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diff --git a/src/jake2/game/monsters/M_Berserk.java b/src/jake2/game/monsters/M_Berserk.java
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+/*
+ * Copyright (C) 1997-2001 Id Software, Inc.
+ *
+ * This program is free software; you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation; either version 2 of the License, or (at your option) any later
+ * version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE.
+ *
+ * See the GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+ * Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ */
+
+// Created on 11.11.2003 by RST
+// $Id: M_Berserk.java,v 1.2 2005-02-06 18:48:32 salomo Exp $
+package jake2.game.monsters;
+
+import jake2.Defines;
+import jake2.game.EntDieAdapter;
+import jake2.game.EntInteractAdapter;
+import jake2.game.EntPainAdapter;
+import jake2.game.EntThinkAdapter;
+import jake2.game.Fire;
+import jake2.game.GameAI;
+import jake2.game.GameBase;
+import jake2.game.GameUtil;
+import jake2.game.edict_t;
+import jake2.game.mframe_t;
+import jake2.game.mmove_t;
+import jake2.util.Lib;
+import jake2.util.Math3D;
+
+public class M_Berserk {
+
+ public final static int FRAME_stand1 = 0;
+
+ public final static int FRAME_stand2 = 1;
+
+ public final static int FRAME_stand3 = 2;
+
+ public final static int FRAME_stand4 = 3;
+
+ public final static int FRAME_stand5 = 4;
+
+ public final static int FRAME_standb1 = 5;
+
+ public final static int FRAME_standb2 = 6;
+
+ public final static int FRAME_standb3 = 7;
+
+ public final static int FRAME_standb4 = 8;
+
+ public final static int FRAME_standb5 = 9;
+
+ public final static int FRAME_standb6 = 10;
+
+ public final static int FRAME_standb7 = 11;
+
+ public final static int FRAME_standb8 = 12;
+
+ public final static int FRAME_standb9 = 13;
+
+ public final static int FRAME_standb10 = 14;
+
+ public final static int FRAME_standb11 = 15;
+
+ public final static int FRAME_standb12 = 16;
+
+ public final static int FRAME_standb13 = 17;
+
+ public final static int FRAME_standb14 = 18;
+
+ public final static int FRAME_standb15 = 19;
+
+ public final static int FRAME_standb16 = 20;
+
+ public final static int FRAME_standb17 = 21;
+
+ public final static int FRAME_standb18 = 22;
+
+ public final static int FRAME_standb19 = 23;
+
+ public final static int FRAME_standb20 = 24;
+
+ public final static int FRAME_walkc1 = 25;
+
+ public final static int FRAME_walkc2 = 26;
+
+ public final static int FRAME_walkc3 = 27;
+
+ public final static int FRAME_walkc4 = 28;
+
+ public final static int FRAME_walkc5 = 29;
+
+ public final static int FRAME_walkc6 = 30;
+
+ public final static int FRAME_walkc7 = 31;
+
+ public final static int FRAME_walkc8 = 32;
+
+ public final static int FRAME_walkc9 = 33;
+
+ public final static int FRAME_walkc10 = 34;
+
+ public final static int FRAME_walkc11 = 35;
+
+ public final static int FRAME_run1 = 36;
+
+ public final static int FRAME_run2 = 37;
+
+ public final static int FRAME_run3 = 38;
+
+ public final static int FRAME_run4 = 39;
+
+ public final static int FRAME_run5 = 40;
+
+ public final static int FRAME_run6 = 41;
+
+ public final static int FRAME_att_a1 = 42;
+
+ public final static int FRAME_att_a2 = 43;
+
+ public final static int FRAME_att_a3 = 44;
+
+ public final static int FRAME_att_a4 = 45;
+
+ public final static int FRAME_att_a5 = 46;
+
+ public final static int FRAME_att_a6 = 47;
+
+ public final static int FRAME_att_a7 = 48;
+
+ public final static int FRAME_att_a8 = 49;
+
+ public final static int FRAME_att_a9 = 50;
+
+ public final static int FRAME_att_a10 = 51;
+
+ public final static int FRAME_att_a11 = 52;
+
+ public final static int FRAME_att_a12 = 53;
+
+ public final static int FRAME_att_a13 = 54;
+
+ public final static int FRAME_att_b1 = 55;
+
+ public final static int FRAME_att_b2 = 56;
+
+ public final static int FRAME_att_b3 = 57;
+
+ public final static int FRAME_att_b4 = 58;
+
+ public final static int FRAME_att_b5 = 59;
+
+ public final static int FRAME_att_b6 = 60;
+
+ public final static int FRAME_att_b7 = 61;
+
+ public final static int FRAME_att_b8 = 62;
+
+ public final static int FRAME_att_b9 = 63;
+
+ public final static int FRAME_att_b10 = 64;
+
+ public final static int FRAME_att_b11 = 65;
+
+ public final static int FRAME_att_b12 = 66;
+
+ public final static int FRAME_att_b13 = 67;
+
+ public final static int FRAME_att_b14 = 68;
+
+ public final static int FRAME_att_b15 = 69;
+
+ public final static int FRAME_att_b16 = 70;
+
+ public final static int FRAME_att_b17 = 71;
+
+ public final static int FRAME_att_b18 = 72;
+
+ public final static int FRAME_att_b19 = 73;
+
+ public final static int FRAME_att_b20 = 74;
+
+ public final static int FRAME_att_b21 = 75;
+
+ public final static int FRAME_att_c1 = 76;
+
+ public final static int FRAME_att_c2 = 77;
+
+ public final static int FRAME_att_c3 = 78;
+
+ public final static int FRAME_att_c4 = 79;
+
+ public final static int FRAME_att_c5 = 80;
+
+ public final static int FRAME_att_c6 = 81;
+
+ public final static int FRAME_att_c7 = 82;
+
+ public final static int FRAME_att_c8 = 83;
+
+ public final static int FRAME_att_c9 = 84;
+
+ public final static int FRAME_att_c10 = 85;
+
+ public final static int FRAME_att_c11 = 86;
+
+ public final static int FRAME_att_c12 = 87;
+
+ public final static int FRAME_att_c13 = 88;
+
+ public final static int FRAME_att_c14 = 89;
+
+ public final static int FRAME_att_c15 = 90;
+
+ public final static int FRAME_att_c16 = 91;
+
+ public final static int FRAME_att_c17 = 92;
+
+ public final static int FRAME_att_c18 = 93;
+
+ public final static int FRAME_att_c19 = 94;
+
+ public final static int FRAME_att_c20 = 95;
+
+ public final static int FRAME_att_c21 = 96;
+
+ public final static int FRAME_att_c22 = 97;
+
+ public final static int FRAME_att_c23 = 98;
+
+ public final static int FRAME_att_c24 = 99;
+
+ public final static int FRAME_att_c25 = 100;
+
+ public final static int FRAME_att_c26 = 101;
+
+ public final static int FRAME_att_c27 = 102;
+
+ public final static int FRAME_att_c28 = 103;
+
+ public final static int FRAME_att_c29 = 104;
+
+ public final static int FRAME_att_c30 = 105;
+
+ public final static int FRAME_att_c31 = 106;
+
+ public final static int FRAME_att_c32 = 107;
+
+ public final static int FRAME_att_c33 = 108;
+
+ public final static int FRAME_att_c34 = 109;
+
+ public final static int FRAME_r_att1 = 110;
+
+ public final static int FRAME_r_att2 = 111;
+
+ public final static int FRAME_r_att3 = 112;
+
+ public final static int FRAME_r_att4 = 113;
+
+ public final static int FRAME_r_att5 = 114;
+
+ public final static int FRAME_r_att6 = 115;
+
+ public final static int FRAME_r_att7 = 116;
+
+ public final static int FRAME_r_att8 = 117;
+
+ public final static int FRAME_r_att9 = 118;
+
+ public final static int FRAME_r_att10 = 119;
+
+ public final static int FRAME_r_att11 = 120;
+
+ public final static int FRAME_r_att12 = 121;
+
+ public final static int FRAME_r_att13 = 122;
+
+ public final static int FRAME_r_att14 = 123;
+
+ public final static int FRAME_r_att15 = 124;
+
+ public final static int FRAME_r_att16 = 125;
+
+ public final static int FRAME_r_att17 = 126;
+
+ public final static int FRAME_r_att18 = 127;
+
+ public final static int FRAME_r_attb1 = 128;
+
+ public final static int FRAME_r_attb2 = 129;
+
+ public final static int FRAME_r_attb3 = 130;
+
+ public final static int FRAME_r_attb4 = 131;
+
+ public final static int FRAME_r_attb5 = 132;
+
+ public final static int FRAME_r_attb6 = 133;
+
+ public final static int FRAME_r_attb7 = 134;
+
+ public final static int FRAME_r_attb8 = 135;
+
+ public final static int FRAME_r_attb9 = 136;
+
+ public final static int FRAME_r_attb10 = 137;
+
+ public final static int FRAME_r_attb11 = 138;
+
+ public final static int FRAME_r_attb12 = 139;
+
+ public final static int FRAME_r_attb13 = 140;
+
+ public final static int FRAME_r_attb14 = 141;
+
+ public final static int FRAME_r_attb15 = 142;
+
+ public final static int FRAME_r_attb16 = 143;
+
+ public final static int FRAME_r_attb17 = 144;
+
+ public final static int FRAME_r_attb18 = 145;
+
+ public final static int FRAME_slam1 = 146;
+
+ public final static int FRAME_slam2 = 147;
+
+ public final static int FRAME_slam3 = 148;
+
+ public final static int FRAME_slam4 = 149;
+
+ public final static int FRAME_slam5 = 150;
+
+ public final static int FRAME_slam6 = 151;
+
+ public final static int FRAME_slam7 = 152;
+
+ public final static int FRAME_slam8 = 153;
+
+ public final static int FRAME_slam9 = 154;
+
+ public final static int FRAME_slam10 = 155;
+
+ public final static int FRAME_slam11 = 156;
+
+ public final static int FRAME_slam12 = 157;
+
+ public final static int FRAME_slam13 = 158;
+
+ public final static int FRAME_slam14 = 159;
+
+ public final static int FRAME_slam15 = 160;
+
+ public final static int FRAME_slam16 = 161;
+
+ public final static int FRAME_slam17 = 162;
+
+ public final static int FRAME_slam18 = 163;
+
+ public final static int FRAME_slam19 = 164;
+
+ public final static int FRAME_slam20 = 165;
+
+ public final static int FRAME_slam21 = 166;
+
+ public final static int FRAME_slam22 = 167;
+
+ public final static int FRAME_slam23 = 168;
+
+ public final static int FRAME_duck1 = 169;
+
+ public final static int FRAME_duck2 = 170;
+
+ public final static int FRAME_duck3 = 171;
+
+ public final static int FRAME_duck4 = 172;
+
+ public final static int FRAME_duck5 = 173;
+
+ public final static int FRAME_duck6 = 174;
+
+ public final static int FRAME_duck7 = 175;
+
+ public final static int FRAME_duck8 = 176;
+
+ public final static int FRAME_duck9 = 177;
+
+ public final static int FRAME_duck10 = 178;
+
+ public final static int FRAME_fall1 = 179;
+
+ public final static int FRAME_fall2 = 180;
+
+ public final static int FRAME_fall3 = 181;
+
+ public final static int FRAME_fall4 = 182;
+
+ public final static int FRAME_fall5 = 183;
+
+ public final static int FRAME_fall6 = 184;
+
+ public final static int FRAME_fall7 = 185;
+
+ public final static int FRAME_fall8 = 186;
+
+ public final static int FRAME_fall9 = 187;
+
+ public final static int FRAME_fall10 = 188;
+
+ public final static int FRAME_fall11 = 189;
+
+ public final static int FRAME_fall12 = 190;
+
+ public final static int FRAME_fall13 = 191;
+
+ public final static int FRAME_fall14 = 192;
+
+ public final static int FRAME_fall15 = 193;
+
+ public final static int FRAME_fall16 = 194;
+
+ public final static int FRAME_fall17 = 195;
+
+ public final static int FRAME_fall18 = 196;
+
+ public final static int FRAME_fall19 = 197;
+
+ public final static int FRAME_fall20 = 198;
+
+ public final static int FRAME_painc1 = 199;
+
+ public final static int FRAME_painc2 = 200;
+
+ public final static int FRAME_painc3 = 201;
+
+ public final static int FRAME_painc4 = 202;
+
+ public final static int FRAME_painb1 = 203;
+
+ public final static int FRAME_painb2 = 204;
+
+ public final static int FRAME_painb3 = 205;
+
+ public final static int FRAME_painb4 = 206;
+
+ public final static int FRAME_painb5 = 207;
+
+ public final static int FRAME_painb6 = 208;
+
+ public final static int FRAME_painb7 = 209;
+
+ public final static int FRAME_painb8 = 210;
+
+ public final static int FRAME_painb9 = 211;
+
+ public final static int FRAME_painb10 = 212;
+
+ public final static int FRAME_painb11 = 213;
+
+ public final static int FRAME_painb12 = 214;
+
+ public final static int FRAME_painb13 = 215;
+
+ public final static int FRAME_painb14 = 216;
+
+ public final static int FRAME_painb15 = 217;
+
+ public final static int FRAME_painb16 = 218;
+
+ public final static int FRAME_painb17 = 219;
+
+ public final static int FRAME_painb18 = 220;
+
+ public final static int FRAME_painb19 = 221;
+
+ public final static int FRAME_painb20 = 222;
+
+ public final static int FRAME_death1 = 223;
+
+ public final static int FRAME_death2 = 224;
+
+ public final static int FRAME_death3 = 225;
+
+ public final static int FRAME_death4 = 226;
+
+ public final static int FRAME_death5 = 227;
+
+ public final static int FRAME_death6 = 228;
+
+ public final static int FRAME_death7 = 229;
+
+ public final static int FRAME_death8 = 230;
+
+ public final static int FRAME_death9 = 231;
+
+ public final static int FRAME_death10 = 232;
+
+ public final static int FRAME_death11 = 233;
+
+ public final static int FRAME_death12 = 234;
+
+ public final static int FRAME_death13 = 235;
+
+ public final static int FRAME_deathc1 = 236;
+
+ public final static int FRAME_deathc2 = 237;
+
+ public final static int FRAME_deathc3 = 238;
+
+ public final static int FRAME_deathc4 = 239;
+
+ public final static int FRAME_deathc5 = 240;
+
+ public final static int FRAME_deathc6 = 241;
+
+ public final static int FRAME_deathc7 = 242;
+
+ public final static int FRAME_deathc8 = 243;
+
+ public final static float MODEL_SCALE = 1.000000f;
+
+ static int sound_pain;
+
+ static int sound_die;
+
+ static int sound_idle;
+
+ static int sound_punch;
+
+ static int sound_sight;
+
+ static int sound_search;
+
+ static EntInteractAdapter berserk_sight = new EntInteractAdapter() {
+ public boolean interact(edict_t self, edict_t other) {
+ GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_sight, 1,
+ Defines.ATTN_NORM, 0);
+ return true;
+ }
+ };
+
+ static EntThinkAdapter berserk_search = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_search, 1,
+ Defines.ATTN_NORM, 0);
+ return true;
+ }
+ };
+
+ static EntThinkAdapter berserk_fidget = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ if ((self.monsterinfo.aiflags & Defines.AI_STAND_GROUND) != 0)
+ return true;
+
+ if (Lib.random() > 0.15f)
+ return true;
+
+ self.monsterinfo.currentmove = berserk_move_stand_fidget;
+ GameBase.gi.sound(self, Defines.CHAN_WEAPON, sound_idle, 1,
+ Defines.ATTN_IDLE, 0);
+ return true;
+ }
+ };
+
+ static mframe_t berserk_frames_stand[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_stand, 0, berserk_fidget),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null) };
+
+ static mmove_t berserk_move_stand = new mmove_t(FRAME_stand1, FRAME_stand5,
+ berserk_frames_stand, null);
+
+ static EntThinkAdapter berserk_stand = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ self.monsterinfo.currentmove = berserk_move_stand;
+ return true;
+ }
+ };
+
+ static mframe_t berserk_frames_stand_fidget[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null) };
+
+ static mmove_t berserk_move_stand_fidget = new mmove_t(FRAME_standb1,
+ FRAME_standb20, berserk_frames_stand_fidget, berserk_stand);
+
+ static mframe_t berserk_frames_walk[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_walk, 9.1f, null),
+ new mframe_t(GameAI.ai_walk, 6.3f, null),
+ new mframe_t(GameAI.ai_walk, 4.9f, null),
+ new mframe_t(GameAI.ai_walk, 6.7f, null),
+ new mframe_t(GameAI.ai_walk, 6.0f, null),
+ new mframe_t(GameAI.ai_walk, 8.2f, null),
+ new mframe_t(GameAI.ai_walk, 7.2f, null),
+ new mframe_t(GameAI.ai_walk, 6.1f, null),
+ new mframe_t(GameAI.ai_walk, 4.9f, null),
+ new mframe_t(GameAI.ai_walk, 4.7f, null),
+ new mframe_t(GameAI.ai_walk, 4.7f, null),
+ new mframe_t(GameAI.ai_walk, 4.8f, null) };
+
+ static mmove_t berserk_move_walk = new mmove_t(FRAME_walkc1, FRAME_walkc11,
+ berserk_frames_walk, null);
+
+ static EntThinkAdapter berserk_walk = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ self.monsterinfo.currentmove = berserk_move_walk;
+ return true;
+ }
+ };
+
+ /*
+ *
+ * **************************** SKIPPED THIS FOR NOW!
+ * ****************************
+ *
+ * Running . Arm raised in air
+ *
+ * void() berserk_runb1 =[ $r_att1 , berserk_runb2 ] {ai_run(21);}; void()
+ * berserk_runb2 =[ $r_att2 , berserk_runb3 ] {ai_run(11);}; void()
+ * berserk_runb3 =[ $r_att3 , berserk_runb4 ] {ai_run(21);}; void()
+ * berserk_runb4 =[ $r_att4 , berserk_runb5 ] {ai_run(25);}; void()
+ * berserk_runb5 =[ $r_att5 , berserk_runb6 ] {ai_run(18);}; void()
+ * berserk_runb6 =[ $r_att6 , berserk_runb7 ] {ai_run(19);}; // running with
+ * arm in air : start loop void() berserk_runb7 =[ $r_att7 , berserk_runb8 ]
+ * {ai_run(21);}; void() berserk_runb8 =[ $r_att8 , berserk_runb9 ]
+ * {ai_run(11);}; void() berserk_runb9 =[ $r_att9 , berserk_runb10 ]
+ * {ai_run(21);}; void() berserk_runb10 =[ $r_att10 , berserk_runb11 ]
+ * {ai_run(25);}; void() berserk_runb11 =[ $r_att11 , berserk_runb12 ]
+ * {ai_run(18);}; void() berserk_runb12 =[ $r_att12 , berserk_runb7 ]
+ * {ai_run(19);}; // running with arm in air : end loop
+ */
+
+ static mframe_t berserk_frames_run1[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_run, 21, null),
+ new mframe_t(GameAI.ai_run, 11, null),
+ new mframe_t(GameAI.ai_run, 21, null),
+ new mframe_t(GameAI.ai_run, 25, null),
+ new mframe_t(GameAI.ai_run, 18, null),
+ new mframe_t(GameAI.ai_run, 19, null) };
+
+ static mmove_t berserk_move_run1 = new mmove_t(FRAME_run1, FRAME_run6,
+ berserk_frames_run1, null);
+
+ static EntThinkAdapter berserk_run = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ if ((self.monsterinfo.aiflags & Defines.AI_STAND_GROUND) != 0)
+ self.monsterinfo.currentmove = berserk_move_stand;
+ else
+ self.monsterinfo.currentmove = berserk_move_run1;
+ return true;
+ }
+ };
+
+ static EntThinkAdapter berserk_attack_spike = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ float[] aim = { Defines.MELEE_DISTANCE, 0f, -24f };
+
+ Fire.fire_hit(self, aim, (15 + (Lib.rand() % 6)), 400);
+ // Faster attack -- upwards and backwards
+
+ return true;
+ }
+ };
+
+ static EntThinkAdapter berserk_swing = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ GameBase.gi.sound(self, Defines.CHAN_WEAPON, sound_punch, 1,
+ Defines.ATTN_NORM, 0);
+ return true;
+ }
+ };
+
+ static mframe_t berserk_frames_attack_spike[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, berserk_swing),
+ new mframe_t(GameAI.ai_charge, 0, berserk_attack_spike),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null) };
+
+ static mmove_t berserk_move_attack_spike = new mmove_t(FRAME_att_c1,
+ FRAME_att_c8, berserk_frames_attack_spike, berserk_run);
+
+ static EntThinkAdapter berserk_attack_club = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ float aim[] = { 0, 0, 0 };
+
+ Math3D.VectorSet(aim, Defines.MELEE_DISTANCE, self.mins[0], -4);
+ Fire.fire_hit(self, aim, (5 + (Lib.rand() % 6)), 400); // Slower
+ // attack
+
+ return true;
+ }
+ };
+
+ static mframe_t berserk_frames_attack_club[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, berserk_swing),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, berserk_attack_club),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null) };
+
+ static mmove_t berserk_move_attack_club = new mmove_t(FRAME_att_c9,
+ FRAME_att_c20, berserk_frames_attack_club, berserk_run);
+
+ static EntThinkAdapter berserk_strike = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ return true;
+ }
+ };
+
+ static mframe_t berserk_frames_attack_strike[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, berserk_swing),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, berserk_strike),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 9.7f, null),
+ new mframe_t(GameAI.ai_move, 13.6f, null) };
+
+ static mmove_t berserk_move_attack_strike = new mmove_t(FRAME_att_c21,
+ FRAME_att_c34, berserk_frames_attack_strike, berserk_run);
+
+ static EntThinkAdapter berserk_melee = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ if ((Lib.rand() % 2) == 0)
+ self.monsterinfo.currentmove = berserk_move_attack_spike;
+ else
+ self.monsterinfo.currentmove = berserk_move_attack_club;
+ return true;
+ }
+ };
+
+ /*
+ * void() berserk_atke1 =[ $r_attb1, berserk_atke2 ] {ai_run(9);}; void()
+ * berserk_atke2 =[ $r_attb2, berserk_atke3 ] {ai_run(6);}; void()
+ * berserk_atke3 =[ $r_attb3, berserk_atke4 ] {ai_run(18.4);}; void()
+ * berserk_atke4 =[ $r_attb4, berserk_atke5 ] {ai_run(25);}; void()
+ * berserk_atke5 =[ $r_attb5, berserk_atke6 ] {ai_run(14);}; void()
+ * berserk_atke6 =[ $r_attb6, berserk_atke7 ] {ai_run(20);}; void()
+ * berserk_atke7 =[ $r_attb7, berserk_atke8 ] {ai_run(8.5);}; void()
+ * berserk_atke8 =[ $r_attb8, berserk_atke9 ] {ai_run(3);}; void()
+ * berserk_atke9 =[ $r_attb9, berserk_atke10 ] {ai_run(17.5);}; void()
+ * berserk_atke10 =[ $r_attb10, berserk_atke11 ] {ai_run(17);}; void()
+ * berserk_atke11 =[ $r_attb11, berserk_atke12 ] {ai_run(9);}; void()
+ * berserk_atke12 =[ $r_attb12, berserk_atke13 ] {ai_run(25);}; void()
+ * berserk_atke13 =[ $r_attb13, berserk_atke14 ] {ai_run(3.7);}; void()
+ * berserk_atke14 =[ $r_attb14, berserk_atke15 ] {ai_run(2.6);}; void()
+ * berserk_atke15 =[ $r_attb15, berserk_atke16 ] {ai_run(19);}; void()
+ * berserk_atke16 =[ $r_attb16, berserk_atke17 ] {ai_run(25);}; void()
+ * berserk_atke17 =[ $r_attb17, berserk_atke18 ] {ai_run(19.6);}; void()
+ * berserk_atke18 =[ $r_attb18, berserk_run1 ] {ai_run(7.8);};
+ */
+
+ static mframe_t berserk_frames_pain1[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null) };
+
+ static mmove_t berserk_move_pain1 = new mmove_t(FRAME_painc1, FRAME_painc4,
+ berserk_frames_pain1, berserk_run);
+
+ static mframe_t berserk_frames_pain2[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null) };
+
+ static mmove_t berserk_move_pain2 = new mmove_t(FRAME_painb1,
+ FRAME_painb20, berserk_frames_pain2, berserk_run);
+
+ static EntPainAdapter berserk_pain = new EntPainAdapter() {
+ public void pain(edict_t self, edict_t other, float kick, int damage) {
+ if (self.health < (self.max_health / 2))
+ self.s.skinnum = 1;
+
+ if (GameBase.level.time < self.pain_debounce_time)
+ return;
+
+ self.pain_debounce_time = GameBase.level.time + 3;
+ GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_pain, 1,
+ Defines.ATTN_NORM, 0);
+
+ if (GameBase.skill.value == 3)
+ return; // no pain anims in nightmare
+
+ if ((damage < 20) || (Lib.random() < 0.5))
+ self.monsterinfo.currentmove = berserk_move_pain1;
+ else
+ self.monsterinfo.currentmove = berserk_move_pain2;
+ }
+ };
+
+ static EntThinkAdapter berserk_dead = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ Math3D.VectorSet(self.mins, -16, -16, -24);
+ Math3D.VectorSet(self.maxs, 16, 16, -8);
+ self.movetype = Defines.MOVETYPE_TOSS;
+ self.svflags |= Defines.SVF_DEADMONSTER;
+ self.nextthink = 0;
+ GameBase.gi.linkentity(self);
+ return true;
+ }
+ };
+
+ static mframe_t berserk_frames_death1[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null) };
+
+ static mmove_t berserk_move_death1 = new mmove_t(FRAME_death1,
+ FRAME_death13, berserk_frames_death1, berserk_dead);
+
+ static mframe_t berserk_frames_death2[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null) };
+
+ static mmove_t berserk_move_death2 = new mmove_t(FRAME_deathc1,
+ FRAME_deathc8, berserk_frames_death2, berserk_dead);
+
+ static EntDieAdapter berserk_die = new EntDieAdapter() {
+ public void die(edict_t self, edict_t inflictor, edict_t attacker,
+ int damage, float point[]) {
+ int n;
+
+ if (self.health <= self.gib_health) {
+ GameBase.gi
+ .sound(self, Defines.CHAN_VOICE, GameBase.gi
+ .soundindex("misc/udeath.wav"), 1,
+ Defines.ATTN_NORM, 0);
+ for (n = 0; n < 2; n++)
+ GameAI.ThrowGib(self, "models/objects/gibs/bone/tris.md2",
+ damage, Defines.GIB_ORGANIC);
+ for (n = 0; n < 4; n++)
+ GameAI.ThrowGib(self,
+ "models/objects/gibs/sm_meat/tris.md2", damage,
+ Defines.GIB_ORGANIC);
+ GameAI.ThrowHead(self, "models/objects/gibs/head2/tris.md2",
+ damage, Defines.GIB_ORGANIC);
+ self.deadflag = Defines.DEAD_DEAD;
+ return;
+ }
+
+ if (self.deadflag == Defines.DEAD_DEAD)
+ return;
+
+ GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_die, 1,
+ Defines.ATTN_NORM, 0);
+ self.deadflag = Defines.DEAD_DEAD;
+ self.takedamage = Defines.DAMAGE_YES;
+
+ if (damage >= 50)
+ self.monsterinfo.currentmove = berserk_move_death1;
+ else
+ self.monsterinfo.currentmove = berserk_move_death2;
+ }
+ };
+
+ /*
+ * QUAKED monster_berserk (1 .5 0) (-16 -16 -24) (16 16 32) Ambush
+ * Trigger_Spawn Sight
+ */
+ public static void SP_monster_berserk(edict_t self) {
+ if (GameBase.deathmatch.value != 0) {
+ GameUtil.G_FreeEdict(self);
+ return;
+ }
+
+ // pre-caches
+ sound_pain = GameBase.gi.soundindex("berserk/berpain2.wav");
+ sound_die = GameBase.gi.soundindex("berserk/berdeth2.wav");
+ sound_idle = GameBase.gi.soundindex("berserk/beridle1.wav");
+ sound_punch = GameBase.gi.soundindex("berserk/attack.wav");
+ sound_search = GameBase.gi.soundindex("berserk/bersrch1.wav");
+ sound_sight = GameBase.gi.soundindex("berserk/sight.wav");
+
+ self.s.modelindex = GameBase.gi
+ .modelindex("models/monsters/berserk/tris.md2");
+ Math3D.VectorSet(self.mins, -16, -16, -24);
+ Math3D.VectorSet(self.maxs, 16, 16, 32);
+ self.movetype = Defines.MOVETYPE_STEP;
+ self.solid = Defines.SOLID_BBOX;
+
+ self.health = 240;
+ self.gib_health = -60;
+ self.mass = 250;
+
+ self.pain = berserk_pain;
+ self.die = berserk_die;
+
+ self.monsterinfo.stand = berserk_stand;
+ self.monsterinfo.walk = berserk_walk;
+ self.monsterinfo.run = berserk_run;
+ self.monsterinfo.dodge = null;
+ self.monsterinfo.attack = null;
+ self.monsterinfo.melee = berserk_melee;
+ self.monsterinfo.sight = berserk_sight;
+ self.monsterinfo.search = berserk_search;
+
+ self.monsterinfo.currentmove = berserk_move_stand;
+ self.monsterinfo.scale = MODEL_SCALE;
+
+ GameBase.gi.linkentity(self);
+
+ GameAI.walkmonster_start.think(self);
+ }
+} \ No newline at end of file