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authorKenneth Russel <[email protected]>2005-06-30 19:30:24 +0000
committerKenneth Russel <[email protected]>2005-06-30 19:30:24 +0000
commitbee7e4acd087a2de8369c47149c9b2c35e9f3a68 (patch)
tree3f715c2cdf462364cfaac4c9e3223fd7526463b1 /src/net/java/games/jogl/impl/windows/WindowsGLContext.java
parent97454dd0cedb5a99a5f9d26c1ef130e09d790fb8 (diff)
Fixed Issue 168: Add support for transparency in GLJPanel
Obey setOpaque() when selecting buffered image type. User must still request alpha bits in the GLCapabilities. Not supported on all back-end renderers; for example, Microsoft GDI renderer does not implement alpha bits when rendering to DIB sections. Added examples of use in JGears and JRefract demos. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@314 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src/net/java/games/jogl/impl/windows/WindowsGLContext.java')
-rw-r--r--src/net/java/games/jogl/impl/windows/WindowsGLContext.java2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/net/java/games/jogl/impl/windows/WindowsGLContext.java b/src/net/java/games/jogl/impl/windows/WindowsGLContext.java
index f597d56b7..e838c68aa 100644
--- a/src/net/java/games/jogl/impl/windows/WindowsGLContext.java
+++ b/src/net/java/games/jogl/impl/windows/WindowsGLContext.java
@@ -106,8 +106,6 @@ public abstract class WindowsGLContext extends GLContext {
protected abstract boolean isOffscreen();
- public abstract int getOffscreenContextBufferedImageType();
-
public int getOffscreenContextWidth() {
throw new GLException("Should not call this");
}