aboutsummaryrefslogtreecommitdiffstats
path: root/src/net/java/games/jogl/impl/windows
diff options
context:
space:
mode:
authorKenneth Russel <[email protected]>2005-07-17 06:13:24 +0000
committerKenneth Russel <[email protected]>2005-07-17 06:13:24 +0000
commit7e7e225eaf4fddb31152ab204bf1776f26079d40 (patch)
tree522044c1fb226235fa34b9d013945f320765edd8 /src/net/java/games/jogl/impl/windows
parent9d28b7f7fffdaeee7353945000546cb73a00157b (diff)
Further context-related changes for the JSR-231 API. The GLContext
implementations on all platforms have been split into orthogonal GLDrawable and GLContext concepts. It is now possible to create more than one GLContet per GLDrawable (though this has not been tested yet). GLCanvas has been reimplemented in terms of GLDrawableFactory.getGLDrawable(). More functionality has been moved from GLDrawable to GLAutoDrawable. Reimplemented lazy sending of reshape GLEventListener events in GLCanvas and GLJPanel and deleted notion of deferred reshapes from GLDrawableHelper and elsewhere. Sharing of textures and display lists is now expressed in terms of GLContexts instead of GLDrawables. Still need to move pbuffer creation into GLDrawableFactory from the onscreen GLContext implementations. Added option to gleem ExaminerViewer to disable automatic redraws upon mouse events and respecified more of gleem to work on GLAutoDrawables rather than GLDrawables. Updated all JOGL demos to work with new APIs and slightly different initialization sequences (in particular, for pbuffers -- this will change with the addition of GLDrawableFactory.createGLPbuffer()). git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JSR-231@324 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src/net/java/games/jogl/impl/windows')
-rw-r--r--src/net/java/games/jogl/impl/windows/WindowsGLContext.java515
-rw-r--r--src/net/java/games/jogl/impl/windows/WindowsGLContextFactory.java71
-rw-r--r--src/net/java/games/jogl/impl/windows/WindowsGLDrawable.java497
-rw-r--r--src/net/java/games/jogl/impl/windows/WindowsOffscreenGLContext.java103
-rw-r--r--src/net/java/games/jogl/impl/windows/WindowsOffscreenGLDrawable.java133
-rw-r--r--src/net/java/games/jogl/impl/windows/WindowsOnscreenGLContext.java193
-rw-r--r--src/net/java/games/jogl/impl/windows/WindowsOnscreenGLDrawable.java181
-rw-r--r--src/net/java/games/jogl/impl/windows/WindowsPbufferGLContext.java399
-rw-r--r--src/net/java/games/jogl/impl/windows/WindowsPbufferGLDrawable.java393
9 files changed, 1366 insertions, 1119 deletions
diff --git a/src/net/java/games/jogl/impl/windows/WindowsGLContext.java b/src/net/java/games/jogl/impl/windows/WindowsGLContext.java
index 338b11e6a..44f2894eb 100644
--- a/src/net/java/games/jogl/impl/windows/WindowsGLContext.java
+++ b/src/net/java/games/jogl/impl/windows/WindowsGLContext.java
@@ -39,19 +39,14 @@
package net.java.games.jogl.impl.windows;
-import java.awt.Component;
-import java.awt.GraphicsConfiguration;
-import java.awt.GraphicsDevice;
-import java.awt.Rectangle;
import java.util.*;
import net.java.games.gluegen.runtime.*; // for PROCADDRESS_VAR_PREFIX
import net.java.games.jogl.*;
import net.java.games.jogl.impl.*;
public abstract class WindowsGLContext extends GLContextImpl {
- private static JAWT jawt;
+ protected WindowsGLDrawable drawable;
protected long hglrc;
- protected long hdc;
private boolean wglGetExtensionsStringEXTInitialized;
private boolean wglGetExtensionsStringEXTAvailable;
private static final Map/*<String, String>*/ functionNameMap;
@@ -63,9 +58,6 @@ public abstract class WindowsGLContext extends GLContextImpl {
private long hglu32;
private boolean haveWGLARBPbuffer = true;
- private static final int MAX_PFORMATS = 256;
- private static final int MAX_ATTRIBS = 256;
-
static {
functionNameMap = new HashMap();
functionNameMap.put("glAllocateMemoryNV", "wglAllocateMemoryNV");
@@ -76,11 +68,10 @@ public abstract class WindowsGLContext extends GLContextImpl {
extensionNameMap.put("GL_ARB_pixel_format", "WGL_ARB_pixel_format");
}
- public WindowsGLContext(Component component,
- GLCapabilities capabilities,
- GLCapabilitiesChooser chooser,
+ public WindowsGLContext(WindowsGLDrawable drawable,
GLContext shareWith) {
- super(component, capabilities, chooser, shareWith);
+ super(shareWith);
+ this.drawable = drawable;
}
protected GL createGL()
@@ -104,16 +95,6 @@ public abstract class WindowsGLContext extends GLContextImpl {
return glExtensionName;
}
- protected abstract boolean isOffscreen();
-
- public int getOffscreenContextWidth() {
- throw new GLException("Should not call this");
- }
-
- public int getOffscreenContextHeight() {
- throw new GLException("Should not call this");
- }
-
public int getOffscreenContextPixelDataType() {
throw new GLException("Should not call this");
}
@@ -126,7 +107,32 @@ public abstract class WindowsGLContext extends GLContextImpl {
* Creates and initializes an appropriate OpenGL context. Should only be
* called by {@link #makeCurrentImpl()}.
*/
- protected abstract void create();
+ protected void create() {
+ if (drawable.getHDC() == 0) {
+ throw new GLException("Internal error: attempted to create OpenGL context without an associated drawable");
+ }
+ hglrc = WGL.wglCreateContext(drawable.getHDC());
+ if (hglrc == 0) {
+ throw new GLException("Unable to create OpenGL context");
+ }
+ // Windows can set up sharing of display lists after creation time
+ WindowsGLContext other = (WindowsGLContext) GLContextShareSet.getShareContext(this);
+ if (other != null) {
+ long hglrc2 = other.getHGLRC();
+ if (hglrc2 == 0) {
+ throw new GLException("GLContextShareSet returned an invalid OpenGL context");
+ }
+ if (!WGL.wglShareLists(hglrc2, hglrc)) {
+ throw new GLException("wglShareLists(0x" + Long.toHexString(hglrc2) +
+ ", 0x" + Long.toHexString(hglrc) + ") failed: error code " +
+ WGL.GetLastError());
+ }
+ }
+ GLContextShareSet.contextCreated(this);
+ if (DEBUG) {
+ System.err.println(getThreadName() + ": !!! Created OpenGL context " + toHexString(hglrc) + " for " + this + ", device context " + toHexString(drawable.getHDC()));
+ }
+ }
protected int makeCurrentImpl() throws GLException {
boolean created = false;
@@ -149,12 +155,12 @@ public abstract class WindowsGLContext extends GLContextImpl {
}
if (!skipMakeCurrent) {
- if (!WGL.wglMakeCurrent(hdc, hglrc)) {
+ if (!WGL.wglMakeCurrent(drawable.getHDC(), hglrc)) {
throw new GLException("Error making context current: " + WGL.GetLastError());
} else {
if (DEBUG && VERBOSE) {
- System.err.println(getThreadName() + ": wglMakeCurrent(hdc " + hdcToString(hdc) +
- ", hglrc " + hdcToString(hglrc) + ") succeeded");
+ System.err.println(getThreadName() + ": wglMakeCurrent(hdc " + toHexString(drawable.getHDC()) +
+ ", hglrc " + toHexString(hglrc) + ") succeeded");
}
}
}
@@ -163,20 +169,6 @@ public abstract class WindowsGLContext extends GLContextImpl {
resetGLFunctionAvailability();
haveWGLARBPbuffer = (isExtensionAvailable("WGL_ARB_pbuffer") &&
isExtensionAvailable("WGL_ARB_pixel_format"));
- // Windows can set up sharing of display lists after creation time
- WindowsGLContext other = (WindowsGLContext) GLContextShareSet.getShareContext(this);
- if (other != null) {
- long hglrc2 = other.getHGLRC();
- if (hglrc2 == 0) {
- throw new GLException("GLContextShareSet returned an invalid OpenGL context");
- }
- if (!WGL.wglShareLists(hglrc2, hglrc)) {
- throw new GLException("wglShareLists(0x" + Long.toHexString(hglrc2) +
- ", 0x" + Long.toHexString(hglrc) + ") failed: error code " +
- WGL.GetLastError());
- }
- }
- GLContextShareSet.contextCreated(this);
return CONTEXT_CURRENT_NEW;
}
return CONTEXT_CURRENT;
@@ -195,15 +187,14 @@ public abstract class WindowsGLContext extends GLContextImpl {
if (!WGL.wglDeleteContext(hglrc)) {
throw new GLException("Unable to delete OpenGL context");
}
+ hglrc = 0;
+ GLContextShareSet.contextDestroyed(this);
if (DEBUG) {
- System.err.println(getThreadName() + ": !!! Destroyed OpenGL context " + hglrc);
+ System.err.println(getThreadName() + ": !!! Destroyed OpenGL context " + toHexString(hglrc));
}
- hglrc = 0;
}
}
- public abstract void swapBuffers() throws GLException;
-
protected long dynamicLookupFunction(String glFuncName) {
long res = WGL.wglGetProcAddress(glFuncName);
if (res == 0) {
@@ -272,444 +263,10 @@ public abstract class WindowsGLContext extends GLContextImpl {
// Internals only below this point
//
- protected JAWT getJAWT() {
- if (jawt == null) {
- JAWT j = new JAWT();
- j.version(JAWTFactory.JAWT_VERSION_1_4);
- if (!JAWTFactory.JAWT_GetAWT(j)) {
- throw new RuntimeException("Unable to initialize JAWT");
- }
- jawt = j;
- }
- return jawt;
- }
-
- // Helper routine for the overridden create() to call
- protected void choosePixelFormatAndCreateContext(boolean onscreen) {
- PIXELFORMATDESCRIPTOR pfd = null;
- int pixelFormat = 0;
- if (onscreen) {
- GLCapabilities[] availableCaps = null;
- int numFormats = 0;
- pfd = newPixelFormatDescriptor();
- GraphicsConfiguration config = component.getGraphicsConfiguration();
- GraphicsDevice device = config.getDevice();
- // Produce a recommended pixel format selection for the GLCapabilitiesChooser.
- // Use wglChoosePixelFormatARB if user requested multisampling and if we have it available
- GL dummyGL = null;
- if (capabilities.getSampleBuffers()) {
- dummyGL = WindowsGLContextFactory.getDummyGL(device);
- }
- int recommendedPixelFormat = -1;
- boolean haveWGLChoosePixelFormatARB = false;
- boolean haveWGLARBMultisample = false;
- if (dummyGL != null) {
- String availableWGLExtensions = WindowsGLContextFactory.getDummyGLExtensions(device);
- if (availableWGLExtensions.indexOf("WGL_ARB_pixel_format") >= 0) {
- haveWGLChoosePixelFormatARB = true;
- if (availableWGLExtensions.indexOf("WGL_ARB_multisample") >= 0) {
- haveWGLARBMultisample = true;
- }
- }
- }
- Rectangle rect = config.getBounds();
- long dc = 0;
- long rc = 0;
- boolean freeWGLC = false;
- if( dummyGL != null ) {
- dc = WindowsGLContextFactory.getDummyGLContext( device ).hdc;
- rc = WindowsGLContextFactory.getDummyGLContext( device ).hglrc;
- if( !WGL.wglMakeCurrent( dc, rc ) ) {
- System.err.println(getThreadName() + ": Error Making WGLC Current: " + WGL.GetLastError() );
- } else {
- freeWGLC = true;
- }
- }
- // Fallback path for older cards, in particular Intel Extreme motherboard graphics
- boolean gotAvailableCaps = false;
- if (dummyGL != null && haveWGLChoosePixelFormatARB) {
- int[] iattributes = new int [2 * MAX_ATTRIBS];
- int[] iresults = new int [2 * MAX_ATTRIBS];
- float[] fattributes = new float[2 * MAX_ATTRIBS];
- int niattribs = 0;
- int nfattribs = 0;
- iattributes[niattribs++] = GL.WGL_SUPPORT_OPENGL_ARB;
- iattributes[niattribs++] = GL.GL_TRUE;
- iattributes[niattribs++] = GL.WGL_DRAW_TO_WINDOW_ARB;
- iattributes[niattribs++] = GL.GL_TRUE;
- iattributes[niattribs++] = GL.WGL_PIXEL_TYPE_ARB;
- iattributes[niattribs++] = GL.WGL_TYPE_RGBA_ARB;
- iattributes[niattribs++] = GL.WGL_DOUBLE_BUFFER_ARB;
- if (capabilities.getDoubleBuffered()) {
- iattributes[niattribs++] = GL.GL_TRUE;
- } else {
- iattributes[niattribs++] = GL.GL_FALSE;
- }
- iattributes[niattribs++] = GL.WGL_STEREO_ARB;
- if (capabilities.getStereo()) {
- iattributes[niattribs++] = GL.GL_TRUE;
- } else {
- iattributes[niattribs++] = GL.GL_FALSE;
- }
- iattributes[niattribs++] = GL.WGL_DEPTH_BITS_ARB;
- iattributes[niattribs++] = capabilities.getDepthBits();
- iattributes[niattribs++] = GL.WGL_RED_BITS_ARB;
- iattributes[niattribs++] = capabilities.getRedBits();
- iattributes[niattribs++] = GL.WGL_GREEN_BITS_ARB;
- iattributes[niattribs++] = capabilities.getGreenBits();
- iattributes[niattribs++] = GL.WGL_BLUE_BITS_ARB;
- iattributes[niattribs++] = capabilities.getBlueBits();
- iattributes[niattribs++] = GL.WGL_ALPHA_BITS_ARB;
- iattributes[niattribs++] = capabilities.getAlphaBits();
- iattributes[niattribs++] = GL.WGL_STENCIL_BITS_ARB;
- iattributes[niattribs++] = capabilities.getStencilBits();
- if (capabilities.getAccumRedBits() > 0 ||
- capabilities.getAccumGreenBits() > 0 ||
- capabilities.getAccumBlueBits() > 0 ||
- capabilities.getAccumAlphaBits() > 0) {
- iattributes[niattribs++] = GL.WGL_ACCUM_BITS_ARB;
- iattributes[niattribs++] = (capabilities.getAccumRedBits() +
- capabilities.getAccumGreenBits() +
- capabilities.getAccumBlueBits() +
- capabilities.getAccumAlphaBits());
- iattributes[niattribs++] = GL.WGL_ACCUM_RED_BITS_ARB;
- iattributes[niattribs++] = capabilities.getAccumRedBits();
- iattributes[niattribs++] = GL.WGL_ACCUM_GREEN_BITS_ARB;
- iattributes[niattribs++] = capabilities.getAccumGreenBits();
- iattributes[niattribs++] = GL.WGL_ACCUM_BLUE_BITS_ARB;
- iattributes[niattribs++] = capabilities.getAccumBlueBits();
- iattributes[niattribs++] = GL.WGL_ACCUM_ALPHA_BITS_ARB;
- iattributes[niattribs++] = capabilities.getAccumAlphaBits();
- }
- if (haveWGLARBMultisample) {
- if (capabilities.getSampleBuffers()) {
- iattributes[niattribs++] = GL.WGL_SAMPLE_BUFFERS_ARB;
- iattributes[niattribs++] = GL.GL_TRUE;
- iattributes[niattribs++] = GL.WGL_SAMPLES_ARB;
- iattributes[niattribs++] = capabilities.getNumSamples();
- }
- }
-
- int[] pformats = new int[MAX_PFORMATS];
- int[] numFormatsTmp = new int[1];
- if (dummyGL.wglChoosePixelFormatARB(hdc,
- iattributes, 0,
- fattributes, 0,
- MAX_PFORMATS,
- pformats, 0,
- numFormatsTmp, 0)) {
- numFormats = numFormatsTmp[0];
- if (numFormats > 0) {
- // Remove one-basing of pixel format (added on later)
- recommendedPixelFormat = pformats[0] - 1;
- if (DEBUG) {
- System.err.println(getThreadName() + ": Used wglChoosePixelFormatARB to recommend pixel format " + recommendedPixelFormat);
- }
- }
- } else {
- if (DEBUG) {
- System.err.println(getThreadName() + ": wglChoosePixelFormatARB failed: " + WGL.GetLastError() );
- Thread.dumpStack();
- }
- }
- if (DEBUG) {
- if (recommendedPixelFormat < 0) {
- System.err.print(getThreadName() + ": wglChoosePixelFormatARB didn't recommend a pixel format");
- if (capabilities.getSampleBuffers()) {
- System.err.print(" for multisampled GLCapabilities");
- }
- System.err.println();
- }
- }
-
- // Produce a list of GLCapabilities to give to the
- // GLCapabilitiesChooser.
- // Use wglGetPixelFormatAttribivARB instead of
- // DescribePixelFormat to get higher-precision information
- // about the pixel format (should make the GLCapabilities
- // more precise as well...i.e., remove the
- // "HardwareAccelerated" bit, which is basically
- // meaningless, and put in whether it can render to a
- // window, to a pbuffer, or to a pixmap)
- niattribs = 0;
- iattributes[0] = GL.WGL_NUMBER_PIXEL_FORMATS_ARB;
- if (dummyGL.wglGetPixelFormatAttribivARB(hdc, 0, 0, 1, iattributes, 0, iresults, 0)) {
- numFormats = iresults[0];
- // Should we be filtering out the pixel formats which aren't
- // applicable, as we are doing here?
- // We don't have enough information in the GLCapabilities to
- // represent those that aren't...
- iattributes[niattribs++] = GL.WGL_DRAW_TO_WINDOW_ARB;
- iattributes[niattribs++] = GL.WGL_ACCELERATION_ARB;
- iattributes[niattribs++] = GL.WGL_SUPPORT_OPENGL_ARB;
- iattributes[niattribs++] = GL.WGL_DEPTH_BITS_ARB;
- iattributes[niattribs++] = GL.WGL_STENCIL_BITS_ARB;
- iattributes[niattribs++] = GL.WGL_DOUBLE_BUFFER_ARB;
- iattributes[niattribs++] = GL.WGL_STEREO_ARB;
- iattributes[niattribs++] = GL.WGL_PIXEL_TYPE_ARB;
- iattributes[niattribs++] = GL.WGL_RED_BITS_ARB;
- iattributes[niattribs++] = GL.WGL_GREEN_BITS_ARB;
- iattributes[niattribs++] = GL.WGL_BLUE_BITS_ARB;
- iattributes[niattribs++] = GL.WGL_ALPHA_BITS_ARB;
- iattributes[niattribs++] = GL.WGL_ACCUM_RED_BITS_ARB;
- iattributes[niattribs++] = GL.WGL_ACCUM_GREEN_BITS_ARB;
- iattributes[niattribs++] = GL.WGL_ACCUM_BLUE_BITS_ARB;
- iattributes[niattribs++] = GL.WGL_ACCUM_ALPHA_BITS_ARB;
- if (haveWGLARBMultisample) {
- iattributes[niattribs++] = GL.WGL_SAMPLE_BUFFERS_ARB;
- iattributes[niattribs++] = GL.WGL_SAMPLES_ARB;
- }
-
- availableCaps = new GLCapabilities[numFormats];
- for (int i = 0; i < numFormats; i++) {
- if (!dummyGL.wglGetPixelFormatAttribivARB(hdc, i+1, 0, niattribs, iattributes, 0, iresults, 0)) {
- throw new GLException("Error getting pixel format attributes for pixel format " + (i + 1) + " of device context");
- }
- availableCaps[i] = iattributes2GLCapabilities(iattributes, iresults, niattribs, true);
- }
- if( freeWGLC ) {
- WGL.wglMakeCurrent( 0, 0 );
- }
- gotAvailableCaps = true;
- } else {
- int lastErr = WGL.GetLastError();
- // Intel Extreme graphics fails with a zero error code
- if (lastErr != 0) {
- throw new GLException("Unable to enumerate pixel formats of window using wglGetPixelFormatAttribivARB: error code " + WGL.GetLastError());
- }
- }
- }
-
- if (!gotAvailableCaps) {
- if (DEBUG) {
- if (!capabilities.getSampleBuffers()) {
- System.err.println(getThreadName() + ": Using ChoosePixelFormat because multisampling not requested");
- } else {
- System.err.println(getThreadName() + ": Using ChoosePixelFormat because no wglChoosePixelFormatARB: dummyGL = " + dummyGL);
- }
- }
- pfd = glCapabilities2PFD(capabilities, onscreen);
- // Remove one-basing of pixel format (added on later)
- recommendedPixelFormat = WGL.ChoosePixelFormat(hdc, pfd) - 1;
-
- numFormats = WGL.DescribePixelFormat(hdc, 1, 0, null);
- if (numFormats == 0) {
- throw new GLException("Unable to enumerate pixel formats of window for GLCapabilitiesChooser");
- }
- availableCaps = new GLCapabilities[numFormats];
- for (int i = 0; i < numFormats; i++) {
- if (WGL.DescribePixelFormat(hdc, 1 + i, pfd.size(), pfd) == 0) {
- throw new GLException("Error describing pixel format " + (1 + i) + " of device context");
- }
- availableCaps[i] = pfd2GLCapabilities(pfd);
- }
- }
-
- // Supply information to chooser
- pixelFormat = chooser.chooseCapabilities(capabilities, availableCaps, recommendedPixelFormat);
- if ((pixelFormat < 0) || (pixelFormat >= numFormats)) {
- throw new GLException("Invalid result " + pixelFormat +
- " from GLCapabilitiesChooser (should be between 0 and " +
- (numFormats - 1) + ")");
- }
- if (DEBUG) {
- System.err.println(getThreadName() + ": Chosen pixel format (" + pixelFormat + "):");
- System.err.println(availableCaps[pixelFormat]);
- }
- pixelFormat += 1; // one-base the index
- if (WGL.DescribePixelFormat(hdc, pixelFormat, pfd.size(), pfd) == 0) {
- throw new GLException("Error re-describing the chosen pixel format: " + WGL.GetLastError());
- }
- } else {
- // For now, use ChoosePixelFormat for offscreen surfaces until
- // we figure out how to properly choose an offscreen-
- // compatible pixel format
- pfd = glCapabilities2PFD(capabilities, onscreen);
- pixelFormat = WGL.ChoosePixelFormat(hdc, pfd);
- }
- if (!WGL.SetPixelFormat(hdc, pixelFormat, pfd)) {
- int lastError = WGL.GetLastError();
- if (DEBUG) {
- System.err.println(getThreadName() + ": SetPixelFormat failed: current context = " + WGL.wglGetCurrentContext() +
- ", current DC = " + WGL.wglGetCurrentDC());
- System.err.println(getThreadName() + ": GetPixelFormat(hdc " + hdcToString(hdc) + ") returns " + WGL.GetPixelFormat(hdc));
- }
- throw new GLException("Unable to set pixel format " + pixelFormat + " for device context " + hdcToString(hdc) + ": error code " + lastError);
- }
- hglrc = WGL.wglCreateContext(hdc);
- if (DEBUG) {
- System.err.println(getThreadName() + ": !!! Created OpenGL context " + hglrc + " for device context " + hdcToString(hdc) + " using pixel format " + pixelFormat);
- }
- if (hglrc == 0) {
- throw new GLException("Unable to create OpenGL context");
- }
- }
-
protected long getHGLRC() {
return hglrc;
}
- static PIXELFORMATDESCRIPTOR glCapabilities2PFD(GLCapabilities caps, boolean onscreen) {
- int colorDepth = (caps.getRedBits() +
- caps.getGreenBits() +
- caps.getBlueBits());
- if (colorDepth < 15) {
- throw new GLException("Bit depths < 15 (i.e., non-true-color) not supported");
- }
- PIXELFORMATDESCRIPTOR pfd = newPixelFormatDescriptor();
- int pfdFlags = (WGL.PFD_SUPPORT_OPENGL |
- WGL.PFD_GENERIC_ACCELERATED);
- if (caps.getDoubleBuffered()) {
- pfdFlags |= WGL.PFD_DOUBLEBUFFER;
- }
- if (onscreen) {
- pfdFlags |= WGL.PFD_DRAW_TO_WINDOW;
- } else {
- pfdFlags |= WGL.PFD_DRAW_TO_BITMAP;
- }
- pfd.dwFlags(pfdFlags);
- pfd.iPixelType((byte) WGL.PFD_TYPE_RGBA);
- pfd.cColorBits((byte) colorDepth);
- pfd.cRedBits ((byte) caps.getRedBits());
- pfd.cGreenBits((byte) caps.getGreenBits());
- pfd.cBlueBits ((byte) caps.getBlueBits());
- pfd.cAlphaBits((byte) caps.getAlphaBits());
- int accumDepth = (caps.getAccumRedBits() +
- caps.getAccumGreenBits() +
- caps.getAccumBlueBits());
- pfd.cAccumBits ((byte) accumDepth);
- pfd.cAccumRedBits ((byte) caps.getAccumRedBits());
- pfd.cAccumGreenBits((byte) caps.getAccumGreenBits());
- pfd.cAccumBlueBits ((byte) caps.getAccumBlueBits());
- pfd.cAccumAlphaBits((byte) caps.getAccumAlphaBits());
- pfd.cDepthBits((byte) caps.getDepthBits());
- pfd.cStencilBits((byte) caps.getStencilBits());
- pfd.iLayerType((byte) WGL.PFD_MAIN_PLANE);
- return pfd;
- }
-
- static PIXELFORMATDESCRIPTOR newPixelFormatDescriptor() {
- PIXELFORMATDESCRIPTOR pfd = new PIXELFORMATDESCRIPTOR();
- pfd.nSize((short) pfd.size());
- pfd.nVersion((short) 1);
- return pfd;
- }
-
- static GLCapabilities pfd2GLCapabilities(PIXELFORMATDESCRIPTOR pfd) {
- if ((pfd.dwFlags() & WGL.PFD_SUPPORT_OPENGL) == 0) {
- return null;
- }
- GLCapabilities res = new GLCapabilities();
- res.setRedBits (pfd.cRedBits());
- res.setGreenBits (pfd.cGreenBits());
- res.setBlueBits (pfd.cBlueBits());
- res.setAlphaBits (pfd.cAlphaBits());
- res.setAccumRedBits (pfd.cAccumRedBits());
- res.setAccumGreenBits(pfd.cAccumGreenBits());
- res.setAccumBlueBits (pfd.cAccumBlueBits());
- res.setAccumAlphaBits(pfd.cAccumAlphaBits());
- res.setDepthBits (pfd.cDepthBits());
- res.setStencilBits (pfd.cStencilBits());
- res.setDoubleBuffered((pfd.dwFlags() & WGL.PFD_DOUBLEBUFFER) != 0);
- res.setStereo ((pfd.dwFlags() & WGL.PFD_STEREO) != 0);
- res.setHardwareAccelerated(((pfd.dwFlags() & WGL.PFD_GENERIC_FORMAT) == 0) ||
- ((pfd.dwFlags() & WGL.PFD_GENERIC_ACCELERATED) != 0));
- return res;
- }
-
- static GLCapabilities iattributes2GLCapabilities(int[] iattribs,
- int[] iresults,
- int niattribs,
- boolean requireRenderToWindow) {
- GLCapabilities res = new GLCapabilities();
- for (int i = 0; i < niattribs; i++) {
- switch (iattribs[i]) {
- case GL.WGL_DRAW_TO_WINDOW_ARB:
- if (iresults[i] != GL.GL_TRUE)
- return null;
- break;
-
- case GL.WGL_ACCELERATION_ARB:
- res.setHardwareAccelerated(iresults[i] == GL.WGL_FULL_ACCELERATION_ARB);
- break;
-
- case GL.WGL_SUPPORT_OPENGL_ARB:
- if (iresults[i] != GL.GL_TRUE)
- return null;
- break;
-
- case GL.WGL_DEPTH_BITS_ARB:
- res.setDepthBits(iresults[i]);
- break;
-
- case GL.WGL_STENCIL_BITS_ARB:
- res.setStencilBits(iresults[i]);
- break;
-
- case GL.WGL_DOUBLE_BUFFER_ARB:
- res.setDoubleBuffered(iresults[i] == GL.GL_TRUE);
- break;
-
- case GL.WGL_STEREO_ARB:
- res.setStereo(iresults[i] == GL.GL_TRUE);
- break;
-
- case GL.WGL_PIXEL_TYPE_ARB:
- if (iresults[i] != GL.WGL_TYPE_RGBA_ARB)
- return null;
- break;
-
- case GL.WGL_RED_BITS_ARB:
- res.setRedBits(iresults[i]);
- break;
-
- case GL.WGL_GREEN_BITS_ARB:
- res.setGreenBits(iresults[i]);
- break;
-
- case GL.WGL_BLUE_BITS_ARB:
- res.setBlueBits(iresults[i]);
- break;
-
- case GL.WGL_ALPHA_BITS_ARB:
- res.setAlphaBits(iresults[i]);
- break;
-
- case GL.WGL_ACCUM_RED_BITS_ARB:
- res.setAccumRedBits(iresults[i]);
- break;
-
- case GL.WGL_ACCUM_GREEN_BITS_ARB:
- res.setAccumGreenBits(iresults[i]);
- break;
-
- case GL.WGL_ACCUM_BLUE_BITS_ARB:
- res.setAccumBlueBits(iresults[i]);
- break;
-
- case GL.WGL_ACCUM_ALPHA_BITS_ARB:
- res.setAccumAlphaBits(iresults[i]);
- break;
-
- case GL.WGL_SAMPLE_BUFFERS_ARB:
- res.setSampleBuffers(iresults[i] == GL.GL_TRUE);
- break;
-
- case GL.WGL_SAMPLES_ARB:
- res.setNumSamples(iresults[i]);
- break;
-
- default:
- throw new GLException("Unknown pixel format attribute " + iattribs[i]);
- }
- }
- return res;
- }
-
- protected static String hdcToString(long hdc) {
- return "0x" + Long.toHexString(hdc);
- }
-
protected boolean haveWGLARBPbuffer() {
return haveWGLARBPbuffer;
}
diff --git a/src/net/java/games/jogl/impl/windows/WindowsGLContextFactory.java b/src/net/java/games/jogl/impl/windows/WindowsGLContextFactory.java
index dd6f8daca..d99554fcf 100644
--- a/src/net/java/games/jogl/impl/windows/WindowsGLContextFactory.java
+++ b/src/net/java/games/jogl/impl/windows/WindowsGLContextFactory.java
@@ -59,6 +59,10 @@ public class WindowsGLContextFactory extends GLContextFactory {
private static final boolean DEBUG = Debug.debug("WindowsGLContextFactory");
private static final boolean VERBOSE = Debug.verbose();
+ static {
+ NativeLibLoader.load();
+ }
+
// On Windows we want to be able to use some extension routines like
// wglChoosePixelFormatARB during the creation of the user's first
// GLContext. However, this and other routines' function pointers
@@ -139,17 +143,31 @@ public class WindowsGLContextFactory extends GLContextFactory {
return null;
}
- public GLContext createGLContext(Component component,
- GLCapabilities capabilities,
- GLCapabilitiesChooser chooser,
- GLContext shareWith) {
- if (component != null) {
- return new WindowsOnscreenGLContext(component, capabilities, chooser, shareWith);
- } else {
- return new WindowsOffscreenGLContext(capabilities, chooser, shareWith);
+ public GLDrawable getGLDrawable(Object target,
+ GLCapabilities capabilities,
+ GLCapabilitiesChooser chooser) {
+ if (target == null) {
+ throw new IllegalArgumentException("Null target");
+ }
+ if (!(target instanceof Component)) {
+ throw new IllegalArgumentException("GLDrawables not supported for objects of type " +
+ target.getClass().getName() + " (only Components are supported in this implementation)");
}
+ return new WindowsOnscreenGLDrawable((Component) target, capabilities, chooser);
}
-
+
+ public GLDrawableImpl createOffscreenDrawable(GLCapabilities capabilities,
+ GLCapabilitiesChooser chooser) {
+ return new WindowsOffscreenGLDrawable(capabilities, chooser);
+ }
+
+ // Return cached GL drawable
+ public static WindowsGLDrawable getDummyGLDrawable( final GraphicsDevice device ) {
+ checkForDummyContext( device );
+ NativeWindowStruct nws = (NativeWindowStruct) dummyContextMap.get(device);
+ return nws.getWindowsDrawable();
+ }
+
// Return cached GL context
public static WindowsGLContext getDummyGLContext( final GraphicsDevice device ) {
checkForDummyContext( device );
@@ -188,7 +206,9 @@ public class WindowsGLContextFactory extends GLContextFactory {
GLCapabilities caps = new GLCapabilities();
caps.setDepthBits( 16 );
// Create a context that we use to query pixel formats
- WindowsOnscreenGLContext context = new WindowsOnscreenGLContext( null, caps, null, null );
+
+ WindowsOnscreenGLDrawable drawable = new WindowsOnscreenGLDrawable(null, caps, null);
+ WindowsOnscreenGLContext context = new WindowsOnscreenGLContext( drawable, null );
// Start a native thread and grab native screen resources from the thread
NativeWindowThread nwt = new NativeWindowThread( rect );
nwt.start();
@@ -198,7 +218,7 @@ public class WindowsGLContextFactory extends GLContextFactory {
Thread.yield();
}
// Choose a hardware accelerated pixel format
- PIXELFORMATDESCRIPTOR pfd = context.glCapabilities2PFD( caps, true );
+ PIXELFORMATDESCRIPTOR pfd = drawable.glCapabilities2PFD( caps, true );
int pixelFormat = WGL.ChoosePixelFormat( tempHDC, pfd );
if( pixelFormat == 0 ) {
System.err.println("Pixel Format is Zero");
@@ -220,6 +240,7 @@ public class WindowsGLContextFactory extends GLContextFactory {
// Store native handles for later use
NativeWindowStruct nws = new NativeWindowStruct();
nws.setHWND( hWnd );
+ nws.setWindowsDrawable( drawable );
nws.setWindowsContext( context );
nws.setWindowThread( nwt );
long currentHDC = WGL.wglGetCurrentDC();
@@ -230,7 +251,7 @@ public class WindowsGLContextFactory extends GLContextFactory {
return;
}
// Grab function pointers
- context.hdc = tempHDC;
+ drawable.hdc = tempHDC;
context.hglrc = tempHGLRC;
context.resetGLFunctionAvailability();
context.createGL();
@@ -259,6 +280,7 @@ public class WindowsGLContextFactory extends GLContextFactory {
*/
static class NativeWindowStruct {
private long HWND;
+ private WindowsGLDrawable windowsDrawable;
private WindowsGLContext windowsContext;
private Thread windowThread;
@@ -266,7 +288,7 @@ public class WindowsGLContextFactory extends GLContextFactory {
}
public long getHDC() {
- return( windowsContext.hdc );
+ return( windowsDrawable.hdc );
}
public long getHGLRC() {
@@ -281,10 +303,18 @@ public class WindowsGLContextFactory extends GLContextFactory {
return( HWND );
}
+ public void setWindowsDrawable( WindowsGLDrawable drawable ) {
+ windowsDrawable = drawable;
+ }
+
public void setWindowsContext( WindowsGLContext context ) {
windowsContext = context;
}
+ public WindowsGLDrawable getWindowsDrawable() {
+ return( windowsDrawable );
+ }
+
public WindowsGLContext getWindowsContext() {
return( windowsContext );
}
@@ -358,4 +388,19 @@ public class WindowsGLContextFactory extends GLContextFactory {
}
}
}
+
+
+ static String wglGetLastError() {
+ int err = WGL.GetLastError();
+ String detail = null;
+ switch (err) {
+ case WGL.ERROR_INVALID_PIXEL_FORMAT: detail = "ERROR_INVALID_PIXEL_FORMAT"; break;
+ case WGL.ERROR_NO_SYSTEM_RESOURCES: detail = "ERROR_NO_SYSTEM_RESOURCES"; break;
+ case WGL.ERROR_INVALID_DATA: detail = "ERROR_INVALID_DATA"; break;
+ case WGL.ERROR_PROC_NOT_FOUND: detail = "ERROR_PROC_NOT_FOUND"; break;
+ case WGL.ERROR_INVALID_WINDOW_HANDLE:detail = "ERROR_INVALID_WINDOW_HANDLE"; break;
+ default: detail = "(Unknown error code " + err + ")"; break;
+ }
+ return detail;
+ }
}
diff --git a/src/net/java/games/jogl/impl/windows/WindowsGLDrawable.java b/src/net/java/games/jogl/impl/windows/WindowsGLDrawable.java
new file mode 100644
index 000000000..42e83c05d
--- /dev/null
+++ b/src/net/java/games/jogl/impl/windows/WindowsGLDrawable.java
@@ -0,0 +1,497 @@
+/*
+ * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any kind. ALL
+ * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
+ * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
+ * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
+ * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
+ * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
+ * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
+ * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
+ * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
+ * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
+ * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed or intended for use
+ * in the design, construction, operation or maintenance of any nuclear
+ * facility.
+ *
+ * Sun gratefully acknowledges that this software was originally authored
+ * and developed by Kenneth Bradley Russell and Christopher John Kline.
+ */
+
+package net.java.games.jogl.impl.windows;
+
+import java.awt.Component;
+import java.awt.GraphicsConfiguration;
+import java.awt.GraphicsDevice;
+
+import net.java.games.jogl.*;
+import net.java.games.jogl.impl.*;
+
+public abstract class WindowsGLDrawable extends GLDrawableImpl {
+ protected static final boolean DEBUG = Debug.debug("WindowsGLDrawable");
+
+ protected long hdc;
+ protected Component component;
+ protected GLCapabilities capabilities;
+ protected GLCapabilitiesChooser chooser;
+ protected boolean pixelFormatChosen;
+
+ protected static final int MAX_PFORMATS = 256;
+ protected static final int MAX_ATTRIBS = 256;
+
+ public WindowsGLDrawable(Component component,
+ GLCapabilities capabilities,
+ GLCapabilitiesChooser chooser) {
+ this.component = component;
+ this.capabilities = (GLCapabilities) capabilities.clone();
+ this.chooser = chooser;
+ }
+
+ public void setRealized(boolean val) {
+ throw new GLException("Should not call this (should only be called for onscreen GLDrawables)");
+ }
+
+ public void destroy() {
+ throw new GLException("Should not call this (should only be called for offscreen GLDrawables)");
+ }
+
+ public void swapBuffers() throws GLException {
+ }
+
+ public long getHDC() {
+ return hdc;
+ }
+
+ public void choosePixelFormat(boolean onscreen) {
+ PIXELFORMATDESCRIPTOR pfd = null;
+ int pixelFormat = 0;
+ if (onscreen) {
+ GLCapabilities[] availableCaps = null;
+ int numFormats = 0;
+ pfd = newPixelFormatDescriptor();
+ GraphicsConfiguration config = component.getGraphicsConfiguration();
+ GraphicsDevice device = config.getDevice();
+ // Produce a recommended pixel format selection for the GLCapabilitiesChooser.
+ // Use wglChoosePixelFormatARB if user requested multisampling and if we have it available
+ GL dummyGL = null;
+ if (capabilities.getSampleBuffers()) {
+ dummyGL = WindowsGLContextFactory.getDummyGL(device);
+ }
+ int recommendedPixelFormat = -1;
+ boolean haveWGLChoosePixelFormatARB = false;
+ boolean haveWGLARBMultisample = false;
+ if (dummyGL != null) {
+ String availableWGLExtensions = WindowsGLContextFactory.getDummyGLExtensions(device);
+ if (availableWGLExtensions.indexOf("WGL_ARB_pixel_format") >= 0) {
+ haveWGLChoosePixelFormatARB = true;
+ if (availableWGLExtensions.indexOf("WGL_ARB_multisample") >= 0) {
+ haveWGLARBMultisample = true;
+ }
+ }
+ }
+ long dc = 0;
+ long rc = 0;
+ boolean freeWGLC = false;
+ if( dummyGL != null ) {
+ dc = WindowsGLContextFactory.getDummyGLDrawable( device ).hdc;
+ rc = WindowsGLContextFactory.getDummyGLContext( device ).hglrc;
+ if( !WGL.wglMakeCurrent( dc, rc ) ) {
+ System.err.println(getThreadName() + ": Error Making WGLC Current: " + WGL.GetLastError() );
+ } else {
+ freeWGLC = true;
+ }
+ }
+ // Fallback path for older cards, in particular Intel Extreme motherboard graphics
+ boolean gotAvailableCaps = false;
+ if (dummyGL != null && haveWGLChoosePixelFormatARB) {
+ int[] iattributes = new int [2 * MAX_ATTRIBS];
+ int[] iresults = new int [2 * MAX_ATTRIBS];
+ float[] fattributes = new float[2 * MAX_ATTRIBS];
+ int niattribs = 0;
+ int nfattribs = 0;
+ iattributes[niattribs++] = GL.WGL_SUPPORT_OPENGL_ARB;
+ iattributes[niattribs++] = GL.GL_TRUE;
+ iattributes[niattribs++] = GL.WGL_DRAW_TO_WINDOW_ARB;
+ iattributes[niattribs++] = GL.GL_TRUE;
+ iattributes[niattribs++] = GL.WGL_PIXEL_TYPE_ARB;
+ iattributes[niattribs++] = GL.WGL_TYPE_RGBA_ARB;
+ iattributes[niattribs++] = GL.WGL_DOUBLE_BUFFER_ARB;
+ if (capabilities.getDoubleBuffered()) {
+ iattributes[niattribs++] = GL.GL_TRUE;
+ } else {
+ iattributes[niattribs++] = GL.GL_FALSE;
+ }
+ iattributes[niattribs++] = GL.WGL_STEREO_ARB;
+ if (capabilities.getStereo()) {
+ iattributes[niattribs++] = GL.GL_TRUE;
+ } else {
+ iattributes[niattribs++] = GL.GL_FALSE;
+ }
+ iattributes[niattribs++] = GL.WGL_DEPTH_BITS_ARB;
+ iattributes[niattribs++] = capabilities.getDepthBits();
+ iattributes[niattribs++] = GL.WGL_RED_BITS_ARB;
+ iattributes[niattribs++] = capabilities.getRedBits();
+ iattributes[niattribs++] = GL.WGL_GREEN_BITS_ARB;
+ iattributes[niattribs++] = capabilities.getGreenBits();
+ iattributes[niattribs++] = GL.WGL_BLUE_BITS_ARB;
+ iattributes[niattribs++] = capabilities.getBlueBits();
+ iattributes[niattribs++] = GL.WGL_ALPHA_BITS_ARB;
+ iattributes[niattribs++] = capabilities.getAlphaBits();
+ iattributes[niattribs++] = GL.WGL_STENCIL_BITS_ARB;
+ iattributes[niattribs++] = capabilities.getStencilBits();
+ if (capabilities.getAccumRedBits() > 0 ||
+ capabilities.getAccumGreenBits() > 0 ||
+ capabilities.getAccumBlueBits() > 0 ||
+ capabilities.getAccumAlphaBits() > 0) {
+ iattributes[niattribs++] = GL.WGL_ACCUM_BITS_ARB;
+ iattributes[niattribs++] = (capabilities.getAccumRedBits() +
+ capabilities.getAccumGreenBits() +
+ capabilities.getAccumBlueBits() +
+ capabilities.getAccumAlphaBits());
+ iattributes[niattribs++] = GL.WGL_ACCUM_RED_BITS_ARB;
+ iattributes[niattribs++] = capabilities.getAccumRedBits();
+ iattributes[niattribs++] = GL.WGL_ACCUM_GREEN_BITS_ARB;
+ iattributes[niattribs++] = capabilities.getAccumGreenBits();
+ iattributes[niattribs++] = GL.WGL_ACCUM_BLUE_BITS_ARB;
+ iattributes[niattribs++] = capabilities.getAccumBlueBits();
+ iattributes[niattribs++] = GL.WGL_ACCUM_ALPHA_BITS_ARB;
+ iattributes[niattribs++] = capabilities.getAccumAlphaBits();
+ }
+ if (haveWGLARBMultisample) {
+ if (capabilities.getSampleBuffers()) {
+ iattributes[niattribs++] = GL.WGL_SAMPLE_BUFFERS_ARB;
+ iattributes[niattribs++] = GL.GL_TRUE;
+ iattributes[niattribs++] = GL.WGL_SAMPLES_ARB;
+ iattributes[niattribs++] = capabilities.getNumSamples();
+ }
+ }
+
+ int[] pformats = new int[MAX_PFORMATS];
+ int[] numFormatsTmp = new int[1];
+ if (dummyGL.wglChoosePixelFormatARB(hdc,
+ iattributes, 0,
+ fattributes, 0,
+ MAX_PFORMATS,
+ pformats, 0,
+ numFormatsTmp, 0)) {
+ numFormats = numFormatsTmp[0];
+ if (numFormats > 0) {
+ // Remove one-basing of pixel format (added on later)
+ recommendedPixelFormat = pformats[0] - 1;
+ if (DEBUG) {
+ System.err.println(getThreadName() + ": Used wglChoosePixelFormatARB to recommend pixel format " + recommendedPixelFormat);
+ }
+ }
+ } else {
+ if (DEBUG) {
+ System.err.println(getThreadName() + ": wglChoosePixelFormatARB failed: " + WGL.GetLastError() );
+ Thread.dumpStack();
+ }
+ }
+ if (DEBUG) {
+ if (recommendedPixelFormat < 0) {
+ System.err.print(getThreadName() + ": wglChoosePixelFormatARB didn't recommend a pixel format");
+ if (capabilities.getSampleBuffers()) {
+ System.err.print(" for multisampled GLCapabilities");
+ }
+ System.err.println();
+ }
+ }
+
+ // Produce a list of GLCapabilities to give to the
+ // GLCapabilitiesChooser.
+ // Use wglGetPixelFormatAttribivARB instead of
+ // DescribePixelFormat to get higher-precision information
+ // about the pixel format (should make the GLCapabilities
+ // more precise as well...i.e., remove the
+ // "HardwareAccelerated" bit, which is basically
+ // meaningless, and put in whether it can render to a
+ // window, to a pbuffer, or to a pixmap)
+ niattribs = 0;
+ iattributes[0] = GL.WGL_NUMBER_PIXEL_FORMATS_ARB;
+ if (dummyGL.wglGetPixelFormatAttribivARB(hdc, 0, 0, 1, iattributes, 0, iresults, 0)) {
+ numFormats = iresults[0];
+ // Should we be filtering out the pixel formats which aren't
+ // applicable, as we are doing here?
+ // We don't have enough information in the GLCapabilities to
+ // represent those that aren't...
+ iattributes[niattribs++] = GL.WGL_DRAW_TO_WINDOW_ARB;
+ iattributes[niattribs++] = GL.WGL_ACCELERATION_ARB;
+ iattributes[niattribs++] = GL.WGL_SUPPORT_OPENGL_ARB;
+ iattributes[niattribs++] = GL.WGL_DEPTH_BITS_ARB;
+ iattributes[niattribs++] = GL.WGL_STENCIL_BITS_ARB;
+ iattributes[niattribs++] = GL.WGL_DOUBLE_BUFFER_ARB;
+ iattributes[niattribs++] = GL.WGL_STEREO_ARB;
+ iattributes[niattribs++] = GL.WGL_PIXEL_TYPE_ARB;
+ iattributes[niattribs++] = GL.WGL_RED_BITS_ARB;
+ iattributes[niattribs++] = GL.WGL_GREEN_BITS_ARB;
+ iattributes[niattribs++] = GL.WGL_BLUE_BITS_ARB;
+ iattributes[niattribs++] = GL.WGL_ALPHA_BITS_ARB;
+ iattributes[niattribs++] = GL.WGL_ACCUM_RED_BITS_ARB;
+ iattributes[niattribs++] = GL.WGL_ACCUM_GREEN_BITS_ARB;
+ iattributes[niattribs++] = GL.WGL_ACCUM_BLUE_BITS_ARB;
+ iattributes[niattribs++] = GL.WGL_ACCUM_ALPHA_BITS_ARB;
+ if (haveWGLARBMultisample) {
+ iattributes[niattribs++] = GL.WGL_SAMPLE_BUFFERS_ARB;
+ iattributes[niattribs++] = GL.WGL_SAMPLES_ARB;
+ }
+
+ availableCaps = new GLCapabilities[numFormats];
+ for (int i = 0; i < numFormats; i++) {
+ if (!dummyGL.wglGetPixelFormatAttribivARB(hdc, i+1, 0, niattribs, iattributes, 0, iresults, 0)) {
+ throw new GLException("Error getting pixel format attributes for pixel format " + (i + 1) + " of device context");
+ }
+ availableCaps[i] = iattributes2GLCapabilities(iattributes, iresults, niattribs, true);
+ }
+ if( freeWGLC ) {
+ WGL.wglMakeCurrent( 0, 0 );
+ }
+ gotAvailableCaps = true;
+ } else {
+ int lastErr = WGL.GetLastError();
+ // Intel Extreme graphics fails with a zero error code
+ if (lastErr != 0) {
+ throw new GLException("Unable to enumerate pixel formats of window using wglGetPixelFormatAttribivARB: error code " + WGL.GetLastError());
+ }
+ }
+ }
+
+ if (!gotAvailableCaps) {
+ if (DEBUG) {
+ if (!capabilities.getSampleBuffers()) {
+ System.err.println(getThreadName() + ": Using ChoosePixelFormat because multisampling not requested");
+ } else {
+ System.err.println(getThreadName() + ": Using ChoosePixelFormat because no wglChoosePixelFormatARB: dummyGL = " + dummyGL);
+ }
+ }
+ pfd = glCapabilities2PFD(capabilities, onscreen);
+ // Remove one-basing of pixel format (added on later)
+ recommendedPixelFormat = WGL.ChoosePixelFormat(hdc, pfd) - 1;
+
+ numFormats = WGL.DescribePixelFormat(hdc, 1, 0, null);
+ if (numFormats == 0) {
+ throw new GLException("Unable to enumerate pixel formats of window for GLCapabilitiesChooser");
+ }
+ availableCaps = new GLCapabilities[numFormats];
+ for (int i = 0; i < numFormats; i++) {
+ if (WGL.DescribePixelFormat(hdc, 1 + i, pfd.size(), pfd) == 0) {
+ throw new GLException("Error describing pixel format " + (1 + i) + " of device context");
+ }
+ availableCaps[i] = pfd2GLCapabilities(pfd);
+ }
+ }
+
+ // Supply information to chooser
+ pixelFormat = chooser.chooseCapabilities(capabilities, availableCaps, recommendedPixelFormat);
+ if ((pixelFormat < 0) || (pixelFormat >= numFormats)) {
+ throw new GLException("Invalid result " + pixelFormat +
+ " from GLCapabilitiesChooser (should be between 0 and " +
+ (numFormats - 1) + ")");
+ }
+ if (DEBUG) {
+ System.err.println(getThreadName() + ": Chosen pixel format (" + pixelFormat + "):");
+ System.err.println(availableCaps[pixelFormat]);
+ }
+ pixelFormat += 1; // one-base the index
+ if (WGL.DescribePixelFormat(hdc, pixelFormat, pfd.size(), pfd) == 0) {
+ throw new GLException("Error re-describing the chosen pixel format: " + WGL.GetLastError());
+ }
+ } else {
+ // For now, use ChoosePixelFormat for offscreen surfaces until
+ // we figure out how to properly choose an offscreen-
+ // compatible pixel format
+ pfd = glCapabilities2PFD(capabilities, onscreen);
+ pixelFormat = WGL.ChoosePixelFormat(hdc, pfd);
+ }
+ if (!WGL.SetPixelFormat(hdc, pixelFormat, pfd)) {
+ int lastError = WGL.GetLastError();
+ if (DEBUG) {
+ System.err.println(getThreadName() + ": SetPixelFormat failed: current context = " + WGL.wglGetCurrentContext() +
+ ", current DC = " + WGL.wglGetCurrentDC());
+ System.err.println(getThreadName() + ": GetPixelFormat(hdc " + toHexString(hdc) + ") returns " + WGL.GetPixelFormat(hdc));
+ }
+ throw new GLException("Unable to set pixel format " + pixelFormat + " for device context " + toHexString(hdc) + ": error code " + lastError);
+ }
+ pixelFormatChosen = true;
+ }
+
+ static PIXELFORMATDESCRIPTOR glCapabilities2PFD(GLCapabilities caps, boolean onscreen) {
+ int colorDepth = (caps.getRedBits() +
+ caps.getGreenBits() +
+ caps.getBlueBits());
+ if (colorDepth < 15) {
+ throw new GLException("Bit depths < 15 (i.e., non-true-color) not supported");
+ }
+ PIXELFORMATDESCRIPTOR pfd = newPixelFormatDescriptor();
+ int pfdFlags = (WGL.PFD_SUPPORT_OPENGL |
+ WGL.PFD_GENERIC_ACCELERATED);
+ if (caps.getDoubleBuffered()) {
+ pfdFlags |= WGL.PFD_DOUBLEBUFFER;
+ }
+ if (onscreen) {
+ pfdFlags |= WGL.PFD_DRAW_TO_WINDOW;
+ } else {
+ pfdFlags |= WGL.PFD_DRAW_TO_BITMAP;
+ }
+ pfd.dwFlags(pfdFlags);
+ pfd.iPixelType((byte) WGL.PFD_TYPE_RGBA);
+ pfd.cColorBits((byte) colorDepth);
+ pfd.cRedBits ((byte) caps.getRedBits());
+ pfd.cGreenBits((byte) caps.getGreenBits());
+ pfd.cBlueBits ((byte) caps.getBlueBits());
+ pfd.cAlphaBits((byte) caps.getAlphaBits());
+ int accumDepth = (caps.getAccumRedBits() +
+ caps.getAccumGreenBits() +
+ caps.getAccumBlueBits());
+ pfd.cAccumBits ((byte) accumDepth);
+ pfd.cAccumRedBits ((byte) caps.getAccumRedBits());
+ pfd.cAccumGreenBits((byte) caps.getAccumGreenBits());
+ pfd.cAccumBlueBits ((byte) caps.getAccumBlueBits());
+ pfd.cAccumAlphaBits((byte) caps.getAccumAlphaBits());
+ pfd.cDepthBits((byte) caps.getDepthBits());
+ pfd.cStencilBits((byte) caps.getStencilBits());
+ pfd.iLayerType((byte) WGL.PFD_MAIN_PLANE);
+ return pfd;
+ }
+
+ static PIXELFORMATDESCRIPTOR newPixelFormatDescriptor() {
+ PIXELFORMATDESCRIPTOR pfd = new PIXELFORMATDESCRIPTOR();
+ pfd.nSize((short) pfd.size());
+ pfd.nVersion((short) 1);
+ return pfd;
+ }
+
+ static GLCapabilities pfd2GLCapabilities(PIXELFORMATDESCRIPTOR pfd) {
+ if ((pfd.dwFlags() & WGL.PFD_SUPPORT_OPENGL) == 0) {
+ return null;
+ }
+ GLCapabilities res = new GLCapabilities();
+ res.setRedBits (pfd.cRedBits());
+ res.setGreenBits (pfd.cGreenBits());
+ res.setBlueBits (pfd.cBlueBits());
+ res.setAlphaBits (pfd.cAlphaBits());
+ res.setAccumRedBits (pfd.cAccumRedBits());
+ res.setAccumGreenBits(pfd.cAccumGreenBits());
+ res.setAccumBlueBits (pfd.cAccumBlueBits());
+ res.setAccumAlphaBits(pfd.cAccumAlphaBits());
+ res.setDepthBits (pfd.cDepthBits());
+ res.setStencilBits (pfd.cStencilBits());
+ res.setDoubleBuffered((pfd.dwFlags() & WGL.PFD_DOUBLEBUFFER) != 0);
+ res.setStereo ((pfd.dwFlags() & WGL.PFD_STEREO) != 0);
+ res.setHardwareAccelerated(((pfd.dwFlags() & WGL.PFD_GENERIC_FORMAT) == 0) ||
+ ((pfd.dwFlags() & WGL.PFD_GENERIC_ACCELERATED) != 0));
+ return res;
+ }
+
+ static GLCapabilities iattributes2GLCapabilities(int[] iattribs,
+ int[] iresults,
+ int niattribs,
+ boolean requireRenderToWindow) {
+ GLCapabilities res = new GLCapabilities();
+ for (int i = 0; i < niattribs; i++) {
+ switch (iattribs[i]) {
+ case GL.WGL_DRAW_TO_WINDOW_ARB:
+ if (iresults[i] != GL.GL_TRUE)
+ return null;
+ break;
+
+ case GL.WGL_ACCELERATION_ARB:
+ res.setHardwareAccelerated(iresults[i] == GL.WGL_FULL_ACCELERATION_ARB);
+ break;
+
+ case GL.WGL_SUPPORT_OPENGL_ARB:
+ if (iresults[i] != GL.GL_TRUE)
+ return null;
+ break;
+
+ case GL.WGL_DEPTH_BITS_ARB:
+ res.setDepthBits(iresults[i]);
+ break;
+
+ case GL.WGL_STENCIL_BITS_ARB:
+ res.setStencilBits(iresults[i]);
+ break;
+
+ case GL.WGL_DOUBLE_BUFFER_ARB:
+ res.setDoubleBuffered(iresults[i] == GL.GL_TRUE);
+ break;
+
+ case GL.WGL_STEREO_ARB:
+ res.setStereo(iresults[i] == GL.GL_TRUE);
+ break;
+
+ case GL.WGL_PIXEL_TYPE_ARB:
+ if (iresults[i] != GL.WGL_TYPE_RGBA_ARB)
+ return null;
+ break;
+
+ case GL.WGL_RED_BITS_ARB:
+ res.setRedBits(iresults[i]);
+ break;
+
+ case GL.WGL_GREEN_BITS_ARB:
+ res.setGreenBits(iresults[i]);
+ break;
+
+ case GL.WGL_BLUE_BITS_ARB:
+ res.setBlueBits(iresults[i]);
+ break;
+
+ case GL.WGL_ALPHA_BITS_ARB:
+ res.setAlphaBits(iresults[i]);
+ break;
+
+ case GL.WGL_ACCUM_RED_BITS_ARB:
+ res.setAccumRedBits(iresults[i]);
+ break;
+
+ case GL.WGL_ACCUM_GREEN_BITS_ARB:
+ res.setAccumGreenBits(iresults[i]);
+ break;
+
+ case GL.WGL_ACCUM_BLUE_BITS_ARB:
+ res.setAccumBlueBits(iresults[i]);
+ break;
+
+ case GL.WGL_ACCUM_ALPHA_BITS_ARB:
+ res.setAccumAlphaBits(iresults[i]);
+ break;
+
+ case GL.WGL_SAMPLE_BUFFERS_ARB:
+ res.setSampleBuffers(iresults[i] == GL.GL_TRUE);
+ break;
+
+ case GL.WGL_SAMPLES_ARB:
+ res.setNumSamples(iresults[i]);
+ break;
+
+ default:
+ throw new GLException("Unknown pixel format attribute " + iattribs[i]);
+ }
+ }
+ return res;
+ }
+
+ protected static String getThreadName() {
+ return Thread.currentThread().getName();
+ }
+}
diff --git a/src/net/java/games/jogl/impl/windows/WindowsOffscreenGLContext.java b/src/net/java/games/jogl/impl/windows/WindowsOffscreenGLContext.java
index d944a8684..a2fae5971 100644
--- a/src/net/java/games/jogl/impl/windows/WindowsOffscreenGLContext.java
+++ b/src/net/java/games/jogl/impl/windows/WindowsOffscreenGLContext.java
@@ -39,38 +39,13 @@
package net.java.games.jogl.impl.windows;
-import java.awt.image.BufferedImage;
import net.java.games.jogl.*;
import net.java.games.jogl.impl.*;
public class WindowsOffscreenGLContext extends WindowsGLContext {
- private long origbitmap;
- private long hbitmap;
- // Width and height of the underlying bitmap
- private int width;
- private int height;
-
- public WindowsOffscreenGLContext(GLCapabilities capabilities,
- GLCapabilitiesChooser chooser,
+ public WindowsOffscreenGLContext(WindowsOffscreenGLDrawable drawable,
GLContext shareWith) {
- super(null, capabilities, chooser, shareWith);
- }
-
- protected GL createGL()
- {
- return new WindowsGLImpl(this);
- }
-
- protected boolean isOffscreen() {
- return true;
- }
-
- public int getOffscreenContextWidth() {
- return width;
- }
-
- public int getOffscreenContextHeight() {
- return height;
+ super(drawable, shareWith);
}
public int getOffscreenContextPixelDataType() {
@@ -92,9 +67,9 @@ public class WindowsOffscreenGLContext extends WindowsGLContext {
return false;
}
- public GLContext createPbufferContext(GLCapabilities capabilities,
- int initialWidth,
- int initialHeight) {
+ public GLDrawableImpl createPbufferDrawable(GLCapabilities capabilities,
+ int initialWidth,
+ int initialHeight) {
throw new GLException("Not supported");
}
@@ -105,72 +80,4 @@ public class WindowsOffscreenGLContext extends WindowsGLContext {
public void releasePbufferFromTexture() {
throw new GLException("Should not call this");
}
-
- protected int makeCurrentImpl() throws GLException {
- if (pendingOffscreenResize) {
- if (pendingOffscreenWidth != width || pendingOffscreenHeight != height) {
- if (hglrc != 0) {
- destroyImpl();
- }
- width = pendingOffscreenWidth;
- height = pendingOffscreenHeight;
- pendingOffscreenResize = false;
- }
- }
- return super.makeCurrentImpl();
- }
-
- protected void destroyImpl() {
- if (hglrc != 0) {
- super.destroyImpl();
- // Must destroy OpenGL context, bitmap and device context
- WGL.SelectObject(hdc, origbitmap);
- WGL.DeleteObject(hbitmap);
- WGL.DeleteDC(hdc);
- origbitmap = 0;
- hbitmap = 0;
- hdc = 0;
- }
- }
-
- public void swapBuffers() throws GLException {
- }
-
- protected void create() {
- BITMAPINFO info = new BITMAPINFO();
- BITMAPINFOHEADER header = info.bmiHeader();
- int bitsPerPixel = (capabilities.getRedBits() +
- capabilities.getGreenBits() +
- capabilities.getBlueBits());
- header.biSize(header.size());
- header.biWidth(width);
- // NOTE: negating the height causes the DIB to be in top-down row
- // order rather than bottom-up; ends up being correct during pixel
- // readback
- header.biHeight(-1 * height);
- header.biPlanes((short) 1);
- header.biBitCount((short) bitsPerPixel);
- header.biXPelsPerMeter(0);
- header.biYPelsPerMeter(0);
- header.biClrUsed(0);
- header.biClrImportant(0);
- header.biCompression(WGL.BI_RGB);
- header.biSizeImage(width * height * bitsPerPixel / 8);
-
- hdc = WGL.CreateCompatibleDC(0);
- if (hdc == 0) {
- System.out.println("LastError: " + WGL.GetLastError());
- throw new GLException("Error creating device context for offscreen OpenGL context");
- }
- hbitmap = WGL.CreateDIBSection(hdc, info, WGL.DIB_RGB_COLORS, 0, 0, 0);
- if (hbitmap == 0) {
- throw new GLException("Error creating offscreen bitmap of width " + width +
- ", height " + height);
- }
- if ((origbitmap = WGL.SelectObject(hdc, hbitmap)) == 0) {
- throw new GLException("Error selecting bitmap into new device context");
- }
-
- choosePixelFormatAndCreateContext(false);
- }
}
diff --git a/src/net/java/games/jogl/impl/windows/WindowsOffscreenGLDrawable.java b/src/net/java/games/jogl/impl/windows/WindowsOffscreenGLDrawable.java
new file mode 100644
index 000000000..03d76574a
--- /dev/null
+++ b/src/net/java/games/jogl/impl/windows/WindowsOffscreenGLDrawable.java
@@ -0,0 +1,133 @@
+/*
+ * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any kind. ALL
+ * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
+ * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
+ * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
+ * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
+ * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
+ * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
+ * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
+ * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
+ * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
+ * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed or intended for use
+ * in the design, construction, operation or maintenance of any nuclear
+ * facility.
+ *
+ * Sun gratefully acknowledges that this software was originally authored
+ * and developed by Kenneth Bradley Russell and Christopher John Kline.
+ */
+
+package net.java.games.jogl.impl.windows;
+
+import net.java.games.jogl.*;
+import net.java.games.jogl.impl.*;
+
+public class WindowsOffscreenGLDrawable extends WindowsGLDrawable {
+ private long origbitmap;
+ private long hbitmap;
+ // Width and height of the underlying bitmap
+ private int width;
+ private int height;
+
+ public WindowsOffscreenGLDrawable(GLCapabilities capabilities,
+ GLCapabilitiesChooser chooser) {
+ super(null, capabilities, chooser);
+ }
+
+ public GLContext createContext(GLContext shareWith) {
+ return new WindowsOffscreenGLContext(this, shareWith);
+ }
+
+ public void setSize(int newWidth, int newHeight) {
+ width = newWidth;
+ height = newHeight;
+ if (hdc != 0) {
+ destroy();
+ }
+ create();
+ }
+
+ public int getWidth() {
+ return width;
+ }
+
+ public int getHeight() {
+ return height;
+ }
+
+ private void create() {
+ BITMAPINFO info = new BITMAPINFO();
+ BITMAPINFOHEADER header = info.bmiHeader();
+ int bitsPerPixel = (capabilities.getRedBits() +
+ capabilities.getGreenBits() +
+ capabilities.getBlueBits());
+ header.biSize(header.size());
+ header.biWidth(width);
+ // NOTE: negating the height causes the DIB to be in top-down row
+ // order rather than bottom-up; ends up being correct during pixel
+ // readback
+ header.biHeight(-1 * height);
+ header.biPlanes((short) 1);
+ header.biBitCount((short) bitsPerPixel);
+ header.biXPelsPerMeter(0);
+ header.biYPelsPerMeter(0);
+ header.biClrUsed(0);
+ header.biClrImportant(0);
+ header.biCompression(WGL.BI_RGB);
+ header.biSizeImage(width * height * bitsPerPixel / 8);
+
+ hdc = WGL.CreateCompatibleDC(0);
+ if (hdc == 0) {
+ System.out.println("LastError: " + WGL.GetLastError());
+ throw new GLException("Error creating device context for offscreen OpenGL context");
+ }
+ hbitmap = WGL.CreateDIBSection(hdc, info, WGL.DIB_RGB_COLORS, 0, 0, 0);
+ if (hbitmap == 0) {
+ WGL.DeleteDC(hdc);
+ hdc = 0;
+ throw new GLException("Error creating offscreen bitmap of width " + width +
+ ", height " + height);
+ }
+ if ((origbitmap = WGL.SelectObject(hdc, hbitmap)) == 0) {
+ WGL.DeleteObject(hbitmap);
+ hbitmap = 0;
+ WGL.DeleteDC(hdc);
+ hdc = 0;
+ throw new GLException("Error selecting bitmap into new device context");
+ }
+
+ choosePixelFormat(false);
+ }
+
+ public void destroy() {
+ if (hdc != 0) {
+ // Must destroy bitmap and device context
+ WGL.SelectObject(hdc, origbitmap);
+ WGL.DeleteObject(hbitmap);
+ WGL.DeleteDC(hdc);
+ origbitmap = 0;
+ hbitmap = 0;
+ hdc = 0;
+ }
+ }
+}
diff --git a/src/net/java/games/jogl/impl/windows/WindowsOnscreenGLContext.java b/src/net/java/games/jogl/impl/windows/WindowsOnscreenGLContext.java
index d4af4b3b7..c71f35ff0 100644
--- a/src/net/java/games/jogl/impl/windows/WindowsOnscreenGLContext.java
+++ b/src/net/java/games/jogl/impl/windows/WindowsOnscreenGLContext.java
@@ -39,68 +39,20 @@
package net.java.games.jogl.impl.windows;
-import java.awt.Component;
import java.util.*;
import net.java.games.jogl.*;
import net.java.games.jogl.impl.*;
public class WindowsOnscreenGLContext extends WindowsGLContext {
- // Variables for lockSurface/unlockSurface
- JAWT_DrawingSurface ds;
- JAWT_DrawingSurfaceInfo dsi;
- JAWT_Win32DrawingSurfaceInfo win32dsi;
-
- // Indicates whether the component (if an onscreen context) has been
- // realized. Plausibly, before the component is realized the JAWT
- // should return an error or NULL object from some of its
- // operations; this appears to be the case on Win32 but is not true
- // at least with Sun's current X11 implementation (1.4.x), which
- // crashes with no other error reported if the DrawingSurfaceInfo is
- // fetched from a locked DrawingSurface during the validation as a
- // result of calling show() on the main thread. To work around this
- // we prevent any JAWT or OpenGL operations from being done until
- // addNotify() is called on the component.
- protected boolean realized;
-
+ protected WindowsOnscreenGLDrawable drawable;
// Variables for pbuffer support
- List pbuffersToInstantiate = new ArrayList();
+ protected List pbuffersToInstantiate = new ArrayList();
- public WindowsOnscreenGLContext(Component component,
- GLCapabilities capabilities,
- GLCapabilitiesChooser chooser,
+ public WindowsOnscreenGLContext(WindowsOnscreenGLDrawable drawable,
GLContext shareWith) {
- super(component, capabilities, chooser, shareWith);
- }
-
- /*
- public void invokeGL(Runnable runnable, boolean isReshape, Runnable initAction) throws GLException {
- // Unfortunately, invokeGL can be called with the AWT tree lock
- // held, and the Windows onscreen implementation of
- // choosePixelFormatAndCreateContext calls
- // Component.getGraphicsConfiguration(), which grabs the tree
- // lock. To avoid deadlock we have to lock the tree lock before
- // grabbing the GLContext's lock if we're going to create an
- // OpenGL context during this call. This code might not be
- // completely correct, and we might need to uniformly grab the AWT
- // tree lock, which might become a performance issue...
- if (hglrc == 0) {
- synchronized(component.getTreeLock()) {
- super.invokeGL(runnable, isReshape, initAction);
- }
- } else {
- super.invokeGL(runnable, isReshape, initAction);
- }
- }
- */
-
- protected GL createGL()
- {
- return new WindowsGLImpl(this);
- }
-
- protected boolean isOffscreen() {
- return false;
+ super(drawable, shareWith);
+ this.drawable = drawable;
}
public int getOffscreenContextReadBuffer() {
@@ -115,13 +67,12 @@ public class WindowsOnscreenGLContext extends WindowsGLContext {
return haveWGLARBPbuffer();
}
- public GLContext createPbufferContext(GLCapabilities capabilities,
- int initialWidth,
- int initialHeight) {
- WindowsPbufferGLContext ctx = new WindowsPbufferGLContext(capabilities, initialWidth, initialHeight);
- ctx.setSynchronized(true);
- pbuffersToInstantiate.add(ctx);
- return ctx;
+ public GLDrawableImpl createPbufferDrawable(GLCapabilities capabilities,
+ int initialWidth,
+ int initialHeight) {
+ WindowsPbufferGLDrawable buf = new WindowsPbufferGLDrawable(capabilities, initialWidth, initialHeight);
+ pbuffersToInstantiate.add(buf);
+ return buf;
}
public void bindPbufferToTexture() {
@@ -132,32 +83,47 @@ public class WindowsOnscreenGLContext extends WindowsGLContext {
throw new GLException("Should not call this");
}
- public void setRealized() {
- realized = true;
- }
-
protected int makeCurrentImpl() throws GLException {
try {
- if (!realized) {
+ int lockRes = drawable.lockSurface();
+ if (lockRes == WindowsOnscreenGLDrawable.LOCK_SURFACE_NOT_READY) {
return CONTEXT_NOT_CURRENT;
}
- if (!lockSurface()) {
- return CONTEXT_NOT_CURRENT;
+ if (lockRes == WindowsOnscreenGLDrawable.LOCK_SURFACE_CHANGED) {
+ if (hglrc != 0) {
+ if (!WGL.wglDeleteContext(hglrc)) {
+ throw new GLException("Unable to delete old GL context after surface changed");
+ }
+ GLContextShareSet.contextDestroyed(this);
+ if (DEBUG) {
+ System.err.println(getThreadName() + ": !!! Destroyed OpenGL context " + toHexString(hglrc) + " due to JAWT_LOCK_SURFACE_CHANGED");
+ }
+ hglrc = 0;
+ }
}
int ret = super.makeCurrentImpl();
if ((ret == CONTEXT_CURRENT) ||
(ret == CONTEXT_CURRENT_NEW)) {
// Instantiate any pending pbuffers
- while (!pbuffersToInstantiate.isEmpty()) {
- WindowsPbufferGLContext ctx =
- (WindowsPbufferGLContext) pbuffersToInstantiate.remove(pbuffersToInstantiate.size() - 1);
- ctx.createPbuffer(hdc, hglrc);
+ // NOTE that we supply the drawable a GL instance for our
+ // context and that we eliminate all pipelines for it -- see
+ // WindowsPbufferGLDrawable.destroy()
+ if (!pbuffersToInstantiate.isEmpty()) {
+ GL tmpGL = createGL();
+ while (!pbuffersToInstantiate.isEmpty()) {
+ WindowsPbufferGLDrawable buf =
+ (WindowsPbufferGLDrawable) pbuffersToInstantiate.remove(pbuffersToInstantiate.size() - 1);
+ buf.createPbuffer(tmpGL, drawable.getHDC());
+ if (DEBUG) {
+ System.err.println(getThreadName() + ": created pbuffer " + buf);
+ }
+ }
}
}
return ret;
} catch (RuntimeException e) {
try {
- unlockSurface();
+ drawable.unlockSurface();
} catch (Exception e2) {
// do nothing if unlockSurface throws
}
@@ -169,88 +135,7 @@ public class WindowsOnscreenGLContext extends WindowsGLContext {
try {
super.releaseImpl();
} finally {
- unlockSurface();
- }
- }
-
- protected void destroyImpl() throws GLException {
- realized = false;
- super.destroyImpl();
- }
-
- public void swapBuffers() throws GLException {
- if (!WGL.SwapBuffers(hdc) && (WGL.GetLastError() != 0)) {
- throw new GLException("Error swapping buffers");
+ drawable.unlockSurface();
}
}
-
- private boolean lockSurface() throws GLException {
- if (hdc != 0) {
- throw new GLException("Surface already locked");
- }
- ds = getJAWT().GetDrawingSurface(component);
- if (ds == null) {
- // Widget not yet realized
- return false;
- }
- int res = ds.Lock();
- if ((res & JAWTFactory.JAWT_LOCK_ERROR) != 0) {
- throw new GLException("Unable to lock surface");
- }
- // See whether the surface changed and if so destroy the old
- // OpenGL context so it will be recreated (NOTE: removeNotify
- // should handle this case, but it may be possible that race
- // conditions can cause this code to be triggered -- should test
- // more)
- if ((res & JAWTFactory.JAWT_LOCK_SURFACE_CHANGED) != 0) {
- if (hglrc != 0) {
- if (!WGL.wglDeleteContext(hglrc)) {
- throw new GLException("Unable to delete old GL context after surface changed");
- }
- GLContextShareSet.contextDestroyed(this);
- if (DEBUG) {
- System.err.println(getThreadName() + ": !!! Destroyed OpenGL context " + hglrc + " due to JAWT_LOCK_SURFACE_CHANGED");
- }
- hglrc = 0;
- }
- }
- dsi = ds.GetDrawingSurfaceInfo();
- if (dsi == null) {
- // Widget not yet realized
- ds.Unlock();
- getJAWT().FreeDrawingSurface(ds);
- ds = null;
- return false;
- }
- win32dsi = (JAWT_Win32DrawingSurfaceInfo) dsi.platformInfo();
- hdc = win32dsi.hdc();
- if (hdc == 0) {
- // Widget not yet realized
- ds.FreeDrawingSurfaceInfo(dsi);
- ds.Unlock();
- getJAWT().FreeDrawingSurface(ds);
- ds = null;
- dsi = null;
- win32dsi = null;
- return false;
- }
- return true;
- }
-
- private void unlockSurface() {
- if (hdc == 0) {
- throw new GLException("Surface already unlocked");
- }
- ds.FreeDrawingSurfaceInfo(dsi);
- ds.Unlock();
- getJAWT().FreeDrawingSurface(ds);
- ds = null;
- dsi = null;
- win32dsi = null;
- hdc = 0;
- }
-
- protected void create() {
- choosePixelFormatAndCreateContext(true);
- }
}
diff --git a/src/net/java/games/jogl/impl/windows/WindowsOnscreenGLDrawable.java b/src/net/java/games/jogl/impl/windows/WindowsOnscreenGLDrawable.java
new file mode 100644
index 000000000..50cf5c9f4
--- /dev/null
+++ b/src/net/java/games/jogl/impl/windows/WindowsOnscreenGLDrawable.java
@@ -0,0 +1,181 @@
+/*
+ * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any kind. ALL
+ * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
+ * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
+ * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
+ * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
+ * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
+ * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
+ * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
+ * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
+ * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
+ * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed or intended for use
+ * in the design, construction, operation or maintenance of any nuclear
+ * facility.
+ *
+ * Sun gratefully acknowledges that this software was originally authored
+ * and developed by Kenneth Bradley Russell and Christopher John Kline.
+ */
+
+package net.java.games.jogl.impl.windows;
+
+import java.awt.Component;
+
+import net.java.games.jogl.*;
+import net.java.games.jogl.impl.*;
+
+public class WindowsOnscreenGLDrawable extends WindowsGLDrawable {
+ public static final int LOCK_SURFACE_NOT_READY = 1;
+ public static final int LOCK_SURFACE_CHANGED = 2;
+ public static final int LOCK_SUCCESS = 3;
+ private static JAWT jawt;
+
+ // Variables for lockSurface/unlockSurface
+ private JAWT_DrawingSurface ds;
+ private JAWT_DrawingSurfaceInfo dsi;
+ private JAWT_Win32DrawingSurfaceInfo win32dsi;
+
+ // Indicates whether the component (if an onscreen context) has been
+ // realized. Plausibly, before the component is realized the JAWT
+ // should return an error or NULL object from some of its
+ // operations; this appears to be the case on Win32 but is not true
+ // at least with Sun's current X11 implementation (1.4.x), which
+ // crashes with no other error reported if the DrawingSurfaceInfo is
+ // fetched from a locked DrawingSurface during the validation as a
+ // result of calling show() on the main thread. To work around this
+ // we prevent any JAWT or OpenGL operations from being done until
+ // addNotify() is called on the component.
+ protected boolean realized;
+
+ public WindowsOnscreenGLDrawable(Component component,
+ GLCapabilities capabilities,
+ GLCapabilitiesChooser chooser) {
+ super(component, capabilities, chooser);
+ }
+
+ public GLContext createContext(GLContext shareWith) {
+ return new WindowsOnscreenGLContext(this, shareWith);
+ }
+
+ public void setRealized(boolean realized) {
+ this.realized = realized;
+ }
+
+ public void setSize(int width, int height) {
+ component.setSize(width, height);
+ }
+
+ public int getWidth() {
+ return component.getWidth();
+ }
+
+ public int getHeight() {
+ return component.getHeight();
+ }
+
+ public void swapBuffers() throws GLException {
+ if (!WGL.SwapBuffers(hdc) && (WGL.GetLastError() != 0)) {
+ throw new GLException("Error swapping buffers");
+ }
+ }
+
+ public int lockSurface() throws GLException {
+ if (!realized) {
+ return LOCK_SURFACE_NOT_READY;
+ }
+ if (hdc != 0) {
+ throw new GLException("Surface already locked");
+ }
+ ds = getJAWT().GetDrawingSurface(component);
+ if (ds == null) {
+ // Widget not yet realized
+ return LOCK_SURFACE_NOT_READY;
+ }
+ int res = ds.Lock();
+ if ((res & JAWTFactory.JAWT_LOCK_ERROR) != 0) {
+ throw new GLException("Unable to lock surface");
+ }
+ // See whether the surface changed and if so destroy the old
+ // OpenGL context so it will be recreated (NOTE: removeNotify
+ // should handle this case, but it may be possible that race
+ // conditions can cause this code to be triggered -- should test
+ // more)
+ int ret = LOCK_SUCCESS;
+ if ((res & JAWTFactory.JAWT_LOCK_SURFACE_CHANGED) != 0) {
+ ret = LOCK_SURFACE_CHANGED;
+ }
+ dsi = ds.GetDrawingSurfaceInfo();
+ if (dsi == null) {
+ // Widget not yet realized
+ ds.Unlock();
+ getJAWT().FreeDrawingSurface(ds);
+ ds = null;
+ return LOCK_SURFACE_NOT_READY;
+ }
+ win32dsi = (JAWT_Win32DrawingSurfaceInfo) dsi.platformInfo();
+ hdc = win32dsi.hdc();
+ if (hdc == 0) {
+ // Widget not yet realized
+ ds.FreeDrawingSurfaceInfo(dsi);
+ ds.Unlock();
+ getJAWT().FreeDrawingSurface(ds);
+ ds = null;
+ dsi = null;
+ win32dsi = null;
+ return LOCK_SURFACE_NOT_READY;
+ }
+ if (!pixelFormatChosen) {
+ choosePixelFormat(true);
+ }
+ return ret;
+ }
+
+ public void unlockSurface() {
+ if (hdc == 0) {
+ throw new GLException("Surface already unlocked");
+ }
+ ds.FreeDrawingSurfaceInfo(dsi);
+ ds.Unlock();
+ getJAWT().FreeDrawingSurface(ds);
+ ds = null;
+ dsi = null;
+ win32dsi = null;
+ hdc = 0;
+ }
+
+ //----------------------------------------------------------------------
+ // Internals only below this point
+ //
+
+ private JAWT getJAWT() {
+ if (jawt == null) {
+ JAWT j = new JAWT();
+ j.version(JAWTFactory.JAWT_VERSION_1_4);
+ if (!JAWTFactory.JAWT_GetAWT(j)) {
+ throw new RuntimeException("Unable to initialize JAWT");
+ }
+ jawt = j;
+ }
+ return jawt;
+ }
+}
diff --git a/src/net/java/games/jogl/impl/windows/WindowsPbufferGLContext.java b/src/net/java/games/jogl/impl/windows/WindowsPbufferGLContext.java
index d58d15d02..ca2f4aaa9 100644
--- a/src/net/java/games/jogl/impl/windows/WindowsPbufferGLContext.java
+++ b/src/net/java/games/jogl/impl/windows/WindowsPbufferGLContext.java
@@ -43,55 +43,27 @@ import net.java.games.jogl.*;
import net.java.games.jogl.impl.*;
public class WindowsPbufferGLContext extends WindowsGLContext {
- private static final boolean DEBUG = Debug.debug("WindowsPbufferGLContext");
-
- private int initWidth;
- private int initHeight;
-
- private long buffer; // pbuffer handle
- private int width;
- private int height;
-
- // FIXME: kept around because we create the OpenGL context lazily to
- // better integrate with the WindowsGLContext framework
- private long parentHglrc;
-
- private static final int MAX_PFORMATS = 256;
- private static final int MAX_ATTRIBS = 256;
-
// State for render-to-texture and render-to-texture-rectangle support
- private boolean created;
+ private WindowsPbufferGLDrawable drawable;
private boolean rtt; // render-to-texture?
private boolean hasRTT; // render-to-texture extension available?
private boolean rect; // render-to-texture-rectangle?
private int textureTarget; // e.g. GL_TEXTURE_2D, GL_TEXTURE_RECTANGLE_NV
private int texture; // actual texture object
- private int floatMode;
-
- public WindowsPbufferGLContext(GLCapabilities capabilities, int initialWidth, int initialHeight) {
- super(null, capabilities, null, null);
- this.initWidth = initialWidth;
- this.initHeight = initialHeight;
- if (initWidth <= 0 || initHeight <= 0) {
- throw new GLException("Initial width and height of pbuffer must be positive (were (" +
- initWidth + ", " + initHeight + "))");
- }
- if (DEBUG) {
- System.out.println("Pbuffer caps on init: " + capabilities +
- (capabilities.getOffscreenRenderToTexture() ? " [rtt]" : "") +
- (capabilities.getOffscreenRenderToTextureRectangle() ? " [rect]" : "") +
- (capabilities.getOffscreenFloatingPointBuffers() ? " [float]" : ""));
- }
+ public WindowsPbufferGLContext(WindowsPbufferGLDrawable drawable,
+ GLContext shareWith) {
+ super(drawable, shareWith);
+ this.drawable = drawable;
}
public boolean canCreatePbufferContext() {
return false;
}
- public GLContext createPbufferContext(GLCapabilities capabilities,
- int initialWidth,
- int initialHeight) {
+ public GLDrawableImpl createPbufferDrawable(GLCapabilities capabilities,
+ int initialWidth,
+ int initialHeight) {
throw new GLException("Not supported");
}
@@ -103,10 +75,11 @@ public class WindowsPbufferGLContext extends WindowsGLContext {
GL gl = getGL();
gl.glBindTexture(textureTarget, texture);
if (rtt && hasRTT) {
- if (!gl.wglBindTexImageARB(buffer, GL.WGL_FRONT_LEFT_ARB)) {
+ if (!gl.wglBindTexImageARB(drawable.getPbuffer(), GL.WGL_FRONT_LEFT_ARB)) {
throw new GLException("Binding of pbuffer to texture failed: " + wglGetLastError());
}
}
+ // FIXME: comment is wrong now
// Note that if the render-to-texture extension is not supported,
// we perform a glCopyTexImage2D in swapBuffers().
}
@@ -118,289 +91,32 @@ public class WindowsPbufferGLContext extends WindowsGLContext {
}
if (rtt && hasRTT) {
GL gl = getGL();
- if (!gl.wglReleaseTexImageARB(buffer, GL.WGL_FRONT_LEFT_ARB)) {
+ if (!gl.wglReleaseTexImageARB(drawable.getPbuffer(), GL.WGL_FRONT_LEFT_ARB)) {
throw new GLException("Releasing of pbuffer from texture failed: " + wglGetLastError());
}
}
}
- public void createPbuffer(long parentHdc, long parentHglrc) {
- GL gl = getGL();
- // Must initally grab OpenGL function pointers while parent's
- // context is current because otherwise we don't have the wgl
- // extensions available to us
- resetGLFunctionAvailability();
-
- int[] iattributes = new int [2*MAX_ATTRIBS];
- float[] fattributes = new float[2*MAX_ATTRIBS];
- int nfattribs = 0;
- int niattribs = 0;
-
- if (DEBUG) {
- System.out.println("Pbuffer caps: " + capabilities +
- (capabilities.getOffscreenRenderToTexture() ? " [rtt]" : "") +
- (capabilities.getOffscreenRenderToTextureRectangle() ? " [rect]" : "") +
- (capabilities.getOffscreenFloatingPointBuffers() ? " [float]" : ""));
- }
-
- rtt = capabilities.getOffscreenRenderToTexture();
- rect = capabilities.getOffscreenRenderToTextureRectangle();
- boolean useFloat = capabilities.getOffscreenFloatingPointBuffers();
- boolean ati = false;
-
- // Since we are trying to create a pbuffer, the pixel format we
- // request (and subsequently use) must be "p-buffer capable".
- iattributes[niattribs++] = GL.WGL_DRAW_TO_PBUFFER_ARB;
- iattributes[niattribs++] = GL.GL_TRUE;
-
- if (rtt && !rect) {
- throw new GLException("Render-to-texture-rectangle requires render-to-texture to be specified");
- }
-
- if (rect) {
- if (!gl.isExtensionAvailable("GL_NV_texture_rectangle")) {
- throw new GLException("Render-to-texture-rectangle requires GL_NV_texture_rectangle extension");
- }
- }
-
- if (useFloat) {
- if (!gl.isExtensionAvailable("WGL_ATI_pixel_format_float") &&
- !gl.isExtensionAvailable("WGL_NV_float_buffer")) {
- throw new GLException("Floating-point pbuffers not supported by this hardware");
- }
-
- // Prefer NVidia extension over ATI
- if (gl.isExtensionAvailable("WGL_NV_float_buffer")) {
- ati = false;
- floatMode = GLPbuffer.NV_FLOAT;
- } else {
- ati = true;
- floatMode = GLPbuffer.ATI_FLOAT;
- }
- if (DEBUG) {
- System.err.println("Using " + (ati ? "ATI" : "NVidia") + " floating-point extension");
- }
- }
-
- if (useFloat && ati) {
- if (rtt) {
- throw new GLException("Render-to-floating-point-texture not supported on ATI hardware");
- } else {
- iattributes[niattribs++] = GL.WGL_PIXEL_TYPE_ARB;
- iattributes[niattribs++] = GL.WGL_TYPE_RGBA_FLOAT_ATI;
- }
- } else {
- if (!rtt) {
- // Currently we don't support non-truecolor visuals in the
- // GLCapabilities, so we don't offer the option of making
- // color-index pbuffers.
- iattributes[niattribs++] = GL.WGL_PIXEL_TYPE_ARB;
- iattributes[niattribs++] = GL.WGL_TYPE_RGBA_ARB;
- }
- }
-
- iattributes[niattribs++] = GL.WGL_DOUBLE_BUFFER_ARB;
- if (capabilities.getDoubleBuffered()) {
- iattributes[niattribs++] = GL.GL_TRUE;
- } else {
- iattributes[niattribs++] = GL.GL_FALSE;
- }
-
- iattributes[niattribs++] = GL.WGL_DEPTH_BITS_ARB;
- iattributes[niattribs++] = capabilities.getDepthBits();
-
- iattributes[niattribs++] = GL.WGL_RED_BITS_ARB;
- iattributes[niattribs++] = capabilities.getRedBits();
-
- iattributes[niattribs++] = GL.WGL_GREEN_BITS_ARB;
- iattributes[niattribs++] = capabilities.getGreenBits();
-
- iattributes[niattribs++] = GL.WGL_BLUE_BITS_ARB;
- iattributes[niattribs++] = capabilities.getBlueBits();
-
- iattributes[niattribs++] = GL.WGL_ALPHA_BITS_ARB;
- iattributes[niattribs++] = capabilities.getAlphaBits();
-
- iattributes[niattribs++] = GL.WGL_STENCIL_BITS_ARB;
- if (capabilities.getStencilBits() > 0) {
- iattributes[niattribs++] = GL.GL_TRUE;
- } else {
- iattributes[niattribs++] = GL.GL_FALSE;
- }
-
- if (capabilities.getAccumRedBits() > 0 ||
- capabilities.getAccumGreenBits() > 0 ||
- capabilities.getAccumBlueBits() > 0) {
- iattributes[niattribs++] = GL.WGL_ACCUM_BITS_ARB;
- iattributes[niattribs++] = GL.GL_TRUE;
- }
-
- if (useFloat && !ati) {
- iattributes[niattribs++] = GL.WGL_FLOAT_COMPONENTS_NV;
- iattributes[niattribs++] = GL.GL_TRUE;
- }
-
- if (rtt) {
- if (useFloat) {
- assert(!ati);
- if (!rect) {
- throw new GLException("Render-to-floating-point-texture only supported on NVidia hardware with render-to-texture-rectangle");
- }
- iattributes[niattribs++] = GL.WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV;
- iattributes[niattribs++] = GL.GL_TRUE;
- } else {
- iattributes[niattribs++] = rect ? GL.WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV : GL.WGL_BIND_TO_TEXTURE_RGB_ARB;
- iattributes[niattribs++] = GL.GL_TRUE;
- }
- }
-
- iattributes[niattribs++] = GL.WGL_SUPPORT_OPENGL_ARB;
- iattributes[niattribs++] = GL.GL_TRUE;
-
- int[] pformats = new int[MAX_PFORMATS];
- int nformats;
- int[] nformatsTmp = new int[1];
- if (!gl.wglChoosePixelFormatARB(parentHdc,
- iattributes, 0,
- fattributes, 0,
- MAX_PFORMATS,
- pformats, 0,
- nformatsTmp, 0)) {
- throw new GLException("pbuffer creation error: wglChoosePixelFormatARB() failed");
- }
- nformats = nformatsTmp[0];
- if (nformats <= 0) {
- throw new GLException("pbuffer creation error: Couldn't find a suitable pixel format");
- }
-
- if (DEBUG) {
- System.err.println("" + nformats + " suitable pixel formats found");
- // query pixel format
- iattributes[0] = GL.WGL_RED_BITS_ARB;
- iattributes[1] = GL.WGL_GREEN_BITS_ARB;
- iattributes[2] = GL.WGL_BLUE_BITS_ARB;
- iattributes[3] = GL.WGL_ALPHA_BITS_ARB;
- iattributes[4] = GL.WGL_DEPTH_BITS_ARB;
- iattributes[5] = (useFloat ? (ati ? GL.WGL_PIXEL_TYPE_ARB : GL.WGL_FLOAT_COMPONENTS_NV) : GL.WGL_RED_BITS_ARB);
- iattributes[6] = GL.WGL_SAMPLE_BUFFERS_EXT;
- iattributes[7] = GL.WGL_SAMPLES_EXT;
- iattributes[8] = GL.WGL_DRAW_TO_PBUFFER_ARB;
- int[] ivalues = new int[9];
- for (int i = 0; i < nformats; i++) {
- if (!gl.wglGetPixelFormatAttribivARB(parentHdc, pformats[i], 0, 9, iattributes, 0, ivalues, 0)) {
- throw new GLException("Error while querying pixel format " + pformats[i] +
- "'s (index " + i + "'s) capabilities for debugging");
- }
- System.err.print("pixel format " + pformats[i] + " (index " + i + "): ");
- System.err.print( "r: " + ivalues[0]);
- System.err.print(" g: " + ivalues[1]);
- System.err.print(" b: " + ivalues[2]);
- System.err.print(" a: " + ivalues[3]);
- System.err.print(" depth: " + ivalues[4]);
- System.err.print(" multisample: " + ivalues[6]);
- System.err.print(" samples: " + ivalues[7]);
- if (useFloat) {
- if (ati) {
- if (ivalues[5] == GL.WGL_TYPE_RGBA_FLOAT_ATI) {
- System.err.print(" [ati float]");
- } else if (ivalues[5] != GL.WGL_TYPE_RGBA_ARB) {
- System.err.print(" [unknown pixel type " + ivalues[5] + "]");
- }
- } else {
- if (ivalues[5] != 0) {
- System.err.print(" [float]");
- }
- }
- }
-
- if (ivalues[8] != 0) {
- System.err.print(" [pbuffer]");
- }
- System.err.println();
- }
- }
-
- long tmpBuffer = 0;
- int whichFormat = 0;
- // Loop is a workaround for bugs in NVidia's recent drivers
- do {
- int format = pformats[whichFormat];
-
- // Create the p-buffer.
- niattribs = 0;
-
- if (rtt) {
- iattributes[niattribs++] = GL.WGL_TEXTURE_FORMAT_ARB;
- if (useFloat) {
- iattributes[niattribs++] = GL.WGL_TEXTURE_FLOAT_RGB_NV;
- } else {
- iattributes[niattribs++] = GL.WGL_TEXTURE_RGBA_ARB;
- }
-
- iattributes[niattribs++] = GL.WGL_TEXTURE_TARGET_ARB;
- iattributes[niattribs++] = rect ? GL.WGL_TEXTURE_RECTANGLE_NV : GL.WGL_TEXTURE_2D_ARB;
-
- iattributes[niattribs++] = GL.WGL_MIPMAP_TEXTURE_ARB;
- iattributes[niattribs++] = GL.GL_FALSE;
-
- iattributes[niattribs++] = GL.WGL_PBUFFER_LARGEST_ARB;
- iattributes[niattribs++] = GL.GL_FALSE;
- }
-
- iattributes[niattribs++] = 0;
-
- tmpBuffer = gl.wglCreatePbufferARB(parentHdc, format, initWidth, initHeight, iattributes, 0);
- ++whichFormat;
- } while ((tmpBuffer == 0) && (whichFormat < nformats));
-
- if (tmpBuffer == 0) {
- throw new GLException("pbuffer creation error: wglCreatePbufferARB() failed: tried " + nformats +
- " pixel formats, last error was: " + wglGetLastError());
- }
-
- // Get the device context.
- long tmpHdc = gl.wglGetPbufferDCARB(tmpBuffer);
- if (tmpHdc == 0) {
- throw new GLException("pbuffer creation error: wglGetPbufferDCARB() failed");
- }
-
- this.parentHglrc = parentHglrc;
-
- // Set up instance variables
- buffer = tmpBuffer;
- hdc = tmpHdc;
-
- // Determine the actual width and height we were able to create.
- int[] tmp = new int[1];
- gl.wglQueryPbufferARB( buffer, GL.WGL_PBUFFER_WIDTH_ARB, tmp, 0 );
- width = tmp[0];
- gl.wglQueryPbufferARB( buffer, GL.WGL_PBUFFER_HEIGHT_ARB, tmp, 0 );
- height = tmp[0];
-
- if (DEBUG) {
- System.err.println("Created pbuffer " + width + " x " + height);
- }
- }
-
protected int makeCurrentImpl() throws GLException {
- created = false;
-
- if (buffer == 0) {
- // pbuffer not instantiated yet
+ if (drawable.getHDC() == 0) {
+ // pbuffer not instantiated (yet?)
if (DEBUG) {
- System.err.println("pbuffer not instantiated yet");
+ System.err.println("pbuffer not instantiated");
}
return CONTEXT_NOT_CURRENT;
}
int res = super.makeCurrentImpl();
- if (DEBUG) {
- System.err.println("super.makeCurrent() = " + res + ", created = " + created);
+ if (DEBUG && VERBOSE) {
+ System.err.println("super.makeCurrent() = " + res);
}
- if (created) {
+ if (res == CONTEXT_CURRENT_NEW) {
+ GLCapabilities capabilities = drawable.getCapabilities();
+
// Initialize render-to-texture support if requested
rtt = capabilities.getOffscreenRenderToTexture();
rect = capabilities.getOffscreenRenderToTextureRectangle();
+ GL gl = getGL();
if (rtt) {
if (DEBUG) {
@@ -412,7 +128,6 @@ public class WindowsPbufferGLContext extends WindowsGLContext {
"supported; implementing render_to_texture support using slow texture readback");
} else {
hasRTT = true;
- GL gl = getGL();
if (rect && !gl.isExtensionAvailable("GL_NV_texture_rectangle")) {
System.err.println("WindowsPbufferGLContext: WARNING: GL_NV_texture_rectangle extension not " +
@@ -438,23 +153,13 @@ public class WindowsPbufferGLContext extends WindowsGLContext {
gl.glTexParameteri(textureTarget, GL.GL_TEXTURE_MAG_FILTER, GL.GL_NEAREST);
gl.glTexParameteri(textureTarget, GL.GL_TEXTURE_WRAP_S, GL.GL_CLAMP_TO_EDGE);
gl.glTexParameteri(textureTarget, GL.GL_TEXTURE_WRAP_T, GL.GL_CLAMP_TO_EDGE);
- gl.glCopyTexImage2D(textureTarget, 0, GL.GL_RGB, 0, 0, width, height, 0);
+ gl.glCopyTexImage2D(textureTarget, 0, GL.GL_RGB, 0, 0, drawable.getWidth(), drawable.getHeight(), 0);
}
}
}
return res;
}
- public void handleModeSwitch(long parentHdc, long parentHglrc) {
- throw new GLException("Not yet implemented");
- }
-
- protected boolean isOffscreen() {
- // FIXME: currently the only caller of this won't cause proper
- // resizing of the pbuffer anyway.
- return false;
- }
-
public int getOffscreenContextReadBuffer() {
throw new GLException("Should not call this");
}
@@ -463,67 +168,11 @@ public class WindowsPbufferGLContext extends WindowsGLContext {
throw new GLException("Should not call this");
}
- protected void create() {
- created = true;
- // Create a gl context for the p-buffer.
- hglrc = WGL.wglCreateContext(hdc);
- if (hglrc == 0) {
- throw new GLException("pbuffer creation error: wglCreateContext() failed");
- }
-
- // FIXME: provide option to not share display lists with subordinate pbuffer?
- if (!WGL.wglShareLists(parentHglrc, hglrc)) {
- throw new GLException("pbuffer: wglShareLists() failed");
- }
- }
-
- protected void destroyImpl() throws GLException {
- if (hglrc != 0) {
- super.destroyImpl();
- // Must release DC and pbuffer
- // NOTE that since the context is not current, glGetError() can
- // not be called here, so we skip the use of any composable
- // pipelines
- GL gl = createGL();
- if (gl.wglReleasePbufferDCARB(buffer, hdc) == 0) {
- throw new GLException("Error releasing pbuffer device context: error code " + WGL.GetLastError());
- }
- hdc = 0;
- if (!gl.wglDestroyPbufferARB(buffer)) {
- throw new GLException("Error destroying pbuffer: error code " + WGL.GetLastError());
- }
- buffer = 0;
- }
- }
-
- public void swapBuffers() throws GLException {
- // FIXME: do we need to do anything if the pbuffer is double-buffered?
- // For now, just grab the pixels for the render-to-texture support.
- if (rtt && !hasRTT) {
- if (DEBUG) {
- System.err.println("Copying pbuffer data to GL_TEXTURE_2D state");
- }
-
- GL gl = getGL();
- gl.glCopyTexSubImage2D(textureTarget, 0, 0, 0, 0, 0, width, height);
- }
- }
-
public int getFloatingPointMode() {
- return floatMode;
+ return drawable.getFloatingPointMode();
}
- private String wglGetLastError() {
- int err = WGL.GetLastError();
- String detail = null;
- switch (err) {
- case WGL.ERROR_INVALID_PIXEL_FORMAT: detail = "ERROR_INVALID_PIXEL_FORMAT"; break;
- case WGL.ERROR_NO_SYSTEM_RESOURCES: detail = "ERROR_NO_SYSTEM_RESOURCES"; break;
- case WGL.ERROR_INVALID_DATA: detail = "ERROR_INVALID_DATA"; break;
- case WGL.ERROR_PROC_NOT_FOUND: detail = "ERROR_PROC_NOT_FOUND"; break;
- case WGL.ERROR_INVALID_WINDOW_HANDLE:detail = "ERROR_INVALID_WINDOW_HANDLE"; break;
- default: detail = "(Unknown error code " + err + ")"; break;
- }
- return detail;
+ private static String wglGetLastError() {
+ return WindowsGLContextFactory.wglGetLastError();
}
}
diff --git a/src/net/java/games/jogl/impl/windows/WindowsPbufferGLDrawable.java b/src/net/java/games/jogl/impl/windows/WindowsPbufferGLDrawable.java
new file mode 100644
index 000000000..6917b281d
--- /dev/null
+++ b/src/net/java/games/jogl/impl/windows/WindowsPbufferGLDrawable.java
@@ -0,0 +1,393 @@
+/*
+ * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any kind. ALL
+ * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
+ * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
+ * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
+ * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
+ * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
+ * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
+ * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
+ * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
+ * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
+ * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed or intended for use
+ * in the design, construction, operation or maintenance of any nuclear
+ * facility.
+ *
+ * Sun gratefully acknowledges that this software was originally authored
+ * and developed by Kenneth Bradley Russell and Christopher John Kline.
+ */
+
+package net.java.games.jogl.impl.windows;
+
+import net.java.games.jogl.*;
+import net.java.games.jogl.impl.*;
+
+public class WindowsPbufferGLDrawable extends WindowsGLDrawable {
+ private int initWidth;
+ private int initHeight;
+
+ private GL cachedGL; // cached GL instance from parent GLCanvas,
+ // needed to destroy pbuffer
+ private long buffer; // pbuffer handle
+ private int width;
+ private int height;
+
+ private int floatMode;
+
+ public WindowsPbufferGLDrawable(GLCapabilities capabilities, int initialWidth, int initialHeight) {
+ super(null, capabilities, null);
+ this.initWidth = initialWidth;
+ this.initHeight = initialHeight;
+ if (initWidth <= 0 || initHeight <= 0) {
+ throw new GLException("Initial width and height of pbuffer must be positive (were (" +
+ initWidth + ", " + initHeight + "))");
+ }
+
+ if (DEBUG) {
+ System.out.println("Pbuffer caps on init: " + capabilities +
+ (capabilities.getOffscreenRenderToTexture() ? " [rtt]" : "") +
+ (capabilities.getOffscreenRenderToTextureRectangle() ? " [rect]" : "") +
+ (capabilities.getOffscreenFloatingPointBuffers() ? " [float]" : ""));
+ }
+ }
+
+ public GLContext createContext(GLContext shareWith) {
+ return new WindowsPbufferGLContext(this, shareWith);
+ }
+
+ public void destroy() {
+ if (hdc != 0) {
+ // Must release DC and pbuffer
+ // NOTE that since the context is not current, glGetError() can
+ // not be called here, so we skip the use of any composable
+ // pipelines (see WindowsOnscreenGLContext.makeCurrentImpl)
+ GL gl = cachedGL;
+ if (gl.wglReleasePbufferDCARB(buffer, hdc) == 0) {
+ throw new GLException("Error releasing pbuffer device context: error code " + WGL.GetLastError());
+ }
+ hdc = 0;
+ if (!gl.wglDestroyPbufferARB(buffer)) {
+ throw new GLException("Error destroying pbuffer: error code " + WGL.GetLastError());
+ }
+ buffer = 0;
+ }
+ }
+
+ public void setSize(int width, int height) {
+ // FIXME
+ throw new GLException("Not yet implemented");
+ }
+
+ public int getWidth() {
+ return width;
+ }
+
+ public int getHeight() {
+ return height;
+ }
+
+ public void createPbuffer(GL gl, long parentHdc) {
+ int[] iattributes = new int [2*MAX_ATTRIBS];
+ float[] fattributes = new float[2*MAX_ATTRIBS];
+ int nfattribs = 0;
+ int niattribs = 0;
+
+ if (DEBUG) {
+ System.out.println("Pbuffer parentHdc = " + toHexString(parentHdc));
+ System.out.println("Pbuffer caps: " + capabilities +
+ (capabilities.getOffscreenRenderToTexture() ? " [rtt]" : "") +
+ (capabilities.getOffscreenRenderToTextureRectangle() ? " [rect]" : "") +
+ (capabilities.getOffscreenFloatingPointBuffers() ? " [float]" : ""));
+ }
+
+ boolean rtt = capabilities.getOffscreenRenderToTexture();
+ boolean rect = capabilities.getOffscreenRenderToTextureRectangle();
+ boolean useFloat = capabilities.getOffscreenFloatingPointBuffers();
+ boolean ati = false;
+
+ // Since we are trying to create a pbuffer, the pixel format we
+ // request (and subsequently use) must be "p-buffer capable".
+ iattributes[niattribs++] = GL.WGL_DRAW_TO_PBUFFER_ARB;
+ iattributes[niattribs++] = GL.GL_TRUE;
+
+ if (rtt && !rect) {
+ throw new GLException("Render-to-texture-rectangle requires render-to-texture to be specified");
+ }
+
+ if (rect) {
+ if (!gl.isExtensionAvailable("GL_NV_texture_rectangle")) {
+ throw new GLException("Render-to-texture-rectangle requires GL_NV_texture_rectangle extension");
+ }
+ }
+
+ if (useFloat) {
+ if (!gl.isExtensionAvailable("WGL_ATI_pixel_format_float") &&
+ !gl.isExtensionAvailable("WGL_NV_float_buffer")) {
+ throw new GLException("Floating-point pbuffers not supported by this hardware");
+ }
+
+ // Prefer NVidia extension over ATI
+ if (gl.isExtensionAvailable("WGL_NV_float_buffer")) {
+ ati = false;
+ floatMode = GLPbuffer.NV_FLOAT;
+ } else {
+ ati = true;
+ floatMode = GLPbuffer.ATI_FLOAT;
+ }
+ if (DEBUG) {
+ System.err.println("Using " + (ati ? "ATI" : "NVidia") + " floating-point extension");
+ }
+ }
+
+ if (useFloat && ati) {
+ if (rtt) {
+ throw new GLException("Render-to-floating-point-texture not supported on ATI hardware");
+ } else {
+ iattributes[niattribs++] = GL.WGL_PIXEL_TYPE_ARB;
+ iattributes[niattribs++] = GL.WGL_TYPE_RGBA_FLOAT_ATI;
+ }
+ } else {
+ if (!rtt) {
+ // Currently we don't support non-truecolor visuals in the
+ // GLCapabilities, so we don't offer the option of making
+ // color-index pbuffers.
+ iattributes[niattribs++] = GL.WGL_PIXEL_TYPE_ARB;
+ iattributes[niattribs++] = GL.WGL_TYPE_RGBA_ARB;
+ }
+ }
+
+ iattributes[niattribs++] = GL.WGL_DOUBLE_BUFFER_ARB;
+ if (capabilities.getDoubleBuffered()) {
+ iattributes[niattribs++] = GL.GL_TRUE;
+ } else {
+ iattributes[niattribs++] = GL.GL_FALSE;
+ }
+
+ iattributes[niattribs++] = GL.WGL_DEPTH_BITS_ARB;
+ iattributes[niattribs++] = capabilities.getDepthBits();
+
+ iattributes[niattribs++] = GL.WGL_RED_BITS_ARB;
+ iattributes[niattribs++] = capabilities.getRedBits();
+
+ iattributes[niattribs++] = GL.WGL_GREEN_BITS_ARB;
+ iattributes[niattribs++] = capabilities.getGreenBits();
+
+ iattributes[niattribs++] = GL.WGL_BLUE_BITS_ARB;
+ iattributes[niattribs++] = capabilities.getBlueBits();
+
+ iattributes[niattribs++] = GL.WGL_ALPHA_BITS_ARB;
+ iattributes[niattribs++] = capabilities.getAlphaBits();
+
+ iattributes[niattribs++] = GL.WGL_STENCIL_BITS_ARB;
+ if (capabilities.getStencilBits() > 0) {
+ iattributes[niattribs++] = GL.GL_TRUE;
+ } else {
+ iattributes[niattribs++] = GL.GL_FALSE;
+ }
+
+ if (capabilities.getAccumRedBits() > 0 ||
+ capabilities.getAccumGreenBits() > 0 ||
+ capabilities.getAccumBlueBits() > 0) {
+ iattributes[niattribs++] = GL.WGL_ACCUM_BITS_ARB;
+ iattributes[niattribs++] = GL.GL_TRUE;
+ }
+
+ if (useFloat && !ati) {
+ iattributes[niattribs++] = GL.WGL_FLOAT_COMPONENTS_NV;
+ iattributes[niattribs++] = GL.GL_TRUE;
+ }
+
+ if (rtt) {
+ if (useFloat) {
+ assert(!ati);
+ if (!rect) {
+ throw new GLException("Render-to-floating-point-texture only supported on NVidia hardware with render-to-texture-rectangle");
+ }
+ iattributes[niattribs++] = GL.WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV;
+ iattributes[niattribs++] = GL.GL_TRUE;
+ } else {
+ iattributes[niattribs++] = rect ? GL.WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV : GL.WGL_BIND_TO_TEXTURE_RGB_ARB;
+ iattributes[niattribs++] = GL.GL_TRUE;
+ }
+ }
+
+ iattributes[niattribs++] = GL.WGL_SUPPORT_OPENGL_ARB;
+ iattributes[niattribs++] = GL.GL_TRUE;
+
+ int[] pformats = new int[MAX_PFORMATS];
+ int nformats;
+ int[] nformatsTmp = new int[1];
+ if (!gl.wglChoosePixelFormatARB(parentHdc,
+ iattributes, 0,
+ fattributes, 0,
+ MAX_PFORMATS,
+ pformats, 0,
+ nformatsTmp, 0)) {
+ throw new GLException("pbuffer creation error: wglChoosePixelFormatARB() failed");
+ }
+ nformats = nformatsTmp[0];
+ if (nformats <= 0) {
+ throw new GLException("pbuffer creation error: Couldn't find a suitable pixel format");
+ }
+
+ if (DEBUG) {
+ System.err.println("" + nformats + " suitable pixel formats found");
+ // query pixel format
+ iattributes[0] = GL.WGL_RED_BITS_ARB;
+ iattributes[1] = GL.WGL_GREEN_BITS_ARB;
+ iattributes[2] = GL.WGL_BLUE_BITS_ARB;
+ iattributes[3] = GL.WGL_ALPHA_BITS_ARB;
+ iattributes[4] = GL.WGL_DEPTH_BITS_ARB;
+ iattributes[5] = (useFloat ? (ati ? GL.WGL_PIXEL_TYPE_ARB : GL.WGL_FLOAT_COMPONENTS_NV) : GL.WGL_RED_BITS_ARB);
+ iattributes[6] = GL.WGL_SAMPLE_BUFFERS_EXT;
+ iattributes[7] = GL.WGL_SAMPLES_EXT;
+ iattributes[8] = GL.WGL_DRAW_TO_PBUFFER_ARB;
+ int[] ivalues = new int[9];
+ for (int i = 0; i < nformats; i++) {
+ if (!gl.wglGetPixelFormatAttribivARB(parentHdc, pformats[i], 0, 9, iattributes, 0, ivalues, 0)) {
+ throw new GLException("Error while querying pixel format " + pformats[i] +
+ "'s (index " + i + "'s) capabilities for debugging");
+ }
+ System.err.print("pixel format " + pformats[i] + " (index " + i + "): ");
+ System.err.print( "r: " + ivalues[0]);
+ System.err.print(" g: " + ivalues[1]);
+ System.err.print(" b: " + ivalues[2]);
+ System.err.print(" a: " + ivalues[3]);
+ System.err.print(" depth: " + ivalues[4]);
+ System.err.print(" multisample: " + ivalues[6]);
+ System.err.print(" samples: " + ivalues[7]);
+ if (useFloat) {
+ if (ati) {
+ if (ivalues[5] == GL.WGL_TYPE_RGBA_FLOAT_ATI) {
+ System.err.print(" [ati float]");
+ } else if (ivalues[5] != GL.WGL_TYPE_RGBA_ARB) {
+ System.err.print(" [unknown pixel type " + ivalues[5] + "]");
+ }
+ } else {
+ if (ivalues[5] != 0) {
+ System.err.print(" [float]");
+ }
+ }
+ }
+
+ if (ivalues[8] != 0) {
+ System.err.print(" [pbuffer]");
+ }
+ System.err.println();
+ }
+ }
+
+ long tmpBuffer = 0;
+ int whichFormat = 0;
+ // Loop is a workaround for bugs in NVidia's recent drivers
+ do {
+ int format = pformats[whichFormat];
+
+ // Create the p-buffer.
+ niattribs = 0;
+
+ if (rtt) {
+ iattributes[niattribs++] = GL.WGL_TEXTURE_FORMAT_ARB;
+ if (useFloat) {
+ iattributes[niattribs++] = GL.WGL_TEXTURE_FLOAT_RGB_NV;
+ } else {
+ iattributes[niattribs++] = GL.WGL_TEXTURE_RGBA_ARB;
+ }
+
+ iattributes[niattribs++] = GL.WGL_TEXTURE_TARGET_ARB;
+ iattributes[niattribs++] = rect ? GL.WGL_TEXTURE_RECTANGLE_NV : GL.WGL_TEXTURE_2D_ARB;
+
+ iattributes[niattribs++] = GL.WGL_MIPMAP_TEXTURE_ARB;
+ iattributes[niattribs++] = GL.GL_FALSE;
+
+ iattributes[niattribs++] = GL.WGL_PBUFFER_LARGEST_ARB;
+ iattributes[niattribs++] = GL.GL_FALSE;
+ }
+
+ iattributes[niattribs++] = 0;
+
+ tmpBuffer = gl.wglCreatePbufferARB(parentHdc, format, initWidth, initHeight, iattributes, 0);
+ ++whichFormat;
+ } while ((tmpBuffer == 0) && (whichFormat < nformats));
+
+ if (tmpBuffer == 0) {
+ throw new GLException("pbuffer creation error: wglCreatePbufferARB() failed: tried " + nformats +
+ " pixel formats, last error was: " + wglGetLastError());
+ }
+
+ // Get the device context.
+ long tmpHdc = gl.wglGetPbufferDCARB(tmpBuffer);
+ if (tmpHdc == 0) {
+ throw new GLException("pbuffer creation error: wglGetPbufferDCARB() failed");
+ }
+
+ // Set up instance variables
+ buffer = tmpBuffer;
+ hdc = tmpHdc;
+ cachedGL = gl;
+
+ // Determine the actual width and height we were able to create.
+ int[] tmp = new int[1];
+ gl.wglQueryPbufferARB( buffer, GL.WGL_PBUFFER_WIDTH_ARB, tmp, 0 );
+ width = tmp[0];
+ gl.wglQueryPbufferARB( buffer, GL.WGL_PBUFFER_HEIGHT_ARB, tmp, 0 );
+ height = tmp[0];
+
+ if (DEBUG) {
+ System.err.println("Created pbuffer " + width + " x " + height);
+ }
+ }
+
+ public GLCapabilities getCapabilities() {
+ return capabilities;
+ }
+
+ public long getPbuffer() {
+ return buffer;
+ }
+
+ public int getFloatingPointMode() {
+ return floatMode;
+ }
+
+ public void swapBuffers() throws GLException {
+ // FIXME: this doesn't make sense any more because we don't have
+ // access to our OpenGL context here
+ /*
+ // FIXME: do we need to do anything if the pbuffer is double-buffered?
+ // For now, just grab the pixels for the render-to-texture support.
+ if (rtt && !hasRTT) {
+ if (DEBUG) {
+ System.err.println("Copying pbuffer data to GL_TEXTURE_2D state");
+ }
+
+ GL gl = getGL();
+ gl.glCopyTexSubImage2D(textureTarget, 0, 0, 0, 0, 0, width, height);
+ }
+ */
+ }
+
+ private static String wglGetLastError() {
+ return WindowsGLContextFactory.wglGetLastError();
+ }
+}