diff options
author | Rene Stoeckel <[email protected]> | 2004-09-22 19:22:16 +0000 |
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committer | Rene Stoeckel <[email protected]> | 2004-09-22 19:22:16 +0000 |
commit | c4fcffe436fbfb5b0f3b7be2e5ee103ec74932f7 (patch) | |
tree | 7c9439ab1d9f5a4fd61bd57c755069007b23e0b6 /src/jake2/game/M_SoldierAdapters.java | |
parent | bcb4ac6eefb425d5b0a90009da506361d5739e75 (diff) |
major refactoring in game, server and client package
Diffstat (limited to 'src/jake2/game/M_SoldierAdapters.java')
-rw-r--r-- | src/jake2/game/M_SoldierAdapters.java | 655 |
1 files changed, 0 insertions, 655 deletions
diff --git a/src/jake2/game/M_SoldierAdapters.java b/src/jake2/game/M_SoldierAdapters.java deleted file mode 100644 index 31c89ff..0000000 --- a/src/jake2/game/M_SoldierAdapters.java +++ /dev/null @@ -1,655 +0,0 @@ -/* -Copyright (C) 1997-2001 Id Software, Inc. - -This program is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 2 -of the License, or (at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - -See the GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -*/ - -// Created on 26.02.2004 by RST. -// $Id: M_SoldierAdapters.java,v 1.2 2004-09-10 19:02:54 salomo Exp $ - -package jake2.game; - -import jake2.Defines; -import jake2.qcommon.Com; -import jake2.util.*; - -public class M_SoldierAdapters -{ - - static EntThinkAdapter soldier_cock = new EntThinkAdapter() - { - public boolean think(edict_t self) - { - if (self.s.frame == M_Soldier.FRAME_stand322) - GameBase.gi.sound(self, Defines.CHAN_WEAPON, M_Soldier.sound_cock, 1, Defines.ATTN_IDLE, 0); - else - GameBase.gi.sound(self, Defines.CHAN_WEAPON, M_Soldier.sound_cock, 1, Defines.ATTN_NORM, 0); - return true; - } - }; - // ATTACK3 (duck and shoot) - - static EntThinkAdapter soldier_duck_down = new EntThinkAdapter() - { - public boolean think(edict_t self) - { - if ((self.monsterinfo.aiflags & Defines.AI_DUCKED) != 0) - return true; - self.monsterinfo.aiflags |= Defines.AI_DUCKED; - self.maxs[2] -= 32; - self.takedamage = Defines.DAMAGE_YES; - self.monsterinfo.pausetime = GameBase.level.time + 1; - GameBase.gi.linkentity(self); - return true; - } - }; - static EntThinkAdapter soldier_duck_up = new EntThinkAdapter() - { - public boolean think(edict_t self) - { - self.monsterinfo.aiflags &= ~Defines.AI_DUCKED; - self.maxs[2] += 32; - self.takedamage = Defines.DAMAGE_AIM; - GameBase.gi.linkentity(self); - return true; - } - }; - static EntThinkAdapter soldier_attack = new EntThinkAdapter() - { - public boolean think(edict_t self) - { - if (self.s.skinnum < 4) - { - if (Lib.random() < 0.5) - self.monsterinfo.currentmove = M_Soldier.soldier_move_attack1; - else - self.monsterinfo.currentmove = M_Soldier.soldier_move_attack2; - } - else - { - self.monsterinfo.currentmove = M_Soldier.soldier_move_attack4; - } - return true; - } - }; - // - // DUCK - // - - static EntThinkAdapter soldier_duck_hold = new EntThinkAdapter() - { - public boolean think(edict_t self) - { - if (GameBase.level.time >= self.monsterinfo.pausetime) - self.monsterinfo.aiflags &= ~Defines.AI_HOLD_FRAME; - else - self.monsterinfo.aiflags |= Defines.AI_HOLD_FRAME; - return true; - } - }; - static EntDodgeAdapter soldier_dodge = new EntDodgeAdapter() - { - public void dodge(edict_t self, edict_t attacker, float eta) - { - float r; - - r = Lib.random(); - if (r > 0.25) - return; - - if (self.enemy == null) - self.enemy = attacker; - - if (GameBase.skill.value == 0) - { - self.monsterinfo.currentmove = M_Soldier.soldier_move_duck; - return; - } - - self.monsterinfo.pausetime = GameBase.level.time + eta + 0.3f; - r = Lib.random(); - - if (GameBase.skill.value == 1) - { - if (r > 0.33) - self.monsterinfo.currentmove = M_Soldier.soldier_move_duck; - else - self.monsterinfo.currentmove = M_Soldier.soldier_move_attack3; - return; - } - - if (GameBase.skill.value >= 2) - { - if (r > 0.66) - self.monsterinfo.currentmove = M_Soldier.soldier_move_duck; - else - self.monsterinfo.currentmove = M_Soldier.soldier_move_attack3; - return; - } - - self.monsterinfo.currentmove = M_Soldier.soldier_move_attack3; - } - }; - static EntThinkAdapter soldier_dead = new EntThinkAdapter() - { - public boolean think(edict_t self) - { - - Math3D.VectorSet(self.mins, -16, -16, -24); - Math3D.VectorSet(self.maxs, 16, 16, -8); - self.movetype = Defines.MOVETYPE_TOSS; - self.svflags |= Defines.SVF_DEADMONSTER; - self.nextthink = 0; - GameBase.gi.linkentity(self); - return true; - } - }; - static EntDieAdapter soldier_die = new EntDieAdapter() - { - public void die(edict_t self, edict_t inflictor, edict_t attacker, int damage, float[] point) - { - int n; - - // check for gib - if (self.health <= self.gib_health) - { - GameBase.gi.sound(self, Defines.CHAN_VOICE, GameBase.gi.soundindex("misc/udeath.wav"), 1, Defines.ATTN_NORM, 0); - for (n = 0; n < 3; n++) - GameAI.ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, Defines.GIB_ORGANIC); - GameAI.ThrowGib(self, "models/objects/gibs/chest/tris.md2", damage, Defines.GIB_ORGANIC); - GameAI.ThrowHead(self, "models/objects/gibs/head2/tris.md2", damage, Defines.GIB_ORGANIC); - self.deadflag = Defines.DEAD_DEAD; - return; - } - - if (self.deadflag == Defines.DEAD_DEAD) - return; - - // regular death - self.deadflag = Defines.DEAD_DEAD; - self.takedamage = Defines.DAMAGE_YES; - self.s.skinnum |= 1; - - if (self.s.skinnum == 1) - GameBase.gi.sound(self, Defines.CHAN_VOICE, M_Soldier.sound_death_light, 1, Defines.ATTN_NORM, 0); - else if (self.s.skinnum == 3) - GameBase.gi.sound(self, Defines.CHAN_VOICE, M_Soldier.sound_death, 1, Defines.ATTN_NORM, 0); - else // (self.s.skinnum == 5) - GameBase.gi.sound(self, Defines.CHAN_VOICE, M_Soldier.sound_death_ss, 1, Defines.ATTN_NORM, 0); - - if (Math.abs((self.s.origin[2] + self.viewheight) - point[2]) <= 4) - { - // head shot - self.monsterinfo.currentmove = M_Soldier.soldier_move_death3; - return; - } - - n = Lib.rand() % 5; - if (n == 0) - self.monsterinfo.currentmove = M_Soldier.soldier_move_death1; - else if (n == 1) - self.monsterinfo.currentmove = M_Soldier.soldier_move_death2; - else if (n == 2) - self.monsterinfo.currentmove = M_Soldier.soldier_move_death4; - else if (n == 3) - self.monsterinfo.currentmove = M_Soldier.soldier_move_death5; - else - self.monsterinfo.currentmove = M_Soldier.soldier_move_death6; - } - }; - - static EntThinkAdapter soldier_attack1_refire1 = new EntThinkAdapter() - { - public boolean think(edict_t self) - { - if (self.s.skinnum > 1) - return true; - - if (self.enemy.health <= 0) - return true; - - if (((GameBase.skill.value == 3) && (Lib.random() < 0.5)) || (GameUtil.range(self, self.enemy) == Defines.RANGE_MELEE)) - self.monsterinfo.nextframe = M_Soldier.FRAME_attak102; - else - self.monsterinfo.nextframe = M_Soldier.FRAME_attak110; - return true; - } - }; - - static EntThinkAdapter soldier_attack1_refire2 = new EntThinkAdapter() - { - public boolean think(edict_t self) - { - if (self.s.skinnum < 2) - return true; - - if (self.enemy.health <= 0) - return true; - - if (((GameBase.skill.value == 3) && (Lib.random() < 0.5)) || (GameUtil.range(self, self.enemy) == Defines.RANGE_MELEE)) - self.monsterinfo.nextframe = M_Soldier.FRAME_attak102; - return true; - } - }; - - static EntThinkAdapter soldier_attack2_refire1 = new EntThinkAdapter() - { - public boolean think(edict_t self) - { - if (self.s.skinnum > 1) - return true; - - if (self.enemy.health <= 0) - return true; - - if (((GameBase.skill.value == 3) && (Lib.random() < 0.5)) || (GameUtil.range(self, self.enemy) == Defines.RANGE_MELEE)) - self.monsterinfo.nextframe = M_Soldier.FRAME_attak204; - else - self.monsterinfo.nextframe = M_Soldier.FRAME_attak216; - return true; - } - }; - - static EntThinkAdapter soldier_attack2_refire2 = new EntThinkAdapter() - { - public boolean think(edict_t self) - { - if (self.s.skinnum < 2) - return true; - - if (self.enemy.health <= 0) - return true; - - if (((GameBase.skill.value == 3) && (Lib.random() < 0.5)) || (GameUtil.range(self, self.enemy) == Defines.RANGE_MELEE)) - self.monsterinfo.nextframe = M_Soldier.FRAME_attak204; - return true; - } - }; - - static EntThinkAdapter soldier_attack3_refire = new EntThinkAdapter() - { - public boolean think(edict_t self) - { - if ((GameBase.level.time + 0.4) < self.monsterinfo.pausetime) - self.monsterinfo.nextframe = M_Soldier.FRAME_attak303; - return true; - } - }; - - static EntThinkAdapter soldier_attack6_refire = new EntThinkAdapter() - { - public boolean think(edict_t self) - { - if (self.enemy.health <= 0) - return true; - - if (GameUtil.range(self, self.enemy) < Defines.RANGE_MID) - return true; - - if (GameBase.skill.value == 3) - self.monsterinfo.nextframe = M_Soldier.FRAME_runs03; - return true; - } - }; - - // ATTACK6 (run & shoot) - static EntThinkAdapter soldier_fire8 = new EntThinkAdapter() - { - public boolean think(edict_t self) - { - M_Soldier.soldier_fire(self, 7); - return true; - } - }; - - // ATTACK1 (blaster/shotgun) - - static EntThinkAdapter soldier_fire1 = new EntThinkAdapter() - { - public boolean think(edict_t self) - { - M_Soldier.soldier_fire(self, 0); - return true; - } - }; - - // ATTACK2 (blaster/shotgun) - - static EntThinkAdapter soldier_fire2 = new EntThinkAdapter() - { - public boolean think(edict_t self) - { - M_Soldier.soldier_fire(self, 1); - return true; - } - }; - - static EntThinkAdapter soldier_fire3 = new EntThinkAdapter() - { - public boolean think(edict_t self) - { - M_SoldierAdapters.soldier_duck_down.think(self); - M_Soldier.soldier_fire(self, 2); - return true; - } - }; - - // ATTACK4 (machinegun) - - static EntThinkAdapter soldier_fire4 = new EntThinkAdapter() - { - public boolean think(edict_t self) - { - M_Soldier.soldier_fire(self, 3); - // - // if (self.enemy.health <= 0) - // return; - // - // if ( ((skill.value == 3) && (random() < 0.5)) || (range(self, self.enemy) == RANGE_MELEE) ) - // self.monsterinfo.nextframe = FRAME_attak402; - return true; - } - }; - - // - // DEATH - // - - static EntThinkAdapter soldier_fire6 = new EntThinkAdapter() - { - public boolean think(edict_t self) - { - M_Soldier.soldier_fire(self, 5); - return true; - } - }; - - static EntThinkAdapter soldier_fire7 = new EntThinkAdapter() - { - public boolean think(edict_t self) - { - M_Soldier.soldier_fire(self, 6); - return true; - } - }; - - static EntThinkAdapter soldier_idle = new EntThinkAdapter() - { - public boolean think(edict_t self) - { - if (Lib.random() > 0.8) - GameBase.gi.sound(self, Defines.CHAN_VOICE, M_Soldier.sound_idle, 1, Defines.ATTN_IDLE, 0); - return true; - } - }; - - static EntThinkAdapter soldier_stand = new EntThinkAdapter() - { - public boolean think(edict_t self) - { - if ((self.monsterinfo.currentmove == M_Soldier.soldier_move_stand3) || (Lib.random() < 0.8)) - self.monsterinfo.currentmove = M_Soldier.soldier_move_stand1; - else - self.monsterinfo.currentmove = M_Soldier.soldier_move_stand3; - return true; - } - }; - - // - // WALK - // - static EntThinkAdapter soldier_walk1_random = new EntThinkAdapter() - { - public boolean think(edict_t self) - { - if (Lib.random() > 0.1) - self.monsterinfo.nextframe = M_Soldier.FRAME_walk101; - return true; - } - }; - - static EntThinkAdapter soldier_walk = new EntThinkAdapter() - { - public boolean think(edict_t self) - { - if (Lib.random() < 0.5) - self.monsterinfo.currentmove = M_Soldier.soldier_move_walk1; - else - self.monsterinfo.currentmove = M_Soldier.soldier_move_walk2; - return true; - } - }; - - static EntThinkAdapter soldier_run = new EntThinkAdapter() - { - public boolean think(edict_t self) - { - if ((self.monsterinfo.aiflags & Defines.AI_STAND_GROUND) != 0) - { - self.monsterinfo.currentmove = M_Soldier.soldier_move_stand1; - return true; - } - - if (self.monsterinfo.currentmove == M_Soldier.soldier_move_walk1 - || self.monsterinfo.currentmove == M_Soldier.soldier_move_walk2 - || self.monsterinfo.currentmove == M_Soldier.soldier_move_start_run) - { - self.monsterinfo.currentmove = M_Soldier.soldier_move_run; - int a = 2; - } - else - { - self.monsterinfo.currentmove = M_Soldier.soldier_move_start_run; - } - return true; - } - }; - - static EntPainAdapter soldier_pain = new EntPainAdapter() - { - public void pain(edict_t self, edict_t other, float kick, int damage) - { - float r; - int n; - - if (self.health < (self.max_health / 2)) - self.s.skinnum |= 1; - - if (GameBase.level.time < self.pain_debounce_time) - { - if ((self.velocity[2] > 100) - && ((self.monsterinfo.currentmove == M_Soldier.soldier_move_pain1) - || (self.monsterinfo.currentmove == M_Soldier.soldier_move_pain2) - || (self.monsterinfo.currentmove == M_Soldier.soldier_move_pain3))) - self.monsterinfo.currentmove = M_Soldier.soldier_move_pain4; - return; - } - - self.pain_debounce_time = GameBase.level.time + 3; - - n = self.s.skinnum | 1; - if (n == 1) - GameBase.gi.sound(self, Defines.CHAN_VOICE, M_Soldier.sound_pain_light, 1, Defines.ATTN_NORM, 0); - else if (n == 3) - GameBase.gi.sound(self, Defines.CHAN_VOICE, M_Soldier.sound_pain, 1, Defines.ATTN_NORM, 0); - else - GameBase.gi.sound(self, Defines.CHAN_VOICE, M_Soldier.sound_pain_ss, 1, Defines.ATTN_NORM, 0); - - if (self.velocity[2] > 100) - { - self.monsterinfo.currentmove = M_Soldier.soldier_move_pain4; - return; - } - - if (GameBase.skill.value == 3) - return; // no pain anims in nightmare - - r = Lib.random(); - - if (r < 0.33) - self.monsterinfo.currentmove = M_Soldier.soldier_move_pain1; - else if (r < 0.66) - self.monsterinfo.currentmove = M_Soldier.soldier_move_pain2; - else - self.monsterinfo.currentmove = M_Soldier.soldier_move_pain3; - } - }; - - // - // SIGHT - // - - static EntInteractAdapter soldier_sight = new EntInteractAdapter() - { - public boolean interact(edict_t self, edict_t other) - { - if (Lib.random() < 0.5) - GameBase.gi.sound(self, Defines.CHAN_VOICE, M_Soldier.sound_sight1, 1, Defines.ATTN_NORM, 0); - else - GameBase.gi.sound(self, Defines.CHAN_VOICE, M_Soldier.sound_sight2, 1, Defines.ATTN_NORM, 0); - - if ((GameBase.skill.value > 0) && (GameUtil.range(self, self.enemy) >= Defines.RANGE_MID)) - { - if (Lib.random() > 0.5) - self.monsterinfo.currentmove = M_Soldier.soldier_move_attack6; - } - return true; - } - }; - - // - // SPAWN - // - - static EntThinkAdapter SP_monster_soldier_x = new EntThinkAdapter() - { - public boolean think(edict_t self) - { - - self.s.modelindex = GameBase.gi.modelindex("models/monsters/soldier/tris.md2"); - self.monsterinfo.scale = M_Soldier.MODEL_SCALE; - Math3D.VectorSet(self.mins, -16, -16, -24); - Math3D.VectorSet(self.maxs, 16, 16, 32); - self.movetype = Defines.MOVETYPE_STEP; - self.solid = Defines.SOLID_BBOX; - - M_Soldier.sound_idle = GameBase.gi.soundindex("soldier/solidle1.wav"); - M_Soldier.sound_sight1 = GameBase.gi.soundindex("soldier/solsght1.wav"); - M_Soldier.sound_sight2 = GameBase.gi.soundindex("soldier/solsrch1.wav"); - M_Soldier.sound_cock = GameBase.gi.soundindex("infantry/infatck3.wav"); - - self.mass = 100; - - self.pain = soldier_pain; - self.die = M_SoldierAdapters.soldier_die; - - self.monsterinfo.stand = soldier_stand; - self.monsterinfo.walk = soldier_walk; - self.monsterinfo.run = soldier_run; - self.monsterinfo.dodge = M_SoldierAdapters.soldier_dodge; - self.monsterinfo.attack = M_SoldierAdapters.soldier_attack; - self.monsterinfo.melee = null; - self.monsterinfo.sight = soldier_sight; - - GameBase.gi.linkentity(self); - - self.monsterinfo.stand.think(self); - - GameAIAdapters.walkmonster_start.think(self); - return true; - } - }; - - /*QUAKED monster_soldier_light (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight - */ - static EntThinkAdapter SP_monster_soldier_light = new EntThinkAdapter() - { - public boolean think(edict_t self) - { - if (GameBase.deathmatch.value != 0) - { - GameUtil.G_FreeEdict(self); - return true; - } - - SP_monster_soldier_x.think(self); - - M_Soldier.sound_pain_light = GameBase.gi.soundindex("soldier/solpain2.wav"); - M_Soldier.sound_death_light = GameBase.gi.soundindex("soldier/soldeth2.wav"); - GameBase.gi.modelindex("models/objects/laser/tris.md2"); - GameBase.gi.soundindex("misc/lasfly.wav"); - GameBase.gi.soundindex("soldier/solatck2.wav"); - - self.s.skinnum = 0; - self.health = 20; - self.gib_health = -30; - return true; - } - }; - - /*QUAKED monster_soldier (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight - */ - - static EntThinkAdapter SP_monster_soldier = new EntThinkAdapter() - { - public boolean think(edict_t self) - { - if (GameBase.deathmatch.value != 0) - { - GameUtil.G_FreeEdict(self); - return true; - } - - SP_monster_soldier_x.think(self); - - M_Soldier.sound_pain = GameBase.gi.soundindex("soldier/solpain1.wav"); - M_Soldier.sound_death = GameBase.gi.soundindex("soldier/soldeth1.wav"); - GameBase.gi.soundindex("soldier/solatck1.wav"); - - self.s.skinnum = 2; - self.health = 30; - self.gib_health = -30; - return true; - } - }; - - /** - * QUAKED monster_soldier_ss (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight - */ - static EntThinkAdapter SP_monster_soldier_ss = new EntThinkAdapter() - { - public boolean think(edict_t self) - { - if (GameBase.deathmatch.value != 0) - { - GameUtil.G_FreeEdict(self); - return true; - } - - SP_monster_soldier_x.think(self); - - M_Soldier.sound_pain_ss = GameBase.gi.soundindex("soldier/solpain3.wav"); - M_Soldier.sound_death_ss = GameBase.gi.soundindex("soldier/soldeth3.wav"); - GameBase.gi.soundindex("soldier/solatck3.wav"); - - self.s.skinnum = 4; - self.health = 40; - self.gib_health = -30; - return true; - } - }; -} |