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/*
 * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
 * 
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 * 
 * - Redistribution of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 * 
 * - Redistribution in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in the
 *   documentation and/or other materials provided with the distribution.
 * 
 * Neither the name of Sun Microsystems, Inc. or the names of
 * contributors may be used to endorse or promote products derived from
 * this software without specific prior written permission.
 * 
 * This software is provided "AS IS," without a warranty of any kind. ALL
 * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
 * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
 * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
 * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
 * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
 * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
 * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
 * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
 * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
 * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
 * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
 * 
 * You acknowledge that this software is not designed or intended for use
 * in the design, construction, operation or maintenance of any nuclear
 * facility.
 * 
 * Sun gratefully acknowledges that this software was originally authored
 * and developed by Kenneth Bradley Russell and Christopher John Kline.
 */

package com.sun.opengl.impl.macosx.cgl;

import javax.media.opengl.*;
import com.sun.opengl.impl.*;

public class MacOSXPbufferCGLDrawable extends MacOSXCGLDrawable {
  private static final boolean DEBUG = Debug.debug("MacOSXPbufferCGLDrawable");
  
  // State for render-to-texture and render-to-texture-rectangle support
  private int textureTarget; // e.g. GL_TEXTURE_2D, GL_TEXTURE_RECTANGLE_NV
  private int texture;       // actual texture object

  public MacOSXPbufferCGLDrawable(GLDrawableFactory factory, GLCapabilities capabilities, int initialWidth, int initialHeight) {
    super(factory, new NullWindow(), true, capabilities, null);
    NullWindow nw = (NullWindow) getNativeWindow();
    nw.setSize(initialWidth, initialHeight);
    initOpenGLImpl();
    createPbuffer();
  }

  public GLContext createContext(GLContext shareWith) {
    return new MacOSXPbufferCGLContext(this, shareWith);
  }

  public void destroy() {
    getFactory().lockToolkit();
    try {
        NullWindow nw = (NullWindow) getNativeWindow();

        if (nw.getSurfaceHandle() != 0) {
          impl.destroy(nw.getSurfaceHandle());
          nw.setSurfaceHandle(0);
        
          if (DEBUG) {
            System.err.println("Destroyed pbuffer: " + nw);
          }
        }
    } finally {
        getFactory().unlockToolkit();
    }
    super.destroy();
  }

  public void setSize(int width, int height) {
    super.setSize(width, height);
    destroy();
    createPbuffer();
  }

  public long getPbuffer() {
    return getNativeWindow().getSurfaceHandle();
  }
  
  public void swapBuffers() throws GLException {
    // FIXME: do we need to do anything if the pbuffer is double-buffered?
  }

  protected void createPbuffer() {
    NullWindow nw = (NullWindow) getNativeWindow();
    getFactory().lockToolkit();
    try {
        int renderTarget;
        GLCapabilities capabilities = getCapabilities();
        if (GLProfile.isGL2() && capabilities.getPbufferRenderToTextureRectangle()) {
          renderTarget = GL2.GL_TEXTURE_RECTANGLE;
        } else {
          int w = getNextPowerOf2(getWidth());
          int h = getNextPowerOf2(getHeight());
          nw.setSize(w, h);
          renderTarget = GL.GL_TEXTURE_2D;
        }

        int internalFormat = GL.GL_RGBA;
        if (capabilities.getPbufferFloatingPointBuffers()) {
          // FIXME: want to check availability of GL_APPLE_float_pixels
          // extension, but need valid OpenGL context in order to do so --
          // in worst case would need to create dummy window / GLCanvas
          // (undesirable) -- could maybe also do this with pbuffers
          /*
          if (!gl.isExtensionAvailable("GL_APPLE_float_pixels")) {
        throw new GLUnsupportedException("Floating-point support (GL_APPLE_float_pixels) not available");
          }
          */
          if(GLProfile.isGL2()) {
              switch (capabilities.getRedBits()) {
                case 16: internalFormat = GL2.GL_RGBA_FLOAT16_APPLE; break;
                case 32: internalFormat = GL2.GL_RGBA_FLOAT32_APPLE; break;
                default: throw new GLException("Invalid floating-point bit depth (only 16 and 32 supported)");
              }
          } else {
              internalFormat = GL.GL_RGBA;
          }
        }
            
        long pBuffer = impl.create(renderTarget, internalFormat, getWidth(), getHeight());
        if (pBuffer == 0) {
          throw new GLException("pbuffer creation error: CGL.createPBuffer() failed");
        }
        nw.setSurfaceHandle(pBuffer);
    } finally {
        getFactory().unlockToolkit();
    }
        
    if (DEBUG) {
      System.err.println("Created pbuffer " + nw + " for " + this);
    }
  }

  private int getNextPowerOf2(int number) {
    if (((number-1) & number) == 0) {
      //ex: 8 -> 0b1000; 8-1=7 -> 0b0111; 0b1000&0b0111 == 0
      return number;
    }
    int power = 0;
    while (number > 0) {
      number = number>>1;
      power++;
    }
    return (1<<power);
  }

  //---------------------------------------------------------------------------
  // OpenGL "mode switching" functionality
  //
  private boolean haveSetOpenGLMode = false;
  // FIXME: should consider switching the default mode based on
  // whether the Java2D/JOGL bridge is active -- need to ask ourselves
  // whether it's more likely that we will share with a GLCanvas or a
  // GLJPanel when the bridge is turned on
  private int     openGLMode = NSOPENGL_MODE;
  // Implementation object (either NSOpenGL-based or CGL-based)
  protected Impl impl;

  public void setOpenGLMode(int mode) {
    if (mode == openGLMode) {
      return;
    }
    if (haveSetOpenGLMode) {
      throw new GLException("Can't switch between using NSOpenGLPixelBuffer and CGLPBufferObj more than once");
    }
    destroy();
    openGLMode = mode;
    haveSetOpenGLMode = true;
    if (DEBUG) {
      System.err.println("Switching PBuffer drawable mode to " +
                         ((mode == MacOSXCGLDrawable.NSOPENGL_MODE) ? "NSOPENGL_MODE" : "CGL_MODE"));
    }
    initOpenGLImpl();
    createPbuffer();
  }

  public int getOpenGLMode() {
    return openGLMode;
  }

  private void initOpenGLImpl() {
    switch (openGLMode) {
      case NSOPENGL_MODE:
        impl = new NSOpenGLImpl();
        break;
      case CGL_MODE:
        impl = new CGLImpl();
        break;
      default:
        throw new InternalError("Illegal implementation mode " + openGLMode);
    }
  }

  // Abstract interface for implementation of this drawable (either
  // NSOpenGL-based or CGL-based)
  interface Impl {
    public long create(int renderTarget, int internalFormat, int width, int height);
    public void destroy(long pbuffer);
  }

  // NSOpenGLPixelBuffer implementation
  class NSOpenGLImpl implements Impl {
    public long create(int renderTarget, int internalFormat, int width, int height) {
      return CGL.createPBuffer(renderTarget, internalFormat, width, height);
    }

    public void destroy(long pbuffer) {
      CGL.destroyPBuffer(0, pbuffer);
    }
  }

  // CGL implementation
  class CGLImpl implements Impl {
    public long create(int renderTarget, int internalFormat, int width, int height) {
      long[] pbuffer = new long[1];
      int res = CGL.CGLCreatePBuffer(width, height, renderTarget, internalFormat, 0, pbuffer, 0);
      if (res != CGL.kCGLNoError) {
        throw new GLException("Error creating CGL-based pbuffer: error code " + res);
      }
      return pbuffer[0];
    }

    public void destroy(long pbuffer) {
      int res = CGL.CGLDestroyPBuffer(pbuffer);
      if (res != CGL.kCGLNoError) {
        throw new GLException("Error destroying CGL-based pbuffer: error code " + res);
      }
    }
  }
}