| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: Harvey Harrison <[email protected]>
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next to use
Signed-off-by: Harvey Harrison <[email protected]>
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Due to a typo testing for the extension, the jogl pipeline has never enabled this
extension. Just kill it.
Signed-off-by: Harvey Harrison <[email protected]>
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not need checking
Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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GL_TEXTURE_2D should be GL_TEXTURE_3D
Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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Help break one more dependency on the j3dutils code by pulling a simple map
into the core classes.
Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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- not quite right as this list can hold LinkRetained or SwitchRetained...NodeRetained
is the closest common class
Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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This was missed when annotating the setLiveState list of view lists.
Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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to build separately from j3dutils
Signed-off-by: Harvey Harrison <[email protected]>
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incorrect types
Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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This is not a high-rate path, so ArrayList should be fine without too many resizes. Try and
make up for it by allocating an array of sufficient size up front to avoid reflection inside
the toArray method.
Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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The compiler noticed the null check was always true at this point as nothing had written
to currTree. Declare it next to its only use making the code more obvious.
Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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setLiveState
Signed-off-by: Harvey Harrison <[email protected]>
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The local var vl is initialized on all paths, pull that to the front of the method.
Signed-off-by: Harvey Harrison <[email protected]>
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the Viewport
This ensures that the offscreen layer is appropriately sized even on the initial display,
some users reported incorrect canvas size until something caused the layout to change.
Signed-off-by: Harvey Harrison <[email protected]>
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Distance class
Signed-off-by: Harvey Harrison <[email protected]>
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types
Signed-off-by: Harvey Harrison <[email protected]>
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function
- adapted from code under the Boost 1.0 license, here distributed as GPLv2 + classpath
Signed-off-by: Harvey Harrison <[email protected]>
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Java3d/vecmath types
Signed-off-by: Harvey Harrison <[email protected]>
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distance function
- adapted from code under the Boost 1.0 license, here distributed as GPLv2 + classpath
Signed-off-by: Harvey Harrison <[email protected]>
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Replace the use of the j3dutils Distance class that is under a different license by reimplementing
some mathematical distance calculations in a Utils class. This is new code and not based on
the j3dutils version.
Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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Directly hold read-only views of the nio buffers, this likely fixes the vertex data held in
an nio buffer for the JOGL backend as the Object[] parameter hid the change from float[] to
FloatBuffer that occured at some point in history.
Signed-off-by: Harvey Harrison <[email protected]>
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Pull out a struct to hold an int[] array and a count, remove the numContours variable that was
redundant.
Signed-off-by: Harvey Harrison <[email protected]>
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