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author | Sven Gothel <[email protected]> | 2013-11-18 22:52:21 +0100 |
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committer | Sven Gothel <[email protected]> | 2013-11-18 22:52:21 +0100 |
commit | 291c5ac4f0f55807172d1036e7c746db9af7ceec (patch) | |
tree | bf501349d4d7d4ac782adaa595bab079b6b8b2f0 /www | |
parent | b5b5b0f9f5a12e131b4718af8a4cea899f74e1dc (diff) |
WWW: Add J4K and Unlicense in Tools/Libraries ..
Diffstat (limited to 'www')
-rw-r--r-- | www/index.html | 17 | ||||
-rw-r--r-- | www/media/j4k-demo-160x118.png | bin | 0 -> 25542 bytes | |||
-rw-r--r-- | www/media/unlicense-preview.png | bin | 0 -> 23362 bytes |
3 files changed, 17 insertions, 0 deletions
diff --git a/www/index.html b/www/index.html index ff81a7788..d988d3ff5 100644 --- a/www/index.html +++ b/www/index.html @@ -381,6 +381,23 @@ </tr> <tr> <td width="50%"> + <a href="http://unlicense.developpez.com"><img src="media/unlicense-preview.png" width="160" height="107" align="left" alt="Unlicense"></img> + Unlicense</a> is a general purpose public domain (PD) framework created in 2012. The project + is self contained and does not use any API from the java virtual machine, + providing PD code for character encoding, compression, protocols and image decoders. + This qualifies it as a solution for cross-vm applications like JVM and Android. + As for rendering this library offer numerous 3D format readers, a custom UI api, + and a 3D engine build ontop of JOGL and JOAL. + </td> + <td width="50%"> + <a href="http://www.digitalworlds.ufl.edu/angelos/lab/ufdw/j4k"><img src="media/j4k-demo-160x118.png" width="160" height="118" align="left" alt="J4K"></img> + J4K</a> is an an <a href="http://research.dwi.ufl.edu/git/ufdw/">open source Java library</a> that implements a Java binding for the Microsoft's Kinect SDK. It provides access to the video, depth, and skeleton streams of the Kinect using the Java Native Interface (JNI). + Furthermore, utilities are provided to convert the packed depth frames, skeleton frames, and video frames received by a Kinect sensor into easy-to-use Java objects, as well as methods to save the data in open file formats such as VRML. + JOGL may be used to visualize the kinect data as 3D textured surfaces in OpenGL (<a href="http://www.youtube.com/watch?v=zBSiiOIEiPI">Demo Video</a>). + </td> + </tr> + <tr> + <td width="50%"> <a href="http://nifty-gui.lessvoid.com/"><img src="media/nifty-logo-new.png" width="160" align="left" alt="Nifty GUI"></img> Nifty GUI</a> is a Java Library that supports the building of interactive user interfaces for games or similar applications. The configuration of the GUI is stored in xml files with little supporting Java code. diff --git a/www/media/j4k-demo-160x118.png b/www/media/j4k-demo-160x118.png Binary files differnew file mode 100644 index 000000000..869d4df0c --- /dev/null +++ b/www/media/j4k-demo-160x118.png diff --git a/www/media/unlicense-preview.png b/www/media/unlicense-preview.png Binary files differnew file mode 100644 index 000000000..d7e42df5d --- /dev/null +++ b/www/media/unlicense-preview.png |