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-rw-r--r--Samples/CommonSrc/Platform/Win32_Gamepad.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/Samples/CommonSrc/Platform/Win32_Gamepad.h b/Samples/CommonSrc/Platform/Win32_Gamepad.h
index 6c80350..fc91413 100644
--- a/Samples/CommonSrc/Platform/Win32_Gamepad.h
+++ b/Samples/CommonSrc/Platform/Win32_Gamepad.h
@@ -5,7 +5,7 @@ Content : Win32 implementation of Gamepad functionality.
Created : May 6, 2013
Authors : Lee Cooper
-Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
+Copyright : Copyright 2012 Oculus VR, LLC All Rights reserved.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
@@ -49,7 +49,8 @@ private:
typedef DWORD (WINAPI *PFn_XInputGetState)(DWORD dwUserIndex, XINPUT_STATE* pState);
PFn_XInputGetState pXInputGetState;
- uint32_t LastPadPacketNo;
+ uint32_t LastPadPacketNo; // Used to prevent reading the same packet twice.
+ uint32_t NextTryTime; // If no device was found then we don't try to access it again until some later time.
};
}}}