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Diffstat (limited to 'src/jogl/classes/com/sun/opengl/impl/glsl')
-rw-r--r--src/jogl/classes/com/sun/opengl/impl/glsl/GLSLArrayHandler.java62
-rw-r--r--src/jogl/classes/com/sun/opengl/impl/glsl/fixed/FixedFuncPipeline.java533
-rw-r--r--src/jogl/classes/com/sun/opengl/impl/glsl/fixed/shader/FixedFuncColor.fp16
-rw-r--r--src/jogl/classes/com/sun/opengl/impl/glsl/fixed/shader/FixedFuncColor.vp22
-rw-r--r--src/jogl/classes/com/sun/opengl/impl/glsl/fixed/shader/FixedFuncColorLight.vp70
-rw-r--r--src/jogl/classes/com/sun/opengl/impl/glsl/fixed/shader/FixedFuncColorTexture.fp47
-rwxr-xr-xsrc/jogl/classes/com/sun/opengl/impl/glsl/fixed/shader/bin/nvidia/FixedFuncColor.bfpbin1108 -> 0 bytes
-rwxr-xr-xsrc/jogl/classes/com/sun/opengl/impl/glsl/fixed/shader/bin/nvidia/FixedFuncColor.bvpbin2344 -> 0 bytes
-rwxr-xr-xsrc/jogl/classes/com/sun/opengl/impl/glsl/fixed/shader/bin/nvidia/FixedFuncColorLight.bvpbin8787 -> 0 bytes
-rwxr-xr-xsrc/jogl/classes/com/sun/opengl/impl/glsl/fixed/shader/bin/nvidia/FixedFuncColorTexture.bfpbin2392 -> 0 bytes
-rw-r--r--src/jogl/classes/com/sun/opengl/impl/glsl/fixed/shader/es_precision.glsl14
-rw-r--r--src/jogl/classes/com/sun/opengl/impl/glsl/fixed/shader/mgl_attribute.glsl19
-rw-r--r--src/jogl/classes/com/sun/opengl/impl/glsl/fixed/shader/mgl_const.glsl10
-rw-r--r--src/jogl/classes/com/sun/opengl/impl/glsl/fixed/shader/mgl_lightdef.glsl26
-rw-r--r--src/jogl/classes/com/sun/opengl/impl/glsl/fixed/shader/mgl_settexcoord.vp35
-rw-r--r--src/jogl/classes/com/sun/opengl/impl/glsl/fixed/shader/mgl_uniform.glsl18
-rw-r--r--src/jogl/classes/com/sun/opengl/impl/glsl/fixed/shader/mgl_uniform_light.glsl15
-rw-r--r--src/jogl/classes/com/sun/opengl/impl/glsl/fixed/shader/mgl_varying.glsl12
-rwxr-xr-xsrc/jogl/classes/com/sun/opengl/impl/glsl/fixed/shader/scripts/nvidia-apx/glslc-ff.bat9
-rwxr-xr-xsrc/jogl/classes/com/sun/opengl/impl/glsl/fixed/shader/scripts/nvidia-apx/glslc.bat9
20 files changed, 0 insertions, 917 deletions
diff --git a/src/jogl/classes/com/sun/opengl/impl/glsl/GLSLArrayHandler.java b/src/jogl/classes/com/sun/opengl/impl/glsl/GLSLArrayHandler.java
deleted file mode 100644
index 30c4a0190..000000000
--- a/src/jogl/classes/com/sun/opengl/impl/glsl/GLSLArrayHandler.java
+++ /dev/null
@@ -1,62 +0,0 @@
-
-package com.sun.opengl.impl.glsl;
-
-import com.sun.opengl.impl.*;
-
-import javax.media.opengl.*;
-import javax.media.opengl.sub.*;
-import com.sun.opengl.util.*;
-import com.sun.opengl.util.glsl.ShaderState;
-import java.nio.*;
-
-public class GLSLArrayHandler implements GLArrayHandler {
- private GLArrayDataEditable ad;
-
- public GLSLArrayHandler(GLArrayDataEditable ad) {
- this.ad = ad;
- }
-
- protected final void passVertexAttribPointer(GL2ES2 gl, ShaderState st) {
- st.glVertexAttribPointer(gl, ad);
- }
-
- public void enableBuffer(GL gl, boolean enable) {
- if(!gl.isGL2ES2()) {
- throw new GLException("GLSLArrayHandler expects a GL2ES2 implementation");
- }
- GL2ES2 glsl = gl.getGL2ES2();
- ShaderState st = ShaderState.getCurrent();
- if(null==st) {
- throw new GLException("No ShaderState current");
- }
-
- if(enable) {
- st.glEnableVertexAttribArray(glsl, ad.getName());
-
- Buffer buffer = ad.getBuffer();
-
- if(ad.isVBO()) {
- // always bind and refresh the VBO mgr,
- // in case more than one gl*Pointer objects are in use
- glsl.glBindBuffer(GL.GL_ARRAY_BUFFER, ad.getVBOName());
- if(!ad.isBufferWritten()) {
- if(null!=buffer) {
- glsl.glBufferData(GL.GL_ARRAY_BUFFER, buffer.limit() * ad.getComponentSize(), buffer, ad.getBufferUsage());
- }
- ad.setBufferWritten(true);
- }
- passVertexAttribPointer(glsl, st);
- } else if(null!=buffer) {
- passVertexAttribPointer(glsl, st);
- ad.setBufferWritten(true);
- }
- } else {
- if(ad.isVBO()) {
- glsl.glBindBuffer(GL.GL_ARRAY_BUFFER, 0);
- }
- st.glDisableVertexAttribArray(glsl, ad.getName());
- }
- }
-
-}
-
diff --git a/src/jogl/classes/com/sun/opengl/impl/glsl/fixed/FixedFuncPipeline.java b/src/jogl/classes/com/sun/opengl/impl/glsl/fixed/FixedFuncPipeline.java
deleted file mode 100644
index 1d33254c0..000000000
--- a/src/jogl/classes/com/sun/opengl/impl/glsl/fixed/FixedFuncPipeline.java
+++ /dev/null
@@ -1,533 +0,0 @@
-
-package com.sun.opengl.impl.glsl.fixed;
-
-import javax.media.opengl.*;
-import javax.media.opengl.util.*;
-import javax.media.opengl.sub.fixed.*;
-import com.sun.opengl.util.glsl.*;
-import java.nio.*;
-
-public class FixedFuncPipeline {
- public static final int MAX_TEXTURE_UNITS = 8;
- public static final int MAX_LIGHTS = 8;
-
- public FixedFuncPipeline(GL2ES2 gl, PMVMatrix pmvMatrix) {
- init(gl, pmvMatrix, FixedFuncPipeline.class, shaderSrcRootDef, shaderBinRootDef,
- vertexColorFileDef, vertexColorLightFileDef, fragmentColorFileDef, fragmentColorTextureFileDef);
- }
- public FixedFuncPipeline(GL2ES2 gl, PMVMatrix pmvMatrix, Class shaderRootClass, String shaderSrcRoot, String shaderBinRoot,
- String vertexColorFile,
- String vertexColorLightFile,
- String fragmentColorFile,
- String fragmentColorTextureFile) {
- init(gl, pmvMatrix, shaderRootClass, shaderSrcRoot, shaderBinRoot,
- vertexColorFile, vertexColorLightFile, fragmentColorFile, fragmentColorTextureFile);
- }
-
- public boolean verbose() { return verbose; }
-
- public void setVerbose(boolean v) { verbose=v; }
-
- public boolean isValid() {
- return shaderState.linked();
- }
-
- public ShaderState getShaderState() {
- return shaderState;
- }
-
- public int getActiveTextureUnit() {
- return activeTextureUnit;
- }
-
- public String getArrayIndexName(int glArrayIndex) {
- String name = GLContext.getPredefinedArrayIndexName(glArrayIndex);
- switch(glArrayIndex) {
- case GLPointerIf.GL_VERTEX_ARRAY:
- case GLPointerIf.GL_NORMAL_ARRAY:
- case GLPointerIf.GL_COLOR_ARRAY:
- break;
- case GLPointerIf.GL_TEXTURE_COORD_ARRAY:
- name = name + activeTextureUnit;
- }
- return name;
- }
-
- public void destroy(GL2ES2 gl) {
- shaderProgramColor.release(gl, true);
- shaderProgramColorLight.release(gl, true);
- shaderProgramColorTexture.release(gl, true);
- shaderProgramColorTextureLight.release(gl, true);
- shaderState.destroy(gl);
- }
-
- public void glEnableClientState(GL2ES2 gl, int glArrayIndex) {
- shaderState.glUseProgram(gl, true);
-
- shaderState.glEnableVertexAttribArray(gl, getArrayIndexName(glArrayIndex));
- // textureCoordsEnabled |= (1 << activeTextureUnit);
- if ( textureCoordsEnabled.get(activeTextureUnit) != 1 ) {
- textureCoordsEnabled.put(activeTextureUnit, 1);
- textureCoordsEnabledDirty = true;
- }
- }
-
- public void glDisableClientState(GL2ES2 gl, int glArrayIndex) {
- shaderState.glUseProgram(gl, true);
-
- shaderState.glDisableVertexAttribArray(gl, getArrayIndexName(glArrayIndex));
- // textureCoordsEnabled &= ~(1 << activeTextureUnit);
- if ( textureCoordsEnabled.get(activeTextureUnit) != 0 ) {
- textureCoordsEnabled.put(activeTextureUnit, 0);
- textureCoordsEnabledDirty = true;
- }
- }
-
- public void glVertexPointer(GL2ES2 gl, GLArrayData data) {
- shaderState.glUseProgram(gl, true);
- shaderState.glVertexAttribPointer(gl, data);
- }
-
- public void glColorPointer(GL2ES2 gl, GLArrayData data) {
- shaderState.glUseProgram(gl, true);
- shaderState.glVertexAttribPointer(gl, data);
- }
-
- public void glColor4fv(GL2ES2 gl, FloatBuffer data ) {
- shaderState.glUseProgram(gl, true);
- GLUniformData ud = shaderState.getUniform(mgl_ColorStatic);
- if(null!=ud) {
- ud.setData(data);
- shaderState.glUniform(gl, ud);
- }
- }
-
- public void glNormalPointer(GL2ES2 gl, GLArrayData data) {
- shaderState.glUseProgram(gl, true);
- shaderState.glVertexAttribPointer(gl, data);
- }
-
- public void glTexCoordPointer(GL2ES2 gl, GLArrayData data) {
- shaderState.glUseProgram(gl, true);
- data.setName( getArrayIndexName(data.getIndex()) );
- shaderState.glVertexAttribPointer(gl, data);
- }
-
- public void glLightfv(GL2ES2 gl, int light, int pname, java.nio.FloatBuffer params) {
- shaderState.glUseProgram(gl, true);
- light -=GLLightingIf.GL_LIGHT0;
- if(0 <= light && light < MAX_LIGHTS) {
- GLUniformData ud = null;
- switch(pname) {
- case GLLightingIf.GL_AMBIENT:
- ud = shaderState.getUniform(mgl_LightSource+"["+light+"].ambient");
- break;
- case GLLightingIf.GL_DIFFUSE:
- ud = shaderState.getUniform(mgl_LightSource+"["+light+"].diffuse");
- break;
- case GLLightingIf.GL_SPECULAR:
- ud = shaderState.getUniform(mgl_LightSource+"["+light+"].specular");
- break;
- case GLLightingIf.GL_POSITION:
- ud = shaderState.getUniform(mgl_LightSource+"["+light+"].position");
- break;
- case GLLightingIf.GL_SPOT_DIRECTION:
- ud = shaderState.getUniform(mgl_LightSource+"["+light+"].spotDirection");
- break;
- case GLLightingIf.GL_SPOT_EXPONENT:
- ud = shaderState.getUniform(mgl_LightSource+"["+light+"].spotExponent");
- break;
- case GLLightingIf.GL_SPOT_CUTOFF:
- ud = shaderState.getUniform(mgl_LightSource+"["+light+"].spotCutoff");
- break;
- case GLLightingIf.GL_CONSTANT_ATTENUATION:
- ud = shaderState.getUniform(mgl_LightSource+"["+light+"].constantAttenuation");
- break;
- case GLLightingIf.GL_LINEAR_ATTENUATION:
- ud = shaderState.getUniform(mgl_LightSource+"["+light+"].linearAttenuation");
- break;
- case GLLightingIf.GL_QUADRATIC_ATTENUATION:
- ud = shaderState.getUniform(mgl_LightSource+"["+light+"].quadraticAttenuation");
- break;
- default:
- if(verbose) {
- System.err.println("glLightfv pname not within [GL_AMBIENT GL_DIFFUSE GL_SPECULAR GL_POSITION GL_SPOT_DIRECTION]: "+pname);
- }
- return;
- }
- if(null!=ud) {
- ud.setData(params);
- shaderState.glUniform(gl, ud);
- }
- } else if(verbose) {
- System.err.println("glLightfv light not within [0.."+MAX_LIGHTS+"]: "+light);
- }
- }
-
- public void glMaterialfv(GL2ES2 gl, int face, int pname, java.nio.FloatBuffer params) {
- shaderState.glUseProgram(gl, true);
-
- switch (face) {
- case GL.GL_FRONT:
- case GL.GL_FRONT_AND_BACK:
- break;
- case GL.GL_BACK:
- if(verbose) {
- System.err.println("glMaterialfv face GL_BACK currently not supported");
- }
- break;
- default:
- }
-
- GLUniformData ud = null;
- switch(pname) {
- case GLLightingIf.GL_AMBIENT:
- ud = shaderState.getUniform(mgl_FrontMaterial+".ambient");
- break;
- case GLLightingIf.GL_AMBIENT_AND_DIFFUSE:
- glMaterialfv(gl, face, GLLightingIf.GL_AMBIENT, params);
- // fall through intended ..
- case GLLightingIf.GL_DIFFUSE:
- ud = shaderState.getUniform(mgl_FrontMaterial+".diffuse");
- break;
- case GLLightingIf.GL_SPECULAR:
- ud = shaderState.getUniform(mgl_FrontMaterial+".specular");
- break;
- case GLLightingIf.GL_EMISSION:
- ud = shaderState.getUniform(mgl_FrontMaterial+".emission");
- break;
- case GLLightingIf.GL_SHININESS:
- ud = shaderState.getUniform(mgl_FrontMaterial+".shininess");
- break;
- default:
- if(verbose) {
- System.err.println("glMaterialfv pname not within [GL_AMBIENT GL_DIFFUSE GL_SPECULAR GL_EMISSION GL_SHININESS]: "+pname);
- }
- return;
- }
- if(null!=ud) {
- ud.setData(params);
- shaderState.glUniform(gl, ud);
- }
- }
-
- public void glShadeModel(GL2ES2 gl, int mode) {
- shaderState.glUseProgram(gl, true);
- GLUniformData ud = shaderState.getUniform(mgl_ShadeModel);
- if(null!=ud) {
- ud.setData(mode);
- shaderState.glUniform(gl, ud);
- }
- }
-
- public void glActiveTexture(GL2ES2 gl, int textureUnit) {
- textureUnit -= GL.GL_TEXTURE0;
- if(0 <= textureUnit && textureUnit<MAX_TEXTURE_UNITS) {
- shaderState.glUseProgram(gl, true);
- GLUniformData ud;
- ud = shaderState.getUniform(mgl_ActiveTexture);
- if(null!=ud) {
- ud.setData(textureUnit);
- shaderState.glUniform(gl, ud);
- }
- ud = shaderState.getUniform(mgl_ActiveTextureIdx);
- if(null!=ud) {
- ud.setData(textureUnit);
- shaderState.glUniform(gl, ud);
- }
- activeTextureUnit = textureUnit;
- } else {
- throw new GLException("glActivateTexture textureUnit not within GL_TEXTURE0 + [0.."+MAX_TEXTURE_UNITS+"]: "+textureUnit);
- }
- }
-
- /**
- * @return false if digested in regard to GL2ES2 spec,
- * eg this call must not be passed to an underlying ES2 implementation.
- * true if this call shall be passed to an underlying GL2ES2/ES2 implementation as well.
- */
- public boolean glEnable(GL2ES2 gl, int cap, boolean enable) {
- switch(cap) {
- case GL.GL_TEXTURE_2D:
- textureEnabled=enable;
- return true;
- case GLLightingIf.GL_LIGHTING:
- lightingEnabled=enable;
- return false;
- case GL.GL_CULL_FACE:
- cullFace=Math.abs(cullFace);
- if(!enable) {
- cullFace*=-1;
- }
- return true;
- }
-
- int light = cap - GLLightingIf.GL_LIGHT0;
- if(0 <= light && light < MAX_LIGHTS) {
- if ( (lightsEnabled.get(light)==1) != enable ) {
- lightsEnabled.put(light, enable?1:0);
- lightsEnabledDirty = true;
- return false;
- }
- }
- return true; // pass it on ..
- }
-
- public void glCullFace(GL2ES2 gl, int faceName) {
- switch(faceName) {
- case GL.GL_FRONT:
- faceName = 1; break;
- case GL.GL_BACK:
- faceName = 2; break;
- case GL.GL_FRONT_AND_BACK:
- faceName = 3; break;
- }
- if(0>cullFace) {
- faceName *= -1;
- }
- cullFace = faceName;
- }
-
- public void validate(GL2ES2 gl) {
- shaderState.glUseProgram(gl, true);
- GLUniformData ud;
- if(pmvMatrix.update()) {
- ud = shaderState.getUniform(mgl_PMVMatrix);
- if(null!=ud) {
- // same data object ..
- shaderState.glUniform(gl, ud);
- } else {
- throw new GLException("Failed to update: mgl_PMVMatrix");
- }
- ud = shaderState.getUniform(mgl_NormalMatrix);
- if(null!=ud) {
- // same data object ..
- shaderState.glUniform(gl, ud);
- }
- }
- ud = shaderState.getUniform(mgl_ColorEnabled);
- if(null!=ud) {
- int ca = (shaderState.isVertexAttribArrayEnabled(GLContext.mgl_Color)==true)?1:0;
- if(ca!=ud.intValue()) {
- ud.setData(ca);
- shaderState.glUniform(gl, ud);
- }
- }
- ud = shaderState.getUniform(mgl_CullFace);
- if(null!=ud) {
- if(cullFace!=ud.intValue()) {
- ud.setData(cullFace);
- shaderState.glUniform(gl, ud);
- }
- }
-
- if(lightsEnabledDirty) {
- ud = shaderState.getUniform(mgl_LightsEnabled);
- if(null!=ud) {
- // same data object
- shaderState.glUniform(gl, ud);
- }
- lightsEnabledDirty=false;
- }
-
- if(textureCoordsEnabledDirty) {
- ud = shaderState.getUniform(mgl_TexCoordEnabled);
- if(null!=ud) {
- // same data object
- shaderState.glUniform(gl, ud);
- }
- textureCoordsEnabledDirty=false;
- }
-
- if(textureEnabled) {
- if(lightingEnabled) {
- shaderState.attachShaderProgram(gl, shaderProgramColorTextureLight);
- } else {
- shaderState.attachShaderProgram(gl, shaderProgramColorTexture);
- }
- } else {
- if(lightingEnabled) {
- shaderState.attachShaderProgram(gl, shaderProgramColorLight);
- } else {
- shaderState.attachShaderProgram(gl, shaderProgramColor);
- }
- }
- if(DEBUG) {
- System.err.println("validate: "+this);
- }
- }
-
- public String toString() {
- return "FixedFuncPipeline[pmv: "+pmvMatrix+
- ", textureEnabled: "+textureEnabled+
- ", textureCoordsEnabled: "+textureCoordsEnabled+
- ", lightingEnabled: "+lightingEnabled+
- ", lightsEnabled: "+lightsEnabled+
- "\n\t, shaderProgramColor: "+shaderProgramColor+
- "\n\t, shaderProgramColorTexture: "+shaderProgramColorTexture+
- "\n\t, shaderProgramColorLight: "+shaderProgramColorLight+
- "\n\t, shaderProgramColorTextureLight: "+shaderProgramColorTextureLight+
- "\n\t, ShaderState: "+shaderState+
- "]";
- }
-
- protected void init(GL2ES2 gl, PMVMatrix pmvMatrix, Class shaderRootClass, String shaderSrcRoot, String shaderBinRoot,
- String vertexColorFile,
- String vertexColorLightFile,
- String fragmentColorFile,
- String fragmentColorTextureFile)
- {
- if(null==pmvMatrix) {
- throw new GLException("PMVMatrix is null");
- }
- this.pmvMatrix=pmvMatrix;
- this.shaderState=new ShaderState();
- this.shaderState.setVerbose(verbose);
- ShaderCode vertexColor, vertexColorLight, fragmentColor, fragmentColorTexture;
-
- vertexColor = ShaderCode.create( gl, gl.GL_VERTEX_SHADER, 1, shaderRootClass,
- shaderSrcRoot, shaderBinRoot, vertexColorFile);
-
- vertexColorLight = ShaderCode.create( gl, gl.GL_VERTEX_SHADER, 1, shaderRootClass,
- shaderSrcRoot, shaderBinRoot, vertexColorLightFile);
-
- fragmentColor = ShaderCode.create( gl, gl.GL_FRAGMENT_SHADER, 1, shaderRootClass,
- shaderSrcRoot, shaderBinRoot, fragmentColorFile);
-
- fragmentColorTexture = ShaderCode.create( gl, gl.GL_FRAGMENT_SHADER, 1, shaderRootClass,
- shaderSrcRoot, shaderBinRoot, fragmentColorTextureFile);
-
- shaderProgramColor = new ShaderProgram();
- shaderProgramColor.add(vertexColor);
- shaderProgramColor.add(fragmentColor);
- if(!shaderProgramColor.link(gl, System.err)) {
- throw new GLException("Couldn't link VertexColor program: "+shaderProgramColor);
- }
-
- shaderProgramColorTexture = new ShaderProgram();
- shaderProgramColorTexture.add(vertexColor);
- shaderProgramColorTexture.add(fragmentColorTexture);
- if(!shaderProgramColorTexture.link(gl, System.err)) {
- throw new GLException("Couldn't link VertexColorTexture program: "+shaderProgramColorTexture);
- }
-
- shaderProgramColorLight = new ShaderProgram();
- shaderProgramColorLight.add(vertexColorLight);
- shaderProgramColorLight.add(fragmentColor);
- if(!shaderProgramColorLight.link(gl, System.err)) {
- throw new GLException("Couldn't link VertexColorLight program: "+shaderProgramColorLight);
- }
-
- shaderProgramColorTextureLight = new ShaderProgram();
- shaderProgramColorTextureLight.add(vertexColorLight);
- shaderProgramColorTextureLight.add(fragmentColorTexture);
- if(!shaderProgramColorTextureLight.link(gl, System.err)) {
- throw new GLException("Couldn't link VertexColorLight program: "+shaderProgramColorTextureLight);
- }
-
- shaderState.attachShaderProgram(gl, shaderProgramColor);
- shaderState.glUseProgram(gl, true);
-
- // mandatory ..
- if(!shaderState.glUniform(gl, new GLUniformData(mgl_PMVMatrix, 4, 4, pmvMatrix.glGetPMvMviMatrixf()))) {
- throw new GLException("Error setting PMVMatrix in shader: "+this);
- }
-
- // optional parameter ..
- shaderState.glUniform(gl, new GLUniformData(mgl_NormalMatrix, 3, 3, pmvMatrix.glGetNormalMatrixf()));
-
- shaderState.glUniform(gl, new GLUniformData(mgl_ColorEnabled, 0));
- shaderState.glUniform(gl, new GLUniformData(mgl_ColorStatic, 4, zero4f));
- shaderState.glUniform(gl, new GLUniformData(mgl_TexCoordEnabled, 1, textureCoordsEnabled));
- shaderState.glUniform(gl, new GLUniformData(mgl_ActiveTexture, activeTextureUnit));
- shaderState.glUniform(gl, new GLUniformData(mgl_ActiveTextureIdx, activeTextureUnit));
- shaderState.glUniform(gl, new GLUniformData(mgl_ShadeModel, 0));
- shaderState.glUniform(gl, new GLUniformData(mgl_CullFace, cullFace));
- for(int i=0; i<MAX_LIGHTS; i++) {
- shaderState.glUniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].ambient", 4, defAmbient));
- shaderState.glUniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].diffuse", 4, defDiffuse));
- shaderState.glUniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].specular", 4, defSpecular));
- shaderState.glUniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].position", 4, defPosition));
- shaderState.glUniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].spotDirection", 3, defSpotDir));
- shaderState.glUniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].spotExponent", defSpotExponent));
- shaderState.glUniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].spotCutoff", defSpotCutoff));
- shaderState.glUniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].constantAttenuation", defConstantAtten));
- shaderState.glUniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].linearAttenuation", defLinearAtten));
- shaderState.glUniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].quadraticAttenuation", defQuadraticAtten));
- }
- shaderState.glUniform(gl, new GLUniformData(mgl_LightsEnabled, 1, lightsEnabled));
- shaderState.glUniform(gl, new GLUniformData(mgl_FrontMaterial+".ambient", 4, defMatAmbient));
- shaderState.glUniform(gl, new GLUniformData(mgl_FrontMaterial+".diffuse", 4, defMatDiffuse));
- shaderState.glUniform(gl, new GLUniformData(mgl_FrontMaterial+".specular", 4, defMatSpecular));
- shaderState.glUniform(gl, new GLUniformData(mgl_FrontMaterial+".emission", 4, defMatEmission));
- shaderState.glUniform(gl, new GLUniformData(mgl_FrontMaterial+".shininess", defMatShininess));
-
- shaderState.glUseProgram(gl, false);
- }
-
- protected static final boolean DEBUG=false;
- protected boolean verbose=false;
-
- protected boolean textureEnabled=false;
- protected IntBuffer textureCoordsEnabled = BufferUtil.newIntBuffer(new int[] { 0, 0, 0, 0, 0, 0, 0, 0 });
- protected boolean textureCoordsEnabledDirty = false;
- protected int activeTextureUnit=0;
-
- protected int cullFace=-2; // <=0 disabled, 1: front, 2: back (default, but disabled), 3: front & back
-
- protected boolean lightingEnabled=false;
- protected IntBuffer lightsEnabled = BufferUtil.newIntBuffer(new int[] { 0, 0, 0, 0, 0, 0, 0, 0 });
- protected boolean lightsEnabledDirty = false;
-
- protected PMVMatrix pmvMatrix;
- protected ShaderState shaderState;
- protected ShaderProgram shaderProgramColor;
- protected ShaderProgram shaderProgramColorTexture;
- protected ShaderProgram shaderProgramColorLight;
- protected ShaderProgram shaderProgramColorTextureLight;
-
- // uniforms ..
- protected static final String mgl_PMVMatrix = "mgl_PMVMatrix"; // m4fv[3]
- protected static final String mgl_NormalMatrix = "mgl_NormalMatrix"; // m4fv
- protected static final String mgl_ColorEnabled = "mgl_ColorEnabled"; // 1i
- protected static final String mgl_ColorStatic = "mgl_ColorStatic"; // 4fv
-
- protected static final String mgl_LightSource = "mgl_LightSource"; // struct mgl_LightSourceParameters[MAX_LIGHTS]
- protected static final String mgl_FrontMaterial = "mgl_FrontMaterial"; // struct mgl_MaterialParameters
- protected static final String mgl_LightsEnabled = "mgl_LightsEnabled"; // int mgl_LightsEnabled[MAX_LIGHTS];
-
- protected static final String mgl_ShadeModel = "mgl_ShadeModel"; // 1i
-
- protected static final String mgl_TexCoordEnabled = "mgl_TexCoordEnabled"; // int mgl_TexCoordEnabled[MAX_TEXTURE_UNITS];
- protected static final String mgl_ActiveTexture = "mgl_ActiveTexture"; // 1i
- protected static final String mgl_ActiveTextureIdx = "mgl_ActiveTextureIdx";// 1i
-
- protected static final String mgl_CullFace = "mgl_CullFace"; // 1i
-
- protected static final FloatBuffer zero4f = BufferUtil.newFloatBuffer(new float[] { 0.0f, 0.0f, 0.0f, 0.0f });
-
- public static final FloatBuffer defAmbient = BufferUtil.newFloatBuffer(new float[] { 0f, 0f, 0f, 1f });
- public static final FloatBuffer defDiffuse = zero4f;
- public static final FloatBuffer defSpecular= zero4f;
- public static final FloatBuffer defPosition= BufferUtil.newFloatBuffer(new float[] { 0f, 0f, 1f, 0f });
- public static final FloatBuffer defSpotDir = BufferUtil.newFloatBuffer(new float[] { 0f, 0f, -1f });
- public static final float defSpotExponent = 0f;
- public static final float defSpotCutoff = 180f;
- public static final float defConstantAtten = 1f;
- public static final float defLinearAtten = 0f;
- public static final float defQuadraticAtten= 0f;
-
- public static final FloatBuffer defMatAmbient = BufferUtil.newFloatBuffer(new float[] { 0.2f, 0.2f, 0.2f, 1.0f });
- public static final FloatBuffer defMatDiffuse = BufferUtil.newFloatBuffer(new float[] { 0.8f, 0.8f, 0.8f, 1.0f });
- public static final FloatBuffer defMatSpecular= BufferUtil.newFloatBuffer(new float[] { 0f, 0f, 0f, 1f});
- public static final FloatBuffer defMatEmission= BufferUtil.newFloatBuffer(new float[] { 0f, 0f, 0f, 1f});
- public static final float defMatShininess = 0f;
-
- protected static final String vertexColorFileDef = "FixedFuncColor";
- protected static final String vertexColorLightFileDef = "FixedFuncColorLight";
- protected static final String fragmentColorFileDef = "FixedFuncColor";
- protected static final String fragmentColorTextureFileDef = "FixedFuncColorTexture";
- protected static final String shaderSrcRootDef = "shader" ;
- protected static final String shaderBinRootDef = "shader/bin" ;
-}
-
diff --git a/src/jogl/classes/com/sun/opengl/impl/glsl/fixed/shader/FixedFuncColor.fp b/src/jogl/classes/com/sun/opengl/impl/glsl/fixed/shader/FixedFuncColor.fp
deleted file mode 100644
index 408ff7251..000000000
--- a/src/jogl/classes/com/sun/opengl/impl/glsl/fixed/shader/FixedFuncColor.fp
+++ /dev/null
@@ -1,16 +0,0 @@
-#include es_precision.glsl
-
-#include mgl_uniform.glsl
-#include mgl_varying.glsl
-
-void main (void)
-{
- if( mgl_CullFace > 0 &&
- ( ( mgl_CullFace == 1 && gl_FrontFacing ) ||
- ( mgl_CullFace == 2 && !gl_FrontFacing ) ||
- ( mgl_CullFace == 3 ) ) ) {
- discard;
- }
- gl_FragColor = frontColor;
-}
-
diff --git a/src/jogl/classes/com/sun/opengl/impl/glsl/fixed/shader/FixedFuncColor.vp b/src/jogl/classes/com/sun/opengl/impl/glsl/fixed/shader/FixedFuncColor.vp
deleted file mode 100644
index 346e40196..000000000
--- a/src/jogl/classes/com/sun/opengl/impl/glsl/fixed/shader/FixedFuncColor.vp
+++ /dev/null
@@ -1,22 +0,0 @@
-#include es_precision.glsl
-
-#include mgl_const.glsl
-#include mgl_uniform.glsl
-#include mgl_attribute.glsl
-#include mgl_varying.glsl
-
-#include mgl_settexcoord.vp
-
-void main(void)
-{
- if(mgl_ColorEnabled>0) {
- frontColor=mgl_Color;
- } else {
- frontColor=mgl_ColorStatic;
- }
-
- gl_Position = mgl_PMVMatrix[0] * mgl_PMVMatrix[1] * mgl_Vertex;
-
- setTexCoord(gl_Position);
-}
-
diff --git a/src/jogl/classes/com/sun/opengl/impl/glsl/fixed/shader/FixedFuncColorLight.vp b/src/jogl/classes/com/sun/opengl/impl/glsl/fixed/shader/FixedFuncColorLight.vp
deleted file mode 100644
index ce203cfb9..000000000
--- a/src/jogl/classes/com/sun/opengl/impl/glsl/fixed/shader/FixedFuncColorLight.vp
+++ /dev/null
@@ -1,70 +0,0 @@
-#include es_precision.glsl
-#include mgl_lightdef.glsl
-
-#include mgl_const.glsl
-#include mgl_uniform.glsl
-#include mgl_uniform_light.glsl
-#include mgl_attribute.glsl
-#include mgl_varying.glsl
-
-#include mgl_settexcoord.vp
-
-void main(void)
-{
- vec4 position;
- vec3 normal, lightDir, cameraDir, halfDir;
- vec4 ambient, diffuse, specular;
- float NdotL, NdotHV, dist, attenuation;
- int i;
-
- position = mgl_PMVMatrix[1] * mgl_Vertex; // vertex eye position
-
- normal = normalize(mgl_NormalMatrix * mgl_Normal);
- // cameraPosition: (mgl_PMVMatrix[2] * vec4(0,0,0,1.0)).xyz
- cameraDir = normalize( (mgl_PMVMatrix[2] * vec4(0,0,0,1.0)).xyz - mgl_Vertex.xyz );
-
- ambient = vec4(0,0,0,0);
- diffuse = vec4(0,0,0,0);
- specular = vec4(0,0,0,0);
-
- bool lightEnabled = false;
-
- for(i=0; i<MAX_LIGHTS; i++) {
- if( 0!= mgl_LightsEnabled[i] ) {
- lightEnabled = true;
- ambient += mgl_LightSource[i].ambient;
- lightDir = mgl_LightSource[i].position.xyz - position.xyz;
- dist = length(lightDir);
- lightDir = normalize(lightDir);
- attenuation = 1.0 / (
- mgl_LightSource[i].constantAttenuation+
- mgl_LightSource[i].linearAttenuation * dist +
- mgl_LightSource[i].quadraticAttenuation * dist * dist );
- NdotL = max(0.0, dot(normal, lightDir));
- diffuse += mgl_LightSource[i].diffuse * NdotL * attenuation;
- if (NdotL != 0.0) {
- halfDir = normalize (lightDir + cameraDir);
- NdotHV = max(0.0, dot(normal, halfDir));
- specular += mgl_LightSource[i].specular *
- pow(NdotHV,mgl_FrontMaterial.shininess) * attenuation;
- }
- }
- }
- ambient += mgl_FrontMaterial.ambient;
- diffuse *= mgl_FrontMaterial.diffuse;
- specular *= mgl_FrontMaterial.specular;
-
- if(mgl_ColorEnabled>0) {
- frontColor=mgl_Color;
- } else {
- frontColor=mgl_ColorStatic;
- }
- if( lightEnabled ) {
- frontColor *= ambient + diffuse + specular;
- }
-
- gl_Position = mgl_PMVMatrix[0] * position;
-
- setTexCoord(gl_Position);
-}
-
diff --git a/src/jogl/classes/com/sun/opengl/impl/glsl/fixed/shader/FixedFuncColorTexture.fp b/src/jogl/classes/com/sun/opengl/impl/glsl/fixed/shader/FixedFuncColorTexture.fp
deleted file mode 100644
index 86e6ace73..000000000
--- a/src/jogl/classes/com/sun/opengl/impl/glsl/fixed/shader/FixedFuncColorTexture.fp
+++ /dev/null
@@ -1,47 +0,0 @@
-
-#include es_precision.glsl
-#include mgl_lightdef.glsl
-
-#include mgl_const.glsl
-#include mgl_uniform.glsl
-#include mgl_varying.glsl
-
-vec4 getTexColor(in sampler2D tex, in int idx) {
- vec4 coord;
- if(idx==0) {
- coord= mgl_TexCoords[0];
- } else if(idx==1) {
- coord= mgl_TexCoords[1];
- } else if(idx==2) {
- coord= mgl_TexCoords[2];
- } else if(idx==3) {
- coord= mgl_TexCoords[3];
- } else if(idx==4) {
- coord= mgl_TexCoords[4];
- } else if(idx==5) {
- coord= mgl_TexCoords[5];
- } else if(idx==6) {
- coord= mgl_TexCoords[6];
- } else {
- coord= mgl_TexCoords[7];
- }
- return texture2D(tex, coord.st);
-}
-
-void main (void)
-{
- if( mgl_CullFace > 0 &&
- ( ( mgl_CullFace == 1 && gl_FrontFacing ) ||
- ( mgl_CullFace == 2 && !gl_FrontFacing ) ||
- ( mgl_CullFace == 3 ) ) ) {
- discard;
- }
-
- vec4 texColor = getTexColor(mgl_ActiveTexture,mgl_ActiveTextureIdx);
-
- if(length(texColor.rgb)>0.0) {
- gl_FragColor = vec4(frontColor.rgb*texColor.rgb, frontColor.a) ;
- } else {
- gl_FragColor = frontColor;
- }
-}
diff --git a/src/jogl/classes/com/sun/opengl/impl/glsl/fixed/shader/bin/nvidia/FixedFuncColor.bfp b/src/jogl/classes/com/sun/opengl/impl/glsl/fixed/shader/bin/nvidia/FixedFuncColor.bfp
deleted file mode 100755
index 3ebaaee1d..000000000
--- a/src/jogl/classes/com/sun/opengl/impl/glsl/fixed/shader/bin/nvidia/FixedFuncColor.bfp
+++ /dev/null
Binary files differ
diff --git a/src/jogl/classes/com/sun/opengl/impl/glsl/fixed/shader/bin/nvidia/FixedFuncColor.bvp b/src/jogl/classes/com/sun/opengl/impl/glsl/fixed/shader/bin/nvidia/FixedFuncColor.bvp
deleted file mode 100755
index 279ef72c7..000000000
--- a/src/jogl/classes/com/sun/opengl/impl/glsl/fixed/shader/bin/nvidia/FixedFuncColor.bvp
+++ /dev/null
Binary files differ
diff --git a/src/jogl/classes/com/sun/opengl/impl/glsl/fixed/shader/bin/nvidia/FixedFuncColorLight.bvp b/src/jogl/classes/com/sun/opengl/impl/glsl/fixed/shader/bin/nvidia/FixedFuncColorLight.bvp
deleted file mode 100755
index 5a9deea71..000000000
--- a/src/jogl/classes/com/sun/opengl/impl/glsl/fixed/shader/bin/nvidia/FixedFuncColorLight.bvp
+++ /dev/null
Binary files differ
diff --git a/src/jogl/classes/com/sun/opengl/impl/glsl/fixed/shader/bin/nvidia/FixedFuncColorTexture.bfp b/src/jogl/classes/com/sun/opengl/impl/glsl/fixed/shader/bin/nvidia/FixedFuncColorTexture.bfp
deleted file mode 100755
index ce1397fe1..000000000
--- a/src/jogl/classes/com/sun/opengl/impl/glsl/fixed/shader/bin/nvidia/FixedFuncColorTexture.bfp
+++ /dev/null
Binary files differ
diff --git a/src/jogl/classes/com/sun/opengl/impl/glsl/fixed/shader/es_precision.glsl b/src/jogl/classes/com/sun/opengl/impl/glsl/fixed/shader/es_precision.glsl
deleted file mode 100644
index fd6abe54e..000000000
--- a/src/jogl/classes/com/sun/opengl/impl/glsl/fixed/shader/es_precision.glsl
+++ /dev/null
@@ -1,14 +0,0 @@
-#ifndef es_precision_glsl
-#define es_precision_glsl
-
-#ifdef GL_ES
- #define MEDIUMP mediump
- #define HIGHP highp
- #define LOWP lowp
-#else
- #define MEDIUMP
- #define HIGHP
- #define LOWP
-#endif
-
-#endif // es_precision_glsl
diff --git a/src/jogl/classes/com/sun/opengl/impl/glsl/fixed/shader/mgl_attribute.glsl b/src/jogl/classes/com/sun/opengl/impl/glsl/fixed/shader/mgl_attribute.glsl
deleted file mode 100644
index b09bdb05a..000000000
--- a/src/jogl/classes/com/sun/opengl/impl/glsl/fixed/shader/mgl_attribute.glsl
+++ /dev/null
@@ -1,19 +0,0 @@
-
-#ifndef mgl_attribute_glsl
-#define mgl_attribute_glsl
-
-#include es_precision.glsl
-
-attribute HIGHP vec4 mgl_Vertex;
-attribute HIGHP vec3 mgl_Normal;
-attribute HIGHP vec4 mgl_Color;
-attribute HIGHP vec4 mgl_MultiTexCoord0;
-attribute HIGHP vec4 mgl_MultiTexCoord1;
-attribute HIGHP vec4 mgl_MultiTexCoord2;
-attribute HIGHP vec4 mgl_MultiTexCoord3;
-attribute HIGHP vec4 mgl_MultiTexCoord4;
-attribute HIGHP vec4 mgl_MultiTexCoord5;
-attribute HIGHP vec4 mgl_MultiTexCoord6;
-attribute HIGHP vec4 mgl_MultiTexCoord7;
-
-#endif // mgl_attribute_glsl
diff --git a/src/jogl/classes/com/sun/opengl/impl/glsl/fixed/shader/mgl_const.glsl b/src/jogl/classes/com/sun/opengl/impl/glsl/fixed/shader/mgl_const.glsl
deleted file mode 100644
index 1a464a1cb..000000000
--- a/src/jogl/classes/com/sun/opengl/impl/glsl/fixed/shader/mgl_const.glsl
+++ /dev/null
@@ -1,10 +0,0 @@
-
-#ifndef mgl_const_glsl
-#define mgl_const_glsl
-
-#include es_precision.glsl
-
-const LOWP int MAX_TEXTURE_UNITS = 8; // <=gl_MaxTextureImageUnits
-const LOWP int MAX_LIGHTS = 8;
-
-#endif // mgl_const_glsl
diff --git a/src/jogl/classes/com/sun/opengl/impl/glsl/fixed/shader/mgl_lightdef.glsl b/src/jogl/classes/com/sun/opengl/impl/glsl/fixed/shader/mgl_lightdef.glsl
deleted file mode 100644
index 98e214139..000000000
--- a/src/jogl/classes/com/sun/opengl/impl/glsl/fixed/shader/mgl_lightdef.glsl
+++ /dev/null
@@ -1,26 +0,0 @@
-#ifndef mgl_lightdef_glsl
-#define mgl_lightdef_glsl
-
-struct mgl_LightSourceParameters {
- vec4 ambient;
- vec4 diffuse;
- vec4 specular;
- vec4 position;
- // vec4 halfVector; // is computed here
- vec3 spotDirection;
- float spotExponent;
- float spotCutoff; // (range: [0.0,90.0], 180.0)
- //float spotCosCutoff; // (range: [1.0,0.0],-1.0)
- float constantAttenuation;
- float linearAttenuation;
- float quadraticAttenuation;
-};
-struct mgl_MaterialParameters {
- vec4 ambient;
- vec4 diffuse;
- vec4 specular;
- vec4 emission;
- float shininess;
-};
-
-#endif // mgl_lightdef_glsl
diff --git a/src/jogl/classes/com/sun/opengl/impl/glsl/fixed/shader/mgl_settexcoord.vp b/src/jogl/classes/com/sun/opengl/impl/glsl/fixed/shader/mgl_settexcoord.vp
deleted file mode 100644
index 1efe328d0..000000000
--- a/src/jogl/classes/com/sun/opengl/impl/glsl/fixed/shader/mgl_settexcoord.vp
+++ /dev/null
@@ -1,35 +0,0 @@
-#ifndef mgl_settexcoord_vp
-#define mgl_settexcoord_vp
-
-#include es_precision.glsl
-
-#include mgl_const.glsl
-#include mgl_uniform.glsl
-#include mgl_attribute.glsl
-#include mgl_varying.glsl
-
-void setTexCoord(in vec4 defpos) {
- /**
- * bitwise operator not supported on APX 2500 ES 2.0
- *
- mgl_TexCoords[0] = ( 0 != (mgl_TexCoordEnabled & 1) ) ? mgl_MultiTexCoord0 : defpos;
- mgl_TexCoords[1] = ( 0 != (mgl_TexCoordEnabled & 2) ) ? mgl_MultiTexCoord1 : defpos;
- mgl_TexCoords[2] = ( 0 != (mgl_TexCoordEnabled & 4) ) ? mgl_MultiTexCoord2 : defpos;
- mgl_TexCoords[3] = ( 0 != (mgl_TexCoordEnabled & 8) ) ? mgl_MultiTexCoord3 : defpos;
- mgl_TexCoords[4] = ( 0 != (mgl_TexCoordEnabled & 16) ) ? mgl_MultiTexCoord4 : defpos;
- mgl_TexCoords[5] = ( 0 != (mgl_TexCoordEnabled & 32) ) ? mgl_MultiTexCoord5 : defpos;
- mgl_TexCoords[6] = ( 0 != (mgl_TexCoordEnabled & 64) ) ? mgl_MultiTexCoord6 : defpos;
- mgl_TexCoords[7] = ( 0 != (mgl_TexCoordEnabled & 128) ) ? mgl_MultiTexCoord7 : defpos;
- */
-
- mgl_TexCoords[0] = ( 0 != mgl_TexCoordEnabled[0] ) ? mgl_MultiTexCoord0 : defpos;
- mgl_TexCoords[1] = ( 0 != mgl_TexCoordEnabled[1] ) ? mgl_MultiTexCoord1 : defpos;
- mgl_TexCoords[2] = ( 0 != mgl_TexCoordEnabled[2] ) ? mgl_MultiTexCoord2 : defpos;
- mgl_TexCoords[3] = ( 0 != mgl_TexCoordEnabled[3] ) ? mgl_MultiTexCoord3 : defpos;
- mgl_TexCoords[4] = ( 0 != mgl_TexCoordEnabled[4] ) ? mgl_MultiTexCoord4 : defpos;
- mgl_TexCoords[5] = ( 0 != mgl_TexCoordEnabled[5] ) ? mgl_MultiTexCoord5 : defpos;
- mgl_TexCoords[6] = ( 0 != mgl_TexCoordEnabled[6] ) ? mgl_MultiTexCoord6 : defpos;
- mgl_TexCoords[7] = ( 0 != mgl_TexCoordEnabled[7] ) ? mgl_MultiTexCoord7 : defpos;
-}
-
-#endif // mgl_settexcoord_vp
diff --git a/src/jogl/classes/com/sun/opengl/impl/glsl/fixed/shader/mgl_uniform.glsl b/src/jogl/classes/com/sun/opengl/impl/glsl/fixed/shader/mgl_uniform.glsl
deleted file mode 100644
index d8b3c7f95..000000000
--- a/src/jogl/classes/com/sun/opengl/impl/glsl/fixed/shader/mgl_uniform.glsl
+++ /dev/null
@@ -1,18 +0,0 @@
-
-#ifndef mgl_uniform_glsl
-#define mgl_uniform_glsl
-
-#include es_precision.glsl
-
-#include mgl_const.glsl
-
-uniform HIGHP mat4 mgl_PMVMatrix[3]; // P, Mv, and Mvi
-uniform HIGHP mat3 mgl_NormalMatrix; // transpose(inverse(ModelView)).3x3
-uniform LOWP int mgl_ColorEnabled;
-uniform HIGHP vec4 mgl_ColorStatic;
-uniform LOWP int mgl_TexCoordEnabled[MAX_TEXTURE_UNITS];
-uniform sampler2D mgl_ActiveTexture;
-uniform LOWP int mgl_ActiveTextureIdx;
-uniform LOWP int mgl_CullFace;
-
-#endif // mgl_uniform_glsl
diff --git a/src/jogl/classes/com/sun/opengl/impl/glsl/fixed/shader/mgl_uniform_light.glsl b/src/jogl/classes/com/sun/opengl/impl/glsl/fixed/shader/mgl_uniform_light.glsl
deleted file mode 100644
index 0dedb5d5d..000000000
--- a/src/jogl/classes/com/sun/opengl/impl/glsl/fixed/shader/mgl_uniform_light.glsl
+++ /dev/null
@@ -1,15 +0,0 @@
-
-#ifndef mgl_uniform_light_glsl
-#define mgl_uniform_light_glsl
-
-#include es_precision.glsl
-
-#include mgl_const.glsl
-#include mgl_lightdef.glsl
-
-uniform LOWP int mgl_LightsEnabled[MAX_LIGHTS];
-
-uniform mgl_LightSourceParameters mgl_LightSource[MAX_LIGHTS];
-uniform mgl_MaterialParameters mgl_FrontMaterial;
-
-#endif // mgl_uniform_light_glsl
diff --git a/src/jogl/classes/com/sun/opengl/impl/glsl/fixed/shader/mgl_varying.glsl b/src/jogl/classes/com/sun/opengl/impl/glsl/fixed/shader/mgl_varying.glsl
deleted file mode 100644
index fc9f735d1..000000000
--- a/src/jogl/classes/com/sun/opengl/impl/glsl/fixed/shader/mgl_varying.glsl
+++ /dev/null
@@ -1,12 +0,0 @@
-
-#ifndef mgl_varying_glsl
-#define mgl_varying_glsl
-
-#include es_precision.glsl
-
-#include mgl_const.glsl
-
-varying vec4 frontColor;
-varying vec4 mgl_TexCoords[MAX_TEXTURE_UNITS];
-
-#endif // mgl_varying_glsl
diff --git a/src/jogl/classes/com/sun/opengl/impl/glsl/fixed/shader/scripts/nvidia-apx/glslc-ff.bat b/src/jogl/classes/com/sun/opengl/impl/glsl/fixed/shader/scripts/nvidia-apx/glslc-ff.bat
deleted file mode 100755
index 21fba2fc3..000000000
--- a/src/jogl/classes/com/sun/opengl/impl/glsl/fixed/shader/scripts/nvidia-apx/glslc-ff.bat
+++ /dev/null
@@ -1,9 +0,0 @@
-REM
-REM You have to call it from the 'shader' directory, e.g.:
-REM scripts\nvidia-apx\glslc-ff.bat
-REM
-IF !"%JOGLDIR%"==""! GOTO YESPATH
-set JOGLDIR=..\lib
-:YESPATH
-
-java -cp %JOGLDIR%\jogl.core.jar;%JOGLDIR%\jogl.gles2.jar;%JOGLDIR%\jogl.fixed.jar;%JOGLDIR%\jogl.sdk.jar javax.media.opengl.sdk.glsl.CompileShaderNVidia FixedFuncColor.fp FixedFuncColorTexture.fp FixedFuncColorLight.vp FixedFuncColor.vp
diff --git a/src/jogl/classes/com/sun/opengl/impl/glsl/fixed/shader/scripts/nvidia-apx/glslc.bat b/src/jogl/classes/com/sun/opengl/impl/glsl/fixed/shader/scripts/nvidia-apx/glslc.bat
deleted file mode 100755
index 28f3cf822..000000000
--- a/src/jogl/classes/com/sun/opengl/impl/glsl/fixed/shader/scripts/nvidia-apx/glslc.bat
+++ /dev/null
@@ -1,9 +0,0 @@
-REM
-REM You have to call it from the 'shader' directory, e.g.:
-REM scripts\nvidia-apx\glslc.bat <FileName>
-REM
-IF !"%JOGLDIR%"==""! GOTO YESPATH
-set JOGLDIR=..\lib
-:YESPATH
-
-java -cp %JOGLDIR%\jogl.core.jar;%JOGLDIR%\jogl.gles2.jar;%JOGLDIR%\jogl.fixed.jar;%JOGLDIR%\jogl.sdk.jar javax.media.opengl.sdk.glsl.CompileShaderNVidia %1