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/**
* Copyright 2010 JogAmp Community. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of JogAmp Community.
*/
package com.jogamp.graph.curve.opengl;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.Iterator;
import javax.media.opengl.GL2ES2;
import com.jogamp.graph.curve.OutlineShape;
import com.jogamp.graph.curve.Region;
import com.jogamp.graph.curve.RegionFactory;
import com.jogamp.graph.geom.Triangle;
import com.jogamp.graph.geom.Vertex;
public abstract class RegionRenderer extends Renderer {
private boolean uniform = true;
/**
* Create a Hardware accelerated Region Renderer.
* @param rs the used {@link RenderState}
* @param type either {@link com.jogamp.graph.curve.Region#SINGLE_PASS} or {@link com.jogamp.graph.curve.Region#TWO_PASS}
* @return an instance of Region Renderer
*/
public static RegionRenderer create(RenderState rs, int type) {
return new jogamp.graph.curve.opengl.RegionRendererImpl01(rs, type, true);
}
/** Create a Hardware accelerated Region Renderer.
* @param rs the used {@link RenderState}
* @param type either {@link com.jogamp.graph.curve.Region#SINGLE_PASS} or {@link com.jogamp.graph.curve.Region#TWO_PASS}
* @param unifrom flag true unifrom weights for offcurve vertex, else otherwise.
* @return an instance of Region Renderer
*/
public static RegionRenderer create(RenderState rs, int type, boolean unifrom) {
return new jogamp.graph.curve.opengl.RegionRendererImpl01(rs, type, unifrom);
}
protected RegionRenderer(RenderState rs, int type, boolean unifrom) {
super(rs, type);
this.uniform = unifrom;
}
public boolean isUniform(){
return uniform;
}
/** Render an array of {@link OutlineShape}s combined in one region
* at the position provided the triangles of the
* shapes will be generated, if not yet generated
* @param outlineShapes array of OutlineShapes to Render.
* @param position the initial translation of the outlineShapes.
* @param texSize texture size for multipass render *
* @throws Exception if HwRegionRenderer not initialized
*/
public abstract void renderOutlineShapes(GL2ES2 gl, OutlineShape[] outlineShapes, float[] position, int texSize);
/** Render an {@link OutlineShape} in 3D space at the position provided
* the triangles of the shapes will be generated, if not yet generated
* @param outlineShape the OutlineShape to Render.
* @param position the initial translation of the outlineShape.
* @param texSize texture size for multipass render
* @throws Exception if HwRegionRenderer not initialized
*/
public abstract void renderOutlineShape(GL2ES2 gl, OutlineShape outlineShape, float[] position, int texSize);
protected HashMap<Integer, Region> regions = new HashMap<Integer, Region>();
public void flushCache(GL2ES2 gl) {
Iterator<Region> iterator = regions.values().iterator();
while(iterator.hasNext()){
Region region = iterator.next();
region.destroy(gl, rs);
}
regions.clear();
}
@Override
protected void disposeImpl(GL2ES2 gl) {
// fluchCache(gl) already called
}
/**
* Create an ogl {@link Region} defining this {@link OutlineShape}
* @return the resulting Region.
*/
protected Region createRegion(GL2ES2 gl, OutlineShape outlineShape) {
Region region = RegionFactory.create(rs, renderType);
outlineShape.transformOutlines(OutlineShape.VerticesState.QUADRATIC_NURBS);
ArrayList<Triangle> triangles = (ArrayList<Triangle>) outlineShape.triangulate();
ArrayList<Vertex> vertices = (ArrayList<Vertex>) outlineShape.getVertices();
region.addVertices(vertices);
region.addTriangles(triangles);
region.update(gl);
return region;
}
/** Create an ogl {@link Region} defining the list of {@link OutlineShape}.
* Combining the Shapes into single buffers.
* @return the resulting Region inclusive the generated region
*/
protected Region createRegion(GL2ES2 gl, OutlineShape[] outlineShapes) {
Region region = RegionFactory.create(rs, renderType);
int numVertices = region.getNumVertices();
for(OutlineShape outlineShape:outlineShapes){
outlineShape.transformOutlines(OutlineShape.VerticesState.QUADRATIC_NURBS);
ArrayList<Triangle> triangles = outlineShape.triangulate();
region.addTriangles(triangles);
ArrayList<Vertex> vertices = outlineShape.getVertices();
for(Vertex vert:vertices){
vert.setId(numVertices++);
}
region.addVertices(vertices);
}
region.update(gl);
return region;
}
protected static int getHashCode(OutlineShape outlineShape){
return outlineShape.hashCode();
}
protected static int getHashCode(OutlineShape[] outlineShapes){
int hashcode = 0;
for(OutlineShape outlineShape:outlineShapes){
hashcode += getHashCode(outlineShape);
}
return hashcode;
}
}
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