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-rw-r--r--src/jake2/render/fastjogl/Light.java42
1 files changed, 15 insertions, 27 deletions
diff --git a/src/jake2/render/fastjogl/Light.java b/src/jake2/render/fastjogl/Light.java
index 298a3db..a9e64a5 100644
--- a/src/jake2/render/fastjogl/Light.java
+++ b/src/jake2/render/fastjogl/Light.java
@@ -2,7 +2,7 @@
* Light.java
* Copyright (C) 2003
*
- * $Id: Light.java,v 1.3 2004-07-09 16:44:01 hzi Exp $
+ * $Id: Light.java,v 1.4 2004-07-12 22:08:02 hzi Exp $
*/
/*
Copyright (C) 1997-2001 Id Software, Inc.
@@ -223,44 +223,38 @@ public abstract class Light extends Warp {
cplane_t lightplane; // used as shadow plane
float[] lightspot = {0, 0, 0}; // vec3_t
-// TODO sync with jogl renderer. hoz
int RecursiveLightPoint (mnode_t node, float[] start, float[] end)
{
- float front, back, frac;
- boolean side;
- int sideIndex;
- cplane_t plane;
+ if (node.contents != -1)
+ return -1; // didn't hit anything
+
msurface_t surf;
int s, t, ds, dt;
int i;
mtexinfo_t tex;
ByteBuffer lightmap;
int maps;
- int r;
float[] mid = {0, 0, 0};
-
- if (node.contents != -1)
- return -1; // didn't hit anything
// calculate mid point
// FIXME: optimize for axial
- plane = node.plane;
- front = Math3D.DotProduct (start, plane.normal) - plane.dist;
- back = Math3D.DotProduct (end, plane.normal) - plane.dist;
- side = (front < 0);
- sideIndex = (side) ? 1 : 0;
+ cplane_t plane = node.plane;
+ float front = Math3D.DotProduct (start, plane.normal) - plane.dist;
+ float back = Math3D.DotProduct (end, plane.normal) - plane.dist;
+ boolean side = (front < 0);
+ int sideIndex = (side) ? 1 : 0;
if ( (back < 0) == side)
return RecursiveLightPoint (node.children[sideIndex], start, end);
- frac = front / (front-back);
+ float frac = front / (front-back);
mid[0] = start[0] + (end[0] - start[0])*frac;
mid[1] = start[1] + (end[1] - start[1])*frac;
mid[2] = start[2] + (end[2] - start[2])*frac;
// go down front side
- r = RecursiveLightPoint (node.children[sideIndex], start, mid);
+ int r = RecursiveLightPoint (node.children[sideIndex], start, mid);
if (r >= 0)
return r; // hit something
@@ -341,11 +335,7 @@ public abstract class Light extends Warp {
assert (color.length == 3) : "rgb bug";
float[] end = {0, 0, 0};
- float r;
- int lnum;
dlight_t dl;
- float light;
- float[] dist = {0, 0, 0};
float add;
if (r_worldmodel.lightdata == null)
@@ -358,7 +348,7 @@ public abstract class Light extends Warp {
end[1] = p[1];
end[2] = p[2] - 2048;
- r = RecursiveLightPoint(r_worldmodel.nodes[0], p, end);
+ float r = RecursiveLightPoint(r_worldmodel.nodes[0], p, end);
if (r == -1)
{
@@ -372,13 +362,12 @@ public abstract class Light extends Warp {
//
// add dynamic lights
//
- light = 0;
- for (lnum=0 ; lnum<r_newrefdef.num_dlights ; lnum++)
+ for (int lnum=0 ; lnum<r_newrefdef.num_dlights ; lnum++)
{
dl = r_newrefdef.dlights[lnum];
- Math3D.VectorSubtract (currententity.origin, dl.origin, dist);
- add = dl.intensity - Math3D.VectorLength(dist);
+ Math3D.VectorSubtract (currententity.origin, dl.origin, end);
+ add = dl.intensity - Math3D.VectorLength(end);
add *= (1.0f/256);
if (add > 0)
{
@@ -389,7 +378,6 @@ public abstract class Light extends Warp {
Math3D.VectorScale (color, gl_modulate.value, color);
}
-
// ===================================================================
float[] s_blocklights = new float[34 * 34 * 3];