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authorAlessandro Borges <[email protected]>2009-02-24 22:56:52 +0000
committerAlessandro Borges <[email protected]>2009-02-24 22:56:52 +0000
commit71f7df4081066e331eaf9076caa47226b7bce5cc (patch)
tree1085b76e5ad02dfd4c8014dc901e4627a4e67fc9
parentb05f2ffa7e3b5e327e1a8fe9f27c9ce73c725070 (diff)
Issue number: 614
Submitted by: Aces Issue : Box Constructor fails to create multi texture units state git-svn-id: https://svn.java.net/svn/j3d-core-utils~svn/branches/dev-1_6@195 9497e636-51bd-65ba-982d-a4982e1767a5
-rw-r--r--src/classes/share/com/sun/j3d/utils/geometry/Box.java2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/classes/share/com/sun/j3d/utils/geometry/Box.java b/src/classes/share/com/sun/j3d/utils/geometry/Box.java
index 561446c..58ab0ca 100644
--- a/src/classes/share/com/sun/j3d/utils/geometry/Box.java
+++ b/src/classes/share/com/sun/j3d/utils/geometry/Box.java
@@ -166,7 +166,7 @@ public class Box extends Primitive {
yDim = ydim;
zDim = zdim;
flags = primflags;
- numTexUnit = numTexUnit;
+ this.numTexUnit = numTexUnit;
boolean texCoordYUp = (flags & GENERATE_TEXTURE_COORDS_Y_UP) != 0;
//Depending on whether normal inward bit is set.