diff options
author | Kenneth Russel <[email protected]> | 2005-06-30 19:30:24 +0000 |
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committer | Kenneth Russel <[email protected]> | 2005-06-30 19:30:24 +0000 |
commit | bee7e4acd087a2de8369c47149c9b2c35e9f3a68 (patch) | |
tree | 3f715c2cdf462364cfaac4c9e3223fd7526463b1 /src/net/java/games/jogl/impl/windows/WindowsGLContext.java | |
parent | 97454dd0cedb5a99a5f9d26c1ef130e09d790fb8 (diff) |
Fixed Issue 168: Add support for transparency in GLJPanel
Obey setOpaque() when selecting buffered image type. User must still
request alpha bits in the GLCapabilities. Not supported on all
back-end renderers; for example, Microsoft GDI renderer does not
implement alpha bits when rendering to DIB sections. Added examples of
use in JGears and JRefract demos.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@314 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src/net/java/games/jogl/impl/windows/WindowsGLContext.java')
-rw-r--r-- | src/net/java/games/jogl/impl/windows/WindowsGLContext.java | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/net/java/games/jogl/impl/windows/WindowsGLContext.java b/src/net/java/games/jogl/impl/windows/WindowsGLContext.java index f597d56b7..e838c68aa 100644 --- a/src/net/java/games/jogl/impl/windows/WindowsGLContext.java +++ b/src/net/java/games/jogl/impl/windows/WindowsGLContext.java @@ -106,8 +106,6 @@ public abstract class WindowsGLContext extends GLContext { protected abstract boolean isOffscreen(); - public abstract int getOffscreenContextBufferedImageType(); - public int getOffscreenContextWidth() { throw new GLException("Should not call this"); } |