diff options
author | Rene Stoeckel <[email protected]> | 2005-02-06 18:51:36 +0000 |
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committer | Rene Stoeckel <[email protected]> | 2005-02-06 18:51:36 +0000 |
commit | d93d442eb03ec88a0c6e34ef681046d34576f00a (patch) | |
tree | 0b596832a0996bae69d7c154351b5ab2fa69d6cf /src/jake2/game/monsters/M_Berserk.java | |
parent | 6e43da175094dc667c9f03ee4c901c3405a99627 (diff) |
part of refactoring the monster files
Diffstat (limited to 'src/jake2/game/monsters/M_Berserk.java')
-rw-r--r-- | src/jake2/game/monsters/M_Berserk.java | 986 |
1 files changed, 986 insertions, 0 deletions
diff --git a/src/jake2/game/monsters/M_Berserk.java b/src/jake2/game/monsters/M_Berserk.java new file mode 100644 index 0000000..2158a51 --- /dev/null +++ b/src/jake2/game/monsters/M_Berserk.java @@ -0,0 +1,986 @@ +/* + * Copyright (C) 1997-2001 Id Software, Inc. + * + * This program is free software; you can redistribute it and/or modify it under + * the terms of the GNU General Public License as published by the Free Software + * Foundation; either version 2 of the License, or (at your option) any later + * version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS + * FOR A PARTICULAR PURPOSE. + * + * See the GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License along with + * this program; if not, write to the Free Software Foundation, Inc., 59 Temple + * Place - Suite 330, Boston, MA 02111-1307, USA. + * + */ + +// Created on 11.11.2003 by RST +// $Id: M_Berserk.java,v 1.2 2005-02-06 18:48:32 salomo Exp $ +package jake2.game.monsters; + +import jake2.Defines; +import jake2.game.EntDieAdapter; +import jake2.game.EntInteractAdapter; +import jake2.game.EntPainAdapter; +import jake2.game.EntThinkAdapter; +import jake2.game.Fire; +import jake2.game.GameAI; +import jake2.game.GameBase; +import jake2.game.GameUtil; +import jake2.game.edict_t; +import jake2.game.mframe_t; +import jake2.game.mmove_t; +import jake2.util.Lib; +import jake2.util.Math3D; + +public class M_Berserk { + + public final static int FRAME_stand1 = 0; + + public final static int FRAME_stand2 = 1; + + public final static int FRAME_stand3 = 2; + + public final static int FRAME_stand4 = 3; + + public final static int FRAME_stand5 = 4; + + public final static int FRAME_standb1 = 5; + + public final static int FRAME_standb2 = 6; + + public final static int FRAME_standb3 = 7; + + public final static int FRAME_standb4 = 8; + + public final static int FRAME_standb5 = 9; + + public final static int FRAME_standb6 = 10; + + public final static int FRAME_standb7 = 11; + + public final static int FRAME_standb8 = 12; + + public final static int FRAME_standb9 = 13; + + public final static int FRAME_standb10 = 14; + + public final static int FRAME_standb11 = 15; + + public final static int FRAME_standb12 = 16; + + public final static int FRAME_standb13 = 17; + + public final static int FRAME_standb14 = 18; + + public final static int FRAME_standb15 = 19; + + public final static int FRAME_standb16 = 20; + + public final static int FRAME_standb17 = 21; + + public final static int FRAME_standb18 = 22; + + public final static int FRAME_standb19 = 23; + + public final static int FRAME_standb20 = 24; + + public final static int FRAME_walkc1 = 25; + + public final static int FRAME_walkc2 = 26; + + public final static int FRAME_walkc3 = 27; + + public final static int FRAME_walkc4 = 28; + + public final static int FRAME_walkc5 = 29; + + public final static int FRAME_walkc6 = 30; + + public final static int FRAME_walkc7 = 31; + + public final static int FRAME_walkc8 = 32; + + public final static int FRAME_walkc9 = 33; + + public final static int FRAME_walkc10 = 34; + + public final static int FRAME_walkc11 = 35; + + public final static int FRAME_run1 = 36; + + public final static int FRAME_run2 = 37; + + public final static int FRAME_run3 = 38; + + public final static int FRAME_run4 = 39; + + public final static int FRAME_run5 = 40; + + public final static int FRAME_run6 = 41; + + public final static int FRAME_att_a1 = 42; + + public final static int FRAME_att_a2 = 43; + + public final static int FRAME_att_a3 = 44; + + public final static int FRAME_att_a4 = 45; + + public final static int FRAME_att_a5 = 46; + + public final static int FRAME_att_a6 = 47; + + public final static int FRAME_att_a7 = 48; + + public final static int FRAME_att_a8 = 49; + + public final static int FRAME_att_a9 = 50; + + public final static int FRAME_att_a10 = 51; + + public final static int FRAME_att_a11 = 52; + + public final static int FRAME_att_a12 = 53; + + public final static int FRAME_att_a13 = 54; + + public final static int FRAME_att_b1 = 55; + + public final static int FRAME_att_b2 = 56; + + public final static int FRAME_att_b3 = 57; + + public final static int FRAME_att_b4 = 58; + + public final static int FRAME_att_b5 = 59; + + public final static int FRAME_att_b6 = 60; + + public final static int FRAME_att_b7 = 61; + + public final static int FRAME_att_b8 = 62; + + public final static int FRAME_att_b9 = 63; + + public final static int FRAME_att_b10 = 64; + + public final static int FRAME_att_b11 = 65; + + public final static int FRAME_att_b12 = 66; + + public final static int FRAME_att_b13 = 67; + + public final static int FRAME_att_b14 = 68; + + public final static int FRAME_att_b15 = 69; + + public final static int FRAME_att_b16 = 70; + + public final static int FRAME_att_b17 = 71; + + public final static int FRAME_att_b18 = 72; + + public final static int FRAME_att_b19 = 73; + + public final static int FRAME_att_b20 = 74; + + public final static int FRAME_att_b21 = 75; + + public final static int FRAME_att_c1 = 76; + + public final static int FRAME_att_c2 = 77; + + public final static int FRAME_att_c3 = 78; + + public final static int FRAME_att_c4 = 79; + + public final static int FRAME_att_c5 = 80; + + public final static int FRAME_att_c6 = 81; + + public final static int FRAME_att_c7 = 82; + + public final static int FRAME_att_c8 = 83; + + public final static int FRAME_att_c9 = 84; + + public final static int FRAME_att_c10 = 85; + + public final static int FRAME_att_c11 = 86; + + public final static int FRAME_att_c12 = 87; + + public final static int FRAME_att_c13 = 88; + + public final static int FRAME_att_c14 = 89; + + public final static int FRAME_att_c15 = 90; + + public final static int FRAME_att_c16 = 91; + + public final static int FRAME_att_c17 = 92; + + public final static int FRAME_att_c18 = 93; + + public final static int FRAME_att_c19 = 94; + + public final static int FRAME_att_c20 = 95; + + public final static int FRAME_att_c21 = 96; + + public final static int FRAME_att_c22 = 97; + + public final static int FRAME_att_c23 = 98; + + public final static int FRAME_att_c24 = 99; + + public final static int FRAME_att_c25 = 100; + + public final static int FRAME_att_c26 = 101; + + public final static int FRAME_att_c27 = 102; + + public final static int FRAME_att_c28 = 103; + + public final static int FRAME_att_c29 = 104; + + public final static int FRAME_att_c30 = 105; + + public final static int FRAME_att_c31 = 106; + + public final static int FRAME_att_c32 = 107; + + public final static int FRAME_att_c33 = 108; + + public final static int FRAME_att_c34 = 109; + + public final static int FRAME_r_att1 = 110; + + public final static int FRAME_r_att2 = 111; + + public final static int FRAME_r_att3 = 112; + + public final static int FRAME_r_att4 = 113; + + public final static int FRAME_r_att5 = 114; + + public final static int FRAME_r_att6 = 115; + + public final static int FRAME_r_att7 = 116; + + public final static int FRAME_r_att8 = 117; + + public final static int FRAME_r_att9 = 118; + + public final static int FRAME_r_att10 = 119; + + public final static int FRAME_r_att11 = 120; + + public final static int FRAME_r_att12 = 121; + + public final static int FRAME_r_att13 = 122; + + public final static int FRAME_r_att14 = 123; + + public final static int FRAME_r_att15 = 124; + + public final static int FRAME_r_att16 = 125; + + public final static int FRAME_r_att17 = 126; + + public final static int FRAME_r_att18 = 127; + + public final static int FRAME_r_attb1 = 128; + + public final static int FRAME_r_attb2 = 129; + + public final static int FRAME_r_attb3 = 130; + + public final static int FRAME_r_attb4 = 131; + + public final static int FRAME_r_attb5 = 132; + + public final static int FRAME_r_attb6 = 133; + + public final static int FRAME_r_attb7 = 134; + + public final static int FRAME_r_attb8 = 135; + + public final static int FRAME_r_attb9 = 136; + + public final static int FRAME_r_attb10 = 137; + + public final static int FRAME_r_attb11 = 138; + + public final static int FRAME_r_attb12 = 139; + + public final static int FRAME_r_attb13 = 140; + + public final static int FRAME_r_attb14 = 141; + + public final static int FRAME_r_attb15 = 142; + + public final static int FRAME_r_attb16 = 143; + + public final static int FRAME_r_attb17 = 144; + + public final static int FRAME_r_attb18 = 145; + + public final static int FRAME_slam1 = 146; + + public final static int FRAME_slam2 = 147; + + public final static int FRAME_slam3 = 148; + + public final static int FRAME_slam4 = 149; + + public final static int FRAME_slam5 = 150; + + public final static int FRAME_slam6 = 151; + + public final static int FRAME_slam7 = 152; + + public final static int FRAME_slam8 = 153; + + public final static int FRAME_slam9 = 154; + + public final static int FRAME_slam10 = 155; + + public final static int FRAME_slam11 = 156; + + public final static int FRAME_slam12 = 157; + + public final static int FRAME_slam13 = 158; + + public final static int FRAME_slam14 = 159; + + public final static int FRAME_slam15 = 160; + + public final static int FRAME_slam16 = 161; + + public final static int FRAME_slam17 = 162; + + public final static int FRAME_slam18 = 163; + + public final static int FRAME_slam19 = 164; + + public final static int FRAME_slam20 = 165; + + public final static int FRAME_slam21 = 166; + + public final static int FRAME_slam22 = 167; + + public final static int FRAME_slam23 = 168; + + public final static int FRAME_duck1 = 169; + + public final static int FRAME_duck2 = 170; + + public final static int FRAME_duck3 = 171; + + public final static int FRAME_duck4 = 172; + + public final static int FRAME_duck5 = 173; + + public final static int FRAME_duck6 = 174; + + public final static int FRAME_duck7 = 175; + + public final static int FRAME_duck8 = 176; + + public final static int FRAME_duck9 = 177; + + public final static int FRAME_duck10 = 178; + + public final static int FRAME_fall1 = 179; + + public final static int FRAME_fall2 = 180; + + public final static int FRAME_fall3 = 181; + + public final static int FRAME_fall4 = 182; + + public final static int FRAME_fall5 = 183; + + public final static int FRAME_fall6 = 184; + + public final static int FRAME_fall7 = 185; + + public final static int FRAME_fall8 = 186; + + public final static int FRAME_fall9 = 187; + + public final static int FRAME_fall10 = 188; + + public final static int FRAME_fall11 = 189; + + public final static int FRAME_fall12 = 190; + + public final static int FRAME_fall13 = 191; + + public final static int FRAME_fall14 = 192; + + public final static int FRAME_fall15 = 193; + + public final static int FRAME_fall16 = 194; + + public final static int FRAME_fall17 = 195; + + public final static int FRAME_fall18 = 196; + + public final static int FRAME_fall19 = 197; + + public final static int FRAME_fall20 = 198; + + public final static int FRAME_painc1 = 199; + + public final static int FRAME_painc2 = 200; + + public final static int FRAME_painc3 = 201; + + public final static int FRAME_painc4 = 202; + + public final static int FRAME_painb1 = 203; + + public final static int FRAME_painb2 = 204; + + public final static int FRAME_painb3 = 205; + + public final static int FRAME_painb4 = 206; + + public final static int FRAME_painb5 = 207; + + public final static int FRAME_painb6 = 208; + + public final static int FRAME_painb7 = 209; + + public final static int FRAME_painb8 = 210; + + public final static int FRAME_painb9 = 211; + + public final static int FRAME_painb10 = 212; + + public final static int FRAME_painb11 = 213; + + public final static int FRAME_painb12 = 214; + + public final static int FRAME_painb13 = 215; + + public final static int FRAME_painb14 = 216; + + public final static int FRAME_painb15 = 217; + + public final static int FRAME_painb16 = 218; + + public final static int FRAME_painb17 = 219; + + public final static int FRAME_painb18 = 220; + + public final static int FRAME_painb19 = 221; + + public final static int FRAME_painb20 = 222; + + public final static int FRAME_death1 = 223; + + public final static int FRAME_death2 = 224; + + public final static int FRAME_death3 = 225; + + public final static int FRAME_death4 = 226; + + public final static int FRAME_death5 = 227; + + public final static int FRAME_death6 = 228; + + public final static int FRAME_death7 = 229; + + public final static int FRAME_death8 = 230; + + public final static int FRAME_death9 = 231; + + public final static int FRAME_death10 = 232; + + public final static int FRAME_death11 = 233; + + public final static int FRAME_death12 = 234; + + public final static int FRAME_death13 = 235; + + public final static int FRAME_deathc1 = 236; + + public final static int FRAME_deathc2 = 237; + + public final static int FRAME_deathc3 = 238; + + public final static int FRAME_deathc4 = 239; + + public final static int FRAME_deathc5 = 240; + + public final static int FRAME_deathc6 = 241; + + public final static int FRAME_deathc7 = 242; + + public final static int FRAME_deathc8 = 243; + + public final static float MODEL_SCALE = 1.000000f; + + static int sound_pain; + + static int sound_die; + + static int sound_idle; + + static int sound_punch; + + static int sound_sight; + + static int sound_search; + + static EntInteractAdapter berserk_sight = new EntInteractAdapter() { + public boolean interact(edict_t self, edict_t other) { + GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_sight, 1, + Defines.ATTN_NORM, 0); + return true; + } + }; + + static EntThinkAdapter berserk_search = new EntThinkAdapter() { + public boolean think(edict_t self) { + GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_search, 1, + Defines.ATTN_NORM, 0); + return true; + } + }; + + static EntThinkAdapter berserk_fidget = new EntThinkAdapter() { + public boolean think(edict_t self) { + if ((self.monsterinfo.aiflags & Defines.AI_STAND_GROUND) != 0) + return true; + + if (Lib.random() > 0.15f) + return true; + + self.monsterinfo.currentmove = berserk_move_stand_fidget; + GameBase.gi.sound(self, Defines.CHAN_WEAPON, sound_idle, 1, + Defines.ATTN_IDLE, 0); + return true; + } + }; + + static mframe_t berserk_frames_stand[] = new mframe_t[] { + new mframe_t(GameAI.ai_stand, 0, berserk_fidget), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null) }; + + static mmove_t berserk_move_stand = new mmove_t(FRAME_stand1, FRAME_stand5, + berserk_frames_stand, null); + + static EntThinkAdapter berserk_stand = new EntThinkAdapter() { + public boolean think(edict_t self) { + self.monsterinfo.currentmove = berserk_move_stand; + return true; + } + }; + + static mframe_t berserk_frames_stand_fidget[] = new mframe_t[] { + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null) }; + + static mmove_t berserk_move_stand_fidget = new mmove_t(FRAME_standb1, + FRAME_standb20, berserk_frames_stand_fidget, berserk_stand); + + static mframe_t berserk_frames_walk[] = new mframe_t[] { + new mframe_t(GameAI.ai_walk, 9.1f, null), + new mframe_t(GameAI.ai_walk, 6.3f, null), + new mframe_t(GameAI.ai_walk, 4.9f, null), + new mframe_t(GameAI.ai_walk, 6.7f, null), + new mframe_t(GameAI.ai_walk, 6.0f, null), + new mframe_t(GameAI.ai_walk, 8.2f, null), + new mframe_t(GameAI.ai_walk, 7.2f, null), + new mframe_t(GameAI.ai_walk, 6.1f, null), + new mframe_t(GameAI.ai_walk, 4.9f, null), + new mframe_t(GameAI.ai_walk, 4.7f, null), + new mframe_t(GameAI.ai_walk, 4.7f, null), + new mframe_t(GameAI.ai_walk, 4.8f, null) }; + + static mmove_t berserk_move_walk = new mmove_t(FRAME_walkc1, FRAME_walkc11, + berserk_frames_walk, null); + + static EntThinkAdapter berserk_walk = new EntThinkAdapter() { + public boolean think(edict_t self) { + self.monsterinfo.currentmove = berserk_move_walk; + return true; + } + }; + + /* + * + * **************************** SKIPPED THIS FOR NOW! + * **************************** + * + * Running . Arm raised in air + * + * void() berserk_runb1 =[ $r_att1 , berserk_runb2 ] {ai_run(21);}; void() + * berserk_runb2 =[ $r_att2 , berserk_runb3 ] {ai_run(11);}; void() + * berserk_runb3 =[ $r_att3 , berserk_runb4 ] {ai_run(21);}; void() + * berserk_runb4 =[ $r_att4 , berserk_runb5 ] {ai_run(25);}; void() + * berserk_runb5 =[ $r_att5 , berserk_runb6 ] {ai_run(18);}; void() + * berserk_runb6 =[ $r_att6 , berserk_runb7 ] {ai_run(19);}; // running with + * arm in air : start loop void() berserk_runb7 =[ $r_att7 , berserk_runb8 ] + * {ai_run(21);}; void() berserk_runb8 =[ $r_att8 , berserk_runb9 ] + * {ai_run(11);}; void() berserk_runb9 =[ $r_att9 , berserk_runb10 ] + * {ai_run(21);}; void() berserk_runb10 =[ $r_att10 , berserk_runb11 ] + * {ai_run(25);}; void() berserk_runb11 =[ $r_att11 , berserk_runb12 ] + * {ai_run(18);}; void() berserk_runb12 =[ $r_att12 , berserk_runb7 ] + * {ai_run(19);}; // running with arm in air : end loop + */ + + static mframe_t berserk_frames_run1[] = new mframe_t[] { + new mframe_t(GameAI.ai_run, 21, null), + new mframe_t(GameAI.ai_run, 11, null), + new mframe_t(GameAI.ai_run, 21, null), + new mframe_t(GameAI.ai_run, 25, null), + new mframe_t(GameAI.ai_run, 18, null), + new mframe_t(GameAI.ai_run, 19, null) }; + + static mmove_t berserk_move_run1 = new mmove_t(FRAME_run1, FRAME_run6, + berserk_frames_run1, null); + + static EntThinkAdapter berserk_run = new EntThinkAdapter() { + public boolean think(edict_t self) { + if ((self.monsterinfo.aiflags & Defines.AI_STAND_GROUND) != 0) + self.monsterinfo.currentmove = berserk_move_stand; + else + self.monsterinfo.currentmove = berserk_move_run1; + return true; + } + }; + + static EntThinkAdapter berserk_attack_spike = new EntThinkAdapter() { + public boolean think(edict_t self) { + float[] aim = { Defines.MELEE_DISTANCE, 0f, -24f }; + + Fire.fire_hit(self, aim, (15 + (Lib.rand() % 6)), 400); + // Faster attack -- upwards and backwards + + return true; + } + }; + + static EntThinkAdapter berserk_swing = new EntThinkAdapter() { + public boolean think(edict_t self) { + GameBase.gi.sound(self, Defines.CHAN_WEAPON, sound_punch, 1, + Defines.ATTN_NORM, 0); + return true; + } + }; + + static mframe_t berserk_frames_attack_spike[] = new mframe_t[] { + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, berserk_swing), + new mframe_t(GameAI.ai_charge, 0, berserk_attack_spike), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null) }; + + static mmove_t berserk_move_attack_spike = new mmove_t(FRAME_att_c1, + FRAME_att_c8, berserk_frames_attack_spike, berserk_run); + + static EntThinkAdapter berserk_attack_club = new EntThinkAdapter() { + public boolean think(edict_t self) { + float aim[] = { 0, 0, 0 }; + + Math3D.VectorSet(aim, Defines.MELEE_DISTANCE, self.mins[0], -4); + Fire.fire_hit(self, aim, (5 + (Lib.rand() % 6)), 400); // Slower + // attack + + return true; + } + }; + + static mframe_t berserk_frames_attack_club[] = new mframe_t[] { + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, berserk_swing), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, berserk_attack_club), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null) }; + + static mmove_t berserk_move_attack_club = new mmove_t(FRAME_att_c9, + FRAME_att_c20, berserk_frames_attack_club, berserk_run); + + static EntThinkAdapter berserk_strike = new EntThinkAdapter() { + public boolean think(edict_t self) { + return true; + } + }; + + static mframe_t berserk_frames_attack_strike[] = new mframe_t[] { + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, berserk_swing), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, berserk_strike), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 9.7f, null), + new mframe_t(GameAI.ai_move, 13.6f, null) }; + + static mmove_t berserk_move_attack_strike = new mmove_t(FRAME_att_c21, + FRAME_att_c34, berserk_frames_attack_strike, berserk_run); + + static EntThinkAdapter berserk_melee = new EntThinkAdapter() { + public boolean think(edict_t self) { + if ((Lib.rand() % 2) == 0) + self.monsterinfo.currentmove = berserk_move_attack_spike; + else + self.monsterinfo.currentmove = berserk_move_attack_club; + return true; + } + }; + + /* + * void() berserk_atke1 =[ $r_attb1, berserk_atke2 ] {ai_run(9);}; void() + * berserk_atke2 =[ $r_attb2, berserk_atke3 ] {ai_run(6);}; void() + * berserk_atke3 =[ $r_attb3, berserk_atke4 ] {ai_run(18.4);}; void() + * berserk_atke4 =[ $r_attb4, berserk_atke5 ] {ai_run(25);}; void() + * berserk_atke5 =[ $r_attb5, berserk_atke6 ] {ai_run(14);}; void() + * berserk_atke6 =[ $r_attb6, berserk_atke7 ] {ai_run(20);}; void() + * berserk_atke7 =[ $r_attb7, berserk_atke8 ] {ai_run(8.5);}; void() + * berserk_atke8 =[ $r_attb8, berserk_atke9 ] {ai_run(3);}; void() + * berserk_atke9 =[ $r_attb9, berserk_atke10 ] {ai_run(17.5);}; void() + * berserk_atke10 =[ $r_attb10, berserk_atke11 ] {ai_run(17);}; void() + * berserk_atke11 =[ $r_attb11, berserk_atke12 ] {ai_run(9);}; void() + * berserk_atke12 =[ $r_attb12, berserk_atke13 ] {ai_run(25);}; void() + * berserk_atke13 =[ $r_attb13, berserk_atke14 ] {ai_run(3.7);}; void() + * berserk_atke14 =[ $r_attb14, berserk_atke15 ] {ai_run(2.6);}; void() + * berserk_atke15 =[ $r_attb15, berserk_atke16 ] {ai_run(19);}; void() + * berserk_atke16 =[ $r_attb16, berserk_atke17 ] {ai_run(25);}; void() + * berserk_atke17 =[ $r_attb17, berserk_atke18 ] {ai_run(19.6);}; void() + * berserk_atke18 =[ $r_attb18, berserk_run1 ] {ai_run(7.8);}; + */ + + static mframe_t berserk_frames_pain1[] = new mframe_t[] { + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null) }; + + static mmove_t berserk_move_pain1 = new mmove_t(FRAME_painc1, FRAME_painc4, + berserk_frames_pain1, berserk_run); + + static mframe_t berserk_frames_pain2[] = new mframe_t[] { + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null) }; + + static mmove_t berserk_move_pain2 = new mmove_t(FRAME_painb1, + FRAME_painb20, berserk_frames_pain2, berserk_run); + + static EntPainAdapter berserk_pain = new EntPainAdapter() { + public void pain(edict_t self, edict_t other, float kick, int damage) { + if (self.health < (self.max_health / 2)) + self.s.skinnum = 1; + + if (GameBase.level.time < self.pain_debounce_time) + return; + + self.pain_debounce_time = GameBase.level.time + 3; + GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_pain, 1, + Defines.ATTN_NORM, 0); + + if (GameBase.skill.value == 3) + return; // no pain anims in nightmare + + if ((damage < 20) || (Lib.random() < 0.5)) + self.monsterinfo.currentmove = berserk_move_pain1; + else + self.monsterinfo.currentmove = berserk_move_pain2; + } + }; + + static EntThinkAdapter berserk_dead = new EntThinkAdapter() { + public boolean think(edict_t self) { + Math3D.VectorSet(self.mins, -16, -16, -24); + Math3D.VectorSet(self.maxs, 16, 16, -8); + self.movetype = Defines.MOVETYPE_TOSS; + self.svflags |= Defines.SVF_DEADMONSTER; + self.nextthink = 0; + GameBase.gi.linkentity(self); + return true; + } + }; + + static mframe_t berserk_frames_death1[] = new mframe_t[] { + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null) }; + + static mmove_t berserk_move_death1 = new mmove_t(FRAME_death1, + FRAME_death13, berserk_frames_death1, berserk_dead); + + static mframe_t berserk_frames_death2[] = new mframe_t[] { + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null) }; + + static mmove_t berserk_move_death2 = new mmove_t(FRAME_deathc1, + FRAME_deathc8, berserk_frames_death2, berserk_dead); + + static EntDieAdapter berserk_die = new EntDieAdapter() { + public void die(edict_t self, edict_t inflictor, edict_t attacker, + int damage, float point[]) { + int n; + + if (self.health <= self.gib_health) { + GameBase.gi + .sound(self, Defines.CHAN_VOICE, GameBase.gi + .soundindex("misc/udeath.wav"), 1, + Defines.ATTN_NORM, 0); + for (n = 0; n < 2; n++) + GameAI.ThrowGib(self, "models/objects/gibs/bone/tris.md2", + damage, Defines.GIB_ORGANIC); + for (n = 0; n < 4; n++) + GameAI.ThrowGib(self, + "models/objects/gibs/sm_meat/tris.md2", damage, + Defines.GIB_ORGANIC); + GameAI.ThrowHead(self, "models/objects/gibs/head2/tris.md2", + damage, Defines.GIB_ORGANIC); + self.deadflag = Defines.DEAD_DEAD; + return; + } + + if (self.deadflag == Defines.DEAD_DEAD) + return; + + GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_die, 1, + Defines.ATTN_NORM, 0); + self.deadflag = Defines.DEAD_DEAD; + self.takedamage = Defines.DAMAGE_YES; + + if (damage >= 50) + self.monsterinfo.currentmove = berserk_move_death1; + else + self.monsterinfo.currentmove = berserk_move_death2; + } + }; + + /* + * QUAKED monster_berserk (1 .5 0) (-16 -16 -24) (16 16 32) Ambush + * Trigger_Spawn Sight + */ + public static void SP_monster_berserk(edict_t self) { + if (GameBase.deathmatch.value != 0) { + GameUtil.G_FreeEdict(self); + return; + } + + // pre-caches + sound_pain = GameBase.gi.soundindex("berserk/berpain2.wav"); + sound_die = GameBase.gi.soundindex("berserk/berdeth2.wav"); + sound_idle = GameBase.gi.soundindex("berserk/beridle1.wav"); + sound_punch = GameBase.gi.soundindex("berserk/attack.wav"); + sound_search = GameBase.gi.soundindex("berserk/bersrch1.wav"); + sound_sight = GameBase.gi.soundindex("berserk/sight.wav"); + + self.s.modelindex = GameBase.gi + .modelindex("models/monsters/berserk/tris.md2"); + Math3D.VectorSet(self.mins, -16, -16, -24); + Math3D.VectorSet(self.maxs, 16, 16, 32); + self.movetype = Defines.MOVETYPE_STEP; + self.solid = Defines.SOLID_BBOX; + + self.health = 240; + self.gib_health = -60; + self.mass = 250; + + self.pain = berserk_pain; + self.die = berserk_die; + + self.monsterinfo.stand = berserk_stand; + self.monsterinfo.walk = berserk_walk; + self.monsterinfo.run = berserk_run; + self.monsterinfo.dodge = null; + self.monsterinfo.attack = null; + self.monsterinfo.melee = berserk_melee; + self.monsterinfo.sight = berserk_sight; + self.monsterinfo.search = berserk_search; + + self.monsterinfo.currentmove = berserk_move_stand; + self.monsterinfo.scale = MODEL_SCALE; + + GameBase.gi.linkentity(self); + + GameAI.walkmonster_start.think(self); + } +}
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