diff options
Diffstat (limited to 'src/jogl/classes/com/sun/opengl/impl/glsl/GLSLArrayHandler.java')
-rw-r--r-- | src/jogl/classes/com/sun/opengl/impl/glsl/GLSLArrayHandler.java | 62 |
1 files changed, 0 insertions, 62 deletions
diff --git a/src/jogl/classes/com/sun/opengl/impl/glsl/GLSLArrayHandler.java b/src/jogl/classes/com/sun/opengl/impl/glsl/GLSLArrayHandler.java deleted file mode 100644 index 30c4a0190..000000000 --- a/src/jogl/classes/com/sun/opengl/impl/glsl/GLSLArrayHandler.java +++ /dev/null @@ -1,62 +0,0 @@ - -package com.sun.opengl.impl.glsl; - -import com.sun.opengl.impl.*; - -import javax.media.opengl.*; -import javax.media.opengl.sub.*; -import com.sun.opengl.util.*; -import com.sun.opengl.util.glsl.ShaderState; -import java.nio.*; - -public class GLSLArrayHandler implements GLArrayHandler { - private GLArrayDataEditable ad; - - public GLSLArrayHandler(GLArrayDataEditable ad) { - this.ad = ad; - } - - protected final void passVertexAttribPointer(GL2ES2 gl, ShaderState st) { - st.glVertexAttribPointer(gl, ad); - } - - public void enableBuffer(GL gl, boolean enable) { - if(!gl.isGL2ES2()) { - throw new GLException("GLSLArrayHandler expects a GL2ES2 implementation"); - } - GL2ES2 glsl = gl.getGL2ES2(); - ShaderState st = ShaderState.getCurrent(); - if(null==st) { - throw new GLException("No ShaderState current"); - } - - if(enable) { - st.glEnableVertexAttribArray(glsl, ad.getName()); - - Buffer buffer = ad.getBuffer(); - - if(ad.isVBO()) { - // always bind and refresh the VBO mgr, - // in case more than one gl*Pointer objects are in use - glsl.glBindBuffer(GL.GL_ARRAY_BUFFER, ad.getVBOName()); - if(!ad.isBufferWritten()) { - if(null!=buffer) { - glsl.glBufferData(GL.GL_ARRAY_BUFFER, buffer.limit() * ad.getComponentSize(), buffer, ad.getBufferUsage()); - } - ad.setBufferWritten(true); - } - passVertexAttribPointer(glsl, st); - } else if(null!=buffer) { - passVertexAttribPointer(glsl, st); - ad.setBufferWritten(true); - } - } else { - if(ad.isVBO()) { - glsl.glBindBuffer(GL.GL_ARRAY_BUFFER, 0); - } - st.glDisableVertexAttribArray(glsl, ad.getName()); - } - } - -} - |