diff options
author | Holger Zickner <[email protected]> | 2004-07-12 22:08:04 +0000 |
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committer | Holger Zickner <[email protected]> | 2004-07-12 22:08:04 +0000 |
commit | 87169713e60b4e00e9179c1bc32a1bcbf2ce8d75 (patch) | |
tree | 1ac285e316d8a9b9f3b4229a25351f489eac47ed /src/jake2/render/fastjogl/Light.java | |
parent | 4dca2574fe978cb98a9320f6db8176ee77973e91 (diff) |
small optimizations
Diffstat (limited to 'src/jake2/render/fastjogl/Light.java')
-rw-r--r-- | src/jake2/render/fastjogl/Light.java | 42 |
1 files changed, 15 insertions, 27 deletions
diff --git a/src/jake2/render/fastjogl/Light.java b/src/jake2/render/fastjogl/Light.java index 298a3db..a9e64a5 100644 --- a/src/jake2/render/fastjogl/Light.java +++ b/src/jake2/render/fastjogl/Light.java @@ -2,7 +2,7 @@ * Light.java * Copyright (C) 2003 * - * $Id: Light.java,v 1.3 2004-07-09 16:44:01 hzi Exp $ + * $Id: Light.java,v 1.4 2004-07-12 22:08:02 hzi Exp $ */ /* Copyright (C) 1997-2001 Id Software, Inc. @@ -223,44 +223,38 @@ public abstract class Light extends Warp { cplane_t lightplane; // used as shadow plane float[] lightspot = {0, 0, 0}; // vec3_t -// TODO sync with jogl renderer. hoz int RecursiveLightPoint (mnode_t node, float[] start, float[] end) { - float front, back, frac; - boolean side; - int sideIndex; - cplane_t plane; + if (node.contents != -1) + return -1; // didn't hit anything + msurface_t surf; int s, t, ds, dt; int i; mtexinfo_t tex; ByteBuffer lightmap; int maps; - int r; float[] mid = {0, 0, 0}; - - if (node.contents != -1) - return -1; // didn't hit anything // calculate mid point // FIXME: optimize for axial - plane = node.plane; - front = Math3D.DotProduct (start, plane.normal) - plane.dist; - back = Math3D.DotProduct (end, plane.normal) - plane.dist; - side = (front < 0); - sideIndex = (side) ? 1 : 0; + cplane_t plane = node.plane; + float front = Math3D.DotProduct (start, plane.normal) - plane.dist; + float back = Math3D.DotProduct (end, plane.normal) - plane.dist; + boolean side = (front < 0); + int sideIndex = (side) ? 1 : 0; if ( (back < 0) == side) return RecursiveLightPoint (node.children[sideIndex], start, end); - frac = front / (front-back); + float frac = front / (front-back); mid[0] = start[0] + (end[0] - start[0])*frac; mid[1] = start[1] + (end[1] - start[1])*frac; mid[2] = start[2] + (end[2] - start[2])*frac; // go down front side - r = RecursiveLightPoint (node.children[sideIndex], start, mid); + int r = RecursiveLightPoint (node.children[sideIndex], start, mid); if (r >= 0) return r; // hit something @@ -341,11 +335,7 @@ public abstract class Light extends Warp { assert (color.length == 3) : "rgb bug"; float[] end = {0, 0, 0}; - float r; - int lnum; dlight_t dl; - float light; - float[] dist = {0, 0, 0}; float add; if (r_worldmodel.lightdata == null) @@ -358,7 +348,7 @@ public abstract class Light extends Warp { end[1] = p[1]; end[2] = p[2] - 2048; - r = RecursiveLightPoint(r_worldmodel.nodes[0], p, end); + float r = RecursiveLightPoint(r_worldmodel.nodes[0], p, end); if (r == -1) { @@ -372,13 +362,12 @@ public abstract class Light extends Warp { // // add dynamic lights // - light = 0; - for (lnum=0 ; lnum<r_newrefdef.num_dlights ; lnum++) + for (int lnum=0 ; lnum<r_newrefdef.num_dlights ; lnum++) { dl = r_newrefdef.dlights[lnum]; - Math3D.VectorSubtract (currententity.origin, dl.origin, dist); - add = dl.intensity - Math3D.VectorLength(dist); + Math3D.VectorSubtract (currententity.origin, dl.origin, end); + add = dl.intensity - Math3D.VectorLength(end); add *= (1.0f/256); if (add > 0) { @@ -389,7 +378,6 @@ public abstract class Light extends Warp { Math3D.VectorScale (color, gl_modulate.value, color); } - // =================================================================== float[] s_blocklights = new float[34 * 34 * 3]; |