diff options
author | Chris Robinson <[email protected]> | 2023-12-23 22:51:54 -0800 |
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committer | Chris Robinson <[email protected]> | 2023-12-23 22:51:54 -0800 |
commit | 29a1001a22891294ab63102e8868bdea52eb7b93 (patch) | |
tree | 9379a61ed37e1fb4b4a2235a72914efeae9292fa /alc | |
parent | 28744c0418749dd8b2d1eb191280c881faad00bb (diff) |
Use separate structs for the dedicated dialog/lfe effects
Diffstat (limited to 'alc')
-rw-r--r-- | alc/effects/base.h | 3 | ||||
-rw-r--r-- | alc/effects/dedicated.cpp | 82 |
2 files changed, 53 insertions, 32 deletions
diff --git a/alc/effects/base.h b/alc/effects/base.h index 025ac663..9bbbfc71 100644 --- a/alc/effects/base.h +++ b/alc/effects/base.h @@ -25,7 +25,8 @@ EffectStateFactory *ModulatorStateFactory_getFactory(); EffectStateFactory *PshifterStateFactory_getFactory(); EffectStateFactory* VmorpherStateFactory_getFactory(); -EffectStateFactory *DedicatedStateFactory_getFactory(); +EffectStateFactory *DedicatedDialogStateFactory_getFactory(); +EffectStateFactory *DedicatedLfeStateFactory_getFactory(); EffectStateFactory *ConvolutionStateFactory_getFactory(); diff --git a/alc/effects/dedicated.cpp b/alc/effects/dedicated.cpp index a3d4298d..1629aaea 100644 --- a/alc/effects/dedicated.cpp +++ b/alc/effects/dedicated.cpp @@ -42,7 +42,7 @@ namespace { using uint = unsigned int; -struct DedicatedState final : public EffectState { +struct DedicatedState : public EffectState { /* The "dedicated" effect can output to the real output, so should have * gains for all possible output channels and not just the main ambisonic * buffer. @@ -51,11 +51,16 @@ struct DedicatedState final : public EffectState { std::array<float,MaxOutputChannels> mTargetGains{}; - void deviceUpdate(const DeviceBase *device, const BufferStorage *buffer) override; + void deviceUpdate(const DeviceBase *device, const BufferStorage *buffer) final; void update(const ContextBase *context, const EffectSlot *slot, const EffectProps *props, const EffectTarget target) override; void process(const size_t samplesToDo, const al::span<const FloatBufferLine> samplesIn, - const al::span<FloatBufferLine> samplesOut) override; + const al::span<FloatBufferLine> samplesOut) final; +}; + +struct DedicatedLfeState final : public DedicatedState { + void update(const ContextBase *context, const EffectSlot *slot, const EffectProps *props, + const EffectTarget target) final; }; void DedicatedState::deviceUpdate(const DeviceBase*, const BufferStorage*) @@ -68,35 +73,39 @@ void DedicatedState::update(const ContextBase*, const EffectSlot *slot, { std::fill(mTargetGains.begin(), mTargetGains.end(), 0.0f); - const float Gain{slot->Gain * props->Dedicated.Gain}; + const float Gain{slot->Gain * props->DedicatedDialog.Gain}; - if(slot->EffectType == EffectSlotType::DedicatedLFE) + /* Dialog goes to the front-center speaker if it exists, otherwise it plays + * from the front-center location. + */ + const size_t idx{target.RealOut ? target.RealOut->ChannelIndex[FrontCenter] + : InvalidChannelIndex}; + if(idx != InvalidChannelIndex) { - const size_t idx{target.RealOut ? target.RealOut->ChannelIndex[LFE] : InvalidChannelIndex}; - if(idx != InvalidChannelIndex) - { - mOutTarget = target.RealOut->Buffer; - mTargetGains[idx] = Gain; - } + mOutTarget = target.RealOut->Buffer; + mTargetGains[idx] = Gain; } - else if(slot->EffectType == EffectSlotType::DedicatedDialog) + else { - /* Dialog goes to the front-center speaker if it exists, otherwise it - * plays from the front-center location. */ - const size_t idx{target.RealOut ? target.RealOut->ChannelIndex[FrontCenter] - : InvalidChannelIndex}; - if(idx != InvalidChannelIndex) - { - mOutTarget = target.RealOut->Buffer; - mTargetGains[idx] = Gain; - } - else - { - static constexpr auto coeffs = CalcDirectionCoeffs(std::array{0.0f, 0.0f, -1.0f}); - - mOutTarget = target.Main->Buffer; - ComputePanGains(target.Main, coeffs, Gain, mTargetGains); - } + static constexpr auto coeffs = CalcDirectionCoeffs(std::array{0.0f, 0.0f, -1.0f}); + + mOutTarget = target.Main->Buffer; + ComputePanGains(target.Main, coeffs, Gain, mTargetGains); + } +} + +void DedicatedLfeState::update(const ContextBase*, const EffectSlot *slot, + const EffectProps *props, const EffectTarget target) +{ + std::fill(mTargetGains.begin(), mTargetGains.end(), 0.0f); + + const float Gain{slot->Gain * props->DedicatedLfe.Gain}; + + const size_t idx{target.RealOut ? target.RealOut->ChannelIndex[LFE] : InvalidChannelIndex}; + if(idx != InvalidChannelIndex) + { + mOutTarget = target.RealOut->Buffer; + mTargetGains[idx] = Gain; } } @@ -107,15 +116,26 @@ void DedicatedState::process(const size_t samplesToDo, const al::span<const Floa } -struct DedicatedStateFactory final : public EffectStateFactory { +struct DedicatedDialogStateFactory final : public EffectStateFactory { al::intrusive_ptr<EffectState> create() override { return al::intrusive_ptr<EffectState>{new DedicatedState{}}; } }; +struct DedicatedLfeStateFactory final : public EffectStateFactory { + al::intrusive_ptr<EffectState> create() override + { return al::intrusive_ptr<EffectState>{new DedicatedLfeState{}}; } +}; + } // namespace -EffectStateFactory *DedicatedStateFactory_getFactory() +EffectStateFactory *DedicatedDialogStateFactory_getFactory() +{ + static DedicatedDialogStateFactory DedicatedFactory{}; + return &DedicatedFactory; +} + +EffectStateFactory *DedicatedLfeStateFactory_getFactory() { - static DedicatedStateFactory DedicatedFactory{}; + static DedicatedLfeStateFactory DedicatedFactory{}; return &DedicatedFactory; } |