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/*
* Copyright (C) 1997-2001 Id Software, Inc.
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE.
*
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with
* this program; if not, write to the Free Software Foundation, Inc., 59 Temple
* Place - Suite 330, Boston, MA 02111-1307, USA.
*
*/
// Created on 20.11.2003 by RST.
// $Id: gitem_t.java,v 1.4 2004-09-22 19:22:04 salomo Exp $
package jake2.game;
import jake2.*;
import jake2.*;
public class gitem_t {
private static int id = 0;
public gitem_t(int xxx) {
index = xxx;
}
public gitem_t(String classname, EntInteractAdapter pickup,
ItemUseAdapter use, ItemDropAdapter drop,
EntThinkAdapter weaponthink) {
}
public gitem_t(String classname, EntInteractAdapter pickup,
ItemUseAdapter use, ItemDropAdapter drop,
EntThinkAdapter weaponthink, String pickup_sound,
String world_model, int world_model_flags, String view_model,
String icon, String pickup_name, int count_width, int quantity,
String ammo, int flags, int weapmodel, gitem_armor_t info, int tag,
String precaches) {
this.classname = classname;
this.pickup = pickup;
this.use = use;
this.drop = drop;
this.weaponthink = weaponthink;
this.pickup_sound = pickup_sound;
this.world_model = world_model;
this.world_model_flags = world_model_flags;
this.view_model = view_model;
this.icon = icon;
this.pickup_name = pickup_name;
this.count_width = count_width;
this.quantity = quantity;
this.ammo = ammo;
this.flags = flags;
this.weapmodel = weapmodel;
this.info = info;
this.tag = tag;
this.precaches = precaches;
this.index = id++;
}
String classname; // spawning name
EntInteractAdapter pickup;
ItemUseAdapter use;
ItemDropAdapter drop;
EntThinkAdapter weaponthink;
String pickup_sound;
String world_model;
int world_model_flags;
String view_model;
// client side info
String icon;
String pickup_name; // for printing on pickup
int count_width; // number of digits to display by icon
int quantity; // for ammo how much, for weapons how much is used per shot
String ammo; // for weapons
int flags; // IT_* flags
int weapmodel; // weapon model index (for weapons)
Object info;
int tag;
String precaches; // string of all models, sounds, and images this item will
// use
public static void main(String args[]) {
gitem_t xxx = new gitem_t(123);
gitem_t i2 = new gitem_t("item_armor_combat", GameAI.Pickup_Armor,
null, null, null, "misc/ar1_pkup.wav",
"models/items/armor/combat/tris.md2", Defines.EF_ROTATE, null,
/* icon */
"i_combatarmor",
/* pickup */
"Combat Armor",
/* width */
3, 0, null, Defines.IT_ARMOR, 0, GameAI.combatarmor_info,
Defines.ARMOR_COMBAT,
/* precache */
"");
}
public int index;
}
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