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#ifndef DistortionCS2x2_refl
const OVR::CAPI::D3D_NS::ShaderBase::Uniform DistortionCS2x2_refl[] =
{
{ "Padding1", OVR::CAPI::D3D_NS::ShaderBase::VARTYPE_FLOAT, 0, 64 },
{ "Padding2", OVR::CAPI::D3D_NS::ShaderBase::VARTYPE_FLOAT, 64, 64 },
{ "EyeToSourceUVScale", OVR::CAPI::D3D_NS::ShaderBase::VARTYPE_FLOAT, 128, 8 },
{ "EyeToSourceUVOffset", OVR::CAPI::D3D_NS::ShaderBase::VARTYPE_FLOAT, 136, 8 },
{ "EyeRotationStart", OVR::CAPI::D3D_NS::ShaderBase::VARTYPE_FLOAT, 144, 44 },
{ "EyeRotationEnd", OVR::CAPI::D3D_NS::ShaderBase::VARTYPE_FLOAT, 192, 44 },
{ "UseOverlay", OVR::CAPI::D3D_NS::ShaderBase::VARTYPE_FLOAT, 236, 4 },
{ "RightEye", OVR::CAPI::D3D_NS::ShaderBase::VARTYPE_FLOAT, 240, 4 },
{ "FbSizePixelsX", OVR::CAPI::D3D_NS::ShaderBase::VARTYPE_FLOAT, 244, 4 },
};
#endif
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