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-rw-r--r--src/classes/javax/media/nwi/DefaultNWCapabilitiesChooser.java233
-rw-r--r--src/classes/javax/media/nwi/NWCapabilities.java368
-rw-r--r--src/classes/javax/media/nwi/NWCapabilitiesChooser.java67
-rw-r--r--src/classes/javax/media/nwi/NativeWindow.java120
-rw-r--r--src/classes/javax/media/nwi/NativeWindowException.java68
5 files changed, 856 insertions, 0 deletions
diff --git a/src/classes/javax/media/nwi/DefaultNWCapabilitiesChooser.java b/src/classes/javax/media/nwi/DefaultNWCapabilitiesChooser.java
new file mode 100644
index 000000000..1318ea419
--- /dev/null
+++ b/src/classes/javax/media/nwi/DefaultNWCapabilitiesChooser.java
@@ -0,0 +1,233 @@
+/*
+ * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any kind. ALL
+ * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
+ * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
+ * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
+ * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
+ * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
+ * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
+ * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
+ * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
+ * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
+ * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed or intended for use
+ * in the design, construction, operation or maintenance of any nuclear
+ * facility.
+ *
+ * Sun gratefully acknowledges that this software was originally authored
+ * and developed by Kenneth Bradley Russell and Christopher John Kline.
+ */
+
+package javax.media.nwi;
+
+/** <P> The default implementation of the {@link
+ NWCapabilitiesChooser} interface, which provides consistent visual
+ selection behavior across platforms. The precise algorithm is
+ deliberately left loosely specified. Some properties are: </P>
+
+ <UL>
+
+ <LI> As long as there is at least one available non-null
+ NWCapabilities which matches the "stereo" option, will return a
+ valid index.
+
+ <LI> Attempts to match as closely as possible the given
+ NWCapabilities, but will select one with fewer capabilities (i.e.,
+ lower color depth) if necessary.
+
+ <LI> Prefers hardware-accelerated visuals to
+ non-hardware-accelerated.
+
+ <LI> If there is no exact match, prefers a more-capable visual to
+ a less-capable one.
+
+ <LI> If there is more than one exact match, chooses an arbitrary
+ one.
+
+ <LI> May select the opposite of a double- or single-buffered
+ visual (based on the user's request) in dire situations.
+
+ <LI> Color depth (including alpha) mismatches are weighted higher
+ than depth buffer mismatches, which are in turn weighted higher
+ than accumulation buffer (including alpha) and stencil buffer
+ depth mismatches.
+
+ <LI> If a valid windowSystemRecommendedChoice parameter is
+ supplied, chooses that instead of using the cross-platform code.
+
+ </UL>
+*/
+
+public class DefaultNWCapabilitiesChooser implements NWCapabilitiesChooser {
+ private static final boolean DEBUG = false; // FIXME: Debug.debug("DefaultNWCapabilitiesChooser");
+
+ public int chooseCapabilities(NWCapabilities desired,
+ NWCapabilities[] available,
+ int windowSystemRecommendedChoice) {
+ if (DEBUG) {
+ System.err.println("Desired: " + desired);
+ for (int i = 0; i < available.length; i++) {
+ System.err.println("Available " + i + ": " + available[i]);
+ }
+ System.err.println("Window system's recommended choice: " + windowSystemRecommendedChoice);
+ }
+
+ if (windowSystemRecommendedChoice >= 0 &&
+ windowSystemRecommendedChoice < available.length &&
+ available[windowSystemRecommendedChoice] != null) {
+ if (DEBUG) {
+ System.err.println("Choosing window system's recommended choice of " + windowSystemRecommendedChoice);
+ System.err.println(available[windowSystemRecommendedChoice]);
+ }
+ return windowSystemRecommendedChoice;
+ }
+
+ // Create score array
+ int[] scores = new int[available.length];
+ int NO_SCORE = -9999999;
+ int DOUBLE_BUFFER_MISMATCH_PENALTY = 1000;
+ int STENCIL_MISMATCH_PENALTY = 500;
+ // Pseudo attempt to keep equal rank penalties scale-equivalent
+ // (e.g., stencil mismatch is 3 * accum because there are 3 accum
+ // components)
+ int COLOR_MISMATCH_PENALTY_SCALE = 36;
+ int DEPTH_MISMATCH_PENALTY_SCALE = 6;
+ int ACCUM_MISMATCH_PENALTY_SCALE = 1;
+ int STENCIL_MISMATCH_PENALTY_SCALE = 3;
+ for (int i = 0; i < scores.length; i++) {
+ scores[i] = NO_SCORE;
+ }
+ // Compute score for each
+ for (int i = 0; i < scores.length; i++) {
+ NWCapabilities cur = available[i];
+ if (cur == null) {
+ continue;
+ }
+ if (desired.getStereo() != cur.getStereo()) {
+ continue;
+ }
+ int score = 0;
+ // Compute difference in color depth
+ // (Note that this decides the direction of all other penalties)
+ score += (COLOR_MISMATCH_PENALTY_SCALE *
+ ((cur.getRedBits() + cur.getGreenBits() + cur.getBlueBits() + cur.getAlphaBits()) -
+ (desired.getRedBits() + desired.getGreenBits() + desired.getBlueBits() + desired.getAlphaBits())));
+ // Compute difference in depth buffer depth
+ score += (DEPTH_MISMATCH_PENALTY_SCALE * sign(score) *
+ Math.abs(cur.getDepthBits() - desired.getDepthBits()));
+ // Compute difference in accumulation buffer depth
+ score += (ACCUM_MISMATCH_PENALTY_SCALE * sign(score) *
+ Math.abs((cur.getAccumRedBits() + cur.getAccumGreenBits() + cur.getAccumBlueBits() + cur.getAccumAlphaBits()) -
+ (desired.getAccumRedBits() + desired.getAccumGreenBits() + desired.getAccumBlueBits() + desired.getAccumAlphaBits())));
+ // Compute difference in stencil bits
+ score += STENCIL_MISMATCH_PENALTY_SCALE * sign(score) * (cur.getStencilBits() - desired.getStencilBits());
+ if (cur.getDoubleBuffered() != desired.getDoubleBuffered()) {
+ score += sign(score) * DOUBLE_BUFFER_MISMATCH_PENALTY;
+ }
+ if ((desired.getStencilBits() > 0) && (cur.getStencilBits() == 0)) {
+ score += sign(score) * STENCIL_MISMATCH_PENALTY;
+ }
+ scores[i] = score;
+ }
+ // Now prefer hardware-accelerated visuals by pushing scores of
+ // non-hardware-accelerated visuals out
+ boolean gotHW = false;
+ int maxAbsoluteHWScore = 0;
+ for (int i = 0; i < scores.length; i++) {
+ int score = scores[i];
+ if (score == NO_SCORE) {
+ continue;
+ }
+ NWCapabilities cur = available[i];
+ if (cur.getHardwareAccelerated()) {
+ int absScore = Math.abs(score);
+ if (!gotHW ||
+ (absScore > maxAbsoluteHWScore)) {
+ gotHW = true;
+ maxAbsoluteHWScore = absScore;
+ }
+ }
+ }
+ if (gotHW) {
+ for (int i = 0; i < scores.length; i++) {
+ int score = scores[i];
+ if (score == NO_SCORE) {
+ continue;
+ }
+ NWCapabilities cur = available[i];
+ if (!cur.getHardwareAccelerated()) {
+ if (score <= 0) {
+ score -= maxAbsoluteHWScore;
+ } else if (score > 0) {
+ score += maxAbsoluteHWScore;
+ }
+ scores[i] = score;
+ }
+ }
+ }
+
+ if (DEBUG) {
+ System.err.print("Scores: [");
+ for (int i = 0; i < available.length; i++) {
+ if (i > 0) {
+ System.err.print(",");
+ }
+ System.err.print(" " + scores[i]);
+ }
+ System.err.println(" ]");
+ }
+
+ // Ready to select. Choose score closest to 0.
+ int scoreClosestToZero = NO_SCORE;
+ int chosenIndex = -1;
+ for (int i = 0; i < scores.length; i++) {
+ int score = scores[i];
+ if (score == NO_SCORE) {
+ continue;
+ }
+ // Don't substitute a positive score for a smaller negative score
+ if ((scoreClosestToZero == NO_SCORE) ||
+ (Math.abs(score) < Math.abs(scoreClosestToZero) &&
+ ((sign(scoreClosestToZero) < 0) || (sign(score) > 0)))) {
+ scoreClosestToZero = score;
+ chosenIndex = i;
+ }
+ }
+ if (chosenIndex < 0) {
+ throw new NativeWindowException("Unable to select one of the provided NWCapabilities");
+ }
+ if (DEBUG) {
+ System.err.println("Chosen index: " + chosenIndex);
+ System.err.println("Chosen capabilities:");
+ System.err.println(available[chosenIndex]);
+ }
+
+ return chosenIndex;
+ }
+
+ private static int sign(int score) {
+ if (score < 0) {
+ return -1;
+ }
+ return 1;
+ }
+}
diff --git a/src/classes/javax/media/nwi/NWCapabilities.java b/src/classes/javax/media/nwi/NWCapabilities.java
new file mode 100644
index 000000000..cc3ebb77c
--- /dev/null
+++ b/src/classes/javax/media/nwi/NWCapabilities.java
@@ -0,0 +1,368 @@
+/*
+ * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any kind. ALL
+ * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
+ * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
+ * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
+ * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
+ * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
+ * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
+ * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
+ * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
+ * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
+ * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed or intended for use
+ * in the design, construction, operation or maintenance of any nuclear
+ * facility.
+ *
+ * Sun gratefully acknowledges that this software was originally authored
+ * and developed by Kenneth Bradley Russell and Christopher John Kline.
+ */
+
+package javax.media.nwi;
+
+/** Specifies a set of OpenGL capabilities that a rendering context
+ must support, such as color depth and whether stereo is enabled.
+ It currently contains the minimal number of routines which allow
+ configuration on all supported window systems. */
+
+public class NWCapabilities implements Cloneable {
+ private boolean doubleBuffered = true;
+ private boolean stereo = false;
+ private boolean hardwareAccelerated = true;
+ private int depthBits = 24;
+ private int stencilBits = 0;
+ private int redBits = 8;
+ private int greenBits = 8;
+ private int blueBits = 8;
+ private int alphaBits = 0;
+ private int accumRedBits = 0;
+ private int accumGreenBits = 0;
+ private int accumBlueBits = 0;
+ private int accumAlphaBits = 0;
+ // Shift bits from PIXELFORMATDESCRIPTOR not present because they
+ // are unlikely to be supported on Windows anyway
+
+ // Support for full-scene antialiasing (FSAA)
+ private boolean sampleBuffers = false;
+ private int numSamples = 2;
+
+ // Support for transparent windows containing OpenGL content
+ // (currently only has an effect on Mac OS X)
+ private boolean backgroundOpaque = true;
+
+ // Bits for pbuffer creation
+ private boolean pbufferFloatingPointBuffers;
+ private boolean pbufferRenderToTexture;
+ private boolean pbufferRenderToTextureRectangle;
+
+ /** Creates a NWCapabilities object. All attributes are in a default
+ state.
+ */
+ public NWCapabilities() {}
+
+ public Object clone() {
+ try {
+ return super.clone();
+ } catch (CloneNotSupportedException e) {
+ throw new NativeWindowException(e);
+ }
+ }
+
+ /** Indicates whether double-buffering is enabled. */
+ public boolean getDoubleBuffered() {
+ return doubleBuffered;
+ }
+
+ /** Enables or disables double buffering. */
+ public void setDoubleBuffered(boolean onOrOff) {
+ doubleBuffered = onOrOff;
+ }
+
+ /** Indicates whether stereo is enabled. */
+ public boolean getStereo() {
+ return stereo;
+ }
+
+ /** Enables or disables stereo viewing. */
+ public void setStereo(boolean onOrOff) {
+ stereo = onOrOff;
+ }
+
+ /** Indicates whether hardware acceleration is enabled. */
+ public boolean getHardwareAccelerated() {
+ return hardwareAccelerated;
+ }
+
+ /** Enables or disables hardware acceleration. */
+ public void setHardwareAccelerated(boolean onOrOff) {
+ hardwareAccelerated = onOrOff;
+ }
+
+ /** Returns the number of bits requested for the depth buffer. */
+ public int getDepthBits() {
+ return depthBits;
+ }
+
+ /** Sets the number of bits requested for the depth buffer. */
+ public void setDepthBits(int depthBits) {
+ this.depthBits = depthBits;
+ }
+
+ /** Returns the number of bits requested for the stencil buffer. */
+ public int getStencilBits() {
+ return stencilBits;
+ }
+
+ /** Sets the number of bits requested for the stencil buffer. */
+ public void setStencilBits(int stencilBits) {
+ this.stencilBits = stencilBits;
+ }
+
+ /** Returns the number of bits requested for the color buffer's red
+ component. On some systems only the color depth, which is the
+ sum of the red, green, and blue bits, is considered. */
+ public int getRedBits() {
+ return redBits;
+ }
+
+ /** Sets the number of bits requested for the color buffer's red
+ component. On some systems only the color depth, which is the
+ sum of the red, green, and blue bits, is considered. */
+ public void setRedBits(int redBits) {
+ this.redBits = redBits;
+ }
+
+ /** Returns the number of bits requested for the color buffer's
+ green component. On some systems only the color depth, which is
+ the sum of the red, green, and blue bits, is considered. */
+ public int getGreenBits() {
+ return greenBits;
+ }
+
+ /** Sets the number of bits requested for the color buffer's green
+ component. On some systems only the color depth, which is the
+ sum of the red, green, and blue bits, is considered. */
+ public void setGreenBits(int greenBits) {
+ this.greenBits = greenBits;
+ }
+
+ /** Returns the number of bits requested for the color buffer's blue
+ component. On some systems only the color depth, which is the
+ sum of the red, green, and blue bits, is considered. */
+ public int getBlueBits() {
+ return blueBits;
+ }
+
+ /** Sets the number of bits requested for the color buffer's blue
+ component. On some systems only the color depth, which is the
+ sum of the red, green, and blue bits, is considered. */
+ public void setBlueBits(int blueBits) {
+ this.blueBits = blueBits;
+ }
+
+ /** Returns the number of bits requested for the color buffer's
+ alpha component. On some systems only the color depth, which is
+ the sum of the red, green, and blue bits, is considered. */
+ public int getAlphaBits() {
+ return alphaBits;
+ }
+
+ /** Sets the number of bits requested for the color buffer's alpha
+ component. On some systems only the color depth, which is the
+ sum of the red, green, and blue bits, is considered. */
+ public void setAlphaBits(int alphaBits) {
+ this.alphaBits = alphaBits;
+ }
+
+ /** Returns the number of bits requested for the accumulation
+ buffer's red component. On some systems only the accumulation
+ buffer depth, which is the sum of the red, green, and blue bits,
+ is considered. */
+ public int getAccumRedBits() {
+ return accumRedBits;
+ }
+
+ /** Sets the number of bits requested for the accumulation buffer's
+ red component. On some systems only the accumulation buffer
+ depth, which is the sum of the red, green, and blue bits, is
+ considered. */
+ public void setAccumRedBits(int accumRedBits) {
+ this.accumRedBits = accumRedBits;
+ }
+
+ /** Returns the number of bits requested for the accumulation
+ buffer's green component. On some systems only the accumulation
+ buffer depth, which is the sum of the red, green, and blue bits,
+ is considered. */
+ public int getAccumGreenBits() {
+ return accumGreenBits;
+ }
+
+ /** Sets the number of bits requested for the accumulation buffer's
+ green component. On some systems only the accumulation buffer
+ depth, which is the sum of the red, green, and blue bits, is
+ considered. */
+ public void setAccumGreenBits(int accumGreenBits) {
+ this.accumGreenBits = accumGreenBits;
+ }
+
+ /** Returns the number of bits requested for the accumulation
+ buffer's blue component. On some systems only the accumulation
+ buffer depth, which is the sum of the red, green, and blue bits,
+ is considered. */
+ public int getAccumBlueBits() {
+ return accumBlueBits;
+ }
+
+ /** Sets the number of bits requested for the accumulation buffer's
+ blue component. On some systems only the accumulation buffer
+ depth, which is the sum of the red, green, and blue bits, is
+ considered. */
+ public void setAccumBlueBits(int accumBlueBits) {
+ this.accumBlueBits = accumBlueBits;
+ }
+
+ /** Returns the number of bits requested for the accumulation
+ buffer's alpha component. On some systems only the accumulation
+ buffer depth, which is the sum of the red, green, and blue bits,
+ is considered. */
+ public int getAccumAlphaBits() {
+ return accumAlphaBits;
+ }
+
+ /** Sets number of bits requested for accumulation buffer's alpha
+ component. On some systems only the accumulation buffer depth,
+ which is the sum of the red, green, and blue bits, is
+ considered. */
+ public void setAccumAlphaBits(int accumAlphaBits) {
+ this.accumAlphaBits = accumAlphaBits;
+ }
+
+ /** Indicates whether sample buffers for full-scene antialiasing
+ (FSAA) should be allocated for this drawable. Defaults to
+ false. */
+ public void setSampleBuffers(boolean onOrOff) {
+ sampleBuffers = onOrOff;
+ }
+
+ /** Returns whether sample buffers for full-scene antialiasing
+ (FSAA) should be allocated for this drawable. Defaults to
+ false. */
+ public boolean getSampleBuffers() {
+ return sampleBuffers;
+ }
+
+ /** If sample buffers are enabled, indicates the number of buffers
+ to be allocated. Defaults to 2. */
+ public void setNumSamples(int numSamples) {
+ this.numSamples = numSamples;
+ }
+
+ /** Returns the number of sample buffers to be allocated if sample
+ buffers are enabled. Defaults to 2. */
+ public int getNumSamples() {
+ return numSamples;
+ }
+
+ /** For pbuffers only, indicates whether floating-point buffers
+ should be used if available. Defaults to false. */
+ public void setPbufferFloatingPointBuffers(boolean onOrOff) {
+ pbufferFloatingPointBuffers = onOrOff;
+ }
+
+ /** For pbuffers only, returns whether floating-point buffers should
+ be used if available. Defaults to false. */
+ public boolean getPbufferFloatingPointBuffers() {
+ return pbufferFloatingPointBuffers;
+ }
+
+ /** For pbuffers only, indicates whether the render-to-texture
+ extension should be used if available. Defaults to false. */
+ public void setPbufferRenderToTexture(boolean onOrOff) {
+ pbufferRenderToTexture = onOrOff;
+ }
+
+ /** For pbuffers only, returns whether the render-to-texture
+ extension should be used if available. Defaults to false. */
+ public boolean getPbufferRenderToTexture() {
+ return pbufferRenderToTexture;
+ }
+
+ /** For pbuffers only, indicates whether the
+ render-to-texture-rectangle extension should be used if
+ available. Defaults to false. */
+ public void setPbufferRenderToTextureRectangle(boolean onOrOff) {
+ pbufferRenderToTextureRectangle = onOrOff;
+ }
+
+ /** For pbuffers only, returns whether the render-to-texture
+ extension should be used. Defaults to false. */
+ public boolean getPbufferRenderToTextureRectangle() {
+ return pbufferRenderToTextureRectangle;
+ }
+
+ /** For on-screen OpenGL contexts on some platforms, sets whether
+ the background of the context should be considered opaque. On
+ supported platforms, setting this to false, in conjunction with
+ other changes at the window toolkit level, can allow
+ hardware-accelerated OpenGL content inside of windows of
+ arbitrary shape. To achieve this effect it is necessary to use
+ an OpenGL clear color with an alpha less than 1.0. The default
+ value for this flag is <code>true</code>; setting it to false
+ may incur a certain performance penalty, so it is not
+ recommended to arbitrarily set it to false. */
+ public void setBackgroundOpaque(boolean opaque) {
+ backgroundOpaque = opaque;
+ }
+
+ /** Indicates whether the background of this OpenGL context should
+ be considered opaque. Defaults to true.
+
+ @see #setBackgroundOpaque
+ */
+ public boolean isBackgroundOpaque() {
+ return backgroundOpaque;
+ }
+
+ /** Returns a textual representation of this NWCapabilities
+ object. */
+ public String toString() {
+ return ("NWCapabilities [" +
+ "DoubleBuffered: " + doubleBuffered +
+ ", Stereo: " + stereo +
+ ", HardwareAccelerated: " + hardwareAccelerated +
+ ", DepthBits: " + depthBits +
+ ", StencilBits: " + stencilBits +
+ ", Red: " + redBits +
+ ", Green: " + greenBits +
+ ", Blue: " + blueBits +
+ ", Alpha: " + alphaBits +
+ ", Red Accum: " + accumRedBits +
+ ", Green Accum: " + accumGreenBits +
+ ", Blue Accum: " + accumBlueBits +
+ ", Alpha Accum: " + accumAlphaBits +
+ ", Multisample: " + sampleBuffers +
+ (sampleBuffers ? ", Num samples: " + numSamples : "") +
+ ", Opaque: " + backgroundOpaque +
+ " ]");
+ }
+}
diff --git a/src/classes/javax/media/nwi/NWCapabilitiesChooser.java b/src/classes/javax/media/nwi/NWCapabilitiesChooser.java
new file mode 100644
index 000000000..12884c5e2
--- /dev/null
+++ b/src/classes/javax/media/nwi/NWCapabilitiesChooser.java
@@ -0,0 +1,67 @@
+/*
+ * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any kind. ALL
+ * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
+ * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
+ * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
+ * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
+ * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
+ * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
+ * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
+ * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
+ * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
+ * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed or intended for use
+ * in the design, construction, operation or maintenance of any nuclear
+ * facility.
+ *
+ * Sun gratefully acknowledges that this software was originally authored
+ * and developed by Kenneth Bradley Russell and Christopher John Kline.
+ */
+
+package javax.media.nwi;
+
+/** Provides a mechanism by which applications can customize the
+ window type selection for a given {@link NWCapabilities}.
+ Developers can implement this interface and pass an instance into
+ the appropriate method of {@link GLDrawableFactory}; the chooser
+ will be called during the OpenGL context creation process. */
+
+public interface NWCapabilitiesChooser {
+ /** Chooses the index (0..available.length - 1) of the {@link
+ NWCapabilities} most closely matching the desired one from the
+ list of all supported. Some of the entries in the
+ <code>available</code> array may be null; the chooser must
+ ignore these. The <em>windowSystemRecommendedChoice</em>
+ parameter may be provided to the chooser by the underlying
+ window system; if this index is valid, it is recommended, but
+ not necessarily required, that the chooser select that entry.
+
+ <P> <em>Note:</em> this method is called automatically by the
+ {@link GLDrawableFactory} when an instance of this class is
+ passed in to one of its factory methods. It should generally not
+ be invoked by users directly, unless it is desired to delegate
+ the choice to some other NWCapabilitiesChooser object.
+ */
+ public int chooseCapabilities(NWCapabilities desired,
+ NWCapabilities[] available,
+ int windowSystemRecommendedChoice);
+}
diff --git a/src/classes/javax/media/nwi/NativeWindow.java b/src/classes/javax/media/nwi/NativeWindow.java
new file mode 100644
index 000000000..f992c2231
--- /dev/null
+++ b/src/classes/javax/media/nwi/NativeWindow.java
@@ -0,0 +1,120 @@
+/*
+ * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any kind. ALL
+ * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
+ * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
+ * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
+ * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
+ * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
+ * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
+ * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
+ * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
+ * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
+ * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed or intended for use
+ * in the design, construction, operation or maintenance of any nuclear
+ * facility.
+ *
+ * Sun gratefully acknowledges that this software was originally authored
+ * and developed by Kenneth Bradley Russell and Christopher John Kline.
+ */
+
+package javax.media.nwi;
+
+/** Provides the mechanism by which the Java / OpenGL binding
+ interacts with windows. A window toolkit such as the AWT may
+ either implement this interface directly with one of its
+ components, or provide and register an implementation of {@link
+ NativeWindowFactory NativeWindowFactory} which can create
+ NativeWindow objects for its components. <P>
+
+ A NativeWindow created for a particular on-screen component is
+ expected to have the same lifetime as that component. As long as
+ the component is alive, the NativeWindow must be able to control
+ it, and any time it is visible and locked, provide information
+ such as the window handle to the Java / OpenGL binding so that
+ GLDrawables and GLContexts may be created for the window.
+*/
+
+public interface NativeWindow {
+ public static final int LOCK_NOT_SUPPORTED = 0;
+ public static final int LOCK_SURFACE_NOT_READY = 1;
+ public static final int LOCK_SURFACE_CHANGED = 2;
+ public static final int LOCK_SUCCESS = 3;
+
+ /**
+ * Lock this surface
+ */
+ public int lockSurface() throws NativeWindowException ;
+
+ /**
+ * Unlock this surface
+ */
+ public void unlockSurface();
+ public boolean isSurfaceLocked();
+
+ /**
+ * render all native window information invalid,
+ * as if the native window was destroyed
+ */
+ public void invalidate();
+
+ /**
+ * Lifetime: locked state
+ */
+ public long getDisplayHandle();
+ public long getScreenHandle();
+
+ /**
+ * Returns the window handle for this NativeWindow. <P>
+ *
+ * The window handle shall reflect the platform one
+ * for all window related operations, e.g. open, close, resize. <P>
+ *
+ * On X11 this returns an entity of type Window. <BR>
+ * On Microsoft Windows this returns an entity of type HWND.
+ */
+ public long getWindowHandle();
+
+ /**
+ * Returns the handle to the surface for this NativeWindow. <P>
+ *
+ * The surface handle shall reflect the platform one
+ * for all drawable surface operations, e.g. opengl, swap-buffer. <P>
+ *
+ * On X11 this returns an entity of type Window,
+ * since there is no differentiation of surface and window there. <BR>
+ * On Microsoft Windows this returns an entity of type HDC.
+ */
+ public long getSurfaceHandle();
+
+ /**
+ * Lifetime: after 1st lock, until invalidation
+ */
+ public long getVisualID();
+ public int getScreenIndex();
+
+ /** Returns the current width of this window. */
+ public int getWidth();
+
+ /** Returns the current height of this window. */
+ public int getHeight();
+}
diff --git a/src/classes/javax/media/nwi/NativeWindowException.java b/src/classes/javax/media/nwi/NativeWindowException.java
new file mode 100644
index 000000000..bc1a8ddef
--- /dev/null
+++ b/src/classes/javax/media/nwi/NativeWindowException.java
@@ -0,0 +1,68 @@
+/*
+ * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any kind. ALL
+ * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
+ * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
+ * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
+ * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
+ * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
+ * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
+ * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
+ * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
+ * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
+ * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed or intended for use
+ * in the design, construction, operation or maintenance of any nuclear
+ * facility.
+ *
+ * Sun gratefully acknowledges that this software was originally authored
+ * and developed by Kenneth Bradley Russell and Christopher John Kline.
+ */
+
+package javax.media.nwi;
+
+/** A generic exception for OpenGL errors used throughout the binding
+ as a substitute for {@link RuntimeException}. */
+
+public class NativeWindowException extends RuntimeException {
+ /** Constructs a NativeWindowException object. */
+ public NativeWindowException() {
+ super();
+ }
+
+ /** Constructs a NativeWindowException object with the specified detail
+ message. */
+ public NativeWindowException(String message) {
+ super(message);
+ }
+
+ /** Constructs a NativeWindowException object with the specified detail
+ message and root cause. */
+ public NativeWindowException(String message, Throwable cause) {
+ super(message, cause);
+ }
+
+ /** Constructs a NativeWindowException object with the specified root
+ cause. */
+ public NativeWindowException(Throwable cause) {
+ super(cause);
+ }
+}