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GraphShape.java
Commit message (
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Author
Age
Files
Lines
*
GraphUI Cleanup: Simplify Shape.draw*() and Container.{add,remove*}Shape[s]()...
Sven Göthel
2024-01-07
1
-3
/
+6
*
GraphUI Padding, Margin, Gap: Use zero value constant None instead of default...
Sven Gothel
2023-12-18
1
-1
/
+1
*
GraphUI: Mark some more methods final in Shape + GraphShape
Sven Gothel
2023-09-26
1
-2
/
+2
*
GraphUI GraphShape: Factor out static addRectangle(..) to be reused for debug...
Sven Gothel
2023-09-26
1
-7
/
+8
*
Bug 1452 - Decouple math functionality to 'com.jogamp.math' to be toolkit agn...
Sven Gothel
2023-09-20
1
-2
/
+2
*
GraphUI: Use z-top of bounding box for border rectangle, not z-center
Sven Gothel
2023-09-05
1
-6
/
+6
*
GraphUI GraphShape: Split renderModes -> final renderModesReq + mutable rende...
Sven Gothel
2023-09-04
1
-2
/
+26
*
GraphUI Enhance: API doc; Scene/Button Z-offset and -epsilon; Push temp Affin...
Sven Gothel
2023-09-04
1
-2
/
+2
*
Graph: Simplify RegionRenderer API by exposing common RenderState methods (an...
Sven Gothel
2023-08-02
1
-1
/
+1
*
Graph Add {GLRegion, GraphShape}.setTextureUnit(int): Allowing to set texture...
Sven Gothel
2023-08-01
1
-2
/
+12
*
GraphUI Revise Padding and Border: Padding + Border belong to Shape's bounds....
Sven Gothel
2023-04-28
1
-7
/
+20
*
GraphUI GraphShape: Refine API doc
Sven Gothel
2023-04-28
1
-1
/
+23
*
GraphUI GraphShape: {update->reset}GLRegion() and reserve vertices+indices if...
Sven Gothel
2023-04-28
1
-13
/
+17
*
GraphUI GraphShape: createGLRegion() -> updateGLRegion(), called by addShapeT...
Sven Gothel
2023-04-20
1
-20
/
+55
*
Graph + GraphUI: Consolidate Vertex: Drop SVertex and factory, use Vec[234]f ...
Sven Gothel
2023-04-18
1
-8
/
+4
*
GraphUI: Return this on setter/modifier methods for chaining
Sven Gothel
2023-04-12
1
-2
/
+4
*
GraphUI: Adopting Vec*f API; Adding Group; Scene + Group are Container, trave...
Sven Gothel
2023-04-05
1
-3
/
+2
*
GraphUI: Relocate com.jogamp.graph.ui.gl.* -> com.jogamp.graph.ui.*, resolve ...
Sven Gothel
2023-03-31
1
-0
/
+200