aboutsummaryrefslogtreecommitdiffstats
path: root/cmake/FindSDL_sound.cmake
diff options
context:
space:
mode:
authorChris Robinson <[email protected]>2014-05-23 12:14:51 -0700
committerChris Robinson <[email protected]>2014-05-23 12:14:51 -0700
commit13eac2552e8df0e0a4d5e2012497d4076a365661 (patch)
tree82e051ed09211a2718ec692c08d8e19330a9fb54 /cmake/FindSDL_sound.cmake
parent5ef5d218c40f36c20f1971d2fc6af101ed00d756 (diff)
Update the examples to use SDL2
This should make it easier to build the examples on 64-bit, where there are no premade dev libs for SDL1 on 64-bit mingw. FindSDL_sound.cmake has been updated to accept SDL or SDL2.
Diffstat (limited to 'cmake/FindSDL_sound.cmake')
-rw-r--r--cmake/FindSDL_sound.cmake570
1 files changed, 284 insertions, 286 deletions
diff --git a/cmake/FindSDL_sound.cmake b/cmake/FindSDL_sound.cmake
index 97d2a84c..2dab1a1c 100644
--- a/cmake/FindSDL_sound.cmake
+++ b/cmake/FindSDL_sound.cmake
@@ -1,7 +1,7 @@
# - Locates the SDL_sound library
#
# This module depends on SDL being found and
-# must be called AFTER FindSDL.cmake is called.
+# must be called AFTER FindSDL.cmake or FindSDL2.cmake is called.
#
# This module defines
# SDL_SOUND_INCLUDE_DIR, where to find SDL_sound.h
@@ -52,8 +52,8 @@
#
# On OSX, this will prefer the Framework version (if found) over others.
# People will have to manually change the cache values of
-# SDL_LIBRARY to override this selectionor set the CMake environment
-# CMAKE_INCLUDE_PATH to modify the search paths.
+# SDL_LIBRARY or SDL2_LIBRARY to override this selection or set the CMake
+# environment CMAKE_INCLUDE_PATH to modify the search paths.
#=============================================================================
# Copyright 2005-2009 Kitware, Inc.
@@ -74,289 +74,288 @@ mark_as_advanced(SDL_SOUND_EXTRAS)
# Find SDL_sound.h
find_path(SDL_SOUND_INCLUDE_DIR SDL_sound.h
- HINTS
- ENV SDLSOUNDDIR
- ENV SDLDIR
- PATH_SUFFIXES SDL SDL12 SDL11
- )
+ HINTS
+ ENV SDLSOUNDDIR
+ ENV SDLDIR
+ PATH_SUFFIXES SDL SDL12 SDL11
+)
find_library(SDL_SOUND_LIBRARY
- NAMES SDL_sound
- HINTS
- ENV SDLSOUNDDIR
- ENV SDLDIR
- )
-
-if(SDL_FOUND AND SDL_SOUND_INCLUDE_DIR AND SDL_SOUND_LIBRARY)
-
- # CMake is giving me problems using TRY_COMPILE with the CMAKE_FLAGS
- # for the :STRING syntax if I have multiple values contained in a
- # single variable. This is a problem for the SDL_LIBRARY variable
- # because it does just that. When I feed this variable to the command,
- # only the first value gets the appropriate modifier (e.g. -I) and
- # the rest get dropped.
- # To get multiple single variables to work, I must separate them with a "\;"
- # I could go back and modify the FindSDL.cmake module, but that's kind of painful.
- # The solution would be to try something like:
- # set(SDL_TRY_COMPILE_LIBRARY_LIST "${SDL_TRY_COMPILE_LIBRARY_LIST}\;${CMAKE_THREAD_LIBS_INIT}")
- # Instead, it was suggested on the mailing list to write a temporary CMakeLists.txt
- # with a temporary test project and invoke that with TRY_COMPILE.
- # See message thread "Figuring out dependencies for a library in order to build"
- # 2005-07-16
- # try_compile(
- # MY_RESULT
- # ${CMAKE_BINARY_DIR}
- # ${PROJECT_SOURCE_DIR}/DetermineSoundLibs.c
- # CMAKE_FLAGS
- # -DINCLUDE_DIRECTORIES:STRING=${SDL_INCLUDE_DIR}\;${SDL_SOUND_INCLUDE_DIR}
- # -DLINK_LIBRARIES:STRING=${SDL_SOUND_LIBRARY}\;${SDL_LIBRARY}
- # OUTPUT_VARIABLE MY_OUTPUT
- # )
-
- # To minimize external dependencies, create a sdlsound test program
- # which will be used to figure out if additional link dependencies are
- # required for the link phase.
- file(WRITE ${PROJECT_BINARY_DIR}/CMakeTmp/DetermineSoundLibs.c
- "#include \"SDL_sound.h\"
- #include \"SDL.h\"
- int main(int argc, char* argv[])
- {
- Sound_AudioInfo desired;
- Sound_Sample* sample;
-
- SDL_Init(0);
- Sound_Init();
-
- /* This doesn't actually have to work, but Init() is a no-op
- * for some of the decoders, so this should force more symbols
- * to be pulled in.
- */
- sample = Sound_NewSampleFromFile(argv[1], &desired, 4096);
-
- Sound_Quit();
- SDL_Quit();
- return 0;
- }"
- )
-
- # Calling
- # target_link_libraries(DetermineSoundLibs "${SDL_SOUND_LIBRARY} ${SDL_LIBRARY})
- # causes problems when SDL_LIBRARY looks like
- # /Library/Frameworks/SDL.framework;-framework Cocoa
- # The ;-framework Cocoa seems to be confusing CMake once the OS X
- # framework support was added. I was told that breaking up the list
- # would fix the problem.
- set(TMP_TRY_LIBS)
- foreach(lib ${SDL_SOUND_LIBRARY} ${SDL_LIBRARY})
- set(TMP_TRY_LIBS "${TMP_TRY_LIBS} \"${lib}\"")
- endforeach()
-
- # message("TMP_TRY_LIBS ${TMP_TRY_LIBS}")
-
- # Write the CMakeLists.txt and test project
- # Weird, this is still sketchy. If I don't quote the variables
- # in the TARGET_LINK_LIBRARIES, I seem to loose everything
- # in the SDL_LIBRARY string after the "-framework".
- # But if I quote the stuff in INCLUDE_DIRECTORIES, it doesn't work.
- file(WRITE ${PROJECT_BINARY_DIR}/CMakeTmp/CMakeLists.txt
- "cmake_minimum_required(VERSION 2.8)
- project(DetermineSoundLibs C)
- include_directories(${SDL_INCLUDE_DIR} ${SDL_SOUND_INCLUDE_DIR})
- add_executable(DetermineSoundLibs DetermineSoundLibs.c)
- target_link_libraries(DetermineSoundLibs ${TMP_TRY_LIBS})"
- )
-
- try_compile(
- MY_RESULT
- ${PROJECT_BINARY_DIR}/CMakeTmp
- ${PROJECT_BINARY_DIR}/CMakeTmp
- DetermineSoundLibs
- OUTPUT_VARIABLE MY_OUTPUT
- )
-
- # message("${MY_RESULT}")
- # message(${MY_OUTPUT})
-
- if(NOT MY_RESULT)
-
- # I expect that MPGLIB, VOC, WAV, AIFF, and SHN are compiled in statically.
- # I think Timidity is also compiled in statically.
- # I've never had to explcitly link against Quicktime, so I'll skip that for now.
-
- set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARY})
-
- # Find MikMod
- if("${MY_OUTPUT}" MATCHES "MikMod_")
- find_library(MIKMOD_LIBRARY
- NAMES libmikmod-coreaudio mikmod
- PATHS
- ENV MIKMODDIR
- ENV SDLSOUNDDIR
- ENV SDLDIR
- /sw
- /opt/local
- /opt/csw
- /opt
- PATH_SUFFIXES
- lib
- )
- if(MIKMOD_LIBRARY)
- set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${MIKMOD_LIBRARY})
- endif(MIKMOD_LIBRARY)
- endif("${MY_OUTPUT}" MATCHES "MikMod_")
-
- # Find ModPlug
- if("${MY_OUTPUT}" MATCHES "MODPLUG_")
- find_library(MODPLUG_LIBRARY
- NAMES modplug
- PATHS
- ENV MODPLUGDIR
- ENV SDLSOUNDDIR
- ENV SDLDIR
- /sw
- /opt/local
- /opt/csw
- /opt
- PATH_SUFFIXES
- lib
- )
- if(MODPLUG_LIBRARY)
- set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${MODPLUG_LIBRARY})
- endif()
- endif()
-
-
- # Find Ogg and Vorbis
- if("${MY_OUTPUT}" MATCHES "ov_")
- find_library(VORBIS_LIBRARY
- NAMES vorbis Vorbis VORBIS
- PATHS
- ENV VORBISDIR
- ENV OGGDIR
- ENV SDLSOUNDDIR
- ENV SDLDIR
- /sw
- /opt/local
- /opt/csw
- /opt
- PATH_SUFFIXES
- lib
- )
- if(VORBIS_LIBRARY)
- set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${VORBIS_LIBRARY})
- endif()
-
- find_library(OGG_LIBRARY
- NAMES ogg Ogg OGG
- PATHS
- ENV OGGDIR
- ENV VORBISDIR
- ENV SDLSOUNDDIR
- ENV SDLDIR
- /sw
- /opt/local
- /opt/csw
- /opt
- PATH_SUFFIXES
- lib
- )
- if(OGG_LIBRARY)
- set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${OGG_LIBRARY})
- endif()
- endif()
-
-
- # Find SMPEG
- if("${MY_OUTPUT}" MATCHES "SMPEG_")
- find_library(SMPEG_LIBRARY
- NAMES smpeg SMPEG Smpeg SMpeg
- PATHS
- ENV SMPEGDIR
- ENV SDLSOUNDDIR
- ENV SDLDIR
- /sw
- /opt/local
- /opt/csw
- /opt
- PATH_SUFFIXES
- lib
- )
- if(SMPEG_LIBRARY)
- set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${SMPEG_LIBRARY})
- endif()
- endif()
-
-
- # Find FLAC
- if("${MY_OUTPUT}" MATCHES "FLAC_")
- find_library(FLAC_LIBRARY
- NAMES flac FLAC
- PATHS
- ENV FLACDIR
- ENV SDLSOUNDDIR
- ENV SDLDIR
- /sw
- /opt/local
- /opt/csw
- /opt
- PATH_SUFFIXES
- lib
- )
- if(FLAC_LIBRARY)
- set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${FLAC_LIBRARY})
- endif()
- endif()
-
-
- # Hmmm...Speex seems to depend on Ogg. This might be a problem if
- # the TRY_COMPILE attempt gets blocked at SPEEX before it can pull
- # in the Ogg symbols. I'm not sure if I should duplicate the ogg stuff
- # above for here or if two ogg entries will screw up things.
- if("${MY_OUTPUT}" MATCHES "speex_")
- find_library(SPEEX_LIBRARY
- NAMES speex SPEEX
- PATHS
- ENV SPEEXDIR
- ENV SDLSOUNDDIR
- ENV SDLDIR
- /sw
- /opt/local
- /opt/csw
- /opt
- PATH_SUFFIXES
- lib
- )
- if(SPEEX_LIBRARY)
- set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${SPEEX_LIBRARY})
- endif()
-
- # Find OGG (needed for Speex)
- # We might have already found Ogg for Vorbis, so skip it if so.
- if(NOT OGG_LIBRARY)
- find_library(OGG_LIBRARY
- NAMES ogg Ogg OGG
- PATHS
- ENV OGGDIR
- ENV VORBISDIR
- ENV SPEEXDIR
- ENV SDLSOUNDDIR
- ENV SDLDIR
- /sw
- /opt/local
- /opt/csw
- /opt
- PATH_SUFFIXES lib
- )
- if(OGG_LIBRARY)
- set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${OGG_LIBRARY})
- endif()
- endif()
- endif()
-
- set(SDL_SOUND_LIBRARIES ${SDL_SOUND_EXTRAS} ${SDL_SOUND_LIBRARIES_TMP} CACHE INTERNAL "SDL_sound and dependent libraries")
- else()
- set(SDL_SOUND_LIBRARIES ${SDL_SOUND_EXTRAS} ${SDL_SOUND_LIBRARY} CACHE INTERNAL "SDL_sound and dependent libraries")
- endif()
+ NAMES SDL_sound
+ HINTS
+ ENV SDLSOUNDDIR
+ ENV SDLDIR
+)
+
+if(SDL2_FOUND OR SDL_FOUND)
+ if(SDL_SOUND_INCLUDE_DIR AND SDL_SOUND_LIBRARY)
+ # CMake is giving me problems using TRY_COMPILE with the CMAKE_FLAGS
+ # for the :STRING syntax if I have multiple values contained in a
+ # single variable. This is a problem for the SDL2_LIBRARY variable
+ # because it does just that. When I feed this variable to the command,
+ # only the first value gets the appropriate modifier (e.g. -I) and
+ # the rest get dropped.
+ # To get multiple single variables to work, I must separate them with a "\;"
+ # I could go back and modify the FindSDL2.cmake module, but that's kind of painful.
+ # The solution would be to try something like:
+ # set(SDL2_TRY_COMPILE_LIBRARY_LIST "${SDL2_TRY_COMPILE_LIBRARY_LIST}\;${CMAKE_THREAD_LIBS_INIT}")
+ # Instead, it was suggested on the mailing list to write a temporary CMakeLists.txt
+ # with a temporary test project and invoke that with TRY_COMPILE.
+ # See message thread "Figuring out dependencies for a library in order to build"
+ # 2005-07-16
+ # try_compile(
+ # MY_RESULT
+ # ${CMAKE_BINARY_DIR}
+ # ${PROJECT_SOURCE_DIR}/DetermineSoundLibs.c
+ # CMAKE_FLAGS
+ # -DINCLUDE_DIRECTORIES:STRING=${SDL2_INCLUDE_DIR}\;${SDL_SOUND_INCLUDE_DIR}
+ # -DLINK_LIBRARIES:STRING=${SDL_SOUND_LIBRARY}\;${SDL2_LIBRARY}
+ # OUTPUT_VARIABLE MY_OUTPUT
+ # )
+
+ # To minimize external dependencies, create a sdlsound test program
+ # which will be used to figure out if additional link dependencies are
+ # required for the link phase.
+ file(WRITE ${PROJECT_BINARY_DIR}/CMakeTmp/DetermineSoundLibs.c
+ "#include \"SDL_sound.h\"
+ #include \"SDL.h\"
+ int main(int argc, char* argv[])
+ {
+ Sound_AudioInfo desired;
+ Sound_Sample* sample;
+
+ SDL_Init(0);
+ Sound_Init();
+
+ /* This doesn't actually have to work, but Init() is a no-op
+ * for some of the decoders, so this should force more symbols
+ * to be pulled in.
+ */
+ sample = Sound_NewSampleFromFile(argv[1], &desired, 4096);
+
+ Sound_Quit();
+ SDL_Quit();
+ return 0;
+ }"
+ )
+
+ # Calling
+ # target_link_libraries(DetermineSoundLibs "${SDL_SOUND_LIBRARY} ${SDL2_LIBRARY})
+ # causes problems when SDL2_LIBRARY looks like
+ # /Library/Frameworks/SDL2.framework;-framework Cocoa
+ # The ;-framework Cocoa seems to be confusing CMake once the OS X
+ # framework support was added. I was told that breaking up the list
+ # would fix the problem.
+ set(TMP_TRY_LIBS)
+ if(SDL2_FOUND)
+ foreach(lib ${SDL_SOUND_LIBRARY} ${SDL2_LIBRARY})
+ set(TMP_TRY_LIBS "${TMP_TRY_LIBS} \"${lib}\"")
+ endforeach()
+ set(TMP_INCLUDE_DIRS ${SDL2_INCLUDE_DIR} ${SDL_SOUND_INCLUDE_DIR})
+ else()
+ foreach(lib ${SDL_SOUND_LIBRARY} ${SDL_LIBRARY})
+ set(TMP_TRY_LIBS "${TMP_TRY_LIBS} \"${lib}\"")
+ endforeach()
+ set(TMP_INCLUDE_DIRS ${SDL_INCLUDE_DIR} ${SDL_SOUND_INCLUDE_DIR})
+ endif()
+
+ # message("TMP_TRY_LIBS ${TMP_TRY_LIBS}")
+
+ # Write the CMakeLists.txt and test project
+ # Weird, this is still sketchy. If I don't quote the variables
+ # in the TARGET_LINK_LIBRARIES, I seem to loose everything
+ # in the SDL2_LIBRARY string after the "-framework".
+ # But if I quote the stuff in INCLUDE_DIRECTORIES, it doesn't work.
+ file(WRITE ${PROJECT_BINARY_DIR}/CMakeTmp/CMakeLists.txt
+ "cmake_minimum_required(VERSION 2.8)
+ project(DetermineSoundLibs C)
+ include_directories(${TMP_INCLUDE_DIRS})
+ add_executable(DetermineSoundLibs DetermineSoundLibs.c)
+ target_link_libraries(DetermineSoundLibs ${TMP_TRY_LIBS})"
+ )
+ unset(TMP_INCLUDE_DIRS)
+ unset(TMP_TRY_LIBS)
+
+ try_compile(
+ MY_RESULT
+ ${PROJECT_BINARY_DIR}/CMakeTmp
+ ${PROJECT_BINARY_DIR}/CMakeTmp
+ DetermineSoundLibs
+ OUTPUT_VARIABLE MY_OUTPUT
+ )
+ # message("${MY_RESULT}")
+ # message(${MY_OUTPUT})
+
+ if(NOT MY_RESULT)
+ # I expect that MPGLIB, VOC, WAV, AIFF, and SHN are compiled in statically.
+ # I think Timidity is also compiled in statically.
+ # I've never had to explcitly link against Quicktime, so I'll skip that for now.
+
+ set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARY})
+
+ # Find MikMod
+ if("${MY_OUTPUT}" MATCHES "MikMod_")
+ find_library(MIKMOD_LIBRARY
+ NAMES libmikmod-coreaudio mikmod
+ PATHS
+ ENV MIKMODDIR
+ ENV SDLSOUNDDIR
+ ENV SDLDIR
+ /sw
+ /opt/local
+ /opt/csw
+ /opt
+ PATH_SUFFIXES lib
+ )
+ if(MIKMOD_LIBRARY)
+ set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${MIKMOD_LIBRARY})
+ endif(MIKMOD_LIBRARY)
+ endif("${MY_OUTPUT}" MATCHES "MikMod_")
+
+ # Find ModPlug
+ if("${MY_OUTPUT}" MATCHES "MODPLUG_")
+ find_library(MODPLUG_LIBRARY
+ NAMES modplug
+ PATHS
+ ENV MODPLUGDIR
+ ENV SDLSOUNDDIR
+ ENV SDLDIR
+ /sw
+ /opt/local
+ /opt/csw
+ /opt
+ PATH_SUFFIXES lib
+ )
+ if(MODPLUG_LIBRARY)
+ set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${MODPLUG_LIBRARY})
+ endif()
+ endif()
+
+ # Find Ogg and Vorbis
+ if("${MY_OUTPUT}" MATCHES "ov_")
+ find_library(VORBIS_LIBRARY
+ NAMES vorbis Vorbis VORBIS
+ PATHS
+ ENV VORBISDIR
+ ENV OGGDIR
+ ENV SDLSOUNDDIR
+ ENV SDLDIR
+ /sw
+ /opt/local
+ /opt/csw
+ /opt
+ PATH_SUFFIXES lib
+ )
+ if(VORBIS_LIBRARY)
+ set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${VORBIS_LIBRARY})
+ endif()
+ find_library(OGG_LIBRARY
+ NAMES ogg Ogg OGG
+ PATHS
+ ENV OGGDIR
+ ENV VORBISDIR
+ ENV SDLSOUNDDIR
+ ENV SDLDIR
+ /sw
+ /opt/local
+ /opt/csw
+ /opt
+ PATH_SUFFIXES lib
+ )
+ if(OGG_LIBRARY)
+ set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${OGG_LIBRARY})
+ endif()
+ endif()
+
+ # Find SMPEG
+ if("${MY_OUTPUT}" MATCHES "SMPEG_")
+ find_library(SMPEG_LIBRARY
+ NAMES smpeg SMPEG Smpeg SMpeg
+ PATHS
+ ENV SMPEGDIR
+ ENV SDLSOUNDDIR
+ ENV SDLDIR
+ /sw
+ /opt/local
+ /opt/csw
+ /opt
+ PATH_SUFFIXES lib
+ )
+ if(SMPEG_LIBRARY)
+ set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${SMPEG_LIBRARY})
+ endif()
+ endif()
+
+
+ # Find FLAC
+ if("${MY_OUTPUT}" MATCHES "FLAC_")
+ find_library(FLAC_LIBRARY
+ NAMES flac FLAC
+ PATHS
+ ENV FLACDIR
+ ENV SDLSOUNDDIR
+ ENV SDLDIR
+ /sw
+ /opt/local
+ /opt/csw
+ /opt
+ PATH_SUFFIXES lib
+ )
+ if(FLAC_LIBRARY)
+ set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${FLAC_LIBRARY})
+ endif()
+ endif()
+
+
+ # Hmmm...Speex seems to depend on Ogg. This might be a problem if
+ # the TRY_COMPILE attempt gets blocked at SPEEX before it can pull
+ # in the Ogg symbols. I'm not sure if I should duplicate the ogg stuff
+ # above for here or if two ogg entries will screw up things.
+ if("${MY_OUTPUT}" MATCHES "speex_")
+ find_library(SPEEX_LIBRARY
+ NAMES speex SPEEX
+ PATHS
+ ENV SPEEXDIR
+ ENV SDLSOUNDDIR
+ ENV SDLDIR
+ /sw
+ /opt/local
+ /opt/csw
+ /opt
+ PATH_SUFFIXES lib
+ )
+ if(SPEEX_LIBRARY)
+ set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${SPEEX_LIBRARY})
+ endif()
+
+ # Find OGG (needed for Speex)
+ # We might have already found Ogg for Vorbis, so skip it if so.
+ if(NOT OGG_LIBRARY)
+ find_library(OGG_LIBRARY
+ NAMES ogg Ogg OGG
+ PATHS
+ ENV OGGDIR
+ ENV VORBISDIR
+ ENV SPEEXDIR
+ ENV SDLSOUNDDIR
+ ENV SDLDIR
+ /sw
+ /opt/local
+ /opt/csw
+ /opt
+ PATH_SUFFIXES lib
+ )
+ if(OGG_LIBRARY)
+ set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${OGG_LIBRARY})
+ endif()
+ endif()
+ endif()
+
+ set(SDL_SOUND_LIBRARIES ${SDL_SOUND_EXTRAS} ${SDL_SOUND_LIBRARIES_TMP} CACHE INTERNAL "SDL_sound and dependent libraries")
+ else()
+ set(SDL_SOUND_LIBRARIES ${SDL_SOUND_EXTRAS} ${SDL_SOUND_LIBRARY} CACHE INTERNAL "SDL_sound and dependent libraries")
+ endif()
+ endif()
endif()
if(SDL_SOUND_INCLUDE_DIR AND EXISTS "${SDL_SOUND_INCLUDE_DIR}/SDL_sound.h")
@@ -376,7 +375,6 @@ if(SDL_SOUND_INCLUDE_DIR AND EXISTS "${SDL_SOUND_INCLUDE_DIR}/SDL_sound.h")
endif()
include(FindPackageHandleStandardArgs)
-
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL_sound
- REQUIRED_VARS SDL_SOUND_LIBRARY SDL_SOUND_INCLUDE_DIR
+ REQUIRED_VARS SDL_SOUND_LIBRARIES SDL_SOUND_INCLUDE_DIR
VERSION_VAR SDL_SOUND_VERSION_STRING)