diff options
Diffstat (limited to 'LibOVR/Src/CAPI')
29 files changed, 1178 insertions, 819 deletions
diff --git a/LibOVR/Src/CAPI/CAPI_DistortionRenderer.cpp b/LibOVR/Src/CAPI/CAPI_DistortionRenderer.cpp index 217310c..f335675 100644 --- a/LibOVR/Src/CAPI/CAPI_DistortionRenderer.cpp +++ b/LibOVR/Src/CAPI/CAPI_DistortionRenderer.cpp @@ -99,7 +99,6 @@ double DistortionRenderer::WaitTillTime(double absTime) return 0.0; double newTime = initialTime; - volatile int i; while (newTime < absTime) { @@ -124,7 +123,7 @@ double DistortionRenderer::WaitTillTime(double absTime) if (sleptTime > remainingWaitTime) { OVR_DEBUG_LOG_TEXT( - ("[DistortionRenderer::FlushGpuAndWaitTillTime] Sleep interval too long: %f\n", sleptTime)); + ("[DistortionRenderer::WaitTillTime] Sleep interval too long: %f\n", sleptTime)); } else { @@ -135,9 +134,9 @@ double DistortionRenderer::WaitTillTime(double absTime) else #endif { - for (int j = 0; j < 50; j++) - i = 0; - } + for (int j = 0; j < 5; j++) + OVR_PROCESSOR_PAUSE(); + } newTime = ovr_GetTimeInSeconds(); } diff --git a/LibOVR/Src/CAPI/CAPI_DistortionRenderer.h b/LibOVR/Src/CAPI/CAPI_DistortionRenderer.h index 601cbc2..c9a86fa 100644 --- a/LibOVR/Src/CAPI/CAPI_DistortionRenderer.h +++ b/LibOVR/Src/CAPI/CAPI_DistortionRenderer.h @@ -50,14 +50,15 @@ public: DistortionRenderer(ovrRenderAPIType api, ovrHmd hmd, FrameTimeManager& timeManager, const HMDRenderState& renderState) : + LastUsedOverdriveTextureIndex(-1), + LatencyTestActive(false), + LatencyTest2Active(false), RenderAPI(api), HMD(hmd), TimeManager(timeManager), RState(renderState), - RegisteredPostDistortionCallback(NULL), - LastUsedOverdriveTextureIndex(-1), - LatencyTestActive(false), - LatencyTest2Active(false) + GfxState(), + RegisteredPostDistortionCallback(NULL) { #ifdef OVR_OS_WIN32 timer = CreateWaitableTimer(NULL, TRUE, NULL); diff --git a/LibOVR/Src/CAPI/CAPI_FrameTimeManager.cpp b/LibOVR/Src/CAPI/CAPI_FrameTimeManager.cpp index 2823658..9c192e3 100644 --- a/LibOVR/Src/CAPI/CAPI_FrameTimeManager.cpp +++ b/LibOVR/Src/CAPI/CAPI_FrameTimeManager.cpp @@ -219,20 +219,40 @@ void FrameLatencyTracker::GetLatencyTimings(float latencies[3]) latencies[2] = (float)FrameDeltas.GetMedianTimeDelta(); } } - - + + //------------------------------------------------------------------------------------- -FrameTimeManager::FrameTimeManager(bool vsyncEnabled) - : VsyncEnabled(vsyncEnabled), DynamicPrediction(true), SdkRender(false), - FrameTiming() +FrameTimeManager::FrameTimeManager(bool vsyncEnabled) : + VsyncEnabled(vsyncEnabled), + DynamicPrediction(true), + SdkRender(false), + DirectToRift(false), +#ifndef NO_SCREEN_TEAR_HEALING + ScreenTearing(false), + TearingFrameCount(0), +#endif // NO_SCREEN_TEAR_HEALING + FrameTiming() { RenderIMUTimeSeconds = 0.0; TimewarpIMUTimeSeconds = 0.0; - - // HACK: SyncToScanoutDelay observed close to 1 frame in video cards. - // Overwritten by dynamic latency measurement on DK2. - VSyncToScanoutDelay = 0.013f; + + // If driver is in use, + DirectToRift = !Display::InCompatibilityMode(false); + if (DirectToRift) + { + // The latest driver provides a post-present vsync-to-scan-out delay + // that is roughly zero. The latency tester will provide real numbers + // but when it is unavailable for some reason, we should default to + // an expected value. + VSyncToScanoutDelay = 0.0001f; + } + else + { + // HACK: SyncToScanoutDelay observed close to 1 frame in video cards. + // Overwritten by dynamic latency measurement on DK2. + VSyncToScanoutDelay = 0.013f; + } NoVSyncToScanoutDelay = 0.004f; } @@ -302,6 +322,10 @@ double FrameTimeManager::calcScreenDelay() const double screenDelay = ScreenSwitchingDelay; double measuredVSyncToScanout; +#ifndef NO_SCREEN_TEAR_HEALING + bool tearing = false; +#endif // NO_SCREEN_TEAR_HEALING + // Use real-time DK2 latency tester HW for prediction if its is working. // Do sanity check under 60 ms if (!VsyncEnabled) @@ -311,8 +335,14 @@ double FrameTimeManager::calcScreenDelay() const else if ( DynamicPrediction && (ScreenLatencyTracker.FrameDeltas.GetCount() > 3) && (measuredVSyncToScanout = ScreenLatencyTracker.FrameDeltas.GetMedianTimeDelta(), - (measuredVSyncToScanout > 0.0001) && (measuredVSyncToScanout < 0.06)) ) + (measuredVSyncToScanout > -0.0001) && (measuredVSyncToScanout < 0.06)) ) { +#ifndef NO_SCREEN_TEAR_HEALING + if (DirectToRift && measuredVSyncToScanout > 0.010 && measuredVSyncToScanout < 0.030) + { + tearing = true; + } +#endif // NO_SCREEN_TEAR_HEALING screenDelay += measuredVSyncToScanout; } else @@ -320,11 +350,51 @@ double FrameTimeManager::calcScreenDelay() const screenDelay += VSyncToScanoutDelay; } +#ifndef NO_SCREEN_TEAR_HEALING + if (tearing) + { + if (TearingFrameCount > 75) + { + if (!ScreenTearing) + { + ScreenTearing = true; + HealingFrameCount = 0; + } + } + else + { + TearingFrameCount++; + } + } + else + { + TearingFrameCount = 0; + ScreenTearing = false; + } +#endif // NO_SCREEN_TEAR_HEALING + return screenDelay; } +#ifndef NO_SCREEN_TEAR_HEALING + +bool FrameTimeManager::ScreenTearingReaction() +{ + if (ScreenTearing) + { + if (HealingFrameCount < 75) + { + ++HealingFrameCount; + return true; + } + } + + return false; +} + +#endif // NO_SCREEN_TEAR_HEALING -double FrameTimeManager::calcTimewarpWaitDelta() const +double FrameTimeManager::calcTimewarpWaitDelta() const { // If timewarp timing hasn't been calculated, we should wait. if (!VsyncEnabled) @@ -842,11 +912,11 @@ double TimeDeltaCollector::GetMedianTimeDelta() const SortedList[i] = smallestDelta; } + // FIRMWARE HACK: Don't take the actual median, but err on the low time side Median = SortedList[Count/4]; ReCalcMedian = false; } - // FIRMWARE HACK: Don't take the actual median, but err on the low time side return Median; } diff --git a/LibOVR/Src/CAPI/CAPI_FrameTimeManager.h b/LibOVR/Src/CAPI/CAPI_FrameTimeManager.h index 5522668..2af5388 100644 --- a/LibOVR/Src/CAPI/CAPI_FrameTimeManager.h +++ b/LibOVR/Src/CAPI/CAPI_FrameTimeManager.h @@ -40,7 +40,7 @@ namespace OVR { namespace CAPI { // how long to wait. struct TimeDeltaCollector { - TimeDeltaCollector() : Count(0), ReCalcMedian(true), Median(-1.0) { } + TimeDeltaCollector() : Median(-1.0), Count(0), ReCalcMedian(true) { } void AddTimeDelta(double timeSeconds); void Clear() { Count = 0; } @@ -132,7 +132,7 @@ public: class FrameTimeManager { public: - FrameTimeManager(bool vsyncEnabled = true); + FrameTimeManager(bool vsyncEnabled); // Data that affects frame timing computation. struct TimingInputs @@ -222,11 +222,14 @@ public: void GetLatencyTimings(float latencies[3]) { return ScreenLatencyTracker.GetLatencyTimings(latencies); } - const Timing& GetFrameTiming() const { return FrameTiming; } -private: +#ifndef NO_SCREEN_TEAR_HEALING + bool IsScreenTearing() const { return ScreenTearing; }; + bool ScreenTearingReaction(); +#endif // NO_SCREEN_TEAR_HEALING +private: double calcFrameDelta() const; double calcScreenDelay() const; double calcTimewarpWaitDelta() const; @@ -292,8 +295,18 @@ private: bool VsyncEnabled; // Set if we are rendering via the SDK, so DistortionRenderTimes is valid. bool DynamicPrediction; - // Set if SDk is doing teh rendering. + // Set if SDk is doing the rendering. bool SdkRender; + // Direct to rift. + bool DirectToRift; +#ifndef NO_SCREEN_TEAR_HEALING + // Screen tearing detection + mutable bool ScreenTearing; + // Number of frames tearing has been observed + mutable int TearingFrameCount; + // Number of frames of reaction + mutable int HealingFrameCount; +#endif // NO_SCREEN_TEAR_HEALING // Total frame delay due to VsyncToFirstScanline, persistence and settle time. // Computed from RenderInfor.Shutter. diff --git a/LibOVR/Src/CAPI/CAPI_HMDRenderState.cpp b/LibOVR/Src/CAPI/CAPI_HMDRenderState.cpp index d77542b..fd3d667 100644 --- a/LibOVR/Src/CAPI/CAPI_HMDRenderState.cpp +++ b/LibOVR/Src/CAPI/CAPI_HMDRenderState.cpp @@ -62,7 +62,8 @@ ovrHmdDesc HMDRenderState::GetDesc() const d.TrackingCaps = ovrTrackingCap_MagYawCorrection | ovrTrackingCap_Orientation; d.DistortionCaps = ovrDistortionCap_Chromatic | ovrDistortionCap_TimeWarp | ovrDistortionCap_Vignette | ovrDistortionCap_SRGB | - ovrDistortionCap_FlipInput | ovrDistortionCap_ProfileNoTimewarpSpinWaits; + ovrDistortionCap_FlipInput | ovrDistortionCap_ProfileNoTimewarpSpinWaits | + ovrDistortionCap_HqDistortion; if( OurHMDInfo.InCompatibilityMode ) d.HmdCaps |= ovrHmdCap_ExtendDesktop; diff --git a/LibOVR/Src/CAPI/CAPI_HMDState.cpp b/LibOVR/Src/CAPI/CAPI_HMDState.cpp index 6d6162d..720857d 100644 --- a/LibOVR/Src/CAPI/CAPI_HMDState.cpp +++ b/LibOVR/Src/CAPI/CAPI_HMDState.cpp @@ -42,31 +42,70 @@ HMDState::HMDState(const OVR::Service::HMDNetworkInfo& netInfo, const OVR::HMDInfo& hmdInfo, Profile* profile, Service::NetClient* client) : - pClient(client), pProfile(profile), pHmdDesc(0), pWindow(0), - NetInfo(netInfo), + pClient(client), NetId(netInfo.NetId), + NetInfo(netInfo), OurHMDInfo(hmdInfo), + pLastError(NULL), EnabledHmdCaps(0), - LastFrameTimeSeconds(0.f), - LastGetFrameTimeSeconds(0.), + EnabledServiceHmdCaps(0), + SharedStateReader(), + TheSensorStateReader(), + TheLatencyTestStateReader(), LatencyTestActive(false), - LatencyTest2Active(false) + //LatencyTestDrawColor(), + LatencyTest2Active(false), + //LatencyTest2DrawColor(), + TimeManager(true), + RenderState(), + pRenderer(), + pHSWDisplay(), + LastFrameTimeSeconds(0.), + LastGetFrameTimeSeconds(0.), + //LastGetStringValue(), + RenderingConfigured(false), + BeginFrameCalled(false), + BeginFrameThreadId(), + RenderAPIThreadChecker(), + BeginFrameTimingCalled(false) { sharedInit(profile); } + HMDState::HMDState(const OVR::HMDInfo& hmdInfo, Profile* profile) : - pClient(0), + pProfile(profile), pHmdDesc(0), + pWindow(0), + pClient(0), NetId(InvalidVirtualHmdId), - pProfile(profile), + NetInfo(), OurHMDInfo(hmdInfo), + pLastError(NULL), EnabledHmdCaps(0), + EnabledServiceHmdCaps(0), + SharedStateReader(), + TheSensorStateReader(), + TheLatencyTestStateReader(), + LatencyTestActive(false), + //LatencyTestDrawColor(), + LatencyTest2Active(false), + //LatencyTest2DrawColor(), + TimeManager(true), + RenderState(), + pRenderer(), + pHSWDisplay(), LastFrameTimeSeconds(0.), - LastGetFrameTimeSeconds(0.) + LastGetFrameTimeSeconds(0.), + //LastGetStringValue(), + RenderingConfigured(false), + BeginFrameCalled(false), + BeginFrameThreadId(), + RenderAPIThreadChecker(), + BeginFrameTimingCalled(false) { sharedInit(profile); } @@ -82,7 +121,10 @@ HMDState::~HMDState() ConfigureRendering(0,0,0,0); if (pHmdDesc) - delete pHmdDesc; + { + OVR_FREE(pHmdDesc); + pHmdDesc = NULL; + } } void HMDState::sharedInit(Profile* profile) @@ -96,7 +138,7 @@ void HMDState::sharedInit(Profile* profile) UpdateRenderProfile(profile); OVR_ASSERT(!pHmdDesc); - pHmdDesc = new ovrHmdDesc; + pHmdDesc = (ovrHmdDesc*)OVR_ALLOC(sizeof(ovrHmdDesc)); *pHmdDesc = RenderState.GetDesc(); pHmdDesc->Handle = this; @@ -120,6 +162,8 @@ void HMDState::sharedInit(Profile* profile) BeginFrameThreadId = 0; BeginFrameTimingCalled = false; + TheSensorStateReader.LoadProfileCenteredFromWorld(profile); + // Construct the HSWDisplay. We will later reconstruct it with a specific ovrRenderAPI type if the application starts using SDK-based rendering. if(!pHSWDisplay) pHSWDisplay = *OVR::CAPI::HSWDisplay::Factory(ovrRenderAPI_None, pHmdDesc, RenderState); @@ -264,7 +308,7 @@ ovrTrackingState HMDState::PredictedTrackingState(double absTime) TheSensorStateReader.GetSensorStateAtTime(absTime, ss); // Zero out the status flags - if (!pClient || !pClient->IsConnected()) + if (!pClient || !pClient->IsConnected(false, false)) { ss.StatusFlags = 0; } @@ -360,8 +404,7 @@ bool HMDState::getBoolValue(const char* propertyName, bool defaultVal) bool HMDState::setBoolValue(const char* propertyName, bool value) { - NetClient::GetInstance()->SetBoolValue(GetNetId(), propertyName, value); - return true; + return NetClient::GetInstance()->SetBoolValue(GetNetId(), propertyName, value); } int HMDState::getIntValue(const char* propertyName, int defaultVal) @@ -379,8 +422,7 @@ int HMDState::getIntValue(const char* propertyName, int defaultVal) bool HMDState::setIntValue(const char* propertyName, int value) { - NetClient::GetInstance()->SetIntValue(GetNetId(), propertyName, value); - return true; + return NetClient::GetInstance()->SetIntValue(GetNetId(), propertyName, value); } float HMDState::getFloatValue(const char* propertyName, float defaultVal) @@ -411,8 +453,7 @@ float HMDState::getFloatValue(const char* propertyName, float defaultVal) bool HMDState::setFloatValue(const char* propertyName, float value) { - NetClient::GetInstance()->SetNumberValue(GetNetId(), propertyName, value); - return true; + return NetClient::GetInstance()->SetNumberValue(GetNetId(), propertyName, value); } static unsigned CopyFloatArrayWithLimit(float dest[], unsigned destSize, @@ -501,11 +542,11 @@ bool HMDState::setFloatArray(const char* propertyName, float values[], unsigned da[i] = values[i]; } - NetClient::GetInstance()->SetNumberValues(GetNetId(), propertyName, da, arraySize); + bool result = NetClient::GetInstance()->SetNumberValues(GetNetId(), propertyName, da, arraySize); delete[] da; - return true; + return result; } const char* HMDState::getString(const char* propertyName, const char* defaultVal) @@ -529,8 +570,7 @@ const char* HMDState::getString(const char* propertyName, const char* defaultVal bool HMDState::setString(const char* propertyName, const char* value) { - NetClient::GetInstance()->SetStringValue(GetNetId(), propertyName, value); - return true; + return NetClient::GetInstance()->SetStringValue(GetNetId(), propertyName, value); } @@ -539,93 +579,7 @@ bool HMDState::setString(const char* propertyName, const char* value) bool HMDState::ProcessLatencyTest(unsigned char rgbColorOut[3]) { - bool result = false; - - result = NetClient::GetInstance()->LatencyUtil_ProcessInputs(Timer::GetSeconds(), rgbColorOut); - -#if 0 //def ENABLE_LATENCY_TESTER - // Check create. - if (pLatencyTester) - { - if (pLatencyTester->IsConnected()) - { - Color colorToDisplay; - - LatencyUtil.ProcessInputs(); - result = LatencyUtil.DisplayScreenColor(colorToDisplay); - rgbColorOut[0] = colorToDisplay.R; - rgbColorOut[1] = colorToDisplay.G; - rgbColorOut[2] = colorToDisplay.B; - } - else - { - // Disconnect. - LatencyUtil.SetDevice(NULL); - pLatencyTester = 0; - LogText("LATENCY SENSOR disconnected.\n"); - } - } - else if (AddLatencyTestCount > 0) - { - // This might have some unlikely race condition issue which could cause us to miss a device... - AddLatencyTestCount = 0; - - pLatencyTester = *GlobalState::pInstance->GetManager()->EnumerateDevices<LatencyTestDevice>().CreateDevice(); - if (pLatencyTester) - { - LatencyUtil.SetDevice(pLatencyTester); - LogText("LATENCY TESTER connected\n"); - } - } -#endif - - return result; -} - -void HMDState::ProcessLatencyTest2(unsigned char rgbColorOut[3], double startTime) -{ - OVR_UNUSED2(rgbColorOut, startTime); - /* - // Check create. - if (!(EnabledHmdCaps & ovrHmdCap_LatencyTest)) - return; - - if (pLatencyTesterDisplay && !LatencyUtil2.HasDisplayDevice()) - { - if (!pLatencyTesterDisplay->IsConnected()) - { - LatencyUtil2.SetDisplayDevice(NULL); - } - } - else if (AddLatencyTestDisplayCount > 0) - { - // This might have some unlikely race condition issue - // which could cause us to miss a device... - AddLatencyTestDisplayCount = 0; - - pLatencyTesterDisplay = *GlobalState::pInstance->GetManager()-> - EnumerateDevices<LatencyTestDevice>().CreateDevice(); - if (pLatencyTesterDisplay) - { - LatencyUtil2.SetDisplayDevice(pLatencyTesterDisplay); - } - } - - if (LatencyUtil2.HasDevice() && pSensor && pSensor->IsConnected()) - { - LatencyUtil2.BeginTest(startTime); - - Color colorToDisplay; - LatencyTest2Active = LatencyUtil2.DisplayScreenColor(colorToDisplay); - rgbColorOut[0] = colorToDisplay.R; - rgbColorOut[1] = colorToDisplay.G; - rgbColorOut[2] = colorToDisplay.B; - } - else - { - LatencyTest2Active = false; - } - */ + return NetClient::GetInstance()->LatencyUtil_ProcessInputs(Timer::GetSeconds(), rgbColorOut); } //------------------------------------------------------------------------------------- diff --git a/LibOVR/Src/CAPI/CAPI_HMDState.h b/LibOVR/Src/CAPI/CAPI_HMDState.h index 863c5c5..40f4738 100644 --- a/LibOVR/Src/CAPI/CAPI_HMDState.h +++ b/LibOVR/Src/CAPI/CAPI_HMDState.h @@ -156,8 +156,7 @@ public: unsigned SetEnabledHmdCaps(); bool ProcessLatencyTest(unsigned char rgbColorOut[3]); - void ProcessLatencyTest2(unsigned char rgbColorOut[3], double startTime); - + // *** Rendering Setup bool ConfigureRendering(ovrEyeRenderDesc eyeRenderDescOut[2], const ovrFovPort eyeFovIn[2], diff --git a/LibOVR/Src/CAPI/D3D1X/CAPI_D3D1X_DistortionRenderer.cpp b/LibOVR/Src/CAPI/D3D1X/CAPI_D3D1X_DistortionRenderer.cpp index 18ad298..b2f8547 100644 --- a/LibOVR/Src/CAPI/D3D1X/CAPI_D3D1X_DistortionRenderer.cpp +++ b/LibOVR/Src/CAPI/D3D1X/CAPI_D3D1X_DistortionRenderer.cpp @@ -340,6 +340,12 @@ void DistortionRenderer::EndFrame(bool swapBuffers) if (RParams.pSwapChain) { UINT swapInterval = (RState.EnabledHmdCaps & ovrHmdCap_NoVSync) ? 0 : 1; +#ifndef NO_SCREEN_TEAR_HEALING + if (TimeManager.ScreenTearingReaction()) + { + swapInterval = 0; + } +#endif // NO_SCREEN_TEAR_HEALING RParams.pSwapChain->Present(swapInterval, 0); // Force GPU to flush the scene, resulting in the lowest possible latency. @@ -491,26 +497,33 @@ void DistortionRenderer::renderDistortion(Texture* leftEyeTexture, Texture* righ for(int eyeNum = 0; eyeNum < 2; eyeNum++) - { + { ShaderFill distortionShaderFill(DistortionShader); distortionShaderFill.SetTexture(0, eyeNum == 0 ? leftEyeTexture : rightEyeTexture); + if(RState.DistortionCaps & ovrDistortionCap_HqDistortion) + { + static float aaDerivMult = 0.5f; + DistortionShader->SetUniform1f("AaDerivativeMult", aaDerivMult); + } + else + { + // 0.0 disables high quality anti-aliasing + DistortionShader->SetUniform1f("AaDerivativeMultOffset", -1.0f); + } + if(overdriveActive) { distortionShaderFill.SetTexture(1, pOverdriveTextures[LastUsedOverdriveTextureIndex]); - - float invRtWidth = 1.0f / (float)RParams.RTSize.w; - float invRtHeight = 1.0f / (float)RParams.RTSize.h; - DistortionShader->SetUniform2f("OverdriveInvRTSize", invRtWidth, invRtHeight); - + static float overdriveScaleRegularRise = 0.1f; - static float overdriveScaleRegularFall = 0.05f; // falling issues are hardly visible + static float overdriveScaleRegularFall = 0.05f; // falling issues are hardly visible DistortionShader->SetUniform2f("OverdriveScales", overdriveScaleRegularRise, overdriveScaleRegularFall); } else { // -1.0f disables PLO - DistortionShader->SetUniform2f("OverdriveInvRTSize", -1.0f, -1.0f); + DistortionShader->SetUniform2f("OverdriveScales", -1.0f, -1.0f); } distortionShaderFill.SetInputLayout(DistortionVertexIL); @@ -524,7 +537,7 @@ void DistortionRenderer::renderDistortion(Texture* leftEyeTexture, Texture* righ ovrHmd_GetEyeTimewarpMatrices(HMD, (ovrEyeType)eyeNum, RState.EyeRenderPoses[eyeNum], timeWarpMatrices); - // Feed identity like matrices in until we get proper timewarp calculation going on + // Can feed identity like matrices incase of concern over timewarp calculations DistortionShader->SetUniform4x4f("EyeRotationStart", Matrix4f(timeWarpMatrices[0])); DistortionShader->SetUniform4x4f("EyeRotationEnd", Matrix4f(timeWarpMatrices[1])); diff --git a/LibOVR/Src/CAPI/D3D1X/CAPI_D3D9_DistortionRenderer.cpp b/LibOVR/Src/CAPI/D3D1X/CAPI_D3D9_DistortionRenderer.cpp index a685191..5ede0b8 100644 --- a/LibOVR/Src/CAPI/D3D1X/CAPI_D3D9_DistortionRenderer.cpp +++ b/LibOVR/Src/CAPI/D3D1X/CAPI_D3D9_DistortionRenderer.cpp @@ -156,9 +156,6 @@ void DistortionRenderer::EndFrame(bool swapBuffers) renderEndFrame(); } - if(RegisteredPostDistortionCallback) - RegisteredPostDistortionCallback(device); - if(LatencyTestDrawColor) { // TODO: Support latency tester quad diff --git a/LibOVR/Src/CAPI/D3D1X/CAPI_D3D9_DistortionRenderer.h b/LibOVR/Src/CAPI/D3D1X/CAPI_D3D9_DistortionRenderer.h index be5aa5f..c35bf43 100644 --- a/LibOVR/Src/CAPI/D3D1X/CAPI_D3D9_DistortionRenderer.h +++ b/LibOVR/Src/CAPI/D3D1X/CAPI_D3D9_DistortionRenderer.h @@ -26,8 +26,6 @@ limitations under the License. #include "../../Kernel/OVR_Types.h" -#undef new - #if defined (OVR_OS_WIN32) #define WIN32_LEAN_AND_MEAN #if _MSC_VER < 1700 diff --git a/LibOVR/Src/CAPI/GL/CAPI_GL_DistortionRenderer.cpp b/LibOVR/Src/CAPI/GL/CAPI_GL_DistortionRenderer.cpp index bb52d98..2c903b6 100644 --- a/LibOVR/Src/CAPI/GL/CAPI_GL_DistortionRenderer.cpp +++ b/LibOVR/Src/CAPI/GL/CAPI_GL_DistortionRenderer.cpp @@ -98,6 +98,9 @@ DistortionRenderer::DistortionRenderer(ovrHmd hmd, FrameTimeManager& timeManager { DistortionMeshVAOs[0] = 0; DistortionMeshVAOs[1] = 0; + + // Initialize render params. + memset(&RParams, 0, sizeof(RParams)); } DistortionRenderer::~DistortionRenderer() @@ -155,7 +158,6 @@ bool DistortionRenderer::Initialize(const ovrRenderAPIConfig* apiConfig, RParams.Win = config->OGL.Win; if (!RParams.Win) { - int unused; RParams.Win = glXGetCurrentDrawable(); } if (!RParams.Win) @@ -270,9 +272,16 @@ void DistortionRenderer::EndFrame(bool swapBuffers) if (swapBuffers) { bool useVsync = ((RState.EnabledHmdCaps & ovrHmdCap_NoVSync) == 0); - int swapInterval = (useVsync) ? 1 : 0; + int swapInterval = (useVsync) ? 1 : 0; #if defined(OVR_OS_WIN32) - if (wglGetSwapIntervalEXT() != swapInterval) +#ifndef NO_SCREEN_TEAR_HEALING + if (TimeManager.ScreenTearingReaction()) + { + swapInterval = 0; + useVsync = false; + } +#endif // NO_SCREEN_TEAR_HEALING + if (wglGetSwapIntervalEXT() != swapInterval) wglSwapIntervalEXT(swapInterval); HDC dc = (RParams.DC != NULL) ? RParams.DC : GetDC(RParams.Window); @@ -297,7 +306,7 @@ void DistortionRenderer::EndFrame(bool swapBuffers) { GLuint currentSwapInterval = 0; glXQueryDrawable(RParams.Disp, RParams.Win, GLX_SWAP_INTERVAL_EXT, ¤tSwapInterval); - if (currentSwapInterval != swapInterval) + if (currentSwapInterval != (GLuint)swapInterval) glXSwapIntervalEXT(RParams.Disp, RParams.Win, swapInterval); } @@ -332,58 +341,17 @@ double DistortionRenderer::FlushGpuAndWaitTillTime(double absTime) return WaitTillTime(absTime); } - - + + DistortionRenderer::GraphicsState::GraphicsState() { - bool foundVersion = false; - const char* glVersionString = (const char*)glGetString(GL_VERSION); - if (glVersionString) - { - OVR_DEBUG_LOG(("GL_VERSION STRING: %s", (const char*)glVersionString)); - char prefix[64]; + GetGLVersionAndExtensions(GLVersionInfo); +} - for (int i = 10; i < 30; ++i) - { - int major = i / 10; - int minor = i % 10; - OVR_sprintf(prefix, 64, "%d.%d", major, minor); - if (strstr(glVersionString, prefix) == glVersionString) - { - GlMajorVersion = major; - GlMinorVersion = minor; - foundVersion = true; - break; - } - } - } - - if (!foundVersion) - { - glGetIntegerv(GL_MAJOR_VERSION, &GlMajorVersion); - glGetIntegerv(GL_MAJOR_VERSION, &GlMinorVersion); - } - OVR_ASSERT(GlMajorVersion >= 2); - - if (GlMajorVersion >= 3) - { - SupportsVao = true; - SupportsDrawBuffers = true; - } - else - { - const char* extensions = (const char*)glGetString(GL_EXTENSIONS); - SupportsVao = (strstr(extensions, "GL_ARB_vertex_array_object") != NULL - || strstr(extensions, "GL_APPLE_vertex_array_object") != NULL); - SupportsDrawBuffers = (strstr(extensions, "GL_EXT_draw_buffers2") != NULL); - } -} - - void DistortionRenderer::GraphicsState::ApplyBool(GLenum Name, GLint Value, GLint index) { - if (SupportsDrawBuffers && index != -1) + if (GLVersionInfo.SupportsDrawBuffers && index != -1) { if (Value != 0) glEnablei(Name, index); @@ -410,7 +378,7 @@ void DistortionRenderer::GraphicsState::Save() glGetIntegerv(GL_CURRENT_PROGRAM, &Program); glGetIntegerv(GL_ACTIVE_TEXTURE, &ActiveTexture); glGetIntegerv(GL_TEXTURE_BINDING_2D, &TextureBinding); - if (SupportsVao) + if (GLVersionInfo.SupportsVAO) { glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &VertexArrayBinding); } @@ -420,7 +388,7 @@ void DistortionRenderer::GraphicsState::Save() glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &ArrayBufferBinding); } glGetIntegerv(GL_FRAMEBUFFER_BINDING, &FrameBufferBinding); - if (SupportsDrawBuffers) + if (GLVersionInfo.SupportsDrawBuffers) { glGetIntegeri_v(GL_BLEND, 0, &Blend); glGetIntegeri_v(GL_COLOR_WRITEMASK, 0, ColorWritemask); @@ -432,8 +400,10 @@ void DistortionRenderer::GraphicsState::Save() } glGetIntegerv(GL_DITHER, &Dither); glGetIntegerv(GL_RASTERIZER_DISCARD, &RasterizerDiscard); - if ((GlMajorVersion == 3 && GlMinorVersion >= 2) || GlMajorVersion >= 4) + if ((GLVersionInfo.MajorVersion == 3 && GLVersionInfo.MinorVersion >= 2) || GLVersionInfo.MajorVersion >= 4) + { glGetIntegerv(GL_SAMPLE_MASK, &SampleMask); + } IsValid = true; } @@ -441,7 +411,7 @@ void DistortionRenderer::GraphicsState::Save() #ifdef OVR_OS_MAC bool DistortionRenderer::GraphicsState::isAtLeastOpenGL3() { - return !(GlMajorVersion < 3|| (GlMajorVersion == 3 && GlMinorVersion < 2)); + return (((GLVersionInfo.MajorVersion * 100) + GLVersionInfo.MinorVersion) >= 302); // OpenGL 3.2 or later } #endif @@ -461,7 +431,7 @@ void DistortionRenderer::GraphicsState::Restore() glUseProgram(Program); glActiveTexture(ActiveTexture); glBindTexture(GL_TEXTURE_2D, TextureBinding); - if (SupportsVao) + if (GLVersionInfo.SupportsVAO) { #ifdef OVR_OS_MAC if (isAtLeastOpenGL3()) @@ -485,15 +455,22 @@ void DistortionRenderer::GraphicsState::Restore() ApplyBool(GL_BLEND, Blend, 0); - if (SupportsDrawBuffers) + if (GLVersionInfo.SupportsDrawBuffers) + { glColorMaski(0, (GLboolean)ColorWritemask[0], (GLboolean)ColorWritemask[1], (GLboolean)ColorWritemask[2], (GLboolean)ColorWritemask[3]); + } else + { glColorMask((GLboolean)ColorWritemask[0], (GLboolean)ColorWritemask[1], (GLboolean)ColorWritemask[2], (GLboolean)ColorWritemask[3]); + } ApplyBool(GL_DITHER, Dither); ApplyBool(GL_RASTERIZER_DISCARD, RasterizerDiscard); - if ((GlMajorVersion == 3 && GlMinorVersion >= 2) || GlMajorVersion >= 4) + if ((GLVersionInfo.MajorVersion == 3 && GLVersionInfo.MinorVersion >= 2) || + GLVersionInfo.MajorVersion >= 4) + { ApplyBool(GL_SAMPLE_MASK, SampleMask); + } } @@ -525,9 +502,13 @@ void DistortionRenderer::initBuffersAndShaders() { pCurVBVert->ScreenPosNDC.x = pCurOvrVert->ScreenPosNDC.x; pCurVBVert->ScreenPosNDC.y = pCurOvrVert->ScreenPosNDC.y; - pCurVBVert->TanEyeAnglesR = (*(Vector2f*)&pCurOvrVert->TanEyeAnglesR); - pCurVBVert->TanEyeAnglesG = (*(Vector2f*)&pCurOvrVert->TanEyeAnglesG); - pCurVBVert->TanEyeAnglesB = (*(Vector2f*)&pCurOvrVert->TanEyeAnglesB); + + // Previous code here did this: pCurVBVert->TanEyeAnglesR = (*(Vector2f*)&pCurOvrVert->TanEyeAnglesR); However that's an usafe + // cast of unrelated types which can result in undefined behavior by a conforming compiler. A safe equivalent is simply memcpy. + static_assert(sizeof(OVR::Vector2f) == sizeof(ovrVector2f), "Mismatch of structs that are presumed binary equivalents."); + memcpy(&pCurVBVert->TanEyeAnglesR, &pCurOvrVert->TanEyeAnglesR, sizeof(pCurVBVert->TanEyeAnglesR)); + memcpy(&pCurVBVert->TanEyeAnglesG, &pCurOvrVert->TanEyeAnglesG, sizeof(pCurVBVert->TanEyeAnglesG)); + memcpy(&pCurVBVert->TanEyeAnglesB, &pCurOvrVert->TanEyeAnglesB, sizeof(pCurVBVert->TanEyeAnglesB)); // Convert [0.0f,1.0f] to [0,255] if (DistortionCaps & ovrDistortionCap_Vignette) @@ -569,7 +550,7 @@ void DistortionRenderer::renderDistortion(Texture* leftEyeTexture, Texture* righ glDisable(GL_CULL_FACE); glDisable(GL_DEPTH_TEST); - if (glState->SupportsDrawBuffers) + if (glState->GLVersionInfo.SupportsDrawBuffers) { glDisablei(GL_BLEND, 0); glColorMaski(0, GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE); @@ -582,8 +563,10 @@ void DistortionRenderer::renderDistortion(Texture* leftEyeTexture, Texture* righ glDisable(GL_DITHER); glDisable(GL_RASTERIZER_DISCARD); - if ((glState->GlMajorVersion >= 3 && glState->GlMinorVersion >= 2) || glState->GlMajorVersion >= 4) + if ((glState->GLVersionInfo.MajorVersion >= 3 && glState->GLVersionInfo.MinorVersion >= 2) || glState->GLVersionInfo.MajorVersion >= 4) + { glDisable(GL_SAMPLE_MASK); + } glClearColor( RState.ClearColor[0], @@ -780,7 +763,7 @@ void DistortionRenderer::renderPrimitives( } else { - if (glState->SupportsVao) + if (glState->GLVersionInfo.SupportsVAO) { #ifdef OVR_OS_MAC if (glState->isAtLeastOpenGL3()) @@ -836,7 +819,7 @@ void DistortionRenderer::renderPrimitives( glDrawArrays(prim, 0, count); - if (!glState->SupportsVao) + if (!glState->GLVersionInfo.SupportsVAO) { for (int i = 0; i < attributeCount; ++i) glDisableVertexAttribArray(locs[i]); @@ -844,7 +827,7 @@ void DistortionRenderer::renderPrimitives( delete[] locs; - if (glState->SupportsVao) + if (glState->GLVersionInfo.SupportsVAO) { #ifdef OVR_OS_MAC if (glState->isAtLeastOpenGL3()) @@ -874,7 +857,8 @@ void DistortionRenderer::initShaders() GraphicsState* glState = (GraphicsState*)GfxState.GetPtr(); const char* shaderPrefix = - (glState->GlMajorVersion < 3 || (glState->GlMajorVersion == 3 && glState->GlMinorVersion < 2)) ? + (glState->GLVersionInfo.MajorVersion < 3 || + (glState->GLVersionInfo.MajorVersion == 3 && glState->GLVersionInfo.MinorVersion < 2)) ? glsl2Prefix : glsl3Prefix; { @@ -979,11 +963,13 @@ void DistortionRenderer::destroy() SaveGraphicsState(); GraphicsState* glState = (GraphicsState*)GfxState.GetPtr(); - + for(int eyeNum = 0; eyeNum < 2; eyeNum++) { - if (glState->SupportsVao) + if (glState->GLVersionInfo.SupportsVAO) + { glDeleteVertexArrays(1, &DistortionMeshVAOs[eyeNum]); + } DistortionMeshVAOs[eyeNum] = 0; diff --git a/LibOVR/Src/CAPI/GL/CAPI_GL_DistortionRenderer.h b/LibOVR/Src/CAPI/GL/CAPI_GL_DistortionRenderer.h index 9189ae6..1017c6e 100644 --- a/LibOVR/Src/CAPI/GL/CAPI_GL_DistortionRenderer.h +++ b/LibOVR/Src/CAPI/GL/CAPI_GL_DistortionRenderer.h @@ -77,10 +77,7 @@ protected: void ApplyBool(GLenum Name, GLint Value, GLint index = -1); public: - GLint GlMajorVersion; - GLint GlMinorVersion; - bool SupportsVao; - bool SupportsDrawBuffers; + GLVersionAndExtensions GLVersionInfo; GLint Viewport[4]; GLfloat ClearColor[4]; diff --git a/LibOVR/Src/CAPI/GL/CAPI_GL_DistortionShaders.h b/LibOVR/Src/CAPI/GL/CAPI_GL_DistortionShaders.h index 5c68c50..76e8c81 100644 --- a/LibOVR/Src/CAPI/GL/CAPI_GL_DistortionShaders.h +++ b/LibOVR/Src/CAPI/GL/CAPI_GL_DistortionShaders.h @@ -30,6 +30,7 @@ namespace OVR { namespace CAPI { namespace GL { "#define _VS_OUT varying\n" "#define _FS_IN varying\n" "#define _TEXTURELOD texture2DLod\n" + "#define _TEXTURE texture2D\n" "#define _FRAGCOLOR gl_FragColor\n"; static const char glsl3Prefix[] = @@ -39,6 +40,7 @@ namespace OVR { namespace CAPI { namespace GL { "#define _VS_OUT out\n" "#define _FS_IN in\n" "#define _TEXTURELOD textureLod\n" + "#define _TEXTURE texture\n" "#define _FRAGCOLOR FragColor\n"; static const char SimpleQuad_vs[] = @@ -127,7 +129,7 @@ namespace OVR { namespace CAPI { namespace GL { "void main()\n" "{\n" - " _FRAGCOLOR = oColor * texture2D(Texture0, oTexCoord);\n" + " _FRAGCOLOR = oColor * _TEXTURE(Texture0, oTexCoord);\n" "}\n"; // The following is copied from the generated D3D SimpleTexturedQuad_ps_refl.h file, with D3D_NS renamed to GL. diff --git a/LibOVR/Src/CAPI/GL/CAPI_GL_HSWDisplay.cpp b/LibOVR/Src/CAPI/GL/CAPI_GL_HSWDisplay.cpp index 6c0106d..f024ac5 100644 --- a/LibOVR/Src/CAPI/GL/CAPI_GL_HSWDisplay.cpp +++ b/LibOVR/Src/CAPI/GL/CAPI_GL_HSWDisplay.cpp @@ -232,9 +232,6 @@ Texture* LoadTextureTga(RenderParams& rParams, int samplerMode, const uint8_t* p HSWDisplay::HSWDisplay(ovrRenderAPIType api, ovrHmd hmd, const HMDRenderState& renderState) : OVR::CAPI::HSWDisplay(api, hmd, renderState) , RenderParams() - , GLMajorVersion(0) - , GLMinorVersion(0) - , SupportsVao(false) , FrameBuffer(0) , pTexture() , pShaderSet() @@ -276,10 +273,8 @@ bool HSWDisplay::Initialize(const ovrRenderAPIConfig* apiConfig) if (config->OGL.Win) RenderParams.Win= config->OGL.Win; if (!RenderParams.Win) - { - int unused; RenderParams.Win = glXGetCurrentDrawable(); - } + if (!RenderParams.Win) { OVR_DEBUG_LOG(("XGetInputFocus failed.")); @@ -332,17 +327,14 @@ void HSWDisplay::UnloadGraphics() if(VAO) { #ifdef OVR_OS_MAC - if(GLMajorVersion >= 3) - { - glDeleteVertexArrays(1, &VAO); - } - else - { - glDeleteVertexArraysAPPLE(1, &VAO); - } - #else + if(GLVersionInfo.WholeVersion >= 302) + glDeleteVertexArrays(1, &VAO); + else + glDeleteVertexArraysAPPLE(1, &VAO); + #else glDeleteVertexArrays(1, &VAO); #endif + VAO = 0; VAOInitialized = false; } @@ -352,31 +344,10 @@ void HSWDisplay::UnloadGraphics() void HSWDisplay::LoadGraphics() { - const char* glVersionString = (const char*)glGetString(GL_VERSION); - - OVR_ASSERT(glVersionString); - if (glVersionString) - { - int fieldCount = sscanf(glVersionString, isdigit(*glVersionString) ? "%d.%d" : "%*[^0-9]%d.%d", &GLMajorVersion, &GLMinorVersion); // Skip all leading non-digits before reading %d. Example glVersionStrings: "1.5 ATI-1.4.18", "OpenGL ES-CM 3.2" - - if(fieldCount != 2) - { - static_assert(sizeof(GLMajorVersion) == sizeof(GLint), "type mis-match"); - glGetIntegerv(GL_MAJOR_VERSION, &GLMajorVersion); - } - } - - // SupportsVao - if(GLMajorVersion >= 3) - SupportsVao = true; - else - { - const char* extensions = (const char*)glGetString(GL_EXTENSIONS); - SupportsVao = (strstr(extensions, "GL_ARB_vertex_array_object") || strstr(extensions, "GL_APPLE_vertex_array_object")); - } - if (FrameBuffer == 0) + { glGenFramebuffers(1, &FrameBuffer); + } if (!pTexture) // To do: Add support for .dds files, which would be significantly smaller than the size of the tga. { @@ -385,12 +356,14 @@ void HSWDisplay::LoadGraphics() pTexture = *LoadTextureTga(RenderParams, Sample_Linear | Sample_Clamp, TextureData, (int)textureSize, 255); } - if(!pShaderSet) + if (!pShaderSet) + { pShaderSet = *new ShaderSet(); + } if(!pVertexShader) { - OVR::String strShader((GLMajorVersion >= 3) ? glsl3Prefix : glsl2Prefix); + OVR::String strShader((GLVersionInfo.MajorVersion >= 3) ? glsl3Prefix : glsl2Prefix); strShader += SimpleTexturedQuad_vs; pVertexShader = *new VertexShader(&RenderParams, const_cast<char*>(strShader.ToCStr()), strShader.GetLength(), SimpleTexturedQuad_vs_refl, OVR_ARRAY_COUNT(SimpleTexturedQuad_vs_refl)); @@ -399,7 +372,7 @@ void HSWDisplay::LoadGraphics() if(!pFragmentShader) { - OVR::String strShader((GLMajorVersion >= 3) ? glsl3Prefix : glsl2Prefix); + OVR::String strShader((GLVersionInfo.MajorVersion >= 3) ? glsl3Prefix : glsl2Prefix); strShader += SimpleTexturedQuad_ps; pFragmentShader = *new FragmentShader(&RenderParams, const_cast<char*>(strShader.ToCStr()), strShader.GetLength(), SimpleTexturedQuad_ps_refl, OVR_ARRAY_COUNT(SimpleTexturedQuad_ps_refl)); @@ -432,18 +405,15 @@ void HSWDisplay::LoadGraphics() } // We don't generate the vertex arrays here - if(!VAO && SupportsVao) + if (!VAO && GLVersionInfo.SupportsVAO) { OVR_ASSERT(!VAOInitialized); + #ifdef OVR_OS_MAC - if(GLMajorVersion >= 3) - { - glGenVertexArrays(1, &VAO); - } - else - { - glGenVertexArraysAPPLE(1, &VAO); - } + if(GLVersionInfo.WholeVersion >= 302) + glGenVertexArrays(1, &VAO); + else + glGenVertexArraysAPPLE(1, &VAO); #else glGenVertexArrays(1, &VAO); #endif @@ -455,9 +425,13 @@ void HSWDisplay::RenderInternal(ovrEyeType eye, const ovrTexture* eyeTexture) { if(RenderEnabled && eyeTexture) { - // Hack - Clear previous errors. + // glGetError clears any previous error state. We call it here in order to start with + // a clean slate, as we are asserting below that our calls do not generate errors. glGetError(); + if(GLVersionInfo.MajorVersion == 0) // If not yet initialized... + GetGLVersionAndExtensions(GLVersionInfo); + // We need to render to the eyeTexture with the texture viewport. // Setup rendering to the texture. ovrGLTexture* eyeTextureGL = const_cast<ovrGLTexture*>(reinterpret_cast<const ovrGLTexture*>(eyeTexture)); @@ -468,15 +442,19 @@ void HSWDisplay::RenderInternal(ovrEyeType eye, const ovrTexture* eyeTexture) // Save state // To do: Converge this with the state setting/restoring functionality present in the distortion renderer. + // Consider usage of the EXT_direct_state_access (http://www.opengl.org/registry/specs/EXT/direct_state_access.txt) extension. // Note that the glGet functions below will block until command buffer has completed. // glPushAttrib is deprecated, so we use glGet* to save/restore fixed-function settings. // https://www.opengl.org/sdk/docs/man/docbook4/xhtml/glGet.xml // - GLint RenderModeSaved; - glGetIntegerv(GL_RENDER_MODE, &RenderModeSaved); - OVR_ASSERT(glGetError() == 0); - OVR_ASSERT(RenderModeSaved == GL_RENDER); // Make sure it's not GL_SELECT or GL_FEEDBACK. - + GLint RenderModeSaved = 0; + if(!GLVersionInfo.IsCoreProfile) // glGetIntegerv can fail if an OpenGL 3.x+ core profile is enabled due to GL_RENDER_MODE being no longer supported. + { + glGetIntegerv(GL_RENDER_MODE, &RenderModeSaved); + OVR_ASSERT(glGetError() == 0); + OVR_ASSERT(RenderModeSaved == GL_RENDER); // Make sure it's not GL_SELECT or GL_FEEDBACK. + } + GLint FrameBufferBindingSaved; // OpenGL renamed GL_FRAMEBUFFER_BINDING to GL_DRAW_FRAMEBUFFER_BINDING and adds GL_READ_FRAMEBUFFER_BINDING. glGetIntegerv(GL_FRAMEBUFFER_BINDING, &FrameBufferBindingSaved); OVR_ASSERT(glGetError() == 0); @@ -494,8 +472,8 @@ void HSWDisplay::RenderInternal(ovrEyeType eye, const ovrTexture* eyeTexture) OVR_ASSERT(glGetError() == 0); GLdouble DepthRangeSaved[2]; - #if defined(OVR_OS_MAC) - // Using glDepthRange as a conditional will always evaluate to true on Mac. + #if defined(OVR_OS_MAC) || defined(OVR_OS_LINUX) + // Using glDepthRange as a conditional will always evaluate to true on Mac/Linux. glGetDoublev(GL_DEPTH_RANGE, DepthRangeSaved); #else GLfloat DepthRangefSaved[2]; @@ -547,7 +525,7 @@ void HSWDisplay::RenderInternal(ovrEyeType eye, const ovrTexture* eyeTexture) OVR_ASSERT(glGetError() == 0); GLint SampleMaskSaved = 0; - if(((GLMajorVersion * 100) + GLMinorVersion) >= 302) // OpenGL 3.2 or later + if (GLVersionInfo.WholeVersion >= 302) // OpenGL 3.2 or later { glGetIntegerv(GL_SAMPLE_MASK, &SampleMaskSaved); OVR_ASSERT(glGetError() == 0); @@ -572,37 +550,46 @@ void HSWDisplay::RenderInternal(ovrEyeType eye, const ovrTexture* eyeTexture) glGetIntegerv(GL_TEXTURE_BINDING_2D, &TextureBindingSaved); OVR_ASSERT(glGetError() == 0); - // https://www.opengl.org/sdk/docs/man/docbook4/xhtml/glVertexAttribPointer.xml + GLint VertexArrayBindingSaved = 0; + if (GLVersionInfo.SupportsVAO) + glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &VertexArrayBindingSaved); + + // If the core profile is enabled then we can't get the vertex attributes unless there is + // an active VAO. Otherwise there can be an error with some OpenGL implementations (notably Apple's). + // If the core profile is not enabled then pre-OpenGL 3.0 behavior is possible in which the + // application may not be using VAOs and thus there may be active vertex attributes. GLint VertexAttribEnabledSaved[kSavedVertexAttribCount]; GLint VertexAttribSizeSaved[kSavedVertexAttribCount]; GLint VertexAttribTypeSaved[kSavedVertexAttribCount]; GLint VertexAttribNormalizedSaved[kSavedVertexAttribCount]; GLint VertexAttribStrideSaved[kSavedVertexAttribCount]; GLvoid* VertexAttribPointerSaved[kSavedVertexAttribCount]; - for(GLuint i = 0; i < kSavedVertexAttribCount; i++) + + if(VertexArrayBindingSaved || !GLVersionInfo.IsCoreProfile) { - glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_ENABLED, &VertexAttribEnabledSaved[i]); + for(GLuint i = 0; i < kSavedVertexAttribCount; i++) + { + // https://www.opengl.org/sdk/docs/man/docbook4/xhtml/glVertexAttribPointer.xml + glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_ENABLED, &VertexAttribEnabledSaved[i]); - glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_SIZE, &VertexAttribSizeSaved[i]); - glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_TYPE, &VertexAttribTypeSaved[i]); - glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, &VertexAttribNormalizedSaved[i]); - glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_STRIDE, &VertexAttribStrideSaved[i]); - glGetVertexAttribPointerv(i, GL_VERTEX_ATTRIB_ARRAY_POINTER, &VertexAttribPointerSaved[i]); + glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_SIZE, &VertexAttribSizeSaved[i]); + glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_TYPE, &VertexAttribTypeSaved[i]); + glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, &VertexAttribNormalizedSaved[i]); + glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_STRIDE, &VertexAttribStrideSaved[i]); + glGetVertexAttribPointerv(i, GL_VERTEX_ATTRIB_ARRAY_POINTER, &VertexAttribPointerSaved[i]); - OVR_ASSERT(glGetError() == 0); + OVR_ASSERT(glGetError() == 0); + } } - - GLint VertexArrayBindingSaved = 0; - if (SupportsVao) - glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &VertexArrayBindingSaved); - // // End of save state // Load the graphics if not loaded already. if (!pTexture) + { LoadGraphics(); + } // Calculate ortho projection. GetOrthoProjection(RenderState, OrthoProjection); @@ -628,10 +615,10 @@ void HSWDisplay::RenderInternal(ovrEyeType eye, const ovrTexture* eyeTexture) // Set fixed-function render states glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); OVR_ASSERT(glGetError() == 0); - #if defined(OVR_OS_MAC) // On Mac we are directly using OpenGL functions instead of function pointers. + #if defined(OVR_OS_MAC) || defined(OVR_OS_LINUX) // On Mac/Linux we are directly using OpenGL functions instead of function pointers. glDepthRange(0.0, 1.0); #else - if(glDepthRange) // If we can use the double version (glDepthRangef may not be available)... + if(glDepthRange) // If we can use the double version (glDepthRangef isn't available with older OpenGL, glDepthRange isn't available with OpenGL ES)... glDepthRange(0.0, 1.0); else glDepthRangef(0.f, 1.f); @@ -645,8 +632,10 @@ void HSWDisplay::RenderInternal(ovrEyeType eye, const ovrTexture* eyeTexture) glDisable(GL_DITHER); glDisable(GL_RASTERIZER_DISCARD); glDisable(GL_SCISSOR_TEST); - if(((GLMajorVersion * 100) + GLMinorVersion) >= 302) // OpenGL 3.2 or later + if (GLVersionInfo.WholeVersion >= 302) // OpenGL 3.2 or later + { glDisable(GL_SAMPLE_MASK); + } glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE); OVR_ASSERT(glGetError() == 0); @@ -668,18 +657,15 @@ void HSWDisplay::RenderInternal(ovrEyeType eye, const ovrTexture* eyeTexture) // To do: We must add support for vertext array objects (VAOs) here. When using an OpenGL 3.2+ core profile, // the application is required to use vertex array objects and glVertexAttribPointer will fail otherwise. - if(SupportsVao) + if (GLVersionInfo.SupportsVAO) { OVR_ASSERT(VAO != 0); + #ifdef OVR_OS_MAC - if(GLMajorVersion >= 3) - { - glBindVertexArray(VAO); - } - else - { - glBindVertexArrayAPPLE(VAO); - } + if(GLVersionInfo.WholeVersion >= 302) + glBindVertexArray(VAO); + else + glBindVertexArrayAPPLE(VAO); #else glBindVertexArray(VAO); #endif @@ -718,19 +704,15 @@ void HSWDisplay::RenderInternal(ovrEyeType eye, const ovrTexture* eyeTexture) glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); OVR_ASSERT(glGetError() == 0); - if(SupportsVao) + if (GLVersionInfo.SupportsVAO) { VAOInitialized = true; #ifdef OVR_OS_MAC - if(GLMajorVersion >= 3) - { - glBindVertexArray(0); - } - else - { + if(GLVersionInfo.WholeVersion >= 302) + glBindVertexArray(0); + else glBindVertexArrayAPPLE(0); - } #else glBindVertexArray(0); #endif @@ -740,31 +722,21 @@ void HSWDisplay::RenderInternal(ovrEyeType eye, const ovrTexture* eyeTexture) // We restore the state in the reverse order that we saved it. // To do: Make the code below avoid changes that are effectively no-ops. // - if (SupportsVao) + if (GLVersionInfo.SupportsVAO) { -#ifdef OVR_OS_MAC - if(GLMajorVersion >= 3) - { + #ifdef OVR_OS_MAC + if(GLVersionInfo.WholeVersion >= 302) + glBindVertexArray(VertexArrayBindingSaved); + else + glBindVertexArrayAPPLE(VertexArrayBindingSaved); + #else glBindVertexArray(VertexArrayBindingSaved); - } - else - { - glBindVertexArrayAPPLE(VertexArrayBindingSaved); - } -#else - glBindVertexArray(VertexArrayBindingSaved); -#endif + #endif } - for (GLuint i = 0; i < kSavedVertexAttribCount; i++) + if(VertexArrayBindingSaved || !GLVersionInfo.IsCoreProfile) // If the OpenGL version is older or in core profile compatibility mode, or if there's a VAO currently installed... { - // We have a problem here: if the GL context was initialized with a core profile version 3.x or later, calls to glVertexAttribPointer can fail when there is no Vertex Array Object - // in place. That case is possible here, and we don't have an easy means to detect that a core profile was specified and thus that the glVertexAttribPointer call below could fail. - // Our current solution is to call glVertexAttribPointer only if vertex array objects are not supported. We cannot simply decide based on whether the given vertex attrib was enabled - // or if there was a vertex array object installed. With our solution below a problem can occur when using OpenGL 3.x+ which supports VAOs, the user has vertex attrib pointers installed, - // the currently installed VAO is 0, and the user is somehow dependent on us returning to the user with those vertex attrib pointers reinstalled. - - if (!SupportsVao || (VertexArrayBindingSaved != 0)) // If the OpenGL version is older or in core profile compatibility mode, or if there's a VAO currently installed... + for (GLuint i = 0; i < kSavedVertexAttribCount; i++) { glVertexAttribPointer(i, VertexAttribSizeSaved[i], VertexAttribTypeSaved[i], (GLboolean)VertexAttribNormalizedSaved[i], VertexAttribStrideSaved[i], VertexAttribPointerSaved[i]); @@ -776,14 +748,14 @@ void HSWDisplay::RenderInternal(ovrEyeType eye, const ovrTexture* eyeTexture) OVR_ASSERT(glGetError() == 0); } } - + glBindTexture(GL_TEXTURE_2D, TextureBindingSaved); glActiveTexture(ActiveTextureSaved); glUseProgram(ProgramSaved); glBindBuffer(GL_ARRAY_BUFFER, ArrayBufferBindingSaved); glColorMask((GLboolean)ColorWriteMaskSaved[0], (GLboolean)ColorWriteMaskSaved[1], (GLboolean)ColorWriteMaskSaved[2], (GLboolean)ColorWriteMaskSaved[3]); - if(((GLMajorVersion * 100) + GLMinorVersion) >= 302) // OpenGL 3.2 or later + if (GLVersionInfo.WholeVersion >= 302) // OpenGL 3.2 or later { if(SampleMaskSaved) glEnable(GL_SAMPLE_MASK); @@ -806,7 +778,8 @@ void HSWDisplay::RenderInternal(ovrEyeType eye, const ovrTexture* eyeTexture) else glDisable(GL_DITHER); - glBlendFunc(BlendSrcRGBSaved, BlendDstRGBSaved); // What about BlendSrcAlphaSaved / BlendDstAlphaSaved? + // With OpenGL 4.0+, we may need to be aware of glBlendFuncSeparatei. + glBlendFuncSeparate(BlendSrcRGBSaved, BlendDstRGBSaved, BlendSrcAlphaSaved, BlendDstAlphaSaved); if(BlendSaved) glEnable(GL_BLEND); @@ -826,7 +799,7 @@ void HSWDisplay::RenderInternal(ovrEyeType eye, const ovrTexture* eyeTexture) glDisable(GL_DEPTH_TEST); glDepthMask(DepthWriteMaskSaved ? GL_TRUE : GL_FALSE); - #if defined(OVR_OS_MAC) // On Mac we are directly using OpenGL functions instead of function pointers. + #if defined(OVR_OS_MAC) || defined(OVR_OS_LINUX) // On Mac/Linux we are directly using OpenGL functions instead of function pointers. glDepthRange(DepthRangeSaved[0], DepthRangeSaved[1]); #else if(glDepthRange) // If we can use the double version (glDepthRangef may not be available)... @@ -839,7 +812,9 @@ void HSWDisplay::RenderInternal(ovrEyeType eye, const ovrTexture* eyeTexture) glViewport(ViewportSaved[0], ViewportSaved[1], ViewportSaved[2], ViewportSaved[3]); glBindTexture(GL_TEXTURE_2D, TextureBinding2DSaved); glBindFramebuffer(GL_FRAMEBUFFER, FrameBufferBindingSaved); - //glRenderMode(RenderModeSaved); + + if(!GLVersionInfo.IsCoreProfile) + glRenderMode(RenderModeSaved); OVR_ASSERT(glGetError() == 0); // @@ -848,12 +823,4 @@ void HSWDisplay::RenderInternal(ovrEyeType eye, const ovrTexture* eyeTexture) } - }}} // namespace OVR::CAPI::GL - - - - - - - diff --git a/LibOVR/Src/CAPI/GL/CAPI_GL_HSWDisplay.h b/LibOVR/Src/CAPI/GL/CAPI_GL_HSWDisplay.h index 3517157..4b110d5 100644 --- a/LibOVR/Src/CAPI/GL/CAPI_GL_HSWDisplay.h +++ b/LibOVR/Src/CAPI/GL/CAPI_GL_HSWDisplay.h @@ -55,9 +55,7 @@ namespace OVR { namespace CAPI { namespace GL { void LoadGraphics(); OVR::CAPI::GL::RenderParams RenderParams; - int GLMajorVersion; // Derived from glGetString(GL_VERSION). To consider: Move this into GL::RenderParams. - int GLMinorVersion; // - bool SupportsVao; // True if Vertex Array Objects are supported by the OpenGL version. + GLVersionAndExtensions GLVersionInfo; GLuint FrameBuffer; // This is a container for a texture, depth buffer, stencil buffer to be rendered to. To consider: Make a wrapper class, like the OculusWorldDemo RBuffer class. Ptr<OVR::CAPI::GL::Texture> pTexture; Ptr<OVR::CAPI::GL::ShaderSet> pShaderSet; diff --git a/LibOVR/Src/CAPI/GL/CAPI_GL_Util.cpp b/LibOVR/Src/CAPI/GL/CAPI_GL_Util.cpp index 22482d8..ed9e654 100644 --- a/LibOVR/Src/CAPI/GL/CAPI_GL_Util.cpp +++ b/LibOVR/Src/CAPI/GL/CAPI_GL_Util.cpp @@ -28,7 +28,6 @@ limitations under the License. namespace OVR { namespace CAPI { namespace GL { - // GL Hooks for non-Mac. #if !defined(OVR_OS_MAC) @@ -78,6 +77,7 @@ PFNGLENABLEIPROC glEnablei; PFNGLDISABLEIPROC glDisablei; PFNGLCOLORMASKIPROC glColorMaski; PFNGLGETINTEGERI_VPROC glGetIntegeri_v; +PFNGLGETSTRINGIPROC glGetStringi; PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers; PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers; PFNGLDELETESHADERPROC glDeleteShader; @@ -124,7 +124,7 @@ PFNGLUNIFORM1FVPROC glUniform1fv; PFNGLGENVERTEXARRAYSPROC glGenVertexArrays; PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays; PFNGLBINDVERTEXARRAYPROC glBindVertexArray; -PFNGLFEEDBACKBUFFERPROC glFeedbackBuffer; +PFNGLBLENDFUNCSEPARATEPROC glBlendFuncSeparate; #if defined(OVR_OS_WIN32) @@ -191,6 +191,7 @@ void InitGLExtensions() glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC) GetFunction("glXSwapIntervalEXT"); #endif + glGetStringi = (PFNGLGETSTRINGIPROC) GetFunction("glGetStringi"); glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) GetFunction("glGenFramebuffersEXT"); glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) GetFunction("glDeleteFramebuffersEXT"); glEnablei = (PFNGLENABLEIPROC) GetFunction("glEnableIndexedEXT"); @@ -242,7 +243,7 @@ void InitGLExtensions() glDetachShader = (PFNGLDETACHSHADERPROC) GetFunction("glDetachShader"); glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC) GetFunction("glBindAttribLocation"); glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC) GetFunction("glGetAttribLocation"); - glFeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC) GetFunction("glFeedbackBuffer"); + glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) GetFunction("glBlendFuncSeparate"); } #endif @@ -499,7 +500,7 @@ void ShaderBase::InitUniforms(const Uniform* refl, size_t reflSize) UniformData = (unsigned char*)OVR_ALLOC(UniformsSize); } -Texture::Texture(RenderParams* rp, int w, int h) : IsUserAllocated(true), pParams(rp), TexId(0), Width(w), Height(h) +Texture::Texture(RenderParams* rp, int w, int h) : IsUserAllocated(false), pParams(rp), TexId(0), Width(w), Height(h) { if (w && h) glGenTextures(1, &TexId); @@ -573,6 +574,160 @@ void Texture::UpdatePlaceholderTexture(GLuint texId, const Sizei& textureSize) } -}}} +//// GLVersion + +void GLVersionAndExtensions::ParseGLVersion() +{ + const char* version = (const char*)glGetString(GL_VERSION); + int fields = 0, major = 0, minor = 0; + bool isGLES = false; + + OVR_ASSERT(version); + if (version) + { + OVR_DEBUG_LOG(("GL_VERSION: %s", (const char*)version)); + + // Skip all leading non-digits before reading %d. + // Example GL_VERSION strings: + // "1.5 ATI-1.4.18" + // "OpenGL ES-CM 3.2" + OVR_DISABLE_MSVC_WARNING(4996) // "scanf may be unsafe" + fields = sscanf(version, isdigit(*version) ? "%d.%d" : "%*[^0-9]%d.%d", &major, &minor); + isGLES = (strstr(version, "OpenGL ES") != NULL); + OVR_RESTORE_MSVC_WARNING() + } + else + { + LogText("Warning: GL_VERSION was NULL\n"); + } + + // If two fields were not found, + if (fields != 2) + { + static_assert(sizeof(major) == sizeof(GLint), "type mis-match"); + + glGetIntegerv(GL_MAJOR_VERSION, &major); + glGetIntegerv(GL_MINOR_VERSION, &minor); + } + + // Write version data + MajorVersion = major; + MinorVersion = minor; + WholeVersion = (major * 100) + minor; + IsGLES = isGLES; + IsCoreProfile = (MajorVersion >= 3); // Until we get a better way to detect core profiles, we err on the conservative side and set to true if the version is >= 3. +} + + +bool GLVersionAndExtensions::HasGLExtension(const char* searchKey) const +{ + if(Extensions && Extensions[0]) // If we have an extension string to search for individual extensions... + { + const int searchKeyLen = (int)strlen(searchKey); + const char* p = Extensions; + + for (;;) + { + p = strstr(p, searchKey); + + // If not found, + if (p == NULL) + { + break; + } + + // Only match full string + if ((p == Extensions || p[-1] == ' ') && + (p[searchKeyLen] == '\0' || p[searchKeyLen] == ' ')) + { + return true; + } + + // Skip ahead + p += searchKeyLen; + } + } + else + { + if(MajorVersion >= 3) // If glGetIntegerv(GL_NUM_EXTENSIONS, ...) is supported... + { + GLint extensionCount = 0; + glGetIntegerv(GL_NUM_EXTENSIONS, &extensionCount); + GLenum err = glGetError(); + + if(err == 0) + { + for(GLint i = 0; i != extensionCount; ++i) + { + const char* extension = (const char*)glGetStringi(GL_EXTENSIONS, (GLuint)i); + + if(extension) // glGetStringi returns NULL upon error. + { + if(strcmp(extension, searchKey) == 0) + return true; + } + else + break; + } + } + } + } + + return false; +} + +void GLVersionAndExtensions::ParseGLExtensions() +{ + if(MajorVersion >= 3) + { + // Set to empty because we need to use glGetStringi to read extensions on recent OpenGL. + Extensions = ""; + } + else + { + const char* extensions = (const char*)glGetString(GL_EXTENSIONS); + + OVR_ASSERT(extensions); + if (!extensions) + { + extensions = ""; // Note: glGetString() can return null + LogText("Warning: GL_EXTENSIONS was NULL\n"); + } + else + { + // Cannot print this to debug log: It's too long! + //OVR_DEBUG_LOG(("GL_EXTENSIONS: %s", (const char*)extensions)); + } + + Extensions = extensions; + } + + // To do: revise the code below to loop through calls to glGetStringi(GL_EXTENSIONS, ...) so that all extensions below + // can be searched with a single pass over the extensions instead of a full loop per HasGLExtensionCall. + + if (MajorVersion >= 3) + { + SupportsVAO = true; + } + else + { + SupportsVAO = + HasGLExtension("GL_ARB_vertex_array_object") || + HasGLExtension("GL_APPLE_vertex_array_object"); + } + + SupportsDrawBuffers = HasGLExtension("GL_EXT_draw_buffers2"); + + // Add more extension checks here... +} + +void GetGLVersionAndExtensions(GLVersionAndExtensions& versionInfo) +{ + versionInfo.ParseGLVersion(); + // GL Version must be parsed before parsing extensions: + versionInfo.ParseGLExtensions(); + // To consider: Call to glGetStringi(GL_SHADING_LANGUAGE_VERSION, ...) check/validate the GLSL support. +} +}}} // namespace OVR::CAPI::GL diff --git a/LibOVR/Src/CAPI/GL/CAPI_GL_Util.h b/LibOVR/Src/CAPI/GL/CAPI_GL_Util.h index bc7c8ab..aa6a26b 100644 --- a/LibOVR/Src/CAPI/GL/CAPI_GL_Util.h +++ b/LibOVR/Src/CAPI/GL/CAPI_GL_Util.h @@ -58,6 +58,7 @@ limitations under the License. namespace OVR { namespace CAPI { namespace GL { + // GL extension Hooks for Non-Mac. #if !defined(OVR_OS_MAC) @@ -69,7 +70,8 @@ typedef void (__stdcall *PFNGLENABLEPROC) (GLenum); typedef void (__stdcall *PFNGLDISABLEPROC) (GLenum); typedef void (__stdcall *PFNGLGETFLOATVPROC) (GLenum, GLfloat*); typedef const GLubyte * (__stdcall *PFNGLGETSTRINGPROC) (GLenum); -typedef void (__stdcall *PFNGLGETINTEGERVPROC) (GLenum, GLint*); +typedef const GLubyte * (__stdcall *PFNGLGETSTRINGIPROC) (GLenum, GLuint); +typedef void(__stdcall *PFNGLGETINTEGERVPROC) (GLenum, GLint*); typedef void (__stdcall *PFNGLGETDOUBLEVPROC) (GLenum, GLdouble*); typedef PROC (__stdcall *PFNWGLGETPROCADDRESS) (LPCSTR); typedef void (__stdcall *PFNGLFLUSHPROC) (); @@ -91,7 +93,6 @@ typedef void (__stdcall *PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, G typedef void (__stdcall *PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height); typedef void (__stdcall *PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor); typedef void (__stdcall *PFNGLFRONTFACEPROC) (GLenum mode); -typedef void (__stdcall *PFNGLFEEDBACKBUFFERPROC) (GLsizei size, GLenum type, GLfloat *buffer); typedef GLint (__stdcall *PFNGLRENDERMODEPROC) (GLenum mode); typedef void (__stdcall *PFNGLPOLYGONMODEPROC) (GLenum face, GLenum mode); @@ -138,6 +139,7 @@ extern PFNGLXSWAPINTERVALEXTPROC glXSwapIntervalEXT; #endif // defined(OVR_OS_WIN32) +extern PFNGLGETSTRINGIPROC glGetStringi; extern PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers; extern PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers; extern PFNGLDELETESHADERPROC glDeleteShader; @@ -183,7 +185,7 @@ extern PFNGLUNIFORM1FVPROC glUniform1fv; extern PFNGLGENVERTEXARRAYSPROC glGenVertexArrays; extern PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays; extern PFNGLBINDVERTEXARRAYPROC glBindVertexArray; -extern PFNGLFEEDBACKBUFFERPROC glFeedbackBuffer; +extern PFNGLBLENDFUNCSEPARATEPROC glBlendFuncSeparate; extern void InitGLExtensions(); @@ -527,6 +529,7 @@ public: OVR_UNUSED(size); success = Compile((const char*) s); OVR_ASSERT(success); + OVR_UNUSED(success); InitUniforms(refl, reflSize); } ~ShaderImpl() @@ -571,7 +574,56 @@ typedef ShaderImpl<Shader_Vertex, GL_VERTEX_SHADER> VertexShader; typedef ShaderImpl<Shader_Fragment, GL_FRAGMENT_SHADER> FragmentShader; -}}} +//// GLVersionAndExtensions +// +// FIXME: CODE DUPLICATION WARNING +// Right now we have this same code in CommonSrc and in CAPI::GL. +// At some point we need to consolidate these, in Kernel or Util. +// Be sure to update both locations for now! +// +// This class needs to be initialized at runtime with GetGLVersionAndExtensions, +// after an OpenGL context has been created. It must be re-initialized any time +// a new OpenGL context is created, as the new context may differ in version or +// supported functionality. +struct GLVersionAndExtensions +{ + // Version information + int MajorVersion; // Best guess at major version + int MinorVersion; // Best guess at minor version + int WholeVersion; // Equals ((MajorVersion * 100) + MinorVersion). Example usage: if(glv.WholeVersion >= 302) // If OpenGL v3.02+ ... + bool IsGLES; // Open GL ES? + bool IsCoreProfile; // Is the current OpenGL context a core profile context? Its trueness may be a false positive but will never be a false negative. + + // Extension information + bool SupportsVAO; // Supports Vertex Array Objects? + bool SupportsDrawBuffers; // Supports Draw Buffers? + const char* Extensions; // Other extensions string (will not be null) + + GLVersionAndExtensions() + : MajorVersion(0), + MinorVersion(0), + WholeVersion(0), + IsGLES(false), + IsCoreProfile(false), + SupportsDrawBuffers(false), + SupportsVAO(false), + Extensions("") + { + } + + bool HasGLExtension(const char* searchKey) const; + +protected: + friend void GetGLVersionAndExtensions(GLVersionAndExtensions& versionInfo); + + void ParseGLVersion(); + void ParseGLExtensions(); +}; + +void GetGLVersionAndExtensions(GLVersionAndExtensions& versionInfo); + + +}}} // namespace OVR::CAPI::GL #endif // INC_OVR_CAPI_GL_Util_h diff --git a/LibOVR/Src/CAPI/Shaders/DistortionChroma_ps.h b/LibOVR/Src/CAPI/Shaders/DistortionChroma_ps.h index 9dfd8f6..c18f365 100644 --- a/LibOVR/Src/CAPI/Shaders/DistortionChroma_ps.h +++ b/LibOVR/Src/CAPI/Shaders/DistortionChroma_ps.h @@ -2,14 +2,14 @@ #define DISTORTIONCHROMA_PS_H static const unsigned char DistortionChroma_ps[] = { - 0x44, 0x58, 0x42, 0x43, 0x2b, 0x0d, 0x42, 0xef, 0x6d, 0xea, 0x8e, 0x3c, - 0xe8, 0x90, 0x79, 0x04, 0xfe, 0x42, 0xcf, 0xba, 0x01, 0x00, 0x00, 0x00, - 0x10, 0x06, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x00, - 0xac, 0x01, 0x00, 0x00, 0x50, 0x02, 0x00, 0x00, 0x9c, 0x02, 0x00, 0x00, - 0x94, 0x05, 0x00, 0x00, 0x52, 0x44, 0x45, 0x46, 0x70, 0x01, 0x00, 0x00, + 0x44, 0x58, 0x42, 0x43, 0x8b, 0xb5, 0x62, 0xd4, 0xa4, 0xf3, 0xee, 0xa6, + 0x11, 0x95, 0x03, 0x4f, 0xaa, 0x21, 0xa6, 0x42, 0x01, 0x00, 0x00, 0x00, + 0x74, 0x0b, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x00, + 0xbc, 0x01, 0x00, 0x00, 0x60, 0x02, 0x00, 0x00, 0xac, 0x02, 0x00, 0x00, + 0xf8, 0x0a, 0x00, 0x00, 0x52, 0x44, 0x45, 0x46, 0x80, 0x01, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0xc0, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x04, 0xff, 0xff, 0x00, 0x01, 0x00, 0x00, - 0x3c, 0x01, 0x00, 0x00, 0x9c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, + 0x4c, 0x01, 0x00, 0x00, 0x9c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0xa3, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, @@ -26,109 +26,224 @@ static const unsigned char DistortionChroma_ps[] = { 0xb7, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0xd8, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, - 0x02, 0x00, 0x00, 0x00, 0x1c, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x2c, 0x01, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, - 0x02, 0x00, 0x00, 0x00, 0x1c, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x4f, 0x76, 0x65, 0x72, 0x64, 0x72, 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0x00, 0x00, 0x00, 0x00, + 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x05, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x14, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 diff --git a/LibOVR/Src/CAPI/Shaders/DistortionChroma_ps.psh b/LibOVR/Src/CAPI/Shaders/DistortionChroma_ps.psh index 9886fc3..b19332c 100644 --- a/LibOVR/Src/CAPI/Shaders/DistortionChroma_ps.psh +++ b/LibOVR/Src/CAPI/Shaders/DistortionChroma_ps.psh @@ -2,11 +2,44 @@ Texture2D Texture : register(t0); Texture2D LastTexture : register(t1);
SamplerState Linear : register(s0);
-float2 OverdriveInvRTSize;
float2 OverdriveScales;
+float AaDerivativeMult;
+
+// Fast approximate gamma to linear conversion when averaging colors
+float3 ToLinear(float3 inColor) { return inColor * inColor; }
+float3 ToGamma(float3 inColor) { return sqrt(inColor); }
+
+float3 ApplyHqAa(float3 inColor, float2 oTexCoord0, float2 oTexCoord1, float2 oTexCoord2)
+{
+ float2 uvDeriv = float2(ddx(oTexCoord1.x), ddy(oTexCoord1.y)) * AaDerivativeMult;
+
+ float ResultR = Texture.SampleLevel(Linear, oTexCoord0 + float2(-uvDeriv.x, 0), 0.0).r;
+ float ResultG = Texture.SampleLevel(Linear, oTexCoord1 + float2(-uvDeriv.x, 0), 0.0).g;
+ float ResultB = Texture.SampleLevel(Linear, oTexCoord2 + float2(-uvDeriv.x, 0), 0.0).b;
+ float3 newColor0 = ToLinear(float3(ResultR, ResultG, ResultB));
+
+ ResultR = Texture.SampleLevel(Linear, oTexCoord0 + float2(uvDeriv.x, 0), 0.0).r;
+ ResultG = Texture.SampleLevel(Linear, oTexCoord1 + float2(uvDeriv.x, 0), 0.0).g;
+ ResultB = Texture.SampleLevel(Linear, oTexCoord2 + float2(uvDeriv.x, 0), 0.0).b;
+ float3 newColor1 = ToLinear(float3(ResultR, ResultG, ResultB));
+
+ ResultR = Texture.SampleLevel(Linear, oTexCoord0 + float2(0, uvDeriv.y), 0.0).r;
+ ResultG = Texture.SampleLevel(Linear, oTexCoord1 + float2(0, uvDeriv.y), 0.0).g;
+ ResultB = Texture.SampleLevel(Linear, oTexCoord2 + float2(0, uvDeriv.y), 0.0).b;
+ float3 newColor2 = ToLinear(float3(ResultR, ResultG, ResultB));
+
+ ResultR = Texture.SampleLevel(Linear, oTexCoord0 + float2(0, -uvDeriv.y), 0.0).r;
+ ResultG = Texture.SampleLevel(Linear, oTexCoord1 + float2(0, -uvDeriv.y), 0.0).g;
+ ResultB = Texture.SampleLevel(Linear, oTexCoord2 + float2(0, -uvDeriv.y), 0.0).b;
+ float3 newColor3 = ToLinear(float3(ResultR, ResultG, ResultB));
+
+ float3 outColor = ToLinear(inColor) + newColor0 + newColor1 + newColor2 + newColor3;
+ outColor = ToGamma(outColor * 0.2);
+ return outColor;
+}
void main(in float4 oPosition : SV_Position,
- in float1 oColor : COLOR,
+ in float oColor : COLOR,
in float2 oTexCoord0 : TEXCOORD0,
in float2 oTexCoord1 : TEXCOORD1,
in float2 oTexCoord2 : TEXCOORD2,
@@ -16,15 +49,22 @@ void main(in float4 oPosition : SV_Position, float ResultR = Texture.SampleLevel(Linear, oTexCoord0, 0.0).r;
float ResultG = Texture.SampleLevel(Linear, oTexCoord1, 0.0).g;
float ResultB = Texture.SampleLevel(Linear, oTexCoord2, 0.0).b;
- float3 newColor = float3(ResultR * oColor, ResultG * oColor, ResultB * oColor);
+ float3 newColor = float3(ResultR, ResultG, ResultB);
+
+ // High quality anti-aliasing in distortion
+ if(AaDerivativeMult > 0)
+ {
+ newColor = ApplyHqAa(newColor, oTexCoord0, oTexCoord1, oTexCoord2);
+ }
+ newColor = newColor * oColor.xxx;
outColor0 = float4(newColor, 1.0);
outColor1 = outColor0;
-
+
// pixel luminance overdrive
- if(OverdriveInvRTSize.x > 0)
+ if(OverdriveScales.x > 0)
{
- float3 oldColor = LastTexture.SampleLevel(Linear, oPosition.xy * OverdriveInvRTSize.xy, 0.0).rgb;
+ float3 oldColor = LastTexture.Load(int3(oPosition.xy, 0)).rgb;
float3 adjustedScales;
adjustedScales.x = newColor.x > oldColor.x ? OverdriveScales.x : OverdriveScales.y;
diff --git a/LibOVR/Src/CAPI/Shaders/DistortionChroma_ps_refl.h b/LibOVR/Src/CAPI/Shaders/DistortionChroma_ps_refl.h index 1f09c5e..4c66392 100644 --- a/LibOVR/Src/CAPI/Shaders/DistortionChroma_ps_refl.h +++ b/LibOVR/Src/CAPI/Shaders/DistortionChroma_ps_refl.h @@ -2,8 +2,8 @@ const OVR::CAPI::D3D_NS::ShaderBase::Uniform DistortionChroma_ps_refl[] = { - { "OverdriveInvRTSize", OVR::CAPI::D3D_NS::ShaderBase::VARTYPE_FLOAT, 0, 8 }, - { "OverdriveScales", OVR::CAPI::D3D_NS::ShaderBase::VARTYPE_FLOAT, 8, 8 }, + { "OverdriveScales", OVR::CAPI::D3D_NS::ShaderBase::VARTYPE_FLOAT, 0, 8 }, + { "AaDerivativeMult", OVR::CAPI::D3D_NS::ShaderBase::VARTYPE_FLOAT, 8, 4 }, }; #endif diff --git a/LibOVR/Src/CAPI/Shaders/DistortionChroma_vs.h b/LibOVR/Src/CAPI/Shaders/DistortionChroma_vs.h index aa5003f..72587eb 100644 --- a/LibOVR/Src/CAPI/Shaders/DistortionChroma_vs.h +++ b/LibOVR/Src/CAPI/Shaders/DistortionChroma_vs.h @@ -2,8 +2,8 @@ #define DISTORTIONCHROMA_VS_H static const unsigned char DistortionChroma_vs[] = { - 0x44, 0x58, 0x42, 0x43, 0x8e, 0x20, 0x97, 0xab, 0xce, 0xc8, 0x74, 0x3e, - 0xfe, 0xeb, 0x97, 0xa0, 0xe6, 0xca, 0x72, 0xa1, 0x01, 0x00, 0x00, 0x00, + 0x44, 0x58, 0x42, 0x43, 0x0e, 0xfe, 0xef, 0x9e, 0xe4, 0xce, 0x0b, 0xf4, + 0xdc, 0xc4, 0xfc, 0x1d, 0x3a, 0xf6, 0x54, 0x11, 0x01, 0x00, 0x00, 0x00, 0x64, 0x04, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x00, 0x38, 0x01, 0x00, 0x00, 0xd8, 0x01, 0x00, 0x00, 0x7c, 0x02, 0x00, 0x00, 0xe8, 0x03, 0x00, 0x00, 0x52, 0x44, 0x45, 0x46, 0xfc, 0x00, 0x00, 0x00, @@ -26,8 +26,8 @@ static const unsigned char DistortionChroma_vs[] = { 0x56, 0x4f, 0x66, 0x66, 0x73, 0x65, 0x74, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, - 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x39, 0x2e, 0x32, 0x39, 0x2e, - 0x39, 0x35, 0x32, 0x2e, 0x33, 0x31, 0x31, 0x31, 0x00, 0xab, 0xab, 0xab, + 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x36, 0x2e, 0x33, 0x2e, 0x39, + 0x36, 0x30, 0x30, 0x2e, 0x31, 0x36, 0x33, 0x38, 0x34, 0x00, 0xab, 0xab, 0x49, 0x53, 0x47, 0x4e, 0x98, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, @@ -87,7 +87,7 @@ static const unsigned char DistortionChroma_vs[] = { 0xa6, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, 0x53, 0x54, 0x41, 0x54, 0x74, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x0a, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, diff --git a/LibOVR/Src/CAPI/Shaders/DistortionTimewarpChroma_vs.h b/LibOVR/Src/CAPI/Shaders/DistortionTimewarpChroma_vs.h index 3344482..c8cd966 100644 --- a/LibOVR/Src/CAPI/Shaders/DistortionTimewarpChroma_vs.h +++ b/LibOVR/Src/CAPI/Shaders/DistortionTimewarpChroma_vs.h @@ -2,11 +2,11 @@ #define DISTORTIONTIMEWARPCHROMA_VS_H static const unsigned char DistortionTimewarpChroma_vs[] = { - 0x44, 0x58, 0x42, 0x43, 0x46, 0xb0, 0x5a, 0x1b, 0xfd, 0x8c, 0xdb, 0xa9, - 0x8d, 0x82, 0x83, 0x1f, 0xd6, 0x4f, 0x4a, 0x8f, 0x01, 0x00, 0x00, 0x00, - 0xac, 0x09, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x00, - 0x98, 0x01, 0x00, 0x00, 0x38, 0x02, 0x00, 0x00, 0xdc, 0x02, 0x00, 0x00, - 0x30, 0x09, 0x00, 0x00, 0x52, 0x44, 0x45, 0x46, 0x5c, 0x01, 0x00, 0x00, + 0x44, 0x58, 0x42, 0x43, 0x80, 0x9f, 0x5c, 0x4f, 0x89, 0x6f, 0x5a, 0xbf, + 0x65, 0xe8, 0x9a, 0x58, 0x95, 0xd7, 0x18, 0x18, 0x01, 0x00, 0x00, 0x00, + 0xb0, 0x09, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x00, + 0x9c, 0x01, 0x00, 0x00, 0x3c, 0x02, 0x00, 0x00, 0xe0, 0x02, 0x00, 0x00, + 0x34, 0x09, 0x00, 0x00, 0x52, 0x44, 0x45, 0x46, 0x60, 0x01, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x04, 0xfe, 0xff, 0x00, 0x01, 0x00, 0x00, 0x2b, 0x01, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, @@ -34,181 +34,181 @@ static const unsigned char DistortionTimewarpChroma_vs[] = { 0x6f, 0x74, 0x61, 0x74, 0x69, 0x6f, 0x6e, 0x45, 0x6e, 0x64, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, - 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x39, 0x2e, - 0x32, 0x39, 0x2e, 0x39, 0x35, 0x32, 0x2e, 0x33, 0x31, 0x31, 0x31, 0x00, - 0x49, 0x53, 0x47, 0x4e, 0x98, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, - 0x08, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 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b/LibOVR/Src/CAPI/Shaders/DistortionTimewarp_vs.h index f3111a8..6c79c56 100644 --- a/LibOVR/Src/CAPI/Shaders/DistortionTimewarp_vs.h +++ b/LibOVR/Src/CAPI/Shaders/DistortionTimewarp_vs.h @@ -2,11 +2,11 @@ #define DISTORTIONTIMEWARP_VS_H static const unsigned char DistortionTimewarp_vs[] = { - 0x44, 0x58, 0x42, 0x43, 0x96, 0x74, 0x01, 0x0e, 0x69, 0xc5, 0xe0, 0xbd, - 0x73, 0x27, 0xa6, 0x54, 0x7e, 0xee, 0xb9, 0xb6, 0x01, 0x00, 0x00, 0x00, - 0x7c, 0x07, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x00, - 0x98, 0x01, 0x00, 0x00, 0x08, 0x02, 0x00, 0x00, 0x7c, 0x02, 0x00, 0x00, - 0x00, 0x07, 0x00, 0x00, 0x52, 0x44, 0x45, 0x46, 0x5c, 0x01, 0x00, 0x00, + 0x44, 0x58, 0x42, 0x43, 0x91, 0xed, 0x41, 0x60, 0xb0, 0x3e, 0xf0, 0x08, + 0x7a, 0xeb, 0x1b, 0xe6, 0x05, 0x4c, 0x48, 0xd2, 0x01, 0x00, 0x00, 0x00, + 0x80, 0x07, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x00, + 0x9c, 0x01, 0x00, 0x00, 0x0c, 0x02, 0x00, 0x00, 0x80, 0x02, 0x00, 0x00, + 0x04, 0x07, 0x00, 0x00, 0x52, 0x44, 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0x16, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 + }; #endif diff --git a/LibOVR/Src/CAPI/Shaders/Distortion_ps.h b/LibOVR/Src/CAPI/Shaders/Distortion_ps.h index a486bba..2463ff4 100644 --- a/LibOVR/Src/CAPI/Shaders/Distortion_ps.h +++ b/LibOVR/Src/CAPI/Shaders/Distortion_ps.h @@ -2,11 +2,11 @@ #define DISTORTION_PS_H static const unsigned char Distortion_ps[] = { - 0x44, 0x58, 0x42, 0x43, 0x7c, 0x85, 0xba, 0x67, 0x3a, 0xd7, 0x3f, 0x92, - 0xa7, 0x4b, 0x33, 0x10, 0x5b, 0x1b, 0x09, 0x5d, 0x01, 0x00, 0x00, 0x00, - 0xb4, 0x02, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x00, - 0xd8, 0x00, 0x00, 0x00, 0x4c, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, - 0x38, 0x02, 0x00, 0x00, 0x52, 0x44, 0x45, 0x46, 0x9c, 0x00, 0x00, 0x00, + 0x44, 0x58, 0x42, 0x43, 0x43, 0xb8, 0xfc, 0x1d, 0x5b, 0xd5, 0xae, 0xc2, + 0x67, 0xa3, 0x69, 0xc1, 0x8c, 0xb8, 0xbe, 0x9d, 0x01, 0x00, 0x00, 0x00, + 0xb8, 0x02, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x00, + 0xdc, 0x00, 0x00, 0x00, 0x50, 0x01, 0x00, 0x00, 0x84, 0x01, 0x00, 0x00, + 0x3c, 0x02, 0x00, 0x00, 0x52, 0x44, 0x45, 0x46, 0xa0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x04, 0xff, 0xff, 0x00, 0x01, 0x00, 0x00, 0x6b, 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, @@ -18,48 +18,49 @@ static const unsigned char Distortion_ps[] = { 0x61, 0x72, 0x00, 0x54, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, - 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x39, 0x2e, - 0x32, 0x39, 0x2e, 0x39, 0x35, 0x32, 0x2e, 0x33, 0x31, 0x31, 0x31, 0x00, - 0x49, 0x53, 0x47, 0x4e, 0x6c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, - 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x0f, 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x36, 0x2e, + 0x33, 0x2e, 0x39, 0x36, 0x30, 0x30, 0x2e, 0x31, 0x36, 0x33, 0x38, 0x34, + 0x00, 0xab, 0xab, 0xab, 0x49, 0x53, 0x47, 0x4e, 0x6c, 0x00, 0x00, 0x00, + 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, + 0x01, 0x00, 0x00, 0x00, 0x01, 0x01, 0x00, 0x00, 0x62, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, + 0x01, 0x00, 0x00, 0x00, 0x06, 0x06, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, + 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x43, 0x4f, 0x4c, 0x4f, + 0x52, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0xab, + 0x4f, 0x53, 0x47, 0x4e, 0x2c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, + 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x0f, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x54, 0x61, 0x72, 0x67, 0x65, + 0x74, 0x00, 0xab, 0xab, 0x53, 0x48, 0x44, 0x52, 0xb0, 0x00, 0x00, 0x00, + 0x40, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, 0x5a, 0x00, 0x00, 0x03, + 0x00, 0x60, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x58, 0x18, 0x00, 0x04, + 0x00, 0x70, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x55, 0x55, 0x00, 0x00, + 0x62, 0x10, 0x00, 0x03, 0x12, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, + 0x62, 0x10, 0x00, 0x03, 0x62, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, + 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x68, 0x00, 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x0b, + 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x96, 0x15, 0x10, 0x00, + 0x01, 0x00, 0x00, 0x00, 0x46, 0x7e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x60, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x07, 0x72, 0x20, 0x10, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x06, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, + 0x82, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, + 0x00, 0x00, 0x80, 0x3f, 0x3e, 0x00, 0x00, 0x01, 0x53, 0x54, 0x41, 0x54, + 0x74, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, - 0x01, 0x01, 0x00, 0x00, 0x62, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, - 0x06, 0x06, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, - 0x69, 0x6f, 0x6e, 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0x54, 0x45, - 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0xab, 0x4f, 0x53, 0x47, 0x4e, - 0x2c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, - 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, - 0x53, 0x56, 0x5f, 0x54, 0x61, 0x72, 0x67, 0x65, 0x74, 0x00, 0xab, 0xab, - 0x53, 0x48, 0x44, 0x52, 0xb0, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, - 0x2c, 0x00, 0x00, 0x00, 0x5a, 0x00, 0x00, 0x03, 0x00, 0x60, 0x10, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x58, 0x18, 0x00, 0x04, 0x00, 0x70, 0x10, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x55, 0x55, 0x00, 0x00, 0x62, 0x10, 0x00, 0x03, - 0x12, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x62, 0x10, 0x00, 0x03, - 0x62, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, - 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02, - 0x01, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x0b, 0xf2, 0x00, 0x10, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x96, 0x15, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, - 0x46, 0x7e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x10, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x38, 0x00, 0x00, 0x07, 0x72, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x46, 0x02, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x10, 0x10, 0x00, - 0x01, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0x82, 0x20, 0x10, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, - 0x3e, 0x00, 0x00, 0x01, 0x53, 0x54, 0x41, 0x54, 0x74, 0x00, 0x00, 0x00, - 0x04, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 + }; #endif diff --git a/LibOVR/Src/CAPI/Shaders/Distortion_vs.h b/LibOVR/Src/CAPI/Shaders/Distortion_vs.h index 8520fd9..3d3552b 100644 --- a/LibOVR/Src/CAPI/Shaders/Distortion_vs.h +++ b/LibOVR/Src/CAPI/Shaders/Distortion_vs.h @@ -2,8 +2,8 @@ #define DISTORTION_VS_H static const unsigned char Distortion_vs[] = { - 0x44, 0x58, 0x42, 0x43, 0xfd, 0x23, 0xd7, 0xc6, 0x1a, 0x85, 0x42, 0xd8, - 0xf1, 0xf2, 0x06, 0x88, 0x86, 0xf0, 0xd9, 0xc7, 0x01, 0x00, 0x00, 0x00, + 0x44, 0x58, 0x42, 0x43, 0x77, 0x9d, 0x99, 0x8c, 0xc0, 0xf3, 0x3f, 0xec, + 0xf9, 0x83, 0x0b, 0xe5, 0x85, 0x2b, 0x86, 0xf6, 0x01, 0x00, 0x00, 0x00, 0x7c, 0x03, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x00, 0x38, 0x01, 0x00, 0x00, 0xa8, 0x01, 0x00, 0x00, 0x1c, 0x02, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x52, 0x44, 0x45, 0x46, 0xfc, 0x00, 0x00, 0x00, @@ -26,8 +26,8 @@ static const unsigned char Distortion_vs[] = { 0x56, 0x4f, 0x66, 0x66, 0x73, 0x65, 0x74, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, - 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x39, 0x2e, 0x32, 0x39, 0x2e, - 0x39, 0x35, 0x32, 0x2e, 0x33, 0x31, 0x31, 0x31, 0x00, 0xab, 0xab, 0xab, + 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x36, 0x2e, 0x33, 0x2e, 0x39, + 0x36, 0x30, 0x30, 0x2e, 0x31, 0x36, 0x33, 0x38, 0x34, 0x00, 0xab, 0xab, 0x49, 0x53, 0x47, 0x4e, 0x68, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, @@ -68,7 +68,7 @@ static const unsigned char Distortion_vs[] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, 0x53, 0x54, 0x41, 0x54, 0x74, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, diff --git a/LibOVR/Src/CAPI/Shaders/SimpleQuad_ps.h b/LibOVR/Src/CAPI/Shaders/SimpleQuad_ps.h index 796a880..2c01e6c 100644 --- a/LibOVR/Src/CAPI/Shaders/SimpleQuad_ps.h +++ b/LibOVR/Src/CAPI/Shaders/SimpleQuad_ps.h @@ -2,8 +2,8 @@ #define SIMPLEQUAD_PS_H static const unsigned char SimpleQuad_ps[] = { - 0x44, 0x58, 0x42, 0x43, 0x8c, 0x53, 0x2f, 0x7c, 0x3d, 0xea, 0xa5, 0xb6, - 0x05, 0xb7, 0xe0, 0x83, 0x67, 0x16, 0x9c, 0x93, 0x01, 0x00, 0x00, 0x00, + 0x44, 0x58, 0x42, 0x43, 0xc5, 0x64, 0xa2, 0x55, 0x15, 0x24, 0x7d, 0xe6, + 0x27, 0xd2, 0xf4, 0x4e, 0x42, 0xb6, 0xba, 0x78, 0x01, 0x00, 0x00, 0x00, 0x08, 0x02, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x10, 0x01, 0x00, 0x00, 0x44, 0x01, 0x00, 0x00, 0x8c, 0x01, 0x00, 0x00, 0x52, 0x44, 0x45, 0x46, 0xc4, 0x00, 0x00, 0x00, @@ -21,9 +21,9 @@ static const unsigned char SimpleQuad_ps[] = { 0x01, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, - 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x39, - 0x2e, 0x32, 0x39, 0x2e, 0x39, 0x35, 0x32, 0x2e, 0x33, 0x31, 0x31, 0x31, - 0x00, 0xab, 0xab, 0xab, 0x49, 0x53, 0x47, 0x4e, 0x08, 0x00, 0x00, 0x00, + 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x36, + 0x2e, 0x33, 0x2e, 0x39, 0x36, 0x30, 0x30, 0x2e, 0x31, 0x36, 0x33, 0x38, + 0x34, 0x00, 0xab, 0xab, 0x49, 0x53, 0x47, 0x4e, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x4f, 0x53, 0x47, 0x4e, 0x2c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, diff --git a/LibOVR/Src/CAPI/Shaders/SimpleQuad_vs.h b/LibOVR/Src/CAPI/Shaders/SimpleQuad_vs.h index d3387ce..510c200 100644 --- a/LibOVR/Src/CAPI/Shaders/SimpleQuad_vs.h +++ b/LibOVR/Src/CAPI/Shaders/SimpleQuad_vs.h @@ -2,8 +2,8 @@ #define SIMPLEQUAD_VS_H static const unsigned char SimpleQuad_vs[] = { - 0x44, 0x58, 0x42, 0x43, 0xd5, 0x40, 0x5f, 0xa6, 0x2d, 0x0a, 0xd9, 0x2a, - 0x84, 0x41, 0x9e, 0x1f, 0xab, 0xa5, 0xa9, 0x2c, 0x01, 0x00, 0x00, 0x00, + 0x44, 0x58, 0x42, 0x43, 0xb2, 0x87, 0xff, 0xa1, 0x41, 0xd7, 0x0e, 0x94, + 0x59, 0xd6, 0x1b, 0x8c, 0x94, 0x3d, 0xb9, 0x46, 0x01, 0x00, 0x00, 0x00, 0xa8, 0x02, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x00, 0x38, 0x01, 0x00, 0x00, 0x6c, 0x01, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, 0x2c, 0x02, 0x00, 0x00, 0x52, 0x44, 0x45, 0x46, 0xfc, 0x00, 0x00, 0x00, @@ -26,8 +26,8 @@ static const unsigned char SimpleQuad_vs[] = { 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x80, 0x3f, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, - 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x39, 0x2e, 0x32, 0x39, 0x2e, - 0x39, 0x35, 0x32, 0x2e, 0x33, 0x31, 0x31, 0x31, 0x00, 0xab, 0xab, 0xab, + 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x36, 0x2e, 0x33, 0x2e, 0x39, + 0x36, 0x30, 0x30, 0x2e, 0x31, 0x36, 0x33, 0x38, 0x34, 0x00, 0xab, 0xab, 0x49, 0x53, 0x47, 0x4e, 0x2c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, @@ -50,7 +50,7 @@ static const unsigned char SimpleQuad_vs[] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x00, 0x00, 0x80, 0x3f, 0x3e, 0x00, 0x00, 0x01, 0x53, 0x54, 0x41, 0x54, 0x74, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, diff --git a/LibOVR/Src/CAPI/Shaders/SimpleTexturedQuad_ps.h b/LibOVR/Src/CAPI/Shaders/SimpleTexturedQuad_ps.h index dd5cae3..c8b1a82 100644 --- a/LibOVR/Src/CAPI/Shaders/SimpleTexturedQuad_ps.h +++ b/LibOVR/Src/CAPI/Shaders/SimpleTexturedQuad_ps.h @@ -2,8 +2,8 @@ #define SIMPLETEXTUREDQUAD_PS_H static const unsigned char SimpleTexturedQuad_ps[] = { - 0x44, 0x58, 0x42, 0x43, 0xbe, 0x17, 0xf1, 0xab, 0xc8, 0x62, 0x4c, 0x11, - 0xe8, 0x29, 0xb0, 0x5b, 0x0b, 0xf8, 0x73, 0x38, 0x01, 0x00, 0x00, 0x00, + 0x44, 0x58, 0x42, 0x43, 0x28, 0x50, 0xb2, 0x7b, 0x03, 0x55, 0x33, 0xd0, + 0x24, 0xd2, 0xc9, 0x9f, 0x95, 0x9b, 0xa9, 0x0a, 0x01, 0x00, 0x00, 0x00, 0x44, 0x03, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x00, 0x54, 0x01, 0x00, 0x00, 0xc8, 0x01, 0x00, 0x00, 0xfc, 0x01, 0x00, 0x00, 0xc8, 0x02, 0x00, 0x00, 0x52, 0x44, 0x45, 0x46, 0x18, 0x01, 0x00, 0x00, @@ -28,9 +28,9 @@ static const unsigned char SimpleTexturedQuad_ps[] = { 0x01, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, - 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x39, - 0x2e, 0x32, 0x39, 0x2e, 0x39, 0x35, 0x32, 0x2e, 0x33, 0x31, 0x31, 0x31, - 0x00, 0xab, 0xab, 0xab, 0x49, 0x53, 0x47, 0x4e, 0x6c, 0x00, 0x00, 0x00, + 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x36, + 0x2e, 0x33, 0x2e, 0x39, 0x36, 0x30, 0x30, 0x2e, 0x31, 0x36, 0x33, 0x38, + 0x34, 0x00, 0xab, 0xab, 0x49, 0x53, 0x47, 0x4e, 0x6c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, diff --git a/LibOVR/Src/CAPI/Shaders/SimpleTexturedQuad_vs.h b/LibOVR/Src/CAPI/Shaders/SimpleTexturedQuad_vs.h index 0375fdc..9f5b45d 100644 --- a/LibOVR/Src/CAPI/Shaders/SimpleTexturedQuad_vs.h +++ b/LibOVR/Src/CAPI/Shaders/SimpleTexturedQuad_vs.h @@ -2,8 +2,8 @@ #define SIMPLETEXTUREDQUAD_VS_H static const unsigned char SimpleTexturedQuad_vs[] = { - 0x44, 0x58, 0x42, 0x43, 0xe3, 0x2d, 0x41, 0xb3, 0xee, 0x4c, 0x7d, 0xb3, - 0x80, 0x0d, 0x3a, 0x0c, 0xb6, 0x80, 0x5e, 0xb1, 0x01, 0x00, 0x00, 0x00, + 0x44, 0x58, 0x42, 0x43, 0x65, 0x25, 0x0c, 0xd1, 0x14, 0xa7, 0xfd, 0xde, + 0xf4, 0x91, 0xf7, 0xf7, 0x9e, 0xd4, 0xa5, 0x8c, 0x01, 0x00, 0x00, 0x00, 0x7c, 0x03, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x00, 0x38, 0x01, 0x00, 0x00, 0xa8, 0x01, 0x00, 0x00, 0x1c, 0x02, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x52, 0x44, 0x45, 0x46, 0xfc, 0x00, 0x00, 0x00, @@ -26,8 +26,8 @@ static const unsigned char SimpleTexturedQuad_vs[] = { 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x80, 0x3f, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, - 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x39, 0x2e, 0x32, 0x39, 0x2e, - 0x39, 0x35, 0x32, 0x2e, 0x33, 0x31, 0x31, 0x31, 0x00, 0xab, 0xab, 0xab, + 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x36, 0x2e, 0x33, 0x2e, 0x39, + 0x36, 0x30, 0x30, 0x2e, 0x31, 0x36, 0x33, 0x38, 0x34, 0x00, 0xab, 0xab, 0x49, 0x53, 0x47, 0x4e, 0x68, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, @@ -68,7 +68,7 @@ static const unsigned char SimpleTexturedQuad_vs[] = { 0x46, 0x10, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, 0x53, 0x54, 0x41, 0x54, 0x74, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |