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path: root/al/auxeffectslot.h
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* Rename alcmain.h to device.hChris Robinson2021-04-271-1/+1
* Update include headersChris Robinson2021-04-271-3/+3
* Make an inverted atomic flag type and use itChris Robinson2021-04-151-1/+1
* Combine multiple functions into oneChris Robinson2020-12-281-2/+1
* Move the WetBuffer reference to EffectSlotChris Robinson2020-12-271-3/+0
* Avoid AL enums for the EffectSlot typeChris Robinson2020-12-261-1/+1
* Use a separate structure for the active effect slot propertiesChris Robinson2020-11-071-47/+2
* Store the wet buffers in the contextChris Robinson2020-11-021-1/+2
* Rework effect slot buffer settingChris Robinson2020-09-051-3/+0
* Don't add effect slots to the active list until an effect is setChris Robinson2020-09-051-0/+8
* Store a reference to the effect buffer as an active propertyChris Robinson2020-08-241-0/+2
* Add a method for effects to create persistent buffer dataChris Robinson2020-08-241-0/+1
* Use an intrusive_ptr to hold the unapplied effect stateChris Robinson2020-08-241-1/+1
* Allow setting a buffer on an effect slotChris Robinson2020-08-241-0/+2
* Use an intrusive_ptr for ALeffectslotProps::StateChris Robinson2020-08-241-1/+2
* Change a couple functions into member functionsChris Robinson2020-05-101-5/+4
* Clean up some more unnecessary uses of AL typesChris Robinson2020-04-081-5/+5
* Avoid AL[C]boolean for internal useChris Robinson2020-03-281-7/+7
* Add a macro to disable class-specific new/deleteChris Robinson2020-03-231-0/+1
* Avoid unnecessary placement new definitionsChris Robinson2019-09-011-1/+1
* Use new/delete for context and effectslot propertiesChris Robinson2019-08-131-0/+2
* Move update pointers to the containers they updateChris Robinson2019-08-131-2/+2
* Rename al/* sources to avoid camel-caseChris Robinson2019-07-291-0/+103