWTTiles.customTileHeight != -1 ? printAWTTiles.customTileHeight : DEFAULT_PRINT_TILE_SIZE); - } catch (final GLException gle) { - if( DEBUG ) { - System.err.println("Caught: "+gle.getMessage()); - gle.printStackTrace(); - } - } - if( null != offGLAD ) { - printGLAD = offGLAD; - GLDrawableUtil.swapGLContextAndAllGLEventListener(GLCanvas.this, printGLAD); - printDrawable = printGLAD.getDelegatedDrawable(); - } - } - printAWTTiles.setGLOrientation(printGLAD.isGLOriented(), printGLAD.isGLOriented()); - printAWTTiles.renderer.setTileSize(printDrawable.getSurfaceWidth(), printDrawable.getSurfaceHeight(), 0); - printAWTTiles.renderer.attachAutoDrawable(printGLAD); - if( DEBUG ) { - System.err.println("AWT print.setup "+printAWTTiles); - System.err.println("AWT print.setup AA "+printNumSamples+", "+newGLADCaps); - System.err.println("AWT print.setup printGLAD: "+printGLAD.getSurfaceWidth()+"x"+printGLAD.getSurfaceHeight()+", "+printGLAD); - System.err.println("AWT print.setup printDraw: "+printDrawable.getSurfaceWidth()+"x"+printDrawable.getSurfaceHeight()+", "+printDrawable); - } - } finally { - _lock.unlock(); - } - } - }; - - @Override - public void releasePrint() { - if( !printActive || null == printGLAD ) { - throw new IllegalStateException("setupPrint() not called"); - } - sendReshape = false; // clear reshape flag - AWTEDTExecutor.singleton.invoke(getTreeLock(), true /* allowOnNonEDT */, true /* wait */, releasePrintOnEDT); - } - private final Runnable releasePrintOnEDT = new Runnable() { - @Override - public void run() { - final RecursiveLock _lock = lock; - _lock.lock(); - try { - if( DEBUG ) { - System.err.println("AWT print.release "+printAWTTiles); - } - printAWTTiles.dispose(); - printAWTTiles= null; - if( printGLAD != GLCanvas.this ) { - GLDrawableUtil.swapGLContextAndAllGLEventListener(printGLAD, GLCanvas.this); - printGLAD.destroy(); - } - printGLAD = null; - if( null != printAnimator ) { - printAnimator.add(GLCanvas.this); - printAnimator = null; - } - sendReshape = true; // trigger reshape, i.e. gl-viewport and -listener - this component might got resized! - printActive = false; - display(); - } finally { - _lock.unlock(); - } - } - }; - - @Override - public void print(final Graphics graphics) { - if( !printActive || null == printGLAD ) { - throw new IllegalStateException("setupPrint() not called"); - } - if(DEBUG && !EventQueue.isDispatchThread()) { - System.err.println(getThreadName()+": Warning: GLCanvas print - not called from AWT-EDT"); - // we cannot dispatch print on AWT-EDT due to printing internal locking .. - } - sendReshape = false; // clear reshape flag - - final Graphics2D g2d = (Graphics2D)graphics; - try { - printAWTTiles.setupGraphics2DAndClipBounds(g2d, getWidth(), getHeight()); - final TileRenderer tileRenderer = printAWTTiles.renderer; - if( DEBUG ) { - System.err.println("AWT print.0: "+tileRenderer); - } - if( !tileRenderer.eot() ) { - try { - do { - if( printGLAD != GLCanvas.this ) { - tileRenderer.display(); - } else { - Threading.invoke(true, displayOnEDTAction, getTreeLock()); - } - } while ( !tileRenderer.eot() ); - if( DEBUG ) { - System.err.println("AWT print.1: "+printAWTTiles); - } - } finally { - tileRenderer.reset(); - printAWTTiles.resetGraphics2D(); - } - } - } catch (final NoninvertibleTransformException nte) { - System.err.println("Caught: Inversion failed of: "+g2d.getTransform()); - nte.printStackTrace(); - } - if( DEBUG ) { - System.err.println("AWT print.X: "+printAWTTiles); - } - } - - @Override - public void addGLEventListener(final GLEventListener listener) { - helper.addGLEventListener(listener); - } - - @Override - public void addGLEventListener(final int index, final GLEventListener listener) throws IndexOutOfBoundsException { - helper.addGLEventListener(index, listener); - } - - @Override - public int getGLEventListenerCount() { - return helper.getGLEventListenerCount(); - } - - @Override - public GLEventListener getGLEventListener(final int index) throws IndexOutOfBoundsException { - return helper.getGLEventListener(index); - } - - @Override - public boolean areAllGLEventListenerInitialized() { - return helper.areAllGLEventListenerInitialized(); - } - - @Override - public boolean getGLEventListenerInitState(final GLEventListener listener) { - return helper.getGLEventListenerInitState(listener); - } - - @Override - public void setGLEventListenerInitState(final GLEventListener listener, final boolean initialized) { - helper.setGLEventListenerInitState(listener, initialized); - } - - @Override - public GLEventListener disposeGLEventListener(final GLEventListener listener, final boolean remove) { - final DisposeGLEventListenerAction r = new DisposeGLEventListenerAction(listener, remove); - Threading.invoke(true, r, getTreeLock()); - return r.listener; - } - - @Override - public GLEventListener removeGLEventListener(final GLEventListener listener) { - return helper.removeGLEventListener(listener); - } - - @Override - public void setAnimator(final GLAnimatorControl animatorControl) { - helper.setAnimator(animatorControl); - } - - @Override - public GLAnimatorControl getAnimator() { - return helper.getAnimator(); - } - - @Override - public final Thread setExclusiveContextThread(final Thread t) throws GLException { - return helper.setExclusiveContextThread(t, context); - } - - @Override - public final Thread getExclusiveContextThread() { - return helper.getExclusiveContextThread(); - } - - @Override - public boolean invoke(final boolean wait, final GLRunnable glRunnable) throws IllegalStateException { - return helper.invoke(this, wait, glRunnable); - } - - @Override - public boolean invoke(final boolean wait, final List<GLRunnable> glRunnables) throws IllegalStateException { - return helper.invoke(this, wait, glRunnables); - } - - @Override - public void flushGLRunnables() { - helper.flushGLRunnables(); - } - - @Override - public GLContext setContext(final GLContext newCtx, final boolean destroyPrevCtx) { - final RecursiveLock _lock = lock; - _lock.lock(); - try { - final GLContext oldCtx = context; - GLDrawableHelper.switchContext(drawable, oldCtx, destroyPrevCtx, newCtx, additionalCtxCreationFlags); - context=(GLContextImpl)newCtx; - return oldCtx; - } finally { - _lock.unlock(); - } - } - - @Override - public final GLDrawable getDelegatedDrawable() { - return drawable; - } - - @Override - public GLContext getContext() { - return context; - } - - @Override - public GL getGL() { - if( Beans.isDesignTime() ) { - return null; - } - final GLContext _context = context; - return (_context == null) ? null : _context.getGL(); - } - - @Override - public GL setGL(final GL gl) { - final GLContext _context = context; - if (_context != null) { - _context.setGL(gl); - return gl; - } - return null; - } - - - @Override - public void setAutoSwapBufferMode(final boolean onOrOff) { - helper.setAutoSwapBufferMode(onOrOff); - } - - @Override - public boolean getAutoSwapBufferMode() { - return helper.getAutoSwapBufferMode(); - } - - @Override - public void swapBuffers() { - Threading.invoke(true, swapBuffersOnEDTAction, getTreeLock()); - } - - @Override - public void setContextCreationFlags(final int flags) { - additionalCtxCreationFlags = flags; - final GLContext _context = context; - if(null != _context) { - _context.setContextCreationFlags(additionalCtxCreationFlags); - } - } - - @Override - public int getContextCreationFlags() { - return additionalCtxCreationFlags; - } - - @Override - public GLProfile getGLProfile() { - return capsReqUser.getGLProfile(); - } - - @Override - public GLCapabilitiesImmutable getChosenGLCapabilities() { - if( Beans.isDesignTime() ) { - return capsReqUser; - } else if( null == awtConfig ) { - throw new GLException("No AWTGraphicsConfiguration: "+this); - } - return (GLCapabilitiesImmutable)awtConfig.getChosenCapabilities(); - } - - @Override - public GLCapabilitiesImmutable getRequestedGLCapabilities() { - if( null == awtConfig ) { - return capsReqUser; - } - return (GLCapabilitiesImmutable)awtConfig.getRequestedCapabilities(); - } - - @Override - public int getSurfaceWidth() { - return SurfaceScaleUtils.scale(getWidth(), hasPixelScale[0]); - } - - @Override - public int getSurfaceHeight() { - return SurfaceScaleUtils.scale(getHeight(), hasPixelScale[1]); - } - - @Override - public boolean isGLOriented() { - final GLDrawable _drawable = drawable; - return null != _drawable ? _drawable.isGLOriented() : true; - } - - @Override - public NativeSurface getNativeSurface() { - final GLDrawable _drawable = drawable; - return (null != _drawable) ? _drawable.getNativeSurface() : null; - } - - @Override - public long getHandle() { - final GLDrawable _drawable = drawable; - return (null != _drawable) ? _drawable.getHandle() : 0; - } - - @Override - public GLDrawableFactory getFactory() { - final GLDrawable _drawable = drawable; - return (null != _drawable) ? _drawable.getFactory() : null; - } - - @Override - public String toString() { - final GLDrawable _drawable = drawable; - final int dw = (null!=_drawable) ? _drawable.getSurfaceWidth() : -1; - final int dh = (null!=_drawable) ? _drawable.getSurfaceHeight() : -1; - - return "AWT-GLCanvas[Realized "+isRealized()+ - ",\n\t"+((null!=_drawable)?_drawable.getClass().getName():"null-drawable")+ - ",\n\tFactory "+getFactory()+ - ",\n\thandle 0x"+Long.toHexString(getHandle())+ - ",\n\tDrawable size "+dw+"x"+dh+" surface["+getSurfaceWidth()+"x"+getSurfaceHeight()+"]"+ - ",\n\tAWT[pos "+getX()+"/"+getY()+", size "+getWidth()+"x"+getHeight()+ - ",\n\tvisible "+isVisible()+", displayable "+isDisplayable()+", showing "+isShowing+ - ",\n\t"+awtConfig+"]]"; - } - - //---------------------------------------------------------------------- - // Internals only below this point - // - - private final String getPixelScaleStr() { return "["+hasPixelScale[0]+", "+hasPixelScale[1]+"]"; } - - private final Runnable destroyOnEDTAction = new Runnable() { - @Override - public void run() { - final RecursiveLock _lock = lock; - _lock.lock(); - try { - final GLAnimatorControl animator = getAnimator(); - - if(DEBUG) { - System.err.println(getThreadName()+": Info: destroyOnEDTAction() - START, hasContext " + - (null!=context) + ", hasDrawable " + (null!=drawable)+", "+animator); - // Thread.dumpStack(); - } - - final boolean animatorPaused; - if(null!=animator) { - // can't remove us from animator for recreational addNotify() - animatorPaused = animator.pause(); - } else { - animatorPaused = false; - } - - GLException exceptionOnDisposeGL = null; - - // OLS will be detached by disposeGL's context destruction below - if( null != context ) { - if( context.isCreated() ) { - try { - helper.disposeGL(GLCanvas.this, context, true); - if(DEBUG) { - System.err.println(getThreadName()+": destroyOnEDTAction() - post ctx: "+context); - } - } catch (final GLException gle) { - exceptionOnDisposeGL = gle; - } - } - context = null; - } - - Throwable exceptionOnUnrealize = null; - if( null != drawable ) { - try { - drawable.setRealized(false); - if(DEBUG) { - System.err.println(getThreadName()+": destroyOnEDTAction() - post drawable: "+drawable); - } - } catch( final Throwable re ) { - exceptionOnUnrealize = re; - } - drawable = null; - } - - if(animatorPaused) { - animator.resume(); - } - - // throw exception in order of occurrence .. - if( null != exceptionOnDisposeGL ) { - throw exceptionOnDisposeGL; - } - if( null != exceptionOnUnrealize ) { - throw GLException.newGLException(exceptionOnUnrealize); - } - - if(DEBUG) { - System.err.println(getThreadName()+": dispose() - END, animator "+animator); - } - - } finally { - _lock.unlock(); - } - } - }; - - /** - * Disposes the JAWTWindow and AbstractGraphicsDevice within EDT, - * since resources created (X11: Display), must be destroyed in the same thread, where they have been created. - * <p> - * The drawable and context handle are null'ed as well, assuming {@link #destroy()} has been called already. - * </p> - * - * @see #chooseGraphicsConfiguration(com.jogamp.opengl.GLCapabilitiesImmutable, com.jogamp.opengl.GLCapabilitiesImmutable, com.jogamp.opengl.GLCapabilitiesChooser, java.awt.GraphicsDevice) - */ - private final Runnable disposeJAWTWindowAndAWTDeviceOnEDT = new Runnable() { - @Override - public void run() { - context=null; - drawable=null; - - if( null != jawtWindow ) { - jawtWindow.destroy(); - if(DEBUG) { - System.err.println(getThreadName()+": GLCanvas.disposeJAWTWindowAndAWTDeviceOnEDT(): post JAWTWindow: "+jawtWindow); - } - jawtWindow=null; - } - hasPixelScale[0] = ScalableSurface.IDENTITY_PIXELSCALE; - hasPixelScale[1] = ScalableSurface.IDENTITY_PIXELSCALE; - minPixelScale[0] = ScalableSurface.IDENTITY_PIXELSCALE; - minPixelScale[1] = ScalableSurface.IDENTITY_PIXELSCALE; - maxPixelScale[0] = ScalableSurface.IDENTITY_PIXELSCALE; - maxPixelScale[1] = ScalableSurface.IDENTITY_PIXELSCALE; - - if(null != awtConfig) { - final AbstractGraphicsConfiguration aconfig = awtConfig.getNativeGraphicsConfiguration(); - final AbstractGraphicsDevice adevice = aconfig.getScreen().getDevice(); - final String adeviceMsg; - if(DEBUG) { - adeviceMsg = adevice.toString(); - } else { - adeviceMsg = null; - } - final boolean closed = adevice.close(); - if(DEBUG) { - System.err.println(getThreadName()+": GLCanvas.disposeJAWTWindowAndAWTDeviceOnEDT(): post GraphicsDevice: "+adeviceMsg+", result: "+closed); - } - } - awtConfig=null; - } - }; - - private final Runnable initAction = new Runnable() { - @Override - public void run() { - helper.init(GLCanvas.this, !sendReshape); - } - }; - - private final Runnable displayAction = new Runnable() { - @Override - public void run() { - if (sendReshape) { - if(DEBUG) { - System.err.println(getThreadName()+": Reshape: "+getSurfaceWidth()+"x"+getSurfaceHeight()); - } - // Note: we ignore the given x and y within the parent component - // since we are drawing directly into this heavyweight component. - helper.reshape(GLCanvas.this, 0, 0, getSurfaceWidth(), getSurfaceHeight()); - sendReshape = false; - } - - helper.display(GLCanvas.this); - } - }; - - private final Runnable displayOnEDTAction = new Runnable() { - @Override - public void run() { - final RecursiveLock _lock = lock; - _lock.lock(); - try { - if( null != drawable && drawable.isRealized() ) { - if( GLCanvas.this.updatePixelScale() ) { - GLCanvas.this.reshapeImpl(getWidth(), getHeight()); - } - helper.invokeGL(drawable, context, displayAction, initAction); - } - } finally { - _lock.unlock(); - } - } - }; - - private final Runnable swapBuffersOnEDTAction = new Runnable() { - @Override - public void run() { - final RecursiveLock _lock = lock; - _lock.lock(); - try { - if( null != drawable && drawable.isRealized() ) { - drawable.swapBuffers(); - } - } finally { - _lock.unlock(); - } - } - }; - - private class DisposeGLEventListenerAction implements Runnable { - GLEventListener listener; - private final boolean remove; - private DisposeGLEventListenerAction(final GLEventListener listener, final boolean remove) { - this.listener = listener; - this.remove = remove; - } - - @Override - public void run() { - final RecursiveLock _lock = lock; - _lock.lock(); - try { - listener = helper.disposeGLEventListener(GLCanvas.this, drawable, context, listener, remove); - } finally { - _lock.unlock(); - } - } - }; - - // Disables the AWT's erasing of this Canvas's background on Windows - // in Java SE 6. This internal API is not available in previous - // releases, but the system property - // -Dsun.awt.noerasebackground=true can be specified to get similar - // results globally in previous releases. - private static boolean disableBackgroundEraseInitialized; - private static Method disableBackgroundEraseMethod; - private void disableBackgroundErase() { - if (!disableBackgroundEraseInitialized) { - try { - AccessController.doPrivileged(new PrivilegedAction<Object>() { - @Override - public Object run() { - try { - Class<?> clazz = getToolkit().getClass(); - while (clazz != null && disableBackgroundEraseMethod == null) { - try { - disableBackgroundEraseMethod = - clazz.getDeclaredMethod("disableBackgroundErase", - new Class[] { Canvas.class }); - disableBackgroundEraseMethod.setAccessible(true); - } catch (final Exception e) { - clazz = clazz.getSuperclass(); - } - } - } catch (final Exception e) { - } - return null; - } - }); - } catch (final Exception e) { - } - disableBackgroundEraseInitialized = true; - if(DEBUG) { - System.err.println(getThreadName()+": GLCanvas: TK disableBackgroundErase method found: "+ - (null!=disableBackgroundEraseMethod)); - } - } - if (disableBackgroundEraseMethod != null) { - Throwable t=null; - try { - disableBackgroundEraseMethod.invoke(getToolkit(), new Object[] { this }); - } catch (final Exception e) { - t = e; - } - if(DEBUG) { - System.err.println(getThreadName()+": GLCanvas: TK disableBackgroundErase error: "+t); - } - } - } - - /** - * Issues the GraphicsConfigurationFactory's choosing facility within EDT, - * since resources created (X11: Display), must be destroyed in the same thread, where they have been created. - * - * @param capsChosen - * @param capsRequested - * @param chooser - * @param device - * @return the chosen AWTGraphicsConfiguration - * - * @see #disposeJAWTWindowAndAWTDeviceOnEDT - */ - private AWTGraphicsConfiguration chooseGraphicsConfiguration(final GLCapabilitiesImmutable capsChosen, - final GLCapabilitiesImmutable capsRequested, - final GLCapabilitiesChooser chooser, - final GraphicsDevice device) { - // Make GLCanvas behave better in NetBeans GUI builder - if( Beans.isDesignTime() ) { - return null; - } - - final AbstractGraphicsScreen aScreen = null != device ? - AWTGraphicsScreen.createScreenDevice(device, AbstractGraphicsDevice.DEFAULT_UNIT): - AWTGraphicsScreen.createDefault(); - AWTGraphicsConfiguration config = null; - - if( EventQueue.isDispatchThread() || Thread.holdsLock(getTreeLock()) ) { - config = (AWTGraphicsConfiguration) - GraphicsConfigurationFactory.getFactory(AWTGraphicsDevice.class, GLCapabilitiesImmutable.class).chooseGraphicsConfiguration(capsChosen, - capsRequested, - chooser, aScreen, VisualIDHolder.VID_UNDEFINED); - } else { - try { - final ArrayList<AWTGraphicsConfiguration> bucket = new ArrayList<AWTGraphicsConfiguration>(1); - EventQueue.invokeAndWait(new Runnable() { - @Override - public void run() { - final AWTGraphicsConfiguration c = (AWTGraphicsConfiguration) - GraphicsConfigurationFactory.getFactory(AWTGraphicsDevice.class, GLCapabilitiesImmutable.class).chooseGraphicsConfiguration(capsChosen, - capsRequested, - chooser, aScreen, VisualIDHolder.VID_UNDEFINED); - bucket.add(c); - } - }); - config = ( bucket.size() > 0 ) ? bucket.get(0) : null ; - } catch (final InvocationTargetException e) { - throw new GLException(e.getTargetException()); - } catch (final InterruptedException e) { - throw new GLException(e); - } - } - - if ( null == config ) { - throw new GLException("Error: Couldn't fetch AWTGraphicsConfiguration"); - } - - return config; - } - - protected static String getThreadName() { return Thread.currentThread().getName(); } - - /** - * A most simple JOGL AWT test entry - */ - public static void main(final String args[]) { - System.err.println(VersionUtil.getPlatformInfo()); - System.err.println(GlueGenVersion.getInstance()); - // System.err.println(NativeWindowVersion.getInstance()); - System.err.println(JoglVersion.getInstance()); - - System.err.println(JoglVersion.getDefaultOpenGLInfo(null, null, true).toString()); - - final GLCapabilitiesImmutable caps = new GLCapabilities( GLProfile.getDefault(GLProfile.getDefaultDevice()) ); - final Frame frame = new Frame("JOGL AWT Test"); - - final GLCanvas glCanvas = new GLCanvas(caps); - frame.add(glCanvas); - frame.setSize(128, 128); - - glCanvas.addGLEventListener(new GLEventListener() { - @Override - public void init(final GLAutoDrawable drawable) { - final GL gl = drawable.getGL(); - System.err.println(JoglVersion.getGLInfo(gl, null)); - } - @Override - public void reshape(final GLAutoDrawable drawable, final int x, final int y, final int width, final int height) { } - @Override - public void display(final GLAutoDrawable drawable) { } - @Override - public void dispose(final GLAutoDrawable drawable) { } - }); - - try { - javax.swing.SwingUtilities.invokeAndWait(new Runnable() { - @Override - public void run() { - frame.setVisible(true); - }}); - } catch (final Throwable t) { - t.printStackTrace(); - } - glCanvas.display(); - try { - javax.swing.SwingUtilities.invokeAndWait(new Runnable() { - @Override - public void run() { - frame.dispose(); - }}); - } catch (final Throwable t) { - t.printStackTrace(); - } - } - -} diff --git a/src/jogl/classes/javax/media/opengl/awt/GLJPanel.java b/src/jogl/classes/javax/media/opengl/awt/GLJPanel.java deleted file mode 100644 index 91b2f5e0c..000000000 --- a/src/jogl/classes/javax/media/opengl/awt/GLJPanel.java +++ /dev/null @@ -1,2689 +0,0 @@ -/* - * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. - * Copyright (c) 2010 JogAmp Community. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are - * met: - * - * - Redistribution of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * - * - Redistribution in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * - * Neither the name of Sun Microsystems, Inc. or the names of - * contributors may be used to endorse or promote products derived from - * this software without specific prior written permission. - * - * This software is provided "AS IS," without a warranty of any kind. ALL - * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, - * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A - * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN - * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR - * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR - * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR - * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR - * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE - * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, - * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF - * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. - * - * You acknowledge that this software is not designed or intended for use - * in the design, construction, operation or maintenance of any nuclear - * facility. - * - * Sun gratefully acknowledges that this software was originally authored - * and developed by Kenneth Bradley Russell and Christopher John Kline. - */ - -package com.jogamp.opengl.awt; - -import java.awt.Color; -import java.awt.EventQueue; -import java.awt.FontMetrics; -import java.awt.Graphics; -import java.awt.Graphics2D; -import java.awt.GraphicsConfiguration; -import java.awt.GraphicsEnvironment; -import java.awt.Rectangle; -import java.awt.event.HierarchyEvent; -import java.awt.event.HierarchyListener; -import java.awt.geom.NoninvertibleTransformException; -import java.awt.geom.Rectangle2D; -import java.awt.image.BufferedImage; -import java.awt.image.DataBufferInt; -import java.beans.Beans; -import java.nio.IntBuffer; -import java.util.List; - -import com.jogamp.nativewindow.AbstractGraphicsDevice; -import com.jogamp.nativewindow.NativeSurface; -import com.jogamp.nativewindow.ScalableSurface; -import com.jogamp.nativewindow.SurfaceUpdatedListener; -import com.jogamp.nativewindow.WindowClosingProtocol; -import com.jogamp.nativewindow.util.PixelFormat; -import com.jogamp.opengl.GL; -import com.jogamp.opengl.GL2; -import com.jogamp.opengl.GL2ES3; -import com.jogamp.opengl.GL2GL3; -import com.jogamp.opengl.GLAnimatorControl; -import com.jogamp.opengl.GLAutoDrawable; -import com.jogamp.opengl.GLCapabilities; -import com.jogamp.opengl.GLCapabilitiesChooser; -import com.jogamp.opengl.GLCapabilitiesImmutable; -import com.jogamp.opengl.GLContext; -import com.jogamp.opengl.GLDrawable; -import com.jogamp.opengl.GLDrawableFactory; -import com.jogamp.opengl.GLEventListener; -import com.jogamp.opengl.GLException; -import com.jogamp.opengl.GLFBODrawable; -import com.jogamp.opengl.GLOffscreenAutoDrawable; -import com.jogamp.opengl.GLProfile; -import com.jogamp.opengl.GLRunnable; -import com.jogamp.opengl.GLSharedContextSetter; -import com.jogamp.opengl.Threading; -import javax.swing.JPanel; - -import jogamp.nativewindow.SurfaceScaleUtils; -import jogamp.nativewindow.WrappedSurface; -import jogamp.nativewindow.jawt.JAWTUtil; -import jogamp.opengl.Debug; -import jogamp.opengl.GLContextImpl; -import jogamp.opengl.GLDrawableFactoryImpl; -import jogamp.opengl.GLDrawableHelper; -import jogamp.opengl.GLDrawableImpl; -import jogamp.opengl.awt.AWTTilePainter; -import jogamp.opengl.awt.Java2D; -import jogamp.opengl.util.glsl.GLSLTextureRaster; - -import com.jogamp.common.util.PropertyAccess; -import com.jogamp.common.util.awt.AWTEDTExecutor; -import com.jogamp.common.util.locks.LockFactory; -import com.jogamp.common.util.locks.RecursiveLock; -import com.jogamp.nativewindow.awt.AWTPrintLifecycle; -import com.jogamp.nativewindow.awt.AWTWindowClosingProtocol; -import com.jogamp.opengl.FBObject; -import com.jogamp.opengl.GLRendererQuirks; -import com.jogamp.opengl.util.GLPixelBuffer.GLPixelAttributes; -import com.jogamp.opengl.util.GLPixelBuffer.SingletonGLPixelBufferProvider; -import com.jogamp.opengl.util.GLDrawableUtil; -import com.jogamp.opengl.util.GLPixelStorageModes; -import com.jogamp.opengl.util.TileRenderer; -import com.jogamp.opengl.util.awt.AWTGLPixelBuffer; -import com.jogamp.opengl.util.awt.AWTGLPixelBuffer.AWTGLPixelBufferProvider; -import com.jogamp.opengl.util.awt.AWTGLPixelBuffer.SingleAWTGLPixelBufferProvider; -import com.jogamp.opengl.util.texture.TextureState; - -/** A lightweight Swing component which provides OpenGL rendering - support. Provided for compatibility with Swing user interfaces - when adding a heavyweight doesn't work either because of - Z-ordering or LayoutManager problems. - <p> - The GLJPanel can be made transparent by creating it with a - GLCapabilities object with alpha bits specified and calling {@link - #setOpaque}(false). Pixels with resulting OpenGL alpha values less - than 1.0 will be overlaid on any underlying Swing rendering. - </p> - <p> - This component attempts to use hardware-accelerated rendering via FBO or pbuffers and - falls back on to software rendering if none of the former are available - using {@link GLDrawableFactory#createOffscreenDrawable(AbstractGraphicsDevice, GLCapabilitiesImmutable, GLCapabilitiesChooser, int, int) GLDrawableFactory.createOffscreenDrawable(..)}.<br/> - </p> - <p> - <a name="verticalFlip">A vertical-flip is required</a>, if the drawable {@link #isGLOriented()} and {@link #setSkipGLOrientationVerticalFlip(boolean) vertical flip is not skipped}.<br> - In this case this component performs the required vertical flip to bring the content from OpenGL's orientation into AWT's orientation.<br> - In case <a href="#fboGLSLVerticalFlip">GLSL based vertical-flip</a> is not available, - the CPU intensive {@link System#arraycopy(Object, int, Object, int, int) System.arraycopy(..)} is used line by line. - See details about <a href="#fboGLSLVerticalFlip">FBO and GLSL vertical flipping</a>. - </p> - <p> - For performance reasons, as well as for <a href="#bug842">GL state sideeffects</a>, - <b>{@link #setSkipGLOrientationVerticalFlip(boolean) skipping vertical flip} is highly recommended</b>! - </p> - <p> - The OpenGL path is concluded by copying the rendered pixels an {@link BufferedImage} via {@link GL#glReadPixels(int, int, int, int, int, int, java.nio.Buffer) glReadPixels(..)} - for later Java2D composition. - </p> - <p> - Finally the Java2D compositioning takes place via via {@link Graphics#drawImage(java.awt.Image, int, int, int, int, java.awt.image.ImageObserver) Graphics.drawImage(...)} - on the prepared {@link BufferedImage} as described above. - </p> - <P> - * Please read <a href="GLCanvas.html#java2dgl">Java2D OpenGL Remarks</a>. - * </P> - * - <a name="fboGLSLVerticalFlip"><h5>FBO / GLSL Vertical Flip</h5></a> - If <a href="#verticalFlip">vertical flip is required</a>, - FBO is used, GLSL is available and {@link #setSkipGLOrientationVerticalFlip(boolean) vertical flip is not skipped}, a fragment shader is utilized - to flip the FBO texture vertically. This hardware-accelerated step can be disabled via system property <code>jogl.gljpanel.noglsl</code>. - <p> - The FBO / GLSL code path uses one texture-unit and binds the FBO texture to it's active texture-target, - see {@link #setTextureUnit(int)} and {@link #getTextureUnit()}. - </p> - <p> - The active and dedicated texture-unit's {@link GL#GL_TEXTURE_2D} state is preserved via {@link TextureState}. - See also {@link Texture#textureCallOrder Order of Texture Commands}. - </p> - <p> - The current gl-viewport is preserved. - </p> - <p> - <a name="bug842"><i>Warning (Bug 842)</i></a>: Certain GL states other than viewport and texture (see above) - influencing rendering, will also influence the GLSL vertical flip, e.g. {@link GL#glFrontFace(int) glFrontFace}({@link GL#GL_CCW}). - It is recommended to reset those states to default when leaving the {@link GLEventListener#display(GLAutoDrawable)} method! - We may change this behavior in the future, i.e. preserve all influencing states. - </p> - <p> - <a name="contextSharing"><h5>OpenGL Context Sharing</h5></a> - To share a {@link GLContext} see the following note in the documentation overview: - <a href="../../../../overview-summary.html#SHARING">context sharing</a> - as well as {@link GLSharedContextSetter}. - </p> -*/ - -@SuppressWarnings("serial") -public class GLJPanel extends JPanel implements AWTGLAutoDrawable, WindowClosingProtocol, AWTPrintLifecycle, GLSharedContextSetter, ScalableSurface { - private static final boolean DEBUG; - private static final boolean DEBUG_FRAMES; - private static final boolean DEBUG_VIEWPORT; - private static final boolean USE_GLSL_TEXTURE_RASTERIZER; - private static final boolean SKIP_VERTICAL_FLIP_DEFAULT; - - /** Indicates whether the Java 2D OpenGL pipeline is requested by user. */ - private static final boolean java2dOGLEnabledByProp; - - /** Indicates whether the Java 2D OpenGL pipeline is enabled, resource-compatible and requested by user. */ - private static final boolean useJava2DGLPipeline; - - /** Indicates whether the Java 2D OpenGL pipeline's usage is error free. */ - private static boolean java2DGLPipelineOK; - - static { - Debug.initSingleton(); - DEBUG = Debug.debug("GLJPanel"); - DEBUG_FRAMES = PropertyAccess.isPropertyDefined("jogl.debug.GLJPanel.Frames", true); - DEBUG_VIEWPORT = PropertyAccess.isPropertyDefined("jogl.debug.GLJPanel.Viewport", true); - USE_GLSL_TEXTURE_RASTERIZER = !PropertyAccess.isPropertyDefined("jogl.gljpanel.noglsl", true); - SKIP_VERTICAL_FLIP_DEFAULT = PropertyAccess.isPropertyDefined("jogl.gljpanel.noverticalflip", true); - boolean enabled = PropertyAccess.getBooleanProperty("sun.java2d.opengl", false); - java2dOGLEnabledByProp = enabled && !PropertyAccess.isPropertyDefined("jogl.gljpanel.noogl", true); - - enabled = false; - if( java2dOGLEnabledByProp ) { - // Force eager initialization of part of the Java2D class since - // otherwise it's likely it will try to be initialized while on - // the Queue Flusher Thread, which is not allowed - if (Java2D.isOGLPipelineResourceCompatible() && Java2D.isFBOEnabled()) { - if( null != Java2D.getShareContext(GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice()) ) { - enabled = true; - } - } - } - useJava2DGLPipeline = enabled; - java2DGLPipelineOK = enabled; - if( DEBUG ) { - System.err.println("GLJPanel: DEBUG_VIEWPORT "+DEBUG_VIEWPORT); - System.err.println("GLJPanel: USE_GLSL_TEXTURE_RASTERIZER "+USE_GLSL_TEXTURE_RASTERIZER); - System.err.println("GLJPanel: SKIP_VERTICAL_FLIP_DEFAULT "+SKIP_VERTICAL_FLIP_DEFAULT); - System.err.println("GLJPanel: java2dOGLEnabledByProp "+java2dOGLEnabledByProp); - System.err.println("GLJPanel: useJava2DGLPipeline "+useJava2DGLPipeline); - System.err.println("GLJPanel: java2DGLPipelineOK "+java2DGLPipelineOK); - } - } - - private static SingleAWTGLPixelBufferProvider singleAWTGLPixelBufferProvider = null; - private static synchronized SingleAWTGLPixelBufferProvider getSingleAWTGLPixelBufferProvider() { - if( null == singleAWTGLPixelBufferProvider ) { - singleAWTGLPixelBufferProvider = new SingleAWTGLPixelBufferProvider( true /* allowRowStride */ ); - } - return singleAWTGLPixelBufferProvider; - } - - private final RecursiveLock lock = LockFactory.createRecursiveLock(); - - private final GLDrawableHelper helper; - private boolean autoSwapBufferMode; - - private volatile boolean isInitialized; - - // - // Data used for either pbuffers or pixmap-based offscreen surfaces - // - private AWTGLPixelBufferProvider customPixelBufferProvider = null; - /** Requested single buffered offscreen caps */ - private volatile GLCapabilitiesImmutable reqOffscreenCaps; - private volatile GLDrawableFactoryImpl factory; - private final GLCapabilitiesChooser chooser; - private int additionalCtxCreationFlags = 0; - - // Lazy reshape notification: reshapeWidth -> panelWidth -> backend.width - private boolean handleReshape = false; - private boolean sendReshape = true; - - private final float[] minPixelScale = new float[] { ScalableSurface.IDENTITY_PIXELSCALE, ScalableSurface.IDENTITY_PIXELSCALE }; - private final float[] maxPixelScale = new float[] { ScalableSurface.IDENTITY_PIXELSCALE, ScalableSurface.IDENTITY_PIXELSCALE }; - private final float[] hasPixelScale = new float[] { ScalableSurface.IDENTITY_PIXELSCALE, ScalableSurface.IDENTITY_PIXELSCALE }; - private final float[] reqPixelScale = new float[] { ScalableSurface.AUTOMAX_PIXELSCALE, ScalableSurface.AUTOMAX_PIXELSCALE }; - - /** For handling reshape events lazily: reshapeWidth -> panelWidth -> backend.width in pixel units (scaled) */ - private int reshapeWidth; - /** For handling reshape events lazily: reshapeHeight -> panelHeight -> backend.height in pixel units (scaled) */ - private int reshapeHeight; - - /** Scaled pixel width of the actual GLJPanel: reshapeWidth -> panelWidth -> backend.width */ - private int panelWidth = 0; - /** Scaled pixel height of the actual GLJPanel: reshapeHeight -> panelHeight -> backend.height */ - private int panelHeight = 0; - - // These are always set to (0, 0) except when the Java2D / OpenGL - // pipeline is active - private int viewportX; - private int viewportY; - - private int requestedTextureUnit = 0; // default - - // The backend in use - private volatile Backend backend; - - private boolean skipGLOrientationVerticalFlip = SKIP_VERTICAL_FLIP_DEFAULT; - - // Used by all backends either directly or indirectly to hook up callbacks - private final Updater updater = new Updater(); - - private boolean oglPipelineUsable() { - return null == customPixelBufferProvider && useJava2DGLPipeline && java2DGLPipelineOK; - } - - private volatile boolean isShowing; - private final HierarchyListener hierarchyListener = new HierarchyListener() { - @Override - public void hierarchyChanged(final HierarchyEvent e) { - isShowing = GLJPanel.this.isShowing(); - } - }; - - private final AWTWindowClosingProtocol awtWindowClosingProtocol = - new AWTWindowClosingProtocol(this, new Runnable() { - @Override - public void run() { - GLJPanel.this.destroy(); - } - }, null); - - /** Creates a new GLJPanel component with a default set of OpenGL - capabilities and using the default OpenGL capabilities selection - mechanism. - <p> - See details about <a href="#contextSharing">OpenGL context sharing</a>. - </p> - * @throws GLException if no default profile is available for the default desktop device. - */ - public GLJPanel() throws GLException { - this(null); - } - - /** Creates a new GLJPanel component with the requested set of - OpenGL capabilities, using the default OpenGL capabilities - selection mechanism. - <p> - See details about <a href="#contextSharing">OpenGL context sharing</a>. - </p> - * @throws GLException if no GLCapabilities are given and no default profile is available for the default desktop device. - */ - public GLJPanel(final GLCapabilitiesImmutable userCapsRequest) throws GLException { - this(userCapsRequest, null); - } - - /** Creates a new GLJPanel component. The passed GLCapabilities - specifies the OpenGL capabilities for the component; if null, a - default set of capabilities is used. The GLCapabilitiesChooser - specifies the algorithm for selecting one of the available - GLCapabilities for the component; a DefaultGLCapabilitesChooser - is used if null is passed for this argument. - <p> - See details about <a href="#contextSharing">OpenGL context sharing</a>. - </p> - * @throws GLException if no GLCapabilities are given and no default profile is available for the default desktop device. - */ - public GLJPanel(final GLCapabilitiesImmutable userCapsRequest, final GLCapabilitiesChooser chooser) - throws GLException - { - super(); - - // Works around problems on many vendors' cards; we don't need a - // back buffer for the offscreen surface anyway - { - GLCapabilities caps; - if (userCapsRequest != null) { - caps = (GLCapabilities) userCapsRequest.cloneMutable(); - } else { - caps = new GLCapabilities(GLProfile.getDefault(GLProfile.getDefaultDevice())); - } - caps.setDoubleBuffered(false); - reqOffscreenCaps = caps; - } - this.factory = GLDrawableFactoryImpl.getFactoryImpl( reqOffscreenCaps.getGLProfile() ); // pre-fetch, reqOffscreenCaps may changed - this.chooser = chooser; - - helper = new GLDrawableHelper(); - autoSwapBufferMode = helper.getAutoSwapBufferMode(); - - this.setFocusable(true); // allow keyboard input! - this.addHierarchyListener(hierarchyListener); - this.isShowing = isShowing(); - } - - /** - * Attempts to initialize the backend, if not initialized yet. - * <p> - * If backend is already initialized method returns <code>true</code>. - * </p> - * <p> - * If <code>offthread</code> is <code>true</code>, initialization will kicked off - * on a <i>short lived</i> arbitrary thread and method returns immediately.<br/> - * If platform supports such <i>arbitrary thread</i> initialization method returns - * <code>true</code>, otherwise <code>false</code>. - * </p> - * <p> - * If <code>offthread</code> is <code>false</code>, initialization be performed - * on the current thread and method returns after initialization.<br/> - * Method returns <code>true</code> if initialization was successful, otherwise <code>false</code>. - * <p> - * @param offthread - */ - public final boolean initializeBackend(final boolean offthread) { - if( offthread ) { - new Thread(getThreadName()+"-GLJPanel_Init") { - public void run() { - if( !isInitialized ) { - initializeBackendImpl(); - } - } }.start(); - return true; - } else { - if( !isInitialized ) { - return initializeBackendImpl(); - } else { - return true; - } - } - } - - @Override - public final void setSharedContext(final GLContext sharedContext) throws IllegalStateException { - helper.setSharedContext(this.getContext(), sharedContext); - } - - @Override - public final void setSharedAutoDrawable(final GLAutoDrawable sharedAutoDrawable) throws IllegalStateException { - helper.setSharedAutoDrawable(this, sharedAutoDrawable); - } - - public AWTGLPixelBufferProvider getCustomPixelBufferProvider() { return customPixelBufferProvider; } - - /** - * @param custom custom {@link AWTGLPixelBufferProvider} - * @throws IllegalArgumentException if <code>custom</code> is <code>null</code> - * @throws IllegalStateException if backend is already realized, i.e. this instanced already painted once. - */ - public void setPixelBufferProvider(final AWTGLPixelBufferProvider custom) throws IllegalArgumentException, IllegalStateException { - if( null == custom ) { - throw new IllegalArgumentException("Null PixelBufferProvider"); - } - if( null != backend ) { - throw new IllegalStateException("Backend already realized."); - } - customPixelBufferProvider = custom; - } - - @Override - public final Object getUpstreamWidget() { - return this; - } - - @Override - public final RecursiveLock getUpstreamLock() { return lock; } - - @Override - public final boolean isThreadGLCapable() { return EventQueue.isDispatchThread(); } - - @Override - public void display() { - if( isShowing || ( printActive && isVisible() ) ) { - if (EventQueue.isDispatchThread()) { - // Want display() to be synchronous, so call paintImmediately() - paintImmediatelyAction.run(); - } else { - // Multithreaded redrawing of Swing components is not allowed, - // so do everything on the event dispatch thread - try { - EventQueue.invokeAndWait(paintImmediatelyAction); - } catch (final Exception e) { - throw new GLException(e); - } - } - } - } - - protected void dispose(final Runnable post) { - if(DEBUG) { - System.err.println(getThreadName()+": GLJPanel.dispose() - start"); - // Thread.dumpStack(); - } - - if (backend != null && backend.getContext() != null) { - final boolean animatorPaused; - final GLAnimatorControl animator = getAnimator(); - if(null!=animator) { - animatorPaused = animator.pause(); - } else { - animatorPaused = false; - } - - if(backend.getContext().isCreated()) { - Threading.invoke(true, disposeAction, getTreeLock()); - } - if(null != backend) { - // not yet destroyed due to backend.isUsingOwnThreadManagment() == true - backend.destroy(); - isInitialized = false; - } - if( null != post ) { - post.run(); - } - - if( animatorPaused ) { - animator.resume(); - } - } - - if(DEBUG) { - System.err.println(getThreadName()+": GLJPanel.dispose() - stop"); - } - } - - /** - * Just an alias for removeNotify - */ - @Override - public void destroy() { - removeNotify(); - } - - /** Overridden to cause OpenGL rendering to be performed during - repaint cycles. Subclasses which override this method must call - super.paintComponent() in their paintComponent() method in order - to function properly. <P> - - <DL><DD><CODE>paintComponent</CODE> in class <CODE>javax.swing.JComponent</CODE></DD></DL> */ - @Override - protected void paintComponent(final Graphics g) { - if (Beans.isDesignTime()) { - // Make GLJPanel behave better in NetBeans GUI builder - g.setColor(Color.BLACK); - g.fillRect(0, 0, getWidth(), getHeight()); - final FontMetrics fm = g.getFontMetrics(); - String name = getName(); - if (name == null) { - name = getClass().getName(); - final int idx = name.lastIndexOf('.'); - if (idx >= 0) { - name = name.substring(idx + 1); - } - } - final Rectangle2D bounds = fm.getStringBounds(name, g); - g.setColor(Color.WHITE); - g.drawString(name, - (int) ((getWidth() - bounds.getWidth()) / 2), - (int) ((getHeight() + bounds.getHeight()) / 2)); - return; - } - - final RecursiveLock _lock = lock; - _lock.lock(); - try { - if( !isInitialized ) { - initializeBackendImpl(); - } - - if (!isInitialized || printActive) { - return; - } - - // NOTE: must do this when the context is not current as it may - // involve destroying the pbuffer (current context) and - // re-creating it -- tricky to do properly while the context is - // current - if( !printActive ) { - updatePixelScale(backend); - if ( handleReshape ) { - handleReshape = false; - sendReshape = handleReshape(); - } - - if( isShowing ) { - updater.setGraphics(g); - backend.doPaintComponent(g); - } - } - } finally { - _lock.unlock(); - } - } - - private final void updateWrappedSurfaceScale(final GLDrawable d) { - final NativeSurface s = d.getNativeSurface(); - if( s instanceof WrappedSurface ) { - ((WrappedSurface)s).setSurfaceScale(hasPixelScale); - } - } - - @Override - public final boolean setSurfaceScale(final float[] pixelScale) { // HiDPI support - System.arraycopy(pixelScale, 0, reqPixelScale, 0, 2); - final Backend b = backend; - if ( isInitialized && null != b && isShowing ) { - if( isShowing || ( printActive && isVisible() ) ) { - if (EventQueue.isDispatchThread()) { - setSurfaceScaleAction.run(); - } else { - try { - EventQueue.invokeAndWait(setSurfaceScaleAction); - } catch (final Exception e) { - throw new GLException(e); - } - } - } - return true; - } else { - return false; - } - } - private final Runnable setSurfaceScaleAction = new Runnable() { - @Override - public void run() { - final Backend b = backend; - if( null != b && setSurfaceScaleImpl(b) ) { - if( !helper.isAnimatorAnimatingOnOtherThread() ) { - paintImmediatelyAction.run(); // display - } - } - } - }; - - private final boolean setSurfaceScaleImpl(final Backend b) { - if( SurfaceScaleUtils.setNewPixelScale(hasPixelScale, hasPixelScale, reqPixelScale, minPixelScale, maxPixelScale, DEBUG ? getClass().getSimpleName() : null) ) { - reshapeImpl(getWidth(), getHeight()); - updateWrappedSurfaceScale(b.getDrawable()); - return true; - } - return false; - } - - private final boolean updatePixelScale(final Backend b) { - if( JAWTUtil.getPixelScale(getGraphicsConfiguration(), minPixelScale, maxPixelScale) ) { - return setSurfaceScaleImpl(b); - } else { - return false; - } - } - - @Override - public final float[] getRequestedSurfaceScale(final float[] result) { - System.arraycopy(reqPixelScale, 0, result, 0, 2); - return result; - } - - @Override - public final float[] getCurrentSurfaceScale(final float[] result) { - System.arraycopy(hasPixelScale, 0, result, 0, 2); - return result; - } - - @Override - public float[] getMinimumSurfaceScale(final float[] result) { - System.arraycopy(minPixelScale, 0, result, 0, 2); - return result; - } - - @Override - public float[] getMaximumSurfaceScale(final float[] result) { - System.arraycopy(maxPixelScale, 0, result, 0, 2); - return result; - } - - /** Overridden to track when this component is added to a container. - Subclasses which override this method must call - super.addNotify() in their addNotify() method in order to - function properly. <P> - - <DL><DD><CODE>addNotify</CODE> in class <CODE>java.awt.Component</CODE></DD></DL> */ - @Override - public void addNotify() { - super.addNotify(); - awtWindowClosingProtocol.addClosingListener(); - - // HiDPI support - JAWTUtil.getPixelScale(getGraphicsConfiguration(), minPixelScale, maxPixelScale); - SurfaceScaleUtils.setNewPixelScale(hasPixelScale, hasPixelScale, reqPixelScale, minPixelScale, maxPixelScale, DEBUG ? getClass().getSimpleName() : null); - - if (DEBUG) { - System.err.println(getThreadName()+": GLJPanel.addNotify()"); - } - } - - /** Overridden to track when this component is removed from a - container. Subclasses which override this method must call - super.removeNotify() in their removeNotify() method in order to - function properly. <P> - - <DL><DD><CODE>removeNotify</CODE> in class <CODE>java.awt.Component</CODE></DD></DL> */ - @Override - public void removeNotify() { - awtWindowClosingProtocol.removeClosingListener(); - - dispose(null); - hasPixelScale[0] = ScalableSurface.IDENTITY_PIXELSCALE; - hasPixelScale[1] = ScalableSurface.IDENTITY_PIXELSCALE; - minPixelScale[0] = ScalableSurface.IDENTITY_PIXELSCALE; - minPixelScale[1] = ScalableSurface.IDENTITY_PIXELSCALE; - maxPixelScale[0] = ScalableSurface.IDENTITY_PIXELSCALE; - maxPixelScale[1] = ScalableSurface.IDENTITY_PIXELSCALE; - - super.removeNotify(); - } - - /** Overridden to cause {@link GLDrawableHelper#reshape} to be - called on all registered {@link GLEventListener}s. Subclasses - which override this method must call super.reshape() in - their reshape() method in order to function properly. <P> - * - * {@inheritDoc} - */ - @SuppressWarnings("deprecation") - @Override - public void reshape(final int x, final int y, final int width, final int height) { - super.reshape(x, y, width, height); - reshapeImpl(width, height); - } - - private void reshapeImpl(final int width, final int height) { - final int scaledWidth = SurfaceScaleUtils.scale(width, hasPixelScale[0]); - final int scaledHeight = SurfaceScaleUtils.scale(height, hasPixelScale[1]); - if( !printActive && ( handleReshape || scaledWidth != panelWidth || scaledHeight != panelHeight ) ) { - reshapeWidth = scaledWidth; - reshapeHeight = scaledHeight; - handleReshape = true; - } - if( DEBUG ) { - System.err.println(getThreadName()+": GLJPanel.reshape.0 "+this.getName()+" resize ["+(printActive?"printing":"paint")+ - "] [ this "+getWidth()+"x"+getHeight()+", pixelScale "+getPixelScaleStr()+ - ", panel "+panelWidth+"x"+panelHeight + - "] -> "+(handleReshape?"":"[skipped] ") + width+"x"+height+" * "+getPixelScaleStr()+ - " -> "+scaledWidth+"x"+scaledHeight+", reshapeSize "+reshapeWidth+"x"+reshapeHeight); - } - } - - private volatile boolean printActive = false; - private GLAnimatorControl printAnimator = null; - private GLAutoDrawable printGLAD = null; - private AWTTilePainter printAWTTiles = null; - - @Override - public void setupPrint(final double scaleMatX, final double scaleMatY, final int numSamples, final int tileWidth, final int tileHeight) { - printActive = true; - if( DEBUG ) { - System.err.printf(getThreadName()+": GLJPanel.setupPrint: scale %f / %f, samples %d, tileSz %d x %d%n", scaleMatX, scaleMatY, numSamples, tileWidth, tileHeight); - } - final int componentCount = isOpaque() ? 3 : 4; - final TileRenderer printRenderer = new TileRenderer(); - printAWTTiles = new AWTTilePainter(printRenderer, componentCount, scaleMatX, scaleMatY, numSamples, tileWidth, tileHeight, DEBUG); - AWTEDTExecutor.singleton.invoke(getTreeLock(), true /* allowOnNonEDT */, true /* wait */, setupPrintOnEDT); - } - private final Runnable setupPrintOnEDT = new Runnable() { - @Override - public void run() { - final RecursiveLock _lock = lock; - _lock.lock(); - try { - if( !isInitialized ) { - initializeBackendImpl(); - } - if (!isInitialized) { - if(DEBUG) { - System.err.println(getThreadName()+": Info: GLJPanel setupPrint - skipped GL render, drawable not valid yet"); - } - printActive = false; - return; // not yet available .. - } - if( !isVisible() ) { - if(DEBUG) { - System.err.println(getThreadName()+": Info: GLJPanel setupPrint - skipped GL render, panel not visible"); - } - printActive = false; - return; // not yet available .. - } - sendReshape = false; // clear reshape flag - handleReshape = false; // ditto - printAnimator = helper.getAnimator(); - if( null != printAnimator ) { - printAnimator.remove(GLJPanel.this); - } - - printGLAD = GLJPanel.this; // default: re-use - final GLCapabilitiesImmutable gladCaps = getChosenGLCapabilities(); - final int printNumSamples = printAWTTiles.getNumSamples(gladCaps); - GLDrawable printDrawable = printGLAD.getDelegatedDrawable(); - final boolean reqNewGLADSamples = printNumSamples != gladCaps.getNumSamples(); - final boolean reqNewGLADSize = printAWTTiles.customTileWidth != -1 && printAWTTiles.customTileWidth != printDrawable.getSurfaceWidth() || - printAWTTiles.customTileHeight != -1 && printAWTTiles.customTileHeight != printDrawable.getSurfaceHeight(); - - final GLCapabilities newGLADCaps = (GLCapabilities)gladCaps.cloneMutable(); - newGLADCaps.setDoubleBuffered(false); - newGLADCaps.setOnscreen(false); - if( printNumSamples != newGLADCaps.getNumSamples() ) { - newGLADCaps.setSampleBuffers(0 < printNumSamples); - newGLADCaps.setNumSamples(printNumSamples); - } - final boolean reqNewGLADSafe = GLDrawableUtil.isSwapGLContextSafe(getRequestedGLCapabilities(), gladCaps, newGLADCaps); - - final boolean reqNewGLAD = ( reqNewGLADSamples || reqNewGLADSize ) && reqNewGLADSafe; - - if( DEBUG ) { - System.err.println("AWT print.setup: reqNewGLAD "+reqNewGLAD+"[ samples "+reqNewGLADSamples+", size "+reqNewGLADSize+", safe "+reqNewGLADSafe+"], "+ - ", drawableSize "+printDrawable.getSurfaceWidth()+"x"+printDrawable.getSurfaceHeight()+ - ", customTileSize "+printAWTTiles.customTileWidth+"x"+printAWTTiles.customTileHeight+ - ", scaleMat "+printAWTTiles.scaleMatX+" x "+printAWTTiles.scaleMatY+ - ", numSamples "+printAWTTiles.customNumSamples+" -> "+printNumSamples+", printAnimator "+printAnimator); - } - if( reqNewGLAD ) { - final GLDrawableFactory factory = GLDrawableFactory.getFactory(newGLADCaps.getGLProfile()); - GLOffscreenAutoDrawable offGLAD = null; - try { - offGLAD = factory.createOffscreenAutoDrawable(null, newGLADCaps, null, - printAWTTiles.customTileWidth != -1 ? printAWTTiles.customTileWidth : DEFAULT_PRINT_TILE_SIZE, - printAWTTiles.customTileHeight != -1 ? printAWTTiles.customTileHeight : DEFAULT_PRINT_TILE_SIZE); - } catch (final GLException gle) { - if( DEBUG ) { - System.err.println("Caught: "+gle.getMessage()); - gle.printStackTrace(); - } - } - if( null != offGLAD ) { - printGLAD = offGLAD; - GLDrawableUtil.swapGLContextAndAllGLEventListener(GLJPanel.this, printGLAD); - printDrawable = printGLAD.getDelegatedDrawable(); - } - } - printAWTTiles.setGLOrientation( !GLJPanel.this.skipGLOrientationVerticalFlip && printGLAD.isGLOriented(), printGLAD.isGLOriented() ); - printAWTTiles.renderer.setTileSize(printDrawable.getSurfaceWidth(), printDrawable.getSurfaceHeight(), 0); - printAWTTiles.renderer.attachAutoDrawable(printGLAD); - if( DEBUG ) { - System.err.println("AWT print.setup "+printAWTTiles); - System.err.println("AWT print.setup AA "+printNumSamples+", "+newGLADCaps); - System.err.println("AWT print.setup printGLAD: "+printGLAD.getSurfaceWidth()+"x"+printGLAD.getSurfaceHeight()+", "+printGLAD); - System.err.println("AWT print.setup printDraw: "+printDrawable.getSurfaceWidth()+"x"+printDrawable.getSurfaceHeight()+", "+printDrawable); - } - } finally { - _lock.unlock(); - } - } - }; - - @Override - public void releasePrint() { - if( !printActive ) { - throw new IllegalStateException("setupPrint() not called"); - } - sendReshape = false; // clear reshape flag - handleReshape = false; // ditto - AWTEDTExecutor.singleton.invoke(getTreeLock(), true /* allowOnNonEDT */, true /* wait */, releasePrintOnEDT); - } - - private final Runnable releasePrintOnEDT = new Runnable() { - @Override - public void run() { - final RecursiveLock _lock = lock; - _lock.lock(); - try { - if( DEBUG ) { - System.err.println(getThreadName()+": GLJPanel.releasePrintOnEDT.0 "+printAWTTiles); - } - printAWTTiles.dispose(); - printAWTTiles= null; - if( printGLAD != GLJPanel.this ) { - GLDrawableUtil.swapGLContextAndAllGLEventListener(printGLAD, GLJPanel.this); - printGLAD.destroy(); - } - printGLAD = null; - if( null != printAnimator ) { - printAnimator.add(GLJPanel.this); - printAnimator = null; - } - - // trigger reshape, i.e. gl-viewport and -listener - this component might got resized! - final int awtWidth = GLJPanel.this.getWidth(); - final int awtHeight= GLJPanel.this.getHeight(); - final int scaledAWTWidth = SurfaceScaleUtils.scale(awtWidth, hasPixelScale[0]); - final int scaledAWTHeight= SurfaceScaleUtils.scale(awtHeight, hasPixelScale[1]); - final GLDrawable drawable = GLJPanel.this.getDelegatedDrawable(); - if( scaledAWTWidth != panelWidth || scaledAWTHeight != panelHeight || - drawable.getSurfaceWidth() != panelWidth || drawable.getSurfaceHeight() != panelHeight ) { - // -> !( awtSize == panelSize == drawableSize ) - if ( DEBUG ) { - System.err.println(getThreadName()+": GLJPanel.releasePrintOnEDT.0: resize [printing] panel " +panelWidth+"x"+panelHeight + " @ scale "+getPixelScaleStr()+ - ", draw "+drawable.getSurfaceWidth()+"x"+drawable.getSurfaceHeight()+ - " -> " + awtWidth+"x"+awtHeight+" * "+getPixelScaleStr()+" -> "+scaledAWTWidth+"x"+scaledAWTHeight); - } - reshapeWidth = scaledAWTWidth; - reshapeHeight = scaledAWTHeight; - sendReshape = handleReshape(); // reshapeSize -> panelSize, backend reshape w/ GL reshape - } else { - sendReshape = true; // only GL reshape - } - printActive = false; - display(); - } finally { - _lock.unlock(); - } - } - }; - - @Override - public void print(final Graphics graphics) { - if( !printActive ) { - throw new IllegalStateException("setupPrint() not called"); - } - if(DEBUG && !EventQueue.isDispatchThread()) { - System.err.println(getThreadName()+": Warning: GLCanvas print - not called from AWT-EDT"); - // we cannot dispatch print on AWT-EDT due to printing internal locking .. - } - sendReshape = false; // clear reshape flag - handleReshape = false; // ditto - - final Graphics2D g2d = (Graphics2D)graphics; - try { - printAWTTiles.setupGraphics2DAndClipBounds(g2d, getWidth(), getHeight()); - final TileRenderer tileRenderer = printAWTTiles.renderer; - if( DEBUG ) { - System.err.println("AWT print.0: "+tileRenderer); - } - if( !tileRenderer.eot() ) { - try { - do { - if( printGLAD != GLJPanel.this ) { - tileRenderer.display(); - } else { - backend.doPlainPaint(); - } - } while ( !tileRenderer.eot() ); - if( DEBUG ) { - System.err.println("AWT print.1: "+printAWTTiles); - } - } finally { - tileRenderer.reset(); - printAWTTiles.resetGraphics2D(); - } - } - } catch (final NoninvertibleTransformException nte) { - System.err.println("Caught: Inversion failed of: "+g2d.getTransform()); - nte.printStackTrace(); - } - if( DEBUG ) { - System.err.println("AWT print.X: "+printAWTTiles); - } - } - @Override - protected void printComponent(final Graphics g) { - if( DEBUG ) { - System.err.println("AWT printComponent.X: "+printAWTTiles); - } - print(g); - } - - @Override - public void setOpaque(final boolean opaque) { - if (backend != null) { - backend.setOpaque(opaque); - } - super.setOpaque(opaque); - } - - @Override - public void addGLEventListener(final GLEventListener listener) { - helper.addGLEventListener(listener); - } - - @Override - public void addGLEventListener(final int index, final GLEventListener listener) { - helper.addGLEventListener(index, listener); - } - - @Override - public int getGLEventListenerCount() { - return helper.getGLEventListenerCount(); - } - - @Override - public GLEventListener getGLEventListener(final int index) throws IndexOutOfBoundsException { - return helper.getGLEventListener(index); - } - - @Override - public boolean areAllGLEventListenerInitialized() { - return helper.areAllGLEventListenerInitialized(); - } - - @Override - public boolean getGLEventListenerInitState(final GLEventListener listener) { - return helper.getGLEventListenerInitState(listener); - } - - @Override - public void setGLEventListenerInitState(final GLEventListener listener, final boolean initialized) { - helper.setGLEventListenerInitState(listener, initialized); - } - - @Override - public GLEventListener disposeGLEventListener(final GLEventListener listener, final boolean remove) { - final DisposeGLEventListenerAction r = new DisposeGLEventListenerAction(listener, remove); - if (EventQueue.isDispatchThread()) { - r.run(); - } else { - // Multithreaded redrawing of Swing components is not allowed, - // so do everything on the event dispatch thread - try { - EventQueue.invokeAndWait(r); - } catch (final Exception e) { - throw new GLException(e); - } - } - return r.listener; - } - - @Override - public GLEventListener removeGLEventListener(final GLEventListener listener) { - return helper.removeGLEventListener(listener); - } - - @Override - public void setAnimator(final GLAnimatorControl animatorControl) { - helper.setAnimator(animatorControl); - } - - @Override - public GLAnimatorControl getAnimator() { - return helper.getAnimator(); - } - - @Override - public final Thread setExclusiveContextThread(final Thread t) throws GLException { - return helper.setExclusiveContextThread(t, getContext()); - } - - @Override - public final Thread getExclusiveContextThread() { - return helper.getExclusiveContextThread(); - } - - @Override - public boolean invoke(final boolean wait, final GLRunnable glRunnable) throws IllegalStateException { - return helper.invoke(this, wait, glRunnable); - } - - @Override - public boolean invoke(final boolean wait, final List<GLRunnable> glRunnables) throws IllegalStateException { - return helper.invoke(this, wait, glRunnables); - } - - @Override - public void flushGLRunnables() { - helper.flushGLRunnables(); - } - - @Override - public GLContext createContext(final GLContext shareWith) { - final RecursiveLock _lock = lock; - _lock.lock(); - try { - final Backend b = backend; - if ( null == b ) { - return null; - } - return b.createContext(shareWith); - } finally { - _lock.unlock(); - } - } - - @Override - public void setRealized(final boolean realized) { - } - - @Override - public boolean isRealized() { - return isInitialized; - } - - @Override - public GLContext setContext(final GLContext newCtx, final boolean destroyPrevCtx) { - final RecursiveLock _lock = lock; - _lock.lock(); - try { - final Backend b = backend; - if ( null == b ) { - return null; - } - final GLContext oldCtx = b.getContext(); - GLDrawableHelper.switchContext(b.getDrawable(), oldCtx, destroyPrevCtx, newCtx, additionalCtxCreationFlags); - b.setContext(newCtx); - return oldCtx; - } finally { - _lock.unlock(); - } - } - - - @Override - public final GLDrawable getDelegatedDrawable() { - final Backend b = backend; - if ( null == b ) { - return null; - } - return b.getDrawable(); - } - - @Override - public GLContext getContext() { - final Backend b = backend; - if ( null == b ) { - return null; - } - return b.getContext(); - } - - @Override - public GL getGL() { - if (Beans.isDesignTime()) { - return null; - } - final GLContext context = getContext(); - return (context == null) ? null : context.getGL(); - } - - @Override - public GL setGL(final GL gl) { - final GLContext context = getContext(); - if (context != null) { - context.setGL(gl); - return gl; - } - return null; - } - - @Override - public void setAutoSwapBufferMode(final boolean enable) { - this.autoSwapBufferMode = enable; - boolean backendHandlesSwapBuffer = false; - if( isInitialized ) { - final Backend b = backend; - if ( null != b ) { - backendHandlesSwapBuffer= b.handlesSwapBuffer(); - } - } - if( !backendHandlesSwapBuffer ) { - helper.setAutoSwapBufferMode(enable); - } - } - - @Override - public boolean getAutoSwapBufferMode() { - return autoSwapBufferMode; - } - - @Override - public void swapBuffers() { - if( isInitialized ) { - final Backend b = backend; - if ( null != b ) { - b.swapBuffers(); - } - } - } - - @Override - public void setContextCreationFlags(final int flags) { - additionalCtxCreationFlags = flags; - } - - @Override - public int getContextCreationFlags() { - return additionalCtxCreationFlags; - } - - /** For a translucent GLJPanel (one for which {@link #setOpaque - setOpaque}(false) has been called), indicates whether the - application should preserve the OpenGL color buffer - (GL_COLOR_BUFFER_BIT) for correct rendering of the GLJPanel and - underlying widgets which may show through portions of the - GLJPanel with alpha values less than 1. Most Swing - implementations currently expect the GLJPanel to be completely - cleared (e.g., by <code>glClear(GL_COLOR_BUFFER_BIT | - GL_DEPTH_BUFFER_BIT)</code>), but for certain optimized Swing - implementations which use OpenGL internally, it may be possible - to perform OpenGL rendering using the GLJPanel into the same - OpenGL drawable as the Swing implementation uses. */ - public boolean shouldPreserveColorBufferIfTranslucent() { - return oglPipelineUsable(); - } - - @Override - public int getSurfaceWidth() { - return panelWidth; // scaled surface width in pixel units, current as-from reshape - } - - @Override - public int getSurfaceHeight() { - return panelHeight; // scaled surface height in pixel units, current as-from reshape - } - - /** - * {@inheritDoc} - * <p> - * Method returns a valid value only <i>after</i> - * the backend has been initialized, either {@link #initializeBackend(boolean) eagerly} - * or manually via the first display call.<br/> - * Method always returns a valid value when called from within a {@link GLEventListener}. - * </p> - */ - @Override - public boolean isGLOriented() { - final Backend b = backend; - if ( null == b ) { - return true; - } - return b.getDrawable().isGLOriented(); - } - - /** - * Skip {@link #isGLOriented()} based vertical flip, - * which usually is required by the offscreen backend, - * see details about <a href="#verticalFlip">vertical flip</a> - * and <a href="#fboGLSLVerticalFlip">FBO / GLSL vertical flip</a>. - * <p> - * If set to <code>true</code>, user needs to flip the OpenGL rendered scene - * <i>if {@link #isGLOriented()} == true</i>, e.g. via the projection matrix.<br/> - * See constraints of {@link #isGLOriented()}. - * </p> - */ - public final void setSkipGLOrientationVerticalFlip(final boolean v) { - skipGLOrientationVerticalFlip = v; - } - /** See {@link #setSkipGLOrientationVerticalFlip(boolean)}. */ - public final boolean getSkipGLOrientationVerticalFlip() { - return skipGLOrientationVerticalFlip; - } - - @Override - public GLCapabilitiesImmutable getChosenGLCapabilities() { - final Backend b = backend; - if ( null == b ) { - return null; - } - return b.getChosenGLCapabilities(); - } - - @Override - public final GLCapabilitiesImmutable getRequestedGLCapabilities() { - return reqOffscreenCaps; - } - - /** - * Set a new requested {@link GLCapabilitiesImmutable} for this GLJPanel - * allowing reconfiguration. - * <p> - * Method shall be invoked from the {@link #isThreadGLCapable() AWT-EDT thread}. - * In case it is not invoked on the AWT-EDT thread, an attempt is made to do so. - * </p> - * <p> - * Method will dispose a previous {@link #isRealized() realized} GLContext and offscreen backend! - * </p> - * @param caps new capabilities. - */ - public final void setRequestedGLCapabilities(final GLCapabilitiesImmutable caps) { - if( null == caps ) { - throw new IllegalArgumentException("null caps"); - } - Threading.invoke(true, - new Runnable() { - @Override - public void run() { - dispose( new Runnable() { - @Override - public void run() { - // switch to new caps and re-init backend - // after actual dispose, but before resume animator - reqOffscreenCaps = caps; - initializeBackendImpl(); - } } ); - } - }, getTreeLock()); - } - - @Override - public final GLProfile getGLProfile() { - return reqOffscreenCaps.getGLProfile(); - } - - @Override - public NativeSurface getNativeSurface() { - final Backend b = backend; - if ( null == b ) { - return null; - } - return b.getDrawable().getNativeSurface(); - } - - @Override - public long getHandle() { - final Backend b = backend; - if ( null == b ) { - return 0; - } - return b.getDrawable().getNativeSurface().getSurfaceHandle(); - } - - @Override - public final GLDrawableFactory getFactory() { - return factory; - } - - /** - * Returns the used texture unit, i.e. a value of [0..n], or -1 if non used. - * <p> - * If implementation uses a texture-unit, it will be known only after the first initialization, i.e. display call. - * </p> - * <p> - * See <a href="#fboGLSLVerticalFlip">FBO / GLSL Vertical Flip</a>. - * </p> - */ - public final int getTextureUnit() { - final Backend b = backend; - if ( null == b ) { - return -1; - } - return b.getTextureUnit(); - } - - /** - * Allows user to request a texture unit to be used, - * must be called before the first initialization, i.e. {@link #display()} call. - * <p> - * Defaults to <code>0</code>. - * </p> - * <p> - * See <a href="#fboGLSLVerticalFlip">FBO / GLSL Vertical Flip</a>. - * </p> - * - * @param v requested texture unit - * @see #getTextureUnit() - */ - public final void setTextureUnit(final int v) { - requestedTextureUnit = v; - } - - //---------------------------------------------------------------------- - // Internals only below this point - // - - private final Object initSync = new Object(); - private boolean initializeBackendImpl() { - synchronized(initSync) { - if( !isInitialized ) { - if( handleReshape ) { - if (DEBUG) { - System.err.println(getThreadName()+": GLJPanel.createAndInitializeBackend.1: ["+(printActive?"printing":"paint")+"] "+ - panelWidth+"x"+panelHeight+" @ scale "+getPixelScaleStr() + " -> " + - reshapeWidth+"x"+reshapeHeight+" @ scale "+getPixelScaleStr()); - } - panelWidth = reshapeWidth; - panelHeight = reshapeHeight; - handleReshape = false; - } else { - if (DEBUG) { - System.err.println(getThreadName()+": GLJPanel.createAndInitializeBackend.0: ["+(printActive?"printing":"paint")+"] "+ - panelWidth+"x"+panelHeight+" @ scale "+getPixelScaleStr()); - } - } - - if ( 0 >= panelWidth || 0 >= panelHeight ) { - return false; - } - - if ( null == backend ) { - if ( oglPipelineUsable() ) { - backend = new J2DOGLBackend(); - } else { - backend = new OffscreenBackend(customPixelBufferProvider); - } - isInitialized = false; - } - - if (!isInitialized) { - this.factory = GLDrawableFactoryImpl.getFactoryImpl( reqOffscreenCaps.getGLProfile() ); // reqOffscreenCaps may have changed - backend.initialize(); - } - return isInitialized; - } else { - return true; - } - } - } - - private final String getPixelScaleStr() { return "["+hasPixelScale[0]+", "+hasPixelScale[1]+"]"; } - - @Override - public WindowClosingMode getDefaultCloseOperation() { - return awtWindowClosingProtocol.getDefaultCloseOperation(); - } - - @Override - public WindowClosingMode setDefaultCloseOperation(final WindowClosingMode op) { - return awtWindowClosingProtocol.setDefaultCloseOperation(op); - } - - private boolean handleReshape() { - if (DEBUG) { - System.err.println(getThreadName()+": GLJPanel.handleReshape: "+ - panelWidth+"x"+panelHeight+" @ scale "+getPixelScaleStr() + " -> " + - reshapeWidth+"x"+reshapeHeight+" @ scale "+getPixelScaleStr()); - } - panelWidth = reshapeWidth; - panelHeight = reshapeHeight; - - return backend.handleReshape(); - } - - // This is used as the GLEventListener for the pbuffer-based backend - // as well as the callback mechanism for the other backends - class Updater implements GLEventListener { - private Graphics g; - - public void setGraphics(final Graphics g) { - this.g = g; - } - - @Override - public void init(final GLAutoDrawable drawable) { - if (!backend.preGL(g)) { - return; - } - helper.init(GLJPanel.this, !sendReshape); - backend.postGL(g, false); - } - - @Override - public void dispose(final GLAutoDrawable drawable) { - helper.disposeAllGLEventListener(GLJPanel.this, false); - } - - @Override - public void display(final GLAutoDrawable drawable) { - if (!backend.preGL(g)) { - return; - } - if (sendReshape) { - if (DEBUG) { - System.err.println(getThreadName()+": GLJPanel.display: reshape(" + viewportX + "," + viewportY + " " + panelWidth + "x" + panelHeight + " @ scale "+getPixelScaleStr()+")"); - } - helper.reshape(GLJPanel.this, viewportX, viewportY, panelWidth, panelHeight); - sendReshape = false; - } - - helper.display(GLJPanel.this); - backend.postGL(g, true); - } - - public void plainPaint(final GLAutoDrawable drawable) { - helper.display(GLJPanel.this); - } - - @Override - public void reshape(final GLAutoDrawable drawable, final int x, final int y, final int width, final int height) { - // This is handled above and dispatched directly to the appropriate context - } - } - - @Override - public String toString() { - final GLDrawable d = ( null != backend ) ? backend.getDrawable() : null; - return "AWT-GLJPanel[ drawableType "+ ( ( null != d ) ? d.getClass().getName() : "null" ) + - ", chosenCaps " + getChosenGLCapabilities() + - "]"; - } - - private final Runnable disposeAction = new Runnable() { - @Override - public void run() { - final RecursiveLock _lock = lock; - _lock.lock(); - try { - if ( null != backend ) { - final GLContext _context = backend.getContext(); - final boolean backendDestroy = !backend.isUsingOwnLifecycle(); - - GLException exceptionOnDisposeGL = null; - if( null != _context && _context.isCreated() ) { - try { - helper.disposeGL(GLJPanel.this, _context, !backendDestroy); - } catch (final GLException gle) { - exceptionOnDisposeGL = gle; - } - } - Throwable exceptionBackendDestroy = null; - if ( backendDestroy ) { - try { - backend.destroy(); - } catch( final Throwable re ) { - exceptionBackendDestroy = re; - } - backend = null; - isInitialized = false; - } - - // throw exception in order of occurrence .. - if( null != exceptionOnDisposeGL ) { - throw exceptionOnDisposeGL; - } - if( null != exceptionBackendDestroy ) { - throw GLException.newGLException(exceptionBackendDestroy); - } - } - } finally { - _lock.unlock(); - } - } - }; - - private final Runnable updaterInitAction = new Runnable() { - @Override - public void run() { - updater.init(GLJPanel.this); - } - }; - - private final Runnable updaterDisplayAction = new Runnable() { - @Override - public void run() { - updater.display(GLJPanel.this); - } - }; - - private final Runnable updaterPlainDisplayAction = new Runnable() { - @Override - public void run() { - updater.plainPaint(GLJPanel.this); - } - }; - - private final Runnable paintImmediatelyAction = new Runnable() { - @Override - public void run() { - paintImmediately(0, 0, getWidth(), getHeight()); - } - }; - - private class DisposeGLEventListenerAction implements Runnable { - GLEventListener listener; - private final boolean remove; - private DisposeGLEventListenerAction(final GLEventListener listener, final boolean remove) { - this.listener = listener; - this.remove = remove; - } - - @Override - public void run() { - final Backend b = backend; - if ( null != b ) { - listener = helper.disposeGLEventListener(GLJPanel.this, b.getDrawable(), b.getContext(), listener, remove); - } - } - }; - - private int getGLInteger(final GL gl, final int which) { - final int[] tmp = new int[1]; - gl.glGetIntegerv(which, tmp, 0); - return tmp[0]; - } - - protected static String getThreadName() { return Thread.currentThread().getName(); } - - //---------------------------------------------------------------------- - // Implementations of the various backends - // - - /** - * Abstraction of the different rendering backends: i.e., pure - * software / pixmap rendering, pbuffer-based acceleration, Java 2D - * JOGL bridge - */ - static interface Backend { - /** Create, Destroy, .. */ - public boolean isUsingOwnLifecycle(); - - /** Called each time the backend needs to initialize itself */ - public void initialize(); - - /** Called when the backend should clean up its resources */ - public void destroy(); - - /** Called when the opacity of the GLJPanel is changed */ - public void setOpaque(boolean opaque); - - /** - * Called to manually create an additional OpenGL context against - * this GLJPanel - */ - public GLContext createContext(GLContext shareWith); - - /** Called to set the current backend's GLContext */ - public void setContext(GLContext ctx); - - /** Called to get the current backend's GLContext */ - public GLContext getContext(); - - /** Called to get the current backend's GLDrawable */ - public GLDrawable getDrawable(); - - /** Returns the used texture unit, i.e. a value of [0..n], or -1 if non used. */ - public int getTextureUnit(); - - /** Called to fetch the "real" GLCapabilities for the backend */ - public GLCapabilitiesImmutable getChosenGLCapabilities(); - - /** Called to fetch the "real" GLProfile for the backend */ - public GLProfile getGLProfile(); - - /** - * Called to handle a reshape event. When this is called, the - * OpenGL context associated with the backend is not current, to - * make it easier to destroy and re-create pbuffers if necessary. - */ - public boolean handleReshape(); - - /** - * Called before the OpenGL work is done in init() and display(). - * If false is returned, this render is aborted. - */ - public boolean preGL(Graphics g); - - /** - * Return true if backend handles 'swap buffer' itself - * and hence the helper's setAutoSwapBuffer(enable) shall not be called. - * In this case {@link GLJPanel#autoSwapBufferMode} is being used - * in the backend to determine whether to swap buffers or not. - */ - public boolean handlesSwapBuffer(); - - /** - * Shall invoke underlying drawable's swapBuffer. - */ - public void swapBuffers(); - - /** - * Called after the OpenGL work is done in init() and display(). - * The isDisplay argument indicates whether this was called on - * behalf of a call to display() rather than init(). - */ - public void postGL(Graphics g, boolean isDisplay); - - /** Called from within paintComponent() to initiate the render */ - public void doPaintComponent(Graphics g); - - /** Called from print .. no backend update desired onscreen */ - public void doPlainPaint(); - } - - // Base class used by both the software (pixmap) and pbuffer - // backends, both of which rely on reading back the OpenGL frame - // buffer and drawing it with a BufferedImage - class OffscreenBackend implements Backend { - private final AWTGLPixelBufferProvider pixelBufferProvider; - private final boolean useSingletonBuffer; - private AWTGLPixelBuffer pixelBuffer; - private BufferedImage alignedImage; - - // One of these is used to store the read back pixels before storing - // in the BufferedImage - protected IntBuffer readBackIntsForCPUVFlip; - - // Implementation using software rendering - private volatile GLDrawable offscreenDrawable; // volatile: avoid locking for read-only access - private boolean offscreenIsFBO; - private FBObject fboFlipped; - private GLSLTextureRaster glslTextureRaster; - - private volatile GLContextImpl offscreenContext; // volatile: avoid locking for read-only access - private boolean flipVertical; - private int frameCount = 0; - - // For saving/restoring of OpenGL state during ReadPixels - private final GLPixelStorageModes psm = new GLPixelStorageModes(); - - OffscreenBackend(final AWTGLPixelBufferProvider custom) { - if(null == custom) { - pixelBufferProvider = getSingleAWTGLPixelBufferProvider(); - } else { - pixelBufferProvider = custom; - } - if( pixelBufferProvider instanceof SingletonGLPixelBufferProvider ) { - useSingletonBuffer = true; - } else { - useSingletonBuffer = false; - } - } - - @Override - public final boolean isUsingOwnLifecycle() { return false; } - - @Override - public final void initialize() { - if(DEBUG) { - System.err.println(getThreadName()+": OffscreenBackend: initialize() - frameCount "+frameCount); - } - GLException glException = null; - try { - final GLContext[] shareWith = { null }; - if( helper.isSharedGLContextPending(shareWith) ) { - return; // pending .. - } - offscreenDrawable = factory.createOffscreenDrawable( - null /* default platform device */, - reqOffscreenCaps, - chooser, - panelWidth, panelHeight); - updateWrappedSurfaceScale(offscreenDrawable); - offscreenDrawable.setRealized(true); - if( DEBUG_FRAMES ) { - offscreenDrawable.getNativeSurface().addSurfaceUpdatedListener(new SurfaceUpdatedListener() { - @Override - public final void surfaceUpdated(final Object updater, final NativeSurface ns, final long when) { - System.err.println(getThreadName()+": OffscreenBackend.swapBuffers - frameCount "+frameCount); - } } ); - } - - // - // Pre context configuration - // - flipVertical = !GLJPanel.this.skipGLOrientationVerticalFlip && offscreenDrawable.isGLOriented(); - offscreenIsFBO = offscreenDrawable.getRequestedGLCapabilities().isFBO(); - final boolean useGLSLFlip_pre = flipVertical && offscreenIsFBO && reqOffscreenCaps.getGLProfile().isGL2ES2() && USE_GLSL_TEXTURE_RASTERIZER; - if( offscreenIsFBO && !useGLSLFlip_pre ) { - // Texture attachment only required for GLSL vertical flip, hence simply use a color-renderbuffer attachment. - ((GLFBODrawable)offscreenDrawable).setFBOMode(0); - } - - offscreenContext = (GLContextImpl) offscreenDrawable.createContext(shareWith[0]); - offscreenContext.setContextCreationFlags(additionalCtxCreationFlags); - if( GLContext.CONTEXT_NOT_CURRENT < offscreenContext.makeCurrent() ) { - isInitialized = true; - helper.setAutoSwapBufferMode(false); // we handle swap-buffers, see handlesSwapBuffer() - - final GL gl = offscreenContext.getGL(); - // Remedy for Bug 1020, i.e. OSX/Nvidia's FBO needs to be cleared before blitting, - // otherwise first MSAA frame lacks antialiasing. - // Clearing of FBO is performed within GLFBODrawableImpl.initialize(..): - // gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); - - final GLCapabilitiesImmutable chosenCaps = offscreenDrawable.getChosenGLCapabilities(); - final boolean glslCompliant = !offscreenContext.hasRendererQuirk(GLRendererQuirks.GLSLNonCompliant); - final boolean useGLSLFlip = useGLSLFlip_pre && gl.isGL2ES2() && glslCompliant; - if( DEBUG ) { - System.err.println(getThreadName()+": OffscreenBackend.initialize: useGLSLFlip "+useGLSLFlip+ - " [flip "+flipVertical+", isFBO "+offscreenIsFBO+", isGL2ES2 "+gl.isGL2ES2()+ - ", noglsl "+!USE_GLSL_TEXTURE_RASTERIZER+", glslNonCompliant "+!glslCompliant+ - ", isGL2ES2 " + gl.isGL2ES2()+"\n "+offscreenDrawable+"]"); - } - if( useGLSLFlip ) { - final GLFBODrawable fboDrawable = (GLFBODrawable) offscreenDrawable; - fboDrawable.setTextureUnit( GLJPanel.this.requestedTextureUnit ); - try { - fboFlipped = new FBObject(); - fboFlipped.init(gl, panelWidth, panelHeight, 0); - fboFlipped.attachColorbuffer(gl, 0, chosenCaps.getAlphaBits()>0); - // fboFlipped.attachRenderbuffer(gl, Attachment.Type.DEPTH, 24); - gl.glClear(GL.GL_COLOR_BUFFER_BIT); // Bug 1020 (see above), cannot do in FBObject due to unknown 'first bind' state. - glslTextureRaster = new GLSLTextureRaster(fboDrawable.getTextureUnit(), true); - glslTextureRaster.init(gl.getGL2ES2()); - glslTextureRaster.reshape(gl.getGL2ES2(), 0, 0, panelWidth, panelHeight); - } catch (final Exception ex) { - ex.printStackTrace(); - if(null != glslTextureRaster) { - glslTextureRaster.dispose(gl.getGL2ES2()); - glslTextureRaster = null; - } - if(null != fboFlipped) { - fboFlipped.destroy(gl); - fboFlipped = null; - } - } - } else { - fboFlipped = null; - glslTextureRaster = null; - } - offscreenContext.release(); - } else { - isInitialized = false; - } - } catch( final GLException gle ) { - glException = gle; - } finally { - if( !isInitialized ) { - if(null != offscreenContext) { - offscreenContext.destroy(); - offscreenContext = null; - } - if(null != offscreenDrawable) { - offscreenDrawable.setRealized(false); - offscreenDrawable = null; - } - } - if( null != glException ) { - throw new GLException("Caught GLException: "+glException.getMessage(), glException); - } - } - } - - @Override - public final void destroy() { - if(DEBUG) { - System.err.println(getThreadName()+": OffscreenBackend: destroy() - offscreenContext: "+(null!=offscreenContext)+" - offscreenDrawable: "+(null!=offscreenDrawable)+" - frameCount "+frameCount); - } - if ( null != offscreenContext && offscreenContext.isCreated() ) { - if( GLContext.CONTEXT_NOT_CURRENT < offscreenContext.makeCurrent() ) { - try { - final GL gl = offscreenContext.getGL(); - if(null != glslTextureRaster) { - glslTextureRaster.dispose(gl.getGL2ES2()); - } - if(null != fboFlipped) { - fboFlipped.destroy(gl); - } - } finally { - offscreenContext.destroy(); - } - } - } - offscreenContext = null; - glslTextureRaster = null; - fboFlipped = null; - offscreenContext = null; - - if (offscreenDrawable != null) { - final AbstractGraphicsDevice adevice = offscreenDrawable.getNativeSurface().getGraphicsConfiguration().getScreen().getDevice(); - offscreenDrawable.setRealized(false); - offscreenDrawable = null; - if(null != adevice) { - adevice.close(); - } - } - offscreenIsFBO = false; - - if( null != readBackIntsForCPUVFlip ) { - readBackIntsForCPUVFlip.clear(); - readBackIntsForCPUVFlip = null; - } - if( null != pixelBuffer ) { - if( !useSingletonBuffer ) { - pixelBuffer.dispose(); - } - pixelBuffer = null; - } - alignedImage = null; - } - - @Override - public final void setOpaque(final boolean opaque) { - if ( opaque != isOpaque() && !useSingletonBuffer ) { - pixelBuffer.dispose(); - pixelBuffer = null; - alignedImage = null; - } - } - - @Override - public final boolean preGL(final Graphics g) { - // Empty in this implementation - return true; - } - - @Override - public final boolean handlesSwapBuffer() { - return true; - } - - @Override - public final void swapBuffers() { - final GLDrawable d = offscreenDrawable; - if( null != d ) { - d.swapBuffers(); - } - } - - @Override - public final void postGL(final Graphics g, final boolean isDisplay) { - if (isDisplay) { - if( DEBUG_FRAMES ) { - System.err.println(getThreadName()+": GLJPanel.OffscreenBackend.postGL.0: - frameCount "+frameCount); - } - - final GL gl = offscreenContext.getGL(); - - // - // Save TextureState ASAP, i.e. the user values for the used FBO texture-unit - // and the current active texture-unit (if not same) - // - final TextureState usrTexState, fboTexState; - final int fboTexUnit; - - if( offscreenIsFBO ) { - fboTexUnit = GL.GL_TEXTURE0 + ((GLFBODrawable)offscreenDrawable).getTextureUnit(); - usrTexState = new TextureState(gl, GL.GL_TEXTURE_2D); - if( fboTexUnit != usrTexState.getUnit() ) { - // glActiveTexture(..) + glBindTexture(..) are implicit performed in GLFBODrawableImpl's - // swapBuffers/contextMadeCurent -> swapFBOImpl. - // We need to cache the texture unit's bound texture-id before it's overwritten. - gl.glActiveTexture(fboTexUnit); - fboTexState = new TextureState(gl, fboTexUnit, GL.GL_TEXTURE_2D); - } else { - fboTexState = usrTexState; - } - } else { - fboTexUnit = 0; - usrTexState = null; - fboTexState = null; - } - - - if( autoSwapBufferMode ) { - // Since we only use a single-buffer non-MSAA or double-buffered MSAA offscreenDrawable, - // we can always swap! - offscreenDrawable.swapBuffers(); - } - - final int componentCount; - final int alignment; - if( isOpaque() ) { - // w/o alpha - componentCount = 3; - alignment = 1; - } else { - // with alpha - componentCount = 4; - alignment = 4; - } - - final PixelFormat awtPixelFormat = pixelBufferProvider.getAWTPixelFormat(gl.getGLProfile(), componentCount); - final GLPixelAttributes pixelAttribs = pixelBufferProvider.getAttributes(gl, componentCount, true); - - if( useSingletonBuffer ) { // attempt to fetch the latest AWTGLPixelBuffer - pixelBuffer = (AWTGLPixelBuffer) ((SingletonGLPixelBufferProvider)pixelBufferProvider).getSingleBuffer(awtPixelFormat.comp, pixelAttribs, true); - } - if( null != pixelBuffer && pixelBuffer.requiresNewBuffer(gl, panelWidth, panelHeight, 0) ) { - pixelBuffer.dispose(); - pixelBuffer = null; - alignedImage = null; - } - final boolean DEBUG_INIT; - if ( null == pixelBuffer ) { - if (0 >= panelWidth || 0 >= panelHeight ) { - return; - } - pixelBuffer = pixelBufferProvider.allocate(gl, awtPixelFormat.comp, pixelAttribs, true, panelWidth, panelHeight, 1, 0); - if(DEBUG) { - System.err.println(getThreadName()+": GLJPanel.OffscreenBackend.postGL.0: "+GLJPanel.this.getName()+" pixelBufferProvider isSingletonBufferProvider "+useSingletonBuffer+", 0x"+Integer.toHexString(pixelBufferProvider.hashCode())+", "+pixelBufferProvider.getClass().getSimpleName()); - System.err.println(getThreadName()+": GLJPanel.OffscreenBackend.postGL.0: "+GLJPanel.this.getName()+" pixelBuffer 0x"+Integer.toHexString(pixelBuffer.hashCode())+", "+pixelBuffer+", alignment "+alignment); - System.err.println(getThreadName()+": GLJPanel.OffscreenBackend.postGL.0: "+GLJPanel.this.getName()+" flippedVertical "+flipVertical+", glslTextureRaster "+(null!=glslTextureRaster)+", isGL2ES3 "+gl.isGL2ES3()); - System.err.println(getThreadName()+": GLJPanel.OffscreenBackend.postGL.0: "+GLJPanel.this.getName()+" panelSize "+panelWidth+"x"+panelHeight+" @ scale "+getPixelScaleStr()); - System.err.println(getThreadName()+": GLJPanel.OffscreenBackend.postGL.0: "+GLJPanel.this.getName()+" pixelAttribs "+pixelAttribs); - System.err.println(getThreadName()+": GLJPanel.OffscreenBackend.postGL.0: "+GLJPanel.this.getName()+" awtPixelFormat "+awtPixelFormat); - DEBUG_INIT = true; - } else { - DEBUG_INIT = false; - } - } else { - DEBUG_INIT = false; - } - if( offscreenDrawable.getSurfaceWidth() != panelWidth || offscreenDrawable.getSurfaceHeight() != panelHeight ) { - throw new InternalError("OffscreenDrawable panelSize mismatch (reshape missed): panelSize "+panelWidth+"x"+panelHeight+" != drawable "+offscreenDrawable.getSurfaceWidth()+"x"+offscreenDrawable.getSurfaceHeight()+", on thread "+getThreadName()); - } - if( null == alignedImage || - panelWidth != alignedImage.getWidth() || panelHeight != alignedImage.getHeight() || - !pixelBuffer.isDataBufferSource(alignedImage) ) { - alignedImage = pixelBuffer.getAlignedImage(panelWidth, panelHeight); - if(DEBUG) { - System.err.println(getThreadName()+": GLJPanel.OffscreenBackend.postGL.0: "+GLJPanel.this.getName()+" new alignedImage "+alignedImage.getWidth()+"x"+alignedImage.getHeight()+" @ scale "+getPixelScaleStr()+", "+alignedImage+", pixelBuffer "+pixelBuffer.width+"x"+pixelBuffer.height+", "+pixelBuffer); - } - } - final IntBuffer readBackInts; - - if( !flipVertical || null != glslTextureRaster ) { - readBackInts = (IntBuffer) pixelBuffer.buffer; - } else { - if( null == readBackIntsForCPUVFlip || pixelBuffer.width * pixelBuffer.height > readBackIntsForCPUVFlip.remaining() ) { - readBackIntsForCPUVFlip = IntBuffer.allocate(pixelBuffer.width * pixelBuffer.height); - } - readBackInts = readBackIntsForCPUVFlip; - } - - // Must now copy pixels from offscreen context into surface - if( DEBUG_FRAMES ) { - System.err.println(getThreadName()+": GLJPanel.OffscreenBackend.postGL.readPixels: - frameCount "+frameCount); - } - - // Save PACK modes, reset them to defaults and set alignment - psm.setPackAlignment(gl, alignment); - if( gl.isGL2ES3() ) { - final GL2ES3 gl2es3 = gl.getGL2ES3(); - psm.setPackRowLength(gl2es3, panelWidth); - gl2es3.glReadBuffer(gl2es3.getDefaultReadBuffer()); - if( DEBUG_INIT ) { - System.err.println(getThreadName()+": GLJPanel.OffscreenBackend.postGL.0.0: fboDrawable "+offscreenDrawable); - System.err.println(getThreadName()+": GLJPanel.OffscreenBackend.postGL.0.0: isGL2ES3, readBuffer 0x"+Integer.toHexString(gl2es3.getDefaultReadBuffer())); - System.err.println(getThreadName()+": GLJPanel.OffscreenBackend.postGL.0.0: def-readBuffer 0x"+Integer.toHexString(gl2es3.getDefaultReadBuffer())); - System.err.println(getThreadName()+": GLJPanel.OffscreenBackend.postGL.0.0: def-readFBO 0x"+Integer.toHexString(gl2es3.getDefaultReadFramebuffer())); - System.err.println(getThreadName()+": GLJPanel.OffscreenBackend.postGL.0.0: bound-readFBO 0x"+Integer.toHexString(gl2es3.getBoundFramebuffer(GL2ES3.GL_READ_FRAMEBUFFER))); - } - } - - if(null != glslTextureRaster) { // implies flippedVertical - final boolean viewportChange; - final int[] usrViewport = new int[] { 0, 0, 0, 0 }; - gl.glGetIntegerv(GL.GL_VIEWPORT, usrViewport, 0); - viewportChange = 0 != usrViewport[0] || 0 != usrViewport[1] || - panelWidth != usrViewport[2] || panelHeight != usrViewport[3]; - if( DEBUG_VIEWPORT ) { - System.err.println(getThreadName()+": GLJPanel.OffscreenBackend.postGL: "+GLJPanel.this.getName()+" Viewport: change "+viewportChange+ - ", "+usrViewport[0]+"/"+usrViewport[1]+" "+usrViewport[2]+"x"+usrViewport[3]+ - " -> 0/0 "+panelWidth+"x"+panelHeight); - } - if( viewportChange ) { - gl.glViewport(0, 0, panelWidth, panelHeight); - } - - // perform vert-flipping via OpenGL/FBO - final GLFBODrawable fboDrawable = (GLFBODrawable)offscreenDrawable; - final FBObject.TextureAttachment fboTex = fboDrawable.getColorbuffer(GL.GL_FRONT).getTextureAttachment(); - - fboFlipped.bind(gl); - - // gl.glActiveTexture(GL.GL_TEXTURE0 + fboDrawable.getTextureUnit()); // implicit by GLFBODrawableImpl: swapBuffers/contextMadeCurent -> swapFBOImpl - gl.glBindTexture(GL.GL_TEXTURE_2D, fboTex.getName()); - // gl.glClear(GL.GL_DEPTH_BUFFER_BIT); // fboFlipped runs w/o DEPTH! - - glslTextureRaster.display(gl.getGL2ES2()); - if( DEBUG_INIT ) { - System.err.println(getThreadName()+": GLJPanel.OffscreenBackend.postGL.0.1: fboDrawable "+fboDrawable); - System.err.println(getThreadName()+": GLJPanel.OffscreenBackend.postGL.0.1: read from fbo-rb "+fboFlipped.getReadFramebuffer()+", fbo "+fboFlipped); - System.err.println(getThreadName()+": GLJPanel.OffscreenBackend.postGL.0.1: isGL2ES3, readBuffer 0x"+Integer.toHexString(gl.getDefaultReadBuffer())); - System.err.println(getThreadName()+": GLJPanel.OffscreenBackend.postGL.0.1: def-readBuffer 0x"+Integer.toHexString(gl.getDefaultReadBuffer())); - System.err.println(getThreadName()+": GLJPanel.OffscreenBackend.postGL.0.1: def-readFBO 0x"+Integer.toHexString(gl.getDefaultReadFramebuffer())); - System.err.println(getThreadName()+": GLJPanel.OffscreenBackend.postGL.0.1: bound-readFBO 0x"+Integer.toHexString(gl.getBoundFramebuffer(GL2ES3.GL_READ_FRAMEBUFFER))); - System.err.println(getThreadName()+": GLJPanel.OffscreenBackend.postGL.0.1: "+GLJPanel.this.getName()+" pixelAttribs "+pixelAttribs); - } - gl.glReadPixels(0, 0, panelWidth, panelHeight, pixelAttribs.format, pixelAttribs.type, readBackInts); - - fboFlipped.unbind(gl); - if( DEBUG_INIT ) { - System.err.println(getThreadName()+": GLJPanel.OffscreenBackend.postGL.0.2: fboDrawable "+fboDrawable); - System.err.println(getThreadName()+": GLJPanel.OffscreenBackend.postGL.0.2: read from fbo-rb "+fboFlipped.getReadFramebuffer()+", fbo "+fboFlipped); - System.err.println(getThreadName()+": GLJPanel.OffscreenBackend.postGL.0.2: isGL2ES3, readBuffer 0x"+Integer.toHexString(gl.getDefaultReadBuffer())); - System.err.println(getThreadName()+": GLJPanel.OffscreenBackend.postGL.0.2: def-readBuffer 0x"+Integer.toHexString(gl.getDefaultReadBuffer())); - System.err.println(getThreadName()+": GLJPanel.OffscreenBackend.postGL.0.2: def-readFBO 0x"+Integer.toHexString(gl.getDefaultReadFramebuffer())); - System.err.println(getThreadName()+": GLJPanel.OffscreenBackend.postGL.0.2: bound-readFBO 0x"+Integer.toHexString(gl.getBoundFramebuffer(GL2ES3.GL_READ_FRAMEBUFFER))); - } - if( viewportChange ) { - gl.glViewport(usrViewport[0], usrViewport[1], usrViewport[2], usrViewport[3]); - } - } else { - gl.glReadPixels(0, 0, panelWidth, panelHeight, pixelAttribs.format, pixelAttribs.type, readBackInts); - - if ( flipVertical ) { - // Copy temporary data into raster of BufferedImage for faster - // blitting Note that we could avoid this copy in the cases - // where !offscreenDrawable.isGLOriented(), - // but that's the software rendering path which is very slow anyway. - final BufferedImage image = alignedImage; - final int[] src = readBackInts.array(); - final int[] dest = ((DataBufferInt) image.getRaster().getDataBuffer()).getData(); - final int incr = panelWidth; - int srcPos = 0; - int destPos = (panelHeight - 1) * panelWidth; - for (; destPos >= 0; srcPos += incr, destPos -= incr) { - System.arraycopy(src, srcPos, dest, destPos, incr); - } - } - } - if( 0 != fboTexUnit ) { // implies offscreenIsFBO - fboTexState.restore(gl); - if( fboTexUnit != usrTexState.getUnit() ) { - usrTexState.restore(gl); - } - } - - // Restore saved modes. - psm.restore(gl); - - // Note: image will be drawn back in paintComponent() for - // correctness on all platforms - } - } - - @Override - public final int getTextureUnit() { - if(null != glslTextureRaster && null != offscreenDrawable) { // implies flippedVertical - return ((GLFBODrawable)offscreenDrawable).getTextureUnit(); - } - return -1; - } - - @Override - public final void doPaintComponent(final Graphics g) { - helper.invokeGL(offscreenDrawable, offscreenContext, updaterDisplayAction, updaterInitAction); - - if ( null != alignedImage ) { - if( DEBUG_FRAMES ) { - System.err.println(getThreadName()+": GLJPanel.OffscreenBackend.doPaintComponent.drawImage: - frameCount "+frameCount); - } - // Draw resulting image in one shot - g.drawImage(alignedImage, 0, 0, - SurfaceScaleUtils.scaleInv(alignedImage.getWidth(), hasPixelScale[0]), - SurfaceScaleUtils.scaleInv(alignedImage.getHeight(), hasPixelScale[1]), null); // Null ImageObserver since image data is ready. - } - frameCount++; - } - - @Override - public final void doPlainPaint() { - helper.invokeGL(offscreenDrawable, offscreenContext, updaterPlainDisplayAction, updaterInitAction); - } - - @Override - public final boolean handleReshape() { - GLDrawableImpl _drawable = (GLDrawableImpl)offscreenDrawable; - { - final GLDrawableImpl _drawableNew = GLDrawableHelper.resizeOffscreenDrawable(_drawable, offscreenContext, panelWidth, panelHeight); - if(_drawable != _drawableNew) { - // write back - _drawable = _drawableNew; - offscreenDrawable = _drawableNew; - updateWrappedSurfaceScale(offscreenDrawable); - } - } - if (DEBUG) { - System.err.println(getThreadName()+": GLJPanel.OffscreenBackend.handleReshape: " +panelWidth+"x"+panelHeight + " @ scale "+getPixelScaleStr() + " -> " + _drawable.getSurfaceWidth()+"x"+_drawable.getSurfaceHeight()); - } - panelWidth = _drawable.getSurfaceWidth(); - panelHeight = _drawable.getSurfaceHeight(); - - if( null != glslTextureRaster ) { - if( GLContext.CONTEXT_NOT_CURRENT < offscreenContext.makeCurrent() ) { - try { - final GL gl = offscreenContext.getGL(); - fboFlipped.reset(gl, panelWidth, panelHeight, 0); - glslTextureRaster.reshape(gl.getGL2ES2(), 0, 0, panelWidth, panelHeight); - } finally { - offscreenContext.release(); - } - } - } - return _drawable.isRealized(); - } - - @Override - public final GLContext createContext(final GLContext shareWith) { - return (null != offscreenDrawable) ? offscreenDrawable.createContext(shareWith) : null; - } - - @Override - public final void setContext(final GLContext ctx) { - offscreenContext=(GLContextImpl)ctx; - } - - @Override - public final GLContext getContext() { - return offscreenContext; - } - - @Override - public final GLDrawable getDrawable() { - return offscreenDrawable; - } - - @Override - public final GLCapabilitiesImmutable getChosenGLCapabilities() { - if (offscreenDrawable == null) { - return null; - } - return offscreenDrawable.getChosenGLCapabilities(); - } - - @Override - public final GLProfile getGLProfile() { - if (offscreenDrawable == null) { - return null; - } - return offscreenDrawable.getGLProfile(); - } - } - - class J2DOGLBackend implements Backend { - // Opaque Object identifier representing the Java2D surface we are - // drawing to; used to determine when to destroy and recreate JOGL - // context - private Object j2dSurface; - // Graphics object being used during Java2D update action - // (absolutely essential to cache this) - // No-op context representing the Java2D OpenGL context - private GLContext j2dContext; - // Context associated with no-op drawable representing the JOGL - // OpenGL context - private GLDrawable joglDrawable; - // The real OpenGL context JOGL uses to render - private GLContext joglContext; - // State captured from Java2D OpenGL context necessary in order to - // properly render into Java2D back buffer - private final int[] drawBuffer = new int[1]; - private final int[] readBuffer = new int[1]; - // This is required when the FBO option of the Java2D / OpenGL - // pipeline is active - private final int[] frameBuffer = new int[1]; - // Current (as of this writing) NVidia drivers have a couple of bugs - // relating to the sharing of framebuffer and renderbuffer objects - // between contexts. It appears we have to (a) reattach the color - // attachment and (b) actually create new depth buffer storage and - // attach it in order for the FBO to behave properly in our context. - private boolean checkedForFBObjectWorkarounds; - private boolean fbObjectWorkarounds; - private int[] frameBufferDepthBuffer; - private int[] frameBufferTexture; - private boolean createNewDepthBuffer; - // Current (as of this writing) ATI drivers have problems when the - // same FBO is bound in two different contexts. Here we check for - // this case and explicitly release the FBO from Java2D's context - // before switching to ours. Java2D will re-bind the FBO when it - // makes its context current the next time. Interestingly, if we run - // this code path on NVidia hardware, it breaks the rendering - // results -- no output is generated. This doesn't appear to be an - // interaction with the abovementioned NVidia-specific workarounds, - // as even if we disable that code the FBO is still reported as - // incomplete in our context. - private boolean checkedGLVendor; - private boolean vendorIsATI; - - // Holding on to this GraphicsConfiguration is a workaround for a - // problem in the Java 2D / JOGL bridge when FBOs are enabled; see - // comment related to Issue 274 below - private GraphicsConfiguration workaroundConfig; - - @Override - public final boolean isUsingOwnLifecycle() { return true; } - - @Override - public final void initialize() { - if(DEBUG) { - System.err.println(getThreadName()+": J2DOGL: initialize()"); - } - // No-op in this implementation; everything is done lazily - isInitialized = true; - } - - @Override - public final void destroy() { - Java2D.invokeWithOGLContextCurrent(null, new Runnable() { - @Override - public void run() { - if(DEBUG) { - System.err.println(getThreadName()+": J2DOGL: destroy() - joglContext: "+(null!=joglContext)+" - joglDrawable: "+(null!=joglDrawable)); - } - if (joglContext != null) { - joglContext.destroy(); - joglContext = null; - } - joglDrawable = null; - if (j2dContext != null) { - j2dContext.destroy(); - j2dContext = null; - } - } - }); - } - - @Override - public final void setOpaque(final boolean opaque) { - // Empty in this implementation - } - - @Override - public final GLContext createContext(final GLContext shareWith) { - if(null != shareWith) { - throw new GLException("J2DOGLBackend cannot create context w/ additional shared context, since it already needs to share the context w/ J2D."); - } - return (null != joglDrawable && null != j2dContext) ? joglDrawable.createContext(j2dContext) : null; - } - - @Override - public final void setContext(final GLContext ctx) { - joglContext=ctx; - } - - @Override - public final GLContext getContext() { - return joglContext; - } - - @Override - public final GLDrawable getDrawable() { - return joglDrawable; - } - - @Override - public final int getTextureUnit() { return -1; } - - @Override - public final GLCapabilitiesImmutable getChosenGLCapabilities() { - // FIXME: should do better than this; is it possible to query J2D Caps ? - return new GLCapabilities(null); - } - - @Override - public final GLProfile getGLProfile() { - // FIXME: should do better than this; is it possible to query J2D's Profile ? - return GLProfile.getDefault(GLProfile.getDefaultDevice()); - } - - @Override - public final boolean handleReshape() { - // Empty in this implementation - return true; - } - - @Override - public final boolean preGL(final Graphics g) { - final GL2 gl = joglContext.getGL().getGL2(); - // Set up needed state in JOGL context from Java2D context - gl.glEnable(GL.GL_SCISSOR_TEST); - final Rectangle r = Java2D.getOGLScissorBox(g); - - if (r == null) { - if (DEBUG) { - System.err.println(getThreadName()+": Java2D.getOGLScissorBox() returned null"); - } - return false; - } - if (DEBUG) { - System.err.println(getThreadName()+": GLJPanel: gl.glScissor(" + r.x + ", " + r.y + ", " + r.width + ", " + r.height + ")"); - } - - gl.glScissor(r.x, r.y, r.width, r.height); - final Rectangle oglViewport = Java2D.getOGLViewport(g, panelWidth, panelHeight); - // If the viewport X or Y changes, in addition to the panel's - // width or height, we need to send a reshape operation to the - // client - if ((viewportX != oglViewport.x) || - (viewportY != oglViewport.y)) { - sendReshape = true; - if (DEBUG) { - System.err.println(getThreadName()+": Sending reshape because viewport changed"); - System.err.println(" viewportX (" + viewportX + ") ?= oglViewport.x (" + oglViewport.x + ")"); - System.err.println(" viewportY (" + viewportY + ") ?= oglViewport.y (" + oglViewport.y + ")"); - } - } - viewportX = oglViewport.x; - viewportY = oglViewport.y; - - // If the FBO option is active, bind to the FBO from the Java2D - // context. - // Note that all of the plumbing in the context sharing stuff will - // allow us to bind to this object since it's in our namespace. - if (Java2D.isFBOEnabled() && - Java2D.getOGLSurfaceType(g) == Java2D.FBOBJECT) { - - // The texture target for Java2D's OpenGL pipeline when using FBOs - // -- either GL_TEXTURE_2D or GL_TEXTURE_RECTANGLE_ARB - final int fboTextureTarget = Java2D.getOGLTextureType(g); - - if (!checkedForFBObjectWorkarounds) { - checkedForFBObjectWorkarounds = true; - gl.glBindTexture(fboTextureTarget, 0); - gl.glBindFramebuffer(GL.GL_FRAMEBUFFER, frameBuffer[0]); - final int status = gl.glCheckFramebufferStatus(GL.GL_FRAMEBUFFER); - if (status != GL.GL_FRAMEBUFFER_COMPLETE) { - // Need to do workarounds - fbObjectWorkarounds = true; - createNewDepthBuffer = true; - if (DEBUG) { - System.err.println(getThreadName()+": GLJPanel: ERR GL_FRAMEBUFFER_BINDING: Discovered Invalid J2D FBO("+frameBuffer[0]+"): "+FBObject.getStatusString(status) + - ", frame_buffer_object workarounds to be necessary"); - } - } else { - // Don't need the frameBufferTexture temporary any more - frameBufferTexture = null; - if (DEBUG) { - System.err.println(getThreadName()+": GLJPanel: OK GL_FRAMEBUFFER_BINDING: "+frameBuffer[0]); - } - } - } - - if (fbObjectWorkarounds && createNewDepthBuffer) { - if (frameBufferDepthBuffer == null) - frameBufferDepthBuffer = new int[1]; - - // Create our own depth renderbuffer and associated storage - // If we have an old one, delete it - if (frameBufferDepthBuffer[0] != 0) { - gl.glDeleteRenderbuffers(1, frameBufferDepthBuffer, 0); - frameBufferDepthBuffer[0] = 0; - } - - gl.glBindTexture(fboTextureTarget, frameBufferTexture[0]); - final int[] width = new int[1]; - final int[] height = new int[1]; - gl.glGetTexLevelParameteriv(fboTextureTarget, 0, GL2GL3.GL_TEXTURE_WIDTH, width, 0); - gl.glGetTexLevelParameteriv(fboTextureTarget, 0, GL2GL3.GL_TEXTURE_HEIGHT, height, 0); - - gl.glGenRenderbuffers(1, frameBufferDepthBuffer, 0); - if (DEBUG) { - System.err.println(getThreadName()+": GLJPanel: Generated frameBufferDepthBuffer " + frameBufferDepthBuffer[0] + - " with width " + width[0] + ", height " + height[0]); - } - - gl.glBindRenderbuffer(GL.GL_RENDERBUFFER, frameBufferDepthBuffer[0]); - // FIXME: may need a loop here like in Java2D - gl.glRenderbufferStorage(GL.GL_RENDERBUFFER, GL.GL_DEPTH_COMPONENT24, width[0], height[0]); - - gl.glBindRenderbuffer(GL.GL_RENDERBUFFER, 0); - createNewDepthBuffer = false; - } - - gl.glBindTexture(fboTextureTarget, 0); - gl.glBindFramebuffer(GL.GL_FRAMEBUFFER, frameBuffer[0]); - - if (fbObjectWorkarounds) { - // Hook up the color and depth buffer attachment points for this framebuffer - gl.glFramebufferTexture2D(GL.GL_FRAMEBUFFER, - GL.GL_COLOR_ATTACHMENT0, - fboTextureTarget, - frameBufferTexture[0], - 0); - if (DEBUG) { - System.err.println(getThreadName()+": GLJPanel: frameBufferDepthBuffer: " + frameBufferDepthBuffer[0]); - } - gl.glFramebufferRenderbuffer(GL.GL_FRAMEBUFFER, - GL.GL_DEPTH_ATTACHMENT, - GL.GL_RENDERBUFFER, - frameBufferDepthBuffer[0]); - } - - if (DEBUG) { - final int status = gl.glCheckFramebufferStatus(GL.GL_FRAMEBUFFER); - if (status != GL.GL_FRAMEBUFFER_COMPLETE) { - throw new GLException("Error: framebuffer was incomplete: status = 0x" + - Integer.toHexString(status)); - } - } - } else { - if (DEBUG) { - System.err.println(getThreadName()+": GLJPanel: Setting up drawBuffer " + drawBuffer[0] + - " and readBuffer " + readBuffer[0]); - } - - gl.glDrawBuffer(drawBuffer[0]); - gl.glReadBuffer(readBuffer[0]); - } - - return true; - } - - @Override - public final boolean handlesSwapBuffer() { - return false; - } - - @Override - public final void swapBuffers() { - final GLDrawable d = joglDrawable; - if( null != d ) { - d.swapBuffers(); - } - } - - @Override - public final void postGL(final Graphics g, final boolean isDisplay) { - // Cause OpenGL pipeline to flush its results because - // otherwise it's possible we will buffer up multiple frames' - // rendering results, resulting in apparent mouse lag - final GL gl = joglContext.getGL(); - gl.glFinish(); - - if (Java2D.isFBOEnabled() && - Java2D.getOGLSurfaceType(g) == Java2D.FBOBJECT) { - // Unbind the framebuffer from our context to work around - // apparent driver bugs or at least unspecified behavior causing - // OpenGL to run out of memory with certain cards and drivers - gl.glBindFramebuffer(GL.GL_FRAMEBUFFER, 0); - } - } - - @Override - public final void doPaintComponent(final Graphics g) { - // This is a workaround for an issue in the Java 2D / JOGL - // bridge (reported by an end user as JOGL Issue 274) where Java - // 2D can occasionally leave its internal OpenGL context current - // to the on-screen window rather than its internal "scratch" - // pbuffer surface to which the FBO is attached. JOGL expects to - // find a stable OpenGL drawable (on Windows, an HDC) upon which - // it can create another OpenGL context. It turns out that, on - // Windows, when Java 2D makes its internal OpenGL context - // current against the window in order to put pixels on the - // screen, it gets the device context for the window, makes its - // context current, and releases the device context. This means - // that when JOGL's Runnable gets to run below, the HDC is - // already invalid. The workaround for this is to force Java 2D - // to make its context current to the scratch surface, which we - // can do by executing an empty Runnable with the "shared" - // context current. This will be fixed in a Java SE 6 update - // release, hopefully 6u2. - if (Java2D.isFBOEnabled()) { - if (workaroundConfig == null) { - workaroundConfig = GraphicsEnvironment. - getLocalGraphicsEnvironment(). - getDefaultScreenDevice(). - getDefaultConfiguration(); - } - Java2D.invokeWithOGLSharedContextCurrent(workaroundConfig, new Runnable() { @Override - public void run() {}}); - } - - Java2D.invokeWithOGLContextCurrent(g, new Runnable() { - @Override - public void run() { - if (DEBUG) { - System.err.println(getThreadName()+": GLJPanel.invokeWithOGLContextCurrent"); - } - - // Create no-op context representing Java2D context - if (j2dContext == null) { - j2dContext = factory.createExternalGLContext(); - if (DEBUG) { - System.err.println(getThreadName()+": GLJPanel.Created External Context: "+j2dContext); - } - if (DEBUG) { -// j2dContext.setGL(new DebugGL2(j2dContext.getGL().getGL2())); - } - - // Check to see whether we can support the requested - // capabilities or need to fall back to a pbuffer - // FIXME: add more checks? - - j2dContext.makeCurrent(); - final GL gl = j2dContext.getGL(); - if ((getGLInteger(gl, GL.GL_RED_BITS) < reqOffscreenCaps.getRedBits()) || - (getGLInteger(gl, GL.GL_GREEN_BITS) < reqOffscreenCaps.getGreenBits()) || - (getGLInteger(gl, GL.GL_BLUE_BITS) < reqOffscreenCaps.getBlueBits()) || - // (getGLInteger(gl, GL.GL_ALPHA_BITS) < offscreenCaps.getAlphaBits()) || - (getGLInteger(gl, GL2.GL_ACCUM_RED_BITS) < reqOffscreenCaps.getAccumRedBits()) || - (getGLInteger(gl, GL2.GL_ACCUM_GREEN_BITS) < reqOffscreenCaps.getAccumGreenBits()) || - (getGLInteger(gl, GL2.GL_ACCUM_BLUE_BITS) < reqOffscreenCaps.getAccumBlueBits()) || - (getGLInteger(gl, GL2.GL_ACCUM_ALPHA_BITS) < reqOffscreenCaps.getAccumAlphaBits()) || - // (getGLInteger(gl, GL2.GL_DEPTH_BITS) < offscreenCaps.getDepthBits()) || - (getGLInteger(gl, GL.GL_STENCIL_BITS) < reqOffscreenCaps.getStencilBits())) { - if (DEBUG) { - System.err.println(getThreadName()+": GLJPanel: Falling back to pbuffer-based support because Java2D context insufficient"); - System.err.println(" Available Required"); - System.err.println("GL_RED_BITS " + getGLInteger(gl, GL.GL_RED_BITS) + " " + reqOffscreenCaps.getRedBits()); - System.err.println("GL_GREEN_BITS " + getGLInteger(gl, GL.GL_GREEN_BITS) + " " + reqOffscreenCaps.getGreenBits()); - System.err.println("GL_BLUE_BITS " + getGLInteger(gl, GL.GL_BLUE_BITS) + " " + reqOffscreenCaps.getBlueBits()); - System.err.println("GL_ALPHA_BITS " + getGLInteger(gl, GL.GL_ALPHA_BITS) + " " + reqOffscreenCaps.getAlphaBits()); - System.err.println("GL_ACCUM_RED_BITS " + getGLInteger(gl, GL2.GL_ACCUM_RED_BITS) + " " + reqOffscreenCaps.getAccumRedBits()); - System.err.println("GL_ACCUM_GREEN_BITS " + getGLInteger(gl, GL2.GL_ACCUM_GREEN_BITS) + " " + reqOffscreenCaps.getAccumGreenBits()); - System.err.println("GL_ACCUM_BLUE_BITS " + getGLInteger(gl, GL2.GL_ACCUM_BLUE_BITS) + " " + reqOffscreenCaps.getAccumBlueBits()); - System.err.println("GL_ACCUM_ALPHA_BITS " + getGLInteger(gl, GL2.GL_ACCUM_ALPHA_BITS) + " " + reqOffscreenCaps.getAccumAlphaBits()); - System.err.println("GL_DEPTH_BITS " + getGLInteger(gl, GL.GL_DEPTH_BITS) + " " + reqOffscreenCaps.getDepthBits()); - System.err.println("GL_STENCIL_BITS " + getGLInteger(gl, GL.GL_STENCIL_BITS) + " " + reqOffscreenCaps.getStencilBits()); - } - isInitialized = false; - backend = null; - java2DGLPipelineOK = false; - handleReshape = true; - j2dContext.destroy(); - j2dContext = null; - return; - } - } else { - j2dContext.makeCurrent(); - } - try { - captureJ2DState(j2dContext.getGL(), g); - final Object curSurface = Java2D.getOGLSurfaceIdentifier(g); - if (curSurface != null) { - if (j2dSurface != curSurface) { - if (joglContext != null) { - joglContext.destroy(); - joglContext = null; - joglDrawable = null; - sendReshape = true; - if (DEBUG) { - System.err.println(getThreadName()+": Sending reshape because surface changed"); - System.err.println("New surface = " + curSurface); - } - } - j2dSurface = curSurface; - if (DEBUG) { - System.err.print(getThreadName()+": Surface type: "); - final int surfaceType = Java2D.getOGLSurfaceType(g); - if (surfaceType == Java2D.UNDEFINED) { - System.err.println("UNDEFINED"); - } else if (surfaceType == Java2D.WINDOW) { - System.err.println("WINDOW"); - } else if (surfaceType == Java2D.PBUFFER) { - System.err.println("PBUFFER"); - } else if (surfaceType == Java2D.TEXTURE) { - System.err.println("TEXTURE"); - } else if (surfaceType == Java2D.FLIP_BACKBUFFER) { - System.err.println("FLIP_BACKBUFFER"); - } else if (surfaceType == Java2D.FBOBJECT) { - System.err.println("FBOBJECT"); - } else { - System.err.println("(Unknown surface type " + surfaceType + ")"); - } - } - } - if (joglContext == null) { - final AbstractGraphicsDevice device = j2dContext.getGLDrawable().getNativeSurface().getGraphicsConfiguration().getScreen().getDevice(); - if (factory.canCreateExternalGLDrawable(device)) { - joglDrawable = factory.createExternalGLDrawable(); - joglContext = joglDrawable.createContext(j2dContext); - if (DEBUG) { - System.err.println("-- Created External Drawable: "+joglDrawable); - System.err.println("-- Created Context: "+joglContext); - } - } - if (Java2D.isFBOEnabled() && - Java2D.getOGLSurfaceType(g) == Java2D.FBOBJECT && - fbObjectWorkarounds) { - createNewDepthBuffer = true; - } - } - helper.invokeGL(joglDrawable, joglContext, updaterDisplayAction, updaterInitAction); - } - } finally { - j2dContext.release(); - } - } - }); - } - - @Override - public final void doPlainPaint() { - helper.invokeGL(joglDrawable, joglContext, updaterPlainDisplayAction, updaterInitAction); - } - - private final void captureJ2DState(final GL gl, final Graphics g) { - gl.glGetIntegerv(GL2GL3.GL_DRAW_BUFFER, drawBuffer, 0); - gl.glGetIntegerv(GL2ES3.GL_READ_BUFFER, readBuffer, 0); - if (Java2D.isFBOEnabled() && - Java2D.getOGLSurfaceType(g) == Java2D.FBOBJECT) { - gl.glGetIntegerv(GL.GL_FRAMEBUFFER_BINDING, frameBuffer, 0); - if(!gl.glIsFramebuffer(frameBuffer[0])) { - checkedForFBObjectWorkarounds=true; - fbObjectWorkarounds = true; - createNewDepthBuffer = true; - if (DEBUG) { - System.err.println(getThreadName()+": GLJPanel: Fetched ERR GL_FRAMEBUFFER_BINDING: "+frameBuffer[0]+" - NOT A FBO"+ - ", frame_buffer_object workarounds to be necessary"); - } - } else if (DEBUG) { - System.err.println(getThreadName()+": GLJPanel: Fetched OK GL_FRAMEBUFFER_BINDING: "+frameBuffer[0]); - } - - if(fbObjectWorkarounds || !checkedForFBObjectWorkarounds) { - // See above for description of what we are doing here - if (frameBufferTexture == null) - frameBufferTexture = new int[1]; - - // Query the framebuffer for its color buffer so we can hook - // it back up in our context (should not be necessary) - gl.glGetFramebufferAttachmentParameteriv(GL.GL_FRAMEBUFFER, - GL.GL_COLOR_ATTACHMENT0, - GL.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, - frameBufferTexture, 0); - if (DEBUG) { - System.err.println(getThreadName()+": GLJPanel: FBO COLOR_ATTACHMENT0: " + frameBufferTexture[0]); - } - } - - if (!checkedGLVendor) { - checkedGLVendor = true; - final String vendor = gl.glGetString(GL.GL_VENDOR); - - if ((vendor != null) && - vendor.startsWith("ATI")) { - vendorIsATI = true; - } - } - - if (vendorIsATI) { - // Unbind the FBO from Java2D's context as it appears that - // driver bugs on ATI's side are causing problems if the FBO is - // simultaneously bound to more than one context. Java2D will - // re-bind the FBO during the next validation of its context. - // Note: this breaks rendering at least on NVidia hardware - gl.glBindFramebuffer(GL.GL_FRAMEBUFFER, 0); - } - } - } - } -} diff --git a/src/jogl/classes/javax/media/opengl/fixedfunc/GLLightingFunc.java b/src/jogl/classes/javax/media/opengl/fixedfunc/GLLightingFunc.java deleted file mode 100644 index cf7b9da46..000000000 --- a/src/jogl/classes/javax/media/opengl/fixedfunc/GLLightingFunc.java +++ /dev/null @@ -1,70 +0,0 @@ -/* - * Copyright 2009 Sun Microsystems, Inc. All Rights Reserved. - * Copyright 2010 JogAmp Community. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without modification, are - * permitted provided that the following conditions are met: - * - * 1. Redistributions of source code must retain the above copyright notice, this list of - * conditions and the following disclaimer. - * - * 2. Redistributions in binary form must reproduce the above copyright notice, this list - * of conditions and the following disclaimer in the documentation and/or other materials - * provided with the distribution. - * - * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED - * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND - * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR - * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR - * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON - * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF - * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - * - * The views and conclusions contained in the software and documentation are those of the - * authors and should not be interpreted as representing official policies, either expressed - * or implied, of JogAmp Community. - */ - -package com.jogamp.opengl.fixedfunc; - -public interface GLLightingFunc { - public static final int GL_LIGHT0 = 0x4000; - public static final int GL_LIGHT1 = 0x4001; - public static final int GL_LIGHT2 = 0x4002; - public static final int GL_LIGHT3 = 0x4003; - public static final int GL_LIGHT4 = 0x4004; - public static final int GL_LIGHT5 = 0x4005; - public static final int GL_LIGHT6 = 0x4006; - public static final int GL_LIGHT7 = 0x4007; - public static final int GL_LIGHTING = 0xB50; - public static final int GL_AMBIENT = 0x1200; - public static final int GL_DIFFUSE = 0x1201; - public static final int GL_SPECULAR = 0x1202; - public static final int GL_POSITION = 0x1203; - public static final int GL_SPOT_DIRECTION = 0x1204; - public static final int GL_SPOT_EXPONENT = 0x1205; - public static final int GL_SPOT_CUTOFF = 0x1206; - public static final int GL_CONSTANT_ATTENUATION = 0x1207; - public static final int GL_LINEAR_ATTENUATION = 0x1208; - public static final int GL_QUADRATIC_ATTENUATION = 0x1209; - public static final int GL_EMISSION = 0x1600; - public static final int GL_SHININESS = 0x1601; - public static final int GL_AMBIENT_AND_DIFFUSE = 0x1602; - public static final int GL_COLOR_MATERIAL = 0xB57; - public static final int GL_NORMALIZE = 0xBA1; - - public static final int GL_FLAT = 0x1D00; - public static final int GL_SMOOTH = 0x1D01; - - public void glLightfv(int light, int pname, java.nio.FloatBuffer params); - public void glLightfv(int light, int pname, float[] params, int params_offset); - public void glMaterialf(int face, int pname, float param); - public void glMaterialfv(int face, int pname, java.nio.FloatBuffer params); - public void glMaterialfv(int face, int pname, float[] params, int params_offset); - public void glColor4f(float red, float green, float blue, float alpha); - public void glShadeModel(int mode); - -} - diff --git a/src/jogl/classes/javax/media/opengl/fixedfunc/GLMatrixFunc.java b/src/jogl/classes/javax/media/opengl/fixedfunc/GLMatrixFunc.java deleted file mode 100644 index 90f13faf1..000000000 --- a/src/jogl/classes/javax/media/opengl/fixedfunc/GLMatrixFunc.java +++ /dev/null @@ -1,152 +0,0 @@ -/* - * Copyright 2009 Sun Microsystems, Inc. All Rights Reserved. - * Copyright 2010 JogAmp Community. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without modification, are - * permitted provided that the following conditions are met: - * - * 1. Redistributions of source code must retain the above copyright notice, this list of - * conditions and the following disclaimer. - * - * 2. Redistributions in binary form must reproduce the above copyright notice, this list - * of conditions and the following disclaimer in the documentation and/or other materials - * provided with the distribution. - * - * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED - * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND - * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR - * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR - * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON - * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF - * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - * - * The views and conclusions contained in the software and documentation are those of the - * authors and should not be interpreted as representing official policies, either expressed - * or implied, of JogAmp Community. - */ - -package com.jogamp.opengl.fixedfunc; - -import java.nio.*; - -import com.jogamp.opengl.GL; - -/** - * Subset of OpenGL fixed function pipeline's matrix operations. - */ -public interface GLMatrixFunc { - - public static final int GL_MATRIX_MODE = 0x0BA0; - /** Matrix mode modelview */ - public static final int GL_MODELVIEW = 0x1700; - /** Matrix mode projection */ - public static final int GL_PROJECTION = 0x1701; - // public static final int GL_TEXTURE = 0x1702; // Use GL.GL_TEXTURE due to ambiguous GL usage - /** Matrix access name for modelview */ - public static final int GL_MODELVIEW_MATRIX = 0x0BA6; - /** Matrix access name for projection */ - public static final int GL_PROJECTION_MATRIX = 0x0BA7; - /** Matrix access name for texture */ - public static final int GL_TEXTURE_MATRIX = 0x0BA8; - - /** - * Copy the named matrix into the given storage. - * @param pname {@link #GL_MODELVIEW_MATRIX}, {@link #GL_PROJECTION_MATRIX} or {@link #GL_TEXTURE_MATRIX} - * @param params the FloatBuffer's position remains unchanged, - * which is the same behavior than the native JOGL GL impl - */ - public void glGetFloatv(int pname, java.nio.FloatBuffer params); - - /** - * Copy the named matrix to the given storage at offset. - * @param pname {@link #GL_MODELVIEW_MATRIX}, {@link #GL_PROJECTION_MATRIX} or {@link #GL_TEXTURE_MATRIX} - * @param params storage - * @param params_offset storage offset - */ - public void glGetFloatv(int pname, float[] params, int params_offset); - - /** - * glGetIntegerv - * @param pname {@link #GL_MATRIX_MODE} to receive the current matrix mode - * @param params the FloatBuffer's position remains unchanged - * which is the same behavior than the native JOGL GL impl - */ - public void glGetIntegerv(int pname, IntBuffer params); - public void glGetIntegerv(int pname, int[] params, int params_offset); - - /** - * Sets the current matrix mode. - * @param mode {@link #GL_MODELVIEW}, {@link #GL_PROJECTION} or {@link GL#GL_TEXTURE GL_TEXTURE}. - */ - public void glMatrixMode(int mode) ; - - /** - * Push the current matrix to it's stack, while preserving it's values. - * <p> - * There exist one stack per matrix mode, i.e. {@link #GL_MODELVIEW}, {@link #GL_PROJECTION} and {@link GL#GL_TEXTURE GL_TEXTURE}. - * </p> - */ - public void glPushMatrix(); - - /** - * Pop the current matrix from it's stack. - * @see #glPushMatrix() - */ - public void glPopMatrix(); - - /** - * Load the current matrix with the identity matrix - */ - public void glLoadIdentity() ; - - /** - * Load the current matrix w/ the provided one. - * @param params the FloatBuffer's position remains unchanged, - * which is the same behavior than the native JOGL GL impl - */ - public void glLoadMatrixf(java.nio.FloatBuffer m) ; - /** - * Load the current matrix w/ the provided one. - */ - public void glLoadMatrixf(float[] m, int m_offset); - - /** - * Multiply the current matrix: [c] = [c] x [m] - * @param m the FloatBuffer's position remains unchanged, - * which is the same behavior than the native JOGL GL impl - */ - public void glMultMatrixf(java.nio.FloatBuffer m) ; - /** - * Multiply the current matrix: [c] = [c] x [m] - */ - public void glMultMatrixf(float[] m, int m_offset); - - /** - * Translate the current matrix. - */ - public void glTranslatef(float x, float y, float z) ; - - /** - * Rotate the current matrix. - */ - public void glRotatef(float angle, float x, float y, float z); - - /** - * Scale the current matrix. - */ - public void glScalef(float x, float y, float z) ; - - /** - * {@link #glMultMatrixf(FloatBuffer) Multiply} the current matrix with the orthogonal matrix. - */ - public void glOrthof(float left, float right, float bottom, float top, float zNear, float zFar) ; - - /** - * {@link #glMultMatrixf(FloatBuffer) Multiply} the current matrix with the frustum matrix. - */ - public void glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar); - -} - diff --git a/src/jogl/classes/javax/media/opengl/fixedfunc/GLPointerFunc.java b/src/jogl/classes/javax/media/opengl/fixedfunc/GLPointerFunc.java deleted file mode 100644 index 852d4ebba..000000000 --- a/src/jogl/classes/javax/media/opengl/fixedfunc/GLPointerFunc.java +++ /dev/null @@ -1,61 +0,0 @@ -/* - * Copyright 2009 Sun Microsystems, Inc. All Rights Reserved. - * Copyright 2010 JogAmp Community. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without modification, are - * permitted provided that the following conditions are met: - * - * 1. Redistributions of source code must retain the above copyright notice, this list of - * conditions and the following disclaimer. - * - * 2. Redistributions in binary form must reproduce the above copyright notice, this list - * of conditions and the following disclaimer in the documentation and/or other materials - * provided with the distribution. - * - * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED - * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND - * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR - * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR - * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON - * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF - * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - * - * The views and conclusions contained in the software and documentation are those of the - * authors and should not be interpreted as representing official policies, either expressed - * or implied, of JogAmp Community. - */ - -package com.jogamp.opengl.fixedfunc; - -import com.jogamp.opengl.*; - -public interface GLPointerFunc { - public static final int GL_VERTEX_ARRAY = 0x8074; - public static final int GL_NORMAL_ARRAY = 0x8075; - public static final int GL_COLOR_ARRAY = 0x8076; - public static final int GL_TEXTURE_COORD_ARRAY = 0x8078; - - public void glEnableClientState(int arrayName); - public void glDisableClientState(int arrayName); - - public void glVertexPointer(GLArrayData array); - public void glVertexPointer(int size, int type, int stride, java.nio.Buffer pointer); - public void glVertexPointer(int size, int type, int stride, long pointer_buffer_offset); - - public void glColorPointer(GLArrayData array); - public void glColorPointer(int size, int type, int stride, java.nio.Buffer pointer); - public void glColorPointer(int size, int type, int stride, long pointer_buffer_offset); - public void glColor4f(float red, float green, float blue, float alpha); - - public void glNormalPointer(GLArrayData array); - public void glNormalPointer(int type, int stride, java.nio.Buffer pointer); - public void glNormalPointer(int type, int stride, long pointer_buffer_offset); - - public void glTexCoordPointer(GLArrayData array); - public void glTexCoordPointer(int size, int type, int stride, java.nio.Buffer pointer); - public void glTexCoordPointer(int size, int type, int stride, long pointer_buffer_offset); - -} - diff --git a/src/jogl/classes/javax/media/opengl/fixedfunc/GLPointerFuncUtil.java b/src/jogl/classes/javax/media/opengl/fixedfunc/GLPointerFuncUtil.java deleted file mode 100644 index cb1ff3827..000000000 --- a/src/jogl/classes/javax/media/opengl/fixedfunc/GLPointerFuncUtil.java +++ /dev/null @@ -1,68 +0,0 @@ -/* - * Copyright 2011 JogAmp Community. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without modification, are - * permitted provided that the following conditions are met: - * - * 1. Redistributions of source code must retain the above copyright notice, this list of - * conditions and the following disclaimer. - * - * 2. Redistributions in binary form must reproduce the above copyright notice, this list - * of conditions and the following disclaimer in the documentation and/or other materials - * provided with the distribution. - * - * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED - * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND - * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR - * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR - * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON - * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF - * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - * - * The views and conclusions contained in the software and documentation are those of the - * authors and should not be interpreted as representing official policies, either expressed - * or implied, of JogAmp Community. - */ - -package com.jogamp.opengl.fixedfunc; - -public class GLPointerFuncUtil { - public static final String mgl_Vertex = "mgl_Vertex"; - public static final String mgl_Normal = "mgl_Normal"; - public static final String mgl_Color = "mgl_Color"; - public static final String mgl_MultiTexCoord = "mgl_MultiTexCoord" ; - public static final String mgl_InterleaveArray = "mgl_InterleaveArray" ; // magic name for interleaved arrays w/ sub-arrays - - /** - * @param glArrayIndex the fixed function array index - * @return default fixed function array name - */ - public static String getPredefinedArrayIndexName(final int glArrayIndex) { - return getPredefinedArrayIndexName(glArrayIndex, -1); - } - - /** - * @param glArrayIndex the fixed function array index - * @param multiTexCoordIndex index for multiTexCoordIndex - * @return default fixed function array name - */ - public static String getPredefinedArrayIndexName(final int glArrayIndex, final int multiTexCoordIndex) { - switch(glArrayIndex) { - case GLPointerFunc.GL_VERTEX_ARRAY: - return mgl_Vertex; - case GLPointerFunc.GL_NORMAL_ARRAY: - return mgl_Normal; - case GLPointerFunc.GL_COLOR_ARRAY: - return mgl_Color; - case GLPointerFunc.GL_TEXTURE_COORD_ARRAY: - if(0<=multiTexCoordIndex) { - return mgl_MultiTexCoord+multiTexCoordIndex; - } else { - return mgl_MultiTexCoord+multiTexCoordIndex; - } - } - return null; - } -} diff --git a/src/jogl/classes/javax/media/opengl/glu/GLUnurbs.java b/src/jogl/classes/javax/media/opengl/glu/GLUnurbs.java deleted file mode 100644 index 0dbd54674..000000000 --- a/src/jogl/classes/javax/media/opengl/glu/GLUnurbs.java +++ /dev/null @@ -1,8 +0,0 @@ -package com.jogamp.opengl.glu; - -/** - * Wrapper for a GLU NURBS object. - */ - -public interface GLUnurbs { -} diff --git a/src/jogl/classes/javax/media/opengl/glu/GLUquadric.java b/src/jogl/classes/javax/media/opengl/glu/GLUquadric.java deleted file mode 100644 index 45b2d054d..000000000 --- a/src/jogl/classes/javax/media/opengl/glu/GLUquadric.java +++ /dev/null @@ -1,33 +0,0 @@ -package com.jogamp.opengl.glu; - -import com.jogamp.opengl.GL; -import com.jogamp.opengl.util.ImmModeSink; - -/** - * Wrapper for a GLU quadric object. - */ - -public interface GLUquadric { - // enable/disables the Immediate Mode Sink module. - // This defaults to false for GLUgl2, - // and is always true for GLUes1. - public void enableImmModeSink(boolean val); - - public boolean isImmModeSinkEnabled(); - - // set Immediate Mode usage. - // This defaults to false at GLU creation time. - // If enabled rendering will happen immediately, - // otherwise rendering will be hold in the ImmModeSink - // object, to be rendered deferred. - public void setImmMode(boolean val); - - public boolean getImmMode(); - - // creates a new ImmModeSink (VBO Buffers) and - // returns the old vbo buffer with it's rendering result - public ImmModeSink replaceImmModeSink(); - - // gl may be null, then the GL client states are not disabled - public void resetImmModeSink(GL gl); -} diff --git a/src/jogl/classes/javax/media/opengl/glu/GLUtessellator.java b/src/jogl/classes/javax/media/opengl/glu/GLUtessellator.java deleted file mode 100644 index ce9fda8e7..000000000 --- a/src/jogl/classes/javax/media/opengl/glu/GLUtessellator.java +++ /dev/null @@ -1,66 +0,0 @@ -/* -* Portions Copyright (C) 2003-2006 Sun Microsystems, Inc. -* All rights reserved. -*/ - -/* -** License Applicability. Except to the extent portions of this file are -** made subject to an alternative license as permitted in the SGI Free -** Software License B, Version 2.0 (the "License"), the contents of this -** file are subject only to the provisions of the License. You may not use -** this file except in compliance with the License. You may obtain a copy -** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 -** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: -** -** http://oss.sgi.com/projects/FreeB -** -** Note that, as provided in the License, the Software is distributed on an -** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS -** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND -** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A -** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. -** -** NOTE: The Original Code (as defined below) has been licensed to Sun -** Microsystems, Inc. ("Sun") under the SGI Free Software License B -** (Version 1.1), shown above ("SGI License"). Pursuant to Section -** 3.2(3) of the SGI License, Sun is distributing the Covered Code to -** you under an alternative license ("Alternative License"). This -** Alternative License includes all of the provisions of the SGI License -** except that Section 2.2 and 11 are omitted. Any differences between -** the Alternative License and the SGI License are offered solely by Sun -** and not by SGI. -** -** Original Code. The Original Code is: OpenGL Sample Implementation, -** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, -** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. -** Copyright in any portions created by third parties is as indicated -** elsewhere herein. All Rights Reserved. -** -** Additional Notice Provisions: The application programming interfaces -** established by SGI in conjunction with the Original Code are The -** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released -** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version -** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X -** Window System(R) (Version 1.3), released October 19, 1998. This software -** was created using the OpenGL(R) version 1.2.1 Sample Implementation -** published by SGI, but has not been independently verified as being -** compliant with the OpenGL(R) version 1.2.1 Specification. -** -** Author: Eric Veach, July 1994 -** Java Port: Pepijn Van Eeckhoudt, July 2003 -** Java Port: Nathan Parker Burg, August 2003 -*/ -package com.jogamp.opengl.glu; - -/** - * The <b>GLUtessellator</b> object is used to hold the data, such as the - * vertices, edges and callback objects, to describe and tessellate complex - * polygons. A <b>GLUtessellator</b> object is used with the - * {@link GLU GLU} tessellator methods and - * {@link GLUtessellatorCallback GLU callbacks}. - * - * @author Eric Veach, July 1994 - * @author Java Port: Pepijn Van Eechhoudt, July 2003 - * @author Java Port: Nathan Parker Burg, August 2003 - */ -public interface GLUtessellator {} diff --git a/src/jogl/classes/javax/media/opengl/glu/GLUtessellatorCallback.java b/src/jogl/classes/javax/media/opengl/glu/GLUtessellatorCallback.java deleted file mode 100644 index c616bca38..000000000 --- a/src/jogl/classes/javax/media/opengl/glu/GLUtessellatorCallback.java +++ /dev/null @@ -1,356 +0,0 @@ -/* -* Portions Copyright (C) 2003-2006 Sun Microsystems, Inc. -* All rights reserved. -*/ - -/* -** License Applicability. Except to the extent portions of this file are -** made subject to an alternative license as permitted in the SGI Free -** Software License B, Version 2.0 (the "License"), the contents of this -** file are subject only to the provisions of the License. You may not use -** this file except in compliance with the License. You may obtain a copy -** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 -** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: -** -** http://oss.sgi.com/projects/FreeB -** -** Note that, as provided in the License, the Software is distributed on an -** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS -** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND -** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A -** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. -** -** NOTE: The Original Code (as defined below) has been licensed to Sun -** Microsystems, Inc. ("Sun") under the SGI Free Software License B -** (Version 1.1), shown above ("SGI License"). Pursuant to Section -** 3.2(3) of the SGI License, Sun is distributing the Covered Code to -** you under an alternative license ("Alternative License"). This -** Alternative License includes all of the provisions of the SGI License -** except that Section 2.2 and 11 are omitted. Any differences between -** the Alternative License and the SGI License are offered solely by Sun -** and not by SGI. -** -** Original Code. The Original Code is: OpenGL Sample Implementation, -** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, -** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. -** Copyright in any portions created by third parties is as indicated -** elsewhere herein. All Rights Reserved. -** -** Additional Notice Provisions: The application programming interfaces -** established by SGI in conjunction with the Original Code are The -** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released -** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version -** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X -** Window System(R) (Version 1.3), released October 19, 1998. This software -** was created using the OpenGL(R) version 1.2.1 Sample Implementation -** published by SGI, but has not been independently verified as being -** compliant with the OpenGL(R) version 1.2.1 Specification. -** -** Author: Eric Veach, July 1994 -** Java Port: Pepijn Van Eeckhoudt, July 2003 -** Java Port: Nathan Parker Burg, August 2003 -*/ -package com.jogamp.opengl.glu; - -/** - * <b>GLUtessellatorCallback</b> interface provides methods that the user will - * override to define the callbacks for a tessellation object. - * - * @author Eric Veach, July 1994 - * @author Java Port: Pepijn Van Eeckhoudt, July 2003 - * @author Java Port: Nathan Parker Burg, August 2003 - */ -public interface GLUtessellatorCallback { - /** - * The <b>begin</b> callback method is invoked like - * {@link com.jogamp.opengl.GL#glBegin glBegin} to indicate the start of a - * (triangle) primitive. The method takes a single argument of type int. If - * the <b>GLU_TESS_BOUNDARY_ONLY</b> property is set to <b>GL_FALSE</b>, then - * the argument is set to either <b>GL_TRIANGLE_FAN</b>, - * <b>GL_TRIANGLE_STRIP</b>, or <b>GL_TRIANGLES</b>. If the - * <b>GLU_TESS_BOUNDARY_ONLY</b> property is set to <b>GL_TRUE</b>, then the - * argument will be set to <b>GL_LINE_LOOP</b>. - * - * @param type - * Specifics the type of begin/end pair being defined. The following - * values are valid: <b>GL_TRIANGLE_FAN</b>, <b>GL_TRIANGLE_STRIP</b>, - * <b>GL_TRIANGLES</b> or <b>GL_LINE_LOOP</b>. - * - * @see GLU#gluTessCallback gluTessCallback - * @see #end end - * @see #begin begin - */ - public void begin(int type); - - /** - * The same as the {@link #begin begin} callback method except that - * it takes an additional reference argument. This reference is - * identical to the opaque reference provided when {@link - * GLU#gluTessBeginPolygon gluTessBeginPolygon} was called. - * - * @param type - * Specifics the type of begin/end pair being defined. The following - * values are valid: <b>GL_TRIANGLE_FAN</b>, <b>GL_TRIANGLE_STRIP</b>, - * <b>GL_TRIANGLES</b> or <b>GL_LINE_LOOP</b>. - * @param polygonData - * Specifics a reference to user-defined data. - * - * @see GLU#gluTessCallback gluTessCallback - * @see #endData endData - * @see #begin begin - */ - public void beginData(int type, Object polygonData); - - - /** - * The <b>edgeFlag</b> callback method is similar to - * {@link com.jogamp.opengl.GL#glEdgeFlag glEdgeFlag}. The method takes - * a single boolean boundaryEdge that indicates which edges lie on the - * polygon boundary. If the boundaryEdge is <b>GL_TRUE</b>, then each vertex - * that follows begins an edge that lies on the polygon boundary, that is, - * an edge that separates an interior region from an exterior one. If the - * boundaryEdge is <b>GL_FALSE</b>, then each vertex that follows begins an - * edge that lies in the polygon interior. The edge flag callback (if - * defined) is invoked before the first vertex callback.<P> - * - * Since triangle fans and triangle strips do not support edge flags, the - * begin callback is not called with <b>GL_TRIANGLE_FAN</b> or - * <b>GL_TRIANGLE_STRIP</b> if a non-null edge flag callback is provided. - * (If the callback is initialized to null, there is no impact on - * performance). Instead, the fans and strips are converted to independent - * triangles. - * - * @param boundaryEdge - * Specifics which edges lie on the polygon boundary. - * - * @see GLU#gluTessCallback gluTessCallback - * @see #edgeFlagData edgeFlagData - */ - public void edgeFlag(boolean boundaryEdge); - - - /** - * The same as the {@link #edgeFlag edgeFlage} callback method - * except that it takes an additional reference argument. This - * reference is identical to the opaque reference provided when - * {@link GLU#gluTessBeginPolygon gluTessBeginPolygon} was called. - * - * @param boundaryEdge - * Specifics which edges lie on the polygon boundary. - * @param polygonData - * Specifics a reference to user-defined data. - * - * @see GLU#gluTessCallback gluTessCallback - * @see #edgeFlag edgeFlag - */ - public void edgeFlagData(boolean boundaryEdge, Object polygonData); - - - /** - * The <b>vertex</b> callback method is invoked between the {@link - * #begin begin} and {@link #end end} callback methods. It is - * similar to {@link com.jogamp.opengl.GL#glVertex3f glVertex3f}, - * and it defines the vertices of the triangles created by the - * tessellation process. The method takes a reference as its only - * argument. This reference is identical to the opaque reference - * provided by the user when the vertex was described (see {@link - * GLU#gluTessVertex gluTessVertex}). - * - * @param vertexData - * Specifics a reference to the vertices of the triangles created - * by the tessellation process. - * - * @see GLU#gluTessCallback gluTessCallback - * @see #vertexData vertexData - */ - public void vertex(Object vertexData); - - - /** - * The same as the {@link #vertex vertex} callback method except - * that it takes an additional reference argument. This reference is - * identical to the opaque reference provided when {@link - * GLU#gluTessBeginPolygon gluTessBeginPolygon} was called. - * - * @param vertexData - * Specifics a reference to the vertices of the triangles created - * by the tessellation process. - * @param polygonData - * Specifics a reference to user-defined data. - * - * @see GLU#gluTessCallback gluTessCallback - * @see #vertex vertex - */ - public void vertexData(Object vertexData, Object polygonData); - - - /** - * The end callback serves the same purpose as - * {@link com.jogamp.opengl.GL#glEnd glEnd}. It indicates the end of a - * primitive and it takes no arguments. - * - * @see GLU#gluTessCallback gluTessCallback - * @see #begin begin - * @see #endData endData - */ - public void end(); - - - /** - * The same as the {@link #end end} callback method except that it - * takes an additional reference argument. This reference is - * identical to the opaque reference provided when {@link - * GLU#gluTessBeginPolygon gluTessBeginPolygon} was called. - * - * @param polygonData - * Specifics a reference to user-defined data. - * - * @see GLU#gluTessCallback gluTessCallback - * @see #beginData beginData - * @see #end end - */ - public void endData(Object polygonData); - - - /** - * The <b>combine</b> callback method is called to create a new vertex when - * the tessellation detects an intersection, or wishes to merge features. The - * method takes four arguments: an array of three elements each of type - * double, an array of four references, an array of four elements each of - * type float, and a reference to a reference.<P> - * - * The vertex is defined as a linear combination of up to four existing - * vertices, stored in <i>data</i>. The coefficients of the linear combination - * are given by <i>weight</i>; these weights always add up to 1. All vertex - * pointers are valid even when some of the weights are 0. <i>coords</i> gives - * the location of the new vertex.<P> - * - * The user must allocate another vertex, interpolate parameters using - * <i>data</i> and <i>weight</i>, and return the new vertex pointer in - * <i>outData</i>. This handle is supplied during rendering callbacks. The - * user is responsible for freeing the memory some time after - * {@link GLU#gluTessEndPolygon gluTessEndPolygon} is - * called.<P> - * - * For example, if the polygon lies in an arbitrary plane in 3-space, and a - * color is associated with each vertex, the <b>GLU_TESS_COMBINE</b> - * callback might look like this: - * </UL> - * <PRE> - * void myCombine(double[] coords, Object[] data, - * float[] weight, Object[] outData) - * { - * MyVertex newVertex = new MyVertex(); - * - * newVertex.x = coords[0]; - * newVertex.y = coords[1]; - * newVertex.z = coords[2]; - * newVertex.r = weight[0]*data[0].r + - * weight[1]*data[1].r + - * weight[2]*data[2].r + - * weight[3]*data[3].r; - * newVertex.g = weight[0]*data[0].g + - * weight[1]*data[1].g + - * weight[2]*data[2].g + - * weight[3]*data[3].g; - * newVertex.b = weight[0]*data[0].b + - * weight[1]*data[1].b + - * weight[2]*data[2].b + - * weight[3]*data[3].b; - * newVertex.a = weight[0]*data[0].a + - * weight[1]*data[1].a + - * weight[2]*data[2].a + - * weight[3]*data[3].a; - * outData = newVertex; - * }</PRE> - * - * @param coords - * Specifics the location of the new vertex. - * @param data - * Specifics the vertices used to create the new vertex. - * @param weight - * Specifics the weights used to create the new vertex. - * @param outData - * Reference user the put the coodinates of the new vertex. - * - * @see GLU#gluTessCallback gluTessCallback - * @see #combineData combineData - */ - public void combine(double[] coords, Object[] data, - float[] weight, Object[] outData); - - - /** - * The same as the {@link #combine combine} callback method except - * that it takes an additional reference argument. This reference is - * identical to the opaque reference provided when {@link - * GLU#gluTessBeginPolygon gluTessBeginPolygon} was called. - * - * @param coords - * Specifics the location of the new vertex. - * @param data - * Specifics the vertices used to create the new vertex. - * @param weight - * Specifics the weights used to create the new vertex. - * @param outData - * Reference user the put the coodinates of the new vertex. - * @param polygonData - * Specifics a reference to user-defined data. - * - * @see GLU#gluTessCallback gluTessCallback - * @see #combine combine - */ - public void combineData(double[] coords, Object[] data, - float[] weight, Object[] outData, - Object polygonData); - - - /** - * The <b>error</b> callback method is called when an error is encountered. - * The one argument is of type int; it indicates the specific error that - * occurred and will be set to one of <b>GLU_TESS_MISSING_BEGIN_POLYGON</b>, - * <b>GLU_TESS_MISSING_END_POLYGON</b>, <b>GLU_TESS_MISSING_BEGIN_CONTOUR</b>, - * <b>GLU_TESS_MISSING_END_CONTOUR</b>, <b>GLU_TESS_COORD_TOO_LARGE</b>, - * <b>GLU_TESS_NEED_COMBINE_CALLBACK</b> or <b>GLU_OUT_OF_MEMORY</b>. - * Character strings describing these errors can be retrieved with the - * {@link GLU#gluErrorString gluErrorString} call.<P> - * - * The GLU library will recover from the first four errors by inserting the - * missing call(s). <b>GLU_TESS_COORD_TOO_LARGE</b> indicates that some - * vertex coordinate exceeded the predefined constant - * <b>GLU_TESS_MAX_COORD</b> in absolute value, and that the value has been - * clamped. (Coordinate values must be small enough so that two can be - * multiplied together without overflow.) - * <b>GLU_TESS_NEED_COMBINE_CALLBACK</b> indicates that the tessellation - * detected an intersection between two edges in the input data, and the - * <b>GLU_TESS_COMBINE</b> or <b>GLU_TESS_COMBINE_DATA</b> callback was not - * provided. No output is generated. <b>GLU_OUT_OF_MEMORY</b> indicates that - * there is not enough memory so no output is generated. - * - * @param errnum - * Specifics the error number code. - * - * @see GLU#gluTessCallback gluTessCallback - * @see #errorData errorData - */ - public void error(int errnum); - - - /** - * The same as the {@link #error error} callback method except that - * it takes an additional reference argument. This reference is - * identical to the opaque reference provided when {@link - * GLU#gluTessBeginPolygon gluTessBeginPolygon} was called. - * - * @param errnum - * Specifics the error number code. - * @param polygonData - * Specifics a reference to user-defined data. - * - * @see GLU#gluTessCallback gluTessCallback - * @see #error error - */ - public void errorData(int errnum, Object polygonData); - - //void mesh(jogamp.opengl.tessellator.GLUmesh mesh); -} diff --git a/src/jogl/classes/javax/media/opengl/glu/GLUtessellatorCallbackAdapter.java b/src/jogl/classes/javax/media/opengl/glu/GLUtessellatorCallbackAdapter.java deleted file mode 100644 index b9503f12e..000000000 --- a/src/jogl/classes/javax/media/opengl/glu/GLUtessellatorCallbackAdapter.java +++ /dev/null @@ -1,96 +0,0 @@ -/* -* Portions Copyright (C) 2003-2006 Sun Microsystems, Inc. -* All rights reserved. -*/ - -/* -** License Applicability. Except to the extent portions of this file are -** made subject to an alternative license as permitted in the SGI Free -** Software License B, Version 2.0 (the "License"), the contents of this -** file are subject only to the provisions of the License. You may not use -** this file except in compliance with the License. You may obtain a copy -** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 -** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: -** -** http://oss.sgi.com/projects/FreeB -** -** Note that, as provided in the License, the Software is distributed on an -** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS -** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND -** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A -** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. -** -** NOTE: The Original Code (as defined below) has been licensed to Sun -** Microsystems, Inc. ("Sun") under the SGI Free Software License B -** (Version 1.1), shown above ("SGI License"). Pursuant to Section -** 3.2(3) of the SGI License, Sun is distributing the Covered Code to -** you under an alternative license ("Alternative License"). This -** Alternative License includes all of the provisions of the SGI License -** except that Section 2.2 and 11 are omitted. Any differences between -** the Alternative License and the SGI License are offered solely by Sun -** and not by SGI. -** -** Original Code. The Original Code is: OpenGL Sample Implementation, -** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, -** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. -** Copyright in any portions created by third parties is as indicated -** elsewhere herein. All Rights Reserved. -** -** Additional Notice Provisions: The application programming interfaces -** established by SGI in conjunction with the Original Code are The -** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released -** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version -** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X -** Window System(R) (Version 1.3), released October 19, 1998. This software -** was created using the OpenGL(R) version 1.2.1 Sample Implementation -** published by SGI, but has not been independently verified as being -** compliant with the OpenGL(R) version 1.2.1 Specification. -** -** Author: Eric Veach, July 1994 -** Java Port: Pepijn Van Eeckhoudt, July 2003 -** Java Port: Nathan Parker Burg, August 2003 -*/ -package com.jogamp.opengl.glu; - -/** - * The <b>GLUtessellatorCallbackAdapter</b> provides a default implementation of - * {@link GLUtessellatorCallback GLUtessellatorCallback} - * with empty callback methods. This class can be extended to provide user - * defined callback methods. - * - * @author Eric Veach, July 1994 - * @author Java Port: Pepijn Van Eechhoudt, July 2003 - * @author Java Port: Nathan Parker Burg, August 2003 - */ - -public class GLUtessellatorCallbackAdapter implements GLUtessellatorCallback { - @Override - public void begin(final int type) {} - @Override - public void edgeFlag(final boolean boundaryEdge) {} - @Override - public void vertex(final Object vertexData) {} - @Override - public void end() {} -// public void mesh(jogamp.opengl.tessellator.GLUmesh mesh) {} - @Override - public void error(final int errnum) {} - @Override - public void combine(final double[] coords, final Object[] data, - final float[] weight, final Object[] outData) {} - @Override - public void beginData(final int type, final Object polygonData) {} - @Override - public void edgeFlagData(final boolean boundaryEdge, - final Object polygonData) {} - @Override - public void vertexData(final Object vertexData, final Object polygonData) {} - @Override - public void endData(final Object polygonData) {} - @Override - public void errorData(final int errnum, final Object polygonData) {} - @Override - public void combineData(final double[] coords, final Object[] data, - final float[] weight, final Object[] outData, - final Object polygonData) {} -} |