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Diffstat (limited to 'src/jake2/render/common/Main.java')
-rw-r--r-- | src/jake2/render/common/Main.java | 1181 |
1 files changed, 0 insertions, 1181 deletions
diff --git a/src/jake2/render/common/Main.java b/src/jake2/render/common/Main.java deleted file mode 100644 index a4deeb7..0000000 --- a/src/jake2/render/common/Main.java +++ /dev/null @@ -1,1181 +0,0 @@ -/* -Copyright (C) 1997-2001 Id Software, Inc. - -This program is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 2 -of the License, or (at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - -See the GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -*/ - -// Created on 19.08.2006 by RST. - -// $Id: Main.java,v 1.1 2006-10-31 13:06:32 salomo Exp $ - -package jake2.render.common; - -import jake2.Defines; -import jake2.Globals; -import jake2.client.*; -import jake2.game.*; -import jake2.qcommon.*; -import jake2.render.*; -import jake2.util.Math3D; -import jake2.util.Vargs; - -import java.awt.Dimension; -import java.nio.FloatBuffer; -import java.nio.IntBuffer; - -public abstract class Main extends Base { - - // ================= - // abstract methods - // ================= - protected abstract void Draw_GetPalette(); - protected abstract void Draw_InitLocal(); - - protected abstract boolean GL_Upload32(int[] data, int width, int height, boolean mipmap); - protected abstract boolean GL_Upload8(byte[] data, int width, int height, boolean mipmap, boolean is_sky); - protected abstract void GL_Bind(int texnum); - protected abstract void GL_SelectTexture(int target); - protected abstract void GL_ImageList_f(); - protected abstract void GL_InitImages(); - protected abstract void GL_TextureAlphaMode(String name); - protected abstract void GL_TextureSolidMode(String name); - protected abstract void GL_ScreenShot_f(); - protected abstract void GL_SetTexturePalette(int[] palette); - protected abstract void GL_Strings_f(); - protected abstract void GL_SetDefaultState(); - protected abstract void GL_ShutdownImages(); - protected abstract void GL_TexEnv(int mode); - protected abstract void GL_TextureMode(String string); - protected abstract void GL_UpdateSwapInterval(); - protected abstract image_t GL_FindImage(String name, int type); - protected abstract void GL_FreeUnusedImages(); - protected abstract void GL_EndBuildingLightmaps(); - protected abstract void GL_BeginBuildingLightmaps(model_t model); - protected abstract void GL_BuildPolygonFromSurface(msurface_t surface); - protected abstract void GL_CreateSurfaceLightmap(msurface_t survace); - protected abstract void GL_SubdivideSurface(msurface_t survace); - - - protected abstract void R_InitParticleTexture(); // MIsc.java - protected abstract void R_DrawAliasModel(entity_t e); // Mesh.java - protected abstract void R_DrawBrushModel(entity_t e); // Surf.java - protected abstract void R_LightPoint(float[] p, float[] color); - protected abstract void R_PushDlights(); - protected abstract void R_MarkLeaves(); - protected abstract void R_DrawWorld(); - protected abstract void R_RenderDlights(); - protected abstract void R_DrawAlphaSurfaces(); - protected abstract void R_SetupFrame(); - - protected abstract void Mod_Modellist_f(); - protected abstract void Mod_FreeAll(); - protected abstract void GLimp_Finish(); - protected abstract void GLimp_Shutdown(); - protected abstract int GLimp_SetMode(Dimension dim, int mode, boolean fullscreen); - - protected static int[] d_8to24table = new int[256]; - - protected int c_visible_lightmaps; - - protected int c_visible_textures; - - protected int registration_sequence; - - // this a hack for function pointer test - // default disabled - protected boolean qglColorTableEXT = true; - - protected boolean qglActiveTextureARB = false; - - protected boolean qglPointParameterfEXT = false; - - protected boolean qglLockArraysEXT = false; - - protected boolean qwglSwapIntervalEXT = false; - - protected static final int NUM_BEAM_SEGS = 6; - - protected float[][] start_points = new float[NUM_BEAM_SEGS][3]; - - // array of vec3_t - protected float[][] end_points = new float[NUM_BEAM_SEGS][3]; // array of vec3_t - - /* - * ==================================================================== - * - * from gl_rmain.c - * - * ==================================================================== - */ - - protected model_t r_worldmodel; - - protected float gldepthmin, gldepthmax; - - protected glconfig_t gl_config = new glconfig_t(); - - protected glstate_t gl_state = new glstate_t(); - - protected image_t r_notexture; // use for bad textures - - protected image_t r_particletexture; // little dot for particles - - protected entity_t currententity; - - protected model_t currentmodel; - - protected cplane_t frustum[] = { new cplane_t(), new cplane_t(), new cplane_t(), - new cplane_t() }; - - protected int r_visframecount; // bumped when going to a new PVS - - protected int r_framecount; // used for dlight push checking - - protected int c_brush_polys, c_alias_polys; - - protected float v_blend[] = { 0, 0, 0, 0 }; // final blending color - - // - // view origin - // - protected float[] vup = { 0, 0, 0 }; - - protected float[] vpn = { 0, 0, 0 }; - - protected float[] vright = { 0, 0, 0 }; - - protected float[] r_origin = { 0, 0, 0 }; - - protected float r_world_matrix[] = new float[16]; - - protected float r_base_world_matrix[] = new float[16]; - - // - // screen size info - // - protected refdef_t r_newrefdef = new refdef_t(); - - protected int r_viewcluster, r_viewcluster2, r_oldviewcluster, r_oldviewcluster2; - - protected cvar_t r_norefresh; - - protected cvar_t r_drawentities; - - protected cvar_t r_drawworld; - - protected cvar_t r_speeds; - - protected cvar_t r_fullbright; - - protected cvar_t r_novis; - - protected cvar_t r_nocull; - - protected cvar_t r_lerpmodels; - - protected cvar_t r_lefthand; - - protected cvar_t r_lightlevel; - - protected cvar_t gl_nosubimage; - - protected cvar_t gl_allow_software; - - protected cvar_t gl_vertex_arrays; - - protected cvar_t gl_particle_min_size; - - protected cvar_t gl_particle_max_size; - - protected cvar_t gl_particle_size; - - protected cvar_t gl_particle_att_a; - - protected cvar_t gl_particle_att_b; - - protected cvar_t gl_particle_att_c; - - protected cvar_t gl_ext_swapinterval; - - protected cvar_t gl_ext_palettedtexture; - - protected cvar_t gl_ext_multitexture; - - protected cvar_t gl_ext_pointparameters; - - protected cvar_t gl_ext_compiled_vertex_array; - - protected cvar_t gl_log; - - protected cvar_t gl_bitdepth; - - protected cvar_t gl_drawbuffer; - - protected cvar_t gl_driver; - - protected cvar_t gl_lightmap; - - protected cvar_t gl_shadows; - - protected cvar_t gl_mode; - - protected cvar_t gl_dynamic; - - protected cvar_t gl_monolightmap; - - protected cvar_t gl_modulate; - - protected cvar_t gl_nobind; - - protected cvar_t gl_round_down; - - protected cvar_t gl_picmip; - - protected cvar_t gl_skymip; - - protected cvar_t gl_showtris; - - protected cvar_t gl_ztrick; - - protected cvar_t gl_finish; - - protected cvar_t gl_clear; - - protected cvar_t gl_cull; - - protected cvar_t gl_polyblend; - - protected cvar_t gl_flashblend; - - protected cvar_t gl_playermip; - - protected cvar_t gl_saturatelighting; - - protected cvar_t gl_swapinterval; - - protected cvar_t gl_texturemode; - - protected cvar_t gl_texturealphamode; - - protected cvar_t gl_texturesolidmode; - - protected cvar_t gl_lockpvs; - - protected cvar_t gl_3dlabs_broken; - - protected cvar_t vid_gamma; - - protected cvar_t vid_ref; - - protected int[] r_rawpalette = new int[256]; - - protected float[] r_turbsin = new float[256]; - - protected int trickframe = 0; - - protected cvar_t vid_fullscreen; - - // window position on the screen - protected int window_xpos, window_ypos; - protected viddef_t vid = new viddef_t(); - - // enum rserr_t - protected static final int rserr_ok = 0; - protected static final int rserr_invalid_fullscreen = 1; - protected static final int rserr_invalid_mode = 2; - protected static final int rserr_unknown = 3; - - - /** - * R_Register - */ - protected void R_Register() { - r_lefthand = Cvar.Get("hand", "0", Globals.CVAR_USERINFO | Globals.CVAR_ARCHIVE); - r_norefresh = Cvar.Get("r_norefresh", "0", 0); - r_fullbright = Cvar.Get("r_fullbright", "0", 0); - r_drawentities = Cvar.Get("r_drawentities", "1", 0); - r_drawworld = Cvar.Get("r_drawworld", "1", 0); - r_novis = Cvar.Get("r_novis", "0", 0); - r_nocull = Cvar.Get("r_nocull", "0", 0); - r_lerpmodels = Cvar.Get("r_lerpmodels", "1", 0); - r_speeds = Cvar.Get("r_speeds", "0", 0); - - r_lightlevel = Cvar.Get("r_lightlevel", "1", 0); - - gl_nosubimage = Cvar.Get("gl_nosubimage", "0", 0); - gl_allow_software = Cvar.Get("gl_allow_software", "0", 0); - - gl_particle_min_size = Cvar.Get("gl_particle_min_size", "2", Globals.CVAR_ARCHIVE); - gl_particle_max_size = Cvar.Get("gl_particle_max_size", "40", Globals.CVAR_ARCHIVE); - gl_particle_size = Cvar.Get("gl_particle_size", "40", Globals.CVAR_ARCHIVE); - gl_particle_att_a = Cvar.Get("gl_particle_att_a", "0.01", Globals.CVAR_ARCHIVE); - gl_particle_att_b = Cvar.Get("gl_particle_att_b", "0.0", Globals.CVAR_ARCHIVE); - gl_particle_att_c = Cvar.Get("gl_particle_att_c", "0.01", Globals.CVAR_ARCHIVE); - - gl_modulate = Cvar.Get("gl_modulate", "1.5", Globals.CVAR_ARCHIVE); - gl_log = Cvar.Get("gl_log", "0", 0); - gl_bitdepth = Cvar.Get("gl_bitdepth", "0", 0); - gl_mode = Cvar.Get("gl_mode", "3", Globals.CVAR_ARCHIVE); // 640x480 - gl_lightmap = Cvar.Get("gl_lightmap", "0", 0); - gl_shadows = Cvar.Get("gl_shadows", "0", Globals.CVAR_ARCHIVE); - gl_dynamic = Cvar.Get("gl_dynamic", "1", 0); - gl_nobind = Cvar.Get("gl_nobind", "0", 0); - gl_round_down = Cvar.Get("gl_round_down", "1", 0); - gl_picmip = Cvar.Get("gl_picmip", "0", 0); - gl_skymip = Cvar.Get("gl_skymip", "0", 0); - gl_showtris = Cvar.Get("gl_showtris", "0", 0); - gl_ztrick = Cvar.Get("gl_ztrick", "0", 0); - gl_finish = Cvar.Get("gl_finish", "0", Globals.CVAR_ARCHIVE); - gl_clear = Cvar.Get("gl_clear", "0", 0); - gl_cull = Cvar.Get("gl_cull", "1", 0); - gl_polyblend = Cvar.Get("gl_polyblend", "1", 0); - gl_flashblend = Cvar.Get("gl_flashblend", "0", 0); - gl_playermip = Cvar.Get("gl_playermip", "0", 0); - gl_monolightmap = Cvar.Get("gl_monolightmap", "0", 0); - gl_driver = Cvar.Get("gl_driver", "opengl32", Globals.CVAR_ARCHIVE); - gl_texturemode = Cvar.Get("gl_texturemode", "GL_LINEAR_MIPMAP_NEAREST", Globals.CVAR_ARCHIVE); - gl_texturealphamode = Cvar.Get("gl_texturealphamode", "default", Globals.CVAR_ARCHIVE); - gl_texturesolidmode = Cvar.Get("gl_texturesolidmode", "default", Globals.CVAR_ARCHIVE); - gl_lockpvs = Cvar.Get("gl_lockpvs", "0", 0); - - gl_vertex_arrays = Cvar.Get("gl_vertex_arrays", "1", Globals.CVAR_ARCHIVE); - - gl_ext_swapinterval = Cvar.Get("gl_ext_swapinterval", "1", Globals.CVAR_ARCHIVE); - gl_ext_palettedtexture = Cvar.Get("gl_ext_palettedtexture", "0", Globals.CVAR_ARCHIVE); - gl_ext_multitexture = Cvar.Get("gl_ext_multitexture", "1", Globals.CVAR_ARCHIVE); - gl_ext_pointparameters = Cvar.Get("gl_ext_pointparameters", "1", Globals.CVAR_ARCHIVE); - gl_ext_compiled_vertex_array = Cvar.Get("gl_ext_compiled_vertex_array", "1", Globals.CVAR_ARCHIVE); - - gl_drawbuffer = Cvar.Get("gl_drawbuffer", "GL_BACK", 0); - gl_swapinterval = Cvar.Get("gl_swapinterval", "0", Globals.CVAR_ARCHIVE); - - gl_saturatelighting = Cvar.Get("gl_saturatelighting", "0", 0); - - gl_3dlabs_broken = Cvar.Get("gl_3dlabs_broken", "1", Globals.CVAR_ARCHIVE); - - vid_fullscreen = Cvar.Get("vid_fullscreen", "0", Globals.CVAR_ARCHIVE); - vid_gamma = Cvar.Get("vid_gamma", "1.0", Globals.CVAR_ARCHIVE); - vid_ref = Cvar.Get("vid_ref", "lwjgl", Globals.CVAR_ARCHIVE); - - Cmd.AddCommand("imagelist", new xcommand_t() { - public void execute() { - GL_ImageList_f(); - } - }); - - Cmd.AddCommand("screenshot", new xcommand_t() { - public void execute() { - GL_ScreenShot_f(); - } - }); - Cmd.AddCommand("modellist", new xcommand_t() { - public void execute() { - Mod_Modellist_f(); - } - }); - Cmd.AddCommand("gl_strings", new xcommand_t() { - public void execute() { - GL_Strings_f(); - } - }); - } - - - /** - * R_CullBox Returns true if the box is completely outside the frustum - */ - protected final boolean R_CullBox(float[] mins, float[] maxs) { - assert (mins.length == 3 && maxs.length == 3) : "vec3_t bug"; - - if (r_nocull.value != 0) - return false; - - for (int i = 0; i < 4; i++) { - if (Math3D.BoxOnPlaneSide(mins, maxs, frustum[i]) == 2) - return true; - } - return false; - } - - protected int SignbitsForPlane(cplane_t out) { - // for fast box on planeside test - int bits = 0; - for (int j = 0; j < 3; j++) { - if (out.normal[j] < 0) - bits |= (1 << j); - } - return bits; - } - - protected void R_SetFrustum() { - // rotate VPN right by FOV_X/2 degrees - Math3D.RotatePointAroundVector(frustum[0].normal, vup, vpn, -(90f - r_newrefdef.fov_x / 2f)); - // rotate VPN left by FOV_X/2 degrees - Math3D.RotatePointAroundVector(frustum[1].normal, vup, vpn, 90f - r_newrefdef.fov_x / 2f); - // rotate VPN up by FOV_X/2 degrees - Math3D.RotatePointAroundVector(frustum[2].normal, vright, vpn, 90f - r_newrefdef.fov_y / 2f); - // rotate VPN down by FOV_X/2 degrees - Math3D.RotatePointAroundVector(frustum[3].normal, vright, vpn, -(90f - r_newrefdef.fov_y / 2f)); - - for (int i = 0; i < 4; i++) { - frustum[i].type = Defines.PLANE_ANYZ; - frustum[i].dist = Math3D.DotProduct(r_origin, frustum[i].normal); - frustum[i].signbits = (byte) SignbitsForPlane(frustum[i]); - } - } - - protected abstract void GL_GetWorldMatrix(); - - /** - * R_SetupGL - */ - protected void R_SetupGL() { - - // - // set up viewport - // - int x = r_newrefdef.x; - int x2 = r_newrefdef.x + r_newrefdef.width; - int y = vid.height - r_newrefdef.y; - int y2 = vid.height - (r_newrefdef.y + r_newrefdef.height); - - int w = x2 - x; - int h = y - y2; - - ggl.glViewport(x, y2, w, h); - - // - // set up projection matrix - // - float screenaspect = (float) r_newrefdef.width / r_newrefdef.height; - ggl.glMatrixMode(ggl.GL_PROJECTION); - ggl.glLoadIdentity(); - MYgluPerspective(r_newrefdef.fov_y, screenaspect, 4, 4096); - - ggl.glCullFace(ggl.GL_FRONT); - - ggl.glMatrixMode(ggl.GL_MODELVIEW); - ggl.glLoadIdentity(); - - ggl.glRotatef(-90, 1, 0, 0); // put Z going up - ggl.glRotatef(90, 0, 0, 1); // put Z going up - ggl.glRotatef(-r_newrefdef.viewangles[2], 1, 0, 0); - ggl.glRotatef(-r_newrefdef.viewangles[0], 0, 1, 0); - ggl.glRotatef(-r_newrefdef.viewangles[1], 0, 0, 1); - ggl.glTranslatef(-r_newrefdef.vieworg[0], -r_newrefdef.vieworg[1], -r_newrefdef.vieworg[2]); - - GL_GetWorldMatrix(); - - // - // set drawing parms - // - if (gl_cull.value != 0.0f) - ggl.glEnable(ggl.GL_CULL_FACE); - else - ggl.glDisable(ggl.GL_CULL_FACE); - - ggl.glDisable(ggl.GL_BLEND); - ggl.glDisable(ggl.GL_ALPHA_TEST); - ggl.glEnable(ggl.GL_DEPTH_TEST); - } - - /** - * R_Clear. - */ - - protected void R_Clear() { - if (gl_ztrick.value != 0.0f) { - - if (gl_clear.value != 0.0f) { - ggl.glClear(ggl.GL_COLOR_BUFFER_BIT); - } - - trickframe++; - if ((trickframe & 1) != 0) { - gldepthmin = 0; - gldepthmax = 0.49999f; - ggl.glDepthFunc(ggl.GL_LEQUAL); - } - else { - gldepthmin = 1; - gldepthmax = 0.5f; - ggl.glDepthFunc(ggl.GL_GEQUAL); - } - } - else { - if (gl_clear.value != 0.0f) - ggl.glClear(ggl.GL_COLOR_BUFFER_BIT | ggl.GL_DEPTH_BUFFER_BIT); - else - ggl.glClear(ggl.GL_DEPTH_BUFFER_BIT); - - gldepthmin = 0; - gldepthmax = 1; - ggl.glDepthFunc(ggl.GL_LEQUAL); - } - ggl.glDepthRange(gldepthmin, gldepthmax); - } - - protected void R_SetGL2D() { - // set 2D virtual screen size - ggl.glViewport(0, 0, vid.width, vid.height); - ggl.glMatrixMode(ggl.GL_PROJECTION); - ggl.glLoadIdentity(); - ggl.glOrtho(0, vid.width, vid.height, 0, -99999, 99999); - ggl.glMatrixMode(ggl.GL_MODELVIEW); - ggl.glLoadIdentity(); - ggl.glDisable(ggl.GL_DEPTH_TEST); - ggl.glDisable(ggl.GL_CULL_FACE); - ggl.glDisable(ggl.GL_BLEND); - ggl.glEnable(ggl.GL_ALPHA_TEST); - ggl.glColor4f(1, 1, 1, 1); - } - - - - /** - * R_RenderView. - * - * r_newrefdef must be set before the first call - */ - protected void R_RenderView(refdef_t fd) { - - if (r_norefresh.value != 0.0f) - return; - - r_newrefdef = fd; - - // included by cwei - if (r_newrefdef == null) { - Com.Error(Defines.ERR_DROP, "R_RenderView: refdef_t fd is null"); - } - - if (r_worldmodel == null - && (r_newrefdef.rdflags & Defines.RDF_NOWORLDMODEL) == 0) - Com.Error(Defines.ERR_DROP, "R_RenderView: NULL worldmodel"); - - if (r_speeds.value != 0.0f) { - c_brush_polys = 0; - c_alias_polys = 0; - } - - R_PushDlights(); - - if (gl_finish.value != 0.0f) - GLimp_Finish(); - - R_SetupFrame(); - - R_SetFrustum(); - - R_SetupGL(); - - R_MarkLeaves(); // done here so we know if we're in water - - R_DrawWorld(); - - R_DrawEntitiesOnList(); - - R_RenderDlights(); - - R_DrawParticles(); - - R_DrawAlphaSurfaces(); - - R_Flash(); - - if (r_speeds.value != 0.0f) { - VID.Printf(Defines.PRINT_ALL, "%4i wpoly %4i epoly %i tex %i lmaps\n", - new Vargs(4).add(c_brush_polys).add(c_alias_polys).add(c_visible_textures).add(c_visible_lightmaps)); - } - } - - /** - * R_RenderFrame. - * - */ - protected void R_RenderFrame(refdef_t fd) { - R_RenderView(fd); - R_SetLightLevel(); - R_SetGL2D(); - } - - - /** - * R_Shutdown - */ - protected void R_Shutdown() { - Cmd.RemoveCommand("modellist"); - Cmd.RemoveCommand("screenshot"); - Cmd.RemoveCommand("imagelist"); - Cmd.RemoveCommand("gl_strings"); - - Mod_FreeAll(); - - GL_ShutdownImages(); - - /* - * shut down OS specific OpenGL stuff like contexts, etc. - */ - GLimp_Shutdown(); - } - - // stack variable - private final float[] light = { 0, 0, 0 }; - - /** - * R_SetLightLevel - */ - void R_SetLightLevel() { - if ((r_newrefdef.rdflags & Defines.RDF_NOWORLDMODEL) != 0) - return; - - // save off light value for server to look at (BIG HACK!) - - R_LightPoint(r_newrefdef.vieworg, light); - - // pick the greatest component, which should be the same - // as the mono value returned by software - if (light[0] > light[1]) { - if (light[0] > light[2]) - r_lightlevel.value = 150 * light[0]; - else - r_lightlevel.value = 150 * light[2]; - } else { - if (light[1] > light[2]) - r_lightlevel.value = 150 * light[1]; - else - r_lightlevel.value = 150 * light[2]; - } - } - - /** - * R_Flash - */ - protected void R_Flash() { - R_PolyBlend(); - } - - - protected void MYgluPerspective(double fovy, double aspect, double zNear, double zFar) { - double xmin, xmax, ymin, ymax; - - ymax = zNear * Math.tan(fovy * Math.PI / 360.0); - ymin = -ymax; - - xmin = ymin * aspect; - xmax = ymax * aspect; - - xmin += - (2 * gl_state.camera_separation) / zNear; - xmax += - (2 * gl_state.camera_separation) / zNear; - - ggl.glFrustum(xmin, xmax, ymin, ymax, zNear, zFar); - } - - - /** - * R_SetMode - */ - protected boolean R_SetMode() { - boolean fullscreen = (vid_fullscreen.value > 0.0f); - - vid_fullscreen.modified = false; - gl_mode.modified = false; - - Dimension dim = new Dimension(vid.width, vid.height); - - int err; // enum rserr_t - if ((err = GLimp_SetMode(dim, (int) gl_mode.value, fullscreen)) == rserr_ok) { - gl_state.prev_mode = (int) gl_mode.value; - } else { - if (err == rserr_invalid_fullscreen) { - Cvar.SetValue("vid_fullscreen", 0); - vid_fullscreen.modified = false; - VID.Printf(Defines.PRINT_ALL, "ref_gl::R_SetMode() - fullscreen unavailable in this mode\n"); - if ((err = GLimp_SetMode(dim, (int) gl_mode.value, false)) == rserr_ok) - return true; - } else if (err == rserr_invalid_mode) { - Cvar.SetValue("gl_mode", gl_state.prev_mode); - gl_mode.modified = false; - VID.Printf(Defines.PRINT_ALL, "ref_gl::R_SetMode() - invalid mode\n"); - } - - // try setting it back to something safe - if ((err = GLimp_SetMode(dim, gl_state.prev_mode, false)) != rserr_ok) { - VID.Printf(Defines.PRINT_ALL, "ref_gl::R_SetMode() - could not revert to safe mode\n"); - return false; - } - } - return true; - } - - - /* - ============================================================= - - SPRITE MODELS - - ============================================================= - */ - - /* - ================= - R_DrawSpriteModel - - ================= - */ - void R_DrawSpriteModel(entity_t e) { - float alpha = 1.0F; - float[] point = { 0, 0, 0 }; - - qfiles.dsprframe_t frame; - qfiles.dsprite_t psprite; - - // don't even bother culling, because it's just a single - // polygon without a surface cache - - psprite = (qfiles.dsprite_t) currentmodel.extradata; - - e.frame %= psprite.numframes; - - frame = psprite.frames[e.frame]; - - if ((e.flags & Defines.RF_TRANSLUCENT) != 0) - alpha = e.alpha; - - if (alpha != 1.0F) - ggl.glEnable(ggl.GL_BLEND); - - ggl.glColor4f(1, 1, 1, alpha); - - GL_Bind(currentmodel.skins[e.frame].texnum); - - GL_TexEnv(ggl.GL_MODULATE); - - if (alpha == 1.0) - ggl.glEnable(ggl.GL_ALPHA_TEST); - else - ggl.glDisable(ggl.GL_ALPHA_TEST); - - ggl.glBegin(ggl.GL_QUADS); - - ggl.glTexCoord2f(0, 1); - Math3D.VectorMA(e.origin, -frame.origin_y, vup, point); - Math3D.VectorMA(point, -frame.origin_x, vright, point); - ggl.glVertex3f(point[0], point[1], point[2]); - - ggl.glTexCoord2f(0, 0); - Math3D.VectorMA(e.origin, frame.height - frame.origin_y, vup, point); - Math3D.VectorMA(point, -frame.origin_x, vright, point); - ggl.glVertex3f(point[0], point[1], point[2]); - - ggl.glTexCoord2f(1, 0); - Math3D.VectorMA(e.origin, frame.height - frame.origin_y, vup, point); - Math3D.VectorMA(point, frame.width - frame.origin_x, vright, point); - ggl.glVertex3f(point[0], point[1], point[2]); - - ggl.glTexCoord2f(1, 1); - Math3D.VectorMA(e.origin, -frame.origin_y, vup, point); - Math3D.VectorMA(point, frame.width - frame.origin_x, vright, point); - ggl.glVertex3f(point[0], point[1], point[2]); - - ggl.glEnd(); - - ggl.glDisable(ggl.GL_ALPHA_TEST); - GL_TexEnv(ggl.GL_REPLACE); - - if (alpha != 1.0F) - ggl.glDisable(ggl.GL_BLEND); - - ggl.glColor4f(1, 1, 1, 1); - } - - /* - ============= - R_DrawNullModel - ============= - cwei :-) - */ - void R_DrawNullModel() { - float[] shadelight = { 0, 0, 0 }; - - if ((currententity.flags & Defines.RF_FULLBRIGHT) != 0) { - // cwei wollte blau: shadelight[0] = shadelight[1] = shadelight[2] = 1.0F; - shadelight[0] = shadelight[1] = shadelight[2] = 0.0F; - shadelight[2] = 0.8F; - } - else { - R_LightPoint(currententity.origin, shadelight); - } - - ggl.glPushMatrix(); - R_RotateForEntity(currententity); - - ggl.glDisable(ggl.GL_TEXTURE_2D); - ggl.glColor3f(shadelight[0], shadelight[1], shadelight[2]); - - // this replaces the TRIANGLE_FAN - //GlutWireCube(); - ggl.glBegin(ggl.GL_TRIANGLE_FAN); - ggl.glVertex3f(0, 0, -16); - int i; - for (i = 0; i <= 4; i++) { - ggl.glVertex3f((float) (16.0f * Math.cos(i * Math.PI / 2)), - (float) (16.0f * Math.sin(i * Math.PI / 2)), 0.0f); - } - ggl.glEnd(); - - ggl.glBegin(ggl.GL_TRIANGLE_FAN); - ggl.glVertex3f(0, 0, 16); - for (i = 4; i >= 0; i--) { - ggl.glVertex3f((float) (16.0f * Math.cos(i * Math.PI / 2)), - (float) (16.0f * Math.sin(i * Math.PI / 2)), 0.0f); - } - ggl.glEnd(); - - ggl.glColor3f(1, 1, 1); - ggl.glPopMatrix(); - ggl.glEnable(ggl.GL_TEXTURE_2D); - } - - protected abstract void R_RotateForEntity(entity_t currententity); - - - /** - * R_DrawEntitiesOnList - */ - protected void R_DrawEntitiesOnList() { - int i; - - if (r_drawentities.value == 0.0f) - return; - - // draw non-transparent first - for (i = 0; i < r_newrefdef.num_entities; i++) { - currententity = r_newrefdef.entities[i]; - if ((currententity.flags & Defines.RF_TRANSLUCENT) != 0) - continue; // solid - - if ((currententity.flags & Defines.RF_BEAM) != 0) { - R_DrawBeam(currententity); - } - else { - currentmodel = currententity.model; - if (currentmodel == null) { - R_DrawNullModel(); - continue; - } - switch (currentmodel.type) { - case Base.mod_alias: - R_DrawAliasModel(currententity); - break; - case Base.mod_brush: - R_DrawBrushModel(currententity); - break; - case Base.mod_sprite: - R_DrawSpriteModel(currententity); - break; - default: - Com.Error(Defines.ERR_DROP, "Bad modeltype:" + currentmodel.type); - break; - } - } - } - // draw transparent entities - // we could sort these if it ever becomes a problem... - ggl.glDepthMask(false); // no z writes - for (i = 0; i < r_newrefdef.num_entities; i++) { - currententity = r_newrefdef.entities[i]; - if ((currententity.flags & Defines.RF_TRANSLUCENT) == 0) - continue; // solid - - if ((currententity.flags & Defines.RF_BEAM) != 0) { - R_DrawBeam(currententity); - } - else { - currentmodel = currententity.model; - - if (currentmodel == null) { - R_DrawNullModel(); - continue; - } - switch (currentmodel.type) { - case Base.mod_alias: - R_DrawAliasModel(currententity); - break; - case Base.mod_brush: - R_DrawBrushModel(currententity); - break; - case Base.mod_sprite: - R_DrawSpriteModel(currententity); - break; - default : - //Com.Error(Defines.ERR_DROP, "Bad modeltype"); - //this can happen sometimes because of a threading issue with jogl/lwjgl? - //the fatal error was changed to a graceful return. - ggl.glDepthMask(true); - return; - //break; - } - } - } - ggl.glDepthMask(true); // back to writing - } - - /* - ** GL_DrawParticles - ** - */ - void GL_DrawParticles(int num_particles) { - float[] up = { 0, 0, 0 }; - float[] right = { 0, 0, 0 }; - float scale; - int color; - - float origin_x, origin_y, origin_z; - - Math3D.VectorScale(vup, 1.5f, up); - Math3D.VectorScale(vright, 1.5f, right); - - GL_Bind(r_particletexture.texnum); - ggl.glDepthMask(false); // no z buffering - ggl.glEnable(ggl.GL_BLEND); - GL_TexEnv(ggl.GL_MODULATE); - - ggl.glBegin(ggl.GL_TRIANGLES); - - FloatBuffer sourceVertices = particle_t.vertexArray; - IntBuffer sourceColors = particle_t.colorArray; - for (int j = 0, i = 0; i < num_particles; i++) { - origin_x = sourceVertices.get(j++); - origin_y = sourceVertices.get(j++); - origin_z = sourceVertices.get(j++); - - // hack a scale up to keep particles from disapearing - scale = (origin_x - r_origin[0]) * vpn[0] + (origin_y - r_origin[1]) * vpn[1] + (origin_z - r_origin[2]) * vpn[2]; - - scale = (scale < 20) ? 1 : 1 + scale * 0.004f; - - color = sourceColors.get(i); - - ggl.glColor4ub((byte) ((color) & 0xFF), - (byte) ((color >> 8) & 0xFF), - (byte) ((color >> 16) & 0xFF), - (byte) ((color >>> 24))); - - // first vertex - ggl.glTexCoord2f(0.0625f, 0.0625f); - ggl.glVertex3f(origin_x, origin_y, origin_z); - // second vertex - ggl.glTexCoord2f(1.0625f, 0.0625f); - ggl.glVertex3f(origin_x + up[0] * scale, origin_y + up[1] * scale, origin_z + up[2] * scale); - // third vertex - ggl.glTexCoord2f(0.0625f, 1.0625f); - ggl.glVertex3f(origin_x + right[0] * scale, origin_y + right[1] * scale, origin_z + right[2] * scale); - } - ggl.glEnd(); - - ggl.glDisable(ggl.GL_BLEND); - ggl.glColor4f(1, 1, 1, 1); - ggl.glDepthMask(true); // back to normal Z buffering - GL_TexEnv(ggl.GL_REPLACE); - } - - /** - * R_DrawParticles - */ - protected void R_DrawParticles() { - - if (gl_ext_pointparameters.value != 0.0f && qglPointParameterfEXT) { - - //ggl.glEnableClientState(ggl.GL_VERTEX_ARRAY); - ggl.glVertexPointer(3, ggl.GL_FLOAT, 0, particle_t.vertexArray); - ggl.glEnableClientState(ggl.GL_COLOR_ARRAY); - ggl.glColorPointer(4, ggl.GL_UNSIGNED_BYTE, 0, particle_t.getColorAsByteBuffer()); - - ggl.glDepthMask(false); - ggl.glEnable(ggl.GL_BLEND); - ggl.glDisable(ggl.GL_TEXTURE_2D); - ggl.glPointSize(gl_particle_size.value); - - ggl.glDrawArrays(ggl.GL_POINTS, 0, r_newrefdef.num_particles); - - ggl.glDisableClientState(ggl.GL_COLOR_ARRAY); - //ggl.glDisableClientState(ggl.GL_VERTEX_ARRAY); - - ggl.glDisable(ggl.GL_BLEND); - ggl.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); - ggl.glDepthMask(true); - ggl.glEnable(ggl.GL_TEXTURE_2D); - - } - else { - GL_DrawParticles(r_newrefdef.num_particles); - } - } - - /* - ============ - R_PolyBlend - ============ - */ - protected void R_PolyBlend() { - if (gl_polyblend.value == 0.0f) - return; - - if (v_blend[3] == 0.0f) - return; - - ggl.glDisable(ggl.GL_ALPHA_TEST); - ggl.glEnable(ggl.GL_BLEND); - ggl.glDisable(ggl.GL_DEPTH_TEST); - ggl.glDisable(ggl.GL_TEXTURE_2D); - - ggl.glLoadIdentity(); - - // FIXME: get rid of these - ggl.glRotatef(-90, 1, 0, 0); // put Z going up - ggl.glRotatef(90, 0, 0, 1); // put Z going up - - ggl.glColor4f(v_blend[0], v_blend[1], v_blend[2], v_blend[3]); - - ggl.glBegin(ggl.GL_QUADS); - - ggl.glVertex3f(10, 100, 100); - ggl.glVertex3f(10, -100, 100); - ggl.glVertex3f(10, -100, -100); - ggl.glVertex3f(10, 100, -100); - ggl.glEnd(); - - ggl.glDisable(ggl.GL_BLEND); - ggl.glEnable(ggl.GL_TEXTURE_2D); - ggl.glEnable(ggl.GL_ALPHA_TEST); - - ggl.glColor4f(1, 1, 1, 1); - } - - - /** - * R_SetPalette. - */ - protected void R_SetPalette(byte[] palette) { - // 256 RGB values (768 bytes) - // or null - int i; - int color = 0; - - if (palette != null) { - int j =0; - for (i = 0; i < 256; i++) { - color = (palette[j++] & 0xFF) << 0; - color |= (palette[j++] & 0xFF) << 8; - color |= (palette[j++] & 0xFF) << 16; - color |= 0xFF000000; - r_rawpalette[i] = color; - } - } - else { - for (i = 0; i < 256; i++) { - r_rawpalette[i] = d_8to24table[i] | 0xff000000; - } - } - GL_SetTexturePalette(r_rawpalette); - - ggl.glClearColor(0, 0, 0, 0); - ggl.glClear(ggl.GL_COLOR_BUFFER_BIT); - ggl.glClearColor(1f, 0f, 0.5f, 0.5f); - } - - - /** - * R_DrawBeam - */ - protected void R_DrawBeam(entity_t e) { - - int i; - float r, g, b; - - float[] perpvec = { 0, 0, 0 }; // vec3_t - float[] direction = { 0, 0, 0 }; // vec3_t - float[] normalized_direction = { 0, 0, 0 }; // vec3_t - - float[] oldorigin = { 0, 0, 0 }; // vec3_t - float[] origin = { 0, 0, 0 }; // vec3_t - - oldorigin[0] = e.oldorigin[0]; - oldorigin[1] = e.oldorigin[1]; - oldorigin[2] = e.oldorigin[2]; - - origin[0] = e.origin[0]; - origin[1] = e.origin[1]; - origin[2] = e.origin[2]; - - normalized_direction[0] = direction[0] = oldorigin[0] - origin[0]; - normalized_direction[1] = direction[1] = oldorigin[1] - origin[1]; - normalized_direction[2] = direction[2] = oldorigin[2] - origin[2]; - - if (Math3D.VectorNormalize(normalized_direction) == 0.0f) - return; - - Math3D.PerpendicularVector(perpvec, normalized_direction); - Math3D.VectorScale(perpvec, e.frame / 2, perpvec); - - for (i = 0; i < 6; i++) { - Math3D.RotatePointAroundVector( - start_points[i], - normalized_direction, - perpvec, - (360.0f / NUM_BEAM_SEGS) * i); - - Math3D.VectorAdd(start_points[i], origin, start_points[i]); - Math3D.VectorAdd(start_points[i], direction, end_points[i]); - } - - ggl.glDisable(ggl.GL_TEXTURE_2D); - ggl.glEnable(ggl.GL_BLEND); - ggl.glDepthMask(false); - - r = (d_8to24table[e.skinnum & 0xFF]) & 0xFF; - g = (d_8to24table[e.skinnum & 0xFF] >> 8) & 0xFF; - b = (d_8to24table[e.skinnum & 0xFF] >> 16) & 0xFF; - - r *= 1 / 255.0f; - g *= 1 / 255.0f; - b *= 1 / 255.0f; - - ggl.glColor4f(r, g, b, e.alpha); - - ggl.glBegin(ggl.GL_TRIANGLE_STRIP); - - float[] v; - - for (i = 0; i < jake2.render.common.Main.NUM_BEAM_SEGS; i++) { - v = start_points[i]; - ggl.glVertex3f(v[0], v[1], v[2]); - v = end_points[i]; - ggl.glVertex3f(v[0], v[1], v[2]); - v = start_points[(i + 1) % jake2.render.common.Main.NUM_BEAM_SEGS]; - ggl.glVertex3f(v[0], v[1], v[2]); - v = end_points[(i + 1) % jake2.render.common.Main.NUM_BEAM_SEGS]; - ggl.glVertex3f(v[0], v[1], v[2]); - } - ggl.glEnd(); - - ggl.glEnable(ggl.GL_TEXTURE_2D); - ggl.glDisable(ggl.GL_BLEND); - ggl.glDepthMask(true); - } -} |