diff options
author | Chris Robinson <[email protected]> | 2014-05-23 12:14:51 -0700 |
---|---|---|
committer | Chris Robinson <[email protected]> | 2014-05-23 12:14:51 -0700 |
commit | 13eac2552e8df0e0a4d5e2012497d4076a365661 (patch) | |
tree | 82e051ed09211a2718ec692c08d8e19330a9fb54 /cmake/FindSDL_sound.cmake | |
parent | 5ef5d218c40f36c20f1971d2fc6af101ed00d756 (diff) |
Update the examples to use SDL2
This should make it easier to build the examples on 64-bit, where there are no
premade dev libs for SDL1 on 64-bit mingw. FindSDL_sound.cmake has been
updated to accept SDL or SDL2.
Diffstat (limited to 'cmake/FindSDL_sound.cmake')
-rw-r--r-- | cmake/FindSDL_sound.cmake | 570 |
1 files changed, 284 insertions, 286 deletions
diff --git a/cmake/FindSDL_sound.cmake b/cmake/FindSDL_sound.cmake index 97d2a84c..2dab1a1c 100644 --- a/cmake/FindSDL_sound.cmake +++ b/cmake/FindSDL_sound.cmake @@ -1,7 +1,7 @@ # - Locates the SDL_sound library # # This module depends on SDL being found and -# must be called AFTER FindSDL.cmake is called. +# must be called AFTER FindSDL.cmake or FindSDL2.cmake is called. # # This module defines # SDL_SOUND_INCLUDE_DIR, where to find SDL_sound.h @@ -52,8 +52,8 @@ # # On OSX, this will prefer the Framework version (if found) over others. # People will have to manually change the cache values of -# SDL_LIBRARY to override this selectionor set the CMake environment -# CMAKE_INCLUDE_PATH to modify the search paths. +# SDL_LIBRARY or SDL2_LIBRARY to override this selection or set the CMake +# environment CMAKE_INCLUDE_PATH to modify the search paths. #============================================================================= # Copyright 2005-2009 Kitware, Inc. @@ -74,289 +74,288 @@ mark_as_advanced(SDL_SOUND_EXTRAS) # Find SDL_sound.h find_path(SDL_SOUND_INCLUDE_DIR SDL_sound.h - HINTS - ENV SDLSOUNDDIR - ENV SDLDIR - PATH_SUFFIXES SDL SDL12 SDL11 - ) + HINTS + ENV SDLSOUNDDIR + ENV SDLDIR + PATH_SUFFIXES SDL SDL12 SDL11 +) find_library(SDL_SOUND_LIBRARY - NAMES SDL_sound - HINTS - ENV SDLSOUNDDIR - ENV SDLDIR - ) - -if(SDL_FOUND AND SDL_SOUND_INCLUDE_DIR AND SDL_SOUND_LIBRARY) - - # CMake is giving me problems using TRY_COMPILE with the CMAKE_FLAGS - # for the :STRING syntax if I have multiple values contained in a - # single variable. This is a problem for the SDL_LIBRARY variable - # because it does just that. When I feed this variable to the command, - # only the first value gets the appropriate modifier (e.g. -I) and - # the rest get dropped. - # To get multiple single variables to work, I must separate them with a "\;" - # I could go back and modify the FindSDL.cmake module, but that's kind of painful. - # The solution would be to try something like: - # set(SDL_TRY_COMPILE_LIBRARY_LIST "${SDL_TRY_COMPILE_LIBRARY_LIST}\;${CMAKE_THREAD_LIBS_INIT}") - # Instead, it was suggested on the mailing list to write a temporary CMakeLists.txt - # with a temporary test project and invoke that with TRY_COMPILE. - # See message thread "Figuring out dependencies for a library in order to build" - # 2005-07-16 - # try_compile( - # MY_RESULT - # ${CMAKE_BINARY_DIR} - # ${PROJECT_SOURCE_DIR}/DetermineSoundLibs.c - # CMAKE_FLAGS - # -DINCLUDE_DIRECTORIES:STRING=${SDL_INCLUDE_DIR}\;${SDL_SOUND_INCLUDE_DIR} - # -DLINK_LIBRARIES:STRING=${SDL_SOUND_LIBRARY}\;${SDL_LIBRARY} - # OUTPUT_VARIABLE MY_OUTPUT - # ) - - # To minimize external dependencies, create a sdlsound test program - # which will be used to figure out if additional link dependencies are - # required for the link phase. - file(WRITE ${PROJECT_BINARY_DIR}/CMakeTmp/DetermineSoundLibs.c - "#include \"SDL_sound.h\" - #include \"SDL.h\" - int main(int argc, char* argv[]) - { - Sound_AudioInfo desired; - Sound_Sample* sample; - - SDL_Init(0); - Sound_Init(); - - /* This doesn't actually have to work, but Init() is a no-op - * for some of the decoders, so this should force more symbols - * to be pulled in. - */ - sample = Sound_NewSampleFromFile(argv[1], &desired, 4096); - - Sound_Quit(); - SDL_Quit(); - return 0; - }" - ) - - # Calling - # target_link_libraries(DetermineSoundLibs "${SDL_SOUND_LIBRARY} ${SDL_LIBRARY}) - # causes problems when SDL_LIBRARY looks like - # /Library/Frameworks/SDL.framework;-framework Cocoa - # The ;-framework Cocoa seems to be confusing CMake once the OS X - # framework support was added. I was told that breaking up the list - # would fix the problem. - set(TMP_TRY_LIBS) - foreach(lib ${SDL_SOUND_LIBRARY} ${SDL_LIBRARY}) - set(TMP_TRY_LIBS "${TMP_TRY_LIBS} \"${lib}\"") - endforeach() - - # message("TMP_TRY_LIBS ${TMP_TRY_LIBS}") - - # Write the CMakeLists.txt and test project - # Weird, this is still sketchy. If I don't quote the variables - # in the TARGET_LINK_LIBRARIES, I seem to loose everything - # in the SDL_LIBRARY string after the "-framework". - # But if I quote the stuff in INCLUDE_DIRECTORIES, it doesn't work. - file(WRITE ${PROJECT_BINARY_DIR}/CMakeTmp/CMakeLists.txt - "cmake_minimum_required(VERSION 2.8) - project(DetermineSoundLibs C) - include_directories(${SDL_INCLUDE_DIR} ${SDL_SOUND_INCLUDE_DIR}) - add_executable(DetermineSoundLibs DetermineSoundLibs.c) - target_link_libraries(DetermineSoundLibs ${TMP_TRY_LIBS})" - ) - - try_compile( - MY_RESULT - ${PROJECT_BINARY_DIR}/CMakeTmp - ${PROJECT_BINARY_DIR}/CMakeTmp - DetermineSoundLibs - OUTPUT_VARIABLE MY_OUTPUT - ) - - # message("${MY_RESULT}") - # message(${MY_OUTPUT}) - - if(NOT MY_RESULT) - - # I expect that MPGLIB, VOC, WAV, AIFF, and SHN are compiled in statically. - # I think Timidity is also compiled in statically. - # I've never had to explcitly link against Quicktime, so I'll skip that for now. - - set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARY}) - - # Find MikMod - if("${MY_OUTPUT}" MATCHES "MikMod_") - find_library(MIKMOD_LIBRARY - NAMES libmikmod-coreaudio mikmod - PATHS - ENV MIKMODDIR - ENV SDLSOUNDDIR - ENV SDLDIR - /sw - /opt/local - /opt/csw - /opt - PATH_SUFFIXES - lib - ) - if(MIKMOD_LIBRARY) - set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${MIKMOD_LIBRARY}) - endif(MIKMOD_LIBRARY) - endif("${MY_OUTPUT}" MATCHES "MikMod_") - - # Find ModPlug - if("${MY_OUTPUT}" MATCHES "MODPLUG_") - find_library(MODPLUG_LIBRARY - NAMES modplug - PATHS - ENV MODPLUGDIR - ENV SDLSOUNDDIR - ENV SDLDIR - /sw - /opt/local - /opt/csw - /opt - PATH_SUFFIXES - lib - ) - if(MODPLUG_LIBRARY) - set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${MODPLUG_LIBRARY}) - endif() - endif() - - - # Find Ogg and Vorbis - if("${MY_OUTPUT}" MATCHES "ov_") - find_library(VORBIS_LIBRARY - NAMES vorbis Vorbis VORBIS - PATHS - ENV VORBISDIR - ENV OGGDIR - ENV SDLSOUNDDIR - ENV SDLDIR - /sw - /opt/local - /opt/csw - /opt - PATH_SUFFIXES - lib - ) - if(VORBIS_LIBRARY) - set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${VORBIS_LIBRARY}) - endif() - - find_library(OGG_LIBRARY - NAMES ogg Ogg OGG - PATHS - ENV OGGDIR - ENV VORBISDIR - ENV SDLSOUNDDIR - ENV SDLDIR - /sw - /opt/local - /opt/csw - /opt - PATH_SUFFIXES - lib - ) - if(OGG_LIBRARY) - set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${OGG_LIBRARY}) - endif() - endif() - - - # Find SMPEG - if("${MY_OUTPUT}" MATCHES "SMPEG_") - find_library(SMPEG_LIBRARY - NAMES smpeg SMPEG Smpeg SMpeg - PATHS - ENV SMPEGDIR - ENV SDLSOUNDDIR - ENV SDLDIR - /sw - /opt/local - /opt/csw - /opt - PATH_SUFFIXES - lib - ) - if(SMPEG_LIBRARY) - set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${SMPEG_LIBRARY}) - endif() - endif() - - - # Find FLAC - if("${MY_OUTPUT}" MATCHES "FLAC_") - find_library(FLAC_LIBRARY - NAMES flac FLAC - PATHS - ENV FLACDIR - ENV SDLSOUNDDIR - ENV SDLDIR - /sw - /opt/local - /opt/csw - /opt - PATH_SUFFIXES - lib - ) - if(FLAC_LIBRARY) - set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${FLAC_LIBRARY}) - endif() - endif() - - - # Hmmm...Speex seems to depend on Ogg. This might be a problem if - # the TRY_COMPILE attempt gets blocked at SPEEX before it can pull - # in the Ogg symbols. I'm not sure if I should duplicate the ogg stuff - # above for here or if two ogg entries will screw up things. - if("${MY_OUTPUT}" MATCHES "speex_") - find_library(SPEEX_LIBRARY - NAMES speex SPEEX - PATHS - ENV SPEEXDIR - ENV SDLSOUNDDIR - ENV SDLDIR - /sw - /opt/local - /opt/csw - /opt - PATH_SUFFIXES - lib - ) - if(SPEEX_LIBRARY) - set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${SPEEX_LIBRARY}) - endif() - - # Find OGG (needed for Speex) - # We might have already found Ogg for Vorbis, so skip it if so. - if(NOT OGG_LIBRARY) - find_library(OGG_LIBRARY - NAMES ogg Ogg OGG - PATHS - ENV OGGDIR - ENV VORBISDIR - ENV SPEEXDIR - ENV SDLSOUNDDIR - ENV SDLDIR - /sw - /opt/local - /opt/csw - /opt - PATH_SUFFIXES lib - ) - if(OGG_LIBRARY) - set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${OGG_LIBRARY}) - endif() - endif() - endif() - - set(SDL_SOUND_LIBRARIES ${SDL_SOUND_EXTRAS} ${SDL_SOUND_LIBRARIES_TMP} CACHE INTERNAL "SDL_sound and dependent libraries") - else() - set(SDL_SOUND_LIBRARIES ${SDL_SOUND_EXTRAS} ${SDL_SOUND_LIBRARY} CACHE INTERNAL "SDL_sound and dependent libraries") - endif() + NAMES SDL_sound + HINTS + ENV SDLSOUNDDIR + ENV SDLDIR +) + +if(SDL2_FOUND OR SDL_FOUND) + if(SDL_SOUND_INCLUDE_DIR AND SDL_SOUND_LIBRARY) + # CMake is giving me problems using TRY_COMPILE with the CMAKE_FLAGS + # for the :STRING syntax if I have multiple values contained in a + # single variable. This is a problem for the SDL2_LIBRARY variable + # because it does just that. When I feed this variable to the command, + # only the first value gets the appropriate modifier (e.g. -I) and + # the rest get dropped. + # To get multiple single variables to work, I must separate them with a "\;" + # I could go back and modify the FindSDL2.cmake module, but that's kind of painful. + # The solution would be to try something like: + # set(SDL2_TRY_COMPILE_LIBRARY_LIST "${SDL2_TRY_COMPILE_LIBRARY_LIST}\;${CMAKE_THREAD_LIBS_INIT}") + # Instead, it was suggested on the mailing list to write a temporary CMakeLists.txt + # with a temporary test project and invoke that with TRY_COMPILE. + # See message thread "Figuring out dependencies for a library in order to build" + # 2005-07-16 + # try_compile( + # MY_RESULT + # ${CMAKE_BINARY_DIR} + # ${PROJECT_SOURCE_DIR}/DetermineSoundLibs.c + # CMAKE_FLAGS + # -DINCLUDE_DIRECTORIES:STRING=${SDL2_INCLUDE_DIR}\;${SDL_SOUND_INCLUDE_DIR} + # -DLINK_LIBRARIES:STRING=${SDL_SOUND_LIBRARY}\;${SDL2_LIBRARY} + # OUTPUT_VARIABLE MY_OUTPUT + # ) + + # To minimize external dependencies, create a sdlsound test program + # which will be used to figure out if additional link dependencies are + # required for the link phase. + file(WRITE ${PROJECT_BINARY_DIR}/CMakeTmp/DetermineSoundLibs.c + "#include \"SDL_sound.h\" + #include \"SDL.h\" + int main(int argc, char* argv[]) + { + Sound_AudioInfo desired; + Sound_Sample* sample; + + SDL_Init(0); + Sound_Init(); + + /* This doesn't actually have to work, but Init() is a no-op + * for some of the decoders, so this should force more symbols + * to be pulled in. + */ + sample = Sound_NewSampleFromFile(argv[1], &desired, 4096); + + Sound_Quit(); + SDL_Quit(); + return 0; + }" + ) + + # Calling + # target_link_libraries(DetermineSoundLibs "${SDL_SOUND_LIBRARY} ${SDL2_LIBRARY}) + # causes problems when SDL2_LIBRARY looks like + # /Library/Frameworks/SDL2.framework;-framework Cocoa + # The ;-framework Cocoa seems to be confusing CMake once the OS X + # framework support was added. I was told that breaking up the list + # would fix the problem. + set(TMP_TRY_LIBS) + if(SDL2_FOUND) + foreach(lib ${SDL_SOUND_LIBRARY} ${SDL2_LIBRARY}) + set(TMP_TRY_LIBS "${TMP_TRY_LIBS} \"${lib}\"") + endforeach() + set(TMP_INCLUDE_DIRS ${SDL2_INCLUDE_DIR} ${SDL_SOUND_INCLUDE_DIR}) + else() + foreach(lib ${SDL_SOUND_LIBRARY} ${SDL_LIBRARY}) + set(TMP_TRY_LIBS "${TMP_TRY_LIBS} \"${lib}\"") + endforeach() + set(TMP_INCLUDE_DIRS ${SDL_INCLUDE_DIR} ${SDL_SOUND_INCLUDE_DIR}) + endif() + + # message("TMP_TRY_LIBS ${TMP_TRY_LIBS}") + + # Write the CMakeLists.txt and test project + # Weird, this is still sketchy. If I don't quote the variables + # in the TARGET_LINK_LIBRARIES, I seem to loose everything + # in the SDL2_LIBRARY string after the "-framework". + # But if I quote the stuff in INCLUDE_DIRECTORIES, it doesn't work. + file(WRITE ${PROJECT_BINARY_DIR}/CMakeTmp/CMakeLists.txt + "cmake_minimum_required(VERSION 2.8) + project(DetermineSoundLibs C) + include_directories(${TMP_INCLUDE_DIRS}) + add_executable(DetermineSoundLibs DetermineSoundLibs.c) + target_link_libraries(DetermineSoundLibs ${TMP_TRY_LIBS})" + ) + unset(TMP_INCLUDE_DIRS) + unset(TMP_TRY_LIBS) + + try_compile( + MY_RESULT + ${PROJECT_BINARY_DIR}/CMakeTmp + ${PROJECT_BINARY_DIR}/CMakeTmp + DetermineSoundLibs + OUTPUT_VARIABLE MY_OUTPUT + ) + # message("${MY_RESULT}") + # message(${MY_OUTPUT}) + + if(NOT MY_RESULT) + # I expect that MPGLIB, VOC, WAV, AIFF, and SHN are compiled in statically. + # I think Timidity is also compiled in statically. + # I've never had to explcitly link against Quicktime, so I'll skip that for now. + + set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARY}) + + # Find MikMod + if("${MY_OUTPUT}" MATCHES "MikMod_") + find_library(MIKMOD_LIBRARY + NAMES libmikmod-coreaudio mikmod + PATHS + ENV MIKMODDIR + ENV SDLSOUNDDIR + ENV SDLDIR + /sw + /opt/local + /opt/csw + /opt + PATH_SUFFIXES lib + ) + if(MIKMOD_LIBRARY) + set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${MIKMOD_LIBRARY}) + endif(MIKMOD_LIBRARY) + endif("${MY_OUTPUT}" MATCHES "MikMod_") + + # Find ModPlug + if("${MY_OUTPUT}" MATCHES "MODPLUG_") + find_library(MODPLUG_LIBRARY + NAMES modplug + PATHS + ENV MODPLUGDIR + ENV SDLSOUNDDIR + ENV SDLDIR + /sw + /opt/local + /opt/csw + /opt + PATH_SUFFIXES lib + ) + if(MODPLUG_LIBRARY) + set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${MODPLUG_LIBRARY}) + endif() + endif() + + # Find Ogg and Vorbis + if("${MY_OUTPUT}" MATCHES "ov_") + find_library(VORBIS_LIBRARY + NAMES vorbis Vorbis VORBIS + PATHS + ENV VORBISDIR + ENV OGGDIR + ENV SDLSOUNDDIR + ENV SDLDIR + /sw + /opt/local + /opt/csw + /opt + PATH_SUFFIXES lib + ) + if(VORBIS_LIBRARY) + set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${VORBIS_LIBRARY}) + endif() + find_library(OGG_LIBRARY + NAMES ogg Ogg OGG + PATHS + ENV OGGDIR + ENV VORBISDIR + ENV SDLSOUNDDIR + ENV SDLDIR + /sw + /opt/local + /opt/csw + /opt + PATH_SUFFIXES lib + ) + if(OGG_LIBRARY) + set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${OGG_LIBRARY}) + endif() + endif() + + # Find SMPEG + if("${MY_OUTPUT}" MATCHES "SMPEG_") + find_library(SMPEG_LIBRARY + NAMES smpeg SMPEG Smpeg SMpeg + PATHS + ENV SMPEGDIR + ENV SDLSOUNDDIR + ENV SDLDIR + /sw + /opt/local + /opt/csw + /opt + PATH_SUFFIXES lib + ) + if(SMPEG_LIBRARY) + set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${SMPEG_LIBRARY}) + endif() + endif() + + + # Find FLAC + if("${MY_OUTPUT}" MATCHES "FLAC_") + find_library(FLAC_LIBRARY + NAMES flac FLAC + PATHS + ENV FLACDIR + ENV SDLSOUNDDIR + ENV SDLDIR + /sw + /opt/local + /opt/csw + /opt + PATH_SUFFIXES lib + ) + if(FLAC_LIBRARY) + set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${FLAC_LIBRARY}) + endif() + endif() + + + # Hmmm...Speex seems to depend on Ogg. This might be a problem if + # the TRY_COMPILE attempt gets blocked at SPEEX before it can pull + # in the Ogg symbols. I'm not sure if I should duplicate the ogg stuff + # above for here or if two ogg entries will screw up things. + if("${MY_OUTPUT}" MATCHES "speex_") + find_library(SPEEX_LIBRARY + NAMES speex SPEEX + PATHS + ENV SPEEXDIR + ENV SDLSOUNDDIR + ENV SDLDIR + /sw + /opt/local + /opt/csw + /opt + PATH_SUFFIXES lib + ) + if(SPEEX_LIBRARY) + set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${SPEEX_LIBRARY}) + endif() + + # Find OGG (needed for Speex) + # We might have already found Ogg for Vorbis, so skip it if so. + if(NOT OGG_LIBRARY) + find_library(OGG_LIBRARY + NAMES ogg Ogg OGG + PATHS + ENV OGGDIR + ENV VORBISDIR + ENV SPEEXDIR + ENV SDLSOUNDDIR + ENV SDLDIR + /sw + /opt/local + /opt/csw + /opt + PATH_SUFFIXES lib + ) + if(OGG_LIBRARY) + set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${OGG_LIBRARY}) + endif() + endif() + endif() + + set(SDL_SOUND_LIBRARIES ${SDL_SOUND_EXTRAS} ${SDL_SOUND_LIBRARIES_TMP} CACHE INTERNAL "SDL_sound and dependent libraries") + else() + set(SDL_SOUND_LIBRARIES ${SDL_SOUND_EXTRAS} ${SDL_SOUND_LIBRARY} CACHE INTERNAL "SDL_sound and dependent libraries") + endif() + endif() endif() if(SDL_SOUND_INCLUDE_DIR AND EXISTS "${SDL_SOUND_INCLUDE_DIR}/SDL_sound.h") @@ -376,7 +375,6 @@ if(SDL_SOUND_INCLUDE_DIR AND EXISTS "${SDL_SOUND_INCLUDE_DIR}/SDL_sound.h") endif() include(FindPackageHandleStandardArgs) - FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL_sound - REQUIRED_VARS SDL_SOUND_LIBRARY SDL_SOUND_INCLUDE_DIR + REQUIRED_VARS SDL_SOUND_LIBRARIES SDL_SOUND_INCLUDE_DIR VERSION_VAR SDL_SOUND_VERSION_STRING) |