diff options
Diffstat (limited to 'src/classes/com/sun/opengl/impl/GLObjectTracker.java')
-rwxr-xr-x | src/classes/com/sun/opengl/impl/GLObjectTracker.java | 833 |
1 files changed, 0 insertions, 833 deletions
diff --git a/src/classes/com/sun/opengl/impl/GLObjectTracker.java b/src/classes/com/sun/opengl/impl/GLObjectTracker.java deleted file mode 100755 index dec7892de..000000000 --- a/src/classes/com/sun/opengl/impl/GLObjectTracker.java +++ /dev/null @@ -1,833 +0,0 @@ -/* - * Copyright (c) 2006 Sun Microsystems, Inc. All Rights Reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are - * met: - * - * - Redistribution of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * - * - Redistribution in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * - * Neither the name of Sun Microsystems, Inc. or the names of - * contributors may be used to endorse or promote products derived from - * this software without specific prior written permission. - * - * This software is provided "AS IS," without a warranty of any kind. ALL - * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, - * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A - * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN - * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR - * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR - * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR - * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR - * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE - * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, - * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF - * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. - * - * You acknowledge that this software is not designed or intended for use - * in the design, construction, operation or maintenance of any nuclear - * facility. - * - * Sun gratefully acknowledges that this software was originally authored - * and developed by Kenneth Bradley Russell and Christopher John Kline. - */ - -package com.sun.opengl.impl; - -import java.nio.*; -import javax.media.opengl.*; - -/** - * Tracks the creation of server-side OpenGL objects which can be - * shared between contexts. Ordinarily, when an OpenGL context is - * deleted and no other contexts are sharing server-side objects with - * it, all of the server-side objects are automatically deleted by the - * OpenGL implementation. It is not necessary for the end user to - * explicitly delete these objects. However, when the Java2D/OpenGL - * pipeline is active and frame buffer objects are being used for - * rendering, it is necessary for all OpenGL contexts created by JOGL - * to share server-side objects with the Java2D OpenGL context. This - * means that these objects "leak" into the namespace used by Java2D. - * In order to prevent memory leaks and to present the same - * programming model to the end user, it is necessary to track the - * creation and destruction of all of these server-side OpenGL objects - * and to explicitly release them when all of the JOGL-created - * contexts which can see them have been released. <P> - * - * The {@link #ref ref} and {@link #unref unref} methods should be - * used during the creation and destruction of OpenGL contexts by JOGL - * in order to update the liveness of the objects being tracked. The - * various other methods should be called by the OpenGL binding in the - * various named methods. - */ - -public class GLObjectTracker { - private static final boolean DEBUG = Debug.debug("GLObjectTracker"); - - //---------------------------------------------------------------------- - // Adders - // - - // glGenBuffers - public synchronized void addBuffers(int n, IntBuffer ids) { - add(getList(BUFFERS), n, ids); - } - - // glGenBuffers - public synchronized void addBuffers(int n, int[] ids, int ids_offset) { - add(getList(BUFFERS), n, ids, ids_offset); - } - - // glGenBuffersARB - public synchronized void addBuffersARB(int n, IntBuffer ids) { - add(getList(BUFFERS_ARB), n, ids); - } - - // glGenBuffersARB - public synchronized void addBuffersARB(int n, int[] ids, int ids_offset) { - add(getList(BUFFERS_ARB), n, ids, ids_offset); - } - - // glGenFencesAPPLE - public synchronized void addFencesAPPLE(int n, IntBuffer ids) { - add(getList(FENCES_APPLE), n, ids); - } - - // glGenFencesAPPLE - public synchronized void addFencesAPPLE(int n, int[] ids, int ids_offset) { - add(getList(FENCES_APPLE), n, ids, ids_offset); - } - - // glGenFencesNV - public synchronized void addFencesNV(int n, IntBuffer ids) { - add(getList(FENCES_NV), n, ids); - } - - // glGenFencesNV - public synchronized void addFencesNV(int n, int[] ids, int ids_offset) { - add(getList(FENCES_NV), n, ids, ids_offset); - } - - // glGenFragmentShadersATI - public synchronized void addFragmentShadersATI(int start, int n) { - add(getList(FRAGMENT_SHADERS_ATI), start, n); - } - - // glGenFramebuffersEXT - public synchronized void addFramebuffersEXT(int n, IntBuffer ids) { - add(getList(FRAMEBUFFERS_EXT), n, ids); - } - - // glGenFramebuffersEXT - public synchronized void addFramebuffersEXT(int n, int[] ids, int ids_offset) { - add(getList(FRAMEBUFFERS_EXT), n, ids, ids_offset); - } - - // glGenLists - public synchronized void addLists(int start, int n) { - add(getList(LISTS), start, n); - } - - // glGenOcclusionQueriesNV - public synchronized void addOcclusionQueriesNV(int n, IntBuffer ids) { - add(getList(OCCLUSION_QUERIES_NV), n, ids); - } - - // glGenOcclusionQueriesNV - public synchronized void addOcclusionQueriesNV(int n, int[] ids, int ids_offset) { - add(getList(OCCLUSION_QUERIES_NV), n, ids, ids_offset); - } - - // glCreateProgram - public synchronized void addProgramObject(int obj) { - add(getList(PROGRAM_OBJECTS), obj, 1); - } - - // glCreateProgramObjectARB - public synchronized void addProgramObjectARB(int obj) { - add(getList(PROGRAM_AND_SHADER_OBJECTS_ARB), obj, 1); - } - - // glGenProgramsARB - public synchronized void addProgramsARB(int n, IntBuffer ids) { - add(getList(PROGRAMS_ARB), n, ids); - } - - // glGenProgramsARB - public synchronized void addProgramsARB(int n, int[] ids, int ids_offset) { - add(getList(PROGRAMS_ARB), n, ids, ids_offset); - } - - // glGenProgramsNV - public synchronized void addProgramsNV(int n, IntBuffer ids) { - add(getList(PROGRAMS_NV), n, ids); - } - - // glGenProgramsNV - public synchronized void addProgramsNV(int n, int[] ids, int ids_offset) { - add(getList(PROGRAMS_NV), n, ids, ids_offset); - } - - // glGenQueries - public synchronized void addQueries(int n, IntBuffer ids) { - add(getList(QUERIES), n, ids); - } - - // glGenQueries - public synchronized void addQueries(int n, int[] ids, int ids_offset) { - add(getList(QUERIES), n, ids, ids_offset); - } - - // glGenQueriesARB - public synchronized void addQueriesARB(int n, IntBuffer ids) { - add(getList(QUERIES_ARB), n, ids); - } - - // glGenQueriesARB - public synchronized void addQueriesARB(int n, int[] ids, int ids_offset) { - add(getList(QUERIES_ARB), n, ids, ids_offset); - } - - // glGenRenderbuffersEXT - public synchronized void addRenderbuffersEXT(int n, IntBuffer ids) { - add(getList(RENDERBUFFERS_EXT), n, ids); - } - - // glGenRenderbuffersEXT - public synchronized void addRenderbuffersEXT(int n, int[] ids, int ids_offset) { - add(getList(RENDERBUFFERS_EXT), n, ids, ids_offset); - } - - // glCreateShader - public synchronized void addShaderObject(int obj) { - add(getList(SHADER_OBJECTS), obj, 1); - } - - // glCreateShaderObjectARB - public synchronized void addShaderObjectARB(int obj) { - add(getList(PROGRAM_AND_SHADER_OBJECTS_ARB), obj, 1); - } - - // glGenTextures - public synchronized void addTextures(int n, IntBuffer ids) { - add(getList(TEXTURES), n, ids); - } - - // glGenTextures - public synchronized void addTextures(int n, int[] ids, int ids_offset) { - add(getList(TEXTURES), n, ids, ids_offset); - } - - // glGenVertexArraysAPPLE - public synchronized void addVertexArraysAPPLE(int n, IntBuffer ids) { - add(getList(VERTEX_ARRAYS_APPLE), n, ids); - } - - // glGenVertexArraysAPPLE - public synchronized void addVertexArraysAPPLE(int n, int[] ids, int ids_offset) { - add(getList(VERTEX_ARRAYS_APPLE), n, ids, ids_offset); - } - - // glGenVertexShadersEXT - public synchronized void addVertexShadersEXT(int start, int n) { - add(getList(VERTEX_SHADERS_EXT), start, n); - } - - //---------------------------------------------------------------------- - // Removers - // - - // glDeleteBuffers - public synchronized void removeBuffers(int n, IntBuffer ids) { - remove(getList(BUFFERS), n, ids); - } - - // glDeleteBuffers - public synchronized void removeBuffers(int n, int[] ids, int ids_offset) { - remove(getList(BUFFERS), n, ids, ids_offset); - } - - // glDeleteBuffersARB - public synchronized void removeBuffersARB(int n, IntBuffer ids) { - remove(getList(BUFFERS_ARB), n, ids); - } - - // glDeleteBuffersARB - public synchronized void removeBuffersARB(int n, int[] ids, int ids_offset) { - remove(getList(BUFFERS_ARB), n, ids, ids_offset); - } - - // glDeleteFencesAPPLE - public synchronized void removeFencesAPPLE(int n, IntBuffer ids) { - remove(getList(FENCES_APPLE), n, ids); - } - - // glDeleteFencesAPPLE - public synchronized void removeFencesAPPLE(int n, int[] ids, int ids_offset) { - remove(getList(FENCES_APPLE), n, ids, ids_offset); - } - - // glDeleteFencesNV - public synchronized void removeFencesNV(int n, IntBuffer ids) { - remove(getList(FENCES_NV), n, ids); - } - - // glDeleteFencesNV - public synchronized void removeFencesNV(int n, int[] ids, int ids_offset) { - remove(getList(FENCES_NV), n, ids, ids_offset); - } - - // glDeleteFragmentShaderATI - public synchronized void removeFragmentShaderATI(int obj) { - remove(getList(FRAGMENT_SHADERS_ATI), obj, 1); - } - - // glDeleteFramebuffersEXT - public synchronized void removeFramebuffersEXT(int n, IntBuffer ids) { - remove(getList(FRAMEBUFFERS_EXT), n, ids); - } - - // glDeleteFramebuffersEXT - public synchronized void removeFramebuffersEXT(int n, int[] ids, int ids_offset) { - remove(getList(FRAMEBUFFERS_EXT), n, ids, ids_offset); - } - - // glDeleteLists - public synchronized void removeLists(int start, int n) { - remove(getList(LISTS), start, n); - } - - // glDeleteOcclusionQueriesNV - public synchronized void removeOcclusionQueriesNV(int n, IntBuffer ids) { - remove(getList(OCCLUSION_QUERIES_NV), n, ids); - } - - // glDeleteOcclusionQueriesNV - public synchronized void removeOcclusionQueriesNV(int n, int[] ids, int ids_offset) { - remove(getList(OCCLUSION_QUERIES_NV), n, ids, ids_offset); - } - - // glDeleteProgram - public synchronized void removeProgramObject(int obj) { - remove(getList(PROGRAM_OBJECTS), obj, 1); - } - - // glDeleteObjectARB - public synchronized void removeProgramOrShaderObjectARB(int obj) { - remove(getList(PROGRAM_AND_SHADER_OBJECTS_ARB), obj, 1); - } - - // glDeleteProgramsARB - public synchronized void removeProgramsARB(int n, IntBuffer ids) { - remove(getList(PROGRAMS_ARB), n, ids); - } - - // glDeleteProgramsARB - public synchronized void removeProgramsARB(int n, int[] ids, int ids_offset) { - remove(getList(PROGRAMS_ARB), n, ids, ids_offset); - } - - // glDeleteProgramsNV - public synchronized void removeProgramsNV(int n, IntBuffer ids) { - remove(getList(PROGRAMS_NV), n, ids); - } - - // glDeleteProgramsNV - public synchronized void removeProgramsNV(int n, int[] ids, int ids_offset) { - remove(getList(PROGRAMS_NV), n, ids, ids_offset); - } - - // glDeleteQueries - public synchronized void removeQueries(int n, IntBuffer ids) { - remove(getList(QUERIES), n, ids); - } - - // glDeleteQueries - public synchronized void removeQueries(int n, int[] ids, int ids_offset) { - remove(getList(QUERIES), n, ids, ids_offset); - } - - // glDeleteQueriesARB - public synchronized void removeQueriesARB(int n, IntBuffer ids) { - remove(getList(QUERIES_ARB), n, ids); - } - - // glDeleteQueriesARB - public synchronized void removeQueriesARB(int n, int[] ids, int ids_offset) { - remove(getList(QUERIES_ARB), n, ids, ids_offset); - } - - // glDeleteRenderbuffersEXT - public synchronized void removeRenderbuffersEXT(int n, IntBuffer ids) { - remove(getList(RENDERBUFFERS_EXT), n, ids); - } - - // glDeleteRenderbuffersEXT - public synchronized void removeRenderbuffersEXT(int n, int[] ids, int ids_offset) { - remove(getList(RENDERBUFFERS_EXT), n, ids, ids_offset); - } - - // glDeleteShader - public synchronized void removeShaderObject(int obj) { - remove(getList(SHADER_OBJECTS), obj, 1); - } - - // glDeleteTextures - public synchronized void removeTextures(int n, IntBuffer ids) { - remove(getList(TEXTURES), n, ids); - } - - // glDeleteTextures - public synchronized void removeTextures(int n, int[] ids, int ids_offset) { - remove(getList(TEXTURES), n, ids, ids_offset); - } - - // glDeleteVertexArraysAPPLE - public synchronized void removeVertexArraysAPPLE(int n, IntBuffer ids) { - remove(getList(VERTEX_ARRAYS_APPLE), n, ids); - } - - // glDeleteVertexArraysAPPLE - public synchronized void removeVertexArraysAPPLE(int n, int[] ids, int ids_offset) { - remove(getList(VERTEX_ARRAYS_APPLE), n, ids, ids_offset); - } - - // glDeleteVertexShaderEXT - public synchronized void removeVertexShaderEXT(int obj) { - remove(getList(VERTEX_SHADERS_EXT), obj, 1); - } - - //---------------------------------------------------------------------- - // Reference count maintenance and manual deletion - // - - public synchronized void transferAll(GLObjectTracker other) { - for (int i = 0; i < lists.length; i++) { - getList(i).addAll(other.lists[i]); - if (other.lists[i] != null) { - other.lists[i].clear(); - } - } - dirty = true; - } - - public synchronized void ref() { - ++refCount; - } - - public void unref(GLObjectTracker deletedObjectPool) { - boolean tryDelete = false; - synchronized (this) { - if (--refCount == 0) { - tryDelete = true; - } - } - if (tryDelete) { - // See whether we should try to do the work now or whether we - // have to postpone - GLContext cur = GLContext.getCurrent(); - if ((cur != null) && - (cur instanceof GLContextImpl)) { - GLContextImpl curImpl = (GLContextImpl) cur; - if (deletedObjectPool != null && - deletedObjectPool == curImpl.getDeletedObjectTracker()) { - // Should be safe to delete these objects now - try { - delete(curImpl.getGL()); - return; - } catch (GLException e) { - // Shouldn't happen, but if it does, transfer all objects - // to the deleted object pool hoping we can later clean - // them up - deletedObjectPool.transferAll(this); - throw(e); - } - } - } - // If we get here, we couldn't attempt to delete the objects - // right now; instead try to transfer them to the - // deletedObjectPool for later cleanup (FIXME: should consider - // throwing an exception if deletedObjectPool is null, since - // that shouldn't happen) - if (DEBUG) { - String s = null; - if (cur == null) { - s = "current context was null"; - } else if (!(cur instanceof GLContextImpl)) { - s = "current context was not a GLContextImpl"; - } else if (deletedObjectPool == null) { - s = "no current deletedObjectPool"; - } else if (deletedObjectPool != ((GLContextImpl) cur).getDeletedObjectTracker()) { - s = "deletedObjectTracker didn't match"; - if (((GLContextImpl) cur).getDeletedObjectTracker() == null) { - s += " (other was null)"; - } - } else { - s = "unknown reason"; - } - System.err.println("Deferred destruction of server-side OpenGL objects into " + deletedObjectPool + ": " + s); - } - - if (deletedObjectPool != null) { - deletedObjectPool.transferAll(this); - } - } - } - - public void clean(GL gl) { - if (dirty) { - try { - delete(gl); - dirty = false; - } catch (GLException e) { - // FIXME: not sure what to do here; probably a bad idea to be - // throwing exceptions during an otherwise-successful makeCurrent - } - } - } - - - //---------------------------------------------------------------------- - // Internals only below this point - // - - // Kinds of sharable server-side OpenGL objects this class tracks - private static final int BUFFERS = 0; - private static final int BUFFERS_ARB = 1; - private static final int FENCES_APPLE = 2; - private static final int FENCES_NV = 3; - private static final int FRAGMENT_SHADERS_ATI = 4; - private static final int FRAMEBUFFERS_EXT = 5; - private static final int LISTS = 6; - private static final int OCCLUSION_QUERIES_NV = 7; - private static final int PROGRAM_AND_SHADER_OBJECTS_ARB = 8; - private static final int PROGRAM_OBJECTS = 9; - private static final int PROGRAMS_ARB = 10; - private static final int PROGRAMS_NV = 11; - private static final int QUERIES = 12; - private static final int QUERIES_ARB = 13; - private static final int RENDERBUFFERS_EXT = 14; - private static final int SHADER_OBJECTS = 15; - private static final int TEXTURES = 16; - private static final int VERTEX_ARRAYS_APPLE = 17; - private static final int VERTEX_SHADERS_EXT = 18; - private static final int NUM_OBJECT_TYPES = 19; - - static abstract class Deleter { - public abstract void delete(GL gl, int obj); - } - - static class ObjectList { - private static final int MIN_CAPACITY = 4; - - private int size; - private int capacity; - private int[] data; - private Deleter deleter; - private String name; - - public ObjectList(Deleter deleter) { - this.deleter = deleter; - clear(); - } - - public void add(int obj) { - if (size == capacity) { - int newCapacity = 2 * capacity; - int[] newData = new int[newCapacity]; - System.arraycopy(data, 0, newData, 0, size); - data = newData; - capacity = newCapacity; - } - - data[size++] = obj; - } - - public void addAll(ObjectList other) { - if (other == null) { - return; - } - for (int i = 0; i < other.size; i++) { - add(other.data[i]); - } - } - - public boolean remove(int value) { - for (int i = 0; i < size; i++) { - if (data[i] == value) { - if (i < size - 1) { - System.arraycopy(data, i+1, data, i, size - i - 1); - } - --size; - if ((size < capacity / 4) && - (capacity > MIN_CAPACITY)) { - int newCapacity = capacity / 4; - if (newCapacity < MIN_CAPACITY) { - newCapacity = MIN_CAPACITY; - } - int[] newData = new int[newCapacity]; - System.arraycopy(data, 0, newData, 0, size); - data = newData; - capacity = newCapacity; - } - return true; - } - } - return false; - } - - public void setName(String name) { - if (DEBUG) { - this.name = name; - } - } - - public void delete(GL gl) { - // Just in case we start throwing exceptions during deletion, - // make sure we make progress rather than going into an infinite - // loop - while (size > 0) { - int obj = data[size - 1]; - --size; - if (DEBUG) { - System.err.println("Deleting server-side OpenGL object " + obj + - ((name != null) ? (" (" + name + ")") : "")); - } - deleter.delete(gl, obj); - } - } - - public void clear() { - size = 0; - capacity = MIN_CAPACITY; - data = new int[capacity]; - } - } - - private ObjectList[] lists = new ObjectList[NUM_OBJECT_TYPES]; - private int refCount; - private boolean dirty; - - private void add(ObjectList list, int n, IntBuffer ids) { - int pos = ids.position(); - for (int i = 0; i < n; i++) { - list.add(ids.get(pos + i)); - } - } - - private void add(ObjectList list, int n, int[] ids, int ids_offset) { - for (int i = 0; i < n; i++) { - list.add(ids[i + ids_offset]); - } - } - - private void add(ObjectList list, int start, int n) { - for (int i = 0; i < n; i++) { - list.add(start + i); - } - } - - private void remove(ObjectList list, int n, IntBuffer ids) { - int pos = ids.position(); - for (int i = 0; i < n; i++) { - list.remove(ids.get(pos + i)); - } - } - - private void remove(ObjectList list, int n, int[] ids, int ids_offset) { - for (int i = 0; i < n; i++) { - list.remove(ids[i + ids_offset]); - } - } - - private void remove(ObjectList list, int start, int n) { - for (int i = 0; i < n; i++) { - list.remove(start + i); - } - } - - private ObjectList getList(int which) { - ObjectList list = lists[which]; - if (list == null) { - Deleter deleter = null; - String name = null; - // Figure out which deleter we need - switch (which) { - case BUFFERS: - deleter = new Deleter() { - public void delete(GL gl, int obj) { - gl.glDeleteBuffers(1, new int[] { obj }, 0); - } - }; - name = "buffer"; - break; - case BUFFERS_ARB: - deleter = new Deleter() { - public void delete(GL gl, int obj) { - gl.glDeleteBuffersARB(1, new int[] { obj }, 0); - } - }; - name = "ARB buffer"; - break; - case FENCES_APPLE: - deleter = new Deleter() { - public void delete(GL gl, int obj) { - gl.glDeleteFencesAPPLE(1, new int[] { obj }, 0); - } - }; - name = "APPLE fence"; - break; - case FENCES_NV: - deleter = new Deleter() { - public void delete(GL gl, int obj) { - gl.glDeleteFencesNV(1, new int[] { obj }, 0); - } - }; - name = "NV fence"; - break; - case FRAGMENT_SHADERS_ATI: - deleter = new Deleter() { - public void delete(GL gl, int obj) { - gl.glDeleteFragmentShaderATI(obj); - } - }; - name = "ATI fragment shader"; - break; - case FRAMEBUFFERS_EXT: - deleter = new Deleter() { - public void delete(GL gl, int obj) { - gl.glDeleteFramebuffersEXT(1, new int[] { obj }, 0); - } - }; - name = "EXT framebuffer"; - break; - case LISTS: - deleter = new Deleter() { - public void delete(GL gl, int obj) { - gl.glDeleteLists(obj, 1); - } - }; - name = "display list"; - break; - case OCCLUSION_QUERIES_NV: - deleter = new Deleter() { - public void delete(GL gl, int obj) { - gl.glDeleteOcclusionQueriesNV(1, new int[] { obj }, 0); - } - }; - name = "NV occlusion query"; - break; - case PROGRAM_AND_SHADER_OBJECTS_ARB: - deleter = new Deleter() { - public void delete(GL gl, int obj) { - gl.glDeleteObjectARB(obj); - } - }; - name = "ARB program or shader object"; - break; - case PROGRAM_OBJECTS: - deleter = new Deleter() { - public void delete(GL gl, int obj) { - gl.glDeleteProgram(obj); - } - }; - name = "program object"; - break; - case PROGRAMS_ARB: - deleter = new Deleter() { - public void delete(GL gl, int obj) { - gl.glDeleteProgramsARB(1, new int[] { obj }, 0); - } - }; - name = "ARB program object"; - break; - case PROGRAMS_NV: - deleter = new Deleter() { - public void delete(GL gl, int obj) { - gl.glDeleteProgramsNV(1, new int[] { obj }, 0); - } - }; - name = "NV program"; - break; - case QUERIES: - deleter = new Deleter() { - public void delete(GL gl, int obj) { - gl.glDeleteQueries(1, new int[] { obj }, 0); - } - }; - name = "query"; - break; - case QUERIES_ARB: - deleter = new Deleter() { - public void delete(GL gl, int obj) { - gl.glDeleteQueriesARB(1, new int[] { obj }, 0); - } - }; - name = "ARB query"; - break; - case RENDERBUFFERS_EXT: - deleter = new Deleter() { - public void delete(GL gl, int obj) { - gl.glDeleteRenderbuffersEXT(1, new int[] { obj }, 0); - } - }; - name = "EXT renderbuffer"; - break; - case SHADER_OBJECTS: - deleter = new Deleter() { - public void delete(GL gl, int obj) { - gl.glDeleteShader(obj); - } - }; - name = "shader object"; - break; - case TEXTURES: - deleter = new Deleter() { - public void delete(GL gl, int obj) { - gl.glDeleteTextures(1, new int[] { obj }, 0); - } - }; - name = "texture"; - break; - case VERTEX_ARRAYS_APPLE: - deleter = new Deleter() { - public void delete(GL gl, int obj) { - gl.glDeleteVertexArraysAPPLE(1, new int[] { obj }, 0); - } - }; - name = "APPLE vertex array"; - break; - case VERTEX_SHADERS_EXT: - deleter = new Deleter() { - public void delete(GL gl, int obj) { - gl.glDeleteVertexShaderEXT(obj); - } - }; - name = "EXT vertex shader"; - break; - default: - throw new InternalError("Unexpected OpenGL object type " + which); - } - - list = new ObjectList(deleter); - list.setName(name); - lists[which] = list; - } - return list; - } - - private void delete(GL gl) { - for (int i = 0; i < lists.length; i++) { - ObjectList list = lists[i]; - if (list != null) { - list.delete(gl); - lists[i] = null; - } - } - } -} |