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authorRene Stoeckel <[email protected]>2004-09-22 19:22:16 +0000
committerRene Stoeckel <[email protected]>2004-09-22 19:22:16 +0000
commitc4fcffe436fbfb5b0f3b7be2e5ee103ec74932f7 (patch)
tree7c9439ab1d9f5a4fd61bd57c755069007b23e0b6 /src/jake2/game/gitem_t.java
parentbcb4ac6eefb425d5b0a90009da506361d5739e75 (diff)
major refactoring in game, server and client package
Diffstat (limited to 'src/jake2/game/gitem_t.java')
-rw-r--r--src/jake2/game/gitem_t.java252
1 files changed, 117 insertions, 135 deletions
diff --git a/src/jake2/game/gitem_t.java b/src/jake2/game/gitem_t.java
index f478f34..107cca3 100644
--- a/src/jake2/game/gitem_t.java
+++ b/src/jake2/game/gitem_t.java
@@ -1,145 +1,127 @@
/*
-Copyright (C) 1997-2001 Id Software, Inc.
+ * Copyright (C) 1997-2001 Id Software, Inc.
+ *
+ * This program is free software; you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation; either version 2 of the License, or (at your option) any later
+ * version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE.
+ *
+ * See the GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+ * Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ */
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
+// Created on 20.11.2003 by RST.
+// $Id: gitem_t.java,v 1.4 2004-09-22 19:22:04 salomo Exp $
+package jake2.game;
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+import jake2.*;
+import jake2.*;
-See the GNU General Public License for more details.
+public class gitem_t {
+ private static int id = 0;
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ public gitem_t(int xxx) {
+ index = xxx;
+ }
-*/
+ public gitem_t(String classname, EntInteractAdapter pickup,
+ ItemUseAdapter use, ItemDropAdapter drop,
+ EntThinkAdapter weaponthink) {
+ }
-// Created on 20.11.2003 by RST.
-// $Id: gitem_t.java,v 1.3 2004-08-20 21:29:57 salomo Exp $
+ public gitem_t(String classname, EntInteractAdapter pickup,
+ ItemUseAdapter use, ItemDropAdapter drop,
+ EntThinkAdapter weaponthink, String pickup_sound,
+ String world_model, int world_model_flags, String view_model,
+ String icon, String pickup_name, int count_width, int quantity,
+ String ammo, int flags, int weapmodel, gitem_armor_t info, int tag,
+ String precaches) {
+ this.classname = classname;
+ this.pickup = pickup;
+ this.use = use;
+ this.drop = drop;
+ this.weaponthink = weaponthink;
+ this.pickup_sound = pickup_sound;
+ this.world_model = world_model;
+ this.world_model_flags = world_model_flags;
+ this.view_model = view_model;
+ this.icon = icon;
+ this.pickup_name = pickup_name;
+ this.count_width = count_width;
+ this.quantity = quantity;
+ this.ammo = ammo;
+ this.flags = flags;
+ this.weapmodel = weapmodel;
+ this.info = info;
+ this.tag = tag;
+ this.precaches = precaches;
-package jake2.game;
+ this.index = id++;
+ }
-import jake2.*;
-import jake2.*;
+ String classname; // spawning name
+
+ EntInteractAdapter pickup;
+
+ ItemUseAdapter use;
+
+ ItemDropAdapter drop;
+
+ EntThinkAdapter weaponthink;
+
+ String pickup_sound;
+
+ String world_model;
+
+ int world_model_flags;
+
+ String view_model;
+
+ // client side info
+ String icon;
+
+ String pickup_name; // for printing on pickup
+
+ int count_width; // number of digits to display by icon
+
+ int quantity; // for ammo how much, for weapons how much is used per shot
+
+ String ammo; // for weapons
+
+ int flags; // IT_* flags
+
+ int weapmodel; // weapon model index (for weapons)
+
+ Object info;
+
+ int tag;
+
+ String precaches; // string of all models, sounds, and images this item will
+ // use
+
+ public static void main(String args[]) {
+ gitem_t xxx = new gitem_t(123);
+ gitem_t i2 = new gitem_t("item_armor_combat", GameAI.Pickup_Armor,
+ null, null, null, "misc/ar1_pkup.wav",
+ "models/items/armor/combat/tris.md2", Defines.EF_ROTATE, null,
+ /* icon */
+ "i_combatarmor",
+ /* pickup */
+ "Combat Armor",
+ /* width */
+ 3, 0, null, Defines.IT_ARMOR, 0, GameAI.combatarmor_info,
+ Defines.ARMOR_COMBAT,
+ /* precache */
+ "");
+ }
-public class gitem_t
-{
- private static int id=0;
- public gitem_t(int xxx)
- {
- index = xxx;
- }
-
- public gitem_t(
- String classname,
- EntInteractAdapter pickup,
- ItemUseAdapter use,
- ItemDropAdapter drop,
- EntThinkAdapter weaponthink)
- {}
-
-
- public gitem_t(
- String classname,
- EntInteractAdapter pickup,
- ItemUseAdapter use,
- ItemDropAdapter drop,
- EntThinkAdapter weaponthink,
- String pickup_sound,
- String world_model,
- int world_model_flags,
- String view_model,
- String icon,
- String pickup_name,
- int count_width,
- int quantity,
- String ammo,
- int flags,
- int weapmodel,
- gitem_armor_t info,
- int tag,
- String precaches)
- {
- this.classname = classname;
- this.pickup = pickup;
- this.use = use;
- this.drop = drop;
- this.weaponthink = weaponthink;
- this.pickup_sound = pickup_sound;
- this.world_model = world_model;
- this.world_model_flags = world_model_flags;
- this.view_model = view_model;
- this.icon = icon;
- this.pickup_name = pickup_name;
- this.count_width = count_width;
- this.quantity = quantity;
- this.ammo = ammo;
- this.flags = flags;
- this.weapmodel = weapmodel;
- this.info = info;
- this.tag = tag;
- this.precaches = precaches;
-
- this.index = id++;
- }
-
- String classname; // spawning name
- EntInteractAdapter pickup;
- ItemUseAdapter use;
- ItemDropAdapter drop;
- EntThinkAdapter weaponthink;
-
- String pickup_sound;
- String world_model;
-
- int world_model_flags;
-
- String view_model;
-
- // client side info
- String icon;
- String pickup_name; // for printing on pickup
- int count_width; // number of digits to display by icon
-
- int quantity; // for ammo how much, for weapons how much is used per shot
- String ammo; // for weapons
- int flags; // IT_* flags
-
- int weapmodel; // weapon model index (for weapons)
-
- Object info;
- int tag;
-
- String precaches; // string of all models, sounds, and images this item will use
-
-
- public static void main(String args[])
- {
- gitem_t xxx = new gitem_t(123);
- gitem_t i2 =
- new gitem_t(
- "item_armor_combat",
- GameAIAdapters.Pickup_Armor,
- null,
- null,
- null,
- "misc/ar1_pkup.wav",
- "models/items/armor/combat/tris.md2",
- Defines.EF_ROTATE,
- null,
- /* icon */
- "i_combatarmor",
- /* pickup */
- "Combat Armor",
- /* width */
- 3, 0, null, Defines.IT_ARMOR, 0, GameAIAdapters.combatarmor_info, Defines.ARMOR_COMBAT,
- /* precache */
- "");
- }
-
- public int index;
-}
+ public int index;
+} \ No newline at end of file