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package net.java.games.jogl.impl.macosx;
import java.security.*;
import java.util.*;
import net.java.games.jogl.*;
import net.java.games.jogl.impl.*;
public class MacOSXPbufferGLContext extends MacOSXGLContext {
protected MacOSXPbufferGLDrawable drawable;
// State for render-to-texture and render-to-texture-rectangle support
private int textureTarget; // e.g. GL_TEXTURE_2D, GL_TEXTURE_RECTANGLE_NV
private int texture; // actual texture object
private static boolean isTigerOrLater;
static {
String osVersion =
(String) AccessController.doPrivileged(new PrivilegedAction() {
public Object run() {
return System.getProperty("os.version");
}
});
StringTokenizer tok = new StringTokenizer(osVersion, ". ");
int major = Integer.parseInt(tok.nextToken());
int minor = Integer.parseInt(tok.nextToken());
isTigerOrLater = ((major > 10) || (minor > 3));
}
public MacOSXPbufferGLContext(MacOSXPbufferGLDrawable drawable,
GLContext shareWith) {
super(drawable, shareWith);
this.drawable = drawable;
}
public void bindPbufferToTexture() {
GL gl = getGL();
gl.glBindTexture(textureTarget, texture);
// FIXME: not clear whether this is really necessary, but since
// the API docs seem to imply it is and since it doesn't seem to
// impact performance, leaving it in
CGL.setContextTextureImageToPBuffer(nsContext, drawable.getPbuffer(), GL.GL_FRONT);
}
public void releasePbufferFromTexture() {
}
protected int makeCurrentImpl() throws GLException {
if (drawable.getPbuffer() == 0) {
if (DEBUG) {
System.err.println("Pbuffer not instantiated yet for " + this);
}
// pbuffer not instantiated yet
return CONTEXT_NOT_CURRENT;
}
int res = super.makeCurrentImpl();
if (res == CONTEXT_CURRENT_NEW) {
// Initialize render-to-texture support if requested
boolean rect = drawable.getCapabilities().getOffscreenRenderToTextureRectangle();
GL gl = getGL();
if (rect) {
if (!gl.isExtensionAvailable("GL_EXT_texture_rectangle")) {
System.err.println("MacOSXPbufferGLContext: WARNING: GL_EXT_texture_rectangle extension not " +
"supported; skipping requested render_to_texture_rectangle support for pbuffer");
rect = false;
}
}
textureTarget = (rect ? GL.GL_TEXTURE_RECTANGLE_EXT : GL.GL_TEXTURE_2D);
int[] tmp = new int[1];
gl.glGenTextures(1, tmp, 0);
texture = tmp[0];
gl.glBindTexture(textureTarget, texture);
gl.glTexParameteri(textureTarget, GL.GL_TEXTURE_MIN_FILTER, GL.GL_NEAREST);
gl.glTexParameteri(textureTarget, GL.GL_TEXTURE_MAG_FILTER, GL.GL_NEAREST);
gl.glTexParameteri(textureTarget, GL.GL_TEXTURE_WRAP_S, GL.GL_CLAMP_TO_EDGE);
gl.glTexParameteri(textureTarget, GL.GL_TEXTURE_WRAP_T, GL.GL_CLAMP_TO_EDGE);
gl.glCopyTexImage2D(textureTarget, 0, GL.GL_RGB, 0, 0, drawable.getWidth(), drawable.getHeight(), 0);
}
return res;
}
public int getFloatingPointMode() {
return GLPbuffer.APPLE_FLOAT;
}
protected boolean create() {
GLCapabilities capabilities = drawable.getCapabilities();
if (capabilities.getOffscreenFloatingPointBuffers() &&
!isTigerOrLater) {
throw new GLException("Floating-point pbuffers supported only on OS X 10.4 or later");
}
if (!super.create(true, capabilities.getOffscreenFloatingPointBuffers())) {
return false;
}
// Must now associate the pbuffer with our newly-created context
CGL.setContextPBuffer(nsContext, drawable.getPbuffer());
return true;
}
}
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