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authorChris Robinson <[email protected]>2023-12-23 22:51:54 -0800
committerChris Robinson <[email protected]>2023-12-23 22:51:54 -0800
commit29a1001a22891294ab63102e8868bdea52eb7b93 (patch)
tree9379a61ed37e1fb4b4a2235a72914efeae9292fa /alc
parent28744c0418749dd8b2d1eb191280c881faad00bb (diff)
Use separate structs for the dedicated dialog/lfe effects
Diffstat (limited to 'alc')
-rw-r--r--alc/effects/base.h3
-rw-r--r--alc/effects/dedicated.cpp82
2 files changed, 53 insertions, 32 deletions
diff --git a/alc/effects/base.h b/alc/effects/base.h
index 025ac663..9bbbfc71 100644
--- a/alc/effects/base.h
+++ b/alc/effects/base.h
@@ -25,7 +25,8 @@ EffectStateFactory *ModulatorStateFactory_getFactory();
EffectStateFactory *PshifterStateFactory_getFactory();
EffectStateFactory* VmorpherStateFactory_getFactory();
-EffectStateFactory *DedicatedStateFactory_getFactory();
+EffectStateFactory *DedicatedDialogStateFactory_getFactory();
+EffectStateFactory *DedicatedLfeStateFactory_getFactory();
EffectStateFactory *ConvolutionStateFactory_getFactory();
diff --git a/alc/effects/dedicated.cpp b/alc/effects/dedicated.cpp
index a3d4298d..1629aaea 100644
--- a/alc/effects/dedicated.cpp
+++ b/alc/effects/dedicated.cpp
@@ -42,7 +42,7 @@ namespace {
using uint = unsigned int;
-struct DedicatedState final : public EffectState {
+struct DedicatedState : public EffectState {
/* The "dedicated" effect can output to the real output, so should have
* gains for all possible output channels and not just the main ambisonic
* buffer.
@@ -51,11 +51,16 @@ struct DedicatedState final : public EffectState {
std::array<float,MaxOutputChannels> mTargetGains{};
- void deviceUpdate(const DeviceBase *device, const BufferStorage *buffer) override;
+ void deviceUpdate(const DeviceBase *device, const BufferStorage *buffer) final;
void update(const ContextBase *context, const EffectSlot *slot, const EffectProps *props,
const EffectTarget target) override;
void process(const size_t samplesToDo, const al::span<const FloatBufferLine> samplesIn,
- const al::span<FloatBufferLine> samplesOut) override;
+ const al::span<FloatBufferLine> samplesOut) final;
+};
+
+struct DedicatedLfeState final : public DedicatedState {
+ void update(const ContextBase *context, const EffectSlot *slot, const EffectProps *props,
+ const EffectTarget target) final;
};
void DedicatedState::deviceUpdate(const DeviceBase*, const BufferStorage*)
@@ -68,35 +73,39 @@ void DedicatedState::update(const ContextBase*, const EffectSlot *slot,
{
std::fill(mTargetGains.begin(), mTargetGains.end(), 0.0f);
- const float Gain{slot->Gain * props->Dedicated.Gain};
+ const float Gain{slot->Gain * props->DedicatedDialog.Gain};
- if(slot->EffectType == EffectSlotType::DedicatedLFE)
+ /* Dialog goes to the front-center speaker if it exists, otherwise it plays
+ * from the front-center location.
+ */
+ const size_t idx{target.RealOut ? target.RealOut->ChannelIndex[FrontCenter]
+ : InvalidChannelIndex};
+ if(idx != InvalidChannelIndex)
{
- const size_t idx{target.RealOut ? target.RealOut->ChannelIndex[LFE] : InvalidChannelIndex};
- if(idx != InvalidChannelIndex)
- {
- mOutTarget = target.RealOut->Buffer;
- mTargetGains[idx] = Gain;
- }
+ mOutTarget = target.RealOut->Buffer;
+ mTargetGains[idx] = Gain;
}
- else if(slot->EffectType == EffectSlotType::DedicatedDialog)
+ else
{
- /* Dialog goes to the front-center speaker if it exists, otherwise it
- * plays from the front-center location. */
- const size_t idx{target.RealOut ? target.RealOut->ChannelIndex[FrontCenter]
- : InvalidChannelIndex};
- if(idx != InvalidChannelIndex)
- {
- mOutTarget = target.RealOut->Buffer;
- mTargetGains[idx] = Gain;
- }
- else
- {
- static constexpr auto coeffs = CalcDirectionCoeffs(std::array{0.0f, 0.0f, -1.0f});
-
- mOutTarget = target.Main->Buffer;
- ComputePanGains(target.Main, coeffs, Gain, mTargetGains);
- }
+ static constexpr auto coeffs = CalcDirectionCoeffs(std::array{0.0f, 0.0f, -1.0f});
+
+ mOutTarget = target.Main->Buffer;
+ ComputePanGains(target.Main, coeffs, Gain, mTargetGains);
+ }
+}
+
+void DedicatedLfeState::update(const ContextBase*, const EffectSlot *slot,
+ const EffectProps *props, const EffectTarget target)
+{
+ std::fill(mTargetGains.begin(), mTargetGains.end(), 0.0f);
+
+ const float Gain{slot->Gain * props->DedicatedLfe.Gain};
+
+ const size_t idx{target.RealOut ? target.RealOut->ChannelIndex[LFE] : InvalidChannelIndex};
+ if(idx != InvalidChannelIndex)
+ {
+ mOutTarget = target.RealOut->Buffer;
+ mTargetGains[idx] = Gain;
}
}
@@ -107,15 +116,26 @@ void DedicatedState::process(const size_t samplesToDo, const al::span<const Floa
}
-struct DedicatedStateFactory final : public EffectStateFactory {
+struct DedicatedDialogStateFactory final : public EffectStateFactory {
al::intrusive_ptr<EffectState> create() override
{ return al::intrusive_ptr<EffectState>{new DedicatedState{}}; }
};
+struct DedicatedLfeStateFactory final : public EffectStateFactory {
+ al::intrusive_ptr<EffectState> create() override
+ { return al::intrusive_ptr<EffectState>{new DedicatedLfeState{}}; }
+};
+
} // namespace
-EffectStateFactory *DedicatedStateFactory_getFactory()
+EffectStateFactory *DedicatedDialogStateFactory_getFactory()
+{
+ static DedicatedDialogStateFactory DedicatedFactory{};
+ return &DedicatedFactory;
+}
+
+EffectStateFactory *DedicatedLfeStateFactory_getFactory()
{
- static DedicatedStateFactory DedicatedFactory{};
+ static DedicatedLfeStateFactory DedicatedFactory{};
return &DedicatedFactory;
}