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authorChris Robinson <[email protected]>2020-03-24 15:46:47 -0700
committerChris Robinson <[email protected]>2020-03-24 15:46:47 -0700
commitcae78e79e81afbc47a9a5802c4cfcc62dbc07f8e (patch)
tree521ff02314133b3508bb3701a4bd898b376e4834
parent586bc94d513125a63e61922ac0805a71c6ef1950 (diff)
Convert the examples from SDL_sound to libsndfile
-rw-r--r--CMakeLists.txt97
-rw-r--r--cmake/FindSDL_sound.cmake429
-rw-r--r--examples/alhrtf.c95
-rw-r--r--examples/allatency.c97
-rw-r--r--examples/almultireverb.c96
-rw-r--r--examples/alplay.c2
-rw-r--r--examples/alreverb.c97
-rw-r--r--examples/alstream.c133
-rw-r--r--examples/alstreamcb.cpp145
9 files changed, 311 insertions, 880 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 8fc2002f..92769b6c 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -1132,12 +1132,9 @@ IF(ALSOFT_UTILS AND NOT ALSOFT_NO_CONFIG_UTIL)
add_subdirectory(utils/alsoft-config)
ENDIF()
IF(ALSOFT_EXAMPLES)
- IF(NOT SDL2_FOUND)
- FIND_PACKAGE(SDL2)
- ENDIF()
+ FIND_PACKAGE(SndFile)
+ FIND_PACKAGE(SDL2)
IF(SDL2_FOUND)
- FIND_PACKAGE(SDL_sound)
- FIND_PACKAGE(SndFile)
FIND_PACKAGE(FFmpeg COMPONENTS AVFORMAT AVCODEC AVUTIL SWSCALE SWRESAMPLE)
ENDIF()
ENDIF()
@@ -1484,8 +1481,34 @@ IF(ALSOFT_EXAMPLES)
TARGET_INCLUDE_DIRECTORIES(alplay PRIVATE ${SNDFILE_INCLUDE_DIRS})
TARGET_LINK_LIBRARIES(alplay PRIVATE ${LINKER_FLAGS} ${SNDFILE_LIBRARIES} ex-common)
+ ADD_EXECUTABLE(alstream examples/alstream.c)
+ TARGET_INCLUDE_DIRECTORIES(alstream PRIVATE ${SNDFILE_INCLUDE_DIRS})
+ TARGET_LINK_LIBRARIES(alstream PRIVATE ${LINKER_FLAGS} ${SNDFILE_LIBRARIES} ex-common)
+
+ ADD_EXECUTABLE(alreverb examples/alreverb.c)
+ TARGET_INCLUDE_DIRECTORIES(alreverb PRIVATE ${SNDFILE_INCLUDE_DIRS})
+ TARGET_LINK_LIBRARIES(alreverb PRIVATE ${LINKER_FLAGS} ${SNDFILE_LIBRARIES} ex-common)
+
+ ADD_EXECUTABLE(almultireverb examples/almultireverb.c)
+ TARGET_INCLUDE_DIRECTORIES(almultireverb PRIVATE ${SNDFILE_INCLUDE_DIRS})
+ TARGET_LINK_LIBRARIES(almultireverb
+ PRIVATE ${LINKER_FLAGS} ${SNDFILE_LIBRARIES} ex-common ${MATH_LIB})
+
+ ADD_EXECUTABLE(allatency examples/allatency.c)
+ TARGET_INCLUDE_DIRECTORIES(allatency PRIVATE ${SNDFILE_INCLUDE_DIRS})
+ TARGET_LINK_LIBRARIES(allatency PRIVATE ${LINKER_FLAGS} ${SNDFILE_LIBRARIES} ex-common)
+
+ ADD_EXECUTABLE(alhrtf examples/alhrtf.c)
+ TARGET_INCLUDE_DIRECTORIES(alhrtf PRIVATE ${SNDFILE_INCLUDE_DIRS})
+ TARGET_LINK_LIBRARIES(alhrtf
+ PRIVATE ${LINKER_FLAGS} ${SNDFILE_LIBRARIES} ex-common ${MATH_LIB})
+
+ ADD_EXECUTABLE(alstreamcb examples/alstreamcb.cpp)
+ TARGET_INCLUDE_DIRECTORIES(alstreamcb PRIVATE ${SNDFILE_INCLUDE_DIRS})
+ TARGET_LINK_LIBRARIES(alstreamcb PRIVATE ${LINKER_FLAGS} ${SNDFILE_LIBRARIES} ex-common)
+
IF(ALSOFT_INSTALL)
- INSTALL(TARGETS alplay
+ INSTALL(TARGETS alplay alstream alreverb almultireverb allatency alhrtf
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR})
@@ -1495,60 +1518,20 @@ IF(ALSOFT_EXAMPLES)
ENDIF()
IF(SDL2_FOUND)
- IF(SDL_SOUND_FOUND)
- ADD_EXECUTABLE(alstream examples/alstream.c)
- TARGET_INCLUDE_DIRECTORIES(alstream
- PRIVATE ${SDL2_INCLUDE_DIR} ${SDL_SOUND_INCLUDE_DIR})
- TARGET_LINK_LIBRARIES(alstream
- PRIVATE ${LINKER_FLAGS} ${SDL_SOUND_LIBRARIES} ${SDL2_LIBRARY} ex-common)
-
- ADD_EXECUTABLE(alstreamcb examples/alstreamcb.cpp)
- TARGET_INCLUDE_DIRECTORIES(alstreamcb
- PRIVATE ${SDL2_INCLUDE_DIR} ${SDL_SOUND_INCLUDE_DIR})
- TARGET_LINK_LIBRARIES(alstreamcb
- PRIVATE ${LINKER_FLAGS} ${SDL_SOUND_LIBRARIES} ${SDL2_LIBRARY} ex-common)
-
- ADD_EXECUTABLE(alreverb examples/alreverb.c)
- TARGET_INCLUDE_DIRECTORIES(alreverb
- PRIVATE ${SDL2_INCLUDE_DIR} ${SDL_SOUND_INCLUDE_DIR})
- TARGET_LINK_LIBRARIES(alreverb
- PRIVATE ${LINKER_FLAGS} ${SDL_SOUND_LIBRARIES} ${SDL2_LIBRARY} ex-common)
-
- ADD_EXECUTABLE(almultireverb examples/almultireverb.c)
- TARGET_INCLUDE_DIRECTORIES(almultireverb
- PRIVATE ${SDL2_INCLUDE_DIR} ${SDL_SOUND_INCLUDE_DIR})
- TARGET_LINK_LIBRARIES(almultireverb
- PRIVATE ${LINKER_FLAGS} ${SDL_SOUND_LIBRARIES} ${SDL2_LIBRARY} ex-common
- ${MATH_LIB})
-
- ADD_EXECUTABLE(allatency examples/allatency.c)
- TARGET_INCLUDE_DIRECTORIES(allatency
- PRIVATE ${SDL2_INCLUDE_DIR} ${SDL_SOUND_INCLUDE_DIR})
- TARGET_LINK_LIBRARIES(allatency
- PRIVATE ${LINKER_FLAGS} ${SDL_SOUND_LIBRARIES} ${SDL2_LIBRARY} ex-common)
-
- ADD_EXECUTABLE(alloopback examples/alloopback.c)
- TARGET_INCLUDE_DIRECTORIES(alloopback
- PRIVATE ${SDL2_INCLUDE_DIR} ${SDL_SOUND_INCLUDE_DIR})
- TARGET_LINK_LIBRARIES(alloopback
- PRIVATE ${LINKER_FLAGS} ${SDL_SOUND_LIBRARIES} ${SDL2_LIBRARY} ex-common ${MATH_LIB})
-
- ADD_EXECUTABLE(alhrtf examples/alhrtf.c)
- TARGET_INCLUDE_DIRECTORIES(alhrtf
- PRIVATE ${SDL2_INCLUDE_DIR} ${SDL_SOUND_INCLUDE_DIR})
- TARGET_LINK_LIBRARIES(alhrtf
- PRIVATE ${LINKER_FLAGS} ${SDL_SOUND_LIBRARIES} ${SDL2_LIBRARY} ex-common ${MATH_LIB})
-
- IF(ALSOFT_INSTALL)
- INSTALL(TARGETS alstream alreverb almultireverb allatency alloopback alhrtf
- RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
- LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
- ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR})
- ENDIF()
+ ADD_EXECUTABLE(alloopback examples/alloopback.c)
+ TARGET_INCLUDE_DIRECTORIES(alloopback PRIVATE ${SDL2_INCLUDE_DIR})
+ TARGET_LINK_LIBRARIES(alloopback
+ PRIVATE ${LINKER_FLAGS} ${SDL2_LIBRARY} ex-common ${MATH_LIB})
- MESSAGE(STATUS "Building SDL_sound example programs")
+ IF(ALSOFT_INSTALL)
+ INSTALL(TARGETS alloopback
+ RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
+ LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
+ ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR})
ENDIF()
+ MESSAGE(STATUS "Building SDL example programs")
+
SET(FFVER_OK FALSE)
IF(FFMPEG_FOUND)
SET(FFVER_OK TRUE)
diff --git a/cmake/FindSDL_sound.cmake b/cmake/FindSDL_sound.cmake
deleted file mode 100644
index 5557b55b..00000000
--- a/cmake/FindSDL_sound.cmake
+++ /dev/null
@@ -1,429 +0,0 @@
-# - Locates the SDL_sound library
-#
-# This module depends on SDL being found and
-# must be called AFTER FindSDL.cmake or FindSDL2.cmake is called.
-#
-# This module defines
-# SDL_SOUND_INCLUDE_DIR, where to find SDL_sound.h
-# SDL_SOUND_FOUND, if false, do not try to link to SDL_sound
-# SDL_SOUND_LIBRARIES, this contains the list of libraries that you need
-# to link against. This is a read-only variable and is marked INTERNAL.
-# SDL_SOUND_EXTRAS, this is an optional variable for you to add your own
-# flags to SDL_SOUND_LIBRARIES. This is prepended to SDL_SOUND_LIBRARIES.
-# This is available mostly for cases this module failed to anticipate for
-# and you must add additional flags. This is marked as ADVANCED.
-# SDL_SOUND_VERSION_STRING, human-readable string containing the version of SDL_sound
-#
-# This module also defines (but you shouldn't need to use directly)
-# SDL_SOUND_LIBRARY, the name of just the SDL_sound library you would link
-# against. Use SDL_SOUND_LIBRARIES for you link instructions and not this one.
-# And might define the following as needed
-# MIKMOD_LIBRARY
-# MODPLUG_LIBRARY
-# OGG_LIBRARY
-# VORBIS_LIBRARY
-# SMPEG_LIBRARY
-# FLAC_LIBRARY
-# SPEEX_LIBRARY
-#
-# Typically, you should not use these variables directly, and you should use
-# SDL_SOUND_LIBRARIES which contains SDL_SOUND_LIBRARY and the other audio libraries
-# (if needed) to successfully compile on your system.
-#
-# Created by Eric Wing.
-# This module is a bit more complicated than the other FindSDL* family modules.
-# The reason is that SDL_sound can be compiled in a large variety of different ways
-# which are independent of platform. SDL_sound may dynamically link against other 3rd
-# party libraries to get additional codec support, such as Ogg Vorbis, SMPEG, ModPlug,
-# MikMod, FLAC, Speex, and potentially others.
-# Under some circumstances which I don't fully understand,
-# there seems to be a requirement
-# that dependent libraries of libraries you use must also be explicitly
-# linked against in order to successfully compile. SDL_sound does not currently
-# have any system in place to know how it was compiled.
-# So this CMake module does the hard work in trying to discover which 3rd party
-# libraries are required for building (if any).
-# This module uses a brute force approach to create a test program that uses SDL_sound,
-# and then tries to build it. If the build fails, it parses the error output for
-# known symbol names to figure out which libraries are needed.
-#
-# Responds to the $SDLDIR and $SDLSOUNDDIR environmental variable that would
-# correspond to the ./configure --prefix=$SDLDIR used in building SDL.
-#
-# On OSX, this will prefer the Framework version (if found) over others.
-# People will have to manually change the cache values of
-# SDL_LIBRARY or SDL2_LIBRARY to override this selection or set the CMake
-# environment CMAKE_INCLUDE_PATH to modify the search paths.
-
-#=============================================================================
-# Copyright 2005-2009 Kitware, Inc.
-# Copyright 2012 Benjamin Eikel
-#
-# Distributed under the OSI-approved BSD License (the "License");
-# see accompanying file Copyright.txt for details.
-#
-# This software is distributed WITHOUT ANY WARRANTY; without even the
-# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-# See the License for more information.
-#=============================================================================
-# (To distribute this file outside of CMake, substitute the full
-# License text for the above reference.)
-
-set(SDL_SOUND_EXTRAS "" CACHE STRING "SDL_sound extra flags")
-mark_as_advanced(SDL_SOUND_EXTRAS)
-
-# Find SDL_sound.h
-find_path(SDL_SOUND_INCLUDE_DIR SDL_sound.h
- HINTS
- ENV SDLSOUNDDIR
- ENV SDLDIR
- PATH_SUFFIXES SDL SDL12 SDL11
-)
-
-find_library(SDL_SOUND_LIBRARY
- NAMES SDL_sound
- HINTS
- ENV SDLSOUNDDIR
- ENV SDLDIR
-)
-
-if(SDL2_FOUND OR SDL_FOUND)
- if(SDL_SOUND_INCLUDE_DIR AND SDL_SOUND_LIBRARY)
- # CMake is giving me problems using TRY_COMPILE with the CMAKE_FLAGS
- # for the :STRING syntax if I have multiple values contained in a
- # single variable. This is a problem for the SDL2_LIBRARY variable
- # because it does just that. When I feed this variable to the command,
- # only the first value gets the appropriate modifier (e.g. -I) and
- # the rest get dropped.
- # To get multiple single variables to work, I must separate them with a "\;"
- # I could go back and modify the FindSDL2.cmake module, but that's kind of painful.
- # The solution would be to try something like:
- # set(SDL2_TRY_COMPILE_LIBRARY_LIST "${SDL2_TRY_COMPILE_LIBRARY_LIST}\;${CMAKE_THREAD_LIBS_INIT}")
- # Instead, it was suggested on the mailing list to write a temporary CMakeLists.txt
- # with a temporary test project and invoke that with TRY_COMPILE.
- # See message thread "Figuring out dependencies for a library in order to build"
- # 2005-07-16
- # try_compile(
- # MY_RESULT
- # ${CMAKE_BINARY_DIR}
- # ${PROJECT_SOURCE_DIR}/DetermineSoundLibs.c
- # CMAKE_FLAGS
- # -DINCLUDE_DIRECTORIES:STRING=${SDL2_INCLUDE_DIR}\;${SDL_SOUND_INCLUDE_DIR}
- # -DLINK_LIBRARIES:STRING=${SDL_SOUND_LIBRARY}\;${SDL2_LIBRARY}
- # OUTPUT_VARIABLE MY_OUTPUT
- # )
-
- # To minimize external dependencies, create a sdlsound test program
- # which will be used to figure out if additional link dependencies are
- # required for the link phase.
- file(WRITE ${PROJECT_BINARY_DIR}/CMakeTmp/DetermineSoundLibs.c
- "#include \"SDL_sound.h\"
- #include \"SDL.h\"
- int main(int argc, char* argv[])
- {
- Sound_AudioInfo desired;
- Sound_Sample* sample;
-
- SDL_Init(0);
- Sound_Init();
-
- /* This doesn't actually have to work, but Init() is a no-op
- * for some of the decoders, so this should force more symbols
- * to be pulled in.
- */
- sample = Sound_NewSampleFromFile(argv[1], &desired, 4096);
-
- Sound_Quit();
- SDL_Quit();
- return 0;
- }"
- )
-
- # Calling
- # target_link_libraries(DetermineSoundLibs "${SDL_SOUND_LIBRARY} ${SDL2_LIBRARY})
- # causes problems when SDL2_LIBRARY looks like
- # /Library/Frameworks/SDL2.framework;-framework Cocoa
- # The ;-framework Cocoa seems to be confusing CMake once the OS X
- # framework support was added. I was told that breaking up the list
- # would fix the problem.
- set(TMP_LIBS "")
- if(SDL2_FOUND)
- set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARY} ${SDL2_LIBRARY})
- foreach(lib ${SDL_SOUND_LIBRARY} ${SDL2_LIBRARY})
- set(TMP_LIBS "${TMP_LIBS} \"${lib}\"")
- endforeach()
- set(TMP_INCLUDE_DIRS ${SDL2_INCLUDE_DIR} ${SDL_SOUND_INCLUDE_DIR})
- else()
- set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARY} ${SDL_LIBRARY})
- foreach(lib ${SDL_SOUND_LIBRARY} ${SDL_LIBRARY})
- set(TMP_LIBS "${TMP_LIBS} \"${lib}\"")
- endforeach()
- set(TMP_INCLUDE_DIRS ${SDL_INCLUDE_DIR} ${SDL_SOUND_INCLUDE_DIR})
- endif()
-
- # Keep trying to build a temp project until we find all missing libs.
- set(TRY_AGAIN TRUE)
- WHILE(TRY_AGAIN)
- set(TRY_AGAIN FALSE)
- # message("TMP_TRY_LIBS ${TMP_TRY_LIBS}")
-
- # Write the CMakeLists.txt and test project
- # Weird, this is still sketchy. If I don't quote the variables
- # in the TARGET_LINK_LIBRARIES, I seem to loose everything
- # in the SDL2_LIBRARY string after the "-framework".
- # But if I quote the stuff in INCLUDE_DIRECTORIES, it doesn't work.
- file(WRITE ${PROJECT_BINARY_DIR}/CMakeTmp/CMakeLists.txt
- "cmake_minimum_required(VERSION 2.8)
- project(DetermineSoundLibs C)
- include_directories(${TMP_INCLUDE_DIRS})
- add_executable(DetermineSoundLibs DetermineSoundLibs.c)
- target_link_libraries(DetermineSoundLibs ${TMP_LIBS})"
- )
-
- try_compile(
- MY_RESULT
- ${PROJECT_BINARY_DIR}/CMakeTmp
- ${PROJECT_BINARY_DIR}/CMakeTmp
- DetermineSoundLibs
- OUTPUT_VARIABLE MY_OUTPUT
- )
- # message("${MY_RESULT}")
- # message(${MY_OUTPUT})
-
- if(NOT MY_RESULT)
- # I expect that MPGLIB, VOC, WAV, AIFF, and SHN are compiled in statically.
- # I think Timidity is also compiled in statically.
- # I've never had to explcitly link against Quicktime, so I'll skip that for now.
-
- # Find libmath
- if("${MY_OUTPUT}" MATCHES "cos@@GLIBC")
- find_library(MATH_LIBRARY NAMES m)
- if(MATH_LIBRARY)
- set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${MATH_LIBRARY})
- set(TMP_LIBS "${SDL_SOUND_LIBRARIES_TMP} \"${MATH_LIBRARY}\"")
- set(TRY_AGAIN TRUE)
- endif(MATH_LIBRARY)
- endif("${MY_OUTPUT}" MATCHES "cos@@GLIBC")
-
- # Find MikMod
- if("${MY_OUTPUT}" MATCHES "MikMod_")
- find_library(MIKMOD_LIBRARY
- NAMES libmikmod-coreaudio mikmod
- PATHS
- ENV MIKMODDIR
- ENV SDLSOUNDDIR
- ENV SDLDIR
- /sw
- /opt/local
- /opt/csw
- /opt
- PATH_SUFFIXES lib
- )
- if(MIKMOD_LIBRARY)
- set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${MIKMOD_LIBRARY})
- set(TMP_LIBS "${SDL_SOUND_LIBRARIES_TMP} \"${MIKMOD_LIBRARY}\"")
- set(TRY_AGAIN TRUE)
- endif(MIKMOD_LIBRARY)
- endif("${MY_OUTPUT}" MATCHES "MikMod_")
-
- # Find ModPlug
- if("${MY_OUTPUT}" MATCHES "MODPLUG_")
- find_library(MODPLUG_LIBRARY
- NAMES modplug
- PATHS
- ENV MODPLUGDIR
- ENV SDLSOUNDDIR
- ENV SDLDIR
- /sw
- /opt/local
- /opt/csw
- /opt
- PATH_SUFFIXES lib
- )
- if(MODPLUG_LIBRARY)
- set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${MODPLUG_LIBRARY})
- set(TMP_LIBS "${SDL_SOUND_LIBRARIES_TMP} \"${MODPLUG_LIBRARY}\"")
- set(TRY_AGAIN TRUE)
- endif()
- endif()
-
- # Find Ogg and Vorbis
- if("${MY_OUTPUT}" MATCHES "ov_")
- find_library(VORBISFILE_LIBRARY
- NAMES vorbisfile VorbisFile VORBISFILE
- PATHS
- ENV VORBISDIR
- ENV OGGDIR
- ENV SDLSOUNDDIR
- ENV SDLDIR
- /sw
- /opt/local
- /opt/csw
- /opt
- PATH_SUFFIXES lib
- )
- if(VORBISFILE_LIBRARY)
- set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${VORBISFILE_LIBRARY})
- set(TMP_LIBS "${SDL_SOUND_LIBRARIES_TMP} \"${VORBISFILE_LIBRARY}\"")
- set(TRY_AGAIN TRUE)
- endif()
-
- find_library(VORBIS_LIBRARY
- NAMES vorbis Vorbis VORBIS
- PATHS
- ENV OGGDIR
- ENV VORBISDIR
- ENV SDLSOUNDDIR
- ENV SDLDIR
- /sw
- /opt/local
- /opt/csw
- /opt
- PATH_SUFFIXES lib
- )
- if(VORBIS_LIBRARY)
- set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${VORBIS_LIBRARY})
- set(TMP_LIBS "${SDL_SOUND_LIBRARIES_TMP} \"${VORBIS_LIBRARY}\"")
- set(TRY_AGAIN TRUE)
- endif()
-
- find_library(OGG_LIBRARY
- NAMES ogg Ogg OGG
- PATHS
- ENV OGGDIR
- ENV VORBISDIR
- ENV SDLSOUNDDIR
- ENV SDLDIR
- /sw
- /opt/local
- /opt/csw
- /opt
- PATH_SUFFIXES lib
- )
- if(OGG_LIBRARY)
- set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${OGG_LIBRARY})
- set(TMP_LIBS "${SDL_SOUND_LIBRARIES_TMP} \"${OGG_LIBRARY}\"")
- set(TRY_AGAIN TRUE)
- endif()
- endif()
-
- # Find SMPEG
- if("${MY_OUTPUT}" MATCHES "SMPEG_")
- find_library(SMPEG_LIBRARY
- NAMES smpeg SMPEG Smpeg SMpeg
- PATHS
- ENV SMPEGDIR
- ENV SDLSOUNDDIR
- ENV SDLDIR
- /sw
- /opt/local
- /opt/csw
- /opt
- PATH_SUFFIXES lib
- )
- if(SMPEG_LIBRARY)
- set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${SMPEG_LIBRARY})
- set(TMP_LIBS "${SDL_SOUND_LIBRARIES_TMP} \"${SMPEG_LIBRARY}\"")
- set(TRY_AGAIN TRUE)
- endif()
- endif()
-
-
- # Find FLAC
- if("${MY_OUTPUT}" MATCHES "FLAC_")
- find_library(FLAC_LIBRARY
- NAMES flac FLAC
- PATHS
- ENV FLACDIR
- ENV SDLSOUNDDIR
- ENV SDLDIR
- /sw
- /opt/local
- /opt/csw
- /opt
- PATH_SUFFIXES lib
- )
- if(FLAC_LIBRARY)
- set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${FLAC_LIBRARY})
- set(TMP_LIBS "${SDL_SOUND_LIBRARIES_TMP} \"${FLAC_LIBRARY}\"")
- set(TRY_AGAIN TRUE)
- endif()
- endif()
-
-
- # Hmmm...Speex seems to depend on Ogg. This might be a problem if
- # the TRY_COMPILE attempt gets blocked at SPEEX before it can pull
- # in the Ogg symbols. I'm not sure if I should duplicate the ogg stuff
- # above for here or if two ogg entries will screw up things.
- if("${MY_OUTPUT}" MATCHES "speex_")
- find_library(SPEEX_LIBRARY
- NAMES speex SPEEX
- PATHS
- ENV SPEEXDIR
- ENV SDLSOUNDDIR
- ENV SDLDIR
- /sw
- /opt/local
- /opt/csw
- /opt
- PATH_SUFFIXES lib
- )
- if(SPEEX_LIBRARY)
- set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${SPEEX_LIBRARY})
- set(TMP_LIBS "${SDL_SOUND_LIBRARIES_TMP} \"${SPEEX_LIBRARY}\"")
- set(TRY_AGAIN TRUE)
- endif()
-
- # Find OGG (needed for Speex)
- # We might have already found Ogg for Vorbis, so skip it if so.
- if(NOT OGG_LIBRARY)
- find_library(OGG_LIBRARY
- NAMES ogg Ogg OGG
- PATHS
- ENV OGGDIR
- ENV VORBISDIR
- ENV SPEEXDIR
- ENV SDLSOUNDDIR
- ENV SDLDIR
- /sw
- /opt/local
- /opt/csw
- /opt
- PATH_SUFFIXES lib
- )
- if(OGG_LIBRARY)
- set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${OGG_LIBRARY})
- set(TMP_LIBS "${SDL_SOUND_LIBRARIES_TMP} \"${OGG_LIBRARY}\"")
- set(TRY_AGAIN TRUE)
- endif()
- endif()
- endif()
- endif()
- ENDWHILE()
- unset(TMP_INCLUDE_DIRS)
- unset(TMP_LIBS)
-
- set(SDL_SOUND_LIBRARIES ${SDL_SOUND_EXTRAS} ${SDL_SOUND_LIBRARIES_TMP} CACHE INTERNAL "SDL_sound and dependent libraries")
- endif()
-endif()
-
-if(SDL_SOUND_INCLUDE_DIR AND EXISTS "${SDL_SOUND_INCLUDE_DIR}/SDL_sound.h")
- file(STRINGS "${SDL_SOUND_INCLUDE_DIR}/SDL_sound.h" SDL_SOUND_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SOUND_VER_MAJOR[ \t]+[0-9]+$")
- file(STRINGS "${SDL_SOUND_INCLUDE_DIR}/SDL_sound.h" SDL_SOUND_VERSION_MINOR_LINE REGEX "^#define[ \t]+SOUND_VER_MINOR[ \t]+[0-9]+$")
- file(STRINGS "${SDL_SOUND_INCLUDE_DIR}/SDL_sound.h" SDL_SOUND_VERSION_PATCH_LINE REGEX "^#define[ \t]+SOUND_VER_PATCH[ \t]+[0-9]+$")
- string(REGEX REPLACE "^#define[ \t]+SOUND_VER_MAJOR[ \t]+([0-9]+)$" "\\1" SDL_SOUND_VERSION_MAJOR "${SDL_SOUND_VERSION_MAJOR_LINE}")
- string(REGEX REPLACE "^#define[ \t]+SOUND_VER_MINOR[ \t]+([0-9]+)$" "\\1" SDL_SOUND_VERSION_MINOR "${SDL_SOUND_VERSION_MINOR_LINE}")
- string(REGEX REPLACE "^#define[ \t]+SOUND_VER_PATCH[ \t]+([0-9]+)$" "\\1" SDL_SOUND_VERSION_PATCH "${SDL_SOUND_VERSION_PATCH_LINE}")
- set(SDL_SOUND_VERSION_STRING ${SDL_SOUND_VERSION_MAJOR}.${SDL_SOUND_VERSION_MINOR}.${SDL_SOUND_VERSION_PATCH})
- unset(SDL_SOUND_VERSION_MAJOR_LINE)
- unset(SDL_SOUND_VERSION_MINOR_LINE)
- unset(SDL_SOUND_VERSION_PATCH_LINE)
- unset(SDL_SOUND_VERSION_MAJOR)
- unset(SDL_SOUND_VERSION_MINOR)
- unset(SDL_SOUND_VERSION_PATCH)
-endif()
-
-include(FindPackageHandleStandardArgs)
-FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL_sound
- REQUIRED_VARS SDL_SOUND_LIBRARIES SDL_SOUND_INCLUDE_DIR
- VERSION_VAR SDL_SOUND_VERSION_STRING)
diff --git a/examples/alhrtf.c b/examples/alhrtf.c
index 2be28a91..bea87f56 100644
--- a/examples/alhrtf.c
+++ b/examples/alhrtf.c
@@ -25,13 +25,14 @@
/* This file contains an example for selecting an HRTF. */
#include <assert.h>
+#include <inttypes.h>
+#include <limits.h>
#include <math.h>
#include <stdio.h>
+#include <stdlib.h>
#include <string.h>
-#include "SDL_sound.h"
-#include "SDL_audio.h"
-#include "SDL_stdinc.h"
+#include "sndfile.h"
#include "AL/al.h"
#include "AL/alc.h"
@@ -52,68 +53,62 @@ static LPALCRESETDEVICESOFT alcResetDeviceSOFT;
*/
static ALuint LoadSound(const char *filename)
{
- Sound_Sample *sample;
ALenum err, format;
ALuint buffer;
- Uint32 slen;
-
- /* Open the audio file */
- sample = Sound_NewSampleFromFile(filename, NULL, 65536);
- if(!sample)
+ SNDFILE *sndfile;
+ SF_INFO sfinfo;
+ short *membuf;
+ sf_count_t num_frames;
+ ALsizei num_bytes;
+
+ /* Open the audio file and check that it's usable. */
+ sndfile = sf_open(filename, SFM_READ, &sfinfo);
+ if(!sndfile)
{
- fprintf(stderr, "Could not open audio in %s\n", filename);
+ fprintf(stderr, "Could not open audio in %s: %s\n", filename, sf_strerror(sndfile));
return 0;
}
-
- /* Get the sound format, and figure out the OpenAL format */
- if(sample->actual.channels == 1)
- {
- if(sample->actual.format == AUDIO_U8)
- format = AL_FORMAT_MONO8;
- else if(sample->actual.format == AUDIO_S16SYS)
- format = AL_FORMAT_MONO16;
- else
- {
- fprintf(stderr, "Unsupported sample format: 0x%04x\n", sample->actual.format);
- Sound_FreeSample(sample);
- return 0;
- }
- }
- else if(sample->actual.channels == 2)
+ if(sfinfo.frames < 1 || sfinfo.frames > (sf_count_t)(INT_MAX/sizeof(short))/sfinfo.channels)
{
- if(sample->actual.format == AUDIO_U8)
- format = AL_FORMAT_STEREO8;
- else if(sample->actual.format == AUDIO_S16SYS)
- format = AL_FORMAT_STEREO16;
- else
- {
- fprintf(stderr, "Unsupported sample format: 0x%04x\n", sample->actual.format);
- Sound_FreeSample(sample);
- return 0;
- }
+ fprintf(stderr, "Bad sample count in %s (%" PRId64 ")\n", filename, sfinfo.frames);
+ sf_close(sndfile);
+ return 0;
}
+
+ /* Get the sound format, and figure out the OpenAL format */
+ if(sfinfo.channels == 1)
+ format = AL_FORMAT_MONO16;
+ else if(sfinfo.channels == 2)
+ format = AL_FORMAT_STEREO16;
else
{
- fprintf(stderr, "Unsupported channel count: %d\n", sample->actual.channels);
- Sound_FreeSample(sample);
+ fprintf(stderr, "Unsupported channel count: %d\n", sfinfo.channels);
+ sf_close(sndfile);
return 0;
}
- /* Decode the whole audio stream to a buffer. */
- slen = Sound_DecodeAll(sample);
- if(!sample->buffer || slen == 0)
+ /* Decode the whole audio file to a buffer. */
+ membuf = malloc((size_t)(sfinfo.frames * sfinfo.channels) * sizeof(short));
+
+ num_frames = sf_readf_short(sndfile, membuf, sfinfo.frames);
+ if(num_frames < 1)
{
- fprintf(stderr, "Failed to read audio from %s\n", filename);
- Sound_FreeSample(sample);
+ free(membuf);
+ sf_close(sndfile);
+ fprintf(stderr, "Failed to read samples in %s (%" PRId64 ")\n", filename, num_frames);
return 0;
}
+ num_bytes = (ALsizei)(num_frames * sfinfo.channels) * (ALsizei)sizeof(short);
/* Buffer the audio data into a new buffer object, then free the data and
- * close the file. */
+ * close the file.
+ */
buffer = 0;
alGenBuffers(1, &buffer);
- alBufferData(buffer, format, sample->buffer, (ALsizei)slen, (ALsizei)sample->actual.rate);
- Sound_FreeSample(sample);
+ alBufferData(buffer, format, membuf, num_bytes, sfinfo.samplerate);
+
+ free(membuf);
+ sf_close(sndfile);
/* Check if an error occured, and clean up if so. */
err = alGetError();
@@ -240,14 +235,10 @@ int main(int argc, char **argv)
}
fflush(stdout);
- /* Initialize SDL_sound. */
- Sound_Init();
-
/* Load the sound into a buffer. */
buffer = LoadSound(soundname);
if(!buffer)
{
- Sound_Quit();
CloseAL();
return 1;
}
@@ -291,11 +282,9 @@ int main(int argc, char **argv)
alGetSourcei(source, AL_SOURCE_STATE, &state);
} while(alGetError() == AL_NO_ERROR && state == AL_PLAYING);
- /* All done. Delete resources, and close down SDL_sound and OpenAL. */
+ /* All done. Delete resources, and close down OpenAL. */
alDeleteSources(1, &source);
alDeleteBuffers(1, &buffer);
-
- Sound_Quit();
CloseAL();
return 0;
diff --git a/examples/allatency.c b/examples/allatency.c
index a61fb820..7ece01eb 100644
--- a/examples/allatency.c
+++ b/examples/allatency.c
@@ -24,12 +24,13 @@
/* This file contains an example for checking the latency of a sound. */
-#include <stdio.h>
#include <assert.h>
+#include <inttypes.h>
+#include <limits.h>
+#include <stdio.h>
+#include <stdlib.h>
-#include "SDL_sound.h"
-#include "SDL_audio.h"
-#include "SDL_stdinc.h"
+#include "sndfile.h"
#include "AL/al.h"
#include "AL/alext.h"
@@ -55,68 +56,62 @@ static LPALGETSOURCEI64VSOFT alGetSourcei64vSOFT;
*/
static ALuint LoadSound(const char *filename)
{
- Sound_Sample *sample;
ALenum err, format;
ALuint buffer;
- Uint32 slen;
-
- /* Open the audio file */
- sample = Sound_NewSampleFromFile(filename, NULL, 65536);
- if(!sample)
+ SNDFILE *sndfile;
+ SF_INFO sfinfo;
+ short *membuf;
+ sf_count_t num_frames;
+ ALsizei num_bytes;
+
+ /* Open the audio file and check that it's usable. */
+ sndfile = sf_open(filename, SFM_READ, &sfinfo);
+ if(!sndfile)
{
- fprintf(stderr, "Could not open audio in %s\n", filename);
+ fprintf(stderr, "Could not open audio in %s: %s\n", filename, sf_strerror(sndfile));
return 0;
}
-
- /* Get the sound format, and figure out the OpenAL format */
- if(sample->actual.channels == 1)
- {
- if(sample->actual.format == AUDIO_U8)
- format = AL_FORMAT_MONO8;
- else if(sample->actual.format == AUDIO_S16SYS)
- format = AL_FORMAT_MONO16;
- else
- {
- fprintf(stderr, "Unsupported sample format: 0x%04x\n", sample->actual.format);
- Sound_FreeSample(sample);
- return 0;
- }
- }
- else if(sample->actual.channels == 2)
+ if(sfinfo.frames < 1 || sfinfo.frames > (sf_count_t)(INT_MAX/sizeof(short))/sfinfo.channels)
{
- if(sample->actual.format == AUDIO_U8)
- format = AL_FORMAT_STEREO8;
- else if(sample->actual.format == AUDIO_S16SYS)
- format = AL_FORMAT_STEREO16;
- else
- {
- fprintf(stderr, "Unsupported sample format: 0x%04x\n", sample->actual.format);
- Sound_FreeSample(sample);
- return 0;
- }
+ fprintf(stderr, "Bad sample count in %s (%" PRId64 ")\n", filename, sfinfo.frames);
+ sf_close(sndfile);
+ return 0;
}
+
+ /* Get the sound format, and figure out the OpenAL format */
+ if(sfinfo.channels == 1)
+ format = AL_FORMAT_MONO16;
+ else if(sfinfo.channels == 2)
+ format = AL_FORMAT_STEREO16;
else
{
- fprintf(stderr, "Unsupported channel count: %d\n", sample->actual.channels);
- Sound_FreeSample(sample);
+ fprintf(stderr, "Unsupported channel count: %d\n", sfinfo.channels);
+ sf_close(sndfile);
return 0;
}
- /* Decode the whole audio stream to a buffer. */
- slen = Sound_DecodeAll(sample);
- if(!sample->buffer || slen == 0)
+ /* Decode the whole audio file to a buffer. */
+ membuf = malloc((size_t)(sfinfo.frames * sfinfo.channels) * sizeof(short));
+
+ num_frames = sf_readf_short(sndfile, membuf, sfinfo.frames);
+ if(num_frames < 1)
{
- fprintf(stderr, "Failed to read audio from %s\n", filename);
- Sound_FreeSample(sample);
+ free(membuf);
+ sf_close(sndfile);
+ fprintf(stderr, "Failed to read samples in %s (%" PRId64 ")\n", filename, num_frames);
return 0;
}
+ num_bytes = (ALsizei)(num_frames * sfinfo.channels) * (ALsizei)sizeof(short);
/* Buffer the audio data into a new buffer object, then free the data and
- * close the file. */
+ * close the file.
+ */
buffer = 0;
alGenBuffers(1, &buffer);
- alBufferData(buffer, format, sample->buffer, (ALsizei)slen, (ALsizei)sample->actual.rate);
- Sound_FreeSample(sample);
+ alBufferData(buffer, format, membuf, num_bytes, sfinfo.samplerate);
+
+ free(membuf);
+ sf_close(sndfile);
/* Check if an error occured, and clean up if so. */
err = alGetError();
@@ -173,14 +168,10 @@ int main(int argc, char **argv)
LOAD_PROC(LPALGETSOURCEI64VSOFT, alGetSourcei64vSOFT);
#undef LOAD_PROC
- /* Initialize SDL_sound. */
- Sound_Init();
-
/* Load the sound into a buffer. */
buffer = LoadSound(argv[0]);
if(!buffer)
{
- Sound_Quit();
CloseAL();
return 1;
}
@@ -206,11 +197,9 @@ int main(int argc, char **argv)
} while(alGetError() == AL_NO_ERROR && state == AL_PLAYING);
printf("\n");
- /* All done. Delete resources, and close down SDL_sound and OpenAL. */
+ /* All done. Delete resources, and close down OpenAL. */
alDeleteSources(1, &source);
alDeleteBuffers(1, &buffer);
-
- Sound_Quit();
CloseAL();
return 0;
diff --git a/examples/almultireverb.c b/examples/almultireverb.c
index a90b3368..eb874061 100644
--- a/examples/almultireverb.c
+++ b/examples/almultireverb.c
@@ -29,14 +29,16 @@
* listener.
*/
+
#include <assert.h>
+#include <inttypes.h>
+#include <limits.h>
#include <math.h>
#include <stdio.h>
+#include <stdlib.h>
#include <string.h>
-#include "SDL_sound.h"
-#include "SDL_audio.h"
-#include "SDL_stdinc.h"
+#include "sndfile.h"
#include "AL/al.h"
#include "AL/alc.h"
@@ -151,68 +153,62 @@ static int LoadEffect(ALuint effect, const EFXEAXREVERBPROPERTIES *reverb)
*/
static ALuint LoadSound(const char *filename)
{
- Sound_Sample *sample;
ALenum err, format;
ALuint buffer;
- Uint32 slen;
-
- /* Open the audio file */
- sample = Sound_NewSampleFromFile(filename, NULL, 65536);
- if(!sample)
+ SNDFILE *sndfile;
+ SF_INFO sfinfo;
+ short *membuf;
+ sf_count_t num_frames;
+ ALsizei num_bytes;
+
+ /* Open the audio file and check that it's usable. */
+ sndfile = sf_open(filename, SFM_READ, &sfinfo);
+ if(!sndfile)
{
- fprintf(stderr, "Could not open audio in %s\n", filename);
+ fprintf(stderr, "Could not open audio in %s: %s\n", filename, sf_strerror(sndfile));
return 0;
}
-
- /* Get the sound format, and figure out the OpenAL format */
- if(sample->actual.channels == 1)
- {
- if(sample->actual.format == AUDIO_U8)
- format = AL_FORMAT_MONO8;
- else if(sample->actual.format == AUDIO_S16SYS)
- format = AL_FORMAT_MONO16;
- else
- {
- fprintf(stderr, "Unsupported sample format: 0x%04x\n", sample->actual.format);
- Sound_FreeSample(sample);
- return 0;
- }
- }
- else if(sample->actual.channels == 2)
+ if(sfinfo.frames < 1 || sfinfo.frames > (sf_count_t)(INT_MAX/sizeof(short))/sfinfo.channels)
{
- if(sample->actual.format == AUDIO_U8)
- format = AL_FORMAT_STEREO8;
- else if(sample->actual.format == AUDIO_S16SYS)
- format = AL_FORMAT_STEREO16;
- else
- {
- fprintf(stderr, "Unsupported sample format: 0x%04x\n", sample->actual.format);
- Sound_FreeSample(sample);
- return 0;
- }
+ fprintf(stderr, "Bad sample count in %s (%" PRId64 ")\n", filename, sfinfo.frames);
+ sf_close(sndfile);
+ return 0;
}
+
+ /* Get the sound format, and figure out the OpenAL format */
+ if(sfinfo.channels == 1)
+ format = AL_FORMAT_MONO16;
+ else if(sfinfo.channels == 2)
+ format = AL_FORMAT_STEREO16;
else
{
- fprintf(stderr, "Unsupported channel count: %d\n", sample->actual.channels);
- Sound_FreeSample(sample);
+ fprintf(stderr, "Unsupported channel count: %d\n", sfinfo.channels);
+ sf_close(sndfile);
return 0;
}
- /* Decode the whole audio stream to a buffer. */
- slen = Sound_DecodeAll(sample);
- if(!sample->buffer || slen == 0)
+ /* Decode the whole audio file to a buffer. */
+ membuf = malloc((size_t)(sfinfo.frames * sfinfo.channels) * sizeof(short));
+
+ num_frames = sf_readf_short(sndfile, membuf, sfinfo.frames);
+ if(num_frames < 1)
{
- fprintf(stderr, "Failed to read audio from %s\n", filename);
- Sound_FreeSample(sample);
+ free(membuf);
+ sf_close(sndfile);
+ fprintf(stderr, "Failed to read samples in %s (%" PRId64 ")\n", filename, num_frames);
return 0;
}
+ num_bytes = (ALsizei)(num_frames * sfinfo.channels) * (ALsizei)sizeof(short);
/* Buffer the audio data into a new buffer object, then free the data and
- * close the file. */
+ * close the file.
+ */
buffer = 0;
alGenBuffers(1, &buffer);
- alBufferData(buffer, format, sample->buffer, (ALsizei)slen, (ALsizei)sample->actual.rate);
- Sound_FreeSample(sample);
+ alBufferData(buffer, format, membuf, num_bytes, sfinfo.samplerate);
+
+ free(membuf);
+ sf_close(sndfile);
/* Check if an error occured, and clean up if so. */
err = alGetError();
@@ -561,15 +557,11 @@ int main(int argc, char **argv)
LOAD_PROC(LPALGETAUXILIARYEFFECTSLOTFV, alGetAuxiliaryEffectSlotfv);
#undef LOAD_PROC
- /* Initialize SDL_sound. */
- Sound_Init();
-
/* Load the sound into a buffer. */
buffer = LoadSound(argv[0]);
if(!buffer)
{
CloseAL();
- Sound_Quit();
return 1;
}
@@ -585,7 +577,6 @@ int main(int argc, char **argv)
{
alDeleteEffects(2, effects);
alDeleteBuffers(1, &buffer);
- Sound_Quit();
CloseAL();
return 1;
}
@@ -684,14 +675,13 @@ int main(int argc, char **argv)
alGetSourcei(source, AL_SOURCE_STATE, &state);
} while(alGetError() == AL_NO_ERROR && state == AL_PLAYING && loops < MaxTransitions);
- /* All done. Delete resources, and close down SDL_sound and OpenAL. */
+ /* All done. Delete resources, and close down OpenAL. */
alDeleteSources(1, &source);
alDeleteAuxiliaryEffectSlots(2, slots);
alDeleteEffects(2, effects);
alDeleteFilters(1, &direct_filter);
alDeleteBuffers(1, &buffer);
- Sound_Quit();
CloseAL();
return 0;
diff --git a/examples/alplay.c b/examples/alplay.c
index af1c313c..70314d47 100644
--- a/examples/alplay.c
+++ b/examples/alplay.c
@@ -158,7 +158,7 @@ int main(int argc, char **argv)
} while(alGetError() == AL_NO_ERROR && state == AL_PLAYING);
printf("\n");
- /* All done. Delete resources, and close down SDL_sound and OpenAL. */
+ /* All done. Delete resources, and close down OpenAL. */
alDeleteSources(1, &source);
alDeleteBuffers(1, &buffer);
diff --git a/examples/alreverb.c b/examples/alreverb.c
index d789dffe..1f30a450 100644
--- a/examples/alreverb.c
+++ b/examples/alreverb.c
@@ -24,12 +24,13 @@
/* This file contains an example for applying reverb to a sound. */
-#include <stdio.h>
#include <assert.h>
+#include <inttypes.h>
+#include <limits.h>
+#include <stdio.h>
+#include <stdlib.h>
-#include "SDL_sound.h"
-#include "SDL_audio.h"
-#include "SDL_stdinc.h"
+#include "sndfile.h"
#include "AL/al.h"
#include "AL/alc.h"
@@ -149,68 +150,62 @@ static ALuint LoadEffect(const EFXEAXREVERBPROPERTIES *reverb)
*/
static ALuint LoadSound(const char *filename)
{
- Sound_Sample *sample;
ALenum err, format;
ALuint buffer;
- Uint32 slen;
-
- /* Open the audio file */
- sample = Sound_NewSampleFromFile(filename, NULL, 65536);
- if(!sample)
+ SNDFILE *sndfile;
+ SF_INFO sfinfo;
+ short *membuf;
+ sf_count_t num_frames;
+ ALsizei num_bytes;
+
+ /* Open the audio file and check that it's usable. */
+ sndfile = sf_open(filename, SFM_READ, &sfinfo);
+ if(!sndfile)
{
- fprintf(stderr, "Could not open audio in %s\n", filename);
+ fprintf(stderr, "Could not open audio in %s: %s\n", filename, sf_strerror(sndfile));
return 0;
}
-
- /* Get the sound format, and figure out the OpenAL format */
- if(sample->actual.channels == 1)
- {
- if(sample->actual.format == AUDIO_U8)
- format = AL_FORMAT_MONO8;
- else if(sample->actual.format == AUDIO_S16SYS)
- format = AL_FORMAT_MONO16;
- else
- {
- fprintf(stderr, "Unsupported sample format: 0x%04x\n", sample->actual.format);
- Sound_FreeSample(sample);
- return 0;
- }
- }
- else if(sample->actual.channels == 2)
+ if(sfinfo.frames < 1 || sfinfo.frames > (sf_count_t)(INT_MAX/sizeof(short))/sfinfo.channels)
{
- if(sample->actual.format == AUDIO_U8)
- format = AL_FORMAT_STEREO8;
- else if(sample->actual.format == AUDIO_S16SYS)
- format = AL_FORMAT_STEREO16;
- else
- {
- fprintf(stderr, "Unsupported sample format: 0x%04x\n", sample->actual.format);
- Sound_FreeSample(sample);
- return 0;
- }
+ fprintf(stderr, "Bad sample count in %s (%" PRId64 ")\n", filename, sfinfo.frames);
+ sf_close(sndfile);
+ return 0;
}
+
+ /* Get the sound format, and figure out the OpenAL format */
+ if(sfinfo.channels == 1)
+ format = AL_FORMAT_MONO16;
+ else if(sfinfo.channels == 2)
+ format = AL_FORMAT_STEREO16;
else
{
- fprintf(stderr, "Unsupported channel count: %d\n", sample->actual.channels);
- Sound_FreeSample(sample);
+ fprintf(stderr, "Unsupported channel count: %d\n", sfinfo.channels);
+ sf_close(sndfile);
return 0;
}
- /* Decode the whole audio stream to a buffer. */
- slen = Sound_DecodeAll(sample);
- if(!sample->buffer || slen == 0)
+ /* Decode the whole audio file to a buffer. */
+ membuf = malloc((size_t)(sfinfo.frames * sfinfo.channels) * sizeof(short));
+
+ num_frames = sf_readf_short(sndfile, membuf, sfinfo.frames);
+ if(num_frames < 1)
{
- fprintf(stderr, "Failed to read audio from %s\n", filename);
- Sound_FreeSample(sample);
+ free(membuf);
+ sf_close(sndfile);
+ fprintf(stderr, "Failed to read samples in %s (%" PRId64 ")\n", filename, num_frames);
return 0;
}
+ num_bytes = (ALsizei)(num_frames * sfinfo.channels) * (ALsizei)sizeof(short);
/* Buffer the audio data into a new buffer object, then free the data and
- * close the file. */
+ * close the file.
+ */
buffer = 0;
alGenBuffers(1, &buffer);
- alBufferData(buffer, format, sample->buffer, (ALsizei)slen, (ALsizei)sample->actual.rate);
- Sound_FreeSample(sample);
+ alBufferData(buffer, format, membuf, num_bytes, sfinfo.samplerate);
+
+ free(membuf);
+ sf_close(sndfile);
/* Check if an error occured, and clean up if so. */
err = alGetError();
@@ -278,15 +273,11 @@ int main(int argc, char **argv)
LOAD_PROC(LPALGETAUXILIARYEFFECTSLOTFV, alGetAuxiliaryEffectSlotfv);
#undef LOAD_PROC
- /* Initialize SDL_sound. */
- Sound_Init();
-
/* Load the sound into a buffer. */
buffer = LoadSound(argv[0]);
if(!buffer)
{
CloseAL();
- Sound_Quit();
return 1;
}
@@ -295,7 +286,6 @@ int main(int argc, char **argv)
if(!effect)
{
alDeleteBuffers(1, &buffer);
- Sound_Quit();
CloseAL();
return 1;
}
@@ -330,13 +320,12 @@ int main(int argc, char **argv)
alGetSourcei(source, AL_SOURCE_STATE, &state);
} while(alGetError() == AL_NO_ERROR && state == AL_PLAYING);
- /* All done. Delete resources, and close down SDL_sound and OpenAL. */
+ /* All done. Delete resources, and close down OpenAL. */
alDeleteSources(1, &source);
alDeleteAuxiliaryEffectSlots(1, &slot);
alDeleteEffects(1, &effect);
alDeleteBuffers(1, &buffer);
- Sound_Quit();
CloseAL();
return 0;
diff --git a/examples/alstream.c b/examples/alstream.c
index 56505ddb..69be236a 100644
--- a/examples/alstream.c
+++ b/examples/alstream.c
@@ -24,32 +24,24 @@
/* This file contains a relatively simple streaming audio player. */
-#include <string.h>
-#include <stdlib.h>
-#include <stdio.h>
#include <assert.h>
+#include <inttypes.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
-#include "SDL_sound.h"
-#include "SDL_audio.h"
-#include "SDL_stdinc.h"
+#include "sndfile.h"
#include "AL/al.h"
#include "common/alhelpers.h"
-#ifndef SDL_AUDIO_MASK_BITSIZE
-#define SDL_AUDIO_MASK_BITSIZE (0xFF)
-#endif
-#ifndef SDL_AUDIO_BITSIZE
-#define SDL_AUDIO_BITSIZE(x) (x & SDL_AUDIO_MASK_BITSIZE)
-#endif
-
/* Define the number of buffers and buffer size (in milliseconds) to use. 4
- * buffers with 200ms each gives a nice per-chunk size, and lets the queue last
- * for almost one second. */
+ * buffers with 8192 samples each gives a nice per-chunk size, and lets the
+ * queue last for almost one second at 44.1khz. */
#define NUM_BUFFERS 4
-#define BUFFER_TIME_MS 200
+#define BUFFER_SAMPLES 8192
typedef struct StreamPlayer {
/* These are the buffers and source to play out through OpenAL with */
@@ -57,11 +49,12 @@ typedef struct StreamPlayer {
ALuint source;
/* Handle for the audio file */
- Sound_Sample *sample;
+ SNDFILE *sndfile;
+ SF_INFO sfinfo;
+ short *membuf;
- /* The format of the output stream */
+ /* The format of the output stream (sample rate is in sfinfo) */
ALenum format;
- ALsizei srate;
} StreamPlayer;
static StreamPlayer *NewPlayer(void);
@@ -118,73 +111,46 @@ static void DeletePlayer(StreamPlayer *player)
* it will be closed first. */
static int OpenPlayerFile(StreamPlayer *player, const char *filename)
{
- Uint32 frame_size;
+ size_t frame_size;
ClosePlayerFile(player);
- /* Open the file and get the first stream from it */
- player->sample = Sound_NewSampleFromFile(filename, NULL, 0);
- if(!player->sample)
+ /* Open the audio file and check that it's usable. */
+ player->sndfile = sf_open(filename, SFM_READ, &player->sfinfo);
+ if(!player->sndfile)
{
- fprintf(stderr, "Could not open audio in %s\n", filename);
- goto error;
+ fprintf(stderr, "Could not open audio in %s: %s\n", filename, sf_strerror(NULL));
+ return 0;
}
- /* Get the stream format, and figure out the OpenAL format */
- if(player->sample->actual.channels == 1)
- {
- if(player->sample->actual.format == AUDIO_U8)
- player->format = AL_FORMAT_MONO8;
- else if(player->sample->actual.format == AUDIO_S16SYS)
- player->format = AL_FORMAT_MONO16;
- else
- {
- fprintf(stderr, "Unsupported sample format: 0x%04x\n", player->sample->actual.format);
- goto error;
- }
- }
- else if(player->sample->actual.channels == 2)
- {
- if(player->sample->actual.format == AUDIO_U8)
- player->format = AL_FORMAT_STEREO8;
- else if(player->sample->actual.format == AUDIO_S16SYS)
- player->format = AL_FORMAT_STEREO16;
- else
- {
- fprintf(stderr, "Unsupported sample format: 0x%04x\n", player->sample->actual.format);
- goto error;
- }
- }
+ /* Get the sound format, and figure out the OpenAL format */
+ if(player->sfinfo.channels == 1)
+ player->format = AL_FORMAT_MONO16;
+ else if(player->sfinfo.channels == 2)
+ player->format = AL_FORMAT_STEREO16;
else
{
- fprintf(stderr, "Unsupported channel count: %d\n", player->sample->actual.channels);
- goto error;
+ fprintf(stderr, "Unsupported channel count: %d\n", player->sfinfo.channels);
+ sf_close(player->sndfile);
+ player->sndfile = NULL;
+ return 0;
}
- player->srate = (ALsizei)player->sample->actual.rate;
-
- frame_size = player->sample->actual.channels *
- SDL_AUDIO_BITSIZE(player->sample->actual.format) / 8;
- /* Set the buffer size, given the desired millisecond length. */
- Sound_SetBufferSize(player->sample, (Uint32)((Uint64)player->srate*BUFFER_TIME_MS/1000) *
- frame_size);
+ frame_size = (size_t)(BUFFER_SAMPLES * player->sfinfo.channels) * sizeof(short);
+ player->membuf = malloc(frame_size);
return 1;
-
-error:
- if(player->sample)
- Sound_FreeSample(player->sample);
- player->sample = NULL;
-
- return 0;
}
/* Closes the audio file stream */
static void ClosePlayerFile(StreamPlayer *player)
{
- if(player->sample)
- Sound_FreeSample(player->sample);
- player->sample = NULL;
+ if(player->sndfile)
+ sf_close(player->sndfile);
+ player->sndfile = NULL;
+
+ free(player->membuf);
+ player->membuf = NULL;
}
@@ -201,11 +167,12 @@ static int StartPlayer(StreamPlayer *player)
for(i = 0;i < NUM_BUFFERS;i++)
{
/* Get some data to give it to the buffer */
- Uint32 slen = Sound_Decode(player->sample);
- if(slen == 0) break;
+ sf_count_t slen = sf_readf_short(player->sndfile, player->membuf, BUFFER_SAMPLES);
+ if(slen < 1) break;
- alBufferData(player->buffers[i], player->format, player->sample->buffer, (ALsizei)slen,
- player->srate);
+ slen *= player->sfinfo.channels * (sf_count_t)sizeof(short);
+ alBufferData(player->buffers[i], player->format, player->membuf, (ALsizei)slen,
+ player->sfinfo.samplerate);
}
if(alGetError() != AL_NO_ERROR)
{
@@ -242,21 +209,19 @@ static int UpdatePlayer(StreamPlayer *player)
while(processed > 0)
{
ALuint bufid;
- Uint32 slen;
+ sf_count_t slen;
alSourceUnqueueBuffers(player->source, 1, &bufid);
processed--;
- if((player->sample->flags&(SOUND_SAMPLEFLAG_EOF|SOUND_SAMPLEFLAG_ERROR)))
- continue;
-
/* Read the next chunk of data, refill the buffer, and queue it
* back on the source */
- slen = Sound_Decode(player->sample);
+ slen = sf_readf_short(player->sndfile, player->membuf, BUFFER_SAMPLES);
if(slen > 0)
{
- alBufferData(bufid, player->format, player->sample->buffer, (ALsizei)slen,
- player->srate);
+ slen *= player->sfinfo.channels * (sf_count_t)sizeof(short);
+ alBufferData(bufid, player->format, player->membuf, (ALsizei)slen,
+ player->sfinfo.samplerate);
alSourceQueueBuffers(player->source, 1, &bufid);
}
if(alGetError() != AL_NO_ERROR)
@@ -304,8 +269,6 @@ int main(int argc, char **argv)
if(InitAL(&argv, &argc) != 0)
return 1;
- Sound_Init();
-
player = NewPlayer();
/* Play each file listed on the command line */
@@ -323,7 +286,8 @@ int main(int argc, char **argv)
else
namepart = argv[i];
- printf("Playing: %s (%s, %dhz)\n", namepart, FormatName(player->format), player->srate);
+ printf("Playing: %s (%s, %dhz)\n", namepart, FormatName(player->format),
+ player->sfinfo.samplerate);
fflush(stdout);
if(!StartPlayer(player))
@@ -340,11 +304,10 @@ int main(int argc, char **argv)
}
printf("Done.\n");
- /* All files done. Delete the player, and close down SDL_sound and OpenAL */
+ /* All files done. Delete the player, and close down OpenAL */
DeletePlayer(player);
player = NULL;
- Sound_Quit();
CloseAL();
return 0;
diff --git a/examples/alstreamcb.cpp b/examples/alstreamcb.cpp
index fbc3d02d..8fb1f102 100644
--- a/examples/alstreamcb.cpp
+++ b/examples/alstreamcb.cpp
@@ -36,9 +36,7 @@
#include <thread>
#include <vector>
-#include "SDL_sound.h"
-#include "SDL_audio.h"
-#include "SDL_stdinc.h"
+#include "sndfile.h"
#include "AL/al.h"
#include "AL/alc.h"
@@ -46,14 +44,6 @@
#include "common/alhelpers.h"
-#ifndef SDL_AUDIO_MASK_BITSIZE
-#define SDL_AUDIO_MASK_BITSIZE (0xFF)
-#endif
-#ifndef SDL_AUDIO_BITSIZE
-#define SDL_AUDIO_BITSIZE(x) (x & SDL_AUDIO_MASK_BITSIZE)
-#endif
-
-
#ifndef AL_SOFT_callback_buffer
#define AL_SOFT_callback_buffer
typedef unsigned int ALbitfieldSOFT;
@@ -87,13 +77,12 @@ struct StreamPlayer {
size_t mStartOffset{0};
/* Handle for the audio file to decode. */
- Sound_Sample *mSample{nullptr};
- Uint32 mAvailableData{0};
+ SNDFILE *mSndfile{nullptr};
+ SF_INFO mSfInfo{};
size_t mDecoderOffset{0};
/* The format of the callback samples. */
ALenum mFormat;
- ALsizei mSampleRate;
StreamPlayer()
{
@@ -111,18 +100,18 @@ struct StreamPlayer {
{
alDeleteSources(1, &mSource);
alDeleteBuffers(1, &mBuffer);
- if(mSample)
- Sound_FreeSample(mSample);
+ if(mSndfile)
+ sf_close(mSndfile);
}
void close()
{
- if(mSample)
+ if(mSndfile)
{
alSourceRewind(mSource);
alSourcei(mSource, AL_BUFFER, 0);
- Sound_FreeSample(mSample);
- mSample = nullptr;
+ sf_close(mSndfile);
+ mSndfile = nullptr;
}
}
@@ -130,50 +119,30 @@ struct StreamPlayer {
{
close();
- /* Open the file in its normal format. */
- mSample = Sound_NewSampleFromFile(filename, nullptr, 0);
- if(!mSample)
+ /* Open the file and figure out the OpenAL format. */
+ mSndfile = sf_open(filename, SFM_READ, &mSfInfo);
+ if(!mSndfile)
{
- fprintf(stderr, "Could not open audio in %s\n", filename);
+ fprintf(stderr, "Could not open audio in %s: %s\n", filename, sf_strerror(mSndfile));
return false;
}
- /* Figure out the OpenAL format from the sample's format. */
mFormat = AL_NONE;
- if(mSample->actual.channels == 1)
- {
- if(mSample->actual.format == AUDIO_U8)
- mFormat = AL_FORMAT_MONO8;
- else if(mSample->actual.format == AUDIO_S16SYS)
- mFormat = AL_FORMAT_MONO16;
- }
- else if(mSample->actual.channels == 2)
- {
- if(mSample->actual.format == AUDIO_U8)
- mFormat = AL_FORMAT_STEREO8;
- else if(mSample->actual.format == AUDIO_S16SYS)
- mFormat = AL_FORMAT_STEREO16;
- }
- if(!mFormat)
+ if(mSfInfo.channels == 1)
+ mFormat = AL_FORMAT_MONO16;
+ else if(mSfInfo.channels == 2)
+ mFormat = AL_FORMAT_STEREO16;
+ else
{
- fprintf(stderr, "Unsupported sample format: 0x%04x, %d channels\n",
- mSample->actual.format, mSample->actual.channels);
- Sound_FreeSample(mSample);
- mSample = nullptr;
+ fprintf(stderr, "Unsupported channel count: %d\n", mSfInfo.channels);
+ sf_close(mSndfile);
+ mSndfile = nullptr;
return false;
}
- mSampleRate = static_cast<ALsizei>(mSample->actual.rate);
-
- const auto frame_size = Uint32{mSample->actual.channels} *
- SDL_AUDIO_BITSIZE(mSample->actual.format) / 8;
-
- /* Set a 50ms decode buffer size. */
- Sound_SetBufferSize(mSample, static_cast<Uint32>(mSampleRate)*50/1000 * frame_size);
- mAvailableData = 0;
/* Set a 1s ring buffer size. */
- mBufferDataSize = static_cast<Uint32>(mSampleRate) * size_t{frame_size};
+ mBufferDataSize = static_cast<ALuint>(mSfInfo.samplerate*mSfInfo.channels) * sizeof(short);
mBufferData.reset(new ALbyte[mBufferDataSize]);
mReadPos.store(0, std::memory_order_relaxed);
mWritePos.store(0, std::memory_order_relaxed);
@@ -239,34 +208,27 @@ struct StreamPlayer {
bool prepare()
{
- alBufferCallbackSOFT(mBuffer, mFormat, mSampleRate, bufferCallbackC, this, 0);
+ alBufferCallbackSOFT(mBuffer, mFormat, mSfInfo.samplerate, bufferCallbackC, this, 0);
alSourcei(mSource, AL_BUFFER, static_cast<ALint>(mBuffer));
if(ALenum err{alGetError()})
{
fprintf(stderr, "Failed to set callback: %s (0x%04x)\n", alGetString(err), err);
return false;
}
-
- mAvailableData = Sound_Decode(mSample);
- if(!mAvailableData)
- fprintf(stderr, "Failed to decode any samples: %s\n", Sound_GetError());
- return mAvailableData != 0;
+ return true;
}
bool update()
{
- constexpr int BadFlags{SOUND_SAMPLEFLAG_EOF | SOUND_SAMPLEFLAG_ERROR};
-
ALenum state;
ALint pos;
alGetSourcei(mSource, AL_SAMPLE_OFFSET, &pos);
alGetSourcei(mSource, AL_SOURCE_STATE, &state);
+ const size_t frame_size{static_cast<ALuint>(mSfInfo.channels) * sizeof(short)};
size_t woffset{mWritePos.load(std::memory_order_acquire)};
if(state != AL_INITIAL)
{
- const auto frame_size = Uint32{mSample->actual.channels} *
- SDL_AUDIO_BITSIZE(mSample->actual.format) / 8;
const size_t roffset{mReadPos.load(std::memory_order_relaxed)};
const size_t readable{((woffset >= roffset) ? woffset : (mBufferDataSize+woffset)) -
roffset};
@@ -276,15 +238,17 @@ struct StreamPlayer {
* the playback offset the source was started with.
*/
const size_t curtime{((state==AL_STOPPED) ? (mDecoderOffset-readable) / frame_size
- : (static_cast<ALuint>(pos) + mStartOffset/frame_size)) / mSample->actual.rate};
+ : (static_cast<ALuint>(pos) + mStartOffset/frame_size))
+ / static_cast<ALuint>(mSfInfo.samplerate)};
printf("\r%3zus (%3zu%% full)", curtime, readable * 100 / mBufferDataSize);
}
else
fputs("Starting...", stdout);
fflush(stdout);
- while(mAvailableData > 0)
+ while(!sf_error(mSndfile))
{
+ size_t read_bytes;
const size_t roffset{mReadPos.load(std::memory_order_relaxed)};
if(roffset > woffset)
{
@@ -294,45 +258,39 @@ struct StreamPlayer {
* instead of full.
*/
const size_t writable{roffset-woffset-1};
- /* Don't copy the sample data if it can't all fit. */
- if(writable < mAvailableData) break;
+ if(writable < frame_size) break;
+
+ sf_count_t num_frames{sf_readf_short(mSndfile,
+ reinterpret_cast<short*>(&mBufferData[woffset]),
+ static_cast<sf_count_t>(writable/frame_size))};
+ if(num_frames < 1) break;
- memcpy(&mBufferData[woffset], mSample->buffer, mAvailableData);
- woffset += mAvailableData;
+ read_bytes = static_cast<size_t>(num_frames) * frame_size;
+ woffset += read_bytes;
}
else
{
/* If the read offset is at or behind the write offset, the
* writeable area (might) wrap around. Make sure the sample
- * data can fit, and calculate how much goes in front and in
- * back.
+ * data can fit, and calculate how much can go in front before
+ * wrapping.
*/
- const size_t writable{mBufferDataSize+roffset-woffset-1};
- if(writable < mAvailableData) break;
+ const size_t writable{!roffset ? mBufferDataSize-woffset-1 :
+ (mBufferDataSize-woffset)};
+ if(writable < frame_size) break;
- const size_t todo1{std::min<size_t>(mAvailableData, mBufferDataSize-woffset)};
- const size_t todo2{mAvailableData - todo1};
+ sf_count_t num_frames{sf_readf_short(mSndfile,
+ reinterpret_cast<short*>(&mBufferData[woffset]),
+ static_cast<sf_count_t>(writable/frame_size))};
+ if(num_frames < 1) break;
- memcpy(&mBufferData[woffset], mSample->buffer, todo1);
- woffset += todo1;
+ read_bytes = static_cast<size_t>(num_frames) * frame_size;
+ woffset += read_bytes;
if(woffset == mBufferDataSize)
- {
woffset = 0;
- if(todo2 > 0)
- {
- memcpy(&mBufferData[woffset], static_cast<ALbyte*>(mSample->buffer)+todo1,
- todo2);
- woffset += todo2;
- }
- }
}
mWritePos.store(woffset, std::memory_order_release);
- mDecoderOffset += mAvailableData;
-
- if(!(mSample->flags&BadFlags))
- mAvailableData = Sound_Decode(mSample);
- else
- mAvailableData = 0;
+ mDecoderOffset += read_bytes;
}
if(state != AL_PLAYING && state != AL_PAUSED)
@@ -364,15 +322,14 @@ struct StreamPlayer {
int main(int argc, char **argv)
{
- /* A simple RAII container for OpenAL and SDL_sound startup and shutdown. */
+ /* A simple RAII container for OpenAL startup and shutdown. */
struct AudioManager {
AudioManager(char ***argv_, int *argc_)
{
if(InitAL(argv_, argc_) != 0)
throw std::runtime_error{"Failed to initialize OpenAL"};
- Sound_Init();
}
- ~AudioManager() { Sound_Quit(); CloseAL(); }
+ ~AudioManager() { CloseAL(); }
};
/* Print out usage if no arguments were specified */
@@ -413,7 +370,7 @@ int main(int argc, char **argv)
namepart = argv[i];
printf("Playing: %s (%s, %dhz)\n", namepart, FormatName(player->mFormat),
- player->mSampleRate);
+ player->mSfInfo.samplerate);
fflush(stdout);
if(!player->prepare())