diff options
-rwxr-xr-x | make/gl-es2.cfg | 13 | ||||
-rw-r--r-- | make/gl-gl2.cfg | 13 | ||||
-rw-r--r-- | make/gl-gl2es12.cfg | 13 | ||||
-rwxr-xr-x | make/gl-if-gl2_es2.cfg | 13 |
4 files changed, 52 insertions, 0 deletions
diff --git a/make/gl-es2.cfg b/make/gl-es2.cfg index 167ad1fbe..feeb7d1ca 100755 --- a/make/gl-es2.cfg +++ b/make/gl-es2.cfg @@ -57,6 +57,19 @@ CustomCCode #include <GLES2/gl2ext.h> CustomCCode #include <stdlib.h> Include intptr.cfg +CustomJavaCode GLES2 public void glShaderSource(int shader, java.lang.String[] source); +CustomJavaCode GLES2 public void glShaderSource(IntBuffer shaders, java.lang.String[][] sources); +CustomJavaCode GLES2 public void glShaderBinary(IntBuffer shaders, int binFormat, java.nio.Buffer bin); +CustomJavaCode GLES2 /** +CustomJavaCode GLES2 * Wrapper for glShaderBinary and glShaderSource. +CustomJavaCode GLES2 * Tries binary first, if not null, then the source code, if not null. +CustomJavaCode GLES2 * The binary trial will fail in case no binary interface exist (GL2 profile), +CustomJavaCode GLES2 * hence the fallback to the source code. +CustomJavaCode GLES2 */ +CustomJavaCode GLES2 public void glShaderBinaryOrSource(IntBuffer shaders, +CustomJavaCode GLES2 int binFormat, java.nio.Buffer bin, +CustomJavaCode GLES2 java.lang.String[][] sources); + IncludeAs CustomJavaCode GLES2Impl gl-impl-CustomJavaCode-common.java IncludeAs CustomJavaCode GLES2Impl gl-impl-CustomJavaCode-gles2.java IncludeAs CustomJavaCode GLES2Impl gl-impl-CustomJavaCode-gl2_es2.java diff --git a/make/gl-gl2.cfg b/make/gl-gl2.cfg index f8e940a4a..fb137b458 100644 --- a/make/gl-gl2.cfg +++ b/make/gl-gl2.cfg @@ -56,6 +56,19 @@ CustomJavaCode GL2Impl glDepthRange((double)zNear, (double)zFar); } Include gl-headers.cfg Include intptr.cfg +CustomJavaCode GL2 public void glShaderSource(int shader, java.lang.String[] source); +CustomJavaCode GL2 public void glShaderSource(IntBuffer shaders, java.lang.String[][] sources); +CustomJavaCode GL2 public void glShaderBinary(IntBuffer shaders, int binFormat, java.nio.Buffer bin); +CustomJavaCode GL2 /** +CustomJavaCode GL2 * Wrapper for glShaderBinary and glShaderSource. +CustomJavaCode GL2 * Tries binary first, if not null, then the source code, if not null. +CustomJavaCode GL2 * The binary trial will fail in case no binary interface exist (GL2 profile), +CustomJavaCode GL2 * hence the fallback to the source code. +CustomJavaCode GL2 */ +CustomJavaCode GL2 public void glShaderBinaryOrSource(IntBuffer shaders, +CustomJavaCode GL2 int binFormat, java.nio.Buffer bin, +CustomJavaCode GL2 java.lang.String[][] sources); + IncludeAs CustomJavaCode GL2Impl gl-impl-CustomJavaCode-common.java IncludeAs CustomJavaCode GL2Impl gl-impl-CustomJavaCode-gl2.java IncludeAs CustomJavaCode GL2Impl gl-impl-CustomJavaCode-gl2_es2.java diff --git a/make/gl-gl2es12.cfg b/make/gl-gl2es12.cfg index 4eea286d8..1f80fa7a1 100644 --- a/make/gl-gl2es12.cfg +++ b/make/gl-gl2es12.cfg @@ -52,6 +52,19 @@ CustomJavaCode GL2ES12Impl glDepthRange((double)zNear, (double)zFar); } Include gl-headers.cfg Include intptr.cfg +CustomJavaCode GL2ES12 public void glShaderSource(int shader, java.lang.String[] source); +CustomJavaCode GL2ES12 public void glShaderSource(IntBuffer shaders, java.lang.String[][] sources); +CustomJavaCode GL2ES12 public void glShaderBinary(IntBuffer shaders, int binFormat, java.nio.Buffer bin); +CustomJavaCode GL2ES12 /** +CustomJavaCode GL2ES12 * Wrapper for glShaderBinary and glShaderSource. +CustomJavaCode GL2ES12 * Tries binary first, if not null, then the source code, if not null. +CustomJavaCode GL2ES12 * The binary trial will fail in case no binary interface exist (GL2 profile), +CustomJavaCode GL2ES12 * hence the fallback to the source code. +CustomJavaCode GL2ES12 */ +CustomJavaCode GL2ES12 public void glShaderBinaryOrSource(IntBuffer shaders, +CustomJavaCode GL2ES12 int binFormat, java.nio.Buffer bin, +CustomJavaCode GL2ES12 java.lang.String[][] sources); + IncludeAs CustomJavaCode GL2ES12Impl gl-impl-CustomJavaCode-common.java IncludeAs CustomJavaCode GL2ES12Impl gl-impl-CustomJavaCode-gl2es12.java IncludeAs CustomJavaCode GL2ES12Impl gl-impl-CustomJavaCode-gl2_es2.java diff --git a/make/gl-if-gl2_es2.cfg b/make/gl-if-gl2_es2.cfg index 56a776035..6211d562f 100755 --- a/make/gl-if-gl2_es2.cfg +++ b/make/gl-if-gl2_es2.cfg @@ -36,3 +36,16 @@ GLHeader GLES2/gl2ext.h # Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums TagNativeBinding true +CustomJavaCode GL2ES2 public void glShaderSource(int shader, java.lang.String[] source); +CustomJavaCode GL2ES2 public void glShaderSource(IntBuffer shaders, java.lang.String[][] sources); +CustomJavaCode GL2ES2 public void glShaderBinary(IntBuffer shaders, int binFormat, java.nio.Buffer bin); +CustomJavaCode GL2ES2 /** +CustomJavaCode GL2ES2 * Wrapper for glShaderBinary and glShaderSource. +CustomJavaCode GL2ES2 * Tries binary first, if not null, then the source code, if not null. +CustomJavaCode GL2ES2 * The binary trial will fail in case no binary interface exist (GL2 profile), +CustomJavaCode GL2ES2 * hence the fallback to the source code. +CustomJavaCode GL2ES2 */ +CustomJavaCode GL2ES2 public void glShaderBinaryOrSource(IntBuffer shaders, +CustomJavaCode GL2ES2 int binFormat, java.nio.Buffer bin, +CustomJavaCode GL2ES2 java.lang.String[][] sources); + |