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-rw-r--r--OpenAL32/alAuxEffectSlot.h100
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diff --git a/OpenAL32/alAuxEffectSlot.h b/OpenAL32/alAuxEffectSlot.h
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+#ifndef _AL_AUXEFFECTSLOT_H_
+#define _AL_AUXEFFECTSLOT_H_
+
+#include <array>
+
+#include "alcmain.h"
+#include "alEffect.h"
+#include "ambidefs.h"
+#include "effects/base.h"
+
+#include "almalloc.h"
+#include "atomic.h"
+
+
+struct ALeffectslot;
+
+
+using ALeffectslotArray = al::FlexArray<ALeffectslot*>;
+
+
+struct ALeffectslotProps {
+ ALfloat Gain;
+ ALboolean AuxSendAuto;
+ ALeffectslot *Target;
+
+ ALenum Type;
+ EffectProps Props;
+
+ EffectState *State;
+
+ std::atomic<ALeffectslotProps*> next;
+};
+
+
+struct ALeffectslot {
+ ALfloat Gain{1.0f};
+ ALboolean AuxSendAuto{AL_TRUE};
+ ALeffectslot *Target{nullptr};
+
+ struct {
+ ALenum Type{AL_EFFECT_NULL};
+ EffectProps Props{};
+
+ EffectState *State{nullptr};
+ } Effect;
+
+ std::atomic_flag PropsClean;
+
+ RefCount ref{0u};
+
+ std::atomic<ALeffectslotProps*> Update{nullptr};
+
+ struct {
+ ALfloat Gain{1.0f};
+ ALboolean AuxSendAuto{AL_TRUE};
+ ALeffectslot *Target{nullptr};
+
+ ALenum EffectType{AL_EFFECT_NULL};
+ EffectProps mEffectProps{};
+ EffectState *mEffectState{nullptr};
+
+ ALfloat RoomRolloff{0.0f}; /* Added to the source's room rolloff, not multiplied. */
+ ALfloat DecayTime{0.0f};
+ ALfloat DecayLFRatio{0.0f};
+ ALfloat DecayHFRatio{0.0f};
+ ALboolean DecayHFLimit{AL_FALSE};
+ ALfloat AirAbsorptionGainHF{1.0f};
+ } Params;
+
+ /* Self ID */
+ ALuint id{};
+
+ /* Mixing buffer used by the Wet mix. */
+ al::vector<FloatBufferLine, 16> MixBuffer;
+
+ /* Wet buffer configuration is ACN channel order with N3D scaling.
+ * Consequently, effects that only want to work with mono input can use
+ * channel 0 by itself. Effects that want multichannel can process the
+ * ambisonics signal and make a B-Format source pan.
+ */
+ MixParams Wet;
+
+ ALeffectslot() { PropsClean.test_and_set(std::memory_order_relaxed); }
+ ALeffectslot(const ALeffectslot&) = delete;
+ ALeffectslot& operator=(const ALeffectslot&) = delete;
+ ~ALeffectslot();
+
+ static ALeffectslotArray *CreatePtrArray(size_t count) noexcept;
+
+ DEF_PLACE_NEWDEL()
+};
+
+ALenum InitEffectSlot(ALeffectslot *slot);
+void UpdateEffectSlotProps(ALeffectslot *slot, ALCcontext *context);
+void UpdateAllEffectSlotProps(ALCcontext *context);
+
+
+ALenum InitializeEffect(ALCcontext *Context, ALeffectslot *EffectSlot, ALeffect *effect);
+
+#endif