aboutsummaryrefslogtreecommitdiffstats
path: root/src/jake2/render/common/Main.java
diff options
context:
space:
mode:
Diffstat (limited to 'src/jake2/render/common/Main.java')
-rw-r--r--src/jake2/render/common/Main.java1181
1 files changed, 0 insertions, 1181 deletions
diff --git a/src/jake2/render/common/Main.java b/src/jake2/render/common/Main.java
deleted file mode 100644
index a4deeb7..0000000
--- a/src/jake2/render/common/Main.java
+++ /dev/null
@@ -1,1181 +0,0 @@
-/*
-Copyright (C) 1997-2001 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-
-// Created on 19.08.2006 by RST.
-
-// $Id: Main.java,v 1.1 2006-10-31 13:06:32 salomo Exp $
-
-package jake2.render.common;
-
-import jake2.Defines;
-import jake2.Globals;
-import jake2.client.*;
-import jake2.game.*;
-import jake2.qcommon.*;
-import jake2.render.*;
-import jake2.util.Math3D;
-import jake2.util.Vargs;
-
-import java.awt.Dimension;
-import java.nio.FloatBuffer;
-import java.nio.IntBuffer;
-
-public abstract class Main extends Base {
-
- // =================
- // abstract methods
- // =================
- protected abstract void Draw_GetPalette();
- protected abstract void Draw_InitLocal();
-
- protected abstract boolean GL_Upload32(int[] data, int width, int height, boolean mipmap);
- protected abstract boolean GL_Upload8(byte[] data, int width, int height, boolean mipmap, boolean is_sky);
- protected abstract void GL_Bind(int texnum);
- protected abstract void GL_SelectTexture(int target);
- protected abstract void GL_ImageList_f();
- protected abstract void GL_InitImages();
- protected abstract void GL_TextureAlphaMode(String name);
- protected abstract void GL_TextureSolidMode(String name);
- protected abstract void GL_ScreenShot_f();
- protected abstract void GL_SetTexturePalette(int[] palette);
- protected abstract void GL_Strings_f();
- protected abstract void GL_SetDefaultState();
- protected abstract void GL_ShutdownImages();
- protected abstract void GL_TexEnv(int mode);
- protected abstract void GL_TextureMode(String string);
- protected abstract void GL_UpdateSwapInterval();
- protected abstract image_t GL_FindImage(String name, int type);
- protected abstract void GL_FreeUnusedImages();
- protected abstract void GL_EndBuildingLightmaps();
- protected abstract void GL_BeginBuildingLightmaps(model_t model);
- protected abstract void GL_BuildPolygonFromSurface(msurface_t surface);
- protected abstract void GL_CreateSurfaceLightmap(msurface_t survace);
- protected abstract void GL_SubdivideSurface(msurface_t survace);
-
-
- protected abstract void R_InitParticleTexture(); // MIsc.java
- protected abstract void R_DrawAliasModel(entity_t e); // Mesh.java
- protected abstract void R_DrawBrushModel(entity_t e); // Surf.java
- protected abstract void R_LightPoint(float[] p, float[] color);
- protected abstract void R_PushDlights();
- protected abstract void R_MarkLeaves();
- protected abstract void R_DrawWorld();
- protected abstract void R_RenderDlights();
- protected abstract void R_DrawAlphaSurfaces();
- protected abstract void R_SetupFrame();
-
- protected abstract void Mod_Modellist_f();
- protected abstract void Mod_FreeAll();
- protected abstract void GLimp_Finish();
- protected abstract void GLimp_Shutdown();
- protected abstract int GLimp_SetMode(Dimension dim, int mode, boolean fullscreen);
-
- protected static int[] d_8to24table = new int[256];
-
- protected int c_visible_lightmaps;
-
- protected int c_visible_textures;
-
- protected int registration_sequence;
-
- // this a hack for function pointer test
- // default disabled
- protected boolean qglColorTableEXT = true;
-
- protected boolean qglActiveTextureARB = false;
-
- protected boolean qglPointParameterfEXT = false;
-
- protected boolean qglLockArraysEXT = false;
-
- protected boolean qwglSwapIntervalEXT = false;
-
- protected static final int NUM_BEAM_SEGS = 6;
-
- protected float[][] start_points = new float[NUM_BEAM_SEGS][3];
-
- // array of vec3_t
- protected float[][] end_points = new float[NUM_BEAM_SEGS][3]; // array of vec3_t
-
- /*
- * ====================================================================
- *
- * from gl_rmain.c
- *
- * ====================================================================
- */
-
- protected model_t r_worldmodel;
-
- protected float gldepthmin, gldepthmax;
-
- protected glconfig_t gl_config = new glconfig_t();
-
- protected glstate_t gl_state = new glstate_t();
-
- protected image_t r_notexture; // use for bad textures
-
- protected image_t r_particletexture; // little dot for particles
-
- protected entity_t currententity;
-
- protected model_t currentmodel;
-
- protected cplane_t frustum[] = { new cplane_t(), new cplane_t(), new cplane_t(),
- new cplane_t() };
-
- protected int r_visframecount; // bumped when going to a new PVS
-
- protected int r_framecount; // used for dlight push checking
-
- protected int c_brush_polys, c_alias_polys;
-
- protected float v_blend[] = { 0, 0, 0, 0 }; // final blending color
-
- //
- // view origin
- //
- protected float[] vup = { 0, 0, 0 };
-
- protected float[] vpn = { 0, 0, 0 };
-
- protected float[] vright = { 0, 0, 0 };
-
- protected float[] r_origin = { 0, 0, 0 };
-
- protected float r_world_matrix[] = new float[16];
-
- protected float r_base_world_matrix[] = new float[16];
-
- //
- // screen size info
- //
- protected refdef_t r_newrefdef = new refdef_t();
-
- protected int r_viewcluster, r_viewcluster2, r_oldviewcluster, r_oldviewcluster2;
-
- protected cvar_t r_norefresh;
-
- protected cvar_t r_drawentities;
-
- protected cvar_t r_drawworld;
-
- protected cvar_t r_speeds;
-
- protected cvar_t r_fullbright;
-
- protected cvar_t r_novis;
-
- protected cvar_t r_nocull;
-
- protected cvar_t r_lerpmodels;
-
- protected cvar_t r_lefthand;
-
- protected cvar_t r_lightlevel;
-
- protected cvar_t gl_nosubimage;
-
- protected cvar_t gl_allow_software;
-
- protected cvar_t gl_vertex_arrays;
-
- protected cvar_t gl_particle_min_size;
-
- protected cvar_t gl_particle_max_size;
-
- protected cvar_t gl_particle_size;
-
- protected cvar_t gl_particle_att_a;
-
- protected cvar_t gl_particle_att_b;
-
- protected cvar_t gl_particle_att_c;
-
- protected cvar_t gl_ext_swapinterval;
-
- protected cvar_t gl_ext_palettedtexture;
-
- protected cvar_t gl_ext_multitexture;
-
- protected cvar_t gl_ext_pointparameters;
-
- protected cvar_t gl_ext_compiled_vertex_array;
-
- protected cvar_t gl_log;
-
- protected cvar_t gl_bitdepth;
-
- protected cvar_t gl_drawbuffer;
-
- protected cvar_t gl_driver;
-
- protected cvar_t gl_lightmap;
-
- protected cvar_t gl_shadows;
-
- protected cvar_t gl_mode;
-
- protected cvar_t gl_dynamic;
-
- protected cvar_t gl_monolightmap;
-
- protected cvar_t gl_modulate;
-
- protected cvar_t gl_nobind;
-
- protected cvar_t gl_round_down;
-
- protected cvar_t gl_picmip;
-
- protected cvar_t gl_skymip;
-
- protected cvar_t gl_showtris;
-
- protected cvar_t gl_ztrick;
-
- protected cvar_t gl_finish;
-
- protected cvar_t gl_clear;
-
- protected cvar_t gl_cull;
-
- protected cvar_t gl_polyblend;
-
- protected cvar_t gl_flashblend;
-
- protected cvar_t gl_playermip;
-
- protected cvar_t gl_saturatelighting;
-
- protected cvar_t gl_swapinterval;
-
- protected cvar_t gl_texturemode;
-
- protected cvar_t gl_texturealphamode;
-
- protected cvar_t gl_texturesolidmode;
-
- protected cvar_t gl_lockpvs;
-
- protected cvar_t gl_3dlabs_broken;
-
- protected cvar_t vid_gamma;
-
- protected cvar_t vid_ref;
-
- protected int[] r_rawpalette = new int[256];
-
- protected float[] r_turbsin = new float[256];
-
- protected int trickframe = 0;
-
- protected cvar_t vid_fullscreen;
-
- // window position on the screen
- protected int window_xpos, window_ypos;
- protected viddef_t vid = new viddef_t();
-
- // enum rserr_t
- protected static final int rserr_ok = 0;
- protected static final int rserr_invalid_fullscreen = 1;
- protected static final int rserr_invalid_mode = 2;
- protected static final int rserr_unknown = 3;
-
-
- /**
- * R_Register
- */
- protected void R_Register() {
- r_lefthand = Cvar.Get("hand", "0", Globals.CVAR_USERINFO | Globals.CVAR_ARCHIVE);
- r_norefresh = Cvar.Get("r_norefresh", "0", 0);
- r_fullbright = Cvar.Get("r_fullbright", "0", 0);
- r_drawentities = Cvar.Get("r_drawentities", "1", 0);
- r_drawworld = Cvar.Get("r_drawworld", "1", 0);
- r_novis = Cvar.Get("r_novis", "0", 0);
- r_nocull = Cvar.Get("r_nocull", "0", 0);
- r_lerpmodels = Cvar.Get("r_lerpmodels", "1", 0);
- r_speeds = Cvar.Get("r_speeds", "0", 0);
-
- r_lightlevel = Cvar.Get("r_lightlevel", "1", 0);
-
- gl_nosubimage = Cvar.Get("gl_nosubimage", "0", 0);
- gl_allow_software = Cvar.Get("gl_allow_software", "0", 0);
-
- gl_particle_min_size = Cvar.Get("gl_particle_min_size", "2", Globals.CVAR_ARCHIVE);
- gl_particle_max_size = Cvar.Get("gl_particle_max_size", "40", Globals.CVAR_ARCHIVE);
- gl_particle_size = Cvar.Get("gl_particle_size", "40", Globals.CVAR_ARCHIVE);
- gl_particle_att_a = Cvar.Get("gl_particle_att_a", "0.01", Globals.CVAR_ARCHIVE);
- gl_particle_att_b = Cvar.Get("gl_particle_att_b", "0.0", Globals.CVAR_ARCHIVE);
- gl_particle_att_c = Cvar.Get("gl_particle_att_c", "0.01", Globals.CVAR_ARCHIVE);
-
- gl_modulate = Cvar.Get("gl_modulate", "1.5", Globals.CVAR_ARCHIVE);
- gl_log = Cvar.Get("gl_log", "0", 0);
- gl_bitdepth = Cvar.Get("gl_bitdepth", "0", 0);
- gl_mode = Cvar.Get("gl_mode", "3", Globals.CVAR_ARCHIVE); // 640x480
- gl_lightmap = Cvar.Get("gl_lightmap", "0", 0);
- gl_shadows = Cvar.Get("gl_shadows", "0", Globals.CVAR_ARCHIVE);
- gl_dynamic = Cvar.Get("gl_dynamic", "1", 0);
- gl_nobind = Cvar.Get("gl_nobind", "0", 0);
- gl_round_down = Cvar.Get("gl_round_down", "1", 0);
- gl_picmip = Cvar.Get("gl_picmip", "0", 0);
- gl_skymip = Cvar.Get("gl_skymip", "0", 0);
- gl_showtris = Cvar.Get("gl_showtris", "0", 0);
- gl_ztrick = Cvar.Get("gl_ztrick", "0", 0);
- gl_finish = Cvar.Get("gl_finish", "0", Globals.CVAR_ARCHIVE);
- gl_clear = Cvar.Get("gl_clear", "0", 0);
- gl_cull = Cvar.Get("gl_cull", "1", 0);
- gl_polyblend = Cvar.Get("gl_polyblend", "1", 0);
- gl_flashblend = Cvar.Get("gl_flashblend", "0", 0);
- gl_playermip = Cvar.Get("gl_playermip", "0", 0);
- gl_monolightmap = Cvar.Get("gl_monolightmap", "0", 0);
- gl_driver = Cvar.Get("gl_driver", "opengl32", Globals.CVAR_ARCHIVE);
- gl_texturemode = Cvar.Get("gl_texturemode", "GL_LINEAR_MIPMAP_NEAREST", Globals.CVAR_ARCHIVE);
- gl_texturealphamode = Cvar.Get("gl_texturealphamode", "default", Globals.CVAR_ARCHIVE);
- gl_texturesolidmode = Cvar.Get("gl_texturesolidmode", "default", Globals.CVAR_ARCHIVE);
- gl_lockpvs = Cvar.Get("gl_lockpvs", "0", 0);
-
- gl_vertex_arrays = Cvar.Get("gl_vertex_arrays", "1", Globals.CVAR_ARCHIVE);
-
- gl_ext_swapinterval = Cvar.Get("gl_ext_swapinterval", "1", Globals.CVAR_ARCHIVE);
- gl_ext_palettedtexture = Cvar.Get("gl_ext_palettedtexture", "0", Globals.CVAR_ARCHIVE);
- gl_ext_multitexture = Cvar.Get("gl_ext_multitexture", "1", Globals.CVAR_ARCHIVE);
- gl_ext_pointparameters = Cvar.Get("gl_ext_pointparameters", "1", Globals.CVAR_ARCHIVE);
- gl_ext_compiled_vertex_array = Cvar.Get("gl_ext_compiled_vertex_array", "1", Globals.CVAR_ARCHIVE);
-
- gl_drawbuffer = Cvar.Get("gl_drawbuffer", "GL_BACK", 0);
- gl_swapinterval = Cvar.Get("gl_swapinterval", "0", Globals.CVAR_ARCHIVE);
-
- gl_saturatelighting = Cvar.Get("gl_saturatelighting", "0", 0);
-
- gl_3dlabs_broken = Cvar.Get("gl_3dlabs_broken", "1", Globals.CVAR_ARCHIVE);
-
- vid_fullscreen = Cvar.Get("vid_fullscreen", "0", Globals.CVAR_ARCHIVE);
- vid_gamma = Cvar.Get("vid_gamma", "1.0", Globals.CVAR_ARCHIVE);
- vid_ref = Cvar.Get("vid_ref", "lwjgl", Globals.CVAR_ARCHIVE);
-
- Cmd.AddCommand("imagelist", new xcommand_t() {
- public void execute() {
- GL_ImageList_f();
- }
- });
-
- Cmd.AddCommand("screenshot", new xcommand_t() {
- public void execute() {
- GL_ScreenShot_f();
- }
- });
- Cmd.AddCommand("modellist", new xcommand_t() {
- public void execute() {
- Mod_Modellist_f();
- }
- });
- Cmd.AddCommand("gl_strings", new xcommand_t() {
- public void execute() {
- GL_Strings_f();
- }
- });
- }
-
-
- /**
- * R_CullBox Returns true if the box is completely outside the frustum
- */
- protected final boolean R_CullBox(float[] mins, float[] maxs) {
- assert (mins.length == 3 && maxs.length == 3) : "vec3_t bug";
-
- if (r_nocull.value != 0)
- return false;
-
- for (int i = 0; i < 4; i++) {
- if (Math3D.BoxOnPlaneSide(mins, maxs, frustum[i]) == 2)
- return true;
- }
- return false;
- }
-
- protected int SignbitsForPlane(cplane_t out) {
- // for fast box on planeside test
- int bits = 0;
- for (int j = 0; j < 3; j++) {
- if (out.normal[j] < 0)
- bits |= (1 << j);
- }
- return bits;
- }
-
- protected void R_SetFrustum() {
- // rotate VPN right by FOV_X/2 degrees
- Math3D.RotatePointAroundVector(frustum[0].normal, vup, vpn, -(90f - r_newrefdef.fov_x / 2f));
- // rotate VPN left by FOV_X/2 degrees
- Math3D.RotatePointAroundVector(frustum[1].normal, vup, vpn, 90f - r_newrefdef.fov_x / 2f);
- // rotate VPN up by FOV_X/2 degrees
- Math3D.RotatePointAroundVector(frustum[2].normal, vright, vpn, 90f - r_newrefdef.fov_y / 2f);
- // rotate VPN down by FOV_X/2 degrees
- Math3D.RotatePointAroundVector(frustum[3].normal, vright, vpn, -(90f - r_newrefdef.fov_y / 2f));
-
- for (int i = 0; i < 4; i++) {
- frustum[i].type = Defines.PLANE_ANYZ;
- frustum[i].dist = Math3D.DotProduct(r_origin, frustum[i].normal);
- frustum[i].signbits = (byte) SignbitsForPlane(frustum[i]);
- }
- }
-
- protected abstract void GL_GetWorldMatrix();
-
- /**
- * R_SetupGL
- */
- protected void R_SetupGL() {
-
- //
- // set up viewport
- //
- int x = r_newrefdef.x;
- int x2 = r_newrefdef.x + r_newrefdef.width;
- int y = vid.height - r_newrefdef.y;
- int y2 = vid.height - (r_newrefdef.y + r_newrefdef.height);
-
- int w = x2 - x;
- int h = y - y2;
-
- ggl.glViewport(x, y2, w, h);
-
- //
- // set up projection matrix
- //
- float screenaspect = (float) r_newrefdef.width / r_newrefdef.height;
- ggl.glMatrixMode(ggl.GL_PROJECTION);
- ggl.glLoadIdentity();
- MYgluPerspective(r_newrefdef.fov_y, screenaspect, 4, 4096);
-
- ggl.glCullFace(ggl.GL_FRONT);
-
- ggl.glMatrixMode(ggl.GL_MODELVIEW);
- ggl.glLoadIdentity();
-
- ggl.glRotatef(-90, 1, 0, 0); // put Z going up
- ggl.glRotatef(90, 0, 0, 1); // put Z going up
- ggl.glRotatef(-r_newrefdef.viewangles[2], 1, 0, 0);
- ggl.glRotatef(-r_newrefdef.viewangles[0], 0, 1, 0);
- ggl.glRotatef(-r_newrefdef.viewangles[1], 0, 0, 1);
- ggl.glTranslatef(-r_newrefdef.vieworg[0], -r_newrefdef.vieworg[1], -r_newrefdef.vieworg[2]);
-
- GL_GetWorldMatrix();
-
- //
- // set drawing parms
- //
- if (gl_cull.value != 0.0f)
- ggl.glEnable(ggl.GL_CULL_FACE);
- else
- ggl.glDisable(ggl.GL_CULL_FACE);
-
- ggl.glDisable(ggl.GL_BLEND);
- ggl.glDisable(ggl.GL_ALPHA_TEST);
- ggl.glEnable(ggl.GL_DEPTH_TEST);
- }
-
- /**
- * R_Clear.
- */
-
- protected void R_Clear() {
- if (gl_ztrick.value != 0.0f) {
-
- if (gl_clear.value != 0.0f) {
- ggl.glClear(ggl.GL_COLOR_BUFFER_BIT);
- }
-
- trickframe++;
- if ((trickframe & 1) != 0) {
- gldepthmin = 0;
- gldepthmax = 0.49999f;
- ggl.glDepthFunc(ggl.GL_LEQUAL);
- }
- else {
- gldepthmin = 1;
- gldepthmax = 0.5f;
- ggl.glDepthFunc(ggl.GL_GEQUAL);
- }
- }
- else {
- if (gl_clear.value != 0.0f)
- ggl.glClear(ggl.GL_COLOR_BUFFER_BIT | ggl.GL_DEPTH_BUFFER_BIT);
- else
- ggl.glClear(ggl.GL_DEPTH_BUFFER_BIT);
-
- gldepthmin = 0;
- gldepthmax = 1;
- ggl.glDepthFunc(ggl.GL_LEQUAL);
- }
- ggl.glDepthRange(gldepthmin, gldepthmax);
- }
-
- protected void R_SetGL2D() {
- // set 2D virtual screen size
- ggl.glViewport(0, 0, vid.width, vid.height);
- ggl.glMatrixMode(ggl.GL_PROJECTION);
- ggl.glLoadIdentity();
- ggl.glOrtho(0, vid.width, vid.height, 0, -99999, 99999);
- ggl.glMatrixMode(ggl.GL_MODELVIEW);
- ggl.glLoadIdentity();
- ggl.glDisable(ggl.GL_DEPTH_TEST);
- ggl.glDisable(ggl.GL_CULL_FACE);
- ggl.glDisable(ggl.GL_BLEND);
- ggl.glEnable(ggl.GL_ALPHA_TEST);
- ggl.glColor4f(1, 1, 1, 1);
- }
-
-
-
- /**
- * R_RenderView.
- *
- * r_newrefdef must be set before the first call
- */
- protected void R_RenderView(refdef_t fd) {
-
- if (r_norefresh.value != 0.0f)
- return;
-
- r_newrefdef = fd;
-
- // included by cwei
- if (r_newrefdef == null) {
- Com.Error(Defines.ERR_DROP, "R_RenderView: refdef_t fd is null");
- }
-
- if (r_worldmodel == null
- && (r_newrefdef.rdflags & Defines.RDF_NOWORLDMODEL) == 0)
- Com.Error(Defines.ERR_DROP, "R_RenderView: NULL worldmodel");
-
- if (r_speeds.value != 0.0f) {
- c_brush_polys = 0;
- c_alias_polys = 0;
- }
-
- R_PushDlights();
-
- if (gl_finish.value != 0.0f)
- GLimp_Finish();
-
- R_SetupFrame();
-
- R_SetFrustum();
-
- R_SetupGL();
-
- R_MarkLeaves(); // done here so we know if we're in water
-
- R_DrawWorld();
-
- R_DrawEntitiesOnList();
-
- R_RenderDlights();
-
- R_DrawParticles();
-
- R_DrawAlphaSurfaces();
-
- R_Flash();
-
- if (r_speeds.value != 0.0f) {
- VID.Printf(Defines.PRINT_ALL, "%4i wpoly %4i epoly %i tex %i lmaps\n",
- new Vargs(4).add(c_brush_polys).add(c_alias_polys).add(c_visible_textures).add(c_visible_lightmaps));
- }
- }
-
- /**
- * R_RenderFrame.
- *
- */
- protected void R_RenderFrame(refdef_t fd) {
- R_RenderView(fd);
- R_SetLightLevel();
- R_SetGL2D();
- }
-
-
- /**
- * R_Shutdown
- */
- protected void R_Shutdown() {
- Cmd.RemoveCommand("modellist");
- Cmd.RemoveCommand("screenshot");
- Cmd.RemoveCommand("imagelist");
- Cmd.RemoveCommand("gl_strings");
-
- Mod_FreeAll();
-
- GL_ShutdownImages();
-
- /*
- * shut down OS specific OpenGL stuff like contexts, etc.
- */
- GLimp_Shutdown();
- }
-
- // stack variable
- private final float[] light = { 0, 0, 0 };
-
- /**
- * R_SetLightLevel
- */
- void R_SetLightLevel() {
- if ((r_newrefdef.rdflags & Defines.RDF_NOWORLDMODEL) != 0)
- return;
-
- // save off light value for server to look at (BIG HACK!)
-
- R_LightPoint(r_newrefdef.vieworg, light);
-
- // pick the greatest component, which should be the same
- // as the mono value returned by software
- if (light[0] > light[1]) {
- if (light[0] > light[2])
- r_lightlevel.value = 150 * light[0];
- else
- r_lightlevel.value = 150 * light[2];
- } else {
- if (light[1] > light[2])
- r_lightlevel.value = 150 * light[1];
- else
- r_lightlevel.value = 150 * light[2];
- }
- }
-
- /**
- * R_Flash
- */
- protected void R_Flash() {
- R_PolyBlend();
- }
-
-
- protected void MYgluPerspective(double fovy, double aspect, double zNear, double zFar) {
- double xmin, xmax, ymin, ymax;
-
- ymax = zNear * Math.tan(fovy * Math.PI / 360.0);
- ymin = -ymax;
-
- xmin = ymin * aspect;
- xmax = ymax * aspect;
-
- xmin += - (2 * gl_state.camera_separation) / zNear;
- xmax += - (2 * gl_state.camera_separation) / zNear;
-
- ggl.glFrustum(xmin, xmax, ymin, ymax, zNear, zFar);
- }
-
-
- /**
- * R_SetMode
- */
- protected boolean R_SetMode() {
- boolean fullscreen = (vid_fullscreen.value > 0.0f);
-
- vid_fullscreen.modified = false;
- gl_mode.modified = false;
-
- Dimension dim = new Dimension(vid.width, vid.height);
-
- int err; // enum rserr_t
- if ((err = GLimp_SetMode(dim, (int) gl_mode.value, fullscreen)) == rserr_ok) {
- gl_state.prev_mode = (int) gl_mode.value;
- } else {
- if (err == rserr_invalid_fullscreen) {
- Cvar.SetValue("vid_fullscreen", 0);
- vid_fullscreen.modified = false;
- VID.Printf(Defines.PRINT_ALL, "ref_gl::R_SetMode() - fullscreen unavailable in this mode\n");
- if ((err = GLimp_SetMode(dim, (int) gl_mode.value, false)) == rserr_ok)
- return true;
- } else if (err == rserr_invalid_mode) {
- Cvar.SetValue("gl_mode", gl_state.prev_mode);
- gl_mode.modified = false;
- VID.Printf(Defines.PRINT_ALL, "ref_gl::R_SetMode() - invalid mode\n");
- }
-
- // try setting it back to something safe
- if ((err = GLimp_SetMode(dim, gl_state.prev_mode, false)) != rserr_ok) {
- VID.Printf(Defines.PRINT_ALL, "ref_gl::R_SetMode() - could not revert to safe mode\n");
- return false;
- }
- }
- return true;
- }
-
-
- /*
- =============================================================
-
- SPRITE MODELS
-
- =============================================================
- */
-
- /*
- =================
- R_DrawSpriteModel
-
- =================
- */
- void R_DrawSpriteModel(entity_t e) {
- float alpha = 1.0F;
- float[] point = { 0, 0, 0 };
-
- qfiles.dsprframe_t frame;
- qfiles.dsprite_t psprite;
-
- // don't even bother culling, because it's just a single
- // polygon without a surface cache
-
- psprite = (qfiles.dsprite_t) currentmodel.extradata;
-
- e.frame %= psprite.numframes;
-
- frame = psprite.frames[e.frame];
-
- if ((e.flags & Defines.RF_TRANSLUCENT) != 0)
- alpha = e.alpha;
-
- if (alpha != 1.0F)
- ggl.glEnable(ggl.GL_BLEND);
-
- ggl.glColor4f(1, 1, 1, alpha);
-
- GL_Bind(currentmodel.skins[e.frame].texnum);
-
- GL_TexEnv(ggl.GL_MODULATE);
-
- if (alpha == 1.0)
- ggl.glEnable(ggl.GL_ALPHA_TEST);
- else
- ggl.glDisable(ggl.GL_ALPHA_TEST);
-
- ggl.glBegin(ggl.GL_QUADS);
-
- ggl.glTexCoord2f(0, 1);
- Math3D.VectorMA(e.origin, -frame.origin_y, vup, point);
- Math3D.VectorMA(point, -frame.origin_x, vright, point);
- ggl.glVertex3f(point[0], point[1], point[2]);
-
- ggl.glTexCoord2f(0, 0);
- Math3D.VectorMA(e.origin, frame.height - frame.origin_y, vup, point);
- Math3D.VectorMA(point, -frame.origin_x, vright, point);
- ggl.glVertex3f(point[0], point[1], point[2]);
-
- ggl.glTexCoord2f(1, 0);
- Math3D.VectorMA(e.origin, frame.height - frame.origin_y, vup, point);
- Math3D.VectorMA(point, frame.width - frame.origin_x, vright, point);
- ggl.glVertex3f(point[0], point[1], point[2]);
-
- ggl.glTexCoord2f(1, 1);
- Math3D.VectorMA(e.origin, -frame.origin_y, vup, point);
- Math3D.VectorMA(point, frame.width - frame.origin_x, vright, point);
- ggl.glVertex3f(point[0], point[1], point[2]);
-
- ggl.glEnd();
-
- ggl.glDisable(ggl.GL_ALPHA_TEST);
- GL_TexEnv(ggl.GL_REPLACE);
-
- if (alpha != 1.0F)
- ggl.glDisable(ggl.GL_BLEND);
-
- ggl.glColor4f(1, 1, 1, 1);
- }
-
- /*
- =============
- R_DrawNullModel
- =============
- cwei :-)
- */
- void R_DrawNullModel() {
- float[] shadelight = { 0, 0, 0 };
-
- if ((currententity.flags & Defines.RF_FULLBRIGHT) != 0) {
- // cwei wollte blau: shadelight[0] = shadelight[1] = shadelight[2] = 1.0F;
- shadelight[0] = shadelight[1] = shadelight[2] = 0.0F;
- shadelight[2] = 0.8F;
- }
- else {
- R_LightPoint(currententity.origin, shadelight);
- }
-
- ggl.glPushMatrix();
- R_RotateForEntity(currententity);
-
- ggl.glDisable(ggl.GL_TEXTURE_2D);
- ggl.glColor3f(shadelight[0], shadelight[1], shadelight[2]);
-
- // this replaces the TRIANGLE_FAN
- //GlutWireCube();
- ggl.glBegin(ggl.GL_TRIANGLE_FAN);
- ggl.glVertex3f(0, 0, -16);
- int i;
- for (i = 0; i <= 4; i++) {
- ggl.glVertex3f((float) (16.0f * Math.cos(i * Math.PI / 2)),
- (float) (16.0f * Math.sin(i * Math.PI / 2)), 0.0f);
- }
- ggl.glEnd();
-
- ggl.glBegin(ggl.GL_TRIANGLE_FAN);
- ggl.glVertex3f(0, 0, 16);
- for (i = 4; i >= 0; i--) {
- ggl.glVertex3f((float) (16.0f * Math.cos(i * Math.PI / 2)),
- (float) (16.0f * Math.sin(i * Math.PI / 2)), 0.0f);
- }
- ggl.glEnd();
-
- ggl.glColor3f(1, 1, 1);
- ggl.glPopMatrix();
- ggl.glEnable(ggl.GL_TEXTURE_2D);
- }
-
- protected abstract void R_RotateForEntity(entity_t currententity);
-
-
- /**
- * R_DrawEntitiesOnList
- */
- protected void R_DrawEntitiesOnList() {
- int i;
-
- if (r_drawentities.value == 0.0f)
- return;
-
- // draw non-transparent first
- for (i = 0; i < r_newrefdef.num_entities; i++) {
- currententity = r_newrefdef.entities[i];
- if ((currententity.flags & Defines.RF_TRANSLUCENT) != 0)
- continue; // solid
-
- if ((currententity.flags & Defines.RF_BEAM) != 0) {
- R_DrawBeam(currententity);
- }
- else {
- currentmodel = currententity.model;
- if (currentmodel == null) {
- R_DrawNullModel();
- continue;
- }
- switch (currentmodel.type) {
- case Base.mod_alias:
- R_DrawAliasModel(currententity);
- break;
- case Base.mod_brush:
- R_DrawBrushModel(currententity);
- break;
- case Base.mod_sprite:
- R_DrawSpriteModel(currententity);
- break;
- default:
- Com.Error(Defines.ERR_DROP, "Bad modeltype:" + currentmodel.type);
- break;
- }
- }
- }
- // draw transparent entities
- // we could sort these if it ever becomes a problem...
- ggl.glDepthMask(false); // no z writes
- for (i = 0; i < r_newrefdef.num_entities; i++) {
- currententity = r_newrefdef.entities[i];
- if ((currententity.flags & Defines.RF_TRANSLUCENT) == 0)
- continue; // solid
-
- if ((currententity.flags & Defines.RF_BEAM) != 0) {
- R_DrawBeam(currententity);
- }
- else {
- currentmodel = currententity.model;
-
- if (currentmodel == null) {
- R_DrawNullModel();
- continue;
- }
- switch (currentmodel.type) {
- case Base.mod_alias:
- R_DrawAliasModel(currententity);
- break;
- case Base.mod_brush:
- R_DrawBrushModel(currententity);
- break;
- case Base.mod_sprite:
- R_DrawSpriteModel(currententity);
- break;
- default :
- //Com.Error(Defines.ERR_DROP, "Bad modeltype");
- //this can happen sometimes because of a threading issue with jogl/lwjgl?
- //the fatal error was changed to a graceful return.
- ggl.glDepthMask(true);
- return;
- //break;
- }
- }
- }
- ggl.glDepthMask(true); // back to writing
- }
-
- /*
- ** GL_DrawParticles
- **
- */
- void GL_DrawParticles(int num_particles) {
- float[] up = { 0, 0, 0 };
- float[] right = { 0, 0, 0 };
- float scale;
- int color;
-
- float origin_x, origin_y, origin_z;
-
- Math3D.VectorScale(vup, 1.5f, up);
- Math3D.VectorScale(vright, 1.5f, right);
-
- GL_Bind(r_particletexture.texnum);
- ggl.glDepthMask(false); // no z buffering
- ggl.glEnable(ggl.GL_BLEND);
- GL_TexEnv(ggl.GL_MODULATE);
-
- ggl.glBegin(ggl.GL_TRIANGLES);
-
- FloatBuffer sourceVertices = particle_t.vertexArray;
- IntBuffer sourceColors = particle_t.colorArray;
- for (int j = 0, i = 0; i < num_particles; i++) {
- origin_x = sourceVertices.get(j++);
- origin_y = sourceVertices.get(j++);
- origin_z = sourceVertices.get(j++);
-
- // hack a scale up to keep particles from disapearing
- scale = (origin_x - r_origin[0]) * vpn[0] + (origin_y - r_origin[1]) * vpn[1] + (origin_z - r_origin[2]) * vpn[2];
-
- scale = (scale < 20) ? 1 : 1 + scale * 0.004f;
-
- color = sourceColors.get(i);
-
- ggl.glColor4ub((byte) ((color) & 0xFF),
- (byte) ((color >> 8) & 0xFF),
- (byte) ((color >> 16) & 0xFF),
- (byte) ((color >>> 24)));
-
- // first vertex
- ggl.glTexCoord2f(0.0625f, 0.0625f);
- ggl.glVertex3f(origin_x, origin_y, origin_z);
- // second vertex
- ggl.glTexCoord2f(1.0625f, 0.0625f);
- ggl.glVertex3f(origin_x + up[0] * scale, origin_y + up[1] * scale, origin_z + up[2] * scale);
- // third vertex
- ggl.glTexCoord2f(0.0625f, 1.0625f);
- ggl.glVertex3f(origin_x + right[0] * scale, origin_y + right[1] * scale, origin_z + right[2] * scale);
- }
- ggl.glEnd();
-
- ggl.glDisable(ggl.GL_BLEND);
- ggl.glColor4f(1, 1, 1, 1);
- ggl.glDepthMask(true); // back to normal Z buffering
- GL_TexEnv(ggl.GL_REPLACE);
- }
-
- /**
- * R_DrawParticles
- */
- protected void R_DrawParticles() {
-
- if (gl_ext_pointparameters.value != 0.0f && qglPointParameterfEXT) {
-
- //ggl.glEnableClientState(ggl.GL_VERTEX_ARRAY);
- ggl.glVertexPointer(3, ggl.GL_FLOAT, 0, particle_t.vertexArray);
- ggl.glEnableClientState(ggl.GL_COLOR_ARRAY);
- ggl.glColorPointer(4, ggl.GL_UNSIGNED_BYTE, 0, particle_t.getColorAsByteBuffer());
-
- ggl.glDepthMask(false);
- ggl.glEnable(ggl.GL_BLEND);
- ggl.glDisable(ggl.GL_TEXTURE_2D);
- ggl.glPointSize(gl_particle_size.value);
-
- ggl.glDrawArrays(ggl.GL_POINTS, 0, r_newrefdef.num_particles);
-
- ggl.glDisableClientState(ggl.GL_COLOR_ARRAY);
- //ggl.glDisableClientState(ggl.GL_VERTEX_ARRAY);
-
- ggl.glDisable(ggl.GL_BLEND);
- ggl.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
- ggl.glDepthMask(true);
- ggl.glEnable(ggl.GL_TEXTURE_2D);
-
- }
- else {
- GL_DrawParticles(r_newrefdef.num_particles);
- }
- }
-
- /*
- ============
- R_PolyBlend
- ============
- */
- protected void R_PolyBlend() {
- if (gl_polyblend.value == 0.0f)
- return;
-
- if (v_blend[3] == 0.0f)
- return;
-
- ggl.glDisable(ggl.GL_ALPHA_TEST);
- ggl.glEnable(ggl.GL_BLEND);
- ggl.glDisable(ggl.GL_DEPTH_TEST);
- ggl.glDisable(ggl.GL_TEXTURE_2D);
-
- ggl.glLoadIdentity();
-
- // FIXME: get rid of these
- ggl.glRotatef(-90, 1, 0, 0); // put Z going up
- ggl.glRotatef(90, 0, 0, 1); // put Z going up
-
- ggl.glColor4f(v_blend[0], v_blend[1], v_blend[2], v_blend[3]);
-
- ggl.glBegin(ggl.GL_QUADS);
-
- ggl.glVertex3f(10, 100, 100);
- ggl.glVertex3f(10, -100, 100);
- ggl.glVertex3f(10, -100, -100);
- ggl.glVertex3f(10, 100, -100);
- ggl.glEnd();
-
- ggl.glDisable(ggl.GL_BLEND);
- ggl.glEnable(ggl.GL_TEXTURE_2D);
- ggl.glEnable(ggl.GL_ALPHA_TEST);
-
- ggl.glColor4f(1, 1, 1, 1);
- }
-
-
- /**
- * R_SetPalette.
- */
- protected void R_SetPalette(byte[] palette) {
- // 256 RGB values (768 bytes)
- // or null
- int i;
- int color = 0;
-
- if (palette != null) {
- int j =0;
- for (i = 0; i < 256; i++) {
- color = (palette[j++] & 0xFF) << 0;
- color |= (palette[j++] & 0xFF) << 8;
- color |= (palette[j++] & 0xFF) << 16;
- color |= 0xFF000000;
- r_rawpalette[i] = color;
- }
- }
- else {
- for (i = 0; i < 256; i++) {
- r_rawpalette[i] = d_8to24table[i] | 0xff000000;
- }
- }
- GL_SetTexturePalette(r_rawpalette);
-
- ggl.glClearColor(0, 0, 0, 0);
- ggl.glClear(ggl.GL_COLOR_BUFFER_BIT);
- ggl.glClearColor(1f, 0f, 0.5f, 0.5f);
- }
-
-
- /**
- * R_DrawBeam
- */
- protected void R_DrawBeam(entity_t e) {
-
- int i;
- float r, g, b;
-
- float[] perpvec = { 0, 0, 0 }; // vec3_t
- float[] direction = { 0, 0, 0 }; // vec3_t
- float[] normalized_direction = { 0, 0, 0 }; // vec3_t
-
- float[] oldorigin = { 0, 0, 0 }; // vec3_t
- float[] origin = { 0, 0, 0 }; // vec3_t
-
- oldorigin[0] = e.oldorigin[0];
- oldorigin[1] = e.oldorigin[1];
- oldorigin[2] = e.oldorigin[2];
-
- origin[0] = e.origin[0];
- origin[1] = e.origin[1];
- origin[2] = e.origin[2];
-
- normalized_direction[0] = direction[0] = oldorigin[0] - origin[0];
- normalized_direction[1] = direction[1] = oldorigin[1] - origin[1];
- normalized_direction[2] = direction[2] = oldorigin[2] - origin[2];
-
- if (Math3D.VectorNormalize(normalized_direction) == 0.0f)
- return;
-
- Math3D.PerpendicularVector(perpvec, normalized_direction);
- Math3D.VectorScale(perpvec, e.frame / 2, perpvec);
-
- for (i = 0; i < 6; i++) {
- Math3D.RotatePointAroundVector(
- start_points[i],
- normalized_direction,
- perpvec,
- (360.0f / NUM_BEAM_SEGS) * i);
-
- Math3D.VectorAdd(start_points[i], origin, start_points[i]);
- Math3D.VectorAdd(start_points[i], direction, end_points[i]);
- }
-
- ggl.glDisable(ggl.GL_TEXTURE_2D);
- ggl.glEnable(ggl.GL_BLEND);
- ggl.glDepthMask(false);
-
- r = (d_8to24table[e.skinnum & 0xFF]) & 0xFF;
- g = (d_8to24table[e.skinnum & 0xFF] >> 8) & 0xFF;
- b = (d_8to24table[e.skinnum & 0xFF] >> 16) & 0xFF;
-
- r *= 1 / 255.0f;
- g *= 1 / 255.0f;
- b *= 1 / 255.0f;
-
- ggl.glColor4f(r, g, b, e.alpha);
-
- ggl.glBegin(ggl.GL_TRIANGLE_STRIP);
-
- float[] v;
-
- for (i = 0; i < jake2.render.common.Main.NUM_BEAM_SEGS; i++) {
- v = start_points[i];
- ggl.glVertex3f(v[0], v[1], v[2]);
- v = end_points[i];
- ggl.glVertex3f(v[0], v[1], v[2]);
- v = start_points[(i + 1) % jake2.render.common.Main.NUM_BEAM_SEGS];
- ggl.glVertex3f(v[0], v[1], v[2]);
- v = end_points[(i + 1) % jake2.render.common.Main.NUM_BEAM_SEGS];
- ggl.glVertex3f(v[0], v[1], v[2]);
- }
- ggl.glEnd();
-
- ggl.glEnable(ggl.GL_TEXTURE_2D);
- ggl.glDisable(ggl.GL_BLEND);
- ggl.glDepthMask(true);
- }
-}