diff options
author | Brad Davis <[email protected]> | 2013-07-03 09:16:03 -0700 |
---|---|---|
committer | Brad Davis <[email protected]> | 2013-07-03 09:16:03 -0700 |
commit | d46694c91c2bec4eb1e282c0c0101e6dab26e082 (patch) | |
tree | eb5fba71edf1aedc0d6af9406881004289433b20 /LibOVR/Src/Kernel/OVR_System.h | |
parent | 7fa8be4bc565adc9911c95c814480cc48bf2d13c (diff) |
SDK 0.2.3
Diffstat (limited to 'LibOVR/Src/Kernel/OVR_System.h')
-rw-r--r-- | LibOVR/Src/Kernel/OVR_System.h | 134 |
1 files changed, 67 insertions, 67 deletions
diff --git a/LibOVR/Src/Kernel/OVR_System.h b/LibOVR/Src/Kernel/OVR_System.h index e53b4c8..10d9b2d 100644 --- a/LibOVR/Src/Kernel/OVR_System.h +++ b/LibOVR/Src/Kernel/OVR_System.h @@ -1,67 +1,67 @@ -/************************************************************************************
-
-PublicHeader: OVR
-Filename : OVR_System.h
-Content : General kernel initialization/cleanup, including that
- of the memory allocator.
-Created : September 19, 2012
-Notes :
-
-Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
-
-Use of this software is subject to the terms of the Oculus license
-agreement provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-************************************************************************************/
-
-#ifndef OVR_System_h
-#define OVR_System_h
-
-#include "OVR_Allocator.h"
-#include "OVR_Log.h"
-
-namespace OVR {
-
-// ***** System Core Initialization class
-
-// System initialization must take place before any other OVR_Kernel objects are used;
-// this is done my calling System::Init(). Among other things, this is necessary to
-// initialize the memory allocator. Similarly, System::Destroy must be
-// called before program exist for proper cleanup. Both of these tasks can be achieved by
-// simply creating System object first, allowing its constructor/destructor do the work.
-
-// TBD: Require additional System class for Oculus Rift API?
-
-class System
-{
-public:
-
- // System constructor expects allocator to be specified, if it is being substituted.
- System(Log* log = Log::ConfigureDefaultLog(LogMask_Debug),
- Allocator* palloc = DefaultAllocator::InitSystemSingleton())
- {
- Init(log, palloc);
- }
-
- ~System()
- {
- Destroy();
- }
-
- // Returns 'true' if system was properly initialized.
- static bool OVR_CDECL IsInitialized();
-
- // Initializes System core. Users can override memory implementation by passing
- // a different Allocator here.
- static void OVR_CDECL Init(Log* log = Log::ConfigureDefaultLog(LogMask_Debug),
- Allocator *palloc = DefaultAllocator::InitSystemSingleton());
-
- // De-initializes System more, finalizing the threading system and destroying
- // the global memory allocator.
- static void OVR_CDECL Destroy();
-};
-
-} // OVR
-
-#endif
+/************************************************************************************ + +PublicHeader: OVR +Filename : OVR_System.h +Content : General kernel initialization/cleanup, including that + of the memory allocator. +Created : September 19, 2012 +Notes : + +Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +************************************************************************************/ + +#ifndef OVR_System_h +#define OVR_System_h + +#include "OVR_Allocator.h" +#include "OVR_Log.h" + +namespace OVR { + +// ***** System Core Initialization class + +// System initialization must take place before any other OVR_Kernel objects are used; +// this is done my calling System::Init(). Among other things, this is necessary to +// initialize the memory allocator. Similarly, System::Destroy must be +// called before program exist for proper cleanup. Both of these tasks can be achieved by +// simply creating System object first, allowing its constructor/destructor do the work. + +// TBD: Require additional System class for Oculus Rift API? + +class System +{ +public: + + // System constructor expects allocator to be specified, if it is being substituted. + System(Log* log = Log::ConfigureDefaultLog(LogMask_Debug), + Allocator* palloc = DefaultAllocator::InitSystemSingleton()) + { + Init(log, palloc); + } + + ~System() + { + Destroy(); + } + + // Returns 'true' if system was properly initialized. + static bool OVR_CDECL IsInitialized(); + + // Initializes System core. Users can override memory implementation by passing + // a different Allocator here. + static void OVR_CDECL Init(Log* log = Log::ConfigureDefaultLog(LogMask_Debug), + Allocator *palloc = DefaultAllocator::InitSystemSingleton()); + + // De-initializes System more, finalizing the threading system and destroying + // the global memory allocator. + static void OVR_CDECL Destroy(); +}; + +} // OVR + +#endif |