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path: root/LibOVR/Src/CAPI/D3D1X/Shaders/DistortionCS2x2_refl.h
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#ifndef DistortionCS2x2_refl

const OVR::CAPI::D3D_NS::ShaderBase::Uniform DistortionCS2x2_refl[] =
{
	{ "Padding1", 	OVR::CAPI::D3D_NS::ShaderBase::VARTYPE_FLOAT, 0, 64 },
	{ "Padding2", 	OVR::CAPI::D3D_NS::ShaderBase::VARTYPE_FLOAT, 64, 64 },
	{ "EyeToSourceUVScale", 	OVR::CAPI::D3D_NS::ShaderBase::VARTYPE_FLOAT, 128, 8 },
	{ "EyeToSourceUVOffset", 	OVR::CAPI::D3D_NS::ShaderBase::VARTYPE_FLOAT, 136, 8 },
	{ "EyeRotationStart", 	OVR::CAPI::D3D_NS::ShaderBase::VARTYPE_FLOAT, 144, 44 },
	{ "EyeRotationEnd", 	OVR::CAPI::D3D_NS::ShaderBase::VARTYPE_FLOAT, 192, 44 },
	{ "UseOverlay", 	OVR::CAPI::D3D_NS::ShaderBase::VARTYPE_FLOAT, 236, 4 },
	{ "RightEye", 	OVR::CAPI::D3D_NS::ShaderBase::VARTYPE_FLOAT, 240, 4 },
	{ "FbSizePixelsX", 	OVR::CAPI::D3D_NS::ShaderBase::VARTYPE_FLOAT, 244, 4 },
};

#endif