aboutsummaryrefslogtreecommitdiffstats
path: root/src/jogl/classes/com/jogamp/opengl/math/Matrix4.java
diff options
context:
space:
mode:
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/math/Matrix4.java')
-rw-r--r--src/jogl/classes/com/jogamp/opengl/math/Matrix4.java172
1 files changed, 0 insertions, 172 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/math/Matrix4.java b/src/jogl/classes/com/jogamp/opengl/math/Matrix4.java
deleted file mode 100644
index a080d4442..000000000
--- a/src/jogl/classes/com/jogamp/opengl/math/Matrix4.java
+++ /dev/null
@@ -1,172 +0,0 @@
-/**
- * Copyright 2014 JogAmp Community. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without modification, are
- * permitted provided that the following conditions are met:
- *
- * 1. Redistributions of source code must retain the above copyright notice, this list of
- * conditions and the following disclaimer.
- *
- * 2. Redistributions in binary form must reproduce the above copyright notice, this list
- * of conditions and the following disclaimer in the documentation and/or other materials
- * provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
- * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
- * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
- * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
- * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
- * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- * The views and conclusions contained in the software and documentation are those of the
- * authors and should not be interpreted as representing official policies, either expressed
- * or implied, of JogAmp Community.
- */
-
-package com.jogamp.opengl.math;
-
-import com.jogamp.opengl.GLException;
-import com.jogamp.opengl.fixedfunc.GLMatrixFunc;
-
-import com.jogamp.opengl.util.PMVMatrix;
-
-/**
- * Simple float array-backed float 4x4 matrix
- * exposing {@link FloatUtil} matrix functionality in an object oriented manner.
- * <p>
- * Unlike {@link PMVMatrix}, this class only represents one single matrix
- * without a complete {@link GLMatrixFunc} implementation,
- * allowing this class to be more lightweight.
- * </p>
- * <p>
- * Implementation is not mature - WIP and subject to change.
- * </p>
- */
-public class Matrix4 {
-
- public Matrix4() {
- matrix = new float[16];
- matrixTxSx = new float[16];
- mat4Tmp1 = new float[16];
- vec4Tmp1 = new float[4];
- FloatUtil.makeIdentity(matrixTxSx);
- loadIdentity();
- }
-
- public final float[] getMatrix() {
- return matrix;
- }
-
- public final void loadIdentity() {
- FloatUtil.makeIdentity(matrix);
- }
-
- /**
- * Multiply matrix: [this] = [this] x [m]
- * @param m 4x4 matrix in column-major order
- */
- public final void multMatrix(final float[] m, final int m_offset) {
- FloatUtil.multMatrix(matrix, 0, m, m_offset);
- }
-
- /**
- * Multiply matrix: [this] = [this] x [m]
- * @param m 4x4 matrix in column-major order
- */
- public final void multMatrix(final float[] m) {
- FloatUtil.multMatrix(matrix, m);
- }
-
- /**
- * Multiply matrix: [this] = [this] x [m]
- * @param m 4x4 matrix in column-major order
- */
- public final void multMatrix(final Matrix4 m) {
- FloatUtil.multMatrix(matrix, m.getMatrix());
- }
-
- /**
- * @param v_in 4-component column-vector
- * @param v_out this * v_in
- */
- public final void multVec(final float[] v_in, final float[] v_out) {
- FloatUtil.multMatrixVec(matrix, v_in, v_out);
- }
-
- /**
- * @param v_in 4-component column-vector
- * @param v_out this * v_in
- */
- public final void multVec(final float[] v_in, final int v_in_offset, final float[] v_out, final int v_out_offset) {
- FloatUtil.multMatrixVec(matrix, 0, v_in, v_in_offset, v_out, v_out_offset);
- }
-
- public final void translate(final float x, final float y, final float z) {
- multMatrix(FloatUtil.makeTranslation(matrixTxSx, false, x, y, z));
- }
-
- public final void scale(final float x, final float y, final float z) {
- multMatrix(FloatUtil.makeScale(matrixTxSx, false, x, y, z));
- }
-
- public final void rotate(final float angrad, final float x, final float y, final float z) {
- multMatrix(FloatUtil.makeRotationAxis(mat4Tmp1, 0, angrad, x, y, z, vec4Tmp1));
- }
-
- /**
- * Rotate the current matrix with the given {@link Quaternion}'s rotation {@link Quaternion#toMatrix(float[], int) matrix representation}.
- */
- public final void rotate(final Quaternion quat) {
- multMatrix(quat.toMatrix(mat4Tmp1, 0));
- }
-
- public final void transpose() {
- System.arraycopy(matrix, 0, mat4Tmp1, 0, 16);
- FloatUtil.transposeMatrix(mat4Tmp1, matrix);
- }
-
- public final float determinant() {
- return FloatUtil.matrixDeterminant(matrix);
- }
-
- public final boolean invert() {
- return null != FloatUtil.invertMatrix(matrix, matrix);
- }
-
- public final void makeOrtho(final float left, final float right, final float bottom, final float top, final float zNear, final float zFar) {
- multMatrix( FloatUtil.makeOrtho(mat4Tmp1, 0, true, left, right, bottom, top, zNear, zFar) );
- }
-
- /**
- * @param left
- * @param right
- * @param bottom
- * @param top
- * @param zNear
- * @param zFar
- * @throws GLException if {@code zNear <= 0} or {@code zFar <= zNear}
- * or {@code left == right}, or {@code bottom == top}.
- * @see FloatUtil#makeFrustum(float[], int, boolean, float, float, float, float, float, float)
- */
- public final void makeFrustum(final float left, final float right, final float bottom, final float top, final float zNear, final float zFar) throws GLException {
- multMatrix( FloatUtil.makeFrustum(mat4Tmp1, 0, true, left, right, bottom, top, zNear, zFar) );
- }
-
- /**
- * @param fovy_rad
- * @param aspect
- * @param zNear
- * @param zFar
- * @throws GLException if {@code zNear <= 0} or {@code zFar <= zNear}
- * @see FloatUtil#makePerspective(float[], int, boolean, float, float, float, float)
- */
- public final void makePerspective(final float fovy_rad, final float aspect, final float zNear, final float zFar) throws GLException {
- multMatrix( FloatUtil.makePerspective(mat4Tmp1, 0, true, fovy_rad, aspect, zNear, zFar) );
- }
-
- private final float[] matrix, matrixTxSx;
- private final float[] mat4Tmp1, vec4Tmp1;
-}