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+/*
+ * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any kind. ALL
+ * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
+ * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
+ * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
+ * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
+ * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
+ * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
+ * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
+ * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
+ * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
+ * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed or intended for use
+ * in the design, construction, operation or maintenance of any nuclear
+ * facility.
+ *
+ * Sun gratefully acknowledges that this software was originally authored
+ * and developed by Kenneth Bradley Russell and Christopher John Kline.
+ */
+
+package javax.media.nwi;
+
+/** Provides the mechanism by which the Java / OpenGL binding
+ interacts with windows. A window toolkit such as the AWT may
+ either implement this interface directly with one of its
+ components, or provide and register an implementation of {@link
+ NativeWindowFactory NativeWindowFactory} which can create
+ NativeWindow objects for its components. <P>
+
+ A NativeWindow created for a particular on-screen component is
+ expected to have the same lifetime as that component. As long as
+ the component is alive, the NativeWindow must be able to control
+ it, and any time it is visible and locked, provide information
+ such as the window handle to the Java / OpenGL binding so that
+ GLDrawables and GLContexts may be created for the window.
+*/
+
+public interface NativeWindow {
+ public static final int LOCK_NOT_SUPPORTED = 0;
+ public static final int LOCK_SURFACE_NOT_READY = 1;
+ public static final int LOCK_SURFACE_CHANGED = 2;
+ public static final int LOCK_SUCCESS = 3;
+
+ /**
+ * Lock this surface
+ */
+ public int lockSurface() throws NativeWindowException ;
+
+ /**
+ * Unlock this surface
+ */
+ public void unlockSurface();
+ public boolean isSurfaceLocked();
+
+ /**
+ * render all native window information invalid,
+ * as if the native window was destroyed
+ */
+ public void invalidate();
+
+ /**
+ * Lifetime: locked state
+ */
+ public long getDisplayHandle();
+ public long getScreenHandle();
+
+ /**
+ * Returns the window handle for this NativeWindow. <P>
+ *
+ * The window handle shall reflect the platform one
+ * for all window related operations, e.g. open, close, resize. <P>
+ *
+ * On X11 this returns an entity of type Window. <BR>
+ * On Microsoft Windows this returns an entity of type HWND.
+ */
+ public long getWindowHandle();
+
+ /**
+ * Returns the handle to the surface for this NativeWindow. <P>
+ *
+ * The surface handle shall reflect the platform one
+ * for all drawable surface operations, e.g. opengl, swap-buffer. <P>
+ *
+ * On X11 this returns an entity of type Window,
+ * since there is no differentiation of surface and window there. <BR>
+ * On Microsoft Windows this returns an entity of type HDC.
+ */
+ public long getSurfaceHandle();
+
+ /**
+ * Lifetime: after 1st lock, until invalidation
+ */
+ public long getVisualID();
+ public int getScreenIndex();
+
+ /** Returns the current width of this window. */
+ public int getWidth();
+
+ /** Returns the current height of this window. */
+ public int getHeight();
+}