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-rw-r--r--src/jake2/client/VID.java10
-rw-r--r--src/jake2/render/Base.java191
-rw-r--r--src/jake2/render/JoglRenderer.java (renamed from src/jake2/render/FastJoglRenderer.java)135
-rw-r--r--src/jake2/render/Jsr231Renderer.java248
-rw-r--r--src/jake2/render/LwjglRenderer.java (renamed from src/jake2/render/LWJGLRenderer.java)93
-rw-r--r--src/jake2/render/Ref.java7
-rw-r--r--src/jake2/render/RenderAPI.java52
-rw-r--r--src/jake2/render/Renderer.java52
-rw-r--r--src/jake2/render/basic/Anorms.java (renamed from src/jake2/render/common/Anorms.java)11
-rw-r--r--src/jake2/render/basic/Draw.java408
-rw-r--r--src/jake2/render/basic/Image.java1664
-rw-r--r--src/jake2/render/basic/Light.java725
-rw-r--r--src/jake2/render/basic/Main.java1586
-rw-r--r--src/jake2/render/basic/Mesh.java822
-rw-r--r--src/jake2/render/basic/Misc.java301
-rw-r--r--src/jake2/render/basic/Model.java1267
-rw-r--r--src/jake2/render/basic/Polygon.java145
-rw-r--r--src/jake2/render/basic/Surf.java1690
-rw-r--r--src/jake2/render/basic/Warp.java665
-rw-r--r--src/jake2/render/common/Base.java154
-rw-r--r--src/jake2/render/common/Draw.java398
-rw-r--r--src/jake2/render/common/GenericGL.java619
-rw-r--r--src/jake2/render/common/Image.java1223
-rw-r--r--src/jake2/render/common/Light.java685
-rw-r--r--src/jake2/render/common/Main.java1181
-rw-r--r--src/jake2/render/common/Mesh.java710
-rw-r--r--src/jake2/render/common/Misc.java54
-rw-r--r--src/jake2/render/common/Model.java1250
-rw-r--r--src/jake2/render/common/Polygon.java164
-rw-r--r--src/jake2/render/common/Surf.java1204
-rw-r--r--src/jake2/render/common/Warp.java674
-rw-r--r--src/jake2/render/fast/Anorms.java219
-rw-r--r--src/jake2/render/fast/Draw.java412
-rw-r--r--src/jake2/render/fast/Image.java1677
-rw-r--r--src/jake2/render/fast/Light.java752
-rw-r--r--src/jake2/render/fast/Main.java1526
-rw-r--r--src/jake2/render/fast/Mesh.java688
-rw-r--r--src/jake2/render/fast/Misc.java282
-rw-r--r--src/jake2/render/fast/Model.java1358
-rw-r--r--src/jake2/render/fast/Polygon.java164
-rw-r--r--src/jake2/render/fast/Surf.java1333
-rw-r--r--src/jake2/render/fast/Warp.java716
-rw-r--r--src/jake2/render/fastjogl/GLWrapJogl.java247
-rw-r--r--src/jake2/render/fastjogl/Image.java371
-rw-r--r--src/jake2/render/fastjogl/Main.java445
-rw-r--r--src/jake2/render/fastjogl/Misc.java225
-rw-r--r--src/jake2/render/glconfig_t.java8
-rw-r--r--src/jake2/render/lwjgl/GLWrapLWJGL.java250
-rw-r--r--src/jake2/render/lwjgl/Image.java418
-rw-r--r--src/jake2/render/lwjgl/LWJGLBase.java330
-rw-r--r--src/jake2/render/lwjgl/Main.java472
-rw-r--r--src/jake2/render/lwjgl/Misc.java224
-rw-r--r--src/jake2/render/opengl/CountGL.java310
-rw-r--r--src/jake2/render/opengl/DummyGL.java307
-rw-r--r--src/jake2/render/opengl/GLDriver.java30
-rw-r--r--src/jake2/render/opengl/JoglDriver.java (renamed from src/jake2/render/JoglBase.java)117
-rw-r--r--src/jake2/render/opengl/JoglGL.java307
-rw-r--r--src/jake2/render/opengl/Jsr231Driver.java338
-rw-r--r--src/jake2/render/opengl/Jsr231GL.java307
-rw-r--r--src/jake2/render/opengl/LwjglDriver.java330
-rw-r--r--src/jake2/render/opengl/LwjglGL.java302
-rw-r--r--src/jake2/render/opengl/QGL.java155
-rw-r--r--src/jake2/render/opengl/QGLConst.java308
63 files changed, 21817 insertions, 11499 deletions
diff --git a/src/jake2/client/VID.java b/src/jake2/client/VID.java
index b04b943..8684841 100644
--- a/src/jake2/client/VID.java
+++ b/src/jake2/client/VID.java
@@ -2,7 +2,7 @@
* VID.java
* Copyright (C) 2003
*
- * $Id: VID.java,v 1.17 2005-11-13 13:36:00 cawe Exp $
+ * $Id: VID.java,v 1.18 2006-11-21 00:51:39 cawe Exp $
*/
/*
Copyright (C) 1997-2001 Id Software, Inc.
@@ -167,7 +167,7 @@ public class VID extends Globals {
VID_LoadRefresh
==============
*/
- static boolean LoadRefresh( String name )
+ static boolean LoadRefresh( String name, boolean fast )
{
if ( reflib_active )
@@ -197,7 +197,7 @@ public class VID extends Globals {
}
Com.Printf( "LoadLibrary(\"" + name +"\")\n" );
- Globals.re = Renderer.getDriver(name);
+ Globals.re = Renderer.getDriver(name, fast);
if (Globals.re == null)
{
@@ -256,7 +256,7 @@ public class VID extends Globals {
Globals.cls.disable_screen = 1.0f; // true;
- if ( !LoadRefresh( vid_ref.string ) )
+ if ( !LoadRefresh( vid_ref.string, true ) )
{
String renderer;
if (vid_ref.string.equals(Renderer.getPreferedName())) {
@@ -273,7 +273,7 @@ public class VID extends Globals {
if (gl_mode.value != 0.0f) {
Com.Printf("Trying mode 0\n");
Cvar.SetValue("gl_mode", 0);
- if ( !LoadRefresh( vid_ref.string ) )
+ if ( !LoadRefresh( vid_ref.string, false ) )
Com.Error(Defines.ERR_FATAL, "Couldn't fall back to " + renderer +" refresh!");
} else
Com.Error(Defines.ERR_FATAL, "Couldn't fall back to " + renderer +" refresh!");
diff --git a/src/jake2/render/Base.java b/src/jake2/render/Base.java
new file mode 100644
index 0000000..f828e96
--- /dev/null
+++ b/src/jake2/render/Base.java
@@ -0,0 +1,191 @@
+/*
+ * Base.java
+ * Copyright (C) 2003
+ *
+ * $Id: Base.java,v 1.2 2006-11-21 00:51:22 cawe Exp $
+ */
+/*
+ Copyright (C) 1997-2001 Id Software, Inc.
+
+ This program is free software; you can redistribute it and/or
+ modify it under the terms of the GNU General Public License
+ as published by the Free Software Foundation; either version 2
+ of the License, or (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+ See the GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program; if not, write to the Free Software
+ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+ */
+package jake2.render;
+
+import jake2.client.refexport_t;
+import jake2.client.viddef_t;
+import jake2.game.cvar_t;
+import jake2.render.*;
+import jake2.render.opengl.*;
+
+import java.awt.Dimension;
+
+/**
+ * Base
+ *
+ * @author dsanders/cwei
+ */
+public abstract class Base implements QGLConst, RenderAPI {
+
+ public static final int GL_COLOR_INDEX8_EXT = GL_COLOR_INDEX;
+
+ public static final String REF_VERSION = "GL 0.01";
+
+ // up / down
+ public static final int PITCH = 0;
+
+ // left / right
+ public static final int YAW = 1;
+
+ // fall over
+ public static final int ROLL = 2;
+
+ /*
+ * skins will be outline flood filled and mip mapped pics and sprites with
+ * alpha will be outline flood filled pic won't be mip mapped
+ *
+ * model skin sprite frame wall texture pic
+ */
+ // enum imagetype_t
+ public static final int it_skin = 0;
+
+ public static final int it_sprite = 1;
+
+ public static final int it_wall = 2;
+
+ public static final int it_pic = 3;
+
+ public static final int it_sky = 4;
+
+ // enum modtype_t
+ public static final int mod_bad = 0;
+
+ public static final int mod_brush = 1;
+
+ public static final int mod_sprite = 2;
+
+ public static final int mod_alias = 3;
+
+ public static final int TEXNUM_LIGHTMAPS = 1024;
+
+ public static final int TEXNUM_SCRAPS = 1152;
+
+ public static final int TEXNUM_IMAGES = 1153;
+
+ public static final int MAX_GLTEXTURES = 1024;
+
+ public static final int MAX_LBM_HEIGHT = 480;
+
+ public static final float BACKFACE_EPSILON = 0.01f;
+
+ /*
+ * * GL config stuff
+ */
+ public static final int GL_RENDERER_VOODOO = 0x00000001;
+
+ public static final int GL_RENDERER_VOODOO2 = 0x00000002;
+
+ public static final int GL_RENDERER_VOODOO_RUSH = 0x00000004;
+
+ public static final int GL_RENDERER_BANSHEE = 0x00000008;
+
+ public static final int GL_RENDERER_3DFX = 0x0000000F;
+
+ public static final int GL_RENDERER_PCX1 = 0x00000010;
+
+ public static final int GL_RENDERER_PCX2 = 0x00000020;
+
+ public static final int GL_RENDERER_PMX = 0x00000040;
+
+ public static final int GL_RENDERER_POWERVR = 0x00000070;
+
+ public static final int GL_RENDERER_PERMEDIA2 = 0x00000100;
+
+ public static final int GL_RENDERER_GLINT_MX = 0x00000200;
+
+ public static final int GL_RENDERER_GLINT_TX = 0x00000400;
+
+ public static final int GL_RENDERER_3DLABS_MISC = 0x00000800;
+
+ public static final int GL_RENDERER_3DLABS = 0x00000F00;
+
+ public static final int GL_RENDERER_REALIZM = 0x00001000;
+
+ public static final int GL_RENDERER_REALIZM2 = 0x00002000;
+
+ public static final int GL_RENDERER_INTERGRAPH = 0x00003000;
+
+ public static final int GL_RENDERER_3DPRO = 0x00004000;
+
+ public static final int GL_RENDERER_REAL3D = 0x00008000;
+
+ public static final int GL_RENDERER_RIVA128 = 0x00010000;
+
+ public static final int GL_RENDERER_DYPIC = 0x00020000;
+
+ public static final int GL_RENDERER_V1000 = 0x00040000;
+
+ public static final int GL_RENDERER_V2100 = 0x00080000;
+
+ public static final int GL_RENDERER_V2200 = 0x00100000;
+
+ public static final int GL_RENDERER_RENDITION = 0x001C0000;
+
+ public static final int GL_RENDERER_O2 = 0x00100000;
+
+ public static final int GL_RENDERER_IMPACT = 0x00200000;
+
+ public static final int GL_RENDERER_RE = 0x00400000;
+
+ public static final int GL_RENDERER_IR = 0x00800000;
+
+ public static final int GL_RENDERER_SGI = 0x00F00000;
+
+ public static final int GL_RENDERER_MCD = 0x01000000;
+
+ public static final int GL_RENDERER_OTHER = 0x80000000;
+
+ // enum rserr_t
+ public static final int rserr_ok = 0;
+
+ public static final int rserr_invalid_fullscreen = 1;
+
+ public static final int rserr_invalid_mode = 2;
+
+ public static final int rserr_unknown = 3;
+
+ /*
+ * base members
+ */
+ protected static viddef_t vid = new viddef_t();
+
+ protected cvar_t vid_fullscreen;
+
+ protected QGL gl;
+
+ protected GLDriver glImpl;
+
+ public void setGLDriver(GLDriver driver) {
+ glImpl = driver;
+ gl = (QGL)driver;
+ }
+
+ public static void setVid(int width, int height) {
+ vid.width = width;
+ vid.height = height;
+ }
+
+} \ No newline at end of file
diff --git a/src/jake2/render/FastJoglRenderer.java b/src/jake2/render/JoglRenderer.java
index 7ec8d7e..8d76d7b 100644
--- a/src/jake2/render/FastJoglRenderer.java
+++ b/src/jake2/render/JoglRenderer.java
@@ -1,8 +1,8 @@
/*
- * FastJoglRenderer.java
+ * JoglRenderer.java
* Copyright (C) 2003
*
- * $Id: FastJoglRenderer.java,v 1.4 2004-12-14 00:11:09 hzi Exp $
+ * $Id: JoglRenderer.java,v 1.8 2006-11-21 00:51:22 cawe Exp $
*/
/*
Copyright (C) 1997-2001 Id Software, Inc.
@@ -26,30 +26,35 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
package jake2.render;
import jake2.Defines;
-import jake2.client.*;
+import jake2.client.refdef_t;
+import jake2.client.refexport_t;
import jake2.qcommon.xcommand_t;
-import jake2.render.fastjogl.Misc;
+import jake2.render.opengl.JoglDriver;
import jake2.sys.JOGLKBD;
import jake2.sys.KBD;
import java.awt.Dimension;
/**
- * FastJoglRenderer
+ * JoglRenderer
*
* @author cwei
*/
-final class FastJoglRenderer extends Misc implements refexport_t, Ref {
-
- private JOGLKBD kbd=new JOGLKBD();
-
- public static final String DRIVER_NAME = "fastjogl";
-
+final class JoglRenderer extends JoglDriver implements refexport_t, Ref {
+
+ public static final String DRIVER_NAME = "jogl";
+
+ private KBD kbd = new JOGLKBD();
+
+ // is set from Renderer factory
+ private RenderAPI impl;
+
static {
- Renderer.register(new FastJoglRenderer());
+ Renderer.register(new JoglRenderer());
};
- private FastJoglRenderer() {
+ private JoglRenderer() {
+ // singleton
}
// ============================================================================
@@ -58,15 +63,22 @@ final class FastJoglRenderer extends Misc implements refexport_t, Ref {
// refexport_t (ref.h)
// ============================================================================
- /**
+
+ private boolean post_init = false;
+/**
* @see jake2.client.refexport_t#Init()
*/
public boolean Init(int vid_xpos, int vid_ypos) {
-
+ // init the OpenGL drivers
+ impl.setGLDriver(this);
// pre init
- if (!R_Init(vid_xpos, vid_ypos)) return false;
- // calls the R_Init2() internally
- updateScreen();
+ if (!impl.R_Init(vid_xpos, vid_ypos)) return false;
+ // calls the R_Init2() internally
+ updateScreen(new xcommand_t() {
+ public void execute() {
+ JoglRenderer.this.post_init = impl.R_Init2();
+ }
+ });
// the result from R_Init2()
return post_init;
}
@@ -75,7 +87,7 @@ final class FastJoglRenderer extends Misc implements refexport_t, Ref {
* @see jake2.client.refexport_t#Shutdown()
*/
public void Shutdown() {
- R_Shutdown();
+ impl.R_Shutdown();
}
/**
@@ -83,14 +95,15 @@ final class FastJoglRenderer extends Misc implements refexport_t, Ref {
*/
public void BeginRegistration(String map) {
if (contextInUse) {
- R_BeginRegistration(map);
+ impl.R_BeginRegistration(map);
return;
- }
+ }
+
this.name = map;
-
+
updateScreen(new xcommand_t() {
public void execute() {
- R_BeginRegistration(FastJoglRenderer.this.name);
+ impl.R_BeginRegistration(JoglRenderer.this.name);
}
});
}
@@ -105,14 +118,14 @@ final class FastJoglRenderer extends Misc implements refexport_t, Ref {
public model_t RegisterModel(String name) {
if (contextInUse)
- return R_RegisterModel(name);
+ return impl.R_RegisterModel(name);
model = null;
this.name = name;
updateScreen(new xcommand_t() {
public void execute() {
- FastJoglRenderer.this.model = R_RegisterModel(FastJoglRenderer.this.name);
+ JoglRenderer.this.model = impl.R_RegisterModel(JoglRenderer.this.name);
}
});
return model;
@@ -123,14 +136,14 @@ final class FastJoglRenderer extends Misc implements refexport_t, Ref {
*/
public image_t RegisterSkin(String name) {
if (contextInUse)
- return R_RegisterSkin(name);
+ return impl.R_RegisterSkin(name);
this.image = null;
this.name = name;
updateScreen(new xcommand_t() {
public void execute() {
- FastJoglRenderer.this.image = R_RegisterSkin(FastJoglRenderer.this.name);
+ JoglRenderer.this.image = impl.R_RegisterSkin(JoglRenderer.this.name);
}
});
return image;
@@ -143,20 +156,19 @@ final class FastJoglRenderer extends Misc implements refexport_t, Ref {
*/
public image_t RegisterPic(String name) {
if (contextInUse)
- return Draw_FindPic(name);
+ return impl.Draw_FindPic(name);
this.image = null;
this.name = name;
updateScreen(new xcommand_t() {
public void execute() {
- FastJoglRenderer.this.image = Draw_FindPic(FastJoglRenderer.this.name);
+ JoglRenderer.this.image = impl.Draw_FindPic(JoglRenderer.this.name);
}
});
return image;
}
-
private float[] axis;
private float rotate;
@@ -165,7 +177,7 @@ final class FastJoglRenderer extends Misc implements refexport_t, Ref {
*/
public void SetSky(String name, float rotate, float[] axis) {
if (contextInUse) {
- R_SetSky(name, rotate, axis);
+ impl.R_SetSky(name, rotate, axis);
return;
}
@@ -175,10 +187,9 @@ final class FastJoglRenderer extends Misc implements refexport_t, Ref {
updateScreen(new xcommand_t() {
public void execute() {
- R_SetSky(FastJoglRenderer.this.name, FastJoglRenderer.this.rotate, FastJoglRenderer.this.axis);
+ impl.R_SetSky(JoglRenderer.this.name, JoglRenderer.this.rotate, JoglRenderer.this.axis);
}
});
-
}
/**
@@ -186,13 +197,13 @@ final class FastJoglRenderer extends Misc implements refexport_t, Ref {
*/
public void EndRegistration() {
if (contextInUse) {
- R_EndRegistration();
+ impl.R_EndRegistration();
return;
}
updateScreen(new xcommand_t() {
public void execute() {
- R_EndRegistration();
+ impl.R_EndRegistration();
}
});
}
@@ -201,96 +212,115 @@ final class FastJoglRenderer extends Misc implements refexport_t, Ref {
* @see jake2.client.refexport_t#RenderFrame(jake2.client.refdef_t)
*/
public void RenderFrame(refdef_t fd) {
- R_RenderFrame(fd);
+ impl.R_RenderFrame(fd);
}
/**
* @see jake2.client.refexport_t#DrawGetPicSize(java.awt.Dimension, java.lang.String)
*/
public void DrawGetPicSize(Dimension dim, String name) {
- Draw_GetPicSize(dim, name);
+ impl.Draw_GetPicSize(dim, name);
}
/**
* @see jake2.client.refexport_t#DrawPic(int, int, java.lang.String)
*/
public void DrawPic(int x, int y, String name) {
- Draw_Pic(x, y, name);
+ impl.Draw_Pic(x, y, name);
}
/**
* @see jake2.client.refexport_t#DrawStretchPic(int, int, int, int, java.lang.String)
*/
public void DrawStretchPic(int x, int y, int w, int h, String name) {
- Draw_StretchPic(x, y, w, h, name);
+ impl.Draw_StretchPic(x, y, w, h, name);
}
+
+ private int x, y, num;
/**
* @see jake2.client.refexport_t#DrawChar(int, int, int)
*/
public void DrawChar(int x, int y, int num) {
- Draw_Char(x, y, num);
+ if (contextInUse) {
+ impl.Draw_Char(x, y, num);;
+ return;
+ }
+
+ this.x = x;
+ this.y = y;
+ this.num = num;
+
+ updateScreen(new xcommand_t() {
+ public void execute() {
+ impl.Draw_Char(JoglRenderer.this.x, JoglRenderer.this.y, JoglRenderer.this.num);
+ }
+ });
}
/**
* @see jake2.client.refexport_t#DrawTileClear(int, int, int, int, java.lang.String)
*/
public void DrawTileClear(int x, int y, int w, int h, String name) {
- Draw_TileClear(x, y, w, h, name);
+ impl.Draw_TileClear(x, y, w, h, name);
}
/**
* @see jake2.client.refexport_t#DrawFill(int, int, int, int, int)
*/
public void DrawFill(int x, int y, int w, int h, int c) {
- Draw_Fill(x, y, w, h, c);
+ impl.Draw_Fill(x, y, w, h, c);
}
/**
* @see jake2.client.refexport_t#DrawFadeScreen()
*/
public void DrawFadeScreen() {
- Draw_FadeScreen();
+ impl.Draw_FadeScreen();
}
/**
* @see jake2.client.refexport_t#DrawStretchRaw(int, int, int, int, int, int, byte[])
*/
public void DrawStretchRaw(int x, int y, int w, int h, int cols, int rows, byte[] data) {
- Draw_StretchRaw(x, y, w, h, cols, rows, data);
+ impl.Draw_StretchRaw(x, y, w, h, cols, rows, data);
}
/**
* @see jake2.client.refexport_t#CinematicSetPalette(byte[])
*/
public void CinematicSetPalette(byte[] palette) {
- R_SetPalette(palette);
+ impl.R_SetPalette(palette);
}
/**
* @see jake2.client.refexport_t#BeginFrame(float)
*/
public void BeginFrame(float camera_separation) {
- R_BeginFrame(camera_separation);
+ impl.R_BeginFrame(camera_separation);
}
/**
* @see jake2.client.refexport_t#EndFrame()
*/
public void EndFrame() {
- GLimp_EndFrame();
+ endFrame();
}
/**
* @see jake2.client.refexport_t#AppActivate(boolean)
*/
public void AppActivate(boolean activate) {
- GLimp_AppActivate(activate);
+ appActivate(activate);
}
public int apiVersion() {
return Defines.API_VERSION;
}
+
+ public KBD getKeyboardHandler() {
+ return kbd;
+ }
// ============================================================================
// Ref interface
@@ -304,12 +334,9 @@ final class FastJoglRenderer extends Misc implements refexport_t, Ref {
return DRIVER_NAME;
}
- public refexport_t GetRefAPI() {
+ public refexport_t GetRefAPI(RenderAPI renderer) {
+ this.impl = renderer;
return this;
}
-
- public KBD getKeyboardHandler()
- {
- return kbd;
- }
+
} \ No newline at end of file
diff --git a/src/jake2/render/Jsr231Renderer.java b/src/jake2/render/Jsr231Renderer.java
new file mode 100644
index 0000000..0513dcb
--- /dev/null
+++ b/src/jake2/render/Jsr231Renderer.java
@@ -0,0 +1,248 @@
+/*
+ * Jsr231Renderer.java
+ * Copyright (C) 2004
+ *
+ * $Id: Jsr231Renderer.java,v 1.2 2006-11-21 00:51:22 cawe Exp $
+ */
+/*
+Copyright (C) 1997-2001 Id Software, Inc.
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+package jake2.render;
+
+import jake2.Defines;
+import jake2.client.refdef_t;
+import jake2.client.refexport_t;
+import jake2.render.opengl.Jsr231Driver;
+import jake2.sys.JOGLKBD;
+import jake2.sys.KBD;
+
+import java.awt.Dimension;
+
+/**
+ * Jsr231Renderer
+ *
+ * @author dsanders/cwei
+ */
+final class Jsr231Renderer extends Jsr231Driver implements refexport_t, Ref {
+
+ public static final String DRIVER_NAME = "jsr231";
+
+ private KBD kbd = new JOGLKBD();
+
+ // is set from Renderer factory
+ private RenderAPI impl;
+
+ static {
+ Renderer.register(new Jsr231Renderer());
+ };
+
+ private Jsr231Renderer() {
+ // singleton
+ }
+
+ // ============================================================================
+ // public interface for Renderer implementations
+ //
+ // refexport_t (ref.h)
+ // ============================================================================
+
+ /**
+ * @see jake2.client.refexport_t#Init()
+ */
+ public boolean Init(int vid_xpos, int vid_ypos) {
+ // init the OpenGL drivers
+ impl.setGLDriver(this);
+ // pre init
+ if (!impl.R_Init(vid_xpos, vid_ypos)) return false;
+ // activates the OpenGL context
+ activate();
+ // post init
+ return impl.R_Init2();
+ }
+
+ /**
+ * @see jake2.client.refexport_t#Shutdown()
+ */
+ public void Shutdown() {
+ impl.R_Shutdown();
+ }
+
+ /**
+ * @see jake2.client.refexport_t#BeginRegistration(java.lang.String)
+ */
+ public final void BeginRegistration(String map) {
+ activate();
+ impl.R_BeginRegistration(map);
+ }
+
+ /**
+ * @see jake2.client.refexport_t#RegisterModel(java.lang.String)
+ */
+ public final model_t RegisterModel(String name) {
+ activate();
+ return impl.R_RegisterModel(name);
+ }
+
+ /**
+ * @see jake2.client.refexport_t#RegisterSkin(java.lang.String)
+ */
+ public final image_t RegisterSkin(String name) {
+ activate();
+ return impl.R_RegisterSkin(name);
+ }
+
+ /**
+ * @see jake2.client.refexport_t#RegisterPic(java.lang.String)
+ */
+ public final image_t RegisterPic(String name) {
+ activate();
+ return impl.Draw_FindPic(name);
+ }
+ /**
+ * @see jake2.client.refexport_t#SetSky(java.lang.String, float, float[])
+ */
+ public final void SetSky(String name, float rotate, float[] axis) {
+ activate();
+ impl.R_SetSky(name, rotate, axis);
+ }
+
+ /**
+ * @see jake2.client.refexport_t#EndRegistration()
+ */
+ public final void EndRegistration() {
+ activate();
+ impl.R_EndRegistration();
+ }
+
+ /**
+ * @see jake2.client.refexport_t#RenderFrame(jake2.client.refdef_t)
+ */
+ public final void RenderFrame(refdef_t fd) {
+ impl.R_RenderFrame(fd);
+ }
+
+ /**
+ * @see jake2.client.refexport_t#DrawGetPicSize(java.awt.Dimension, java.lang.String)
+ */
+ public final void DrawGetPicSize(Dimension dim, String name) {
+ impl.Draw_GetPicSize(dim, name);
+ }
+
+ /**
+ * @see jake2.client.refexport_t#DrawPic(int, int, java.lang.String)
+ */
+ public final void DrawPic(int x, int y, String name) {
+ impl.Draw_Pic(x, y, name);
+ }
+
+ /**
+ * @see jake2.client.refexport_t#DrawStretchPic(int, int, int, int, java.lang.String)
+ */
+ public final void DrawStretchPic(int x, int y, int w, int h, String name) {
+ impl.Draw_StretchPic(x, y, w, h, name);
+ }
+
+ /**
+ * @see jake2.client.refexport_t#DrawChar(int, int, int)
+ */
+ public final void DrawChar(int x, int y, int num) {
+ activate();
+ impl.Draw_Char(x, y, num);
+ }
+
+ /**
+ * @see jake2.client.refexport_t#DrawTileClear(int, int, int, int, java.lang.String)
+ */
+ public final void DrawTileClear(int x, int y, int w, int h, String name) {
+ impl.Draw_TileClear(x, y, w, h, name);
+ }
+
+ /**
+ * @see jake2.client.refexport_t#DrawFill(int, int, int, int, int)
+ */
+ public final void DrawFill(int x, int y, int w, int h, int c) {
+ impl.Draw_Fill(x, y, w, h, c);
+ }
+
+ /**
+ * @see jake2.client.refexport_t#DrawFadeScreen()
+ */
+ public final void DrawFadeScreen() {
+ impl.Draw_FadeScreen();
+ }
+
+ /**
+ * @see jake2.client.refexport_t#DrawStretchRaw(int, int, int, int, int, int, byte[])
+ */
+ public final void DrawStretchRaw(int x, int y, int w, int h, int cols, int rows, byte[] data) {
+ impl.Draw_StretchRaw(x, y, w, h, cols, rows, data);
+ }
+
+ /**
+ * @see jake2.client.refexport_t#CinematicSetPalette(byte[])
+ */
+ public final void CinematicSetPalette(byte[] palette) {
+ impl.R_SetPalette(palette);
+ }
+
+ /**
+ * @see jake2.client.refexport_t#BeginFrame(float)
+ */
+ public final void BeginFrame(float camera_separation) {
+ impl.R_BeginFrame(camera_separation);
+ }
+
+ /**
+ * @see jake2.client.refexport_t#EndFrame()
+ */
+ public final void EndFrame() {
+ endFrame();
+ }
+
+ /**
+ * @see jake2.client.refexport_t#AppActivate(boolean)
+ */
+ public final void AppActivate(boolean activate) {
+ appActivate(activate);
+ }
+
+ public final int apiVersion() {
+ return Defines.API_VERSION;
+ }
+
+ public KBD getKeyboardHandler() {
+ return kbd;
+ }
+ // ============================================================================
+ // Ref interface
+ // ============================================================================
+
+ public final String getName() {
+ return DRIVER_NAME;
+ }
+
+ public final String toString() {
+ return DRIVER_NAME;
+ }
+
+ public final refexport_t GetRefAPI(RenderAPI renderer) {
+ this.impl = renderer;
+ return this;
+ }
+} \ No newline at end of file
diff --git a/src/jake2/render/LWJGLRenderer.java b/src/jake2/render/LwjglRenderer.java
index a893be9..3cf5b0b 100644
--- a/src/jake2/render/LWJGLRenderer.java
+++ b/src/jake2/render/LwjglRenderer.java
@@ -1,8 +1,8 @@
/*
- * LWJGLRenderer.java
+ * LwjglRenderer.java
* Copyright (C) 2004
*
- * $Id: LWJGLRenderer.java,v 1.3 2004-12-20 21:49:14 cawe Exp $
+ * $Id: LwjglRenderer.java,v 1.2 2006-11-21 00:51:22 cawe Exp $
*/
/*
Copyright (C) 1997-2001 Id Software, Inc.
@@ -27,28 +27,32 @@ package jake2.render;
import jake2.Defines;
import jake2.client.*;
-import jake2.render.lwjgl.Misc;
-import jake2.sys.KBD;
-import jake2.sys.LWJGLKBD;
+import jake2.qcommon.xcommand_t;
+import jake2.render.opengl.LwjglDriver;
+import jake2.sys.*;
import java.awt.Dimension;
+import java.awt.DisplayMode;
/**
- * LWJGLRenderer
+ * LwjglRenderer
*
* @author dsanders/cwei
*/
-final class LWJGLRenderer extends Misc implements refexport_t, Ref {
-
- private LWJGLKBD kbd=new LWJGLKBD();
-
- public static final String DRIVER_NAME = "lwjgl";
+final class LwjglRenderer extends LwjglDriver implements refexport_t, Ref {
+ public static final String DRIVER_NAME = "lwjgl";
+
+ private KBD kbd = new LWJGLKBD();
+
+ // is set from Renderer factory
+ private RenderAPI impl;
+
static {
- Renderer.register(new LWJGLRenderer());
+ Renderer.register(new LwjglRenderer());
};
- private LWJGLRenderer() {
+ private LwjglRenderer() {
}
// ============================================================================
@@ -61,159 +65,165 @@ final class LWJGLRenderer extends Misc implements refexport_t, Ref {
* @see jake2.client.refexport_t#Init()
*/
public boolean Init(int vid_xpos, int vid_ypos) {
+ // init the OpenGL drivers
+ impl.setGLDriver(this);
// pre init
- if (!R_Init(vid_xpos, vid_ypos)) return false;
+ if (!impl.R_Init(vid_xpos, vid_ypos)) return false;
// post init
- boolean ok = R_Init2();
- if (!ok) {
- VID.Printf(Defines.PRINT_ALL, "Missing multi-texturing for LWJGL renderer\n");
- }
- return ok;
+ return impl.R_Init2();
}
/**
* @see jake2.client.refexport_t#Shutdown()
*/
public void Shutdown() {
- R_Shutdown();
+ impl.R_Shutdown();
}
/**
* @see jake2.client.refexport_t#BeginRegistration(java.lang.String)
*/
public final void BeginRegistration(String map) {
- R_BeginRegistration(map);
+ impl.R_BeginRegistration(map);
}
/**
* @see jake2.client.refexport_t#RegisterModel(java.lang.String)
*/
public final model_t RegisterModel(String name) {
- return R_RegisterModel(name);
+ return impl.R_RegisterModel(name);
}
/**
* @see jake2.client.refexport_t#RegisterSkin(java.lang.String)
*/
public final image_t RegisterSkin(String name) {
- return R_RegisterSkin(name);
+ return impl.R_RegisterSkin(name);
}
/**
* @see jake2.client.refexport_t#RegisterPic(java.lang.String)
*/
public final image_t RegisterPic(String name) {
- return Draw_FindPic(name);
+ return impl.Draw_FindPic(name);
}
/**
* @see jake2.client.refexport_t#SetSky(java.lang.String, float, float[])
*/
public final void SetSky(String name, float rotate, float[] axis) {
- R_SetSky(name, rotate, axis);
+ impl.R_SetSky(name, rotate, axis);
}
/**
* @see jake2.client.refexport_t#EndRegistration()
*/
public final void EndRegistration() {
- R_EndRegistration();
+ impl.R_EndRegistration();
}
/**
* @see jake2.client.refexport_t#RenderFrame(jake2.client.refdef_t)
*/
public final void RenderFrame(refdef_t fd) {
- R_RenderFrame(fd);
+ impl.R_RenderFrame(fd);
}
/**
* @see jake2.client.refexport_t#DrawGetPicSize(java.awt.Dimension, java.lang.String)
*/
public final void DrawGetPicSize(Dimension dim, String name) {
- Draw_GetPicSize(dim, name);
+ impl.Draw_GetPicSize(dim, name);
}
/**
* @see jake2.client.refexport_t#DrawPic(int, int, java.lang.String)
*/
public final void DrawPic(int x, int y, String name) {
- Draw_Pic(x, y, name);
+ impl.Draw_Pic(x, y, name);
}
/**
* @see jake2.client.refexport_t#DrawStretchPic(int, int, int, int, java.lang.String)
*/
public final void DrawStretchPic(int x, int y, int w, int h, String name) {
- Draw_StretchPic(x, y, w, h, name);
+ impl.Draw_StretchPic(x, y, w, h, name);
}
/**
* @see jake2.client.refexport_t#DrawChar(int, int, int)
*/
public final void DrawChar(int x, int y, int num) {
- Draw_Char(x, y, num);
+ impl.Draw_Char(x, y, num);
}
/**
* @see jake2.client.refexport_t#DrawTileClear(int, int, int, int, java.lang.String)
*/
public final void DrawTileClear(int x, int y, int w, int h, String name) {
- Draw_TileClear(x, y, w, h, name);
+ impl.Draw_TileClear(x, y, w, h, name);
}
/**
* @see jake2.client.refexport_t#DrawFill(int, int, int, int, int)
*/
public final void DrawFill(int x, int y, int w, int h, int c) {
- Draw_Fill(x, y, w, h, c);
+ impl.Draw_Fill(x, y, w, h, c);
}
/**
* @see jake2.client.refexport_t#DrawFadeScreen()
*/
public final void DrawFadeScreen() {
- Draw_FadeScreen();
+ impl.Draw_FadeScreen();
}
/**
* @see jake2.client.refexport_t#DrawStretchRaw(int, int, int, int, int, int, byte[])
*/
public final void DrawStretchRaw(int x, int y, int w, int h, int cols, int rows, byte[] data) {
- Draw_StretchRaw(x, y, w, h, cols, rows, data);
+ impl.Draw_StretchRaw(x, y, w, h, cols, rows, data);
}
/**
* @see jake2.client.refexport_t#CinematicSetPalette(byte[])
*/
public final void CinematicSetPalette(byte[] palette) {
- R_SetPalette(palette);
+ impl.R_SetPalette(palette);
}
/**
* @see jake2.client.refexport_t#BeginFrame(float)
*/
public final void BeginFrame(float camera_separation) {
- R_BeginFrame(camera_separation);
+ impl.R_BeginFrame(camera_separation);
}
/**
* @see jake2.client.refexport_t#EndFrame()
*/
public final void EndFrame() {
- GLimp_EndFrame();
+ endFrame();
+/* try {
+ Thread.sleep(1);
+ } catch (InterruptedException e) {
+ }*/
}
/**
* @see jake2.client.refexport_t#AppActivate(boolean)
*/
public final void AppActivate(boolean activate) {
- GLimp_AppActivate(activate);
+ appActivate(activate);
}
public final int apiVersion() {
return Defines.API_VERSION;
}
+
+ public KBD getKeyboardHandler() {
+ return kbd;
+ }
// ============================================================================
// Ref interface
@@ -227,9 +237,8 @@ final class LWJGLRenderer extends Misc implements refexport_t, Ref {
return DRIVER_NAME;
}
- public final refexport_t GetRefAPI() {
+ public final refexport_t GetRefAPI(RenderAPI renderer) {
+ this.impl = renderer;
return this;
}
-
- public final KBD getKeyboardHandler() { return kbd; }
} \ No newline at end of file
diff --git a/src/jake2/render/Ref.java b/src/jake2/render/Ref.java
index 568f709..ecc0461 100644
--- a/src/jake2/render/Ref.java
+++ b/src/jake2/render/Ref.java
@@ -2,7 +2,7 @@
* Ref.java
* Copyright (C) 2003
*
- * $Id: Ref.java,v 1.2 2004-07-16 10:11:34 cawe Exp $
+ * $Id: Ref.java,v 1.3 2006-11-21 00:51:22 cawe Exp $
*/
/*
Copyright (C) 1997-2001 Id Software, Inc.
@@ -34,9 +34,6 @@ import jake2.client.refexport_t;
*/
public interface Ref {
- // ============================================================================
- // extensions (cwei)
- // ============================================================================
- refexport_t GetRefAPI();
+ refexport_t GetRefAPI(RenderAPI renderer);
String getName();
}
diff --git a/src/jake2/render/RenderAPI.java b/src/jake2/render/RenderAPI.java
new file mode 100644
index 0000000..6bf869b
--- /dev/null
+++ b/src/jake2/render/RenderAPI.java
@@ -0,0 +1,52 @@
+package jake2.render;
+
+import jake2.client.refdef_t;
+import jake2.render.opengl.GLDriver;
+
+import java.awt.Dimension;
+
+public interface RenderAPI {
+
+ void setGLDriver(GLDriver impl);
+
+ boolean R_Init(int vid_xpos, int vid_ypos);
+
+ boolean R_Init2();
+
+ void R_Shutdown();
+
+ void R_BeginRegistration(String map);
+
+ model_t R_RegisterModel(String name);
+
+ image_t R_RegisterSkin(String name);
+
+ image_t Draw_FindPic(String name);
+
+ void R_SetSky(String name, float rotate, float[] axis);
+
+ void R_EndRegistration();
+
+ void R_RenderFrame(refdef_t fd);
+
+ void Draw_GetPicSize(Dimension dim, String name);
+
+ void Draw_Pic(int x, int y, String name);
+
+ void Draw_StretchPic(int x, int y, int w, int h, String name);
+
+ void Draw_Char(int x, int y, int num);
+
+ void Draw_TileClear(int x, int y, int w, int h, String name);
+
+ void Draw_Fill(int x, int y, int w, int h, int c);
+
+ void Draw_FadeScreen();
+
+ void Draw_StretchRaw(int x, int y, int w, int h, int cols, int rows,
+ byte[] data);
+
+ void R_SetPalette(byte[] palette);
+
+ void R_BeginFrame(float camera_separation);
+}
diff --git a/src/jake2/render/Renderer.java b/src/jake2/render/Renderer.java
index 6141d0c..3e48ac3 100644
--- a/src/jake2/render/Renderer.java
+++ b/src/jake2/render/Renderer.java
@@ -2,7 +2,7 @@
* Renderer.java
* Copyright (C) 2003
*
- * $Id: Renderer.java,v 1.6 2005-01-12 00:37:13 cawe Exp $
+ * $Id: Renderer.java,v 1.7 2006-11-21 00:51:22 cawe Exp $
*/
/*
Copyright (C) 1997-2001 Id Software, Inc.
@@ -25,39 +25,42 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
package jake2.render;
-import java.util.Vector;
-
import jake2.client.refexport_t;
+import java.util.Vector;
+
/**
* Renderer
*
* @author cwei
*/
public class Renderer {
+
+ static RenderAPI fastRenderer = new jake2.render.fast.Misc();
+ static RenderAPI basicRenderer = new jake2.render.basic.Misc();
static Vector drivers = new Vector(3);
static {
try {
- try {
- Class.forName("net.java.games.jogl.GL");
- Class.forName("jake2.render.JoglRenderer");
- } catch (ClassNotFoundException e) {
- // ignore the jogl drivers if runtime not in classpath
- }
- try {
+ try {
+ Class.forName("net.java.games.jogl.GL");
+ Class.forName("jake2.render.JoglRenderer");
+ } catch (ClassNotFoundException e) {
+ // ignore the fastjogl drivers if runtime not in classpath
+ }
+ try {
Class.forName("org.lwjgl.opengl.GL11");
- Class.forName("jake2.render.LWJGLRenderer");
+ Class.forName("jake2.render.LwjglRenderer");
} catch (ClassNotFoundException e) {
// ignore the lwjgl driver if runtime not in classpath
}
- try {
- Class.forName("net.java.games.jogl.GL");
- Class.forName("jake2.render.FastJoglRenderer");
- } catch (ClassNotFoundException e) {
- // ignore the fastjogl drivers if runtime not in classpath
- }
+ try {
+ Class.forName("javax.media.opengl.GL");
+ Class.forName("jake2.render.Jsr231Renderer");
+ } catch (ClassNotFoundException e) {
+ // ignore the jogl drivers if runtime not in classpath
+ }
} catch (Throwable e) {
e.printStackTrace();
}
@@ -72,18 +75,26 @@ public class Renderer {
}
}
- /**
+ /**
+ * Factory method to get the Renderer implementation.
+ * @return refexport_t (Renderer singleton)
+ */
+ public static refexport_t getDriver(String driverName) {
+ return getDriver(driverName, true);
+ }
+
+ /**
* Factory method to get the Renderer implementation.
* @return refexport_t (Renderer singleton)
*/
- public static refexport_t getDriver(String driverName) {
+ public static refexport_t getDriver(String driverName, boolean fast) {
// find a driver
Ref driver = null;
int count = drivers.size();
for (int i = 0; i < count; i++) {
driver = (Ref) drivers.get(i);
if (driver.getName().equals(driverName)) {
- return driver.GetRefAPI();
+ return driver.GetRefAPI((fast) ? fastRenderer : basicRenderer);
}
}
// null if driver not found
@@ -107,4 +118,5 @@ public class Renderer {
}
return names;
}
+
} \ No newline at end of file
diff --git a/src/jake2/render/common/Anorms.java b/src/jake2/render/basic/Anorms.java
index e6b9006..39880cf 100644
--- a/src/jake2/render/common/Anorms.java
+++ b/src/jake2/render/basic/Anorms.java
@@ -2,7 +2,7 @@
* Anorms.java
* Copyright (C) 2003
*
- * $Id: Anorms.java,v 1.1 2006-10-31 13:06:32 salomo Exp $
+ * $Id: Anorms.java,v 1.2 2006-11-21 00:50:46 cawe Exp $
*/
/*
Copyright (C) 1997-2001 Id Software, Inc.
@@ -23,17 +23,16 @@ along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
-package jake2.render.common;
+package jake2.render.basic;
/**
* Anorms
*
* @author cwei
*/
-public class Anorms
-{
+public interface Anorms {
- public static final float[][] VERTEXNORMALS = {
+ final float[][] VERTEXNORMALS = {
{-0.525731f, 0.000000f, 0.850651f},
{-0.442863f, 0.238856f, 0.864188f},
{-0.295242f, 0.000000f, 0.955423f},
@@ -198,7 +197,7 @@ public class Anorms
{-0.688191f, -0.587785f, -0.425325f}
};
- public static final float[][] VERTEXNORMAL_DOTS = {
+ final float[][] VERTEXNORMAL_DOTS = {
{1.23f,1.30f,1.47f,1.35f,1.56f,1.71f,1.37f,1.38f,1.59f,1.60f,1.79f,1.97f,1.88f,1.92f,1.79f,1.02f,0.93f,1.07f,0.82f,0.87f,0.88f,0.94f,0.96f,1.14f,1.11f,0.82f,0.83f,0.89f,0.89f,0.86f,0.94f,0.91f,1.00f,1.21f,0.98f,1.48f,1.30f,1.57f,0.96f,1.07f,1.14f,1.60f,1.61f,1.40f,1.37f,1.72f,1.78f,1.79f,1.93f,1.99f,1.90f,1.68f,1.71f,1.86f,1.60f,1.68f,1.78f,1.86f,1.93f,1.99f,1.97f,1.44f,1.22f,1.49f,0.93f,0.99f,0.99f,1.23f,1.22f,1.44f,1.49f,0.89f,0.89f,0.97f,0.91f,0.98f,1.19f,0.82f,0.76f,0.82f,0.71f,0.72f,0.73f,0.76f,0.79f,0.86f,0.83f,0.72f,0.76f,0.76f,0.89f,0.82f,0.89f,0.82f,0.89f,0.91f,0.83f,0.96f,1.14f,0.97f,1.40f,1.19f,0.98f,0.94f,1.00f,1.07f,1.37f,1.21f,1.48f,1.30f,1.57f,1.61f,1.37f,0.86f,0.83f,0.91f,0.82f,0.82f,0.88f,0.89f,0.96f,1.14f,0.98f,0.87f,0.93f,0.94f,1.02f,1.30f,1.07f,1.35f,1.38f,1.11f,1.56f,1.92f,1.79f,1.79f,1.59f,1.60f,1.72f,1.90f,1.79f,0.80f,0.85f,0.79f,0.93f,0.80f,0.85f,0.77f,0.74f,0.72f,0.77f,0.74f,0.72f,0.70f,0.70f,0.71f,0.76f,0.73f,0.79f,0.79f,0.73f,0.76f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f},
{1.26f,1.26f,1.48f,1.23f,1.50f,1.71f,1.14f,1.19f,1.38f,1.46f,1.64f,1.94f,1.87f,1.84f,1.71f,1.02f,0.92f,1.00f,0.79f,0.85f,0.84f,0.91f,0.90f,0.98f,0.99f,0.77f,0.77f,0.83f,0.82f,0.79f,0.86f,0.84f,0.92f,0.99f,0.91f,1.24f,1.03f,1.33f,0.88f,0.94f,0.97f,1.41f,1.39f,1.18f,1.11f,1.51f,1.61f,1.59f,1.80f,1.91f,1.76f,1.54f,1.65f,1.76f,1.70f,1.70f,1.85f,1.85f,1.97f,1.99f,1.93f,1.28f,1.09f,1.39f,0.92f,0.97f,0.99f,1.18f,1.26f,1.52f,1.48f,0.83f,0.85f,0.90f,0.88f,0.93f,1.00f,0.77f,0.73f,0.78f,0.72f,0.71f,0.74f,0.75f,0.79f,0.86f,0.81f,0.75f,0.81f,0.79f,0.96f,0.88f,0.94f,0.86f,0.93f,0.92f,0.85f,1.08f,1.33f,1.05f,1.55f,1.31f,1.01f,1.05f,1.27f,1.31f,1.60f,1.47f,1.70f,1.54f,1.76f,1.76f,1.57f,0.93f,0.90f,0.99f,0.88f,0.88f,0.95f,0.97f,1.11f,1.39f,1.20f,0.92f,0.97f,1.01f,1.10f,1.39f,1.22f,1.51f,1.58f,1.32f,1.64f,1.97f,1.85f,1.91f,1.77f,1.74f,1.88f,1.99f,1.91f,0.79f,0.86f,0.80f,0.94f,0.84f,0.88f,0.74f,0.74f,0.71f,0.82f,0.77f,0.76f,0.70f,0.73f,0.72f,0.73f,0.70f,0.74f,0.85f,0.77f,0.82f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f},
{1.34f,1.27f,1.53f,1.17f,1.46f,1.71f,0.98f,1.05f,1.20f,1.34f,1.48f,1.86f,1.82f,1.71f,1.62f,1.09f,0.94f,0.99f,0.79f,0.85f,0.82f,0.90f,0.87f,0.93f,0.96f,0.76f,0.74f,0.79f,0.76f,0.74f,0.79f,0.78f,0.85f,0.92f,0.85f,1.00f,0.93f,1.06f,0.81f,0.86f,0.89f,1.16f,1.12f,0.97f,0.95f,1.28f,1.38f,1.35f,1.60f,1.77f,1.57f,1.33f,1.50f,1.58f,1.69f,1.63f,1.82f,1.74f,1.91f,1.92f,1.80f,1.04f,0.97f,1.21f,0.90f,0.93f,0.97f,1.05f,1.21f,1.48f,1.37f,0.77f,0.80f,0.84f,0.85f,0.88f,0.92f,0.73f,0.71f,0.74f,0.74f,0.71f,0.75f,0.73f,0.79f,0.84f,0.78f,0.79f,0.86f,0.81f,1.05f,0.94f,0.99f,0.90f,0.95f,0.92f,0.86f,1.24f,1.44f,1.14f,1.59f,1.34f,1.02f,1.27f,1.50f,1.49f,1.80f,1.69f,1.86f,1.72f,1.87f,1.80f,1.69f,1.00f,0.98f,1.23f,0.95f,0.96f,1.09f,1.16f,1.37f,1.63f,1.46f,0.99f,1.10f,1.25f,1.24f,1.51f,1.41f,1.67f,1.77f,1.55f,1.72f,1.95f,1.89f,1.98f,1.91f,1.86f,1.97f,1.99f,1.94f,0.81f,0.89f,0.85f,0.98f,0.90f,0.94f,0.75f,0.78f,0.73f,0.89f,0.83f,0.82f,0.72f,0.77f,0.76f,0.72f,0.70f,0.71f,0.91f,0.83f,0.89f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f},
diff --git a/src/jake2/render/basic/Draw.java b/src/jake2/render/basic/Draw.java
new file mode 100644
index 0000000..a4347cb
--- /dev/null
+++ b/src/jake2/render/basic/Draw.java
@@ -0,0 +1,408 @@
+/*
+ * Draw.java
+ * Copyright (C) 2003
+ *
+ * $Id: Draw.java,v 1.2 2006-11-21 00:50:46 cawe Exp $
+ */
+ /*
+Copyright (C) 1997-2001 Id Software, Inc.
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+package jake2.render.basic;
+
+import jake2.Defines;
+import jake2.client.VID;
+import jake2.qcommon.Com;
+import jake2.render.image_t;
+import jake2.util.Lib;
+
+import java.awt.Dimension;
+import java.nio.ByteBuffer;
+import java.nio.IntBuffer;
+
+/**
+ * Draw
+ * (gl_draw.c)
+ *
+ * @author cwei
+ */
+public abstract class Draw extends Image {
+
+ /*
+ ===============
+ Draw_InitLocal
+ ===============
+ */
+ void Draw_InitLocal() {
+ // load console characters (don't bilerp characters)
+ draw_chars = GL_FindImage("pics/conchars.pcx", it_pic);
+ GL_Bind(draw_chars.texnum);
+ gl.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ gl.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ }
+
+ /*
+ ================
+ Draw_Char
+
+ Draws one 8*8 graphics character with 0 being transparent.
+ It can be clipped to the top of the screen to allow the console to be
+ smoothly scrolled off.
+ ================
+ */
+ public void Draw_Char(int x, int y, int num) {
+
+ num &= 255;
+
+ if ( (num&127) == 32 ) return; // space
+
+ if (y <= -8) return; // totally off screen
+
+ int row = num>>4;
+ int col = num&15;
+
+ float frow = row*0.0625f;
+ float fcol = col*0.0625f;
+ float size = 0.0625f;
+
+ GL_Bind(draw_chars.texnum);
+
+ gl.glBegin (GL_QUADS);
+ gl.glTexCoord2f (fcol, frow);
+ gl.glVertex2f (x, y);
+ gl.glTexCoord2f (fcol + size, frow);
+ gl.glVertex2f (x+8, y);
+ gl.glTexCoord2f (fcol + size, frow + size);
+ gl.glVertex2f (x+8, y+8);
+ gl.glTexCoord2f (fcol, frow + size);
+ gl.glVertex2f (x, y+8);
+ gl.glEnd ();
+ }
+
+
+ /*
+ =============
+ Draw_FindPic
+ =============
+ */
+ public image_t Draw_FindPic(String name) {
+ image_t image = null;
+ String fullname;
+
+ if (!name.startsWith("/") && !name.startsWith("\\"))
+ {
+ fullname = "pics/" + name + ".pcx";
+ image = GL_FindImage(fullname, it_pic);
+ } else {
+ image = GL_FindImage(name.substring(1), it_pic);
+ }
+ return image;
+ }
+
+
+ /*
+ =============
+ Draw_GetPicSize
+ =============
+ */
+ public void Draw_GetPicSize(Dimension dim, String pic) {
+
+ image_t image = Draw_FindPic(pic);
+ dim.width = (image != null) ? image.width : -1;
+ dim.height = (image != null) ? image.height : -1;
+ }
+
+ /*
+ =============
+ Draw_StretchPic
+ =============
+ */
+ public void Draw_StretchPic (int x, int y, int w, int h, String pic) {
+
+ image_t image;
+
+ image = Draw_FindPic(pic);
+ if (image == null)
+ {
+ VID.Printf (Defines.PRINT_ALL, "Can't find pic: " + pic +'\n');
+ return;
+ }
+
+ if (scrap_dirty)
+ Scrap_Upload();
+
+ if ( ( ( gl_config.renderer == GL_RENDERER_MCD ) || ( (gl_config.renderer & GL_RENDERER_RENDITION) != 0) ) && !image.has_alpha)
+ gl.glDisable(GL_ALPHA_TEST);
+
+ GL_Bind(image.texnum);
+ gl.glBegin (GL_QUADS);
+ gl.glTexCoord2f (image.sl, image.tl);
+ gl.glVertex2f (x, y);
+ gl.glTexCoord2f (image.sh, image.tl);
+ gl.glVertex2f (x+w, y);
+ gl.glTexCoord2f (image.sh, image.th);
+ gl.glVertex2f (x+w, y+h);
+ gl.glTexCoord2f (image.sl, image.th);
+ gl.glVertex2f (x, y+h);
+ gl.glEnd ();
+
+ if ( ( ( gl_config.renderer == GL_RENDERER_MCD ) || ( (gl_config.renderer & GL_RENDERER_RENDITION) !=0 ) ) && !image.has_alpha)
+ gl.glEnable(GL_ALPHA_TEST);
+ }
+
+
+ /*
+ =============
+ Draw_Pic
+ =============
+ */
+ public void Draw_Pic(int x, int y, String pic)
+ {
+ image_t image;
+
+ image = Draw_FindPic(pic);
+ if (image == null)
+ {
+ VID.Printf(Defines.PRINT_ALL, "Can't find pic: " +pic + '\n');
+ return;
+ }
+ if (scrap_dirty)
+ Scrap_Upload();
+
+ if ( ( ( gl_config.renderer == GL_RENDERER_MCD ) || ( (gl_config.renderer & GL_RENDERER_RENDITION) != 0 ) ) && !image.has_alpha)
+ gl.glDisable (GL_ALPHA_TEST);
+
+ GL_Bind(image.texnum);
+
+ gl.glBegin (GL_QUADS);
+ gl.glTexCoord2f (image.sl, image.tl);
+ gl.glVertex2f (x, y);
+ gl.glTexCoord2f (image.sh, image.tl);
+ gl.glVertex2f (x+image.width, y);
+ gl.glTexCoord2f (image.sh, image.th);
+ gl.glVertex2f (x+image.width, y+image.height);
+ gl.glTexCoord2f (image.sl, image.th);
+ gl.glVertex2f (x, y+image.height);
+ gl.glEnd ();
+
+ if ( ( ( gl_config.renderer == GL_RENDERER_MCD ) || ( (gl_config.renderer & GL_RENDERER_RENDITION) != 0 ) ) && !image.has_alpha)
+ gl.glEnable (GL_ALPHA_TEST);
+ }
+
+ /*
+ =============
+ Draw_TileClear
+
+ This repeats a 64*64 tile graphic to fill the screen around a sized down
+ refresh window.
+ =============
+ */
+ public void Draw_TileClear(int x, int y, int w, int h, String pic) {
+ image_t image;
+
+ image = Draw_FindPic(pic);
+ if (image == null)
+ {
+ VID.Printf(Defines.PRINT_ALL, "Can't find pic: " + pic + '\n');
+ return;
+ }
+
+ if ( ( ( gl_config.renderer == GL_RENDERER_MCD ) || ( (gl_config.renderer & GL_RENDERER_RENDITION) != 0 ) ) && !image.has_alpha)
+ gl.glDisable(GL_ALPHA_TEST);
+
+ GL_Bind(image.texnum);
+ gl.glBegin (GL_QUADS);
+ gl.glTexCoord2f(x/64.0f, y/64.0f);
+ gl.glVertex2f (x, y);
+ gl.glTexCoord2f( (x+w)/64.0f, y/64.0f);
+ gl.glVertex2f(x+w, y);
+ gl.glTexCoord2f( (x+w)/64.0f, (y+h)/64.0f);
+ gl.glVertex2f(x+w, y+h);
+ gl.glTexCoord2f( x/64.0f, (y+h)/64.0f );
+ gl.glVertex2f (x, y+h);
+ gl.glEnd ();
+
+ if ( ( ( gl_config.renderer == GL_RENDERER_MCD ) || ( (gl_config.renderer & GL_RENDERER_RENDITION) != 0 ) ) && !image.has_alpha)
+ gl.glEnable(GL_ALPHA_TEST);
+ }
+
+
+ /*
+ =============
+ Draw_Fill
+
+ Fills a box of pixels with a single color
+ =============
+ */
+ public void Draw_Fill(int x, int y, int w, int h, int colorIndex) {
+
+ if ( colorIndex > 255)
+ Com.Error(Defines.ERR_FATAL, "Draw_Fill: bad color");
+
+ gl.glDisable(GL_TEXTURE_2D);
+
+ int color = d_8to24table[colorIndex];
+
+ gl.glColor3ub(
+ (byte)((color >> 0) & 0xff), // r
+ (byte)((color >> 8) & 0xff), // g
+ (byte)((color >> 16) & 0xff) // b
+ );
+
+ gl.glBegin (GL_QUADS);
+
+ gl.glVertex2f(x,y);
+ gl.glVertex2f(x+w, y);
+ gl.glVertex2f(x+w, y+h);
+ gl.glVertex2f(x, y+h);
+
+ gl.glEnd();
+ gl.glColor3f(1,1,1);
+ gl.glEnable(GL_TEXTURE_2D);
+ }
+
+// =============================================================================
+
+ /*
+ ================
+ Draw_FadeScreen
+ ================
+ */
+ public void Draw_FadeScreen() {
+ gl.glEnable(GL_BLEND);
+ gl.glDisable(GL_TEXTURE_2D);
+ gl.glColor4f(0, 0, 0, 0.8f);
+ gl.glBegin(GL_QUADS);
+
+ gl.glVertex2f(0,0);
+ gl.glVertex2f(vid.width, 0);
+ gl.glVertex2f(vid.width, vid.height);
+ gl.glVertex2f(0, vid.height);
+
+ gl.glEnd();
+ gl.glColor4f(1,1,1,1);
+ gl.glEnable(GL_TEXTURE_2D);
+ gl.glDisable(GL_BLEND);
+ }
+
+// ====================================================================
+ IntBuffer image32=Lib.newIntBuffer(256*256);
+ ByteBuffer image8=Lib.newByteBuffer(256*256);
+
+ /*
+ =============
+ Draw_StretchRaw
+ =============
+ */
+ public void Draw_StretchRaw (int x, int y, int w, int h, int cols, int rows, byte[] data)
+ {
+ int i, j, trows;
+ int sourceIndex;
+ int frac, fracstep;
+ float hscale;
+ int row;
+ float t;
+
+ GL_Bind(0);
+
+ if (rows<=256)
+ {
+ hscale = 1;
+ trows = rows;
+ }
+ else
+ {
+ hscale = rows/256.0f;
+ trows = 256;
+ }
+ t = rows*hscale / 256;
+
+ if ( !qglColorTableEXT )
+ {
+ image32.clear();
+ int destIndex = 0;
+
+ for (i=0 ; i<trows ; i++)
+ {
+ row = (int)(i*hscale);
+ if (row > rows)
+ break;
+ sourceIndex = cols*row;
+ destIndex = i*256;
+ fracstep = cols*0x10000/256;
+ frac = fracstep >> 1;
+ for (j=0 ; j<256 ; j++)
+ {
+ image32.put(destIndex + j, r_rawpalette[data[sourceIndex + (frac>>16)] & 0xff]);
+ frac += fracstep;
+ }
+ }
+ gl.glTexImage2D (GL_TEXTURE_2D, 0, gl_tex_solid_format, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, image32);
+ }
+ else
+ {
+ image8.clear();
+ int destIndex = 0;;
+
+ for (i=0 ; i<trows ; i++)
+ {
+ row = (int)(i*hscale);
+ if (row > rows)
+ break;
+ sourceIndex = cols*row;
+ destIndex = i*256;
+ fracstep = cols*0x10000/256;
+ frac = fracstep >> 1;
+ for (j=0 ; j<256 ; j++)
+ {
+ image8.put(destIndex + j, data[sourceIndex + (frac>>16)]);
+ frac += fracstep;
+ }
+ }
+
+ gl.glTexImage2D( GL_TEXTURE_2D,
+ 0,
+ GL_COLOR_INDEX8_EXT,
+ 256, 256,
+ 0,
+ GL_COLOR_INDEX,
+ GL_UNSIGNED_BYTE,
+ image8 );
+ }
+ gl.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ gl.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+ if ( ( gl_config.renderer == GL_RENDERER_MCD ) || ( (gl_config.renderer & GL_RENDERER_RENDITION) != 0 ) )
+ gl.glDisable (GL_ALPHA_TEST);
+
+ gl.glBegin (GL_QUADS);
+ gl.glTexCoord2f (0, 0);
+ gl.glVertex2f (x, y);
+ gl.glTexCoord2f (1, 0);
+ gl.glVertex2f (x+w, y);
+ gl.glTexCoord2f (1, t);
+ gl.glVertex2f (x+w, y+h);
+ gl.glTexCoord2f (0, t);
+ gl.glVertex2f (x, y+h);
+ gl.glEnd ();
+
+ if ( ( gl_config.renderer == GL_RENDERER_MCD ) || ( (gl_config.renderer & GL_RENDERER_RENDITION) != 0 ) )
+ gl.glEnable (GL_ALPHA_TEST);
+ }
+
+}
diff --git a/src/jake2/render/basic/Image.java b/src/jake2/render/basic/Image.java
new file mode 100644
index 0000000..cc7f09b
--- /dev/null
+++ b/src/jake2/render/basic/Image.java
@@ -0,0 +1,1664 @@
+/*
+ * Image.java
+ * Copyright (C) 2003
+ *
+ * $Id: Image.java,v 1.2 2006-11-21 00:50:46 cawe Exp $
+ */
+/*
+ Copyright (C) 1997-2001 Id Software, Inc.
+
+ This program is free software; you can redistribute it and/or
+ modify it under the terms of the GNU General Public License
+ as published by the Free Software Foundation; either version 2
+ of the License, or (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+ See the GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program; if not, write to the Free Software
+ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+ */
+package jake2.render.basic;
+
+import jake2.Defines;
+import jake2.client.VID;
+import jake2.client.particle_t;
+import jake2.game.cvar_t;
+import jake2.qcommon.Com;
+import jake2.qcommon.Cvar;
+import jake2.qcommon.FS;
+import jake2.qcommon.longjmpException;
+import jake2.qcommon.qfiles;
+import jake2.render.image_t;
+import jake2.util.Lib;
+import jake2.util.Vargs;
+
+import java.awt.Dimension;
+import java.awt.geom.AffineTransform;
+import java.awt.image.AffineTransformOp;
+import java.awt.image.BufferedImage;
+import java.nio.*;
+import java.util.Arrays;
+
+
+/**
+ * Image
+ *
+ * @author cwei
+ */
+public abstract class Image extends Main {
+
+ image_t draw_chars;
+
+ image_t[] gltextures = new image_t[MAX_GLTEXTURES];
+
+ //Map gltextures = new Hashtable(MAX_GLTEXTURES); // image_t
+ int numgltextures;
+
+ int base_textureid; // gltextures[i] = base_textureid+i
+
+ byte[] intensitytable = new byte[256];
+
+ byte[] gammatable = new byte[256];
+
+ cvar_t intensity;
+
+ //
+ // qboolean GL_Upload8 (byte *data, int width, int height, qboolean mipmap,
+ // qboolean is_sky );
+ // qboolean GL_Upload32 (unsigned *data, int width, int height, qboolean
+ // mipmap);
+ //
+
+ int gl_solid_format = 3;
+
+ int gl_alpha_format = 4;
+
+ int gl_tex_solid_format = 3;
+
+ int gl_tex_alpha_format = 4;
+
+ int gl_filter_min = GL_LINEAR_MIPMAP_NEAREST;
+
+ int gl_filter_max = GL_LINEAR;
+
+ Image() {
+ // init the texture cache
+ for (int i = 0; i < gltextures.length; i++) {
+ gltextures[i] = new image_t(i);
+ }
+ numgltextures = 0;
+ }
+
+ void GL_SetTexturePalette(int[] palette) {
+
+ assert (palette != null && palette.length == 256) : "int palette[256] bug";
+
+ if (qglColorTableEXT && gl_ext_palettedtexture.value != 0.0f) {
+ ByteBuffer temptable = Lib.newByteBuffer(768);
+ for (int i = 0; i < 256; i++) {
+ temptable.put(i * 3 + 0, (byte) ((palette[i] >> 0) & 0xff));
+ temptable.put(i * 3 + 1, (byte) ((palette[i] >> 8) & 0xff));
+ temptable.put(i * 3 + 2, (byte) ((palette[i] >> 16) & 0xff));
+ }
+
+ gl.glColorTable(GL_SHARED_TEXTURE_PALETTE_EXT, GL_RGB, 256, GL_RGB, GL_UNSIGNED_BYTE, temptable);
+ }
+ }
+
+ void GL_EnableMultitexture(boolean enable) {
+ if (!qglSelectTextureSGIS && !qglActiveTextureARB)
+ return;
+
+ if (enable) {
+ GL_SelectTexture(GL_TEXTURE1);
+ gl.glEnable(GL_TEXTURE_2D);
+ GL_TexEnv(GL_REPLACE);
+ } else {
+ GL_SelectTexture(GL_TEXTURE1);
+ gl.glDisable(GL_TEXTURE_2D);
+ GL_TexEnv(GL_REPLACE);
+ }
+ GL_SelectTexture(GL_TEXTURE0);
+ GL_TexEnv(GL_REPLACE);
+ }
+
+ void GL_SelectTexture(int texture /* GLenum */) {
+ int tmu;
+
+ if (!qglSelectTextureSGIS && !qglActiveTextureARB)
+ return;
+
+ if (texture == GL_TEXTURE0) {
+ tmu = 0;
+ } else {
+ tmu = 1;
+ }
+
+ if (tmu == gl_state.currenttmu) {
+ return;
+ }
+
+ gl_state.currenttmu = tmu;
+
+ if (qglSelectTextureSGIS) {
+ // TODO handle this: gl.glSelectTextureSGIS(texture);
+ gl.glActiveTextureARB(texture);
+ } else if (qglActiveTextureARB) {
+ gl.glActiveTextureARB(texture);
+ gl.glClientActiveTextureARB(texture);
+ }
+ }
+
+ int[] lastmodes = { -1, -1 };
+
+ void GL_TexEnv(int mode /* GLenum */
+ ) {
+
+ if (mode != lastmodes[gl_state.currenttmu]) {
+ gl.glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, mode);
+ lastmodes[gl_state.currenttmu] = mode;
+ }
+ }
+
+ void GL_Bind(int texnum) {
+
+ if ((gl_nobind.value != 0) && (draw_chars != null)) {
+ // performance evaluation option
+ texnum = draw_chars.texnum;
+ }
+ if (gl_state.currenttextures[gl_state.currenttmu] == texnum)
+ return;
+
+ gl_state.currenttextures[gl_state.currenttmu] = texnum;
+ gl.glBindTexture(GL_TEXTURE_2D, texnum);
+ }
+
+ void GL_MBind(int target /* GLenum */
+ , int texnum) {
+ GL_SelectTexture(target);
+ if (target == GL_TEXTURE0) {
+ if (gl_state.currenttextures[0] == texnum)
+ return;
+ } else {
+ if (gl_state.currenttextures[1] == texnum)
+ return;
+ }
+ GL_Bind(texnum);
+ }
+
+ // glmode_t
+ static class glmode_t {
+ String name;
+
+ int minimize, maximize;
+
+ glmode_t(String name, int minimize, int maximze) {
+ this.name = name;
+ this.minimize = minimize;
+ this.maximize = maximze;
+ }
+ }
+
+ static final glmode_t modes[] = {
+ new glmode_t("GL_NEAREST", GL_NEAREST, GL_NEAREST),
+ new glmode_t("GL_LINEAR", GL_LINEAR, GL_LINEAR),
+ new glmode_t("GL_NEAREST_MIPMAP_NEAREST",
+ GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST),
+ new glmode_t("GL_LINEAR_MIPMAP_NEAREST",
+ GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR),
+ new glmode_t("GL_NEAREST_MIPMAP_LINEAR",
+ GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST),
+ new glmode_t("GL_LINEAR_MIPMAP_LINEAR", GL_LINEAR_MIPMAP_LINEAR,
+ GL_LINEAR) };
+
+ static final int NUM_GL_MODES = modes.length;
+
+ // gltmode_t
+ static class gltmode_t {
+ String name;
+
+ int mode;
+
+ gltmode_t(String name, int mode) {
+ this.name = name;
+ this.mode = mode;
+ }
+ }
+
+ static final gltmode_t[] gl_alpha_modes = { new gltmode_t("default", 4),
+ new gltmode_t("GL_RGBA", GL_RGBA),
+ new gltmode_t("GL_RGBA8", GL_RGBA8),
+ new gltmode_t("GL_RGB5_A1", GL_RGB5_A1),
+ new gltmode_t("GL_RGBA4", GL_RGBA4),
+ new gltmode_t("GL_RGBA2", GL_RGBA2), };
+
+ static final int NUM_GL_ALPHA_MODES = gl_alpha_modes.length;
+
+ static final gltmode_t[] gl_solid_modes = { new gltmode_t("default", 3),
+ new gltmode_t("GL_RGB", GL_RGB),
+ new gltmode_t("GL_RGB8", GL_RGB8),
+ new gltmode_t("GL_RGB5", GL_RGB5),
+ new gltmode_t("GL_RGB4", GL_RGB4),
+ new gltmode_t("GL_R3_G3_B2", GL_R3_G3_B2),
+ };
+
+ static final int NUM_GL_SOLID_MODES = gl_solid_modes.length;
+
+ /*
+ * =============== GL_TextureMode ===============
+ */
+ void GL_TextureMode(String string) {
+
+ int i;
+ for (i = 0; i < NUM_GL_MODES; i++) {
+ if (modes[i].name.equalsIgnoreCase(string))
+ break;
+ }
+
+ if (i == NUM_GL_MODES) {
+ VID
+ .Printf(Defines.PRINT_ALL, "bad filter name: [" + string
+ + "]\n");
+ return;
+ }
+
+ gl_filter_min = modes[i].minimize;
+ gl_filter_max = modes[i].maximize;
+
+ image_t glt;
+ // change all the existing mipmap texture objects
+ for (i = 0; i < numgltextures; i++) {
+ glt = gltextures[i];
+
+ if (glt.type != it_pic && glt.type != it_sky) {
+ GL_Bind(glt.texnum);
+ gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
+ gl_filter_min);
+ gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
+ gl_filter_max);
+ }
+ }
+ }
+
+ /*
+ * =============== GL_TextureAlphaMode ===============
+ */
+ void GL_TextureAlphaMode(String string) {
+
+ int i;
+ for (i = 0; i < NUM_GL_ALPHA_MODES; i++) {
+ if (gl_alpha_modes[i].name.equalsIgnoreCase(string))
+ break;
+ }
+
+ if (i == NUM_GL_ALPHA_MODES) {
+ VID.Printf(Defines.PRINT_ALL, "bad alpha texture mode name: ["
+ + string + "]\n");
+ return;
+ }
+
+ gl_tex_alpha_format = gl_alpha_modes[i].mode;
+ }
+
+ /*
+ * =============== GL_TextureSolidMode ===============
+ */
+ void GL_TextureSolidMode(String string) {
+ int i;
+ for (i = 0; i < NUM_GL_SOLID_MODES; i++) {
+ if (gl_solid_modes[i].name.equalsIgnoreCase(string))
+ break;
+ }
+
+ if (i == NUM_GL_SOLID_MODES) {
+ VID.Printf(Defines.PRINT_ALL, "bad solid texture mode name: ["
+ + string + "]\n");
+ return;
+ }
+
+ gl_tex_solid_format = gl_solid_modes[i].mode;
+ }
+
+ /*
+ * =============== GL_ImageList_f ===============
+ */
+ void GL_ImageList_f() {
+
+ image_t image;
+ int texels;
+ final String[] palstrings = { "RGB", "PAL" };
+
+ VID.Printf(Defines.PRINT_ALL, "------------------\n");
+ texels = 0;
+
+ for (int i = 0; i < numgltextures; i++) {
+ image = gltextures[i];
+ if (image.texnum <= 0)
+ continue;
+
+ texels += image.upload_width * image.upload_height;
+ switch (image.type) {
+ case it_skin:
+ VID.Printf(Defines.PRINT_ALL, "M");
+ break;
+ case it_sprite:
+ VID.Printf(Defines.PRINT_ALL, "S");
+ break;
+ case it_wall:
+ VID.Printf(Defines.PRINT_ALL, "W");
+ break;
+ case it_pic:
+ VID.Printf(Defines.PRINT_ALL, "P");
+ break;
+ default:
+ VID.Printf(Defines.PRINT_ALL, " ");
+ break;
+ }
+
+ VID.Printf(Defines.PRINT_ALL, " %3i %3i %s: %s\n", new Vargs(4)
+ .add(image.upload_width).add(image.upload_height).add(
+ palstrings[(image.paletted) ? 1 : 0]).add(
+ image.name));
+ }
+ VID.Printf(Defines.PRINT_ALL,
+ "Total texel count (not counting mipmaps): " + texels + '\n');
+ }
+
+ /*
+ * =============================================================================
+ *
+ * scrap allocation
+ *
+ * Allocate all the little status bar objects into a single texture to
+ * crutch up inefficient hardware / drivers
+ *
+ * =============================================================================
+ */
+
+ static final int MAX_SCRAPS = 1;
+
+ static final int BLOCK_WIDTH = 256;
+
+ static final int BLOCK_HEIGHT = 256;
+
+ int[][] scrap_allocated = new int[MAX_SCRAPS][BLOCK_WIDTH];
+
+ byte[][] scrap_texels = new byte[MAX_SCRAPS][BLOCK_WIDTH * BLOCK_HEIGHT];
+
+ boolean scrap_dirty;
+
+ static class pos_t {
+ int x, y;
+
+ pos_t(int x, int y) {
+ this.x = x;
+ this.y = y;
+ }
+ }
+
+ // returns a texture number and the position inside it
+ int Scrap_AllocBlock(int w, int h, pos_t pos) {
+ int i, j;
+ int best, best2;
+ int texnum;
+
+ for (texnum = 0; texnum < MAX_SCRAPS; texnum++) {
+ best = BLOCK_HEIGHT;
+
+ for (i = 0; i < BLOCK_WIDTH - w; i++) {
+ best2 = 0;
+
+ for (j = 0; j < w; j++) {
+ if (scrap_allocated[texnum][i + j] >= best)
+ break;
+ if (scrap_allocated[texnum][i + j] > best2)
+ best2 = scrap_allocated[texnum][i + j];
+ }
+ if (j == w) { // this is a valid spot
+ pos.x = i;
+ pos.y = best = best2;
+ }
+ }
+
+ if (best + h > BLOCK_HEIGHT)
+ continue;
+
+ for (i = 0; i < w; i++)
+ scrap_allocated[texnum][pos.x + i] = best + h;
+
+ return texnum;
+ }
+
+ return -1;
+ // Sys_Error ("Scrap_AllocBlock: full");
+ }
+
+ int scrap_uploads = 0;
+
+ void Scrap_Upload() {
+ scrap_uploads++;
+ GL_Bind(TEXNUM_SCRAPS);
+ GL_Upload8(scrap_texels[0], BLOCK_WIDTH, BLOCK_HEIGHT, false, false);
+ scrap_dirty = false;
+ }
+
+ /*
+ * =================================================================
+ *
+ * PCX LOADING
+ *
+ * =================================================================
+ */
+
+ /*
+ * ============== LoadPCX ==============
+ */
+ byte[] LoadPCX(String filename, byte[][] palette, Dimension dim) {
+ qfiles.pcx_t pcx;
+
+ //
+ // load the file
+ //
+ byte[] raw = FS.LoadFile(filename);
+
+ if (raw == null) {
+ VID.Printf(Defines.PRINT_DEVELOPER, "Bad pcx file " + filename
+ + '\n');
+ return null;
+ }
+
+ //
+ // parse the PCX file
+ //
+ pcx = new qfiles.pcx_t(raw);
+
+ if (pcx.manufacturer != 0x0a || pcx.version != 5 || pcx.encoding != 1
+ || pcx.bits_per_pixel != 8 || pcx.xmax >= 640
+ || pcx.ymax >= 480) {
+
+ VID.Printf(Defines.PRINT_ALL, "Bad pcx file " + filename + '\n');
+ return null;
+ }
+
+ int width = pcx.xmax - pcx.xmin + 1;
+ int height = pcx.ymax - pcx.ymin + 1;
+
+ byte[] pix = new byte[width * height];
+
+ if (palette != null) {
+ palette[0] = new byte[768];
+ System.arraycopy(raw, raw.length - 768, palette[0], 0, 768);
+ }
+
+ if (dim != null) {
+ dim.width = width;
+ dim.height = height;
+ }
+
+ //
+ // decode pcx
+ //
+ int count = 0;
+ byte dataByte = 0;
+ int runLength = 0;
+ int x, y;
+
+ for (y = 0; y < height; y++) {
+ for (x = 0; x < width;) {
+
+ dataByte = pcx.data.get();
+
+ if ((dataByte & 0xC0) == 0xC0) {
+ runLength = dataByte & 0x3F;
+ dataByte = pcx.data.get();
+ // write runLength pixel
+ while (runLength-- > 0) {
+ pix[count++] = dataByte;
+ x++;
+ }
+ } else {
+ // write one pixel
+ pix[count++] = dataByte;
+ x++;
+ }
+ }
+ }
+ return pix;
+ }
+
+ // /*
+ // =========================================================
+ //
+ // TARGA LOADING
+ //
+ // =========================================================
+ // */
+ /*
+ * ============= LoadTGA =============
+ */
+ byte[] LoadTGA(String name, Dimension dim) {
+ int columns, rows, numPixels;
+ int pixbuf; // index into pic
+ int row, column;
+ byte[] raw;
+ ByteBuffer buf_p;
+ int length;
+ qfiles.tga_t targa_header;
+ byte[] pic = null;
+
+ //
+ // load the file
+ //
+ raw = FS.LoadFile(name);
+
+ if (raw == null) {
+ VID.Printf(Defines.PRINT_DEVELOPER, "Bad tga file " + name + '\n');
+ return null;
+ }
+
+ targa_header = new qfiles.tga_t(raw);
+
+ if (targa_header.image_type != 2 && targa_header.image_type != 10)
+ Com.Error(Defines.ERR_DROP,
+ "LoadTGA: Only type 2 and 10 targa RGB images supported\n");
+
+ if (targa_header.colormap_type != 0
+ || (targa_header.pixel_size != 32 && targa_header.pixel_size != 24))
+ Com
+ .Error(Defines.ERR_DROP,
+ "LoadTGA: Only 32 or 24 bit images supported (no colormaps)\n");
+
+ columns = targa_header.width;
+ rows = targa_header.height;
+ numPixels = columns * rows;
+
+ if (dim != null) {
+ dim.width = columns;
+ dim.height = rows;
+ }
+
+ pic = new byte[numPixels * 4]; // targa_rgba;
+
+ if (targa_header.id_length != 0)
+ targa_header.data.position(targa_header.id_length); // skip TARGA
+ // image comment
+
+ buf_p = targa_header.data;
+
+ byte red, green, blue, alphabyte;
+ red = green = blue = alphabyte = 0;
+ int packetHeader, packetSize, j;
+
+ if (targa_header.image_type == 2) { // Uncompressed, RGB images
+ for (row = rows - 1; row >= 0; row--) {
+
+ pixbuf = row * columns * 4;
+
+ for (column = 0; column < columns; column++) {
+ switch (targa_header.pixel_size) {
+ case 24:
+
+ blue = buf_p.get();
+ green = buf_p.get();
+ red = buf_p.get();
+ pic[pixbuf++] = red;
+ pic[pixbuf++] = green;
+ pic[pixbuf++] = blue;
+ pic[pixbuf++] = (byte) 255;
+ break;
+ case 32:
+ blue = buf_p.get();
+ green = buf_p.get();
+ red = buf_p.get();
+ alphabyte = buf_p.get();
+ pic[pixbuf++] = red;
+ pic[pixbuf++] = green;
+ pic[pixbuf++] = blue;
+ pic[pixbuf++] = alphabyte;
+ break;
+ }
+ }
+ }
+ } else if (targa_header.image_type == 10) { // Runlength encoded RGB
+ // images
+ for (row = rows - 1; row >= 0; row--) {
+
+ pixbuf = row * columns * 4;
+ try {
+
+ for (column = 0; column < columns;) {
+
+ packetHeader = buf_p.get() & 0xFF;
+ packetSize = 1 + (packetHeader & 0x7f);
+
+ if ((packetHeader & 0x80) != 0) { // run-length packet
+ switch (targa_header.pixel_size) {
+ case 24:
+ blue = buf_p.get();
+ green = buf_p.get();
+ red = buf_p.get();
+ alphabyte = (byte) 255;
+ break;
+ case 32:
+ blue = buf_p.get();
+ green = buf_p.get();
+ red = buf_p.get();
+ alphabyte = buf_p.get();
+ break;
+ }
+
+ for (j = 0; j < packetSize; j++) {
+ pic[pixbuf++] = red;
+ pic[pixbuf++] = green;
+ pic[pixbuf++] = blue;
+ pic[pixbuf++] = alphabyte;
+ column++;
+ if (column == columns) { // run spans across
+ // rows
+ column = 0;
+ if (row > 0)
+ row--;
+ else
+ // goto label breakOut;
+ throw new longjmpException();
+
+ pixbuf = row * columns * 4;
+ }
+ }
+ } else { // non run-length packet
+ for (j = 0; j < packetSize; j++) {
+ switch (targa_header.pixel_size) {
+ case 24:
+ blue = buf_p.get();
+ green = buf_p.get();
+ red = buf_p.get();
+ pic[pixbuf++] = red;
+ pic[pixbuf++] = green;
+ pic[pixbuf++] = blue;
+ pic[pixbuf++] = (byte) 255;
+ break;
+ case 32:
+ blue = buf_p.get();
+ green = buf_p.get();
+ red = buf_p.get();
+ alphabyte = buf_p.get();
+ pic[pixbuf++] = red;
+ pic[pixbuf++] = green;
+ pic[pixbuf++] = blue;
+ pic[pixbuf++] = alphabyte;
+ break;
+ }
+ column++;
+ if (column == columns) { // pixel packet run
+ // spans across rows
+ column = 0;
+ if (row > 0)
+ row--;
+ else
+ // goto label breakOut;
+ throw new longjmpException();
+
+ pixbuf = row * columns * 4;
+ }
+ }
+ }
+ }
+ } catch (longjmpException e) {
+ // label breakOut:
+ }
+ }
+ }
+ return pic;
+ }
+
+ /*
+ * ====================================================================
+ *
+ * IMAGE FLOOD FILLING
+ *
+ * ====================================================================
+ */
+
+ /*
+ * ================= Mod_FloodFillSkin
+ *
+ * Fill background pixels so mipmapping doesn't have haloes
+ * =================
+ */
+
+ static class floodfill_t {
+ short x, y;
+ }
+
+ // must be a power of 2
+ static final int FLOODFILL_FIFO_SIZE = 0x1000;
+
+ static final int FLOODFILL_FIFO_MASK = FLOODFILL_FIFO_SIZE - 1;
+
+ //
+ // #define FLOODFILL_STEP( off, dx, dy ) \
+ // { \
+ // if (pos[off] == fillcolor) \
+ // { \
+ // pos[off] = 255; \
+ // fifo[inpt].x = x + (dx), fifo[inpt].y = y + (dy); \
+ // inpt = (inpt + 1) & FLOODFILL_FIFO_MASK; \
+ // } \
+ // else if (pos[off] != 255) fdc = pos[off]; \
+ // }
+
+ // void FLOODFILL_STEP( int off, int dx, int dy )
+ // {
+ // if (pos[off] == fillcolor)
+ // {
+ // pos[off] = 255;
+ // fifo[inpt].x = x + dx; fifo[inpt].y = y + dy;
+ // inpt = (inpt + 1) & FLOODFILL_FIFO_MASK;
+ // }
+ // else if (pos[off] != 255) fdc = pos[off];
+ // }
+ static floodfill_t[] fifo = new floodfill_t[FLOODFILL_FIFO_SIZE];
+ static {
+ for (int j = 0; j < fifo.length; j++) {
+ fifo[j] = new floodfill_t();
+ }
+ }
+
+ // TODO check this: R_FloodFillSkin( byte[] skin, int skinwidth, int
+ // skinheight)
+ void R_FloodFillSkin(byte[] skin, int skinwidth, int skinheight) {
+ // byte fillcolor = *skin; // assume this is the pixel to fill
+ int fillcolor = skin[0] & 0xff;
+ int inpt = 0, outpt = 0;
+ int filledcolor = -1;
+ int i;
+
+ if (filledcolor == -1) {
+ filledcolor = 0;
+ // attempt to find opaque black
+ for (i = 0; i < 256; ++i)
+ // TODO check this
+ if (d_8to24table[i] == 0xFF000000) { // alpha 1.0
+ //if (d_8to24table[i] == (255 << 0)) // alpha 1.0
+ filledcolor = i;
+ break;
+ }
+ }
+
+ // can't fill to filled color or to transparent color (used as visited
+ // marker)
+ if ((fillcolor == filledcolor) || (fillcolor == 255)) {
+ return;
+ }
+
+ fifo[inpt].x = 0;
+ fifo[inpt].y = 0;
+ inpt = (inpt + 1) & FLOODFILL_FIFO_MASK;
+
+ while (outpt != inpt) {
+ int x = fifo[outpt].x;
+ int y = fifo[outpt].y;
+ int fdc = filledcolor;
+ // byte *pos = &skin[x + skinwidth * y];
+ int pos = x + skinwidth * y;
+ //
+ outpt = (outpt + 1) & FLOODFILL_FIFO_MASK;
+
+ int off, dx, dy;
+
+ if (x > 0) {
+ // FLOODFILL_STEP( -1, -1, 0 );
+ off = -1;
+ dx = -1;
+ dy = 0;
+ if (skin[pos + off] == (byte) fillcolor) {
+ skin[pos + off] = (byte) 255;
+ fifo[inpt].x = (short) (x + dx);
+ fifo[inpt].y = (short) (y + dy);
+ inpt = (inpt + 1) & FLOODFILL_FIFO_MASK;
+ } else if (skin[pos + off] != (byte) 255)
+ fdc = skin[pos + off] & 0xff;
+ }
+
+ if (x < skinwidth - 1) {
+ // FLOODFILL_STEP( 1, 1, 0 );
+ off = 1;
+ dx = 1;
+ dy = 0;
+ if (skin[pos + off] == (byte) fillcolor) {
+ skin[pos + off] = (byte) 255;
+ fifo[inpt].x = (short) (x + dx);
+ fifo[inpt].y = (short) (y + dy);
+ inpt = (inpt + 1) & FLOODFILL_FIFO_MASK;
+ } else if (skin[pos + off] != (byte) 255)
+ fdc = skin[pos + off] & 0xff;
+ }
+
+ if (y > 0) {
+ // FLOODFILL_STEP( -skinwidth, 0, -1 );
+ off = -skinwidth;
+ dx = 0;
+ dy = -1;
+ if (skin[pos + off] == (byte) fillcolor) {
+ skin[pos + off] = (byte) 255;
+ fifo[inpt].x = (short) (x + dx);
+ fifo[inpt].y = (short) (y + dy);
+ inpt = (inpt + 1) & FLOODFILL_FIFO_MASK;
+ } else if (skin[pos + off] != (byte) 255)
+ fdc = skin[pos + off] & 0xff;
+ }
+
+ if (y < skinheight - 1) {
+ // FLOODFILL_STEP( skinwidth, 0, 1 );
+ off = skinwidth;
+ dx = 0;
+ dy = 1;
+ if (skin[pos + off] == (byte) fillcolor) {
+ skin[pos + off] = (byte) 255;
+ fifo[inpt].x = (short) (x + dx);
+ fifo[inpt].y = (short) (y + dy);
+ inpt = (inpt + 1) & FLOODFILL_FIFO_MASK;
+ } else if (skin[pos + off] != (byte) 255)
+ fdc = skin[pos + off] & 0xff;
+
+ }
+
+ skin[x + skinwidth * y] = (byte) fdc;
+ }
+ }
+
+ // =======================================================
+
+ /*
+ * ================ GL_ResampleTexture ================
+ */
+ // cwei :-)
+ void GL_ResampleTexture(int[] in, int inwidth, int inheight, int[] out,
+ int outwidth, int outheight) {
+ // int i, j;
+ // unsigned *inrow, *inrow2;
+ // int frac, fracstep;
+ // int[] p1 = new int[1024];
+ // int[] p2 = new int[1024];
+ //
+
+ // *** this source do the same ***
+ BufferedImage image = new BufferedImage(inwidth, inheight,
+ BufferedImage.TYPE_INT_ARGB);
+
+ image.setRGB(0, 0, inwidth, inheight, in, 0, inwidth);
+
+ AffineTransformOp op = new AffineTransformOp(AffineTransform
+ .getScaleInstance(outwidth * 1.0 / inwidth, outheight * 1.0
+ / inheight), AffineTransformOp.TYPE_NEAREST_NEIGHBOR);
+ BufferedImage tmp = op.filter(image, null);
+
+ tmp.getRGB(0, 0, outwidth, outheight, out, 0, outwidth);
+
+ // *** end ***
+
+ // byte *pix1, *pix2, *pix3, *pix4;
+ //
+ // fracstep = inwidth*0x10000/outwidth;
+ //
+ // frac = fracstep>>2;
+ // for (i=0 ; i<outwidth ; i++)
+ // {
+ // p1[i] = 4*(frac>>16);
+ // frac += fracstep;
+ // }
+ // frac = 3*(fracstep>>2);
+ // for (i=0 ; i<outwidth ; i++)
+ // {
+ // p2[i] = 4*(frac>>16);
+ // frac += fracstep;
+ // }
+ //
+ // for (i=0 ; i<outheight ; i++, out += outwidth)
+ // {
+ // inrow = in + inwidth*(int)((i+0.25)*inheight/outheight);
+ // inrow2 = in + inwidth*(int)((i+0.75)*inheight/outheight);
+ // frac = fracstep >> 1;
+ // for (j=0 ; j<outwidth ; j++)
+ // {
+ // pix1 = (byte *)inrow + p1[j];
+ // pix2 = (byte *)inrow + p2[j];
+ // pix3 = (byte *)inrow2 + p1[j];
+ // pix4 = (byte *)inrow2 + p2[j];
+ // ((byte *)(out+j))[0] = (pix1[0] + pix2[0] + pix3[0] + pix4[0])>>2;
+ // ((byte *)(out+j))[1] = (pix1[1] + pix2[1] + pix3[1] + pix4[1])>>2;
+ // ((byte *)(out+j))[2] = (pix1[2] + pix2[2] + pix3[2] + pix4[2])>>2;
+ // ((byte *)(out+j))[3] = (pix1[3] + pix2[3] + pix3[3] + pix4[3])>>2;
+ // }
+ // }
+ }
+
+ /*
+ * ================ GL_LightScaleTexture
+ *
+ * Scale up the pixel values in a texture to increase the lighting range
+ * ================
+ */
+ void GL_LightScaleTexture(int[] in, int inwidth, int inheight,
+ boolean only_gamma) {
+ if (only_gamma) {
+ int i, c;
+ int r, g, b, color;
+
+ c = inwidth * inheight;
+ for (i = 0; i < c; i++) {
+ color = in[i];
+ r = (color >> 0) & 0xFF;
+ g = (color >> 8) & 0xFF;
+ b = (color >> 16) & 0xFF;
+
+ r = gammatable[r] & 0xFF;
+ g = gammatable[g] & 0xFF;
+ b = gammatable[b] & 0xFF;
+
+ in[i] = (r << 0) | (g << 8) | (b << 16) | (color & 0xFF000000);
+ }
+ } else {
+ int i, c;
+ int r, g, b, color;
+
+ c = inwidth * inheight;
+ for (i = 0; i < c; i++) {
+ color = in[i];
+ r = (color >> 0) & 0xFF;
+ g = (color >> 8) & 0xFF;
+ b = (color >> 16) & 0xFF;
+
+ r = gammatable[intensitytable[r] & 0xFF] & 0xFF;
+ g = gammatable[intensitytable[g] & 0xFF] & 0xFF;
+ b = gammatable[intensitytable[b] & 0xFF] & 0xFF;
+
+ in[i] = (r << 0) | (g << 8) | (b << 16) | (color & 0xFF000000);
+ }
+
+ }
+ }
+
+ /*
+ * ================ GL_MipMap
+ *
+ * Operates in place, quartering the size of the texture ================
+ */
+ void GL_MipMap(int[] in, int width, int height) {
+ int i, j;
+ int[] out;
+
+ out = in;
+
+ int inIndex = 0;
+ int outIndex = 0;
+
+ int r, g, b, a;
+ int p1, p2, p3, p4;
+
+ for (i = 0; i < height; i += 2, inIndex += width) {
+ for (j = 0; j < width; j += 2, outIndex += 1, inIndex += 2) {
+
+ p1 = in[inIndex + 0];
+ p2 = in[inIndex + 1];
+ p3 = in[inIndex + width + 0];
+ p4 = in[inIndex + width + 1];
+
+ r = (((p1 >> 0) & 0xFF) + ((p2 >> 0) & 0xFF)
+ + ((p3 >> 0) & 0xFF) + ((p4 >> 0) & 0xFF)) >> 2;
+ g = (((p1 >> 8) & 0xFF) + ((p2 >> 8) & 0xFF)
+ + ((p3 >> 8) & 0xFF) + ((p4 >> 8) & 0xFF)) >> 2;
+ b = (((p1 >> 16) & 0xFF) + ((p2 >> 16) & 0xFF)
+ + ((p3 >> 16) & 0xFF) + ((p4 >> 16) & 0xFF)) >> 2;
+ a = (((p1 >> 24) & 0xFF) + ((p2 >> 24) & 0xFF)
+ + ((p3 >> 24) & 0xFF) + ((p4 >> 24) & 0xFF)) >> 2;
+
+ out[outIndex] = (r << 0) | (g << 8) | (b << 16) | (a << 24);
+ }
+ }
+ }
+
+ /*
+ * =============== GL_Upload32
+ *
+ * Returns has_alpha ===============
+ */
+ void GL_BuildPalettedTexture(ByteBuffer paletted_texture, int[] scaled,
+ int scaled_width, int scaled_height) {
+
+ int r, g, b, c;
+ int size = scaled_width * scaled_height;
+
+ for (int i = 0; i < size; i++) {
+
+ r = (scaled[i] >> 3) & 31;
+ g = (scaled[i] >> 10) & 63;
+ b = (scaled[i] >> 19) & 31;
+
+ c = r | (g << 5) | (b << 11);
+
+ paletted_texture.put(i, gl_state.d_16to8table[c]);
+ }
+ }
+
+ int upload_width, upload_height;
+
+ boolean uploaded_paletted;
+
+ /*
+ * =============== GL_Upload32
+ *
+ * Returns has_alpha ===============
+ */
+ int[] scaled = new int[256 * 256];
+
+ ByteBuffer paletted_texture = Lib.newByteBuffer(256*256);
+
+ IntBuffer tex = Lib.newIntBuffer(512 * 256, ByteOrder.LITTLE_ENDIAN);
+
+ boolean GL_Upload32(int[] data, int width, int height, boolean mipmap) {
+ int samples;
+ int scaled_width, scaled_height;
+ int i, c;
+ int comp;
+
+ Arrays.fill(scaled, 0);
+ paletted_texture.clear();
+ for (int j=0; j<256*256; j++) paletted_texture.put(j,(byte)0);
+
+ uploaded_paletted = false;
+
+ for (scaled_width = 1; scaled_width < width; scaled_width <<= 1)
+ ;
+ if (gl_round_down.value > 0.0f && scaled_width > width && mipmap)
+ scaled_width >>= 1;
+ for (scaled_height = 1; scaled_height < height; scaled_height <<= 1)
+ ;
+ if (gl_round_down.value > 0.0f && scaled_height > height && mipmap)
+ scaled_height >>= 1;
+
+ // let people sample down the world textures for speed
+ if (mipmap) {
+ scaled_width >>= (int) gl_picmip.value;
+ scaled_height >>= (int) gl_picmip.value;
+ }
+
+ // don't ever bother with >256 textures
+ if (scaled_width > 256)
+ scaled_width = 256;
+ if (scaled_height > 256)
+ scaled_height = 256;
+
+ if (scaled_width < 1)
+ scaled_width = 1;
+ if (scaled_height < 1)
+ scaled_height = 1;
+
+ upload_width = scaled_width;
+ upload_height = scaled_height;
+
+ if (scaled_width * scaled_height > 256 * 256)
+ Com.Error(Defines.ERR_DROP, "GL_Upload32: too big");
+
+ // scan the texture for any non-255 alpha
+ c = width * height;
+ samples = gl_solid_format;
+
+ for (i = 0; i < c; i++) {
+ if ((data[i] & 0xff000000) != 0xff000000) {
+ samples = gl_alpha_format;
+ break;
+ }
+ }
+
+ if (samples == gl_solid_format)
+ comp = gl_tex_solid_format;
+ else if (samples == gl_alpha_format)
+ comp = gl_tex_alpha_format;
+ else {
+ VID.Printf(Defines.PRINT_ALL,
+ "Unknown number of texture components " + samples + '\n');
+ comp = samples;
+ }
+
+ // simulates a goto
+ try {
+ if (scaled_width == width && scaled_height == height) {
+ if (!mipmap) {
+ if (qglColorTableEXT
+ && gl_ext_palettedtexture.value != 0.0f
+ && samples == gl_solid_format) {
+ uploaded_paletted = true;
+ GL_BuildPalettedTexture(paletted_texture, data,
+ scaled_width, scaled_height);
+ gl.glTexImage2D(GL_TEXTURE_2D, 0,
+ GL_COLOR_INDEX8_EXT, scaled_width,
+ scaled_height, 0, GL_COLOR_INDEX,
+ GL_UNSIGNED_BYTE, paletted_texture);
+ } else {
+ tex.clear();
+ tex.put(data, 0, scaled_width * scaled_height).flip();
+ gl.glTexImage2D(GL_TEXTURE_2D, 0, comp,
+ scaled_width, scaled_height, 0, GL_RGBA,
+ GL_UNSIGNED_BYTE, tex);
+ }
+ //goto done;
+ throw new longjmpException();
+ }
+ //memcpy (scaled, data, width*height*4); were bytes
+ System.arraycopy(data, 0, scaled, 0, width * height);
+
+ } else
+ GL_ResampleTexture(data, width, height, scaled, scaled_width,
+ scaled_height);
+
+ GL_LightScaleTexture(scaled, scaled_width, scaled_height, !mipmap);
+
+ if (qglColorTableEXT && gl_ext_palettedtexture.value != 0.0f
+ && (samples == gl_solid_format)) {
+ uploaded_paletted = true;
+ GL_BuildPalettedTexture(paletted_texture, scaled, scaled_width,
+ scaled_height);
+ gl.glTexImage2D(GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT,
+ scaled_width, scaled_height, 0, GL_COLOR_INDEX,
+ GL_UNSIGNED_BYTE, paletted_texture);
+ } else {
+ tex.clear();
+ tex.put(scaled, 0, scaled_width * scaled_height).flip();
+ gl.glTexImage2D(GL_TEXTURE_2D, 0, comp, scaled_width,
+ scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, tex);
+ }
+
+ if (mipmap) {
+ int miplevel;
+ miplevel = 0;
+ while (scaled_width > 1 || scaled_height > 1) {
+ GL_MipMap(scaled, scaled_width, scaled_height);
+ scaled_width >>= 1;
+ scaled_height >>= 1;
+ if (scaled_width < 1)
+ scaled_width = 1;
+ if (scaled_height < 1)
+ scaled_height = 1;
+
+ miplevel++;
+ if (qglColorTableEXT
+ && gl_ext_palettedtexture.value != 0.0f
+ && samples == gl_solid_format) {
+ uploaded_paletted = true;
+ GL_BuildPalettedTexture(paletted_texture, scaled,
+ scaled_width, scaled_height);
+ gl.glTexImage2D(GL_TEXTURE_2D, miplevel,
+ GL_COLOR_INDEX8_EXT, scaled_width,
+ scaled_height, 0, GL_COLOR_INDEX,
+ GL_UNSIGNED_BYTE, paletted_texture);
+ } else {
+ tex.clear();
+ tex.put(scaled, 0, scaled_width * scaled_height).flip();
+ gl.glTexImage2D(GL_TEXTURE_2D, miplevel, comp,
+ scaled_width, scaled_height, 0, GL_RGBA,
+ GL_UNSIGNED_BYTE, tex);
+ }
+ }
+ }
+ // label done:
+ } catch (longjmpException e) {
+ ; // replaces label done
+ }
+
+ if (mipmap) {
+ gl.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
+ gl_filter_min);
+ gl.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
+ gl_filter_max);
+ } else {
+ gl.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
+ gl_filter_max);
+ gl.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
+ gl_filter_max);
+ }
+
+ return (samples == gl_alpha_format);
+ }
+
+ /*
+ * =============== GL_Upload8
+ *
+ * Returns has_alpha ===============
+ */
+
+ int[] trans = new int[512 * 256];
+
+ boolean GL_Upload8(byte[] data, int width, int height, boolean mipmap,
+ boolean is_sky) {
+
+ Arrays.fill(trans, 0);
+
+ int s = width * height;
+
+ if (s > trans.length)
+ Com.Error(Defines.ERR_DROP, "GL_Upload8: too large");
+
+ if (qglColorTableEXT && gl_ext_palettedtexture.value != 0.0f && is_sky) {
+ gl.glTexImage2D(GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, width,
+ height, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, ByteBuffer.wrap(data));
+
+ gl.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
+ gl_filter_max);
+ gl.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
+ gl_filter_max);
+
+ // TODO check this
+ return false;
+ } else {
+ int p;
+ int rgb;
+ for (int i = 0; i < s; i++) {
+ p = data[i] & 0xff;
+ trans[i] = d_8to24table[p];
+
+ if (p == 255) { // transparent, so scan around for another color
+ // to avoid alpha fringes
+ // FIXME: do a full flood fill so mips work...
+ if (i > width && (data[i - width] & 0xff) != 255)
+ p = data[i - width] & 0xff;
+ else if (i < s - width && (data[i + width] & 0xff) != 255)
+ p = data[i + width] & 0xff;
+ else if (i > 0 && (data[i - 1] & 0xff) != 255)
+ p = data[i - 1] & 0xff;
+ else if (i < s - 1 && (data[i + 1] & 0xff) != 255)
+ p = data[i + 1] & 0xff;
+ else
+ p = 0;
+ // copy rgb components
+
+ // ((byte *)&trans[i])[0] = ((byte *)&d_8to24table[p])[0];
+ // ((byte *)&trans[i])[1] = ((byte *)&d_8to24table[p])[1];
+ // ((byte *)&trans[i])[2] = ((byte *)&d_8to24table[p])[2];
+
+ trans[i] = d_8to24table[p] & 0x00FFFFFF; // only rgb
+ }
+ }
+
+ return GL_Upload32(trans, width, height, mipmap);
+ }
+ }
+
+ /*
+ * ================ GL_LoadPic
+ *
+ * This is also used as an entry point for the generated r_notexture
+ * ================
+ */
+ image_t GL_LoadPic(String name, byte[] pic, int width, int height,
+ int type, int bits) {
+ image_t image;
+ int i;
+
+ // find a free image_t
+ for (i = 0; i < numgltextures; i++) {
+ image = gltextures[i];
+ if (image.texnum == 0)
+ break;
+ }
+
+ if (i == numgltextures) {
+ if (numgltextures == MAX_GLTEXTURES)
+ Com.Error(Defines.ERR_DROP, "MAX_GLTEXTURES");
+
+ numgltextures++;
+ }
+ image = gltextures[i];
+
+ if (name.length() > Defines.MAX_QPATH)
+ Com.Error(Defines.ERR_DROP, "Draw_LoadPic: \"" + name
+ + "\" is too long");
+
+ image.name = name;
+ image.registration_sequence = registration_sequence;
+
+ image.width = width;
+ image.height = height;
+ image.type = type;
+
+ if (type == it_skin && bits == 8)
+ R_FloodFillSkin(pic, width, height);
+
+ // load little pics into the scrap
+ if (image.type == it_pic && bits == 8 && image.width < 64
+ && image.height < 64) {
+ pos_t pos = new pos_t(0, 0);
+ int j, k;
+
+ int texnum = Scrap_AllocBlock(image.width, image.height, pos);
+
+ if (texnum == -1) {
+ // replace goto nonscrap
+
+ image.scrap = false;
+
+ image.texnum = TEXNUM_IMAGES + image.getId(); // image pos in
+ // array
+ GL_Bind(image.texnum);
+
+ if (bits == 8) {
+ image.has_alpha = GL_Upload8(pic, width, height,
+ (image.type != it_pic && image.type != it_sky),
+ image.type == it_sky);
+ } else {
+ int[] tmp = new int[pic.length / 4];
+
+ for (i = 0; i < tmp.length; i++) {
+ tmp[i] = ((pic[4 * i + 0] & 0xFF) << 0); // &
+ // 0x000000FF;
+ tmp[i] |= ((pic[4 * i + 1] & 0xFF) << 8); // &
+ // 0x0000FF00;
+ tmp[i] |= ((pic[4 * i + 2] & 0xFF) << 16); // &
+ // 0x00FF0000;
+ tmp[i] |= ((pic[4 * i + 3] & 0xFF) << 24); // &
+ // 0xFF000000;
+ }
+
+ image.has_alpha = GL_Upload32(tmp, width, height,
+ (image.type != it_pic && image.type != it_sky));
+ }
+
+ image.upload_width = upload_width; // after power of 2 and
+ // scales
+ image.upload_height = upload_height;
+ image.paletted = uploaded_paletted;
+ image.sl = 0;
+ image.sh = 1;
+ image.tl = 0;
+ image.th = 1;
+
+ return image;
+ }
+
+ scrap_dirty = true;
+
+ // copy the texels into the scrap block
+ k = 0;
+ for (i = 0; i < image.height; i++)
+ for (j = 0; j < image.width; j++, k++)
+ scrap_texels[texnum][(pos.y + i) * BLOCK_WIDTH + pos.x + j] = pic[k];
+
+ image.texnum = TEXNUM_SCRAPS + texnum;
+ image.scrap = true;
+ image.has_alpha = true;
+ image.sl = (pos.x + 0.01f) / (float) BLOCK_WIDTH;
+ image.sh = (pos.x + image.width - 0.01f) / (float) BLOCK_WIDTH;
+ image.tl = (pos.y + 0.01f) / (float) BLOCK_WIDTH;
+ image.th = (pos.y + image.height - 0.01f) / (float) BLOCK_WIDTH;
+
+ } else {
+ // this was label nonscrap
+
+ image.scrap = false;
+
+ image.texnum = TEXNUM_IMAGES + image.getId(); //image pos in array
+ GL_Bind(image.texnum);
+
+ if (bits == 8) {
+ image.has_alpha = GL_Upload8(pic, width, height,
+ (image.type != it_pic && image.type != it_sky),
+ image.type == it_sky);
+ } else {
+ int[] tmp = new int[pic.length / 4];
+
+ for (i = 0; i < tmp.length; i++) {
+ tmp[i] = ((pic[4 * i + 0] & 0xFF) << 0); // & 0x000000FF;
+ tmp[i] |= ((pic[4 * i + 1] & 0xFF) << 8); // & 0x0000FF00;
+ tmp[i] |= ((pic[4 * i + 2] & 0xFF) << 16); // & 0x00FF0000;
+ tmp[i] |= ((pic[4 * i + 3] & 0xFF) << 24); // & 0xFF000000;
+ }
+
+ image.has_alpha = GL_Upload32(tmp, width, height,
+ (image.type != it_pic && image.type != it_sky));
+ }
+ image.upload_width = upload_width; // after power of 2 and scales
+ image.upload_height = upload_height;
+ image.paletted = uploaded_paletted;
+ image.sl = 0;
+ image.sh = 1;
+ image.tl = 0;
+ image.th = 1;
+ }
+ return image;
+ }
+
+ /*
+ * ================ GL_LoadWal ================
+ */
+ image_t GL_LoadWal(String name) {
+
+ image_t image = null;
+
+ byte[] raw = FS.LoadFile(name);
+ if (raw == null) {
+ VID.Printf(Defines.PRINT_ALL, "GL_FindImage: can't load " + name
+ + '\n');
+ return r_notexture;
+ }
+
+ qfiles.miptex_t mt = new qfiles.miptex_t(raw);
+
+ byte[] pix = new byte[mt.width * mt.height];
+ System.arraycopy(raw, mt.offsets[0], pix, 0, pix.length);
+
+ image = GL_LoadPic(name, pix, mt.width, mt.height, it_wall, 8);
+
+ return image;
+ }
+
+ /*
+ * =============== GL_FindImage
+ *
+ * Finds or loads the given image ===============
+ */
+ image_t GL_FindImage(String name, int type) {
+ image_t image = null;
+
+ // TODO loest das grossschreibungs problem
+ name = name.toLowerCase();
+ // bughack for bad strings (fuck \0)
+ int index = name.indexOf('\0');
+ if (index != -1)
+ name = name.substring(0, index);
+
+ if (name == null || name.length() < 5)
+ return null; // Com.Error (ERR_DROP, "GL_FindImage: NULL name");
+ // Com.Error (ERR_DROP, "GL_FindImage: bad name: %s", name);
+
+ // look for it
+ for (int i = 0; i < numgltextures; i++) {
+ image = gltextures[i];
+ if (name.equals(image.name)) {
+ image.registration_sequence = registration_sequence;
+ return image;
+ }
+ }
+
+ //
+ // load the pic from disk
+ //
+ byte[] pic = null;
+ Dimension dim = new Dimension();
+
+ if (name.endsWith(".pcx")) {
+
+ pic = LoadPCX(name, null, dim);
+ if (pic == null)
+ return null;
+ image = GL_LoadPic(name, pic, dim.width, dim.height, type, 8);
+
+ } else if (name.endsWith(".wal")) {
+
+ image = GL_LoadWal(name);
+
+ } else if (name.endsWith(".tga")) {
+
+ pic = LoadTGA(name, dim);
+
+ if (pic == null)
+ return null;
+
+ image = GL_LoadPic(name, pic, dim.width, dim.height, type, 32);
+
+ } else
+ return null;
+
+ return image;
+ }
+
+ /*
+ * =============== R_RegisterSkin ===============
+ */
+ public image_t R_RegisterSkin(String name) {
+ return GL_FindImage(name, it_skin);
+ }
+
+ private IntBuffer texnum = Lib.newIntBuffer(1);
+
+ /*
+ * ================ GL_FreeUnusedImages
+ *
+ * Any image that was not touched on this registration sequence will be
+ * freed. ================
+ */
+ void GL_FreeUnusedImages() {
+
+ // never free r_notexture or particle texture
+ r_notexture.registration_sequence = registration_sequence;
+ r_particletexture.registration_sequence = registration_sequence;
+
+ image_t image = null;
+
+ for (int i = 0; i < numgltextures; i++) {
+ image = gltextures[i];
+ // used this sequence
+ if (image.registration_sequence == registration_sequence)
+ continue;
+ // free image_t slot
+ if (image.registration_sequence == 0)
+ continue;
+ // don't free pics
+ if (image.type == it_pic)
+ continue;
+
+ // free it
+ texnum.put(0, image.texnum);
+ gl.glDeleteTextures(texnum);
+ image.clear();
+ }
+ }
+
+ /*
+ * =============== Draw_GetPalette ===============
+ */
+ protected void Draw_GetPalette() {
+ int r, g, b;
+ Dimension dim;
+ byte[] pic;
+ byte[][] palette = new byte[1][]; //new byte[768];
+
+ // get the palette
+
+ pic = LoadPCX("pics/colormap.pcx", palette, dim = new Dimension());
+
+ if (palette[0] == null || palette[0].length != 768)
+ Com.Error(Defines.ERR_FATAL, "Couldn't load pics/colormap.pcx");
+
+ byte[] pal = palette[0];
+
+ int j = 0;
+ for (int i = 0; i < 256; i++) {
+ r = pal[j++] & 0xFF;
+ g = pal[j++] & 0xFF;
+ b = pal[j++] & 0xFF;
+
+ d_8to24table[i] = (255 << 24) | (b << 16) | (g << 8) | (r << 0);
+ }
+
+ d_8to24table[255] &= 0x00FFFFFF; // 255 is transparent
+
+ particle_t.setColorPalette(d_8to24table);
+ }
+
+ /*
+ * =============== GL_InitImages ===============
+ */
+ void GL_InitImages() {
+ int i, j;
+ float g = vid_gamma.value;
+
+ registration_sequence = 1;
+
+ // init intensity conversions
+ intensity = Cvar.Get("intensity", "2", 0);
+
+ if (intensity.value <= 1)
+ Cvar.Set("intensity", "1");
+
+ gl_state.inverse_intensity = 1 / intensity.value;
+
+ Draw_GetPalette();
+
+ if (qglColorTableEXT) {
+ gl_state.d_16to8table = FS.LoadFile("pics/16to8.dat");
+ if (gl_state.d_16to8table == null)
+ Com.Error(Defines.ERR_FATAL, "Couldn't load pics/16to8.pcx");
+ }
+
+ if ((gl_config.renderer & (GL_RENDERER_VOODOO | GL_RENDERER_VOODOO2)) != 0) {
+ g = 1.0F;
+ }
+
+ for (i = 0; i < 256; i++) {
+
+ if (g == 1.0f) {
+ gammatable[i] = (byte) i;
+ } else {
+
+ int inf = (int) (255.0f * Math.pow((i + 0.5) / 255.5, g) + 0.5);
+ if (inf < 0)
+ inf = 0;
+ if (inf > 255)
+ inf = 255;
+ gammatable[i] = (byte) inf;
+ }
+ }
+
+ for (i = 0; i < 256; i++) {
+ j = (int) (i * intensity.value);
+ if (j > 255)
+ j = 255;
+ intensitytable[i] = (byte) j;
+ }
+ }
+
+ /*
+ * =============== GL_ShutdownImages ===============
+ */
+ void GL_ShutdownImages() {
+ image_t image;
+
+ for (int i = 0; i < numgltextures; i++) {
+ image = gltextures[i];
+
+ if (image.registration_sequence == 0)
+ continue; // free image_t slot
+ // free it
+ texnum.put(0, image.texnum);
+ gl.glDeleteTextures(texnum);
+ image.clear();
+ }
+ }
+
+} \ No newline at end of file
diff --git a/src/jake2/render/basic/Light.java b/src/jake2/render/basic/Light.java
new file mode 100644
index 0000000..e3af95f
--- /dev/null
+++ b/src/jake2/render/basic/Light.java
@@ -0,0 +1,725 @@
+/*
+ * Light.java
+ * Copyright (C) 2003
+ *
+ * $Id: Light.java,v 1.2 2006-11-21 00:50:46 cawe Exp $
+ */
+/*
+ Copyright (C) 1997-2001 Id Software, Inc.
+
+ This program is free software; you can redistribute it and/or
+ modify it under the terms of the GNU General Public License
+ as published by the Free Software Foundation; either version 2
+ of the License, or (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+ See the GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program; if not, write to the Free Software
+ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+ */
+package jake2.render.basic;
+
+import jake2.Defines;
+import jake2.Globals;
+import jake2.client.dlight_t;
+import jake2.client.lightstyle_t;
+import jake2.game.cplane_t;
+import jake2.qcommon.Com;
+import jake2.qcommon.longjmpException;
+import jake2.render.mnode_t;
+import jake2.render.msurface_t;
+import jake2.render.mtexinfo_t;
+import jake2.util.Math3D;
+
+import java.nio.ByteBuffer;
+import java.nio.IntBuffer;
+import java.util.Arrays;
+
+/**
+ * Light
+ *
+ * @author cwei
+ */
+public abstract class Light extends Warp {
+ // r_light.c
+
+ int r_dlightframecount;
+
+ static final int DLIGHT_CUTOFF = 64;
+
+ /*
+ * =============================================================================
+ *
+ * DYNAMIC LIGHTS BLEND RENDERING
+ *
+ * =============================================================================
+ */
+
+ void R_RenderDlight(dlight_t light) {
+ int i, j;
+ float a;
+ float[] v = { 0, 0, 0 };
+ float rad;
+
+ rad = light.intensity * 0.35f;
+
+ Math3D.VectorSubtract(light.origin, r_origin, v);
+
+ gl.glBegin(GL_TRIANGLE_FAN);
+ gl.glColor3f(light.color[0] * 0.2f, light.color[1] * 0.2f,
+ light.color[2] * 0.2f);
+ for (i = 0; i < 3; i++)
+ v[i] = light.origin[i] - vpn[i] * rad;
+ gl.glVertex3f(v[0], v[1], v[2]);
+ gl.glColor3f(0, 0, 0);
+ for (i = 16; i >= 0; i--) {
+ a = (float) (i / 16.0f * Math.PI * 2);
+ for (j = 0; j < 3; j++)
+ v[j] = (float) (light.origin[j] + vright[j] * Math.cos(a) * rad + vup[j]
+ * Math.sin(a) * rad);
+ gl.glVertex3f(v[0], v[1], v[2]);
+ }
+ gl.glEnd();
+ }
+
+ /*
+ * ============= R_RenderDlights =============
+ */
+ void R_RenderDlights() {
+ int i;
+ dlight_t l;
+
+ if (gl_flashblend.value == 0)
+ return;
+
+ r_dlightframecount = r_framecount + 1; // because the count hasn't
+ // advanced yet for this frame
+ gl.glDepthMask(false);
+ gl.glDisable(GL_TEXTURE_2D);
+ gl.glShadeModel(GL_SMOOTH);
+ gl.glEnable(GL_BLEND);
+ gl.glBlendFunc(GL_ONE, GL_ONE);
+
+ for (i = 0; i < r_newrefdef.num_dlights; i++) {
+ l = r_newrefdef.dlights[i];
+ R_RenderDlight(l);
+ }
+
+ gl.glColor3f(1, 1, 1);
+ gl.glDisable(GL_BLEND);
+ gl.glEnable(GL_TEXTURE_2D);
+ gl.glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ gl.glDepthMask(true);
+ }
+
+ /*
+ * =============================================================================
+ *
+ * DYNAMIC LIGHTS
+ *
+ * =============================================================================
+ */
+
+ /*
+ * ============= R_MarkLights =============
+ */
+ void R_MarkLights(dlight_t light, int bit, mnode_t node) {
+ cplane_t splitplane;
+ float dist;
+ msurface_t surf;
+ int i;
+ int sidebit;
+
+ if (node.contents != -1)
+ return;
+
+ splitplane = node.plane;
+ dist = Math3D.DotProduct(light.origin, splitplane.normal)
+ - splitplane.dist;
+
+ if (dist > light.intensity - DLIGHT_CUTOFF) {
+ R_MarkLights(light, bit, node.children[0]);
+ return;
+ }
+ if (dist < -light.intensity + DLIGHT_CUTOFF) {
+ R_MarkLights(light, bit, node.children[1]);
+ return;
+ }
+
+ // mark the polygons
+ for (i = 0; i < node.numsurfaces; i++) {
+
+ surf = r_worldmodel.surfaces[node.firstsurface + i];
+
+ /*
+ * cwei bugfix for dlight behind the walls
+ */
+ dist = Math3D.DotProduct(light.origin, surf.plane.normal)
+ - surf.plane.dist;
+ sidebit = (dist >= 0) ? 0 : Defines.SURF_PLANEBACK;
+ if ((surf.flags & Defines.SURF_PLANEBACK) != sidebit)
+ continue;
+ /*
+ * cwei bugfix end
+ */
+
+ if (surf.dlightframe != r_dlightframecount) {
+ surf.dlightbits = 0;
+ surf.dlightframe = r_dlightframecount;
+ }
+ surf.dlightbits |= bit;
+ }
+
+ R_MarkLights(light, bit, node.children[0]);
+ R_MarkLights(light, bit, node.children[1]);
+ }
+
+ /*
+ * ============= R_PushDlights =============
+ */
+ void R_PushDlights() {
+ int i;
+ dlight_t l;
+
+ if (gl_flashblend.value != 0)
+ return;
+
+ r_dlightframecount = r_framecount + 1; // because the count hasn't
+ // advanced yet for this frame
+ for (i = 0; i < r_newrefdef.num_dlights; i++) {
+ l = r_newrefdef.dlights[i];
+ R_MarkLights(l, 1 << i, r_worldmodel.nodes[0]);
+ }
+ }
+
+ /*
+ * =============================================================================
+ *
+ * LIGHT SAMPLING
+ *
+ * =============================================================================
+ */
+
+ float[] pointcolor = { 0, 0, 0 }; // vec3_t
+
+ cplane_t lightplane; // used as shadow plane
+
+ float[] lightspot = { 0, 0, 0 }; // vec3_t
+
+ int RecursiveLightPoint(mnode_t node, float[] start, float[] end) {
+ if (node.contents != -1)
+ return -1; // didn't hit anything
+
+ msurface_t surf;
+ int s, t, ds, dt;
+ int i;
+ mtexinfo_t tex;
+ ByteBuffer lightmap;
+ int maps;
+ float[] mid = { 0, 0, 0 };
+
+ // calculate mid point
+
+ // FIXME: optimize for axial
+ cplane_t plane = node.plane;
+ float front = Math3D.DotProduct(start, plane.normal) - plane.dist;
+ float back = Math3D.DotProduct(end, plane.normal) - plane.dist;
+ boolean side = (front < 0);
+ int sideIndex = (side) ? 1 : 0;
+
+ if ((back < 0) == side)
+ return RecursiveLightPoint(node.children[sideIndex], start, end);
+
+ float frac = front / (front - back);
+ mid[0] = start[0] + (end[0] - start[0]) * frac;
+ mid[1] = start[1] + (end[1] - start[1]) * frac;
+ mid[2] = start[2] + (end[2] - start[2]) * frac;
+
+ // go down front side
+ int r = RecursiveLightPoint(node.children[sideIndex], start, mid);
+ if (r >= 0)
+ return r; // hit something
+
+ if ((back < 0) == side)
+ return -1; // didn't hit anuthing
+
+ // check for impact on this node
+ Math3D.VectorCopy(mid, lightspot);
+ lightplane = plane;
+
+ int surfIndex = node.firstsurface;
+ float[] scale = { 0, 0, 0 };
+ for (i = 0; i < node.numsurfaces; i++, surfIndex++) {
+ surf = r_worldmodel.surfaces[surfIndex];
+
+ if ((surf.flags & (Defines.SURF_DRAWTURB | Defines.SURF_DRAWSKY)) != 0)
+ continue; // no lightmaps
+
+ tex = surf.texinfo;
+
+ s = (int) (Math3D.DotProduct(mid, tex.vecs[0]) + tex.vecs[0][3]);
+ t = (int) (Math3D.DotProduct(mid, tex.vecs[1]) + tex.vecs[1][3]);
+
+ if (s < surf.texturemins[0] || t < surf.texturemins[1])
+ continue;
+
+ ds = s - surf.texturemins[0];
+ dt = t - surf.texturemins[1];
+
+ if (ds > surf.extents[0] || dt > surf.extents[1])
+ continue;
+
+ if (surf.samples == null)
+ return 0;
+
+ ds >>= 4;
+ dt >>= 4;
+
+ lightmap = surf.samples;
+ int lightmapIndex = 0;
+
+ Math3D.VectorCopy(Globals.vec3_origin, pointcolor);
+ if (lightmap != null) {
+ //float[] scale = {0, 0, 0};
+ float[] rgb;
+ lightmapIndex += 3 * (dt * ((surf.extents[0] >> 4) + 1) + ds);
+
+ for (maps = 0; maps < Defines.MAXLIGHTMAPS
+ && surf.styles[maps] != (byte) 255; maps++) {
+ rgb = r_newrefdef.lightstyles[surf.styles[maps] & 0xFF].rgb;
+ scale[0] = gl_modulate.value * rgb[0];
+ scale[1] = gl_modulate.value * rgb[1];
+ scale[2] = gl_modulate.value * rgb[2];
+
+ pointcolor[0] += (lightmap.get(lightmapIndex + 0) & 0xFF)
+ * scale[0] * (1.0f / 255);
+ pointcolor[1] += (lightmap.get(lightmapIndex + 1) & 0xFF)
+ * scale[1] * (1.0f / 255);
+ pointcolor[2] += (lightmap.get(lightmapIndex + 2) & 0xFF)
+ * scale[2] * (1.0f / 255);
+ lightmapIndex += 3 * ((surf.extents[0] >> 4) + 1)
+ * ((surf.extents[1] >> 4) + 1);
+ }
+ }
+ return 1;
+ }
+
+ // go down back side
+ return RecursiveLightPoint(node.children[1 - sideIndex], mid, end);
+ }
+
+ /*
+ * =============== R_LightPoint ===============
+ */
+ void R_LightPoint(float[] p, float[] color) {
+ assert (p.length == 3) : "vec3_t bug";
+ assert (color.length == 3) : "rgb bug";
+
+ float[] end = { 0, 0, 0 };
+ dlight_t dl;
+ float add;
+
+ if (r_worldmodel.lightdata == null) {
+ color[0] = color[1] = color[2] = 1.0f;
+ return;
+ }
+
+ end[0] = p[0];
+ end[1] = p[1];
+ end[2] = p[2] - 2048;
+
+ float r = RecursiveLightPoint(r_worldmodel.nodes[0], p, end);
+
+ if (r == -1) {
+ Math3D.VectorCopy(Globals.vec3_origin, color);
+ } else {
+ Math3D.VectorCopy(pointcolor, color);
+ }
+
+ //
+ // add dynamic lights
+ //
+ for (int lnum = 0; lnum < r_newrefdef.num_dlights; lnum++) {
+ dl = r_newrefdef.dlights[lnum];
+
+ Math3D.VectorSubtract(currententity.origin, dl.origin, end);
+ add = dl.intensity - Math3D.VectorLength(end);
+ add *= (1.0f / 256);
+ if (add > 0) {
+ Math3D.VectorMA(color, add, dl.color, color);
+ }
+ }
+
+ Math3D.VectorScale(color, gl_modulate.value, color);
+ }
+
+ // ===================================================================
+
+ float[] s_blocklights = new float[34 * 34 * 3];
+
+ /*
+ * =============== R_AddDynamicLights ===============
+ */
+ void R_AddDynamicLights(msurface_t surf) {
+ int lnum;
+ int sd, td;
+ float fdist, frad, fminlight;
+ float[] impact = { 0, 0, 0 };
+ float[] local = { 0, 0, 0 };
+ int s, t;
+ int i;
+ int smax, tmax;
+ mtexinfo_t tex;
+ dlight_t dl;
+ float[] pfBL;
+ float fsacc, ftacc;
+
+ smax = (surf.extents[0] >> 4) + 1;
+ tmax = (surf.extents[1] >> 4) + 1;
+ tex = surf.texinfo;
+
+ for (lnum = 0; lnum < r_newrefdef.num_dlights; lnum++) {
+ if ((surf.dlightbits & (1 << lnum)) == 0)
+ continue; // not lit by this light
+
+ dl = r_newrefdef.dlights[lnum];
+ frad = dl.intensity;
+ fdist = Math3D.DotProduct(dl.origin, surf.plane.normal)
+ - surf.plane.dist;
+ frad -= Math.abs(fdist);
+ // rad is now the highest intensity on the plane
+
+ fminlight = DLIGHT_CUTOFF; // FIXME: make configurable?
+ if (frad < fminlight)
+ continue;
+ fminlight = frad - fminlight;
+
+ for (i = 0; i < 3; i++) {
+ impact[i] = dl.origin[i] - surf.plane.normal[i] * fdist;
+ }
+
+ local[0] = Math3D.DotProduct(impact, tex.vecs[0]) + tex.vecs[0][3]
+ - surf.texturemins[0];
+ local[1] = Math3D.DotProduct(impact, tex.vecs[1]) + tex.vecs[1][3]
+ - surf.texturemins[1];
+
+ pfBL = s_blocklights;
+ int pfBLindex = 0;
+ for (t = 0, ftacc = 0; t < tmax; t++, ftacc += 16) {
+ td = (int) (local[1] - ftacc);
+ if (td < 0)
+ td = -td;
+
+ for (s = 0, fsacc = 0; s < smax; s++, fsacc += 16, pfBLindex += 3) {
+ sd = (int) (local[0] - fsacc);
+
+ if (sd < 0)
+ sd = -sd;
+
+ if (sd > td)
+ fdist = sd + (td >> 1);
+ else
+ fdist = td + (sd >> 1);
+
+ if (fdist < fminlight) {
+ pfBL[pfBLindex + 0] += (frad - fdist) * dl.color[0];
+ pfBL[pfBLindex + 1] += (frad - fdist) * dl.color[1];
+ pfBL[pfBLindex + 2] += (frad - fdist) * dl.color[2];
+ }
+ }
+ }
+ }
+ }
+
+ /*
+ * * R_SetCacheState
+ */
+ void R_SetCacheState(msurface_t surf) {
+ int maps;
+
+ for (maps = 0; maps < Defines.MAXLIGHTMAPS
+ && surf.styles[maps] != (byte) 255; maps++) {
+ surf.cached_light[maps] = r_newrefdef.lightstyles[surf.styles[maps] & 0xFF].white;
+ }
+ }
+
+ /*
+ * =============== R_BuildLightMap
+ *
+ * Combine and scale multiple lightmaps into the floating format in
+ * blocklights ===============
+ */
+ void R_BuildLightMap(msurface_t surf, IntBuffer dest, int stride) {
+ int smax, tmax;
+ int r, g, b, a, max;
+ int i, j, size;
+ ByteBuffer lightmap;
+ float[] scale = { 0, 0, 0, 0 };
+ int nummaps;
+ float[] bl;
+ lightstyle_t style;
+ int monolightmap;
+
+ if ((surf.texinfo.flags & (Defines.SURF_SKY | Defines.SURF_TRANS33
+ | Defines.SURF_TRANS66 | Defines.SURF_WARP)) != 0)
+ Com.Error(Defines.ERR_DROP,
+ "R_BuildLightMap called for non-lit surface");
+
+ smax = (surf.extents[0] >> 4) + 1;
+ tmax = (surf.extents[1] >> 4) + 1;
+ size = smax * tmax;
+ if (size > ((s_blocklights.length * Defines.SIZE_OF_FLOAT) >> 4))
+ Com.Error(Defines.ERR_DROP, "Bad s_blocklights size");
+
+ try {
+ // set to full bright if no light data
+ if (surf.samples == null) {
+ int maps;
+
+ for (i = 0; i < size * 3; i++)
+ s_blocklights[i] = 255;
+
+ for (maps = 0; maps < Defines.MAXLIGHTMAPS
+ && surf.styles[maps] != (byte) 255; maps++) {
+ style = r_newrefdef.lightstyles[surf.styles[maps] & 0xFF];
+ }
+ // goto store;
+ throw new longjmpException();
+ }
+
+ // count the # of maps
+ for (nummaps = 0; nummaps < Defines.MAXLIGHTMAPS
+ && surf.styles[nummaps] != (byte) 255; nummaps++)
+ ;
+
+ lightmap = surf.samples;
+ int lightmapIndex = 0;
+
+ // add all the lightmaps
+ if (nummaps == 1) {
+ int maps;
+
+ for (maps = 0; maps < Defines.MAXLIGHTMAPS
+ && surf.styles[maps] != (byte) 255; maps++) {
+ bl = s_blocklights;
+ int blp = 0;
+
+ for (i = 0; i < 3; i++)
+ scale[i] = gl_modulate.value
+ * r_newrefdef.lightstyles[surf.styles[maps] & 0xFF].rgb[i];
+
+ if (scale[0] == 1.0F && scale[1] == 1.0F
+ && scale[2] == 1.0F) {
+ for (i = 0; i < size; i++) {
+ bl[blp++] = lightmap.get(lightmapIndex++) & 0xFF;
+ bl[blp++] = lightmap.get(lightmapIndex++) & 0xFF;
+ bl[blp++] = lightmap.get(lightmapIndex++) & 0xFF;
+ }
+ } else {
+ for (i = 0; i < size; i++) {
+ bl[blp++] = (lightmap.get(lightmapIndex++) & 0xFF)
+ * scale[0];
+ bl[blp++] = (lightmap.get(lightmapIndex++) & 0xFF)
+ * scale[1];
+ bl[blp++] = (lightmap.get(lightmapIndex++) & 0xFF)
+ * scale[2];
+ }
+ }
+ //lightmap += size*3; // skip to next lightmap
+ }
+ } else {
+ int maps;
+
+ // memset( s_blocklights, 0, sizeof( s_blocklights[0] ) * size *
+ // 3 );
+
+ Arrays.fill(s_blocklights, 0, size * 3, 0.0f);
+
+ for (maps = 0; maps < Defines.MAXLIGHTMAPS
+ && surf.styles[maps] != (byte) 255; maps++) {
+ bl = s_blocklights;
+ int blp = 0;
+
+ for (i = 0; i < 3; i++)
+ scale[i] = gl_modulate.value
+ * r_newrefdef.lightstyles[surf.styles[maps] & 0xFF].rgb[i];
+
+ if (scale[0] == 1.0F && scale[1] == 1.0F
+ && scale[2] == 1.0F) {
+ for (i = 0; i < size; i++) {
+ bl[blp++] += lightmap.get(lightmapIndex++) & 0xFF;
+ bl[blp++] += lightmap.get(lightmapIndex++) & 0xFF;
+ bl[blp++] += lightmap.get(lightmapIndex++) & 0xFF;
+ }
+ } else {
+ for (i = 0; i < size; i++) {
+ bl[blp++] += (lightmap.get(lightmapIndex++) & 0xFF)
+ * scale[0];
+ bl[blp++] += (lightmap.get(lightmapIndex++) & 0xFF)
+ * scale[1];
+ bl[blp++] += (lightmap.get(lightmapIndex++) & 0xFF)
+ * scale[2];
+ }
+ }
+ //lightmap += size*3; // skip to next lightmap
+ }
+ }
+
+ // add all the dynamic lights
+ if (surf.dlightframe == r_framecount)
+ R_AddDynamicLights(surf);
+
+ // label store:
+ } catch (longjmpException store) {
+ }
+
+ // put into texture format
+ stride -= smax;
+ bl = s_blocklights;
+ int blp = 0;
+
+ monolightmap = gl_monolightmap.string.charAt(0);
+
+ int destp = 0;
+
+ if (monolightmap == '0') {
+ for (i = 0; i < tmax; i++, destp += stride) {
+ for (j = 0; j < smax; j++) {
+
+ r = (int) bl[blp++];
+ g = (int) bl[blp++];
+ b = (int) bl[blp++];
+
+ // catch negative lights
+ if (r < 0)
+ r = 0;
+ if (g < 0)
+ g = 0;
+ if (b < 0)
+ b = 0;
+
+ /*
+ * * determine the brightest of the three color components
+ */
+ if (r > g)
+ max = r;
+ else
+ max = g;
+ if (b > max)
+ max = b;
+
+ /*
+ * * alpha is ONLY used for the mono lightmap case. For this
+ * reason * we set it to the brightest of the color
+ * components so that * things don't get too dim.
+ */
+ a = max;
+
+ /*
+ * * rescale all the color components if the intensity of
+ * the greatest * channel exceeds 1.0
+ */
+ if (max > 255) {
+ float t = 255.0F / max;
+
+ r = (int) (r * t);
+ g = (int) (g * t);
+ b = (int) (b * t);
+ a = (int) (a * t);
+ }
+ r &= 0xFF;
+ g &= 0xFF;
+ b &= 0xFF;
+ a &= 0xFF;
+ dest.put(destp++, (a << 24) | (b << 16) | (g << 8)
+ | (r << 0));
+ }
+ }
+ } else {
+ for (i = 0; i < tmax; i++, destp += stride) {
+ for (j = 0; j < smax; j++) {
+
+ r = (int) bl[blp++];
+ g = (int) bl[blp++];
+ b = (int) bl[blp++];
+
+ // catch negative lights
+ if (r < 0)
+ r = 0;
+ if (g < 0)
+ g = 0;
+ if (b < 0)
+ b = 0;
+
+ /*
+ * * determine the brightest of the three color components
+ */
+ if (r > g)
+ max = r;
+ else
+ max = g;
+ if (b > max)
+ max = b;
+
+ /*
+ * * alpha is ONLY used for the mono lightmap case. For this
+ * reason * we set it to the brightest of the color
+ * components so that * things don't get too dim.
+ */
+ a = max;
+
+ /*
+ * * rescale all the color components if the intensity of
+ * the greatest * channel exceeds 1.0
+ */
+ if (max > 255) {
+ float t = 255.0F / max;
+
+ r = (int) (r * t);
+ g = (int) (g * t);
+ b = (int) (b * t);
+ a = (int) (a * t);
+ }
+
+ /*
+ * * So if we are doing alpha lightmaps we need to set the
+ * R, G, and B * components to 0 and we need to set alpha to
+ * 1-alpha.
+ */
+ switch (monolightmap) {
+ case 'L':
+ case 'I':
+ r = a;
+ g = b = 0;
+ break;
+ case 'C':
+ // try faking colored lighting
+ a = 255 - ((r + g + b) / 3);
+ r *= a / 255.0f;
+ g *= a / 255.0f;
+ b *= a / 255.0f;
+ break;
+ case 'A':
+ default:
+ r = g = b = 0;
+ a = 255 - a;
+ break;
+ }
+ r &= 0xFF;
+ g &= 0xFF;
+ b &= 0xFF;
+ a &= 0xFF;
+ dest.put(destp++, (a << 24) | (b << 16) | (g << 8)
+ | (r << 0));
+ }
+ }
+ }
+ }
+
+} \ No newline at end of file
diff --git a/src/jake2/render/basic/Main.java b/src/jake2/render/basic/Main.java
new file mode 100644
index 0000000..9dfdaff
--- /dev/null
+++ b/src/jake2/render/basic/Main.java
@@ -0,0 +1,1586 @@
+/*
+ * Main.java
+ * Copyright (C) 2003
+ *
+ * $Id: Main.java,v 1.2 2006-11-21 00:50:46 cawe Exp $
+ */
+/*
+Copyright (C) 1997-2001 Id Software, Inc.
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+package jake2.render.basic;
+
+import jake2.Defines;
+import jake2.Globals;
+import jake2.client.*;
+import jake2.game.*;
+import jake2.qcommon.*;
+import jake2.render.*;
+import jake2.util.*;
+
+import java.awt.Dimension;
+import java.nio.FloatBuffer;
+import java.nio.IntBuffer;
+
+/**
+ * Main
+ *
+ * @author cwei
+ */
+public abstract class Main extends Base {
+
+ public static int[] d_8to24table = new int[256];
+
+ int c_visible_lightmaps;
+ int c_visible_textures;
+
+ int registration_sequence;
+
+ // this a hack for function pointer test
+ // default disabled
+ boolean qglColorTableEXT = false;
+ boolean qglSelectTextureSGIS = false;
+ boolean qglActiveTextureARB = false;
+ boolean qglPointParameterfEXT = false;
+ boolean qglLockArraysEXT = false;
+ boolean qglMTexCoord2fSGIS = false;
+ boolean qwglSwapIntervalEXT = false;
+
+ // =================
+ // abstract methods
+ // =================
+ protected abstract void Draw_GetPalette();
+
+ abstract void GL_ImageList_f();
+ abstract void GL_ScreenShot_f();
+ abstract void GL_SetTexturePalette(int[] palette);
+ abstract void GL_Strings_f();
+
+ abstract void Mod_Modellist_f();
+ abstract mleaf_t Mod_PointInLeaf(float[] point, model_t model);
+
+ abstract void GL_SetDefaultState();
+
+ abstract void GL_InitImages();
+ abstract void Mod_Init(); // Model.java
+ abstract void R_InitParticleTexture(); // MIsc.java
+ abstract void R_DrawAliasModel(entity_t e); // Mesh.java
+ abstract void R_DrawBrushModel(entity_t e); // Surf.java
+ abstract void Draw_InitLocal();
+ abstract void R_LightPoint(float[] p, float[] color);
+ abstract void R_PushDlights();
+ abstract void R_MarkLeaves();
+ abstract void R_DrawWorld();
+ abstract void R_RenderDlights();
+ abstract void R_DrawAlphaSurfaces();
+
+ abstract void Mod_FreeAll();
+
+ abstract void GL_ShutdownImages();
+ abstract void GL_Bind(int texnum);
+ abstract void GL_TexEnv(int mode);
+ abstract void GL_TextureMode(String string);
+ abstract void GL_TextureAlphaMode(String string);
+ abstract void GL_TextureSolidMode(String string);
+ abstract void GL_UpdateSwapInterval();
+
+ /*
+ ====================================================================
+
+ from gl_rmain.c
+
+ ====================================================================
+ */
+
+ model_t r_worldmodel;
+
+ float gldepthmin, gldepthmax;
+
+ glconfig_t gl_config = new glconfig_t();
+ glstate_t gl_state = new glstate_t();
+
+ image_t r_notexture; // use for bad textures
+ image_t r_particletexture; // little dot for particles
+
+ entity_t currententity;
+ model_t currentmodel;
+
+ cplane_t frustum[] = { new cplane_t(), new cplane_t(), new cplane_t(), new cplane_t()};
+
+ int r_visframecount; // bumped when going to a new PVS
+ int r_framecount; // used for dlight push checking
+
+ int c_brush_polys, c_alias_polys;
+
+ float v_blend[] = { 0, 0, 0, 0 }; // final blending color
+
+ //
+ // view origin
+ //
+ float[] vup = { 0, 0, 0 };
+ float[] vpn = { 0, 0, 0 };
+ float[] vright = { 0, 0, 0 };
+ float[] r_origin = { 0, 0, 0 };
+
+ FloatBuffer r_world_matrix = Lib.newFloatBuffer(16);
+ float r_base_world_matrix[] = new float[16];
+
+ //
+ // screen size info
+ //
+ refdef_t r_newrefdef = new refdef_t();
+
+ int r_viewcluster, r_viewcluster2, r_oldviewcluster, r_oldviewcluster2;
+
+ cvar_t r_norefresh;
+ cvar_t r_drawentities;
+ cvar_t r_drawworld;
+ cvar_t r_speeds;
+ cvar_t r_fullbright;
+ cvar_t r_novis;
+ cvar_t r_nocull;
+ cvar_t r_lerpmodels;
+ cvar_t r_lefthand;
+
+ cvar_t r_lightlevel;
+ // FIXME: This is a HACK to get the client's light level
+
+ cvar_t gl_nosubimage;
+ cvar_t gl_allow_software;
+
+ cvar_t gl_vertex_arrays;
+
+ cvar_t gl_particle_min_size;
+ cvar_t gl_particle_max_size;
+ cvar_t gl_particle_size;
+ cvar_t gl_particle_att_a;
+ cvar_t gl_particle_att_b;
+ cvar_t gl_particle_att_c;
+
+ cvar_t gl_ext_swapinterval;
+ cvar_t gl_ext_palettedtexture;
+ cvar_t gl_ext_multitexture;
+ cvar_t gl_ext_pointparameters;
+ cvar_t gl_ext_compiled_vertex_array;
+
+ cvar_t gl_log;
+ cvar_t gl_bitdepth;
+ cvar_t gl_drawbuffer;
+ cvar_t gl_driver;
+ cvar_t gl_lightmap;
+ cvar_t gl_shadows;
+ cvar_t gl_mode;
+ cvar_t gl_dynamic;
+ cvar_t gl_monolightmap;
+ cvar_t gl_modulate;
+ cvar_t gl_nobind;
+ cvar_t gl_round_down;
+ cvar_t gl_picmip;
+ cvar_t gl_skymip;
+ cvar_t gl_showtris;
+ cvar_t gl_ztrick;
+ cvar_t gl_finish;
+ cvar_t gl_clear;
+ cvar_t gl_cull;
+ cvar_t gl_polyblend;
+ cvar_t gl_flashblend;
+ cvar_t gl_playermip;
+ cvar_t gl_saturatelighting;
+ cvar_t gl_swapinterval;
+ cvar_t gl_texturemode;
+ cvar_t gl_texturealphamode;
+ cvar_t gl_texturesolidmode;
+ cvar_t gl_lockpvs;
+
+ cvar_t gl_3dlabs_broken;
+
+ cvar_t vid_gamma;
+ cvar_t vid_ref;
+
+ // ============================================================================
+ // to port from gl_rmain.c, ...
+ // ============================================================================
+
+ /*
+ =================
+ R_CullBox
+
+ Returns true if the box is completely outside the frustom
+ =================
+ */
+ final boolean R_CullBox(float[] mins, float[] maxs) {
+ assert(mins.length == 3 && maxs.length == 3) : "vec3_t bug";
+
+ if (r_nocull.value != 0)
+ return false;
+
+ for (int i = 0; i < 4; i++) {
+ if (Math3D.BoxOnPlaneSide(mins, maxs, frustum[i]) == 2)
+ return true;
+ }
+ return false;
+ }
+
+ final void R_RotateForEntity(entity_t e) {
+
+ gl.glTranslatef(e.origin[0], e.origin[1], e.origin[2]);
+
+ gl.glRotatef(e.angles[1], 0, 0, 1);
+ gl.glRotatef(-e.angles[0], 0, 1, 0);
+ gl.glRotatef(-e.angles[2], 1, 0, 0);
+ }
+
+ /*
+ =============================================================
+
+ SPRITE MODELS
+
+ =============================================================
+ */
+
+ /*
+ =================
+ R_DrawSpriteModel
+
+ =================
+ */
+ void R_DrawSpriteModel(entity_t e) {
+ float alpha = 1.0F;
+ float[] point = { 0, 0, 0 };
+
+ qfiles.dsprframe_t frame;
+ qfiles.dsprite_t psprite;
+
+ // don't even bother culling, because it's just a single
+ // polygon without a surface cache
+
+ psprite = (qfiles.dsprite_t) currentmodel.extradata;
+
+ e.frame %= psprite.numframes;
+
+ frame = psprite.frames[e.frame];
+
+ if ((e.flags & Defines.RF_TRANSLUCENT) != 0)
+ alpha = e.alpha;
+
+ if (alpha != 1.0F)
+ gl.glEnable(GL_BLEND);
+
+ gl.glColor4f(1, 1, 1, alpha);
+
+ GL_Bind(currentmodel.skins[e.frame].texnum);
+
+ GL_TexEnv(GL_MODULATE);
+
+ if (alpha == 1.0)
+ gl.glEnable(GL_ALPHA_TEST);
+ else
+ gl.glDisable(GL_ALPHA_TEST);
+
+ gl.glBegin(GL_QUADS);
+
+ gl.glTexCoord2f(0, 1);
+ Math3D.VectorMA(e.origin, -frame.origin_y, vup, point);
+ Math3D.VectorMA(point, -frame.origin_x, vright, point);
+ gl.glVertex3f(point[0], point[1], point[2]);
+
+ gl.glTexCoord2f(0, 0);
+ Math3D.VectorMA(e.origin, frame.height - frame.origin_y, vup, point);
+ Math3D.VectorMA(point, -frame.origin_x, vright, point);
+ gl.glVertex3f(point[0], point[1], point[2]);
+
+ gl.glTexCoord2f(1, 0);
+ Math3D.VectorMA(e.origin, frame.height - frame.origin_y, vup, point);
+ Math3D.VectorMA(point, frame.width - frame.origin_x, vright, point);
+ gl.glVertex3f(point[0], point[1], point[2]);
+
+ gl.glTexCoord2f(1, 1);
+ Math3D.VectorMA(e.origin, -frame.origin_y, vup, point);
+ Math3D.VectorMA(point, frame.width - frame.origin_x, vright, point);
+ gl.glVertex3f(point[0], point[1], point[2]);
+
+ gl.glEnd();
+
+ gl.glDisable(GL_ALPHA_TEST);
+ GL_TexEnv(GL_REPLACE);
+
+ if (alpha != 1.0F)
+ gl.glDisable(GL_BLEND);
+
+ gl.glColor4f(1, 1, 1, 1);
+ }
+
+ // ==================================================================================
+
+ /*
+ =============
+ R_DrawNullModel
+ =============
+ cwei :-)
+ */
+ void R_DrawNullModel() {
+ float[] shadelight = { 0, 0, 0 };
+
+ if ((currententity.flags & Defines.RF_FULLBRIGHT) != 0) {
+ // cwei wollte blau: shadelight[0] = shadelight[1] = shadelight[2] = 1.0F;
+ shadelight[0] = shadelight[1] = shadelight[2] = 0.0F;
+ shadelight[2] = 0.8F;
+ }
+ else {
+ R_LightPoint(currententity.origin, shadelight);
+ }
+
+ gl.glPushMatrix();
+ R_RotateForEntity(currententity);
+
+ gl.glDisable(GL_TEXTURE_2D);
+ gl.glColor3f(shadelight[0], shadelight[1], shadelight[2]);
+
+// // this replaces the TRIANGLE_FAN
+// glut.glutWireCube(gl, 20);
+
+
+ gl.glBegin(GL_TRIANGLE_FAN);
+ gl.glVertex3f(0, 0, -16);
+ int i;
+ for (i=0 ; i<=4 ; i++) {
+ gl.glVertex3f((float)(16.0f * Math.cos(i * Math.PI / 2)), (float)(16.0f * Math.sin(i * Math.PI / 2)), 0.0f);
+ }
+ gl.glEnd();
+
+ gl.glBegin(GL_TRIANGLE_FAN);
+ gl.glVertex3f (0, 0, 16);
+ for (i=4 ; i>=0 ; i--) {
+ gl.glVertex3f((float)(16.0f * Math.cos(i * Math.PI / 2)), (float)(16.0f * Math.sin(i * Math.PI / 2)), 0.0f);
+ }
+ gl.glEnd();
+
+ gl.glColor3f(1, 1, 1);
+ gl.glPopMatrix();
+ gl.glEnable(GL_TEXTURE_2D);
+ }
+
+ /*
+ =============
+ R_DrawEntitiesOnList
+ =============
+ */
+ void R_DrawEntitiesOnList() {
+ int i;
+
+ if (r_drawentities.value == 0.0f)
+ return;
+
+ // draw non-transparent first
+ for (i = 0; i < r_newrefdef.num_entities; i++) {
+ currententity = r_newrefdef.entities[i];
+ if ((currententity.flags & Defines.RF_TRANSLUCENT) != 0)
+ continue; // solid
+
+ if ((currententity.flags & Defines.RF_BEAM) != 0) {
+ R_DrawBeam(currententity);
+ }
+ else {
+ currentmodel = currententity.model;
+ if (currentmodel == null) {
+ R_DrawNullModel();
+ continue;
+ }
+ switch (currentmodel.type) {
+ case mod_alias :
+ R_DrawAliasModel(currententity);
+ break;
+ case mod_brush :
+ R_DrawBrushModel(currententity);
+ break;
+ case mod_sprite :
+ R_DrawSpriteModel(currententity);
+ break;
+ default :
+ Com.Error(Defines.ERR_DROP, "Bad modeltype");
+ break;
+ }
+ }
+ }
+ // draw transparent entities
+ // we could sort these if it ever becomes a problem...
+ gl.glDepthMask(false); // no z writes
+ for (i = 0; i < r_newrefdef.num_entities; i++) {
+ currententity = r_newrefdef.entities[i];
+ if ((currententity.flags & Defines.RF_TRANSLUCENT) == 0)
+ continue; // solid
+
+ if ((currententity.flags & Defines.RF_BEAM) != 0) {
+ R_DrawBeam(currententity);
+ }
+ else {
+ currentmodel = currententity.model;
+
+ if (currentmodel == null) {
+ R_DrawNullModel();
+ continue;
+ }
+ switch (currentmodel.type) {
+ case mod_alias :
+ R_DrawAliasModel(currententity);
+ break;
+ case mod_brush :
+ R_DrawBrushModel(currententity);
+ break;
+ case mod_sprite :
+ R_DrawSpriteModel(currententity);
+ break;
+ default :
+ Com.Error(Defines.ERR_DROP, "Bad modeltype");
+ break;
+ }
+ }
+ }
+ gl.glDepthMask(true); // back to writing
+ }
+
+ /*
+ ** GL_DrawParticles
+ **
+ */
+ void GL_DrawParticles(int num_particles) {
+ float[] up = { 0, 0, 0 };
+ float[] right = { 0, 0, 0 };
+ float scale;
+ int color;
+
+ float origin_x, origin_y, origin_z;
+
+ Math3D.VectorScale(vup, 1.5f, up);
+ Math3D.VectorScale(vright, 1.5f, right);
+
+ GL_Bind(r_particletexture.texnum);
+ gl.glDepthMask(false); // no z buffering
+ gl.glEnable(GL_BLEND);
+ GL_TexEnv(GL_MODULATE);
+
+ gl.glBegin(GL_TRIANGLES);
+
+ FloatBuffer sourceVertices = particle_t.vertexArray;
+ IntBuffer sourceColors = particle_t.colorArray;
+ for (int j = 0, i = 0; i < num_particles; i++) {
+ origin_x = sourceVertices.get(j++);
+ origin_y = sourceVertices.get(j++);
+ origin_z = sourceVertices.get(j++);
+
+ // hack a scale up to keep particles from disapearing
+ scale =
+ (origin_x - r_origin[0]) * vpn[0]
+ + (origin_y - r_origin[1]) * vpn[1]
+ + (origin_z - r_origin[2]) * vpn[2];
+
+ scale = (scale < 20) ? 1 : 1 + scale * 0.004f;
+
+ color = sourceColors.get(i);
+ gl.glColor4ub(
+ (byte)((color >> 0) & 0xFF),
+ (byte)((color >> 8) & 0xFF),
+ (byte)((color >> 16) & 0xFF),
+ (byte)((color >> 24) & 0xFF)
+ );
+ // first vertex
+ gl.glTexCoord2f(0.0625f, 0.0625f);
+ gl.glVertex3f(origin_x, origin_y, origin_z);
+ // second vertex
+ gl.glTexCoord2f(1.0625f, 0.0625f);
+ gl.glVertex3f(origin_x + up[0] * scale, origin_y + up[1] * scale, origin_z + up[2] * scale);
+ // third vertex
+ gl.glTexCoord2f(0.0625f, 1.0625f);
+ gl.glVertex3f(origin_x + right[0] * scale, origin_y + right[1] * scale, origin_z + right[2] * scale);
+ }
+ gl.glEnd();
+
+ gl.glDisable(GL_BLEND);
+ gl.glColor4f(1, 1, 1, 1);
+ gl.glDepthMask(true); // back to normal Z buffering
+ GL_TexEnv(GL_REPLACE);
+ }
+
+ /*
+ ===============
+ R_DrawParticles
+ ===============
+ */
+ void R_DrawParticles() {
+
+ if (gl_ext_pointparameters.value != 0.0f && qglPointParameterfEXT) {
+
+ gl.glEnableClientState(GL_VERTEX_ARRAY);
+ gl.glVertexPointer(3, 0, particle_t.vertexArray);
+ gl.glEnableClientState(GL_COLOR_ARRAY);
+ gl.glColorPointer(4, true, 0, particle_t.getColorAsByteBuffer());
+
+ gl.glDepthMask(false);
+ gl.glEnable(GL_BLEND);
+ gl.glDisable(GL_TEXTURE_2D);
+ gl.glPointSize(gl_particle_size.value);
+
+ gl.glDrawArrays(GL_POINTS, 0, r_newrefdef.num_particles);
+
+ gl.glDisableClientState(GL_COLOR_ARRAY);
+ gl.glDisableClientState(GL_VERTEX_ARRAY);
+
+ gl.glDisable(GL_BLEND);
+ gl.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
+ gl.glDepthMask(true);
+ gl.glEnable(GL_TEXTURE_2D);
+
+ }
+ else {
+ GL_DrawParticles(r_newrefdef.num_particles);
+ }
+ }
+
+ /*
+ ============
+ R_PolyBlend
+ ============
+ */
+ void R_PolyBlend() {
+ if (gl_polyblend.value == 0.0f)
+ return;
+
+ if (v_blend[3] == 0.0f)
+ return;
+
+ gl.glDisable(GL_ALPHA_TEST);
+ gl.glEnable(GL_BLEND);
+ gl.glDisable(GL_DEPTH_TEST);
+ gl.glDisable(GL_TEXTURE_2D);
+
+ gl.glLoadIdentity();
+
+ // FIXME: get rid of these
+ gl.glRotatef(-90, 1, 0, 0); // put Z going up
+ gl.glRotatef(90, 0, 0, 1); // put Z going up
+
+ gl.glColor4f(v_blend[0], v_blend[1], v_blend[2], v_blend[3]);
+
+ gl.glBegin(GL_QUADS);
+
+ gl.glVertex3f(10, 100, 100);
+ gl.glVertex3f(10, -100, 100);
+ gl.glVertex3f(10, -100, -100);
+ gl.glVertex3f(10, 100, -100);
+ gl.glEnd();
+
+ gl.glDisable(GL_BLEND);
+ gl.glEnable(GL_TEXTURE_2D);
+ gl.glEnable(GL_ALPHA_TEST);
+
+ gl.glColor4f(1, 1, 1, 1);
+ }
+
+ // =======================================================================
+
+ int SignbitsForPlane(cplane_t out) {
+ // for fast box on planeside test
+ int bits = 0;
+ for (int j = 0; j < 3; j++) {
+ if (out.normal[j] < 0)
+ bits |= (1 << j);
+ }
+ return bits;
+ }
+
+ void R_SetFrustum() {
+ // rotate VPN right by FOV_X/2 degrees
+ Math3D.RotatePointAroundVector(frustum[0].normal, vup, vpn, - (90f - r_newrefdef.fov_x / 2f));
+ // rotate VPN left by FOV_X/2 degrees
+ Math3D.RotatePointAroundVector(frustum[1].normal, vup, vpn, 90f - r_newrefdef.fov_x / 2f);
+ // rotate VPN up by FOV_X/2 degrees
+ Math3D.RotatePointAroundVector(frustum[2].normal, vright, vpn, 90f - r_newrefdef.fov_y / 2f);
+ // rotate VPN down by FOV_X/2 degrees
+ Math3D.RotatePointAroundVector(frustum[3].normal, vright, vpn, - (90f - r_newrefdef.fov_y / 2f));
+
+ for (int i = 0; i < 4; i++) {
+ frustum[i].type = Defines.PLANE_ANYZ;
+ frustum[i].dist = Math3D.DotProduct(r_origin, frustum[i].normal);
+ frustum[i].signbits = (byte) SignbitsForPlane(frustum[i]);
+ }
+ }
+
+ // =======================================================================
+
+ /*
+ ===============
+ R_SetupFrame
+ ===============
+ */
+ void R_SetupFrame() {
+ int i;
+ mleaf_t leaf;
+
+ r_framecount++;
+
+ // build the transformation matrix for the given view angles
+ Math3D.VectorCopy(r_newrefdef.vieworg, r_origin);
+
+ Math3D.AngleVectors(r_newrefdef.viewangles, vpn, vright, vup);
+
+ // current viewcluster
+ if ((r_newrefdef.rdflags & Defines.RDF_NOWORLDMODEL) == 0) {
+ r_oldviewcluster = r_viewcluster;
+ r_oldviewcluster2 = r_viewcluster2;
+ leaf = Mod_PointInLeaf(r_origin, r_worldmodel);
+ r_viewcluster = r_viewcluster2 = leaf.cluster;
+
+ // check above and below so crossing solid water doesn't draw wrong
+ if (leaf.contents == 0) { // look down a bit
+ float[] temp = { 0, 0, 0 };
+
+ Math3D.VectorCopy(r_origin, temp);
+ temp[2] -= 16;
+ leaf = Mod_PointInLeaf(temp, r_worldmodel);
+ if ((leaf.contents & Defines.CONTENTS_SOLID) == 0 && (leaf.cluster != r_viewcluster2))
+ r_viewcluster2 = leaf.cluster;
+ }
+ else { // look up a bit
+ float[] temp = { 0, 0, 0 };
+
+ Math3D.VectorCopy(r_origin, temp);
+ temp[2] += 16;
+ leaf = Mod_PointInLeaf(temp, r_worldmodel);
+ if ((leaf.contents & Defines.CONTENTS_SOLID) == 0 && (leaf.cluster != r_viewcluster2))
+ r_viewcluster2 = leaf.cluster;
+ }
+ }
+
+ for (i = 0; i < 4; i++)
+ v_blend[i] = r_newrefdef.blend[i];
+
+ c_brush_polys = 0;
+ c_alias_polys = 0;
+
+ // clear out the portion of the screen that the NOWORLDMODEL defines
+ if ((r_newrefdef.rdflags & Defines.RDF_NOWORLDMODEL) != 0) {
+ gl.glEnable(GL_SCISSOR_TEST);
+ gl.glClearColor(0.3f, 0.3f, 0.3f, 1.0f);
+ gl.glScissor(
+ r_newrefdef.x,
+ vid.height - r_newrefdef.height - r_newrefdef.y,
+ r_newrefdef.width,
+ r_newrefdef.height);
+ gl.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ gl.glClearColor(1.0f, 0.0f, 0.5f, 0.5f);
+ gl.glDisable(GL_SCISSOR_TEST);
+ }
+ }
+
+ void MYgluPerspective(double fovy, double aspect, double zNear, double zFar) {
+ double xmin, xmax, ymin, ymax;
+
+ ymax = zNear * Math.tan(fovy * Math.PI / 360.0);
+ ymin = -ymax;
+
+ xmin = ymin * aspect;
+ xmax = ymax * aspect;
+
+ xmin += - (2 * gl_state.camera_separation) / zNear;
+ xmax += - (2 * gl_state.camera_separation) / zNear;
+
+ gl.glFrustum(xmin, xmax, ymin, ymax, zNear, zFar);
+ }
+
+ /*
+ =============
+ R_SetupGL
+ =============
+ */
+ void R_SetupGL() {
+ float screenaspect;
+ int x, x2, y2, y, w, h;
+
+ //
+ // set up viewport
+ //
+ x = (int) Math.floor(r_newrefdef.x * vid.width / vid.width);
+ x2 = (int) Math.ceil((r_newrefdef.x + r_newrefdef.width) * vid.width / vid.width);
+ y = (int) Math.floor(vid.height - r_newrefdef.y * vid.height / vid.height);
+ y2 = (int) Math.ceil(vid.height - (r_newrefdef.y + r_newrefdef.height) * vid.height / vid.height);
+
+ w = x2 - x;
+ h = y - y2;
+
+ gl.glViewport(x, y2, w, h);
+
+ //
+ // set up projection matrix
+ //
+ screenaspect = (float) r_newrefdef.width / r_newrefdef.height;
+ gl.glMatrixMode(GL_PROJECTION);
+ gl.glLoadIdentity();
+ MYgluPerspective(r_newrefdef.fov_y, screenaspect, 4, 4096);
+
+ gl.glCullFace(GL_FRONT);
+
+ gl.glMatrixMode(GL_MODELVIEW);
+ gl.glLoadIdentity();
+
+ gl.glRotatef(-90, 1, 0, 0); // put Z going up
+ gl.glRotatef(90, 0, 0, 1); // put Z going up
+ gl.glRotatef(-r_newrefdef.viewangles[2], 1, 0, 0);
+ gl.glRotatef(-r_newrefdef.viewangles[0], 0, 1, 0);
+ gl.glRotatef(-r_newrefdef.viewangles[1], 0, 0, 1);
+ gl.glTranslatef(-r_newrefdef.vieworg[0], -r_newrefdef.vieworg[1], -r_newrefdef.vieworg[2]);
+
+ gl.glGetFloat(GL_MODELVIEW_MATRIX, r_world_matrix);
+ r_world_matrix.clear();
+
+ //
+ // set drawing parms
+ //
+ if (gl_cull.value != 0.0f)
+ gl.glEnable(GL_CULL_FACE);
+ else
+ gl.glDisable(GL_CULL_FACE);
+
+ gl.glDisable(GL_BLEND);
+ gl.glDisable(GL_ALPHA_TEST);
+ gl.glEnable(GL_DEPTH_TEST);
+ }
+
+ /*
+ =============
+ R_Clear
+ =============
+ */
+ int trickframe = 0;
+
+ void R_Clear() {
+ if (gl_ztrick.value != 0.0f) {
+
+ if (gl_clear.value != 0.0f) {
+ gl.glClear(GL_COLOR_BUFFER_BIT);
+ }
+
+ trickframe++;
+ if ((trickframe & 1) != 0) {
+ gldepthmin = 0;
+ gldepthmax = 0.49999f;
+ gl.glDepthFunc(GL_LEQUAL);
+ }
+ else {
+ gldepthmin = 1;
+ gldepthmax = 0.5f;
+ gl.glDepthFunc(GL_GEQUAL);
+ }
+ }
+ else {
+ if (gl_clear.value != 0.0f)
+ gl.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ else
+ gl.glClear(GL_DEPTH_BUFFER_BIT);
+
+ gldepthmin = 0;
+ gldepthmax = 1;
+ gl.glDepthFunc(GL_LEQUAL);
+ }
+ gl.glDepthRange(gldepthmin, gldepthmax);
+ }
+
+ void R_Flash() {
+ R_PolyBlend();
+ }
+
+ /*
+ ================
+ R_RenderView
+
+ r_newrefdef must be set before the first call
+ ================
+ */
+ void R_RenderView(refdef_t fd) {
+
+ if (r_norefresh.value != 0.0f)
+ return;
+
+ r_newrefdef = fd;
+
+ // included by cwei
+ if (r_newrefdef == null) {
+ Com.Error(Defines.ERR_DROP, "R_RenderView: refdef_t fd is null");
+ }
+
+ if (r_worldmodel == null && (r_newrefdef.rdflags & Defines.RDF_NOWORLDMODEL) == 0)
+ Com.Error(Defines.ERR_DROP, "R_RenderView: NULL worldmodel");
+
+ if (r_speeds.value != 0.0f) {
+ c_brush_polys = 0;
+ c_alias_polys = 0;
+ }
+
+ R_PushDlights();
+
+ if (gl_finish.value != 0.0f)
+ gl.glFinish();
+
+ R_SetupFrame();
+
+ R_SetFrustum();
+
+ R_SetupGL();
+
+ R_MarkLeaves(); // done here so we know if we're in water
+
+ R_DrawWorld();
+
+ R_DrawEntitiesOnList();
+
+ R_RenderDlights();
+
+ R_DrawParticles();
+
+ R_DrawAlphaSurfaces();
+
+ R_Flash();
+
+ if (r_speeds.value != 0.0f) {
+ VID.Printf(
+ Defines.PRINT_ALL,
+ "%4i wpoly %4i epoly %i tex %i lmaps\n",
+ new Vargs(4).add(c_brush_polys).add(c_alias_polys).add(c_visible_textures).add(c_visible_lightmaps));
+ }
+ }
+
+ void R_SetGL2D() {
+ // set 2D virtual screen size
+ gl.glViewport(0, 0, vid.width, vid.height);
+ gl.glMatrixMode(GL_PROJECTION);
+ gl.glLoadIdentity();
+ gl.glOrtho(0, vid.width, vid.height, 0, -99999, 99999);
+ gl.glMatrixMode(GL_MODELVIEW);
+ gl.glLoadIdentity();
+ gl.glDisable(GL_DEPTH_TEST);
+ gl.glDisable(GL_CULL_FACE);
+ gl.glDisable(GL_BLEND);
+ gl.glEnable(GL_ALPHA_TEST);
+ gl.glColor4f(1, 1, 1, 1);
+ }
+
+ /*
+ ====================
+ R_SetLightLevel
+
+ ====================
+ */
+ void R_SetLightLevel() {
+ float[] shadelight = { 0, 0, 0 };
+
+ if ((r_newrefdef.rdflags & Defines.RDF_NOWORLDMODEL) != 0)
+ return;
+
+ // save off light value for server to look at (BIG HACK!)
+
+ R_LightPoint(r_newrefdef.vieworg, shadelight);
+
+ // pick the greatest component, which should be the same
+ // as the mono value returned by software
+ if (shadelight[0] > shadelight[1]) {
+ if (shadelight[0] > shadelight[2])
+ r_lightlevel.value = 150 * shadelight[0];
+ else
+ r_lightlevel.value = 150 * shadelight[2];
+ }
+ else {
+ if (shadelight[1] > shadelight[2])
+ r_lightlevel.value = 150 * shadelight[1];
+ else
+ r_lightlevel.value = 150 * shadelight[2];
+ }
+ }
+
+ /*
+ @@@@@@@@@@@@@@@@@@@@@
+ R_RenderFrame
+
+ @@@@@@@@@@@@@@@@@@@@@
+ */
+ public void R_RenderFrame(refdef_t fd) {
+ R_RenderView(fd);
+ R_SetLightLevel();
+ R_SetGL2D();
+ }
+
+ protected void R_Register() {
+ r_lefthand = Cvar.Get("hand", "0", Defines.CVAR_USERINFO | Defines.CVAR_ARCHIVE);
+ r_norefresh = Cvar.Get("r_norefresh", "0", 0);
+ r_fullbright = Cvar.Get("r_fullbright", "0", 0);
+ r_drawentities = Cvar.Get("r_drawentities", "1", 0);
+ r_drawworld = Cvar.Get("r_drawworld", "1", 0);
+ r_novis = Cvar.Get("r_novis", "0", 0);
+ r_nocull = Cvar.Get("r_nocull", "0", 0);
+ r_lerpmodels = Cvar.Get("r_lerpmodels", "1", 0);
+ r_speeds = Cvar.Get("r_speeds", "0", 0);
+
+ r_lightlevel = Cvar.Get("r_lightlevel", "1", 0);
+
+ gl_nosubimage = Cvar.Get("gl_nosubimage", "0", 0);
+ gl_allow_software = Cvar.Get("gl_allow_software", "0", 0);
+
+ gl_particle_min_size = Cvar.Get("gl_particle_min_size", "2", Defines.CVAR_ARCHIVE);
+ gl_particle_max_size = Cvar.Get("gl_particle_max_size", "40", Defines.CVAR_ARCHIVE);
+ gl_particle_size = Cvar.Get("gl_particle_size", "40", Defines.CVAR_ARCHIVE);
+ gl_particle_att_a = Cvar.Get("gl_particle_att_a", "0.01", Defines.CVAR_ARCHIVE);
+ gl_particle_att_b = Cvar.Get("gl_particle_att_b", "0.0", Defines.CVAR_ARCHIVE);
+ gl_particle_att_c = Cvar.Get("gl_particle_att_c", "0.01", Defines.CVAR_ARCHIVE);
+
+ gl_modulate = Cvar.Get("gl_modulate", "1.5", Defines.CVAR_ARCHIVE);
+ gl_log = Cvar.Get("gl_log", "0", 0);
+ gl_bitdepth = Cvar.Get("gl_bitdepth", "0", 0);
+ gl_mode = Cvar.Get("gl_mode", "1", Defines.CVAR_ARCHIVE);
+ gl_lightmap = Cvar.Get("gl_lightmap", "0", 0);
+ gl_shadows = Cvar.Get("gl_shadows", "0", Defines.CVAR_ARCHIVE);
+ gl_dynamic = Cvar.Get("gl_dynamic", "1", 0);
+ gl_nobind = Cvar.Get("gl_nobind", "0", 0);
+ gl_round_down = Cvar.Get("gl_round_down", "1", 0);
+ gl_picmip = Cvar.Get("gl_picmip", "0", 0);
+ gl_skymip = Cvar.Get("gl_skymip", "0", 0);
+ gl_showtris = Cvar.Get("gl_showtris", "0", 0);
+ gl_ztrick = Cvar.Get("gl_ztrick", "0", 0);
+ gl_finish = Cvar.Get("gl_finish", "0", Defines.CVAR_ARCHIVE);
+ gl_clear = Cvar.Get("gl_clear", "0", 0);
+ gl_cull = Cvar.Get("gl_cull", "1", 0);
+ gl_polyblend = Cvar.Get("gl_polyblend", "1", 0);
+ gl_flashblend = Cvar.Get("gl_flashblend", "0", 0);
+ gl_playermip = Cvar.Get("gl_playermip", "0", 0);
+ gl_monolightmap = Cvar.Get("gl_monolightmap", "0", 0);
+ gl_driver = Cvar.Get("gl_driver", "opengl32", Defines.CVAR_ARCHIVE);
+ gl_texturemode = Cvar.Get("gl_texturemode", "GL_LINEAR_MIPMAP_NEAREST", Defines.CVAR_ARCHIVE);
+ gl_texturealphamode = Cvar.Get("gl_texturealphamode", "default", Defines.CVAR_ARCHIVE);
+ gl_texturesolidmode = Cvar.Get("gl_texturesolidmode", "default", Defines.CVAR_ARCHIVE);
+ gl_lockpvs = Cvar.Get("gl_lockpvs", "0", 0);
+
+ gl_vertex_arrays = Cvar.Get("gl_vertex_arrays", "0", Defines.CVAR_ARCHIVE);
+
+ gl_ext_swapinterval = Cvar.Get("gl_ext_swapinterval", "1", Defines.CVAR_ARCHIVE);
+ gl_ext_palettedtexture = Cvar.Get("gl_ext_palettedtexture", "0", Defines.CVAR_ARCHIVE);
+ gl_ext_multitexture = Cvar.Get("gl_ext_multitexture", "1", Defines.CVAR_ARCHIVE);
+ gl_ext_pointparameters = Cvar.Get("gl_ext_pointparameters", "1", Defines.CVAR_ARCHIVE);
+ gl_ext_compiled_vertex_array = Cvar.Get("gl_ext_compiled_vertex_array", "1", Defines.CVAR_ARCHIVE);
+
+ gl_drawbuffer = Cvar.Get("gl_drawbuffer", "GL_BACK", 0);
+ gl_swapinterval = Cvar.Get("gl_swapinterval", "1", Defines.CVAR_ARCHIVE);
+
+ gl_saturatelighting = Cvar.Get("gl_saturatelighting", "0", 0);
+
+ gl_3dlabs_broken = Cvar.Get("gl_3dlabs_broken", "1", Defines.CVAR_ARCHIVE);
+
+ vid_fullscreen = Cvar.Get("vid_fullscreen", "0", Defines.CVAR_ARCHIVE);
+ vid_gamma = Cvar.Get("vid_gamma", "1.0", Defines.CVAR_ARCHIVE);
+ vid_ref = Cvar.Get("vid_ref", "jogl", Defines.CVAR_ARCHIVE);
+
+ Cmd.AddCommand("imagelist", new xcommand_t() {
+ public void execute() {
+ GL_ImageList_f();
+ }
+ });
+
+ Cmd.AddCommand("screenshot", new xcommand_t() {
+ public void execute() {
+ GL_ScreenShot_f();
+ }
+ });
+ Cmd.AddCommand("modellist", new xcommand_t() {
+ public void execute() {
+ Mod_Modellist_f();
+ }
+ });
+ Cmd.AddCommand("gl_strings", new xcommand_t() {
+ public void execute() {
+ GL_Strings_f();
+ }
+ });
+ }
+
+ /*
+ ==================
+ R_SetMode
+ ==================
+ */
+ protected boolean R_SetMode() {
+
+ int err; // enum rserr_t
+ boolean fullscreen;
+
+// if (vid_fullscreen.modified && !gl_config.allow_cds) {
+// VID.Printf(Defines.PRINT_ALL, "R_SetMode() - CDS not allowed with this driver\n");
+// Cvar.SetValue("vid_fullscreen", (vid_fullscreen.value > 0.0f) ? 0.0f : 1.0f);
+// vid_fullscreen.modified = false;
+// }
+
+ fullscreen = (vid_fullscreen.value > 0.0f);
+
+ vid_fullscreen.modified = false;
+ gl_mode.modified = false;
+
+ Dimension dim = new Dimension(vid.width, vid.height);
+
+ if ((err = glImpl.setMode(dim, (int) gl_mode.value, fullscreen)) == rserr_ok) {
+ gl_state.prev_mode = (int) gl_mode.value;
+ }
+ else {
+ if (err == rserr_invalid_fullscreen) {
+ Cvar.SetValue("vid_fullscreen", 0);
+ vid_fullscreen.modified = false;
+ VID.Printf(Defines.PRINT_ALL, "ref_gl::R_SetMode() - fullscreen unavailable in this mode\n");
+ if ((err = glImpl.setMode(dim, (int) gl_mode.value, false)) == rserr_ok)
+ return true;
+ }
+ else if (err == rserr_invalid_mode) {
+ Cvar.SetValue("gl_mode", gl_state.prev_mode);
+ gl_mode.modified = false;
+ VID.Printf(Defines.PRINT_ALL, "ref_gl::R_SetMode() - invalid mode\n");
+ }
+
+ // try setting it back to something safe
+ if ((err = glImpl.setMode(dim, gl_state.prev_mode, false)) != rserr_ok) {
+ VID.Printf(Defines.PRINT_ALL, "ref_gl::R_SetMode() - could not revert to safe mode\n");
+ return false;
+ }
+ }
+ return true;
+ }
+
+ /*
+ ===============
+ R_Init
+ ===============
+ */
+ float[] r_turbsin = new float[256];
+
+ protected boolean R_Init() {
+ return R_Init(0, 0);
+ }
+
+ public boolean R_Init(int vid_xpos, int vid_ypos) {
+
+ assert(Warp.SIN.length == 256) : "warpsin table bug";
+
+ // fill r_turbsin
+ for (int j = 0; j < 256; j++) {
+ r_turbsin[j] = Warp.SIN[j] * 0.5f;
+ }
+
+ VID.Printf(Defines.PRINT_ALL, "ref_gl version: " + REF_VERSION + '\n');
+
+ Draw_GetPalette();
+
+ R_Register();
+
+ // set our "safe" modes
+ gl_state.prev_mode = 3;
+
+ // create the window and set up the context
+ if (!R_SetMode()) {
+ VID.Printf(Defines.PRINT_ALL, "ref_gl::R_Init() - could not R_SetMode()\n");
+ return false;
+ }
+ return true;
+ }
+
+ public boolean R_Init2() {
+ VID.MenuInit();
+
+ /*
+ ** get our various GL strings
+ */
+// VID.Printf(Defines.PRINT_ALL, "JOGL_VERSION: " + Version.getVersion() + '\n');
+ gl_config.vendor_string = gl.glGetString(GL_VENDOR);
+ VID.Printf(Defines.PRINT_ALL, "GL_VENDOR: " + gl_config.vendor_string + '\n');
+ gl_config.renderer_string = gl.glGetString(GL_RENDERER);
+ VID.Printf(Defines.PRINT_ALL, "GL_RENDERER: " + gl_config.renderer_string + '\n');
+ gl_config.version_string = gl.glGetString(GL_VERSION);
+ VID.Printf(Defines.PRINT_ALL, "GL_VERSION: " + gl_config.version_string + '\n');
+ gl_config.extensions_string = gl.glGetString(GL_EXTENSIONS);
+ VID.Printf(Defines.PRINT_ALL, "GL_EXTENSIONS: " + gl_config.extensions_string + '\n');
+
+ gl_config.parseOpenGLVersion();
+
+ String renderer_buffer = gl_config.renderer_string.toLowerCase();
+ String vendor_buffer = gl_config.vendor_string.toLowerCase();
+
+ if (renderer_buffer.indexOf("voodoo") >= 0) {
+ if (renderer_buffer.indexOf("rush") < 0)
+ gl_config.renderer = GL_RENDERER_VOODOO;
+ else
+ gl_config.renderer = GL_RENDERER_VOODOO_RUSH;
+ }
+ else if (vendor_buffer.indexOf("sgi") >= 0)
+ gl_config.renderer = GL_RENDERER_SGI;
+ else if (renderer_buffer.indexOf("permedia") >= 0)
+ gl_config.renderer = GL_RENDERER_PERMEDIA2;
+ else if (renderer_buffer.indexOf("glint") >= 0)
+ gl_config.renderer = GL_RENDERER_GLINT_MX;
+ else if (renderer_buffer.indexOf("glzicd") >= 0)
+ gl_config.renderer = GL_RENDERER_REALIZM;
+ else if (renderer_buffer.indexOf("gdi") >= 0)
+ gl_config.renderer = GL_RENDERER_MCD;
+ else if (renderer_buffer.indexOf("pcx2") >= 0)
+ gl_config.renderer = GL_RENDERER_PCX2;
+ else if (renderer_buffer.indexOf("verite") >= 0)
+ gl_config.renderer = GL_RENDERER_RENDITION;
+ else
+ gl_config.renderer = GL_RENDERER_OTHER;
+
+ String monolightmap = gl_monolightmap.string.toUpperCase();
+ if (monolightmap.length() < 2 || monolightmap.charAt(1) != 'F') {
+ if (gl_config.renderer == GL_RENDERER_PERMEDIA2) {
+ Cvar.Set("gl_monolightmap", "A");
+ VID.Printf(Defines.PRINT_ALL, "...using gl_monolightmap 'a'\n");
+ }
+ else if ((gl_config.renderer & GL_RENDERER_POWERVR) != 0) {
+ Cvar.Set("gl_monolightmap", "0");
+ }
+ else {
+ Cvar.Set("gl_monolightmap", "0");
+ }
+ }
+
+ // power vr can't have anything stay in the framebuffer, so
+ // the screen needs to redraw the tiled background every frame
+ if ((gl_config.renderer & GL_RENDERER_POWERVR) != 0) {
+ Cvar.Set("scr_drawall", "1");
+ }
+ else {
+ Cvar.Set("scr_drawall", "0");
+ }
+
+ // #ifdef __linux__
+ Cvar.SetValue("gl_finish", 1);
+ // #endif
+
+ // MCD has buffering issues
+ if (gl_config.renderer == GL_RENDERER_MCD) {
+ Cvar.SetValue("gl_finish", 1);
+ }
+
+ if ((gl_config.renderer & GL_RENDERER_3DLABS) != 0) {
+ if (gl_3dlabs_broken.value != 0.0f)
+ gl_config.allow_cds = false;
+ else
+ gl_config.allow_cds = true;
+ }
+ else {
+ gl_config.allow_cds = true;
+ }
+
+ if (gl_config.allow_cds)
+ VID.Printf(Defines.PRINT_ALL, "...allowing CDS\n");
+ else
+ VID.Printf(Defines.PRINT_ALL, "...disabling CDS\n");
+
+ /*
+ ** grab extensions
+ */
+ if (gl_config.extensions_string.indexOf("GL_EXT_compiled_vertex_array") >= 0
+ || gl_config.extensions_string.indexOf("GL_SGI_compiled_vertex_array") >= 0) {
+ VID.Printf(Defines.PRINT_ALL, "...enabling GL_EXT_compiled_vertex_array\n");
+ // qglLockArraysEXT = ( void * ) qwglGetProcAddress( "glLockArraysEXT" );
+ if (gl_ext_compiled_vertex_array.value != 0.0f)
+ qglLockArraysEXT = true;
+ else
+ qglLockArraysEXT = false;
+ // qglUnlockArraysEXT = ( void * ) qwglGetProcAddress( "glUnlockArraysEXT" );
+ //qglUnlockArraysEXT = true;
+ }
+ else {
+ VID.Printf(Defines.PRINT_ALL, "...GL_EXT_compiled_vertex_array not found\n");
+ }
+
+ if (gl_config.extensions_string.indexOf("WGL_EXT_swap_control") >= 0) {
+ qwglSwapIntervalEXT = true;
+ VID.Printf(Defines.PRINT_ALL, "...enabling WGL_EXT_swap_control\n");
+ } else {
+ qwglSwapIntervalEXT = false;
+ VID.Printf(Defines.PRINT_ALL, "...WGL_EXT_swap_control not found\n");
+ }
+
+ if (gl_config.extensions_string.indexOf("GL_EXT_point_parameters") >= 0) {
+ if (gl_ext_pointparameters.value != 0.0f) {
+ // qglPointParameterfEXT = ( void (APIENTRY *)( GLenum, GLfloat ) ) qwglGetProcAddress( "glPointParameterfEXT" );
+ qglPointParameterfEXT = true;
+ // qglPointParameterfvEXT = ( void (APIENTRY *)( GLenum, const GLfloat * ) ) qwglGetProcAddress( "glPointParameterfvEXT" );
+ VID.Printf(Defines.PRINT_ALL, "...using GL_EXT_point_parameters\n");
+ }
+ else {
+ VID.Printf(Defines.PRINT_ALL, "...ignoring GL_EXT_point_parameters\n");
+ }
+ }
+ else {
+ VID.Printf(Defines.PRINT_ALL, "...GL_EXT_point_parameters not found\n");
+ }
+
+ // #ifdef __linux__
+ // if ( strstr( gl_config.extensions_string, "3DFX_set_global_palette" ))
+ // {
+ // if ( gl_ext_palettedtexture->value )
+ // {
+ // VID.Printf( Defines.PRINT_ALL, "...using 3DFX_set_global_palette\n" );
+ // qgl3DfxSetPaletteEXT = ( void ( APIENTRY * ) (GLuint *) )qwglGetProcAddress( "gl3DfxSetPaletteEXT" );
+ //// qglColorTableEXT = Fake_glColorTableEXT;
+ // }
+ // else
+ // {
+ // VID.Printf( Defines.PRINT_ALL, "...ignoring 3DFX_set_global_palette\n" );
+ // }
+ // }
+ // else
+ // {
+ // VID.Printf( Defines.PRINT_ALL, "...3DFX_set_global_palette not found\n" );
+ // }
+ // #endif
+
+ if (!qglColorTableEXT
+ && gl_config.extensions_string.indexOf("GL_EXT_paletted_texture") >= 0
+ && gl_config.extensions_string.indexOf("GL_EXT_shared_texture_palette") >= 0) {
+ if (gl_ext_palettedtexture.value != 0.0f) {
+ VID.Printf(Defines.PRINT_ALL, "...using GL_EXT_shared_texture_palette\n");
+ qglColorTableEXT = false; // true; TODO jogl bug
+ }
+ else {
+ VID.Printf(Defines.PRINT_ALL, "...ignoring GL_EXT_shared_texture_palette\n");
+ qglColorTableEXT = false;
+ }
+ }
+ else {
+ VID.Printf(Defines.PRINT_ALL, "...GL_EXT_shared_texture_palette not found\n");
+ }
+
+ if (gl_config.extensions_string.indexOf("GL_ARB_multitexture") >= 0) {
+ if (gl_ext_multitexture.value != 0.0f) {
+ VID.Printf(Defines.PRINT_ALL, "...using GL_ARB_multitexture\n");
+ // qglMTexCoord2fSGIS = ( void * ) qwglGetProcAddress( "glMultiTexCoord2fARB" );
+ // qglActiveTextureARB = ( void * ) qwglGetProcAddress( "glActiveTextureARB" );
+ // qglClientActiveTextureARB = ( void * ) qwglGetProcAddress( "glClientActiveTextureARB" );
+ qglActiveTextureARB = true;
+ qglMTexCoord2fSGIS = true;
+// GL_TEXTURE0 = GL_TEXTURE0_ARB;
+// GL_TEXTURE1 = GL_TEXTURE1_ARB;
+ Cvar.SetValue("r_fullbright", 1);
+ }
+ else {
+ VID.Printf(Defines.PRINT_ALL, "...ignoring GL_ARB_multitexture\n");
+ Cvar.SetValue("r_fullbright", 0);
+ }
+ }
+ else {
+ VID.Printf(Defines.PRINT_ALL, "...GL_ARB_multitexture not found\n");
+ Cvar.SetValue("r_fullbright", 0);
+ }
+
+ if (gl_config.extensions_string.indexOf("GL_SGIS_multitexture") >= 0) {
+ if (qglActiveTextureARB) {
+ VID.Printf(Defines.PRINT_ALL, "...GL_SGIS_multitexture deprecated in favor of ARB_multitexture\n");
+ Cvar.SetValue("r_fullbright", 1);
+ } else if (gl_ext_multitexture.value != 0.0f) {
+ VID.Printf(Defines.PRINT_ALL, "...using GL_SGIS_multitexture\n");
+ // qglMTexCoord2fSGIS = ( void * ) qwglGetProcAddress( "glMTexCoord2fSGIS" );
+ // qglSelectTextureSGIS = ( void * ) qwglGetProcAddress( "glSelectTextureSGIS" );
+ qglSelectTextureSGIS = true;
+ qglMTexCoord2fSGIS = true;
+ Cvar.SetValue("r_fullbright", 1);
+ // //GL_TEXTURE0 = GL_TEXTURE0_SGIS;
+ // //GL_TEXTURE1 = GL_TEXTURE1_SGIS;
+ } else {
+ VID.Printf(Defines.PRINT_ALL, "...ignoring GL_SGIS_multitexture\n");
+ Cvar.SetValue("r_fullbright", 0);
+ }
+ }
+ else {
+ VID.Printf(Defines.PRINT_ALL, "...GL_SGIS_multitexture not found\n");
+ if (!qglActiveTextureARB)
+ Cvar.SetValue("r_fullbright", 0);
+ }
+
+ GL_SetDefaultState();
+
+ GL_InitImages();
+ Mod_Init();
+ R_InitParticleTexture();
+ Draw_InitLocal();
+
+ int err = gl.glGetError();
+ if (err != GL_NO_ERROR)
+ VID.Printf(
+ Defines.PRINT_ALL,
+ "glGetError() = 0x%x\n\t%s\n",
+ new Vargs(2).add(err).add("" + gl.glGetString(err)));
+
+ return true;
+ }
+
+ /*
+ ===============
+ R_Shutdown
+ ===============
+ */
+ public void R_Shutdown() {
+ Cmd.RemoveCommand("modellist");
+ Cmd.RemoveCommand("screenshot");
+ Cmd.RemoveCommand("imagelist");
+ Cmd.RemoveCommand("gl_strings");
+
+ Mod_FreeAll();
+
+ GL_ShutdownImages();
+
+ /*
+ * shut down OS specific OpenGL stuff like contexts, etc.
+ */
+ glImpl.shutdown();
+ }
+
+ /*
+ @@@@@@@@@@@@@@@@@@@@@
+ R_BeginFrame
+ @@@@@@@@@@@@@@@@@@@@@
+ */
+ public void R_BeginFrame(float camera_separation) {
+
+ gl_state.camera_separation = camera_separation;
+
+ /*
+ ** change modes if necessary
+ */
+ if (gl_mode.modified || vid_fullscreen.modified) {
+ // FIXME: only restart if CDS is required
+ cvar_t ref;
+
+ ref = Cvar.Get("vid_ref", "lwjgl", 0);
+ ref.modified = true;
+ }
+
+ if (gl_log.modified) {
+ glImpl.enableLogging((gl_log.value != 0.0f));
+ gl_log.modified = false;
+ }
+
+ if (gl_log.value != 0.0f) {
+ glImpl.logNewFrame();
+ }
+
+ /*
+ ** update 3Dfx gamma -- it is expected that a user will do a vid_restart
+ ** after tweaking this value
+ */
+ if (vid_gamma.modified) {
+ vid_gamma.modified = false;
+
+ if ((gl_config.renderer & GL_RENDERER_VOODOO) != 0) {
+ // wird erstmal nicht gebraucht
+
+ /*
+ char envbuffer[1024];
+ float g;
+
+ g = 2.00 * ( 0.8 - ( vid_gamma->value - 0.5 ) ) + 1.0F;
+ Com_sprintf( envbuffer, sizeof(envbuffer), "SSTV2_GAMMA=%f", g );
+ putenv( envbuffer );
+ Com_sprintf( envbuffer, sizeof(envbuffer), "SST_GAMMA=%f", g );
+ putenv( envbuffer );
+ */
+ VID.Printf(Defines.PRINT_DEVELOPER, "gamma anpassung fuer VOODOO nicht gesetzt");
+ }
+ }
+
+ glImpl.beginFrame(camera_separation);
+
+ /*
+ ** go into 2D mode
+ */
+ gl.glViewport(0, 0, vid.width, vid.height);
+ gl.glMatrixMode(GL_PROJECTION);
+ gl.glLoadIdentity();
+ gl.glOrtho(0, vid.width, vid.height, 0, -99999, 99999);
+ gl.glMatrixMode(GL_MODELVIEW);
+ gl.glLoadIdentity();
+ gl.glDisable(GL_DEPTH_TEST);
+ gl.glDisable(GL_CULL_FACE);
+ gl.glDisable(GL_BLEND);
+ gl.glEnable(GL_ALPHA_TEST);
+ gl.glColor4f(1, 1, 1, 1);
+
+ /*
+ ** draw buffer stuff
+ */
+ if (gl_drawbuffer.modified) {
+ gl_drawbuffer.modified = false;
+
+ if (gl_state.camera_separation == 0 || !gl_state.stereo_enabled) {
+ if (gl_drawbuffer.string.equalsIgnoreCase("GL_FRONT"))
+ gl.glDrawBuffer(GL_FRONT);
+ else
+ gl.glDrawBuffer(GL_BACK);
+ }
+ }
+
+ /*
+ ** texturemode stuff
+ */
+ if (gl_texturemode.modified) {
+ GL_TextureMode(gl_texturemode.string);
+ gl_texturemode.modified = false;
+ }
+
+ if (gl_texturealphamode.modified) {
+ GL_TextureAlphaMode(gl_texturealphamode.string);
+ gl_texturealphamode.modified = false;
+ }
+
+ if (gl_texturesolidmode.modified) {
+ GL_TextureSolidMode(gl_texturesolidmode.string);
+ gl_texturesolidmode.modified = false;
+ }
+
+ /*
+ ** swapinterval stuff
+ */
+ GL_UpdateSwapInterval();
+
+ //
+ // clear screen if desired
+ //
+ R_Clear();
+ }
+
+ int[] r_rawpalette = new int[256];
+
+ /*
+ =============
+ R_SetPalette
+ =============
+ */
+ public void R_SetPalette(byte[] palette) {
+ // 256 RGB values (768 bytes)
+ // or null
+ int i;
+ int color = 0;
+
+ if (palette != null) {
+ int j =0;
+ for (i = 0; i < 256; i++) {
+ color = (palette[j++] & 0xFF) << 0;
+ color |= (palette[j++] & 0xFF) << 8;
+ color |= (palette[j++] & 0xFF) << 16;
+ color |= 0xFF000000;
+ r_rawpalette[i] = color;
+ }
+ }
+ else {
+ for (i = 0; i < 256; i++) {
+ r_rawpalette[i] = d_8to24table[i] | 0xff000000;
+ }
+ }
+ GL_SetTexturePalette(r_rawpalette);
+
+ gl.glClearColor(0, 0, 0, 0);
+ gl.glClear(GL_COLOR_BUFFER_BIT);
+ gl.glClearColor(1f, 0f, 0.5f, 0.5f);
+ }
+
+ static final int NUM_BEAM_SEGS = 6;
+ float[][] start_points = new float[NUM_BEAM_SEGS][3];
+ // array of vec3_t
+ float[][] end_points = new float[NUM_BEAM_SEGS][3]; // array of vec3_t
+
+ /*
+ ** R_DrawBeam
+ */
+ void R_DrawBeam(entity_t e) {
+
+ int i;
+ float r, g, b;
+
+ float[] perpvec = { 0, 0, 0 }; // vec3_t
+ float[] direction = { 0, 0, 0 }; // vec3_t
+ float[] normalized_direction = { 0, 0, 0 }; // vec3_t
+
+ float[] oldorigin = { 0, 0, 0 }; // vec3_t
+ float[] origin = { 0, 0, 0 }; // vec3_t
+
+ oldorigin[0] = e.oldorigin[0];
+ oldorigin[1] = e.oldorigin[1];
+ oldorigin[2] = e.oldorigin[2];
+
+ origin[0] = e.origin[0];
+ origin[1] = e.origin[1];
+ origin[2] = e.origin[2];
+
+ normalized_direction[0] = direction[0] = oldorigin[0] - origin[0];
+ normalized_direction[1] = direction[1] = oldorigin[1] - origin[1];
+ normalized_direction[2] = direction[2] = oldorigin[2] - origin[2];
+
+ if (Math3D.VectorNormalize(normalized_direction) == 0.0f)
+ return;
+
+ Math3D.PerpendicularVector(perpvec, normalized_direction);
+ Math3D.VectorScale(perpvec, e.frame / 2, perpvec);
+
+ for (i = 0; i < 6; i++) {
+ Math3D.RotatePointAroundVector(
+ start_points[i],
+ normalized_direction,
+ perpvec,
+ (360.0f / NUM_BEAM_SEGS) * i);
+
+ Math3D.VectorAdd(start_points[i], origin, start_points[i]);
+ Math3D.VectorAdd(start_points[i], direction, end_points[i]);
+ }
+
+ gl.glDisable(GL_TEXTURE_2D);
+ gl.glEnable(GL_BLEND);
+ gl.glDepthMask(false);
+
+ r = (d_8to24table[e.skinnum & 0xFF]) & 0xFF;
+ g = (d_8to24table[e.skinnum & 0xFF] >> 8) & 0xFF;
+ b = (d_8to24table[e.skinnum & 0xFF] >> 16) & 0xFF;
+
+ r *= 1 / 255.0f;
+ g *= 1 / 255.0f;
+ b *= 1 / 255.0f;
+
+ gl.glColor4f(r, g, b, e.alpha);
+
+ gl.glBegin(GL_TRIANGLE_STRIP);
+
+ float[] v;
+
+ for (i = 0; i < NUM_BEAM_SEGS; i++) {
+ v = start_points[i];
+ gl.glVertex3f(v[0], v[1], v[2]);
+ v = end_points[i];
+ gl.glVertex3f(v[0], v[1], v[2]);
+ v = start_points[(i + 1) % NUM_BEAM_SEGS];
+ gl.glVertex3f(v[0], v[1], v[2]);
+ v = end_points[(i + 1) % NUM_BEAM_SEGS];
+ gl.glVertex3f(v[0], v[1], v[2]);
+ }
+ gl.glEnd();
+
+ gl.glEnable(GL_TEXTURE_2D);
+ gl.glDisable(GL_BLEND);
+ gl.glDepthMask(true);
+ }
+
+}
diff --git a/src/jake2/render/basic/Mesh.java b/src/jake2/render/basic/Mesh.java
new file mode 100644
index 0000000..724d536
--- /dev/null
+++ b/src/jake2/render/basic/Mesh.java
@@ -0,0 +1,822 @@
+/*
+ * Mesh.java
+ * Copyright (C) 2003
+ *
+ * $Id: Mesh.java,v 1.2 2006-11-21 00:50:46 cawe Exp $
+ */
+/*
+ Copyright (C) 1997-2001 Id Software, Inc.
+
+ This program is free software; you can redistribute it and/or
+ modify it under the terms of the GNU General Public License
+ as published by the Free Software Foundation; either version 2
+ of the License, or (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+ See the GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program; if not, write to the Free Software
+ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+ */
+package jake2.render.basic;
+
+import jake2.Defines;
+import jake2.client.VID;
+import jake2.client.entity_t;
+import jake2.qcommon.qfiles;
+import jake2.render.image_t;
+import jake2.util.Lib;
+import jake2.util.Math3D;
+
+import java.nio.FloatBuffer;
+
+/**
+ * Mesh
+ *
+ * @author cwei
+ */
+public abstract class Mesh extends Light {
+
+ // g_mesh.c: triangle model functions
+
+ /*
+ * =============================================================
+ *
+ * ALIAS MODELS
+ *
+ * =============================================================
+ */
+
+ static final int NUMVERTEXNORMALS = 162;
+
+ float[][] r_avertexnormals = Anorms.VERTEXNORMALS;
+
+ float[][] s_lerped = new float[qfiles.MAX_VERTS][4];
+
+ float[] shadevector = { 0, 0, 0 };
+
+ float[] shadelight = { 0, 0, 0 };
+
+ // precalculated dot products for quantized angles
+ static final int SHADEDOT_QUANT = 16;
+
+ float[][] r_avertexnormal_dots = Anorms.VERTEXNORMAL_DOTS;
+
+ float[] shadedots = r_avertexnormal_dots[0];
+
+ void GL_LerpVerts(int nverts, int[] ov, int[] v,
+ float[][] lerp, float[] move, float[] frontv, float[] backv) {
+ int i;
+ int lerpIndex = 0;
+
+ int ovv, vv;
+
+ //PMM -- added RF_SHELL_DOUBLE, RF_SHELL_HALF_DAM
+ if ((currententity.flags & (Defines.RF_SHELL_RED
+ | Defines.RF_SHELL_GREEN | Defines.RF_SHELL_BLUE
+ | Defines.RF_SHELL_DOUBLE | Defines.RF_SHELL_HALF_DAM)) != 0) {
+ float[] normal;
+ for (i = 0; i < nverts; i++ /* , v++, ov++, lerp+=4 */
+ ) {
+ vv = v[i];
+ normal = r_avertexnormals[(vv >>> 24) & 0xFF];
+ ovv = ov[i];
+
+ lerp[i][0] = move[0] + (ovv & 0xFF) * backv[0] + (vv & 0xFF)
+ * frontv[0] + normal[0] * Defines.POWERSUIT_SCALE;
+ lerp[i][1] = move[1] + ((ovv >>> 8) & 0xFF) * backv[1] + ((vv >>> 8) & 0xFF)
+ * frontv[1] + normal[1] * Defines.POWERSUIT_SCALE;
+ lerp[i][2] = move[2] + ((ovv >>> 16) & 0xFF) * backv[2] + ((vv >>> 16) & 0xFF)
+ * frontv[2] + normal[2] * Defines.POWERSUIT_SCALE;
+ }
+ } else {
+ for (i = 0; i < nverts; i++ /* , v++, ov++, lerp+=4 */
+ ) {
+ vv = v[i];
+ ovv = ov[i];
+ lerp[i][0] = move[0] + (ovv & 0xFF) * backv[0] + (vv & 0xFF)
+ * frontv[0];
+ lerp[i][1] = move[1] + ((ovv >>> 8) & 0xFF) * backv[1] + ((vv >>> 8) & 0xFF)
+ * frontv[1];
+ lerp[i][2] = move[2] + ((ovv >>> 16) & 0xFF) * backv[2] + ((vv >>> 16) & 0xFF)
+ * frontv[2];
+ }
+ }
+ }
+
+ void GL_LerpVerts(int nverts, int[] ov, int[] v, float[] move,
+ float[] frontv, float[] backv) {
+ int lerpIndex = 0;
+
+ int ovv, vv;
+ FloatBuffer lerp = vertexArrayBuf;
+
+ //PMM -- added RF_SHELL_DOUBLE, RF_SHELL_HALF_DAM
+ if ((currententity.flags & (Defines.RF_SHELL_RED
+ | Defines.RF_SHELL_GREEN | Defines.RF_SHELL_BLUE
+ | Defines.RF_SHELL_DOUBLE | Defines.RF_SHELL_HALF_DAM)) != 0) {
+ float[] normal;
+ int j = 0;
+ for (int i = 0; i < nverts; i++ /* , v++, ov++, lerp+=4 */
+ ) {
+ vv = v[i];
+ normal = r_avertexnormals[(v[i] >>> 24) & 0xFF];
+ ovv = ov[i];
+
+ lerp.put(j, move[0] + (ovv & 0xFF) * backv[0] + (vv & 0xFF) * frontv[0]
+ + normal[0] * Defines.POWERSUIT_SCALE);
+ lerp.put(j + 1, move[1] + ((ovv >>> 8) & 0xFF) * backv[1] + ((vv >>> 8) & 0xFF) * frontv[1]
+ + normal[1] * Defines.POWERSUIT_SCALE);
+ lerp.put(j + 2, move[2] + ((ovv >>> 16) & 0xFF) * backv[2] + ((vv >>> 16) & 0xFF) * frontv[2]
+ + normal[2] * Defines.POWERSUIT_SCALE);
+ j += 3;
+ }
+ } else {
+ int j = 0;
+ for (int i = 0; i < nverts; i++ /* , v++, ov++, lerp+=4 */
+ ) {
+ ovv = ov[i];
+ vv = v[i];
+
+ lerp.put(j, move[0] + (ovv & 0xFF) * backv[0] + (vv & 0xFF) * frontv[0]);
+ lerp.put(j + 1, move[1] + ((ovv >>> 8) & 0xFF) * backv[1] + ((vv >>> 8) & 0xFF) * frontv[1]);
+ lerp.put(j + 2, move[2] + ((ovv >>> 16) & 0xFF) * backv[2] + ((vv >>> 16) & 0xFF) * frontv[2]);
+ j += 3;
+ }
+ }
+ }
+
+ FloatBuffer colorArrayBuf = Lib.newFloatBuffer(qfiles.MAX_VERTS * 4);
+
+ FloatBuffer vertexArrayBuf = Lib.newFloatBuffer(qfiles.MAX_VERTS * 3);
+
+ boolean isFilled = false;
+
+ float[] tmpVec = { 0, 0, 0 };
+
+ /*
+ * ============= GL_DrawAliasFrameLerp
+ *
+ * interpolates between two frames and origins FIXME: batch lerp all
+ * vertexes =============
+ */
+ void GL_DrawAliasFrameLerp(qfiles.dmdl_t paliashdr, float backlerp) {
+ float l;
+ qfiles.daliasframe_t frame, oldframe;
+ int[] v, ov;
+
+ int[] order;
+ int orderIndex = 0;
+ int count;
+
+ float frontlerp;
+ float alpha;
+
+ float[] move = { 0, 0, 0 }; // vec3_t
+ float[][] vectors = { { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 } // 3 mal
+ // vec3_t
+ };
+
+ float[] frontv = { 0, 0, 0 }; // vec3_t
+ float[] backv = { 0, 0, 0 }; // vec3_t
+
+ int i;
+ int index_xyz;
+ //float[][] lerp;
+
+ frame = paliashdr.aliasFrames[currententity.frame];
+
+ v = frame.verts;
+
+ oldframe = paliashdr.aliasFrames[currententity.oldframe];
+
+ ov = oldframe.verts;
+
+ order = paliashdr.glCmds;
+
+ if ((currententity.flags & Defines.RF_TRANSLUCENT) != 0)
+ alpha = currententity.alpha;
+ else
+ alpha = 1.0f;
+
+ // PMM - added double shell
+ if ((currententity.flags & (Defines.RF_SHELL_RED
+ | Defines.RF_SHELL_GREEN | Defines.RF_SHELL_BLUE
+ | Defines.RF_SHELL_DOUBLE | Defines.RF_SHELL_HALF_DAM)) != 0)
+ gl.glDisable(GL_TEXTURE_2D);
+
+ frontlerp = 1.0f - backlerp;
+
+ // move should be the delta back to the previous frame * backlerp
+ Math3D.VectorSubtract(currententity.oldorigin, currententity.origin,
+ frontv);
+ Math3D.AngleVectors(currententity.angles, vectors[0], vectors[1],
+ vectors[2]);
+
+ move[0] = Math3D.DotProduct(frontv, vectors[0]); // forward
+ move[1] = -Math3D.DotProduct(frontv, vectors[1]); // left
+ move[2] = Math3D.DotProduct(frontv, vectors[2]); // up
+
+ Math3D.VectorAdd(move, oldframe.translate, move);
+
+ for (i = 0; i < 3; i++) {
+ move[i] = backlerp * move[i] + frontlerp * frame.translate[i];
+ frontv[i] = frontlerp * frame.scale[i];
+ backv[i] = backlerp * oldframe.scale[i];
+ }
+
+ if (gl_vertex_arrays.value != 0.0f) {
+ GL_LerpVerts(paliashdr.num_xyz, ov, v, move, frontv, backv);
+
+ gl.glEnableClientState(GL_VERTEX_ARRAY);
+ gl.glVertexPointer(3, 0, vertexArrayBuf);
+
+ // PMM - added double damage shell
+ if ((currententity.flags & (Defines.RF_SHELL_RED
+ | Defines.RF_SHELL_GREEN | Defines.RF_SHELL_BLUE
+ | Defines.RF_SHELL_DOUBLE | Defines.RF_SHELL_HALF_DAM)) != 0) {
+
+ gl.glDisableClientState(GL_COLOR_ARRAY);
+ gl.glColor4f(shadelight[0], shadelight[1], shadelight[2], alpha);
+ } else {
+ gl.glEnableClientState(GL_COLOR_ARRAY);
+ gl.glColorPointer(4, 0, colorArrayBuf);
+
+ //
+ // pre light everything
+ //
+ FloatBuffer color = colorArrayBuf;
+ int j = 0;
+ for (i = 0; i < paliashdr.num_xyz; i++) {
+ // light normal index
+ l = shadedots[(v[i] >>> 24) & 0xFF];
+ color.put(j++, l * shadelight[0]);
+ color.put(j++, l * shadelight[1]);
+ color.put(j++, l * shadelight[2]);
+ color.put(j++, alpha);
+ }
+ }
+
+ if (qglLockArraysEXT)
+ gl.glLockArraysEXT(0, paliashdr.num_xyz);
+
+ while (true) {
+ // get the vertex count and primitive type
+ count = order[orderIndex++];
+ if (count == 0)
+ break; // done
+ if (count < 0) {
+ count = -count;
+ gl.glBegin(GL_TRIANGLE_FAN);
+ } else {
+ gl.glBegin(GL_TRIANGLE_STRIP);
+ }
+
+ // PMM - added double damage shell
+ if ((currententity.flags & (Defines.RF_SHELL_RED
+ | Defines.RF_SHELL_GREEN | Defines.RF_SHELL_BLUE
+ | Defines.RF_SHELL_DOUBLE | Defines.RF_SHELL_HALF_DAM)) != 0) {
+ do {
+ index_xyz = order[orderIndex + 2];
+ orderIndex += 3;
+ /*
+ * vertexArrayBuf.position(4 * index_xyz);
+ * vertexArrayBuf.get(tmpVec); gl.glVertex3fv( tmpVec );
+ */
+ gl.glArrayElement(index_xyz);
+
+ } while (--count != 0);
+ } else {
+ do {
+ // texture coordinates come from the draw list
+ gl.glTexCoord2f(Float
+ .intBitsToFloat(order[orderIndex + 0]), Float
+ .intBitsToFloat(order[orderIndex + 1]));
+
+ index_xyz = order[orderIndex + 2];
+ orderIndex += 3;
+
+ // normals and vertexes come from the frame list
+ gl.glArrayElement(index_xyz);
+
+ } while (--count != 0);
+ }
+ gl.glEnd();
+ }
+
+ if (qglLockArraysEXT)
+ gl.glUnlockArraysEXT();
+ } else {
+ GL_LerpVerts(paliashdr.num_xyz, ov, v, s_lerped, move,
+ frontv, backv);
+
+ float[] tmp;
+
+ while (true) {
+ // get the vertex count and primitive type
+ count = order[orderIndex++];
+ if (count == 0)
+ break; // done
+ if (count < 0) {
+ count = -count;
+ gl.glBegin(GL_TRIANGLE_FAN);
+ } else {
+ gl.glBegin(GL_TRIANGLE_STRIP);
+ }
+
+ if ((currententity.flags & (Defines.RF_SHELL_RED
+ | Defines.RF_SHELL_GREEN | Defines.RF_SHELL_BLUE)) != 0) {
+ do {
+ index_xyz = order[orderIndex + 2];
+ orderIndex += 3;
+
+ gl.glColor4f(shadelight[0], shadelight[1],
+ shadelight[2], alpha);
+ tmp = s_lerped[index_xyz];
+ gl.glVertex3f(tmp[0], tmp[1], tmp[2]);
+
+ } while (--count != 0);
+ } else {
+ do {
+ // texture coordinates come from the draw list
+ // gl.glTexCoord2f (((float *)order)[0], ((float
+ // *)order)[1]);
+
+ gl.glTexCoord2f(Float
+ .intBitsToFloat(order[orderIndex + 0]), Float
+ .intBitsToFloat(order[orderIndex + 1]));
+ index_xyz = order[orderIndex + 2];
+ orderIndex += 3;
+
+ // normals and vertexes come from the frame list
+ l = shadedots[(v[index_xyz] >>> 24) & 0xFF];
+
+ gl.glColor4f(l * shadelight[0], l * shadelight[1], l
+ * shadelight[2], alpha);
+ tmp = s_lerped[index_xyz];
+ gl.glVertex3f(tmp[0], tmp[1], tmp[2]);
+ } while (--count != 0);
+ }
+ gl.glEnd();
+ }
+ }
+
+ // PMM - added double damage shell
+ if ((currententity.flags & (Defines.RF_SHELL_RED
+ | Defines.RF_SHELL_GREEN | Defines.RF_SHELL_BLUE
+ | Defines.RF_SHELL_DOUBLE | Defines.RF_SHELL_HALF_DAM)) != 0)
+ gl.glEnable(GL_TEXTURE_2D);
+ }
+
+ /*
+ * ============= GL_DrawAliasShadow =============
+ */
+ void GL_DrawAliasShadow(qfiles.dmdl_t paliashdr, int posenum) {
+ float[] point = { 0, 0, 0 };
+ int count;
+ qfiles.daliasframe_t frame;
+
+ float lheight = currententity.origin[2] - lightspot[2];
+
+ frame = paliashdr.aliasFrames[currententity.frame];
+
+ int[] order = paliashdr.glCmds;
+
+ float height = -lheight + 1.0f;
+
+ int orderIndex = 0;
+ int index = 0;
+
+ while (true) {
+ // get the vertex count and primitive type
+ count = order[orderIndex++];
+ if (count == 0)
+ break; // done
+ if (count < 0) {
+ count = -count;
+ gl.glBegin(GL_TRIANGLE_FAN);
+ } else
+ gl.glBegin(GL_TRIANGLE_STRIP);
+
+ do {
+ // normals and vertexes come from the frame list
+ /*
+ * point[0] = verts[order[2]].v[0] * frame.scale[0] +
+ * frame.translate[0]; point[1] = verts[order[2]].v[1] *
+ * frame.scale[1] + frame.translate[1]; point[2] =
+ * verts[order[2]].v[2] * frame.scale[2] + frame.translate[2];
+ */
+
+ if (gl_vertex_arrays.value != 0.0f) {
+ index = order[orderIndex + 2] * 3;
+ point[0] = vertexArrayBuf.get(index);
+ point[1] = vertexArrayBuf.get(index + 1);
+ point[2] = vertexArrayBuf.get(index + 2);
+ } else {
+ Math3D.VectorCopy(s_lerped[order[orderIndex + 2]], point);
+ }
+
+ point[0] -= shadevector[0] * (point[2] + lheight);
+ point[1] -= shadevector[1] * (point[2] + lheight);
+ point[2] = height;
+ gl.glVertex3f(point[0], point[1], point[2]);
+
+ orderIndex += 3;
+
+ } while (--count != 0);
+
+ gl.glEnd();
+ }
+ }
+
+ /*
+ * * R_CullAliasModel
+ */
+ boolean R_CullAliasModel(float[][] bbox, entity_t e) {
+ int i;
+ float[] mins = { 0, 0, 0 };
+ float[] maxs = { 0, 0, 0 };
+
+ qfiles.dmdl_t paliashdr;
+
+ float[][] vectors = { { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 } };
+
+ float[] thismins = { 0, 0, 0 };
+ float[] oldmins = { 0, 0, 0 };
+ float[] thismaxs = { 0, 0, 0 };
+ float[] oldmaxs = { 0, 0, 0 };
+ qfiles.daliasframe_t pframe, poldframe;
+ float[] angles = { 0, 0, 0 };
+
+ paliashdr = (qfiles.dmdl_t) currentmodel.extradata;
+
+ if ((e.frame >= paliashdr.num_frames) || (e.frame < 0)) {
+ VID.Printf(Defines.PRINT_ALL, "R_CullAliasModel "
+ + currentmodel.name + ": no such frame " + e.frame + '\n');
+ e.frame = 0;
+ }
+ if ((e.oldframe >= paliashdr.num_frames) || (e.oldframe < 0)) {
+ VID.Printf(Defines.PRINT_ALL, "R_CullAliasModel "
+ + currentmodel.name + ": no such oldframe " + e.oldframe
+ + '\n');
+ e.oldframe = 0;
+ }
+
+ pframe = paliashdr.aliasFrames[e.frame];
+ poldframe = paliashdr.aliasFrames[e.oldframe];
+
+ /*
+ * * compute axially aligned mins and maxs
+ */
+ if (pframe == poldframe) {
+ for (i = 0; i < 3; i++) {
+ mins[i] = pframe.translate[i];
+ maxs[i] = mins[i] + pframe.scale[i] * 255;
+ }
+ } else {
+ for (i = 0; i < 3; i++) {
+ thismins[i] = pframe.translate[i];
+ thismaxs[i] = thismins[i] + pframe.scale[i] * 255;
+
+ oldmins[i] = poldframe.translate[i];
+ oldmaxs[i] = oldmins[i] + poldframe.scale[i] * 255;
+
+ if (thismins[i] < oldmins[i])
+ mins[i] = thismins[i];
+ else
+ mins[i] = oldmins[i];
+
+ if (thismaxs[i] > oldmaxs[i])
+ maxs[i] = thismaxs[i];
+ else
+ maxs[i] = oldmaxs[i];
+ }
+ }
+
+ /*
+ * * compute a full bounding box
+ */
+ for (i = 0; i < 8; i++) {
+ float[] tmp = { 0, 0, 0 };
+
+ if ((i & 1) != 0)
+ tmp[0] = mins[0];
+ else
+ tmp[0] = maxs[0];
+
+ if ((i & 2) != 0)
+ tmp[1] = mins[1];
+ else
+ tmp[1] = maxs[1];
+
+ if ((i & 4) != 0)
+ tmp[2] = mins[2];
+ else
+ tmp[2] = maxs[2];
+
+ Math3D.VectorCopy(tmp, bbox[i]);
+ }
+
+ /*
+ * * rotate the bounding box
+ */
+ Math3D.VectorCopy(e.angles, angles);
+ angles[YAW] = -angles[YAW];
+ Math3D.AngleVectors(angles, vectors[0], vectors[1], vectors[2]);
+
+ for (i = 0; i < 8; i++) {
+ float[] tmp = { 0, 0, 0 };
+
+ Math3D.VectorCopy(bbox[i], tmp);
+
+ bbox[i][0] = Math3D.DotProduct(vectors[0], tmp);
+ bbox[i][1] = -Math3D.DotProduct(vectors[1], tmp);
+ bbox[i][2] = Math3D.DotProduct(vectors[2], tmp);
+
+ Math3D.VectorAdd(e.origin, bbox[i], bbox[i]);
+ }
+
+ {
+ int p, f;
+ int aggregatemask = ~0; // 0xFFFFFFFF
+
+ for (p = 0; p < 8; p++) {
+ int mask = 0;
+
+ for (f = 0; f < 4; f++) {
+ float dp = Math3D.DotProduct(frustum[f].normal, bbox[p]);
+
+ if ((dp - frustum[f].dist) < 0) {
+ mask |= (1 << f);
+ }
+ }
+
+ aggregatemask &= mask;
+ }
+
+ if (aggregatemask != 0) {
+ return true;
+ }
+
+ return false;
+ }
+ }
+
+ /*
+ * ================= R_DrawAliasModel
+ *
+ * =================
+ */
+ void R_DrawAliasModel(entity_t e) {
+ int i;
+ qfiles.dmdl_t paliashdr;
+ float an;
+
+ // bounding box
+ float[][] bbox = { { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 },
+ { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 } };
+ image_t skin;
+
+ if ((e.flags & Defines.RF_WEAPONMODEL) == 0) {
+ if (R_CullAliasModel(bbox, e))
+ return;
+ }
+
+ if ((e.flags & Defines.RF_WEAPONMODEL) != 0) {
+ if (r_lefthand.value == 2.0f)
+ return;
+ }
+
+ paliashdr = (qfiles.dmdl_t) currentmodel.extradata;
+
+ //
+ // get lighting information
+ //
+ // PMM - rewrote, reordered to handle new shells & mixing
+ // PMM - 3.20 code .. replaced with original way of doing it to keep mod
+ // authors happy
+ //
+ if ((currententity.flags & (Defines.RF_SHELL_HALF_DAM
+ | Defines.RF_SHELL_GREEN | Defines.RF_SHELL_RED
+ | Defines.RF_SHELL_BLUE | Defines.RF_SHELL_DOUBLE)) != 0) {
+ Math3D.VectorClear(shadelight);
+ if ((currententity.flags & Defines.RF_SHELL_HALF_DAM) != 0) {
+ shadelight[0] = 0.56f;
+ shadelight[1] = 0.59f;
+ shadelight[2] = 0.45f;
+ }
+ if ((currententity.flags & Defines.RF_SHELL_DOUBLE) != 0) {
+ shadelight[0] = 0.9f;
+ shadelight[1] = 0.7f;
+ }
+ if ((currententity.flags & Defines.RF_SHELL_RED) != 0)
+ shadelight[0] = 1.0f;
+ if ((currententity.flags & Defines.RF_SHELL_GREEN) != 0)
+ shadelight[1] = 1.0f;
+ if ((currententity.flags & Defines.RF_SHELL_BLUE) != 0)
+ shadelight[2] = 1.0f;
+ }
+
+ else if ((currententity.flags & Defines.RF_FULLBRIGHT) != 0) {
+ for (i = 0; i < 3; i++)
+ shadelight[i] = 1.0f;
+ } else {
+ R_LightPoint(currententity.origin, shadelight);
+
+ // player lighting hack for communication back to server
+ // big hack!
+ if ((currententity.flags & Defines.RF_WEAPONMODEL) != 0) {
+ // pick the greatest component, which should be the same
+ // as the mono value returned by software
+ if (shadelight[0] > shadelight[1]) {
+ if (shadelight[0] > shadelight[2])
+ r_lightlevel.value = 150 * shadelight[0];
+ else
+ r_lightlevel.value = 150 * shadelight[2];
+ } else {
+ if (shadelight[1] > shadelight[2])
+ r_lightlevel.value = 150 * shadelight[1];
+ else
+ r_lightlevel.value = 150 * shadelight[2];
+ }
+ }
+
+ if (gl_monolightmap.string.charAt(0) != '0') {
+ float s = shadelight[0];
+
+ if (s < shadelight[1])
+ s = shadelight[1];
+ if (s < shadelight[2])
+ s = shadelight[2];
+
+ shadelight[0] = s;
+ shadelight[1] = s;
+ shadelight[2] = s;
+ }
+ }
+
+ if ((currententity.flags & Defines.RF_MINLIGHT) != 0) {
+ for (i = 0; i < 3; i++)
+ if (shadelight[i] > 0.1f)
+ break;
+ if (i == 3) {
+ shadelight[0] = 0.1f;
+ shadelight[1] = 0.1f;
+ shadelight[2] = 0.1f;
+ }
+ }
+
+ if ((currententity.flags & Defines.RF_GLOW) != 0) { // bonus items will
+ // pulse with time
+ float scale;
+ float min;
+
+ scale = (float) (0.1f * Math.sin(r_newrefdef.time * 7));
+ for (i = 0; i < 3; i++) {
+ min = shadelight[i] * 0.8f;
+ shadelight[i] += scale;
+ if (shadelight[i] < min)
+ shadelight[i] = min;
+ }
+ }
+
+ // =================
+ // PGM ir goggles color override
+ if ((r_newrefdef.rdflags & Defines.RDF_IRGOGGLES) != 0
+ && (currententity.flags & Defines.RF_IR_VISIBLE) != 0) {
+ shadelight[0] = 1.0f;
+ shadelight[1] = 0.0f;
+ shadelight[2] = 0.0f;
+ }
+ // PGM
+ // =================
+
+ shadedots = r_avertexnormal_dots[((int) (currententity.angles[1] * (SHADEDOT_QUANT / 360.0)))
+ & (SHADEDOT_QUANT - 1)];
+
+ an = (float) (currententity.angles[1] / 180 * Math.PI);
+ shadevector[0] = (float) Math.cos(-an);
+ shadevector[1] = (float) Math.sin(-an);
+ shadevector[2] = 1;
+ Math3D.VectorNormalize(shadevector);
+
+ //
+ // locate the proper data
+ //
+
+ c_alias_polys += paliashdr.num_tris;
+
+ //
+ // draw all the triangles
+ //
+ if ((currententity.flags & Defines.RF_DEPTHHACK) != 0)
+ // hack the depth range to prevent view model from poking into walls
+ gl.glDepthRange(gldepthmin, gldepthmin + 0.3
+ * (gldepthmax - gldepthmin));
+
+ if ((currententity.flags & Defines.RF_WEAPONMODEL) != 0
+ && (r_lefthand.value == 1.0f)) {
+ gl.glMatrixMode(GL_PROJECTION);
+ gl.glPushMatrix();
+ gl.glLoadIdentity();
+ gl.glScalef(-1, 1, 1);
+ MYgluPerspective(r_newrefdef.fov_y, (float) r_newrefdef.width
+ / r_newrefdef.height, 4, 4096);
+ gl.glMatrixMode(GL_MODELVIEW);
+
+ gl.glCullFace(GL_BACK);
+ }
+
+ gl.glPushMatrix();
+ e.angles[PITCH] = -e.angles[PITCH]; // sigh.
+ R_RotateForEntity(e);
+ e.angles[PITCH] = -e.angles[PITCH]; // sigh.
+
+ // select skin
+ if (currententity.skin != null)
+ skin = currententity.skin; // custom player skin
+ else {
+ if (currententity.skinnum >= qfiles.MAX_MD2SKINS)
+ skin = currentmodel.skins[0];
+ else {
+ skin = currentmodel.skins[currententity.skinnum];
+ if (skin == null)
+ skin = currentmodel.skins[0];
+ }
+ }
+ if (skin == null)
+ skin = r_notexture; // fallback...
+ GL_Bind(skin.texnum);
+
+ // draw it
+
+ gl.glShadeModel(GL_SMOOTH);
+
+ GL_TexEnv(GL_MODULATE);
+ if ((currententity.flags & Defines.RF_TRANSLUCENT) != 0) {
+ gl.glEnable(GL_BLEND);
+ }
+
+ if ((currententity.frame >= paliashdr.num_frames)
+ || (currententity.frame < 0)) {
+ VID.Printf(Defines.PRINT_ALL, "R_DrawAliasModel "
+ + currentmodel.name + ": no such frame "
+ + currententity.frame + '\n');
+ currententity.frame = 0;
+ currententity.oldframe = 0;
+ }
+
+ if ((currententity.oldframe >= paliashdr.num_frames)
+ || (currententity.oldframe < 0)) {
+ VID.Printf(Defines.PRINT_ALL, "R_DrawAliasModel "
+ + currentmodel.name + ": no such oldframe "
+ + currententity.oldframe + '\n');
+ currententity.frame = 0;
+ currententity.oldframe = 0;
+ }
+
+ if (r_lerpmodels.value == 0.0f)
+ currententity.backlerp = 0;
+ GL_DrawAliasFrameLerp(paliashdr, currententity.backlerp);
+
+ GL_TexEnv(GL_REPLACE);
+ gl.glShadeModel(GL_FLAT);
+
+ gl.glPopMatrix();
+
+ if ((currententity.flags & Defines.RF_WEAPONMODEL) != 0
+ && (r_lefthand.value == 1.0F)) {
+ gl.glMatrixMode(GL_PROJECTION);
+ gl.glPopMatrix();
+ gl.glMatrixMode(GL_MODELVIEW);
+ gl.glCullFace(GL_FRONT);
+ }
+
+ if ((currententity.flags & Defines.RF_TRANSLUCENT) != 0) {
+ gl.glDisable(GL_BLEND);
+ }
+
+ if ((currententity.flags & Defines.RF_DEPTHHACK) != 0)
+ gl.glDepthRange(gldepthmin, gldepthmax);
+
+ if (gl_shadows.value != 0.0f
+ && (currententity.flags & (Defines.RF_TRANSLUCENT | Defines.RF_WEAPONMODEL)) == 0) {
+ gl.glPushMatrix();
+ R_RotateForEntity(e);
+ gl.glDisable(GL_TEXTURE_2D);
+ gl.glEnable(GL_BLEND);
+ gl.glColor4f(0, 0, 0, 0.5f);
+ GL_DrawAliasShadow(paliashdr, currententity.frame);
+ gl.glEnable(GL_TEXTURE_2D);
+ gl.glDisable(GL_BLEND);
+ gl.glPopMatrix();
+ }
+ gl.glColor4f(1, 1, 1, 1);
+ }
+
+} \ No newline at end of file
diff --git a/src/jake2/render/basic/Misc.java b/src/jake2/render/basic/Misc.java
new file mode 100644
index 0000000..5e185e2
--- /dev/null
+++ b/src/jake2/render/basic/Misc.java
@@ -0,0 +1,301 @@
+/*
+ * Misc.java
+ * Copyright (C) 2003
+ *
+ * $Id: Misc.java,v 1.2 2006-11-21 00:50:46 cawe Exp $
+ */
+/*
+Copyright (C) 1997-2001 Id Software, Inc.
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+package jake2.render.basic;
+
+import jake2.Defines;
+import jake2.client.VID;
+import jake2.qcommon.FS;
+import jake2.qcommon.xcommand_t;
+import jake2.util.Lib;
+
+import java.io.*;
+import java.nio.*;
+import java.nio.ByteBuffer;
+import java.nio.MappedByteBuffer;
+import java.nio.channels.FileChannel;
+
+/**
+ * Misc
+ *
+ * @author cwei
+ */
+public final class Misc extends Mesh {
+//// r_misc.c
+//
+// #include "gl_local.h"
+//
+ /*
+ ==================
+ R_InitParticleTexture
+ ==================
+ */
+ byte[][] dottexture =
+ {
+ {0,0,0,0,0,0,0,0},
+ {0,0,1,1,0,0,0,0},
+ {0,1,1,1,1,0,0,0},
+ {0,1,1,1,1,0,0,0},
+ {0,0,1,1,0,0,0,0},
+ {0,0,0,0,0,0,0,0},
+ {0,0,0,0,0,0,0,0},
+ {0,0,0,0,0,0,0,0},
+ };
+
+ void R_InitParticleTexture()
+ {
+ int x,y;
+ byte[] data = new byte[8 * 8 * 4];
+
+ //
+ // particle texture
+ //
+ for (x=0 ; x<8 ; x++)
+ {
+ for (y=0 ; y<8 ; y++)
+ {
+ data[y * 32 + x * 4 + 0] = (byte)255;
+ data[y * 32 + x * 4 + 1] = (byte)255;
+ data[y * 32 + x * 4 + 2] = (byte)255;
+ data[y * 32 + x * 4 + 3] = (byte)(dottexture[x][y]*255);
+
+ }
+ }
+ r_particletexture = GL_LoadPic("***particle***", data, 8, 8, it_sprite, 32);
+
+ //
+ // also use this for bad textures, but without alpha
+ //
+ for (x=0 ; x<8 ; x++)
+ {
+ for (y=0 ; y<8 ; y++)
+ {
+ data[y * 32 + x * 4 + 0] = (byte)(dottexture[x&3][y&3]*255);
+ data[y * 32 + x * 4 + 1] = 0; // dottexture[x&3][y&3]*255;
+ data[y * 32 + x * 4 + 2] = 0; //dottexture[x&3][y&3]*255;
+ data[y * 32 + x * 4 + 3] = (byte)255;
+ }
+ }
+ r_notexture = GL_LoadPic("***r_notexture***", data, 8, 8, it_wall, 32);
+ }
+
+
+// /*
+// ==============================================================================
+//
+// SCREEN SHOTS
+//
+// ==============================================================================
+// */
+//
+// typedef struct _TargaHeader {
+// unsigned char id_length, colormap_type, image_type;
+// unsigned short colormap_index, colormap_length;
+// unsigned char colormap_size;
+// unsigned short x_origin, y_origin, width, height;
+// unsigned char pixel_size, attributes;
+// } TargaHeader;
+
+ private final static int TGA_HEADER_SIZE = 18;
+
+ /**
+ * GL_ScreenShot_f
+ */
+ void GL_ScreenShot_f() {
+ // TODO don't forget
+// if (contextInUse) {
+// screenshot_f();
+// } else {
+// updateScreen(screenshotCall);
+// }
+ }
+
+ private xcommand_t screenshotCall = new xcommand_t() {
+ public void execute() {
+ screenshot_f();
+ }
+ };
+
+ private void screenshot_f() {
+ StringBuffer sb = new StringBuffer(FS.Gamedir() + "/scrshot/jake00.tga");
+ FS.CreatePath(sb.toString());
+ File file = new File(sb.toString());
+ // find a valid file name
+ int i = 0; int offset = sb.length() - 6;
+ while (file.exists() && i++ < 100) {
+ sb.setCharAt(offset, (char) ((i/10) + '0'));
+ sb.setCharAt(offset + 1, (char) ((i%10) + '0'));
+ file = new File(sb.toString());
+ }
+ if (i == 100) {
+ VID.Printf(Defines.PRINT_ALL, "Clean up your screenshots\n");
+ return;
+ }
+
+ try {
+ RandomAccessFile out = new RandomAccessFile(file, "rw");
+ FileChannel ch = out.getChannel();
+ int fileLength = TGA_HEADER_SIZE + vid.width * vid.height * 3;
+ out.setLength(fileLength);
+ MappedByteBuffer image = ch.map(FileChannel.MapMode.READ_WRITE, 0,
+ fileLength);
+
+ // write the TGA header
+ image.put(0, (byte) 0).put(1, (byte) 0);
+ image.put(2, (byte) 2); // uncompressed type
+ image.put(12, (byte) (vid.width & 0xFF)); // vid.width
+ image.put(13, (byte) (vid.width >> 8)); // vid.width
+ image.put(14, (byte) (vid.height & 0xFF)); // vid.height
+ image.put(15, (byte) (vid.height >> 8)); // vid.height
+ image.put(16, (byte) 24); // pixel size
+
+ // go to image data position
+ image.position(TGA_HEADER_SIZE);
+ // jogl needs a sliced buffer
+ ByteBuffer rgb = image.slice();
+
+ // change pixel alignment for reading
+ if (vid.width % 4 != 0) {
+ gl.glPixelStorei(GL_PACK_ALIGNMENT, 1);
+ }
+
+ // OpenGL 1.2+ supports the GL_BGR color format
+ // check the GL_VERSION to use the TARGA BGR order if possible
+ // e.g.: 1.5.2 NVIDIA 66.29
+ if (gl_config.getOpenGLVersion() >= 1.2f) {
+ // read the BGR values into the image buffer
+ gl.glReadPixels(0, 0, vid.width, vid.height, GL_BGR, GL_UNSIGNED_BYTE, rgb);
+ } else {
+ // read the RGB values into the image buffer
+ gl.glReadPixels(0, 0, vid.width, vid.height, GL_RGB, GL_UNSIGNED_BYTE, rgb);
+ // flip RGB to BGR
+ byte tmp;
+ for (i = TGA_HEADER_SIZE; i < fileLength; i += 3) {
+ tmp = image.get(i);
+ image.put(i, image.get(i + 2));
+ image.put(i + 2, tmp);
+ }
+ }
+ // reset to default alignment
+ gl.glPixelStorei(GL_PACK_ALIGNMENT, 4);
+ // close the file channel
+ ch.close();
+ } catch (IOException e) {
+ VID.Printf(Defines.PRINT_ALL, e.getMessage() + '\n');
+ }
+
+ VID.Printf(Defines.PRINT_ALL, "Wrote " + file + '\n');
+ }
+
+ /*
+ ** GL_Strings_f
+ */
+ void GL_Strings_f() {
+ VID.Printf (Defines.PRINT_ALL, "GL_VENDOR: " + gl_config.vendor_string + '\n');
+ VID.Printf (Defines.PRINT_ALL, "GL_RENDERER: " + gl_config.renderer_string + '\n');
+ VID.Printf (Defines.PRINT_ALL, "GL_VERSION: " + gl_config.version_string + '\n');
+ VID.Printf (Defines.PRINT_ALL, "GL_EXTENSIONS: " + gl_config.extensions_string + '\n');
+ }
+
+ /*
+ ** GL_SetDefaultState
+ */
+ void GL_SetDefaultState()
+ {
+ gl.glClearColor(1f,0f, 0.5f , 0.5f); // original quake2
+ //gl.glClearColor(0, 0, 0, 0); // replaced with black
+ gl.glCullFace(GL_FRONT);
+ gl.glEnable(GL_TEXTURE_2D);
+
+ gl.glEnable(GL_ALPHA_TEST);
+ gl.glAlphaFunc(GL_GREATER, 0.666f);
+
+ gl.glDisable (GL_DEPTH_TEST);
+ gl.glDisable (GL_CULL_FACE);
+ gl.glDisable (GL_BLEND);
+
+ gl.glColor4f (1,1,1,1);
+
+ gl.glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
+ gl.glShadeModel (GL_FLAT);
+
+ GL_TextureMode( gl_texturemode.string );
+ GL_TextureAlphaMode( gl_texturealphamode.string );
+ GL_TextureSolidMode( gl_texturesolidmode.string );
+
+ gl.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
+ gl.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
+
+ gl.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ gl.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+
+ gl.glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+
+ GL_TexEnv( GL_REPLACE );
+
+ if ( qglPointParameterfEXT )
+ {
+ //float[] attenuations = { gl_particle_att_a.value, gl_particle_att_b.value, gl_particle_att_c.value };
+ FloatBuffer attenuations = Lib.newFloatBuffer(4);
+ attenuations.put(0,gl_particle_att_a.value);
+ attenuations.put(1,gl_particle_att_b.value);
+ attenuations.put(2,gl_particle_att_c.value);
+
+ gl.glEnable( GL_POINT_SMOOTH );
+ gl.glPointParameterfEXT( GL_POINT_SIZE_MIN_EXT, gl_particle_min_size.value );
+ gl.glPointParameterfEXT( GL_POINT_SIZE_MAX_EXT, gl_particle_max_size.value );
+ gl.glPointParameterEXT( GL_DISTANCE_ATTENUATION_EXT, attenuations );
+ }
+
+ if ( qglColorTableEXT && gl_ext_palettedtexture.value != 0.0f )
+ {
+ gl.glEnable( GL_SHARED_TEXTURE_PALETTE_EXT );
+
+ GL_SetTexturePalette( d_8to24table );
+ }
+
+ GL_UpdateSwapInterval();
+ }
+
+ void GL_UpdateSwapInterval()
+ {
+ if ( gl_swapinterval.modified )
+ {
+ gl_swapinterval.modified = false;
+ if ( !gl_state.stereo_enabled )
+ {
+ if (qwglSwapIntervalEXT) {
+// TODO ((WGL)gl).wglSwapIntervalEXT((int)gl_swapinterval.value);
+ }
+ }
+ }
+ }
+
+
+ // ============================================================================
+ // remove after impl this methods in jake2.render.jogl package
+ // ============================================================================
+
+}
diff --git a/src/jake2/render/basic/Model.java b/src/jake2/render/basic/Model.java
new file mode 100644
index 0000000..0ee33ab
--- /dev/null
+++ b/src/jake2/render/basic/Model.java
@@ -0,0 +1,1267 @@
+/*
+ * Model.java
+ * Copyright (C) 2003
+ *
+ * $Id: Model.java,v 1.2 2006-11-21 00:50:46 cawe Exp $
+ */
+/*
+Copyright (C) 1997-2001 Id Software, Inc.
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+package jake2.render.basic;
+
+import jake2.Defines;
+import jake2.client.VID;
+import jake2.game.cplane_t;
+import jake2.game.cvar_t;
+import jake2.qcommon.*;
+import jake2.render.*;
+import jake2.util.Math3D;
+import jake2.util.Vargs;
+
+import java.nio.ByteBuffer;
+import java.nio.ByteOrder;
+import java.util.Arrays;
+
+/**
+ * Model
+ *
+ * @author cwei
+ */
+public abstract class Model extends Surf {
+
+ // models.c -- model loading and caching
+
+ model_t loadmodel;
+ int modfilelen;
+
+ byte[] mod_novis = new byte[Defines.MAX_MAP_LEAFS/8];
+
+ static final int MAX_MOD_KNOWN = 512;
+ model_t[] mod_known = new model_t[MAX_MOD_KNOWN];
+ int mod_numknown;
+
+ // the inline * models from the current map are kept seperate
+ model_t[] mod_inline = new model_t[MAX_MOD_KNOWN];
+
+ abstract void GL_SubdivideSurface(msurface_t surface); // Warp.java
+
+ /*
+ ===============
+ Mod_PointInLeaf
+ ===============
+ */
+ mleaf_t Mod_PointInLeaf(float[] p, model_t model)
+ {
+ mnode_t node;
+ float d;
+ cplane_t plane;
+
+ if (model == null || model.nodes == null)
+ Com.Error (Defines.ERR_DROP, "Mod_PointInLeaf: bad model");
+
+ node = model.nodes[0]; // root node
+ while (true)
+ {
+ if (node.contents != -1)
+ return (mleaf_t)node;
+
+ plane = node.plane;
+ d = Math3D.DotProduct(p, plane.normal) - plane.dist;
+ if (d > 0)
+ node = node.children[0];
+ else
+ node = node.children[1];
+ }
+ // never reached
+ }
+
+
+ byte[] decompressed = new byte[Defines.MAX_MAP_LEAFS / 8];
+ byte[] model_visibility = new byte[Defines.MAX_MAP_VISIBILITY];
+
+ /*
+ ===================
+ Mod_DecompressVis
+ ===================
+ */
+ byte[] Mod_DecompressVis(byte[] in, int offset, model_t model)
+ {
+ int c;
+ byte[] out;
+ int outp, inp;
+ int row;
+
+ row = (model.vis.numclusters+7)>>3;
+ out = decompressed;
+ outp = 0;
+ inp = offset;
+
+ if (in == null)
+ { // no vis info, so make all visible
+ while (row != 0)
+ {
+ out[outp++] = (byte)0xFF;
+ row--;
+ }
+ return decompressed;
+ }
+
+ do
+ {
+ if (in[inp] != 0)
+ {
+ out[outp++] = in[inp++];
+ continue;
+ }
+
+ c = in[inp + 1] & 0xFF;
+ inp += 2;
+ while (c != 0)
+ {
+ out[outp++] = 0;
+ c--;
+ }
+ } while (outp < row);
+
+ return decompressed;
+ }
+
+ /*
+ ==============
+ Mod_ClusterPVS
+ ==============
+ */
+ byte[] Mod_ClusterPVS(int cluster, model_t model)
+ {
+ if (cluster == -1 || model.vis == null)
+ return mod_novis;
+ //return Mod_DecompressVis( (byte *)model.vis + model.vis.bitofs[cluster][Defines.DVIS_PVS], model);
+ return Mod_DecompressVis(model_visibility, model.vis.bitofs[cluster][Defines.DVIS_PVS], model);
+ }
+
+
+// ===============================================================================
+
+ /*
+ ================
+ Mod_Modellist_f
+ ================
+ */
+ void Mod_Modellist_f()
+ {
+ int i;
+ model_t mod;
+ int total;
+
+ total = 0;
+ VID.Printf(Defines.PRINT_ALL,"Loaded models:\n");
+ for (i=0; i < mod_numknown ; i++)
+ {
+ mod = mod_known[i];
+ if (mod.name.length() == 0)
+ continue;
+
+ VID.Printf (Defines.PRINT_ALL, "%8i : %s\n", new Vargs(2).add(mod.extradatasize).add(mod.name));
+ total += mod.extradatasize;
+ }
+ VID.Printf (Defines.PRINT_ALL, "Total resident: " + total +'\n');
+ }
+
+ /*
+ ===============
+ Mod_Init
+ ===============
+ */
+ void Mod_Init()
+ {
+ // init mod_known
+ for (int i=0; i < MAX_MOD_KNOWN; i++) {
+ mod_known[i] = new model_t();
+ }
+ Arrays.fill(mod_novis, (byte)0xff);
+ }
+
+ byte[] fileBuffer;
+
+ /*
+ ==================
+ Mod_ForName
+
+ Loads in a model for the given name
+ ==================
+ */
+ model_t Mod_ForName(String name, boolean crash)
+ {
+ model_t mod = null;
+ int i;
+
+ if (name == null || name.length() == 0)
+ Com.Error(Defines.ERR_DROP, "Mod_ForName: NULL name");
+
+ //
+ // inline models are grabbed only from worldmodel
+ //
+ if (name.charAt(0) == '*')
+ {
+ i = Integer.parseInt(name.substring(1));
+ if (i < 1 || r_worldmodel == null || i >= r_worldmodel.numsubmodels)
+ Com.Error (Defines.ERR_DROP, "bad inline model number");
+ return mod_inline[i];
+ }
+
+ //
+ // search the currently loaded models
+ //
+ for (i=0; i<mod_numknown ; i++)
+ {
+ mod = mod_known[i];
+
+ if (mod.name.length() == 0)
+ continue;
+ if (mod.name.equals(name) )
+ return mod;
+ }
+
+ //
+ // find a free model slot spot
+ //
+ for (i=0; i<mod_numknown ; i++)
+ {
+ mod = mod_known[i];
+
+ if (mod.name.length() == 0)
+ break; // free spot
+ }
+ if (i == mod_numknown)
+ {
+ if (mod_numknown == MAX_MOD_KNOWN)
+ Com.Error (Defines.ERR_DROP, "mod_numknown == MAX_MOD_KNOWN");
+ mod_numknown++;
+ mod = mod_known[i];
+ }
+
+ mod.name = name;
+
+ //
+ // load the file
+ //
+ fileBuffer = FS.LoadFile(name);
+
+ if (fileBuffer == null)
+ {
+ if (crash)
+ Com.Error(Defines.ERR_DROP, "Mod_NumForName: " + mod.name + " not found");
+
+ mod.name = "";
+ return null;
+ }
+
+ modfilelen = fileBuffer.length;
+
+ loadmodel = mod;
+
+ //
+ // fill it in
+ //
+ ByteBuffer bb = ByteBuffer.wrap(fileBuffer);
+ bb.order(ByteOrder.LITTLE_ENDIAN);
+
+ // call the apropriate loader
+
+ bb.mark();
+ int ident = bb.getInt();
+
+ bb.reset();
+
+ switch (ident)
+ {
+ case qfiles.IDALIASHEADER:
+ Mod_LoadAliasModel(mod, bb);
+ break;
+ case qfiles.IDSPRITEHEADER:
+ Mod_LoadSpriteModel(mod, bb);
+ break;
+ case qfiles.IDBSPHEADER:
+ Mod_LoadBrushModel(mod, bb);
+ break;
+ default:
+ Com.Error(Defines.ERR_DROP,"Mod_NumForName: unknown fileid for " + mod.name);
+ break;
+ }
+
+ this.fileBuffer = null; // free it for garbage collection
+ return mod;
+ }
+
+ /*
+ ===============================================================================
+
+ BRUSHMODEL LOADING
+
+ ===============================================================================
+ */
+
+ byte[] mod_base;
+
+
+ /*
+ =================
+ Mod_LoadLighting
+ =================
+ */
+ void Mod_LoadLighting(lump_t l)
+ {
+ if (l.filelen == 0)
+ {
+ loadmodel.lightdata = null;
+ return;
+ }
+ // memcpy (loadmodel.lightdata, mod_base + l.fileofs, l.filelen);
+ loadmodel.lightdata = new byte[l.filelen];
+ System.arraycopy(mod_base, l.fileofs, loadmodel.lightdata, 0, l.filelen);
+ }
+
+
+ /*
+ =================
+ Mod_LoadVisibility
+ =================
+ */
+ void Mod_LoadVisibility(lump_t l)
+ {
+ int i;
+
+ if (l.filelen == 0)
+ {
+ loadmodel.vis = null;
+ return;
+ }
+
+ System.arraycopy(mod_base, l.fileofs, model_visibility, 0, l.filelen);
+
+ ByteBuffer bb = ByteBuffer.wrap(model_visibility, 0, l.filelen);
+
+ loadmodel.vis = new qfiles.dvis_t(bb.order(ByteOrder.LITTLE_ENDIAN));
+
+ /* done:
+ memcpy (loadmodel.vis, mod_base + l.fileofs, l.filelen);
+
+ loadmodel.vis.numclusters = LittleLong (loadmodel.vis.numclusters);
+ for (i=0 ; i<loadmodel.vis.numclusters ; i++)
+ {
+ loadmodel.vis.bitofs[i][0] = LittleLong (loadmodel.vis.bitofs[i][0]);
+ loadmodel.vis.bitofs[i][1] = LittleLong (loadmodel.vis.bitofs[i][1]);
+ }
+ */
+ }
+
+
+ /*
+ =================
+ Mod_LoadVertexes
+ =================
+ */
+ void Mod_LoadVertexes(lump_t l)
+ {
+ mvertex_t[] vertexes;
+ int i, count;
+
+ if ( (l.filelen % mvertex_t.DISK_SIZE) != 0)
+ Com.Error(Defines.ERR_DROP, "MOD_LoadBmodel: funny lump size in " + loadmodel.name);
+
+ count = l.filelen / mvertex_t.DISK_SIZE;
+
+ vertexes = new mvertex_t[count];
+
+ loadmodel.vertexes = vertexes;
+ loadmodel.numvertexes = count;
+
+ ByteBuffer bb = ByteBuffer.wrap(mod_base, l.fileofs, l.filelen);
+ bb.order(ByteOrder.LITTLE_ENDIAN);
+
+ for ( i=0 ; i<count ; i++)
+ {
+ vertexes[i] = new mvertex_t(bb);
+ }
+ }
+
+ /*
+ =================
+ RadiusFromBounds
+ =================
+ */
+ float RadiusFromBounds(float[] mins, float[] maxs)
+ {
+ float[] corner = {0, 0, 0};
+
+ for (int i=0 ; i<3 ; i++)
+ {
+ corner[i] = Math.abs(mins[i]) > Math.abs(maxs[i]) ? Math.abs(mins[i]) : Math.abs(maxs[i]);
+ }
+ return Math3D.VectorLength(corner);
+ }
+
+
+ /*
+ =================
+ Mod_LoadSubmodels
+ =================
+ */
+ void Mod_LoadSubmodels(lump_t l)
+ {
+ qfiles.dmodel_t in;
+ mmodel_t[] out;
+ int i, j, count;
+
+ if ((l.filelen % qfiles.dmodel_t.SIZE) != 0)
+ Com.Error(Defines.ERR_DROP, "MOD_LoadBmodel: funny lump size in " + loadmodel.name);
+
+ count = l.filelen / qfiles.dmodel_t.SIZE;
+ // out = Hunk_Alloc ( count*sizeof(*out));
+ out = new mmodel_t[count];
+
+ loadmodel.submodels = out;
+ loadmodel.numsubmodels = count;
+
+ ByteBuffer bb = ByteBuffer.wrap(mod_base, l.fileofs, l.filelen);
+ bb.order(ByteOrder.LITTLE_ENDIAN);
+
+ for ( i=0 ; i<count ; i++)
+ {
+ in = new qfiles.dmodel_t(bb);
+ out[i] = new mmodel_t();
+ for (j=0 ; j<3 ; j++)
+ { // spread the mins / maxs by a pixel
+ out[i].mins[j] = in.mins[j] - 1;
+ out[i].maxs[j] = in.maxs[j] + 1;
+ out[i].origin[j] = in.origin[j];
+ }
+ out[i].radius = RadiusFromBounds(out[i].mins, out[i].maxs);
+ out[i].headnode = in.headnode;
+ out[i].firstface = in.firstface;
+ out[i].numfaces = in.numfaces;
+ }
+ }
+
+ /*
+ =================
+ Mod_LoadEdges
+ =================
+ */
+ void Mod_LoadEdges (lump_t l)
+ {
+ medge_t[] edges;
+ int i, count;
+
+ if ( (l.filelen % medge_t.DISK_SIZE) != 0)
+ Com.Error(Defines.ERR_DROP, "MOD_LoadBmodel: funny lump size in " + loadmodel.name);
+
+ count = l.filelen / medge_t.DISK_SIZE;
+ // out = Hunk_Alloc ( (count + 1) * sizeof(*out));
+ edges = new medge_t[count + 1];
+
+ loadmodel.edges = edges;
+ loadmodel.numedges = count;
+
+ ByteBuffer bb = ByteBuffer.wrap(mod_base, l.fileofs, l.filelen);
+ bb.order(ByteOrder.LITTLE_ENDIAN);
+
+ for ( i=0 ; i<count ; i++)
+ {
+ edges[i] = new medge_t(bb);
+ }
+ }
+
+ /*
+ =================
+ Mod_LoadTexinfo
+ =================
+ */
+ void Mod_LoadTexinfo(lump_t l)
+ {
+ texinfo_t in;
+ mtexinfo_t[] out;
+ mtexinfo_t step;
+ int i, j, count;
+ int next;
+ String name;
+
+ if ((l.filelen % texinfo_t.SIZE) != 0)
+ Com.Error (Defines.ERR_DROP, "MOD_LoadBmodel: funny lump size in " + loadmodel.name);
+
+ count = l.filelen / texinfo_t.SIZE;
+ // out = Hunk_Alloc ( count*sizeof(*out));
+ out = new mtexinfo_t[count];
+ for ( i=0 ; i<count ; i++) {
+ out[i] = new mtexinfo_t();
+ }
+
+ loadmodel.texinfo = out;
+ loadmodel.numtexinfo = count;
+
+ ByteBuffer bb = ByteBuffer.wrap(mod_base, l.fileofs, l.filelen);
+ bb.order(ByteOrder.LITTLE_ENDIAN);
+
+ for ( i=0 ; i<count ; i++) {
+
+ in = new texinfo_t(bb);
+ out[i].vecs = in.vecs;
+ out[i].flags = in.flags;
+ next = in.nexttexinfo;
+ if (next > 0)
+ out[i].next = loadmodel.texinfo[next];
+ else
+ out[i].next = null;
+
+ name = "textures/" + in.texture + ".wal";
+
+ out[i].image = GL_FindImage(name, it_wall);
+ if (out[i].image == null) {
+ VID.Printf(Defines.PRINT_ALL, "Couldn't load " + name + '\n');
+ out[i].image = r_notexture;
+ }
+ }
+
+ // count animation frames
+ for (i=0 ; i<count ; i++) {
+ out[i].numframes = 1;
+ for (step = out[i].next ; (step != null) && (step != out[i]) ; step=step.next)
+ out[i].numframes++;
+ }
+ }
+
+ /*
+ ================
+ CalcSurfaceExtents
+
+ Fills in s.texturemins[] and s.extents[]
+ ================
+ */
+ void CalcSurfaceExtents(msurface_t s)
+ {
+ float[] mins = {0, 0};
+ float[] maxs = {0, 0};
+ float val;
+
+ int j, e;
+ mvertex_t v;
+ int[] bmins = {0, 0};
+ int[] bmaxs = {0, 0};
+
+ mins[0] = mins[1] = 999999;
+ maxs[0] = maxs[1] = -99999;
+
+ mtexinfo_t tex = s.texinfo;
+
+ for (int i=0 ; i<s.numedges ; i++)
+ {
+ e = loadmodel.surfedges[s.firstedge+i];
+ if (e >= 0)
+ v = loadmodel.vertexes[loadmodel.edges[e].v[0]];
+ else
+ v = loadmodel.vertexes[loadmodel.edges[-e].v[1]];
+
+ for (j=0 ; j<2 ; j++)
+ {
+ val = v.position[0] * tex.vecs[j][0] +
+ v.position[1] * tex.vecs[j][1] +
+ v.position[2] * tex.vecs[j][2] +
+ tex.vecs[j][3];
+ if (val < mins[j])
+ mins[j] = val;
+ if (val > maxs[j])
+ maxs[j] = val;
+ }
+ }
+
+ for (int i=0 ; i<2 ; i++)
+ {
+ bmins[i] = (int)Math.floor(mins[i]/16);
+ bmaxs[i] = (int)Math.ceil(maxs[i]/16);
+
+ s.texturemins[i] = (short)(bmins[i] * 16);
+ s.extents[i] = (short)((bmaxs[i] - bmins[i]) * 16);
+
+ }
+ }
+
+ /*
+ =================
+ Mod_LoadFaces
+ =================
+ */
+ void Mod_LoadFaces (lump_t l)
+ {
+ qfiles.dface_t in;
+ msurface_t[] out;
+ int i, count, surfnum;
+ int planenum, side;
+ int ti;
+
+ if ((l.filelen % qfiles.dface_t.SIZE) != 0)
+ Com.Error (Defines.ERR_DROP, "MOD_LoadBmodel: funny lump size in " + loadmodel.name);
+
+ count = l.filelen / qfiles.dface_t.SIZE;
+ // out = Hunk_Alloc ( count*sizeof(*out));
+ out = new msurface_t[count];
+
+ loadmodel.surfaces = out;
+ loadmodel.numsurfaces = count;
+
+ ByteBuffer bb = ByteBuffer.wrap(mod_base, l.fileofs, l.filelen);
+ bb.order(ByteOrder.LITTLE_ENDIAN);
+
+ currentmodel = loadmodel;
+
+ GL_BeginBuildingLightmaps(loadmodel);
+
+ for ( surfnum=0 ; surfnum<count ; surfnum++)
+ {
+ in = new qfiles.dface_t(bb);
+ out[surfnum] = new msurface_t();
+ out[surfnum].firstedge = in.firstedge;
+ out[surfnum].numedges = in.numedges;
+ out[surfnum].flags = 0;
+ out[surfnum].polys = null;
+
+ planenum = in.planenum;
+ side = in.side;
+ if (side != 0)
+ out[surfnum].flags |= Defines.SURF_PLANEBACK;
+
+ out[surfnum].plane = loadmodel.planes[planenum];
+
+ ti = in.texinfo;
+ if (ti < 0 || ti >= loadmodel.numtexinfo)
+ Com.Error(Defines.ERR_DROP, "MOD_LoadBmodel: bad texinfo number");
+
+ out[surfnum].texinfo = loadmodel.texinfo[ti];
+
+ CalcSurfaceExtents(out[surfnum]);
+
+ // lighting info
+
+ for (i=0 ; i<Defines.MAXLIGHTMAPS ; i++)
+ out[surfnum].styles[i] = in.styles[i];
+
+ i = in.lightofs;
+ if (i == -1)
+ out[surfnum].samples = null;
+ else {
+ ByteBuffer pointer = ByteBuffer.wrap(loadmodel.lightdata);
+ pointer.position(i);
+ pointer = pointer.slice();
+ pointer.mark();
+ out[surfnum].samples = pointer; // subarray
+ }
+
+ // set the drawing flags
+
+ if ((out[surfnum].texinfo.flags & Defines.SURF_WARP) != 0)
+ {
+ out[surfnum].flags |= Defines.SURF_DRAWTURB;
+ for (i=0 ; i<2 ; i++)
+ {
+ out[surfnum].extents[i] = 16384;
+ out[surfnum].texturemins[i] = -8192;
+ }
+ GL_SubdivideSurface(out[surfnum]); // cut up polygon for warps
+ }
+
+ // create lightmaps and polygons
+ if ((out[surfnum].texinfo.flags & (Defines.SURF_SKY | Defines.SURF_TRANS33 | Defines.SURF_TRANS66 | Defines.SURF_WARP)) == 0)
+ GL_CreateSurfaceLightmap(out[surfnum]);
+
+ if ((out[surfnum].texinfo.flags & Defines.SURF_WARP) == 0)
+ GL_BuildPolygonFromSurface(out[surfnum]);
+
+ }
+ GL_EndBuildingLightmaps ();
+ }
+
+
+ /*
+ =================
+ Mod_SetParent
+ =================
+ */
+ void Mod_SetParent(mnode_t node, mnode_t parent)
+ {
+ node.parent = parent;
+ if (node.contents != -1) return;
+ Mod_SetParent(node.children[0], node);
+ Mod_SetParent(node.children[1], node);
+ }
+
+ /*
+ =================
+ Mod_LoadNodes
+ =================
+ */
+ void Mod_LoadNodes(lump_t l)
+ {
+ int i, j, count, p;
+ qfiles.dnode_t in;
+ mnode_t[] out;
+
+ if ((l.filelen % qfiles.dnode_t.SIZE) != 0)
+ Com.Error(Defines.ERR_DROP, "MOD_LoadBmodel: funny lump size in " + loadmodel.name);
+
+ count = l.filelen / qfiles.dnode_t.SIZE;
+ // out = Hunk_Alloc ( count*sizeof(*out));
+ out = new mnode_t[count];
+
+ loadmodel.nodes = out;
+ loadmodel.numnodes = count;
+
+ ByteBuffer bb = ByteBuffer.wrap(mod_base, l.fileofs, l.filelen);
+ bb.order(ByteOrder.LITTLE_ENDIAN);
+
+ // initialize the tree array
+ for ( i=0 ; i<count ; i++) out[i] = new mnode_t(); // do first before linking
+
+ // fill and link the nodes
+ for ( i=0 ; i<count ; i++)
+ {
+ in = new qfiles.dnode_t(bb);
+ for (j=0 ; j<3 ; j++)
+ {
+ out[i].mins[j] = in.mins[j];
+ out[i].maxs[j] = in.maxs[j];
+ }
+
+ p = in.planenum;
+ out[i].plane = loadmodel.planes[p];
+
+ out[i].firstsurface = in.firstface;
+ out[i].numsurfaces = in.numfaces;
+ out[i].contents = -1; // differentiate from leafs
+
+ for (j=0 ; j<2 ; j++)
+ {
+ p = in.children[j];
+ if (p >= 0)
+ out[i].children[j] = loadmodel.nodes[p];
+ else
+ out[i].children[j] = loadmodel.leafs[-1 - p]; // mleaf_t extends mnode_t
+ }
+ }
+
+ Mod_SetParent(loadmodel.nodes[0], null); // sets nodes and leafs
+ }
+
+ /*
+ =================
+ Mod_LoadLeafs
+ =================
+ */
+ void Mod_LoadLeafs(lump_t l)
+ {
+ qfiles.dleaf_t in;
+ mleaf_t[] out;
+ int i, j, count, p;
+
+ if ((l.filelen % qfiles.dleaf_t.SIZE) != 0)
+ Com.Error (Defines.ERR_DROP, "MOD_LoadBmodel: funny lump size in " + loadmodel.name);
+
+ count = l.filelen / qfiles.dleaf_t.SIZE;
+ // out = Hunk_Alloc ( count*sizeof(*out));
+ out = new mleaf_t[count];
+
+ loadmodel.leafs = out;
+ loadmodel.numleafs = count;
+
+ ByteBuffer bb = ByteBuffer.wrap(mod_base, l.fileofs, l.filelen);
+ bb.order(ByteOrder.LITTLE_ENDIAN);
+
+ for ( i=0 ; i<count ; i++)
+ {
+ in = new qfiles.dleaf_t(bb);
+ out[i] = new mleaf_t();
+ for (j=0 ; j<3 ; j++)
+ {
+ out[i].mins[j] = in.mins[j];
+ out[i].maxs[j] = in.maxs[j];
+
+ }
+
+ out[i].contents = in.contents;
+ out[i].cluster = in.cluster;
+ out[i].area = in.area;
+
+ out[i].setMarkSurface(in.firstleafface, loadmodel.marksurfaces);
+ out[i].nummarksurfaces = in.numleaffaces;
+ }
+ }
+
+
+ /*
+ =================
+ Mod_LoadMarksurfaces
+ =================
+ */
+ void Mod_LoadMarksurfaces(lump_t l)
+ {
+ int i, j, count;
+
+ msurface_t[] out;
+
+ if ((l.filelen % Defines.SIZE_OF_SHORT) != 0)
+ Com.Error(Defines.ERR_DROP, "MOD_LoadBmodel: funny lump size in " + loadmodel.name);
+ count = l.filelen / Defines.SIZE_OF_SHORT;
+ // out = Hunk_Alloc ( count*sizeof(*out));
+ out = new msurface_t[count];
+
+ loadmodel.marksurfaces = out;
+ loadmodel.nummarksurfaces = count;
+
+ ByteBuffer bb = ByteBuffer.wrap(mod_base, l.fileofs, l.filelen);
+ bb.order(ByteOrder.LITTLE_ENDIAN);
+
+ for ( i=0 ; i<count ; i++)
+ {
+ j = bb.getShort();
+ if (j < 0 || j >= loadmodel.numsurfaces)
+ Com.Error(Defines.ERR_DROP, "Mod_ParseMarksurfaces: bad surface number");
+
+ out[i] = loadmodel.surfaces[j];
+ }
+ }
+
+
+ /*
+ =================
+ Mod_LoadSurfedges
+ =================
+ */
+ void Mod_LoadSurfedges(lump_t l)
+ {
+ int i, count;
+ int[] offsets;
+
+ if ( (l.filelen % Defines.SIZE_OF_INT) != 0)
+ Com.Error (Defines.ERR_DROP, "MOD_LoadBmodel: funny lump size in " + loadmodel.name);
+
+ count = l.filelen / Defines.SIZE_OF_INT;
+ if (count < 1 || count >= Defines.MAX_MAP_SURFEDGES)
+ Com.Error (Defines.ERR_DROP, "MOD_LoadBmodel: bad surfedges count in " + loadmodel.name + ": " + count);
+
+ offsets = new int[count];
+
+ loadmodel.surfedges = offsets;
+ loadmodel.numsurfedges = count;
+
+ ByteBuffer bb = ByteBuffer.wrap(mod_base, l.fileofs, l.filelen);
+ bb.order(ByteOrder.LITTLE_ENDIAN);
+
+ for ( i=0 ; i<count ; i++) offsets[i] = bb.getInt();
+ }
+
+
+ /*
+ =================
+ Mod_LoadPlanes
+ =================
+ */
+ void Mod_LoadPlanes(lump_t l)
+ {
+ int i, j;
+ cplane_t[] out;
+ qfiles.dplane_t in;
+ int count;
+ int bits;
+
+ if ((l.filelen % qfiles.dplane_t.SIZE) != 0)
+ Com.Error(Defines.ERR_DROP, "MOD_LoadBmodel: funny lump size in " + loadmodel.name);
+
+ count = l.filelen / qfiles.dplane_t.SIZE;
+ // out = Hunk_Alloc ( count*2*sizeof(*out));
+ out = new cplane_t[count * 2];
+
+ loadmodel.planes = out;
+ loadmodel.numplanes = count;
+
+ ByteBuffer bb = ByteBuffer.wrap(mod_base, l.fileofs, l.filelen);
+ bb.order(ByteOrder.LITTLE_ENDIAN);
+
+ for ( i=0 ; i<count ; i++)
+ {
+ bits = 0;
+ in = new qfiles.dplane_t(bb);
+ out[i] = new cplane_t();
+ for (j=0 ; j<3 ; j++)
+ {
+ out[i].normal[j] = in.normal[j];
+ if (out[i].normal[j] < 0)
+ bits |= (1<<j);
+ }
+
+ out[i].dist = in.dist;
+ out[i].type = (byte)in.type;
+ out[i].signbits = (byte)bits;
+ }
+ }
+
+ /*
+ =================
+ Mod_LoadBrushModel
+ =================
+ */
+ void Mod_LoadBrushModel(model_t mod, ByteBuffer buffer)
+ {
+ int i;
+ qfiles.dheader_t header;
+ mmodel_t bm;
+
+ loadmodel.type = mod_brush;
+ if (loadmodel != mod_known[0])
+ Com.Error(Defines.ERR_DROP, "Loaded a brush model after the world");
+
+ header = new qfiles.dheader_t(buffer);
+
+ i = header.version;
+ if (i != Defines.BSPVERSION)
+ Com.Error (Defines.ERR_DROP, "Mod_LoadBrushModel: " + mod.name + " has wrong version number (" + i + " should be " + Defines.BSPVERSION + ")");
+
+ mod_base = fileBuffer; //(byte *)header;
+
+ // load into heap
+ Mod_LoadVertexes(header.lumps[Defines.LUMP_VERTEXES]); // ok
+ Mod_LoadEdges(header.lumps[Defines.LUMP_EDGES]); // ok
+ Mod_LoadSurfedges(header.lumps[Defines.LUMP_SURFEDGES]); // ok
+ Mod_LoadLighting(header.lumps[Defines.LUMP_LIGHTING]); // ok
+ Mod_LoadPlanes(header.lumps[Defines.LUMP_PLANES]); // ok
+ Mod_LoadTexinfo(header.lumps[Defines.LUMP_TEXINFO]); // ok
+ Mod_LoadFaces(header.lumps[Defines.LUMP_FACES]); // ok
+ Mod_LoadMarksurfaces(header.lumps[Defines.LUMP_LEAFFACES]);
+ Mod_LoadVisibility(header.lumps[Defines.LUMP_VISIBILITY]); // ok
+ Mod_LoadLeafs(header.lumps[Defines.LUMP_LEAFS]); // ok
+ Mod_LoadNodes(header.lumps[Defines.LUMP_NODES]); // ok
+ Mod_LoadSubmodels(header.lumps[Defines.LUMP_MODELS]);
+ mod.numframes = 2; // regular and alternate animation
+
+ //
+ // set up the submodels
+ //
+ model_t starmod;
+
+ for (i=0 ; i<mod.numsubmodels ; i++)
+ {
+
+ bm = mod.submodels[i];
+ starmod = mod_inline[i] = loadmodel.copy();
+
+ starmod.firstmodelsurface = bm.firstface;
+ starmod.nummodelsurfaces = bm.numfaces;
+ starmod.firstnode = bm.headnode;
+ if (starmod.firstnode >= loadmodel.numnodes)
+ Com.Error(Defines.ERR_DROP, "Inline model " + i + " has bad firstnode");
+
+ Math3D.VectorCopy(bm.maxs, starmod.maxs);
+ Math3D.VectorCopy(bm.mins, starmod.mins);
+ starmod.radius = bm.radius;
+
+ if (i == 0)
+ loadmodel = starmod.copy();
+
+ starmod.numleafs = bm.visleafs;
+ }
+ }
+
+ /*
+ ==============================================================================
+
+ ALIAS MODELS
+
+ ==============================================================================
+ */
+
+ /*
+ =================
+ Mod_LoadAliasModel
+ =================
+ */
+ void Mod_LoadAliasModel (model_t mod, ByteBuffer buffer)
+ {
+ int i, j;
+ qfiles.dmdl_t pheader;
+ qfiles.dstvert_t[] poutst;
+ qfiles.dtriangle_t[] pouttri;
+ qfiles.daliasframe_t[] poutframe;
+ int[] poutcmd;
+
+ pheader = new qfiles.dmdl_t(buffer);
+
+ if (pheader.version != qfiles.ALIAS_VERSION)
+ Com.Error(Defines.ERR_DROP, "%s has wrong version number (%i should be %i)",
+ new Vargs(3).add(mod.name).add(pheader.version).add(qfiles.ALIAS_VERSION));
+
+ if (pheader.skinheight > MAX_LBM_HEIGHT)
+ Com.Error(Defines.ERR_DROP, "model "+ mod.name +" has a skin taller than " + MAX_LBM_HEIGHT);
+
+ if (pheader.num_xyz <= 0)
+ Com.Error(Defines.ERR_DROP, "model " + mod.name + " has no vertices");
+
+ if (pheader.num_xyz > qfiles.MAX_VERTS)
+ Com.Error(Defines.ERR_DROP, "model " + mod.name +" has too many vertices");
+
+ if (pheader.num_st <= 0)
+ Com.Error(Defines.ERR_DROP, "model " + mod.name + " has no st vertices");
+
+ if (pheader.num_tris <= 0)
+ Com.Error(Defines.ERR_DROP, "model " + mod.name + " has no triangles");
+
+ if (pheader.num_frames <= 0)
+ Com.Error(Defines.ERR_DROP, "model " + mod.name + " has no frames");
+
+ //
+ // load base s and t vertices (not used in gl version)
+ //
+ poutst = new qfiles.dstvert_t[pheader.num_st];
+ buffer.position(pheader.ofs_st);
+ for (i=0 ; i<pheader.num_st ; i++)
+ {
+ poutst[i] = new qfiles.dstvert_t(buffer);
+ }
+
+ //
+ // load triangle lists
+ //
+ pouttri = new qfiles.dtriangle_t[pheader.num_tris];
+ buffer.position(pheader.ofs_tris);
+ for (i=0 ; i<pheader.num_tris ; i++)
+ {
+ pouttri[i] = new qfiles.dtriangle_t(buffer);
+ }
+
+ //
+ // load the frames
+ //
+ poutframe = new qfiles.daliasframe_t[pheader.num_frames];
+ buffer.position(pheader.ofs_frames);
+ for (i=0 ; i<pheader.num_frames ; i++)
+ {
+ poutframe[i] = new qfiles.daliasframe_t(buffer);
+ // verts are all 8 bit, so no swapping needed
+ poutframe[i].verts = new int[pheader.num_xyz];
+ for (int k=0; k < pheader.num_xyz; k++) {
+ poutframe[i].verts[k] = buffer.getInt();
+ }
+ }
+
+ mod.type = mod_alias;
+
+ //
+ // load the glcmds
+ //
+ poutcmd = new int[pheader.num_glcmds];
+ buffer.position(pheader.ofs_glcmds);
+ for (i=0 ; i<pheader.num_glcmds ; i++)
+ poutcmd[i] = buffer.getInt(); // LittleLong (pincmd[i]);
+
+ // register all skins
+ String[] skinNames = new String[pheader.num_skins];
+ byte[] nameBuf = new byte[qfiles.MAX_SKINNAME];
+ buffer.position(pheader.ofs_skins);
+ for (i=0 ; i<pheader.num_skins ; i++)
+ {
+ buffer.get(nameBuf);
+ skinNames[i] = new String(nameBuf).trim();
+ mod.skins[i] = GL_FindImage(skinNames[i], it_skin);
+ }
+
+ // set the model arrays
+ pheader.skinNames = skinNames; // skin names
+ pheader.stVerts = poutst; // textur koordinaten
+ pheader.triAngles = pouttri; // dreiecke
+ pheader.glCmds = poutcmd; // STRIP or FAN
+ pheader.aliasFrames = poutframe; // frames mit vertex array
+
+ mod.extradata = pheader;
+
+ mod.mins[0] = -32;
+ mod.mins[1] = -32;
+ mod.mins[2] = -32;
+ mod.maxs[0] = 32;
+ mod.maxs[1] = 32;
+ mod.maxs[2] = 32;
+ }
+
+ /*
+ ==============================================================================
+
+ SPRITE MODELS
+
+ ==============================================================================
+ */
+
+ /*
+ =================
+ Mod_LoadSpriteModel
+ =================
+ */
+ void Mod_LoadSpriteModel(model_t mod, ByteBuffer buffer)
+ {
+ qfiles.dsprite_t sprout = new qfiles.dsprite_t(buffer);
+
+ if (sprout.version != qfiles.SPRITE_VERSION)
+ Com.Error(Defines.ERR_DROP, "%s has wrong version number (%i should be %i)",
+ new Vargs(3).add(mod.name).add(sprout.version).add(qfiles.SPRITE_VERSION));
+
+ if (sprout.numframes > qfiles.MAX_MD2SKINS)
+ Com.Error(Defines.ERR_DROP, "%s has too many frames (%i > %i)",
+ new Vargs(3).add(mod.name).add(sprout.numframes).add(qfiles.MAX_MD2SKINS));
+
+ for (int i=0 ; i<sprout.numframes ; i++)
+ {
+ mod.skins[i] = GL_FindImage(sprout.frames[i].name, it_sprite);
+ }
+
+ mod.type = mod_sprite;
+ mod.extradata = sprout;
+ }
+
+// =============================================================================
+
+ /*
+ @@@@@@@@@@@@@@@@@@@@@
+ R_BeginRegistration
+
+ Specifies the model that will be used as the world
+ @@@@@@@@@@@@@@@@@@@@@
+ */
+ public void R_BeginRegistration(String model)
+ {
+ cvar_t flushmap;
+
+ Polygon.reset();
+
+ registration_sequence++;
+ r_oldviewcluster = -1; // force markleafs
+
+ String fullname = "maps/" + model + ".bsp";
+
+ // explicitly free the old map if different
+ // this guarantees that mod_known[0] is the world map
+ flushmap = Cvar.Get("flushmap", "0", 0);
+ if ( !mod_known[0].name.equals(fullname) || flushmap.value != 0.0f)
+ Mod_Free(mod_known[0]);
+ r_worldmodel = Mod_ForName(fullname, true);
+
+ r_viewcluster = -1;
+ }
+
+
+ /*
+ @@@@@@@@@@@@@@@@@@@@@
+ R_RegisterModel
+
+ @@@@@@@@@@@@@@@@@@@@@
+ */
+ public model_t R_RegisterModel(String name)
+ {
+ model_t mod = null;
+ int i;
+ qfiles.dsprite_t sprout;
+ qfiles.dmdl_t pheader;
+
+ mod = Mod_ForName(name, false);
+ if (mod != null)
+ {
+ mod.registration_sequence = registration_sequence;
+
+ // register any images used by the models
+ if (mod.type == mod_sprite)
+ {
+ sprout = (qfiles.dsprite_t)mod.extradata;
+ for (i=0 ; i<sprout.numframes ; i++)
+ mod.skins[i] = GL_FindImage(sprout.frames[i].name, it_sprite);
+ }
+ else if (mod.type == mod_alias)
+ {
+ pheader = (qfiles.dmdl_t)mod.extradata;
+ for (i=0 ; i<pheader.num_skins ; i++)
+ mod.skins[i] = GL_FindImage(pheader.skinNames[i], it_skin);
+ // PGM
+ mod.numframes = pheader.num_frames;
+ // PGM
+ }
+ else if (mod.type == mod_brush)
+ {
+ for (i=0 ; i<mod.numtexinfo ; i++)
+ mod.texinfo[i].image.registration_sequence = registration_sequence;
+ }
+ }
+ return mod;
+ }
+
+
+ /*
+ @@@@@@@@@@@@@@@@@@@@@
+ R_EndRegistration
+
+ @@@@@@@@@@@@@@@@@@@@@
+ */
+ public void R_EndRegistration()
+ {
+ model_t mod;
+
+ for (int i=0; i<mod_numknown ; i++)
+ {
+ mod = mod_known[i];
+ if (mod.name.length() == 0)
+ continue;
+ if (mod.registration_sequence != registration_sequence)
+ { // don't need this model
+ Mod_Free(mod);
+ }
+ }
+ GL_FreeUnusedImages();
+ }
+
+
+// =============================================================================
+
+
+ /*
+ ================
+ Mod_Free
+ ================
+ */
+ void Mod_Free (model_t mod)
+ {
+ mod.clear();
+ }
+
+ /*
+ ================
+ Mod_FreeAll
+ ================
+ */
+ void Mod_FreeAll()
+ {
+ for (int i=0 ; i<mod_numknown ; i++)
+ {
+ if (mod_known[i].extradata != null)
+ Mod_Free(mod_known[i]);
+ }
+ }
+
+
+}
diff --git a/src/jake2/render/basic/Polygon.java b/src/jake2/render/basic/Polygon.java
new file mode 100644
index 0000000..3fafa69
--- /dev/null
+++ b/src/jake2/render/basic/Polygon.java
@@ -0,0 +1,145 @@
+/*
+ * Polygon.java
+ * Copyright (C) 2003
+ *
+ * $Id: Polygon.java,v 1.2 2006-11-21 00:50:46 cawe Exp $
+ */
+/*
+ Copyright (C) 1997-2001 Id Software, Inc.
+
+ This program is free software; you can redistribute it and/or
+ modify it under the terms of the GNU General Public License
+ as published by the Free Software Foundation; either version 2
+ of the License, or (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+ See the GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program; if not, write to the Free Software
+ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+ */
+package jake2.render.basic;
+
+import jake2.render.glpoly_t;
+
+/**
+ * Polygon
+ *
+ * @author cwei
+ */
+public final class Polygon extends glpoly_t {
+
+ private final static int MAXPOLYS = 20000;
+
+ private final static int MAX_BUFFER_VERTICES = 120000;
+
+ private static float[] buffer = new float[MAX_BUFFER_VERTICES * STRIDE];
+
+ private static int bufferIndex = 0;
+
+ private static int polyCount = 0;
+
+ private static Polygon[] polyCache = new Polygon[MAXPOLYS];
+ static {
+ for (int i = 0; i < polyCache.length; i++) {
+ polyCache[i] = new Polygon();
+ }
+ }
+
+ public static glpoly_t create(int numverts) {
+ Polygon poly = polyCache[polyCount++];
+ poly.clear();
+ poly.numverts = numverts;
+ poly.pos = bufferIndex;
+ bufferIndex += numverts;
+ return poly;
+ }
+
+ public static void reset() {
+ polyCount = 0;
+ bufferIndex = 0;
+ }
+
+ private Polygon() {
+ }
+
+ private final void clear() {
+ next = null;
+ chain = null;
+ numverts = 0;
+ flags = 0;
+ }
+
+ public final float x(int index) {
+ return buffer[offset(index)];
+ }
+
+ public final void x(int index, float value) {
+ buffer[offset(index)] = value;
+ }
+
+ public final float y(int index) {
+ return buffer[offset(index) + 1];
+ }
+
+ public final void y(int index, float value) {
+ buffer[offset(index) + 1] = value;
+ }
+
+ public final float z(int index) {
+ return buffer[offset(index) + 2];
+ }
+
+ public final void z(int index, float value) {
+ buffer[offset(index) + 2] = value;
+ }
+
+ public final float s1(int index) {
+ return buffer[offset(index) + 3];
+ }
+
+ public final void s1(int index, float value) {
+ buffer[offset(index) + 3] = value;
+ }
+
+ public final float t1(int index) {
+ return buffer[offset(index) + 4];
+ }
+
+ public final void t1(int index, float value) {
+ buffer[offset(index) + 4] = value;
+ }
+
+ public final float s2(int index) {
+ return buffer[offset(index) + 5];
+ }
+
+ public final void s2(int index, float value) {
+ buffer[offset(index) + 5] = value;
+ }
+
+ public final float t2(int index) {
+ return buffer[offset(index) + 6];
+ }
+
+ public final void t2(int index, float value) {
+ buffer[offset(index) + 6] = value;
+ }
+
+ public final void beginScrolling(float value) {
+ // not in use
+ }
+
+ public final void endScrolling() {
+ // not in use
+ }
+
+ private final int offset(int index) {
+ return (index + pos) * STRIDE;
+ }
+}
diff --git a/src/jake2/render/basic/Surf.java b/src/jake2/render/basic/Surf.java
new file mode 100644
index 0000000..31ecf24
--- /dev/null
+++ b/src/jake2/render/basic/Surf.java
@@ -0,0 +1,1690 @@
+/*
+ * Surf.java
+ * Copyright (C) 2003
+ *
+ * $Id: Surf.java,v 1.2 2006-11-21 00:50:46 cawe Exp $
+ */
+/*
+Copyright (C) 1997-2001 Id Software, Inc.
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+package jake2.render.basic;
+
+import jake2.Defines;
+import jake2.client.*;
+import jake2.game.cplane_t;
+import jake2.qcommon.Com;
+import jake2.render.*;
+import jake2.util.Lib;
+import jake2.util.Math3D;
+
+import java.nio.ByteOrder;
+import java.nio.IntBuffer;
+import java.util.Arrays;
+
+/**
+ * Surf
+ *
+ * @author cwei
+ */
+public abstract class Surf extends Draw {
+
+ // GL_RSURF.C: surface-related refresh code
+ float[] modelorg = {0, 0, 0}; // relative to viewpoint
+
+ msurface_t r_alpha_surfaces;
+
+ static final int DYNAMIC_LIGHT_WIDTH = 128;
+ static final int DYNAMIC_LIGHT_HEIGHT = 128;
+
+ static final int LIGHTMAP_BYTES = 4;
+
+ static final int BLOCK_WIDTH = 128;
+ static final int BLOCK_HEIGHT = 128;
+
+ static final int MAX_LIGHTMAPS = 128;
+
+ int c_visible_lightmaps;
+ int c_visible_textures;
+
+ static final int GL_LIGHTMAP_FORMAT = GL_RGBA;
+
+ static class gllightmapstate_t
+ {
+ int internal_format;
+ int current_lightmap_texture;
+
+ msurface_t[] lightmap_surfaces = new msurface_t[MAX_LIGHTMAPS];
+ int[] allocated = new int[BLOCK_WIDTH];
+
+ // the lightmap texture data needs to be kept in
+ // main memory so texsubimage can update properly
+ IntBuffer lightmap_buffer = Lib.newIntBuffer(BLOCK_WIDTH * BLOCK_HEIGHT, ByteOrder.LITTLE_ENDIAN);
+
+
+ public gllightmapstate_t() {
+ for (int i = 0; i < MAX_LIGHTMAPS; i++)
+ lightmap_surfaces[i] = new msurface_t();
+ }
+
+ public void clearLightmapSurfaces() {
+ for (int i = 0; i < MAX_LIGHTMAPS; i++)
+ // TODO lightmap_surfaces[i].clear();
+ lightmap_surfaces[i] = new msurface_t();
+ }
+
+ }
+
+ gllightmapstate_t gl_lms = new gllightmapstate_t();
+
+//
+// static void LM_InitBlock( void );
+// static void LM_UploadBlock( qboolean dynamic );
+// static qboolean LM_AllocBlock (int w, int h, int *x, int *y);
+//
+// extern void R_SetCacheState( msurface_t *surf );
+// extern void R_BuildLightMap (msurface_t *surf, byte *dest, int stride);
+//
+
+ // Model.java
+ abstract byte[] Mod_ClusterPVS(int cluster, model_t model);
+ // Warp.java
+ abstract void R_DrawSkyBox();
+ abstract void R_AddSkySurface(msurface_t surface);
+ abstract void R_ClearSkyBox();
+ abstract void EmitWaterPolys(msurface_t fa);
+ // Light.java
+ abstract void R_MarkLights (dlight_t light, int bit, mnode_t node);
+ abstract void R_SetCacheState( msurface_t surf );
+ abstract void R_BuildLightMap(msurface_t surf, IntBuffer dest, int stride);
+
+ /*
+ =============================================================
+
+ BRUSH MODELS
+
+ =============================================================
+ */
+
+ /*
+ ===============
+ R_TextureAnimation
+
+ Returns the proper texture for a given time and base texture
+ ===============
+ */
+ image_t R_TextureAnimation(mtexinfo_t tex)
+ {
+ int c;
+
+ if (tex.next == null)
+ return tex.image;
+
+ c = currententity.frame % tex.numframes;
+ while (c != 0)
+ {
+ tex = tex.next;
+ c--;
+ }
+
+ return tex.image;
+ }
+
+ /*
+ ================
+ DrawGLPoly
+ ================
+ */
+ void DrawGLPoly(glpoly_t p)
+ {
+ gl.glBegin(GL_POLYGON);
+ for (int i=0 ; i<p.numverts ; i++)
+ {
+ gl.glTexCoord2f(p.s1(i), p.t1(i));
+ gl.glVertex3f(p.x(i), p.y(i), p.z(i));
+ }
+ gl.glEnd();
+ }
+
+ // ============
+ // PGM
+ /*
+ ================
+ DrawGLFlowingPoly -- version of DrawGLPoly that handles scrolling texture
+ ================
+ */
+ void DrawGLFlowingPoly(msurface_t fa)
+ {
+ float scroll = -64 * ( (r_newrefdef.time / 40.0f) - (int)(r_newrefdef.time / 40.0f) );
+ if(scroll == 0.0f)
+ scroll = -64.0f;
+
+ gl.glBegin (GL_POLYGON);
+ glpoly_t p = fa.polys;
+ for (int i=0 ; i<p.numverts ; i++)
+ {
+ gl.glTexCoord2f(p.s1(i) + scroll, p.t1(i));
+ gl.glVertex3f(p.x(i), p.y(i), p.z(i));
+ }
+ gl.glEnd ();
+ }
+ // PGM
+ // ============
+
+ /*
+ ** R_DrawTriangleOutlines
+ */
+ void R_DrawTriangleOutlines()
+ {
+ if (gl_showtris.value == 0)
+ return;
+
+ gl.glDisable (GL_TEXTURE_2D);
+ gl.glDisable (GL_DEPTH_TEST);
+ gl.glColor4f (1,1,1,1);
+
+ for (int i=0 ; i<MAX_LIGHTMAPS ; i++)
+ {
+ msurface_t surf;
+
+ for ( surf = gl_lms.lightmap_surfaces[i]; surf != null; surf = surf.lightmapchain )
+ {
+ glpoly_t p = surf.polys;
+ for ( ; p != null ; p=p.chain)
+ {
+ for (int j=2 ; j<p.numverts ; j++ )
+ {
+ gl.glBegin (GL_LINE_STRIP);
+ gl.glVertex3f(p.x(0), p.y(0), p.z(0));
+ gl.glVertex3f(p.x(j-1), p.y(j-1), p.z(j-1));
+ gl.glVertex3f(p.x(j), p.y(j), p.z(j));
+ gl.glVertex3f(p.x(0), p.y(0), p.z(0));
+ gl.glEnd ();
+ }
+ }
+ }
+ }
+ gl.glEnable (GL_DEPTH_TEST);
+ gl.glEnable (GL_TEXTURE_2D);
+ }
+
+ /*
+ ** DrawGLPolyChain
+ */
+ void DrawGLPolyChain( glpoly_t p, float soffset, float toffset )
+ {
+ if ( soffset == 0 && toffset == 0 )
+ {
+ for ( ; p != null; p = p.chain )
+ {
+ gl.glBegin(GL_POLYGON);
+ for (int j=0 ; j<p.numverts ; j++)
+ {
+ gl.glTexCoord2f (p.s2(j), p.t2(j));
+ gl.glVertex3f(p.x(j), p.y(j), p.z(j));
+ }
+ gl.glEnd();
+ }
+ }
+ else
+ {
+ for ( ; p != null; p = p.chain )
+ {
+ gl.glBegin(GL_POLYGON);
+ for (int j=0 ; j<p.numverts ; j++)
+ {
+ gl.glTexCoord2f (p.s2(j) - soffset, p.t2(j) - toffset);
+ gl.glVertex3f(p.x(j), p.y(j), p.z(j));
+ }
+ gl.glEnd();
+ }
+ }
+ }
+
+ /*
+ ** R_BlendLightMaps
+ **
+ ** This routine takes all the given light mapped surfaces in the world and
+ ** blends them into the framebuffer.
+ */
+ void R_BlendLightmaps()
+ {
+ int i;
+ msurface_t surf;
+ msurface_t newdrawsurf = null;
+
+ // don't bother if we're set to fullbright
+ if (r_fullbright.value != 0)
+ return;
+ if (r_worldmodel.lightdata == null)
+ return;
+
+ // don't bother writing Z
+ gl.glDepthMask( false );
+
+ /*
+ ** set the appropriate blending mode unless we're only looking at the
+ ** lightmaps.
+ */
+ if (gl_lightmap.value == 0)
+ {
+ gl.glEnable(GL_BLEND);
+
+ if ( gl_saturatelighting.value != 0)
+ {
+ gl.glBlendFunc( GL_ONE, GL_ONE );
+ }
+ else
+ {
+ char format = gl_monolightmap.string.toUpperCase().charAt(0);
+ if ( format != '0' )
+ {
+ switch ( format )
+ {
+ case 'I':
+ gl.glBlendFunc(GL_ZERO, GL_SRC_COLOR );
+ break;
+ case 'L':
+ gl.glBlendFunc(GL_ZERO, GL_SRC_COLOR );
+ break;
+ case 'A':
+ default:
+ gl.glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
+ break;
+ }
+ }
+ else
+ {
+ gl.glBlendFunc(GL_ZERO, GL_SRC_COLOR );
+ }
+ }
+ }
+
+ if ( currentmodel == r_worldmodel )
+ c_visible_lightmaps = 0;
+
+ /*
+ ** render static lightmaps first
+ */
+ for ( i = 1; i < MAX_LIGHTMAPS; i++ )
+ {
+ if ( gl_lms.lightmap_surfaces[i] != null )
+ {
+ if (currentmodel == r_worldmodel)
+ c_visible_lightmaps++;
+
+ GL_Bind( gl_state.lightmap_textures + i);
+
+ for ( surf = gl_lms.lightmap_surfaces[i]; surf != null; surf = surf.lightmapchain )
+ {
+ if ( surf.polys != null )
+ DrawGLPolyChain( surf.polys, 0, 0 );
+ }
+ }
+ }
+
+
+ // TODO impl: render dynamic lightmaps
+
+ /*
+ ** render dynamic lightmaps
+ */
+ if ( gl_dynamic.value != 0 )
+ {
+ LM_InitBlock();
+
+ GL_Bind( gl_state.lightmap_textures+0 );
+
+ if (currentmodel == r_worldmodel)
+ c_visible_lightmaps++;
+
+ newdrawsurf = gl_lms.lightmap_surfaces[0];
+
+ for ( surf = gl_lms.lightmap_surfaces[0]; surf != null; surf = surf.lightmapchain )
+ {
+ int smax, tmax;
+ IntBuffer base;
+
+ smax = (surf.extents[0]>>4)+1;
+ tmax = (surf.extents[1]>>4)+1;
+
+ pos_t lightPos = new pos_t(surf.dlight_s, surf.dlight_t);
+
+ if ( LM_AllocBlock( smax, tmax, lightPos) )
+ {
+ // kopiere die koordinaten zurueck
+ surf.dlight_s = lightPos.x;
+ surf.dlight_t = lightPos.y;
+
+ base = gl_lms.lightmap_buffer;
+ base.position(surf.dlight_t * BLOCK_WIDTH + surf.dlight_s );
+
+ R_BuildLightMap (surf, base.slice(), BLOCK_WIDTH);
+ }
+ else
+ {
+ msurface_t drawsurf;
+
+ // upload what we have so far
+ LM_UploadBlock( true );
+
+ // draw all surfaces that use this lightmap
+ for ( drawsurf = newdrawsurf; drawsurf != surf; drawsurf = drawsurf.lightmapchain )
+ {
+ if ( drawsurf.polys != null )
+ DrawGLPolyChain( drawsurf.polys,
+ ( drawsurf.light_s - drawsurf.dlight_s ) * ( 1.0f / 128.0f ),
+ ( drawsurf.light_t - drawsurf.dlight_t ) * ( 1.0f / 128.0f ) );
+ }
+
+ newdrawsurf = drawsurf;
+
+ // clear the block
+ LM_InitBlock();
+
+ // try uploading the block now
+ if ( !LM_AllocBlock( smax, tmax, lightPos) )
+ {
+ Com.Error( Defines.ERR_FATAL, "Consecutive calls to LM_AllocBlock(" + smax + "," + tmax + ") failed (dynamic)\n");
+ }
+
+ // kopiere die koordinaten zurueck
+ surf.dlight_s = lightPos.x;
+ surf.dlight_t = lightPos.y;
+
+ base = gl_lms.lightmap_buffer;
+ base.position(surf.dlight_t * BLOCK_WIDTH + surf.dlight_s );
+
+ R_BuildLightMap (surf, base.slice(), BLOCK_WIDTH);
+ }
+ }
+
+ /*
+ ** draw remainder of dynamic lightmaps that haven't been uploaded yet
+ */
+ if ( newdrawsurf != null )
+ LM_UploadBlock( true );
+
+ for ( surf = newdrawsurf; surf != null; surf = surf.lightmapchain )
+ {
+ if ( surf.polys != null )
+ DrawGLPolyChain( surf.polys, ( surf.light_s - surf.dlight_s ) * ( 1.0f / 128.0f ), ( surf.light_t - surf.dlight_t ) * ( 1.0f / 128.0f ) );
+ }
+ }
+
+ /*
+ ** restore state
+ */
+ gl.glDisable(GL_BLEND);
+ gl.glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ gl.glDepthMask( true );
+ }
+
+ private IntBuffer temp2 = Lib.newIntBuffer(34 * 34, ByteOrder.LITTLE_ENDIAN);
+
+ /*
+ ================
+ R_RenderBrushPoly
+ ================
+ */
+ void R_RenderBrushPoly(msurface_t fa)
+ {
+ int maps;
+ image_t image;
+ boolean is_dynamic = false;
+
+ c_brush_polys++;
+
+ image = R_TextureAnimation(fa.texinfo);
+
+ if ((fa.flags & Defines.SURF_DRAWTURB) != 0)
+ {
+ GL_Bind( image.texnum );
+
+ // warp texture, no lightmaps
+ GL_TexEnv( GL_MODULATE );
+ gl.glColor4f( gl_state.inverse_intensity,
+ gl_state.inverse_intensity,
+ gl_state.inverse_intensity,
+ 1.0F );
+ EmitWaterPolys (fa);
+ GL_TexEnv( GL_REPLACE );
+
+ return;
+ }
+ else
+ {
+ GL_Bind( image.texnum );
+ GL_TexEnv( GL_REPLACE );
+ }
+
+ // ======
+ // PGM
+ if((fa.texinfo.flags & Defines.SURF_FLOWING) != 0)
+ DrawGLFlowingPoly(fa);
+ else
+ DrawGLPoly (fa.polys);
+ // PGM
+ // ======
+
+ // ersetzt goto
+ boolean gotoDynamic = false;
+ /*
+ ** check for lightmap modification
+ */
+ for ( maps = 0; maps < Defines.MAXLIGHTMAPS && fa.styles[maps] != (byte)255; maps++ )
+ {
+ if ( r_newrefdef.lightstyles[fa.styles[maps] & 0xFF].white != fa.cached_light[maps] ) {
+ gotoDynamic = true;
+ break;
+ }
+ }
+
+ // this is a hack from cwei
+ if (maps == 4) maps--;
+
+ // dynamic this frame or dynamic previously
+ if ( gotoDynamic || ( fa.dlightframe == r_framecount ) )
+ {
+ // label dynamic:
+ if ( gl_dynamic.value != 0 )
+ {
+ if (( fa.texinfo.flags & (Defines.SURF_SKY | Defines.SURF_TRANS33 | Defines.SURF_TRANS66 | Defines.SURF_WARP ) ) == 0)
+ {
+ is_dynamic = true;
+ }
+ }
+ }
+
+ if ( is_dynamic )
+ {
+ if ( ( (fa.styles[maps] & 0xFF) >= 32 || fa.styles[maps] == 0 ) && ( fa.dlightframe != r_framecount ) )
+ {
+ // ist ersetzt durch temp2: unsigned temp[34*34];
+ int smax, tmax;
+
+ smax = (fa.extents[0]>>4)+1;
+ tmax = (fa.extents[1]>>4)+1;
+
+ R_BuildLightMap( fa, temp2, smax);
+ R_SetCacheState( fa );
+
+ GL_Bind( gl_state.lightmap_textures + fa.lightmaptexturenum );
+
+ gl.glTexSubImage2D( GL_TEXTURE_2D, 0,
+ fa.light_s, fa.light_t,
+ smax, tmax,
+ GL_LIGHTMAP_FORMAT,
+ GL_UNSIGNED_BYTE, temp2 );
+
+ fa.lightmapchain = gl_lms.lightmap_surfaces[fa.lightmaptexturenum];
+ gl_lms.lightmap_surfaces[fa.lightmaptexturenum] = fa;
+ }
+ else
+ {
+ fa.lightmapchain = gl_lms.lightmap_surfaces[0];
+ gl_lms.lightmap_surfaces[0] = fa;
+ }
+ }
+ else
+ {
+ fa.lightmapchain = gl_lms.lightmap_surfaces[fa.lightmaptexturenum];
+ gl_lms.lightmap_surfaces[fa.lightmaptexturenum] = fa;
+ }
+ }
+
+
+ /*
+ ================
+ R_DrawAlphaSurfaces
+
+ Draw water surfaces and windows.
+ The BSP tree is waled front to back, so unwinding the chain
+ of alpha_surfaces will draw back to front, giving proper ordering.
+ ================
+ */
+ void R_DrawAlphaSurfaces()
+ {
+ msurface_t s;
+ float intens;
+
+ //
+ // go back to the world matrix
+ //
+ r_world_matrix.clear();
+ gl.glLoadMatrix(r_world_matrix);
+
+ gl.glEnable (GL_BLEND);
+ GL_TexEnv(GL_MODULATE );
+
+ // the textures are prescaled up for a better lighting range,
+ // so scale it back down
+ intens = gl_state.inverse_intensity;
+
+ for (s=r_alpha_surfaces ; s != null ; s=s.texturechain)
+ {
+ GL_Bind(s.texinfo.image.texnum);
+ c_brush_polys++;
+ if ((s.texinfo.flags & Defines.SURF_TRANS33) != 0)
+ gl.glColor4f (intens, intens, intens, 0.33f);
+ else if ((s.texinfo.flags & Defines.SURF_TRANS66) != 0)
+ gl.glColor4f (intens, intens, intens, 0.66f);
+ else
+ gl.glColor4f (intens,intens,intens,1);
+ if ((s.flags & Defines.SURF_DRAWTURB) != 0)
+ EmitWaterPolys(s);
+ else if((s.texinfo.flags & Defines.SURF_FLOWING) != 0) // PGM 9/16/98
+ DrawGLFlowingPoly (s); // PGM
+ else
+ DrawGLPoly (s.polys);
+ }
+
+ GL_TexEnv( GL_REPLACE );
+ gl.glColor4f (1,1,1,1);
+ gl.glDisable (GL_BLEND);
+
+ r_alpha_surfaces = null;
+ }
+
+ /*
+ ================
+ DrawTextureChains
+ ================
+ */
+ void DrawTextureChains()
+ {
+ int i;
+ msurface_t s;
+ image_t image;
+
+ c_visible_textures = 0;
+
+
+ if ( !qglSelectTextureSGIS && !qglActiveTextureARB )
+ {
+ for (i = 0; i < numgltextures ; i++)
+ {
+ image = gltextures[i];
+ if (image.registration_sequence == 0)
+ continue;
+ s = image.texturechain;
+ if (s == null)
+ continue;
+ c_visible_textures++;
+
+ for ( ; s != null ; s=s.texturechain)
+ R_RenderBrushPoly(s);
+
+ image.texturechain = null;
+ }
+ }
+ else
+ {
+ for (i = 0; i < numgltextures ; i++)
+ {
+ image = gltextures[i];
+
+ if (image.registration_sequence == 0)
+ continue;
+ if (image.texturechain == null)
+ continue;
+ c_visible_textures++;
+
+ for ( s = image.texturechain; s != null ; s=s.texturechain)
+ {
+ if ( ( s.flags & Defines.SURF_DRAWTURB) == 0 )
+ R_RenderBrushPoly(s);
+ }
+ }
+
+ GL_EnableMultitexture( false );
+ for (i = 0; i < numgltextures ; i++)
+ {
+ image = gltextures[i];
+
+ if (image.registration_sequence == 0)
+ continue;
+ s = image.texturechain;
+ if (s == null)
+ continue;
+
+ for ( ; s != null ; s=s.texturechain)
+ {
+ if ( (s.flags & Defines.SURF_DRAWTURB) != 0 )
+ R_RenderBrushPoly(s);
+ }
+
+ image.texturechain = null;
+ }
+ }
+
+ GL_TexEnv( GL_REPLACE );
+ }
+
+ // direct buffer
+ private IntBuffer temp = Lib.newIntBuffer(128 * 128, ByteOrder.LITTLE_ENDIAN);
+
+ void GL_RenderLightmappedPoly( msurface_t surf )
+ {
+ int i, nv = surf.polys.numverts;
+ int map = 0;
+ float[] v;
+ image_t image = R_TextureAnimation( surf.texinfo );
+ boolean is_dynamic = false;
+ int lmtex = surf.lightmaptexturenum;
+ glpoly_t p;
+
+ // ersetzt goto
+ boolean gotoDynamic = false;
+
+ for ( map = 0; map < Defines.MAXLIGHTMAPS && (surf.styles[map] != (byte)255); map++ )
+ {
+ if ( r_newrefdef.lightstyles[surf.styles[map] & 0xFF].white != surf.cached_light[map] ) {
+ gotoDynamic = true;
+ break;
+ }
+ }
+
+ // this is a hack from cwei
+ if (map == 4) map--;
+
+ // dynamic this frame or dynamic previously
+ if ( gotoDynamic || ( surf.dlightframe == r_framecount ) )
+ {
+ // label dynamic:
+ if ( gl_dynamic.value != 0 )
+ {
+ if ( (surf.texinfo.flags & (Defines.SURF_SKY | Defines.SURF_TRANS33 | Defines.SURF_TRANS66 | Defines.SURF_WARP )) == 0 )
+ {
+ is_dynamic = true;
+ }
+ }
+ }
+
+ if ( is_dynamic )
+ {
+ // ist raus gezogen worden int[] temp = new int[128*128];
+ int smax, tmax;
+
+ if ( ( (surf.styles[map] & 0xFF) >= 32 || surf.styles[map] == 0 ) && ( surf.dlightframe != r_framecount ) )
+ {
+ smax = (surf.extents[0]>>4)+1;
+ tmax = (surf.extents[1]>>4)+1;
+
+ R_BuildLightMap( surf, temp, smax);
+ R_SetCacheState( surf );
+
+ GL_MBind( GL_TEXTURE1, gl_state.lightmap_textures + surf.lightmaptexturenum );
+
+ lmtex = surf.lightmaptexturenum;
+
+ gl.glTexSubImage2D( GL_TEXTURE_2D, 0,
+ surf.light_s, surf.light_t,
+ smax, tmax,
+ GL_LIGHTMAP_FORMAT,
+ GL_UNSIGNED_BYTE, temp );
+
+ }
+ else
+ {
+ smax = (surf.extents[0]>>4)+1;
+ tmax = (surf.extents[1]>>4)+1;
+
+ R_BuildLightMap( surf, temp, smax);
+
+ GL_MBind( GL_TEXTURE1, gl_state.lightmap_textures + 0 );
+
+ lmtex = 0;
+
+ gl.glTexSubImage2D( GL_TEXTURE_2D, 0,
+ surf.light_s, surf.light_t,
+ smax, tmax,
+ GL_LIGHTMAP_FORMAT,
+ GL_UNSIGNED_BYTE, temp );
+
+ }
+
+ c_brush_polys++;
+
+ GL_MBind( GL_TEXTURE0, image.texnum );
+ GL_MBind( GL_TEXTURE1, gl_state.lightmap_textures + lmtex );
+
+ // ==========
+ // PGM
+ if ((surf.texinfo.flags & Defines.SURF_FLOWING) != 0)
+ {
+ float scroll;
+
+ scroll = -64 * ( (r_newrefdef.time / 40.0f) - (int)(r_newrefdef.time / 40.0f) );
+ if(scroll == 0.0f)
+ scroll = -64.0f;
+
+ for ( p = surf.polys; p != null; p = p.chain )
+ {
+ gl.glBegin (GL_POLYGON);
+ for (i=0 ; i< nv; i++)
+ {
+ gl.glMultiTexCoord2f(GL_TEXTURE0, p.s1(i) + scroll, p.t1(i));
+ gl.glMultiTexCoord2f(GL_TEXTURE1, p.s2(i), p.t2(i));
+ //gglMTexCoord2fSGIS( GL_TEXTURE0, v[3] + scroll, v[4]);
+ //gglMTexCoord2fSGIS( GL_TEXTURE1, v[5], v[6]);
+ gl.glVertex3f(p.x(i), p.y(i), p.z(i));
+ }
+ gl.glEnd ();
+ }
+ }
+ else
+ {
+ for ( p = surf.polys; p != null; p = p.chain )
+ {
+ gl.glBegin (GL_POLYGON);
+ for (i=0 ; i< nv; i++)
+ {
+ gl.glMultiTexCoord2f(GL_TEXTURE0, p.s1(i), p.t1(i));
+ gl.glMultiTexCoord2f(GL_TEXTURE1, p.s2(i), p.t2(i));
+ //gglMTexCoord2fSGIS( GL_TEXTURE0, v[3], v[4]);
+ //gglMTexCoord2fSGIS( GL_TEXTURE1, v[5], v[6]);
+ gl.glVertex3f(p.x(i), p.y(i), p.z(i));
+ }
+ gl.glEnd ();
+ }
+ }
+ // PGM
+ // ==========
+ }
+ else
+ {
+ c_brush_polys++;
+
+ GL_MBind( GL_TEXTURE0, image.texnum );
+ GL_MBind( GL_TEXTURE1, gl_state.lightmap_textures + lmtex);
+
+ // ==========
+ // PGM
+ if ((surf.texinfo.flags & Defines.SURF_FLOWING) != 0)
+ {
+ float scroll;
+
+ scroll = -64 * ( (r_newrefdef.time / 40.0f) - (int)(r_newrefdef.time / 40.0f) );
+ if(scroll == 0.0)
+ scroll = -64.0f;
+
+ for ( p = surf.polys; p != null; p = p.chain )
+ {
+ gl.glBegin(GL_POLYGON);
+ for (i=0 ; i< nv; i++)
+ {
+ gl.glMultiTexCoord2f(GL_TEXTURE0, p.s1(i) + scroll, p.t1(i));
+ gl.glMultiTexCoord2f(GL_TEXTURE1, p.s2(i), p.t2(i));
+ //gglMTexCoord2fSGIS( GL_TEXTURE0, v[3] + scroll, v[4]);
+ //gglMTexCoord2fSGIS( GL_TEXTURE1, v[5], v[6]);
+ gl.glVertex3f(p.x(i), p.y(i), p.z(i));
+ }
+ gl.glEnd();
+ }
+ }
+ else
+ {
+ // PGM
+ // ==========
+ for ( p = surf.polys; p != null; p = p.chain )
+ {
+ gl.glBegin (GL_POLYGON);
+ for (i=0 ; i< nv; i++)
+ {
+ gl.glMultiTexCoord2f(GL_TEXTURE0, p.s1(i), p.t1(i));
+ gl.glMultiTexCoord2f(GL_TEXTURE1, p.s2(i), p.t2(i));
+ //gglMTexCoord2fSGIS( GL_TEXTURE0, v[3], v[4]);
+ //gglMTexCoord2fSGIS( GL_TEXTURE1, v[5], v[6]);
+ gl.glVertex3f(p.x(i), p.y(i), p.z(i));
+ }
+ gl.glEnd ();
+ }
+ // ==========
+ // PGM
+ }
+ // PGM
+ // ==========
+ }
+ }
+
+ /*
+ =================
+ R_DrawInlineBModel
+ =================
+ */
+ void R_DrawInlineBModel()
+ {
+ int i, k;
+ cplane_t pplane;
+ float dot;
+ msurface_t psurf;
+ dlight_t lt;
+
+ // calculate dynamic lighting for bmodel
+ if ( gl_flashblend.value == 0 )
+ {
+ for (k=0 ; k<r_newrefdef.num_dlights ; k++)
+ {
+ lt = r_newrefdef.dlights[k];
+ R_MarkLights(lt, 1<<k, currentmodel.nodes[currentmodel.firstnode]);
+ }
+ }
+
+ // psurf = &currentmodel->surfaces[currentmodel->firstmodelsurface];
+ int psurfp = currentmodel.firstmodelsurface;
+ msurface_t[] surfaces;
+ surfaces = currentmodel.surfaces;
+ //psurf = surfaces[psurfp];
+
+ if ( (currententity.flags & Defines.RF_TRANSLUCENT) != 0 )
+ {
+ gl.glEnable (GL_BLEND);
+ gl.glColor4f (1,1,1,0.25f);
+ GL_TexEnv( GL_MODULATE );
+ }
+
+ //
+ // draw texture
+ //
+ for (i=0 ; i<currentmodel.nummodelsurfaces ; i++)
+ {
+ psurf = surfaces[psurfp++];
+ // find which side of the node we are on
+ pplane = psurf.plane;
+
+ dot = Math3D.DotProduct(modelorg, pplane.normal) - pplane.dist;
+
+ // draw the polygon
+ if (((psurf.flags & Defines.SURF_PLANEBACK) != 0 && (dot < -BACKFACE_EPSILON)) ||
+ ((psurf.flags & Defines.SURF_PLANEBACK) == 0 && (dot > BACKFACE_EPSILON)))
+ {
+ if ((psurf.texinfo.flags & (Defines.SURF_TRANS33 | Defines.SURF_TRANS66)) != 0 )
+ { // add to the translucent chain
+ psurf.texturechain = r_alpha_surfaces;
+ r_alpha_surfaces = psurf;
+ }
+ else if ( qglMTexCoord2fSGIS && ( psurf.flags & Defines.SURF_DRAWTURB ) == 0 )
+ {
+ GL_RenderLightmappedPoly( psurf );
+ }
+ else
+ {
+ GL_EnableMultitexture( false );
+ R_RenderBrushPoly( psurf );
+ GL_EnableMultitexture( true );
+ }
+ }
+ }
+
+ if ( (currententity.flags & Defines.RF_TRANSLUCENT) == 0 )
+ {
+ if ( !qglMTexCoord2fSGIS )
+ R_BlendLightmaps();
+ }
+ else
+ {
+ gl.glDisable (GL_BLEND);
+ gl.glColor4f (1,1,1,1);
+ GL_TexEnv( GL_REPLACE );
+ }
+ }
+
+ /*
+ =================
+ R_DrawBrushModel
+ =================
+ */
+ void R_DrawBrushModel(entity_t e)
+ {
+ float[] mins = {0, 0, 0};
+ float[] maxs = {0, 0, 0};
+ int i;
+ boolean rotated;
+
+ if (currentmodel.nummodelsurfaces == 0)
+ return;
+
+ currententity = e;
+ gl_state.currenttextures[0] = gl_state.currenttextures[1] = -1;
+
+ if (e.angles[0] != 0 || e.angles[1] != 0 || e.angles[2] != 0)
+ {
+ rotated = true;
+ for (i=0 ; i<3 ; i++)
+ {
+ mins[i] = e.origin[i] - currentmodel.radius;
+ maxs[i] = e.origin[i] + currentmodel.radius;
+ //System.out.println("rotate: " + Lib.vtos(mins) + " " + Lib.vtos(maxs));
+ }
+ }
+ else
+ {
+ rotated = false;
+ Math3D.VectorAdd(e.origin, currentmodel.mins, mins);
+ Math3D.VectorAdd(e.origin, currentmodel.maxs, maxs);
+ //System.out.println(" " + Lib.vtos(mins) + " " + Lib.vtos(maxs));
+ }
+
+ if (R_CullBox(mins, maxs)) {
+ //System.out.println("origin " + Lib.vtos(e.origin) + " +++ " + Lib.vtos(currentmodel.mins));
+ return;
+ }
+
+ gl.glColor3f (1,1,1);
+
+ // memset (gl_lms.lightmap_surfaces, 0, sizeof(gl_lms.lightmap_surfaces));
+ gl_lms.clearLightmapSurfaces();
+
+ Math3D.VectorSubtract (r_newrefdef.vieworg, e.origin, modelorg);
+ if (rotated)
+ {
+ float[] temp = {0, 0, 0};
+ float[] forward = {0, 0, 0};
+ float[] right = {0, 0, 0};
+ float[] up = {0, 0, 0};
+
+ Math3D.VectorCopy (modelorg, temp);
+ Math3D.AngleVectors (e.angles, forward, right, up);
+ modelorg[0] = Math3D.DotProduct (temp, forward);
+ modelorg[1] = -Math3D.DotProduct (temp, right);
+ modelorg[2] = Math3D.DotProduct (temp, up);
+ }
+
+ gl.glPushMatrix();
+
+ e.angles[0] = -e.angles[0]; // stupid quake bug
+ e.angles[2] = -e.angles[2]; // stupid quake bug
+ R_RotateForEntity(e);
+ e.angles[0] = -e.angles[0]; // stupid quake bug
+ e.angles[2] = -e.angles[2]; // stupid quake bug
+
+ GL_EnableMultitexture( true );
+ GL_SelectTexture(GL_TEXTURE0);
+ GL_TexEnv( GL_REPLACE );
+ GL_SelectTexture(GL_TEXTURE1);
+ GL_TexEnv( GL_MODULATE );
+
+ R_DrawInlineBModel();
+ GL_EnableMultitexture( false );
+
+ gl.glPopMatrix();
+ }
+
+ /*
+ =============================================================
+
+ WORLD MODEL
+
+ =============================================================
+ */
+
+ /*
+ ================
+ R_RecursiveWorldNode
+ ================
+ */
+ void R_RecursiveWorldNode (mnode_t node)
+ {
+ int c, side, sidebit;
+ cplane_t plane;
+ msurface_t surf;
+ msurface_t mark;
+ mleaf_t pleaf;
+ float dot = 0;
+ image_t image;
+
+ if (node.contents == Defines.CONTENTS_SOLID)
+ return; // solid
+
+ if (node.visframe != r_visframecount)
+ return;
+
+ if (R_CullBox(node.mins, node.maxs))
+ return;
+
+ // if a leaf node, draw stuff
+ if (node.contents != -1)
+ {
+ pleaf = (mleaf_t)node;
+
+ // check for door connected areas
+ if (r_newrefdef.areabits != null)
+ {
+ if ( ((r_newrefdef.areabits[pleaf.area >> 3] & 0xFF) & (1 << (pleaf.area & 7)) ) == 0 )
+ return; // not visible
+ }
+
+ int markp = 0;
+
+ mark = pleaf.getMarkSurface(markp); // first marked surface
+ c = pleaf.nummarksurfaces;
+
+ if (c != 0)
+ {
+ do
+ {
+ mark.visframe = r_framecount;
+ mark = pleaf.getMarkSurface(++markp); // next surface
+ } while (--c != 0);
+ }
+
+ return;
+ }
+
+ // node is just a decision point, so go down the apropriate sides
+
+ // find which side of the node we are on
+ plane = node.plane;
+
+ switch (plane.type)
+ {
+ case Defines.PLANE_X:
+ dot = modelorg[0] - plane.dist;
+ break;
+ case Defines.PLANE_Y:
+ dot = modelorg[1] - plane.dist;
+ break;
+ case Defines.PLANE_Z:
+ dot = modelorg[2] - plane.dist;
+ break;
+ default:
+ dot = Math3D.DotProduct(modelorg, plane.normal) - plane.dist;
+ break;
+ }
+
+ if (dot >= 0.0f)
+ {
+ side = 0;
+ sidebit = 0;
+ }
+ else
+ {
+ side = 1;
+ sidebit = Defines.SURF_PLANEBACK;
+ }
+
+ // recurse down the children, front side first
+ R_RecursiveWorldNode(node.children[side]);
+
+ // draw stuff
+ //for ( c = node.numsurfaces, surf = r_worldmodel.surfaces[node.firstsurface]; c != 0 ; c--, surf++)
+ for ( c = 0; c < node.numsurfaces; c++)
+ {
+ surf = r_worldmodel.surfaces[node.firstsurface + c];
+ if (surf.visframe != r_framecount)
+ continue;
+
+ if ( (surf.flags & Defines.SURF_PLANEBACK) != sidebit )
+ continue; // wrong side
+
+ if ((surf.texinfo.flags & Defines.SURF_SKY) != 0)
+ { // just adds to visible sky bounds
+ R_AddSkySurface(surf);
+ }
+ else if ((surf.texinfo.flags & (Defines.SURF_TRANS33 | Defines.SURF_TRANS66)) != 0)
+ { // add to the translucent chain
+ surf.texturechain = r_alpha_surfaces;
+ r_alpha_surfaces = surf;
+ }
+ else
+ {
+ if ( qglMTexCoord2fSGIS && ( surf.flags & Defines.SURF_DRAWTURB) == 0 )
+ {
+ GL_RenderLightmappedPoly( surf );
+ }
+ else
+ {
+ // the polygon is visible, so add it to the texture
+ // sorted chain
+ // FIXME: this is a hack for animation
+ image = R_TextureAnimation(surf.texinfo);
+ surf.texturechain = image.texturechain;
+ image.texturechain = surf;
+ }
+ }
+ }
+
+ // recurse down the back side
+ R_RecursiveWorldNode(node.children[1 - side]);
+ }
+
+
+ /*
+ =============
+ R_DrawWorld
+ =============
+ */
+ void R_DrawWorld()
+ {
+ entity_t ent = new entity_t();
+ // auto cycle the world frame for texture animation
+ ent.frame = (int)(r_newrefdef.time*2);
+ currententity = ent;
+
+ if (r_drawworld.value == 0)
+ return;
+
+ if ( (r_newrefdef.rdflags & Defines.RDF_NOWORLDMODEL) != 0 )
+ return;
+
+ currentmodel = r_worldmodel;
+
+ Math3D.VectorCopy(r_newrefdef.vieworg, modelorg);
+
+ gl_state.currenttextures[0] = gl_state.currenttextures[1] = -1;
+
+ gl.glColor3f (1,1,1);
+ // memset (gl_lms.lightmap_surfaces, 0, sizeof(gl_lms.lightmap_surfaces));
+ gl_lms.clearLightmapSurfaces();
+
+ R_ClearSkyBox();
+
+ if ( qglMTexCoord2fSGIS )
+ {
+ GL_EnableMultitexture( true );
+
+ GL_SelectTexture( GL_TEXTURE0);
+ GL_TexEnv( GL_REPLACE );
+ GL_SelectTexture( GL_TEXTURE1);
+
+ if ( gl_lightmap.value != 0)
+ GL_TexEnv( GL_REPLACE );
+ else
+ GL_TexEnv( GL_MODULATE );
+
+ R_RecursiveWorldNode(r_worldmodel.nodes[0]); // root node
+
+ GL_EnableMultitexture( false );
+ }
+ else
+ {
+ R_RecursiveWorldNode(r_worldmodel.nodes[0]); // root node
+ }
+
+ /*
+ ** theoretically nothing should happen in the next two functions
+ ** if multitexture is enabled
+ */
+ DrawTextureChains();
+ R_BlendLightmaps();
+
+ R_DrawSkyBox();
+
+ R_DrawTriangleOutlines();
+ }
+
+ byte[] fatvis = new byte[Defines.MAX_MAP_LEAFS / 8];
+
+ /*
+ ===============
+ R_MarkLeaves
+
+ Mark the leaves and nodes that are in the PVS for the current
+ cluster
+ ===============
+ */
+ void R_MarkLeaves()
+ {
+ byte[] vis;
+ //byte[] fatvis = new byte[Defines.MAX_MAP_LEAFS / 8];
+
+ Arrays.fill(fatvis, (byte)0);
+
+ mnode_t node;
+ int i, c;
+ mleaf_t leaf;
+ int cluster;
+
+ if (r_oldviewcluster == r_viewcluster && r_oldviewcluster2 == r_viewcluster2 && r_novis.value == 0 && r_viewcluster != -1)
+ return;
+
+ // development aid to let you run around and see exactly where
+ // the pvs ends
+ if (gl_lockpvs.value != 0)
+ return;
+
+ r_visframecount++;
+ r_oldviewcluster = r_viewcluster;
+ r_oldviewcluster2 = r_viewcluster2;
+
+ if (r_novis.value != 0 || r_viewcluster == -1 || r_worldmodel.vis == null)
+ {
+ // mark everything
+ for (i=0 ; i<r_worldmodel.numleafs ; i++)
+ r_worldmodel.leafs[i].visframe = r_visframecount;
+ for (i=0 ; i<r_worldmodel.numnodes ; i++)
+ r_worldmodel.nodes[i].visframe = r_visframecount;
+ return;
+ }
+
+ vis = Mod_ClusterPVS(r_viewcluster, r_worldmodel);
+ // may have to combine two clusters because of solid water boundaries
+ if (r_viewcluster2 != r_viewcluster)
+ {
+ // memcpy (fatvis, vis, (r_worldmodel.numleafs+7)/8);
+ System.arraycopy(vis, 0, fatvis, 0, (r_worldmodel.numleafs+7) / 8);
+ vis = Mod_ClusterPVS(r_viewcluster2, r_worldmodel);
+ c = (r_worldmodel.numleafs + 31) / 32;
+ int k = 0;
+ for (i=0 ; i<c ; i++) {
+ fatvis[k] |= vis[k++];
+ fatvis[k] |= vis[k++];
+ fatvis[k] |= vis[k++];
+ fatvis[k] |= vis[k++];
+ }
+
+ vis = fatvis;
+ }
+
+ for ( i=0; i < r_worldmodel.numleafs; i++)
+ {
+ leaf = r_worldmodel.leafs[i];
+ cluster = leaf.cluster;
+ if (cluster == -1)
+ continue;
+ if (((vis[cluster>>3] & 0xFF) & (1 << (cluster & 7))) != 0)
+ {
+ node = (mnode_t)leaf;
+ do
+ {
+ if (node.visframe == r_visframecount)
+ break;
+ node.visframe = r_visframecount;
+ node = node.parent;
+ } while (node != null);
+ }
+ }
+ }
+
+
+
+ /*
+ =============================================================================
+
+ LIGHTMAP ALLOCATION
+
+ =============================================================================
+ */
+
+ void LM_InitBlock()
+ {
+ Arrays.fill(gl_lms.allocated, 0);
+ }
+
+ void LM_UploadBlock( boolean dynamic )
+ {
+ int texture;
+ int height = 0;
+
+ if ( dynamic )
+ {
+ texture = 0;
+ }
+ else
+ {
+ texture = gl_lms.current_lightmap_texture;
+ }
+
+ GL_Bind( gl_state.lightmap_textures + texture );
+ gl.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ gl.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+ gl_lms.lightmap_buffer.rewind();
+ if ( dynamic )
+ {
+ int i;
+
+ for ( i = 0; i < BLOCK_WIDTH; i++ )
+ {
+ if ( gl_lms.allocated[i] > height )
+ height = gl_lms.allocated[i];
+ }
+
+ gl.glTexSubImage2D( GL_TEXTURE_2D,
+ 0,
+ 0, 0,
+ BLOCK_WIDTH, height,
+ GL_LIGHTMAP_FORMAT,
+ GL_UNSIGNED_BYTE,
+ gl_lms.lightmap_buffer );
+ }
+ else
+ {
+ gl.glTexImage2D( GL_TEXTURE_2D,
+ 0,
+ gl_lms.internal_format,
+ BLOCK_WIDTH, BLOCK_HEIGHT,
+ 0,
+ GL_LIGHTMAP_FORMAT,
+ GL_UNSIGNED_BYTE,
+ gl_lms.lightmap_buffer );
+ if ( ++gl_lms.current_lightmap_texture == MAX_LIGHTMAPS )
+ Com.Error( Defines.ERR_DROP, "LM_UploadBlock() - MAX_LIGHTMAPS exceeded\n" );
+
+
+ //debugLightmap(gl_lms.lightmap_buffer, 128, 128, 4);
+
+ }
+ }
+
+ // returns a texture number and the position inside it
+ boolean LM_AllocBlock (int w, int h, pos_t pos)
+ {
+ int x = pos.x;
+ int y = pos.y;
+ int i, j;
+ int best, best2;
+
+ best = BLOCK_HEIGHT;
+
+ for (i=0 ; i<BLOCK_WIDTH-w ; i++)
+ {
+ best2 = 0;
+
+ for (j=0 ; j<w ; j++)
+ {
+ if (gl_lms.allocated[i+j] >= best)
+ break;
+ if (gl_lms.allocated[i+j] > best2)
+ best2 = gl_lms.allocated[i+j];
+ }
+ if (j == w)
+ { // this is a valid spot
+ pos.x = x = i;
+ pos.y = y = best = best2;
+ }
+ }
+
+ if (best + h > BLOCK_HEIGHT)
+ return false;
+
+ for (i=0 ; i<w ; i++)
+ gl_lms.allocated[x + i] = best + h;
+
+ return true;
+ }
+
+ /*
+ ================
+ GL_BuildPolygonFromSurface
+ ================
+ */
+ void GL_BuildPolygonFromSurface(msurface_t fa)
+ {
+ int i, lindex, lnumverts;
+ medge_t[] pedges;
+ medge_t r_pedge;
+ int vertpage;
+ float[] vec;
+ float s, t;
+ glpoly_t poly;
+ float[] total = {0, 0, 0};
+
+ // reconstruct the polygon
+ pedges = currentmodel.edges;
+ lnumverts = fa.numedges;
+ vertpage = 0;
+
+ Math3D.VectorClear(total);
+ //
+ // draw texture
+ //
+ // poly = Hunk_Alloc (sizeof(glpoly_t) + (lnumverts-4) * VERTEXSIZE*sizeof(float));
+ poly = Polygon.create(lnumverts);
+
+ poly.next = fa.polys;
+ poly.flags = fa.flags;
+ fa.polys = poly;
+
+ for (i=0 ; i<lnumverts ; i++)
+ {
+ lindex = currentmodel.surfedges[fa.firstedge + i];
+
+ if (lindex > 0)
+ {
+ r_pedge = pedges[lindex];
+ vec = currentmodel.vertexes[r_pedge.v[0]].position;
+ }
+ else
+ {
+ r_pedge = pedges[-lindex];
+ vec = currentmodel.vertexes[r_pedge.v[1]].position;
+ }
+ s = Math3D.DotProduct (vec, fa.texinfo.vecs[0]) + fa.texinfo.vecs[0][3];
+ s /= fa.texinfo.image.width;
+
+ t = Math3D.DotProduct (vec, fa.texinfo.vecs[1]) + fa.texinfo.vecs[1][3];
+ t /= fa.texinfo.image.height;
+
+ Math3D.VectorAdd (total, vec, total);
+ //Math3D.VectorCopy (vec, poly.verts[i]);
+ poly.x(i, vec[0]);
+ poly.y(i, vec[1]);
+ poly.z(i, vec[2]);
+
+ //poly.verts[i][3] = s;
+ //poly.verts[i][4] = t;
+ poly.s1(i, s);
+ poly.t1(i, t);
+
+ //
+ // lightmap texture coordinates
+ //
+ s = Math3D.DotProduct (vec, fa.texinfo.vecs[0]) + fa.texinfo.vecs[0][3];
+ s -= fa.texturemins[0];
+ s += fa.light_s*16;
+ s += 8;
+ s /= BLOCK_WIDTH*16; //fa.texinfo.texture.width;
+
+ t = Math3D.DotProduct (vec, fa.texinfo.vecs[1]) + fa.texinfo.vecs[1][3];
+ t -= fa.texturemins[1];
+ t += fa.light_t*16;
+ t += 8;
+ t /= BLOCK_HEIGHT*16; //fa.texinfo.texture.height;
+
+ //poly.verts[i][5] = s;
+ //poly.verts[i][6] = t;
+ poly.s2(i, s);
+ poly.t2(i, t);
+ }
+ }
+
+ /*
+ ========================
+ GL_CreateSurfaceLightmap
+ ========================
+ */
+ void GL_CreateSurfaceLightmap(msurface_t surf)
+ {
+ int smax, tmax;
+ IntBuffer base;
+
+ if ( (surf.flags & (Defines.SURF_DRAWSKY | Defines.SURF_DRAWTURB)) != 0)
+ return;
+
+ smax = (surf.extents[0]>>4)+1;
+ tmax = (surf.extents[1]>>4)+1;
+
+ pos_t lightPos = new pos_t(surf.light_s, surf.light_t);
+
+ if ( !LM_AllocBlock( smax, tmax, lightPos ) )
+ {
+ LM_UploadBlock( false );
+ LM_InitBlock();
+ lightPos = new pos_t(surf.light_s, surf.light_t);
+ if ( !LM_AllocBlock( smax, tmax, lightPos ) )
+ {
+ Com.Error( Defines.ERR_FATAL, "Consecutive calls to LM_AllocBlock(" + smax +"," + tmax +") failed\n");
+ }
+ }
+
+ // kopiere die koordinaten zurueck
+ surf.light_s = lightPos.x;
+ surf.light_t = lightPos.y;
+
+ surf.lightmaptexturenum = gl_lms.current_lightmap_texture;
+
+ int basep = (surf.light_t * BLOCK_WIDTH + surf.light_s);// * LIGHTMAP_BYTES;
+ base = gl_lms.lightmap_buffer;
+ base.position(basep);
+
+ R_SetCacheState( surf );
+ R_BuildLightMap(surf, base.slice(), BLOCK_WIDTH);
+ }
+
+ lightstyle_t[] lightstyles;
+ private final IntBuffer dummy = Lib.newIntBuffer(128*128);
+ /*
+ ==================
+ GL_BeginBuildingLightmaps
+
+ ==================
+ */
+ void GL_BeginBuildingLightmaps(model_t m)
+ {
+ // static lightstyle_t lightstyles[MAX_LIGHTSTYLES];
+ int i;
+ // init lightstyles
+ if ( lightstyles == null ) {
+ lightstyles = new lightstyle_t[Defines.MAX_LIGHTSTYLES];
+ for (i = 0; i < lightstyles.length; i++)
+ {
+ lightstyles[i] = new lightstyle_t();
+ }
+ }
+
+ // memset( gl_lms.allocated, 0, sizeof(gl_lms.allocated) );
+ Arrays.fill(gl_lms.allocated, 0);
+
+ r_framecount = 1; // no dlightcache
+
+ GL_EnableMultitexture( true );
+ GL_SelectTexture( GL_TEXTURE1);
+
+ /*
+ ** setup the base lightstyles so the lightmaps won't have to be regenerated
+ ** the first time they're seen
+ */
+ for (i=0 ; i < Defines.MAX_LIGHTSTYLES ; i++)
+ {
+ lightstyles[i].rgb[0] = 1;
+ lightstyles[i].rgb[1] = 1;
+ lightstyles[i].rgb[2] = 1;
+ lightstyles[i].white = 3;
+ }
+ r_newrefdef.lightstyles = lightstyles;
+
+ if (gl_state.lightmap_textures == 0)
+ {
+ gl_state.lightmap_textures = TEXNUM_LIGHTMAPS;
+ }
+
+ gl_lms.current_lightmap_texture = 1;
+
+ /*
+ ** if mono lightmaps are enabled and we want to use alpha
+ ** blending (a,1-a) then we're likely running on a 3DLabs
+ ** Permedia2. In a perfect world we'd use a GL_ALPHA lightmap
+ ** in order to conserve space and maximize bandwidth, however
+ ** this isn't a perfect world.
+ **
+ ** So we have to use alpha lightmaps, but stored in GL_RGBA format,
+ ** which means we only get 1/16th the color resolution we should when
+ ** using alpha lightmaps. If we find another board that supports
+ ** only alpha lightmaps but that can at least support the GL_ALPHA
+ ** format then we should change this code to use real alpha maps.
+ */
+
+ char format = gl_monolightmap.string.toUpperCase().charAt(0);
+
+ if ( format == 'A' )
+ {
+ gl_lms.internal_format = gl_tex_alpha_format;
+ }
+ /*
+ ** try to do hacked colored lighting with a blended texture
+ */
+ else if ( format == 'C' )
+ {
+ gl_lms.internal_format = gl_tex_alpha_format;
+ }
+ else if ( format == 'I' )
+ {
+ gl_lms.internal_format = GL_INTENSITY8;
+ }
+ else if ( format == 'L' )
+ {
+ gl_lms.internal_format = GL_LUMINANCE8;
+ }
+ else
+ {
+ gl_lms.internal_format = gl_tex_solid_format;
+ }
+
+ /*
+ ** initialize the dynamic lightmap texture
+ */
+ GL_Bind( gl_state.lightmap_textures + 0 );
+ gl.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ gl.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ gl.glTexImage2D( GL_TEXTURE_2D,
+ 0,
+ gl_lms.internal_format,
+ BLOCK_WIDTH, BLOCK_HEIGHT,
+ 0,
+ GL_LIGHTMAP_FORMAT,
+ GL_UNSIGNED_BYTE,
+ dummy );
+ }
+
+ /*
+ =======================
+ GL_EndBuildingLightmaps
+ =======================
+ */
+ void GL_EndBuildingLightmaps()
+ {
+ LM_UploadBlock( false );
+ GL_EnableMultitexture( false );
+ }
+
+
+ //ImageFrame frame;
+
+// void debugLightmap(byte[] buf, int w, int h, float scale) {
+// IntBuffer pix = ByteBuffer.wrap(buf).order(ByteOrder.LITTLE_ENDIAN).asIntBuffer();
+//
+// int[] pixel = new int[w * h];
+//
+// pix.get(pixel);
+//
+// BufferedImage image = new BufferedImage(w, h, BufferedImage.TYPE_4BYTE_ABGR);
+// image.setRGB(0, 0, w, h, pixel, 0, w);
+// AffineTransformOp op = new AffineTransformOp(AffineTransform.getScaleInstance(scale, scale), AffineTransformOp.TYPE_NEAREST_NEIGHBOR);
+// BufferedImage tmp = op.filter(image, null);
+//
+// if (frame == null) {
+// frame = new ImageFrame(null);
+// frame.show();
+// }
+// frame.showImage(tmp);
+//
+// }
+
+}
diff --git a/src/jake2/render/basic/Warp.java b/src/jake2/render/basic/Warp.java
new file mode 100644
index 0000000..16a1a0e
--- /dev/null
+++ b/src/jake2/render/basic/Warp.java
@@ -0,0 +1,665 @@
+/*
+ * Warp.java
+ * Copyright (C) 2003
+ *
+ * $Id: Warp.java,v 1.2 2006-11-21 00:50:46 cawe Exp $
+ */
+/*
+ Copyright (C) 1997-2001 Id Software, Inc.
+
+ This program is free software; you can redistribute it and/or
+ modify it under the terms of the GNU General Public License
+ as published by the Free Software Foundation; either version 2
+ of the License, or (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+ See the GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program; if not, write to the Free Software
+ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+ */
+package jake2.render.basic;
+
+import jake2.Defines;
+import jake2.Globals;
+import jake2.qcommon.Com;
+import jake2.render.*;
+import jake2.util.Math3D;
+
+/**
+ * Warp
+ *
+ * @author cwei
+ */
+public abstract class Warp extends Model {
+
+ // warpsin.h
+ public static final float[] SIN = { 0f, 0.19633f, 0.392541f, 0.588517f,
+ 0.784137f, 0.979285f, 1.17384f, 1.3677f, 1.56072f, 1.75281f,
+ 1.94384f, 2.1337f, 2.32228f, 2.50945f, 2.69512f, 2.87916f,
+ 3.06147f, 3.24193f, 3.42044f, 3.59689f, 3.77117f, 3.94319f,
+ 4.11282f, 4.27998f, 4.44456f, 4.60647f, 4.76559f, 4.92185f,
+ 5.07515f, 5.22538f, 5.37247f, 5.51632f, 5.65685f, 5.79398f,
+ 5.92761f, 6.05767f, 6.18408f, 6.30677f, 6.42566f, 6.54068f,
+ 6.65176f, 6.75883f, 6.86183f, 6.9607f, 7.05537f, 7.14579f,
+ 7.23191f, 7.31368f, 7.39104f, 7.46394f, 7.53235f, 7.59623f,
+ 7.65552f, 7.71021f, 7.76025f, 7.80562f, 7.84628f, 7.88222f,
+ 7.91341f, 7.93984f, 7.96148f, 7.97832f, 7.99036f, 7.99759f, 8f,
+ 7.99759f, 7.99036f, 7.97832f, 7.96148f, 7.93984f, 7.91341f,
+ 7.88222f, 7.84628f, 7.80562f, 7.76025f, 7.71021f, 7.65552f,
+ 7.59623f, 7.53235f, 7.46394f, 7.39104f, 7.31368f, 7.23191f,
+ 7.14579f, 7.05537f, 6.9607f, 6.86183f, 6.75883f, 6.65176f,
+ 6.54068f, 6.42566f, 6.30677f, 6.18408f, 6.05767f, 5.92761f,
+ 5.79398f, 5.65685f, 5.51632f, 5.37247f, 5.22538f, 5.07515f,
+ 4.92185f, 4.76559f, 4.60647f, 4.44456f, 4.27998f, 4.11282f,
+ 3.94319f, 3.77117f, 3.59689f, 3.42044f, 3.24193f, 3.06147f,
+ 2.87916f, 2.69512f, 2.50945f, 2.32228f, 2.1337f, 1.94384f,
+ 1.75281f, 1.56072f, 1.3677f, 1.17384f, 0.979285f, 0.784137f,
+ 0.588517f, 0.392541f, 0.19633f, 9.79717e-16f, -0.19633f,
+ -0.392541f, -0.588517f, -0.784137f, -0.979285f, -1.17384f,
+ -1.3677f, -1.56072f, -1.75281f, -1.94384f, -2.1337f, -2.32228f,
+ -2.50945f, -2.69512f, -2.87916f, -3.06147f, -3.24193f, -3.42044f,
+ -3.59689f, -3.77117f, -3.94319f, -4.11282f, -4.27998f, -4.44456f,
+ -4.60647f, -4.76559f, -4.92185f, -5.07515f, -5.22538f, -5.37247f,
+ -5.51632f, -5.65685f, -5.79398f, -5.92761f, -6.05767f, -6.18408f,
+ -6.30677f, -6.42566f, -6.54068f, -6.65176f, -6.75883f, -6.86183f,
+ -6.9607f, -7.05537f, -7.14579f, -7.23191f, -7.31368f, -7.39104f,
+ -7.46394f, -7.53235f, -7.59623f, -7.65552f, -7.71021f, -7.76025f,
+ -7.80562f, -7.84628f, -7.88222f, -7.91341f, -7.93984f, -7.96148f,
+ -7.97832f, -7.99036f, -7.99759f, -8f, -7.99759f, -7.99036f,
+ -7.97832f, -7.96148f, -7.93984f, -7.91341f, -7.88222f, -7.84628f,
+ -7.80562f, -7.76025f, -7.71021f, -7.65552f, -7.59623f, -7.53235f,
+ -7.46394f, -7.39104f, -7.31368f, -7.23191f, -7.14579f, -7.05537f,
+ -6.9607f, -6.86183f, -6.75883f, -6.65176f, -6.54068f, -6.42566f,
+ -6.30677f, -6.18408f, -6.05767f, -5.92761f, -5.79398f, -5.65685f,
+ -5.51632f, -5.37247f, -5.22538f, -5.07515f, -4.92185f, -4.76559f,
+ -4.60647f, -4.44456f, -4.27998f, -4.11282f, -3.94319f, -3.77117f,
+ -3.59689f, -3.42044f, -3.24193f, -3.06147f, -2.87916f, -2.69512f,
+ -2.50945f, -2.32228f, -2.1337f, -1.94384f, -1.75281f, -1.56072f,
+ -1.3677f, -1.17384f, -0.979285f, -0.784137f, -0.588517f,
+ -0.392541f, -0.19633f };
+
+ // gl_warp.c -- sky and water polygons
+ //extern model_t *loadmodel; // Model.java
+
+ String skyname;
+
+ float skyrotate;
+
+ float[] skyaxis = { 0, 0, 0 };
+
+ image_t[] sky_images = new image_t[6];
+
+ msurface_t warpface;
+
+ static final int SUBDIVIDE_SIZE = 64;
+
+ void BoundPoly(int numverts, float[][] verts, float[] mins, float[] maxs) {
+ int i, j;
+ float[] v;
+
+ mins[0] = mins[1] = mins[2] = 9999;
+ maxs[0] = maxs[1] = maxs[2] = -9999;
+ for (i = 0; i < numverts; i++) {
+ v = verts[i];
+ for (j = 0; j < 3; j++) {
+ if (v[j] < mins[j])
+ mins[j] = v[j];
+ if (v[j] > maxs[j])
+ maxs[j] = v[j];
+ }
+ }
+ }
+
+ void SubdividePolygon(int numverts, float[][] verts) {
+ int i, j, k;
+ float[] mins = { 0, 0, 0 };
+ float[] maxs = { 0, 0, 0 };
+ float m;
+ float[] v = { 0, 0, 0 };
+ float[][] front = new float[64][3];
+ float[][] back = new float[64][3];
+
+ int f, b;
+ float[] dist = new float[64];
+ float frac;
+ float s, t;
+ float[] total = { 0, 0, 0 };
+ float total_s, total_t;
+
+ if (numverts > 60)
+ Com.Error(Defines.ERR_DROP, "numverts = " + numverts);
+
+ BoundPoly(numverts, verts, mins, maxs);
+
+ // x,y und z
+ for (i = 0; i < 3; i++) {
+ m = (mins[i] + maxs[i]) * 0.5f;
+ m = SUBDIVIDE_SIZE * (float) Math.floor(m / SUBDIVIDE_SIZE + 0.5f);
+ if (maxs[i] - m < 8)
+ continue;
+ if (m - mins[i] < 8)
+ continue;
+
+ // cut it
+ for (j = 0; j < numverts; j++) {
+ dist[j] = verts[j][i] - m;
+ }
+
+ // wrap cases
+ dist[j] = dist[0];
+
+ Math3D.VectorCopy(verts[0], verts[numverts]);
+
+ f = b = 0;
+ for (j = 0; j < numverts; j++) {
+ v = verts[j];
+ if (dist[j] >= 0) {
+ Math3D.VectorCopy(v, front[f]);
+ f++;
+ }
+ if (dist[j] <= 0) {
+ Math3D.VectorCopy(v, back[b]);
+ b++;
+ }
+ if (dist[j] == 0 || dist[j + 1] == 0)
+ continue;
+
+ if ((dist[j] > 0) != (dist[j + 1] > 0)) {
+ // clip point
+ frac = dist[j] / (dist[j] - dist[j + 1]);
+ for (k = 0; k < 3; k++)
+ front[f][k] = back[b][k] = v[k] + frac
+ * (verts[j + 1][k] - v[k]);
+
+ f++;
+ b++;
+ }
+ }
+
+ SubdividePolygon(f, front);
+ SubdividePolygon(b, back);
+ return;
+ }
+
+ // add a point in the center to help keep warp valid
+
+ // wird im Konstruktor erschlagen
+ // poly = Hunk_Alloc (sizeof(glpoly_t) + ((numverts-4)+2) *
+ // VERTEXSIZE*sizeof(float));
+
+ // init polys
+ glpoly_t poly = Polygon.create(numverts + 2);
+
+ poly.next = warpface.polys;
+ warpface.polys = poly;
+ Math3D.VectorClear(total);
+ total_s = 0;
+ total_t = 0;
+ for (i = 0; i < numverts; i++) {
+ poly.x(i + 1, verts[i][0]);
+ poly.y(i + 1, verts[i][1]);
+ poly.z(i + 1, verts[i][2]);
+ s = Math3D.DotProduct(verts[i], warpface.texinfo.vecs[0]);
+ t = Math3D.DotProduct(verts[i], warpface.texinfo.vecs[1]);
+
+ total_s += s;
+ total_t += t;
+ Math3D.VectorAdd(total, verts[i], total);
+
+ poly.s1(i + 1, s);
+ poly.t1(i + 1, t);
+ }
+
+ float scale = 1.0f / numverts;
+ poly.x(0, total[0] * scale);
+ poly.y(0, total[1] * scale);
+ poly.z(0, total[2] * scale);
+ poly.s1(0, total_s * scale);
+ poly.t1(0, total_t * scale);
+
+ poly.x(i + 1, poly.x(1));
+ poly.y(i + 1, poly.y(1));
+ poly.z(i + 1, poly.z(1));
+ poly.s1(i + 1, poly.s1(1));
+ poly.t1(i + 1, poly.t1(1));
+ poly.s2(i + 1, poly.s2(1));
+ poly.t2(i + 1, poly.t2(1));
+ }
+
+ /*
+ * GL_SubdivideSurface
+ *
+ * Breaks a polygon up along axial 64 unit boundaries so that turbulent and
+ * sky warps can be done reasonably.
+ */
+ float[][] tmpVerts = new float[64][3];
+
+ void GL_SubdivideSurface(msurface_t fa) {
+ float[][] verts = tmpVerts;
+ float[] vec;
+ warpface = fa;
+ //
+ // convert edges back to a normal polygon
+ //
+ int numverts = 0;
+ for (int i = 0; i < fa.numedges; i++) {
+ int lindex = loadmodel.surfedges[fa.firstedge + i];
+
+ if (lindex > 0)
+ vec = loadmodel.vertexes[loadmodel.edges[lindex].v[0]].position;
+ else
+ vec = loadmodel.vertexes[loadmodel.edges[-lindex].v[1]].position;
+ Math3D.VectorCopy(vec, verts[numverts]);
+ numverts++;
+ }
+ SubdividePolygon(numverts, verts);
+ }
+
+ // =========================================================
+
+ //// speed up sin calculations - Ed
+ // float r_turbsin[] =
+ // {
+ // #include "warpsin.h"
+ // };
+ static final float TURBSCALE = (float) (256.0f / (2 * Math.PI));
+
+ /*
+ * ============= EmitWaterPolys
+ *
+ * Does a water warp on the pre-fragmented glpoly_t chain =============
+ */
+ void EmitWaterPolys(msurface_t fa) {
+ glpoly_t p, bp;
+ int i;
+ float s = 0;
+ float t = 0;
+ float os, ot;
+ float scroll;
+ float rdt = r_newrefdef.time;
+
+ if ((fa.texinfo.flags & Defines.SURF_FLOWING) != 0)
+ scroll = -64
+ * ((r_newrefdef.time * 0.5f) - (int) (r_newrefdef.time * 0.5f));
+ else
+ scroll = 0;
+ for (bp = fa.polys; bp != null; bp = bp.next) {
+ p = bp;
+
+ gl.glBegin(GL_TRIANGLE_FAN);
+ for (i = 0; i < p.numverts; i++) {
+ os = p.s1(i);
+ ot = p.t1(i);
+
+ s = os
+ + Warp.SIN[(int) ((ot * 0.125f + r_newrefdef.time) * TURBSCALE) & 255];
+ s += scroll;
+ s *= (1.0f / 64);
+
+ t = ot
+ + Warp.SIN[(int) ((os * 0.125f + rdt) * TURBSCALE) & 255];
+ t *= (1.0f / 64);
+
+ gl.glTexCoord2f(s, t);
+ gl.glVertex3f(p.x(i), p.y(i), p.z(i));
+ }
+ gl.glEnd();
+ }
+ }
+
+ // ===================================================================
+
+ float[][] skyclip = { { 1, 1, 0 }, { 1, -1, 0 }, { 0, -1, 1 }, { 0, 1, 1 },
+ { 1, 0, 1 }, { -1, 0, 1 } };
+
+ int c_sky;
+
+ // 1 = s, 2 = t, 3 = 2048
+ int[][] st_to_vec = { { 3, -1, 2 }, { -3, 1, 2 },
+
+ { 1, 3, 2 }, { -1, -3, 2 },
+
+ { -2, -1, 3 }, // 0 degrees yaw, look straight up
+ { 2, -1, -3 } // look straight down
+
+ };
+
+ int[][] vec_to_st = { { -2, 3, 1 }, { 2, 3, -1 },
+
+ { 1, 3, 2 }, { -1, 3, -2 },
+
+ { -2, -1, 3 }, { -2, 1, -3 }
+
+ };
+
+ float[][] skymins = new float[2][6];
+
+ float[][] skymaxs = new float[2][6];
+
+ float sky_min, sky_max;
+
+ void DrawSkyPolygon(int nump, float[][] vecs) {
+ int i, j;
+ float[] v = { 0, 0, 0 };
+ float[] av = { 0, 0, 0 };
+ float s, t, dv;
+ int axis;
+ float[] vp;
+
+ c_sky++;
+ // decide which face it maps to
+ Math3D.VectorCopy(Globals.vec3_origin, v);
+ for (i = 0; i < nump; i++) {
+ Math3D.VectorAdd(vecs[i], v, v);
+ }
+ av[0] = Math.abs(v[0]);
+ av[1] = Math.abs(v[1]);
+ av[2] = Math.abs(v[2]);
+ if (av[0] > av[1] && av[0] > av[2]) {
+ if (v[0] < 0)
+ axis = 1;
+ else
+ axis = 0;
+ } else if (av[1] > av[2] && av[1] > av[0]) {
+ if (v[1] < 0)
+ axis = 3;
+ else
+ axis = 2;
+ } else {
+ if (v[2] < 0)
+ axis = 5;
+ else
+ axis = 4;
+ }
+
+ // project new texture coords
+ for (i = 0; i < nump; i++) {
+ j = vec_to_st[axis][2];
+ if (j > 0)
+ dv = vecs[i][j - 1];
+ else
+ dv = -vecs[i][-j - 1];
+ if (dv < 0.001f)
+ continue; // don't divide by zero
+ j = vec_to_st[axis][0];
+ if (j < 0)
+ s = -vecs[i][-j - 1] / dv;
+ else
+ s = vecs[i][j - 1] / dv;
+ j = vec_to_st[axis][1];
+ if (j < 0)
+ t = -vecs[i][-j - 1] / dv;
+ else
+ t = vecs[i][j - 1] / dv;
+
+ if (s < skymins[0][axis])
+ skymins[0][axis] = s;
+ if (t < skymins[1][axis])
+ skymins[1][axis] = t;
+ if (s > skymaxs[0][axis])
+ skymaxs[0][axis] = s;
+ if (t > skymaxs[1][axis])
+ skymaxs[1][axis] = t;
+ }
+ }
+
+ static final float ON_EPSILON = 0.1f; // point on plane side epsilon
+
+ static final int MAX_CLIP_VERTS = 64;
+
+ static final int SIDE_BACK = 1;
+
+ static final int SIDE_FRONT = 0;
+
+ static final int SIDE_ON = 2;
+
+ float[] dists = new float[MAX_CLIP_VERTS];
+
+ int[] sides = new int[MAX_CLIP_VERTS];
+
+ float[][][][] newv = new float[6][2][MAX_CLIP_VERTS][3];
+
+ void ClipSkyPolygon(int nump, float[][] vecs, int stage) {
+ float[] norm;
+ float[] v;
+ boolean front, back;
+ float d, e;
+ int[] newc = { 0, 0 };
+ int i, j;
+
+ if (nump > MAX_CLIP_VERTS - 2)
+ Com.Error(Defines.ERR_DROP, "ClipSkyPolygon: MAX_CLIP_VERTS");
+ if (stage == 6) { // fully clipped, so draw it
+ DrawSkyPolygon(nump, vecs);
+ return;
+ }
+
+ front = back = false;
+ norm = skyclip[stage];
+ for (i = 0; i < nump; i++) {
+ d = Math3D.DotProduct(vecs[i], norm);
+ if (d > ON_EPSILON) {
+ front = true;
+ sides[i] = SIDE_FRONT;
+ } else if (d < -ON_EPSILON) {
+ back = true;
+ sides[i] = SIDE_BACK;
+ } else
+ sides[i] = SIDE_ON;
+ dists[i] = d;
+ }
+
+ if (!front || !back) { // not clipped
+ ClipSkyPolygon(nump, vecs, stage + 1);
+ return;
+ }
+
+ // clip it
+ sides[i] = sides[0];
+ dists[i] = dists[0];
+ Math3D.VectorCopy(vecs[0], vecs[i]);
+ newc[0] = newc[1] = 0;
+
+ for (i = 0; i < nump; i++) {
+ v = vecs[i];
+ switch (sides[i]) {
+ case SIDE_FRONT:
+ Math3D.VectorCopy(v, newv[stage][0][newc[0]]);
+ newc[0]++;
+ break;
+ case SIDE_BACK:
+ Math3D.VectorCopy(v, newv[stage][1][newc[1]]);
+ newc[1]++;
+ break;
+ case SIDE_ON:
+ Math3D.VectorCopy(v, newv[stage][0][newc[0]]);
+ newc[0]++;
+ Math3D.VectorCopy(v, newv[stage][1][newc[1]]);
+ newc[1]++;
+ break;
+ }
+
+ if (sides[i] == SIDE_ON || sides[i + 1] == SIDE_ON
+ || sides[i + 1] == sides[i])
+ continue;
+
+ d = dists[i] / (dists[i] - dists[i + 1]);
+ for (j = 0; j < 3; j++) {
+ e = v[j] + d * (vecs[i + 1][j] - v[j]);
+ newv[stage][0][newc[0]][j] = e;
+ newv[stage][1][newc[1]][j] = e;
+ }
+ newc[0]++;
+ newc[1]++;
+ }
+
+ // continue
+ ClipSkyPolygon(newc[0], newv[stage][0], stage + 1);
+ ClipSkyPolygon(newc[1], newv[stage][1], stage + 1);
+ }
+
+ float[][] verts = new float[MAX_CLIP_VERTS][3];
+
+ /*
+ * R_AddSkySurface
+ */
+ void R_AddSkySurface(msurface_t fa) {
+ // calculate vertex values for sky box
+ for (glpoly_t p = fa.polys; p != null; p = p.next) {
+ for (int i = 0; i < p.numverts; i++) {
+ verts[i][0] = p.x(i) - r_origin[0];
+ verts[i][1] = p.y(i) - r_origin[1];
+ verts[i][2] = p.z(i) - r_origin[2];
+ }
+ ClipSkyPolygon(p.numverts, verts, 0);
+ }
+ }
+
+ /*
+ * ============== R_ClearSkyBox ==============
+ */
+ void R_ClearSkyBox() {
+ int i;
+
+ for (i = 0; i < 6; i++) {
+ skymins[0][i] = skymins[1][i] = 9999;
+ skymaxs[0][i] = skymaxs[1][i] = -9999;
+ }
+ }
+
+ void MakeSkyVec(float s, float t, int axis) {
+ float[] v = { 0, 0, 0 };
+ float[] b = { 0, 0, 0 };
+ int j, k;
+
+ b[0] = s * 2300;
+ b[1] = t * 2300;
+ b[2] = 2300;
+
+ for (j = 0; j < 3; j++) {
+ k = st_to_vec[axis][j];
+ if (k < 0)
+ v[j] = -b[-k - 1];
+ else
+ v[j] = b[k - 1];
+ }
+
+ // avoid bilerp seam
+ s = (s + 1) * 0.5f;
+ t = (t + 1) * 0.5f;
+
+ if (s < sky_min)
+ s = sky_min;
+ else if (s > sky_max)
+ s = sky_max;
+ if (t < sky_min)
+ t = sky_min;
+ else if (t > sky_max)
+ t = sky_max;
+
+ t = 1.0f - t;
+ gl.glTexCoord2f(s, t);
+ gl.glVertex3f(v[0], v[1], v[2]);
+ }
+
+ /*
+ * ============== R_DrawSkyBox ==============
+ */
+ int[] skytexorder = { 0, 2, 1, 3, 4, 5 };
+
+ void R_DrawSkyBox() {
+ int i;
+
+ if (skyrotate != 0) { // check for no sky at all
+ for (i = 0; i < 6; i++)
+ if (skymins[0][i] < skymaxs[0][i]
+ && skymins[1][i] < skymaxs[1][i])
+ break;
+ if (i == 6)
+ return; // nothing visible
+ }
+
+ gl.glPushMatrix();
+ gl.glTranslatef(r_origin[0], r_origin[1], r_origin[2]);
+ gl.glRotatef(r_newrefdef.time * skyrotate, skyaxis[0], skyaxis[1],
+ skyaxis[2]);
+
+ for (i = 0; i < 6; i++) {
+ if (skyrotate != 0) { // hack, forces full sky to draw when rotating
+ skymins[0][i] = -1;
+ skymins[1][i] = -1;
+ skymaxs[0][i] = 1;
+ skymaxs[1][i] = 1;
+ }
+
+ if (skymins[0][i] >= skymaxs[0][i]
+ || skymins[1][i] >= skymaxs[1][i])
+ continue;
+
+ GL_Bind(sky_images[skytexorder[i]].texnum);
+
+ gl.glBegin(GL_QUADS);
+ MakeSkyVec(skymins[0][i], skymins[1][i], i);
+ MakeSkyVec(skymins[0][i], skymaxs[1][i], i);
+ MakeSkyVec(skymaxs[0][i], skymaxs[1][i], i);
+ MakeSkyVec(skymaxs[0][i], skymins[1][i], i);
+ gl.glEnd();
+ }
+ gl.glPopMatrix();
+ }
+
+ /*
+ * ============ R_SetSky ============
+ */
+ // 3dstudio environment map names
+ String[] suf = { "rt", "bk", "lf", "ft", "up", "dn" };
+
+ public void R_SetSky(String name, float rotate, float[] axis) {
+ assert (axis.length == 3) : "vec3_t bug";
+ int i;
+ String pathname;
+
+ // strncpy (skyname, name, sizeof(skyname)-1);
+ skyname = name;
+
+ skyrotate = rotate;
+ Math3D.VectorCopy(axis, skyaxis);
+
+ for (i = 0; i < 6; i++) {
+ // chop down rotating skies for less memory
+ if (gl_skymip.value != 0 || skyrotate != 0)
+ gl_picmip.value++;
+
+ if (qglColorTableEXT && gl_ext_palettedtexture.value != 0) {
+ // Com_sprintf (pathname, sizeof(pathname), "env/%s%s.pcx",
+ // skyname, suf[i]);
+ pathname = "env/" + skyname + suf[i] + ".pcx";
+ } else {
+ // Com_sprintf (pathname, sizeof(pathname), "env/%s%s.tga",
+ // skyname, suf[i]);
+ pathname = "env/" + skyname + suf[i] + ".tga";
+ }
+
+ sky_images[i] = GL_FindImage(pathname, it_sky);
+
+ if (sky_images[i] == null)
+ sky_images[i] = r_notexture;
+
+ if (gl_skymip.value != 0 || skyrotate != 0) { // take less memory
+ gl_picmip.value--;
+ sky_min = 1.0f / 256;
+ sky_max = 255.0f / 256;
+ } else {
+ sky_min = 1.0f / 512;
+ sky_max = 511.0f / 512;
+ }
+ }
+ }
+
+} \ No newline at end of file
diff --git a/src/jake2/render/common/Base.java b/src/jake2/render/common/Base.java
deleted file mode 100644
index a9e09c4..0000000
--- a/src/jake2/render/common/Base.java
+++ /dev/null
@@ -1,154 +0,0 @@
-/*
-Copyright (C) 1997-2001 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-
-// Created on 19.08.2006 by RST.
-// $Id: Base.java,v 1.2 2006-10-31 14:00:23 salomo Exp $
-
-package jake2.render.common;
-
-import java.nio.*;
-
-public class Base {
-
- public static GenericGL ggl;
-
- // to be initialized
- protected int GL_TEXTURE0 = -1;
- protected int GL_TEXTURE1 = -1;
- protected int GL_COLOR_INDEX8_EXT = ggl.GL_COLOR_INDEX;
- public static final String REF_VERSION = "GL 0.01";
-
- // up / down
- public static final int PITCH = 0;
- // left / right
- public static final int YAW = 1;
- // fall over
- public static final int ROLL = 2;
-
- // enum imagetype_t
- public static final int it_skin = 0;
- public static final int it_sprite = 1;
- public static final int it_wall = 2;
- public static final int it_pic = 3;
- public static final int it_sky = 4;
- // enum modtype_t
- public static final int mod_bad = 0;
- public static final int mod_brush = 1;
- public static final int mod_sprite = 2;
- public static final int mod_alias = 3;
- public static final int TEXNUM_LIGHTMAPS = 1024;
- public static final int TEXNUM_SCRAPS = 1152;
- public static final int TEXNUM_IMAGES = 1153;
- public static final int MAX_GLTEXTURES = 1024;
- public static final int MAX_LBM_HEIGHT = 480;
- public static final float BACKFACE_EPSILON = 0.01f;
- /*
- * * GL config stuff
- */
- public static final int GL_RENDERER_VOODOO = 0x00000001;
- public static final int GL_RENDERER_VOODOO2 = 0x00000002;
- public static final int GL_RENDERER_VOODOO_RUSH = 0x00000004;
- public static final int GL_RENDERER_BANSHEE = 0x00000008;
- public static final int GL_RENDERER_3DFX = 0x0000000F;
- public static final int GL_RENDERER_PCX1 = 0x00000010;
- public static final int GL_RENDERER_PCX2 = 0x00000020;
- public static final int GL_RENDERER_PMX = 0x00000040;
- public static final int GL_RENDERER_POWERVR = 0x00000070;
- public static final int GL_RENDERER_PERMEDIA2 = 0x00000100;
- public static final int GL_RENDERER_GLINT_MX = 0x00000200;
- public static final int GL_RENDERER_GLINT_TX = 0x00000400;
- public static final int GL_RENDERER_3DLABS_MISC = 0x00000800;
- public static final int GL_RENDERER_3DLABS = 0x00000F00;
- public static final int GL_RENDERER_REALIZM = 0x00001000;
- public static final int GL_RENDERER_REALIZM2 = 0x00002000;
- public static final int GL_RENDERER_INTERGRAPH = 0x00003000;
- public static final int GL_RENDERER_3DPRO = 0x00004000;
- public static final int GL_RENDERER_REAL3D = 0x00008000;
- public static final int GL_RENDERER_RIVA128 = 0x00010000;
- public static final int GL_RENDERER_DYPIC = 0x00020000;
- public static final int GL_RENDERER_V1000 = 0x00040000;
- public static final int GL_RENDERER_V2100 = 0x00080000;
- public static final int GL_RENDERER_V2200 = 0x00100000;
- public static final int GL_RENDERER_RENDITION = 0x001C0000;
- public static final int GL_RENDERER_O2 = 0x00100000;
- public static final int GL_RENDERER_IMPACT = 0x00200000;
- public static final int GL_RENDERER_RE = 0x00400000;
- public static final int GL_RENDERER_IR = 0x00800000;
- public static final int GL_RENDERER_SGI = 0x00F00000;
- public static final int GL_RENDERER_MCD = 0x01000000;
- public static final int GL_RENDERER_OTHER = 0x80000000;
-
- // to unify BufferUtils.
-
- public static final int SIZEOF_BYTE = 1;
- public static final int SIZEOF_SHORT = 2;
- public static final int SIZEOF_INT = 4;
- public static final int SIZEOF_FLOAT = 4;
- public static final int SIZEOF_LONG = 8;
- public static final int SIZEOF_DOUBLE = 8;
-
- // ----------------------------------------------------------------------
- // Allocation routines
- //
-
- /**
- * Allocates a new direct ByteBuffer with the specified number of elements.
- * The returned buffer will have its byte order set to the host platform's
- * native byte order.
- */
- public static ByteBuffer newByteBuffer(int numElements) {
- ByteBuffer bb = ByteBuffer.allocateDirect(numElements);
- bb.order(ByteOrder.nativeOrder());
- return bb;
- }
-
- /** Allocates a new direct DoubleBuffer with the specified number of
- elements. The returned buffer will have its byte order set to
- the host platform's native byte order. */
- public static DoubleBuffer newDoubleBuffer(int numElements) {
- ByteBuffer bb = newByteBuffer(numElements * SIZEOF_DOUBLE);
- return bb.asDoubleBuffer();
- }
-
- /** Allocates a new direct FloatBuffer with the specified number of
- elements. The returned buffer will have its byte order set to
- the host platform's native byte order. */
- public static FloatBuffer newFloatBuffer(int numElements) {
- ByteBuffer bb = newByteBuffer(numElements * SIZEOF_FLOAT);
- return bb.asFloatBuffer();
- }
-
- /** Allocates a new direct IntBuffer with the specified number of
- elements. The returned buffer will have its byte order set to
- the host platform's native byte order. */
- public static IntBuffer newIntBuffer(int numElements) {
- ByteBuffer bb = newByteBuffer(numElements * SIZEOF_INT);
- return bb.asIntBuffer();
- }
-
- /** Allocates a new direct LongBuffer with the specified number of
- elements. The returned buffer will have its byte order set to
- the host platform's native byte order. */
- public static LongBuffer newLongBuffer(int numElements) {
- ByteBuffer bb = newByteBuffer(numElements * SIZEOF_LONG);
- return bb.asLongBuffer();
- }
-
-}
diff --git a/src/jake2/render/common/Draw.java b/src/jake2/render/common/Draw.java
deleted file mode 100644
index b3cb1f4..0000000
--- a/src/jake2/render/common/Draw.java
+++ /dev/null
@@ -1,398 +0,0 @@
-/*
- * Draw.java
- * Copyright (C) 2003
- *
- * $Id: Draw.java,v 1.1 2006-10-31 13:06:32 salomo Exp $
- */
- /*
-Copyright (C) 1997-2001 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-package jake2.render.common;
-
-import jake2.Defines;
-import jake2.client.VID;
-import jake2.qcommon.Com;
-import jake2.render.image_t;
-import jake2.util.Lib;
-
-import java.awt.Dimension;
-import java.nio.ByteBuffer;
-import java.nio.IntBuffer;
-
-/**
- * Draw
- * (gl_draw.c)
- *
- * @author cwei
- */
-public abstract class Draw extends Model {
-
- /*
- ===============
- Draw_InitLocal
- ===============
- */
- protected void Draw_InitLocal() {
- // load console characters (don't bilerp characters)
- draw_chars = GL_FindImage("pics/conchars.pcx", Base.it_pic);
- GL_Bind(draw_chars.texnum);
- ggl.glTexParameterf(ggl.GL_TEXTURE_2D, ggl.GL_TEXTURE_MIN_FILTER, ggl.GL_NEAREST);
- ggl.glTexParameterf(ggl.GL_TEXTURE_2D, ggl.GL_TEXTURE_MAG_FILTER, ggl.GL_NEAREST);
- }
-
- /*
- ================
- Draw_Char
-
- Draws one 8*8 graphics character with 0 being transparent.
- It can be clipped to the top of the screen to allow the console to be
- smoothly scrolled off.
- ================
- */
- protected void Draw_Char(int x, int y, int num) {
-
- num &= 255;
-
- if ( (num&127) == 32 ) return; // space
-
- if (y <= -8) return; // totally off screen
-
- int row = num >> 4;
- int col = num & 15;
-
- float frow = row * 0.0625f;
- float fcol = col * 0.0625f;
- float size = 0.0625f;
-
- GL_Bind(draw_chars.texnum);
-
- ggl.glBegin(ggl.GL_QUADS);
- ggl.glTexCoord2f(fcol, frow);
- ggl.glVertex2f(x, y);
- ggl.glTexCoord2f(fcol + size, frow);
- ggl.glVertex2f(x + 8, y);
- ggl.glTexCoord2f(fcol + size, frow + size);
- ggl.glVertex2f(x + 8, y + 8);
- ggl.glTexCoord2f(fcol, frow + size);
- ggl.glVertex2f(x, y + 8);
- ggl.glEnd();
- }
-
-
- /*
- =============
- Draw_FindPic
- =============
- */
- protected image_t Draw_FindPic(String name) {
- image_t image = null;
- String fullname;
-
- if (!name.startsWith("/") && !name.startsWith("\\"))
- {
- fullname = "pics/" + name + ".pcx";
- image = GL_FindImage(fullname, Base.it_pic);
- } else {
- image = GL_FindImage(name.substring(1), Base.it_pic);
- }
- return image;
- }
-
-
- /*
- =============
- Draw_GetPicSize
- =============
- */
- protected void Draw_GetPicSize(Dimension dim, String pic) {
- image_t image = Draw_FindPic(pic);
- dim.width = (image != null) ? image.width : -1;
- dim.height = (image != null) ? image.height : -1;
- }
-
- /*
- =============
- Draw_StretchPic
- =============
- */
- protected void Draw_StretchPic(int x, int y, int w, int h, String pic) {
-
- image_t image;
-
- image = Draw_FindPic(pic);
- if (image == null)
- {
- VID.Printf (Defines.PRINT_ALL, "Can't find pic: " + pic +'\n');
- return;
- }
-
- if (scrap_dirty)
- Scrap_Upload();
-
- if (((gl_config.renderer == Base.GL_RENDERER_MCD) || ((gl_config.renderer & Base.GL_RENDERER_RENDITION) != 0))
- && !image.has_alpha)
- ggl.glDisable(ggl.GL_ALPHA_TEST);
-
- GL_Bind(image.texnum);
- ggl.glBegin(ggl.GL_QUADS);
- ggl.glTexCoord2f(image.sl, image.tl);
- ggl.glVertex2f(x, y);
- ggl.glTexCoord2f(image.sh, image.tl);
- ggl.glVertex2f(x + w, y);
- ggl.glTexCoord2f(image.sh, image.th);
- ggl.glVertex2f(x + w, y + h);
- ggl.glTexCoord2f(image.sl, image.th);
- ggl.glVertex2f(x, y + h);
- ggl.glEnd();
-
- if (((gl_config.renderer == Base.GL_RENDERER_MCD) || ((gl_config.renderer & Base.GL_RENDERER_RENDITION) != 0))
- && !image.has_alpha)
- ggl.glEnable(ggl.GL_ALPHA_TEST);
- }
-
-
- /*
- =============
- Draw_Pic
- =============
- */
- protected void Draw_Pic(int x, int y, String pic)
- {
- image_t image;
-
- image = Draw_FindPic(pic);
- if (image == null)
- {
- VID.Printf(Defines.PRINT_ALL, "Can't find pic: " +pic + '\n');
- return;
- }
- if (scrap_dirty)
- Scrap_Upload();
-
- if (((gl_config.renderer == Base.GL_RENDERER_MCD) || ((gl_config.renderer & Base.GL_RENDERER_RENDITION) != 0))
- && !image.has_alpha)
- ggl.glDisable(ggl.GL_ALPHA_TEST);
-
- GL_Bind(image.texnum);
-
- ggl.glBegin(ggl.GL_QUADS);
- ggl.glTexCoord2f(image.sl, image.tl);
- ggl.glVertex2f(x, y);
- ggl.glTexCoord2f(image.sh, image.tl);
- ggl.glVertex2f(x + image.width, y);
- ggl.glTexCoord2f(image.sh, image.th);
- ggl.glVertex2f(x + image.width, y + image.height);
- ggl.glTexCoord2f(image.sl, image.th);
- ggl.glVertex2f(x, y + image.height);
- ggl.glEnd();
-
- if (((gl_config.renderer == Base.GL_RENDERER_MCD) || ((gl_config.renderer & Base.GL_RENDERER_RENDITION) != 0))
- && !image.has_alpha)
- ggl.glEnable(ggl.GL_ALPHA_TEST);
- }
-
- /*
- =============
- Draw_TileClear
-
- This repeats a 64*64 tile graphic to fill the screen around a sized down
- refresh window.
- =============
- */
- protected void Draw_TileClear(int x, int y, int w, int h, String pic) {
- image_t image;
-
- image = Draw_FindPic(pic);
- if (image == null)
- {
- VID.Printf(Defines.PRINT_ALL, "Can't find pic: " + pic + '\n');
- return;
- }
-
- if (((gl_config.renderer == Base.GL_RENDERER_MCD) || ((gl_config.renderer & Base.GL_RENDERER_RENDITION) != 0))
- && !image.has_alpha)
- ggl.glDisable(ggl.GL_ALPHA_TEST);
-
- GL_Bind(image.texnum);
- ggl.glBegin(ggl.GL_QUADS);
- ggl.glTexCoord2f(x / 64.0f, y / 64.0f);
- ggl.glVertex2f(x, y);
- ggl.glTexCoord2f((x + w) / 64.0f, y / 64.0f);
- ggl.glVertex2f(x + w, y);
- ggl.glTexCoord2f((x + w) / 64.0f, (y + h) / 64.0f);
- ggl.glVertex2f(x + w, y + h);
- ggl.glTexCoord2f(x / 64.0f, (y + h) / 64.0f);
- ggl.glVertex2f(x, y + h);
- ggl.glEnd();
-
- if (((gl_config.renderer == Base.GL_RENDERER_MCD) || ((gl_config.renderer & Base.GL_RENDERER_RENDITION) != 0))
- && !image.has_alpha)
- ggl.glEnable(ggl.GL_ALPHA_TEST);
- }
-
-
- /*
- =============
- Draw_Fill
-
- Fills a box of pixels with a single color
- =============
- */
- protected void Draw_Fill(int x, int y, int w, int h, int colorIndex) {
-
- if (colorIndex > 255)
- Com.Error(Defines.ERR_FATAL, "Draw_Fill: bad color");
-
- ggl.glDisable(ggl.GL_TEXTURE_2D);
-
- int color = d_8to24table[colorIndex];
-
- ggl.glColor3ub((byte) ((color >> 0) & 0xff), // r
- (byte) ((color >> 8) & 0xff), // g
- (byte) ((color >> 16) & 0xff) // b
- );
-
- ggl.glBegin(ggl.GL_QUADS);
-
- ggl.glVertex2f(x, y);
- ggl.glVertex2f(x + w, y);
- ggl.glVertex2f(x + w, y + h);
- ggl.glVertex2f(x, y + h);
-
- ggl.glEnd();
- ggl.glColor3f(1, 1, 1);
- ggl.glEnable(ggl.GL_TEXTURE_2D);
- }
-
- // =============================================================================
-
- /*
- ================
- Draw_FadeScreen
- ================
- */
- protected void Draw_FadeScreen() {
- ggl.glEnable(ggl.GL_BLEND);
- ggl.glDisable(ggl.GL_TEXTURE_2D);
- ggl.glColor4f(0, 0, 0, 0.8f);
- ggl.glBegin(ggl.GL_QUADS);
-
- ggl.glVertex2f(0, 0);
- ggl.glVertex2f(vid.width, 0);
- ggl.glVertex2f(vid.width, vid.height);
- ggl.glVertex2f(0, vid.height);
-
- ggl.glEnd();
- ggl.glColor4f(1, 1, 1, 1);
- ggl.glEnable(ggl.GL_TEXTURE_2D);
- ggl.glDisable(ggl.GL_BLEND);
- }
-
- // ====================================================================
-
- // allocate a 256 * 256 texture buffer
- private ByteBuffer image8 = Lib.newByteBuffer(256 * 256 * Defines.SIZE_OF_INT);
- // share the buffer
- private IntBuffer image32 = image8.asIntBuffer();
-
- /*
- =============
- Draw_StretchRaw
- =============
- */
- protected void Draw_StretchRaw(int x, int y, int w, int h, int cols, int rows, byte[] data) {
- int i, j, trows;
- int sourceIndex;
- int frac, fracstep;
- float hscale;
- int row;
- float t;
-
- GL_Bind(0);
-
- if (rows <= 256) {
- hscale = 1;
- trows = rows;
- } else {
- hscale = rows / 256.0f;
- trows = 256;
- }
- t = rows * hscale / 256;
-
- if (!qglColorTableEXT) {
- int destIndex = 0;
- image32.clear();
-
- for (i = 0; i < trows; i++) {
- row = (int) (i * hscale);
- if (row > rows)
- break;
- sourceIndex = cols * row;
- destIndex = i * 256;
- fracstep = cols * 0x10000 / 256;
- frac = fracstep >> 1;
- for (j = 0; j < 256; j++) {
- image32.put(destIndex + j, r_rawpalette[data[sourceIndex + (frac >> 16)] & 0xff]);
- frac += fracstep;
- }
- }
- ggl.glTexImage2D(ggl.GL_TEXTURE_2D, 0, gl_tex_solid_format, 256, 256, 0, ggl.GL_RGBA, ggl.GL_UNSIGNED_BYTE, image32);
- } else {
- int destIndex = 0;
- image8.clear();
-
- for (i = 0; i < trows; i++) {
- row = (int) (i * hscale);
- if (row > rows)
- break;
- sourceIndex = cols * row;
- destIndex = i * 256;
- fracstep = cols * 0x10000 / 256;
- frac = fracstep >> 1;
- for (j = 0; j < 256; j++) {
- image8.put(destIndex + j, data[sourceIndex + (frac >> 16)]);
- frac += fracstep;
- }
- }
-
- ggl.glTexImage2D(ggl.GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, 256, 256, 0, ggl.GL_COLOR_INDEX, ggl.GL_UNSIGNED_BYTE,
- image8);
- }
- ggl.glTexParameterf(ggl.GL_TEXTURE_2D, ggl.GL_TEXTURE_MIN_FILTER, ggl.GL_LINEAR);
- ggl.glTexParameterf(ggl.GL_TEXTURE_2D, ggl.GL_TEXTURE_MAG_FILTER, ggl.GL_LINEAR);
-
-
- if ((gl_config.renderer == Base.GL_RENDERER_MCD) || ((gl_config.renderer & Base.GL_RENDERER_RENDITION) != 0))
- ggl.glDisable(ggl.GL_ALPHA_TEST);
-
- ggl.glBegin(ggl.GL_QUADS);
- ggl.glTexCoord2f(0, 0);
- ggl.glVertex2f(x, y);
- ggl.glTexCoord2f(1, 0);
- ggl.glVertex2f(x + w, y);
- ggl.glTexCoord2f(1, t);
- ggl.glVertex2f(x + w, y + h);
- ggl.glTexCoord2f(0, t);
- ggl.glVertex2f(x, y + h);
- ggl.glEnd();
-
- if ((gl_config.renderer == Base.GL_RENDERER_MCD) || ((gl_config.renderer & Base.GL_RENDERER_RENDITION) != 0))
- ggl.glEnable(ggl.GL_ALPHA_TEST);
- }
-}
diff --git a/src/jake2/render/common/GenericGL.java b/src/jake2/render/common/GenericGL.java
deleted file mode 100644
index 2d75f17..0000000
--- a/src/jake2/render/common/GenericGL.java
+++ /dev/null
@@ -1,619 +0,0 @@
-/*
-Copyright (C) 1997-2001 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-
-// Created on 28.10.2006 by RST.
-
-// $Id: GenericGL.java,v 1.1 2006-10-31 13:06:32 salomo Exp $
-
-package jake2.render.common;
-
-import java.nio.*;
-
-/**
- * This is a class for wrapping lwjgl and jogl GL methods.
- * It is not known if it performs well, but jit should know what we'Re doing.
- */
-public interface GenericGL {
-
- public static final int GL_2_BYTES = 5127;
- public static final int GL_2D = 1536;
- public static final int GL_3_BYTES = 5128;
- public static final int GL_3D = 1537;
- public static final int GL_3D_COLOR = 1538;
- public static final int GL_3D_COLOR_TEXTURE = 1539;
- public static final int GL_4_BYTES = 5129;
- public static final int GL_4D_COLOR_TEXTURE = 1540;
- public static final int GL_ACCUM = 256;
- public static final int GL_ACCUM_ALPHA_BITS = 3419;
- public static final int GL_ACCUM_BLUE_BITS = 3418;
- public static final int GL_ACCUM_BUFFER_BIT = 512;
- public static final int GL_ACCUM_CLEAR_VALUE = 2944;
- public static final int GL_ACCUM_GREEN_BITS = 3417;
- public static final int GL_ACCUM_RED_BITS = 3416;
- public static final int GL_ADD = 260;
- public static final int GL_ALL_ATTRIB_BITS = 0xfffff;
- public static final int GL_ALL_CLIENT_ATTRIB_BITS = -1;
- public static final int GL_ALPHA = 6406;
- public static final int GL_ALPHA_BIAS = 3357;
- public static final int GL_ALPHA_BITS = 3413;
- public static final int GL_ALPHA_SCALE = 3356;
- public static final int GL_ALPHA_TEST = 3008;
- public static final int GL_ALPHA_TEST_FUNC = 3009;
- public static final int GL_ALPHA_TEST_REF = 3010;
- public static final int GL_ALPHA12 = 32829;
- public static final int GL_ALPHA16 = 32830;
- public static final int GL_ALPHA4 = 32827;
- public static final int GL_ALPHA8 = 32828;
- public static final int GL_ALWAYS = 519;
- public static final int GL_AMBIENT = 4608;
- public static final int GL_AMBIENT_AND_DIFFUSE = 5634;
- public static final int GL_AND = 5377;
- public static final int GL_AND_INVERTED = 5380;
- public static final int GL_AND_REVERSE = 5378;
- public static final int GL_ATTRIB_STACK_DEPTH = 2992;
- public static final int GL_AUTO_NORMAL = 3456;
- public static final int GL_AUX_BUFFERS = 3072;
- public static final int GL_AUX0 = 1033;
- public static final int GL_AUX1 = 1034;
- public static final int GL_AUX2 = 1035;
- public static final int GL_AUX3 = 1036;
- public static final int GL_BACK = 1029;
- public static final int GL_BACK_LEFT = 1026;
- public static final int GL_BACK_RIGHT = 1027;
- public static final int GL_BITMAP = 6656;
- public static final int GL_BITMAP_TOKEN = 1796;
- public static final int GL_BLEND = 3042;
- public static final int GL_BLEND_DST = 3040;
- public static final int GL_BLEND_SRC = 3041;
- public static final int GL_BLUE = 6405;
- public static final int GL_BLUE_BIAS = 3355;
- public static final int GL_BLUE_BITS = 3412;
- public static final int GL_BLUE_SCALE = 3354;
- public static final int GL_BYTE = 5120;
- public static final int GL_C3F_V3F = 10788;
- public static final int GL_C4F_N3F_V3F = 10790;
- public static final int GL_C4UB_V2F = 10786;
- public static final int GL_C4UB_V3F = 10787;
- public static final int GL_CCW = 2305;
- public static final int GL_CLAMP = 10496;
- public static final int GL_CLEAR = 5376;
- public static final int GL_CLIENT_ATTRIB_STACK_DEPTH = 2993;
- public static final int GL_CLIENT_PIXEL_STORE_BIT = 1;
- public static final int GL_CLIENT_VERTEX_ARRAY_BIT = 2;
- public static final int GL_CLIP_PLANE0 = 12288;
- public static final int GL_CLIP_PLANE1 = 12289;
- public static final int GL_CLIP_PLANE2 = 12290;
- public static final int GL_CLIP_PLANE3 = 12291;
- public static final int GL_CLIP_PLANE4 = 12292;
- public static final int GL_CLIP_PLANE5 = 12293;
- public static final int GL_COEFF = 2560;
- public static final int GL_COLOR = 6144;
- public static final int GL_COLOR_ARRAY = 32886;
- public static final int GL_COLOR_ARRAY_POINTER = 32912;
- public static final int GL_COLOR_ARRAY_SIZE = 32897;
- public static final int GL_COLOR_ARRAY_STRIDE = 32899;
- public static final int GL_COLOR_ARRAY_TYPE = 32898;
- public static final int GL_COLOR_BUFFER_BIT = 16384;
- public static final int GL_COLOR_CLEAR_VALUE = 3106;
- public static final int GL_COLOR_INDEX = 6400;
- public static final int GL_COLOR_INDEXES = 5635;
- public static final int GL_COLOR_LOGIC_OP = 3058;
- public static final int GL_COLOR_MATERIAL = 2903;
- public static final int GL_COLOR_MATERIAL_FACE = 2901;
- public static final int GL_COLOR_MATERIAL_PARAMETER = 2902;
- public static final int GL_COLOR_WRITEMASK = 3107;
- public static final int GL_COMPILE = 4864;
- public static final int GL_COMPILE_AND_EXECUTE = 4865;
- public static final int GL_CONSTANT_ALPHA = 32771;
- public static final int GL_CONSTANT_ATTENUATION = 4615;
- public static final int GL_CONSTANT_COLOR = 32769;
- public static final int GL_COPY = 5379;
- public static final int GL_COPY_INVERTED = 5388;
- public static final int GL_COPY_PIXEL_TOKEN = 1798;
- public static final int GL_CULL_FACE = 2884;
- public static final int GL_CULL_FACE_MODE = 2885;
- public static final int GL_CURRENT_BIT = 1;
- public static final int GL_CURRENT_COLOR = 2816;
- public static final int GL_CURRENT_INDEX = 2817;
- public static final int GL_CURRENT_NORMAL = 2818;
- public static final int GL_CURRENT_RASTER_COLOR = 2820;
- public static final int GL_CURRENT_RASTER_DISTANCE = 2825;
- public static final int GL_CURRENT_RASTER_INDEX = 2821;
- public static final int GL_CURRENT_RASTER_POSITION = 2823;
- public static final int GL_CURRENT_RASTER_POSITION_VALID = 2824;
- public static final int GL_CURRENT_RASTER_TEXTURE_COORDS = 2822;
- public static final int GL_CURRENT_TEXTURE_COORDS = 2819;
- public static final int GL_CW = 2304;
- public static final int GL_DECAL = 8449;
- public static final int GL_DECR = 7683;
- public static final int GL_DEPTH = 6145;
- public static final int GL_DEPTH_BIAS = 3359;
- public static final int GL_DEPTH_BITS = 3414;
- public static final int GL_DEPTH_BUFFER_BIT = 256;
- public static final int GL_DEPTH_CLEAR_VALUE = 2931;
- public static final int GL_DEPTH_COMPONENT = 6402;
- public static final int GL_DEPTH_FUNC = 2932;
- public static final int GL_DEPTH_RANGE = 2928;
- public static final int GL_DEPTH_SCALE = 3358;
- public static final int GL_DEPTH_TEST = 2929;
- public static final int GL_DEPTH_WRITEMASK = 2930;
- public static final int GL_DIFFUSE = 4609;
- public static final int GL_DITHER = 3024;
- public static final int GL_DOMAIN = 2562;
- public static final int GL_DONT_CARE = 4352;
- public static final int GL_DOUBLE = 5130;
- public static final int GL_DOUBLEBUFFER = 3122;
- public static final int GL_DRAW_BUFFER = 3073;
- public static final int GL_DRAW_PIXEL_TOKEN = 1797;
- public static final int GL_DST_ALPHA = 772;
- public static final int GL_DST_COLOR = 774;
- public static final int GL_EDGE_FLAG = 2883;
- public static final int GL_EDGE_FLAG_ARRAY = 32889;
- public static final int GL_EDGE_FLAG_ARRAY_POINTER = 32915;
- public static final int GL_EDGE_FLAG_ARRAY_STRIDE = 32908;
- public static final int GL_EMISSION = 5632;
- public static final int GL_ENABLE_BIT = 8192;
- public static final int GL_EQUAL = 514;
- public static final int GL_EQUIV = 5385;
- public static final int GL_EVAL_BIT = 0x10000;
- public static final int GL_EXP = 2048;
- public static final int GL_EXP2 = 2049;
- public static final int GL_EXTENSIONS = 7939;
- public static final int GL_EYE_LINEAR = 9216;
- public static final int GL_EYE_PLANE = 9474;
- public static final int GL_FALSE = 0;
- public static final int GL_FASTEST = 4353;
- public static final int GL_FEEDBACK = 7169;
- public static final int GL_FEEDBACK_BUFFER_POINTER = 3568;
- public static final int GL_FEEDBACK_BUFFER_SIZE = 3569;
- public static final int GL_FEEDBACK_BUFFER_TYPE = 3570;
- public static final int GL_FILL = 6914;
- public static final int GL_FLAT = 7424;
- public static final int GL_FLOAT = 5126;
- public static final int GL_FOG = 2912;
- public static final int GL_FOG_BIT = 128;
- public static final int GL_FOG_COLOR = 2918;
- public static final int GL_FOG_DENSITY = 2914;
- public static final int GL_FOG_END = 2916;
- public static final int GL_FOG_HINT = 3156;
- public static final int GL_FOG_INDEX = 2913;
- public static final int GL_FOG_MODE = 2917;
- public static final int GL_FOG_START = 2915;
- public static final int GL_FRONT = 1028;
- public static final int GL_FRONT_AND_BACK = 1032;
- public static final int GL_FRONT_FACE = 2886;
- public static final int GL_FRONT_LEFT = 1024;
- public static final int GL_FRONT_RIGHT = 1025;
- public static final int GL_GEQUAL = 518;
- public static final int GL_GREATER = 516;
- public static final int GL_GREEN = 6404;
- public static final int GL_GREEN_BIAS = 3353;
- public static final int GL_GREEN_BITS = 3411;
- public static final int GL_GREEN_SCALE = 3352;
- public static final int GL_HINT_BIT = 32768;
- public static final int GL_INCR = 7682;
- public static final int GL_INDEX_ARRAY = 32887;
- public static final int GL_INDEX_ARRAY_POINTER = 32913;
- public static final int GL_INDEX_ARRAY_STRIDE = 32902;
- public static final int GL_INDEX_ARRAY_TYPE = 32901;
- public static final int GL_INDEX_BITS = 3409;
- public static final int GL_INDEX_CLEAR_VALUE = 3104;
- public static final int GL_INDEX_LOGIC_OP = 3057;
- public static final int GL_INDEX_MODE = 3120;
- public static final int GL_INDEX_OFFSET = 3347;
- public static final int GL_INDEX_SHIFT = 3346;
- public static final int GL_INDEX_WRITEMASK = 3105;
- public static final int GL_INT = 5124;
- public static final int GL_INTENSITY = 32841;
- public static final int GL_INTENSITY12 = 32844;
- public static final int GL_INTENSITY16 = 32845;
- public static final int GL_INTENSITY4 = 32842;
- public static final int GL_INTENSITY8 = 32843;
- public static final int GL_INVALID_ENUM = 1280;
- public static final int GL_INVALID_OPERATION = 1282;
- public static final int GL_INVALID_VALUE = 1281;
- public static final int GL_INVERT = 5386;
- public static final int GL_KEEP = 7680;
- public static final int GL_LEFT = 1030;
- public static final int GL_LEQUAL = 515;
- public static final int GL_LESS = 513;
- public static final int GL_LIGHT_MODEL_AMBIENT = 2899;
- public static final int GL_LIGHT_MODEL_LOCAL_VIEWER = 2897;
- public static final int GL_LIGHT_MODEL_TWO_SIDE = 2898;
- public static final int GL_LIGHT0 = 16384;
- public static final int GL_LIGHT1 = 16385;
- public static final int GL_LIGHT2 = 16386;
- public static final int GL_LIGHT3 = 16387;
- public static final int GL_LIGHT4 = 16388;
- public static final int GL_LIGHT5 = 16389;
- public static final int GL_LIGHT6 = 16390;
- public static final int GL_LIGHT7 = 16391;
- public static final int GL_LIGHTING = 2896;
- public static final int GL_LIGHTING_BIT = 64;
- public static final int GL_LINE = 6913;
- public static final int GL_LINE_BIT = 4;
- public static final int GL_LINE_LOOP = 2;
- public static final int GL_LINE_RESET_TOKEN = 1799;
- public static final int GL_LINE_SMOOTH = 2848;
- public static final int GL_LINE_SMOOTH_HINT = 3154;
- public static final int GL_LINE_STIPPLE = 2852;
- public static final int GL_LINE_STIPPLE_PATTERN = 2853;
- public static final int GL_LINE_STIPPLE_REPEAT = 2854;
- public static final int GL_LINE_STRIP = 3;
- public static final int GL_LINE_TOKEN = 1794;
- public static final int GL_LINE_WIDTH = 2849;
- public static final int GL_LINE_WIDTH_GRANULARITY = 2851;
- public static final int GL_LINE_WIDTH_RANGE = 2850;
- public static final int GL_LINEAR = 9729;
- public static final int GL_LINEAR_ATTENUATION = 4616;
- public static final int GL_LINEAR_MIPMAP_LINEAR = 9987;
- public static final int GL_LINEAR_MIPMAP_NEAREST = 9985;
- public static final int GL_LINES = 1;
- public static final int GL_LIST_BASE = 2866;
- public static final int GL_LIST_BIT = 0x20000;
- public static final int GL_LIST_INDEX = 2867;
- public static final int GL_LIST_MODE = 2864;
- public static final int GL_LOAD = 257;
- public static final int GL_LOGIC_OP = 3057;
- public static final int GL_LOGIC_OP_MODE = 3056;
- public static final int GL_LUMINANCE = 6409;
- public static final int GL_LUMINANCE_ALPHA = 6410;
- public static final int GL_LUMINANCE12 = 32833;
- public static final int GL_LUMINANCE12_ALPHA12 = 32839;
- public static final int GL_LUMINANCE12_ALPHA4 = 32838;
- public static final int GL_LUMINANCE16 = 32834;
- public static final int GL_LUMINANCE16_ALPHA16 = 32840;
- public static final int GL_LUMINANCE4 = 32831;
- public static final int GL_LUMINANCE4_ALPHA4 = 32835;
- public static final int GL_LUMINANCE6_ALPHA2 = 32836;
- public static final int GL_LUMINANCE8 = 32832;
- public static final int GL_LUMINANCE8_ALPHA8 = 32837;
- public static final int GL_MAP_COLOR = 3344;
- public static final int GL_MAP_STENCIL = 3345;
- public static final int GL_MAP1_COLOR_4 = 3472;
- public static final int GL_MAP1_GRID_DOMAIN = 3536;
- public static final int GL_MAP1_GRID_SEGMENTS = 3537;
- public static final int GL_MAP1_INDEX = 3473;
- public static final int GL_MAP1_NORMAL = 3474;
- public static final int GL_MAP1_TEXTURE_COORD_1 = 3475;
- public static final int GL_MAP1_TEXTURE_COORD_2 = 3476;
- public static final int GL_MAP1_TEXTURE_COORD_3 = 3477;
- public static final int GL_MAP1_TEXTURE_COORD_4 = 3478;
- public static final int GL_MAP1_VERTEX_3 = 3479;
- public static final int GL_MAP1_VERTEX_4 = 3480;
- public static final int GL_MAP2_COLOR_4 = 3504;
- public static final int GL_MAP2_GRID_DOMAIN = 3538;
- public static final int GL_MAP2_GRID_SEGMENTS = 3539;
- public static final int GL_MAP2_INDEX = 3505;
- public static final int GL_MAP2_NORMAL = 3506;
- public static final int GL_MAP2_TEXTURE_COORD_1 = 3507;
- public static final int GL_MAP2_TEXTURE_COORD_2 = 3508;
- public static final int GL_MAP2_TEXTURE_COORD_3 = 3509;
- public static final int GL_MAP2_TEXTURE_COORD_4 = 3510;
- public static final int GL_MAP2_VERTEX_3 = 3511;
- public static final int GL_MAP2_VERTEX_4 = 3512;
- public static final int GL_MATRIX_MODE = 2976;
- public static final int GL_MAX_ATTRIB_STACK_DEPTH = 3381;
- public static final int GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 3387;
- public static final int GL_MAX_CLIP_PLANES = 3378;
- public static final int GL_MAX_EVAL_ORDER = 3376;
- public static final int GL_MAX_LIGHTS = 3377;
- public static final int GL_MAX_LIST_NESTING = 2865;
- public static final int GL_MAX_MODELVIEW_STACK_DEPTH = 3382;
- public static final int GL_MAX_NAME_STACK_DEPTH = 3383;
- public static final int GL_MAX_PIXEL_MAP_TABLE = 3380;
- public static final int GL_MAX_PROJECTION_STACK_DEPTH = 3384;
- public static final int GL_MAX_TEXTURE_SIZE = 3379;
- public static final int GL_MAX_TEXTURE_STACK_DEPTH = 3385;
- public static final int GL_MAX_VIEWPORT_DIMS = 3386;
- public static final int GL_MODELVIEW = 5888;
- public static final int GL_MODELVIEW_MATRIX = 2982;
- public static final int GL_MODELVIEW_STACK_DEPTH = 2979;
- public static final int GL_MODULATE = 8448;
- public static final int GL_MULT = 259;
- public static final int GL_N3F_V3F = 10789;
- public static final int GL_NAME_STACK_DEPTH = 3440;
- public static final int GL_NAND = 5390;
- public static final int GL_NEAREST = 9728;
- public static final int GL_NEAREST_MIPMAP_LINEAR = 9986;
- public static final int GL_NEAREST_MIPMAP_NEAREST = 9984;
- public static final int GL_NEVER = 512;
- public static final int GL_NICEST = 4354;
- public static final int GL_NO_ERROR = 0;
- public static final int GL_NONE = 0;
- public static final int GL_NOOP = 5381;
- public static final int GL_NOR = 5384;
- public static final int GL_NORMAL_ARRAY = 32885;
- public static final int GL_NORMAL_ARRAY_POINTER = 32911;
- public static final int GL_NORMAL_ARRAY_STRIDE = 32895;
- public static final int GL_NORMAL_ARRAY_TYPE = 32894;
- public static final int GL_NORMALIZE = 2977;
- public static final int GL_NOTEQUAL = 517;
- public static final int GL_OBJECT_LINEAR = 9217;
- public static final int GL_OBJECT_PLANE = 9473;
- public static final int GL_ONE = 1;
- public static final int GL_ONE_MINUS_CONSTANT_ALPHA = 32772;
- public static final int GL_ONE_MINUS_CONSTANT_COLOR = 32770;
- public static final int GL_ONE_MINUS_DST_ALPHA = 773;
- public static final int GL_ONE_MINUS_DST_COLOR = 775;
- public static final int GL_ONE_MINUS_SRC_ALPHA = 771;
- public static final int GL_ONE_MINUS_SRC_COLOR = 769;
- public static final int GL_OR = 5383;
- public static final int GL_OR_INVERTED = 5389;
- public static final int GL_OR_REVERSE = 5387;
- public static final int GL_ORDER = 2561;
- public static final int GL_OUT_OF_MEMORY = 1285;
- public static final int GL_PACK_ALIGNMENT = 3333;
- public static final int GL_PACK_LSB_FIRST = 3329;
- public static final int GL_PACK_ROW_LENGTH = 3330;
- public static final int GL_PACK_SKIP_PIXELS = 3332;
- public static final int GL_PACK_SKIP_ROWS = 3331;
- public static final int GL_PACK_SWAP_BYTES = 3328;
- public static final int GL_PASS_THROUGH_TOKEN = 1792;
- public static final int GL_PERSPECTIVE_CORRECTION_HINT = 3152;
- public static final int GL_PIXEL_MAP_A_TO_A = 3193;
- public static final int GL_PIXEL_MAP_A_TO_A_SIZE = 3257;
- public static final int GL_PIXEL_MAP_B_TO_B = 3192;
- public static final int GL_PIXEL_MAP_B_TO_B_SIZE = 3256;
- public static final int GL_PIXEL_MAP_G_TO_G = 3191;
- public static final int GL_PIXEL_MAP_G_TO_G_SIZE = 3255;
- public static final int GL_PIXEL_MAP_I_TO_A = 3189;
- public static final int GL_PIXEL_MAP_I_TO_A_SIZE = 3253;
- public static final int GL_PIXEL_MAP_I_TO_B = 3188;
- public static final int GL_PIXEL_MAP_I_TO_B_SIZE = 3252;
- public static final int GL_PIXEL_MAP_I_TO_G = 3187;
- public static final int GL_PIXEL_MAP_I_TO_G_SIZE = 3251;
- public static final int GL_PIXEL_MAP_I_TO_I = 3184;
- public static final int GL_PIXEL_MAP_I_TO_I_SIZE = 3248;
- public static final int GL_PIXEL_MAP_I_TO_R = 3186;
- public static final int GL_PIXEL_MAP_I_TO_R_SIZE = 3250;
- public static final int GL_PIXEL_MAP_R_TO_R = 3190;
- public static final int GL_PIXEL_MAP_R_TO_R_SIZE = 3254;
- public static final int GL_PIXEL_MAP_S_TO_S = 3185;
- public static final int GL_PIXEL_MAP_S_TO_S_SIZE = 3249;
- public static final int GL_PIXEL_MODE_BIT = 32;
- public static final int GL_POINT = 6912;
- public static final int GL_POINT_BIT = 2;
- public static final int GL_POINT_SIZE = 2833;
- public static final int GL_POINT_SIZE_GRANULARITY = 2835;
- public static final int GL_POINT_SIZE_RANGE = 2834;
- public static final int GL_POINT_SMOOTH = 2832;
- public static final int GL_POINT_SMOOTH_HINT = 3153;
- public static final int GL_POINT_TOKEN = 1793;
- public static final int GL_POINTS = 0;
- public static final int GL_POLYGON = 9;
- public static final int GL_POLYGON_BIT = 8;
- public static final int GL_POLYGON_MODE = 2880;
- public static final int GL_POLYGON_OFFSET_FACTOR = 32824;
- public static final int GL_POLYGON_OFFSET_FILL = 32823;
- public static final int GL_POLYGON_OFFSET_LINE = 10754;
- public static final int GL_POLYGON_OFFSET_POINT = 10753;
- public static final int GL_POLYGON_OFFSET_UNITS = 10752;
- public static final int GL_POLYGON_SMOOTH = 2881;
- public static final int GL_POLYGON_SMOOTH_HINT = 3155;
- public static final int GL_POLYGON_STIPPLE = 2882;
- public static final int GL_POLYGON_STIPPLE_BIT = 16;
- public static final int GL_POLYGON_TOKEN = 1795;
- public static final int GL_POSITION = 4611;
- public static final int GL_PROJECTION = 5889;
- public static final int GL_PROJECTION_MATRIX = 2983;
- public static final int GL_PROJECTION_STACK_DEPTH = 2980;
- public static final int GL_PROXY_TEXTURE_1D = 32867;
- public static final int GL_PROXY_TEXTURE_2D = 32868;
- public static final int GL_Q = 8195;
- public static final int GL_QUAD_STRIP = 8;
- public static final int GL_QUADRATIC_ATTENUATION = 4617;
- public static final int GL_QUADS = 7;
- public static final int GL_R = 8194;
- public static final int GL_R3_G3_B2 = 10768;
- public static final int GL_READ_BUFFER = 3074;
- public static final int GL_RED = 6403;
- public static final int GL_RED_BIAS = 3349;
- public static final int GL_RED_BITS = 3410;
- public static final int GL_RED_SCALE = 3348;
- public static final int GL_RENDER = 7168;
- public static final int GL_RENDER_MODE = 3136;
- public static final int GL_RENDERER = 7937;
- public static final int GL_REPEAT = 10497;
- public static final int GL_REPLACE = 7681;
- public static final int GL_RETURN = 258;
- public static final int GL_RGB = 6407;
- public static final int GL_RGB10 = 32850;
- public static final int GL_RGB10_A2 = 32857;
- public static final int GL_RGB12 = 32851;
- public static final int GL_RGB16 = 32852;
- public static final int GL_RGB4 = 32847;
- public static final int GL_RGB5 = 32848;
- public static final int GL_RGB5_A1 = 32855;
- public static final int GL_RGB8 = 32849;
- public static final int GL_RGBA = 6408;
- public static final int GL_RGBA_MODE = 3121;
- public static final int GL_RGBA12 = 32858;
- public static final int GL_RGBA16 = 32859;
- public static final int GL_RGBA2 = 32853;
- public static final int GL_RGBA4 = 32854;
- public static final int GL_RGBA8 = 32856;
- public static final int GL_RIGHT = 1031;
- public static final int GL_S = 8192;
- public static final int GL_SCISSOR_BIT = 0x80000;
- public static final int GL_SCISSOR_BOX = 3088;
- public static final int GL_SCISSOR_TEST = 3089;
- public static final int GL_SELECT = 7170;
- public static final int GL_SELECTION_BUFFER_POINTER = 3571;
- public static final int GL_SELECTION_BUFFER_SIZE = 3572;
- public static final int GL_SET = 5391;
- public static final int GL_SHADE_MODEL = 2900;
- public static final int GL_SHININESS = 5633;
- public static final int GL_SHORT = 5122;
- public static final int GL_SMOOTH = 7425;
- public static final int GL_SPECULAR = 4610;
- public static final int GL_SPHERE_MAP = 9218;
- public static final int GL_SPOT_CUTOFF = 4614;
- public static final int GL_SPOT_DIRECTION = 4612;
- public static final int GL_SPOT_EXPONENT = 4613;
- public static final int GL_SRC_ALPHA = 770;
- public static final int GL_SRC_ALPHA_SATURATE = 776;
- public static final int GL_SRC_COLOR = 768;
- public static final int GL_STACK_OVERFLOW = 1283;
- public static final int GL_STACK_UNDERFLOW = 1284;
- public static final int GL_STENCIL = 6146;
- public static final int GL_STENCIL_BITS = 3415;
- public static final int GL_STENCIL_BUFFER_BIT = 1024;
- public static final int GL_STENCIL_CLEAR_VALUE = 2961;
- public static final int GL_STENCIL_FAIL = 2964;
- public static final int GL_STENCIL_FUNC = 2962;
- public static final int GL_STENCIL_INDEX = 6401;
- public static final int GL_STENCIL_PASS_DEPTH_FAIL = 2965;
- public static final int GL_STENCIL_PASS_DEPTH_PASS = 2966;
- public static final int GL_STENCIL_REF = 2967;
- public static final int GL_STENCIL_TEST = 2960;
- public static final int GL_STENCIL_VALUE_MASK = 2963;
- public static final int GL_STENCIL_WRITEMASK = 2968;
- public static final int GL_STEREO = 3123;
- public static final int GL_SUBPIXEL_BITS = 3408;
- public static final int GL_T = 8193;
- public static final int GL_T2F_C3F_V3F = 10794;
- public static final int GL_T2F_C4F_N3F_V3F = 10796;
- public static final int GL_T2F_C4UB_V3F = 10793;
- public static final int GL_T2F_N3F_V3F = 10795;
- public static final int GL_T2F_V3F = 10791;
- public static final int GL_T4F_C4F_N3F_V4F = 10797;
- public static final int GL_T4F_V4F = 10792;
- public static final int GL_TEXTURE = 5890;
- public static final int GL_TEXTURE_1D = 3552;
- public static final int GL_TEXTURE_2D = 3553;
- public static final int GL_TEXTURE_ALPHA_SIZE = 32863;
- public static final int GL_TEXTURE_BINDING_1D = 32872;
- public static final int GL_TEXTURE_BINDING_2D = 32873;
- public static final int GL_TEXTURE_BIT = 0x40000;
- public static final int GL_TEXTURE_BLUE_SIZE = 32862;
- public static final int GL_TEXTURE_BORDER = 4101;
- public static final int GL_TEXTURE_BORDER_COLOR = 4100;
- public static final int GL_TEXTURE_COMPONENTS = 4099;
- public static final int GL_TEXTURE_COORD_ARRAY = 32888;
- public static final int GL_TEXTURE_COORD_ARRAY_POINTER = 32914;
- public static final int GL_TEXTURE_COORD_ARRAY_SIZE = 32904;
- public static final int GL_TEXTURE_COORD_ARRAY_STRIDE = 32906;
- public static final int GL_TEXTURE_COORD_ARRAY_TYPE = 32905;
- public static final int GL_TEXTURE_ENV = 8960;
- public static final int GL_TEXTURE_ENV_COLOR = 8705;
- public static final int GL_TEXTURE_ENV_MODE = 8704;
- public static final int GL_TEXTURE_GEN_MODE = 9472;
- public static final int GL_TEXTURE_GEN_Q = 3171;
- public static final int GL_TEXTURE_GEN_R = 3170;
- public static final int GL_TEXTURE_GEN_S = 3168;
- public static final int GL_TEXTURE_GEN_T = 3169;
- public static final int GL_TEXTURE_GREEN_SIZE = 32861;
- public static final int GL_TEXTURE_HEIGHT = 4097;
- public static final int GL_TEXTURE_INTENSITY_SIZE = 32865;
- public static final int GL_TEXTURE_INTERNAL_FORMAT = 4099;
- public static final int GL_TEXTURE_LUMINANCE_SIZE = 32864;
- public static final int GL_TEXTURE_MAG_FILTER = 10240;
- public static final int GL_TEXTURE_MATRIX = 2984;
- public static final int GL_TEXTURE_MIN_FILTER = 10241;
- public static final int GL_TEXTURE_PRIORITY = 32870;
- public static final int GL_TEXTURE_RED_SIZE = 32860;
- public static final int GL_TEXTURE_RESIDENT = 32871;
- public static final int GL_TEXTURE_STACK_DEPTH = 2981;
- public static final int GL_TEXTURE_WIDTH = 4096;
- public static final int GL_TEXTURE_WRAP_S = 10242;
- public static final int GL_TEXTURE_WRAP_T = 10243;
- public static final int GL_TRANSFORM_BIT = 4096;
- public static final int GL_TRIANGLE_FAN = 6;
- public static final int GL_TRIANGLE_STRIP = 5;
- public static final int GL_TRIANGLES = 4;
- public static final int GL_TRUE = 1;
- public static final int GL_UNPACK_ALIGNMENT = 3317;
- public static final int GL_UNPACK_LSB_FIRST = 3313;
- public static final int GL_UNPACK_ROW_LENGTH = 3314;
- public static final int GL_UNPACK_SKIP_PIXELS = 3316;
- public static final int GL_UNPACK_SKIP_ROWS = 3315;
- public static final int GL_UNPACK_SWAP_BYTES = 3312;
- public static final int GL_UNSIGNED_BYTE = 5121;
- public static final int GL_UNSIGNED_INT = 5125;
- public static final int GL_UNSIGNED_SHORT = 5123;
- public static final int GL_V2F = 10784;
- public static final int GL_V3F = 10785;
- public static final int GL_VENDOR = 7936;
- public static final int GL_VERSION = 7938;
- public static final int GL_VERTEX_ARRAY = 32884;
- public static final int GL_VERTEX_ARRAY_POINTER = 32910;
- public static final int GL_VERTEX_ARRAY_SIZE = 32890;
- public static final int GL_VERTEX_ARRAY_STRIDE = 32892;
- public static final int GL_VERTEX_ARRAY_TYPE = 32891;
- public static final int GL_VIEWPORT = 2978;
- public static final int GL_VIEWPORT_BIT = 2048;
- public static final int GL_XOR = 5382;
- public static final int GL_ZERO = 0;
- public static final int GL_ZOOM_X = 3350;
- public static final int GL_ZOOM_Y = 3351;
-
-
- void glActiveTextureARB(int texture);
- void glBegin(int gl_triangle_fan2);
- void glBindTexture(int gl_texture_2d2, int texnum);
- void glBlendFunc(int gl_src_alpha2, int gl_one_minus_src_alpha2);
- void glClear(int gl_color_buffer_bit2);
- void glClearColor(float f, float g, float h, float i);
- void glClientActiveTextureARB(int texture);
- void glColor3f(float f, float g, float h);
- void glColor3ub(byte b, byte c, byte d);
- void glColor4f(float intens, float intens2, float intens3, float f);
- void glColor4f(int i, int j, int k, float f);
- void glColor4ub(byte b, byte c, byte d, byte e);
- void glColorPointer(int i, int gl_float2, int j, FloatBuffer colorArrayBuf);
- void glColorPointer(int i, int gl_unsigned_byte2, int j, ByteBuffer bb);
- void glCullFace(int gl_back2);
- void glDepthFunc(int gl_lequal2);
- void glDepthMask(boolean b);
- void glDepthRange(float gldepthmin, double d);
- void glDisable(int gl_texture_2d2);
- void glDisableClientState(int gl_color_array2);
- void glDrawArrays(int gl_polygon2, int pos, int numverts);
- void glDrawElements(int mode, int count, int gl_unsigned_int2, IntBuffer srcIndexBuf);
- void glEnable(int gl_alpha_test2);
- void glEnableClientState(int gl_color_array2);
- void glEnd();
- void glFrustum(double xmin, double xmax, double ymin, double ymax, double near, double far);
- void glInterleavedArrays(int gl_t2f_v3f2, int byte_stride, FloatBuffer globalPolygonInterleavedBuf);
- void glLoadIdentity();
- void glLoadMatrixf(float[] r_world_matrix);
- void glMatrixMode(int gl_projection2);
- void glOrtho(int i, int width, int height, int j, int k, int l);
- void glPointSize(float value);
- void glPopMatrix();
- void glPushMatrix();
- void glRotatef(float f, float g, float h, float i);
- void glScalef(int i, int j, int k);
- void glShadeModel(int gl_smooth2);
- void glTexCoord2f(float s, float t);
- void glTexCoordPointer(int i, int gl_float2, int j, FloatBuffer textureArrayBuf);
- void glTexEnvi(int gl_texture_env2, int gl_texture_env_mode2, int mode);
- void glTexImage2D(int gl_texture_2d2, int i, int gl_color_index8_ext, int j, int k, int l, int gl_color_index2, int gl_unsigned_byte2, ByteBuffer image8);
- void glTexImage2D(int gl_texture_2d2, int i, int gl_tex_solid_format, int j, int k, int l, int gl_rgba3, int gl_unsigned_byte2, IntBuffer image32);
- void glTexParameterf(int gl_texture_2d, int gl_texture_min_filter, int gl_nearest);
- void glTexParameteri(int gl_texture_2d2, int gl_texture_min_filter2, int gl_filter_min);
- void glTexSubImage2D(int gl_texture_2d2, int i, int j, int k, int lm_block_width, int height, int gl_lightmap_format, int gl_unsigned_byte2, IntBuffer lightmap_buffer);
- void glTranslatef(float f, float g, float h);
- void glVertex2f(int x, int i);
- void glVertex3f(float f, float g, float h);
- void glVertexPointer(int i, int gl_float2, int j, FloatBuffer vertexArrayBuf);
- void glViewport(int i, int j, int width, int height);
-}
diff --git a/src/jake2/render/common/Image.java b/src/jake2/render/common/Image.java
deleted file mode 100644
index f9a9546..0000000
--- a/src/jake2/render/common/Image.java
+++ /dev/null
@@ -1,1223 +0,0 @@
-/*
-Copyright (C) 1997-2001 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-
-// Created on 20.08.2006 by RST.
-
-// $Id: Image.java,v 1.1 2006-10-31 13:06:32 salomo Exp $
-
-package jake2.render.common;
-
-
-import jake2.Defines;
-import jake2.client.VID;
-import jake2.client.particle_t;
-import jake2.game.cvar_t;
-import jake2.qcommon.*;
-import jake2.render.image_t;
-import jake2.util.Vargs;
-
-import java.awt.Dimension;
-import java.awt.geom.AffineTransform;
-import java.awt.image.AffineTransformOp;
-import java.awt.image.BufferedImage;
-import java.nio.ByteBuffer;
-
-
-public abstract class Image extends Main {
-
- public static class pos_t {
- public int x, y;
-
- public pos_t(int x, int y) {
- this.x = x;
- this.y = y;
- }
- }
-
- public static class floodfill_t {
- public short x, y;
- }
-
- protected static final int MAX_SCRAPS = 1;
-
- protected static final int BLOCK_WIDTH = 256;
-
- protected static final int BLOCK_HEIGHT = 256;
-
- protected int[][] scrap_allocated = new int[MAX_SCRAPS][BLOCK_WIDTH];
-
- protected byte[][] scrap_texels = new byte[MAX_SCRAPS][BLOCK_WIDTH * BLOCK_HEIGHT];
-
- protected boolean scrap_dirty;
-
- // must be a power of 2
- protected static final int FLOODFILL_FIFO_SIZE = 0x1000;
-
- protected static final int FLOODFILL_FIFO_MASK = FLOODFILL_FIFO_SIZE - 1;
-
- protected static floodfill_t[] fifo = new floodfill_t[FLOODFILL_FIFO_SIZE];
- static {
- for (int j = 0; j < fifo.length; j++) {
- fifo[j] = new floodfill_t();
- }
- }
-
-
- // gltmode_t
- public static class gltmode_t {
-
- public String name;
- public int mode;
-
- public gltmode_t(String name, int mode) {
- this.name = name;
- this.mode = mode;
- }
- }
-
- // glmode_t
- public static class glmode_t {
-
- public String name;
- public int minimize, maximize;
-
- public glmode_t(String name, int minimize, int maximze) {
- this.name = name;
- this.minimize = minimize;
- this.maximize = maximze;
- }
- }
-
- protected glmode_t[] getGLModes()
- {
- return new glmode_t[]{
- new glmode_t("GL_NEAREST", ggl.GL_NEAREST, ggl.GL_NEAREST),
- new glmode_t("GL_LINEAR", ggl.GL_LINEAR, ggl.GL_LINEAR),
- new glmode_t("GL_NEAREST_MIPMAP_NEAREST",
- ggl.GL_NEAREST_MIPMAP_NEAREST, ggl.GL_NEAREST),
- new glmode_t("GL_LINEAR_MIPMAP_NEAREST",
- ggl.GL_LINEAR_MIPMAP_NEAREST, ggl.GL_LINEAR),
- new glmode_t("GL_NEAREST_MIPMAP_LINEAR",
- ggl.GL_NEAREST_MIPMAP_LINEAR, ggl.GL_NEAREST),
- new glmode_t("GL_LINEAR_MIPMAP_LINEAR", ggl.GL_LINEAR_MIPMAP_LINEAR,
- ggl.GL_LINEAR) };
- }
-
-
- protected gltmode_t[] getGLAlphaModes()
- {
- return new gltmode_t[] {
- new gltmode_t("default", 4),
- new gltmode_t("GL_RGBA", ggl.GL_RGBA),
- new gltmode_t("GL_RGBA8", ggl.GL_RGBA8),
- new gltmode_t("GL_RGB5_A1", ggl.GL_RGB5_A1),
- new gltmode_t("GL_RGBA4", ggl.GL_RGBA4),
- new gltmode_t("GL_RGBA2", ggl.GL_RGBA2)
- };
- }
-
- protected gltmode_t[] getGLSolidModes()
- {
- return new gltmode_t[] {
- new gltmode_t("default", 3),
- new gltmode_t("GL_RGB", ggl.GL_RGB),
- new gltmode_t("GL_RGB8", ggl.GL_RGB8),
- new gltmode_t("GL_RGB5", ggl.GL_RGB5),
- new gltmode_t("GL_RGB4", ggl.GL_RGB4),
- new gltmode_t("GL_R3_G3_B2", ggl.GL_R3_G3_B2),
- //new gltmode_t("GL_RGB2", GL.GL_RGB2_EXT);
- };
- }
-
- protected image_t draw_chars;
-
- protected image_t[] gltextures = new image_t[MAX_GLTEXTURES];
-
- protected int numgltextures;
-
- protected int base_textureid; // gltextures[i] = base_textureid+i
-
- protected byte[] intensitytable = new byte[256];
-
- protected byte[] gammatable = new byte[256];
-
- protected cvar_t intensity;
-
- public Image() {
- // init the texture cache
- for (int i = 0; i < gltextures.length; i++) {
- gltextures[i] = new image_t(i);
- }
- numgltextures = 0;
- }
-
- protected int gl_solid_format = 3;
- protected int gl_alpha_format = 4;
- protected int gl_tex_solid_format = 3;
- protected int gl_tex_alpha_format = 4;
-
- protected int gl_filter_min = ggl.GL_LINEAR_MIPMAP_NEAREST;
- protected int gl_filter_max = ggl.GL_LINEAR;
-
- protected int upload_width, upload_height;
-
- protected boolean uploaded_paletted;
-
-
- /**
- * GL_TextureAlphaMode
- */
- protected void GL_TextureAlphaMode(String string) {
-
- int i;
-
- gltmode_t [] gl_alpha_modes = getGLAlphaModes();
-
- for (i = 0; i < gl_alpha_modes.length ; i++) {
- if (gl_alpha_modes[i].name.equalsIgnoreCase(string))
- break;
- }
-
- if (i == gl_alpha_modes.length) {
- VID.Printf(Defines.PRINT_ALL, "bad alpha texture mode name: [" + string + "]\n");
- return;
- }
-
- gl_tex_alpha_format = gl_alpha_modes[i].mode;
- }
-
- /**
- * GL_TextureSolidMode
- */
- protected void GL_TextureSolidMode(String string) {
-
- int i;
-
- gltmode_t [] gl_solid_modes = getGLAlphaModes();
-
- for (i = 0; i < gl_solid_modes.length; i++) {
- if (gl_solid_modes[i].name.equalsIgnoreCase(string))
- break;
- }
-
- if (i == gl_solid_modes.length) {
- VID.Printf(Defines.PRINT_ALL, "bad solid texture mode name: [" + string + "]\n");
- return;
- }
-
- gl_tex_solid_format = gl_solid_modes[i].mode;
- }
-
- /**
- * GL_TextureMode
- */
- protected void GL_TextureMode(String string) {
-
- int i;
- glmode_t modes [] = getGLModes();
- for (i = 0; i < modes.length; i++) {
- if (modes[i].name.equalsIgnoreCase(string))
- break;
- }
-
- if (i == modes.length) {
- VID.Printf(Defines.PRINT_ALL, "bad filter name: [" + string + "]\n");
- return;
- }
-
- gl_filter_min = modes[i].minimize;
- gl_filter_max = modes[i].maximize;
-
- image_t glt;
- // change all the existing mipmap texture objects
- for (i = 0; i < numgltextures; i++) {
- glt = gltextures[i];
-
- if (glt.type != it_pic && glt.type != it_sky) {
- GL_Bind(glt.texnum);
- ggl.glTexParameteri(ggl.GL_TEXTURE_2D, ggl.GL_TEXTURE_MIN_FILTER, gl_filter_min);
- ggl.glTexParameteri(ggl.GL_TEXTURE_2D, ggl.GL_TEXTURE_MAG_FILTER, gl_filter_max);
- }
- }
- }
-
-
- protected void GL_EnableMultitexture(boolean enable) {
- if (enable) {
- GL_SelectTexture(GL_TEXTURE1);
- ggl.glEnable(ggl.GL_TEXTURE_2D);
- GL_TexEnv(ggl.GL_REPLACE);
- } else {
- GL_SelectTexture(GL_TEXTURE1);
- ggl.glDisable(ggl.GL_TEXTURE_2D);
- GL_TexEnv(ggl.GL_REPLACE);
- }
- GL_SelectTexture(GL_TEXTURE0);
- GL_TexEnv(ggl.GL_REPLACE);
- }
-
- protected void GL_SelectTexture(int texture) {
- int tmu;
-
- tmu = (texture == GL_TEXTURE0) ? 0 : 1;
-
- if (tmu == gl_state.currenttmu) {
- return;
- }
-
- gl_state.currenttmu = tmu;
-
- ggl.glActiveTextureARB(texture);
- ggl.glClientActiveTextureARB(texture);
- }
-
- int[] lastmodes = { -1, -1 };
-
- protected void GL_TexEnv(int mode) {
-
- if (mode != lastmodes[gl_state.currenttmu]) {
- ggl.glTexEnvi(ggl.GL_TEXTURE_ENV, ggl.GL_TEXTURE_ENV_MODE, mode);
- lastmodes[gl_state.currenttmu] = mode;
- }
- }
-
- /**
- * GL_ImageList_f
- */
- protected void GL_ImageList_f() {
-
- image_t image;
- int texels;
- final String[] palstrings = { "RGB", "PAL" };
-
- VID.Printf(Defines.PRINT_ALL, "------------------\n");
- texels = 0;
-
- for (int i = 0; i < numgltextures; i++) {
- image = gltextures[i];
- if (image.texnum <= 0)
- continue;
-
- texels += image.upload_width * image.upload_height;
- switch (image.type) {
- case it_skin:
- VID.Printf(Defines.PRINT_ALL, "M");
- break;
- case it_sprite:
- VID.Printf(Defines.PRINT_ALL, "S");
- break;
- case it_wall:
- VID.Printf(Defines.PRINT_ALL, "W");
- break;
- case it_pic:
- VID.Printf(Defines.PRINT_ALL, "P");
- break;
- default:
- VID.Printf(Defines.PRINT_ALL, " ");
- break;
- }
-
- VID.Printf(Defines.PRINT_ALL, " %3i %3i %s: %s\n", new Vargs(4).add(image.upload_width).
- add(image.upload_height).add(palstrings[(image.paletted) ? 1 : 0]).add(image.name));
- }
- VID.Printf(Defines.PRINT_ALL, "Total texel count (not counting mipmaps): " + texels + '\n');
- }
-
- /*
- * =============================================================================
- *
- * scrap allocation
- *
- * Allocate all the little status bar objects into a single texture to
- * crutch up inefficient hardware / drivers
- *
- * =============================================================================
- */
-
-
- /**
- * Returns a texture number and the position inside it.
- */
- protected int Scrap_AllocBlock(int w, int h, pos_t pos) {
- int i, j;
- int best, best2;
- int texnum;
-
- for (texnum = 0; texnum < MAX_SCRAPS; texnum++) {
- best = BLOCK_HEIGHT;
-
- for (i = 0; i < BLOCK_WIDTH - w; i++) {
- best2 = 0;
-
- for (j = 0; j < w; j++) {
- if (scrap_allocated[texnum][i + j] >= best)
- break;
- if (scrap_allocated[texnum][i + j] > best2)
- best2 = scrap_allocated[texnum][i + j];
- }
- if (j == w) { // this is a valid spot
- pos.x = i;
- pos.y = best = best2;
- }
- }
-
- if (best + h > BLOCK_HEIGHT)
- continue;
-
- for (i = 0; i < w; i++)
- scrap_allocated[texnum][pos.x + i] = best + h;
-
- return texnum;
- }
-
- return -1;
- }
-
- /**
- * Mod_FloodFillSkin
- *
- * Fill background pixels so mipmapping doesn't have haloes
- */
-
- // TODO check this
- protected void R_FloodFillSkin(byte[] skin, int skinwidth, int skinheight) {
- // assume this is the pixel to fill
- int fillcolor = skin[0] & 0xFF;
- int inpt = 0, outpt = 0;
- int filledcolor = -1;
- int i;
-
-
- if (filledcolor == -1) {
- filledcolor = 0;
- // attempt to find opaque black
- for (i = 0; i < 256; ++i)
- if (d_8to24table[i] == 0xFF000000) { // alpha
- // 1.0
- filledcolor = i;
- break;
- }
- }
-
- // can't fill to filled color or to transparent color (used as visited
- // marker)
- if ((fillcolor == filledcolor) || (fillcolor == 255)) {
- return;
- }
-
- fifo[inpt].x = 0;
- fifo[inpt].y = 0;
- inpt = (inpt + 1) & FLOODFILL_FIFO_MASK;
-
- while (outpt != inpt) {
- int x = fifo[outpt].x;
- int y = fifo[outpt].y;
- int fdc = filledcolor;
- int pos = x + skinwidth * y;
- //
- outpt = (outpt + 1) & FLOODFILL_FIFO_MASK;
-
- int off, dx, dy;
-
- if (x > 0) {
- // FLOODFILL_STEP( -1, -1, 0 );
- off = -1;
- dx = -1;
- dy = 0;
- if (skin[pos + off] == (byte) fillcolor) {
- skin[pos + off] = (byte) 255;
- fifo[inpt].x = (short) (x + dx);
- fifo[inpt].y = (short) (y + dy);
- inpt = (inpt + 1) & FLOODFILL_FIFO_MASK;
- } else if (skin[pos + off] != (byte) 255)
- fdc = skin[pos + off] & 0xff;
- }
-
- if (x < skinwidth - 1) {
- // FLOODFILL_STEP( 1, 1, 0 );
- off = 1;
- dx = 1;
- dy = 0;
- if (skin[pos + off] == (byte) fillcolor) {
- skin[pos + off] = (byte) 255;
- fifo[inpt].x = (short) (x + dx);
- fifo[inpt].y = (short) (y + dy);
- inpt = (inpt + 1) & FLOODFILL_FIFO_MASK;
- } else if (skin[pos + off] != (byte) 255)
- fdc = skin[pos + off] & 0xff;
- }
-
- if (y > 0) {
- // FLOODFILL_STEP( -skinwidth, 0, -1 );
- off = -skinwidth;
- dx = 0;
- dy = -1;
- if (skin[pos + off] == (byte) fillcolor) {
- skin[pos + off] = (byte) 255;
- fifo[inpt].x = (short) (x + dx);
- fifo[inpt].y = (short) (y + dy);
- inpt = (inpt + 1) & FLOODFILL_FIFO_MASK;
- } else if (skin[pos + off] != (byte) 255)
- fdc = skin[pos + off] & 0xff;
- }
-
- if (y < skinheight - 1) {
- // FLOODFILL_STEP( skinwidth, 0, 1 );
- off = skinwidth;
- dx = 0;
- dy = 1;
- if (skin[pos + off] == (byte) fillcolor) {
- skin[pos + off] = (byte) 255;
- fifo[inpt].x = (short) (x + dx);
- fifo[inpt].y = (short) (y + dy);
- inpt = (inpt + 1) & FLOODFILL_FIFO_MASK;
- } else if (skin[pos + off] != (byte) 255)
- fdc = skin[pos + off] & 0xff;
-
- }
-
- skin[x + skinwidth * y] = (byte) fdc;
- }
- }
-
- /**
- * GL_ResampleTexture, simplified by cwei.
- */
- protected void GL_ResampleTexture(int[] in, int inwidth, int inheight, int[] out,
- int outwidth, int outheight) {
-
- BufferedImage image = new BufferedImage(inwidth, inheight,
- BufferedImage.TYPE_INT_ARGB);
-
- image.setRGB(0, 0, inwidth, inheight, in, 0, inwidth);
-
- AffineTransformOp op = new AffineTransformOp(
- AffineTransform.getScaleInstance(outwidth * 1.0 / inwidth, outheight * 1.0 / inheight),
- AffineTransformOp.TYPE_NEAREST_NEIGHBOR);
- BufferedImage tmp = op.filter(image, null);
-
- tmp.getRGB(0, 0, outwidth, outheight, out, 0, outwidth);
- }
-
- /**
- * GL_LightScaleTexture, Scale up the pixel values in a texture to increase the lighting range.
- */
- protected void GL_LightScaleTexture(int[] in, int inwidth, int inheight, boolean only_gamma) {
- if (only_gamma) {
- int i, c;
- int r, g, b, color;
-
- c = inwidth * inheight;
- for (i = 0; i < c; i++) {
- color = in[i];
- r = (color >> 0) & 0xFF;
- g = (color >> 8) & 0xFF;
- b = (color >> 16) & 0xFF;
-
- r = gammatable[r] & 0xFF;
- g = gammatable[g] & 0xFF;
- b = gammatable[b] & 0xFF;
-
- in[i] = (r << 0) | (g << 8) | (b << 16) | (color & 0xFF000000);
- }
- } else {
- int i, c;
- int r, g, b, color;
-
- c = inwidth * inheight;
- for (i = 0; i < c; i++) {
- color = in[i];
- r = (color >> 0) & 0xFF;
- g = (color >> 8) & 0xFF;
- b = (color >> 16) & 0xFF;
-
- r = gammatable[intensitytable[r] & 0xFF] & 0xFF;
- g = gammatable[intensitytable[g] & 0xFF] & 0xFF;
- b = gammatable[intensitytable[b] & 0xFF] & 0xFF;
-
- in[i] = (r << 0) | (g << 8) | (b << 16) | (color & 0xFF000000);
- }
-
- }
- }
-
- /**
- * GL_MipMap
- *
- * Operates in place, quartering the size of the texture
- */
- protected void GL_MipMap(int[] in, int width, int height) {
- int i, j;
- int[] out;
-
- out = in;
-
- int inIndex = 0;
- int outIndex = 0;
-
- int r, g, b, a;
- int p1, p2, p3, p4;
-
- for (i = 0; i < height; i += 2, inIndex += width) {
- for (j = 0; j < width; j += 2, outIndex += 1, inIndex += 2) {
-
- p1 = in[inIndex + 0];
- p2 = in[inIndex + 1];
- p3 = in[inIndex + width + 0];
- p4 = in[inIndex + width + 1];
-
- r = (((p1 >> 0) & 0xFF) + ((p2 >> 0) & 0xFF) + ((p3 >> 0) & 0xFF) + ((p4 >> 0) & 0xFF)) >> 2;
- g = (((p1 >> 8) & 0xFF) + ((p2 >> 8) & 0xFF) + ((p3 >> 8) & 0xFF) + ((p4 >> 8) & 0xFF)) >> 2;
- b = (((p1 >> 16) & 0xFF) + ((p2 >> 16) & 0xFF) + ((p3 >> 16) & 0xFF) + ((p4 >> 16) & 0xFF)) >> 2;
- a = (((p1 >> 24) & 0xFF) + ((p2 >> 24) & 0xFF) + ((p3 >> 24) & 0xFF) + ((p4 >> 24) & 0xFF)) >> 2;
-
- out[outIndex] = (r << 0) | (g << 8) | (b << 16) | (a << 24);
- }
- }
- }
-
- /**
- * GL_InitImages
- */
- protected void GL_InitImages() {
- int i, j;
- float g = vid_gamma.value;
-
- registration_sequence = 1;
-
- // init intensity conversions
- intensity = Cvar.Get("intensity", "2", 0);
-
- if (intensity.value <= 1)
- Cvar.Set("intensity", "1");
-
- gl_state.inverse_intensity = 1 / intensity.value;
-
- Draw_GetPalette();
-
- if (qglColorTableEXT) {
- gl_state.d_16to8table = FS.LoadFile("pics/16to8.dat");
- if (gl_state.d_16to8table == null)
- Com.Error(Defines.ERR_FATAL, "Couldn't load pics/16to8.pcx");
- }
-
- if ((gl_config.renderer & (GL_RENDERER_VOODOO | GL_RENDERER_VOODOO2)) != 0) {
- g = 1.0F;
- }
-
- for (i = 0; i < 256; i++) {
-
- if (g == 1.0f) {
- gammatable[i] = (byte) i;
- } else {
-
- int inf = (int) (255.0f * Math.pow((i + 0.5) / 255.5, g) + 0.5);
- if (inf < 0)
- inf = 0;
- if (inf > 255)
- inf = 255;
- gammatable[i] = (byte) inf;
- }
- }
-
- for (i = 0; i < 256; i++) {
- j = (int) (i * intensity.value);
- if (j > 255)
- j = 255;
- intensitytable[i] = (byte) j;
- }
- }
-
- /**
- * GL_LoadPic
- * This is also used as an entry point for the generated r_notexture.
- */
- protected image_t GL_LoadPic(String name, byte[] pic, int width, int height,
- int type, int bits) {
- image_t image;
- int i;
-
- // find a free image_t
- for (i = 0; i < numgltextures; i++) {
- image = gltextures[i];
- if (image.texnum == 0)
- break;
- }
-
- if (i == numgltextures) {
- if (numgltextures == MAX_GLTEXTURES)
- Com.Error(Defines.ERR_DROP, "MAX_GLTEXTURES");
-
- numgltextures++;
- }
- image = gltextures[i];
-
- if (name.length() > Defines.MAX_QPATH)
- Com.Error(Defines.ERR_DROP, "Draw_LoadPic: \"" + name
- + "\" is too long");
-
- image.name = name;
- image.registration_sequence = registration_sequence;
-
- image.width = width;
- image.height = height;
- image.type = type;
-
- if (type == it_skin && bits == 8)
- R_FloodFillSkin(pic, width, height);
-
- // load little pics into the scrap
- if (image.type == it_pic && bits == 8 && image.width < 64
- && image.height < 64) {
- pos_t pos = new pos_t(0, 0);
- int j, k;
-
- int texnum = Scrap_AllocBlock(image.width, image.height, pos);
-
- if (texnum == -1) {
- // replace goto nonscrap
-
- image.scrap = false;
-
- image.texnum = TEXNUM_IMAGES + image.getId(); // image pos in
- // array
- GL_Bind(image.texnum);
-
- if (bits == 8) {
- image.has_alpha = GL_Upload8(pic, width, height,
- (image.type != it_pic && image.type != it_sky),
- image.type == it_sky);
- } else {
- int[] tmp = new int[pic.length / 4];
-
- for (i = 0; i < tmp.length; i++) {
- tmp[i] = ((pic[4 * i + 0] & 0xFF) << 0); // & 0x000000FF;
- tmp[i] |= ((pic[4 * i + 1] & 0xFF) << 8); // & 0x0000FF00;
- tmp[i] |= ((pic[4 * i + 2] & 0xFF) << 16); // & 0x00FF0000;
- tmp[i] |= ((pic[4 * i + 3] & 0xFF) << 24); // & 0xFF000000;
- }
-
- image.has_alpha = GL_Upload32(tmp, width, height,
- (image.type != it_pic && image.type != it_sky));
- }
-
- image.upload_width = upload_width; // after power of 2 and scales
- image.upload_height = upload_height;
- image.paletted = uploaded_paletted;
- image.sl = 0;
- image.sh = 1;
- image.tl = 0;
- image.th = 1;
-
- return image;
- }
-
- scrap_dirty = true;
-
- // copy the texels into the scrap block
- k = 0;
- for (i = 0; i < image.height; i++)
- for (j = 0; j < image.width; j++, k++)
- scrap_texels[texnum][(pos.y + i) * BLOCK_WIDTH + pos.x + j] = pic[k];
-
- image.texnum = TEXNUM_SCRAPS + texnum;
- image.scrap = true;
- image.has_alpha = true;
- image.sl = (pos.x + 0.01f) / (float) BLOCK_WIDTH;
- image.sh = (pos.x + image.width - 0.01f) / (float) BLOCK_WIDTH;
- image.tl = (pos.y + 0.01f) / (float) BLOCK_WIDTH;
- image.th = (pos.y + image.height - 0.01f) / (float) BLOCK_WIDTH;
-
- } else {
- // this was label nonscrap
-
- image.scrap = false;
-
- image.texnum = TEXNUM_IMAGES + image.getId(); // image pos in
- // array
- GL_Bind(image.texnum);
-
- if (bits == 8) {
- image.has_alpha = GL_Upload8(pic, width, height,
- (image.type != it_pic && image.type != it_sky),
- image.type == it_sky);
- } else {
- int[] tmp = new int[pic.length / 4];
-
- for (i = 0; i < tmp.length; i++) {
- tmp[i] = ((pic[4 * i + 0] & 0xFF) << 0); // & 0x000000FF;
- tmp[i] |= ((pic[4 * i + 1] & 0xFF) << 8); // & 0x0000FF00;
- tmp[i] |= ((pic[4 * i + 2] & 0xFF) << 16); // & 0x00FF0000;
- tmp[i] |= ((pic[4 * i + 3] & 0xFF) << 24); // & 0xFF000000;
- }
-
- image.has_alpha = GL_Upload32(tmp, width, height,
- (image.type != it_pic && image.type != it_sky));
- }
- image.upload_width = upload_width; // after power of 2 and scales
- image.upload_height = upload_height;
- image.paletted = uploaded_paletted;
- image.sl = 0;
- image.sh = 1;
- image.tl = 0;
- image.th = 1;
- }
- return image;
- }
-
-
- /**
- * LoadPCX
- */
- protected byte[] LoadPCX(String filename, byte[][] palette, Dimension dim) {
- qfiles.pcx_t pcx;
-
- //
- // load the file
- //
- byte[] raw = FS.LoadFile(filename);
-
- if (raw == null) {
- VID.Printf(Defines.PRINT_DEVELOPER, "Bad pcx file " + filename
- + '\n');
- return null;
- }
-
- //
- // parse the PCX file
- //
- pcx = new qfiles.pcx_t(raw);
-
- if (pcx.manufacturer != 0x0a || pcx.version != 5 || pcx.encoding != 1
- || pcx.bits_per_pixel != 8 || pcx.xmax >= 640
- || pcx.ymax >= 480) {
-
- VID.Printf(Defines.PRINT_ALL, "Bad pcx file " + filename + '\n');
- return null;
- }
-
- int width = pcx.xmax - pcx.xmin + 1;
- int height = pcx.ymax - pcx.ymin + 1;
-
- byte[] pix = new byte[width * height];
-
- if (palette != null) {
- palette[0] = new byte[768];
- System.arraycopy(raw, raw.length - 768, palette[0], 0, 768);
- }
-
- if (dim != null) {
- dim.width = width;
- dim.height = height;
- }
-
- //
- // decode pcx
- //
- int count = 0;
- byte dataByte = 0;
- int runLength = 0;
- int x, y;
-
- for (y = 0; y < height; y++) {
- for (x = 0; x < width;) {
-
- dataByte = pcx.data.get();
-
- if ((dataByte & 0xC0) == 0xC0) {
- runLength = dataByte & 0x3F;
- dataByte = pcx.data.get();
- // write runLength pixel
- while (runLength-- > 0) {
- pix[count++] = dataByte;
- x++;
- }
- } else {
- // write one pixel
- pix[count++] = dataByte;
- x++;
- }
- }
- }
- return pix;
- }
-
- protected Throwable gotoBreakOut = new Throwable();
-
- protected Throwable gotoDone = gotoBreakOut;
-
- // /*
- // =========================================================
- //
- // TARGA LOADING
- //
- // =========================================================
- // */
-
-
- /**
- * LoadTGA
- */
- protected byte[] LoadTGA(String name, Dimension dim) {
- int columns, rows, numPixels;
- int pixbuf; // index into pic
- int row, column;
- byte[] raw;
- ByteBuffer buf_p;
- qfiles.tga_t targa_header;
- byte[] pic = null;
-
- //
- // load the file
- //
- raw = FS.LoadFile(name);
-
- if (raw == null) {
- VID.Printf(Defines.PRINT_DEVELOPER, "Bad tga file " + name + '\n');
- return null;
- }
-
- targa_header = new qfiles.tga_t(raw);
-
- if (targa_header.image_type != 2 && targa_header.image_type != 10)
- Com.Error(Defines.ERR_DROP, "LoadTGA: Only type 2 and 10 targa RGB images supported\n");
-
- if (targa_header.colormap_type != 0
- || (targa_header.pixel_size != 32 && targa_header.pixel_size != 24))
- Com.Error(Defines.ERR_DROP, "LoadTGA: Only 32 or 24 bit images supported (no colormaps)\n");
-
- columns = targa_header.width;
- rows = targa_header.height;
- numPixels = columns * rows;
-
- if (dim != null) {
- dim.width = columns;
- dim.height = rows;
- }
-
- pic = new byte[numPixels * 4]; // targa_rgba;
-
- if (targa_header.id_length != 0)
- targa_header.data.position(targa_header.id_length); // skip TARGA
- // image comment
-
- buf_p = targa_header.data;
-
- byte red, green, blue, alphabyte;
- red = green = blue = alphabyte = 0;
- int packetHeader, packetSize, j;
-
- if (targa_header.image_type == 2) { // Uncompressed, RGB images
- for (row = rows - 1; row >= 0; row--) {
-
- pixbuf = row * columns * 4;
-
- for (column = 0; column < columns; column++) {
- switch (targa_header.pixel_size) {
- case 24:
-
- blue = buf_p.get();
- green = buf_p.get();
- red = buf_p.get();
- pic[pixbuf++] = red;
- pic[pixbuf++] = green;
- pic[pixbuf++] = blue;
- pic[pixbuf++] = (byte) 255;
- break;
- case 32:
- blue = buf_p.get();
- green = buf_p.get();
- red = buf_p.get();
- alphabyte = buf_p.get();
- pic[pixbuf++] = red;
- pic[pixbuf++] = green;
- pic[pixbuf++] = blue;
- pic[pixbuf++] = alphabyte;
- break;
- }
- }
- }
- } else if (targa_header.image_type == 10) { // Runlength encoded RGB images
- for (row = rows - 1; row >= 0; row--) {
-
- pixbuf = row * columns * 4;
- try {
-
- for (column = 0; column < columns;) {
-
- packetHeader = buf_p.get() & 0xFF;
- packetSize = 1 + (packetHeader & 0x7f);
-
- if ((packetHeader & 0x80) != 0) { // run-length packet
- switch (targa_header.pixel_size) {
- case 24:
- blue = buf_p.get();
- green = buf_p.get();
- red = buf_p.get();
- alphabyte = (byte) 255;
- break;
- case 32:
- blue = buf_p.get();
- green = buf_p.get();
- red = buf_p.get();
- alphabyte = buf_p.get();
- break;
- }
-
- for (j = 0; j < packetSize; j++) {
- pic[pixbuf++] = red;
- pic[pixbuf++] = green;
- pic[pixbuf++] = blue;
- pic[pixbuf++] = alphabyte;
- column++;
- if (column == columns) { // run spans across rows
- column = 0;
- if (row > 0)
- row--;
- else
- // goto label breakOut;
- throw gotoBreakOut;
-
- pixbuf = row * columns * 4;
- }
- }
- } else { // non run-length packet
- for (j = 0; j < packetSize; j++) {
- switch (targa_header.pixel_size) {
- case 24:
- blue = buf_p.get();
- green = buf_p.get();
- red = buf_p.get();
- pic[pixbuf++] = red;
- pic[pixbuf++] = green;
- pic[pixbuf++] = blue;
- pic[pixbuf++] = (byte) 255;
- break;
- case 32:
- blue = buf_p.get();
- green = buf_p.get();
- red = buf_p.get();
- alphabyte = buf_p.get();
- pic[pixbuf++] = red;
- pic[pixbuf++] = green;
- pic[pixbuf++] = blue;
- pic[pixbuf++] = alphabyte;
- break;
- }
- column++;
- if (column == columns) { // pixel packet run
- // spans across rows
- column = 0;
- if (row > 0)
- row--;
- else
- // goto label breakOut;
- throw gotoBreakOut;
-
- pixbuf = row * columns * 4;
- }
- }
- }
- }
- } catch (Throwable e) {
- // label breakOut:
- }
- }
- }
- return pic;
- }
-
- /**
- * GL_LoadWal
- */
- protected image_t GL_LoadWal(String name) {
-
- image_t image = null;
-
- byte[] raw = FS.LoadFile(name);
- if (raw == null) {
- VID.Printf(Defines.PRINT_ALL, "GL_FindImage: can't load " + name
- + '\n');
- return r_notexture;
- }
-
- qfiles.miptex_t mt = new qfiles.miptex_t(raw);
-
- byte[] pix = new byte[mt.width * mt.height];
- System.arraycopy(raw, mt.offsets[0], pix, 0, pix.length);
-
- image = GL_LoadPic(name, pix, mt.width, mt.height, it_wall, 8);
-
- return image;
- }
-
- /**
- * GL_FindImage
- *
- * Finds or loads the given image.
- */
- protected image_t GL_FindImage(String name, int type) {
- image_t image = null;
-
- // TODO loest das grossschreibungs problem
- // name = name.toLowerCase();
- // bughack for bad strings (fuck \0)
- // int index = name.indexOf('\0');
- // if (index != -1)
- // name = name.substring(0, index);
-
- if (name == null || name.length() < 5)
- return null;
-
- // look for it
- for (int i = 0; i < numgltextures; i++) {
- image = gltextures[i];
- if (name.equals(image.name)) {
- image.registration_sequence = registration_sequence;
- return image;
- }
- }
-
- //
- // load the pic from disk
- //
- image = null;
- byte[] pic = null;
- Dimension dim = new Dimension();
-
- if (name.endsWith(".pcx")) {
-
- pic = LoadPCX(name, null, dim);
- if (pic == null)
- return null;
- image = GL_LoadPic(name, pic, dim.width, dim.height, type, 8);
-
- } else if (name.endsWith(".wal")) {
-
- image = GL_LoadWal(name);
-
- } else if (name.endsWith(".tga")) {
-
- pic = LoadTGA(name, dim);
-
- if (pic == null)
- return null;
-
- image = GL_LoadPic(name, pic, dim.width, dim.height, type, 32);
-
- }
-
- return image;
- }
-
- /**
- * R_RegisterSkin
- */
- protected image_t R_RegisterSkin(String name) {
- return GL_FindImage(name, it_skin);
- }
-
- /**
- * Draw_GetPalettes
- */
- protected void Draw_GetPalette() {
- int r, g, b;
- byte[] pic;
- byte[][] palette = new byte[1][]; // new byte[768];
-
- // get the palette
- pic = LoadPCX("pics/colormap.pcx", palette, new Dimension());
-
- if (pic == null || palette[0] == null || palette[0].length != 768)
- Com.Error(Defines.ERR_FATAL, "Couldn't load pics/colormap.pcx");
-
- byte[] pal = palette[0];
-
- int j = 0;
- for (int i = 0; i < 256; i++) {
- r = pal[j++] & 0xFF;
- g = pal[j++] & 0xFF;
- b = pal[j++] & 0xFF;
-
- d_8to24table[i] = (255 << 24) | (b << 16) | (g << 8) | (r << 0);
- }
-
- d_8to24table[255] &= 0x00FFFFFF; // 255 is transparent
-
- particle_t.setColorPalette(d_8to24table);
- }
-
- /**
- * GL_BuildPalettedTexture.
- */
- protected void GL_BuildPalettedTexture(byte[] paletted_texture, int[] scaled,
- int scaled_width, int scaled_height) {
-
- int r, g, b, c;
- int size = scaled_width * scaled_height;
-
- for (int i = 0; i < size; i++) {
-
- r = (scaled[i] >> 3) & 31;
- g = (scaled[i] >> 10) & 63;
- b = (scaled[i] >> 19) & 31;
-
- c = r | (g << 5) | (b << 11);
-
- paletted_texture[i] = gl_state.d_16to8table[c];
- }
- }
-
- protected void GL_Bind(int texnum) {
-
- if ((gl_nobind.value != 0) && (draw_chars != null)) {
- // performance evaluation option
- texnum = draw_chars.texnum;
- }
- if (gl_state.currenttextures[gl_state.currenttmu] == texnum)
- return;
-
- gl_state.currenttextures[gl_state.currenttmu] = texnum;
- ggl.glBindTexture(ggl.GL_TEXTURE_2D, texnum);
- }
-
- int scrap_uploads = 0;
-
-
- protected void Scrap_Upload() {
- scrap_uploads++;
- GL_Bind(TEXNUM_SCRAPS);
- GL_Upload8(scrap_texels[0], BLOCK_WIDTH, BLOCK_HEIGHT, false, false);
- scrap_dirty = false;
- }
-
-
- protected void GL_MBind(int target, int texnum) {
- GL_SelectTexture(target);
- if (target == GL_TEXTURE0) {
- if (gl_state.currenttextures[0] == texnum)
- return;
- } else {
- if (gl_state.currenttextures[1] == texnum)
- return;
- }
- GL_Bind(texnum);
- }
-}
diff --git a/src/jake2/render/common/Light.java b/src/jake2/render/common/Light.java
deleted file mode 100644
index 5781975..0000000
--- a/src/jake2/render/common/Light.java
+++ /dev/null
@@ -1,685 +0,0 @@
-/*
-Copyright (C) 1997-2001 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-
-// Created on 20.08.2006 by RST.
-
-// $Id: Light.java,v 1.1 2006-10-31 13:06:32 salomo Exp $
-
-package jake2.render.common;
-
-
-import java.nio.ByteBuffer;
-import java.nio.IntBuffer;
-import java.util.Arrays;
-
-import jake2.*;
-import jake2.client.*;
-import jake2.game.*;
-import jake2.qcommon.*;
-import jake2.render.*;
-import jake2.server.*;
-import jake2.util.Math3D;
-import jake2.util.Vec3Cache;
-
-public abstract class Light extends Warp {
-
- protected float[] pointcolor = { 0, 0, 0 }; // vec3_t
-
- protected cplane_t lightplane; // used as shadow plane
-
- protected float[] lightspot = { 0, 0, 0 }; // vec3_t
-
- protected float[] s_blocklights = new float[34 * 34 * 3];
-
- protected int r_dlightframecount;
-
- protected final float[] impact = { 0, 0, 0 };
-
-
- public static final int DLIGHT_CUTOFF = 64;
-
- /**
- * R_AddDynamicLights
- */
- protected void R_AddDynamicLights(msurface_t surf) {
- int sd, td;
- float fdist, frad, fminlight;
- int s, t;
- dlight_t dl;
- float[] pfBL;
- float fsacc, ftacc;
-
- int smax = (surf.extents[0] >> 4) + 1;
- int tmax = (surf.extents[1] >> 4) + 1;
- mtexinfo_t tex = surf.texinfo;
-
- float local0, local1;
- for (int lnum = 0; lnum < r_newrefdef.num_dlights; lnum++) {
- if ((surf.dlightbits & (1 << lnum)) == 0)
- continue; // not lit by this light
-
- dl = r_newrefdef.dlights[lnum];
- frad = dl.intensity;
- fdist = Math3D.DotProduct(dl.origin, surf.plane.normal)
- - surf.plane.dist;
- frad -= Math.abs(fdist);
- // rad is now the highest intensity on the plane
-
- fminlight = DLIGHT_CUTOFF; // FIXME: make configurable?
- if (frad < fminlight)
- continue;
- fminlight = frad - fminlight;
-
- for (int i = 0; i < 3; i++) {
- impact[i] = dl.origin[i] - surf.plane.normal[i] * fdist;
- }
-
- local0 = Math3D.DotProduct(impact, tex.vecs[0]) + tex.vecs[0][3]
- - surf.texturemins[0];
- local1 = Math3D.DotProduct(impact, tex.vecs[1]) + tex.vecs[1][3]
- - surf.texturemins[1];
-
- pfBL = s_blocklights;
- int pfBLindex = 0;
- for (t = 0, ftacc = 0; t < tmax; t++, ftacc += 16) {
- td = (int) (local1 - ftacc);
- if (td < 0)
- td = -td;
-
- for (s = 0, fsacc = 0; s < smax; s++, fsacc += 16, pfBLindex += 3) {
- sd = (int) (local0 - fsacc);
-
- if (sd < 0)
- sd = -sd;
-
- if (sd > td)
- fdist = sd + (td >> 1);
- else
- fdist = td + (sd >> 1);
-
- if (fdist < fminlight) {
- pfBL[pfBLindex + 0] += (frad - fdist) * dl.color[0];
- pfBL[pfBLindex + 1] += (frad - fdist) * dl.color[1];
- pfBL[pfBLindex + 2] += (frad - fdist) * dl.color[2];
- }
- }
- }
- }
- }
-
- // replaces the goto jump
- private Throwable gotoStore = new Throwable();
-
- /**
- * R_BuildLightMap
- *
- * Combine and scale multiple lightmaps into the floating format in
- * blocklights
- */
-
- protected void R_BuildLightMap(msurface_t surf, IntBuffer dest, int stride) {
- int r, g, b, a, max;
- int i, j;
- int nummaps;
- float[] bl;
- // lightstyle_t style;
-
- if ((surf.texinfo.flags & (Defines.SURF_SKY | Defines.SURF_TRANS33
- | Defines.SURF_TRANS66 | Defines.SURF_WARP)) != 0)
- Com.Error(Defines.ERR_DROP,
- "R_BuildLightMap called for non-lit surface");
-
- int smax = (surf.extents[0] >> 4) + 1;
- int tmax = (surf.extents[1] >> 4) + 1;
- int size = smax * tmax;
- if (size > ((s_blocklights.length * Defines.SIZE_OF_FLOAT) >> 4))
- Com.Error(Defines.ERR_DROP, "Bad s_blocklights size");
-
- try {
- // set to full bright if no light data
- if (surf.samples == null) {
-
- for (i = 0; i < size * 3; i++)
- s_blocklights[i] = 255;
-
- // goto store;
- throw gotoStore;
- }
-
- // count the # of maps
- for (nummaps = 0; nummaps < Defines.MAXLIGHTMAPS
- && surf.styles[nummaps] != (byte) 255; nummaps++);
-
- ByteBuffer lightmap = surf.samples;
- int lightmapIndex = 0;
-
- // add all the lightmaps
- float scale0;
- float scale1;
- float scale2;
- if (nummaps == 1) {
- int maps;
-
- for (maps = 0; maps < Defines.MAXLIGHTMAPS
- && surf.styles[maps] != (byte) 255; maps++) {
- bl = s_blocklights;
- int blp = 0;
-
- // for (i = 0; i < 3; i++)
- // scale[i] = gl_modulate.value * r_newrefdef.lightstyles[surf.styles[maps] & 0xFF].rgb[i];
-
- scale0 = gl_modulate.value * r_newrefdef.lightstyles[surf.styles[maps] & 0xFF].rgb[0];
- scale1 = gl_modulate.value * r_newrefdef.lightstyles[surf.styles[maps] & 0xFF].rgb[1];
- scale2 = gl_modulate.value * r_newrefdef.lightstyles[surf.styles[maps] & 0xFF].rgb[2];
-
- if (scale0 == 1.0F && scale1 == 1.0F && scale2 == 1.0F) {
- for (i = 0; i < size; i++) {
- bl[blp++] = lightmap.get(lightmapIndex++) & 0xFF;
- bl[blp++] = lightmap.get(lightmapIndex++) & 0xFF;
- bl[blp++] = lightmap.get(lightmapIndex++) & 0xFF;
- }
- } else {
- for (i = 0; i < size; i++) {
- bl[blp++] = (lightmap.get(lightmapIndex++) & 0xFF) * scale0;
- bl[blp++] = (lightmap.get(lightmapIndex++) & 0xFF) * scale1;
- bl[blp++] = (lightmap.get(lightmapIndex++) & 0xFF) * scale2;
- }
- }
- // lightmap += size*3; // skip to next lightmap
- }
- } else {
- int maps;
-
- Arrays.fill(s_blocklights, 0, size * 3, 0.0f);
-
- for (maps = 0; maps < Defines.MAXLIGHTMAPS
- && surf.styles[maps] != (byte) 255; maps++) {
- bl = s_blocklights;
- int blp = 0;
-
- // for (i = 0; i < 3; i++)
- // scale[i] = gl_modulate.value * r_newrefdef.lightstyles[surf.styles[maps] & 0xFF].rgb[i];
- scale0 = gl_modulate.value * r_newrefdef.lightstyles[surf.styles[maps] & 0xFF].rgb[0];
- scale1 = gl_modulate.value * r_newrefdef.lightstyles[surf.styles[maps] & 0xFF].rgb[1];
- scale2 = gl_modulate.value * r_newrefdef.lightstyles[surf.styles[maps] & 0xFF].rgb[2];
-
- if (scale0 == 1.0F && scale1 == 1.0F && scale2 == 1.0F) {
- for (i = 0; i < size; i++) {
- bl[blp++] += lightmap.get(lightmapIndex++) & 0xFF;
- bl[blp++] += lightmap.get(lightmapIndex++) & 0xFF;
- bl[blp++] += lightmap.get(lightmapIndex++) & 0xFF;
- }
- } else {
- for (i = 0; i < size; i++) {
- bl[blp++] += (lightmap.get(lightmapIndex++) & 0xFF) * scale0;
- bl[blp++] += (lightmap.get(lightmapIndex++) & 0xFF) * scale1;
- bl[blp++] += (lightmap.get(lightmapIndex++) & 0xFF) * scale2;
- }
- }
- // lightmap += size*3; // skip to next lightmap
- }
- }
-
- // add all the dynamic lights
- if (surf.dlightframe == r_framecount)
- R_AddDynamicLights(surf);
-
- // label store:
- } catch (Throwable store) {
- }
-
- // put into texture format
- stride -= smax;
- bl = s_blocklights;
- int blp = 0;
-
- int monolightmap = gl_monolightmap.string.charAt(0);
-
- int destp = 0;
-
- if (monolightmap == '0') {
- for (i = 0; i < tmax; i++, destp += stride) {
- // dest.position(destp);
-
- for (j = 0; j < smax; j++) {
-
- r = (int) bl[blp++];
- g = (int) bl[blp++];
- b = (int) bl[blp++];
-
- // catch negative lights
- if (r < 0)
- r = 0;
- if (g < 0)
- g = 0;
- if (b < 0)
- b = 0;
-
- /*
- * * determine the brightest of the three color components
- */
- if (r > g)
- max = r;
- else
- max = g;
- if (b > max)
- max = b;
-
- /*
- * * alpha is ONLY used for the mono lightmap case. For this
- * reason * we set it to the brightest of the color
- * components so that * things don't get too dim.
- */
- a = max;
-
- /*
- * * rescale all the color components if the intensity of
- * the greatest * channel exceeds 1.0
- */
- if (max > 255) {
- float t = 255.0F / max;
-
- r = (int) (r * t);
- g = (int) (g * t);
- b = (int) (b * t);
- a = (int) (a * t);
- }
- // r &= 0xFF; g &= 0xFF; b &= 0xFF; a &= 0xFF;
- dest.put(destp++, (a << 24) | (b << 16) | (g << 8) | r);
- }
- }
- } else {
- for (i = 0; i < tmax; i++, destp += stride) {
- // dest.position(destp);
-
- for (j = 0; j < smax; j++) {
-
- r = (int) bl[blp++];
- g = (int) bl[blp++];
- b = (int) bl[blp++];
-
- // catch negative lights
- if (r < 0)
- r = 0;
- if (g < 0)
- g = 0;
- if (b < 0)
- b = 0;
-
- /*
- * * determine the brightest of the three color components
- */
- if (r > g)
- max = r;
- else
- max = g;
- if (b > max)
- max = b;
-
- /*
- * * alpha is ONLY used for the mono lightmap case. For this
- * reason * we set it to the brightest of the color
- * components so that * things don't get too dim.
- */
- a = max;
-
- /*
- * * rescale all the color components if the intensity of
- * the greatest * channel exceeds 1.0
- */
- if (max > 255) {
- float t = 255.0F / max;
-
- r = (int) (r * t);
- g = (int) (g * t);
- b = (int) (b * t);
- a = (int) (a * t);
- }
-
- /*
- * * So if we are doing alpha lightmaps we need to set the
- * R, G, and B * components to 0 and we need to set alpha to
- * 1-alpha.
- */
- switch (monolightmap) {
- case 'L':
- case 'I':
- r = a;
- g = b = 0;
- break;
- case 'C':
- // try faking colored lighting
- a = 255 - ((r + g + b) / 3);
- float af = a / 255.0f;
- r *= af;
- g *= af;
- b *= af;
- break;
- case 'A':
- default:
- r = g = b = 0;
- a = 255 - a;
- break;
- }
- // r &= 0xFF; g &= 0xFF; b &= 0xFF; a &= 0xFF;
- dest.put(destp++, (a << 24) | (b << 16) | (g << 8) | r);
- }
- }
- }
- }
-
-
- // stack variable
- private final float[] end = { 0, 0, 0 };
-
- /**
- * R_LightPoint
- */
- protected void R_LightPoint(float[] p, float[] color) {
- assert (p.length == 3) : "vec3_t bug";
- assert (color.length == 3) : "rgb bug";
-
- if (r_worldmodel.lightdata == null) {
- color[0] = color[1] = color[2] = 1.0f;
- return;
- }
-
- end[0] = p[0];
- end[1] = p[1];
- end[2] = p[2] - 2048;
-
- float r = RecursiveLightPoint(r_worldmodel.nodes[0], p, end);
-
- if (r == -1) {
- Math3D.VectorCopy(Globals.vec3_origin, color);
- } else {
- Math3D.VectorCopy(pointcolor, color);
- }
-
- //
- // add dynamic lights
- //
- dlight_t dl;
- float add;
- for (int lnum = 0; lnum < r_newrefdef.num_dlights; lnum++) {
- dl = r_newrefdef.dlights[lnum];
-
- Math3D.VectorSubtract(currententity.origin, dl.origin, end);
- add = dl.intensity - Math3D.VectorLength(end);
- add *= (1.0f / 256);
- if (add > 0) {
- Math3D.VectorMA(color, add, dl.color, color);
- }
- }
- Math3D.VectorScale(color, gl_modulate.value, color);
- }
-
- /**
- * RecursiveLightPoint
- *
- * @param node
- * @param start
- * @param end
- * @return
- */
- protected int RecursiveLightPoint(mnode_t node, float[] start, float[] end) {
- if (node.contents != -1)
- return -1; // didn't hit anything
-
- // calculate mid point
-
- // FIXME: optimize for axial
- cplane_t plane = node.plane;
- float front = Math3D.DotProduct(start, plane.normal) - plane.dist;
- float back = Math3D.DotProduct(end, plane.normal) - plane.dist;
- boolean side = (front < 0);
- int sideIndex = (side) ? 1 : 0;
-
- if ((back < 0) == side)
- return RecursiveLightPoint(node.children[sideIndex], start, end);
-
- float frac = front / (front - back);
- float[] mid = Vec3Cache.get();
- mid[0] = start[0] + (end[0] - start[0]) * frac;
- mid[1] = start[1] + (end[1] - start[1]) * frac;
- mid[2] = start[2] + (end[2] - start[2]) * frac;
-
- // go down front side
- int r = RecursiveLightPoint(node.children[sideIndex], start, mid);
- if (r >= 0) {
- Vec3Cache.release(); // mid
- return r; // hit something
- }
-
- if ((back < 0) == side) {
- Vec3Cache.release(); // mid
- return -1; // didn't hit anuthing
- }
-
- // check for impact on this node
- Math3D.VectorCopy(mid, lightspot);
- lightplane = plane;
- int surfIndex = node.firstsurface;
-
- msurface_t surf;
- int s, t, ds, dt;
- mtexinfo_t tex;
- ByteBuffer lightmap;
- int maps;
- for (int i = 0; i < node.numsurfaces; i++, surfIndex++) {
- surf = r_worldmodel.surfaces[surfIndex];
-
- if ((surf.flags & (Defines.SURF_DRAWTURB | Defines.SURF_DRAWSKY)) != 0)
- continue; // no lightmaps
-
- tex = surf.texinfo;
-
- s = (int) (Math3D.DotProduct(mid, tex.vecs[0]) + tex.vecs[0][3]);
- t = (int) (Math3D.DotProduct(mid, tex.vecs[1]) + tex.vecs[1][3]);
-
- if (s < surf.texturemins[0] || t < surf.texturemins[1])
- continue;
-
- ds = s - surf.texturemins[0];
- dt = t - surf.texturemins[1];
-
- if (ds > surf.extents[0] || dt > surf.extents[1])
- continue;
-
- if (surf.samples == null)
- return 0;
-
- ds >>= 4;
- dt >>= 4;
-
- lightmap = surf.samples;
- int lightmapIndex = 0;
-
- Math3D.VectorCopy(Globals.vec3_origin, pointcolor);
- if (lightmap != null) {
- float[] rgb;
- lightmapIndex += 3 * (dt * ((surf.extents[0] >> 4) + 1) + ds);
-
- float scale0, scale1, scale2;
- for (maps = 0; maps < Defines.MAXLIGHTMAPS
- && surf.styles[maps] != (byte) 255; maps++) {
- rgb = r_newrefdef.lightstyles[surf.styles[maps] & 0xFF].rgb;
- scale0 = gl_modulate.value * rgb[0];
- scale1 = gl_modulate.value * rgb[1];
- scale2 = gl_modulate.value * rgb[2];
-
- pointcolor[0] += (lightmap.get(lightmapIndex + 0) & 0xFF)
- * scale0 * (1.0f / 255);
- pointcolor[1] += (lightmap.get(lightmapIndex + 1) & 0xFF)
- * scale1 * (1.0f / 255);
- pointcolor[2] += (lightmap.get(lightmapIndex + 2) & 0xFF)
- * scale2 * (1.0f / 255);
- lightmapIndex += 3 * ((surf.extents[0] >> 4) + 1)
- * ((surf.extents[1] >> 4) + 1);
- }
- }
- Vec3Cache.release(); // mid
- return 1;
- }
-
- // go down back side
- r = RecursiveLightPoint(node.children[1 - sideIndex], mid, end);
- Vec3Cache.release(); // mid
- return r;
- }
-
- /**
- * R_MarkLights
- */
- protected void R_MarkLights(dlight_t light, int bit, mnode_t node) {
- if (node.contents != -1)
- return;
-
- cplane_t splitplane = node.plane;
- float dist = Math3D.DotProduct(light.origin, splitplane.normal)
- - splitplane.dist;
-
- if (dist > light.intensity - DLIGHT_CUTOFF) {
- R_MarkLights(light, bit, node.children[0]);
- return;
- }
- if (dist < -light.intensity + DLIGHT_CUTOFF) {
- R_MarkLights(light, bit, node.children[1]);
- return;
- }
-
- // mark the polygons
- msurface_t surf;
- int sidebit;
- for (int i = 0; i < node.numsurfaces; i++) {
-
- surf = r_worldmodel.surfaces[node.firstsurface + i];
-
- /*
- * cwei bugfix for dlight behind the walls
- */
- dist = Math3D.DotProduct(light.origin, surf.plane.normal)
- - surf.plane.dist;
- sidebit = (dist >= 0) ? 0 : Defines.SURF_PLANEBACK;
- if ((surf.flags & Defines.SURF_PLANEBACK) != sidebit)
- continue;
- /*
- * cwei bugfix end
- */
-
- if (surf.dlightframe != r_dlightframecount) {
- surf.dlightbits = 0;
- surf.dlightframe = r_dlightframecount;
- }
- surf.dlightbits |= bit;
- }
-
- R_MarkLights(light, bit, node.children[0]);
- R_MarkLights(light, bit, node.children[1]);
- }
-
- /**
- * R_SetCacheState
- */
- protected void R_SetCacheState(msurface_t surf) {
- for (int maps = 0; maps < Defines.MAXLIGHTMAPS
- && surf.styles[maps] != (byte) 255; maps++) {
- surf.cached_light[maps] = r_newrefdef.lightstyles[surf.styles[maps] & 0xFF].white;
- }
- }
-
-
- /**
- * R_PushDlights
- */
- protected void R_PushDlights() {
- if (gl_flashblend.value != 0)
- return;
-
- r_dlightframecount = r_framecount + 1; // because the count hasn't
- // advanced yet for this frame
- dlight_t l;
- for (int i = 0; i < r_newrefdef.num_dlights; i++) {
- l = r_newrefdef.dlights[i];
- R_MarkLights(l, 1 << i, r_worldmodel.nodes[0]);
- }
- }
-
-
- /*
- * =============================================================================
- *
- * DYNAMIC LIGHTS BLEND RENDERING
- *
- * =============================================================================
- */
-
- void R_RenderDlight(dlight_t light) {
- float rad = light.intensity * 0.35f;
- float[] v = Vec3Cache.get();
- Math3D.VectorSubtract(light.origin, r_origin, v);
-
- ggl.glBegin(ggl.GL_TRIANGLE_FAN);
- ggl.glColor3f(light.color[0] * 0.2f, light.color[1] * 0.2f,
- light.color[2] * 0.2f);
- for (int i = 0; i < 3; i++)
- v[i] = light.origin[i] - vpn[i] * rad;
-
- ggl.glVertex3f(v[0], v[1], v[2]);
- ggl.glColor3f(0, 0, 0);
- float a;
- for (int i = 16; i >= 0; i--) {
- a = (float) (i / 16.0f * Math.PI * 2);
- for (int j = 0; j < 3; j++)
- v[j] = (float) (light.origin[j] + vright[j] * Math.cos(a) * rad + vup[j]
- * Math.sin(a) * rad);
- ggl.glVertex3f(v[0], v[1], v[2]);
- }
- ggl.glEnd();
- Vec3Cache.release();
- }
-
-
- /**
- * ============= R_RenderDlights =============
- */
- public void R_RenderDlights() {
- if (gl_flashblend.value == 0)
- return;
-
- r_dlightframecount = r_framecount + 1; // because the count hasn't
- // advanced yet for this frame
- ggl.glDepthMask(false);
- ggl.glDisable(ggl.GL_TEXTURE_2D);
- ggl.glShadeModel(ggl.GL_SMOOTH);
- ggl.glDisable(ggl.GL_BLEND);
- ggl.glBlendFunc(ggl.GL_ONE, ggl.GL_ONE);
-
- for (int i = 0; i < r_newrefdef.num_dlights; i++) {
- R_RenderDlight(r_newrefdef.dlights[i]);
- }
-
- ggl.glColor3f(1, 1, 1);
- ggl.glDisable(ggl.GL_BLEND);
- ggl.glDisable(ggl.GL_TEXTURE_2D);
- ggl.glBlendFunc(ggl.GL_SRC_ALPHA, ggl.GL_ONE_MINUS_SRC_ALPHA);
- ggl.glDepthMask(true);
- }
-}
diff --git a/src/jake2/render/common/Main.java b/src/jake2/render/common/Main.java
deleted file mode 100644
index a4deeb7..0000000
--- a/src/jake2/render/common/Main.java
+++ /dev/null
@@ -1,1181 +0,0 @@
-/*
-Copyright (C) 1997-2001 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-
-// Created on 19.08.2006 by RST.
-
-// $Id: Main.java,v 1.1 2006-10-31 13:06:32 salomo Exp $
-
-package jake2.render.common;
-
-import jake2.Defines;
-import jake2.Globals;
-import jake2.client.*;
-import jake2.game.*;
-import jake2.qcommon.*;
-import jake2.render.*;
-import jake2.util.Math3D;
-import jake2.util.Vargs;
-
-import java.awt.Dimension;
-import java.nio.FloatBuffer;
-import java.nio.IntBuffer;
-
-public abstract class Main extends Base {
-
- // =================
- // abstract methods
- // =================
- protected abstract void Draw_GetPalette();
- protected abstract void Draw_InitLocal();
-
- protected abstract boolean GL_Upload32(int[] data, int width, int height, boolean mipmap);
- protected abstract boolean GL_Upload8(byte[] data, int width, int height, boolean mipmap, boolean is_sky);
- protected abstract void GL_Bind(int texnum);
- protected abstract void GL_SelectTexture(int target);
- protected abstract void GL_ImageList_f();
- protected abstract void GL_InitImages();
- protected abstract void GL_TextureAlphaMode(String name);
- protected abstract void GL_TextureSolidMode(String name);
- protected abstract void GL_ScreenShot_f();
- protected abstract void GL_SetTexturePalette(int[] palette);
- protected abstract void GL_Strings_f();
- protected abstract void GL_SetDefaultState();
- protected abstract void GL_ShutdownImages();
- protected abstract void GL_TexEnv(int mode);
- protected abstract void GL_TextureMode(String string);
- protected abstract void GL_UpdateSwapInterval();
- protected abstract image_t GL_FindImage(String name, int type);
- protected abstract void GL_FreeUnusedImages();
- protected abstract void GL_EndBuildingLightmaps();
- protected abstract void GL_BeginBuildingLightmaps(model_t model);
- protected abstract void GL_BuildPolygonFromSurface(msurface_t surface);
- protected abstract void GL_CreateSurfaceLightmap(msurface_t survace);
- protected abstract void GL_SubdivideSurface(msurface_t survace);
-
-
- protected abstract void R_InitParticleTexture(); // MIsc.java
- protected abstract void R_DrawAliasModel(entity_t e); // Mesh.java
- protected abstract void R_DrawBrushModel(entity_t e); // Surf.java
- protected abstract void R_LightPoint(float[] p, float[] color);
- protected abstract void R_PushDlights();
- protected abstract void R_MarkLeaves();
- protected abstract void R_DrawWorld();
- protected abstract void R_RenderDlights();
- protected abstract void R_DrawAlphaSurfaces();
- protected abstract void R_SetupFrame();
-
- protected abstract void Mod_Modellist_f();
- protected abstract void Mod_FreeAll();
- protected abstract void GLimp_Finish();
- protected abstract void GLimp_Shutdown();
- protected abstract int GLimp_SetMode(Dimension dim, int mode, boolean fullscreen);
-
- protected static int[] d_8to24table = new int[256];
-
- protected int c_visible_lightmaps;
-
- protected int c_visible_textures;
-
- protected int registration_sequence;
-
- // this a hack for function pointer test
- // default disabled
- protected boolean qglColorTableEXT = true;
-
- protected boolean qglActiveTextureARB = false;
-
- protected boolean qglPointParameterfEXT = false;
-
- protected boolean qglLockArraysEXT = false;
-
- protected boolean qwglSwapIntervalEXT = false;
-
- protected static final int NUM_BEAM_SEGS = 6;
-
- protected float[][] start_points = new float[NUM_BEAM_SEGS][3];
-
- // array of vec3_t
- protected float[][] end_points = new float[NUM_BEAM_SEGS][3]; // array of vec3_t
-
- /*
- * ====================================================================
- *
- * from gl_rmain.c
- *
- * ====================================================================
- */
-
- protected model_t r_worldmodel;
-
- protected float gldepthmin, gldepthmax;
-
- protected glconfig_t gl_config = new glconfig_t();
-
- protected glstate_t gl_state = new glstate_t();
-
- protected image_t r_notexture; // use for bad textures
-
- protected image_t r_particletexture; // little dot for particles
-
- protected entity_t currententity;
-
- protected model_t currentmodel;
-
- protected cplane_t frustum[] = { new cplane_t(), new cplane_t(), new cplane_t(),
- new cplane_t() };
-
- protected int r_visframecount; // bumped when going to a new PVS
-
- protected int r_framecount; // used for dlight push checking
-
- protected int c_brush_polys, c_alias_polys;
-
- protected float v_blend[] = { 0, 0, 0, 0 }; // final blending color
-
- //
- // view origin
- //
- protected float[] vup = { 0, 0, 0 };
-
- protected float[] vpn = { 0, 0, 0 };
-
- protected float[] vright = { 0, 0, 0 };
-
- protected float[] r_origin = { 0, 0, 0 };
-
- protected float r_world_matrix[] = new float[16];
-
- protected float r_base_world_matrix[] = new float[16];
-
- //
- // screen size info
- //
- protected refdef_t r_newrefdef = new refdef_t();
-
- protected int r_viewcluster, r_viewcluster2, r_oldviewcluster, r_oldviewcluster2;
-
- protected cvar_t r_norefresh;
-
- protected cvar_t r_drawentities;
-
- protected cvar_t r_drawworld;
-
- protected cvar_t r_speeds;
-
- protected cvar_t r_fullbright;
-
- protected cvar_t r_novis;
-
- protected cvar_t r_nocull;
-
- protected cvar_t r_lerpmodels;
-
- protected cvar_t r_lefthand;
-
- protected cvar_t r_lightlevel;
-
- protected cvar_t gl_nosubimage;
-
- protected cvar_t gl_allow_software;
-
- protected cvar_t gl_vertex_arrays;
-
- protected cvar_t gl_particle_min_size;
-
- protected cvar_t gl_particle_max_size;
-
- protected cvar_t gl_particle_size;
-
- protected cvar_t gl_particle_att_a;
-
- protected cvar_t gl_particle_att_b;
-
- protected cvar_t gl_particle_att_c;
-
- protected cvar_t gl_ext_swapinterval;
-
- protected cvar_t gl_ext_palettedtexture;
-
- protected cvar_t gl_ext_multitexture;
-
- protected cvar_t gl_ext_pointparameters;
-
- protected cvar_t gl_ext_compiled_vertex_array;
-
- protected cvar_t gl_log;
-
- protected cvar_t gl_bitdepth;
-
- protected cvar_t gl_drawbuffer;
-
- protected cvar_t gl_driver;
-
- protected cvar_t gl_lightmap;
-
- protected cvar_t gl_shadows;
-
- protected cvar_t gl_mode;
-
- protected cvar_t gl_dynamic;
-
- protected cvar_t gl_monolightmap;
-
- protected cvar_t gl_modulate;
-
- protected cvar_t gl_nobind;
-
- protected cvar_t gl_round_down;
-
- protected cvar_t gl_picmip;
-
- protected cvar_t gl_skymip;
-
- protected cvar_t gl_showtris;
-
- protected cvar_t gl_ztrick;
-
- protected cvar_t gl_finish;
-
- protected cvar_t gl_clear;
-
- protected cvar_t gl_cull;
-
- protected cvar_t gl_polyblend;
-
- protected cvar_t gl_flashblend;
-
- protected cvar_t gl_playermip;
-
- protected cvar_t gl_saturatelighting;
-
- protected cvar_t gl_swapinterval;
-
- protected cvar_t gl_texturemode;
-
- protected cvar_t gl_texturealphamode;
-
- protected cvar_t gl_texturesolidmode;
-
- protected cvar_t gl_lockpvs;
-
- protected cvar_t gl_3dlabs_broken;
-
- protected cvar_t vid_gamma;
-
- protected cvar_t vid_ref;
-
- protected int[] r_rawpalette = new int[256];
-
- protected float[] r_turbsin = new float[256];
-
- protected int trickframe = 0;
-
- protected cvar_t vid_fullscreen;
-
- // window position on the screen
- protected int window_xpos, window_ypos;
- protected viddef_t vid = new viddef_t();
-
- // enum rserr_t
- protected static final int rserr_ok = 0;
- protected static final int rserr_invalid_fullscreen = 1;
- protected static final int rserr_invalid_mode = 2;
- protected static final int rserr_unknown = 3;
-
-
- /**
- * R_Register
- */
- protected void R_Register() {
- r_lefthand = Cvar.Get("hand", "0", Globals.CVAR_USERINFO | Globals.CVAR_ARCHIVE);
- r_norefresh = Cvar.Get("r_norefresh", "0", 0);
- r_fullbright = Cvar.Get("r_fullbright", "0", 0);
- r_drawentities = Cvar.Get("r_drawentities", "1", 0);
- r_drawworld = Cvar.Get("r_drawworld", "1", 0);
- r_novis = Cvar.Get("r_novis", "0", 0);
- r_nocull = Cvar.Get("r_nocull", "0", 0);
- r_lerpmodels = Cvar.Get("r_lerpmodels", "1", 0);
- r_speeds = Cvar.Get("r_speeds", "0", 0);
-
- r_lightlevel = Cvar.Get("r_lightlevel", "1", 0);
-
- gl_nosubimage = Cvar.Get("gl_nosubimage", "0", 0);
- gl_allow_software = Cvar.Get("gl_allow_software", "0", 0);
-
- gl_particle_min_size = Cvar.Get("gl_particle_min_size", "2", Globals.CVAR_ARCHIVE);
- gl_particle_max_size = Cvar.Get("gl_particle_max_size", "40", Globals.CVAR_ARCHIVE);
- gl_particle_size = Cvar.Get("gl_particle_size", "40", Globals.CVAR_ARCHIVE);
- gl_particle_att_a = Cvar.Get("gl_particle_att_a", "0.01", Globals.CVAR_ARCHIVE);
- gl_particle_att_b = Cvar.Get("gl_particle_att_b", "0.0", Globals.CVAR_ARCHIVE);
- gl_particle_att_c = Cvar.Get("gl_particle_att_c", "0.01", Globals.CVAR_ARCHIVE);
-
- gl_modulate = Cvar.Get("gl_modulate", "1.5", Globals.CVAR_ARCHIVE);
- gl_log = Cvar.Get("gl_log", "0", 0);
- gl_bitdepth = Cvar.Get("gl_bitdepth", "0", 0);
- gl_mode = Cvar.Get("gl_mode", "3", Globals.CVAR_ARCHIVE); // 640x480
- gl_lightmap = Cvar.Get("gl_lightmap", "0", 0);
- gl_shadows = Cvar.Get("gl_shadows", "0", Globals.CVAR_ARCHIVE);
- gl_dynamic = Cvar.Get("gl_dynamic", "1", 0);
- gl_nobind = Cvar.Get("gl_nobind", "0", 0);
- gl_round_down = Cvar.Get("gl_round_down", "1", 0);
- gl_picmip = Cvar.Get("gl_picmip", "0", 0);
- gl_skymip = Cvar.Get("gl_skymip", "0", 0);
- gl_showtris = Cvar.Get("gl_showtris", "0", 0);
- gl_ztrick = Cvar.Get("gl_ztrick", "0", 0);
- gl_finish = Cvar.Get("gl_finish", "0", Globals.CVAR_ARCHIVE);
- gl_clear = Cvar.Get("gl_clear", "0", 0);
- gl_cull = Cvar.Get("gl_cull", "1", 0);
- gl_polyblend = Cvar.Get("gl_polyblend", "1", 0);
- gl_flashblend = Cvar.Get("gl_flashblend", "0", 0);
- gl_playermip = Cvar.Get("gl_playermip", "0", 0);
- gl_monolightmap = Cvar.Get("gl_monolightmap", "0", 0);
- gl_driver = Cvar.Get("gl_driver", "opengl32", Globals.CVAR_ARCHIVE);
- gl_texturemode = Cvar.Get("gl_texturemode", "GL_LINEAR_MIPMAP_NEAREST", Globals.CVAR_ARCHIVE);
- gl_texturealphamode = Cvar.Get("gl_texturealphamode", "default", Globals.CVAR_ARCHIVE);
- gl_texturesolidmode = Cvar.Get("gl_texturesolidmode", "default", Globals.CVAR_ARCHIVE);
- gl_lockpvs = Cvar.Get("gl_lockpvs", "0", 0);
-
- gl_vertex_arrays = Cvar.Get("gl_vertex_arrays", "1", Globals.CVAR_ARCHIVE);
-
- gl_ext_swapinterval = Cvar.Get("gl_ext_swapinterval", "1", Globals.CVAR_ARCHIVE);
- gl_ext_palettedtexture = Cvar.Get("gl_ext_palettedtexture", "0", Globals.CVAR_ARCHIVE);
- gl_ext_multitexture = Cvar.Get("gl_ext_multitexture", "1", Globals.CVAR_ARCHIVE);
- gl_ext_pointparameters = Cvar.Get("gl_ext_pointparameters", "1", Globals.CVAR_ARCHIVE);
- gl_ext_compiled_vertex_array = Cvar.Get("gl_ext_compiled_vertex_array", "1", Globals.CVAR_ARCHIVE);
-
- gl_drawbuffer = Cvar.Get("gl_drawbuffer", "GL_BACK", 0);
- gl_swapinterval = Cvar.Get("gl_swapinterval", "0", Globals.CVAR_ARCHIVE);
-
- gl_saturatelighting = Cvar.Get("gl_saturatelighting", "0", 0);
-
- gl_3dlabs_broken = Cvar.Get("gl_3dlabs_broken", "1", Globals.CVAR_ARCHIVE);
-
- vid_fullscreen = Cvar.Get("vid_fullscreen", "0", Globals.CVAR_ARCHIVE);
- vid_gamma = Cvar.Get("vid_gamma", "1.0", Globals.CVAR_ARCHIVE);
- vid_ref = Cvar.Get("vid_ref", "lwjgl", Globals.CVAR_ARCHIVE);
-
- Cmd.AddCommand("imagelist", new xcommand_t() {
- public void execute() {
- GL_ImageList_f();
- }
- });
-
- Cmd.AddCommand("screenshot", new xcommand_t() {
- public void execute() {
- GL_ScreenShot_f();
- }
- });
- Cmd.AddCommand("modellist", new xcommand_t() {
- public void execute() {
- Mod_Modellist_f();
- }
- });
- Cmd.AddCommand("gl_strings", new xcommand_t() {
- public void execute() {
- GL_Strings_f();
- }
- });
- }
-
-
- /**
- * R_CullBox Returns true if the box is completely outside the frustum
- */
- protected final boolean R_CullBox(float[] mins, float[] maxs) {
- assert (mins.length == 3 && maxs.length == 3) : "vec3_t bug";
-
- if (r_nocull.value != 0)
- return false;
-
- for (int i = 0; i < 4; i++) {
- if (Math3D.BoxOnPlaneSide(mins, maxs, frustum[i]) == 2)
- return true;
- }
- return false;
- }
-
- protected int SignbitsForPlane(cplane_t out) {
- // for fast box on planeside test
- int bits = 0;
- for (int j = 0; j < 3; j++) {
- if (out.normal[j] < 0)
- bits |= (1 << j);
- }
- return bits;
- }
-
- protected void R_SetFrustum() {
- // rotate VPN right by FOV_X/2 degrees
- Math3D.RotatePointAroundVector(frustum[0].normal, vup, vpn, -(90f - r_newrefdef.fov_x / 2f));
- // rotate VPN left by FOV_X/2 degrees
- Math3D.RotatePointAroundVector(frustum[1].normal, vup, vpn, 90f - r_newrefdef.fov_x / 2f);
- // rotate VPN up by FOV_X/2 degrees
- Math3D.RotatePointAroundVector(frustum[2].normal, vright, vpn, 90f - r_newrefdef.fov_y / 2f);
- // rotate VPN down by FOV_X/2 degrees
- Math3D.RotatePointAroundVector(frustum[3].normal, vright, vpn, -(90f - r_newrefdef.fov_y / 2f));
-
- for (int i = 0; i < 4; i++) {
- frustum[i].type = Defines.PLANE_ANYZ;
- frustum[i].dist = Math3D.DotProduct(r_origin, frustum[i].normal);
- frustum[i].signbits = (byte) SignbitsForPlane(frustum[i]);
- }
- }
-
- protected abstract void GL_GetWorldMatrix();
-
- /**
- * R_SetupGL
- */
- protected void R_SetupGL() {
-
- //
- // set up viewport
- //
- int x = r_newrefdef.x;
- int x2 = r_newrefdef.x + r_newrefdef.width;
- int y = vid.height - r_newrefdef.y;
- int y2 = vid.height - (r_newrefdef.y + r_newrefdef.height);
-
- int w = x2 - x;
- int h = y - y2;
-
- ggl.glViewport(x, y2, w, h);
-
- //
- // set up projection matrix
- //
- float screenaspect = (float) r_newrefdef.width / r_newrefdef.height;
- ggl.glMatrixMode(ggl.GL_PROJECTION);
- ggl.glLoadIdentity();
- MYgluPerspective(r_newrefdef.fov_y, screenaspect, 4, 4096);
-
- ggl.glCullFace(ggl.GL_FRONT);
-
- ggl.glMatrixMode(ggl.GL_MODELVIEW);
- ggl.glLoadIdentity();
-
- ggl.glRotatef(-90, 1, 0, 0); // put Z going up
- ggl.glRotatef(90, 0, 0, 1); // put Z going up
- ggl.glRotatef(-r_newrefdef.viewangles[2], 1, 0, 0);
- ggl.glRotatef(-r_newrefdef.viewangles[0], 0, 1, 0);
- ggl.glRotatef(-r_newrefdef.viewangles[1], 0, 0, 1);
- ggl.glTranslatef(-r_newrefdef.vieworg[0], -r_newrefdef.vieworg[1], -r_newrefdef.vieworg[2]);
-
- GL_GetWorldMatrix();
-
- //
- // set drawing parms
- //
- if (gl_cull.value != 0.0f)
- ggl.glEnable(ggl.GL_CULL_FACE);
- else
- ggl.glDisable(ggl.GL_CULL_FACE);
-
- ggl.glDisable(ggl.GL_BLEND);
- ggl.glDisable(ggl.GL_ALPHA_TEST);
- ggl.glEnable(ggl.GL_DEPTH_TEST);
- }
-
- /**
- * R_Clear.
- */
-
- protected void R_Clear() {
- if (gl_ztrick.value != 0.0f) {
-
- if (gl_clear.value != 0.0f) {
- ggl.glClear(ggl.GL_COLOR_BUFFER_BIT);
- }
-
- trickframe++;
- if ((trickframe & 1) != 0) {
- gldepthmin = 0;
- gldepthmax = 0.49999f;
- ggl.glDepthFunc(ggl.GL_LEQUAL);
- }
- else {
- gldepthmin = 1;
- gldepthmax = 0.5f;
- ggl.glDepthFunc(ggl.GL_GEQUAL);
- }
- }
- else {
- if (gl_clear.value != 0.0f)
- ggl.glClear(ggl.GL_COLOR_BUFFER_BIT | ggl.GL_DEPTH_BUFFER_BIT);
- else
- ggl.glClear(ggl.GL_DEPTH_BUFFER_BIT);
-
- gldepthmin = 0;
- gldepthmax = 1;
- ggl.glDepthFunc(ggl.GL_LEQUAL);
- }
- ggl.glDepthRange(gldepthmin, gldepthmax);
- }
-
- protected void R_SetGL2D() {
- // set 2D virtual screen size
- ggl.glViewport(0, 0, vid.width, vid.height);
- ggl.glMatrixMode(ggl.GL_PROJECTION);
- ggl.glLoadIdentity();
- ggl.glOrtho(0, vid.width, vid.height, 0, -99999, 99999);
- ggl.glMatrixMode(ggl.GL_MODELVIEW);
- ggl.glLoadIdentity();
- ggl.glDisable(ggl.GL_DEPTH_TEST);
- ggl.glDisable(ggl.GL_CULL_FACE);
- ggl.glDisable(ggl.GL_BLEND);
- ggl.glEnable(ggl.GL_ALPHA_TEST);
- ggl.glColor4f(1, 1, 1, 1);
- }
-
-
-
- /**
- * R_RenderView.
- *
- * r_newrefdef must be set before the first call
- */
- protected void R_RenderView(refdef_t fd) {
-
- if (r_norefresh.value != 0.0f)
- return;
-
- r_newrefdef = fd;
-
- // included by cwei
- if (r_newrefdef == null) {
- Com.Error(Defines.ERR_DROP, "R_RenderView: refdef_t fd is null");
- }
-
- if (r_worldmodel == null
- && (r_newrefdef.rdflags & Defines.RDF_NOWORLDMODEL) == 0)
- Com.Error(Defines.ERR_DROP, "R_RenderView: NULL worldmodel");
-
- if (r_speeds.value != 0.0f) {
- c_brush_polys = 0;
- c_alias_polys = 0;
- }
-
- R_PushDlights();
-
- if (gl_finish.value != 0.0f)
- GLimp_Finish();
-
- R_SetupFrame();
-
- R_SetFrustum();
-
- R_SetupGL();
-
- R_MarkLeaves(); // done here so we know if we're in water
-
- R_DrawWorld();
-
- R_DrawEntitiesOnList();
-
- R_RenderDlights();
-
- R_DrawParticles();
-
- R_DrawAlphaSurfaces();
-
- R_Flash();
-
- if (r_speeds.value != 0.0f) {
- VID.Printf(Defines.PRINT_ALL, "%4i wpoly %4i epoly %i tex %i lmaps\n",
- new Vargs(4).add(c_brush_polys).add(c_alias_polys).add(c_visible_textures).add(c_visible_lightmaps));
- }
- }
-
- /**
- * R_RenderFrame.
- *
- */
- protected void R_RenderFrame(refdef_t fd) {
- R_RenderView(fd);
- R_SetLightLevel();
- R_SetGL2D();
- }
-
-
- /**
- * R_Shutdown
- */
- protected void R_Shutdown() {
- Cmd.RemoveCommand("modellist");
- Cmd.RemoveCommand("screenshot");
- Cmd.RemoveCommand("imagelist");
- Cmd.RemoveCommand("gl_strings");
-
- Mod_FreeAll();
-
- GL_ShutdownImages();
-
- /*
- * shut down OS specific OpenGL stuff like contexts, etc.
- */
- GLimp_Shutdown();
- }
-
- // stack variable
- private final float[] light = { 0, 0, 0 };
-
- /**
- * R_SetLightLevel
- */
- void R_SetLightLevel() {
- if ((r_newrefdef.rdflags & Defines.RDF_NOWORLDMODEL) != 0)
- return;
-
- // save off light value for server to look at (BIG HACK!)
-
- R_LightPoint(r_newrefdef.vieworg, light);
-
- // pick the greatest component, which should be the same
- // as the mono value returned by software
- if (light[0] > light[1]) {
- if (light[0] > light[2])
- r_lightlevel.value = 150 * light[0];
- else
- r_lightlevel.value = 150 * light[2];
- } else {
- if (light[1] > light[2])
- r_lightlevel.value = 150 * light[1];
- else
- r_lightlevel.value = 150 * light[2];
- }
- }
-
- /**
- * R_Flash
- */
- protected void R_Flash() {
- R_PolyBlend();
- }
-
-
- protected void MYgluPerspective(double fovy, double aspect, double zNear, double zFar) {
- double xmin, xmax, ymin, ymax;
-
- ymax = zNear * Math.tan(fovy * Math.PI / 360.0);
- ymin = -ymax;
-
- xmin = ymin * aspect;
- xmax = ymax * aspect;
-
- xmin += - (2 * gl_state.camera_separation) / zNear;
- xmax += - (2 * gl_state.camera_separation) / zNear;
-
- ggl.glFrustum(xmin, xmax, ymin, ymax, zNear, zFar);
- }
-
-
- /**
- * R_SetMode
- */
- protected boolean R_SetMode() {
- boolean fullscreen = (vid_fullscreen.value > 0.0f);
-
- vid_fullscreen.modified = false;
- gl_mode.modified = false;
-
- Dimension dim = new Dimension(vid.width, vid.height);
-
- int err; // enum rserr_t
- if ((err = GLimp_SetMode(dim, (int) gl_mode.value, fullscreen)) == rserr_ok) {
- gl_state.prev_mode = (int) gl_mode.value;
- } else {
- if (err == rserr_invalid_fullscreen) {
- Cvar.SetValue("vid_fullscreen", 0);
- vid_fullscreen.modified = false;
- VID.Printf(Defines.PRINT_ALL, "ref_gl::R_SetMode() - fullscreen unavailable in this mode\n");
- if ((err = GLimp_SetMode(dim, (int) gl_mode.value, false)) == rserr_ok)
- return true;
- } else if (err == rserr_invalid_mode) {
- Cvar.SetValue("gl_mode", gl_state.prev_mode);
- gl_mode.modified = false;
- VID.Printf(Defines.PRINT_ALL, "ref_gl::R_SetMode() - invalid mode\n");
- }
-
- // try setting it back to something safe
- if ((err = GLimp_SetMode(dim, gl_state.prev_mode, false)) != rserr_ok) {
- VID.Printf(Defines.PRINT_ALL, "ref_gl::R_SetMode() - could not revert to safe mode\n");
- return false;
- }
- }
- return true;
- }
-
-
- /*
- =============================================================
-
- SPRITE MODELS
-
- =============================================================
- */
-
- /*
- =================
- R_DrawSpriteModel
-
- =================
- */
- void R_DrawSpriteModel(entity_t e) {
- float alpha = 1.0F;
- float[] point = { 0, 0, 0 };
-
- qfiles.dsprframe_t frame;
- qfiles.dsprite_t psprite;
-
- // don't even bother culling, because it's just a single
- // polygon without a surface cache
-
- psprite = (qfiles.dsprite_t) currentmodel.extradata;
-
- e.frame %= psprite.numframes;
-
- frame = psprite.frames[e.frame];
-
- if ((e.flags & Defines.RF_TRANSLUCENT) != 0)
- alpha = e.alpha;
-
- if (alpha != 1.0F)
- ggl.glEnable(ggl.GL_BLEND);
-
- ggl.glColor4f(1, 1, 1, alpha);
-
- GL_Bind(currentmodel.skins[e.frame].texnum);
-
- GL_TexEnv(ggl.GL_MODULATE);
-
- if (alpha == 1.0)
- ggl.glEnable(ggl.GL_ALPHA_TEST);
- else
- ggl.glDisable(ggl.GL_ALPHA_TEST);
-
- ggl.glBegin(ggl.GL_QUADS);
-
- ggl.glTexCoord2f(0, 1);
- Math3D.VectorMA(e.origin, -frame.origin_y, vup, point);
- Math3D.VectorMA(point, -frame.origin_x, vright, point);
- ggl.glVertex3f(point[0], point[1], point[2]);
-
- ggl.glTexCoord2f(0, 0);
- Math3D.VectorMA(e.origin, frame.height - frame.origin_y, vup, point);
- Math3D.VectorMA(point, -frame.origin_x, vright, point);
- ggl.glVertex3f(point[0], point[1], point[2]);
-
- ggl.glTexCoord2f(1, 0);
- Math3D.VectorMA(e.origin, frame.height - frame.origin_y, vup, point);
- Math3D.VectorMA(point, frame.width - frame.origin_x, vright, point);
- ggl.glVertex3f(point[0], point[1], point[2]);
-
- ggl.glTexCoord2f(1, 1);
- Math3D.VectorMA(e.origin, -frame.origin_y, vup, point);
- Math3D.VectorMA(point, frame.width - frame.origin_x, vright, point);
- ggl.glVertex3f(point[0], point[1], point[2]);
-
- ggl.glEnd();
-
- ggl.glDisable(ggl.GL_ALPHA_TEST);
- GL_TexEnv(ggl.GL_REPLACE);
-
- if (alpha != 1.0F)
- ggl.glDisable(ggl.GL_BLEND);
-
- ggl.glColor4f(1, 1, 1, 1);
- }
-
- /*
- =============
- R_DrawNullModel
- =============
- cwei :-)
- */
- void R_DrawNullModel() {
- float[] shadelight = { 0, 0, 0 };
-
- if ((currententity.flags & Defines.RF_FULLBRIGHT) != 0) {
- // cwei wollte blau: shadelight[0] = shadelight[1] = shadelight[2] = 1.0F;
- shadelight[0] = shadelight[1] = shadelight[2] = 0.0F;
- shadelight[2] = 0.8F;
- }
- else {
- R_LightPoint(currententity.origin, shadelight);
- }
-
- ggl.glPushMatrix();
- R_RotateForEntity(currententity);
-
- ggl.glDisable(ggl.GL_TEXTURE_2D);
- ggl.glColor3f(shadelight[0], shadelight[1], shadelight[2]);
-
- // this replaces the TRIANGLE_FAN
- //GlutWireCube();
- ggl.glBegin(ggl.GL_TRIANGLE_FAN);
- ggl.glVertex3f(0, 0, -16);
- int i;
- for (i = 0; i <= 4; i++) {
- ggl.glVertex3f((float) (16.0f * Math.cos(i * Math.PI / 2)),
- (float) (16.0f * Math.sin(i * Math.PI / 2)), 0.0f);
- }
- ggl.glEnd();
-
- ggl.glBegin(ggl.GL_TRIANGLE_FAN);
- ggl.glVertex3f(0, 0, 16);
- for (i = 4; i >= 0; i--) {
- ggl.glVertex3f((float) (16.0f * Math.cos(i * Math.PI / 2)),
- (float) (16.0f * Math.sin(i * Math.PI / 2)), 0.0f);
- }
- ggl.glEnd();
-
- ggl.glColor3f(1, 1, 1);
- ggl.glPopMatrix();
- ggl.glEnable(ggl.GL_TEXTURE_2D);
- }
-
- protected abstract void R_RotateForEntity(entity_t currententity);
-
-
- /**
- * R_DrawEntitiesOnList
- */
- protected void R_DrawEntitiesOnList() {
- int i;
-
- if (r_drawentities.value == 0.0f)
- return;
-
- // draw non-transparent first
- for (i = 0; i < r_newrefdef.num_entities; i++) {
- currententity = r_newrefdef.entities[i];
- if ((currententity.flags & Defines.RF_TRANSLUCENT) != 0)
- continue; // solid
-
- if ((currententity.flags & Defines.RF_BEAM) != 0) {
- R_DrawBeam(currententity);
- }
- else {
- currentmodel = currententity.model;
- if (currentmodel == null) {
- R_DrawNullModel();
- continue;
- }
- switch (currentmodel.type) {
- case Base.mod_alias:
- R_DrawAliasModel(currententity);
- break;
- case Base.mod_brush:
- R_DrawBrushModel(currententity);
- break;
- case Base.mod_sprite:
- R_DrawSpriteModel(currententity);
- break;
- default:
- Com.Error(Defines.ERR_DROP, "Bad modeltype:" + currentmodel.type);
- break;
- }
- }
- }
- // draw transparent entities
- // we could sort these if it ever becomes a problem...
- ggl.glDepthMask(false); // no z writes
- for (i = 0; i < r_newrefdef.num_entities; i++) {
- currententity = r_newrefdef.entities[i];
- if ((currententity.flags & Defines.RF_TRANSLUCENT) == 0)
- continue; // solid
-
- if ((currententity.flags & Defines.RF_BEAM) != 0) {
- R_DrawBeam(currententity);
- }
- else {
- currentmodel = currententity.model;
-
- if (currentmodel == null) {
- R_DrawNullModel();
- continue;
- }
- switch (currentmodel.type) {
- case Base.mod_alias:
- R_DrawAliasModel(currententity);
- break;
- case Base.mod_brush:
- R_DrawBrushModel(currententity);
- break;
- case Base.mod_sprite:
- R_DrawSpriteModel(currententity);
- break;
- default :
- //Com.Error(Defines.ERR_DROP, "Bad modeltype");
- //this can happen sometimes because of a threading issue with jogl/lwjgl?
- //the fatal error was changed to a graceful return.
- ggl.glDepthMask(true);
- return;
- //break;
- }
- }
- }
- ggl.glDepthMask(true); // back to writing
- }
-
- /*
- ** GL_DrawParticles
- **
- */
- void GL_DrawParticles(int num_particles) {
- float[] up = { 0, 0, 0 };
- float[] right = { 0, 0, 0 };
- float scale;
- int color;
-
- float origin_x, origin_y, origin_z;
-
- Math3D.VectorScale(vup, 1.5f, up);
- Math3D.VectorScale(vright, 1.5f, right);
-
- GL_Bind(r_particletexture.texnum);
- ggl.glDepthMask(false); // no z buffering
- ggl.glEnable(ggl.GL_BLEND);
- GL_TexEnv(ggl.GL_MODULATE);
-
- ggl.glBegin(ggl.GL_TRIANGLES);
-
- FloatBuffer sourceVertices = particle_t.vertexArray;
- IntBuffer sourceColors = particle_t.colorArray;
- for (int j = 0, i = 0; i < num_particles; i++) {
- origin_x = sourceVertices.get(j++);
- origin_y = sourceVertices.get(j++);
- origin_z = sourceVertices.get(j++);
-
- // hack a scale up to keep particles from disapearing
- scale = (origin_x - r_origin[0]) * vpn[0] + (origin_y - r_origin[1]) * vpn[1] + (origin_z - r_origin[2]) * vpn[2];
-
- scale = (scale < 20) ? 1 : 1 + scale * 0.004f;
-
- color = sourceColors.get(i);
-
- ggl.glColor4ub((byte) ((color) & 0xFF),
- (byte) ((color >> 8) & 0xFF),
- (byte) ((color >> 16) & 0xFF),
- (byte) ((color >>> 24)));
-
- // first vertex
- ggl.glTexCoord2f(0.0625f, 0.0625f);
- ggl.glVertex3f(origin_x, origin_y, origin_z);
- // second vertex
- ggl.glTexCoord2f(1.0625f, 0.0625f);
- ggl.glVertex3f(origin_x + up[0] * scale, origin_y + up[1] * scale, origin_z + up[2] * scale);
- // third vertex
- ggl.glTexCoord2f(0.0625f, 1.0625f);
- ggl.glVertex3f(origin_x + right[0] * scale, origin_y + right[1] * scale, origin_z + right[2] * scale);
- }
- ggl.glEnd();
-
- ggl.glDisable(ggl.GL_BLEND);
- ggl.glColor4f(1, 1, 1, 1);
- ggl.glDepthMask(true); // back to normal Z buffering
- GL_TexEnv(ggl.GL_REPLACE);
- }
-
- /**
- * R_DrawParticles
- */
- protected void R_DrawParticles() {
-
- if (gl_ext_pointparameters.value != 0.0f && qglPointParameterfEXT) {
-
- //ggl.glEnableClientState(ggl.GL_VERTEX_ARRAY);
- ggl.glVertexPointer(3, ggl.GL_FLOAT, 0, particle_t.vertexArray);
- ggl.glEnableClientState(ggl.GL_COLOR_ARRAY);
- ggl.glColorPointer(4, ggl.GL_UNSIGNED_BYTE, 0, particle_t.getColorAsByteBuffer());
-
- ggl.glDepthMask(false);
- ggl.glEnable(ggl.GL_BLEND);
- ggl.glDisable(ggl.GL_TEXTURE_2D);
- ggl.glPointSize(gl_particle_size.value);
-
- ggl.glDrawArrays(ggl.GL_POINTS, 0, r_newrefdef.num_particles);
-
- ggl.glDisableClientState(ggl.GL_COLOR_ARRAY);
- //ggl.glDisableClientState(ggl.GL_VERTEX_ARRAY);
-
- ggl.glDisable(ggl.GL_BLEND);
- ggl.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
- ggl.glDepthMask(true);
- ggl.glEnable(ggl.GL_TEXTURE_2D);
-
- }
- else {
- GL_DrawParticles(r_newrefdef.num_particles);
- }
- }
-
- /*
- ============
- R_PolyBlend
- ============
- */
- protected void R_PolyBlend() {
- if (gl_polyblend.value == 0.0f)
- return;
-
- if (v_blend[3] == 0.0f)
- return;
-
- ggl.glDisable(ggl.GL_ALPHA_TEST);
- ggl.glEnable(ggl.GL_BLEND);
- ggl.glDisable(ggl.GL_DEPTH_TEST);
- ggl.glDisable(ggl.GL_TEXTURE_2D);
-
- ggl.glLoadIdentity();
-
- // FIXME: get rid of these
- ggl.glRotatef(-90, 1, 0, 0); // put Z going up
- ggl.glRotatef(90, 0, 0, 1); // put Z going up
-
- ggl.glColor4f(v_blend[0], v_blend[1], v_blend[2], v_blend[3]);
-
- ggl.glBegin(ggl.GL_QUADS);
-
- ggl.glVertex3f(10, 100, 100);
- ggl.glVertex3f(10, -100, 100);
- ggl.glVertex3f(10, -100, -100);
- ggl.glVertex3f(10, 100, -100);
- ggl.glEnd();
-
- ggl.glDisable(ggl.GL_BLEND);
- ggl.glEnable(ggl.GL_TEXTURE_2D);
- ggl.glEnable(ggl.GL_ALPHA_TEST);
-
- ggl.glColor4f(1, 1, 1, 1);
- }
-
-
- /**
- * R_SetPalette.
- */
- protected void R_SetPalette(byte[] palette) {
- // 256 RGB values (768 bytes)
- // or null
- int i;
- int color = 0;
-
- if (palette != null) {
- int j =0;
- for (i = 0; i < 256; i++) {
- color = (palette[j++] & 0xFF) << 0;
- color |= (palette[j++] & 0xFF) << 8;
- color |= (palette[j++] & 0xFF) << 16;
- color |= 0xFF000000;
- r_rawpalette[i] = color;
- }
- }
- else {
- for (i = 0; i < 256; i++) {
- r_rawpalette[i] = d_8to24table[i] | 0xff000000;
- }
- }
- GL_SetTexturePalette(r_rawpalette);
-
- ggl.glClearColor(0, 0, 0, 0);
- ggl.glClear(ggl.GL_COLOR_BUFFER_BIT);
- ggl.glClearColor(1f, 0f, 0.5f, 0.5f);
- }
-
-
- /**
- * R_DrawBeam
- */
- protected void R_DrawBeam(entity_t e) {
-
- int i;
- float r, g, b;
-
- float[] perpvec = { 0, 0, 0 }; // vec3_t
- float[] direction = { 0, 0, 0 }; // vec3_t
- float[] normalized_direction = { 0, 0, 0 }; // vec3_t
-
- float[] oldorigin = { 0, 0, 0 }; // vec3_t
- float[] origin = { 0, 0, 0 }; // vec3_t
-
- oldorigin[0] = e.oldorigin[0];
- oldorigin[1] = e.oldorigin[1];
- oldorigin[2] = e.oldorigin[2];
-
- origin[0] = e.origin[0];
- origin[1] = e.origin[1];
- origin[2] = e.origin[2];
-
- normalized_direction[0] = direction[0] = oldorigin[0] - origin[0];
- normalized_direction[1] = direction[1] = oldorigin[1] - origin[1];
- normalized_direction[2] = direction[2] = oldorigin[2] - origin[2];
-
- if (Math3D.VectorNormalize(normalized_direction) == 0.0f)
- return;
-
- Math3D.PerpendicularVector(perpvec, normalized_direction);
- Math3D.VectorScale(perpvec, e.frame / 2, perpvec);
-
- for (i = 0; i < 6; i++) {
- Math3D.RotatePointAroundVector(
- start_points[i],
- normalized_direction,
- perpvec,
- (360.0f / NUM_BEAM_SEGS) * i);
-
- Math3D.VectorAdd(start_points[i], origin, start_points[i]);
- Math3D.VectorAdd(start_points[i], direction, end_points[i]);
- }
-
- ggl.glDisable(ggl.GL_TEXTURE_2D);
- ggl.glEnable(ggl.GL_BLEND);
- ggl.glDepthMask(false);
-
- r = (d_8to24table[e.skinnum & 0xFF]) & 0xFF;
- g = (d_8to24table[e.skinnum & 0xFF] >> 8) & 0xFF;
- b = (d_8to24table[e.skinnum & 0xFF] >> 16) & 0xFF;
-
- r *= 1 / 255.0f;
- g *= 1 / 255.0f;
- b *= 1 / 255.0f;
-
- ggl.glColor4f(r, g, b, e.alpha);
-
- ggl.glBegin(ggl.GL_TRIANGLE_STRIP);
-
- float[] v;
-
- for (i = 0; i < jake2.render.common.Main.NUM_BEAM_SEGS; i++) {
- v = start_points[i];
- ggl.glVertex3f(v[0], v[1], v[2]);
- v = end_points[i];
- ggl.glVertex3f(v[0], v[1], v[2]);
- v = start_points[(i + 1) % jake2.render.common.Main.NUM_BEAM_SEGS];
- ggl.glVertex3f(v[0], v[1], v[2]);
- v = end_points[(i + 1) % jake2.render.common.Main.NUM_BEAM_SEGS];
- ggl.glVertex3f(v[0], v[1], v[2]);
- }
- ggl.glEnd();
-
- ggl.glEnable(ggl.GL_TEXTURE_2D);
- ggl.glDisable(ggl.GL_BLEND);
- ggl.glDepthMask(true);
- }
-}
diff --git a/src/jake2/render/common/Mesh.java b/src/jake2/render/common/Mesh.java
deleted file mode 100644
index f00f982..0000000
--- a/src/jake2/render/common/Mesh.java
+++ /dev/null
@@ -1,710 +0,0 @@
-/*
-Copyright (C) 1997-2001 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-
-// Created on 25.08.2006 by RST.
-
-// $Id: Mesh.java,v 1.2 2006-10-31 14:00:23 salomo Exp $
-
-package jake2.render.common;
-
-
-import jake2.Defines;
-import jake2.client.VID;
-import jake2.client.entity_t;
-import jake2.qcommon.qfiles;
-import jake2.render.image_t;
-import jake2.util.Math3D;
-import jake2.util.Vec3Cache;
-
-import java.nio.FloatBuffer;
-import java.nio.IntBuffer;
-
-public abstract class Mesh extends Light {
-
-
- protected static final int NUMVERTEXNORMALS = 162;
-
- protected float[][] r_avertexnormals = Anorms.VERTEXNORMALS;
-
- protected float[] shadevector = { 0, 0, 0 };
-
- protected float[] shadelight = { 0, 0, 0 };
-
- // precalculated dot products for quantized angles
- protected static final int SHADEDOT_QUANT = 16;
-
- protected float[][] r_avertexnormal_dots = Anorms.VERTEXNORMAL_DOTS;
-
- protected float[] shadedots = r_avertexnormal_dots[0];
-
- // bounding box
- protected float[][] bbox = {
- { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 },
- { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }
- };
-
-
- /*
- ==================
- R_InitParticleTexture
- ==================
- */
- protected byte[][] dottexture = { { 0, 0, 0, 0, 0, 0, 0, 0 },
- { 0, 0, 1, 1, 0, 0, 0, 0 }, { 0, 1, 1, 1, 1, 0, 0, 0 },
- { 0, 1, 1, 1, 1, 0, 0, 0 }, { 0, 0, 1, 1, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0, 0, 0, 0 }, };
-
- protected void R_InitParticleTexture() {
- int x, y;
- byte[] data = new byte[8 * 8 * 4];
-
- //
- // particle texture
- //
- for (x = 0; x < 8; x++) {
- for (y = 0; y < 8; y++) {
- data[y * 32 + x * 4 + 0] = (byte) 255;
- data[y * 32 + x * 4 + 1] = (byte) 255;
- data[y * 32 + x * 4 + 2] = (byte) 255;
- data[y * 32 + x * 4 + 3] = (byte) (dottexture[x][y] * 255);
-
- }
- }
- r_particletexture = GL_LoadPic("***particle***", data, 8, 8, Base.it_sprite, 32);
-
- //
- // also use this for bad textures, but without alpha
- //
- for (x = 0; x < 8; x++) {
- for (y = 0; y < 8; y++) {
- data[y * 32 + x * 4 + 0] = (byte) (dottexture[x & 3][y & 3] * 255);
- data[y * 32 + x * 4 + 1] = 0; // dottexture[x&3][y&3]*255;
- data[y * 32 + x * 4 + 2] = 0; // dottexture[x&3][y&3]*255;
- data[y * 32 + x * 4 + 3] = (byte) 255;
- }
- }
- r_notexture = GL_LoadPic("***r_notexture***", data, 8, 8, Base.it_wall, 32);
- }
-
- /**
- * GL_LerpVerts
- */
- protected void GL_LerpVerts(int nverts, int[] ov, int[] v, float[] move,
- float[] frontv, float[] backv) {
- FloatBuffer lerp = vertexArrayBuf;
- lerp.limit((nverts << 2) - nverts); // nverts * 3
-
- int ovv, vv;
- // PMM -- added RF_SHELL_DOUBLE, RF_SHELL_HALF_DAM
- if ((currententity.flags & (Defines.RF_SHELL_RED
- | Defines.RF_SHELL_GREEN | Defines.RF_SHELL_BLUE
- | Defines.RF_SHELL_DOUBLE | Defines.RF_SHELL_HALF_DAM)) != 0) {
- float[] normal;
- int j = 0;
- for (int i = 0; i < nverts; i++/* , v++, ov++, lerp+=4 */) {
- vv = v[i];
- normal = r_avertexnormals[(vv >>> 24) & 0xFF];
- ovv = ov[i];
- lerp.put(j, move[0] + (ovv & 0xFF) * backv[0] + (vv & 0xFF) * frontv[0] + normal[0] * Defines.POWERSUIT_SCALE);
- lerp.put(j + 1, move[1] + ((ovv >>> 8) & 0xFF) * backv[1] + ((vv >>> 8) & 0xFF) * frontv[1] + normal[1] * Defines.POWERSUIT_SCALE);
- lerp.put(j + 2, move[2] + ((ovv >>> 16) & 0xFF) * backv[2] + ((vv >>> 16) & 0xFF) * frontv[2] + normal[2] * Defines.POWERSUIT_SCALE);
- j += 3;
- }
- } else {
- int j = 0;
- for (int i = 0; i < nverts; i++ /* , v++, ov++, lerp+=4 */) {
- ovv = ov[i];
- vv = v[i];
-
- lerp.put(j, move[0] + (ovv & 0xFF) * backv[0] + (vv & 0xFF) * frontv[0]);
- lerp.put(j + 1, move[1] + ((ovv >>> 8) & 0xFF) * backv[1] + ((vv >>> 8) & 0xFF) * frontv[1]);
- lerp.put(j + 2, move[2] + ((ovv >>> 16) & 0xFF) * backv[2] + ((vv >>> 16) & 0xFF) * frontv[2]);
- j += 3;
- }
- }
- }
-
- protected FloatBuffer colorArrayBuf = newFloatBuffer(qfiles.MAX_VERTS * 4);
- protected FloatBuffer vertexArrayBuf = newFloatBuffer(qfiles.MAX_VERTS * 3);
- protected FloatBuffer textureArrayBuf = newFloatBuffer(qfiles.MAX_VERTS * 2);
-
- protected boolean isFilled = false;
-
- protected float[] tmpVec = { 0, 0, 0 };
-
- protected float[][] vectors = { { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 } // 3 mal vec3_t
- };
-
- /**
- * R_CullAliasModel
- */
- // TODO sync with jogl renderer. hoz
- protected boolean R_CullAliasModel(entity_t e) {
- qfiles.dmdl_t paliashdr = (qfiles.dmdl_t) currentmodel.extradata;
-
- if ((e.frame >= paliashdr.num_frames) || (e.frame < 0)) {
- VID.Printf(Defines.PRINT_ALL, "R_CullAliasModel " + currentmodel.name + ": no such frame " + e.frame + '\n');
- e.frame = 0;
- }
- if ((e.oldframe >= paliashdr.num_frames) || (e.oldframe < 0)) {
- VID.Printf(Defines.PRINT_ALL, "R_CullAliasModel " + currentmodel.name + ": no such oldframe " + e.oldframe + '\n');
- e.oldframe = 0;
- }
-
- qfiles.daliasframe_t pframe = paliashdr.aliasFrames[e.frame];
- qfiles.daliasframe_t poldframe = paliashdr.aliasFrames[e.oldframe];
-
- /*
- * * compute axially aligned mins and maxs
- */
- float[] mins = Vec3Cache.get();
- float[] maxs = Vec3Cache.get();
-
- if (pframe == poldframe) {
- for (int i = 0; i < 3; i++) {
- mins[i] = pframe.translate[i];
- maxs[i] = mins[i] + pframe.scale[i] * 255;
- }
- } else {
- float thismaxs, oldmaxs;
- for (int i = 0; i < 3; i++) {
- thismaxs = pframe.translate[i] + pframe.scale[i] * 255;
-
- oldmaxs = poldframe.translate[i] + poldframe.scale[i] * 255;
-
- if (pframe.translate[i] < poldframe.translate[i])
- mins[i] = pframe.translate[i];
- else
- mins[i] = poldframe.translate[i];
-
- if (thismaxs > oldmaxs)
- maxs[i] = thismaxs;
- else
- maxs[i] = oldmaxs;
- }
- }
-
- /*
- * * compute a full bounding box
- */
- float[] tmp;
- for (int i = 0; i < 8; i++) {
- tmp = bbox[i];
- if ((i & 1) != 0)
- tmp[0] = mins[0];
- else
- tmp[0] = maxs[0];
-
- if ((i & 2) != 0)
- tmp[1] = mins[1];
- else
- tmp[1] = maxs[1];
-
- if ((i & 4) != 0)
- tmp[2] = mins[2];
- else
- tmp[2] = maxs[2];
- }
-
- /*
- * * rotate the bounding box
- */
- tmp = mins;
- Math3D.VectorCopy(e.angles, tmp);
- tmp[Base.YAW] = -tmp[Base.YAW];
- Math3D.AngleVectors(tmp, vectors[0], vectors[1], vectors[2]);
-
- for (int i = 0; i < 8; i++) {
- Math3D.VectorCopy(bbox[i], tmp);
-
- bbox[i][0] = Math3D.DotProduct(vectors[0], tmp);
- bbox[i][1] = -Math3D.DotProduct(vectors[1], tmp);
- bbox[i][2] = Math3D.DotProduct(vectors[2], tmp);
-
- Math3D.VectorAdd(e.origin, bbox[i], bbox[i]);
- }
-
- Vec3Cache.release(2); // mins, maxs
-
- int f, mask;
- int aggregatemask = ~0; // 0xFFFFFFFF
-
- for (int p = 0; p < 8; p++) {
- mask = 0;
-
- for (f = 0; f < 4; f++) {
- float dp = Math3D.DotProduct(frustum[f].normal, bbox[p]);
-
- if ((dp - frustum[f].dist) < 0) {
- mask |= (1 << f);
- }
- }
-
- aggregatemask &= mask;
- }
-
- if (aggregatemask != 0) {
- return true;
- }
-
- return false;
- }
-
- /*
- * =============================================================
- *
- * ALIAS MODELS
- *
- * =============================================================
- */
-
- protected void GL_DrawAliasFrameLerp(qfiles.dmdl_t paliashdr, float backlerp) {
- int count;
- float alpha;
-
-
- qfiles.daliasframe_t frame = paliashdr.aliasFrames[currententity.frame];
-
- int[] verts = frame.verts;
-
- qfiles.daliasframe_t oldframe = paliashdr.aliasFrames[currententity.oldframe];
-
- int[] ov = oldframe.verts;
-
- if ((currententity.flags & Defines.RF_TRANSLUCENT) != 0)
- alpha = currententity.alpha;
- else
- alpha = 1.0f;
-
- // PMM - added double shell
- if ((currententity.flags & (Defines.RF_SHELL_RED
- | Defines.RF_SHELL_GREEN | Defines.RF_SHELL_BLUE
- | Defines.RF_SHELL_DOUBLE | Defines.RF_SHELL_HALF_DAM)) != 0)
- ggl.glDisable(ggl.GL_TEXTURE_2D);
-
- float frontlerp = 1.0f - backlerp;
-
- float[] frontv = Vec3Cache.get(); // vec3_t
- // move should be the delta back to the previous frame * backlerp
- Math3D.VectorSubtract(currententity.oldorigin, currententity.origin,
- frontv);
- Math3D.AngleVectors(currententity.angles, vectors[0], vectors[1],
- vectors[2]);
-
- float[] move = Vec3Cache.get(); // vec3_t
- move[0] = Math3D.DotProduct(frontv, vectors[0]); // forward
- move[1] = -Math3D.DotProduct(frontv, vectors[1]); // left
- move[2] = Math3D.DotProduct(frontv, vectors[2]); // up
-
- Math3D.VectorAdd(move, oldframe.translate, move);
-
- float[] backv = Vec3Cache.get(); // vec3_t
- for (int i = 0; i < 3; i++) {
- move[i] = backlerp * move[i] + frontlerp * frame.translate[i];
- frontv[i] = frontlerp * frame.scale[i];
- backv[i] = backlerp * oldframe.scale[i];
- }
-
- // ab hier wird optimiert
-
- GL_LerpVerts(paliashdr.num_xyz, ov, verts, move, frontv, backv);
-
- Vec3Cache.release(3); // frontv, move, backv
-
- //ggl.glEnableClientState( ggl.GL_VERTEX_ARRAY );
- ggl.glVertexPointer(3, ggl.GL_FLOAT, 0, vertexArrayBuf);
-
- // PMM - added double damage shell
- if ((currententity.flags & (Defines.RF_SHELL_RED
- | Defines.RF_SHELL_GREEN | Defines.RF_SHELL_BLUE
- | Defines.RF_SHELL_DOUBLE | Defines.RF_SHELL_HALF_DAM)) != 0) {
- ggl.glColor4f(shadelight[0], shadelight[1], shadelight[2], alpha);
- } else {
- ggl.glEnableClientState(ggl.GL_COLOR_ARRAY);
- ggl.glColorPointer(4, ggl.GL_FLOAT, 0, colorArrayBuf);
-
- //
- // pre light everything
- //
- FloatBuffer color = colorArrayBuf;
- int j = 0;
- float l;
- for (int i = 0; i < paliashdr.num_xyz; i++) {
- l = shadedots[(verts[i] >>> 24 ) & 0xFF];
- color.put(j, l * shadelight[0]);
- color.put(j + 1, l * shadelight[1]);
- color.put(j + 2, l * shadelight[2]);
- color.put(j + 3, alpha);
- j += 4;
- }
- }
-
- ggl.glClientActiveTextureARB(GL_TEXTURE0);
- ggl.glTexCoordPointer(2, ggl.GL_FLOAT, 0, textureArrayBuf);
- //ggl.glEnableClientState( ggl.GL_TEXTURE_COORD_ARRAY);
-
- int pos = 0;
- int[] counts = paliashdr.counts;
-
- IntBuffer srcIndexBuf = null;
-
- FloatBuffer dstTextureCoords = textureArrayBuf;
- FloatBuffer srcTextureCoords = paliashdr.textureCoordBuf;
-
- int dstIndex = 0;
- int srcIndex = 0;
-
- for (int j = 0; j < counts.length; j++) {
-
- // get the vertex count and primitive type
- count = counts[j];
- if (count == 0)
- break; // done
-
- srcIndexBuf = paliashdr.indexElements[j];
-
- int mode = ggl.GL_TRIANGLE_STRIP;
- if (count < 0) {
- mode = ggl.GL_TRIANGLE_FAN;
- count = -count;
- }
- srcIndex = pos << 1;
- for (int k = 0; k < count; k++) {
- dstIndex = srcIndexBuf.get(k) << 1;
- dstTextureCoords.put(dstIndex++, srcTextureCoords.get(srcIndex++));
- dstTextureCoords.put(dstIndex, srcTextureCoords.get(srcIndex++));
- }
-
- ggl.glDrawElements(mode, count, ggl.GL_UNSIGNED_INT, srcIndexBuf);
-
- pos += count;
- }
-
- // PMM - added double damage shell
- if ((currententity.flags & (Defines.RF_SHELL_RED
- | Defines.RF_SHELL_GREEN | Defines.RF_SHELL_BLUE
- | Defines.RF_SHELL_DOUBLE | Defines.RF_SHELL_HALF_DAM)) != 0)
- ggl.glEnable(ggl.GL_TEXTURE_2D);
-
- ggl.glDisableClientState(ggl.GL_COLOR_ARRAY);
- }
-
- /**
- * ============= GL_DrawAliasShadow =============
- */
- protected void GL_DrawAliasShadow(qfiles.dmdl_t paliashdr, int posenum) {
- int[] order;
- float height, lheight;
- int count;
-
- lheight = currententity.origin[2] - lightspot[2];
-
- height = 0;
-
- order = paliashdr.glCmds;
-
- height = -lheight + 1.0f;
-
- int orderIndex = 0;
- int index = 0;
-
- // TODO shadow drawing with vertex arrays
-
- float[] point = Vec3Cache.get();
- while (true) {
- // get the vertex count and primitive type
- count = order[orderIndex++];
- if (count == 0)
- break; // done
- if (count < 0) {
- count = -count;
- ggl.glBegin(ggl.GL_TRIANGLE_FAN);
- }
- else
- ggl.glBegin(ggl.GL_TRIANGLE_STRIP);
-
- do {
- index = order[orderIndex + 2] * 3;
- point[0] = vertexArrayBuf.get(index);
- point[1] = vertexArrayBuf.get(index + 1);
- point[2] = vertexArrayBuf.get(index + 2);
-
- point[0] -= shadevector[0] * (point[2] + lheight);
- point[1] -= shadevector[1] * (point[2] + lheight);
- point[2] = height;
- ggl.glVertex3f(point[0], point[1], point[2]);
-
- orderIndex += 3;
-
- } while (--count != 0);
-
- ggl.glEnd();
- }
- Vec3Cache.release(); // point
- }
-
- /*
- =================
- R_DrawAliasModel
-
- =================
- */
- // TODO sync with jogl renderer. hoz
- protected void R_DrawAliasModel(entity_t e) {
- int i;
-
- image_t skin;
-
- if ((e.flags & Defines.RF_WEAPONMODEL) == 0) {
- if (R_CullAliasModel(e))
- return;
- }
-
- if ((e.flags & Defines.RF_WEAPONMODEL) != 0) {
- if (r_lefthand.value == 2.0f)
- return;
- }
-
- qfiles.dmdl_t paliashdr = (qfiles.dmdl_t) currentmodel.extradata;
-
- //
- // get lighting information
- //
- // PMM - rewrote, reordered to handle new shells & mixing
- // PMM - 3.20 code .. replaced with original way of doing it to keep mod
- // authors happy
- //
- if ((currententity.flags & (Defines.RF_SHELL_HALF_DAM
- | Defines.RF_SHELL_GREEN | Defines.RF_SHELL_RED
- | Defines.RF_SHELL_BLUE | Defines.RF_SHELL_DOUBLE)) != 0) {
- Math3D.VectorClear(shadelight);
- if ((currententity.flags & Defines.RF_SHELL_HALF_DAM) != 0) {
- shadelight[0] = 0.56f;
- shadelight[1] = 0.59f;
- shadelight[2] = 0.45f;
- }
- if ((currententity.flags & Defines.RF_SHELL_DOUBLE) != 0) {
- shadelight[0] = 0.9f;
- shadelight[1] = 0.7f;
- }
- if ((currententity.flags & Defines.RF_SHELL_RED) != 0)
- shadelight[0] = 1.0f;
- if ((currententity.flags & Defines.RF_SHELL_GREEN) != 0)
- shadelight[1] = 1.0f;
- if ((currententity.flags & Defines.RF_SHELL_BLUE) != 0)
- shadelight[2] = 1.0f;
- }
-
- else if ((currententity.flags & Defines.RF_FULLBRIGHT) != 0) {
- for (i = 0; i < 3; i++)
- shadelight[i] = 1.0f;
- } else {
- R_LightPoint(currententity.origin, shadelight);
-
- // player lighting hack for communication back to server
- // big hack!
- if ((currententity.flags & Defines.RF_WEAPONMODEL) != 0) {
- // pick the greatest component, which should be the same
- // as the mono value returned by software
- if (shadelight[0] > shadelight[1]) {
- if (shadelight[0] > shadelight[2])
- r_lightlevel.value = 150 * shadelight[0];
- else
- r_lightlevel.value = 150 * shadelight[2];
- } else {
- if (shadelight[1] > shadelight[2])
- r_lightlevel.value = 150 * shadelight[1];
- else
- r_lightlevel.value = 150 * shadelight[2];
- }
- }
-
- if (gl_monolightmap.string.charAt(0) != '0') {
- float s = shadelight[0];
-
- if (s < shadelight[1])
- s = shadelight[1];
- if (s < shadelight[2])
- s = shadelight[2];
-
- shadelight[0] = s;
- shadelight[1] = s;
- shadelight[2] = s;
- }
- }
-
- if ((currententity.flags & Defines.RF_MINLIGHT) != 0) {
- for (i = 0; i < 3; i++)
- if (shadelight[i] > 0.1f)
- break;
- if (i == 3) {
- shadelight[0] = 0.1f;
- shadelight[1] = 0.1f;
- shadelight[2] = 0.1f;
- }
- }
-
- if ((currententity.flags & Defines.RF_GLOW) != 0) { // bonus items will
- // pulse with time
- float scale;
- float min;
-
- scale = (float) (0.1f * Math.sin(r_newrefdef.time * 7));
- for (i = 0; i < 3; i++) {
- min = shadelight[i] * 0.8f;
- shadelight[i] += scale;
- if (shadelight[i] < min)
- shadelight[i] = min;
- }
- }
-
- // =================
- // PGM ir goggles color override
- if ((r_newrefdef.rdflags & Defines.RDF_IRGOGGLES) != 0
- && (currententity.flags & Defines.RF_IR_VISIBLE) != 0) {
- shadelight[0] = 1.0f;
- shadelight[1] = 0.0f;
- shadelight[2] = 0.0f;
- }
- // PGM
- // =================
-
- shadedots = r_avertexnormal_dots[((int) (currententity.angles[1] * (SHADEDOT_QUANT / 360.0)))
- & (SHADEDOT_QUANT - 1)];
-
- float an = (float) (currententity.angles[1] / 180 * Math.PI);
- shadevector[0] = (float) Math.cos(-an);
- shadevector[1] = (float) Math.sin(-an);
- shadevector[2] = 1;
- Math3D.VectorNormalize(shadevector);
-
- //
- // locate the proper data
- //
- c_alias_polys += paliashdr.num_tris;
-
- //
- // draw all the triangles
- //
- if ((currententity.flags & Defines.RF_DEPTHHACK) != 0)
- // hack the depth range to prevent view model from poking into walls
- ggl.glDepthRange(gldepthmin, gldepthmin + 0.3
- * (gldepthmax - gldepthmin));
-
- if ((currententity.flags & Defines.RF_WEAPONMODEL) != 0
- && (r_lefthand.value == 1.0f)) {
- ggl.glMatrixMode(ggl.GL_PROJECTION);
- ggl.glPushMatrix();
- ggl.glLoadIdentity();
- ggl.glScalef(-1, 1, 1);
- MYgluPerspective(r_newrefdef.fov_y, (float) r_newrefdef.width
- / r_newrefdef.height, 4, 4096);
- ggl.glMatrixMode(ggl.GL_MODELVIEW);
-
- ggl.glCullFace(ggl.GL_BACK);
- }
-
- ggl.glPushMatrix();
- e.angles[Base.PITCH] = -e.angles[Base.PITCH]; // sigh.
- R_RotateForEntity(e);
- e.angles[Base.PITCH] = -e.angles[Base.PITCH]; // sigh.
-
- // select skin
- if (currententity.skin != null)
- skin = currententity.skin; // custom player skin
- else {
- if (currententity.skinnum >= qfiles.MAX_MD2SKINS)
- skin = currentmodel.skins[0];
- else {
- skin = currentmodel.skins[currententity.skinnum];
- if (skin == null)
- skin = currentmodel.skins[0];
- }
- }
- if (skin == null)
- skin = r_notexture; // fallback...
- GL_Bind(skin.texnum);
-
- // draw it
-
- ggl.glShadeModel(ggl.GL_SMOOTH);
-
- GL_TexEnv(ggl.GL_MODULATE);
- if ((currententity.flags & Defines.RF_TRANSLUCENT) != 0) {
- ggl.glEnable(ggl.GL_BLEND);
- }
-
- if ((currententity.frame >= paliashdr.num_frames)
- || (currententity.frame < 0)) {
- VID.Printf(Defines.PRINT_ALL, "R_DrawAliasModel " + currentmodel.name + ": no such frame " + currententity.frame
- + '\n');
- currententity.frame = 0;
- currententity.oldframe = 0;
- }
-
- if ((currententity.oldframe >= paliashdr.num_frames)
- || (currententity.oldframe < 0)) {
- VID.Printf(Defines.PRINT_ALL, "R_DrawAliasModel " + currentmodel.name + ": no such oldframe " + currententity.oldframe + '\n');
- currententity.frame = 0;
- currententity.oldframe = 0;
- }
-
- if (r_lerpmodels.value == 0.0f)
- currententity.backlerp = 0;
-
- GL_DrawAliasFrameLerp(paliashdr, currententity.backlerp);
-
- GL_TexEnv(ggl.GL_REPLACE);
- ggl.glShadeModel(ggl.GL_FLAT);
-
- ggl.glPopMatrix();
-
- if ((currententity.flags & Defines.RF_WEAPONMODEL) != 0
- && (r_lefthand.value == 1.0F)) {
- ggl.glMatrixMode(ggl.GL_PROJECTION);
- ggl.glPopMatrix();
- ggl.glMatrixMode(ggl.GL_MODELVIEW);
- ggl.glCullFace(ggl.GL_FRONT);
- }
-
- if ((currententity.flags & Defines.RF_TRANSLUCENT) != 0) {
- ggl.glDisable(ggl.GL_BLEND);
- }
-
- if ((currententity.flags & Defines.RF_DEPTHHACK) != 0)
- ggl.glDepthRange(gldepthmin, gldepthmax);
-
- if (gl_shadows.value != 0.0f
- && (currententity.flags & (Defines.RF_TRANSLUCENT | Defines.RF_WEAPONMODEL)) == 0) {
- ggl.glPushMatrix();
- R_RotateForEntity(e);
- ggl.glDisable(ggl.GL_TEXTURE_2D);
- ggl.glEnable(ggl.GL_BLEND);
- ggl.glColor4f(0, 0, 0, 0.5f);
- GL_DrawAliasShadow(paliashdr, currententity.frame);
- ggl.glEnable(ggl.GL_TEXTURE_2D);
- ggl.glDisable(ggl.GL_BLEND);
- ggl.glPopMatrix();
- }
- ggl.glColor4f(1, 1, 1, 1);
- }
-}
-
diff --git a/src/jake2/render/common/Misc.java b/src/jake2/render/common/Misc.java
deleted file mode 100644
index 01865ca..0000000
--- a/src/jake2/render/common/Misc.java
+++ /dev/null
@@ -1,54 +0,0 @@
-/*
-Copyright (C) 1997-2001 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-
-// Created on 25.08.2006 by RST.
-// $Id: Misc.java,v 1.2 2006-10-31 14:00:23 salomo Exp $
-
-package jake2.render.common;
-
-
-import jake2.Defines;
-import jake2.client.VID;
-
-
-public abstract class Misc extends Mesh {
-
- /*
- ==================
- R_InitParticleTexture
- ==================
- */
- byte[][] dottexture = {
- { 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 1, 1, 0, 0, 0, 0 },
- { 0, 1, 1, 1, 1, 0, 0, 0 }, { 0, 1, 1, 1, 1, 0, 0, 0 },
- { 0, 0, 1, 1, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0 }
- };
-
- /**
- * GL_Strings_f
- */
- protected void GL_Strings_f() {
- VID.Printf(Defines.PRINT_ALL, "GL_VENDOR: " + gl_config.vendor_string + '\n');
- VID.Printf(Defines.PRINT_ALL, "GL_RENDERER: " + gl_config.renderer_string + '\n');
- VID.Printf(Defines.PRINT_ALL, "GL_VERSION: " + gl_config.version_string + '\n');
- VID.Printf(Defines.PRINT_ALL, "GL_EXTENSIONS: " + gl_config.extensions_string + '\n');
- }
-}
diff --git a/src/jake2/render/common/Model.java b/src/jake2/render/common/Model.java
deleted file mode 100644
index a1cdc3a..0000000
--- a/src/jake2/render/common/Model.java
+++ /dev/null
@@ -1,1250 +0,0 @@
-/*
-Copyright (C) 1997-2001 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-
-// Created on 19.08.2006 by RST.
-
-// $Id: Model.java,v 1.2 2006-10-31 14:00:23 salomo Exp $
-
-package jake2.render.common;
-
-
-import jake2.Defines;
-import jake2.client.VID;
-import jake2.game.cplane_t;
-import jake2.game.cvar_t;
-import jake2.qcommon.*;
-import jake2.render.*;
-import jake2.util.Math3D;
-import jake2.util.Vargs;
-
-import java.nio.*;
-import java.util.Arrays;
-import java.util.Vector;
-
-/**
- * model loading and caching.
- */
-public abstract class Model extends Image {
-
- protected model_t loadmodel;
-
- protected int modfilelen;
-
- protected byte[] mod_novis = new byte[Defines.MAX_MAP_LEAFS / 8];
-
- protected static final int MAX_MOD_KNOWN = 512;
-
- protected model_t[] mod_known = new model_t[MAX_MOD_KNOWN];
-
- protected int mod_numknown;
-
- // the inline * models from the current map are kept seperate
- protected model_t[] mod_inline = new model_t[MAX_MOD_KNOWN];
-
- /**
- * Mod_PointInLeaf
- */
- protected mleaf_t Mod_PointInLeaf(float[] p, model_t model) {
- mnode_t node;
- float d;
- cplane_t plane;
-
- if (model == null || model.nodes == null)
- Com.Error(Defines.ERR_DROP, "Mod_PointInLeaf: bad model");
-
- node = model.nodes[0]; // root node
- while (true) {
- if (node.contents != -1)
- return (mleaf_t) node;
-
- plane = node.plane;
- d = Math3D.DotProduct(p, plane.normal) - plane.dist;
- if (d > 0)
- node = node.children[0];
- else
- node = node.children[1];
- }
- // never reached
- }
-
- protected byte[] decompressed = new byte[Defines.MAX_MAP_LEAFS / 8];
-
- protected byte[] model_visibility = new byte[Defines.MAX_MAP_VISIBILITY];
-
- /*
- ===================
- Mod_DecompressVis
- ===================
- */
- protected byte[] Mod_DecompressVis(byte[] in, int offset, model_t model) {
- int c;
- byte[] out;
- int outp, inp;
- int row;
-
- row = (model.vis.numclusters + 7) >> 3;
- out = decompressed;
- outp = 0;
- inp = offset;
-
- if (in == null) { // no vis info, so make all visible
- while (row != 0) {
- out[outp++] = (byte) 0xFF;
- row--;
- }
- return decompressed;
- }
-
- do {
- if (in[inp] != 0) {
- out[outp++] = in[inp++];
- continue;
- }
-
- c = in[inp + 1] & 0xFF;
- inp += 2;
- while (c != 0) {
- out[outp++] = 0;
- c--;
- }
- } while (outp < row);
-
- return decompressed;
- }
-
- /**
- * Mod_ClusterPVS
- */
- protected byte[] Mod_ClusterPVS(int cluster, model_t model) {
- if (cluster == -1 || model.vis == null)
- return mod_novis;
-
- return Mod_DecompressVis(model_visibility, model.vis.bitofs[cluster][Defines.DVIS_PVS], model);
- }
-
- /**
- * Mod_Modellist_f
- */
- protected void Mod_Modellist_f() {
- int i;
- model_t mod;
- int total;
-
- total = 0;
- VID.Printf(Defines.PRINT_ALL, "Loaded models:\n");
- for (i = 0; i < mod_numknown; i++) {
- mod = mod_known[i];
- if (mod.name.length() == 0)
- continue;
-
- VID.Printf(Defines.PRINT_ALL, "%8i : %s\n", new Vargs(2).add(mod.extradatasize).add(mod.name));
- total += mod.extradatasize;
- }
- VID.Printf(Defines.PRINT_ALL, "Total resident: " + total + '\n');
- }
-
- /**
- * Mod_Init.
- */
- protected void Mod_Init() {
- // init mod_known
- for (int i = 0; i < MAX_MOD_KNOWN; i++) {
- mod_known[i] = new model_t();
- }
- Arrays.fill(mod_novis, (byte) 0xff);
- }
-
- protected byte[] fileBuffer;
-
- /**
- * Mod_ForName.
- *
- * Loads in a model for the given name.
- */
- protected model_t Mod_ForName(String name, boolean crash) {
- model_t mod = null;
- int i;
-
- if (name == null || name.length() == 0)
- Com.Error(Defines.ERR_DROP, "Mod_ForName: NULL name");
-
- //
- // inline models are grabbed only from worldmodel
- //
- if (name.charAt(0) == '*') {
- i = Integer.parseInt(name.substring(1));
- if (i < 1 || r_worldmodel == null || i >= r_worldmodel.numsubmodels)
- Com.Error(Defines.ERR_DROP, "bad inline model number");
- return mod_inline[i];
- }
-
- //
- // search the currently loaded models
- //
- for (i = 0; i < mod_numknown; i++) {
- mod = mod_known[i];
-
- if (mod.name.length() == 0)
- continue;
- if (mod.name.equals(name))
- return mod;
- }
-
- //
- // find a free model slot spot
- //
- for (i = 0; i < mod_numknown; i++) {
- mod = mod_known[i];
-
- if (mod.name.length() == 0)
- break; // free spot
- }
- if (i == mod_numknown) {
- if (mod_numknown == MAX_MOD_KNOWN)
- Com.Error(Defines.ERR_DROP, "mod_numknown == MAX_MOD_KNOWN");
- mod_numknown++;
- mod = mod_known[i];
- }
-
- mod.name = name;
-
- //
- // load the file
- //
- fileBuffer = FS.LoadFile(name);
-
- if (fileBuffer == null) {
- if (crash)
- Com.Error(Defines.ERR_DROP, "Mod_NumForName: " + mod.name
- + " not found");
-
- mod.name = "";
- return null;
- }
-
- modfilelen = fileBuffer.length;
-
- loadmodel = mod;
-
- //
- // fill it in
- //
- ByteBuffer bb = ByteBuffer.wrap(fileBuffer);
- bb.order(ByteOrder.LITTLE_ENDIAN);
-
- // call the apropriate loader
-
- bb.mark();
- int ident = bb.getInt();
-
- bb.reset();
-
- switch (ident) {
- case qfiles.IDALIASHEADER:
- Mod_LoadAliasModel(mod, bb);
- break;
- case qfiles.IDSPRITEHEADER:
- Mod_LoadSpriteModel(mod, bb);
- break;
- case qfiles.IDBSPHEADER:
- Mod_LoadBrushModel(mod, bb);
- break;
- default:
- Com.Error(Defines.ERR_DROP, "Mod_NumForName: unknown fileid for " + mod.name);
- break;
- }
-
- this.fileBuffer = null; // free it for garbage collection
- return mod;
- }
-
- /*
- * ===============================================================================
- *
- * BRUSHMODEL LOADING
- *
- * ===============================================================================
- */
-
- protected byte[] mod_base;
-
- /**
- * Mod_LoadLighting.
- */
- protected void Mod_LoadLighting(lump_t l) {
- if (l.filelen == 0) {
- loadmodel.lightdata = null;
- return;
- }
- loadmodel.lightdata = new byte[l.filelen];
- System.arraycopy(mod_base, l.fileofs, loadmodel.lightdata, 0, l.filelen);
- }
-
- /**
- * Mod_LoadVisibility.
- */
- protected void Mod_LoadVisibility(lump_t l) {
-
- if (l.filelen == 0) {
- loadmodel.vis = null;
- return;
- }
-
- System.arraycopy(mod_base, l.fileofs, model_visibility, 0, l.filelen);
-
- ByteBuffer bb = ByteBuffer.wrap(model_visibility, 0, l.filelen);
-
- loadmodel.vis = new qfiles.dvis_t(bb.order(ByteOrder.LITTLE_ENDIAN));
-
- }
-
- /**
- * Mod_LoadVertexes.
- */
- protected void Mod_LoadVertexes(lump_t l) {
- mvertex_t[] vertexes;
- int i, count;
-
- if ((l.filelen % mvertex_t.DISK_SIZE) != 0)
- Com.Error(Defines.ERR_DROP, "MOD_LoadBmodel: funny lump size in " + loadmodel.name);
-
- count = l.filelen / mvertex_t.DISK_SIZE;
-
- vertexes = new mvertex_t[count];
-
- loadmodel.vertexes = vertexes;
- loadmodel.numvertexes = count;
-
- ByteBuffer bb = ByteBuffer.wrap(mod_base, l.fileofs, l.filelen);
- bb.order(ByteOrder.LITTLE_ENDIAN);
-
- for (i = 0; i < count; i++) {
- vertexes[i] = new mvertex_t(bb);
- }
- }
-
- /**
- * RadiusFromBounds
- */
- protected float RadiusFromBounds(float[] mins, float[] maxs) {
- float[] corner = { 0, 0, 0 };
-
- for (int i = 0; i < 3; i++) {
- corner[i] = Math.abs(mins[i]) > Math.abs(maxs[i]) ? Math.abs(mins[i]) : Math.abs(maxs[i]);
- }
- return Math3D.VectorLength(corner);
- }
-
- /**
- * Mod_LoadSubmodels.
- */
- protected void Mod_LoadSubmodels(lump_t l) {
-
- if ((l.filelen % qfiles.dmodel_t.SIZE) != 0)
- Com.Error(Defines.ERR_DROP, "MOD_LoadBmodel: funny lump size in " + loadmodel.name);
-
- int i, j;
-
- int count = l.filelen / qfiles.dmodel_t.SIZE;
- // out = Hunk_Alloc ( count*sizeof(*out));
- mmodel_t out;
- mmodel_t[] outs = new mmodel_t[count];
- for (i = 0; i < count; i++) {
- outs[i] = new mmodel_t();
- }
-
- loadmodel.submodels = outs;
- loadmodel.numsubmodels = count;
-
- ByteBuffer bb = ByteBuffer.wrap(mod_base, l.fileofs, l.filelen);
- bb.order(ByteOrder.LITTLE_ENDIAN);
-
- qfiles.dmodel_t in;
-
- for (i = 0; i < count; i++) {
- in = new qfiles.dmodel_t(bb);
- out = outs[i];
- for (j = 0; j < 3; j++) { // spread the mins / maxs by a
- // pixel
- out.mins[j] = in.mins[j] - 1;
- out.maxs[j] = in.maxs[j] + 1;
- out.origin[j] = in.origin[j];
- }
- out.radius = RadiusFromBounds(out.mins, out.maxs);
- out.headnode = in.headnode;
- out.firstface = in.firstface;
- out.numfaces = in.numfaces;
- }
- }
-
- /*
- * ================= Mod_LoadEdges =================
- */
- protected void Mod_LoadEdges(lump_t l) {
- medge_t[] edges;
- int i, count;
-
- if ((l.filelen % medge_t.DISK_SIZE) != 0)
- Com.Error(Defines.ERR_DROP, "MOD_LoadBmodel: funny lump size in "
- + loadmodel.name);
-
- count = l.filelen / medge_t.DISK_SIZE;
- // out = Hunk_Alloc ( (count + 1) * sizeof(*out));
- edges = new medge_t[count + 1];
-
- loadmodel.edges = edges;
- loadmodel.numedges = count;
-
- ByteBuffer bb = ByteBuffer.wrap(mod_base, l.fileofs, l.filelen);
- bb.order(ByteOrder.LITTLE_ENDIAN);
-
- for (i = 0; i < count; i++) {
- edges[i] = new medge_t(bb);
- }
- }
-
- /*
- * ================= Mod_LoadTexinfo =================
- */
- protected void Mod_LoadTexinfo(lump_t l) {
- texinfo_t in;
- mtexinfo_t[] out;
- mtexinfo_t step;
- int i, j, count;
- int next;
- String name;
-
- if ((l.filelen % texinfo_t.SIZE) != 0)
- Com.Error(Defines.ERR_DROP, "MOD_LoadBmodel: funny lump size in " + loadmodel.name);
-
- count = l.filelen / texinfo_t.SIZE;
- // out = Hunk_Alloc ( count*sizeof(*out));
- out = new mtexinfo_t[count];
- for (i = 0; i < count; i++) {
- out[i] = new mtexinfo_t();
- }
-
- loadmodel.texinfo = out;
- loadmodel.numtexinfo = count;
-
- ByteBuffer bb = ByteBuffer.wrap(mod_base, l.fileofs, l.filelen);
- bb.order(ByteOrder.LITTLE_ENDIAN);
-
- for (i = 0; i < count; i++) {
-
- in = new texinfo_t(bb);
- out[i].vecs = in.vecs;
- out[i].flags = in.flags;
- next = in.nexttexinfo;
- if (next > 0)
- out[i].next = loadmodel.texinfo[next];
- else
- out[i].next = null;
-
- name = "textures/" + in.texture + ".wal";
-
- out[i].image = GL_FindImage(name, Base.it_wall);
- if (out[i].image == null) {
- VID.Printf(Defines.PRINT_ALL, "Couldn't load " + name + '\n');
- out[i].image = r_notexture;
- }
- }
-
- // count animation frames
- for (i = 0; i < count; i++) {
- out[i].numframes = 1;
- for (step = out[i].next; (step != null) && (step != out[i]); step = step.next)
- out[i].numframes++;
- }
- }
-
- /*
- ================
- CalcSurfaceExtents
-
- Fills in s.texturemins[] and s.extents[]
- ================
- */
- protected void CalcSurfaceExtents(msurface_t s) {
- float[] mins = { 0, 0 };
- float[] maxs = { 0, 0 };
- float val;
-
- int j, e;
- mvertex_t v;
- int[] bmins = { 0, 0 };
- int[] bmaxs = { 0, 0 };
-
- mins[0] = mins[1] = 999999;
- maxs[0] = maxs[1] = -99999;
-
- mtexinfo_t tex = s.texinfo;
-
- for (int i = 0; i < s.numedges; i++) {
- e = loadmodel.surfedges[s.firstedge + i];
- if (e >= 0)
- v = loadmodel.vertexes[loadmodel.edges[e].v[0]];
- else
- v = loadmodel.vertexes[loadmodel.edges[-e].v[1]];
-
- for (j = 0; j < 2; j++) {
- val = v.position[0] * tex.vecs[j][0] + v.position[1]
- * tex.vecs[j][1] + v.position[2] * tex.vecs[j][2]
- + tex.vecs[j][3];
- if (val < mins[j])
- mins[j] = val;
- if (val > maxs[j])
- maxs[j] = val;
- }
- }
-
- for (int i = 0; i < 2; i++) {
- bmins[i] = (int) Math.floor(mins[i] / 16);
- bmaxs[i] = (int) Math.ceil(maxs[i] / 16);
-
- s.texturemins[i] = (short) (bmins[i] * 16);
- s.extents[i] = (short) ((bmaxs[i] - bmins[i]) * 16);
-
- }
- }
-
- /*
- * ================= Mod_LoadFaces =================
- */
- protected void Mod_LoadFaces(lump_t l) {
-
- int i, surfnum;
- int planenum, side;
- int ti;
-
- if ((l.filelen % qfiles.dface_t.SIZE) != 0)
- Com.Error(Defines.ERR_DROP, "MOD_LoadBmodel: funny lump size in "
- + loadmodel.name);
-
- int count = l.filelen / qfiles.dface_t.SIZE;
- // out = Hunk_Alloc ( count*sizeof(*out));
- msurface_t[] outs = new msurface_t[count];
- for (i = 0; i < count; i++) {
- outs[i] = new msurface_t();
- }
-
- loadmodel.surfaces = outs;
- loadmodel.numsurfaces = count;
-
- ByteBuffer bb = ByteBuffer.wrap(mod_base, l.fileofs, l.filelen);
- bb.order(ByteOrder.LITTLE_ENDIAN);
-
- currentmodel = loadmodel;
-
- GL_BeginBuildingLightmaps(loadmodel);
-
- qfiles.dface_t in;
- msurface_t out;
-
- for (surfnum = 0; surfnum < count; surfnum++) {
- in = new qfiles.dface_t(bb);
- out = outs[surfnum];
- out.firstedge = in.firstedge;
- out.numedges = in.numedges;
- out.flags = 0;
- out.polys = null;
-
- planenum = in.planenum;
- side = in.side;
- if (side != 0)
- out.flags |= Defines.SURF_PLANEBACK;
-
- out.plane = loadmodel.planes[planenum];
-
- ti = in.texinfo;
- if (ti < 0 || ti >= loadmodel.numtexinfo)
- Com.Error(Defines.ERR_DROP,
- "MOD_LoadBmodel: bad texinfo number");
-
- out.texinfo = loadmodel.texinfo[ti];
-
- CalcSurfaceExtents(out);
-
- // lighting info
-
- for (i = 0; i < Defines.MAXLIGHTMAPS; i++)
- out.styles[i] = in.styles[i];
-
- i = in.lightofs;
- if (i == -1)
- out.samples = null;
- else {
- ByteBuffer pointer = ByteBuffer.wrap(loadmodel.lightdata);
- pointer.position(i);
- pointer = pointer.slice();
- pointer.mark();
- out.samples = pointer; // subarray
- }
-
- // set the drawing flags
-
- if ((out.texinfo.flags & Defines.SURF_WARP) != 0) {
- out.flags |= Defines.SURF_DRAWTURB;
- for (i = 0; i < 2; i++) {
- out.extents[i] = 16384;
- out.texturemins[i] = -8192;
- }
- GL_SubdivideSurface(out); // cut up polygon for warps
- }
-
- // create lightmaps and polygons
- if ((out.texinfo.flags & (Defines.SURF_SKY | Defines.SURF_TRANS33
- | Defines.SURF_TRANS66 | Defines.SURF_WARP)) == 0)
- GL_CreateSurfaceLightmap(out);
-
- if ((out.texinfo.flags & Defines.SURF_WARP) == 0)
- GL_BuildPolygonFromSurface(out);
-
- }
- GL_EndBuildingLightmaps();
- }
-
- /*
- * ================= Mod_SetParent =================
- */
- protected void Mod_SetParent(mnode_t node, mnode_t parent) {
- node.parent = parent;
- if (node.contents != -1)
- return;
- Mod_SetParent(node.children[0], node);
- Mod_SetParent(node.children[1], node);
- }
-
- /*
- * ================= Mod_LoadNodes =================
- */
- protected void Mod_LoadNodes(lump_t l) {
- int i, j, count, p;
- qfiles.dnode_t in;
- mnode_t[] out;
-
- if ((l.filelen % qfiles.dnode_t.SIZE) != 0)
- Com.Error(Defines.ERR_DROP, "MOD_LoadBmodel: funny lump size in "
- + loadmodel.name);
-
- count = l.filelen / qfiles.dnode_t.SIZE;
- // out = Hunk_Alloc ( count*sizeof(*out));
- out = new mnode_t[count];
-
- loadmodel.nodes = out;
- loadmodel.numnodes = count;
-
- ByteBuffer bb = ByteBuffer.wrap(mod_base, l.fileofs, l.filelen);
- bb.order(ByteOrder.LITTLE_ENDIAN);
-
- // initialize the tree array
- for (i = 0; i < count; i++)
- out[i] = new mnode_t(); // do first before linking
-
- // fill and link the nodes
- for (i = 0; i < count; i++) {
- in = new qfiles.dnode_t(bb);
- for (j = 0; j < 3; j++) {
- out[i].mins[j] = in.mins[j];
- out[i].maxs[j] = in.maxs[j];
- }
-
- p = in.planenum;
- out[i].plane = loadmodel.planes[p];
-
- out[i].firstsurface = in.firstface;
- out[i].numsurfaces = in.numfaces;
- out[i].contents = -1; // differentiate from leafs
-
- for (j = 0; j < 2; j++) {
- p = in.children[j];
- if (p >= 0)
- out[i].children[j] = loadmodel.nodes[p];
- else
- out[i].children[j] = loadmodel.leafs[-1 - p]; // mleaf_t
- // extends
- // mnode_t
- }
- }
-
- Mod_SetParent(loadmodel.nodes[0], null); // sets nodes and leafs
- }
-
- /*
- * ================= Mod_LoadLeafs =================
- */
- protected void Mod_LoadLeafs(lump_t l) {
- qfiles.dleaf_t in;
- mleaf_t[] out;
- int i, j, count, p;
-
- if ((l.filelen % qfiles.dleaf_t.SIZE) != 0)
- Com.Error(Defines.ERR_DROP, "MOD_LoadBmodel: funny lump size in "
- + loadmodel.name);
-
- count = l.filelen / qfiles.dleaf_t.SIZE;
- // out = Hunk_Alloc ( count*sizeof(*out));
- out = new mleaf_t[count];
-
- loadmodel.leafs = out;
- loadmodel.numleafs = count;
-
- ByteBuffer bb = ByteBuffer.wrap(mod_base, l.fileofs, l.filelen);
- bb.order(ByteOrder.LITTLE_ENDIAN);
-
- for (i = 0; i < count; i++) {
- in = new qfiles.dleaf_t(bb);
- out[i] = new mleaf_t();
- for (j = 0; j < 3; j++) {
- out[i].mins[j] = in.mins[j];
- out[i].maxs[j] = in.maxs[j];
-
- }
-
- out[i].contents = in.contents;
- out[i].cluster = in.cluster;
- out[i].area = in.area;
-
- out[i].setMarkSurface(in.firstleafface, loadmodel.marksurfaces);
- out[i].nummarksurfaces = in.numleaffaces;
- }
- }
-
- /*
- * ================= Mod_LoadMarksurfaces =================
- */
- protected void Mod_LoadMarksurfaces(lump_t l) {
- int i, j, count;
-
- msurface_t[] out;
-
- if ((l.filelen % Defines.SIZE_OF_SHORT) != 0)
- Com.Error(Defines.ERR_DROP, "MOD_LoadBmodel: funny lump size in "
- + loadmodel.name);
- count = l.filelen / Defines.SIZE_OF_SHORT;
- // out = Hunk_Alloc ( count*sizeof(*out));
- out = new msurface_t[count];
-
- loadmodel.marksurfaces = out;
- loadmodel.nummarksurfaces = count;
-
- ByteBuffer bb = ByteBuffer.wrap(mod_base, l.fileofs, l.filelen);
- bb.order(ByteOrder.LITTLE_ENDIAN);
-
- for (i = 0; i < count; i++) {
- j = bb.getShort();
- if (j < 0 || j >= loadmodel.numsurfaces)
- Com.Error(Defines.ERR_DROP,
- "Mod_ParseMarksurfaces: bad surface number");
-
- out[i] = loadmodel.surfaces[j];
- }
- }
-
- /*
- * ================= Mod_LoadSurfedges =================
- */
- protected void Mod_LoadSurfedges(lump_t l) {
- int i, count;
- int[] offsets;
-
- if ((l.filelen % Defines.SIZE_OF_INT) != 0)
- Com.Error(Defines.ERR_DROP, "MOD_LoadBmodel: funny lump size in "
- + loadmodel.name);
-
- count = l.filelen / Defines.SIZE_OF_INT;
- if (count < 1 || count >= Defines.MAX_MAP_SURFEDGES)
- Com.Error(Defines.ERR_DROP,
- "MOD_LoadBmodel: bad surfedges count in " + loadmodel.name
- + ": " + count);
-
- offsets = new int[count];
-
- loadmodel.surfedges = offsets;
- loadmodel.numsurfedges = count;
-
- ByteBuffer bb = ByteBuffer.wrap(mod_base, l.fileofs, l.filelen);
- bb.order(ByteOrder.LITTLE_ENDIAN);
-
- for (i = 0; i < count; i++)
- offsets[i] = bb.getInt();
- }
-
- /*
- * ================= Mod_LoadPlanes =================
- */
- protected void Mod_LoadPlanes(lump_t l) {
- int i, j;
- cplane_t[] out;
- qfiles.dplane_t in;
- int count;
- int bits;
-
- if ((l.filelen % qfiles.dplane_t.SIZE) != 0)
- Com.Error(Defines.ERR_DROP, "MOD_LoadBmodel: funny lump size in "
- + loadmodel.name);
-
- count = l.filelen / qfiles.dplane_t.SIZE;
- // out = Hunk_Alloc ( count*2*sizeof(*out));
- out = new cplane_t[count * 2];
- for (i = 0; i < count; i++) {
- out[i] = new cplane_t();
- }
-
- loadmodel.planes = out;
- loadmodel.numplanes = count;
-
- ByteBuffer bb = ByteBuffer.wrap(mod_base, l.fileofs, l.filelen);
- bb.order(ByteOrder.LITTLE_ENDIAN);
-
- for (i = 0; i < count; i++) {
- bits = 0;
- in = new qfiles.dplane_t(bb);
- for (j = 0; j < 3; j++) {
- out[i].normal[j] = in.normal[j];
- if (out[i].normal[j] < 0)
- bits |= (1 << j);
- }
-
- out[i].dist = in.dist;
- out[i].type = (byte) in.type;
- out[i].signbits = (byte) bits;
- }
- }
-
- /*
- * ================= Mod_LoadBrushModel =================
- */
- protected void Mod_LoadBrushModel(model_t mod, ByteBuffer buffer) {
- int i;
- qfiles.dheader_t header;
- mmodel_t bm;
-
- loadmodel.type = Base.mod_brush;
- if (loadmodel != mod_known[0])
- Com.Error(Defines.ERR_DROP, "Loaded a brush model after the world");
-
- header = new qfiles.dheader_t(buffer);
-
- i = header.version;
- if (i != Defines.BSPVERSION)
- Com.Error(Defines.ERR_DROP, "Mod_LoadBrushModel: " + mod.name
- + " has wrong version number (" + i + " should be "
- + Defines.BSPVERSION + ")");
-
- mod_base = fileBuffer; // (byte *)header;
-
- // load into heap
- Mod_LoadVertexes(header.lumps[Defines.LUMP_VERTEXES]); // ok
- Mod_LoadEdges(header.lumps[Defines.LUMP_EDGES]); // ok
- Mod_LoadSurfedges(header.lumps[Defines.LUMP_SURFEDGES]); // ok
- Mod_LoadLighting(header.lumps[Defines.LUMP_LIGHTING]); // ok
- Mod_LoadPlanes(header.lumps[Defines.LUMP_PLANES]); // ok
- Mod_LoadTexinfo(header.lumps[Defines.LUMP_TEXINFO]); // ok
- Mod_LoadFaces(header.lumps[Defines.LUMP_FACES]); // ok
- Mod_LoadMarksurfaces(header.lumps[Defines.LUMP_LEAFFACES]);
- Mod_LoadVisibility(header.lumps[Defines.LUMP_VISIBILITY]); // ok
- Mod_LoadLeafs(header.lumps[Defines.LUMP_LEAFS]); // ok
- Mod_LoadNodes(header.lumps[Defines.LUMP_NODES]); // ok
- Mod_LoadSubmodels(header.lumps[Defines.LUMP_MODELS]);
- mod.numframes = 2; // regular and alternate animation
-
- //
- // set up the submodels
- //
- model_t starmod;
-
- for (i = 0; i < mod.numsubmodels; i++) {
-
- bm = mod.submodels[i];
- starmod = mod_inline[i] = loadmodel.copy();
-
- starmod.firstmodelsurface = bm.firstface;
- starmod.nummodelsurfaces = bm.numfaces;
- starmod.firstnode = bm.headnode;
- if (starmod.firstnode >= loadmodel.numnodes)
- Com.Error(Defines.ERR_DROP, "Inline model " + i
- + " has bad firstnode");
-
- Math3D.VectorCopy(bm.maxs, starmod.maxs);
- Math3D.VectorCopy(bm.mins, starmod.mins);
- starmod.radius = bm.radius;
-
- if (i == 0)
- loadmodel = starmod.copy();
-
- starmod.numleafs = bm.visleafs;
- }
- }
-
- /*
- * ==============================================================================
- *
- * ALIAS MODELS
- *
- * ==============================================================================
- */
-
- /**
- * Mod_LoadAliasModel.
- */
- protected void Mod_LoadAliasModel(model_t mod, ByteBuffer buffer) {
- int i, j;
- qfiles.dmdl_t pheader;
- qfiles.dstvert_t[] poutst;
- qfiles.dtriangle_t[] pouttri;
- qfiles.daliasframe_t[] poutframe;
- int[] poutcmd;
-
- pheader = new qfiles.dmdl_t(buffer);
-
- if (pheader.version != qfiles.ALIAS_VERSION)
- Com.Error(Defines.ERR_DROP,
- "%s has wrong version number (%i should be %i)", new Vargs(
- 3).add(mod.name).add(pheader.version).add(
- qfiles.ALIAS_VERSION));
-
- if (pheader.skinheight > Base.MAX_LBM_HEIGHT)
- Com.Error(Defines.ERR_DROP, "model " + mod.name
- + " has a skin taller than " + Base.MAX_LBM_HEIGHT);
-
- if (pheader.num_xyz <= 0)
- Com.Error(Defines.ERR_DROP, "model " + mod.name
- + " has no vertices");
-
- if (pheader.num_xyz > qfiles.MAX_VERTS)
- Com.Error(Defines.ERR_DROP, "model " + mod.name
- + " has too many vertices");
-
- if (pheader.num_st <= 0)
- Com.Error(Defines.ERR_DROP, "model " + mod.name
- + " has no st vertices");
-
- if (pheader.num_tris <= 0)
- Com.Error(Defines.ERR_DROP, "model " + mod.name
- + " has no triangles");
-
- if (pheader.num_frames <= 0)
- Com.Error(Defines.ERR_DROP, "model " + mod.name + " has no frames");
-
- //
- // load base s and t vertices (not used in gl version)
- //
- poutst = new qfiles.dstvert_t[pheader.num_st];
- buffer.position(pheader.ofs_st);
- for (i = 0; i < pheader.num_st; i++) {
- poutst[i] = new qfiles.dstvert_t(buffer);
- }
-
- //
- // load triangle lists
- //
- pouttri = new qfiles.dtriangle_t[pheader.num_tris];
- buffer.position(pheader.ofs_tris);
- for (i = 0; i < pheader.num_tris; i++) {
- pouttri[i] = new qfiles.dtriangle_t(buffer);
- }
-
- //
- // load the frames
- //
- poutframe = new qfiles.daliasframe_t[pheader.num_frames];
- buffer.position(pheader.ofs_frames);
- for (i = 0; i < pheader.num_frames; i++) {
- poutframe[i] = new qfiles.daliasframe_t(buffer);
- // verts are all 8 bit, so no swapping needed
- poutframe[i].verts = new int[pheader.num_xyz];
- for (int k = 0; k < pheader.num_xyz; k++) {
- poutframe[i].verts[k] = buffer.getInt();
- }
- }
-
- mod.type = Base.mod_alias;
-
- //
- // load the glcmds
- //
- poutcmd = new int[pheader.num_glcmds];
- buffer.position(pheader.ofs_glcmds);
- for (i = 0; i < pheader.num_glcmds; i++)
- poutcmd[i] = buffer.getInt(); // LittleLong (pincmd[i]);
-
- // register all skins
- String[] skinNames = new String[pheader.num_skins];
- byte[] nameBuf = new byte[qfiles.MAX_SKINNAME];
- buffer.position(pheader.ofs_skins);
- for (i = 0; i < pheader.num_skins; i++) {
- buffer.get(nameBuf);
- skinNames[i] = new String(nameBuf);
- int n = skinNames[i].indexOf('\0');
- if (n > -1) {
- skinNames[i] = skinNames[i].substring(0, n);
- }
- mod.skins[i] = GL_FindImage(skinNames[i], Base.it_skin);
- }
-
- // set the model arrays
- pheader.skinNames = skinNames; // skin names
- pheader.stVerts = poutst; // textur koordinaten
- pheader.triAngles = pouttri; // dreiecke
- pheader.glCmds = poutcmd; // STRIP or FAN
- pheader.aliasFrames = poutframe; // frames mit vertex array
-
- mod.extradata = pheader;
-
- mod.mins[0] = -32;
- mod.mins[1] = -32;
- mod.mins[2] = -32;
- mod.maxs[0] = 32;
- mod.maxs[1] = 32;
- mod.maxs[2] = 32;
-
- if (fastjogl)
- precompileGLCmds(pheader);
- }
-
- boolean fastjogl = true;
-
- /*
- * ==============================================================================
- *
- * SPRITE MODELS
- *
- * ==============================================================================
- */
-
- /*
- * ================= Mod_LoadSpriteModel =================
- */
- protected void Mod_LoadSpriteModel(model_t mod, ByteBuffer buffer) {
- qfiles.dsprite_t sprout = new qfiles.dsprite_t(buffer);
-
- if (sprout.version != qfiles.SPRITE_VERSION)
- Com.Error(Defines.ERR_DROP,
- "%s has wrong version number (%i should be %i)", new Vargs(
- 3).add(mod.name).add(sprout.version).add(
- qfiles.SPRITE_VERSION));
-
- if (sprout.numframes > qfiles.MAX_MD2SKINS)
- Com.Error(Defines.ERR_DROP, "%s has too many frames (%i > %i)",
- new Vargs(3).add(mod.name).add(sprout.numframes).add(
- qfiles.MAX_MD2SKINS));
-
- for (int i = 0; i < sprout.numframes; i++) {
- mod.skins[i] = GL_FindImage(sprout.frames[i].name, Base.it_sprite);
- }
-
- mod.type = Base.mod_sprite;
- mod.extradata = sprout;
- }
-
- // =============================================================================
-
- /*
- * @@@@@@@@@@@@@@@@@@@@@
- * R_BeginRegistration
- *
- * Specifies the model that will be used as the world
- * @@@@@@@@@@@@@@@@@@@@@
- */
- protected void R_BeginRegistration(String model) {
-
- if (fastjogl)
- resetModelArrays();
-
- Polygon.reset();
-
- cvar_t flushmap;
-
- registration_sequence++;
- r_oldviewcluster = -1; // force markleafs
-
- String fullname = "maps/" + model + ".bsp";
-
- // explicitly free the old map if different
- // this guarantees that mod_known[0] is the world map
- flushmap = Cvar.Get("flushmap", "0", 0);
- if (!mod_known[0].name.equals(fullname) || flushmap.value != 0.0f)
- Mod_Free(mod_known[0]);
- r_worldmodel = Mod_ForName(fullname, true);
-
- r_viewcluster = -1;
- }
-
- /*
- * @@@@@@@@@@@@@@@@@@@@@ R_RegisterModel
- *
- * @@@@@@@@@@@@@@@@@@@@@
- */
- protected model_t R_RegisterModel(String name) {
- model_t mod = null;
- int i;
- qfiles.dsprite_t sprout;
- qfiles.dmdl_t pheader;
-
- mod = Mod_ForName(name, false);
- if (mod != null) {
- mod.registration_sequence = registration_sequence;
-
- // register any images used by the models
- if (mod.type == Base.mod_sprite) {
- sprout = (qfiles.dsprite_t) mod.extradata;
- for (i = 0; i < sprout.numframes; i++)
- mod.skins[i] = GL_FindImage(sprout.frames[i].name,
- Base.it_sprite);
- } else if (mod.type == Base.mod_alias) {
- pheader = (qfiles.dmdl_t) mod.extradata;
- for (i = 0; i < pheader.num_skins; i++)
- mod.skins[i] = GL_FindImage(pheader.skinNames[i],
- Base.it_skin);
- // PGM
- mod.numframes = pheader.num_frames;
- // PGM
- } else if (mod.type == Base.mod_brush) {
- for (i = 0; i < mod.numtexinfo; i++)
- mod.texinfo[i].image.registration_sequence = registration_sequence;
- }
- }
- return mod;
- }
-
- /*
- * @@@@@@@@@@@@@@@@@@@@@ R_EndRegistration
- *
- * @@@@@@@@@@@@@@@@@@@@@
- */
- protected void R_EndRegistration() {
- model_t mod;
-
- for (int i = 0; i < mod_numknown; i++) {
- mod = mod_known[i];
- if (mod.name.length() == 0)
- continue;
- if (mod.registration_sequence != registration_sequence) { // don't
- // need
- // this
- // model
- Mod_Free(mod);
- } else {
- // precompile AliasModels
- if (fastjogl)
- if (mod.type == Base.mod_alias)
- precompileGLCmds((qfiles.dmdl_t) mod.extradata);
- }
- }
- GL_FreeUnusedImages();
-
- // modelMemoryUsage();
- }
-
- // =============================================================================
-
- /*
- * ================ Mod_Free ================
- */
- protected void Mod_Free(model_t mod) {
- mod.clear();
- }
-
- /*
- * ================ Mod_FreeAll ================
- */
- protected void Mod_FreeAll() {
- for (int i = 0; i < mod_numknown; i++) {
- if (mod_known[i].extradata != null)
- Mod_Free(mod_known[i]);
- }
- }
-
- /*
- * new functions for vertex array handling
- */
- protected static final int MODEL_BUFFER_SIZE = 50000;
-
- protected static FloatBuffer globalModelTextureCoordBuf =
- newFloatBuffer(MODEL_BUFFER_SIZE * 2);
-
- protected static IntBuffer globalModelVertexIndexBuf =
- newIntBuffer(MODEL_BUFFER_SIZE);
-
- protected void precompileGLCmds(qfiles.dmdl_t model) {
- model.textureCoordBuf = globalModelTextureCoordBuf.slice();
- model.vertexIndexBuf = globalModelVertexIndexBuf.slice();
- Vector tmp = new Vector();
-
- int count = 0;
- int[] order = model.glCmds;
- int orderIndex = 0;
- while (true) {
- // get the vertex count and primitive type
- count = order[orderIndex++];
- if (count == 0)
- break; // done
-
- tmp.addElement(new Integer(count));
-
- if (count < 0) {
- count = -count;
- // gl.glBegin (GL.GL_TRIANGLE_FAN);
- } else {
- // gl.glBegin (GL.GL_TRIANGLE_STRIP);
- }
-
- do {
- // texture coordinates come from the draw list
- globalModelTextureCoordBuf.put(Float
- .intBitsToFloat(order[orderIndex + 0]));
- globalModelTextureCoordBuf.put(Float
- .intBitsToFloat(order[orderIndex + 1]));
- globalModelVertexIndexBuf.put(order[orderIndex + 2]);
-
- orderIndex += 3;
- } while (--count != 0);
- }
-
- int size = tmp.size();
-
- model.counts = new int[size];
- model.indexElements = new IntBuffer[size];
-
- count = 0;
- int pos = 0;
- for (int i = 0; i < model.counts.length; i++) {
- count = ((Integer) tmp.get(i)).intValue();
- model.counts[i] = count;
-
- count = (count < 0) ? -count : count;
- model.vertexIndexBuf.position(pos);
- model.indexElements[i] = model.vertexIndexBuf.slice();
- model.indexElements[i].limit(count);
- pos += count;
- }
- }
-
- protected static void resetModelArrays() {
- globalModelTextureCoordBuf.rewind();
- globalModelVertexIndexBuf.rewind();
- }
-
- protected static void modelMemoryUsage() {
- System.out.println("AliasModels: globalVertexBuffer size "
- + globalModelVertexIndexBuf.position());
- }
-}
diff --git a/src/jake2/render/common/Polygon.java b/src/jake2/render/common/Polygon.java
deleted file mode 100644
index 38537d9..0000000
--- a/src/jake2/render/common/Polygon.java
+++ /dev/null
@@ -1,164 +0,0 @@
-/*
- * Polygon.java
- * Copyright (C) 2003
- *
- * $Id: Polygon.java,v 1.1 2006-10-31 13:06:32 salomo Exp $
- */
-/*
- Copyright (C) 1997-2001 Id Software, Inc.
-
- This program is free software; you can redistribute it and/or
- modify it under the terms of the GNU General Public License
- as published by the Free Software Foundation; either version 2
- of the License, or (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
- See the GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
- */
-package jake2.render.common;
-
-import jake2.render.glpoly_t;
-import jake2.util.Lib;
-
-import java.nio.FloatBuffer;
-
-/**
- * Polygon
- *
- * @author cwei
- */
-public final class Polygon extends glpoly_t {
-
- private final static int MAX_POLYS = 20000;
-
- private final static int MAX_BUFFER_VERTICES = 120000;
-
- // backup for s1 scrolling
- private static float[] s1_old = new float[MAX_VERTICES];
-
- private static FloatBuffer buffer = Lib.newFloatBuffer(MAX_BUFFER_VERTICES * STRIDE);
-
- private static int bufferIndex = 0;
-
- private static int polyCount = 0;
-
- private static Polygon[] polyCache = new Polygon[MAX_POLYS];
-
- static {
- for (int i = 0; i < polyCache.length; i++) {
- polyCache[i] = new Polygon();
- }
- }
-
- public static glpoly_t create(int numverts) {
- Polygon poly = polyCache[polyCount++];
- poly.clear();
- poly.numverts = numverts;
- poly.pos = bufferIndex;
- bufferIndex += numverts;
- return poly;
- }
-
- static void reset() {
- polyCount = 0;
- bufferIndex = 0;
- }
-
- public static FloatBuffer getInterleavedBuffer() {
- return (FloatBuffer) buffer.rewind();
- }
-
- private Polygon() {
- }
-
- private final void clear() {
- next = null;
- chain = null;
- numverts = 0;
- flags = 0;
- }
-
- // the interleaved buffer has the format:
- // textureCoord0 (index 0, 1)
- // vertex (index 2, 3, 4)
- // textureCoord1 (index 5, 6)
-
- public final float x(int index) {
- return buffer.get((index + pos) * 7 + 2);
- }
-
- public final void x(int index, float value) {
- buffer.put((index + pos) * 7 + 2, value);
- }
-
- public final float y(int index) {
- return buffer.get((index + pos) * 7 + 3);
- }
-
- public final void y(int index, float value) {
- buffer.put((index + pos) * 7 + 3, value);
- }
-
- public final float z(int index) {
- return buffer.get((index + pos) * 7 + 4);
- }
-
- public final void z(int index, float value) {
- buffer.put((index + pos) * 7 + 4, value);
- }
-
- public final float s1(int index) {
- return buffer.get((index + pos) * 7 + 0);
- }
-
- public final void s1(int index, float value) {
- buffer.put((index + pos) * 7 + 0, value);
- }
-
- public final float t1(int index) {
- return buffer.get((index + pos) * 7 + 1);
- }
-
- public final void t1(int index, float value) {
- buffer.put((index + pos) * 7 + 1, value);
- }
-
- public final float s2(int index) {
- return buffer.get((index + pos) * 7 + 5);
- }
-
- public final void s2(int index, float value) {
- buffer.put((index + pos) * 7 + 5, value);
- }
-
- public final float t2(int index) {
- return buffer.get((index + pos) * 7 + 6);
- }
-
- public final void t2(int index, float value) {
- buffer.put((index + pos) * 7 + 6, value);
- }
-
- public final void beginScrolling(float scroll) {
- int index = pos * 7;
- for (int i = 0; i < numverts; i++, index += 7) {
- scroll += s1_old[i] = buffer.get(index);
- buffer.put(index, scroll);
- }
- }
-
- public final void endScrolling() {
- int index = pos * 7;
- for (int i = 0; i < numverts; i++, index += 7) {
- buffer.put(index, s1_old[i]);
- }
- }
-} \ No newline at end of file
diff --git a/src/jake2/render/common/Surf.java b/src/jake2/render/common/Surf.java
deleted file mode 100644
index 2847b7c..0000000
--- a/src/jake2/render/common/Surf.java
+++ /dev/null
@@ -1,1204 +0,0 @@
-/*
-Copyright (C) 1997-2001 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-
-// Created on 20.08.2006 by RST.
-
-// $Id: Surf.java,v 1.2 2006-10-31 14:00:23 salomo Exp $
-
-package jake2.render.common;
-
-
-import jake2.Defines;
-import jake2.client.*;
-import jake2.game.cplane_t;
-import jake2.qcommon.Com;
-import jake2.render.*;
-import jake2.util.*;
-
-import java.nio.*;
-import java.util.Arrays;
-
-public abstract class Surf extends Draw {
-
- // GL_RSURF.C: surface-related refresh code
- protected float[] modelorg = { 0, 0, 0 }; // relative to viewpoint
-
- protected msurface_t r_alpha_surfaces;
-
- protected static final int DYNAMIC_LIGHT_WIDTH = 128;
-
- protected static final int DYNAMIC_LIGHT_HEIGHT = 128;
-
- protected static final int LIGHTMAP_BYTES = 4;
-
- protected static final int LM_BLOCK_WIDTH = 128;
-
- protected static final int LM_BLOCK_HEIGHT = 128;
-
- protected int c_visible_lightmaps;
-
- protected int c_visible_textures;
-
- protected gllightmapstate_t gl_lms = new gllightmapstate_t();
-
- protected static final int GL_LIGHTMAP_FORMAT = ggl.GL_RGBA;
-
- public static final int MAX_LIGHTMAPS = 128;
-
- protected byte[] fatvis = new byte[Defines.MAX_MAP_LEAFS / 8];
-
- protected lightstyle_t[] lightstyles;
-
- public static class gllightmapstate_t {
-
- public int internal_format;
-
- public int current_lightmap_texture;
-
- public msurface_t[] lightmap_surfaces = new msurface_t[MAX_LIGHTMAPS];
-
- public int[] allocated = new int[LM_BLOCK_WIDTH];
-
- // the lightmap texture data needs to be kept in
- // main memory so texsubimage can update properly
- // byte[] lightmap_buffer = new byte[4 * BLOCK_WIDTH * BLOCK_HEIGHT];
- public IntBuffer lightmap_buffer = Lib.newIntBuffer(
- LM_BLOCK_WIDTH * LM_BLOCK_HEIGHT, ByteOrder.LITTLE_ENDIAN);
-
- public gllightmapstate_t() {
- for (int i = 0; i < MAX_LIGHTMAPS; i++)
- lightmap_surfaces[i] = new msurface_t();
- }
-
- public void clearLightmapSurfaces() {
- for (int i = 0; i < MAX_LIGHTMAPS; i++)
- // TODO lightmap_surfaces[i].clear();
- lightmap_surfaces[i] = new msurface_t();
- }
- }
-
-
- /**
- * LM_InitBlock
- */
- protected void LM_InitBlock() {
- Arrays.fill(gl_lms.allocated, 0);
- }
-
-
- /**
- * LM_AllocBlock.
- *
- */
- protected boolean LM_AllocBlock(int w, int h, pos_t pos) {
- int best = LM_BLOCK_HEIGHT;
- int x = pos.x;
-
- int best2;
- int i, j;
- for (i = 0; i < LM_BLOCK_WIDTH - w; i++) {
- best2 = 0;
-
- for (j = 0; j < w; j++) {
- if (gl_lms.allocated[i + j] >= best)
- break;
- if (gl_lms.allocated[i + j] > best2)
- best2 = gl_lms.allocated[i + j];
- }
- if (j == w) { // this is a valid spot
- pos.x = x = i;
- pos.y = best = best2;
- }
- }
-
- if (best + h > LM_BLOCK_HEIGHT)
- return false;
-
- for (i = 0; i < w; i++)
- gl_lms.allocated[x + i] = best + h;
-
- return true;
- }
-
- /**
- * R_TextureAnimation
- *
- * Returns the proper texture for a given time and base texture
- */
- protected image_t R_TextureAnimation(mtexinfo_t tex) {
- int c;
-
- if (tex.next == null)
- return tex.image;
-
- c = currententity.frame % tex.numframes;
- while (c != 0) {
- tex = tex.next;
- c--;
- }
-
- return tex.image;
- }
-
- /**
- * DrawGLPoly.
- */
- protected void DrawGLPoly(glpoly_t p) {
- ggl.glDrawArrays(ggl.GL_POLYGON, p.pos, p.numverts);
- }
-
- /**
- * DrawGLFlowingPoly version that handles scrolling texture
- */
- protected void DrawGLFlowingPoly(glpoly_t p) {
- float scroll = -64 * ((r_newrefdef.time / 40.0f) - (int) (r_newrefdef.time / 40.0f));
- if (scroll == 0.0f)
- scroll = -64.0f;
- p.beginScrolling(scroll);
- ggl.glDrawArrays(ggl.GL_POLYGON, p.pos, p.numverts);
- p.endScrolling();
- }
-
- protected abstract void GL_LoadMatrix();
-
- /**
- * R_DrawAlphaSurfaces Draw water surfaces and windows. The BSP tree is
- * waled front to back, so unwinding the chain of alpha_surfaces will draw
- * back to front, giving proper ordering.
- */
- protected void R_DrawAlphaSurfaces() {
-
- GL_LoadMatrix();
-
- ggl.glEnable(ggl.GL_BLEND);
- GL_TexEnv(ggl.GL_MODULATE);
-
- // the textures are prescaled up for a better lighting range,
- // so scale it back down
- float intens = gl_state.inverse_intensity;
-
- ggl.glInterleavedArrays(ggl.GL_T2F_V3F, Polygon.BYTE_STRIDE, globalPolygonInterleavedBuf);
-
- for (msurface_t s = r_alpha_surfaces; s != null; s = s.texturechain) {
- GL_Bind(s.texinfo.image.texnum);
- c_brush_polys++;
- if ((s.texinfo.flags & Defines.SURF_TRANS33) != 0)
- ggl.glColor4f(intens, intens, intens, 0.33f);
- else if ((s.texinfo.flags & Defines.SURF_TRANS66) != 0)
- ggl.glColor4f(intens, intens, intens, 0.66f);
- else
- ggl.glColor4f(intens, intens, intens, 1);
- if ((s.flags & Defines.SURF_DRAWTURB) != 0)
- EmitWaterPolys(s);
- else if ((s.texinfo.flags & Defines.SURF_FLOWING) != 0) // PGM
- // 9/16/98
- DrawGLFlowingPoly(s.polys); // PGM
- else
- DrawGLPoly(s.polys);
- }
-
- GL_TexEnv(ggl.GL_REPLACE);
- ggl.glColor4f(1, 1, 1, 1);
- ggl.glDisable(ggl.GL_BLEND);
-
- r_alpha_surfaces = null;
- }
-
- /**
- * R_DrawTriangleOutlines
- */
- protected void R_DrawTriangleOutlines() {
- if (gl_showtris.value == 0)
- return;
-
- ggl.glDisable(ggl.GL_TEXTURE_2D);
- ggl.glDisable(ggl.GL_DEPTH_TEST);
- ggl.glColor4f(1, 1, 1, 1);
-
- for (int i = 0; i < MAX_LIGHTMAPS; i++) {
- for (msurface_t surf = gl_lms.lightmap_surfaces[i]; surf != null; surf = surf.lightmapchain) {
- for (glpoly_t p = surf.polys; p != null; p = p.chain) {
- for (int j = 2; j < p.numverts; j++) {
- ggl.glBegin(ggl.GL_LINE_STRIP);
- ggl.glVertex3f(p.x(0), p.y(0), p.z(0));
- ggl.glVertex3f(p.x(j-1), p.y(j-1), p.z(j-1));
- ggl.glVertex3f(p.x(j), p.y(j), p.z(j));
- ggl.glVertex3f(p.x(0), p.y(0), p.z(0));
- ggl.glEnd();
- }
- }
- }
- }
-
- ggl.glEnable(ggl.GL_DEPTH_TEST);
- ggl.glEnable(ggl.GL_TEXTURE_2D);
- }
-
- /**
- * R_MarkLeaves -
- *
- * Mark the leaves and nodes that are in the PVS for the current cluster.
- */
- protected void R_MarkLeaves() {
-
- mnode_t node;
- int i, c;
- mleaf_t leaf;
- int cluster;
-
- if (r_oldviewcluster == r_viewcluster
- && r_oldviewcluster2 == r_viewcluster2 && r_novis.value == 0
- && r_viewcluster != -1)
- return;
-
- // development aid to let you run around and see exactly where
- // the pvs ends
- if (gl_lockpvs.value != 0)
- return;
-
- r_visframecount++;
- r_oldviewcluster = r_viewcluster;
- r_oldviewcluster2 = r_viewcluster2;
-
- if (r_novis.value != 0 || r_viewcluster == -1
- || r_worldmodel.vis == null) {
- // mark everything
- for (i = 0; i < r_worldmodel.numleafs; i++)
- r_worldmodel.leafs[i].visframe = r_visframecount;
- for (i = 0; i < r_worldmodel.numnodes; i++)
- r_worldmodel.nodes[i].visframe = r_visframecount;
- return;
- }
-
- byte[] vis = Mod_ClusterPVS(r_viewcluster, r_worldmodel);
-
- // may have to combine two clusters because of solid water boundaries
- if (r_viewcluster2 != r_viewcluster) {
- System .arraycopy(vis, 0, fatvis, 0, (r_worldmodel.numleafs + 7) >> 3);
- vis = Mod_ClusterPVS(r_viewcluster2, r_worldmodel);
- c = (r_worldmodel.numleafs + 31) >> 5;
- c <<= 2;
-
- for (int k = 0; k < c; k+=4) {
- fatvis[k] |= vis[k];
- fatvis[k + 1] |= vis[k + 1];
- fatvis[k + 2] |= vis[k + 2];
- fatvis[k + 3] |= vis[k + 3];
- }
-
- vis = fatvis;
- }
-
- for (i = 0; i < r_worldmodel.numleafs; i++) {
- leaf = r_worldmodel.leafs[i];
- cluster = leaf.cluster;
- if (cluster == -1)
- continue;
- if (((vis[cluster >> 3] & 0xFF) & (1 << (cluster & 7))) != 0) {
- node = (mnode_t) leaf;
- do {
- if (node.visframe == r_visframecount)
- break;
- node.visframe = r_visframecount;
- node = node.parent;
- } while (node != null);
- }
- }
- }
-
- // direct buffer
- protected IntBuffer temp = Lib.newIntBuffer(128 * 128,ByteOrder.LITTLE_ENDIAN);
-
- protected IntBuffer temp2 = Lib.newIntBuffer(34 * 34, ByteOrder.LITTLE_ENDIAN);
-
- /*
- * new buffers for vertex array handling
- */
- protected static FloatBuffer globalPolygonInterleavedBuf = Polygon.getInterleavedBuffer();
-
- protected static FloatBuffer globalPolygonTexCoord1Buf = null;
-
- static {
- globalPolygonInterleavedBuf.position(Polygon.STRIDE - 2);
- globalPolygonTexCoord1Buf = globalPolygonInterleavedBuf.slice();
- globalPolygonInterleavedBuf.position(0);
- };
-
- protected abstract void EmitWaterPolys(msurface_t s);
- protected abstract void R_BuildLightMap(msurface_t fa, IntBuffer temp22, int smax);
- protected abstract void R_SetCacheState(msurface_t fa);
- protected abstract void R_MarkLights(dlight_t lt, int i, mnode_t mnode_t);
- protected abstract void R_AddSkySurface(msurface_t s);
- protected abstract void R_DrawSkyBox();
- protected abstract void R_ClearSkyBox();
-
- /**
- * R_RotateForEntity
- */
- protected final void R_RotateForEntity(entity_t e) {
- ggl.glTranslatef(e.origin[0], e.origin[1], e.origin[2]);
-
- ggl.glRotatef(e.angles[1], 0, 0, 1);
- ggl.glRotatef(-e.angles[0], 0, 1, 0);
- ggl.glRotatef(-e.angles[2], 1, 0, 0);
- }
-
-
- /**
- *R_RenderBrushPoly ================
- */
- protected void R_RenderBrushPoly(msurface_t fa) {
- int maps;
- image_t image;
- boolean is_dynamic = false;
-
- c_brush_polys++;
-
- image = R_TextureAnimation(fa.texinfo);
-
- if ((fa.flags & Defines.SURF_DRAWTURB) != 0) {
- GL_Bind(image.texnum);
-
- // warp texture, no lightmaps
- GL_TexEnv(ggl.GL_MODULATE);
- ggl.glColor4f(gl_state.inverse_intensity, gl_state.inverse_intensity, gl_state.inverse_intensity, 1.0F);
- EmitWaterPolys(fa);
- GL_TexEnv(ggl.GL_REPLACE);
-
- return;
- } else {
- GL_Bind(image.texnum);
- GL_TexEnv(ggl.GL_REPLACE);
- }
-
- // ======
- // PGM
- if ((fa.texinfo.flags & Defines.SURF_FLOWING) != 0)
- DrawGLFlowingPoly(fa.polys);
- else
- DrawGLPoly(fa.polys);
- // PGM
- // ======
-
- // ersetzt goto
- boolean gotoDynamic = false;
-
- // check for lightmap modification
- for (maps = 0; maps < Defines.MAXLIGHTMAPS
- && fa.styles[maps] != (byte) 255; maps++) {
- if (r_newrefdef.lightstyles[fa.styles[maps] & 0xFF].white != fa.cached_light[maps]) {
- gotoDynamic = true;
- break;
- }
- }
-
- // this is a hack from cwei
- if (maps == 4)
- maps--;
-
- // dynamic this frame or dynamic previously
- if (gotoDynamic || (fa.dlightframe == r_framecount)) {
- // label dynamic:
- if (gl_dynamic.value != 0) {
- if ((fa.texinfo.flags & (Defines.SURF_SKY
- | Defines.SURF_TRANS33 | Defines.SURF_TRANS66 | Defines.SURF_WARP)) == 0) {
- is_dynamic = true;
- }
- }
- }
-
- if (is_dynamic) {
- if (((fa.styles[maps] & 0xFF) >= 32 || fa.styles[maps] == 0)
- && (fa.dlightframe != r_framecount)) {
- // ist ersetzt durch temp2: unsigned temp[34*34];
- int smax, tmax;
-
- smax = (fa.extents[0] >> 4) + 1;
- tmax = (fa.extents[1] >> 4) + 1;
-
- R_BuildLightMap(fa, temp2, smax);
- R_SetCacheState(fa);
-
- GL_Bind(gl_state.lightmap_textures + fa.lightmaptexturenum);
-
- ggl.glTexSubImage2D(ggl.GL_TEXTURE_2D, 0, fa.light_s, fa.light_t,
- smax, tmax, GL_LIGHTMAP_FORMAT, ggl.GL_UNSIGNED_BYTE,
- temp2);
-
- fa.lightmapchain = gl_lms.lightmap_surfaces[fa.lightmaptexturenum];
- gl_lms.lightmap_surfaces[fa.lightmaptexturenum] = fa;
- } else {
- fa.lightmapchain = gl_lms.lightmap_surfaces[0];
- gl_lms.lightmap_surfaces[0] = fa;
- }
- } else {
- fa.lightmapchain = gl_lms.lightmap_surfaces[fa.lightmaptexturenum];
- gl_lms.lightmap_surfaces[fa.lightmaptexturenum] = fa;
- }
- }
-
- IntBuffer dummy = newIntBuffer(128 * 128);
-
- /**
- * GL_BeginBuildingLightmaps.
- */
- protected void GL_BeginBuildingLightmaps(model_t m) {
-
- if (lightstyles == null) {
- lightstyles = new lightstyle_t[Defines.MAX_LIGHTSTYLES];
- for (int i = 0; i < lightstyles.length; i++) {
- lightstyles[i] = new lightstyle_t();
- }
- }
-
- Arrays.fill(gl_lms.allocated, 0);
-
- r_framecount = 1; // no dlightcache
-
- GL_EnableMultitexture(true);
- GL_SelectTexture(GL_TEXTURE1);
-
- /*
- * setup the base lightstyles so the lightmaps won't have to be
- * regenerated the first time they're seen
- */
- for (int i = 0; i < Defines.MAX_LIGHTSTYLES; i++) {
- lightstyles[i].rgb[0] = 1;
- lightstyles[i].rgb[1] = 1;
- lightstyles[i].rgb[2] = 1;
- lightstyles[i].white = 3;
- }
- r_newrefdef.lightstyles = lightstyles;
-
- if (gl_state.lightmap_textures == 0) {
- gl_state.lightmap_textures = Base.TEXNUM_LIGHTMAPS;
- }
-
- gl_lms.current_lightmap_texture = 1;
-
- /*
- * if mono lightmaps are enabled and we want to use alpha
- * blending (a,1-a) then we're likely running on a 3DLabs
- * Permedia2. In a perfect world we'd use a GL_ALPHA lightmap
- * in order to conserve space and maximize bandwidth, however
- * this isn't a perfect world.
- *
- * So we have to use alpha lightmaps, but stored in GL_RGBA format,
- * which means we only get 1/16th the color resolution we should when
- * using alpha lightmaps. If we find another board that supports
- * only alpha lightmaps but that can at least support the GL_ALPHA
- * format then we should change this code to use real alpha maps.
- */
-
- char format = gl_monolightmap.string.toUpperCase().charAt(0);
-
- if (format == 'A') {
- gl_lms.internal_format = gl_tex_alpha_format;
- }
-
- /*
- * * try to do hacked colored lighting with a blended texture
- */
- else if (format == 'C') {
- gl_lms.internal_format = gl_tex_alpha_format;
- } else if (format == 'I') {
- gl_lms.internal_format = ggl.GL_INTENSITY8;
- } else if (format == 'L') {
- gl_lms.internal_format = ggl.GL_LUMINANCE8;
- } else {
- gl_lms.internal_format = gl_tex_solid_format;
- }
-
- /*
- * * initialize the dynamic lightmap texture
- */
- GL_Bind(gl_state.lightmap_textures + 0);
- ggl.glTexParameterf(ggl.GL_TEXTURE_2D, ggl.GL_TEXTURE_MIN_FILTER, ggl.GL_LINEAR);
- ggl.glTexParameterf(ggl.GL_TEXTURE_2D, ggl.GL_TEXTURE_MAG_FILTER, ggl.GL_LINEAR);
- ggl.glTexImage2D(ggl.GL_TEXTURE_2D, 0, gl_lms.internal_format,
- LM_BLOCK_WIDTH, LM_BLOCK_HEIGHT, 0, GL_LIGHTMAP_FORMAT,
- ggl.GL_UNSIGNED_BYTE, dummy);
- }
-
-
- /**
- * GL_EndBuildingLightmaps.
- */
- protected void GL_EndBuildingLightmaps() {
- LM_UploadBlock(false);
- GL_EnableMultitexture(false);
- }
-
- /**
- * DrawTextureChains.
- */
- protected void DrawTextureChains() {
- int i;
- msurface_t s;
- image_t image;
-
- c_visible_textures = 0;
-
- for (i = 0; i < numgltextures; i++) {
- image = gltextures[i];
-
- if (image.registration_sequence == 0)
- continue;
- if (image.texturechain == null)
- continue;
- c_visible_textures++;
-
- for (s = image.texturechain; s != null; s = s.texturechain) {
- if ((s.flags & Defines.SURF_DRAWTURB) == 0)
- R_RenderBrushPoly(s);
- }
- }
-
- GL_EnableMultitexture(false);
- for (i = 0; i < numgltextures; i++) {
- image = gltextures[i];
-
- if (image.registration_sequence == 0)
- continue;
- s = image.texturechain;
- if (s == null)
- continue;
-
- for (; s != null; s = s.texturechain) {
- if ((s.flags & Defines.SURF_DRAWTURB) != 0)
- R_RenderBrushPoly(s);
- }
-
- image.texturechain = null;
- }
-
- GL_TexEnv(ggl.GL_REPLACE);
- }
-
- protected void GL_RenderLightmappedPoly(msurface_t surf) {
- int map = 0;
-
- image_t image = R_TextureAnimation(surf.texinfo);
- boolean is_dynamic = false;
- int lmtex = surf.lightmaptexturenum;
- glpoly_t p;
-
- // ersetzt goto
- boolean gotoDynamic = false;
-
- for (map = 0; map < Defines.MAXLIGHTMAPS
- && (surf.styles[map] != (byte) 255); map++) {
- if (r_newrefdef.lightstyles[surf.styles[map] & 0xFF].white != surf.cached_light[map]) {
- gotoDynamic = true;
- break;
- }
- }
-
- // this is a hack from cwei
- if (map == 4)
- map--;
-
- // dynamic this frame or dynamic previously
- if (gotoDynamic || (surf.dlightframe == r_framecount)) {
- // label dynamic:
- if (gl_dynamic.value != 0) {
- if ((surf.texinfo.flags & (Defines.SURF_SKY
- | Defines.SURF_TRANS33 | Defines.SURF_TRANS66 | Defines.SURF_WARP)) == 0) {
- is_dynamic = true;
- }
- }
- }
-
- if (is_dynamic) {
- // ist raus gezogen worden int[] temp = new int[128*128];
- int smax, tmax;
-
- if (((surf.styles[map] & 0xFF) >= 32 || surf.styles[map] == 0)
- && (surf.dlightframe != r_framecount)) {
- smax = (surf.extents[0] >> 4) + 1;
- tmax = (surf.extents[1] >> 4) + 1;
-
- R_BuildLightMap(surf, temp, smax);
- R_SetCacheState(surf);
-
- GL_MBind(GL_TEXTURE1, gl_state.lightmap_textures
- + surf.lightmaptexturenum);
-
- lmtex = surf.lightmaptexturenum;
-
- ggl.glTexSubImage2D(ggl.GL_TEXTURE_2D, 0, surf.light_s,
- surf.light_t, smax, tmax, GL_LIGHTMAP_FORMAT,
- ggl.GL_UNSIGNED_BYTE, temp);
-
- } else {
- smax = (surf.extents[0] >> 4) + 1;
- tmax = (surf.extents[1] >> 4) + 1;
-
- R_BuildLightMap(surf, temp, smax);
-
- GL_MBind(GL_TEXTURE1, gl_state.lightmap_textures + 0);
-
- lmtex = 0;
-
- ggl.glTexSubImage2D(ggl.GL_TEXTURE_2D, 0, surf.light_s,
- surf.light_t, smax, tmax, GL_LIGHTMAP_FORMAT,
- ggl.GL_UNSIGNED_BYTE, temp);
-
- }
-
- c_brush_polys++;
-
- GL_MBind(GL_TEXTURE0, image.texnum);
- GL_MBind(GL_TEXTURE1, gl_state.lightmap_textures + lmtex);
-
- // ==========
- // PGM
- if ((surf.texinfo.flags & Defines.SURF_FLOWING) != 0) {
- float scroll;
-
- scroll = -64
- * ((r_newrefdef.time / 40.0f) - (int) (r_newrefdef.time / 40.0f));
- if (scroll == 0.0f)
- scroll = -64.0f;
-
- for (p = surf.polys; p != null; p = p.chain) {
- p.beginScrolling(scroll);
- ggl.glDrawArrays(ggl.GL_POLYGON, p.pos, p.numverts);
- p.endScrolling();
- }
- } else {
- for (p = surf.polys; p != null; p = p.chain) {
- ggl.glDrawArrays(ggl.GL_POLYGON, p.pos, p.numverts);
- }
- }
- // PGM
- // ==========
- } else {
- c_brush_polys++;
-
- GL_MBind(GL_TEXTURE0, image.texnum);
- GL_MBind(GL_TEXTURE1, gl_state.lightmap_textures + lmtex);
-
- // ==========
- // PGM
- if ((surf.texinfo.flags & Defines.SURF_FLOWING) != 0) {
- float scroll;
-
- scroll = -64
- * ((r_newrefdef.time / 40.0f) - (int) (r_newrefdef.time / 40.0f));
- if (scroll == 0.0)
- scroll = -64.0f;
-
- for (p = surf.polys; p != null; p = p.chain) {
- p.beginScrolling(scroll);
- ggl.glDrawArrays(ggl.GL_POLYGON, p.pos, p.numverts);
- p.endScrolling();
- }
- } else {
- // PGM
- // ==========
- for (p = surf.polys; p != null; p = p.chain) {
- ggl.glDrawArrays(ggl.GL_POLYGON, p.pos, p.numverts);
- }
-
- // ==========
- // PGM
- }
- // PGM
- // ==========
- }
- }
-
- /**
- * R_DrawInlineBModel
- */
- void R_DrawInlineBModel() {
- int i, k;
- cplane_t pplane;
- float dot;
- msurface_t psurf;
- dlight_t lt;
-
- // calculate dynamic lighting for bmodel
- if (gl_flashblend.value == 0) {
- for (k = 0; k < r_newrefdef.num_dlights; k++) {
- lt = r_newrefdef.dlights[k];
- R_MarkLights(lt, 1 << k, currentmodel.nodes[currentmodel.firstnode]);
- }
- }
-
- int psurfp = currentmodel.firstmodelsurface;
- msurface_t[] surfaces;
- surfaces = currentmodel.surfaces;
-
- if ((currententity.flags & Defines.RF_TRANSLUCENT) != 0) {
- ggl.glEnable(ggl.GL_BLEND);
- ggl.glColor4f(1, 1, 1, 0.25f);
- GL_TexEnv(ggl.GL_MODULATE);
- }
-
- //
- // draw texture
- //
- for (i = 0; i < currentmodel.nummodelsurfaces; i++) {
- psurf = surfaces[psurfp++];
- // find which side of the node we are on
- pplane = psurf.plane;
-
- dot = Math3D.DotProduct(modelorg, pplane.normal) - pplane.dist;
-
- // draw the polygon
- if (((psurf.flags & Defines.SURF_PLANEBACK) != 0 && (dot < -Base.BACKFACE_EPSILON))
- || ((psurf.flags & Defines.SURF_PLANEBACK) == 0 && (dot > Base.BACKFACE_EPSILON))) {
- if ((psurf.texinfo.flags & (Defines.SURF_TRANS33 | Defines.SURF_TRANS66)) != 0) {
- // add to the translucent chain
- psurf.texturechain = r_alpha_surfaces;
- r_alpha_surfaces = psurf;
- } else if ((psurf.flags & Defines.SURF_DRAWTURB) == 0) {
- GL_RenderLightmappedPoly(psurf);
- } else {
- GL_EnableMultitexture(false);
- R_RenderBrushPoly(psurf);
- GL_EnableMultitexture(true);
- }
- }
- }
-
- if ((currententity.flags & Defines.RF_TRANSLUCENT) != 0) {
- ggl.glDisable(ggl.GL_BLEND);
- ggl.glColor4f(1, 1, 1, 1);
- GL_TexEnv(ggl.GL_REPLACE);
- }
- }
-
- /**
- * R_DrawBrushModel.
- */
- protected void R_DrawBrushModel(entity_t e) {
- if (currentmodel.nummodelsurfaces == 0)
- return;
-
- currententity = e;
- gl_state.currenttextures[0] = gl_state.currenttextures[1] = -1;
-
- float[] mins = Vec3Cache.get();
- float[] maxs = Vec3Cache.get();
- boolean rotated;
- if (e.angles[0] != 0 || e.angles[1] != 0 || e.angles[2] != 0) {
- rotated = true;
- for (int i = 0; i < 3; i++) {
- mins[i] = e.origin[i] - currentmodel.radius;
- maxs[i] = e.origin[i] + currentmodel.radius;
- }
- } else {
- rotated = false;
- Math3D.VectorAdd(e.origin, currentmodel.mins, mins);
- Math3D.VectorAdd(e.origin, currentmodel.maxs, maxs);
- }
-
- if (R_CullBox(mins, maxs)) {
- Vec3Cache.release(2); // mins, maxs
- return;
- }
-
- Vec3Cache.release(2); // mins, maxs
-
- ggl.glColor3f(1, 1, 1);
-
- Math3D.VectorSubtract(r_newrefdef.vieworg, e.origin, modelorg);
- if (rotated) {
- float[] temp = Vec3Cache.get();
- float[] forward = Vec3Cache.get();
- float[] right = Vec3Cache.get();
- float[] up = Vec3Cache.get();
-
- Math3D.VectorCopy(modelorg, temp);
- Math3D.AngleVectors(e.angles, forward, right, up);
- modelorg[0] = Math3D.DotProduct(temp, forward);
- modelorg[1] = -Math3D.DotProduct(temp, right);
- modelorg[2] = Math3D.DotProduct(temp, up);
-
- Vec3Cache.release(4); // temp, forward, right, up
- }
-
- ggl.glPushMatrix();
-
- e.angles[0] = -e.angles[0]; // stupid quake bug
- e.angles[2] = -e.angles[2]; // stupid quake bug
- R_RotateForEntity(e);
- e.angles[0] = -e.angles[0]; // stupid quake bug
- e.angles[2] = -e.angles[2]; // stupid quake bug
-
- GL_EnableMultitexture(true);
- GL_SelectTexture(GL_TEXTURE0);
- GL_TexEnv(ggl.GL_REPLACE);
- ggl.glInterleavedArrays(ggl.GL_T2F_V3F, Polygon.BYTE_STRIDE,
- globalPolygonInterleavedBuf);
- GL_SelectTexture(GL_TEXTURE1);
- GL_TexEnv(ggl.GL_MODULATE);
- ggl.glTexCoordPointer(2, ggl.GL_FLOAT, Polygon.BYTE_STRIDE,
- globalPolygonTexCoord1Buf);
- ggl.glEnableClientState(ggl.GL_TEXTURE_COORD_ARRAY);
-
- R_DrawInlineBModel();
-
- ggl.glClientActiveTextureARB(GL_TEXTURE1);
- ggl.glDisableClientState(ggl.GL_TEXTURE_COORD_ARRAY);
-
- GL_EnableMultitexture(false);
-
- ggl.glPopMatrix();
- }
-
- /*
- * =============================================================
- *
- * WORLD MODEL
- *
- * =============================================================
- */
-
- /**
- * R_RecursiveWorldNode.
- */
- void R_RecursiveWorldNode(mnode_t node) {
- int c, side, sidebit;
- cplane_t plane;
- msurface_t surf;
- msurface_t mark;
- mleaf_t pleaf;
- float dot = 0;
- image_t image;
-
- if (node.contents == Defines.CONTENTS_SOLID)
- return; // solid
-
- if (node.visframe != r_visframecount)
- return;
-
- if (R_CullBox(node.mins, node.maxs))
- return;
-
- // if a leaf node, draw stuff
- if (node.contents != -1) {
- pleaf = (mleaf_t) node;
-
- // check for door connected areas
- if (r_newrefdef.areabits != null) {
- if (((r_newrefdef.areabits[pleaf.area >> 3] & 0xFF) & (1 << (pleaf.area & 7))) == 0)
- return; // not visible
- }
-
- int markp = 0;
-
- mark = pleaf.getMarkSurface(markp); // first marked surface
- c = pleaf.nummarksurfaces;
-
- if (c != 0) {
- do {
- mark.visframe = r_framecount;
- mark = pleaf.getMarkSurface(++markp); // next surface
- } while (--c != 0);
- }
-
- return;
- }
-
- // node is just a decision point, so go down the apropriate sides
-
- // find which side of the node we are on
- plane = node.plane;
-
- switch (plane.type) {
- case Defines.PLANE_X:
- dot = modelorg[0] - plane.dist;
- break;
- case Defines.PLANE_Y:
- dot = modelorg[1] - plane.dist;
- break;
- case Defines.PLANE_Z:
- dot = modelorg[2] - plane.dist;
- break;
- default:
- dot = Math3D.DotProduct(modelorg, plane.normal) - plane.dist;
- break;
- }
-
- if (dot >= 0.0f) {
- side = 0;
- sidebit = 0;
- } else {
- side = 1;
- sidebit = Defines.SURF_PLANEBACK;
- }
-
- // recurse down the children, front side first
- R_RecursiveWorldNode(node.children[side]);
-
- // draw stuff
- for (c = 0; c < node.numsurfaces; c++) {
- surf = r_worldmodel.surfaces[node.firstsurface + c];
- if (surf.visframe != r_framecount)
- continue;
-
- if ((surf.flags & Defines.SURF_PLANEBACK) != sidebit)
- continue; // wrong side
-
- if ((surf.texinfo.flags & Defines.SURF_SKY) != 0) { // just adds to
- // visible sky
- // bounds
- R_AddSkySurface(surf);
- } else if ((surf.texinfo.flags & (Defines.SURF_TRANS33 | Defines.SURF_TRANS66)) != 0) {
- // add to the translucent chain
- surf.texturechain = r_alpha_surfaces;
- r_alpha_surfaces = surf;
- } else {
- if ((surf.flags & Defines.SURF_DRAWTURB) == 0) {
- GL_RenderLightmappedPoly(surf);
- } else {
- // the polygon is visible, so add it to the texture
- // sorted chain
- // FIXME: this is a hack for animation
- image = R_TextureAnimation(surf.texinfo);
- surf.texturechain = image.texturechain;
- image.texturechain = surf;
- }
- }
- }
-
- // recurse down the back side
- R_RecursiveWorldNode(node.children[1 - side]);
- }
-
- /**
- * R_DrawWorld.
- */
- private final entity_t worldEnt = new entity_t();
-
- protected void R_DrawWorld() {
-
- if (r_drawworld.value == 0)
- return;
-
- if ((r_newrefdef.rdflags & Defines.RDF_NOWORLDMODEL) != 0)
- return;
-
- currentmodel = r_worldmodel;
-
- Math3D.VectorCopy(r_newrefdef.vieworg, modelorg);
-
- entity_t ent = worldEnt;
- // auto cycle the world frame for texture animation
- ent.clear();
- ent.frame = (int) (r_newrefdef.time * 2);
- currententity = ent;
-
- gl_state.currenttextures[0] = gl_state.currenttextures[1] = -1;
-
- ggl.glColor3f(1, 1, 1);
-
-
- // TODO wird bei multitexture nicht gebraucht
- //gl_lms.clearLightmapSurfaces();
-
- R_ClearSkyBox();
-
- GL_EnableMultitexture(true);
-
- GL_SelectTexture(GL_TEXTURE0);
- GL_TexEnv(ggl.GL_REPLACE);
- ggl.glInterleavedArrays(ggl.GL_T2F_V3F, Polygon.BYTE_STRIDE,
- globalPolygonInterleavedBuf);
- GL_SelectTexture(GL_TEXTURE1);
- ggl.glTexCoordPointer(2, ggl.GL_FLOAT, Polygon.BYTE_STRIDE,
- globalPolygonTexCoord1Buf);
- ggl.glEnableClientState(ggl.GL_TEXTURE_COORD_ARRAY);
-
- if (gl_lightmap.value != 0)
- GL_TexEnv(ggl.GL_REPLACE);
- else
- GL_TexEnv(ggl.GL_MODULATE);
-
- R_RecursiveWorldNode(r_worldmodel.nodes[0]); // root node
-
- ggl.glClientActiveTextureARB(GL_TEXTURE1);
- ggl.glDisableClientState(ggl.GL_TEXTURE_COORD_ARRAY);
-
- GL_EnableMultitexture(false);
-
- DrawTextureChains();
- R_DrawSkyBox();
- R_DrawTriangleOutlines();
- }
-
-
-
-
- /**
- * LIGHTMAP ALLOCATION
- *
- */
-
- protected void LM_UploadBlock(boolean dynamic) {
- int texture;
- int height = 0;
-
- if (dynamic) {
- texture = 0;
- } else {
- texture = gl_lms.current_lightmap_texture;
- }
-
- GL_Bind(gl_state.lightmap_textures + texture);
- ggl.glTexParameterf(ggl.GL_TEXTURE_2D, ggl.GL_TEXTURE_MIN_FILTER,
- ggl.GL_LINEAR);
- ggl.glTexParameterf(ggl.GL_TEXTURE_2D, ggl.GL_TEXTURE_MAG_FILTER,
- ggl.GL_LINEAR);
-
- gl_lms.lightmap_buffer.rewind();
- if (dynamic) {
- int i;
-
- for (i = 0; i < LM_BLOCK_WIDTH; i++) {
- if (gl_lms.allocated[i] > height)
- height = gl_lms.allocated[i];
- }
-
- ggl.glTexSubImage2D(ggl.GL_TEXTURE_2D, 0, 0, 0, LM_BLOCK_WIDTH, height,
- GL_LIGHTMAP_FORMAT, ggl.GL_UNSIGNED_BYTE,
- gl_lms.lightmap_buffer);
- } else {
- ggl.glTexImage2D(ggl.GL_TEXTURE_2D, 0, gl_lms.internal_format,
- LM_BLOCK_WIDTH, LM_BLOCK_HEIGHT, 0, GL_LIGHTMAP_FORMAT,
- ggl.GL_UNSIGNED_BYTE, gl_lms.lightmap_buffer);
- if (++gl_lms.current_lightmap_texture == MAX_LIGHTMAPS)
- Com.Error(Defines.ERR_DROP,
- "LM_UploadBlock() - MAX_LIGHTMAPS exceeded\n");
-
- //debugLightmap(gl_lms.lightmap_buffer, 128, 128, 4);
- }
- }
-
-
- /**
- * GL_BuildPolygonFromSurface.
- */
- protected void GL_BuildPolygonFromSurface(msurface_t fa) {
- int i, lindex, lnumverts;
- medge_t[] pedges;
- medge_t r_pedge;
- float[] vec;
- float s, t;
- // reconstruct the polygon
- pedges = currentmodel.edges;
- lnumverts = fa.numedges;
-
- //
- // draw texture
- //
- glpoly_t poly = Polygon.create(lnumverts);
-
- poly.next = fa.polys;
- poly.flags = fa.flags;
- fa.polys = poly;
-
- for (i = 0; i < lnumverts; i++) {
- lindex = currentmodel.surfedges[fa.firstedge + i];
-
- if (lindex > 0) {
- r_pedge = pedges[lindex];
- vec = currentmodel.vertexes[r_pedge.v[0]].position;
- } else {
- r_pedge = pedges[-lindex];
- vec = currentmodel.vertexes[r_pedge.v[1]].position;
- }
- s = Math3D.DotProduct(vec, fa.texinfo.vecs[0]) + fa.texinfo.vecs[0][3];
- s /= fa.texinfo.image.width;
-
- t = Math3D.DotProduct(vec, fa.texinfo.vecs[1]) + fa.texinfo.vecs[1][3];
- t /= fa.texinfo.image.height;
-
- poly.x(i, vec[0]);
- poly.y(i, vec[1]);
- poly.z(i, vec[2]);
- poly.s1(i, s);
- poly.t1(i, t);
-
- //
- // lightmap texture coordinates
- //
- s = Math3D.DotProduct(vec, fa.texinfo.vecs[0])
- + fa.texinfo.vecs[0][3];
- s -= fa.texturemins[0];
- s += fa.light_s * 16;
- s += 8;
- s /= LM_BLOCK_WIDTH * 16; // fa.texinfo.texture.width;
-
- t = Math3D.DotProduct(vec, fa.texinfo.vecs[1])
- + fa.texinfo.vecs[1][3];
- t -= fa.texturemins[1];
- t += fa.light_t * 16;
- t += 8;
- t /= LM_BLOCK_HEIGHT * 16; // fa.texinfo.texture.height;
-
- poly.s2(i, s);
- poly.t2(i, t);
- }
- }
-
- /**
- * GL_CreateSurfaceLightmap.
- */
- protected void GL_CreateSurfaceLightmap(msurface_t surf) {
- int smax, tmax;
- IntBuffer base;
-
- if ((surf.flags & (Defines.SURF_DRAWSKY | Defines.SURF_DRAWTURB)) != 0)
- return;
-
- smax = (surf.extents[0] >> 4) + 1;
- tmax = (surf.extents[1] >> 4) + 1;
-
- pos_t lightPos = new pos_t(surf.light_s, surf.light_t);
-
- if (!LM_AllocBlock(smax, tmax, lightPos)) {
- LM_UploadBlock(false);
- LM_InitBlock();
- lightPos = new pos_t(surf.light_s, surf.light_t);
- if (!LM_AllocBlock(smax, tmax, lightPos)) {
- Com.Error(Defines.ERR_FATAL,
- "Consecutive calls to LM_AllocBlock(" + smax + ","
- + tmax + ") failed\n");
- }
- }
-
- // kopiere die koordinaten zurueck
- surf.light_s = lightPos.x;
- surf.light_t = lightPos.y;
-
- surf.lightmaptexturenum = gl_lms.current_lightmap_texture;
-
- base = gl_lms.lightmap_buffer;
- base.position(surf.light_t * LM_BLOCK_WIDTH + surf.light_s);
-
- R_SetCacheState(surf);
- R_BuildLightMap(surf, base.slice(), LM_BLOCK_WIDTH);
- }
-}
diff --git a/src/jake2/render/common/Warp.java b/src/jake2/render/common/Warp.java
deleted file mode 100644
index 514c9fa..0000000
--- a/src/jake2/render/common/Warp.java
+++ /dev/null
@@ -1,674 +0,0 @@
-/*
-Copyright (C) 1997-2001 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-
-// Created on 20.08.2006 by RST.
-// $Id: Warp.java,v 1.2 2006-10-31 14:00:23 salomo Exp $
-
-package jake2.render.common;
-
-import jake2.Defines;
-import jake2.Globals;
-import jake2.qcommon.Com;
-import jake2.render.*;
-import jake2.util.Math3D;
-import jake2.util.Vec3Cache;
-
-
-public abstract class Warp extends Surf {
- // warpsin.h
- public static final float[] SIN = { 0f, 0.19633f, 0.392541f, 0.588517f,
- 0.784137f, 0.979285f, 1.17384f, 1.3677f, 1.56072f, 1.75281f,
- 1.94384f, 2.1337f, 2.32228f, 2.50945f, 2.69512f, 2.87916f,
- 3.06147f, 3.24193f, 3.42044f, 3.59689f, 3.77117f, 3.94319f,
- 4.11282f, 4.27998f, 4.44456f, 4.60647f, 4.76559f, 4.92185f,
- 5.07515f, 5.22538f, 5.37247f, 5.51632f, 5.65685f, 5.79398f,
- 5.92761f, 6.05767f, 6.18408f, 6.30677f, 6.42566f, 6.54068f,
- 6.65176f, 6.75883f, 6.86183f, 6.9607f, 7.05537f, 7.14579f,
- 7.23191f, 7.31368f, 7.39104f, 7.46394f, 7.53235f, 7.59623f,
- 7.65552f, 7.71021f, 7.76025f, 7.80562f, 7.84628f, 7.88222f,
- 7.91341f, 7.93984f, 7.96148f, 7.97832f, 7.99036f, 7.99759f, 8f,
- 7.99759f, 7.99036f, 7.97832f, 7.96148f, 7.93984f, 7.91341f,
- 7.88222f, 7.84628f, 7.80562f, 7.76025f, 7.71021f, 7.65552f,
- 7.59623f, 7.53235f, 7.46394f, 7.39104f, 7.31368f, 7.23191f,
- 7.14579f, 7.05537f, 6.9607f, 6.86183f, 6.75883f, 6.65176f,
- 6.54068f, 6.42566f, 6.30677f, 6.18408f, 6.05767f, 5.92761f,
- 5.79398f, 5.65685f, 5.51632f, 5.37247f, 5.22538f, 5.07515f,
- 4.92185f, 4.76559f, 4.60647f, 4.44456f, 4.27998f, 4.11282f,
- 3.94319f, 3.77117f, 3.59689f, 3.42044f, 3.24193f, 3.06147f,
- 2.87916f, 2.69512f, 2.50945f, 2.32228f, 2.1337f, 1.94384f,
- 1.75281f, 1.56072f, 1.3677f, 1.17384f, 0.979285f, 0.784137f,
- 0.588517f, 0.392541f, 0.19633f, 9.79717e-16f, -0.19633f,
- -0.392541f, -0.588517f, -0.784137f, -0.979285f, -1.17384f,
- -1.3677f, -1.56072f, -1.75281f, -1.94384f, -2.1337f, -2.32228f,
- -2.50945f, -2.69512f, -2.87916f, -3.06147f, -3.24193f, -3.42044f,
- -3.59689f, -3.77117f, -3.94319f, -4.11282f, -4.27998f, -4.44456f,
- -4.60647f, -4.76559f, -4.92185f, -5.07515f, -5.22538f, -5.37247f,
- -5.51632f, -5.65685f, -5.79398f, -5.92761f, -6.05767f, -6.18408f,
- -6.30677f, -6.42566f, -6.54068f, -6.65176f, -6.75883f, -6.86183f,
- -6.9607f, -7.05537f, -7.14579f, -7.23191f, -7.31368f, -7.39104f,
- -7.46394f, -7.53235f, -7.59623f, -7.65552f, -7.71021f, -7.76025f,
- -7.80562f, -7.84628f, -7.88222f, -7.91341f, -7.93984f, -7.96148f,
- -7.97832f, -7.99036f, -7.99759f, -8f, -7.99759f, -7.99036f,
- -7.97832f, -7.96148f, -7.93984f, -7.91341f, -7.88222f, -7.84628f,
- -7.80562f, -7.76025f, -7.71021f, -7.65552f, -7.59623f, -7.53235f,
- -7.46394f, -7.39104f, -7.31368f, -7.23191f, -7.14579f, -7.05537f,
- -6.9607f, -6.86183f, -6.75883f, -6.65176f, -6.54068f, -6.42566f,
- -6.30677f, -6.18408f, -6.05767f, -5.92761f, -5.79398f, -5.65685f,
- -5.51632f, -5.37247f, -5.22538f, -5.07515f, -4.92185f, -4.76559f,
- -4.60647f, -4.44456f, -4.27998f, -4.11282f, -3.94319f, -3.77117f,
- -3.59689f, -3.42044f, -3.24193f, -3.06147f, -2.87916f, -2.69512f,
- -2.50945f, -2.32228f, -2.1337f, -1.94384f, -1.75281f, -1.56072f,
- -1.3677f, -1.17384f, -0.979285f, -0.784137f, -0.588517f,
- -0.392541f, -0.19633f };
-
- String skyname;
-
- protected float skyrotate;
-
- protected float[] skyaxis = { 0, 0, 0 };
-
- protected image_t[] sky_images = new image_t[6];
-
- protected msurface_t warpface;
-
- protected static final int SUBDIVIDE_SIZE = 64;
-
- /**
- * BoundPoly
- *
- */
- protected void BoundPoly(int numverts, float[][] verts, float[] mins, float[] maxs) {
- mins[0] = mins[1] = mins[2] = 9999;
- maxs[0] = maxs[1] = maxs[2] = -9999;
-
- int j;
- float[] v;
- for (int i = 0; i < numverts; i++) {
- v = verts[i];
- for (j = 0; j < 3; j++) {
- if (v[j] < mins[j])
- mins[j] = v[j];
- if (v[j] > maxs[j])
- maxs[j] = v[j];
- }
- }
- }
-
- /**
- * SubdividePolygon
- *
- */
- protected void SubdividePolygon(int numverts, float[][] verts) {
- int i, j, k;
- float m;
- float[][] front = new float[64][3];
- float[][] back = new float[64][3];
-
- int f, b;
- float[] dist = new float[64];
- float frac;
-
- if (numverts > 60)
- Com.Error(Defines.ERR_DROP, "numverts = " + numverts);
-
- float[] mins = Vec3Cache.get();
- float[] maxs = Vec3Cache.get();
-
- BoundPoly(numverts, verts, mins, maxs);
- float[] v;
- // x,y und z
- for (i = 0; i < 3; i++) {
- m = (mins[i] + maxs[i]) * 0.5f;
- m = SUBDIVIDE_SIZE * (float) Math.floor(m / SUBDIVIDE_SIZE + 0.5f);
- if (maxs[i] - m < 8)
- continue;
- if (m - mins[i] < 8)
- continue;
-
- // cut it
- for (j = 0; j < numverts; j++) {
- dist[j] = verts[j][i] - m;
- }
-
- // wrap cases
- dist[j] = dist[0];
-
- Math3D.VectorCopy(verts[0], verts[numverts]);
-
- f = b = 0;
- for (j = 0; j < numverts; j++) {
- v = verts[j];
- if (dist[j] >= 0) {
- Math3D.VectorCopy(v, front[f]);
- f++;
- }
- if (dist[j] <= 0) {
- Math3D.VectorCopy(v, back[b]);
- b++;
- }
- if (dist[j] == 0 || dist[j + 1] == 0)
- continue;
-
- if ((dist[j] > 0) != (dist[j + 1] > 0)) {
- // clip point
- frac = dist[j] / (dist[j] - dist[j + 1]);
- for (k = 0; k < 3; k++)
- front[f][k] = back[b][k] = v[k] + frac
- * (verts[j + 1][k] - v[k]);
-
- f++;
- b++;
- }
- }
-
- SubdividePolygon(f, front);
- SubdividePolygon(b, back);
-
- Vec3Cache.release(2); // mins, maxs
- return;
- }
-
- Vec3Cache.release(2); // mins, maxs
-
- // add a point in the center to help keep warp valid
-
- // wird im Konstruktor erschlagen
- // poly = Hunk_Alloc (sizeof(glpoly_t) + ((numverts-4)+2) *
- // VERTEXSIZE*sizeof(float));
-
- // init polys
- glpoly_t poly = Polygon.create(numverts + 2);
-
- poly.next = warpface.polys;
- warpface.polys = poly;
-
- float[] total = Vec3Cache.get();
- Math3D.VectorClear(total);
- float total_s = 0;
- float total_t = 0;
- float s, t;
- for (i = 0; i < numverts; i++) {
- poly.x(i + 1, verts[i][0]);
- poly.y(i + 1, verts[i][1]);
- poly.z(i + 1, verts[i][2]);
- s = Math3D.DotProduct(verts[i], warpface.texinfo.vecs[0]);
- t = Math3D.DotProduct(verts[i], warpface.texinfo.vecs[1]);
-
- total_s += s;
- total_t += t;
- Math3D.VectorAdd(total, verts[i], total);
-
- poly.s1(i + 1, s);
- poly.t1(i + 1, t);
- }
-
- float scale = 1.0f / numverts;
- poly.x(0, total[0] * scale);
- poly.y(0, total[1] * scale);
- poly.z(0, total[2] * scale);
- poly.s1(0, total_s * scale);
- poly.t1(0, total_t * scale);
-
- poly.x(i + 1, poly.x(1));
- poly.y(i + 1, poly.y(1));
- poly.z(i + 1, poly.z(1));
- poly.s1(i + 1, poly.s1(1));
- poly.t1(i + 1, poly.t1(1));
- poly.s2(i + 1, poly.s2(1));
- poly.t2(i + 1, poly.t2(1));
-
- Vec3Cache.release(); // total
- }
-
- private final float[][] tmpVerts = new float[64][3];
-
- /**
- * GL_SubdivideSurface Breaks a polygon up along axial 64 unit boundaries so
- * that turbulent and sky warps can be done reasonably.
- */
- protected void GL_SubdivideSurface(msurface_t fa) {
- float[][] verts = tmpVerts;
- float[] vec;
- warpface = fa;
- //
- // convert edges back to a normal polygon
- //
- int numverts = 0;
- for (int i = 0; i < fa.numedges; i++) {
- int lindex = loadmodel.surfedges[fa.firstedge + i];
-
- if (lindex > 0)
- vec = loadmodel.vertexes[loadmodel.edges[lindex].v[0]].position;
- else
- vec = loadmodel.vertexes[loadmodel.edges[-lindex].v[1]].position;
- Math3D.VectorCopy(vec, verts[numverts]);
- numverts++;
- }
- SubdividePolygon(numverts, verts);
- }
-
- protected static final float TURBSCALE = (float) (256.0f / (2 * Math.PI));
-
- float[][] skyclip = { { 1, 1, 0 }, { 1, -1, 0 }, { 0, -1, 1 }, { 0, 1, 1 }, { 1, 0, 1 }, { -1, 0, 1 } };
-
- protected int c_sky;
-
- // 1 = s, 2 = t, 3 = 2048
- protected int[][] st_to_vec = {
- { 3, -1, 2 }, { -3, 1, 2 },
- { 1, 3, 2 }, { -1, -3, 2 },
- { -2, -1, 3 }, // 0 degrees yaw, look straight up
- { 2, -1, -3 } // look straight down
- };
-
- protected int[][] vec_to_st = {
- { -2, 3, 1 }, { 2, 3, -1 },
- { 1, 3, 2 }, { -1, 3, -2 },
- { -2, -1, 3 }, { -2, 1, -3 }
- };
-
- protected float[][] skymins = new float[2][6];
-
- protected float[][] skymaxs = new float[2][6];
-
- protected float sky_min, sky_max;
-
- protected static final float ON_EPSILON = 0.1f; // point on plane side epsilon
-
- protected static final int MAX_CLIP_VERTS = 64;
-
- protected static final int SIDE_BACK = 1;
-
- protected static final int SIDE_FRONT = 0;
-
- protected static final int SIDE_ON = 2;
-
- protected float[] dists = new float[MAX_CLIP_VERTS];
-
- protected int[] sides = new int[MAX_CLIP_VERTS];
-
- protected float[][][][] newv = new float[6][2][MAX_CLIP_VERTS][3];
-
- /**
- * ClipSkyPolygon
- *
- * @param nump
- * @param vecs
- * @param stage
- */
- protected void ClipSkyPolygon(int nump, float[][] vecs, int stage) {
- if (nump > MAX_CLIP_VERTS - 2)
- Com.Error(Defines.ERR_DROP, "ClipSkyPolygon: MAX_CLIP_VERTS");
- if (stage == 6) { // fully clipped, so draw it
- DrawSkyPolygon(nump, vecs);
- return;
- }
-
- boolean front = false;
- boolean back = false;
- float[] norm = skyclip[stage];
-
- int i;
- float d;
- for (i = 0; i < nump; i++) {
- d = Math3D.DotProduct(vecs[i], norm);
- if (d > ON_EPSILON) {
- front = true;
- sides[i] = SIDE_FRONT;
- } else if (d < -ON_EPSILON) {
- back = true;
- sides[i] = SIDE_BACK;
- } else
- sides[i] = SIDE_ON;
- dists[i] = d;
- }
-
- if (!front || !back) { // not clipped
- ClipSkyPolygon(nump, vecs, stage + 1);
- return;
- }
-
- // clip it
- sides[i] = sides[0];
- dists[i] = dists[0];
- Math3D.VectorCopy(vecs[0], vecs[i]);
-
- int newc0 = 0;
- int newc1 = 0;
- float[] v;
- float e;
- int j;
- for (i = 0; i < nump; i++) {
- v = vecs[i];
- switch (sides[i]) {
- case SIDE_FRONT:
- Math3D.VectorCopy(v, newv[stage][0][newc0]);
- newc0++;
- break;
- case SIDE_BACK:
- Math3D.VectorCopy(v, newv[stage][1][newc1]);
- newc1++;
- break;
- case SIDE_ON:
- Math3D.VectorCopy(v, newv[stage][0][newc0]);
- newc0++;
- Math3D.VectorCopy(v, newv[stage][1][newc1]);
- newc1++;
- break;
- }
-
- if (sides[i] == SIDE_ON || sides[i + 1] == SIDE_ON
- || sides[i + 1] == sides[i])
- continue;
-
- d = dists[i] / (dists[i] - dists[i + 1]);
- for (j = 0; j < 3; j++) {
- e = v[j] + d * (vecs[i + 1][j] - v[j]);
- newv[stage][0][newc0][j] = e;
- newv[stage][1][newc1][j] = e;
- }
- newc0++;
- newc1++;
- }
-
- // continue
- ClipSkyPolygon(newc0, newv[stage][0], stage + 1);
- ClipSkyPolygon(newc1, newv[stage][1], stage + 1);
- }
-
- protected float[][] verts = new float[MAX_CLIP_VERTS][3];
-
-
-
- // stack variable
- private final float[] v = { 0, 0, 0 };
-
- private final float[] av = { 0, 0, 0 };
-
- /**
- * DrawSkyPolygon
- *
- */
- protected void DrawSkyPolygon(int nump, float[][] vecs) {
- c_sky++;
- // decide which face it maps to
- Math3D.VectorCopy(Globals.vec3_origin, v);
- int i, axis;
- for (i = 0; i < nump; i++) {
- Math3D.VectorAdd(vecs[i], v, v);
- }
- av[0] = Math.abs(v[0]);
- av[1] = Math.abs(v[1]);
- av[2] = Math.abs(v[2]);
- if (av[0] > av[1] && av[0] > av[2]) {
- if (v[0] < 0)
- axis = 1;
- else
- axis = 0;
- } else if (av[1] > av[2] && av[1] > av[0]) {
- if (v[1] < 0)
- axis = 3;
- else
- axis = 2;
- } else {
- if (v[2] < 0)
- axis = 5;
- else
- axis = 4;
- }
-
- // project new texture coords
- float s, t, dv;
- int j;
- for (i = 0; i < nump; i++) {
- j = vec_to_st[axis][2];
- if (j > 0)
- dv = vecs[i][j - 1];
- else
- dv = -vecs[i][-j - 1];
- if (dv < 0.001f)
- continue; // don't divide by zero
- j = vec_to_st[axis][0];
- if (j < 0)
- s = -vecs[i][-j - 1] / dv;
- else
- s = vecs[i][j - 1] / dv;
- j = vec_to_st[axis][1];
- if (j < 0)
- t = -vecs[i][-j - 1] / dv;
- else
- t = vecs[i][j - 1] / dv;
-
- if (s < skymins[0][axis])
- skymins[0][axis] = s;
- if (t < skymins[1][axis])
- skymins[1][axis] = t;
- if (s > skymaxs[0][axis])
- skymaxs[0][axis] = s;
- if (t > skymaxs[1][axis])
- skymaxs[1][axis] = t;
- }
- }
-
- /**
- * R_AddSkySurface
- */
- protected void R_AddSkySurface(msurface_t fa) {
- // calculate vertex values for sky box
- for (glpoly_t p = fa.polys; p != null; p = p.next) {
- for (int i = 0; i < p.numverts; i++) {
- verts[i][0] = p.x(i) - r_origin[0];
- verts[i][1] = p.y(i) - r_origin[1];
- verts[i][2] = p.z(i) - r_origin[2];
- }
- ClipSkyPolygon(p.numverts, verts, 0);
- }
- }
-
- /**
- * R_ClearSkyBox
- */
- protected void R_ClearSkyBox() {
- float[] skymins0 = skymins[0];
- float[] skymins1 = skymins[1];
- float[] skymaxs0 = skymaxs[0];
- float[] skymaxs1 = skymaxs[1];
-
- for (int i = 0; i < 6; i++) {
- skymins0[i] = skymins1[i] = 9999;
- skymaxs0[i] = skymaxs1[i] = -9999;
- }
- }
-
-
- protected int[] skytexorder = { 0, 2, 1, 3, 4, 5 };
-
- // 3dstudio environment map names
- protected String[] suf = { "rt", "bk", "lf", "ft", "up", "dn" };
-
- /**
- * R_SetSky
- *
- */
- protected void R_SetSky(String name, float rotate, float[] axis) {
- assert (axis.length == 3) : "vec3_t bug";
- String pathname;
- skyname = name;
-
- skyrotate = rotate;
- Math3D.VectorCopy(axis, skyaxis);
-
- for (int i = 0; i < 6; i++) {
- // chop down rotating skies for less memory
- if (gl_skymip.value != 0 || skyrotate != 0)
- gl_picmip.value++;
-
- if (qglColorTableEXT && gl_ext_palettedtexture.value != 0) {
- // Com_sprintf (pathname, sizeof(pathname), "env/%s%s.pcx",
- // skyname, suf[i]);
- pathname = "env/" + skyname + suf[i] + ".pcx";
- } else {
- // Com_sprintf (pathname, sizeof(pathname), "env/%s%s.tga",
- // skyname, suf[i]);
- pathname = "env/" + skyname + suf[i] + ".tga";
- }
-
- sky_images[i] = GL_FindImage(pathname, Base.it_sky);
-
- if (sky_images[i] == null)
- sky_images[i] = r_notexture;
-
- if (gl_skymip.value != 0 || skyrotate != 0) { // take less memory
- gl_picmip.value--;
- sky_min = 1.0f / 256;
- sky_max = 255.0f / 256;
- } else {
- sky_min = 1.0f / 512;
- sky_max = 511.0f / 512;
- }
- }
- }
-
- /**
- * EmitWaterPolys -
- * Does a water warp on the pre-fragmented glpoly_t chain.
- */
- public void EmitWaterPolys(msurface_t fa) {
- glpoly_t p, bp;
- float s = 0;
- float t = 0;
- float os, ot;
- float scroll;
- float rdt = r_newrefdef.time;
-
- if ((fa.texinfo.flags & Defines.SURF_FLOWING) != 0)
- scroll = -64 * ((r_newrefdef.time * 0.5f) - (int) (r_newrefdef.time * 0.5f));
- else
- scroll = 0;
-
- for (bp = fa.polys; bp != null; bp = bp.next) {
- p = bp;
-
- ggl.glBegin(ggl.GL_TRIANGLE_FAN);
- for (int i = 0; i < p.numverts; i++) {
- os = p.s1(i);
- ot = p.t1(i);
-
- s = os + Warp.SIN[(int) ((ot * 0.125f + r_newrefdef.time) * TURBSCALE) & 255];
- s += scroll;
- s *= (1.0f / 64);
-
- t = ot + Warp.SIN[(int) ((os * 0.125f + rdt) * TURBSCALE) & 255];
- t *= (1.0f / 64);
-
- ggl.glTexCoord2f(s, t);
- ggl.glVertex3f(p.x(i), p.y(i), p.z(i));
- }
- ggl.glEnd();
- }
- }
-
- // stack variable
- private final float[] v1 = {0, 0, 0};
- private final float[] b = {0, 0, 0};
- /**
- * MakeSkyVec
- * @param s
- * @param t
- * @param axis
- */
- protected void MakeSkyVec(float s, float t, int axis)
- {
- b[0] = s*2300;
- b[1] = t*2300;
- b[2] = 2300;
-
- int j, k;
- for (j=0 ; j<3 ; j++)
- {
- k = st_to_vec[axis][j];
- if (k < 0)
- v1[j] = -b[-k - 1];
- else
- v1[j] = b[k - 1];
- }
-
- // avoid bilerp seam
- s = (s + 1) * 0.5f;
- t = (t + 1) * 0.5f;
-
- if (s < sky_min)
- s = sky_min;
- else if (s > sky_max)
- s = sky_max;
- if (t < sky_min)
- t = sky_min;
- else if (t > sky_max)
- t = sky_max;
-
- t = 1.0f - t;
- ggl.glTexCoord2f (s, t);
- ggl.glVertex3f(v1[0], v1[1], v1[2]);
- }
-
- /*
- * ============== R_DrawSkyBox ==============
- */
- protected void R_DrawSkyBox() {
- int i;
-
- if (skyrotate != 0) { // check for no sky at all
- for (i = 0; i < 6; i++)
- if (skymins[0][i] < skymaxs[0][i]
- && skymins[1][i] < skymaxs[1][i])
- break;
- if (i == 6)
- return; // nothing visible
- }
-
- ggl.glPushMatrix();
- ggl.glTranslatef(r_origin[0], r_origin[1], r_origin[2]);
- ggl.glRotatef(r_newrefdef.time * skyrotate, skyaxis[0], skyaxis[1],
- skyaxis[2]);
-
- for (i = 0; i < 6; i++) {
- if (skyrotate != 0) { // hack, forces full sky to draw when rotating
- skymins[0][i] = -1;
- skymins[1][i] = -1;
- skymaxs[0][i] = 1;
- skymaxs[1][i] = 1;
- }
-
- if (skymins[0][i] >= skymaxs[0][i]
- || skymins[1][i] >= skymaxs[1][i])
- continue;
-
- GL_Bind(sky_images[skytexorder[i]].texnum);
-
- ggl.glBegin(ggl.GL_QUADS);
- MakeSkyVec(skymins[0][i], skymins[1][i], i);
- MakeSkyVec(skymins[0][i], skymaxs[1][i], i);
- MakeSkyVec(skymaxs[0][i], skymaxs[1][i], i);
- MakeSkyVec(skymaxs[0][i], skymins[1][i], i);
- ggl.glEnd();
- }
- ggl.glPopMatrix();
- }
-}
diff --git a/src/jake2/render/fast/Anorms.java b/src/jake2/render/fast/Anorms.java
new file mode 100644
index 0000000..2391049
--- /dev/null
+++ b/src/jake2/render/fast/Anorms.java
@@ -0,0 +1,219 @@
+/*
+ * Anorms.java
+ * Copyright (C) 2003
+ *
+ * $Id: Anorms.java,v 1.2 2006-11-21 00:50:46 cawe Exp $
+ */
+/*
+Copyright (C) 1997-2001 Id Software, Inc.
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+package jake2.render.fast;
+
+/**
+ * Anorms
+ *
+ * @author cwei
+ */
+public interface Anorms {
+
+ final float[][] VERTEXNORMALS = {
+ {-0.525731f, 0.000000f, 0.850651f},
+ {-0.442863f, 0.238856f, 0.864188f},
+ {-0.295242f, 0.000000f, 0.955423f},
+ {-0.309017f, 0.500000f, 0.809017f},
+ {-0.162460f, 0.262866f, 0.951056f},
+ {0.000000f, 0.000000f, 1.000000f},
+ {0.000000f, 0.850651f, 0.525731f},
+ {-0.147621f, 0.716567f, 0.681718f},
+ {0.147621f, 0.716567f, 0.681718f},
+ {0.000000f, 0.525731f, 0.850651f},
+ {0.309017f, 0.500000f, 0.809017f},
+ {0.525731f, 0.000000f, 0.850651f},
+ {0.295242f, 0.000000f, 0.955423f},
+ {0.442863f, 0.238856f, 0.864188f},
+ {0.162460f, 0.262866f, 0.951056f},
+ {-0.681718f, 0.147621f, 0.716567f},
+ {-0.809017f, 0.309017f, 0.500000f},
+ {-0.587785f, 0.425325f, 0.688191f},
+ {-0.850651f, 0.525731f, 0.000000f},
+ {-0.864188f, 0.442863f, 0.238856f},
+ {-0.716567f, 0.681718f, 0.147621f},
+ {-0.688191f, 0.587785f, 0.425325f},
+ {-0.500000f, 0.809017f, 0.309017f},
+ {-0.238856f, 0.864188f, 0.442863f},
+ {-0.425325f, 0.688191f, 0.587785f},
+ {-0.716567f, 0.681718f, -0.147621f},
+ {-0.500000f, 0.809017f, -0.309017f},
+ {-0.525731f, 0.850651f, 0.000000f},
+ {0.000000f, 0.850651f, -0.525731f},
+ {-0.238856f, 0.864188f, -0.442863f},
+ {0.000000f, 0.955423f, -0.295242f},
+ {-0.262866f, 0.951056f, -0.162460f},
+ {0.000000f, 1.000000f, 0.000000f},
+ {0.000000f, 0.955423f, 0.295242f},
+ {-0.262866f, 0.951056f, 0.162460f},
+ {0.238856f, 0.864188f, 0.442863f},
+ {0.262866f, 0.951056f, 0.162460f},
+ {0.500000f, 0.809017f, 0.309017f},
+ {0.238856f, 0.864188f, -0.442863f},
+ {0.262866f, 0.951056f, -0.162460f},
+ {0.500000f, 0.809017f, -0.309017f},
+ {0.850651f, 0.525731f, 0.000000f},
+ {0.716567f, 0.681718f, 0.147621f},
+ {0.716567f, 0.681718f, -0.147621f},
+ {0.525731f, 0.850651f, 0.000000f},
+ {0.425325f, 0.688191f, 0.587785f},
+ {0.864188f, 0.442863f, 0.238856f},
+ {0.688191f, 0.587785f, 0.425325f},
+ {0.809017f, 0.309017f, 0.500000f},
+ {0.681718f, 0.147621f, 0.716567f},
+ {0.587785f, 0.425325f, 0.688191f},
+ {0.955423f, 0.295242f, 0.000000f},
+ {1.000000f, 0.000000f, 0.000000f},
+ {0.951056f, 0.162460f, 0.262866f},
+ {0.850651f, -0.525731f, 0.000000f},
+ {0.955423f, -0.295242f, 0.000000f},
+ {0.864188f, -0.442863f, 0.238856f},
+ {0.951056f, -0.162460f, 0.262866f},
+ {0.809017f, -0.309017f, 0.500000f},
+ {0.681718f, -0.147621f, 0.716567f},
+ {0.850651f, 0.000000f, 0.525731f},
+ {0.864188f, 0.442863f, -0.238856f},
+ {0.809017f, 0.309017f, -0.500000f},
+ {0.951056f, 0.162460f, -0.262866f},
+ {0.525731f, 0.000000f, -0.850651f},
+ {0.681718f, 0.147621f, -0.716567f},
+ {0.681718f, -0.147621f, -0.716567f},
+ {0.850651f, 0.000000f, -0.525731f},
+ {0.809017f, -0.309017f, -0.500000f},
+ {0.864188f, -0.442863f, -0.238856f},
+ {0.951056f, -0.162460f, -0.262866f},
+ {0.147621f, 0.716567f, -0.681718f},
+ {0.309017f, 0.500000f, -0.809017f},
+ {0.425325f, 0.688191f, -0.587785f},
+ {0.442863f, 0.238856f, -0.864188f},
+ {0.587785f, 0.425325f, -0.688191f},
+ {0.688191f, 0.587785f, -0.425325f},
+ {-0.147621f, 0.716567f, -0.681718f},
+ {-0.309017f, 0.500000f, -0.809017f},
+ {0.000000f, 0.525731f, -0.850651f},
+ {-0.525731f, 0.000000f, -0.850651f},
+ {-0.442863f, 0.238856f, -0.864188f},
+ {-0.295242f, 0.000000f, -0.955423f},
+ {-0.162460f, 0.262866f, -0.951056f},
+ {0.000000f, 0.000000f, -1.000000f},
+ {0.295242f, 0.000000f, -0.955423f},
+ {0.162460f, 0.262866f, -0.951056f},
+ {-0.442863f, -0.238856f, -0.864188f},
+ {-0.309017f, -0.500000f, -0.809017f},
+ {-0.162460f, -0.262866f, -0.951056f},
+ {0.000000f, -0.850651f, -0.525731f},
+ {-0.147621f, -0.716567f, -0.681718f},
+ {0.147621f, -0.716567f, -0.681718f},
+ {0.000000f, -0.525731f, -0.850651f},
+ {0.309017f, -0.500000f, -0.809017f},
+ {0.442863f, -0.238856f, -0.864188f},
+ {0.162460f, -0.262866f, -0.951056f},
+ {0.238856f, -0.864188f, -0.442863f},
+ {0.500000f, -0.809017f, -0.309017f},
+ {0.425325f, -0.688191f, -0.587785f},
+ {0.716567f, -0.681718f, -0.147621f},
+ {0.688191f, -0.587785f, -0.425325f},
+ {0.587785f, -0.425325f, -0.688191f},
+ {0.000000f, -0.955423f, -0.295242f},
+ {0.000000f, -1.000000f, 0.000000f},
+ {0.262866f, -0.951056f, -0.162460f},
+ {0.000000f, -0.850651f, 0.525731f},
+ {0.000000f, -0.955423f, 0.295242f},
+ {0.238856f, -0.864188f, 0.442863f},
+ {0.262866f, -0.951056f, 0.162460f},
+ {0.500000f, -0.809017f, 0.309017f},
+ {0.716567f, -0.681718f, 0.147621f},
+ {0.525731f, -0.850651f, 0.000000f},
+ {-0.238856f, -0.864188f, -0.442863f},
+ {-0.500000f, -0.809017f, -0.309017f},
+ {-0.262866f, -0.951056f, -0.162460f},
+ {-0.850651f, -0.525731f, 0.000000f},
+ {-0.716567f, -0.681718f, -0.147621f},
+ {-0.716567f, -0.681718f, 0.147621f},
+ {-0.525731f, -0.850651f, 0.000000f},
+ {-0.500000f, -0.809017f, 0.309017f},
+ {-0.238856f, -0.864188f, 0.442863f},
+ {-0.262866f, -0.951056f, 0.162460f},
+ {-0.864188f, -0.442863f, 0.238856f},
+ {-0.809017f, -0.309017f, 0.500000f},
+ {-0.688191f, -0.587785f, 0.425325f},
+ {-0.681718f, -0.147621f, 0.716567f},
+ {-0.442863f, -0.238856f, 0.864188f},
+ {-0.587785f, -0.425325f, 0.688191f},
+ {-0.309017f, -0.500000f, 0.809017f},
+ {-0.147621f, -0.716567f, 0.681718f},
+ {-0.425325f, -0.688191f, 0.587785f},
+ {-0.162460f, -0.262866f, 0.951056f},
+ {0.442863f, -0.238856f, 0.864188f},
+ {0.162460f, -0.262866f, 0.951056f},
+ {0.309017f, -0.500000f, 0.809017f},
+ {0.147621f, -0.716567f, 0.681718f},
+ {0.000000f, -0.525731f, 0.850651f},
+ {0.425325f, -0.688191f, 0.587785f},
+ {0.587785f, -0.425325f, 0.688191f},
+ {0.688191f, -0.587785f, 0.425325f},
+ {-0.955423f, 0.295242f, 0.000000f},
+ {-0.951056f, 0.162460f, 0.262866f},
+ {-1.000000f, 0.000000f, 0.000000f},
+ {-0.850651f, 0.000000f, 0.525731f},
+ {-0.955423f, -0.295242f, 0.000000f},
+ {-0.951056f, -0.162460f, 0.262866f},
+ {-0.864188f, 0.442863f, -0.238856f},
+ {-0.951056f, 0.162460f, -0.262866f},
+ {-0.809017f, 0.309017f, -0.500000f},
+ {-0.864188f, -0.442863f, -0.238856f},
+ {-0.951056f, -0.162460f, -0.262866f},
+ {-0.809017f, -0.309017f, -0.500000f},
+ {-0.681718f, 0.147621f, -0.716567f},
+ {-0.681718f, -0.147621f, -0.716567f},
+ {-0.850651f, 0.000000f, -0.525731f},
+ {-0.688191f, 0.587785f, -0.425325f},
+ {-0.587785f, 0.425325f, -0.688191f},
+ {-0.425325f, 0.688191f, -0.587785f},
+ {-0.425325f, -0.688191f, -0.587785f},
+ {-0.587785f, -0.425325f, -0.688191f},
+ {-0.688191f, -0.587785f, -0.425325f}
+ };
+
+ final float[][] VERTEXNORMAL_DOTS = {
+ {1.23f,1.30f,1.47f,1.35f,1.56f,1.71f,1.37f,1.38f,1.59f,1.60f,1.79f,1.97f,1.88f,1.92f,1.79f,1.02f,0.93f,1.07f,0.82f,0.87f,0.88f,0.94f,0.96f,1.14f,1.11f,0.82f,0.83f,0.89f,0.89f,0.86f,0.94f,0.91f,1.00f,1.21f,0.98f,1.48f,1.30f,1.57f,0.96f,1.07f,1.14f,1.60f,1.61f,1.40f,1.37f,1.72f,1.78f,1.79f,1.93f,1.99f,1.90f,1.68f,1.71f,1.86f,1.60f,1.68f,1.78f,1.86f,1.93f,1.99f,1.97f,1.44f,1.22f,1.49f,0.93f,0.99f,0.99f,1.23f,1.22f,1.44f,1.49f,0.89f,0.89f,0.97f,0.91f,0.98f,1.19f,0.82f,0.76f,0.82f,0.71f,0.72f,0.73f,0.76f,0.79f,0.86f,0.83f,0.72f,0.76f,0.76f,0.89f,0.82f,0.89f,0.82f,0.89f,0.91f,0.83f,0.96f,1.14f,0.97f,1.40f,1.19f,0.98f,0.94f,1.00f,1.07f,1.37f,1.21f,1.48f,1.30f,1.57f,1.61f,1.37f,0.86f,0.83f,0.91f,0.82f,0.82f,0.88f,0.89f,0.96f,1.14f,0.98f,0.87f,0.93f,0.94f,1.02f,1.30f,1.07f,1.35f,1.38f,1.11f,1.56f,1.92f,1.79f,1.79f,1.59f,1.60f,1.72f,1.90f,1.79f,0.80f,0.85f,0.79f,0.93f,0.80f,0.85f,0.77f,0.74f,0.72f,0.77f,0.74f,0.72f,0.70f,0.70f,0.71f,0.76f,0.73f,0.79f,0.79f,0.73f,0.76f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f},
+ {1.26f,1.26f,1.48f,1.23f,1.50f,1.71f,1.14f,1.19f,1.38f,1.46f,1.64f,1.94f,1.87f,1.84f,1.71f,1.02f,0.92f,1.00f,0.79f,0.85f,0.84f,0.91f,0.90f,0.98f,0.99f,0.77f,0.77f,0.83f,0.82f,0.79f,0.86f,0.84f,0.92f,0.99f,0.91f,1.24f,1.03f,1.33f,0.88f,0.94f,0.97f,1.41f,1.39f,1.18f,1.11f,1.51f,1.61f,1.59f,1.80f,1.91f,1.76f,1.54f,1.65f,1.76f,1.70f,1.70f,1.85f,1.85f,1.97f,1.99f,1.93f,1.28f,1.09f,1.39f,0.92f,0.97f,0.99f,1.18f,1.26f,1.52f,1.48f,0.83f,0.85f,0.90f,0.88f,0.93f,1.00f,0.77f,0.73f,0.78f,0.72f,0.71f,0.74f,0.75f,0.79f,0.86f,0.81f,0.75f,0.81f,0.79f,0.96f,0.88f,0.94f,0.86f,0.93f,0.92f,0.85f,1.08f,1.33f,1.05f,1.55f,1.31f,1.01f,1.05f,1.27f,1.31f,1.60f,1.47f,1.70f,1.54f,1.76f,1.76f,1.57f,0.93f,0.90f,0.99f,0.88f,0.88f,0.95f,0.97f,1.11f,1.39f,1.20f,0.92f,0.97f,1.01f,1.10f,1.39f,1.22f,1.51f,1.58f,1.32f,1.64f,1.97f,1.85f,1.91f,1.77f,1.74f,1.88f,1.99f,1.91f,0.79f,0.86f,0.80f,0.94f,0.84f,0.88f,0.74f,0.74f,0.71f,0.82f,0.77f,0.76f,0.70f,0.73f,0.72f,0.73f,0.70f,0.74f,0.85f,0.77f,0.82f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f},
+ {1.34f,1.27f,1.53f,1.17f,1.46f,1.71f,0.98f,1.05f,1.20f,1.34f,1.48f,1.86f,1.82f,1.71f,1.62f,1.09f,0.94f,0.99f,0.79f,0.85f,0.82f,0.90f,0.87f,0.93f,0.96f,0.76f,0.74f,0.79f,0.76f,0.74f,0.79f,0.78f,0.85f,0.92f,0.85f,1.00f,0.93f,1.06f,0.81f,0.86f,0.89f,1.16f,1.12f,0.97f,0.95f,1.28f,1.38f,1.35f,1.60f,1.77f,1.57f,1.33f,1.50f,1.58f,1.69f,1.63f,1.82f,1.74f,1.91f,1.92f,1.80f,1.04f,0.97f,1.21f,0.90f,0.93f,0.97f,1.05f,1.21f,1.48f,1.37f,0.77f,0.80f,0.84f,0.85f,0.88f,0.92f,0.73f,0.71f,0.74f,0.74f,0.71f,0.75f,0.73f,0.79f,0.84f,0.78f,0.79f,0.86f,0.81f,1.05f,0.94f,0.99f,0.90f,0.95f,0.92f,0.86f,1.24f,1.44f,1.14f,1.59f,1.34f,1.02f,1.27f,1.50f,1.49f,1.80f,1.69f,1.86f,1.72f,1.87f,1.80f,1.69f,1.00f,0.98f,1.23f,0.95f,0.96f,1.09f,1.16f,1.37f,1.63f,1.46f,0.99f,1.10f,1.25f,1.24f,1.51f,1.41f,1.67f,1.77f,1.55f,1.72f,1.95f,1.89f,1.98f,1.91f,1.86f,1.97f,1.99f,1.94f,0.81f,0.89f,0.85f,0.98f,0.90f,0.94f,0.75f,0.78f,0.73f,0.89f,0.83f,0.82f,0.72f,0.77f,0.76f,0.72f,0.70f,0.71f,0.91f,0.83f,0.89f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f},
+ {1.46f,1.34f,1.60f,1.16f,1.46f,1.71f,0.94f,0.99f,1.05f,1.26f,1.33f,1.74f,1.76f,1.57f,1.54f,1.23f,0.98f,1.05f,0.83f,0.89f,0.84f,0.92f,0.87f,0.91f,0.96f,0.78f,0.74f,0.79f,0.72f,0.72f,0.75f,0.76f,0.80f,0.88f,0.83f,0.94f,0.87f,0.95f,0.76f,0.80f,0.82f,0.97f,0.96f,0.89f,0.88f,1.08f,1.11f,1.10f,1.37f,1.59f,1.37f,1.07f,1.27f,1.34f,1.57f,1.45f,1.69f,1.55f,1.77f,1.79f,1.60f,0.93f,0.90f,0.99f,0.86f,0.87f,0.93f,0.96f,1.07f,1.35f,1.18f,0.73f,0.76f,0.77f,0.81f,0.82f,0.85f,0.70f,0.71f,0.72f,0.78f,0.73f,0.77f,0.73f,0.79f,0.82f,0.76f,0.83f,0.90f,0.84f,1.18f,0.98f,1.03f,0.92f,0.95f,0.90f,0.86f,1.32f,1.45f,1.15f,1.53f,1.27f,0.99f,1.42f,1.65f,1.58f,1.93f,1.83f,1.94f,1.81f,1.88f,1.74f,1.70f,1.19f,1.17f,1.44f,1.11f,1.15f,1.36f,1.41f,1.61f,1.81f,1.67f,1.22f,1.34f,1.50f,1.42f,1.65f,1.61f,1.82f,1.91f,1.75f,1.80f,1.89f,1.89f,1.98f,1.99f,1.94f,1.98f,1.92f,1.87f,0.86f,0.95f,0.92f,1.14f,0.98f,1.03f,0.79f,0.84f,0.77f,0.97f,0.90f,0.89f,0.76f,0.82f,0.82f,0.74f,0.72f,0.71f,0.98f,0.89f,0.97f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f},
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+ {1.60f,1.78f,1.68f,1.93f,1.86f,1.71f,1.97f,1.99f,1.99f,1.97f,1.93f,1.60f,1.68f,1.78f,1.86f,1.61f,1.57f,1.79f,1.37f,1.48f,1.59f,1.72f,1.79f,1.92f,1.90f,1.38f,1.35f,1.60f,1.23f,1.30f,1.47f,1.56f,1.71f,1.88f,1.79f,1.92f,1.79f,1.79f,1.30f,1.56f,1.35f,1.37f,1.59f,1.38f,1.60f,1.90f,1.48f,1.72f,1.57f,1.61f,1.79f,1.21f,1.00f,1.30f,0.89f,0.94f,0.96f,1.07f,1.14f,1.40f,1.37f,1.14f,0.96f,0.98f,0.82f,0.88f,0.82f,0.89f,0.83f,0.86f,0.91f,1.02f,0.93f,1.07f,0.87f,0.94f,1.11f,1.02f,0.93f,0.93f,0.82f,0.87f,0.80f,0.85f,0.79f,0.80f,0.85f,0.77f,0.72f,0.74f,0.71f,0.70f,0.70f,0.71f,0.72f,0.77f,0.74f,0.72f,0.76f,0.73f,0.82f,0.79f,0.76f,0.73f,0.79f,0.76f,0.93f,0.86f,0.91f,0.83f,0.89f,0.89f,0.82f,0.72f,0.76f,0.76f,0.89f,0.82f,0.89f,0.82f,0.89f,0.91f,0.83f,0.96f,1.14f,0.97f,1.40f,1.44f,1.19f,1.22f,0.99f,0.98f,1.49f,1.44f,1.49f,1.22f,0.99f,1.23f,0.98f,1.19f,0.97f,1.21f,1.30f,1.00f,1.37f,0.94f,1.07f,1.14f,0.98f,0.96f,0.86f,0.91f,0.83f,0.88f,0.82f,0.89f,1.11f,0.94f,1.07f,0.73f,0.76f,0.79f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f},
+ {1.46f,1.65f,1.60f,1.82f,1.80f,1.71f,1.93f,1.91f,1.99f,1.94f,1.98f,1.74f,1.76f,1.89f,1.89f,1.42f,1.34f,1.61f,1.11f,1.22f,1.36f,1.50f,1.61f,1.81f,1.75f,1.15f,1.17f,1.41f,1.18f,1.19f,1.42f,1.44f,1.65f,1.83f,1.67f,1.94f,1.81f,1.88f,1.32f,1.58f,1.45f,1.57f,1.74f,1.53f,1.70f,1.98f,1.69f,1.87f,1.77f,1.79f,1.92f,1.45f,1.27f,1.55f,0.97f,1.07f,1.11f,1.34f,1.37f,1.59f,1.60f,1.35f,1.07f,1.18f,0.86f,0.93f,0.87f,0.96f,0.90f,0.93f,0.99f,1.03f,0.95f,1.15f,0.90f,0.99f,1.27f,0.98f,0.90f,0.92f,0.78f,0.83f,0.77f,0.84f,0.79f,0.82f,0.86f,0.73f,0.71f,0.73f,0.72f,0.70f,0.73f,0.72f,0.76f,0.81f,0.76f,0.76f,0.82f,0.77f,0.89f,0.85f,0.82f,0.75f,0.80f,0.80f,0.94f,0.88f,0.94f,0.87f,0.95f,0.96f,0.88f,0.72f,0.74f,0.76f,0.83f,0.78f,0.84f,0.79f,0.87f,0.91f,0.83f,0.89f,0.98f,0.92f,1.23f,1.34f,1.05f,1.16f,0.99f,0.96f,1.46f,1.57f,1.54f,1.33f,1.05f,1.26f,1.08f,1.37f,1.10f,0.98f,1.03f,0.92f,1.14f,0.86f,0.95f,0.97f,0.90f,0.89f,0.79f,0.84f,0.77f,0.82f,0.76f,0.82f,0.97f,0.89f,0.98f,0.71f,0.72f,0.74f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f},
+ {1.34f,1.51f,1.53f,1.67f,1.72f,1.71f,1.80f,1.77f,1.91f,1.86f,1.98f,1.86f,1.82f,1.95f,1.89f,1.24f,1.10f,1.41f,0.95f,0.99f,1.09f,1.25f,1.37f,1.63f,1.55f,0.96f,0.98f,1.16f,1.05f,1.00f,1.27f,1.23f,1.50f,1.69f,1.46f,1.86f,1.72f,1.87f,1.24f,1.49f,1.44f,1.69f,1.80f,1.59f,1.69f,1.97f,1.82f,1.94f,1.91f,1.92f,1.99f,1.63f,1.50f,1.74f,1.16f,1.33f,1.38f,1.58f,1.60f,1.77f,1.80f,1.48f,1.21f,1.37f,0.90f,0.97f,0.93f,1.05f,0.97f,1.04f,1.21f,0.99f,0.95f,1.14f,0.92f,1.02f,1.34f,0.94f,0.86f,0.90f,0.74f,0.79f,0.75f,0.81f,0.79f,0.84f,0.86f,0.71f,0.71f,0.73f,0.76f,0.73f,0.77f,0.74f,0.80f,0.85f,0.78f,0.81f,0.89f,0.84f,0.97f,0.92f,0.88f,0.79f,0.85f,0.86f,0.98f,0.92f,1.00f,0.93f,1.06f,1.12f,0.95f,0.74f,0.74f,0.78f,0.79f,0.76f,0.82f,0.79f,0.87f,0.93f,0.85f,0.85f,0.94f,0.90f,1.09f,1.27f,0.99f,1.17f,1.05f,0.96f,1.46f,1.71f,1.62f,1.48f,1.20f,1.34f,1.28f,1.57f,1.35f,0.90f,0.94f,0.85f,0.98f,0.81f,0.89f,0.89f,0.83f,0.82f,0.75f,0.78f,0.73f,0.77f,0.72f,0.76f,0.89f,0.83f,0.91f,0.71f,0.70f,0.72f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f},
+ {1.26f,1.39f,1.48f,1.51f,1.64f,1.71f,1.60f,1.58f,1.77f,1.74f,1.91f,1.94f,1.87f,1.97f,1.85f,1.10f,0.97f,1.22f,0.88f,0.92f,0.95f,1.01f,1.11f,1.39f,1.32f,0.88f,0.90f,0.97f,0.96f,0.93f,1.05f,0.99f,1.27f,1.47f,1.20f,1.70f,1.54f,1.76f,1.08f,1.31f,1.33f,1.70f,1.76f,1.55f,1.57f,1.88f,1.85f,1.91f,1.97f,1.99f,1.99f,1.70f,1.65f,1.85f,1.41f,1.54f,1.61f,1.76f,1.80f,1.91f,1.93f,1.52f,1.26f,1.48f,0.92f,0.99f,0.97f,1.18f,1.09f,1.28f,1.39f,0.94f,0.93f,1.05f,0.92f,1.01f,1.31f,0.88f,0.81f,0.86f,0.72f,0.75f,0.74f,0.79f,0.79f,0.86f,0.85f,0.71f,0.73f,0.75f,0.82f,0.77f,0.83f,0.78f,0.85f,0.88f,0.81f,0.88f,0.97f,0.90f,1.18f,1.00f,0.93f,0.86f,0.92f,0.94f,1.14f,0.99f,1.24f,1.03f,1.33f,1.39f,1.11f,0.79f,0.77f,0.84f,0.79f,0.77f,0.84f,0.83f,0.90f,0.98f,0.91f,0.85f,0.92f,0.91f,1.02f,1.26f,1.00f,1.23f,1.19f,0.99f,1.50f,1.84f,1.71f,1.64f,1.38f,1.46f,1.51f,1.76f,1.59f,0.84f,0.88f,0.80f,0.94f,0.79f,0.86f,0.82f,0.77f,0.76f,0.74f,0.74f,0.71f,0.73f,0.70f,0.72f,0.82f,0.77f,0.85f,0.74f,0.70f,0.73f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f}
+ };
+
+}
diff --git a/src/jake2/render/fast/Draw.java b/src/jake2/render/fast/Draw.java
new file mode 100644
index 0000000..b13891d
--- /dev/null
+++ b/src/jake2/render/fast/Draw.java
@@ -0,0 +1,412 @@
+/*
+ * Draw.java
+ * Copyright (C) 2003
+ *
+ * $Id: Draw.java,v 1.2 2006-11-21 00:50:46 cawe Exp $
+ */
+ /*
+Copyright (C) 1997-2001 Id Software, Inc.
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+package jake2.render.fast;
+
+import jake2.Defines;
+import jake2.client.VID;
+import jake2.qcommon.Com;
+import jake2.render.image_t;
+import jake2.util.Lib;
+
+import java.awt.Dimension;
+import java.nio.ByteBuffer;
+import java.nio.IntBuffer;
+
+/**
+ * Draw
+ * (gl_draw.c)
+ *
+ * @author cwei
+ */
+public abstract class Draw extends Image {
+
+ /*
+ ===============
+ Draw_InitLocal
+ ===============
+ */
+ void Draw_InitLocal() {
+ // load console characters (don't bilerp characters)
+ draw_chars = GL_FindImage("pics/conchars.pcx", it_pic);
+ GL_Bind(draw_chars.texnum);
+ gl.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ gl.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ }
+
+ /*
+ ================
+ Draw_Char
+
+ Draws one 8*8 graphics character with 0 being transparent.
+ It can be clipped to the top of the screen to allow the console to be
+ smoothly scrolled off.
+ ================
+ */
+ public void Draw_Char(int x, int y, int num) {
+
+ num &= 255;
+
+ if ( (num&127) == 32 ) return; // space
+
+ if (y <= -8) return; // totally off screen
+
+ int row = num>>4;
+ int col = num&15;
+
+ float frow = row*0.0625f;
+ float fcol = col*0.0625f;
+ float size = 0.0625f;
+
+ GL_Bind(draw_chars.texnum);
+
+ gl.glBegin (GL_QUADS);
+ gl.glTexCoord2f (fcol, frow);
+ gl.glVertex2f (x, y);
+ gl.glTexCoord2f (fcol + size, frow);
+ gl.glVertex2f (x+8, y);
+ gl.glTexCoord2f (fcol + size, frow + size);
+ gl.glVertex2f (x+8, y+8);
+ gl.glTexCoord2f (fcol, frow + size);
+ gl.glVertex2f (x, y+8);
+ gl.glEnd ();
+ }
+
+
+ /*
+ =============
+ Draw_FindPic
+ =============
+ */
+ public image_t Draw_FindPic(String name) {
+ image_t image = null;
+ String fullname;
+
+ if (!name.startsWith("/") && !name.startsWith("\\"))
+ {
+ fullname = "pics/" + name + ".pcx";
+ image = GL_FindImage(fullname, it_pic);
+ } else {
+ image = GL_FindImage(name.substring(1), it_pic);
+ }
+ return image;
+ }
+
+
+ /*
+ =============
+ Draw_GetPicSize
+ =============
+ */
+ public void Draw_GetPicSize(Dimension dim, String pic) {
+
+ image_t image = Draw_FindPic(pic);
+ dim.width = (image != null) ? image.width : -1;
+ dim.height = (image != null) ? image.height : -1;
+ }
+
+ /*
+ =============
+ Draw_StretchPic
+ =============
+ */
+ public void Draw_StretchPic (int x, int y, int w, int h, String pic) {
+
+ image_t image;
+
+ image = Draw_FindPic(pic);
+ if (image == null)
+ {
+ VID.Printf (Defines.PRINT_ALL, "Can't find pic: " + pic +'\n');
+ return;
+ }
+
+ if (scrap_dirty)
+ Scrap_Upload();
+
+ if ( ( ( gl_config.renderer == GL_RENDERER_MCD ) || ( (gl_config.renderer & GL_RENDERER_RENDITION) != 0) ) && !image.has_alpha)
+ gl.glDisable(GL_ALPHA_TEST);
+
+ GL_Bind(image.texnum);
+ gl.glBegin (GL_QUADS);
+ gl.glTexCoord2f (image.sl, image.tl);
+ gl.glVertex2f (x, y);
+ gl.glTexCoord2f (image.sh, image.tl);
+ gl.glVertex2f (x+w, y);
+ gl.glTexCoord2f (image.sh, image.th);
+ gl.glVertex2f (x+w, y+h);
+ gl.glTexCoord2f (image.sl, image.th);
+ gl.glVertex2f (x, y+h);
+ gl.glEnd ();
+
+ if ( ( ( gl_config.renderer == GL_RENDERER_MCD ) || ( (gl_config.renderer & GL_RENDERER_RENDITION) !=0 ) ) && !image.has_alpha)
+ gl.glEnable(GL_ALPHA_TEST);
+ }
+
+
+ /*
+ =============
+ Draw_Pic
+ =============
+ */
+ public void Draw_Pic(int x, int y, String pic)
+ {
+ image_t image;
+
+ image = Draw_FindPic(pic);
+ if (image == null)
+ {
+ VID.Printf(Defines.PRINT_ALL, "Can't find pic: " +pic + '\n');
+ return;
+ }
+ if (scrap_dirty)
+ Scrap_Upload();
+
+ if ( ( ( gl_config.renderer == GL_RENDERER_MCD ) || ( (gl_config.renderer & GL_RENDERER_RENDITION) != 0 ) ) && !image.has_alpha)
+ gl.glDisable (GL_ALPHA_TEST);
+
+ GL_Bind(image.texnum);
+
+ gl.glBegin (GL_QUADS);
+ gl.glTexCoord2f (image.sl, image.tl);
+ gl.glVertex2f (x, y);
+ gl.glTexCoord2f (image.sh, image.tl);
+ gl.glVertex2f (x+image.width, y);
+ gl.glTexCoord2f (image.sh, image.th);
+ gl.glVertex2f (x+image.width, y+image.height);
+ gl.glTexCoord2f (image.sl, image.th);
+ gl.glVertex2f (x, y+image.height);
+ gl.glEnd ();
+
+ if ( ( ( gl_config.renderer == GL_RENDERER_MCD ) || ( (gl_config.renderer & GL_RENDERER_RENDITION) != 0 ) ) && !image.has_alpha)
+ gl.glEnable (GL_ALPHA_TEST);
+ }
+
+ /*
+ =============
+ Draw_TileClear
+
+ This repeats a 64*64 tile graphic to fill the screen around a sized down
+ refresh window.
+ =============
+ */
+ public void Draw_TileClear(int x, int y, int w, int h, String pic) {
+ image_t image;
+
+ image = Draw_FindPic(pic);
+ if (image == null)
+ {
+ VID.Printf(Defines.PRINT_ALL, "Can't find pic: " + pic + '\n');
+ return;
+ }
+
+ if ( ( ( gl_config.renderer == GL_RENDERER_MCD ) || ( (gl_config.renderer & GL_RENDERER_RENDITION) != 0 ) ) && !image.has_alpha)
+ gl.glDisable(GL_ALPHA_TEST);
+
+ GL_Bind(image.texnum);
+ gl.glBegin (GL_QUADS);
+ gl.glTexCoord2f(x/64.0f, y/64.0f);
+ gl.glVertex2f (x, y);
+ gl.glTexCoord2f( (x+w)/64.0f, y/64.0f);
+ gl.glVertex2f(x+w, y);
+ gl.glTexCoord2f( (x+w)/64.0f, (y+h)/64.0f);
+ gl.glVertex2f(x+w, y+h);
+ gl.glTexCoord2f( x/64.0f, (y+h)/64.0f );
+ gl.glVertex2f (x, y+h);
+ gl.glEnd ();
+
+ if ( ( ( gl_config.renderer == GL_RENDERER_MCD ) || ( (gl_config.renderer & GL_RENDERER_RENDITION) != 0 ) ) && !image.has_alpha)
+ gl.glEnable(GL_ALPHA_TEST);
+ }
+
+
+ /*
+ =============
+ Draw_Fill
+
+ Fills a box of pixels with a single color
+ =============
+ */
+ public void Draw_Fill(int x, int y, int w, int h, int colorIndex) {
+
+ if ( colorIndex > 255)
+ Com.Error(Defines.ERR_FATAL, "Draw_Fill: bad color");
+
+ gl.glDisable(GL_TEXTURE_2D);
+
+ int color = d_8to24table[colorIndex];
+
+ gl.glColor3ub(
+ (byte)((color >> 0) & 0xff), // r
+ (byte)((color >> 8) & 0xff), // g
+ (byte)((color >> 16) & 0xff) // b
+ );
+
+ gl.glBegin (GL_QUADS);
+
+ gl.glVertex2f(x,y);
+ gl.glVertex2f(x+w, y);
+ gl.glVertex2f(x+w, y+h);
+ gl.glVertex2f(x, y+h);
+
+ gl.glEnd();
+ gl.glColor3f(1,1,1);
+ gl.glEnable(GL_TEXTURE_2D);
+ }
+
+ //=============================================================================
+
+ /*
+ ================
+ Draw_FadeScreen
+ ================
+ */
+ public void Draw_FadeScreen() {
+ gl.glEnable(GL_BLEND);
+ gl.glDisable(GL_TEXTURE_2D);
+ gl.glColor4f(0, 0, 0, 0.8f);
+ gl.glBegin(GL_QUADS);
+
+ gl.glVertex2f(0,0);
+ gl.glVertex2f(vid.width, 0);
+ gl.glVertex2f(vid.width, vid.height);
+ gl.glVertex2f(0, vid.height);
+
+ gl.glEnd();
+ gl.glColor4f(1,1,1,1);
+ gl.glEnable(GL_TEXTURE_2D);
+ gl.glDisable(GL_BLEND);
+ }
+
+// ====================================================================
+
+ IntBuffer image32=Lib.newIntBuffer(256*256);
+ ByteBuffer image8=Lib.newByteBuffer(256*256);
+
+
+ /*
+ =============
+ Draw_StretchRaw
+ =============
+ */
+ public void Draw_StretchRaw (int x, int y, int w, int h, int cols, int rows, byte[] data)
+ {
+ int i, j, trows;
+ int sourceIndex;
+ int frac, fracstep;
+ float hscale;
+ int row;
+ float t;
+
+ GL_Bind(0);
+
+ if (rows<=256)
+ {
+ hscale = 1;
+ trows = rows;
+ }
+ else
+ {
+ hscale = rows/256.0f;
+ trows = 256;
+ }
+ t = rows*hscale / 256;
+
+ if ( !qglColorTableEXT )
+ {
+ //int[] image32 = new int[256*256];
+ image32.clear();
+ int destIndex = 0;
+
+ for (i=0 ; i<trows ; i++)
+ {
+ row = (int)(i*hscale);
+ if (row > rows)
+ break;
+ sourceIndex = cols*row;
+ destIndex = i*256;
+ fracstep = cols*0x10000/256;
+ frac = fracstep >> 1;
+ for (j=0 ; j<256 ; j++)
+ {
+ image32.put(destIndex + j, r_rawpalette[data[sourceIndex + (frac>>16)] & 0xff]);
+ frac += fracstep;
+ }
+ }
+ gl.glTexImage2D (GL_TEXTURE_2D, 0, gl_tex_solid_format, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, image32);
+ }
+ else
+ {
+ //byte[] image8 = new byte[256*256];
+ image8.clear();
+ int destIndex = 0;;
+
+ for (i=0 ; i<trows ; i++)
+ {
+ row = (int)(i*hscale);
+ if (row > rows)
+ break;
+ sourceIndex = cols*row;
+ destIndex = i*256;
+ fracstep = cols*0x10000/256;
+ frac = fracstep >> 1;
+ for (j=0 ; j<256 ; j++)
+ {
+ image8.put(destIndex + j, data[sourceIndex + (frac>>16)]);
+ frac += fracstep;
+ }
+ }
+
+ gl.glTexImage2D( GL_TEXTURE_2D,
+ 0,
+ GL_COLOR_INDEX8_EXT,
+ 256, 256,
+ 0,
+ GL_COLOR_INDEX,
+ GL_UNSIGNED_BYTE,
+ image8 );
+ }
+ gl.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ gl.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+ if ( ( gl_config.renderer == GL_RENDERER_MCD ) || ( (gl_config.renderer & GL_RENDERER_RENDITION) != 0 ) )
+ gl.glDisable (GL_ALPHA_TEST);
+
+ gl.glBegin (GL_QUADS);
+ gl.glTexCoord2f (0, 0);
+ gl.glVertex2f (x, y);
+ gl.glTexCoord2f (1, 0);
+ gl.glVertex2f (x+w, y);
+ gl.glTexCoord2f (1, t);
+ gl.glVertex2f (x+w, y+h);
+ gl.glTexCoord2f (0, t);
+ gl.glVertex2f (x, y+h);
+ gl.glEnd ();
+
+ if ( ( gl_config.renderer == GL_RENDERER_MCD ) || ( (gl_config.renderer & GL_RENDERER_RENDITION) != 0 ) )
+ gl.glEnable (GL_ALPHA_TEST);
+ }
+
+}
diff --git a/src/jake2/render/fast/Image.java b/src/jake2/render/fast/Image.java
new file mode 100644
index 0000000..a724cb7
--- /dev/null
+++ b/src/jake2/render/fast/Image.java
@@ -0,0 +1,1677 @@
+/*
+ * Image.java
+ * Copyright (C) 2003
+ *
+ * $Id: Image.java,v 1.2 2006-11-21 00:50:46 cawe Exp $
+ */
+/*
+Copyright (C) 1997-2001 Id Software, Inc.
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+package jake2.render.fast;
+
+import jake2.Defines;
+import jake2.client.VID;
+import jake2.client.particle_t;
+import jake2.game.cvar_t;
+import jake2.qcommon.*;
+import jake2.render.image_t;
+import jake2.util.Lib;
+import jake2.util.Vargs;
+
+import java.awt.Dimension;
+import java.awt.geom.AffineTransform;
+import java.awt.image.AffineTransformOp;
+import java.awt.image.BufferedImage;
+import java.nio.*;
+import java.util.*;
+
+/**
+ * Image
+ *
+ * @author cwei
+ */
+public abstract class Image extends Main {
+
+ image_t draw_chars;
+
+ image_t[] gltextures = new image_t[MAX_GLTEXTURES];
+ //Map gltextures = new Hashtable(MAX_GLTEXTURES); // image_t
+ int numgltextures;
+ int base_textureid; // gltextures[i] = base_textureid+i
+
+ byte[] intensitytable = new byte[256];
+ byte[] gammatable = new byte[256];
+
+ cvar_t intensity;
+
+ //
+ // qboolean GL_Upload8 (byte *data, int width, int height, qboolean mipmap, qboolean is_sky );
+ // qboolean GL_Upload32 (unsigned *data, int width, int height, qboolean mipmap);
+ //
+
+ int gl_solid_format = 3;
+ int gl_alpha_format = 4;
+
+ int gl_tex_solid_format = 3;
+ int gl_tex_alpha_format = 4;
+
+ int gl_filter_min = GL_LINEAR_MIPMAP_NEAREST;
+ int gl_filter_max = GL_LINEAR;
+
+ Image() {
+ // init the texture cache
+ for (int i = 0; i < gltextures.length; i++)
+ {
+ gltextures[i] = new image_t(i);
+ }
+ numgltextures = 0;
+ }
+
+ void GL_SetTexturePalette(int[] palette) {
+
+ assert(palette != null && palette.length == 256) : "int palette[256] bug";
+
+ int i;
+ //byte[] temptable = new byte[768];
+
+ if (qglColorTableEXT && gl_ext_palettedtexture.value != 0.0f)
+ {
+ ByteBuffer temptable = Lib.newByteBuffer(768);
+ for (i = 0; i < 256; i++) {
+ temptable.put(i * 3 + 0, (byte) ((palette[i] >> 0) & 0xff));
+ temptable.put(i * 3 + 1, (byte) ((palette[i] >> 8) & 0xff));
+ temptable.put(i * 3 + 2, (byte) ((palette[i] >> 16) & 0xff));
+ }
+
+ gl.glColorTable(GL_SHARED_TEXTURE_PALETTE_EXT, GL_RGB, 256, GL_RGB, GL_UNSIGNED_BYTE, temptable);
+ }
+ }
+
+ void GL_EnableMultitexture(boolean enable) {
+ if (enable) {
+ GL_SelectTexture(TEXTURE1);
+ gl.glEnable(GL_TEXTURE_2D);
+ GL_TexEnv(GL_REPLACE);
+ }
+ else {
+ GL_SelectTexture(TEXTURE1);
+ gl.glDisable(GL_TEXTURE_2D);
+ GL_TexEnv(GL_REPLACE);
+ }
+ GL_SelectTexture(TEXTURE0);
+ GL_TexEnv(GL_REPLACE);
+ }
+
+ void GL_SelectTexture(int texture /* GLenum */) {
+ int tmu;
+
+ tmu = (texture == TEXTURE0) ? 0 : 1;
+
+ if (tmu == gl_state.currenttmu) {
+ return;
+ }
+
+ gl_state.currenttmu = tmu;
+
+ gl.glActiveTextureARB(texture);
+ gl.glClientActiveTextureARB(texture);
+ }
+
+ int[] lastmodes = { -1, -1 };
+
+ void GL_TexEnv(int mode /* GLenum */
+ ) {
+
+ if (mode != lastmodes[gl_state.currenttmu]) {
+ gl.glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, mode);
+ lastmodes[gl_state.currenttmu] = mode;
+ }
+ }
+
+ void GL_Bind(int texnum) {
+
+ if ((gl_nobind.value != 0) && (draw_chars != null)) {
+ // performance evaluation option
+ texnum = draw_chars.texnum;
+ }
+ if (gl_state.currenttextures[gl_state.currenttmu] == texnum)
+ return;
+
+ gl_state.currenttextures[gl_state.currenttmu] = texnum;
+ gl.glBindTexture(GL_TEXTURE_2D, texnum);
+ }
+
+ void GL_MBind(int target /* GLenum */, int texnum) {
+ GL_SelectTexture(target);
+ if (target == TEXTURE0) {
+ if (gl_state.currenttextures[0] == texnum)
+ return;
+ }
+ else {
+ if (gl_state.currenttextures[1] == texnum)
+ return;
+ }
+ GL_Bind(texnum);
+ }
+
+ // glmode_t
+ static class glmode_t {
+ String name;
+ int minimize, maximize;
+
+ glmode_t(String name, int minimize, int maximze) {
+ this.name = name;
+ this.minimize = minimize;
+ this.maximize = maximze;
+ }
+ }
+
+ static final glmode_t modes[] =
+ {
+ new glmode_t("GL_NEAREST", GL_NEAREST, GL_NEAREST),
+ new glmode_t("GL_LINEAR", GL_LINEAR, GL_LINEAR),
+ new glmode_t("GL_NEAREST_MIPMAP_NEAREST", GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST),
+ new glmode_t("GL_LINEAR_MIPMAP_NEAREST", GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR),
+ new glmode_t("GL_NEAREST_MIPMAP_LINEAR", GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST),
+ new glmode_t("GL_LINEAR_MIPMAP_LINEAR", GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR)};
+
+ static final int NUM_GL_MODES = modes.length;
+
+ // gltmode_t
+ static class gltmode_t {
+ String name;
+ int mode;
+
+ gltmode_t(String name, int mode) {
+ this.name = name;
+ this.mode = mode;
+ }
+ }
+
+ static final gltmode_t[] gl_alpha_modes =
+ {
+ new gltmode_t("default", 4),
+ new gltmode_t("GL_RGBA", GL_RGBA),
+ new gltmode_t("GL_RGBA8", GL_RGBA8),
+ new gltmode_t("GL_RGB5_A1", GL_RGB5_A1),
+ new gltmode_t("GL_RGBA4", GL_RGBA4),
+ new gltmode_t("GL_RGBA2", GL_RGBA2),
+ };
+
+ static final int NUM_GL_ALPHA_MODES = gl_alpha_modes.length;
+
+ static final gltmode_t[] gl_solid_modes =
+ {
+ new gltmode_t("default", 3),
+ new gltmode_t("GL_RGB", GL_RGB),
+ new gltmode_t("GL_RGB8", GL_RGB8),
+ new gltmode_t("GL_RGB5", GL_RGB5),
+ new gltmode_t("GL_RGB4", GL_RGB4),
+ new gltmode_t("GL_R3_G3_B2", GL_R3_G3_B2),
+ };
+
+ static final int NUM_GL_SOLID_MODES = gl_solid_modes.length;
+
+ /*
+ ===============
+ GL_TextureMode
+ ===============
+ */
+ void GL_TextureMode(String string) {
+
+ int i;
+ for (i = 0; i < NUM_GL_MODES; i++) {
+ if (modes[i].name.equalsIgnoreCase(string))
+ break;
+ }
+
+ if (i == NUM_GL_MODES) {
+ VID.Printf(Defines.PRINT_ALL, "bad filter name: [" + string + "]\n");
+ return;
+ }
+
+ gl_filter_min = modes[i].minimize;
+ gl_filter_max = modes[i].maximize;
+
+ image_t glt;
+ // change all the existing mipmap texture objects
+ for (i = 0; i < numgltextures; i++) {
+ glt = gltextures[i];
+
+ if (glt.type != it_pic && glt.type != it_sky) {
+ GL_Bind(glt.texnum);
+ gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
+ gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
+ }
+ }
+ }
+
+ /*
+ ===============
+ GL_TextureAlphaMode
+ ===============
+ */
+ void GL_TextureAlphaMode(String string) {
+
+ int i;
+ for (i = 0; i < NUM_GL_ALPHA_MODES; i++) {
+ if (gl_alpha_modes[i].name.equalsIgnoreCase(string))
+ break;
+ }
+
+ if (i == NUM_GL_ALPHA_MODES) {
+ VID.Printf(Defines.PRINT_ALL, "bad alpha texture mode name: [" + string + "]\n");
+ return;
+ }
+
+ gl_tex_alpha_format = gl_alpha_modes[i].mode;
+ }
+
+ /*
+ ===============
+ GL_TextureSolidMode
+ ===============
+ */
+ void GL_TextureSolidMode(String string) {
+ int i;
+ for (i = 0; i < NUM_GL_SOLID_MODES; i++) {
+ if (gl_solid_modes[i].name.equalsIgnoreCase(string))
+ break;
+ }
+
+ if (i == NUM_GL_SOLID_MODES) {
+ VID.Printf(Defines.PRINT_ALL, "bad solid texture mode name: [" + string + "]\n");
+ return;
+ }
+
+ gl_tex_solid_format = gl_solid_modes[i].mode;
+ }
+
+ /*
+ ===============
+ GL_ImageList_f
+ ===============
+ */
+ void GL_ImageList_f() {
+
+ image_t image;
+ int texels;
+ final String[] palstrings = { "RGB", "PAL" };
+
+ VID.Printf(Defines.PRINT_ALL, "------------------\n");
+ texels = 0;
+
+ for (int i = 0; i < numgltextures; i++) {
+ image = gltextures[i];
+ if (image.texnum <= 0)
+ continue;
+
+ texels += image.upload_width * image.upload_height;
+ switch (image.type) {
+ case it_skin :
+ VID.Printf(Defines.PRINT_ALL, "M");
+ break;
+ case it_sprite :
+ VID.Printf(Defines.PRINT_ALL, "S");
+ break;
+ case it_wall :
+ VID.Printf(Defines.PRINT_ALL, "W");
+ break;
+ case it_pic :
+ VID.Printf(Defines.PRINT_ALL, "P");
+ break;
+ default :
+ VID.Printf(Defines.PRINT_ALL, " ");
+ break;
+ }
+
+ VID.Printf(
+ Defines.PRINT_ALL,
+ " %3i %3i %s: %s\n",
+ new Vargs(4).add(image.upload_width).add(image.upload_height).add(palstrings[(image.paletted) ? 1 : 0]).add(
+ image.name));
+ }
+ VID.Printf(Defines.PRINT_ALL, "Total texel count (not counting mipmaps): " + texels + '\n');
+ }
+
+ /*
+ =============================================================================
+
+ scrap allocation
+
+ Allocate all the little status bar objects into a single texture
+ to crutch up inefficient hardware / drivers
+
+ =============================================================================
+ */
+
+ static final int MAX_SCRAPS = 1;
+ static final int BLOCK_WIDTH = 256;
+ static final int BLOCK_HEIGHT = 256;
+
+ int[][] scrap_allocated = new int[MAX_SCRAPS][BLOCK_WIDTH];
+ byte[][] scrap_texels = new byte[MAX_SCRAPS][BLOCK_WIDTH * BLOCK_HEIGHT];
+ boolean scrap_dirty;
+
+ static class pos_t {
+ int x, y;
+
+ pos_t(int x, int y) {
+ this.x = x;
+ this.y = y;
+ }
+ }
+
+ // returns a texture number and the position inside it
+ int Scrap_AllocBlock(int w, int h, pos_t pos) {
+ int i, j;
+ int best, best2;
+ int texnum;
+
+ for (texnum = 0; texnum < MAX_SCRAPS; texnum++) {
+ best = BLOCK_HEIGHT;
+
+ for (i = 0; i < BLOCK_WIDTH - w; i++) {
+ best2 = 0;
+
+ for (j = 0; j < w; j++) {
+ if (scrap_allocated[texnum][i + j] >= best)
+ break;
+ if (scrap_allocated[texnum][i + j] > best2)
+ best2 = scrap_allocated[texnum][i + j];
+ }
+ if (j == w) { // this is a valid spot
+ pos.x = i;
+ pos.y = best = best2;
+ }
+ }
+
+ if (best + h > BLOCK_HEIGHT)
+ continue;
+
+ for (i = 0; i < w; i++)
+ scrap_allocated[texnum][pos.x + i] = best + h;
+
+ return texnum;
+ }
+
+ return -1;
+ // Sys_Error ("Scrap_AllocBlock: full");
+ }
+
+ int scrap_uploads = 0;
+
+ void Scrap_Upload() {
+ scrap_uploads++;
+ GL_Bind(TEXNUM_SCRAPS);
+ GL_Upload8(scrap_texels[0], BLOCK_WIDTH, BLOCK_HEIGHT, false, false);
+ scrap_dirty = false;
+ }
+
+ /*
+ =================================================================
+
+ PCX LOADING
+
+ =================================================================
+ */
+
+ /*
+ ==============
+ LoadPCX
+ ==============
+ */
+ byte[] LoadPCX(String filename, byte[][] palette, Dimension dim) {
+ qfiles.pcx_t pcx;
+
+ //
+ // load the file
+ //
+ byte[] raw = FS.LoadFile(filename);
+
+ if (raw == null) {
+ VID.Printf(Defines.PRINT_DEVELOPER, "Bad pcx file " + filename + '\n');
+ return null;
+ }
+
+ //
+ // parse the PCX file
+ //
+ pcx = new qfiles.pcx_t(raw);
+
+ if (pcx.manufacturer != 0x0a
+ || pcx.version != 5
+ || pcx.encoding != 1
+ || pcx.bits_per_pixel != 8
+ || pcx.xmax >= 640
+ || pcx.ymax >= 480) {
+
+ VID.Printf(Defines.PRINT_ALL, "Bad pcx file " + filename + '\n');
+ return null;
+ }
+
+ int width = pcx.xmax - pcx.xmin + 1;
+ int height = pcx.ymax - pcx.ymin + 1;
+
+ byte[] pix = new byte[width * height];
+
+ if (palette != null) {
+ palette[0] = new byte[768];
+ System.arraycopy(raw, raw.length - 768, palette[0], 0, 768);
+ }
+
+ if (dim != null) {
+ dim.width = width;
+ dim.height = height;
+ }
+
+ //
+ // decode pcx
+ //
+ int count = 0;
+ byte dataByte = 0;
+ int runLength = 0;
+ int x, y;
+
+ for (y = 0; y < height; y++) {
+ for (x = 0; x < width;) {
+
+ dataByte = pcx.data.get();
+
+ if ((dataByte & 0xC0) == 0xC0) {
+ runLength = dataByte & 0x3F;
+ dataByte = pcx.data.get();
+ // write runLength pixel
+ while (runLength-- > 0) {
+ pix[count++] = dataByte;
+ x++;
+ }
+ }
+ else {
+ // write one pixel
+ pix[count++] = dataByte;
+ x++;
+ }
+ }
+ }
+ return pix;
+ }
+
+ private Throwable gotoBreakOut = new Throwable();
+ private Throwable gotoDone = gotoBreakOut;
+
+ // /*
+ // =========================================================
+ //
+ // TARGA LOADING
+ //
+ // =========================================================
+ // */
+ /*
+ =============
+ LoadTGA
+ =============
+ */
+ byte[] LoadTGA(String name, Dimension dim) {
+ int columns, rows, numPixels;
+ int pixbuf; // index into pic
+ int row, column;
+ byte[] raw;
+ ByteBuffer buf_p;
+ int length;
+ qfiles.tga_t targa_header;
+ byte[] pic = null;
+
+ //
+ // load the file
+ //
+ raw = FS.LoadFile(name);
+
+ if (raw == null)
+ {
+ VID.Printf(Defines.PRINT_DEVELOPER, "Bad tga file "+ name +'\n');
+ return null;
+ }
+
+ targa_header = new qfiles.tga_t(raw);
+
+ if (targa_header.image_type != 2 && targa_header.image_type != 10)
+ Com.Error(Defines.ERR_DROP, "LoadTGA: Only type 2 and 10 targa RGB images supported\n");
+
+ if (targa_header.colormap_type != 0 || (targa_header.pixel_size != 32 && targa_header.pixel_size != 24))
+ Com.Error (Defines.ERR_DROP, "LoadTGA: Only 32 or 24 bit images supported (no colormaps)\n");
+
+ columns = targa_header.width;
+ rows = targa_header.height;
+ numPixels = columns * rows;
+
+ if (dim != null) {
+ dim.width = columns;
+ dim.height = rows;
+ }
+
+ pic = new byte[numPixels * 4]; // targa_rgba;
+
+ if (targa_header.id_length != 0)
+ targa_header.data.position(targa_header.id_length); // skip TARGA image comment
+
+ buf_p = targa_header.data;
+
+ byte red,green,blue,alphabyte;
+ red = green = blue = alphabyte = 0;
+ int packetHeader, packetSize, j;
+
+ if (targa_header.image_type==2) { // Uncompressed, RGB images
+ for(row=rows-1; row>=0; row--) {
+
+ pixbuf = row * columns * 4;
+
+ for(column=0; column<columns; column++) {
+ switch (targa_header.pixel_size) {
+ case 24:
+
+ blue = buf_p.get();
+ green = buf_p.get();
+ red = buf_p.get();
+ pic[pixbuf++] = red;
+ pic[pixbuf++] = green;
+ pic[pixbuf++] = blue;
+ pic[pixbuf++] = (byte)255;
+ break;
+ case 32:
+ blue = buf_p.get();
+ green = buf_p.get();
+ red = buf_p.get();
+ alphabyte = buf_p.get();
+ pic[pixbuf++] = red;
+ pic[pixbuf++] = green;
+ pic[pixbuf++] = blue;
+ pic[pixbuf++] = alphabyte;
+ break;
+ }
+ }
+ }
+ }
+ else if (targa_header.image_type==10) { // Runlength encoded RGB images
+ for(row=rows-1; row>=0; row--) {
+
+ pixbuf = row * columns * 4;
+ try {
+
+ for(column=0; column<columns; ) {
+
+ packetHeader= buf_p.get() & 0xFF;
+ packetSize = 1 + (packetHeader & 0x7f);
+
+ if ((packetHeader & 0x80) != 0) { // run-length packet
+ switch (targa_header.pixel_size) {
+ case 24:
+ blue = buf_p.get();
+ green = buf_p.get();
+ red = buf_p.get();
+ alphabyte = (byte)255;
+ break;
+ case 32:
+ blue = buf_p.get();
+ green = buf_p.get();
+ red = buf_p.get();
+ alphabyte = buf_p.get();
+ break;
+ }
+
+ for(j=0;j<packetSize;j++) {
+ pic[pixbuf++]=red;
+ pic[pixbuf++]=green;
+ pic[pixbuf++]=blue;
+ pic[pixbuf++]=alphabyte;
+ column++;
+ if (column==columns) { // run spans across rows
+ column=0;
+ if (row>0)
+ row--;
+ else
+ // goto label breakOut;
+ throw gotoBreakOut;
+
+ pixbuf = row * columns * 4;
+ }
+ }
+ }
+ else { // non run-length packet
+ for(j=0;j<packetSize;j++) {
+ switch (targa_header.pixel_size) {
+ case 24:
+ blue = buf_p.get();
+ green = buf_p.get();
+ red = buf_p.get();
+ pic[pixbuf++] = red;
+ pic[pixbuf++] = green;
+ pic[pixbuf++] = blue;
+ pic[pixbuf++] = (byte)255;
+ break;
+ case 32:
+ blue = buf_p.get();
+ green = buf_p.get();
+ red = buf_p.get();
+ alphabyte = buf_p.get();
+ pic[pixbuf++] = red;
+ pic[pixbuf++] = green;
+ pic[pixbuf++] = blue;
+ pic[pixbuf++] = alphabyte;
+ break;
+ }
+ column++;
+ if (column==columns) { // pixel packet run spans across rows
+ column=0;
+ if (row>0)
+ row--;
+ else
+ // goto label breakOut;
+ throw gotoBreakOut;
+
+ pixbuf = row * columns * 4;
+ }
+ }
+ }
+ }
+ } catch (Throwable e){
+ // label breakOut:
+ }
+ }
+ }
+ return pic;
+ }
+
+ /*
+ ====================================================================
+
+ IMAGE FLOOD FILLING
+
+ ====================================================================
+ */
+
+ /*
+ =================
+ Mod_FloodFillSkin
+
+ Fill background pixels so mipmapping doesn't have haloes
+ =================
+ */
+
+ static class floodfill_t {
+ short x, y;
+ }
+
+ // must be a power of 2
+ static final int FLOODFILL_FIFO_SIZE = 0x1000;
+ static final int FLOODFILL_FIFO_MASK = FLOODFILL_FIFO_SIZE - 1;
+ //
+ // #define FLOODFILL_STEP( off, dx, dy ) \
+ // { \
+ // if (pos[off] == fillcolor) \
+ // { \
+ // pos[off] = 255; \
+ // fifo[inpt].x = x + (dx), fifo[inpt].y = y + (dy); \
+ // inpt = (inpt + 1) & FLOODFILL_FIFO_MASK; \
+ // } \
+ // else if (pos[off] != 255) fdc = pos[off]; \
+ // }
+
+ // void FLOODFILL_STEP( int off, int dx, int dy )
+ // {
+ // if (pos[off] == fillcolor)
+ // {
+ // pos[off] = 255;
+ // fifo[inpt].x = x + dx; fifo[inpt].y = y + dy;
+ // inpt = (inpt + 1) & FLOODFILL_FIFO_MASK;
+ // }
+ // else if (pos[off] != 255) fdc = pos[off];
+ // }
+ static floodfill_t[] fifo = new floodfill_t[FLOODFILL_FIFO_SIZE];
+ static {
+ for (int j = 0; j < fifo.length; j++) {
+ fifo[j] = new floodfill_t();
+ }
+ }
+ // TODO check this: R_FloodFillSkin( byte[] skin, int skinwidth, int skinheight)
+ void R_FloodFillSkin(byte[] skin, int skinwidth, int skinheight) {
+ // byte fillcolor = *skin; // assume this is the pixel to fill
+ int fillcolor = skin[0] & 0xff;
+// floodfill_t[] fifo = new floodfill_t[FLOODFILL_FIFO_SIZE];
+ int inpt = 0, outpt = 0;
+ int filledcolor = -1;
+ int i;
+
+// for (int j = 0; j < fifo.length; j++) {
+// fifo[j] = new floodfill_t();
+// }
+
+ if (filledcolor == -1) {
+ filledcolor = 0;
+ // attempt to find opaque black
+ for (i = 0; i < 256; ++i)
+ // TODO check this
+ if (d_8to24table[i] == 0xFF000000) { // alpha 1.0
+ //if (d_8to24table[i] == (255 << 0)) // alpha 1.0
+ filledcolor = i;
+ break;
+ }
+ }
+
+ // can't fill to filled color or to transparent color (used as visited marker)
+ if ((fillcolor == filledcolor) || (fillcolor == 255)) {
+ return;
+ }
+
+ fifo[inpt].x = 0;
+ fifo[inpt].y = 0;
+ inpt = (inpt + 1) & FLOODFILL_FIFO_MASK;
+
+ while (outpt != inpt) {
+ int x = fifo[outpt].x;
+ int y = fifo[outpt].y;
+ int fdc = filledcolor;
+ // byte *pos = &skin[x + skinwidth * y];
+ int pos = x + skinwidth * y;
+ //
+ outpt = (outpt + 1) & FLOODFILL_FIFO_MASK;
+
+ int off, dx, dy;
+
+ if (x > 0) {
+ // FLOODFILL_STEP( -1, -1, 0 );
+ off = -1;
+ dx = -1;
+ dy = 0;
+ if (skin[pos + off] == (byte) fillcolor) {
+ skin[pos + off] = (byte) 255;
+ fifo[inpt].x = (short) (x + dx);
+ fifo[inpt].y = (short) (y + dy);
+ inpt = (inpt + 1) & FLOODFILL_FIFO_MASK;
+ }
+ else if (skin[pos + off] != (byte) 255)
+ fdc = skin[pos + off] & 0xff;
+ }
+
+ if (x < skinwidth - 1) {
+ // FLOODFILL_STEP( 1, 1, 0 );
+ off = 1;
+ dx = 1;
+ dy = 0;
+ if (skin[pos + off] == (byte) fillcolor) {
+ skin[pos + off] = (byte) 255;
+ fifo[inpt].x = (short) (x + dx);
+ fifo[inpt].y = (short) (y + dy);
+ inpt = (inpt + 1) & FLOODFILL_FIFO_MASK;
+ }
+ else if (skin[pos + off] != (byte) 255)
+ fdc = skin[pos + off] & 0xff;
+ }
+
+ if (y > 0) {
+ // FLOODFILL_STEP( -skinwidth, 0, -1 );
+ off = -skinwidth;
+ dx = 0;
+ dy = -1;
+ if (skin[pos + off] == (byte) fillcolor) {
+ skin[pos + off] = (byte) 255;
+ fifo[inpt].x = (short) (x + dx);
+ fifo[inpt].y = (short) (y + dy);
+ inpt = (inpt + 1) & FLOODFILL_FIFO_MASK;
+ }
+ else if (skin[pos + off] != (byte) 255)
+ fdc = skin[pos + off] & 0xff;
+ }
+
+ if (y < skinheight - 1) {
+ // FLOODFILL_STEP( skinwidth, 0, 1 );
+ off = skinwidth;
+ dx = 0;
+ dy = 1;
+ if (skin[pos + off] == (byte) fillcolor) {
+ skin[pos + off] = (byte) 255;
+ fifo[inpt].x = (short) (x + dx);
+ fifo[inpt].y = (short) (y + dy);
+ inpt = (inpt + 1) & FLOODFILL_FIFO_MASK;
+ }
+ else if (skin[pos + off] != (byte) 255)
+ fdc = skin[pos + off] & 0xff;
+
+ }
+
+ skin[x + skinwidth * y] = (byte) fdc;
+ }
+ }
+
+ // =======================================================
+
+ /*
+ ================
+ GL_ResampleTexture
+ ================
+ */
+ // cwei :-)
+ void GL_ResampleTexture(int[] in, int inwidth, int inheight, int[] out, int outwidth, int outheight) {
+ // int i, j;
+ // unsigned *inrow, *inrow2;
+ // int frac, fracstep;
+ // int[] p1 = new int[1024];
+ // int[] p2 = new int[1024];
+ //
+
+ // *** this source do the same ***
+ BufferedImage image = new BufferedImage(inwidth, inheight, BufferedImage.TYPE_INT_ARGB);
+
+ image.setRGB(0, 0, inwidth, inheight, in, 0, inwidth);
+
+ AffineTransformOp op =
+ new AffineTransformOp(
+ AffineTransform.getScaleInstance(outwidth * 1.0 / inwidth, outheight * 1.0 / inheight),
+ AffineTransformOp.TYPE_NEAREST_NEIGHBOR);
+ BufferedImage tmp = op.filter(image, null);
+
+ tmp.getRGB(0, 0, outwidth, outheight, out, 0, outwidth);
+
+ // *** end ***
+
+ // byte *pix1, *pix2, *pix3, *pix4;
+ //
+ // fracstep = inwidth*0x10000/outwidth;
+ //
+ // frac = fracstep>>2;
+ // for (i=0 ; i<outwidth ; i++)
+ // {
+ // p1[i] = 4*(frac>>16);
+ // frac += fracstep;
+ // }
+ // frac = 3*(fracstep>>2);
+ // for (i=0 ; i<outwidth ; i++)
+ // {
+ // p2[i] = 4*(frac>>16);
+ // frac += fracstep;
+ // }
+ //
+ // for (i=0 ; i<outheight ; i++, out += outwidth)
+ // {
+ // inrow = in + inwidth*(int)((i+0.25)*inheight/outheight);
+ // inrow2 = in + inwidth*(int)((i+0.75)*inheight/outheight);
+ // frac = fracstep >> 1;
+ // for (j=0 ; j<outwidth ; j++)
+ // {
+ // pix1 = (byte *)inrow + p1[j];
+ // pix2 = (byte *)inrow + p2[j];
+ // pix3 = (byte *)inrow2 + p1[j];
+ // pix4 = (byte *)inrow2 + p2[j];
+ // ((byte *)(out+j))[0] = (pix1[0] + pix2[0] + pix3[0] + pix4[0])>>2;
+ // ((byte *)(out+j))[1] = (pix1[1] + pix2[1] + pix3[1] + pix4[1])>>2;
+ // ((byte *)(out+j))[2] = (pix1[2] + pix2[2] + pix3[2] + pix4[2])>>2;
+ // ((byte *)(out+j))[3] = (pix1[3] + pix2[3] + pix3[3] + pix4[3])>>2;
+ // }
+ // }
+ }
+
+ /*
+ ================
+ GL_LightScaleTexture
+
+ Scale up the pixel values in a texture to increase the
+ lighting range
+ ================
+ */
+ void GL_LightScaleTexture(int[] in, int inwidth, int inheight, boolean only_gamma) {
+ if (only_gamma) {
+ int i, c;
+ int r, g, b, color;
+
+ c = inwidth * inheight;
+ for (i = 0; i < c; i++) {
+ color = in[i];
+ r = (color >> 0) & 0xFF;
+ g = (color >> 8) & 0xFF;
+ b = (color >> 16) & 0xFF;
+
+ r = gammatable[r] & 0xFF;
+ g = gammatable[g] & 0xFF;
+ b = gammatable[b] & 0xFF;
+
+ in[i] = (r << 0) | (g << 8) | (b << 16) | (color & 0xFF000000);
+ }
+ }
+ else {
+ int i, c;
+ int r, g, b, color;
+
+ c = inwidth * inheight;
+ for (i = 0; i < c; i++) {
+ color = in[i];
+ r = (color >> 0) & 0xFF;
+ g = (color >> 8) & 0xFF;
+ b = (color >> 16) & 0xFF;
+
+ r = gammatable[intensitytable[r] & 0xFF] & 0xFF;
+ g = gammatable[intensitytable[g] & 0xFF] & 0xFF;
+ b = gammatable[intensitytable[b] & 0xFF] & 0xFF;
+
+ in[i] = (r << 0) | (g << 8) | (b << 16) | (color & 0xFF000000);
+ }
+
+ }
+ }
+
+ /*
+ ================
+ GL_MipMap
+
+ Operates in place, quartering the size of the texture
+ ================
+ */
+ void GL_MipMap(int[] in, int width, int height) {
+ int i, j;
+ int[] out;
+
+ out = in;
+
+ int inIndex = 0;
+ int outIndex = 0;
+
+ int r, g, b, a;
+ int p1, p2, p3, p4;
+
+ for (i = 0; i < height; i += 2, inIndex += width) {
+ for (j = 0; j < width; j += 2, outIndex += 1, inIndex += 2) {
+
+ p1 = in[inIndex + 0];
+ p2 = in[inIndex + 1];
+ p3 = in[inIndex + width + 0];
+ p4 = in[inIndex + width + 1];
+
+ r = (((p1 >> 0) & 0xFF) + ((p2 >> 0) & 0xFF) + ((p3 >> 0) & 0xFF) + ((p4 >> 0) & 0xFF)) >> 2;
+ g = (((p1 >> 8) & 0xFF) + ((p2 >> 8) & 0xFF) + ((p3 >> 8) & 0xFF) + ((p4 >> 8) & 0xFF)) >> 2;
+ b = (((p1 >> 16) & 0xFF) + ((p2 >> 16) & 0xFF) + ((p3 >> 16) & 0xFF) + ((p4 >> 16) & 0xFF)) >> 2;
+ a = (((p1 >> 24) & 0xFF) + ((p2 >> 24) & 0xFF) + ((p3 >> 24) & 0xFF) + ((p4 >> 24) & 0xFF)) >> 2;
+
+ out[outIndex] = (r << 0) | (g << 8) | (b << 16) | (a << 24);
+ }
+ }
+ }
+
+ /*
+ ===============
+ GL_Upload32
+
+ Returns has_alpha
+ ===============
+ */
+ void GL_BuildPalettedTexture(ByteBuffer paletted_texture, int[] scaled, int scaled_width, int scaled_height) {
+
+ int r, g, b, c;
+ int size = scaled_width * scaled_height;
+
+ for (int i = 0; i < size; i++) {
+
+ r = (scaled[i] >> 3) & 31;
+ g = (scaled[i] >> 10) & 63;
+ b = (scaled[i] >> 19) & 31;
+
+ c = r | (g << 5) | (b << 11);
+
+ paletted_texture.put(i, gl_state.d_16to8table[c]);
+ }
+ }
+
+ int upload_width, upload_height;
+ boolean uploaded_paletted;
+
+ /*
+ ===============
+ GL_Upload32
+
+ Returns has_alpha
+ ===============
+ */
+ int[] scaled = new int[256 * 256];
+ //byte[] paletted_texture = new byte[256 * 256];
+ ByteBuffer paletted_texture = Lib.newByteBuffer(256*256);
+ IntBuffer tex = Lib.newIntBuffer(512 * 256, ByteOrder.LITTLE_ENDIAN);
+
+ boolean GL_Upload32(int[] data, int width, int height, boolean mipmap) {
+ int samples;
+ int scaled_width, scaled_height;
+ int i, c;
+ int comp;
+
+ Arrays.fill(scaled, 0);
+ // Arrays.fill(paletted_texture, (byte)0);
+ paletted_texture.clear();
+ for (int j=0; j<256*256; j++) paletted_texture.put(j,(byte)0);
+
+ uploaded_paletted = false;
+
+ for (scaled_width = 1; scaled_width < width; scaled_width <<= 1);
+ if (gl_round_down.value > 0.0f && scaled_width > width && mipmap)
+ scaled_width >>= 1;
+ for (scaled_height = 1; scaled_height < height; scaled_height <<= 1);
+ if (gl_round_down.value > 0.0f && scaled_height > height && mipmap)
+ scaled_height >>= 1;
+
+ // let people sample down the world textures for speed
+ if (mipmap) {
+ scaled_width >>= (int) gl_picmip.value;
+ scaled_height >>= (int) gl_picmip.value;
+ }
+
+ // don't ever bother with >256 textures
+ if (scaled_width > 256)
+ scaled_width = 256;
+ if (scaled_height > 256)
+ scaled_height = 256;
+
+ if (scaled_width < 1)
+ scaled_width = 1;
+ if (scaled_height < 1)
+ scaled_height = 1;
+
+ upload_width = scaled_width;
+ upload_height = scaled_height;
+
+ if (scaled_width * scaled_height > 256 * 256)
+ Com.Error(Defines.ERR_DROP, "GL_Upload32: too big");
+
+ // scan the texture for any non-255 alpha
+ c = width * height;
+ samples = gl_solid_format;
+
+ for (i = 0; i < c; i++) {
+ if ((data[i] & 0xff000000) != 0xff000000) {
+ samples = gl_alpha_format;
+ break;
+ }
+ }
+
+ if (samples == gl_solid_format)
+ comp = gl_tex_solid_format;
+ else if (samples == gl_alpha_format)
+ comp = gl_tex_alpha_format;
+ else {
+ VID.Printf(Defines.PRINT_ALL, "Unknown number of texture components " + samples + '\n');
+ comp = samples;
+ }
+
+ // simulates a goto
+ try {
+ if (scaled_width == width && scaled_height == height) {
+ if (!mipmap) {
+ if (qglColorTableEXT && gl_ext_palettedtexture.value != 0.0f && samples == gl_solid_format) {
+ uploaded_paletted = true;
+ GL_BuildPalettedTexture(paletted_texture, data, scaled_width, scaled_height);
+ gl.glTexImage2D(
+ GL_TEXTURE_2D,
+ 0,
+ GL_COLOR_INDEX8_EXT,
+ scaled_width,
+ scaled_height,
+ 0,
+ GL_COLOR_INDEX,
+ GL_UNSIGNED_BYTE,
+ paletted_texture);
+ }
+ else {
+ tex.rewind(); tex.put(data); tex.rewind();
+ gl.glTexImage2D(
+ GL_TEXTURE_2D,
+ 0,
+ comp,
+ scaled_width,
+ scaled_height,
+ 0,
+ GL_RGBA,
+ GL_UNSIGNED_BYTE,
+ tex);
+ }
+ //goto done;
+ throw gotoDone;
+ }
+ //memcpy (scaled, data, width*height*4); were bytes
+ System.arraycopy(data, 0, scaled, 0, width * height);
+ }
+ else
+ GL_ResampleTexture(data, width, height, scaled, scaled_width, scaled_height);
+
+ GL_LightScaleTexture(scaled, scaled_width, scaled_height, !mipmap);
+
+ if (qglColorTableEXT && gl_ext_palettedtexture.value != 0.0f && (samples == gl_solid_format)) {
+ uploaded_paletted = true;
+ GL_BuildPalettedTexture(paletted_texture, scaled, scaled_width, scaled_height);
+ gl.glTexImage2D(
+ GL_TEXTURE_2D,
+ 0,
+ GL_COLOR_INDEX8_EXT,
+ scaled_width,
+ scaled_height,
+ 0,
+ GL_COLOR_INDEX,
+ GL_UNSIGNED_BYTE,
+ paletted_texture);
+ }
+ else {
+ tex.rewind(); tex.put(scaled); tex.rewind();
+ gl.glTexImage2D(GL_TEXTURE_2D, 0, comp, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, tex);
+ }
+
+ if (mipmap) {
+ int miplevel;
+ miplevel = 0;
+ while (scaled_width > 1 || scaled_height > 1) {
+ GL_MipMap(scaled, scaled_width, scaled_height);
+ scaled_width >>= 1;
+ scaled_height >>= 1;
+ if (scaled_width < 1)
+ scaled_width = 1;
+ if (scaled_height < 1)
+ scaled_height = 1;
+
+ miplevel++;
+ if (qglColorTableEXT && gl_ext_palettedtexture.value != 0.0f && samples == gl_solid_format) {
+ uploaded_paletted = true;
+ GL_BuildPalettedTexture(paletted_texture, scaled, scaled_width, scaled_height);
+ gl.glTexImage2D(
+ GL_TEXTURE_2D,
+ miplevel,
+ GL_COLOR_INDEX8_EXT,
+ scaled_width,
+ scaled_height,
+ 0,
+ GL_COLOR_INDEX,
+ GL_UNSIGNED_BYTE,
+ paletted_texture);
+ }
+ else {
+ tex.rewind(); tex.put(scaled); tex.rewind();
+ gl.glTexImage2D(
+ GL_TEXTURE_2D,
+ miplevel,
+ comp,
+ scaled_width,
+ scaled_height,
+ 0,
+ GL_RGBA,
+ GL_UNSIGNED_BYTE,
+ tex);
+ }
+ }
+ }
+ // label done:
+ }
+ catch (Throwable e) {
+ // replaces label done
+ }
+
+ if (mipmap) {
+ gl.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
+ gl.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
+ }
+ else {
+ gl.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_max);
+ gl.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
+ }
+
+ return (samples == gl_alpha_format);
+ }
+
+ /*
+ ===============
+ GL_Upload8
+
+ Returns has_alpha
+ ===============
+ */
+
+ int[] trans = new int[512 * 256];
+
+ boolean GL_Upload8(byte[] data, int width, int height, boolean mipmap, boolean is_sky) {
+
+ Arrays.fill(trans, 0);
+
+ int s = width * height;
+
+ if (s > trans.length)
+ Com.Error(Defines.ERR_DROP, "GL_Upload8: too large");
+
+ if (qglColorTableEXT && gl_ext_palettedtexture.value != 0.0f && is_sky) {
+ gl.glTexImage2D(GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, width, height, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, ByteBuffer.wrap(data));
+
+ gl.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_max);
+ gl.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
+
+ // TODO check this
+ return false;
+ }
+ else {
+ int p;
+ int rgb;
+ for (int i = 0; i < s; i++) {
+ p = data[i] & 0xff;
+ trans[i] = d_8to24table[p];
+
+ if (p == 255) { // transparent, so scan around for another color
+ // to avoid alpha fringes
+ // FIXME: do a full flood fill so mips work...
+ if (i > width && (data[i - width] & 0xff) != 255)
+ p = data[i - width] & 0xff;
+ else if (i < s - width && (data[i + width] & 0xff) != 255)
+ p = data[i + width] & 0xff;
+ else if (i > 0 && (data[i - 1] & 0xff) != 255)
+ p = data[i - 1] & 0xff;
+ else if (i < s - 1 && (data[i + 1] & 0xff) != 255)
+ p = data[i + 1] & 0xff;
+ else
+ p = 0;
+ // copy rgb components
+
+ // ((byte *)&trans[i])[0] = ((byte *)&d_8to24table[p])[0];
+ // ((byte *)&trans[i])[1] = ((byte *)&d_8to24table[p])[1];
+ // ((byte *)&trans[i])[2] = ((byte *)&d_8to24table[p])[2];
+
+ trans[i] = d_8to24table[p] & 0x00FFFFFF; // only rgb
+ }
+ }
+
+ return GL_Upload32(trans, width, height, mipmap);
+ }
+ }
+
+ /*
+ ================
+ GL_LoadPic
+
+ This is also used as an entry point for the generated r_notexture
+ ================
+ */
+ image_t GL_LoadPic(String name, byte[] pic, int width, int height, int type, int bits) {
+ image_t image;
+ int i;
+
+ // find a free image_t
+ for (i = 0; i<numgltextures ; i++)
+ {
+ image = gltextures[i];
+ if (image.texnum == 0)
+ break;
+ }
+
+ if (i == numgltextures)
+ {
+ if (numgltextures == MAX_GLTEXTURES)
+ Com.Error (Defines.ERR_DROP, "MAX_GLTEXTURES");
+
+ numgltextures++;
+ }
+ image = gltextures[i];
+
+ if (name.length() > Defines.MAX_QPATH)
+ Com.Error(Defines.ERR_DROP, "Draw_LoadPic: \"" + name + "\" is too long");
+
+ image.name = name;
+ image.registration_sequence = registration_sequence;
+
+ image.width = width;
+ image.height = height;
+ image.type = type;
+
+
+ if (type == it_skin && bits == 8)
+ R_FloodFillSkin(pic, width, height);
+
+ // load little pics into the scrap
+ if (image.type == it_pic && bits == 8 && image.width < 64 && image.height < 64) {
+ pos_t pos = new pos_t(0, 0);
+ int j, k;
+
+ int texnum = Scrap_AllocBlock(image.width, image.height, pos);
+
+ if (texnum == -1) {
+ // replace goto nonscrap
+
+ image.scrap = false;
+
+ image.texnum = TEXNUM_IMAGES + image.getId(); // image pos in array
+ GL_Bind(image.texnum);
+
+ if (bits == 8) {
+ image.has_alpha =
+ GL_Upload8(pic, width, height, (image.type != it_pic && image.type != it_sky), image.type == it_sky);
+ }
+ else {
+ int[] tmp = new int[pic.length / 4];
+
+ for (i = 0; i < tmp.length; i++) {
+ tmp[i] = ((pic[4 * i + 0] & 0xFF) << 0); // & 0x000000FF;
+ tmp[i] |= ((pic[4 * i + 1] & 0xFF) << 8); // & 0x0000FF00;
+ tmp[i] |= ((pic[4 * i + 2] & 0xFF) << 16); // & 0x00FF0000;
+ tmp[i] |= ((pic[4 * i + 3] & 0xFF) << 24); // & 0xFF000000;
+ }
+
+ image.has_alpha = GL_Upload32(tmp, width, height, (image.type != it_pic && image.type != it_sky));
+ }
+
+ image.upload_width = upload_width; // after power of 2 and scales
+ image.upload_height = upload_height;
+ image.paletted = uploaded_paletted;
+ image.sl = 0;
+ image.sh = 1;
+ image.tl = 0;
+ image.th = 1;
+
+ return image;
+ }
+
+ scrap_dirty = true;
+
+ // copy the texels into the scrap block
+ k = 0;
+ for (i = 0; i < image.height; i++)
+ for (j = 0; j < image.width; j++, k++)
+ scrap_texels[texnum][(pos.y + i) * BLOCK_WIDTH + pos.x + j] = pic[k];
+
+ image.texnum = TEXNUM_SCRAPS + texnum;
+ image.scrap = true;
+ image.has_alpha = true;
+ image.sl = (pos.x + 0.01f) / (float) BLOCK_WIDTH;
+ image.sh = (pos.x + image.width - 0.01f) / (float) BLOCK_WIDTH;
+ image.tl = (pos.y + 0.01f) / (float) BLOCK_WIDTH;
+ image.th = (pos.y + image.height - 0.01f) / (float) BLOCK_WIDTH;
+
+ }
+ else {
+ // this was label nonscrap
+
+ image.scrap = false;
+
+ image.texnum = TEXNUM_IMAGES + image.getId(); //image pos in array
+ GL_Bind(image.texnum);
+
+ if (bits == 8) {
+ image.has_alpha = GL_Upload8(pic, width, height, (image.type != it_pic && image.type != it_sky), image.type == it_sky);
+ }
+ else {
+ int[] tmp = new int[pic.length / 4];
+
+ for (i = 0; i < tmp.length; i++) {
+ tmp[i] = ((pic[4 * i + 0] & 0xFF) << 0); // & 0x000000FF;
+ tmp[i] |= ((pic[4 * i + 1] & 0xFF) << 8); // & 0x0000FF00;
+ tmp[i] |= ((pic[4 * i + 2] & 0xFF) << 16); // & 0x00FF0000;
+ tmp[i] |= ((pic[4 * i + 3] & 0xFF) << 24); // & 0xFF000000;
+ }
+
+ image.has_alpha = GL_Upload32(tmp, width, height, (image.type != it_pic && image.type != it_sky));
+ }
+ image.upload_width = upload_width; // after power of 2 and scales
+ image.upload_height = upload_height;
+ image.paletted = uploaded_paletted;
+ image.sl = 0;
+ image.sh = 1;
+ image.tl = 0;
+ image.th = 1;
+ }
+ return image;
+ }
+
+ /*
+ ================
+ GL_LoadWal
+ ================
+ */
+ image_t GL_LoadWal(String name) {
+
+ image_t image = null;
+
+ byte[] raw = FS.LoadFile(name);
+ if (raw == null) {
+ VID.Printf(Defines.PRINT_ALL, "GL_FindImage: can't load " + name + '\n');
+ return r_notexture;
+ }
+
+ qfiles.miptex_t mt = new qfiles.miptex_t(raw);
+
+ byte[] pix = new byte[mt.width * mt.height];
+ System.arraycopy(raw, mt.offsets[0], pix, 0, pix.length);
+
+ image = GL_LoadPic(name, pix, mt.width, mt.height, it_wall, 8);
+
+ return image;
+ }
+
+ Map imageCache = new HashMap(MAX_GLTEXTURES);
+
+ /*
+ ===============
+ GL_FindImage
+
+ Finds or loads the given image
+ ===============
+ */
+ image_t GL_FindImage(String name, int type) {
+
+ if (name == null || name.length() < 5)
+ return null;
+
+ // look for it
+ image_t image = (image_t) imageCache.get(name);
+ if (image != null) {
+ image.registration_sequence = registration_sequence;
+ return image;
+ }
+
+ //
+ // load the pic from disk
+ //
+ image = null;
+ byte[] pic = null;
+ Dimension dim = new Dimension();
+
+ if (name.endsWith(".pcx")) {
+
+ pic = LoadPCX(name, null, dim);
+ if (pic == null)
+ return null;
+ image = GL_LoadPic(name, pic, dim.width, dim.height, type, 8);
+
+ }
+ else if (name.endsWith(".wal")) {
+
+ image = GL_LoadWal(name);
+
+ }
+ else if (name.endsWith(".tga")) {
+
+ pic = LoadTGA(name, dim);
+
+ if (pic == null)
+ return null;
+
+ image = GL_LoadPic(name, pic, dim.width, dim.height, type, 32);
+
+ }
+
+ imageCache.put(image.name, image);
+ return image;
+ }
+
+ /*
+ ===============
+ R_RegisterSkin
+ ===============
+ */
+ public image_t R_RegisterSkin(String name) {
+ return GL_FindImage(name, it_skin);
+ }
+
+ IntBuffer texnumBuffer=Lib.newIntBuffer(1);
+
+ /*
+ ================
+ GL_FreeUnusedImages
+
+ Any image that was not touched on this registration sequence
+ will be freed.
+ ================
+ */
+ void GL_FreeUnusedImages() {
+
+ // never free r_notexture or particle texture
+ r_notexture.registration_sequence = registration_sequence;
+ r_particletexture.registration_sequence = registration_sequence;
+
+ image_t image = null;
+
+ for (int i = 0; i < numgltextures; i++) {
+ image = gltextures[i];
+ // used this sequence
+ if (image.registration_sequence == registration_sequence)
+ continue;
+ // free image_t slot
+ if (image.registration_sequence == 0)
+ continue;
+ // don't free pics
+ if (image.type == it_pic)
+ continue;
+
+ // free it
+ texnumBuffer.clear();
+ texnumBuffer.put(0,image.texnum);
+ gl.glDeleteTextures(texnumBuffer);
+
+ imageCache.remove(image.name);
+ image.clear();
+ }
+ }
+
+ /*
+ ===============
+ Draw_GetPalette
+ ===============
+ */
+ protected void Draw_GetPalette() {
+ int r, g, b;
+ byte[][] palette = new byte[1][]; //new byte[768];
+
+ // get the palette
+
+ LoadPCX("pics/colormap.pcx", palette, null);
+
+ if (palette[0] == null || palette[0].length != 768)
+ Com.Error(Defines.ERR_FATAL, "Couldn't load pics/colormap.pcx");
+
+ byte[] pal = palette[0];
+
+ int j = 0;
+ for (int i = 0; i < 256; i++) {
+ r = pal[j++] & 0xFF;
+ g = pal[j++] & 0xFF;
+ b = pal[j++] & 0xFF;
+
+ d_8to24table[i] = (255 << 24) | (b << 16) | (g << 8) | (r << 0);
+ }
+
+ d_8to24table[255] &= 0x00FFFFFF; // 255 is transparent
+
+ particle_t.setColorPalette(d_8to24table);
+ }
+
+ /*
+ ===============
+ GL_InitImages
+ ===============
+ */
+ void GL_InitImages() {
+ int i, j;
+ float g = vid_gamma.value;
+
+ registration_sequence = 1;
+
+ // init intensity conversions
+ intensity = Cvar.Get("intensity", "2", 0);
+
+ if (intensity.value <= 1)
+ Cvar.Set("intensity", "1");
+
+ gl_state.inverse_intensity = 1 / intensity.value;
+
+ Draw_GetPalette();
+
+ if (qglColorTableEXT) {
+ gl_state.d_16to8table = FS.LoadFile("pics/16to8.dat");
+ if (gl_state.d_16to8table == null)
+ Com.Error(Defines.ERR_FATAL, "Couldn't load pics/16to8.pcx");
+ }
+
+ if ((gl_config.renderer & (GL_RENDERER_VOODOO | GL_RENDERER_VOODOO2)) != 0) {
+ g = 1.0F;
+ }
+
+ for (i = 0; i < 256; i++) {
+
+ if (g == 1.0f) {
+ gammatable[i] = (byte) i;
+ }
+ else {
+
+ int inf = (int) (255.0f * Math.pow((i + 0.5) / 255.5, g) + 0.5);
+ if (inf < 0)
+ inf = 0;
+ if (inf > 255)
+ inf = 255;
+ gammatable[i] = (byte) inf;
+ }
+ }
+
+ for (i = 0; i < 256; i++) {
+ j = (int) (i * intensity.value);
+ if (j > 255)
+ j = 255;
+ intensitytable[i] = (byte) j;
+ }
+ }
+
+ /*
+ ===============
+ GL_ShutdownImages
+ ===============
+ */
+ void GL_ShutdownImages() {
+ image_t image;
+
+ for (int i=0; i < numgltextures ; i++)
+ {
+ image = gltextures[i];
+
+ if (image.registration_sequence == 0)
+ continue; // free image_t slot
+
+ // free it
+ texnumBuffer.clear();
+ texnumBuffer.put(0,image.texnum);
+ gl.glDeleteTextures(texnumBuffer);
+
+ imageCache.remove(image.name);
+ image.clear();
+ }
+ }
+
+}
diff --git a/src/jake2/render/fast/Light.java b/src/jake2/render/fast/Light.java
new file mode 100644
index 0000000..c0d0a32
--- /dev/null
+++ b/src/jake2/render/fast/Light.java
@@ -0,0 +1,752 @@
+/*
+ * Light.java
+ * Copyright (C) 2003
+ *
+ * $Id: Light.java,v 1.2 2006-11-21 00:50:46 cawe Exp $
+ */
+/*
+Copyright (C) 1997-2001 Id Software, Inc.
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+package jake2.render.fast;
+
+import jake2.Defines;
+import jake2.Globals;
+import jake2.client.dlight_t;
+import jake2.game.cplane_t;
+import jake2.qcommon.Com;
+import jake2.render.*;
+import jake2.util.Math3D;
+import jake2.util.Vec3Cache;
+
+import java.nio.ByteBuffer;
+import java.nio.IntBuffer;
+import java.util.Arrays;
+
+/**
+ * Light
+ *
+ * @author cwei
+ */
+public abstract class Light extends Warp {
+ // r_light.c
+
+ int r_dlightframecount;
+
+ static final int DLIGHT_CUTOFF = 64;
+
+ /*
+ =============================================================================
+
+ DYNAMIC LIGHTS BLEND RENDERING
+
+ =============================================================================
+ */
+
+ // stack variable
+ private final float[] v = {0, 0, 0};
+ /**
+ * R_RenderDlight
+ */
+ void R_RenderDlight(dlight_t light)
+ {
+ float rad = light.intensity * 0.35f;
+
+ Math3D.VectorSubtract (light.origin, r_origin, v);
+
+ gl.glBegin (GL_TRIANGLE_FAN);
+ gl.glColor3f (light.color[0]*0.2f, light.color[1]*0.2f, light.color[2]*0.2f);
+ int i;
+ for (i=0 ; i<3 ; i++)
+ v[i] = light.origin[i] - vpn[i]*rad;
+
+ gl.glVertex3f(v[0], v[1], v[2]);
+ gl.glColor3f (0,0,0);
+
+ int j;
+ float a;
+ for (i=16 ; i>=0 ; i--)
+ {
+ a = (float)(i/16.0f * Math.PI*2);
+ for (j=0 ; j<3 ; j++)
+ v[j] = (float)(light.origin[j] + vright[j]*Math.cos(a)*rad
+ + vup[j]*Math.sin(a)*rad);
+ gl.glVertex3f(v[0], v[1], v[2]);
+ }
+ gl.glEnd ();
+ }
+
+ /**
+ * R_RenderDlights
+ */
+ void R_RenderDlights()
+ {
+ if (gl_flashblend.value == 0)
+ return;
+
+ r_dlightframecount = r_framecount + 1; // because the count hasn't
+ // advanced yet for this frame
+ gl.glDepthMask(false);
+ gl.glDisable(GL_TEXTURE_2D);
+ gl.glShadeModel (GL_SMOOTH);
+ gl.glEnable (GL_BLEND);
+ gl.glBlendFunc (GL_ONE, GL_ONE);
+
+ for (int i=0 ; i<r_newrefdef.num_dlights ; i++)
+ {
+ R_RenderDlight(r_newrefdef.dlights[i]);
+ }
+
+ gl.glColor3f (1,1,1);
+ gl.glDisable(GL_BLEND);
+ gl.glEnable(GL_TEXTURE_2D);
+ gl.glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ gl.glDepthMask(true);
+ }
+
+
+ /*
+ =============================================================================
+
+ DYNAMIC LIGHTS
+
+ =============================================================================
+ */
+
+ /**
+ * R_MarkLights
+ */
+ void R_MarkLights (dlight_t light, int bit, mnode_t node)
+ {
+ if (node.contents != -1)
+ return;
+
+ cplane_t splitplane = node.plane;
+ float dist = Math3D.DotProduct (light.origin, splitplane.normal) - splitplane.dist;
+
+ if (dist > light.intensity - DLIGHT_CUTOFF)
+ {
+ R_MarkLights (light, bit, node.children[0]);
+ return;
+ }
+ if (dist < -light.intensity + DLIGHT_CUTOFF)
+ {
+ R_MarkLights (light, bit, node.children[1]);
+ return;
+ }
+
+ // mark the polygons
+ msurface_t surf;
+ int sidebit;
+ for (int i=0 ; i<node.numsurfaces ; i++)
+ {
+
+ surf = r_worldmodel.surfaces[node.firstsurface + i];
+
+ /*
+ * cwei
+ * bugfix for dlight behind the walls
+ */
+ dist = Math3D.DotProduct (light.origin, surf.plane.normal) - surf.plane.dist;
+ sidebit = (dist >= 0) ? 0 : Defines.SURF_PLANEBACK;
+ if ( (surf.flags & Defines.SURF_PLANEBACK) != sidebit )
+ continue;
+ /*
+ * cwei
+ * bugfix end
+ */
+
+ if (surf.dlightframe != r_dlightframecount)
+ {
+ surf.dlightbits = 0;
+ surf.dlightframe = r_dlightframecount;
+ }
+ surf.dlightbits |= bit;
+ }
+
+ R_MarkLights (light, bit, node.children[0]);
+ R_MarkLights (light, bit, node.children[1]);
+ }
+
+ /**
+ * R_PushDlights
+ */
+ void R_PushDlights()
+ {
+ if (gl_flashblend.value != 0)
+ return;
+
+ r_dlightframecount = r_framecount + 1; // because the count hasn't
+ // advanced yet for this frame
+ dlight_t l;
+ for (int i=0 ; i<r_newrefdef.num_dlights ; i++) {
+ l = r_newrefdef.dlights[i];
+ R_MarkLights( l, 1<<i, r_worldmodel.nodes[0] );
+ }
+ }
+
+ /*
+ =============================================================================
+
+ LIGHT SAMPLING
+
+ =============================================================================
+ */
+
+ float[] pointcolor = {0, 0, 0}; // vec3_t
+ cplane_t lightplane; // used as shadow plane
+ float[] lightspot = {0, 0, 0}; // vec3_t
+
+ /**
+ * RecursiveLightPoint
+ * @param node
+ * @param start
+ * @param end
+ * @return
+ */
+ int RecursiveLightPoint (mnode_t node, float[] start, float[] end)
+ {
+ if (node.contents != -1)
+ return -1; // didn't hit anything
+
+ // calculate mid point
+
+ // FIXME: optimize for axial
+ cplane_t plane = node.plane;
+ float front = Math3D.DotProduct (start, plane.normal) - plane.dist;
+ float back = Math3D.DotProduct (end, plane.normal) - plane.dist;
+ boolean side = (front < 0);
+ int sideIndex = (side) ? 1 : 0;
+
+ if ( (back < 0) == side)
+ return RecursiveLightPoint (node.children[sideIndex], start, end);
+
+ float frac = front / (front-back);
+ float[] mid = Vec3Cache.get();
+ mid[0] = start[0] + (end[0] - start[0])*frac;
+ mid[1] = start[1] + (end[1] - start[1])*frac;
+ mid[2] = start[2] + (end[2] - start[2])*frac;
+
+ // go down front side
+ int r = RecursiveLightPoint (node.children[sideIndex], start, mid);
+ if (r >= 0) {
+ Vec3Cache.release(); // mid
+ return r; // hit something
+ }
+
+ if ( (back < 0) == side ) {
+ Vec3Cache.release(); // mid
+ return -1; // didn't hit anuthing
+ }
+
+ // check for impact on this node
+ Math3D.VectorCopy (mid, lightspot);
+ lightplane = plane;
+ int surfIndex = node.firstsurface;
+
+ msurface_t surf;
+ int s, t, ds, dt;
+ mtexinfo_t tex;
+ ByteBuffer lightmap;
+ int maps;
+ for (int i=0 ; i<node.numsurfaces ; i++, surfIndex++)
+ {
+ surf = r_worldmodel.surfaces[surfIndex];
+
+ if ((surf.flags & (Defines.SURF_DRAWTURB | Defines.SURF_DRAWSKY)) != 0)
+ continue; // no lightmaps
+
+ tex = surf.texinfo;
+
+ s = (int)(Math3D.DotProduct (mid, tex.vecs[0]) + tex.vecs[0][3]);
+ t = (int)(Math3D.DotProduct (mid, tex.vecs[1]) + tex.vecs[1][3]);
+
+ if (s < surf.texturemins[0] || t < surf.texturemins[1])
+ continue;
+
+ ds = s - surf.texturemins[0];
+ dt = t - surf.texturemins[1];
+
+ if ( ds > surf.extents[0] || dt > surf.extents[1] )
+ continue;
+
+ if (surf.samples == null)
+ return 0;
+
+ ds >>= 4;
+ dt >>= 4;
+
+ lightmap = surf.samples;
+ int lightmapIndex = 0;
+
+ Math3D.VectorCopy (Globals.vec3_origin, pointcolor);
+ if (lightmap != null)
+ {
+ float[] rgb;
+ lightmapIndex += 3 * (dt * ((surf.extents[0] >> 4) + 1) + ds);
+
+ float scale0, scale1, scale2;
+ for (maps = 0 ; maps < Defines.MAXLIGHTMAPS && surf.styles[maps] != (byte)255; maps++)
+ {
+ rgb = r_newrefdef.lightstyles[surf.styles[maps] & 0xFF].rgb;
+ scale0 = gl_modulate.value * rgb[0];
+ scale1 = gl_modulate.value * rgb[1];
+ scale2 = gl_modulate.value * rgb[2];
+
+ pointcolor[0] += (lightmap.get(lightmapIndex + 0) & 0xFF) * scale0 * (1.0f/255);
+ pointcolor[1] += (lightmap.get(lightmapIndex + 1) & 0xFF) * scale1 * (1.0f/255);
+ pointcolor[2] += (lightmap.get(lightmapIndex + 2) & 0xFF) * scale2 * (1.0f/255);
+ lightmapIndex += 3 * ((surf.extents[0] >> 4) + 1) * ((surf.extents[1] >> 4) + 1);
+ }
+ }
+ Vec3Cache.release(); // mid
+ return 1;
+ }
+
+ // go down back side
+ r = RecursiveLightPoint (node.children[1 - sideIndex], mid, end);
+ Vec3Cache.release(); // mid
+ return r;
+ }
+
+ // stack variable
+ private final float[] end = {0, 0, 0};
+ /**
+ * R_LightPoint
+ */
+ void R_LightPoint (float[] p, float[] color)
+ {
+ assert (p.length == 3) : "vec3_t bug";
+ assert (color.length == 3) : "rgb bug";
+
+ if (r_worldmodel.lightdata == null)
+ {
+ color[0] = color[1] = color[2] = 1.0f;
+ return;
+ }
+
+ end[0] = p[0];
+ end[1] = p[1];
+ end[2] = p[2] - 2048;
+
+ float r = RecursiveLightPoint(r_worldmodel.nodes[0], p, end);
+
+ if (r == -1)
+ {
+ Math3D.VectorCopy (Globals.vec3_origin, color);
+ }
+ else
+ {
+ Math3D.VectorCopy (pointcolor, color);
+ }
+
+ //
+ // add dynamic lights
+ //
+ dlight_t dl;
+ float add;
+ for (int lnum=0 ; lnum<r_newrefdef.num_dlights ; lnum++)
+ {
+ dl = r_newrefdef.dlights[lnum];
+
+ Math3D.VectorSubtract (currententity.origin, dl.origin, end);
+ add = dl.intensity - Math3D.VectorLength(end);
+ add *= (1.0f/256);
+ if (add > 0)
+ {
+ Math3D.VectorMA (color, add, dl.color, color);
+ }
+ }
+ Math3D.VectorScale (color, gl_modulate.value, color);
+ }
+
+// ===================================================================
+
+ float[] s_blocklights = new float[34 * 34 * 3];
+
+// TODO sync with jogl renderer. hoz
+ private final float[] impact = {0, 0, 0};
+ /**
+ * R_AddDynamicLights
+ */
+ void R_AddDynamicLights(msurface_t surf)
+ {
+ int sd, td;
+ float fdist, frad, fminlight;
+ int s, t;
+ dlight_t dl;
+ float[] pfBL;
+ float fsacc, ftacc;
+
+ int smax = (surf.extents[0]>>4)+1;
+ int tmax = (surf.extents[1]>>4)+1;
+ mtexinfo_t tex = surf.texinfo;
+
+ float local0, local1;
+ for (int lnum=0 ; lnum<r_newrefdef.num_dlights ; lnum++)
+ {
+ if ( (surf.dlightbits & (1<<lnum)) == 0 )
+ continue; // not lit by this light
+
+ dl = r_newrefdef.dlights[lnum];
+ frad = dl.intensity;
+ fdist = Math3D.DotProduct (dl.origin, surf.plane.normal) -
+ surf.plane.dist;
+ frad -= Math.abs(fdist);
+ // rad is now the highest intensity on the plane
+
+ fminlight = DLIGHT_CUTOFF; // FIXME: make configurable?
+ if (frad < fminlight)
+ continue;
+ fminlight = frad - fminlight;
+
+ for (int i=0 ; i<3 ; i++)
+ {
+ impact[i] = dl.origin[i] -
+ surf.plane.normal[i]*fdist;
+ }
+
+ local0 = Math3D.DotProduct (impact, tex.vecs[0]) + tex.vecs[0][3] - surf.texturemins[0];
+ local1 = Math3D.DotProduct (impact, tex.vecs[1]) + tex.vecs[1][3] - surf.texturemins[1];
+
+ pfBL = s_blocklights;
+ int pfBLindex = 0;
+ for (t = 0, ftacc = 0 ; t<tmax ; t++, ftacc += 16)
+ {
+ td = (int)(local1 - ftacc);
+ if ( td < 0 )
+ td = -td;
+
+ for (s=0, fsacc = 0 ; s<smax ; s++, fsacc += 16, pfBLindex += 3)
+ {
+ sd = (int)( local0 - fsacc );
+
+ if ( sd < 0 )
+ sd = -sd;
+
+ if (sd > td)
+ fdist = sd + (td>>1);
+ else
+ fdist = td + (sd>>1);
+
+ if ( fdist < fminlight )
+ {
+ pfBL[pfBLindex + 0] += ( frad - fdist ) * dl.color[0];
+ pfBL[pfBLindex + 1] += ( frad - fdist ) * dl.color[1];
+ pfBL[pfBLindex + 2] += ( frad - fdist ) * dl.color[2];
+ }
+ }
+ }
+ }
+ }
+
+ /**
+ * R_SetCacheState
+ */
+ void R_SetCacheState( msurface_t surf )
+ {
+ for (int maps = 0 ; maps < Defines.MAXLIGHTMAPS && surf.styles[maps] != (byte)255 ; maps++)
+ {
+ surf.cached_light[maps] = r_newrefdef.lightstyles[surf.styles[maps] & 0xFF].white;
+ }
+ }
+
+ private Throwable gotoStore = new Throwable();
+
+// TODO sync with jogl renderer. hoz
+ /**
+ * R_BuildLightMap
+ *
+ * Combine and scale multiple lightmaps into the floating format in blocklights
+ */
+ void R_BuildLightMap(msurface_t surf, IntBuffer dest, int stride)
+ {
+ int r, g, b, a, max;
+ int i, j;
+ int nummaps;
+ float[] bl;
+ //lightstyle_t style;
+
+ if ((surf.texinfo.flags & (Defines.SURF_SKY | Defines.SURF_TRANS33
+ | Defines.SURF_TRANS66 | Defines.SURF_WARP)) != 0)
+ Com.Error(Defines.ERR_DROP,
+ "R_BuildLightMap called for non-lit surface");
+
+ int smax = (surf.extents[0] >> 4) + 1;
+ int tmax = (surf.extents[1] >> 4) + 1;
+ int size = smax * tmax;
+ if (size > ((s_blocklights.length * Defines.SIZE_OF_FLOAT) >> 4))
+ Com.Error(Defines.ERR_DROP, "Bad s_blocklights size");
+
+ try {
+ // set to full bright if no light data
+ if (surf.samples == null) {
+ int maps;
+
+ for (i = 0; i < size * 3; i++)
+ s_blocklights[i] = 255;
+
+ // TODO useless? hoz
+ // for (maps = 0 ; maps < Defines.MAXLIGHTMAPS &&
+ // surf.styles[maps] != (byte)255; maps++)
+ // {
+ // style = r_newrefdef.lightstyles[surf.styles[maps] & 0xFF];
+ // }
+
+ // goto store;
+ throw gotoStore;
+ }
+
+ // count the # of maps
+ for (nummaps = 0; nummaps < Defines.MAXLIGHTMAPS
+ && surf.styles[nummaps] != (byte) 255; nummaps++)
+ ;
+
+ ByteBuffer lightmap = surf.samples;
+ int lightmapIndex = 0;
+
+ // add all the lightmaps
+ float scale0;
+ float scale1;
+ float scale2;
+ if (nummaps == 1) {
+ int maps;
+
+ for (maps = 0; maps < Defines.MAXLIGHTMAPS
+ && surf.styles[maps] != (byte) 255; maps++) {
+ bl = s_blocklights;
+ int blp = 0;
+
+// for (i = 0; i < 3; i++)
+// scale[i] = gl_modulate.value
+// * r_newrefdef.lightstyles[surf.styles[maps] & 0xFF].rgb[i];
+ scale0 = gl_modulate.value * r_newrefdef.lightstyles[surf.styles[maps] & 0xFF].rgb[0];
+ scale1 = gl_modulate.value * r_newrefdef.lightstyles[surf.styles[maps] & 0xFF].rgb[1];
+ scale2 = gl_modulate.value * r_newrefdef.lightstyles[surf.styles[maps] & 0xFF].rgb[2];
+
+ if (scale0 == 1.0F && scale1 == 1.0F
+ && scale2 == 1.0F) {
+ for (i = 0; i < size; i++) {
+ bl[blp++] = lightmap.get(lightmapIndex++) & 0xFF;
+ bl[blp++] = lightmap.get(lightmapIndex++) & 0xFF;
+ bl[blp++] = lightmap.get(lightmapIndex++) & 0xFF;
+ }
+ } else {
+ for (i = 0; i < size; i++) {
+ bl[blp++] = (lightmap.get(lightmapIndex++) & 0xFF)
+ * scale0;
+ bl[blp++] = (lightmap.get(lightmapIndex++) & 0xFF)
+ * scale1;
+ bl[blp++] = (lightmap.get(lightmapIndex++) & 0xFF)
+ * scale2;
+ }
+ }
+ //lightmap += size*3; // skip to next lightmap
+ }
+ } else {
+ int maps;
+
+ // memset( s_blocklights, 0, sizeof( s_blocklights[0] ) * size *
+ // 3 );
+
+ Arrays.fill(s_blocklights, 0, size * 3, 0.0f);
+
+ for (maps = 0; maps < Defines.MAXLIGHTMAPS
+ && surf.styles[maps] != (byte) 255; maps++) {
+ bl = s_blocklights;
+ int blp = 0;
+
+// for (i = 0; i < 3; i++)
+// scale[i] = gl_modulate.value
+// * r_newrefdef.lightstyles[surf.styles[maps] & 0xFF].rgb[i];
+ scale0 = gl_modulate.value
+ * r_newrefdef.lightstyles[surf.styles[maps] & 0xFF].rgb[0];
+ scale1 = gl_modulate.value
+ * r_newrefdef.lightstyles[surf.styles[maps] & 0xFF].rgb[1];
+ scale2 = gl_modulate.value
+ * r_newrefdef.lightstyles[surf.styles[maps] & 0xFF].rgb[2];
+
+
+
+
+ if (scale0 == 1.0F && scale1 == 1.0F
+ && scale2 == 1.0F) {
+ for (i = 0; i < size; i++) {
+ bl[blp++] += lightmap.get(lightmapIndex++) & 0xFF;
+ bl[blp++] += lightmap.get(lightmapIndex++) & 0xFF;
+ bl[blp++] += lightmap.get(lightmapIndex++) & 0xFF;
+ }
+ } else {
+ for (i = 0; i < size; i++) {
+ bl[blp++] += (lightmap.get(lightmapIndex++) & 0xFF)
+ * scale0;
+ bl[blp++] += (lightmap.get(lightmapIndex++) & 0xFF)
+ * scale1;
+ bl[blp++] += (lightmap.get(lightmapIndex++) & 0xFF)
+ * scale2;
+ }
+ }
+ //lightmap += size*3; // skip to next lightmap
+ }
+ }
+
+ // add all the dynamic lights
+ if (surf.dlightframe == r_framecount)
+ R_AddDynamicLights(surf);
+
+ // label store:
+ } catch (Throwable store) {
+ }
+
+ // put into texture format
+ stride -= smax;
+ bl = s_blocklights;
+ int blp = 0;
+
+ int monolightmap = gl_monolightmap.string.charAt(0);
+
+ int destp = 0;
+
+ if (monolightmap == '0') {
+ for (i = 0; i < tmax; i++, destp += stride) {
+ for (j = 0; j < smax; j++) {
+
+ r = (int) bl[blp++];
+ g = (int) bl[blp++];
+ b = (int) bl[blp++];
+
+ // catch negative lights
+ if (r < 0)
+ r = 0;
+ if (g < 0)
+ g = 0;
+ if (b < 0)
+ b = 0;
+
+ /*
+ * * determine the brightest of the three color components
+ */
+ if (r > g)
+ max = r;
+ else
+ max = g;
+ if (b > max)
+ max = b;
+
+ /*
+ * * alpha is ONLY used for the mono lightmap case. For this
+ * reason * we set it to the brightest of the color
+ * components so that * things don't get too dim.
+ */
+ a = max;
+
+ /*
+ * * rescale all the color components if the intensity of
+ * the greatest * channel exceeds 1.0
+ */
+ if (max > 255) {
+ float t = 255.0F / max;
+
+ r = (int) (r * t);
+ g = (int) (g * t);
+ b = (int) (b * t);
+ a = (int) (a * t);
+ }
+ //r &= 0xFF; g &= 0xFF; b &= 0xFF; a &= 0xFF;
+ dest.put(destp++, (a << 24) | (b << 16) | (g << 8) | r);
+ }
+ }
+ } else {
+ for (i = 0; i < tmax; i++, destp += stride) {
+ for (j = 0; j < smax; j++) {
+
+ r = (int) bl[blp++];
+ g = (int) bl[blp++];
+ b = (int) bl[blp++];
+
+ // catch negative lights
+ if (r < 0)
+ r = 0;
+ if (g < 0)
+ g = 0;
+ if (b < 0)
+ b = 0;
+
+ /*
+ * * determine the brightest of the three color components
+ */
+ if (r > g)
+ max = r;
+ else
+ max = g;
+ if (b > max)
+ max = b;
+
+ /*
+ * * alpha is ONLY used for the mono lightmap case. For this
+ * reason * we set it to the brightest of the color
+ * components so that * things don't get too dim.
+ */
+ a = max;
+
+ /*
+ * * rescale all the color components if the intensity of
+ * the greatest * channel exceeds 1.0
+ */
+ if (max > 255) {
+ float t = 255.0F / max;
+
+ r = (int) (r * t);
+ g = (int) (g * t);
+ b = (int) (b * t);
+ a = (int) (a * t);
+ }
+
+ /*
+ * * So if we are doing alpha lightmaps we need to set the
+ * R, G, and B * components to 0 and we need to set alpha to
+ * 1-alpha.
+ */
+ switch (monolightmap) {
+ case 'L':
+ case 'I':
+ r = a;
+ g = b = 0;
+ break;
+ case 'C':
+ // try faking colored lighting
+ a = 255 - ((r + g + b) / 3);
+ float af = a / 255.0f;
+ r *= af;
+ g *= af;
+ b *= af;
+ break;
+ case 'A':
+ default:
+ r = g = b = 0;
+ a = 255 - a;
+ break;
+ }
+ //r &= 0xFF; g &= 0xFF; b &= 0xFF; a &= 0xFF;
+ dest.put(destp++, (a << 24) | (b << 16) | (g << 8) | r);
+ }
+ }
+ }
+ }
+
+} \ No newline at end of file
diff --git a/src/jake2/render/fast/Main.java b/src/jake2/render/fast/Main.java
new file mode 100644
index 0000000..9a4cacf
--- /dev/null
+++ b/src/jake2/render/fast/Main.java
@@ -0,0 +1,1526 @@
+/*
+ * Main.java
+ * Copyright (C) 2003
+ *
+ * $Id: Main.java,v 1.2 2006-11-21 00:50:46 cawe Exp $
+ */
+/*
+Copyright (C) 1997-2001 Id Software, Inc.
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+package jake2.render.fast;
+
+import jake2.Defines;
+import jake2.Globals;
+import jake2.client.*;
+import jake2.game.*;
+import jake2.qcommon.*;
+import jake2.render.*;
+import jake2.util.*;
+
+import java.awt.Dimension;
+import java.nio.FloatBuffer;
+import java.nio.IntBuffer;
+
+/**
+ * Main
+ *
+ * @author cwei
+ */
+public abstract class Main extends Base {
+
+ public static int[] d_8to24table = new int[256];
+
+ int c_visible_lightmaps;
+ int c_visible_textures;
+
+ int registration_sequence;
+
+ // this a hack for function pointer test
+ // default disabled
+ boolean qglColorTableEXT = false;
+ boolean qglActiveTextureARB = false;
+ boolean qglPointParameterfEXT = false;
+ boolean qglLockArraysEXT = false;
+ boolean qwglSwapIntervalEXT = false;
+
+ // =================
+ // abstract methods
+ // =================
+ protected abstract void Draw_GetPalette();
+
+ abstract void GL_ImageList_f();
+ abstract void GL_ScreenShot_f();
+ abstract void GL_SetTexturePalette(int[] palette);
+ abstract void GL_Strings_f();
+
+ abstract void Mod_Modellist_f();
+ abstract mleaf_t Mod_PointInLeaf(float[] point, model_t model);
+
+ abstract void GL_SetDefaultState();
+
+ abstract void GL_InitImages();
+ abstract void Mod_Init(); // Model.java
+ abstract void R_InitParticleTexture(); // MIsc.java
+ abstract void R_DrawAliasModel(entity_t e); // Mesh.java
+ abstract void R_DrawBrushModel(entity_t e); // Surf.java
+ abstract void Draw_InitLocal();
+ abstract void R_LightPoint(float[] p, float[] color);
+ abstract void R_PushDlights();
+ abstract void R_MarkLeaves();
+ abstract void R_DrawWorld();
+ abstract void R_RenderDlights();
+ abstract void R_DrawAlphaSurfaces();
+
+ abstract void Mod_FreeAll();
+
+ abstract void GL_ShutdownImages();
+ abstract void GL_Bind(int texnum);
+ abstract void GL_TexEnv(int mode);
+ abstract void GL_TextureMode(String string);
+ abstract void GL_TextureAlphaMode(String string);
+ abstract void GL_TextureSolidMode(String string);
+ abstract void GL_UpdateSwapInterval();
+
+ /*
+ ====================================================================
+
+ from gl_rmain.c
+
+ ====================================================================
+ */
+
+ int TEXTURE0 = GL_TEXTURE0;
+ int TEXTURE1 = GL_TEXTURE1;
+
+ model_t r_worldmodel;
+
+ float gldepthmin, gldepthmax;
+
+ glconfig_t gl_config = new glconfig_t();
+ glstate_t gl_state = new glstate_t();
+
+ image_t r_notexture; // use for bad textures
+ image_t r_particletexture; // little dot for particles
+
+ entity_t currententity;
+ model_t currentmodel;
+
+ cplane_t frustum[] = { new cplane_t(), new cplane_t(), new cplane_t(), new cplane_t()};
+
+ int r_visframecount; // bumped when going to a new PVS
+ int r_framecount; // used for dlight push checking
+
+ int c_brush_polys, c_alias_polys;
+
+ float v_blend[] = { 0, 0, 0, 0 }; // final blending color
+
+ //
+ // view origin
+ //
+ float[] vup = { 0, 0, 0 };
+ float[] vpn = { 0, 0, 0 };
+ float[] vright = { 0, 0, 0 };
+ float[] r_origin = { 0, 0, 0 };
+
+ //float r_world_matrix[] = new float[16];
+ FloatBuffer r_world_matrix = Lib.newFloatBuffer(16);
+
+ float r_base_world_matrix[] = new float[16];
+
+ //
+ // screen size info
+ //
+ refdef_t r_newrefdef = new refdef_t();
+
+ int r_viewcluster, r_viewcluster2, r_oldviewcluster, r_oldviewcluster2;
+
+ cvar_t r_norefresh;
+ cvar_t r_drawentities;
+ cvar_t r_drawworld;
+ cvar_t r_speeds;
+ cvar_t r_fullbright;
+ cvar_t r_novis;
+ cvar_t r_nocull;
+ cvar_t r_lerpmodels;
+ cvar_t r_lefthand;
+
+ cvar_t r_lightlevel;
+ // FIXME: This is a HACK to get the client's light level
+
+ cvar_t gl_nosubimage;
+ cvar_t gl_allow_software;
+
+ cvar_t gl_vertex_arrays;
+
+ cvar_t gl_particle_min_size;
+ cvar_t gl_particle_max_size;
+ cvar_t gl_particle_size;
+ cvar_t gl_particle_att_a;
+ cvar_t gl_particle_att_b;
+ cvar_t gl_particle_att_c;
+
+ cvar_t gl_ext_swapinterval;
+ cvar_t gl_ext_palettedtexture;
+ cvar_t gl_ext_multitexture;
+ cvar_t gl_ext_pointparameters;
+ cvar_t gl_ext_compiled_vertex_array;
+
+ cvar_t gl_log;
+ cvar_t gl_bitdepth;
+ cvar_t gl_drawbuffer;
+ cvar_t gl_driver;
+ cvar_t gl_lightmap;
+ cvar_t gl_shadows;
+ cvar_t gl_mode;
+ cvar_t gl_dynamic;
+ cvar_t gl_monolightmap;
+ cvar_t gl_modulate;
+ cvar_t gl_nobind;
+ cvar_t gl_round_down;
+ cvar_t gl_picmip;
+ cvar_t gl_skymip;
+ cvar_t gl_showtris;
+ cvar_t gl_ztrick;
+ cvar_t gl_finish;
+ cvar_t gl_clear;
+ cvar_t gl_cull;
+ cvar_t gl_polyblend;
+ cvar_t gl_flashblend;
+ cvar_t gl_playermip;
+ cvar_t gl_saturatelighting;
+ cvar_t gl_swapinterval;
+ cvar_t gl_texturemode;
+ cvar_t gl_texturealphamode;
+ cvar_t gl_texturesolidmode;
+ cvar_t gl_lockpvs;
+
+ cvar_t gl_3dlabs_broken;
+
+ cvar_t vid_gamma;
+ cvar_t vid_ref;
+
+ // ============================================================================
+ // to port from gl_rmain.c, ...
+ // ============================================================================
+
+ /**
+ * R_CullBox
+ * Returns true if the box is completely outside the frustum
+ */
+ final boolean R_CullBox(float[] mins, float[] maxs) {
+ assert(mins.length == 3 && maxs.length == 3) : "vec3_t bug";
+
+ if (r_nocull.value != 0)
+ return false;
+
+ for (int i = 0; i < 4; i++) {
+ if (Math3D.BoxOnPlaneSide(mins, maxs, frustum[i]) == 2)
+ return true;
+ }
+ return false;
+ }
+
+ /**
+ * R_RotateForEntity
+ */
+ final void R_RotateForEntity(entity_t e) {
+ gl.glTranslatef(e.origin[0], e.origin[1], e.origin[2]);
+
+ gl.glRotatef(e.angles[1], 0, 0, 1);
+ gl.glRotatef(-e.angles[0], 0, 1, 0);
+ gl.glRotatef(-e.angles[2], 1, 0, 0);
+ }
+
+ /*
+ =============================================================
+
+ SPRITE MODELS
+
+ =============================================================
+ */
+
+ // stack variable
+ private final float[] point = { 0, 0, 0 };
+ /**
+ * R_DrawSpriteModel
+ */
+ void R_DrawSpriteModel(entity_t e) {
+ float alpha = 1.0F;
+
+ qfiles.dsprframe_t frame;
+ qfiles.dsprite_t psprite;
+
+ // don't even bother culling, because it's just a single
+ // polygon without a surface cache
+
+ psprite = (qfiles.dsprite_t) currentmodel.extradata;
+
+ e.frame %= psprite.numframes;
+
+ frame = psprite.frames[e.frame];
+
+ if ((e.flags & Defines.RF_TRANSLUCENT) != 0)
+ alpha = e.alpha;
+
+ if (alpha != 1.0F)
+ gl.glEnable(GL_BLEND);
+
+ gl.glColor4f(1, 1, 1, alpha);
+
+ GL_Bind(currentmodel.skins[e.frame].texnum);
+
+ GL_TexEnv(GL_MODULATE);
+
+ if (alpha == 1.0)
+ gl.glEnable(GL_ALPHA_TEST);
+ else
+ gl.glDisable(GL_ALPHA_TEST);
+
+ gl.glBegin(GL_QUADS);
+
+ gl.glTexCoord2f(0, 1);
+ Math3D.VectorMA(e.origin, -frame.origin_y, vup, point);
+ Math3D.VectorMA(point, -frame.origin_x, vright, point);
+ gl.glVertex3f(point[0], point[1], point[2]);
+
+ gl.glTexCoord2f(0, 0);
+ Math3D.VectorMA(e.origin, frame.height - frame.origin_y, vup, point);
+ Math3D.VectorMA(point, -frame.origin_x, vright, point);
+ gl.glVertex3f(point[0], point[1], point[2]);
+
+ gl.glTexCoord2f(1, 0);
+ Math3D.VectorMA(e.origin, frame.height - frame.origin_y, vup, point);
+ Math3D.VectorMA(point, frame.width - frame.origin_x, vright, point);
+ gl.glVertex3f(point[0], point[1], point[2]);
+
+ gl.glTexCoord2f(1, 1);
+ Math3D.VectorMA(e.origin, -frame.origin_y, vup, point);
+ Math3D.VectorMA(point, frame.width - frame.origin_x, vright, point);
+ gl.glVertex3f(point[0], point[1], point[2]);
+
+ gl.glEnd();
+
+ gl.glDisable(GL_ALPHA_TEST);
+ GL_TexEnv(GL_REPLACE);
+
+ if (alpha != 1.0F)
+ gl.glDisable(GL_BLEND);
+
+ gl.glColor4f(1, 1, 1, 1);
+ }
+
+ // ==================================================================================
+
+ // stack variable
+ private final float[] shadelight = { 0, 0, 0 };
+ /**
+ * R_DrawNullModel
+ */
+ void R_DrawNullModel() {
+ if ((currententity.flags & Defines.RF_FULLBRIGHT) != 0) {
+ // cwei wollte blau: shadelight[0] = shadelight[1] = shadelight[2] = 1.0F;
+ shadelight[0] = shadelight[1] = shadelight[2] = 0.0F;
+ shadelight[2] = 0.8F;
+ }
+ else {
+ R_LightPoint(currententity.origin, shadelight);
+ }
+
+ gl.glPushMatrix();
+ R_RotateForEntity(currententity);
+
+ gl.glDisable(GL_TEXTURE_2D);
+ gl.glColor3f(shadelight[0], shadelight[1], shadelight[2]);
+
+ // this replaces the TRIANGLE_FAN
+ //glut.glutWireCube(gl, 20);
+
+ gl.glBegin(GL_TRIANGLE_FAN);
+ gl.glVertex3f(0, 0, -16);
+ int i;
+ for (i=0 ; i<=4 ; i++) {
+ gl.glVertex3f((float)(16.0f * Math.cos(i * Math.PI / 2)), (float)(16.0f * Math.sin(i * Math.PI / 2)), 0.0f);
+ }
+ gl.glEnd();
+
+ gl.glBegin(GL_TRIANGLE_FAN);
+ gl.glVertex3f (0, 0, 16);
+ for (i=4 ; i>=0 ; i--) {
+ gl.glVertex3f((float)(16.0f * Math.cos(i * Math.PI / 2)), (float)(16.0f * Math.sin(i * Math.PI / 2)), 0.0f);
+ }
+ gl.glEnd();
+
+
+ gl.glColor3f(1, 1, 1);
+ gl.glPopMatrix();
+ gl.glEnable(GL_TEXTURE_2D);
+ }
+
+ /**
+ * R_DrawEntitiesOnList
+ */
+ void R_DrawEntitiesOnList() {
+ if (r_drawentities.value == 0.0f)
+ return;
+
+ // draw non-transparent first
+ int i;
+ for (i = 0; i < r_newrefdef.num_entities; i++) {
+ currententity = r_newrefdef.entities[i];
+ if ((currententity.flags & Defines.RF_TRANSLUCENT) != 0)
+ continue; // solid
+
+ if ((currententity.flags & Defines.RF_BEAM) != 0) {
+ R_DrawBeam(currententity);
+ }
+ else {
+ currentmodel = currententity.model;
+ if (currentmodel == null) {
+ R_DrawNullModel();
+ continue;
+ }
+ switch (currentmodel.type) {
+ case mod_alias :
+ R_DrawAliasModel(currententity);
+ break;
+ case mod_brush :
+ R_DrawBrushModel(currententity);
+ break;
+ case mod_sprite :
+ R_DrawSpriteModel(currententity);
+ break;
+ default :
+ Com.Error(Defines.ERR_DROP, "Bad modeltype");
+ break;
+ }
+ }
+ }
+ // draw transparent entities
+ // we could sort these if it ever becomes a problem...
+ gl.glDepthMask(false); // no z writes
+ for (i = 0; i < r_newrefdef.num_entities; i++) {
+ currententity = r_newrefdef.entities[i];
+ if ((currententity.flags & Defines.RF_TRANSLUCENT) == 0)
+ continue; // solid
+
+ if ((currententity.flags & Defines.RF_BEAM) != 0) {
+ R_DrawBeam(currententity);
+ }
+ else {
+ currentmodel = currententity.model;
+
+ if (currentmodel == null) {
+ R_DrawNullModel();
+ continue;
+ }
+ switch (currentmodel.type) {
+ case mod_alias :
+ R_DrawAliasModel(currententity);
+ break;
+ case mod_brush :
+ R_DrawBrushModel(currententity);
+ break;
+ case mod_sprite :
+ R_DrawSpriteModel(currententity);
+ break;
+ default :
+ Com.Error(Defines.ERR_DROP, "Bad modeltype");
+ break;
+ }
+ }
+ }
+ gl.glDepthMask(true); // back to writing
+ }
+
+ // stack variable
+ private final float[] up = { 0, 0, 0 };
+ private final float[] right = { 0, 0, 0 };
+ /**
+ * GL_DrawParticles
+ */
+ void GL_DrawParticles(int num_particles) {
+ float origin_x, origin_y, origin_z;
+
+ Math3D.VectorScale(vup, 1.5f, up);
+ Math3D.VectorScale(vright, 1.5f, right);
+
+ GL_Bind(r_particletexture.texnum);
+ gl.glDepthMask(false); // no z buffering
+ gl.glEnable(GL_BLEND);
+ GL_TexEnv(GL_MODULATE);
+
+ gl.glBegin(GL_TRIANGLES);
+
+ FloatBuffer sourceVertices = particle_t.vertexArray;
+ IntBuffer sourceColors = particle_t.colorArray;
+ float scale;
+ int color;
+ for (int j = 0, i = 0; i < num_particles; i++) {
+ origin_x = sourceVertices.get(j++);
+ origin_y = sourceVertices.get(j++);
+ origin_z = sourceVertices.get(j++);
+
+ // hack a scale up to keep particles from disapearing
+ scale =
+ (origin_x - r_origin[0]) * vpn[0]
+ + (origin_y - r_origin[1]) * vpn[1]
+ + (origin_z - r_origin[2]) * vpn[2];
+
+ scale = (scale < 20) ? 1 : 1 + scale * 0.004f;
+
+ color = sourceColors.get(i);
+
+ gl.glColor4ub(
+ (byte)((color) & 0xFF),
+ (byte)((color >> 8) & 0xFF),
+ (byte)((color >> 16) & 0xFF),
+ (byte)((color >>> 24))
+ );
+ // first vertex
+ gl.glTexCoord2f(0.0625f, 0.0625f);
+ gl.glVertex3f(origin_x, origin_y, origin_z);
+ // second vertex
+ gl.glTexCoord2f(1.0625f, 0.0625f);
+ gl.glVertex3f(origin_x + up[0] * scale, origin_y + up[1] * scale, origin_z + up[2] * scale);
+ // third vertex
+ gl.glTexCoord2f(0.0625f, 1.0625f);
+ gl.glVertex3f(origin_x + right[0] * scale, origin_y + right[1] * scale, origin_z + right[2] * scale);
+ }
+ gl.glEnd();
+
+ gl.glDisable(GL_BLEND);
+ gl.glColor4f(1, 1, 1, 1);
+ gl.glDepthMask(true); // back to normal Z buffering
+ GL_TexEnv(GL_REPLACE);
+ }
+
+ /**
+ * R_DrawParticles
+ */
+ void R_DrawParticles() {
+
+ if (gl_ext_pointparameters.value != 0.0f && qglPointParameterfEXT) {
+
+ //gl.gl.glEnableClientState(GL_VERTEX_ARRAY);
+ gl.glVertexPointer(3, 0, particle_t.vertexArray);
+ gl.glEnableClientState(GL_COLOR_ARRAY);
+ gl.glColorPointer(4, true, 0, particle_t.getColorAsByteBuffer());
+
+ gl.glDepthMask(false);
+ gl.glEnable(GL_BLEND);
+ gl.glDisable(GL_TEXTURE_2D);
+ gl.glPointSize(gl_particle_size.value);
+
+ gl.glDrawArrays(GL_POINTS, 0, r_newrefdef.num_particles);
+
+ gl.glDisableClientState(GL_COLOR_ARRAY);
+ //gl.gl.glDisableClientState(GL_VERTEX_ARRAY);
+
+ gl.glDisable(GL_BLEND);
+ gl.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
+ gl.glDepthMask(true);
+ gl.glEnable(GL_TEXTURE_2D);
+
+ }
+ else {
+ GL_DrawParticles(r_newrefdef.num_particles);
+ }
+ }
+
+ /**
+ * R_PolyBlend
+ */
+ void R_PolyBlend() {
+ if (gl_polyblend.value == 0.0f)
+ return;
+
+ if (v_blend[3] == 0.0f)
+ return;
+
+ gl.glDisable(GL_ALPHA_TEST);
+ gl.glEnable(GL_BLEND);
+ gl.glDisable(GL_DEPTH_TEST);
+ gl.glDisable(GL_TEXTURE_2D);
+
+ gl.glLoadIdentity();
+
+ // FIXME: get rid of these
+ gl.glRotatef(-90, 1, 0, 0); // put Z going up
+ gl.glRotatef(90, 0, 0, 1); // put Z going up
+
+ gl.glColor4f(v_blend[0], v_blend[1], v_blend[2], v_blend[3]);
+
+ gl.glBegin(GL_QUADS);
+
+ gl.glVertex3f(10, 100, 100);
+ gl.glVertex3f(10, -100, 100);
+ gl.glVertex3f(10, -100, -100);
+ gl.glVertex3f(10, 100, -100);
+ gl.glEnd();
+
+ gl.glDisable(GL_BLEND);
+ gl.glEnable(GL_TEXTURE_2D);
+ gl.glEnable(GL_ALPHA_TEST);
+
+ gl.glColor4f(1, 1, 1, 1);
+ }
+
+ // =======================================================================
+
+ /**
+ * SignbitsForPlane
+ */
+ int SignbitsForPlane(cplane_t out) {
+ // for fast box on planeside test
+ int bits = 0;
+ for (int j = 0; j < 3; j++) {
+ if (out.normal[j] < 0)
+ bits |= (1 << j);
+ }
+ return bits;
+ }
+
+ /**
+ * R_SetFrustum
+ */
+ void R_SetFrustum() {
+ // rotate VPN right by FOV_X/2 degrees
+ Math3D.RotatePointAroundVector(frustum[0].normal, vup, vpn, - (90f - r_newrefdef.fov_x / 2f));
+ // rotate VPN left by FOV_X/2 degrees
+ Math3D.RotatePointAroundVector(frustum[1].normal, vup, vpn, 90f - r_newrefdef.fov_x / 2f);
+ // rotate VPN up by FOV_X/2 degrees
+ Math3D.RotatePointAroundVector(frustum[2].normal, vright, vpn, 90f - r_newrefdef.fov_y / 2f);
+ // rotate VPN down by FOV_X/2 degrees
+ Math3D.RotatePointAroundVector(frustum[3].normal, vright, vpn, - (90f - r_newrefdef.fov_y / 2f));
+
+ for (int i = 0; i < 4; i++) {
+ frustum[i].type = Defines.PLANE_ANYZ;
+ frustum[i].dist = Math3D.DotProduct(r_origin, frustum[i].normal);
+ frustum[i].signbits = (byte) SignbitsForPlane(frustum[i]);
+ }
+ }
+
+ // =======================================================================
+
+ // stack variable
+ private final float[] temp = {0, 0, 0};
+ /**
+ * R_SetupFrame
+ */
+ void R_SetupFrame() {
+ r_framecount++;
+
+ // build the transformation matrix for the given view angles
+ Math3D.VectorCopy(r_newrefdef.vieworg, r_origin);
+
+ Math3D.AngleVectors(r_newrefdef.viewangles, vpn, vright, vup);
+
+ // current viewcluster
+ mleaf_t leaf;
+ if ((r_newrefdef.rdflags & Defines.RDF_NOWORLDMODEL) == 0) {
+ r_oldviewcluster = r_viewcluster;
+ r_oldviewcluster2 = r_viewcluster2;
+ leaf = Mod_PointInLeaf(r_origin, r_worldmodel);
+ r_viewcluster = r_viewcluster2 = leaf.cluster;
+
+ // check above and below so crossing solid water doesn't draw wrong
+ if (leaf.contents == 0) { // look down a bit
+ Math3D.VectorCopy(r_origin, temp);
+ temp[2] -= 16;
+ leaf = Mod_PointInLeaf(temp, r_worldmodel);
+ if ((leaf.contents & Defines.CONTENTS_SOLID) == 0 && (leaf.cluster != r_viewcluster2))
+ r_viewcluster2 = leaf.cluster;
+ }
+ else { // look up a bit
+ Math3D.VectorCopy(r_origin, temp);
+ temp[2] += 16;
+ leaf = Mod_PointInLeaf(temp, r_worldmodel);
+ if ((leaf.contents & Defines.CONTENTS_SOLID) == 0 && (leaf.cluster != r_viewcluster2))
+ r_viewcluster2 = leaf.cluster;
+ }
+ }
+
+ for (int i = 0; i < 4; i++)
+ v_blend[i] = r_newrefdef.blend[i];
+
+ c_brush_polys = 0;
+ c_alias_polys = 0;
+
+ // clear out the portion of the screen that the NOWORLDMODEL defines
+ if ((r_newrefdef.rdflags & Defines.RDF_NOWORLDMODEL) != 0) {
+ gl.glEnable(GL_SCISSOR_TEST);
+ gl.glClearColor(0.3f, 0.3f, 0.3f, 1.0f);
+ gl.glScissor(
+ r_newrefdef.x,
+ vid.height - r_newrefdef.height - r_newrefdef.y,
+ r_newrefdef.width,
+ r_newrefdef.height);
+ gl.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ gl.glClearColor(1.0f, 0.0f, 0.5f, 0.5f);
+ gl.glDisable(GL_SCISSOR_TEST);
+ }
+ }
+
+ /**
+ * MYgluPerspective
+ *
+ * @param fovy
+ * @param aspect
+ * @param zNear
+ * @param zFar
+ */
+ void MYgluPerspective(double fovy, double aspect, double zNear, double zFar) {
+ double ymax = zNear * Math.tan(fovy * Math.PI / 360.0);
+ double ymin = -ymax;
+
+ double xmin = ymin * aspect;
+ double xmax = ymax * aspect;
+
+ xmin += - (2 * gl_state.camera_separation) / zNear;
+ xmax += - (2 * gl_state.camera_separation) / zNear;
+
+ gl.glFrustum(xmin, xmax, ymin, ymax, zNear, zFar);
+ }
+
+ /**
+ * R_SetupGL
+ */
+ void R_SetupGL() {
+
+ //
+ // set up viewport
+ //
+ //int x = (int) Math.floor(r_newrefdef.x * vid.width / vid.width);
+ int x = r_newrefdef.x;
+ //int x2 = (int) Math.ceil((r_newrefdef.x + r_newrefdef.width) * vid.width / vid.width);
+ int x2 = r_newrefdef.x + r_newrefdef.width;
+ //int y = (int) Math.floor(vid.height - r_newrefdef.y * vid.height / vid.height);
+ int y = vid.height - r_newrefdef.y;
+ //int y2 = (int) Math.ceil(vid.height - (r_newrefdef.y + r_newrefdef.height) * vid.height / vid.height);
+ int y2 = vid.height - (r_newrefdef.y + r_newrefdef.height);
+
+ int w = x2 - x;
+ int h = y - y2;
+
+ gl.glViewport(x, y2, w, h);
+
+ //
+ // set up projection matrix
+ //
+ float screenaspect = (float) r_newrefdef.width / r_newrefdef.height;
+ gl.glMatrixMode(GL_PROJECTION);
+ gl.glLoadIdentity();
+ MYgluPerspective(r_newrefdef.fov_y, screenaspect, 4, 4096);
+
+ gl.glCullFace(GL_FRONT);
+
+ gl.glMatrixMode(GL_MODELVIEW);
+ gl.glLoadIdentity();
+
+ gl.glRotatef(-90, 1, 0, 0); // put Z going up
+ gl.glRotatef(90, 0, 0, 1); // put Z going up
+ gl.glRotatef(-r_newrefdef.viewangles[2], 1, 0, 0);
+ gl.glRotatef(-r_newrefdef.viewangles[0], 0, 1, 0);
+ gl.glRotatef(-r_newrefdef.viewangles[1], 0, 0, 1);
+ gl.glTranslatef(-r_newrefdef.vieworg[0], -r_newrefdef.vieworg[1], -r_newrefdef.vieworg[2]);
+
+ gl.glGetFloat(GL_MODELVIEW_MATRIX, r_world_matrix);
+ r_world_matrix.clear();
+
+ //
+ // set drawing parms
+ //
+ if (gl_cull.value != 0.0f)
+ gl.glEnable(GL_CULL_FACE);
+ else
+ gl.glDisable(GL_CULL_FACE);
+
+ gl.glDisable(GL_BLEND);
+ gl.glDisable(GL_ALPHA_TEST);
+ gl.glEnable(GL_DEPTH_TEST);
+ }
+
+ int trickframe = 0;
+
+ /**
+ * R_Clear
+ */
+ void R_Clear() {
+ if (gl_ztrick.value != 0.0f) {
+
+ if (gl_clear.value != 0.0f) {
+ gl.glClear(GL_COLOR_BUFFER_BIT);
+ }
+
+ trickframe++;
+ if ((trickframe & 1) != 0) {
+ gldepthmin = 0;
+ gldepthmax = 0.49999f;
+ gl.glDepthFunc(GL_LEQUAL);
+ }
+ else {
+ gldepthmin = 1;
+ gldepthmax = 0.5f;
+ gl.glDepthFunc(GL_GEQUAL);
+ }
+ }
+ else {
+ if (gl_clear.value != 0.0f)
+ gl.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ else
+ gl.glClear(GL_DEPTH_BUFFER_BIT);
+
+ gldepthmin = 0;
+ gldepthmax = 1;
+ gl.glDepthFunc(GL_LEQUAL);
+ }
+ gl.glDepthRange(gldepthmin, gldepthmax);
+ }
+
+ /**
+ * R_Flash
+ */
+ void R_Flash() {
+ R_PolyBlend();
+ }
+
+ /**
+ * R_RenderView
+ * r_newrefdef must be set before the first call
+ */
+ void R_RenderView(refdef_t fd) {
+
+ if (r_norefresh.value != 0.0f)
+ return;
+
+ r_newrefdef = fd;
+
+ // included by cwei
+ if (r_newrefdef == null) {
+ Com.Error(Defines.ERR_DROP, "R_RenderView: refdef_t fd is null");
+ }
+
+ if (r_worldmodel == null && (r_newrefdef.rdflags & Defines.RDF_NOWORLDMODEL) == 0)
+ Com.Error(Defines.ERR_DROP, "R_RenderView: NULL worldmodel");
+
+ if (r_speeds.value != 0.0f) {
+ c_brush_polys = 0;
+ c_alias_polys = 0;
+ }
+
+ R_PushDlights();
+
+ if (gl_finish.value != 0.0f)
+ gl.glFinish();
+
+ R_SetupFrame();
+
+ R_SetFrustum();
+
+ R_SetupGL();
+
+ R_MarkLeaves(); // done here so we know if we're in water
+
+ R_DrawWorld();
+
+ R_DrawEntitiesOnList();
+
+ R_RenderDlights();
+
+ R_DrawParticles();
+
+ R_DrawAlphaSurfaces();
+
+ R_Flash();
+
+ if (r_speeds.value != 0.0f) {
+ VID.Printf(
+ Defines.PRINT_ALL,
+ "%4i wpoly %4i epoly %i tex %i lmaps\n",
+ new Vargs(4).add(c_brush_polys).add(c_alias_polys).add(c_visible_textures).add(c_visible_lightmaps));
+ }
+ }
+
+ /**
+ * R_SetGL2D
+ */
+ void R_SetGL2D() {
+ // set 2D virtual screen size
+ gl.glViewport(0, 0, vid.width, vid.height);
+ gl.glMatrixMode(GL_PROJECTION);
+ gl.glLoadIdentity();
+ gl.glOrtho(0, vid.width, vid.height, 0, -99999, 99999);
+ gl.glMatrixMode(GL_MODELVIEW);
+ gl.glLoadIdentity();
+ gl.glDisable(GL_DEPTH_TEST);
+ gl.glDisable(GL_CULL_FACE);
+ gl.glDisable(GL_BLEND);
+ gl.glEnable(GL_ALPHA_TEST);
+ gl.glColor4f(1, 1, 1, 1);
+ }
+
+ // stack variable
+ private final float[] light = { 0, 0, 0 };
+ /**
+ * R_SetLightLevel
+ */
+ void R_SetLightLevel() {
+ if ((r_newrefdef.rdflags & Defines.RDF_NOWORLDMODEL) != 0)
+ return;
+
+ // save off light value for server to look at (BIG HACK!)
+
+ R_LightPoint(r_newrefdef.vieworg, light);
+
+ // pick the greatest component, which should be the same
+ // as the mono value returned by software
+ if (light[0] > light[1]) {
+ if (light[0] > light[2])
+ r_lightlevel.value = 150 * light[0];
+ else
+ r_lightlevel.value = 150 * light[2];
+ }
+ else {
+ if (light[1] > light[2])
+ r_lightlevel.value = 150 * light[1];
+ else
+ r_lightlevel.value = 150 * light[2];
+ }
+ }
+
+ /**
+ * R_RenderFrame
+ */
+ public void R_RenderFrame(refdef_t fd) {
+ R_RenderView(fd);
+ R_SetLightLevel();
+ R_SetGL2D();
+ }
+
+ /**
+ * R_Register
+ */
+ protected void R_Register() {
+ r_lefthand = Cvar.Get("hand", "0", Defines.CVAR_USERINFO | Defines.CVAR_ARCHIVE);
+ r_norefresh = Cvar.Get("r_norefresh", "0", 0);
+ r_fullbright = Cvar.Get("r_fullbright", "0", 0);
+ r_drawentities = Cvar.Get("r_drawentities", "1", 0);
+ r_drawworld = Cvar.Get("r_drawworld", "1", 0);
+ r_novis = Cvar.Get("r_novis", "0", 0);
+ r_nocull = Cvar.Get("r_nocull", "0", 0);
+ r_lerpmodels = Cvar.Get("r_lerpmodels", "1", 0);
+ r_speeds = Cvar.Get("r_speeds", "0", 0);
+
+ r_lightlevel = Cvar.Get("r_lightlevel", "1", 0);
+
+ gl_nosubimage = Cvar.Get("gl_nosubimage", "0", 0);
+ gl_allow_software = Cvar.Get("gl_allow_software", "0", 0);
+
+ gl_particle_min_size = Cvar.Get("gl_particle_min_size", "2", Defines.CVAR_ARCHIVE);
+ gl_particle_max_size = Cvar.Get("gl_particle_max_size", "40", Defines.CVAR_ARCHIVE);
+ gl_particle_size = Cvar.Get("gl_particle_size", "40", Defines.CVAR_ARCHIVE);
+ gl_particle_att_a = Cvar.Get("gl_particle_att_a", "0.01", Defines.CVAR_ARCHIVE);
+ gl_particle_att_b = Cvar.Get("gl_particle_att_b", "0.0", Defines.CVAR_ARCHIVE);
+ gl_particle_att_c = Cvar.Get("gl_particle_att_c", "0.01", Defines.CVAR_ARCHIVE);
+
+ gl_modulate = Cvar.Get("gl_modulate", "1.5", Defines.CVAR_ARCHIVE);
+ gl_log = Cvar.Get("gl_log", "0", 0);
+ gl_bitdepth = Cvar.Get("gl_bitdepth", "0", 0);
+ gl_mode = Cvar.Get("gl_mode", "3", Defines.CVAR_ARCHIVE); // 640x480
+ gl_lightmap = Cvar.Get("gl_lightmap", "0", 0);
+ gl_shadows = Cvar.Get("gl_shadows", "0", Defines.CVAR_ARCHIVE);
+ gl_dynamic = Cvar.Get("gl_dynamic", "1", 0);
+ gl_nobind = Cvar.Get("gl_nobind", "0", 0);
+ gl_round_down = Cvar.Get("gl_round_down", "1", 0);
+ gl_picmip = Cvar.Get("gl_picmip", "0", 0);
+ gl_skymip = Cvar.Get("gl_skymip", "0", 0);
+ gl_showtris = Cvar.Get("gl_showtris", "0", 0);
+ gl_ztrick = Cvar.Get("gl_ztrick", "0", 0);
+ gl_finish = Cvar.Get("gl_finish", "0", Defines.CVAR_ARCHIVE);
+ gl_clear = Cvar.Get("gl_clear", "0", 0);
+ gl_cull = Cvar.Get("gl_cull", "1", 0);
+ gl_polyblend = Cvar.Get("gl_polyblend", "1", 0);
+ gl_flashblend = Cvar.Get("gl_flashblend", "0", 0);
+ gl_playermip = Cvar.Get("gl_playermip", "0", 0);
+ gl_monolightmap = Cvar.Get("gl_monolightmap", "0", 0);
+ gl_driver = Cvar.Get("gl_driver", "opengl32", Defines.CVAR_ARCHIVE);
+ gl_texturemode = Cvar.Get("gl_texturemode", "GL_LINEAR_MIPMAP_NEAREST", Defines.CVAR_ARCHIVE);
+ gl_texturealphamode = Cvar.Get("gl_texturealphamode", "default", Defines.CVAR_ARCHIVE);
+ gl_texturesolidmode = Cvar.Get("gl_texturesolidmode", "default", Defines.CVAR_ARCHIVE);
+ gl_lockpvs = Cvar.Get("gl_lockpvs", "0", 0);
+
+ gl_vertex_arrays = Cvar.Get("gl_vertex_arrays", "1", Defines.CVAR_ARCHIVE);
+
+ gl_ext_swapinterval = Cvar.Get("gl_ext_swapinterval", "1", Defines.CVAR_ARCHIVE);
+ gl_ext_palettedtexture = Cvar.Get("gl_ext_palettedtexture", "0", Defines.CVAR_ARCHIVE);
+ gl_ext_multitexture = Cvar.Get("gl_ext_multitexture", "1", Defines.CVAR_ARCHIVE);
+ gl_ext_pointparameters = Cvar.Get("gl_ext_pointparameters", "1", Defines.CVAR_ARCHIVE);
+ gl_ext_compiled_vertex_array = Cvar.Get("gl_ext_compiled_vertex_array", "1", Defines.CVAR_ARCHIVE);
+
+ gl_drawbuffer = Cvar.Get("gl_drawbuffer", "GL_BACK", 0);
+ gl_swapinterval = Cvar.Get("gl_swapinterval", "0", Defines.CVAR_ARCHIVE);
+
+ gl_saturatelighting = Cvar.Get("gl_saturatelighting", "0", 0);
+
+ gl_3dlabs_broken = Cvar.Get("gl_3dlabs_broken", "1", Defines.CVAR_ARCHIVE);
+
+ vid_fullscreen = Cvar.Get("vid_fullscreen", "0", Defines.CVAR_ARCHIVE);
+ vid_gamma = Cvar.Get("vid_gamma", "1.0", Defines.CVAR_ARCHIVE);
+ vid_ref = Cvar.Get("vid_ref", "lwjgl", Defines.CVAR_ARCHIVE);
+
+ Cmd.AddCommand("imagelist", new xcommand_t() {
+ public void execute() {
+ GL_ImageList_f();
+ }
+ });
+
+ Cmd.AddCommand("screenshot", new xcommand_t() {
+ public void execute() {
+ GL_ScreenShot_f();
+ }
+ });
+ Cmd.AddCommand("modellist", new xcommand_t() {
+ public void execute() {
+ Mod_Modellist_f();
+ }
+ });
+ Cmd.AddCommand("gl_strings", new xcommand_t() {
+ public void execute() {
+ GL_Strings_f();
+ }
+ });
+ }
+
+ /**
+ * R_SetMode
+ */
+ protected boolean R_SetMode() {
+ boolean fullscreen = (vid_fullscreen.value > 0.0f);
+
+ vid_fullscreen.modified = false;
+ gl_mode.modified = false;
+
+ Dimension dim = new Dimension(vid.width, vid.height);
+
+ int err; // enum rserr_t
+ if ((err = glImpl.setMode(dim, (int) gl_mode.value, fullscreen)) == rserr_ok) {
+ gl_state.prev_mode = (int) gl_mode.value;
+ }
+ else {
+ if (err == rserr_invalid_fullscreen) {
+ Cvar.SetValue("vid_fullscreen", 0);
+ vid_fullscreen.modified = false;
+ VID.Printf(Defines.PRINT_ALL, "ref_gl::R_SetMode() - fullscreen unavailable in this mode\n");
+ if ((err = glImpl.setMode(dim, (int) gl_mode.value, false)) == rserr_ok)
+ return true;
+ }
+ else if (err == rserr_invalid_mode) {
+ Cvar.SetValue("gl_mode", gl_state.prev_mode);
+ gl_mode.modified = false;
+ VID.Printf(Defines.PRINT_ALL, "ref_gl::R_SetMode() - invalid mode\n");
+ }
+
+ // try setting it back to something safe
+ if ((err = glImpl.setMode(dim, gl_state.prev_mode, false)) != rserr_ok) {
+ VID.Printf(Defines.PRINT_ALL, "ref_gl::R_SetMode() - could not revert to safe mode\n");
+ return false;
+ }
+ }
+ return true;
+ }
+
+ float[] r_turbsin = new float[256];
+
+ /**
+ * R_Init
+ */
+ protected boolean R_Init() {
+ return R_Init(0, 0);
+ }
+ /**
+ * R_Init
+ */
+ public boolean R_Init(int vid_xpos, int vid_ypos) {
+
+ assert(Warp.SIN.length == 256) : "warpsin table bug";
+
+ // fill r_turbsin
+ for (int j = 0; j < 256; j++) {
+ r_turbsin[j] = Warp.SIN[j] * 0.5f;
+ }
+
+ VID.Printf(Defines.PRINT_ALL, "ref_gl version: " + REF_VERSION + '\n');
+
+ Draw_GetPalette();
+
+ R_Register();
+
+ // set our "safe" modes
+ gl_state.prev_mode = 3;
+
+ // create the window and set up the context
+ if (!R_SetMode()) {
+ VID.Printf(Defines.PRINT_ALL, "ref_gl::R_Init() - could not R_SetMode()\n");
+ return false;
+ }
+ return true;
+ }
+
+ /**
+ * R_Init2
+ */
+ public boolean R_Init2() {
+ VID.MenuInit();
+
+ /*
+ ** get our various GL strings
+ */
+ gl_config.vendor_string = gl.glGetString(GL_VENDOR);
+ VID.Printf(Defines.PRINT_ALL, "GL_VENDOR: " + gl_config.vendor_string + '\n');
+ gl_config.renderer_string = gl.glGetString(GL_RENDERER);
+ VID.Printf(Defines.PRINT_ALL, "GL_RENDERER: " + gl_config.renderer_string + '\n');
+ gl_config.version_string = gl.glGetString(GL_VERSION);
+ VID.Printf(Defines.PRINT_ALL, "GL_VERSION: " + gl_config.version_string + '\n');
+ gl_config.extensions_string = gl.glGetString(GL_EXTENSIONS);
+ VID.Printf(Defines.PRINT_ALL, "GL_EXTENSIONS: " + gl_config.extensions_string + '\n');
+
+ gl_config.parseOpenGLVersion();
+
+ String renderer_buffer = gl_config.renderer_string.toLowerCase();
+ String vendor_buffer = gl_config.vendor_string.toLowerCase();
+
+ if (renderer_buffer.indexOf("voodoo") >= 0) {
+ if (renderer_buffer.indexOf("rush") < 0)
+ gl_config.renderer = GL_RENDERER_VOODOO;
+ else
+ gl_config.renderer = GL_RENDERER_VOODOO_RUSH;
+ }
+ else if (vendor_buffer.indexOf("sgi") >= 0)
+ gl_config.renderer = GL_RENDERER_SGI;
+ else if (renderer_buffer.indexOf("permedia") >= 0)
+ gl_config.renderer = GL_RENDERER_PERMEDIA2;
+ else if (renderer_buffer.indexOf("glint") >= 0)
+ gl_config.renderer = GL_RENDERER_GLINT_MX;
+ else if (renderer_buffer.indexOf("glzicd") >= 0)
+ gl_config.renderer = GL_RENDERER_REALIZM;
+ else if (renderer_buffer.indexOf("gdi") >= 0)
+ gl_config.renderer = GL_RENDERER_MCD;
+ else if (renderer_buffer.indexOf("pcx2") >= 0)
+ gl_config.renderer = GL_RENDERER_PCX2;
+ else if (renderer_buffer.indexOf("verite") >= 0)
+ gl_config.renderer = GL_RENDERER_RENDITION;
+ else
+ gl_config.renderer = GL_RENDERER_OTHER;
+
+ String monolightmap = gl_monolightmap.string.toUpperCase();
+ if (monolightmap.length() < 2 || monolightmap.charAt(1) != 'F') {
+ if (gl_config.renderer == GL_RENDERER_PERMEDIA2) {
+ Cvar.Set("gl_monolightmap", "A");
+ VID.Printf(Defines.PRINT_ALL, "...using gl_monolightmap 'a'\n");
+ }
+ else if ((gl_config.renderer & GL_RENDERER_POWERVR) != 0) {
+ Cvar.Set("gl_monolightmap", "0");
+ }
+ else {
+ Cvar.Set("gl_monolightmap", "0");
+ }
+ }
+
+ // power vr can't have anything stay in the framebuffer, so
+ // the screen needs to redraw the tiled background every frame
+ if ((gl_config.renderer & GL_RENDERER_POWERVR) != 0) {
+ Cvar.Set("scr_drawall", "1");
+ }
+ else {
+ Cvar.Set("scr_drawall", "0");
+ }
+
+ // MCD has buffering issues
+ if (gl_config.renderer == GL_RENDERER_MCD) {
+ Cvar.SetValue("gl_finish", 1);
+ }
+
+ if ((gl_config.renderer & GL_RENDERER_3DLABS) != 0) {
+ if (gl_3dlabs_broken.value != 0.0f)
+ gl_config.allow_cds = false;
+ else
+ gl_config.allow_cds = true;
+ }
+ else {
+ gl_config.allow_cds = true;
+ }
+
+ if (gl_config.allow_cds)
+ VID.Printf(Defines.PRINT_ALL, "...allowing CDS\n");
+ else
+ VID.Printf(Defines.PRINT_ALL, "...disabling CDS\n");
+
+ /*
+ ** grab extensions
+ */
+ if (gl_config.extensions_string.indexOf("GL_EXT_compiled_vertex_array") >= 0
+ || gl_config.extensions_string.indexOf("GL_SGI_compiled_vertex_array") >= 0) {
+ VID.Printf(Defines.PRINT_ALL, "...enabling GL_EXT_compiled_vertex_array\n");
+ // qgl.glLockArraysEXT = ( void * ) qwglGetProcAddress( "glLockArraysEXT" );
+ if (gl_ext_compiled_vertex_array.value != 0.0f)
+ qglLockArraysEXT = true;
+ else
+ qglLockArraysEXT = false;
+ // qgl.glUnlockArraysEXT = ( void * ) qwglGetProcAddress( "glUnlockArraysEXT" );
+ //qglUnlockArraysEXT = true;
+ }
+ else {
+ VID.Printf(Defines.PRINT_ALL, "...GL_EXT_compiled_vertex_array not found\n");
+ qglLockArraysEXT = false;
+ }
+
+ if (gl_config.extensions_string.indexOf("WGL_EXT_swap_control") >= 0) {
+ qwglSwapIntervalEXT = true;
+ VID.Printf(Defines.PRINT_ALL, "...enabling WGL_EXT_swap_control\n");
+ } else {
+ qwglSwapIntervalEXT = false;
+ VID.Printf(Defines.PRINT_ALL, "...WGL_EXT_swap_control not found\n");
+ }
+
+ if (gl_config.extensions_string.indexOf("GL_EXT_point_parameters") >= 0) {
+ if (gl_ext_pointparameters.value != 0.0f) {
+ // qgl.glPointParameterfEXT = ( void (APIENTRY *)( GLenum, GLfloat ) ) qwglGetProcAddress( "glPointParameterfEXT" );
+ qglPointParameterfEXT = true;
+ // qgl.glPointParameterfvEXT = ( void (APIENTRY *)( GLenum, const GLfloat * ) ) qwglGetProcAddress( "glPointParameterfvEXT" );
+ VID.Printf(Defines.PRINT_ALL, "...using GL_EXT_point_parameters\n");
+ }
+ else {
+ VID.Printf(Defines.PRINT_ALL, "...ignoring GL_EXT_point_parameters\n");
+ }
+ }
+ else {
+ VID.Printf(Defines.PRINT_ALL, "...GL_EXT_point_parameters not found\n");
+ }
+
+ // #ifdef __linux__
+ // if ( strstr( gl_config.extensions_string, "3DFX_set_global_palette" ))
+ // {
+ // if ( gl_ext_palettedtexture->value )
+ // {
+ // VID.Printf( Defines.PRINT_ALL, "...using 3DFX_set_global_palette\n" );
+ // qgl3DfxSetPaletteEXT = ( void ( APIENTRY * ) (GLuint *) )qwgl.glGetProcAddress( "gl3DfxSetPaletteEXT" );
+ //// qglColorTableEXT = Fake_glColorTableEXT;
+ // }
+ // else
+ // {
+ // VID.Printf( Defines.PRINT_ALL, "...ignoring 3DFX_set_global_palette\n" );
+ // }
+ // }
+ // else
+ // {
+ // VID.Printf( Defines.PRINT_ALL, "...3DFX_set_global_palette not found\n" );
+ // }
+ // #endif
+
+ if (!qglColorTableEXT
+ && gl_config.extensions_string.indexOf("GL_EXT_paletted_texture") >= 0
+ && gl_config.extensions_string.indexOf("GL_EXT_shared_texture_palette") >= 0) {
+ if (gl_ext_palettedtexture.value != 0.0f) {
+ VID.Printf(Defines.PRINT_ALL, "...using GL_EXT_shared_texture_palette\n");
+ qglColorTableEXT = false; // true; TODO jogl bug
+ }
+ else {
+ VID.Printf(Defines.PRINT_ALL, "...ignoring GL_EXT_shared_texture_palette\n");
+ qglColorTableEXT = false;
+ }
+ }
+ else {
+ VID.Printf(Defines.PRINT_ALL, "...GL_EXT_shared_texture_palette not found\n");
+ }
+
+ if (gl_config.extensions_string.indexOf("GL_ARB_multitexture") >= 0) {
+ VID.Printf(Defines.PRINT_ALL, "...using GL_ARB_multitexture\n");
+ qglActiveTextureARB = true;
+ TEXTURE0 = GL_TEXTURE0_ARB;
+ TEXTURE1 = GL_TEXTURE1_ARB;
+ }
+ else {
+ VID.Printf(Defines.PRINT_ALL, "...GL_ARB_multitexture not found\n");
+ }
+
+ if (!(qglActiveTextureARB)) {
+ VID.Printf(Defines.PRINT_ALL, "Missing multi-texturing!\n");
+ return false;
+ }
+
+ GL_SetDefaultState();
+
+ GL_InitImages();
+ Mod_Init();
+ R_InitParticleTexture();
+ Draw_InitLocal();
+
+ int err = gl.glGetError();
+ if (err != GL_NO_ERROR)
+ VID.Printf(
+ Defines.PRINT_ALL,
+ "gl.glGetError() = 0x%x\n\t%s\n",
+ new Vargs(2).add(err).add("" + gl.glGetString(err)));
+
+ glImpl.endFrame();
+ return true;
+ }
+
+ /**
+ * R_Shutdown
+ */
+ public void R_Shutdown() {
+ Cmd.RemoveCommand("modellist");
+ Cmd.RemoveCommand("screenshot");
+ Cmd.RemoveCommand("imagelist");
+ Cmd.RemoveCommand("gl_strings");
+
+ Mod_FreeAll();
+
+ GL_ShutdownImages();
+
+ /*
+ * shut down OS specific OpenGL stuff like contexts, etc.
+ */
+ glImpl.shutdown();
+ }
+
+ /**
+ * R_BeginFrame
+ */
+ public void R_BeginFrame(float camera_separation) {
+
+ gl_state.camera_separation = camera_separation;
+
+ /*
+ ** change modes if necessary
+ */
+ if (gl_mode.modified || vid_fullscreen.modified) {
+ // FIXME: only restart if CDS is required
+ cvar_t ref;
+
+ ref = Cvar.Get("vid_ref", "lwjgl", 0);
+ ref.modified = true;
+ }
+
+ if (gl_log.modified) {
+ glImpl.enableLogging((gl_log.value != 0.0f));
+ gl_log.modified = false;
+ }
+
+ if (gl_log.value != 0.0f) {
+ glImpl.logNewFrame();
+ }
+
+ /*
+ ** update 3Dfx gamma -- it is expected that a user will do a vid_restart
+ ** after tweaking this value
+ */
+ if (vid_gamma.modified) {
+ vid_gamma.modified = false;
+
+ if ((gl_config.renderer & GL_RENDERER_VOODOO) != 0) {
+ // wird erstmal nicht gebraucht
+
+ /*
+ char envbuffer[1024];
+ float g;
+
+ g = 2.00 * ( 0.8 - ( vid_gamma->value - 0.5 ) ) + 1.0F;
+ Com_sprintf( envbuffer, sizeof(envbuffer), "SSTV2_GAMMA=%f", g );
+ putenv( envbuffer );
+ Com_sprintf( envbuffer, sizeof(envbuffer), "SST_GAMMA=%f", g );
+ putenv( envbuffer );
+ */
+ VID.Printf(Defines.PRINT_DEVELOPER, "gamma anpassung fuer VOODOO nicht gesetzt");
+ }
+ }
+
+ glImpl.beginFrame(camera_separation);
+
+ /*
+ ** go into 2D mode
+ */
+ gl.glViewport(0, 0, vid.width, vid.height);
+ gl.glMatrixMode(GL_PROJECTION);
+ gl.glLoadIdentity();
+ gl.glOrtho(0, vid.width, vid.height, 0, -99999, 99999);
+ gl.glMatrixMode(GL_MODELVIEW);
+ gl.glLoadIdentity();
+ gl.glDisable(GL_DEPTH_TEST);
+ gl.glDisable(GL_CULL_FACE);
+ gl.glDisable(GL_BLEND);
+ gl.glEnable(GL_ALPHA_TEST);
+ gl.glColor4f(1, 1, 1, 1);
+
+ /*
+ ** draw buffer stuff
+ */
+ if (gl_drawbuffer.modified) {
+ gl_drawbuffer.modified = false;
+
+ if (gl_state.camera_separation == 0 || !gl_state.stereo_enabled) {
+ if (gl_drawbuffer.string.equalsIgnoreCase("GL_FRONT"))
+ gl.glDrawBuffer(GL_FRONT);
+ else
+ gl.glDrawBuffer(GL_BACK);
+ }
+ }
+
+ /*
+ ** texturemode stuff
+ */
+ if (gl_texturemode.modified) {
+ GL_TextureMode(gl_texturemode.string);
+ gl_texturemode.modified = false;
+ }
+
+ if (gl_texturealphamode.modified) {
+ GL_TextureAlphaMode(gl_texturealphamode.string);
+ gl_texturealphamode.modified = false;
+ }
+
+ if (gl_texturesolidmode.modified) {
+ GL_TextureSolidMode(gl_texturesolidmode.string);
+ gl_texturesolidmode.modified = false;
+ }
+
+ /*
+ ** swapinterval stuff
+ */
+ GL_UpdateSwapInterval();
+
+ //
+ // clear screen if desired
+ //
+ R_Clear();
+ }
+
+ int[] r_rawpalette = new int[256];
+
+ /**
+ * R_SetPalette
+ */
+ public void R_SetPalette(byte[] palette) {
+ // 256 RGB values (768 bytes)
+ // or null
+ int i;
+ int color = 0;
+
+ if (palette != null) {
+ int j =0;
+ for (i = 0; i < 256; i++) {
+ color = (palette[j++] & 0xFF) << 0;
+ color |= (palette[j++] & 0xFF) << 8;
+ color |= (palette[j++] & 0xFF) << 16;
+ color |= 0xFF000000;
+ r_rawpalette[i] = color;
+ }
+ }
+ else {
+ for (i = 0; i < 256; i++) {
+ r_rawpalette[i] = d_8to24table[i] | 0xff000000;
+ }
+ }
+ GL_SetTexturePalette(r_rawpalette);
+
+ gl.glClearColor(0, 0, 0, 0);
+ gl.glClear(GL_COLOR_BUFFER_BIT);
+ gl.glClearColor(1f, 0f, 0.5f, 0.5f);
+ }
+
+ static final int NUM_BEAM_SEGS = 6;
+ float[][] start_points = new float[NUM_BEAM_SEGS][3];
+ // array of vec3_t
+ float[][] end_points = new float[NUM_BEAM_SEGS][3]; // array of vec3_t
+
+ // stack variable
+ private final float[] perpvec = { 0, 0, 0 }; // vec3_t
+ private final float[] direction = { 0, 0, 0 }; // vec3_t
+ private final float[] normalized_direction = { 0, 0, 0 }; // vec3_t
+ private final float[] oldorigin = { 0, 0, 0 }; // vec3_t
+ private final float[] origin = { 0, 0, 0 }; // vec3_t
+ /**
+ * R_DrawBeam
+ */
+ void R_DrawBeam(entity_t e) {
+ oldorigin[0] = e.oldorigin[0];
+ oldorigin[1] = e.oldorigin[1];
+ oldorigin[2] = e.oldorigin[2];
+
+ origin[0] = e.origin[0];
+ origin[1] = e.origin[1];
+ origin[2] = e.origin[2];
+
+ normalized_direction[0] = direction[0] = oldorigin[0] - origin[0];
+ normalized_direction[1] = direction[1] = oldorigin[1] - origin[1];
+ normalized_direction[2] = direction[2] = oldorigin[2] - origin[2];
+
+ if (Math3D.VectorNormalize(normalized_direction) == 0.0f)
+ return;
+
+ Math3D.PerpendicularVector(perpvec, normalized_direction);
+ Math3D.VectorScale(perpvec, e.frame / 2, perpvec);
+
+ for (int i = 0; i < 6; i++) {
+ Math3D.RotatePointAroundVector(
+ start_points[i],
+ normalized_direction,
+ perpvec,
+ (360.0f / NUM_BEAM_SEGS) * i);
+
+ Math3D.VectorAdd(start_points[i], origin, start_points[i]);
+ Math3D.VectorAdd(start_points[i], direction, end_points[i]);
+ }
+
+ gl.glDisable(GL_TEXTURE_2D);
+ gl.glEnable(GL_BLEND);
+ gl.glDepthMask(false);
+
+ float r = (d_8to24table[e.skinnum & 0xFF]) & 0xFF;
+ float g = (d_8to24table[e.skinnum & 0xFF] >> 8) & 0xFF;
+ float b = (d_8to24table[e.skinnum & 0xFF] >> 16) & 0xFF;
+
+ r *= 1 / 255.0f;
+ g *= 1 / 255.0f;
+ b *= 1 / 255.0f;
+
+ gl.glColor4f(r, g, b, e.alpha);
+
+ gl.glBegin(GL_TRIANGLE_STRIP);
+
+ float[] v;
+
+ for (int i = 0; i < NUM_BEAM_SEGS; i++) {
+ v = start_points[i];
+ gl.glVertex3f(v[0], v[1], v[2]);
+ v = end_points[i];
+ gl.glVertex3f(v[0], v[1], v[2]);
+ v = start_points[(i + 1) % NUM_BEAM_SEGS];
+ gl.glVertex3f(v[0], v[1], v[2]);
+ v = end_points[(i + 1) % NUM_BEAM_SEGS];
+ gl.glVertex3f(v[0], v[1], v[2]);
+ }
+ gl.glEnd();
+
+ gl.glEnable(GL_TEXTURE_2D);
+ gl.glDisable(GL_BLEND);
+ gl.glDepthMask(true);
+ }
+} \ No newline at end of file
diff --git a/src/jake2/render/fast/Mesh.java b/src/jake2/render/fast/Mesh.java
new file mode 100644
index 0000000..2cd7d81
--- /dev/null
+++ b/src/jake2/render/fast/Mesh.java
@@ -0,0 +1,688 @@
+/*
+ * Mesh.java
+ * Copyright (C) 2003
+ *
+ * $Id: Mesh.java,v 1.2 2006-11-21 00:50:46 cawe Exp $
+ */
+/*
+Copyright (C) 1997-2001 Id Software, Inc.
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+package jake2.render.fast;
+
+import jake2.Defines;
+import jake2.client.VID;
+import jake2.client.entity_t;
+import jake2.qcommon.qfiles;
+import jake2.render.image_t;
+import jake2.util.Lib;
+import jake2.util.Math3D;
+
+import java.nio.FloatBuffer;
+import java.nio.IntBuffer;
+
+/**
+ * Mesh
+ *
+ * @author cwei
+ */
+public abstract class Mesh extends Light {
+
+ // g_mesh.c: triangle model functions
+ /*
+ =============================================================
+
+ ALIAS MODELS
+
+ =============================================================
+ */
+
+ static final int NUMVERTEXNORMALS = 162;
+
+ float[][] r_avertexnormals = Anorms.VERTEXNORMALS;
+ float[] shadevector = {0, 0, 0};
+ float[] shadelight = {0, 0, 0};
+
+ // precalculated dot products for quantized angles
+ static final int SHADEDOT_QUANT = 16;
+
+ float[][] r_avertexnormal_dots = Anorms.VERTEXNORMAL_DOTS;
+
+ float[] shadedots = r_avertexnormal_dots[0];
+
+ /**
+ * GL_LerpVerts
+ * @param nverts
+ * @param ov
+ * @param verts
+ * @param move
+ * @param frontv
+ * @param backv
+ */
+ void GL_LerpVerts(int nverts, int[] ov, int[] v, float[] move, float[] frontv, float[] backv )
+ {
+ FloatBuffer lerp = vertexArrayBuf;
+ lerp.limit((nverts << 2) - nverts); // nverts * 3
+
+ int ovv, vv;
+ //PMM -- added RF_SHELL_DOUBLE, RF_SHELL_HALF_DAM
+ if ( (currententity.flags & ( Defines.RF_SHELL_RED | Defines.RF_SHELL_GREEN | Defines.RF_SHELL_BLUE | Defines.RF_SHELL_DOUBLE | Defines.RF_SHELL_HALF_DAM)) != 0 )
+ {
+ float[] normal;
+ int j = 0;
+ for (int i=0 ; i < nverts; i++/* , v++, ov++, lerp+=4 */)
+ {
+ vv = v[i];
+ normal = r_avertexnormals[(vv >>> 24 ) & 0xFF];
+ ovv = ov[i];
+ lerp.put(j, move[0] + (ovv & 0xFF)* backv[0] + (vv & 0xFF) * frontv[0] + normal[0] * Defines.POWERSUIT_SCALE);
+ lerp.put(j + 1, move[1] + ((ovv >>> 8) & 0xFF) * backv[1] + ((vv >>> 8) & 0xFF) * frontv[1] + normal[1] * Defines.POWERSUIT_SCALE);
+ lerp.put(j + 2, move[2] + ((ovv >>> 16) & 0xFF) * backv[2] + ((vv >>> 16) & 0xFF) * frontv[2] + normal[2] * Defines.POWERSUIT_SCALE);
+ j += 3;
+ }
+ }
+ else
+ {
+ int j = 0;
+ for (int i=0 ; i < nverts; i++ /* , v++, ov++, lerp+=4 */)
+ {
+ ovv = ov[i];
+ vv = v[i];
+
+ lerp.put(j, move[0] + (ovv & 0xFF)* backv[0] + (vv & 0xFF)*frontv[0]);
+ lerp.put(j + 1, move[1] + ((ovv >>> 8) & 0xFF)* backv[1] + ((vv >>> 8) & 0xFF)*frontv[1]);
+ lerp.put(j + 2, move[2] + ((ovv >>> 16) & 0xFF)* backv[2] + ((vv >>> 16) & 0xFF)*frontv[2]);
+ j += 3;
+ }
+ }
+ }
+
+ FloatBuffer colorArrayBuf = Lib.newFloatBuffer(qfiles.MAX_VERTS * 4);
+ FloatBuffer vertexArrayBuf = Lib.newFloatBuffer(qfiles.MAX_VERTS * 3);
+ FloatBuffer textureArrayBuf = Lib.newFloatBuffer(qfiles.MAX_VERTS * 2);
+ boolean isFilled = false;
+ float[] tmpVec = {0, 0, 0};
+ float[][] vectors = {
+ {0, 0, 0}, {0, 0, 0}, {0, 0, 0} // 3 mal vec3_t
+ };
+
+ // stack variable
+ private final float[] move = {0, 0, 0}; // vec3_t
+ private final float[] frontv = {0, 0, 0}; // vec3_t
+ private final float[] backv = {0, 0, 0}; // vec3_t
+ /**
+ * GL_DrawAliasFrameLerp
+ *
+ * interpolates between two frames and origins
+ * FIXME: batch lerp all vertexes
+ */
+ void GL_DrawAliasFrameLerp(qfiles.dmdl_t paliashdr, float backlerp)
+ {
+ qfiles.daliasframe_t frame = paliashdr.aliasFrames[currententity.frame];
+
+ int[] verts = frame.verts;
+
+ qfiles.daliasframe_t oldframe = paliashdr.aliasFrames[currententity.oldframe];
+
+ int[] ov = oldframe.verts;
+
+ float alpha;
+ if ((currententity.flags & Defines.RF_TRANSLUCENT) != 0)
+ alpha = currententity.alpha;
+ else
+ alpha = 1.0f;
+
+ // PMM - added double shell
+ if ( (currententity.flags & ( Defines.RF_SHELL_RED | Defines.RF_SHELL_GREEN | Defines.RF_SHELL_BLUE | Defines.RF_SHELL_DOUBLE | Defines.RF_SHELL_HALF_DAM)) != 0)
+ gl.glDisable( GL_TEXTURE_2D );
+
+ float frontlerp = 1.0f - backlerp;
+
+ // move should be the delta back to the previous frame * backlerp
+ Math3D.VectorSubtract (currententity.oldorigin, currententity.origin, frontv);
+ Math3D.AngleVectors (currententity.angles, vectors[0], vectors[1], vectors[2]);
+
+ move[0] = Math3D.DotProduct (frontv, vectors[0]); // forward
+ move[1] = -Math3D.DotProduct (frontv, vectors[1]); // left
+ move[2] = Math3D.DotProduct (frontv, vectors[2]); // up
+
+ Math3D.VectorAdd (move, oldframe.translate, move);
+
+ for (int i=0 ; i<3 ; i++)
+ {
+ move[i] = backlerp*move[i] + frontlerp*frame.translate[i];
+ frontv[i] = frontlerp*frame.scale[i];
+ backv[i] = backlerp*oldframe.scale[i];
+ }
+
+ // ab hier wird optimiert
+
+ GL_LerpVerts( paliashdr.num_xyz, ov, verts, move, frontv, backv );
+
+ //gl.gl.glEnableClientState( GL_VERTEX_ARRAY );
+ gl.glVertexPointer( 3, 0, vertexArrayBuf );
+
+ // PMM - added double damage shell
+ if ( (currententity.flags & ( Defines.RF_SHELL_RED | Defines.RF_SHELL_GREEN | Defines.RF_SHELL_BLUE | Defines.RF_SHELL_DOUBLE | Defines.RF_SHELL_HALF_DAM)) != 0)
+ {
+ gl.glColor4f( shadelight[0], shadelight[1], shadelight[2], alpha );
+ }
+ else
+ {
+ gl.glEnableClientState( GL_COLOR_ARRAY );
+ gl.glColorPointer( 4, 0, colorArrayBuf );
+
+ //
+ // pre light everything
+ //
+ FloatBuffer color = colorArrayBuf;
+ float l;
+ int size = paliashdr.num_xyz;
+ int j = 0;
+ for (int i = 0; i < size; i++ )
+ {
+ l = shadedots[(verts[i] >>> 24) & 0xFF];
+ color.put(j, l * shadelight[0]);
+ color.put(j + 1, l * shadelight[1]);
+ color.put(j + 2, l * shadelight[2]);
+ color.put(j + 3, alpha);
+ j += 4;
+ }
+ }
+
+ gl.glClientActiveTextureARB(TEXTURE0);
+ gl.glTexCoordPointer( 2, 0, textureArrayBuf);
+ //gl.gl.glEnableClientState( GL_TEXTURE_COORD_ARRAY);
+
+ int pos = 0;
+ int[] counts = paliashdr.counts;
+
+ IntBuffer srcIndexBuf = null;
+
+ FloatBuffer dstTextureCoords = textureArrayBuf;
+ FloatBuffer srcTextureCoords = paliashdr.textureCoordBuf;
+
+ int dstIndex = 0;
+ int srcIndex = 0;
+ int count;
+ int mode;
+ int size = counts.length;
+ for (int j = 0; j < size; j++) {
+
+ // get the vertex count and primitive type
+ count = counts[j];
+ if (count == 0)
+ break; // done
+
+ srcIndexBuf = paliashdr.indexElements[j];
+
+ mode = GL_TRIANGLE_STRIP;
+ if (count < 0) {
+ mode = GL_TRIANGLE_FAN;
+ count = -count;
+ }
+ srcIndex = pos << 1;
+ srcIndex--;
+ for (int k = 0; k < count; k++) {
+ dstIndex = srcIndexBuf.get(k) << 1;
+ dstTextureCoords.put(dstIndex, srcTextureCoords.get(++srcIndex));
+ dstTextureCoords.put(++dstIndex, srcTextureCoords.get(++srcIndex));
+ }
+
+ gl.glDrawElements(mode, srcIndexBuf);
+ pos += count;
+ }
+
+ // PMM - added double damage shell
+ if ( (currententity.flags & ( Defines.RF_SHELL_RED | Defines.RF_SHELL_GREEN | Defines.RF_SHELL_BLUE | Defines.RF_SHELL_DOUBLE | Defines.RF_SHELL_HALF_DAM)) != 0 )
+ gl.glEnable( GL_TEXTURE_2D );
+
+ gl.glDisableClientState( GL_COLOR_ARRAY );
+ }
+
+ private final float[] point = {0, 0, 0};
+ /**
+ * GL_DrawAliasShadow
+ */
+ void GL_DrawAliasShadow(qfiles.dmdl_t paliashdr, int posenum)
+ {
+ float lheight = currententity.origin[2] - lightspot[2];
+ qfiles.daliasframe_t frame = paliashdr.aliasFrames[currententity.frame];
+ int[] order = paliashdr.glCmds;
+ float height = -lheight + 1.0f;
+
+ int orderIndex = 0;
+ int index = 0;
+
+ // TODO shadow drawing with vertex arrays
+
+ int count;
+ while (true)
+ {
+ // get the vertex count and primitive type
+ count = order[orderIndex++];
+ if (count == 0)
+ break; // done
+ if (count < 0)
+ {
+ count = -count;
+ gl.glBegin (GL_TRIANGLE_FAN);
+ }
+ else
+ gl.glBegin (GL_TRIANGLE_STRIP);
+
+ do
+ {
+ index = order[orderIndex + 2] * 3;
+ point[0] = vertexArrayBuf.get(index);
+ point[1] = vertexArrayBuf.get(index + 1);
+ point[2] = vertexArrayBuf.get(index + 2);
+
+ point[0] -= shadevector[0]*(point[2]+lheight);
+ point[1] -= shadevector[1]*(point[2]+lheight);
+ point[2] = height;
+ gl.glVertex3f(point[0], point[1], point[2]);
+
+ orderIndex += 3;
+
+ } while (--count != 0);
+
+ gl.glEnd ();
+ }
+ }
+
+// TODO sync with jogl renderer. hoz
+ // stack variable
+ private final float[] mins = { 0, 0, 0 };
+ private final float[] maxs = { 0, 0, 0 };
+ /**
+ * R_CullAliasModel
+ */
+ boolean R_CullAliasModel(entity_t e) {
+ qfiles.dmdl_t paliashdr = (qfiles.dmdl_t) currentmodel.extradata;
+
+ if ((e.frame >= paliashdr.num_frames) || (e.frame < 0)) {
+ VID.Printf(Defines.PRINT_ALL, "R_CullAliasModel " + currentmodel.name + ": no such frame " + e.frame + '\n');
+ e.frame = 0;
+ }
+ if ((e.oldframe >= paliashdr.num_frames) || (e.oldframe < 0)) {
+ VID.Printf(Defines.PRINT_ALL, "R_CullAliasModel " + currentmodel.name + ": no such oldframe " + e.oldframe + '\n');
+ e.oldframe = 0;
+ }
+
+ qfiles.daliasframe_t pframe = paliashdr.aliasFrames[e.frame];
+ qfiles.daliasframe_t poldframe = paliashdr.aliasFrames[e.oldframe];
+
+ /*
+ ** compute axially aligned mins and maxs
+ */
+ if (pframe == poldframe) {
+ for (int i = 0; i < 3; i++) {
+ mins[i] = pframe.translate[i];
+ maxs[i] = mins[i] + pframe.scale[i] * 255;
+ }
+ } else {
+ float thismaxs, oldmaxs;
+ for (int i = 0; i < 3; i++) {
+ thismaxs = pframe.translate[i] + pframe.scale[i] * 255;
+
+ oldmaxs = poldframe.translate[i] + poldframe.scale[i] * 255;
+
+ if (pframe.translate[i] < poldframe.translate[i])
+ mins[i] = pframe.translate[i];
+ else
+ mins[i] = poldframe.translate[i];
+
+ if (thismaxs > oldmaxs)
+ maxs[i] = thismaxs;
+ else
+ maxs[i] = oldmaxs;
+ }
+ }
+
+ /*
+ ** compute a full bounding box
+ */
+ float[] tmp;
+ for (int i = 0; i < 8; i++) {
+ tmp = bbox[i];
+ if ((i & 1) != 0)
+ tmp[0] = mins[0];
+ else
+ tmp[0] = maxs[0];
+
+ if ((i & 2) != 0)
+ tmp[1] = mins[1];
+ else
+ tmp[1] = maxs[1];
+
+ if ((i & 4) != 0)
+ tmp[2] = mins[2];
+ else
+ tmp[2] = maxs[2];
+ }
+
+ /*
+ ** rotate the bounding box
+ */
+ tmp = mins;
+ Math3D.VectorCopy(e.angles, tmp);
+ tmp[YAW] = -tmp[YAW];
+ Math3D.AngleVectors(tmp, vectors[0], vectors[1], vectors[2]);
+
+ for (int i = 0; i < 8; i++) {
+ Math3D.VectorCopy(bbox[i], tmp);
+
+ bbox[i][0] = Math3D.DotProduct(vectors[0], tmp);
+ bbox[i][1] = -Math3D.DotProduct(vectors[1], tmp);
+ bbox[i][2] = Math3D.DotProduct(vectors[2], tmp);
+
+ Math3D.VectorAdd(e.origin, bbox[i], bbox[i]);
+ }
+
+ int f, mask;
+ int aggregatemask = ~0; // 0xFFFFFFFF
+
+ for (int p = 0; p < 8; p++) {
+ mask = 0;
+
+ for (f = 0; f < 4; f++) {
+ float dp = Math3D.DotProduct(frustum[f].normal, bbox[p]);
+
+ if ((dp - frustum[f].dist) < 0) {
+ mask |= (1 << f);
+ }
+ }
+
+ aggregatemask &= mask;
+ }
+
+ if (aggregatemask != 0) {
+ return true;
+ }
+
+ return false;
+ }
+
+
+ // bounding box
+ float[][] bbox = {
+ {0, 0, 0}, {0, 0, 0}, {0, 0, 0}, {0, 0, 0},
+ {0, 0, 0}, {0, 0, 0}, {0, 0, 0}, {0, 0, 0}
+ };
+
+// TODO sync with jogl renderer. hoz
+ /**
+ * R_DrawAliasModel
+ */
+ void R_DrawAliasModel(entity_t e)
+ {
+ if ( ( e.flags & Defines.RF_WEAPONMODEL ) == 0)
+ {
+ if ( R_CullAliasModel(e) )
+ return;
+ }
+
+ if ( (e.flags & Defines.RF_WEAPONMODEL) != 0 )
+ {
+ if ( r_lefthand.value == 2.0f )
+ return;
+ }
+
+ qfiles.dmdl_t paliashdr = (qfiles.dmdl_t)currentmodel.extradata;
+
+ //
+ // get lighting information
+ //
+ // PMM - rewrote, reordered to handle new shells & mixing
+ // PMM - 3.20 code .. replaced with original way of doing it to keep mod authors happy
+ //
+ int i;
+ if ( (currententity.flags & ( Defines.RF_SHELL_HALF_DAM | Defines.RF_SHELL_GREEN | Defines.RF_SHELL_RED | Defines.RF_SHELL_BLUE | Defines.RF_SHELL_DOUBLE )) != 0 )
+ {
+ Math3D.VectorClear(shadelight);
+ if ((currententity.flags & Defines.RF_SHELL_HALF_DAM) != 0)
+ {
+ shadelight[0] = 0.56f;
+ shadelight[1] = 0.59f;
+ shadelight[2] = 0.45f;
+ }
+ if ( (currententity.flags & Defines.RF_SHELL_DOUBLE) != 0 )
+ {
+ shadelight[0] = 0.9f;
+ shadelight[1] = 0.7f;
+ }
+ if ( (currententity.flags & Defines.RF_SHELL_RED) != 0 )
+ shadelight[0] = 1.0f;
+ if ( (currententity.flags & Defines.RF_SHELL_GREEN) != 0 )
+ shadelight[1] = 1.0f;
+ if ( (currententity.flags & Defines.RF_SHELL_BLUE) != 0 )
+ shadelight[2] = 1.0f;
+ }
+
+ else if ( (currententity.flags & Defines.RF_FULLBRIGHT) != 0 )
+ {
+ for (i=0 ; i<3 ; i++)
+ shadelight[i] = 1.0f;
+ }
+ else
+ {
+ R_LightPoint (currententity.origin, shadelight);
+
+ // player lighting hack for communication back to server
+ // big hack!
+ if ( (currententity.flags & Defines.RF_WEAPONMODEL) != 0 )
+ {
+ // pick the greatest component, which should be the same
+ // as the mono value returned by software
+ if (shadelight[0] > shadelight[1])
+ {
+ if (shadelight[0] > shadelight[2])
+ r_lightlevel.value = 150*shadelight[0];
+ else
+ r_lightlevel.value = 150*shadelight[2];
+ }
+ else
+ {
+ if (shadelight[1] > shadelight[2])
+ r_lightlevel.value = 150*shadelight[1];
+ else
+ r_lightlevel.value = 150*shadelight[2];
+ }
+ }
+
+ if ( gl_monolightmap.string.charAt(0) != '0' )
+ {
+ float s = shadelight[0];
+
+ if ( s < shadelight[1] )
+ s = shadelight[1];
+ if ( s < shadelight[2] )
+ s = shadelight[2];
+
+ shadelight[0] = s;
+ shadelight[1] = s;
+ shadelight[2] = s;
+ }
+ }
+
+ if ( (currententity.flags & Defines.RF_MINLIGHT) != 0 )
+ {
+ for (i=0 ; i<3 ; i++)
+ if (shadelight[i] > 0.1f)
+ break;
+ if (i == 3)
+ {
+ shadelight[0] = 0.1f;
+ shadelight[1] = 0.1f;
+ shadelight[2] = 0.1f;
+ }
+ }
+
+ if ( (currententity.flags & Defines.RF_GLOW) != 0 )
+ { // bonus items will pulse with time
+ float scale;
+ float min;
+
+ scale = (float)(0.1f * Math.sin(r_newrefdef.time*7));
+ for (i=0 ; i<3 ; i++)
+ {
+ min = shadelight[i] * 0.8f;
+ shadelight[i] += scale;
+ if (shadelight[i] < min)
+ shadelight[i] = min;
+ }
+ }
+
+ // =================
+ // PGM ir goggles color override
+ if ( (r_newrefdef.rdflags & Defines.RDF_IRGOGGLES) != 0 && (currententity.flags & Defines.RF_IR_VISIBLE) != 0)
+ {
+ shadelight[0] = 1.0f;
+ shadelight[1] = 0.0f;
+ shadelight[2] = 0.0f;
+ }
+ // PGM
+ // =================
+
+ shadedots = r_avertexnormal_dots[((int)(currententity.angles[1] * (SHADEDOT_QUANT / 360.0))) & (SHADEDOT_QUANT - 1)];
+
+ float an = (float)(currententity.angles[1]/180*Math.PI);
+ shadevector[0] = (float)Math.cos(-an);
+ shadevector[1] = (float)Math.sin(-an);
+ shadevector[2] = 1;
+ Math3D.VectorNormalize(shadevector);
+
+ //
+ // locate the proper data
+ //
+
+ c_alias_polys += paliashdr.num_tris;
+
+ //
+ // draw all the triangles
+ //
+ if ( (currententity.flags & Defines.RF_DEPTHHACK) != 0) // hack the depth range to prevent view model from poking into walls
+ gl.glDepthRange(gldepthmin, gldepthmin + 0.3*(gldepthmax-gldepthmin));
+
+ if ( (currententity.flags & Defines.RF_WEAPONMODEL) != 0 && (r_lefthand.value == 1.0f) )
+ {
+ gl.glMatrixMode( GL_PROJECTION );
+ gl.glPushMatrix();
+ gl.glLoadIdentity();
+ gl.glScalef( -1, 1, 1 );
+ MYgluPerspective( r_newrefdef.fov_y, ( float ) r_newrefdef.width / r_newrefdef.height, 4, 4096);
+ gl.glMatrixMode( GL_MODELVIEW );
+
+ gl.glCullFace( GL_BACK );
+ }
+
+ gl.glPushMatrix ();
+ e.angles[PITCH] = -e.angles[PITCH]; // sigh.
+ R_RotateForEntity (e);
+ e.angles[PITCH] = -e.angles[PITCH]; // sigh.
+
+
+
+ image_t skin;
+ // select skin
+ if (currententity.skin != null)
+ skin = currententity.skin; // custom player skin
+ else
+ {
+ if (currententity.skinnum >= qfiles.MAX_MD2SKINS)
+ skin = currentmodel.skins[0];
+ else
+ {
+ skin = currentmodel.skins[currententity.skinnum];
+ if (skin == null)
+ skin = currentmodel.skins[0];
+ }
+ }
+ if (skin == null)
+ skin = r_notexture; // fallback...
+ GL_Bind(skin.texnum);
+
+ // draw it
+
+ gl.glShadeModel (GL_SMOOTH);
+
+ GL_TexEnv( GL_MODULATE );
+ if ( (currententity.flags & Defines.RF_TRANSLUCENT) != 0 )
+ {
+ gl.glEnable (GL_BLEND);
+ }
+
+
+ if ( (currententity.frame >= paliashdr.num_frames)
+ || (currententity.frame < 0) )
+ {
+ VID.Printf (Defines.PRINT_ALL, "R_DrawAliasModel " + currentmodel.name +": no such frame " + currententity.frame + '\n');
+ currententity.frame = 0;
+ currententity.oldframe = 0;
+ }
+
+ if ( (currententity.oldframe >= paliashdr.num_frames)
+ || (currententity.oldframe < 0))
+ {
+ VID.Printf (Defines.PRINT_ALL, "R_DrawAliasModel " + currentmodel.name +": no such oldframe " + currententity.oldframe + '\n');
+ currententity.frame = 0;
+ currententity.oldframe = 0;
+ }
+
+ if ( r_lerpmodels.value == 0.0f)
+ currententity.backlerp = 0;
+
+ GL_DrawAliasFrameLerp(paliashdr, currententity.backlerp);
+
+ GL_TexEnv( GL_REPLACE );
+ gl.glShadeModel (GL_FLAT);
+
+ gl.glPopMatrix ();
+
+ if ( ( currententity.flags & Defines.RF_WEAPONMODEL ) != 0 && ( r_lefthand.value == 1.0F ) )
+ {
+ gl.glMatrixMode( GL_PROJECTION );
+ gl.glPopMatrix();
+ gl.glMatrixMode( GL_MODELVIEW );
+ gl.glCullFace( GL_FRONT );
+ }
+
+ if ( (currententity.flags & Defines.RF_TRANSLUCENT) != 0 )
+ {
+ gl.glDisable (GL_BLEND);
+ }
+
+ if ( (currententity.flags & Defines.RF_DEPTHHACK) != 0)
+ gl.glDepthRange (gldepthmin, gldepthmax);
+
+ if ( gl_shadows.value != 0.0f && (currententity.flags & (Defines.RF_TRANSLUCENT | Defines.RF_WEAPONMODEL)) == 0)
+ {
+ gl.glPushMatrix ();
+ R_RotateForEntity (e);
+ gl.glDisable (GL_TEXTURE_2D);
+ gl.glEnable (GL_BLEND);
+ gl.glColor4f (0,0,0,0.5f);
+ GL_DrawAliasShadow (paliashdr, currententity.frame );
+ gl.glEnable (GL_TEXTURE_2D);
+ gl.glDisable (GL_BLEND);
+ gl.glPopMatrix ();
+ }
+ gl.glColor4f (1,1,1,1);
+ }
+} \ No newline at end of file
diff --git a/src/jake2/render/fast/Misc.java b/src/jake2/render/fast/Misc.java
new file mode 100644
index 0000000..d4df9af
--- /dev/null
+++ b/src/jake2/render/fast/Misc.java
@@ -0,0 +1,282 @@
+/*
+ * Misc.java
+ * Copyright (C) 2003
+ *
+ * $Id: Misc.java,v 1.2 2006-11-21 00:50:46 cawe Exp $
+ */
+/*
+Copyright (C) 1997-2001 Id Software, Inc.
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+package jake2.render.fast;
+
+import jake2.Defines;
+import jake2.client.VID;
+import jake2.qcommon.FS;
+import jake2.util.Lib;
+
+import java.io.*;
+import java.nio.FloatBuffer;
+import java.nio.MappedByteBuffer;
+import java.nio.channels.FileChannel;
+
+/**
+ * Misc
+ *
+ * @author cwei
+ */
+public final class Misc extends Mesh {
+
+ /*
+ ==================
+ R_InitParticleTexture
+ ==================
+ */
+ byte[][] dottexture =
+ {
+ {0,0,0,0,0,0,0,0},
+ {0,0,1,1,0,0,0,0},
+ {0,1,1,1,1,0,0,0},
+ {0,1,1,1,1,0,0,0},
+ {0,0,1,1,0,0,0,0},
+ {0,0,0,0,0,0,0,0},
+ {0,0,0,0,0,0,0,0},
+ {0,0,0,0,0,0,0,0},
+ };
+
+ void R_InitParticleTexture()
+ {
+ int x,y;
+ byte[] data = new byte[8 * 8 * 4];
+
+ //
+ // particle texture
+ //
+ for (x=0 ; x<8 ; x++)
+ {
+ for (y=0 ; y<8 ; y++)
+ {
+ data[y * 32 + x * 4 + 0] = (byte)255;
+ data[y * 32 + x * 4 + 1] = (byte)255;
+ data[y * 32 + x * 4 + 2] = (byte)255;
+ data[y * 32 + x * 4 + 3] = (byte)(dottexture[x][y]*255);
+
+ }
+ }
+ r_particletexture = GL_LoadPic("***particle***", data, 8, 8, it_sprite, 32);
+
+ //
+ // also use this for bad textures, but without alpha
+ //
+ for (x=0 ; x<8 ; x++)
+ {
+ for (y=0 ; y<8 ; y++)
+ {
+ data[y * 32 + x * 4 + 0] = (byte)(dottexture[x&3][y&3]*255);
+ data[y * 32 + x * 4 + 1] = 0; // dottexture[x&3][y&3]*255;
+ data[y * 32 + x * 4 + 2] = 0; //dottexture[x&3][y&3]*255;
+ data[y * 32 + x * 4 + 3] = (byte)255;
+ }
+ }
+ r_notexture = GL_LoadPic("***r_notexture***", data, 8, 8, it_wall, 32);
+ }
+
+// /*
+// ==============================================================================
+//
+// SCREEN SHOTS
+//
+// ==============================================================================
+// */
+//
+// typedef struct _TargaHeader {
+// unsigned char id_length, colormap_type, image_type;
+// unsigned short colormap_index, colormap_length;
+// unsigned char colormap_size;
+// unsigned short x_origin, y_origin, width, height;
+// unsigned char pixel_size, attributes;
+// } TargaHeader;
+
+ private final static int TGA_HEADER_SIZE = 18;
+
+ /*
+ ==================
+ GL_ScreenShot_f
+ ==================
+ */
+ void GL_ScreenShot_f() {
+ StringBuffer sb = new StringBuffer(FS.Gamedir() + "/scrshot/jake00.tga");
+ FS.CreatePath(sb.toString());
+ File file = new File(sb.toString());
+ // find a valid file name
+ int i = 0; int offset = sb.length() - 6;
+ while (file.exists() && i++ < 100) {
+ sb.setCharAt(offset, (char) ((i/10) + '0'));
+ sb.setCharAt(offset + 1, (char) ((i%10) + '0'));
+ file = new File(sb.toString());
+ }
+ if (i == 100) {
+ VID.Printf(Defines.PRINT_ALL, "Clean up your screenshots\n");
+ return;
+ }
+
+ try {
+ RandomAccessFile out = new RandomAccessFile(file, "rw");
+ FileChannel ch = out.getChannel();
+ int fileLength = TGA_HEADER_SIZE + vid.width * vid.height * 3;
+ out.setLength(fileLength);
+ MappedByteBuffer image = ch.map(FileChannel.MapMode.READ_WRITE, 0,
+ fileLength);
+
+ // write the TGA header
+ image.put(0, (byte) 0).put(1, (byte) 0);
+ image.put(2, (byte) 2); // uncompressed type
+ image.put(12, (byte) (vid.width & 0xFF)); // vid.width
+ image.put(13, (byte) (vid.width >> 8)); // vid.width
+ image.put(14, (byte) (vid.height & 0xFF)); // vid.height
+ image.put(15, (byte) (vid.height >> 8)); // vid.height
+ image.put(16, (byte) 24); // pixel size
+
+ // go to image data position
+ image.position(TGA_HEADER_SIZE);
+
+
+ // change pixel alignment for reading
+ if (vid.width % 4 != 0) {
+ gl.glPixelStorei(GL_PACK_ALIGNMENT, 1);
+ }
+
+ // OpenGL 1.2+ supports the GL_BGR color format
+ // check the GL_VERSION to use the TARGA BGR order if possible
+ // e.g.: 1.5.2 NVIDIA 66.29
+ if (gl_config.getOpenGLVersion() >= 1.2f) {
+ // read the BGR values into the image buffer
+ gl.glReadPixels(0, 0, vid.width, vid.height, GL_BGR, GL_UNSIGNED_BYTE, image);
+ } else {
+ // read the RGB values into the image buffer
+ gl.glReadPixels(0, 0, vid.width, vid.height, GL_RGB, GL_UNSIGNED_BYTE, image);
+ // flip RGB to BGR
+ byte tmp;
+ for (i = TGA_HEADER_SIZE; i < fileLength; i += 3) {
+ tmp = image.get(i);
+ image.put(i, image.get(i + 2));
+ image.put(i + 2, tmp);
+ }
+ }
+ // reset to default alignment
+ gl.glPixelStorei(GL_PACK_ALIGNMENT, 4);
+ // close the file channel
+ ch.close();
+ } catch (IOException e) {
+ VID.Printf(Defines.PRINT_ALL, e.getMessage() + '\n');
+ }
+
+ VID.Printf(Defines.PRINT_ALL, "Wrote " + file + '\n');
+ }
+
+ /*
+ ** GL_Strings_f
+ */
+ void GL_Strings_f() {
+ VID.Printf(Defines.PRINT_ALL, "GL_VENDOR: " + gl_config.vendor_string + '\n');
+ VID.Printf(Defines.PRINT_ALL, "GL_RENDERER: " + gl_config.renderer_string + '\n');
+ VID.Printf(Defines.PRINT_ALL, "GL_VERSION: " + gl_config.version_string + '\n');
+ VID.Printf(Defines.PRINT_ALL, "GL_EXTENSIONS: " + gl_config.extensions_string + '\n');
+ }
+
+ /*
+ ** GL_SetDefaultState
+ */
+ void GL_SetDefaultState()
+ {
+ gl.glClearColor(1f,0f, 0.5f , 0.5f); // original quake2
+ //gl.gl.glClearColor(0, 0, 0, 0); // replaced with black
+ gl.glCullFace(GL_FRONT);
+ gl.glEnable(GL_TEXTURE_2D);
+
+ gl.glEnable(GL_ALPHA_TEST);
+ gl.glAlphaFunc(GL_GREATER, 0.666f);
+
+ gl.glDisable (GL_DEPTH_TEST);
+ gl.glDisable (GL_CULL_FACE);
+ gl.glDisable (GL_BLEND);
+
+ gl.glColor4f (1,1,1,1);
+
+ gl.glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
+ gl.glShadeModel (GL_FLAT);
+
+ GL_TextureMode( gl_texturemode.string );
+ GL_TextureAlphaMode( gl_texturealphamode.string );
+ GL_TextureSolidMode( gl_texturesolidmode.string );
+
+ gl.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
+ gl.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
+
+ gl.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ gl.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+
+ gl.glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+
+ GL_TexEnv( GL_REPLACE );
+
+ if ( qglPointParameterfEXT )
+ {
+ // float[] attenuations = { gl_particle_att_a.value, gl_particle_att_b.value, gl_particle_att_c.value };
+ FloatBuffer att_buffer=Lib.newFloatBuffer(4);
+ att_buffer.put(0,gl_particle_att_a.value);
+ att_buffer.put(1,gl_particle_att_b.value);
+ att_buffer.put(2,gl_particle_att_c.value);
+
+ gl.glEnable( GL_POINT_SMOOTH );
+ gl.glPointParameterfEXT(GL_POINT_SIZE_MIN_EXT, gl_particle_min_size.value );
+ gl.glPointParameterfEXT(GL_POINT_SIZE_MAX_EXT, gl_particle_max_size.value );
+ gl.glPointParameterEXT(GL_DISTANCE_ATTENUATION_EXT, att_buffer );
+ }
+
+ if ( qglColorTableEXT && gl_ext_palettedtexture.value != 0.0f )
+ {
+ gl.glEnable(GL_SHARED_TEXTURE_PALETTE_EXT );
+
+ GL_SetTexturePalette( d_8to24table );
+ }
+
+ GL_UpdateSwapInterval();
+
+ /*
+ * vertex array extension
+ */
+ gl.glEnableClientState(GL_VERTEX_ARRAY);
+ gl.glClientActiveTextureARB(TEXTURE0);
+ gl.glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+ }
+
+ void GL_UpdateSwapInterval()
+ {
+ if ( gl_swapinterval.modified )
+ {
+ gl_swapinterval.modified = false;
+ if ( !gl_state.stereo_enabled )
+ {
+ if (qwglSwapIntervalEXT) {
+ // ((WGL)gl).wgl.glSwapIntervalEXT((int)gl_swapinterval.value);
+ }
+ }
+ }
+ }
+}
diff --git a/src/jake2/render/fast/Model.java b/src/jake2/render/fast/Model.java
new file mode 100644
index 0000000..47541d9
--- /dev/null
+++ b/src/jake2/render/fast/Model.java
@@ -0,0 +1,1358 @@
+/*
+ * Model.java
+ * Copyright (C) 2003
+ *
+ * $Id: Model.java,v 1.2 2006-11-21 00:50:46 cawe Exp $
+ */
+/*
+Copyright (C) 1997-2001 Id Software, Inc.
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+package jake2.render.fast;
+
+import jake2.Defines;
+import jake2.client.VID;
+import jake2.game.cplane_t;
+import jake2.game.cvar_t;
+import jake2.qcommon.*;
+import jake2.render.*;
+import jake2.util.*;
+
+import java.nio.*;
+import java.util.Arrays;
+import java.util.Vector;
+
+/**
+ * Model
+ *
+ * @author cwei
+ */
+public abstract class Model extends Surf {
+
+ // models.c -- model loading and caching
+
+ model_t loadmodel;
+ int modfilelen;
+
+ byte[] mod_novis = new byte[Defines.MAX_MAP_LEAFS/8];
+
+ static final int MAX_MOD_KNOWN = 512;
+ model_t[] mod_known = new model_t[MAX_MOD_KNOWN];
+ int mod_numknown;
+
+ // the inline * models from the current map are kept seperate
+ model_t[] mod_inline = new model_t[MAX_MOD_KNOWN];
+
+ abstract void GL_SubdivideSurface(msurface_t surface); // Warp.java
+
+ /*
+ ===============
+ Mod_PointInLeaf
+ ===============
+ */
+ mleaf_t Mod_PointInLeaf(float[] p, model_t model)
+ {
+ mnode_t node;
+ float d;
+ cplane_t plane;
+
+ if (model == null || model.nodes == null)
+ Com.Error (Defines.ERR_DROP, "Mod_PointInLeaf: bad model");
+
+ node = model.nodes[0]; // root node
+ while (true)
+ {
+ if (node.contents != -1)
+ return (mleaf_t)node;
+
+ plane = node.plane;
+ d = Math3D.DotProduct(p, plane.normal) - plane.dist;
+ if (d > 0)
+ node = node.children[0];
+ else
+ node = node.children[1];
+ }
+ // never reached
+ }
+
+
+ byte[] decompressed = new byte[Defines.MAX_MAP_LEAFS / 8];
+ byte[] model_visibility = new byte[Defines.MAX_MAP_VISIBILITY];
+
+ /*
+ ===================
+ Mod_DecompressVis
+ ===================
+ */
+ byte[] Mod_DecompressVis(byte[] in, int offset, model_t model)
+ {
+ int c;
+ byte[] out;
+ int outp, inp;
+ int row;
+
+ row = (model.vis.numclusters+7)>>3;
+ out = decompressed;
+ outp = 0;
+ inp = offset;
+
+ if (in == null)
+ { // no vis info, so make all visible
+ while (row != 0)
+ {
+ out[outp++] = (byte)0xFF;
+ row--;
+ }
+ return decompressed;
+ }
+
+ do
+ {
+ if (in[inp] != 0)
+ {
+ out[outp++] = in[inp++];
+ continue;
+ }
+
+ c = in[inp + 1] & 0xFF;
+ inp += 2;
+ while (c != 0)
+ {
+ out[outp++] = 0;
+ c--;
+ }
+ } while (outp < row);
+
+ return decompressed;
+ }
+
+ /*
+ ==============
+ Mod_ClusterPVS
+ ==============
+ */
+ byte[] Mod_ClusterPVS(int cluster, model_t model)
+ {
+ if (cluster == -1 || model.vis == null)
+ return mod_novis;
+ //return Mod_DecompressVis( (byte *)model.vis + model.vis.bitofs[cluster][Defines.DVIS_PVS], model);
+ return Mod_DecompressVis(model_visibility, model.vis.bitofs[cluster][Defines.DVIS_PVS], model);
+ }
+
+
+// ===============================================================================
+
+ /*
+ ================
+ Mod_Modellist_f
+ ================
+ */
+ void Mod_Modellist_f()
+ {
+ int i;
+ model_t mod;
+ int total;
+
+ total = 0;
+ VID.Printf(Defines.PRINT_ALL,"Loaded models:\n");
+ for (i=0; i < mod_numknown ; i++)
+ {
+ mod = mod_known[i];
+ if (mod.name.length() == 0)
+ continue;
+
+ VID.Printf (Defines.PRINT_ALL, "%8i : %s\n", new Vargs(2).add(mod.extradatasize).add(mod.name));
+ total += mod.extradatasize;
+ }
+ VID.Printf (Defines.PRINT_ALL, "Total resident: " + total +'\n');
+ }
+
+ /*
+ ===============
+ Mod_Init
+ ===============
+ */
+ void Mod_Init()
+ {
+ // init mod_known
+ for (int i=0; i < MAX_MOD_KNOWN; i++) {
+ mod_known[i] = new model_t();
+ }
+ Arrays.fill(mod_novis, (byte)0xff);
+ }
+
+ byte[] fileBuffer;
+
+ /*
+ ==================
+ Mod_ForName
+
+ Loads in a model for the given name
+ ==================
+ */
+ model_t Mod_ForName(String name, boolean crash)
+ {
+ model_t mod = null;
+ int i;
+
+ if (name == null || name.length() == 0)
+ Com.Error(Defines.ERR_DROP, "Mod_ForName: NULL name");
+
+ //
+ // inline models are grabbed only from worldmodel
+ //
+ if (name.charAt(0) == '*')
+ {
+ i = Integer.parseInt(name.substring(1));
+ if (i < 1 || r_worldmodel == null || i >= r_worldmodel.numsubmodels)
+ Com.Error (Defines.ERR_DROP, "bad inline model number");
+ return mod_inline[i];
+ }
+
+ //
+ // search the currently loaded models
+ //
+ for (i=0; i<mod_numknown ; i++)
+ {
+ mod = mod_known[i];
+
+ if (mod.name.length() == 0)
+ continue;
+ if (mod.name.equals(name) )
+ return mod;
+ }
+
+ //
+ // find a free model slot spot
+ //
+ for (i=0; i<mod_numknown ; i++)
+ {
+ mod = mod_known[i];
+
+ if (mod.name.length() == 0)
+ break; // free spot
+ }
+ if (i == mod_numknown)
+ {
+ if (mod_numknown == MAX_MOD_KNOWN)
+ Com.Error (Defines.ERR_DROP, "mod_numknown == MAX_MOD_KNOWN");
+ mod_numknown++;
+ mod = mod_known[i];
+ }
+
+ mod.name = name;
+
+ //
+ // load the file
+ //
+ fileBuffer = FS.LoadFile(name);
+
+ if (fileBuffer == null)
+ {
+ if (crash)
+ Com.Error(Defines.ERR_DROP, "Mod_NumForName: " + mod.name + " not found");
+
+ mod.name = "";
+ return null;
+ }
+
+ modfilelen = fileBuffer.length;
+
+ loadmodel = mod;
+
+ //
+ // fill it in
+ //
+ ByteBuffer bb = ByteBuffer.wrap(fileBuffer);
+ bb.order(ByteOrder.LITTLE_ENDIAN);
+
+ // call the apropriate loader
+
+ bb.mark();
+ int ident = bb.getInt();
+
+ bb.reset();
+
+ switch (ident)
+ {
+ case qfiles.IDALIASHEADER:
+ Mod_LoadAliasModel(mod, bb);
+ break;
+ case qfiles.IDSPRITEHEADER:
+ Mod_LoadSpriteModel(mod, bb);
+ break;
+ case qfiles.IDBSPHEADER:
+ Mod_LoadBrushModel(mod, bb);
+ break;
+ default:
+ Com.Error(Defines.ERR_DROP,"Mod_NumForName: unknown fileid for " + mod.name);
+ break;
+ }
+
+ this.fileBuffer = null; // free it for garbage collection
+ return mod;
+ }
+
+ /*
+ ===============================================================================
+
+ BRUSHMODEL LOADING
+
+ ===============================================================================
+ */
+
+ byte[] mod_base;
+
+
+ /*
+ =================
+ Mod_LoadLighting
+ =================
+ */
+ void Mod_LoadLighting(lump_t l)
+ {
+ if (l.filelen == 0)
+ {
+ loadmodel.lightdata = null;
+ return;
+ }
+ // memcpy (loadmodel.lightdata, mod_base + l.fileofs, l.filelen);
+ loadmodel.lightdata = new byte[l.filelen];
+ System.arraycopy(mod_base, l.fileofs, loadmodel.lightdata, 0, l.filelen);
+ }
+
+
+ /*
+ =================
+ Mod_LoadVisibility
+ =================
+ */
+ void Mod_LoadVisibility(lump_t l)
+ {
+ int i;
+
+ if (l.filelen == 0)
+ {
+ loadmodel.vis = null;
+ return;
+ }
+
+ System.arraycopy(mod_base, l.fileofs, model_visibility, 0, l.filelen);
+
+ ByteBuffer bb = ByteBuffer.wrap(model_visibility, 0, l.filelen);
+
+ loadmodel.vis = new qfiles.dvis_t(bb.order(ByteOrder.LITTLE_ENDIAN));
+
+ /* done:
+ memcpy (loadmodel.vis, mod_base + l.fileofs, l.filelen);
+
+ loadmodel.vis.numclusters = LittleLong (loadmodel.vis.numclusters);
+ for (i=0 ; i<loadmodel.vis.numclusters ; i++)
+ {
+ loadmodel.vis.bitofs[i][0] = LittleLong (loadmodel.vis.bitofs[i][0]);
+ loadmodel.vis.bitofs[i][1] = LittleLong (loadmodel.vis.bitofs[i][1]);
+ }
+ */
+ }
+
+
+ /*
+ =================
+ Mod_LoadVertexes
+ =================
+ */
+ void Mod_LoadVertexes(lump_t l)
+ {
+ mvertex_t[] vertexes;
+ int i, count;
+
+ if ( (l.filelen % mvertex_t.DISK_SIZE) != 0)
+ Com.Error(Defines.ERR_DROP, "MOD_LoadBmodel: funny lump size in " + loadmodel.name);
+
+ count = l.filelen / mvertex_t.DISK_SIZE;
+
+ vertexes = new mvertex_t[count];
+
+ loadmodel.vertexes = vertexes;
+ loadmodel.numvertexes = count;
+
+ ByteBuffer bb = ByteBuffer.wrap(mod_base, l.fileofs, l.filelen);
+ bb.order(ByteOrder.LITTLE_ENDIAN);
+
+ for ( i=0 ; i<count ; i++)
+ {
+ vertexes[i] = new mvertex_t(bb);
+ }
+ }
+
+ /*
+ =================
+ RadiusFromBounds
+ =================
+ */
+ float RadiusFromBounds(float[] mins, float[] maxs)
+ {
+ float[] corner = {0, 0, 0};
+
+ for (int i=0 ; i<3 ; i++)
+ {
+ corner[i] = Math.abs(mins[i]) > Math.abs(maxs[i]) ? Math.abs(mins[i]) : Math.abs(maxs[i]);
+ }
+ return Math3D.VectorLength(corner);
+ }
+
+
+ /*
+ =================
+ Mod_LoadSubmodels
+ =================
+ */
+ void Mod_LoadSubmodels(lump_t l) {
+
+ if ((l.filelen % qfiles.dmodel_t.SIZE) != 0)
+ Com.Error(Defines.ERR_DROP, "MOD_LoadBmodel: funny lump size in "
+ + loadmodel.name);
+
+ int i, j;
+
+ int count = l.filelen / qfiles.dmodel_t.SIZE;
+ // out = Hunk_Alloc ( count*sizeof(*out));
+ mmodel_t out;
+ mmodel_t[] outs = new mmodel_t[count];
+ for (i = 0; i < count; i++) {
+ outs[i] = new mmodel_t();
+ }
+
+ loadmodel.submodels = outs;
+ loadmodel.numsubmodels = count;
+
+ ByteBuffer bb = ByteBuffer.wrap(mod_base, l.fileofs, l.filelen);
+ bb.order(ByteOrder.LITTLE_ENDIAN);
+
+ qfiles.dmodel_t in;
+
+ for (i = 0; i < count; i++) {
+ in = new qfiles.dmodel_t(bb);
+ out = outs[i];
+ for (j = 0; j < 3; j++) { // spread the mins / maxs by a
+ // pixel
+ out.mins[j] = in.mins[j] - 1;
+ out.maxs[j] = in.maxs[j] + 1;
+ out.origin[j] = in.origin[j];
+ }
+ out.radius = RadiusFromBounds(out.mins, out.maxs);
+ out.headnode = in.headnode;
+ out.firstface = in.firstface;
+ out.numfaces = in.numfaces;
+ }
+ }
+
+ /*
+ =================
+ Mod_LoadEdges
+ =================
+ */
+ void Mod_LoadEdges (lump_t l)
+ {
+ medge_t[] edges;
+ int i, count;
+
+ if ( (l.filelen % medge_t.DISK_SIZE) != 0)
+ Com.Error(Defines.ERR_DROP, "MOD_LoadBmodel: funny lump size in " + loadmodel.name);
+
+ count = l.filelen / medge_t.DISK_SIZE;
+ // out = Hunk_Alloc ( (count + 1) * sizeof(*out));
+ edges = new medge_t[count + 1];
+
+ loadmodel.edges = edges;
+ loadmodel.numedges = count;
+
+ ByteBuffer bb = ByteBuffer.wrap(mod_base, l.fileofs, l.filelen);
+ bb.order(ByteOrder.LITTLE_ENDIAN);
+
+ for ( i=0 ; i<count ; i++)
+ {
+ edges[i] = new medge_t(bb);
+ }
+ }
+
+ /*
+ =================
+ Mod_LoadTexinfo
+ =================
+ */
+ void Mod_LoadTexinfo(lump_t l)
+ {
+ texinfo_t in;
+ mtexinfo_t[] out;
+ mtexinfo_t step;
+ int i, j, count;
+ int next;
+ String name;
+
+ if ((l.filelen % texinfo_t.SIZE) != 0)
+ Com.Error (Defines.ERR_DROP, "MOD_LoadBmodel: funny lump size in " + loadmodel.name);
+
+ count = l.filelen / texinfo_t.SIZE;
+ // out = Hunk_Alloc ( count*sizeof(*out));
+ out = new mtexinfo_t[count];
+ for ( i=0 ; i<count ; i++) {
+ out[i] = new mtexinfo_t();
+ }
+
+ loadmodel.texinfo = out;
+ loadmodel.numtexinfo = count;
+
+ ByteBuffer bb = ByteBuffer.wrap(mod_base, l.fileofs, l.filelen);
+ bb.order(ByteOrder.LITTLE_ENDIAN);
+
+ for ( i=0 ; i<count ; i++) {
+
+ in = new texinfo_t(bb);
+ out[i].vecs = in.vecs;
+ out[i].flags = in.flags;
+ next = in.nexttexinfo;
+ if (next > 0)
+ out[i].next = loadmodel.texinfo[next];
+ else
+ out[i].next = null;
+
+ name = "textures/" + in.texture + ".wal";
+
+ out[i].image = GL_FindImage(name, it_wall);
+ if (out[i].image == null) {
+ VID.Printf(Defines.PRINT_ALL, "Couldn't load " + name + '\n');
+ out[i].image = r_notexture;
+ }
+ }
+
+ // count animation frames
+ for (i=0 ; i<count ; i++) {
+ out[i].numframes = 1;
+ for (step = out[i].next ; (step != null) && (step != out[i]) ; step=step.next)
+ out[i].numframes++;
+ }
+ }
+
+ /*
+ ================
+ CalcSurfaceExtents
+
+ Fills in s.texturemins[] and s.extents[]
+ ================
+ */
+ void CalcSurfaceExtents(msurface_t s)
+ {
+ float[] mins = {0, 0};
+ float[] maxs = {0, 0};
+ float val;
+
+ int j, e;
+ mvertex_t v;
+ int[] bmins = {0, 0};
+ int[] bmaxs = {0, 0};
+
+ mins[0] = mins[1] = 999999;
+ maxs[0] = maxs[1] = -99999;
+
+ mtexinfo_t tex = s.texinfo;
+
+ for (int i=0 ; i<s.numedges ; i++)
+ {
+ e = loadmodel.surfedges[s.firstedge+i];
+ if (e >= 0)
+ v = loadmodel.vertexes[loadmodel.edges[e].v[0]];
+ else
+ v = loadmodel.vertexes[loadmodel.edges[-e].v[1]];
+
+ for (j=0 ; j<2 ; j++)
+ {
+ val = v.position[0] * tex.vecs[j][0] +
+ v.position[1] * tex.vecs[j][1] +
+ v.position[2] * tex.vecs[j][2] +
+ tex.vecs[j][3];
+ if (val < mins[j])
+ mins[j] = val;
+ if (val > maxs[j])
+ maxs[j] = val;
+ }
+ }
+
+ for (int i=0 ; i<2 ; i++)
+ {
+ bmins[i] = (int)Math.floor(mins[i]/16);
+ bmaxs[i] = (int)Math.ceil(maxs[i]/16);
+
+ s.texturemins[i] = (short)(bmins[i] * 16);
+ s.extents[i] = (short)((bmaxs[i] - bmins[i]) * 16);
+
+ }
+ }
+
+ /*
+ =================
+ Mod_LoadFaces
+ =================
+ */
+ void Mod_LoadFaces(lump_t l) {
+
+ int i, surfnum;
+ int planenum, side;
+ int ti;
+
+ if ((l.filelen % qfiles.dface_t.SIZE) != 0)
+ Com.Error(Defines.ERR_DROP, "MOD_LoadBmodel: funny lump size in "
+ + loadmodel.name);
+
+ int count = l.filelen / qfiles.dface_t.SIZE;
+ // out = Hunk_Alloc ( count*sizeof(*out));
+ msurface_t[] outs = new msurface_t[count];
+ for (i = 0; i < count; i++) {
+ outs[i] = new msurface_t();
+ }
+
+ loadmodel.surfaces = outs;
+ loadmodel.numsurfaces = count;
+
+ ByteBuffer bb = ByteBuffer.wrap(mod_base, l.fileofs, l.filelen);
+ bb.order(ByteOrder.LITTLE_ENDIAN);
+
+ currentmodel = loadmodel;
+
+ GL_BeginBuildingLightmaps(loadmodel);
+
+ qfiles.dface_t in;
+ msurface_t out;
+
+ for (surfnum = 0; surfnum < count; surfnum++) {
+ in = new qfiles.dface_t(bb);
+ out = outs[surfnum];
+ out.firstedge = in.firstedge;
+ out.numedges = in.numedges;
+ out.flags = 0;
+ out.polys = null;
+
+ planenum = in.planenum;
+ side = in.side;
+ if (side != 0)
+ out.flags |= Defines.SURF_PLANEBACK;
+
+ out.plane = loadmodel.planes[planenum];
+
+ ti = in.texinfo;
+ if (ti < 0 || ti >= loadmodel.numtexinfo)
+ Com.Error(Defines.ERR_DROP,
+ "MOD_LoadBmodel: bad texinfo number");
+
+ out.texinfo = loadmodel.texinfo[ti];
+
+ CalcSurfaceExtents(out);
+
+ // lighting info
+
+ for (i = 0; i < Defines.MAXLIGHTMAPS; i++)
+ out.styles[i] = in.styles[i];
+
+ i = in.lightofs;
+ if (i == -1)
+ out.samples = null;
+ else {
+ ByteBuffer pointer = ByteBuffer.wrap(loadmodel.lightdata);
+ pointer.position(i);
+ pointer = pointer.slice();
+ pointer.mark();
+ out.samples = pointer; // subarray
+ }
+
+ // set the drawing flags
+
+ if ((out.texinfo.flags & Defines.SURF_WARP) != 0) {
+ out.flags |= Defines.SURF_DRAWTURB;
+ for (i = 0; i < 2; i++) {
+ out.extents[i] = 16384;
+ out.texturemins[i] = -8192;
+ }
+ GL_SubdivideSurface(out); // cut up polygon for warps
+ }
+
+ // create lightmaps and polygons
+ if ((out.texinfo.flags & (Defines.SURF_SKY | Defines.SURF_TRANS33
+ | Defines.SURF_TRANS66 | Defines.SURF_WARP)) == 0)
+ GL_CreateSurfaceLightmap(out);
+
+ if ((out.texinfo.flags & Defines.SURF_WARP) == 0)
+ GL_BuildPolygonFromSurface(out);
+
+ }
+ GL_EndBuildingLightmaps();
+ }
+
+
+ /*
+ =================
+ Mod_SetParent
+ =================
+ */
+ void Mod_SetParent(mnode_t node, mnode_t parent)
+ {
+ node.parent = parent;
+ if (node.contents != -1) return;
+ Mod_SetParent(node.children[0], node);
+ Mod_SetParent(node.children[1], node);
+ }
+
+ /*
+ =================
+ Mod_LoadNodes
+ =================
+ */
+ void Mod_LoadNodes(lump_t l)
+ {
+ int i, j, count, p;
+ qfiles.dnode_t in;
+ mnode_t[] out;
+
+ if ((l.filelen % qfiles.dnode_t.SIZE) != 0)
+ Com.Error(Defines.ERR_DROP, "MOD_LoadBmodel: funny lump size in " + loadmodel.name);
+
+ count = l.filelen / qfiles.dnode_t.SIZE;
+ // out = Hunk_Alloc ( count*sizeof(*out));
+ out = new mnode_t[count];
+
+ loadmodel.nodes = out;
+ loadmodel.numnodes = count;
+
+ ByteBuffer bb = ByteBuffer.wrap(mod_base, l.fileofs, l.filelen);
+ bb.order(ByteOrder.LITTLE_ENDIAN);
+
+ // initialize the tree array
+ for ( i=0 ; i<count ; i++) out[i] = new mnode_t(); // do first before linking
+
+ // fill and link the nodes
+ for ( i=0 ; i<count ; i++)
+ {
+ in = new qfiles.dnode_t(bb);
+ for (j=0 ; j<3 ; j++)
+ {
+ out[i].mins[j] = in.mins[j];
+ out[i].maxs[j] = in.maxs[j];
+ }
+
+ p = in.planenum;
+ out[i].plane = loadmodel.planes[p];
+
+ out[i].firstsurface = in.firstface;
+ out[i].numsurfaces = in.numfaces;
+ out[i].contents = -1; // differentiate from leafs
+
+ for (j=0 ; j<2 ; j++)
+ {
+ p = in.children[j];
+ if (p >= 0)
+ out[i].children[j] = loadmodel.nodes[p];
+ else
+ out[i].children[j] = loadmodel.leafs[-1 - p]; // mleaf_t extends mnode_t
+ }
+ }
+
+ Mod_SetParent(loadmodel.nodes[0], null); // sets nodes and leafs
+ }
+
+ /*
+ =================
+ Mod_LoadLeafs
+ =================
+ */
+ void Mod_LoadLeafs(lump_t l)
+ {
+ qfiles.dleaf_t in;
+ mleaf_t[] out;
+ int i, j, count, p;
+
+ if ((l.filelen % qfiles.dleaf_t.SIZE) != 0)
+ Com.Error (Defines.ERR_DROP, "MOD_LoadBmodel: funny lump size in " + loadmodel.name);
+
+ count = l.filelen / qfiles.dleaf_t.SIZE;
+ // out = Hunk_Alloc ( count*sizeof(*out));
+ out = new mleaf_t[count];
+
+ loadmodel.leafs = out;
+ loadmodel.numleafs = count;
+
+ ByteBuffer bb = ByteBuffer.wrap(mod_base, l.fileofs, l.filelen);
+ bb.order(ByteOrder.LITTLE_ENDIAN);
+
+ for ( i=0 ; i<count ; i++)
+ {
+ in = new qfiles.dleaf_t(bb);
+ out[i] = new mleaf_t();
+ for (j=0 ; j<3 ; j++)
+ {
+ out[i].mins[j] = in.mins[j];
+ out[i].maxs[j] = in.maxs[j];
+
+ }
+
+ out[i].contents = in.contents;
+ out[i].cluster = in.cluster;
+ out[i].area = in.area;
+
+ out[i].setMarkSurface(in.firstleafface, loadmodel.marksurfaces);
+ out[i].nummarksurfaces = in.numleaffaces;
+ }
+ }
+
+
+ /*
+ =================
+ Mod_LoadMarksurfaces
+ =================
+ */
+ void Mod_LoadMarksurfaces(lump_t l)
+ {
+ int i, j, count;
+
+ msurface_t[] out;
+
+ if ((l.filelen % Defines.SIZE_OF_SHORT) != 0)
+ Com.Error(Defines.ERR_DROP, "MOD_LoadBmodel: funny lump size in " + loadmodel.name);
+ count = l.filelen / Defines.SIZE_OF_SHORT;
+ // out = Hunk_Alloc ( count*sizeof(*out));
+ out = new msurface_t[count];
+
+ loadmodel.marksurfaces = out;
+ loadmodel.nummarksurfaces = count;
+
+ ByteBuffer bb = ByteBuffer.wrap(mod_base, l.fileofs, l.filelen);
+ bb.order(ByteOrder.LITTLE_ENDIAN);
+
+ for ( i=0 ; i<count ; i++)
+ {
+ j = bb.getShort();
+ if (j < 0 || j >= loadmodel.numsurfaces)
+ Com.Error(Defines.ERR_DROP, "Mod_ParseMarksurfaces: bad surface number");
+
+ out[i] = loadmodel.surfaces[j];
+ }
+ }
+
+
+ /*
+ =================
+ Mod_LoadSurfedges
+ =================
+ */
+ void Mod_LoadSurfedges(lump_t l)
+ {
+ int i, count;
+ int[] offsets;
+
+ if ( (l.filelen % Defines.SIZE_OF_INT) != 0)
+ Com.Error (Defines.ERR_DROP, "MOD_LoadBmodel: funny lump size in " + loadmodel.name);
+
+ count = l.filelen / Defines.SIZE_OF_INT;
+ if (count < 1 || count >= Defines.MAX_MAP_SURFEDGES)
+ Com.Error (Defines.ERR_DROP, "MOD_LoadBmodel: bad surfedges count in " + loadmodel.name + ": " + count);
+
+ offsets = new int[count];
+
+ loadmodel.surfedges = offsets;
+ loadmodel.numsurfedges = count;
+
+ ByteBuffer bb = ByteBuffer.wrap(mod_base, l.fileofs, l.filelen);
+ bb.order(ByteOrder.LITTLE_ENDIAN);
+
+ for ( i=0 ; i<count ; i++) offsets[i] = bb.getInt();
+ }
+
+
+ /*
+ =================
+ Mod_LoadPlanes
+ =================
+ */
+ void Mod_LoadPlanes(lump_t l)
+ {
+ int i, j;
+ cplane_t[] out;
+ qfiles.dplane_t in;
+ int count;
+ int bits;
+
+ if ((l.filelen % qfiles.dplane_t.SIZE) != 0)
+ Com.Error(Defines.ERR_DROP, "MOD_LoadBmodel: funny lump size in " + loadmodel.name);
+
+ count = l.filelen / qfiles.dplane_t.SIZE;
+ // out = Hunk_Alloc ( count*2*sizeof(*out));
+ out = new cplane_t[count * 2];
+ for (i = 0; i < count; i++) {
+ out[i] = new cplane_t();
+ }
+
+ loadmodel.planes = out;
+ loadmodel.numplanes = count;
+
+ ByteBuffer bb = ByteBuffer.wrap(mod_base, l.fileofs, l.filelen);
+ bb.order(ByteOrder.LITTLE_ENDIAN);
+
+ for ( i=0 ; i<count ; i++)
+ {
+ bits = 0;
+ in = new qfiles.dplane_t(bb);
+ for (j=0 ; j<3 ; j++)
+ {
+ out[i].normal[j] = in.normal[j];
+ if (out[i].normal[j] < 0)
+ bits |= (1<<j);
+ }
+
+ out[i].dist = in.dist;
+ out[i].type = (byte)in.type;
+ out[i].signbits = (byte)bits;
+ }
+ }
+
+ /*
+ =================
+ Mod_LoadBrushModel
+ =================
+ */
+ void Mod_LoadBrushModel(model_t mod, ByteBuffer buffer)
+ {
+ int i;
+ qfiles.dheader_t header;
+ mmodel_t bm;
+
+ loadmodel.type = mod_brush;
+ if (loadmodel != mod_known[0])
+ Com.Error(Defines.ERR_DROP, "Loaded a brush model after the world");
+
+ header = new qfiles.dheader_t(buffer);
+
+ i = header.version;
+ if (i != Defines.BSPVERSION)
+ Com.Error (Defines.ERR_DROP, "Mod_LoadBrushModel: " + mod.name + " has wrong version number (" + i + " should be " + Defines.BSPVERSION + ")");
+
+ mod_base = fileBuffer; //(byte *)header;
+
+ // load into heap
+ Mod_LoadVertexes(header.lumps[Defines.LUMP_VERTEXES]); // ok
+ Mod_LoadEdges(header.lumps[Defines.LUMP_EDGES]); // ok
+ Mod_LoadSurfedges(header.lumps[Defines.LUMP_SURFEDGES]); // ok
+ Mod_LoadLighting(header.lumps[Defines.LUMP_LIGHTING]); // ok
+ Mod_LoadPlanes(header.lumps[Defines.LUMP_PLANES]); // ok
+ Mod_LoadTexinfo(header.lumps[Defines.LUMP_TEXINFO]); // ok
+ Mod_LoadFaces(header.lumps[Defines.LUMP_FACES]); // ok
+ Mod_LoadMarksurfaces(header.lumps[Defines.LUMP_LEAFFACES]);
+ Mod_LoadVisibility(header.lumps[Defines.LUMP_VISIBILITY]); // ok
+ Mod_LoadLeafs(header.lumps[Defines.LUMP_LEAFS]); // ok
+ Mod_LoadNodes(header.lumps[Defines.LUMP_NODES]); // ok
+ Mod_LoadSubmodels(header.lumps[Defines.LUMP_MODELS]);
+ mod.numframes = 2; // regular and alternate animation
+
+ //
+ // set up the submodels
+ //
+ model_t starmod;
+
+ for (i=0 ; i<mod.numsubmodels ; i++)
+ {
+
+ bm = mod.submodels[i];
+ starmod = mod_inline[i] = loadmodel.copy();
+
+ starmod.firstmodelsurface = bm.firstface;
+ starmod.nummodelsurfaces = bm.numfaces;
+ starmod.firstnode = bm.headnode;
+ if (starmod.firstnode >= loadmodel.numnodes)
+ Com.Error(Defines.ERR_DROP, "Inline model " + i + " has bad firstnode");
+
+ Math3D.VectorCopy(bm.maxs, starmod.maxs);
+ Math3D.VectorCopy(bm.mins, starmod.mins);
+ starmod.radius = bm.radius;
+
+ if (i == 0)
+ loadmodel = starmod.copy();
+
+ starmod.numleafs = bm.visleafs;
+ }
+ }
+
+ /*
+ ==============================================================================
+
+ ALIAS MODELS
+
+ ==============================================================================
+ */
+
+ /*
+ =================
+ Mod_LoadAliasModel
+ =================
+ */
+ void Mod_LoadAliasModel (model_t mod, ByteBuffer buffer)
+ {
+ int i, j;
+ qfiles.dmdl_t pheader;
+ qfiles.dstvert_t[] poutst;
+ qfiles.dtriangle_t[] pouttri;
+ qfiles.daliasframe_t[] poutframe;
+ int[] poutcmd;
+
+ pheader = new qfiles.dmdl_t(buffer);
+
+ if (pheader.version != qfiles.ALIAS_VERSION)
+ Com.Error(Defines.ERR_DROP, "%s has wrong version number (%i should be %i)",
+ new Vargs(3).add(mod.name).add(pheader.version).add(qfiles.ALIAS_VERSION));
+
+ if (pheader.skinheight > MAX_LBM_HEIGHT)
+ Com.Error(Defines.ERR_DROP, "model "+ mod.name +" has a skin taller than " + MAX_LBM_HEIGHT);
+
+ if (pheader.num_xyz <= 0)
+ Com.Error(Defines.ERR_DROP, "model " + mod.name + " has no vertices");
+
+ if (pheader.num_xyz > qfiles.MAX_VERTS)
+ Com.Error(Defines.ERR_DROP, "model " + mod.name +" has too many vertices");
+
+ if (pheader.num_st <= 0)
+ Com.Error(Defines.ERR_DROP, "model " + mod.name + " has no st vertices");
+
+ if (pheader.num_tris <= 0)
+ Com.Error(Defines.ERR_DROP, "model " + mod.name + " has no triangles");
+
+ if (pheader.num_frames <= 0)
+ Com.Error(Defines.ERR_DROP, "model " + mod.name + " has no frames");
+
+ //
+ // load base s and t vertices (not used in gl version)
+ //
+ poutst = new qfiles.dstvert_t[pheader.num_st];
+ buffer.position(pheader.ofs_st);
+ for (i=0 ; i<pheader.num_st ; i++)
+ {
+ poutst[i] = new qfiles.dstvert_t(buffer);
+ }
+
+ //
+ // load triangle lists
+ //
+ pouttri = new qfiles.dtriangle_t[pheader.num_tris];
+ buffer.position(pheader.ofs_tris);
+ for (i=0 ; i<pheader.num_tris ; i++)
+ {
+ pouttri[i] = new qfiles.dtriangle_t(buffer);
+ }
+
+ //
+ // load the frames
+ //
+ poutframe = new qfiles.daliasframe_t[pheader.num_frames];
+ buffer.position(pheader.ofs_frames);
+ for (i=0 ; i<pheader.num_frames ; i++)
+ {
+ poutframe[i] = new qfiles.daliasframe_t(buffer);
+ // verts are all 8 bit, so no swapping needed
+ poutframe[i].verts = new int[pheader.num_xyz];
+ for (int k=0; k < pheader.num_xyz; k++) {
+ poutframe[i].verts[k] = buffer.getInt();
+ }
+ }
+
+ mod.type = mod_alias;
+
+ //
+ // load the glcmds
+ //
+ poutcmd = new int[pheader.num_glcmds];
+ buffer.position(pheader.ofs_glcmds);
+ for (i=0 ; i<pheader.num_glcmds ; i++)
+ poutcmd[i] = buffer.getInt(); // LittleLong (pincmd[i]);
+
+ // register all skins
+ String[] skinNames = new String[pheader.num_skins];
+ byte[] nameBuf = new byte[qfiles.MAX_SKINNAME];
+ buffer.position(pheader.ofs_skins);
+ for (i=0 ; i<pheader.num_skins ; i++)
+ {
+ buffer.get(nameBuf);
+ skinNames[i] = new String(nameBuf);
+ int n = skinNames[i].indexOf('\0');
+ if (n > -1) {
+ skinNames[i] = skinNames[i].substring(0, n);
+ }
+ mod.skins[i] = GL_FindImage(skinNames[i], it_skin);
+ }
+
+ // set the model arrays
+ pheader.skinNames = skinNames; // skin names
+ pheader.stVerts = poutst; // textur koordinaten
+ pheader.triAngles = pouttri; // dreiecke
+ pheader.glCmds = poutcmd; // STRIP or FAN
+ pheader.aliasFrames = poutframe; // frames mit vertex array
+
+ mod.extradata = pheader;
+
+ mod.mins[0] = -32;
+ mod.mins[1] = -32;
+ mod.mins[2] = -32;
+ mod.maxs[0] = 32;
+ mod.maxs[1] = 32;
+ mod.maxs[2] = 32;
+
+ precompileGLCmds(pheader);
+ }
+
+ /*
+ ==============================================================================
+
+ SPRITE MODELS
+
+ ==============================================================================
+ */
+
+ /*
+ =================
+ Mod_LoadSpriteModel
+ =================
+ */
+ void Mod_LoadSpriteModel(model_t mod, ByteBuffer buffer)
+ {
+ qfiles.dsprite_t sprout = new qfiles.dsprite_t(buffer);
+
+ if (sprout.version != qfiles.SPRITE_VERSION)
+ Com.Error(Defines.ERR_DROP, "%s has wrong version number (%i should be %i)",
+ new Vargs(3).add(mod.name).add(sprout.version).add(qfiles.SPRITE_VERSION));
+
+ if (sprout.numframes > qfiles.MAX_MD2SKINS)
+ Com.Error(Defines.ERR_DROP, "%s has too many frames (%i > %i)",
+ new Vargs(3).add(mod.name).add(sprout.numframes).add(qfiles.MAX_MD2SKINS));
+
+ for (int i=0 ; i<sprout.numframes ; i++)
+ {
+ mod.skins[i] = GL_FindImage(sprout.frames[i].name, it_sprite);
+ }
+
+ mod.type = mod_sprite;
+ mod.extradata = sprout;
+ }
+
+// =============================================================================
+
+ /*
+ @@@@@@@@@@@@@@@@@@@@@
+ R_BeginRegistration
+
+ Specifies the model that will be used as the world
+ @@@@@@@@@@@@@@@@@@@@@
+ */
+ public void R_BeginRegistration(String model)
+ {
+ resetModelArrays();
+ Polygon.reset();
+
+ cvar_t flushmap;
+
+ registration_sequence++;
+ r_oldviewcluster = -1; // force markleafs
+
+ String fullname = "maps/" + model + ".bsp";
+
+ // explicitly free the old map if different
+ // this guarantees that mod_known[0] is the world map
+ flushmap = Cvar.Get("flushmap", "0", 0);
+ if ( !mod_known[0].name.equals(fullname) || flushmap.value != 0.0f)
+ Mod_Free(mod_known[0]);
+ r_worldmodel = Mod_ForName(fullname, true);
+
+ r_viewcluster = -1;
+ }
+
+
+ /*
+ @@@@@@@@@@@@@@@@@@@@@
+ R_RegisterModel
+
+ @@@@@@@@@@@@@@@@@@@@@
+ */
+ public model_t R_RegisterModel(String name)
+ {
+ model_t mod = null;
+ int i;
+ qfiles.dsprite_t sprout;
+ qfiles.dmdl_t pheader;
+
+ mod = Mod_ForName(name, false);
+ if (mod != null)
+ {
+ mod.registration_sequence = registration_sequence;
+
+ // register any images used by the models
+ if (mod.type == mod_sprite)
+ {
+ sprout = (qfiles.dsprite_t)mod.extradata;
+ for (i=0 ; i<sprout.numframes ; i++)
+ mod.skins[i] = GL_FindImage(sprout.frames[i].name, it_sprite);
+ }
+ else if (mod.type == mod_alias)
+ {
+ pheader = (qfiles.dmdl_t)mod.extradata;
+ for (i=0 ; i<pheader.num_skins ; i++)
+ mod.skins[i] = GL_FindImage(pheader.skinNames[i], it_skin);
+ // PGM
+ mod.numframes = pheader.num_frames;
+ // PGM
+ }
+ else if (mod.type == mod_brush)
+ {
+ for (i=0 ; i<mod.numtexinfo ; i++)
+ mod.texinfo[i].image.registration_sequence = registration_sequence;
+ }
+ }
+ return mod;
+ }
+
+
+ /*
+ @@@@@@@@@@@@@@@@@@@@@
+ R_EndRegistration
+
+ @@@@@@@@@@@@@@@@@@@@@
+ */
+ public void R_EndRegistration()
+ {
+ model_t mod;
+
+ for (int i=0; i<mod_numknown ; i++)
+ {
+ mod = mod_known[i];
+ if (mod.name.length() == 0)
+ continue;
+ if (mod.registration_sequence != registration_sequence)
+ { // don't need this model
+ Mod_Free(mod);
+ } else {
+ // precompile AliasModels
+ if (mod.type == mod_alias)
+ precompileGLCmds((qfiles.dmdl_t)mod.extradata);
+ }
+ }
+ GL_FreeUnusedImages();
+ //modelMemoryUsage();
+ }
+
+
+// =============================================================================
+
+
+ /*
+ ================
+ Mod_Free
+ ================
+ */
+ void Mod_Free (model_t mod)
+ {
+ mod.clear();
+ }
+
+ /*
+ ================
+ Mod_FreeAll
+ ================
+ */
+ void Mod_FreeAll()
+ {
+ for (int i=0 ; i<mod_numknown ; i++)
+ {
+ if (mod_known[i].extradata != null)
+ Mod_Free(mod_known[i]);
+ }
+ }
+
+ /*
+ * new functions for vertex array handling
+ */
+ static final int MODEL_BUFFER_SIZE = 50000;
+ static FloatBuffer globalModelTextureCoordBuf = Lib.newFloatBuffer(MODEL_BUFFER_SIZE * 2);
+ static IntBuffer globalModelVertexIndexBuf = Lib.newIntBuffer(MODEL_BUFFER_SIZE);
+
+ void precompileGLCmds(qfiles.dmdl_t model) {
+ model.textureCoordBuf = globalModelTextureCoordBuf.slice();
+ model.vertexIndexBuf = globalModelVertexIndexBuf.slice();
+ Vector tmp = new Vector();
+
+ int count = 0;
+ int[] order = model.glCmds;
+ int orderIndex = 0;
+ while (true)
+ {
+ // get the vertex count and primitive type
+ count = order[orderIndex++];
+ if (count == 0)
+ break; // done
+
+ tmp.addElement(new Integer(count));
+
+ if (count < 0)
+ {
+ count = -count;
+ //gl.glBegin (GL.GL_TRIANGLE_FAN);
+ }
+ else
+ {
+ //gl.glBegin (GL.GL_TRIANGLE_STRIP);
+ }
+
+ do {
+ // texture coordinates come from the draw list
+ globalModelTextureCoordBuf.put(Float.intBitsToFloat(order[orderIndex + 0]));
+ globalModelTextureCoordBuf.put(Float.intBitsToFloat(order[orderIndex + 1]));
+ globalModelVertexIndexBuf.put(order[orderIndex + 2]);
+
+ orderIndex += 3;
+ } while (--count != 0);
+ }
+
+ int size = tmp.size();
+
+ model.counts = new int[size];
+ model.indexElements = new IntBuffer[size];
+
+ count = 0;
+ int pos = 0;
+ for (int i = 0; i < model.counts.length; i++) {
+ count = ((Integer)tmp.get(i)).intValue();
+ model.counts[i] = count;
+
+ count = (count < 0) ? -count : count;
+ model.vertexIndexBuf.position(pos);
+ model.indexElements[i] = model.vertexIndexBuf.slice();
+ model.indexElements[i].limit(count);
+ pos += count;
+ }
+ }
+
+ static void resetModelArrays() {
+ globalModelTextureCoordBuf.rewind();
+ globalModelVertexIndexBuf.rewind();
+ }
+
+ static void modelMemoryUsage() {
+ System.out.println("AliasModels: globalVertexBuffer size " + globalModelVertexIndexBuf.position());
+ }
+}
diff --git a/src/jake2/render/fast/Polygon.java b/src/jake2/render/fast/Polygon.java
new file mode 100644
index 0000000..13019fc
--- /dev/null
+++ b/src/jake2/render/fast/Polygon.java
@@ -0,0 +1,164 @@
+/*
+ * Polygon.java
+ * Copyright (C) 2003
+ *
+ * $Id: Polygon.java,v 1.2 2006-11-21 00:50:46 cawe Exp $
+ */
+/*
+ Copyright (C) 1997-2001 Id Software, Inc.
+
+ This program is free software; you can redistribute it and/or
+ modify it under the terms of the GNU General Public License
+ as published by the Free Software Foundation; either version 2
+ of the License, or (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+ See the GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program; if not, write to the Free Software
+ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+ */
+package jake2.render.fast;
+
+import jake2.render.glpoly_t;
+import jake2.util.Lib;
+
+import java.nio.FloatBuffer;
+
+/**
+ * Polygon
+ *
+ * @author cwei
+ */
+public final class Polygon extends glpoly_t {
+
+ private final static int MAX_POLYS = 20000;
+
+ private final static int MAX_BUFFER_VERTICES = 120000;
+
+ // backup for s1 scrolling
+ private static float[] s1_old = new float[MAX_VERTICES];
+
+ private static FloatBuffer buffer = Lib.newFloatBuffer(MAX_BUFFER_VERTICES
+ * STRIDE);
+
+ private static int bufferIndex = 0;
+
+ private static int polyCount = 0;
+
+ private static Polygon[] polyCache = new Polygon[MAX_POLYS];
+ static {
+ for (int i = 0; i < polyCache.length; i++) {
+ polyCache[i] = new Polygon();
+ }
+ }
+
+ static glpoly_t create(int numverts) {
+ Polygon poly = polyCache[polyCount++];
+ poly.clear();
+ poly.numverts = numverts;
+ poly.pos = bufferIndex;
+ bufferIndex += numverts;
+ return poly;
+ }
+
+ static void reset() {
+ polyCount = 0;
+ bufferIndex = 0;
+ }
+
+ static FloatBuffer getInterleavedBuffer() {
+ return (FloatBuffer) buffer.rewind();
+ }
+
+ private Polygon() {
+ }
+
+ private final void clear() {
+ next = null;
+ chain = null;
+ numverts = 0;
+ flags = 0;
+ }
+
+ // the interleaved buffer has the format:
+ // textureCoord0 (index 0, 1)
+ // vertex (index 2, 3, 4)
+ // textureCoord1 (index 5, 6)
+
+ public final float s1(int index) {
+ return buffer.get((index + pos) * STRIDE);
+ }
+
+ public final void s1(int index, float value) {
+ buffer.put((index + pos) * STRIDE, value);
+ }
+
+ public final float t1(int index) {
+ return buffer.get((index + pos) * STRIDE + 1);
+ }
+
+ public final void t1(int index, float value) {
+ buffer.put((index + pos) * STRIDE + 1, value);
+ }
+
+ public final float x(int index) {
+ return buffer.get((index + pos) * STRIDE + 2);
+ }
+
+ public final void x(int index, float value) {
+ buffer.put((index + pos) * STRIDE + 2, value);
+ }
+
+ public final float y(int index) {
+ return buffer.get((index + pos) * STRIDE + 3);
+ }
+
+ public final void y(int index, float value) {
+ buffer.put((index + pos) * STRIDE + 3, value);
+ }
+
+ public final float z(int index) {
+ return buffer.get((index + pos) * STRIDE + 4);
+ }
+
+ public final void z(int index, float value) {
+ buffer.put((index + pos) * STRIDE + 4, value);
+ }
+
+ public final float s2(int index) {
+ return buffer.get((index + pos) * STRIDE + 5);
+ }
+
+ public final void s2(int index, float value) {
+ buffer.put((index + pos) * STRIDE + 5, value);
+ }
+
+ public final float t2(int index) {
+ return buffer.get((index + pos) * STRIDE + 6);
+ }
+
+ public final void t2(int index, float value) {
+ buffer.put((index + pos) * STRIDE + 6, value);
+ }
+
+ public final void beginScrolling(float scroll) {
+ int index = pos * STRIDE;
+ for (int i = 0; i < numverts; i++, index += STRIDE) {
+ scroll += s1_old[i] = buffer.get(index);
+ buffer.put(index, scroll);
+ }
+ }
+
+ public final void endScrolling() {
+ int index = pos * STRIDE;
+ for (int i = 0; i < numverts; i++, index += STRIDE) {
+ buffer.put(index, s1_old[i]);
+ }
+ }
+} \ No newline at end of file
diff --git a/src/jake2/render/fast/Surf.java b/src/jake2/render/fast/Surf.java
new file mode 100644
index 0000000..c9312ff
--- /dev/null
+++ b/src/jake2/render/fast/Surf.java
@@ -0,0 +1,1333 @@
+/*
+ * Surf.java
+ * Copyright (C) 2003
+ *
+ * $Id: Surf.java,v 1.2 2006-11-21 00:50:46 cawe Exp $
+ */
+/*
+Copyright (C) 1997-2001 Id Software, Inc.
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+package jake2.render.fast;
+
+import jake2.Defines;
+import jake2.client.*;
+import jake2.game.cplane_t;
+import jake2.qcommon.Com;
+import jake2.render.*;
+import jake2.util.Lib;
+import jake2.util.Math3D;
+
+import java.nio.*;
+import java.util.Arrays;
+
+/**
+ * Surf
+ *
+ * @author cwei
+ */
+public abstract class Surf extends Draw {
+
+ // GL_RSURF.C: surface-related refresh code
+ float[] modelorg = {0, 0, 0}; // relative to viewpoint
+
+ msurface_t r_alpha_surfaces;
+
+ static final int DYNAMIC_LIGHT_WIDTH = 128;
+ static final int DYNAMIC_LIGHT_HEIGHT = 128;
+
+ static final int LIGHTMAP_BYTES = 4;
+
+ static final int BLOCK_WIDTH = 128;
+ static final int BLOCK_HEIGHT = 128;
+
+ static final int MAX_LIGHTMAPS = 128;
+
+ int c_visible_lightmaps;
+ int c_visible_textures;
+
+ static final int GL_LIGHTMAP_FORMAT = GL_RGBA;
+
+ static class gllightmapstate_t
+ {
+ int internal_format;
+ int current_lightmap_texture;
+
+ msurface_t[] lightmap_surfaces = new msurface_t[MAX_LIGHTMAPS];
+ int[] allocated = new int[BLOCK_WIDTH];
+
+ // the lightmap texture data needs to be kept in
+ // main memory so texsubimage can update properly
+ //byte[] lightmap_buffer = new byte[4 * BLOCK_WIDTH * BLOCK_HEIGHT];
+ IntBuffer lightmap_buffer = Lib.newIntBuffer(BLOCK_WIDTH * BLOCK_HEIGHT, ByteOrder.LITTLE_ENDIAN);
+
+ public gllightmapstate_t() {
+ for (int i = 0; i < MAX_LIGHTMAPS; i++)
+ lightmap_surfaces[i] = new msurface_t();
+ }
+
+ public void clearLightmapSurfaces() {
+ for (int i = 0; i < MAX_LIGHTMAPS; i++)
+ // TODO lightmap_surfaces[i].clear();
+ lightmap_surfaces[i] = new msurface_t();
+ }
+
+ }
+
+ gllightmapstate_t gl_lms = new gllightmapstate_t();
+
+ // Model.java
+ abstract byte[] Mod_ClusterPVS(int cluster, model_t model);
+ // Warp.java
+ abstract void R_DrawSkyBox();
+ abstract void R_AddSkySurface(msurface_t surface);
+ abstract void R_ClearSkyBox();
+ abstract void EmitWaterPolys(msurface_t fa);
+ // Light.java
+ abstract void R_MarkLights (dlight_t light, int bit, mnode_t node);
+ abstract void R_SetCacheState( msurface_t surf );
+ abstract void R_BuildLightMap(msurface_t surf, IntBuffer dest, int stride);
+
+ /*
+ =============================================================
+
+ BRUSH MODELS
+
+ =============================================================
+ */
+
+ /**
+ * R_TextureAnimation
+ * Returns the proper texture for a given time and base texture
+ */
+ image_t R_TextureAnimation(mtexinfo_t tex)
+ {
+ if (tex.next == null)
+ return tex.image;
+
+ int c = currententity.frame % tex.numframes;
+ while (c != 0)
+ {
+ tex = tex.next;
+ c--;
+ }
+
+ return tex.image;
+ }
+
+ /**
+ * DrawGLPoly
+ */
+ void DrawGLPoly(glpoly_t p)
+ {
+ gl.glDrawArrays(GL_POLYGON, p.pos, p.numverts);
+ }
+
+ /**
+ * DrawGLFlowingPoly
+ * version that handles scrolling texture
+ */
+ void DrawGLFlowingPoly(glpoly_t p)
+ {
+ float scroll = -64 * ( (r_newrefdef.time / 40.0f) - (int)(r_newrefdef.time / 40.0f) );
+ if(scroll == 0.0f)
+ scroll = -64.0f;
+ p.beginScrolling(scroll);
+ gl.glDrawArrays(GL_POLYGON, p.pos, p.numverts);
+ p.endScrolling();
+ }
+
+ /**
+ * R_DrawTriangleOutlines
+ */
+ void R_DrawTriangleOutlines()
+ {
+ if (gl_showtris.value == 0)
+ return;
+
+ gl.glDisable(GL_TEXTURE_2D);
+ gl.glDisable(GL_DEPTH_TEST);
+ gl.glColor4f(1, 1, 1, 1);
+
+ msurface_t surf;
+ glpoly_t p;
+ int j;
+ for (int i = 0; i < MAX_LIGHTMAPS; i++) {
+ for (surf = gl_lms.lightmap_surfaces[i]; surf != null; surf = surf.lightmapchain) {
+ for (p = surf.polys; p != null; p = p.chain) {
+ for (j = 2; j < p.numverts; j++) {
+ gl.glBegin(GL_LINE_STRIP);
+ gl.glVertex3f(p.x(0), p.y(0), p.z(0));
+ gl.glVertex3f(p.x(j-1), p.y(j-1), p.z(j-1));
+ gl.glVertex3f(p.x(j), p.y(j), p.z(j));
+ gl.glVertex3f(p.x(0), p.y(0), p.z(0));
+ gl.glEnd();
+ }
+ }
+ }
+ }
+
+ gl.glEnable(GL_DEPTH_TEST);
+ gl.glEnable(GL_TEXTURE_2D);
+ }
+
+ private final IntBuffer temp2 = Lib.newIntBuffer(34 * 34, ByteOrder.LITTLE_ENDIAN);
+
+ /**
+ * R_RenderBrushPoly
+ */
+ void R_RenderBrushPoly(msurface_t fa)
+ {
+ c_brush_polys++;
+
+ image_t image = R_TextureAnimation(fa.texinfo);
+
+ if ((fa.flags & Defines.SURF_DRAWTURB) != 0)
+ {
+ GL_Bind( image.texnum );
+
+ // warp texture, no lightmaps
+ GL_TexEnv( GL_MODULATE );
+ gl.glColor4f( gl_state.inverse_intensity,
+ gl_state.inverse_intensity,
+ gl_state.inverse_intensity,
+ 1.0F );
+ EmitWaterPolys (fa);
+ GL_TexEnv( GL_REPLACE );
+
+ return;
+ }
+ else
+ {
+ GL_Bind( image.texnum );
+ GL_TexEnv( GL_REPLACE );
+ }
+
+ // ======
+ // PGM
+ if((fa.texinfo.flags & Defines.SURF_FLOWING) != 0)
+ DrawGLFlowingPoly(fa.polys);
+ else
+ DrawGLPoly (fa.polys);
+ // PGM
+ // ======
+
+ // ersetzt goto
+ boolean gotoDynamic = false;
+ /*
+ ** check for lightmap modification
+ */
+ int maps;
+ for ( maps = 0; maps < Defines.MAXLIGHTMAPS && fa.styles[maps] != (byte)255; maps++ )
+ {
+ if ( r_newrefdef.lightstyles[fa.styles[maps] & 0xFF].white != fa.cached_light[maps] ) {
+ gotoDynamic = true;
+ break;
+ }
+ }
+
+ // this is a hack from cwei
+ if (maps == 4) maps--;
+
+ // dynamic this frame or dynamic previously
+ boolean is_dynamic = false;
+ if ( gotoDynamic || ( fa.dlightframe == r_framecount ) )
+ {
+ // label dynamic:
+ if ( gl_dynamic.value != 0 )
+ {
+ if (( fa.texinfo.flags & (Defines.SURF_SKY | Defines.SURF_TRANS33 | Defines.SURF_TRANS66 | Defines.SURF_WARP ) ) == 0)
+ {
+ is_dynamic = true;
+ }
+ }
+ }
+
+ if ( is_dynamic )
+ {
+ if ( ( (fa.styles[maps] & 0xFF) >= 32 || fa.styles[maps] == 0 ) && ( fa.dlightframe != r_framecount ) )
+ {
+ // ist ersetzt durch temp2: unsigned temp[34*34];
+ int smax, tmax;
+
+ smax = (fa.extents[0]>>4)+1;
+ tmax = (fa.extents[1]>>4)+1;
+
+ R_BuildLightMap( fa, temp2, smax);
+ R_SetCacheState( fa );
+
+ GL_Bind( gl_state.lightmap_textures + fa.lightmaptexturenum );
+
+ gl.glTexSubImage2D( GL_TEXTURE_2D, 0,
+ fa.light_s, fa.light_t,
+ smax, tmax,
+ GL_LIGHTMAP_FORMAT,
+ GL_UNSIGNED_BYTE, temp2 );
+
+ fa.lightmapchain = gl_lms.lightmap_surfaces[fa.lightmaptexturenum];
+ gl_lms.lightmap_surfaces[fa.lightmaptexturenum] = fa;
+ }
+ else
+ {
+ fa.lightmapchain = gl_lms.lightmap_surfaces[0];
+ gl_lms.lightmap_surfaces[0] = fa;
+ }
+ }
+ else
+ {
+ fa.lightmapchain = gl_lms.lightmap_surfaces[fa.lightmaptexturenum];
+ gl_lms.lightmap_surfaces[fa.lightmaptexturenum] = fa;
+ }
+ }
+
+
+ /**
+ * R_DrawAlphaSurfaces
+ * Draw water surfaces and windows.
+ * The BSP tree is waled front to back, so unwinding the chain
+ * of alpha_surfaces will draw back to front, giving proper ordering.
+ */
+ void R_DrawAlphaSurfaces()
+ {
+ r_world_matrix.clear();
+ //
+ // go back to the world matrix
+ //
+ gl.glLoadMatrix(r_world_matrix);
+
+ gl.glEnable (GL_BLEND);
+ GL_TexEnv(GL_MODULATE );
+
+
+ // the textures are prescaled up for a better lighting range,
+ // so scale it back down
+ float intens = gl_state.inverse_intensity;
+
+ gl.glInterleavedArrays(GL_T2F_V3F, glpoly_t.BYTE_STRIDE, globalPolygonInterleavedBuf);
+
+ for (msurface_t s = r_alpha_surfaces ; s != null ; s=s.texturechain)
+ {
+ GL_Bind(s.texinfo.image.texnum);
+ c_brush_polys++;
+ if ((s.texinfo.flags & Defines.SURF_TRANS33) != 0)
+ gl.glColor4f (intens, intens, intens, 0.33f);
+ else if ((s.texinfo.flags & Defines.SURF_TRANS66) != 0)
+ gl.glColor4f (intens, intens, intens, 0.66f);
+ else
+ gl.glColor4f (intens,intens,intens,1);
+ if ((s.flags & Defines.SURF_DRAWTURB) != 0)
+ EmitWaterPolys(s);
+ else if((s.texinfo.flags & Defines.SURF_FLOWING) != 0) // PGM 9/16/98
+ DrawGLFlowingPoly(s.polys); // PGM
+ else
+ DrawGLPoly(s.polys);
+ }
+
+ GL_TexEnv( GL_REPLACE );
+ gl.glColor4f (1,1,1,1);
+ gl.glDisable (GL_BLEND);
+
+ r_alpha_surfaces = null;
+ }
+
+ /**
+ * DrawTextureChains
+ */
+ void DrawTextureChains()
+ {
+ c_visible_textures = 0;
+
+ msurface_t s;
+ image_t image;
+ int i;
+ for (i = 0; i < numgltextures ; i++)
+ {
+ image = gltextures[i];
+
+ if (image.registration_sequence == 0)
+ continue;
+ if (image.texturechain == null)
+ continue;
+ c_visible_textures++;
+
+ for ( s = image.texturechain; s != null ; s=s.texturechain)
+ {
+ if ( ( s.flags & Defines.SURF_DRAWTURB) == 0 )
+ R_RenderBrushPoly(s);
+ }
+ }
+
+ GL_EnableMultitexture( false );
+ for (i = 0; i < numgltextures ; i++)
+ {
+ image = gltextures[i];
+
+ if (image.registration_sequence == 0)
+ continue;
+ s = image.texturechain;
+ if (s == null)
+ continue;
+
+ for ( ; s != null ; s=s.texturechain)
+ {
+ if ( (s.flags & Defines.SURF_DRAWTURB) != 0 )
+ R_RenderBrushPoly(s);
+ }
+
+ image.texturechain = null;
+ }
+
+ GL_TexEnv( GL_REPLACE );
+ }
+
+ // direct buffer
+ private final IntBuffer temp = Lib.newIntBuffer(128 * 128, ByteOrder.LITTLE_ENDIAN);
+
+ /**
+ * GL_RenderLightmappedPoly
+ * @param surf
+ */
+ void GL_RenderLightmappedPoly( msurface_t surf )
+ {
+
+ // ersetzt goto
+ boolean gotoDynamic = false;
+ int map;
+ for ( map = 0; map < Defines.MAXLIGHTMAPS && (surf.styles[map] != (byte)255); map++ )
+ {
+ if ( r_newrefdef.lightstyles[surf.styles[map] & 0xFF].white != surf.cached_light[map] ) {
+ gotoDynamic = true;
+ break;
+ }
+ }
+
+ // this is a hack from cwei
+ if (map == 4) map--;
+
+ // dynamic this frame or dynamic previously
+ boolean is_dynamic = false;
+ if ( gotoDynamic || ( surf.dlightframe == r_framecount ) )
+ {
+ // label dynamic:
+ if ( gl_dynamic.value != 0 )
+ {
+ if ( (surf.texinfo.flags & (Defines.SURF_SKY | Defines.SURF_TRANS33 | Defines.SURF_TRANS66 | Defines.SURF_WARP )) == 0 )
+ {
+ is_dynamic = true;
+ }
+ }
+ }
+
+ glpoly_t p;
+ FloatBuffer texCoord = globalPolygonInterleavedBuf;
+ image_t image = R_TextureAnimation( surf.texinfo );
+ int lmtex = surf.lightmaptexturenum;
+
+ if ( is_dynamic )
+ {
+ // ist raus gezogen worden int[] temp = new int[128*128];
+ int smax, tmax;
+
+ if ( ( (surf.styles[map] & 0xFF) >= 32 || surf.styles[map] == 0 ) && ( surf.dlightframe != r_framecount ) )
+ {
+ smax = (surf.extents[0]>>4)+1;
+ tmax = (surf.extents[1]>>4)+1;
+
+ R_BuildLightMap( surf, temp, smax);
+ R_SetCacheState( surf );
+
+ GL_MBind(TEXTURE1, gl_state.lightmap_textures + surf.lightmaptexturenum );
+
+ lmtex = surf.lightmaptexturenum;
+
+ gl.glTexSubImage2D( GL_TEXTURE_2D, 0,
+ surf.light_s, surf.light_t,
+ smax, tmax,
+ GL_LIGHTMAP_FORMAT,
+ GL_UNSIGNED_BYTE, temp );
+
+ }
+ else
+ {
+ smax = (surf.extents[0]>>4)+1;
+ tmax = (surf.extents[1]>>4)+1;
+
+ R_BuildLightMap( surf, temp, smax);
+
+ GL_MBind(TEXTURE1, gl_state.lightmap_textures + 0 );
+
+ lmtex = 0;
+
+ gl.glTexSubImage2D( GL_TEXTURE_2D, 0,
+ surf.light_s, surf.light_t,
+ smax, tmax,
+ GL_LIGHTMAP_FORMAT,
+ GL_UNSIGNED_BYTE, temp );
+
+ }
+
+ c_brush_polys++;
+
+ GL_MBind(TEXTURE0, image.texnum );
+ GL_MBind(TEXTURE1, gl_state.lightmap_textures + lmtex );
+
+ // ==========
+ // PGM
+ if ((surf.texinfo.flags & Defines.SURF_FLOWING) != 0)
+ {
+ float scroll;
+
+ scroll = -64 * ( (r_newrefdef.time / 40.0f) - (int)(r_newrefdef.time / 40.0f) );
+ if(scroll == 0.0f)
+ scroll = -64.0f;
+
+ for ( p = surf.polys; p != null; p = p.chain )
+ {
+ p.beginScrolling(scroll);
+ gl.glDrawArrays(GL_POLYGON, p.pos, p.numverts);
+ p.endScrolling();
+ }
+ }
+ else
+ {
+ for ( p = surf.polys; p != null; p = p.chain )
+ {
+ gl.glDrawArrays(GL_POLYGON, p.pos, p.numverts);
+ }
+ }
+ // PGM
+ // ==========
+ }
+ else
+ {
+ c_brush_polys++;
+
+ GL_MBind(TEXTURE0, image.texnum );
+ GL_MBind(TEXTURE1, gl_state.lightmap_textures + lmtex);
+
+ // ==========
+ // PGM
+ if ((surf.texinfo.flags & Defines.SURF_FLOWING) != 0)
+ {
+ float scroll;
+
+ scroll = -64 * ( (r_newrefdef.time / 40.0f) - (int)(r_newrefdef.time / 40.0f) );
+ if(scroll == 0.0)
+ scroll = -64.0f;
+
+ for ( p = surf.polys; p != null; p = p.chain )
+ {
+ p.beginScrolling(scroll);
+ gl.glDrawArrays(GL_POLYGON, p.pos, p.numverts);
+ p.endScrolling();
+ }
+ }
+ else
+ {
+ // PGM
+ // ==========
+ for ( p = surf.polys; p != null; p = p.chain )
+ {
+ gl.glDrawArrays(GL_POLYGON, p.pos, p.numverts);
+ }
+
+ // ==========
+ // PGM
+ }
+ // PGM
+ // ==========
+ }
+ }
+
+ /**
+ * R_DrawInlineBModel
+ */
+ void R_DrawInlineBModel()
+ {
+ // calculate dynamic lighting for bmodel
+ if ( gl_flashblend.value == 0 )
+ {
+ dlight_t lt;
+ for (int k=0 ; k<r_newrefdef.num_dlights ; k++)
+ {
+ lt = r_newrefdef.dlights[k];
+ R_MarkLights(lt, 1<<k, currentmodel.nodes[currentmodel.firstnode]);
+ }
+ }
+
+ // psurf = &currentmodel->surfaces[currentmodel->firstmodelsurface];
+ int psurfp = currentmodel.firstmodelsurface;
+ msurface_t[] surfaces = currentmodel.surfaces;
+ //psurf = surfaces[psurfp];
+
+ if ( (currententity.flags & Defines.RF_TRANSLUCENT) != 0 )
+ {
+ gl.glEnable (GL_BLEND);
+ gl.glColor4f (1,1,1,0.25f);
+ GL_TexEnv( GL_MODULATE );
+ }
+
+ //
+ // draw texture
+ //
+ msurface_t psurf;
+ cplane_t pplane;
+ float dot;
+ for (int i=0 ; i<currentmodel.nummodelsurfaces ; i++)
+ {
+ psurf = surfaces[psurfp++];
+ // find which side of the node we are on
+ pplane = psurf.plane;
+
+ dot = Math3D.DotProduct(modelorg, pplane.normal) - pplane.dist;
+
+ // draw the polygon
+ if (((psurf.flags & Defines.SURF_PLANEBACK) != 0 && (dot < -BACKFACE_EPSILON)) ||
+ ((psurf.flags & Defines.SURF_PLANEBACK) == 0 && (dot > BACKFACE_EPSILON)))
+ {
+ if ((psurf.texinfo.flags & (Defines.SURF_TRANS33 | Defines.SURF_TRANS66)) != 0 )
+ { // add to the translucent chain
+ psurf.texturechain = r_alpha_surfaces;
+ r_alpha_surfaces = psurf;
+ }
+ else if ( (psurf.flags & Defines.SURF_DRAWTURB) == 0 )
+ {
+ GL_RenderLightmappedPoly( psurf );
+ }
+ else
+ {
+ GL_EnableMultitexture( false );
+ R_RenderBrushPoly( psurf );
+ GL_EnableMultitexture( true );
+ }
+ }
+ }
+
+ if ( (currententity.flags & Defines.RF_TRANSLUCENT) != 0 ) {
+ gl.glDisable (GL_BLEND);
+ gl.glColor4f (1,1,1,1);
+ GL_TexEnv( GL_REPLACE );
+ }
+ }
+
+ // stack variable
+ private final float[] mins = {0, 0, 0};
+ private final float[] maxs = {0, 0, 0};
+ private final float[] org = {0, 0, 0};
+ private final float[] forward = {0, 0, 0};
+ private final float[] right = {0, 0, 0};
+ private final float[] up = {0, 0, 0};
+ /**
+ * R_DrawBrushModel
+ */
+ void R_DrawBrushModel(entity_t e)
+ {
+ if (currentmodel.nummodelsurfaces == 0)
+ return;
+
+ currententity = e;
+ gl_state.currenttextures[0] = gl_state.currenttextures[1] = -1;
+
+ boolean rotated;
+ if (e.angles[0] != 0 || e.angles[1] != 0 || e.angles[2] != 0)
+ {
+ rotated = true;
+ for (int i=0 ; i<3 ; i++)
+ {
+ mins[i] = e.origin[i] - currentmodel.radius;
+ maxs[i] = e.origin[i] + currentmodel.radius;
+ }
+ }
+ else
+ {
+ rotated = false;
+ Math3D.VectorAdd(e.origin, currentmodel.mins, mins);
+ Math3D.VectorAdd(e.origin, currentmodel.maxs, maxs);
+ }
+
+ if (R_CullBox(mins, maxs)) return;
+
+ gl.glColor3f (1,1,1);
+
+ // memset (gl_lms.lightmap_surfaces, 0, sizeof(gl_lms.lightmap_surfaces));
+
+ // TODO wird beim multitexturing nicht gebraucht
+ //gl_lms.clearLightmapSurfaces();
+
+ Math3D.VectorSubtract (r_newrefdef.vieworg, e.origin, modelorg);
+ if (rotated)
+ {
+ Math3D.VectorCopy (modelorg, org);
+ Math3D.AngleVectors (e.angles, forward, right, up);
+ modelorg[0] = Math3D.DotProduct (org, forward);
+ modelorg[1] = -Math3D.DotProduct (org, right);
+ modelorg[2] = Math3D.DotProduct (org, up);
+ }
+
+ gl.glPushMatrix();
+
+ e.angles[0] = -e.angles[0]; // stupid quake bug
+ e.angles[2] = -e.angles[2]; // stupid quake bug
+ R_RotateForEntity(e);
+ e.angles[0] = -e.angles[0]; // stupid quake bug
+ e.angles[2] = -e.angles[2]; // stupid quake bug
+
+ GL_EnableMultitexture( true );
+ GL_SelectTexture(TEXTURE0);
+ GL_TexEnv( GL_REPLACE );
+ gl.glInterleavedArrays(GL_T2F_V3F, glpoly_t.BYTE_STRIDE, globalPolygonInterleavedBuf);
+ GL_SelectTexture(TEXTURE1);
+ GL_TexEnv( GL_MODULATE );
+ gl.glTexCoordPointer(2, glpoly_t.BYTE_STRIDE, globalPolygonTexCoord1Buf);
+ gl.glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+
+ R_DrawInlineBModel();
+
+ gl.glClientActiveTextureARB(TEXTURE1);
+ gl.glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+
+ GL_EnableMultitexture( false );
+
+ gl.glPopMatrix();
+ }
+
+ /*
+ =============================================================
+
+ WORLD MODEL
+
+ =============================================================
+ */
+
+ /**
+ * R_RecursiveWorldNode
+ */
+ void R_RecursiveWorldNode (mnode_t node)
+ {
+ if (node.contents == Defines.CONTENTS_SOLID)
+ return; // solid
+
+ if (node.visframe != r_visframecount)
+ return;
+
+ if (R_CullBox(node.mins, node.maxs))
+ return;
+
+ int c;
+ msurface_t mark;
+ // if a leaf node, draw stuff
+ if (node.contents != -1)
+ {
+ mleaf_t pleaf = (mleaf_t)node;
+
+ // check for door connected areas
+ if (r_newrefdef.areabits != null)
+ {
+ if ( ((r_newrefdef.areabits[pleaf.area >> 3] & 0xFF) & (1 << (pleaf.area & 7)) ) == 0 )
+ return; // not visible
+ }
+
+ int markp = 0;
+
+ mark = pleaf.getMarkSurface(markp); // first marked surface
+ c = pleaf.nummarksurfaces;
+
+ if (c != 0)
+ {
+ do
+ {
+ mark.visframe = r_framecount;
+ mark = pleaf.getMarkSurface(++markp); // next surface
+ } while (--c != 0);
+ }
+
+ return;
+ }
+
+ // node is just a decision point, so go down the apropriate sides
+
+ // find which side of the node we are on
+ cplane_t plane = node.plane;
+ float dot;
+ switch (plane.type)
+ {
+ case Defines.PLANE_X:
+ dot = modelorg[0] - plane.dist;
+ break;
+ case Defines.PLANE_Y:
+ dot = modelorg[1] - plane.dist;
+ break;
+ case Defines.PLANE_Z:
+ dot = modelorg[2] - plane.dist;
+ break;
+ default:
+ dot = Math3D.DotProduct(modelorg, plane.normal) - plane.dist;
+ break;
+ }
+
+ int side, sidebit;
+ if (dot >= 0.0f)
+ {
+ side = 0;
+ sidebit = 0;
+ }
+ else
+ {
+ side = 1;
+ sidebit = Defines.SURF_PLANEBACK;
+ }
+
+ // recurse down the children, front side first
+ R_RecursiveWorldNode(node.children[side]);
+
+ // draw stuff
+ msurface_t surf;
+ image_t image;
+ //for ( c = node.numsurfaces, surf = r_worldmodel.surfaces[node.firstsurface]; c != 0 ; c--, surf++)
+ for ( c = 0; c < node.numsurfaces; c++)
+ {
+ surf = r_worldmodel.surfaces[node.firstsurface + c];
+ if (surf.visframe != r_framecount)
+ continue;
+
+ if ( (surf.flags & Defines.SURF_PLANEBACK) != sidebit )
+ continue; // wrong side
+
+ if ((surf.texinfo.flags & Defines.SURF_SKY) != 0)
+ { // just adds to visible sky bounds
+ R_AddSkySurface(surf);
+ }
+ else if ((surf.texinfo.flags & (Defines.SURF_TRANS33 | Defines.SURF_TRANS66)) != 0)
+ { // add to the translucent chain
+ surf.texturechain = r_alpha_surfaces;
+ r_alpha_surfaces = surf;
+ }
+ else
+ {
+ if ( ( surf.flags & Defines.SURF_DRAWTURB) == 0 )
+ {
+ GL_RenderLightmappedPoly( surf );
+ }
+ else
+ {
+ // the polygon is visible, so add it to the texture
+ // sorted chain
+ // FIXME: this is a hack for animation
+ image = R_TextureAnimation(surf.texinfo);
+ surf.texturechain = image.texturechain;
+ image.texturechain = surf;
+ }
+ }
+ }
+ // recurse down the back side
+ R_RecursiveWorldNode(node.children[1 - side]);
+ }
+
+ private final entity_t worldEntity = new entity_t();
+
+ /**
+ * R_DrawWorld
+ */
+ void R_DrawWorld()
+ {
+ if (r_drawworld.value == 0)
+ return;
+
+ if ( (r_newrefdef.rdflags & Defines.RDF_NOWORLDMODEL) != 0 )
+ return;
+
+ currentmodel = r_worldmodel;
+
+ Math3D.VectorCopy(r_newrefdef.vieworg, modelorg);
+
+ entity_t ent = worldEntity;
+ // auto cycle the world frame for texture animation
+ ent.clear();
+ ent.frame = (int)(r_newrefdef.time*2);
+ currententity = ent;
+
+ gl_state.currenttextures[0] = gl_state.currenttextures[1] = -1;
+
+ gl.glColor3f (1,1,1);
+ // memset (gl_lms.lightmap_surfaces, 0, sizeof(gl_lms.lightmap_surfaces));
+ // TODO wird bei multitexture nicht gebraucht
+ //gl_lms.clearLightmapSurfaces();
+
+ R_ClearSkyBox();
+
+ GL_EnableMultitexture( true );
+
+ GL_SelectTexture(TEXTURE0);
+ GL_TexEnv( GL_REPLACE );
+ gl.glInterleavedArrays(GL_T2F_V3F, glpoly_t.BYTE_STRIDE, globalPolygonInterleavedBuf);
+ GL_SelectTexture(TEXTURE1);
+ gl.glTexCoordPointer(2, glpoly_t.BYTE_STRIDE, globalPolygonTexCoord1Buf);
+ gl.glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+
+ if ( gl_lightmap.value != 0)
+ GL_TexEnv( GL_REPLACE );
+ else
+ GL_TexEnv( GL_MODULATE );
+
+ R_RecursiveWorldNode(r_worldmodel.nodes[0]); // root node
+
+ gl.glClientActiveTextureARB(TEXTURE1);
+ gl.glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+
+ GL_EnableMultitexture( false );
+
+ DrawTextureChains();
+ R_DrawSkyBox();
+ R_DrawTriangleOutlines();
+ }
+
+ final byte[] fatvis = new byte[Defines.MAX_MAP_LEAFS / 8];
+
+ /**
+ * R_MarkLeaves
+ * Mark the leaves and nodes that are in the PVS for the current
+ * cluster
+ */
+ void R_MarkLeaves()
+ {
+ if (r_oldviewcluster == r_viewcluster && r_oldviewcluster2 == r_viewcluster2 && r_novis.value == 0 && r_viewcluster != -1)
+ return;
+
+ // development aid to let you run around and see exactly where
+ // the pvs ends
+ if (gl_lockpvs.value != 0)
+ return;
+
+ r_visframecount++;
+ r_oldviewcluster = r_viewcluster;
+ r_oldviewcluster2 = r_viewcluster2;
+
+ int i;
+ if (r_novis.value != 0 || r_viewcluster == -1 || r_worldmodel.vis == null)
+ {
+ // mark everything
+ for (i=0 ; i<r_worldmodel.numleafs ; i++)
+ r_worldmodel.leafs[i].visframe = r_visframecount;
+ for (i=0 ; i<r_worldmodel.numnodes ; i++)
+ r_worldmodel.nodes[i].visframe = r_visframecount;
+ return;
+ }
+
+ byte[] vis = Mod_ClusterPVS(r_viewcluster, r_worldmodel);
+ int c;
+ // may have to combine two clusters because of solid water boundaries
+ if (r_viewcluster2 != r_viewcluster)
+ {
+ // memcpy (fatvis, vis, (r_worldmodel.numleafs+7)/8);
+ System.arraycopy(vis, 0, fatvis, 0, (r_worldmodel.numleafs+7) >> 3);
+ vis = Mod_ClusterPVS(r_viewcluster2, r_worldmodel);
+ c = (r_worldmodel.numleafs + 31) >> 5;
+ c <<= 2;
+ for (int k=0 ; k<c ; k+=4) {
+ fatvis[k] |= vis[k];
+ fatvis[k + 1] |= vis[k + 1];
+ fatvis[k + 2] |= vis[k + 2];
+ fatvis[k + 3] |= vis[k + 3];
+ }
+
+ vis = fatvis;
+ }
+
+ mnode_t node;
+ mleaf_t leaf;
+ int cluster;
+ for ( i=0; i < r_worldmodel.numleafs; i++)
+ {
+ leaf = r_worldmodel.leafs[i];
+ cluster = leaf.cluster;
+ if (cluster == -1)
+ continue;
+ if (((vis[cluster>>3] & 0xFF) & (1 << (cluster & 7))) != 0)
+ {
+ node = (mnode_t)leaf;
+ do
+ {
+ if (node.visframe == r_visframecount)
+ break;
+ node.visframe = r_visframecount;
+ node = node.parent;
+ } while (node != null);
+ }
+ }
+ }
+
+ /*
+ =============================================================================
+
+ LIGHTMAP ALLOCATION
+
+ =============================================================================
+ */
+
+ /**
+ * LM_InitBlock
+ */
+ void LM_InitBlock()
+ {
+ Arrays.fill(gl_lms.allocated, 0);
+ }
+
+ /**
+ * LM_UploadBlock
+ * @param dynamic
+ */
+ void LM_UploadBlock( boolean dynamic )
+ {
+ int texture = ( dynamic ) ? 0 : gl_lms.current_lightmap_texture;
+
+ GL_Bind( gl_state.lightmap_textures + texture );
+ gl.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ gl.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+ gl_lms.lightmap_buffer.rewind();
+ if ( dynamic )
+ {
+ int height = 0;
+ for (int i = 0; i < BLOCK_WIDTH; i++ )
+ {
+ if ( gl_lms.allocated[i] > height )
+ height = gl_lms.allocated[i];
+ }
+
+ gl.glTexSubImage2D( GL_TEXTURE_2D,
+ 0,
+ 0, 0,
+ BLOCK_WIDTH, height,
+ GL_LIGHTMAP_FORMAT,
+ GL_UNSIGNED_BYTE,
+ gl_lms.lightmap_buffer );
+ }
+ else
+ {
+ gl.glTexImage2D( GL_TEXTURE_2D,
+ 0,
+ gl_lms.internal_format,
+ BLOCK_WIDTH, BLOCK_HEIGHT,
+ 0,
+ GL_LIGHTMAP_FORMAT,
+ GL_UNSIGNED_BYTE,
+ gl_lms.lightmap_buffer );
+ if ( ++gl_lms.current_lightmap_texture == MAX_LIGHTMAPS )
+ Com.Error( Defines.ERR_DROP, "LM_UploadBlock() - MAX_LIGHTMAPS exceeded\n" );
+
+ //debugLightmap(gl_lms.lightmap_buffer, 128, 128, 4);
+ }
+ }
+
+ /**
+ * LM_AllocBlock
+ * @param w
+ * @param h
+ * @param pos
+ * @return a texture number and the position inside it
+ */
+ boolean LM_AllocBlock (int w, int h, pos_t pos)
+ {
+ int best = BLOCK_HEIGHT;
+ int x = pos.x;
+ int y = pos.y;
+
+ int best2;
+ int i, j;
+ for (i=0 ; i<BLOCK_WIDTH-w ; i++)
+ {
+ best2 = 0;
+
+ for (j=0 ; j<w ; j++)
+ {
+ if (gl_lms.allocated[i+j] >= best)
+ break;
+ if (gl_lms.allocated[i+j] > best2)
+ best2 = gl_lms.allocated[i+j];
+ }
+ if (j == w)
+ { // this is a valid spot
+ pos.x = x = i;
+ pos.y = y = best = best2;
+ }
+ }
+
+ if (best + h > BLOCK_HEIGHT)
+ return false;
+
+ for (i=0 ; i<w ; i++)
+ gl_lms.allocated[x + i] = best + h;
+
+ return true;
+ }
+
+ /**
+ * GL_BuildPolygonFromSurface
+ */
+ void GL_BuildPolygonFromSurface(msurface_t fa)
+ {
+ // reconstruct the polygon
+ medge_t[] pedges = currentmodel.edges;
+ int lnumverts = fa.numedges;
+ int vertpage = 0;
+ //
+ // draw texture
+ //
+ // poly = Hunk_Alloc (sizeof(glpoly_t) + (lnumverts-4) * VERTEXSIZE*sizeof(float));
+ glpoly_t poly = Polygon.create(lnumverts);
+
+ poly.next = fa.polys;
+ poly.flags = fa.flags;
+ fa.polys = poly;
+
+ int lindex;
+ float[] vec;
+ medge_t r_pedge;
+ float s, t;
+ for (int i=0 ; i<lnumverts ; i++)
+ {
+ lindex = currentmodel.surfedges[fa.firstedge + i];
+
+ if (lindex > 0)
+ {
+ r_pedge = pedges[lindex];
+ vec = currentmodel.vertexes[r_pedge.v[0]].position;
+ }
+ else
+ {
+ r_pedge = pedges[-lindex];
+ vec = currentmodel.vertexes[r_pedge.v[1]].position;
+ }
+ s = Math3D.DotProduct (vec, fa.texinfo.vecs[0]) + fa.texinfo.vecs[0][3];
+ s /= fa.texinfo.image.width;
+
+ t = Math3D.DotProduct (vec, fa.texinfo.vecs[1]) + fa.texinfo.vecs[1][3];
+ t /= fa.texinfo.image.height;
+
+ poly.x(i, vec[0]);
+ poly.y(i, vec[1]);
+ poly.z(i, vec[2]);
+
+ poly.s1(i, s);
+ poly.t1(i, t);
+
+ //
+ // lightmap texture coordinates
+ //
+ s = Math3D.DotProduct (vec, fa.texinfo.vecs[0]) + fa.texinfo.vecs[0][3];
+ s -= fa.texturemins[0];
+ s += fa.light_s*16;
+ s += 8;
+ s /= BLOCK_WIDTH*16; //fa.texinfo.texture.width;
+
+ t = Math3D.DotProduct (vec, fa.texinfo.vecs[1]) + fa.texinfo.vecs[1][3];
+ t -= fa.texturemins[1];
+ t += fa.light_t*16;
+ t += 8;
+ t /= BLOCK_HEIGHT*16; //fa.texinfo.texture.height;
+
+ poly.s2(i, s);
+ poly.t2(i, t);
+ }
+ }
+
+ /**
+ * GL_CreateSurfaceLightmap
+ */
+ void GL_CreateSurfaceLightmap(msurface_t surf)
+ {
+ if ( (surf.flags & (Defines.SURF_DRAWSKY | Defines.SURF_DRAWTURB)) != 0)
+ return;
+
+ int smax = (surf.extents[0]>>4)+1;
+ int tmax = (surf.extents[1]>>4)+1;
+
+ pos_t lightPos = new pos_t(surf.light_s, surf.light_t);
+
+ if ( !LM_AllocBlock( smax, tmax, lightPos ) )
+ {
+ LM_UploadBlock( false );
+ LM_InitBlock();
+ lightPos = new pos_t(surf.light_s, surf.light_t);
+ if ( !LM_AllocBlock( smax, tmax, lightPos ) )
+ {
+ Com.Error( Defines.ERR_FATAL, "Consecutive calls to LM_AllocBlock(" + smax +"," + tmax +") failed\n");
+ }
+ }
+
+ // kopiere die koordinaten zurueck
+ surf.light_s = lightPos.x;
+ surf.light_t = lightPos.y;
+
+ surf.lightmaptexturenum = gl_lms.current_lightmap_texture;
+
+ IntBuffer base = gl_lms.lightmap_buffer;
+ base.position(surf.light_t * BLOCK_WIDTH + surf.light_s);
+
+ R_SetCacheState( surf );
+ R_BuildLightMap(surf, base.slice(), BLOCK_WIDTH);
+ }
+
+ lightstyle_t[] lightstyles;
+ private final IntBuffer dummy = Lib.newIntBuffer(128*128);
+
+ /**
+ * GL_BeginBuildingLightmaps
+ */
+ void GL_BeginBuildingLightmaps(model_t m)
+ {
+ // static lightstyle_t lightstyles[MAX_LIGHTSTYLES];
+ int i;
+
+ // init lightstyles
+ if ( lightstyles == null ) {
+ lightstyles = new lightstyle_t[Defines.MAX_LIGHTSTYLES];
+ for (i = 0; i < lightstyles.length; i++)
+ {
+ lightstyles[i] = new lightstyle_t();
+ }
+ }
+
+ // memset( gl_lms.allocated, 0, sizeof(gl_lms.allocated) );
+ Arrays.fill(gl_lms.allocated, 0);
+
+ r_framecount = 1; // no dlightcache
+
+ GL_EnableMultitexture( true );
+ GL_SelectTexture(TEXTURE1);
+
+ /*
+ ** setup the base lightstyles so the lightmaps won't have to be regenerated
+ ** the first time they're seen
+ */
+ for (i=0 ; i < Defines.MAX_LIGHTSTYLES ; i++)
+ {
+ lightstyles[i].rgb[0] = 1;
+ lightstyles[i].rgb[1] = 1;
+ lightstyles[i].rgb[2] = 1;
+ lightstyles[i].white = 3;
+ }
+ r_newrefdef.lightstyles = lightstyles;
+
+ if (gl_state.lightmap_textures == 0)
+ {
+ gl_state.lightmap_textures = TEXNUM_LIGHTMAPS;
+ }
+
+ gl_lms.current_lightmap_texture = 1;
+
+ /*
+ ** if mono lightmaps are enabled and we want to use alpha
+ ** blending (a,1-a) then we're likely running on a 3DLabs
+ ** Permedia2. In a perfect world we'd use a GL_ALPHA lightmap
+ ** in order to conserve space and maximize bandwidth, however
+ ** this isn't a perfect world.
+ **
+ ** So we have to use alpha lightmaps, but stored in GL_RGBA format,
+ ** which means we only get 1/16th the color resolution we should when
+ ** using alpha lightmaps. If we find another board that supports
+ ** only alpha lightmaps but that can at least support the GL_ALPHA
+ ** format then we should change this code to use real alpha maps.
+ */
+
+ char format = gl_monolightmap.string.toUpperCase().charAt(0);
+
+ if ( format == 'A' )
+ {
+ gl_lms.internal_format = gl_tex_alpha_format;
+ }
+ /*
+ ** try to do hacked colored lighting with a blended texture
+ */
+ else if ( format == 'C' )
+ {
+ gl_lms.internal_format = gl_tex_alpha_format;
+ }
+ else if ( format == 'I' )
+ {
+ gl_lms.internal_format = GL_INTENSITY8;
+ }
+ else if ( format == 'L' )
+ {
+ gl_lms.internal_format = GL_LUMINANCE8;
+ }
+ else
+ {
+ gl_lms.internal_format = gl_tex_solid_format;
+ }
+
+ /*
+ ** initialize the dynamic lightmap texture
+ */
+ GL_Bind( gl_state.lightmap_textures + 0 );
+ gl.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ gl.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ gl.glTexImage2D( GL_TEXTURE_2D,
+ 0,
+ gl_lms.internal_format,
+ BLOCK_WIDTH, BLOCK_HEIGHT,
+ 0,
+ GL_LIGHTMAP_FORMAT,
+ GL_UNSIGNED_BYTE,
+ dummy );
+ }
+
+ /**
+ * GL_EndBuildingLightmaps
+ */
+ void GL_EndBuildingLightmaps()
+ {
+ LM_UploadBlock( false );
+ GL_EnableMultitexture( false );
+ }
+
+ /*
+ * new buffers for vertex array handling
+ */
+ static FloatBuffer globalPolygonInterleavedBuf = Polygon.getInterleavedBuffer();
+ static FloatBuffer globalPolygonTexCoord1Buf = null;
+
+ static {
+ globalPolygonInterleavedBuf.position(glpoly_t.STRIDE - 2);
+ globalPolygonTexCoord1Buf = globalPolygonInterleavedBuf.slice();
+ globalPolygonInterleavedBuf.position(0);
+ };
+
+ //ImageFrame frame;
+
+// void debugLightmap(byte[] buf, int w, int h, float scale) {
+// IntBuffer pix = ByteBuffer.wrap(buf).order(ByteOrder.LITTLE_ENDIAN).asIntBuffer();
+//
+// int[] pixel = new int[w * h];
+//
+// pix.get(pixel);
+//
+// BufferedImage image = new BufferedImage(w, h, BufferedImage.TYPE_4BYTE_ABGR);
+// image.setRGB(0, 0, w, h, pixel, 0, w);
+// AffineTransformOp op = new AffineTransformOp(AffineTransform.getScaleInstance(scale, scale), AffineTransformOp.TYPE_NEAREST_NEIGHBOR);
+// BufferedImage tmp = op.filter(image, null);
+//
+// if (frame == null) {
+// frame = new ImageFrame(null);
+// frame.show();
+// }
+// frame.showImage(tmp);
+//
+// }
+
+}
diff --git a/src/jake2/render/fast/Warp.java b/src/jake2/render/fast/Warp.java
new file mode 100644
index 0000000..bb0cc81
--- /dev/null
+++ b/src/jake2/render/fast/Warp.java
@@ -0,0 +1,716 @@
+/*
+ * Warp.java
+ * Copyright (C) 2003
+ *
+ * $Id: Warp.java,v 1.2 2006-11-21 00:50:46 cawe Exp $
+ */
+/*
+Copyright (C) 1997-2001 Id Software, Inc.
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+package jake2.render.fast;
+
+import jake2.Defines;
+import jake2.Globals;
+import jake2.qcommon.Com;
+import jake2.render.*;
+import jake2.util.Math3D;
+import jake2.util.Vec3Cache;
+
+/**
+ * Warp
+ *
+ * @author cwei
+ */
+public abstract class Warp extends Model {
+ // warpsin.h
+ public static final float[] SIN = {
+ 0f, 0.19633f, 0.392541f, 0.588517f, 0.784137f, 0.979285f, 1.17384f, 1.3677f,
+ 1.56072f, 1.75281f, 1.94384f, 2.1337f, 2.32228f, 2.50945f, 2.69512f, 2.87916f,
+ 3.06147f, 3.24193f, 3.42044f, 3.59689f, 3.77117f, 3.94319f, 4.11282f, 4.27998f,
+ 4.44456f, 4.60647f, 4.76559f, 4.92185f, 5.07515f, 5.22538f, 5.37247f, 5.51632f,
+ 5.65685f, 5.79398f, 5.92761f, 6.05767f, 6.18408f, 6.30677f, 6.42566f, 6.54068f,
+ 6.65176f, 6.75883f, 6.86183f, 6.9607f, 7.05537f, 7.14579f, 7.23191f, 7.31368f,
+ 7.39104f, 7.46394f, 7.53235f, 7.59623f, 7.65552f, 7.71021f, 7.76025f, 7.80562f,
+ 7.84628f, 7.88222f, 7.91341f, 7.93984f, 7.96148f, 7.97832f, 7.99036f, 7.99759f,
+ 8f, 7.99759f, 7.99036f, 7.97832f, 7.96148f, 7.93984f, 7.91341f, 7.88222f,
+ 7.84628f, 7.80562f, 7.76025f, 7.71021f, 7.65552f, 7.59623f, 7.53235f, 7.46394f,
+ 7.39104f, 7.31368f, 7.23191f, 7.14579f, 7.05537f, 6.9607f, 6.86183f, 6.75883f,
+ 6.65176f, 6.54068f, 6.42566f, 6.30677f, 6.18408f, 6.05767f, 5.92761f, 5.79398f,
+ 5.65685f, 5.51632f, 5.37247f, 5.22538f, 5.07515f, 4.92185f, 4.76559f, 4.60647f,
+ 4.44456f, 4.27998f, 4.11282f, 3.94319f, 3.77117f, 3.59689f, 3.42044f, 3.24193f,
+ 3.06147f, 2.87916f, 2.69512f, 2.50945f, 2.32228f, 2.1337f, 1.94384f, 1.75281f,
+ 1.56072f, 1.3677f, 1.17384f, 0.979285f, 0.784137f, 0.588517f, 0.392541f, 0.19633f,
+ 9.79717e-16f, -0.19633f, -0.392541f, -0.588517f, -0.784137f, -0.979285f, -1.17384f, -1.3677f,
+ -1.56072f, -1.75281f, -1.94384f, -2.1337f, -2.32228f, -2.50945f, -2.69512f, -2.87916f,
+ -3.06147f, -3.24193f, -3.42044f, -3.59689f, -3.77117f, -3.94319f, -4.11282f, -4.27998f,
+ -4.44456f, -4.60647f, -4.76559f, -4.92185f, -5.07515f, -5.22538f, -5.37247f, -5.51632f,
+ -5.65685f, -5.79398f, -5.92761f, -6.05767f, -6.18408f, -6.30677f, -6.42566f, -6.54068f,
+ -6.65176f, -6.75883f, -6.86183f, -6.9607f, -7.05537f, -7.14579f, -7.23191f, -7.31368f,
+ -7.39104f, -7.46394f, -7.53235f, -7.59623f, -7.65552f, -7.71021f, -7.76025f, -7.80562f,
+ -7.84628f, -7.88222f, -7.91341f, -7.93984f, -7.96148f, -7.97832f, -7.99036f, -7.99759f,
+ -8f, -7.99759f, -7.99036f, -7.97832f, -7.96148f, -7.93984f, -7.91341f, -7.88222f,
+ -7.84628f, -7.80562f, -7.76025f, -7.71021f, -7.65552f, -7.59623f, -7.53235f, -7.46394f,
+ -7.39104f, -7.31368f, -7.23191f, -7.14579f, -7.05537f, -6.9607f, -6.86183f, -6.75883f,
+ -6.65176f, -6.54068f, -6.42566f, -6.30677f, -6.18408f, -6.05767f, -5.92761f, -5.79398f,
+ -5.65685f, -5.51632f, -5.37247f, -5.22538f, -5.07515f, -4.92185f, -4.76559f, -4.60647f,
+ -4.44456f, -4.27998f, -4.11282f, -3.94319f, -3.77117f, -3.59689f, -3.42044f, -3.24193f,
+ -3.06147f, -2.87916f, -2.69512f, -2.50945f, -2.32228f, -2.1337f, -1.94384f, -1.75281f,
+ -1.56072f, -1.3677f, -1.17384f, -0.979285f, -0.784137f, -0.588517f, -0.392541f, -0.19633f
+ };
+
+ String skyname;
+ float skyrotate;
+ float[] skyaxis = {0, 0, 0};
+ image_t[] sky_images = new image_t[6];
+
+ msurface_t warpface;
+
+ static final int SUBDIVIDE_SIZE = 64;
+
+ /**
+ * BoundPoly
+ * @param numverts
+ * @param verts
+ * @param mins
+ * @param maxs
+ */
+ void BoundPoly(int numverts, float[][] verts, float[] mins, float[] maxs) {
+ mins[0] = mins[1] = mins[2] = 9999;
+ maxs[0] = maxs[1] = maxs[2] = -9999;
+
+ int j;
+ float[] v;
+ for (int i=0 ; i<numverts ; i++) {
+ v = verts[i];
+ for (j=0 ; j<3 ; j++) {
+ if (v[j] < mins[j])
+ mins[j] = v[j];
+ if (v[j] > maxs[j])
+ maxs[j] = v[j];
+ }
+ }
+ }
+
+ /**
+ * SubdividePolygon
+ * @param numverts
+ * @param verts
+ */
+ void SubdividePolygon(int numverts, float[][] verts)
+ {
+ int i, j, k;
+ float m;
+ float[][] front = new float[64][3];
+ float[][] back = new float[64][3];
+
+ int f, b;
+ float[] dist = new float[64];
+ float frac;
+
+ if (numverts > 60)
+ Com.Error(Defines.ERR_DROP, "numverts = " + numverts);
+
+ float[] mins = Vec3Cache.get();
+ float[] maxs = Vec3Cache.get();
+
+ BoundPoly(numverts, verts, mins, maxs);
+ float[] v;
+ // x,y und z
+ for (i=0 ; i<3 ; i++)
+ {
+ m = (mins[i] + maxs[i]) * 0.5f;
+ m = SUBDIVIDE_SIZE * (float)Math.floor(m / SUBDIVIDE_SIZE + 0.5f);
+ if (maxs[i] - m < 8)
+ continue;
+ if (m - mins[i] < 8)
+ continue;
+
+ // cut it
+ for (j=0 ; j<numverts ; j++) {
+ dist[j] = verts[j][i] - m;
+ }
+
+ // wrap cases
+ dist[j] = dist[0];
+
+ Math3D.VectorCopy(verts[0], verts[numverts]);
+
+ f = b = 0;
+ for (j=0 ; j<numverts ; j++)
+ {
+ v = verts[j];
+ if (dist[j] >= 0)
+ {
+ Math3D.VectorCopy(v, front[f]);
+ f++;
+ }
+ if (dist[j] <= 0)
+ {
+ Math3D.VectorCopy(v, back[b]);
+ b++;
+ }
+ if (dist[j] == 0 || dist[j+1] == 0) continue;
+
+ if ( (dist[j] > 0) != (dist[j+1] > 0) )
+ {
+ // clip point
+ frac = dist[j] / (dist[j] - dist[j+1]);
+ for (k=0 ; k<3 ; k++)
+ front[f][k] = back[b][k] = v[k] + frac*(verts[j+1][k] - v[k]);
+
+ f++;
+ b++;
+ }
+ }
+
+ SubdividePolygon(f, front);
+ SubdividePolygon(b, back);
+
+ Vec3Cache.release(2); // mins, maxs
+ return;
+ }
+
+ Vec3Cache.release(2); // mins, maxs
+
+ // add a point in the center to help keep warp valid
+
+ // wird im Konstruktor erschlagen
+ // poly = Hunk_Alloc (sizeof(glpoly_t) + ((numverts-4)+2) * VERTEXSIZE*sizeof(float));
+
+ // init polys
+ glpoly_t poly = Polygon.create(numverts + 2);
+
+ poly.next = warpface.polys;
+ warpface.polys = poly;
+
+ float[] total = Vec3Cache.get();
+ Math3D.VectorClear(total);
+ float total_s = 0;
+ float total_t = 0;
+ float s, t;
+ for (i = 0; i < numverts; i++) {
+ poly.x(i + 1, verts[i][0]);
+ poly.y(i + 1, verts[i][1]);
+ poly.z(i + 1, verts[i][2]);
+ s = Math3D.DotProduct(verts[i], warpface.texinfo.vecs[0]);
+ t = Math3D.DotProduct(verts[i], warpface.texinfo.vecs[1]);
+
+ total_s += s;
+ total_t += t;
+ Math3D.VectorAdd(total, verts[i], total);
+
+ poly.s1(i + 1, s);
+ poly.t1(i + 1, t);
+ }
+
+ float scale = 1.0f / numverts;
+ poly.x(0, total[0] * scale);
+ poly.y(0, total[1] * scale);
+ poly.z(0, total[2] * scale);
+ poly.s1(0, total_s * scale);
+ poly.t1(0, total_t * scale);
+
+ poly.x(i + 1, poly.x(1));
+ poly.y(i + 1, poly.y(1));
+ poly.z(i + 1, poly.z(1));
+ poly.s1(i + 1, poly.s1(1));
+ poly.t1(i + 1, poly.t1(1));
+ poly.s2(i + 1, poly.s2(1));
+ poly.t2(i + 1, poly.t2(1));
+
+ Vec3Cache.release(); // total
+ }
+
+ private final float[][] tmpVerts = new float[64][3];
+ /**
+ * GL_SubdivideSurface
+ * Breaks a polygon up along axial 64 unit
+ * boundaries so that turbulent and sky warps
+ * can be done reasonably.
+ */
+ void GL_SubdivideSurface(msurface_t fa) {
+ float[][] verts = tmpVerts;
+ float[] vec;
+ warpface = fa;
+ //
+ // convert edges back to a normal polygon
+ //
+ int numverts = 0;
+ for (int i = 0; i < fa.numedges; i++) {
+ int lindex = loadmodel.surfedges[fa.firstedge + i];
+
+ if (lindex > 0)
+ vec = loadmodel.vertexes[loadmodel.edges[lindex].v[0]].position;
+ else
+ vec = loadmodel.vertexes[loadmodel.edges[-lindex].v[1]].position;
+ Math3D.VectorCopy(vec, verts[numverts]);
+ numverts++;
+ }
+ SubdividePolygon(numverts, verts);
+ }
+
+// =========================================================
+ static final float TURBSCALE = (float)(256.0f / (2 * Math.PI));
+
+ /**
+ * EmitWaterPolys
+ * Does a water warp on the pre-fragmented glpoly_t chain
+ */
+ void EmitWaterPolys(msurface_t fa)
+ {
+ float rdt = r_newrefdef.time;
+
+ float scroll;
+ if ((fa.texinfo.flags & Defines.SURF_FLOWING) != 0)
+ scroll = -64 * ( (r_newrefdef.time*0.5f) - (int)(r_newrefdef.time*0.5f) );
+ else
+ scroll = 0;
+
+ int i;
+ float s, t, os, ot;
+ glpoly_t p, bp;
+ for (bp = fa.polys; bp != null; bp = bp.next) {
+ p = bp;
+
+ gl.glBegin(GL_TRIANGLE_FAN);
+ for (i = 0; i < p.numverts; i++) {
+ os = p.s1(i);
+ ot = p.t1(i);
+
+ s = os
+ + Warp.SIN[(int) ((ot * 0.125f + r_newrefdef.time) * TURBSCALE) & 255];
+ s += scroll;
+ s *= (1.0f / 64);
+
+ t = ot
+ + Warp.SIN[(int) ((os * 0.125f + rdt) * TURBSCALE) & 255];
+ t *= (1.0f / 64);
+
+ gl.glTexCoord2f(s, t);
+ gl.glVertex3f(p.x(i), p.y(i), p.z(i));
+ }
+ gl.glEnd();
+ }
+ }
+
+// ===================================================================
+
+ float[][] skyclip = {
+ { 1, 1, 0},
+ { 1, -1, 0},
+ { 0, -1, 1},
+ { 0, 1, 1},
+ { 1, 0, 1},
+ {-1, 0, 1}
+ };
+
+ int c_sky;
+
+ // 1 = s, 2 = t, 3 = 2048
+ int[][] st_to_vec =
+ {
+ {3,-1,2},
+ {-3,1,2},
+
+ {1,3,2},
+ {-1,-3,2},
+
+ {-2,-1,3}, // 0 degrees yaw, look straight up
+ {2,-1,-3} // look straight down
+
+ };
+
+ int[][] vec_to_st =
+ {
+ {-2,3,1},
+ {2,3,-1},
+
+ {1,3,2},
+ {-1,3,-2},
+
+ {-2,-1,3},
+ {-2,1,-3}
+
+ };
+
+ float[][] skymins = new float[2][6];
+ float[][] skymaxs = new float[2][6];
+ float sky_min, sky_max;
+
+ // stack variable
+ private final float[] v = {0, 0, 0};
+ private final float[] av = {0, 0, 0};
+ /**
+ * DrawSkyPolygon
+ * @param nump
+ * @param vecs
+ */
+ void DrawSkyPolygon(int nump, float[][] vecs)
+ {
+ c_sky++;
+ // decide which face it maps to
+ Math3D.VectorCopy(Globals.vec3_origin, v);
+ int i, axis;
+ for (i=0; i<nump ; i++)
+ {
+ Math3D.VectorAdd(vecs[i], v, v);
+ }
+ av[0] = Math.abs(v[0]);
+ av[1] = Math.abs(v[1]);
+ av[2] = Math.abs(v[2]);
+ if (av[0] > av[1] && av[0] > av[2])
+ {
+ if (v[0] < 0)
+ axis = 1;
+ else
+ axis = 0;
+ }
+ else if (av[1] > av[2] && av[1] > av[0])
+ {
+ if (v[1] < 0)
+ axis = 3;
+ else
+ axis = 2;
+ }
+ else
+ {
+ if (v[2] < 0)
+ axis = 5;
+ else
+ axis = 4;
+ }
+
+ // project new texture coords
+ float s, t, dv;
+ int j;
+ for (i=0 ; i<nump ; i++)
+ {
+ j = vec_to_st[axis][2];
+ if (j > 0)
+ dv = vecs[i][j - 1];
+ else
+ dv = -vecs[i][-j - 1];
+ if (dv < 0.001f)
+ continue; // don't divide by zero
+ j = vec_to_st[axis][0];
+ if (j < 0)
+ s = -vecs[i][-j -1] / dv;
+ else
+ s = vecs[i][j-1] / dv;
+ j = vec_to_st[axis][1];
+ if (j < 0)
+ t = -vecs[i][-j -1] / dv;
+ else
+ t = vecs[i][j-1] / dv;
+
+ if (s < skymins[0][axis])
+ skymins[0][axis] = s;
+ if (t < skymins[1][axis])
+ skymins[1][axis] = t;
+ if (s > skymaxs[0][axis])
+ skymaxs[0][axis] = s;
+ if (t > skymaxs[1][axis])
+ skymaxs[1][axis] = t;
+ }
+ }
+
+ static final float ON_EPSILON = 0.1f; // point on plane side epsilon
+ static final int MAX_CLIP_VERTS = 64;
+
+ static final int SIDE_BACK = 1;
+ static final int SIDE_FRONT = 0;
+ static final int SIDE_ON = 2;
+
+ float[] dists = new float[MAX_CLIP_VERTS];
+ int[] sides = new int[MAX_CLIP_VERTS];
+ float[][][][] newv = new float[6][2][MAX_CLIP_VERTS][3];
+
+ /**
+ * ClipSkyPolygon
+ * @param nump
+ * @param vecs
+ * @param stage
+ */
+ void ClipSkyPolygon(int nump, float[][] vecs, int stage)
+ {
+ if (nump > MAX_CLIP_VERTS-2)
+ Com.Error(Defines.ERR_DROP, "ClipSkyPolygon: MAX_CLIP_VERTS");
+ if (stage == 6)
+ { // fully clipped, so draw it
+ DrawSkyPolygon(nump, vecs);
+ return;
+ }
+
+ boolean front = false;
+ boolean back = false;
+ float[] norm = skyclip[stage];
+
+ int i;
+ float d;
+ for (i=0 ; i<nump ; i++)
+ {
+ d = Math3D.DotProduct(vecs[i], norm);
+ if (d > ON_EPSILON)
+ {
+ front = true;
+ sides[i] = SIDE_FRONT;
+ }
+ else if (d < -ON_EPSILON)
+ {
+ back = true;
+ sides[i] = SIDE_BACK;
+ }
+ else
+ sides[i] = SIDE_ON;
+ dists[i] = d;
+ }
+
+ if (!front || !back)
+ { // not clipped
+ ClipSkyPolygon (nump, vecs, stage+1);
+ return;
+ }
+
+ // clip it
+ sides[i] = sides[0];
+ dists[i] = dists[0];
+ Math3D.VectorCopy(vecs[0], vecs[i]);
+
+ int newc0 = 0; int newc1 = 0;
+ float[] v;
+ float e;
+ int j;
+ for (i=0; i<nump ; i++)
+ {
+ v = vecs[i];
+ switch (sides[i])
+ {
+ case SIDE_FRONT:
+ Math3D.VectorCopy(v, newv[stage][0][newc0]);
+ newc0++;
+ break;
+ case SIDE_BACK:
+ Math3D.VectorCopy(v, newv[stage][1][newc1]);
+ newc1++;
+ break;
+ case SIDE_ON:
+ Math3D.VectorCopy(v, newv[stage][0][newc0]);
+ newc0++;
+ Math3D.VectorCopy (v, newv[stage][1][newc1]);
+ newc1++;
+ break;
+ }
+
+ if (sides[i] == SIDE_ON || sides[i+1] == SIDE_ON || sides[i+1] == sides[i])
+ continue;
+
+ d = dists[i] / (dists[i] - dists[i+1]);
+ for (j=0 ; j<3 ; j++)
+ {
+ e = v[j] + d * (vecs[i + 1][j] - v[j]);
+ newv[stage][0][newc0][j] = e;
+ newv[stage][1][newc1][j] = e;
+ }
+ newc0++;
+ newc1++;
+ }
+
+ // continue
+ ClipSkyPolygon(newc0, newv[stage][0], stage+1);
+ ClipSkyPolygon(newc1, newv[stage][1], stage+1);
+ }
+
+ float[][] verts = new float[MAX_CLIP_VERTS][3];
+
+ /**
+ * R_AddSkySurface
+ */
+ void R_AddSkySurface(msurface_t fa)
+ {
+ // calculate vertex values for sky box
+ for (glpoly_t p = fa.polys; p != null; p = p.next) {
+ for (int i = 0; i < p.numverts; i++) {
+ verts[i][0] = p.x(i) - r_origin[0];
+ verts[i][1] = p.y(i) - r_origin[1];
+ verts[i][2] = p.z(i) - r_origin[2];
+ }
+ ClipSkyPolygon(p.numverts, verts, 0);
+ }
+ }
+
+ /**
+ * R_ClearSkyBox
+ */
+ void R_ClearSkyBox()
+ {
+ float[] skymins0 = skymins[0];
+ float[] skymins1 = skymins[1];
+ float[] skymaxs0 = skymaxs[0];
+ float[] skymaxs1 = skymaxs[1];
+
+ for (int i=0 ; i<6 ; i++)
+ {
+ skymins0[i] = skymins1[i] = 9999;
+ skymaxs0[i] = skymaxs1[i] = -9999;
+ }
+ }
+
+ // stack variable
+ private final float[] v1 = {0, 0, 0};
+ private final float[] b = {0, 0, 0};
+ /**
+ * MakeSkyVec
+ * @param s
+ * @param t
+ * @param axis
+ */
+ void MakeSkyVec(float s, float t, int axis)
+ {
+ b[0] = s*2300;
+ b[1] = t*2300;
+ b[2] = 2300;
+
+ int j, k;
+ for (j=0 ; j<3 ; j++)
+ {
+ k = st_to_vec[axis][j];
+ if (k < 0)
+ v1[j] = -b[-k - 1];
+ else
+ v1[j] = b[k - 1];
+ }
+
+ // avoid bilerp seam
+ s = (s + 1) * 0.5f;
+ t = (t + 1) * 0.5f;
+
+ if (s < sky_min)
+ s = sky_min;
+ else if (s > sky_max)
+ s = sky_max;
+ if (t < sky_min)
+ t = sky_min;
+ else if (t > sky_max)
+ t = sky_max;
+
+ t = 1.0f - t;
+ gl.glTexCoord2f (s, t);
+ gl.glVertex3f(v1[0], v1[1], v1[2]);
+ }
+
+ int[] skytexorder = {0,2,1,3,4,5};
+
+ /**
+ * R_DrawSkyBox
+ */
+ void R_DrawSkyBox()
+ {
+ int i;
+
+ if (skyrotate != 0)
+ { // check for no sky at all
+ for (i=0 ; i<6 ; i++)
+ if (skymins[0][i] < skymaxs[0][i]
+ && skymins[1][i] < skymaxs[1][i])
+ break;
+ if (i == 6)
+ return; // nothing visible
+ }
+
+ gl.glPushMatrix ();
+ gl.glTranslatef (r_origin[0], r_origin[1], r_origin[2]);
+ gl.glRotatef (r_newrefdef.time * skyrotate, skyaxis[0], skyaxis[1], skyaxis[2]);
+
+ for (i=0 ; i<6 ; i++)
+ {
+ if (skyrotate != 0)
+ { // hack, forces full sky to draw when rotating
+ skymins[0][i] = -1;
+ skymins[1][i] = -1;
+ skymaxs[0][i] = 1;
+ skymaxs[1][i] = 1;
+ }
+
+ if (skymins[0][i] >= skymaxs[0][i]
+ || skymins[1][i] >= skymaxs[1][i])
+ continue;
+
+ GL_Bind(sky_images[skytexorder[i]].texnum);
+
+ gl.glBegin(GL_QUADS);
+ MakeSkyVec(skymins[0][i], skymins[1][i], i);
+ MakeSkyVec(skymins[0][i], skymaxs[1][i], i);
+ MakeSkyVec(skymaxs[0][i], skymaxs[1][i], i);
+ MakeSkyVec(skymaxs[0][i], skymins[1][i], i);
+ gl.glEnd ();
+ }
+ gl.glPopMatrix ();
+ }
+
+ // 3dstudio environment map names
+ String[] suf = {"rt", "bk", "lf", "ft", "up", "dn"};
+
+ /**
+ * R_SetSky
+ * @param name
+ * @param rotate
+ * @param axis
+ */
+ public void R_SetSky(String name, float rotate, float[] axis)
+ {
+ assert (axis.length == 3) : "vec3_t bug";
+ String pathname;
+ skyname = name;
+
+ skyrotate = rotate;
+ Math3D.VectorCopy(axis, skyaxis);
+
+ for (int i=0 ; i<6 ; i++)
+ {
+ // chop down rotating skies for less memory
+ if (gl_skymip.value != 0 || skyrotate != 0)
+ gl_picmip.value++;
+
+ if ( qglColorTableEXT && gl_ext_palettedtexture.value != 0) {
+ // Com_sprintf (pathname, sizeof(pathname), "env/%s%s.pcx", skyname, suf[i]);
+ pathname = "env/" + skyname + suf[i] + ".pcx";
+ } else {
+ // Com_sprintf (pathname, sizeof(pathname), "env/%s%s.tga", skyname, suf[i]);
+ pathname = "env/" + skyname + suf[i] + ".tga";
+ }
+
+ sky_images[i] = GL_FindImage(pathname, it_sky);
+
+ if (sky_images[i] == null)
+ sky_images[i] = r_notexture;
+
+ if (gl_skymip.value != 0 || skyrotate != 0)
+ { // take less memory
+ gl_picmip.value--;
+ sky_min = 1.0f / 256;
+ sky_max = 255.0f / 256;
+ }
+ else
+ {
+ sky_min = 1.0f / 512;
+ sky_max = 511.0f / 512;
+ }
+ }
+ }
+} \ No newline at end of file
diff --git a/src/jake2/render/fastjogl/GLWrapJogl.java b/src/jake2/render/fastjogl/GLWrapJogl.java
deleted file mode 100644
index 6b42e96..0000000
--- a/src/jake2/render/fastjogl/GLWrapJogl.java
+++ /dev/null
@@ -1,247 +0,0 @@
-/*
-Copyright (C) 1997-2001 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-
-// Created on 28.10.2006 by RST.
-
-// $Id: GLWrapJogl.java,v 1.1 2006-10-31 13:06:31 salomo Exp $
-
-package jake2.render.fastjogl;
-
-
-import java.nio.*;
-
-import net.java.games.jogl.GL;
-import jake2.*;
-import jake2.client.*;
-import jake2.game.*;
-import jake2.qcommon.*;
-import jake2.render.*;
-import jake2.render.common.GenericGL;
-import jake2.server.*;
-import net.java.games.jogl.*;
-
-public class GLWrapJogl implements GenericGL{
-
- protected GL gl;
-
- public GLWrapJogl(GL gl)
- {
- this.gl = gl;
- }
-
- public void glTexParameterf(int gl_texture_2d, int gl_texture_min_filter, int gl_nearest) {
- gl.glTexParameterf(gl_texture_2d, gl_texture_min_filter, gl_nearest);
- }
- public void glBegin(int gl_triangle_fan2) {
- gl.glBegin(gl_triangle_fan2);
- }
-
- public void glTexCoord2f(float s, float t) {
- gl.glTexCoord2f(s, t);
- }
-
- public void glVertex3f(float f, float g, float h) {
- gl.glVertex3f(f, g, h);
- }
-
- public void glEnd() {
- gl.glEnd();
- }
-
- public void glPushMatrix() {
- gl.glPushMatrix();
- }
-
- public void glTranslatef(float f, float g, float h) {
- gl.glTranslatef(f, g, h);
- }
-
- public void glRotatef(float f, float g, float h, float i) {
- gl.glRotatef(f, g, h, i);
- }
-
- public void glPopMatrix() {
- gl.glPopMatrix();
- }
-
- public void glColor3f(float f, float g, float h) {
- gl.glColor3f(f, g, h);
- }
-
- public void glDepthMask(boolean b) {
- gl.glDepthMask(b);
- }
-
- public void glDisable(int gl_texture_2d2) {
- gl.glDisable(gl_texture_2d2);
- }
-
- public void glBlendFunc(int gl_src_alpha2, int gl_one_minus_src_alpha2) {
- gl.glBlendFunc(gl_src_alpha2, gl_one_minus_src_alpha2);
- }
-
- public void glShadeModel(int gl_smooth2) {
- gl.glShadeModel(gl_smooth2);
- }
-
- public void glDrawArrays(int gl_polygon2, int pos, int numverts) {
- gl.glDrawArrays(gl_polygon2, pos, numverts);
- }
-
- public void glBindTexture(int gl_texture_2d2, int texnum) {
- gl.glBindTexture(gl_texture_2d2, texnum);
- }
-
- public void glActiveTextureARB(int texture) {
- gl.glActiveTextureARB( texture);
- }
-
- public void glClientActiveTextureARB(int texture) {
- gl.glClientActiveTextureARB(texture);
- }
-
- public void glTexEnvi(int gl_texture_env2, int gl_texture_env_mode2, int mode) {
- gl.glTexEnvi(gl_texture_env2, gl_texture_env_mode2, mode);
- }
-
- public void glVertex2f(int x, int y) {
- gl.glVertex2f(x, y);
- }
-
- public void glEnable(int gl_alpha_test2) {
- gl.glEnable(gl_alpha_test2);
- }
-
- public void glColor3ub(byte b, byte c, byte d) {
- gl.glColor3ub(b, c, d);
- }
-
- public void glColor4f(int i, int j, int k, float f) {
- gl.glColor4f(i, j, k, f);
- }
-
- public void glTexImage2D(int gl_texture_2d2, int i, int gl_tex_solid_format, int j, int k, int l, int gl_rgba3, int gl_unsigned_byte2, IntBuffer image32) {
- gl.glTexImage2D(gl_texture_2d2, i, gl_tex_solid_format, j, k, l, gl_rgba3, gl_unsigned_byte2, image32);
- }
-
- public void glTexImage2D(int gl_texture_2d2, int i, int gl_color_index8_ext, int j, int k, int l, int gl_color_index2, int gl_unsigned_byte2, ByteBuffer image8) {
- gl.glTexImage2D(gl_texture_2d2, i, gl_color_index8_ext, j, k, l, gl_color_index2, gl_unsigned_byte2, image8);
- }
-
- public void glColor4ub(byte b, byte c, byte d, byte e) {
- gl.glColor4ub(b, c, d, e);
- }
-
- public void glTexParameteri(int gl_texture_2d2, int gl_texture_min_filter2, int gl_filter_min) {
- gl.glTexParameteri(gl_texture_2d2, gl_texture_min_filter2, gl_filter_min);
- }
-
- public void glTexSubImage2D(int gl_texture_2d2, int i, int j, int k, int lm_block_width, int height, int gl_lightmap_format, int gl_unsigned_byte2, IntBuffer lightmap_buffer) {
- gl.glTexSubImage2D(gl_texture_2d2, i, j, k, lm_block_width, height, gl_lightmap_format, gl_unsigned_byte2, lightmap_buffer);
- }
-
- public final void glColor4f(float intens, float intens2, float intens3, float f) {
- gl.glColor4f(intens, intens2, intens3, f);
- }
-
- public final void glLoadMatrixf(float[] r_world_matrix) {
- gl.glLoadMatrixf(r_world_matrix);
- }
-
- public final void glInterleavedArrays(int gl_t2f_v3f2, int byte_stride, FloatBuffer globalPolygonInterleavedBuf) {
- gl.glInterleavedArrays(gl_t2f_v3f2, byte_stride, globalPolygonInterleavedBuf);
- }
-
- public final void glDrawElements(int mode, int count, int gl_unsigned_int2, IntBuffer srcIndexBuf) {
- gl.glDrawElements(mode, count, gl_unsigned_int2, srcIndexBuf);
- }
-
- public final void glDisableClientState(int gl_color_array2) {
- gl.glDisableClientState(gl_color_array2);
- }
-
- public final void glVertexPointer(int i, int gl_float2, int j, FloatBuffer vertexArrayBuf) {
- gl.glVertexPointer(i, gl_float2, j, vertexArrayBuf);
- }
-
- public final void glEnableClientState(int gl_color_array2) {
- gl.glEnableClientState(gl_color_array2);
- }
-
- public final void glColorPointer(int i, int gl_float2, int j, FloatBuffer colorArrayBuf) {
- gl.glColorPointer(i, gl_float2, j, colorArrayBuf);
- }
-
- public final void glTexCoordPointer(int i, int gl_float2, int j, FloatBuffer textureArrayBuf) {
- gl.glTexCoordPointer(i, gl_float2, j, textureArrayBuf);
- }
-
- public final void glDepthRange(float gldepthmin, double d) {
- gl.glDepthRange(gldepthmin, d);
- }
-
- public final void glMatrixMode(int gl_projection2) {
- gl.glMatrixMode(gl_projection2);
- }
-
- public final void glLoadIdentity() {
- gl.glLoadIdentity();
- }
-
- public final void glScalef(int i, int j, int k) {
- gl.glScalef(i, j, k);
- }
-
- public final void glCullFace(int gl_back2) {
- gl.glCullFace(gl_back2);
- }
-
- public final void glClear(int gl_color_buffer_bit2) {
- gl.glClear(gl_color_buffer_bit2);
- }
-
- public final void glDepthFunc(int gl_lequal2) {
- gl.glDepthFunc(gl_lequal2);
- }
-
- public final void glFrustum(double xmin, double xmax, double ymin, double ymax, double near, double far) {
- gl.glFrustum(xmin, xmax, ymin, ymax, near, far);
- }
-
- public final void glViewport(int i, int j, int width, int height) {
- gl.glViewport(i, j, width, height);
- }
-
- public final void glOrtho(int i, int width, int height, int j, int k, int l) {
- gl.glOrtho(i, width, height, j, k, l);
- }
-
- public void glColorPointer(int i, int gl_unsigned_byte2, int j, ByteBuffer bb) {
- gl.glColorPointer(i, gl_unsigned_byte2, j, bb.asIntBuffer());
- }
-
- public void glPointSize(float value) {
- gl.glPointSize(value);
- }
-
- public void glClearColor(float f, float g, float h, float i) {
- gl.glClearColor(f, g, h, i);
- }
-}
diff --git a/src/jake2/render/fastjogl/Image.java b/src/jake2/render/fastjogl/Image.java
deleted file mode 100644
index 007c154..0000000
--- a/src/jake2/render/fastjogl/Image.java
+++ /dev/null
@@ -1,371 +0,0 @@
-/*
- * Image.java
- * Copyright (C) 2003
- *
- * $Id: Image.java,v 1.9 2006-10-31 13:06:32 salomo Exp $
- */
-/*
- Copyright (C) 1997-2001 Id Software, Inc.
-
- This program is free software; you can redistribute it and/or
- modify it under the terms of the GNU General Public License
- as published by the Free Software Foundation; either version 2
- of the License, or (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
- See the GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
- */
-package jake2.render.fastjogl;
-
-import jake2.Defines;
-import jake2.client.VID;
-import jake2.client.particle_t;
-import jake2.game.cvar_t;
-import jake2.qcommon.*;
-import jake2.render.image_t;
-import jake2.render.common.Image.glmode_t;
-import jake2.render.common.Image.gltmode_t;
-import jake2.util.Lib;
-import jake2.util.Vargs;
-
-import java.awt.Dimension;
-import java.nio.*;
-import java.util.Arrays;
-
-import net.java.games.jogl.GL;
-
-/**
- * Image
- *
- * @author cwei
- */
-public abstract class Image extends Main {
-
- protected void GlutWireCube() {
- glut.glutWireCube(gl, 20);
- }
-
- protected void GL_GetWorldMatrix() {
- gl.glGetFloatv(GL.GL_MODELVIEW_MATRIX, r_world_matrix);
- }
-
- protected void GL_LoadMatrix()
- {
- gl.glLoadMatrixf(r_world_matrix);
- }
-
- protected void GL_SetTexturePalette(int[] palette) {
-
- assert (palette != null && palette.length == 256) : "int palette[256] bug";
-
- int i;
- byte[] temptable = new byte[768];
-
- if (qglColorTableEXT && gl_ext_palettedtexture.value != 0.0f) {
- for (i = 0; i < 256; i++) {
- temptable[i * 3 + 0] = (byte) ((palette[i] >> 0) & 0xff);
- temptable[i * 3 + 1] = (byte) ((palette[i] >> 8) & 0xff);
- temptable[i * 3 + 2] = (byte) ((palette[i] >> 16) & 0xff);
- }
-
- gl.glColorTableEXT(GL.GL_SHARED_TEXTURE_PALETTE_EXT, GL.GL_RGB,
- 256, GL.GL_RGB, GL.GL_UNSIGNED_BYTE, temptable);
- }
- }
-
-
- /*
- * ==================================================
- *
- * PCX LOADING
- *
- * ==================================================
- */
-
- int[] scaled = new int[256 * 256];
-
- byte[] paletted_texture = new byte[256 * 256];
-
- IntBuffer tex = Lib.newIntBuffer(512 * 256, ByteOrder.LITTLE_ENDIAN);
-
- /*
- * GL_Upload32
- *
- * Returns has_alpha
- */
- protected boolean GL_Upload32(int[] data, int width, int height,
- boolean mipmap) {
- int samples;
- int scaled_width, scaled_height;
- int i, c;
- int comp;
-
- Arrays.fill(scaled, 0);
- Arrays.fill(paletted_texture, (byte) 0);
-
- uploaded_paletted = false;
-
- for (scaled_width = 1; scaled_width < width; scaled_width <<= 1)
- ;
- if (gl_round_down.value > 0.0f && scaled_width > width && mipmap)
- scaled_width >>= 1;
- for (scaled_height = 1; scaled_height < height; scaled_height <<= 1)
- ;
- if (gl_round_down.value > 0.0f && scaled_height > height && mipmap)
- scaled_height >>= 1;
-
- // let people sample down the world textures for speed
- if (mipmap) {
- scaled_width >>= (int) gl_picmip.value;
- scaled_height >>= (int) gl_picmip.value;
- }
-
- // don't ever bother with >256 textures
- if (scaled_width > 256)
- scaled_width = 256;
- if (scaled_height > 256)
- scaled_height = 256;
-
- if (scaled_width < 1)
- scaled_width = 1;
- if (scaled_height < 1)
- scaled_height = 1;
-
- upload_width = scaled_width;
- upload_height = scaled_height;
-
- if (scaled_width * scaled_height > 256 * 256)
- Com.Error(Defines.ERR_DROP, "GL_Upload32: too big");
-
- // scan the texture for any non-255 alpha
- c = width * height;
- samples = gl_solid_format;
-
- for (i = 0; i < c; i++) {
- if ((data[i] & 0xff000000) != 0xff000000) {
- samples = gl_alpha_format;
- break;
- }
- }
-
- if (samples == gl_solid_format)
- comp = gl_tex_solid_format;
- else if (samples == gl_alpha_format)
- comp = gl_tex_alpha_format;
- else {
- VID.Printf(Defines.PRINT_ALL,
- "Unknown number of texture components " + samples + '\n');
- comp = samples;
- }
-
- // simulates a goto
- try {
- if (scaled_width == width && scaled_height == height) {
- if (!mipmap) {
- if (qglColorTableEXT
- && gl_ext_palettedtexture.value != 0.0f
- && samples == gl_solid_format) {
- uploaded_paletted = true;
- GL_BuildPalettedTexture(paletted_texture, data,
- scaled_width, scaled_height);
- gl.glTexImage2D(GL.GL_TEXTURE_2D, 0,
- GL_COLOR_INDEX8_EXT, scaled_width,
- scaled_height, 0, GL.GL_COLOR_INDEX,
- GL.GL_UNSIGNED_BYTE, paletted_texture);
- } else {
- tex.rewind();
- tex.put(data, 0, scaled_width * scaled_height);
- gl.glTexImage2D(GL.GL_TEXTURE_2D, 0, comp,
- scaled_width, scaled_height, 0, GL.GL_RGBA,
- GL.GL_UNSIGNED_BYTE, tex);
- }
- // goto done;
- throw new longjmpException();
- }
- System.arraycopy(data, 0, scaled, 0, scaled_width * scaled_height);
- } else
- GL_ResampleTexture(data, width, height, scaled, scaled_width, scaled_height);
-
- GL_LightScaleTexture(scaled, scaled_width, scaled_height, !mipmap);
-
- if (qglColorTableEXT && gl_ext_palettedtexture.value != 0.0f
- && (samples == gl_solid_format)) {
- uploaded_paletted = true;
- GL_BuildPalettedTexture(paletted_texture, scaled, scaled_width,
- scaled_height);
- gl.glTexImage2D(GL.GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT,
- scaled_width, scaled_height, 0, GL.GL_COLOR_INDEX,
- GL.GL_UNSIGNED_BYTE, paletted_texture);
- } else {
- tex.rewind();
- tex.put(scaled, 0, scaled_width * scaled_height);
- gl.glTexImage2D(GL.GL_TEXTURE_2D, 0, comp, scaled_width,
- scaled_height, 0, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, tex);
- }
-
- if (mipmap) {
- int miplevel;
- miplevel = 0;
- while (scaled_width > 1 || scaled_height > 1) {
- GL_MipMap(scaled, scaled_width, scaled_height);
- scaled_width >>= 1;
- scaled_height >>= 1;
- if (scaled_width < 1)
- scaled_width = 1;
- if (scaled_height < 1)
- scaled_height = 1;
-
- miplevel++;
- if (qglColorTableEXT
- && gl_ext_palettedtexture.value != 0.0f
- && samples == gl_solid_format) {
- uploaded_paletted = true;
- GL_BuildPalettedTexture(paletted_texture, scaled,
- scaled_width, scaled_height);
- gl.glTexImage2D(GL.GL_TEXTURE_2D, miplevel,
- GL_COLOR_INDEX8_EXT, scaled_width,
- scaled_height, 0, GL.GL_COLOR_INDEX,
- GL.GL_UNSIGNED_BYTE, paletted_texture);
- } else {
- tex.rewind();
- tex.put(scaled, 0, scaled_width * scaled_height);
- gl.glTexImage2D(GL.GL_TEXTURE_2D, miplevel, comp,
- scaled_width, scaled_height, 0, GL.GL_RGBA,
- GL.GL_UNSIGNED_BYTE, tex);
- }
- }
- }
- // label done:
- } catch (longjmpException e) {
- // replaces label done
- }
-
- if (mipmap) {
- gl.glTexParameterf(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER,
- gl_filter_min);
- gl.glTexParameterf(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER,
- gl_filter_max);
- } else {
- gl.glTexParameterf(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER,
- gl_filter_max);
- gl.glTexParameterf(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER,
- gl_filter_max);
- }
-
- return (samples == gl_alpha_format);
- }
-
- int[] trans = new int[512 * 256];
-
- /*
- * GL_Upload8
- *
- * Returns has_alpha
- */
- protected boolean GL_Upload8(byte[] data, int width, int height,
- boolean mipmap, boolean is_sky) {
-
- Arrays.fill(trans, 0);
-
- int s = width * height;
-
- if (s > trans.length)
- Com.Error(Defines.ERR_DROP, "GL_Upload8: too large");
-
- if (qglColorTableEXT && gl_ext_palettedtexture.value != 0.0f && is_sky) {
- gl.glTexImage2D(GL.GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, width,
- height, 0, GL.GL_COLOR_INDEX, GL.GL_UNSIGNED_BYTE, data);
-
- gl.glTexParameterf(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER,
- gl_filter_max);
- gl.glTexParameterf(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER,
- gl_filter_max);
-
- return false;
- }
-
- int p;
- for (int i = 0; i < s; i++) {
- p = data[i] & 0xff;
- trans[i] = d_8to24table[p];
-
- if (p == 255) { // transparent, so scan around for another
- // color
- // to avoid alpha fringes
- // FIXME: do a full flood fill so mips work...
- if (i > width && (data[i - width] & 0xff) != 255)
- p = data[i - width] & 0xff;
- else if (i < s - width && (data[i + width] & 0xff) != 255)
- p = data[i + width] & 0xff;
- else if (i > 0 && (data[i - 1] & 0xff) != 255)
- p = data[i - 1] & 0xff;
- else if (i < s - 1 && (data[i + 1] & 0xff) != 255)
- p = data[i + 1] & 0xff;
- else
- p = 0;
- // copy rgb components
- trans[i] = d_8to24table[p] & 0x00FFFFFF; // only
- // rgb
- }
- }
-
- return GL_Upload32(trans, width, height, mipmap);
-
- }
-
- /*
- * GL_FreeUnusedImages
- *
- * Any image that was not touched on this registration sequence will be
- * freed.
- */
- protected void GL_FreeUnusedImages() {
- // never free r_notexture or particle texture
- r_notexture.registration_sequence = registration_sequence;
- r_particletexture.registration_sequence = registration_sequence;
-
- image_t image = null;
-
- for (int i = 0; i < numgltextures; i++) {
- image = gltextures[i];
- // used this sequence
- if (image.registration_sequence == registration_sequence)
- continue;
- // free image_t slot
- if (image.registration_sequence == 0)
- continue;
- // don't free pics
- if (image.type == it_pic)
- continue;
-
- // free it
- gl.glDeleteTextures(1, new int[] { image.texnum });
- image.clear();
- }
- }
-
- /*
- * GL_ShutdownImages
- */
- protected void GL_ShutdownImages() {
- image_t image;
-
- for (int i = 0; i < numgltextures; i++) {
- image = gltextures[i];
-
- if (image.registration_sequence == 0)
- continue; // free image_t slot
- // free it
- gl.glDeleteTextures(1, new int[] { image.texnum });
- image.clear();
- }
- }
-} \ No newline at end of file
diff --git a/src/jake2/render/fastjogl/Main.java b/src/jake2/render/fastjogl/Main.java
deleted file mode 100644
index d90c87d..0000000
--- a/src/jake2/render/fastjogl/Main.java
+++ /dev/null
@@ -1,445 +0,0 @@
-/*
- * Main.java
- * Copyright (C) 2003
- *
- * $Id: Main.java,v 1.9 2006-10-31 13:06:32 salomo Exp $
- */
-/*
-Copyright (C) 1997-2001 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-package jake2.render.fastjogl;
-
-import jake2.Defines;
-import jake2.Globals;
-import jake2.client.*;
-import jake2.game.*;
-import jake2.qcommon.*;
-import jake2.render.*;
-import jake2.render.common.Base;
-import jake2.render.common.Warp;
-import jake2.util.Math3D;
-import jake2.util.Vargs;
-
-import java.awt.Dimension;
-import java.nio.FloatBuffer;
-import java.nio.IntBuffer;
-
-import org.lwjgl.opengl.GL11;
-
-import net.java.games.jogl.GL;
-import net.java.games.jogl.Version;
-
-/**
- * Main
- *
- * @author cwei
- */
-public abstract class Main extends JoglBase {
-
- /*
- ===============
- R_SetupFrame
- ===============
- */
-
- protected void R_SetupFrame() {
- int i;
- mleaf_t leaf;
-
- r_framecount++;
-
- // build the transformation matrix for the given view angles
- Math3D.VectorCopy(r_newrefdef.vieworg, r_origin);
-
- Math3D.AngleVectors(r_newrefdef.viewangles, vpn, vright, vup);
-
- // current viewcluster
- if ((r_newrefdef.rdflags & Defines.RDF_NOWORLDMODEL) == 0) {
- r_oldviewcluster = r_viewcluster;
- r_oldviewcluster2 = r_viewcluster2;
- leaf = Mod_PointInLeaf(r_origin, r_worldmodel);
- r_viewcluster = r_viewcluster2 = leaf.cluster;
-
- // check above and below so crossing solid water doesn't draw wrong
- if (leaf.contents == 0) { // look down a bit
- float[] temp = { 0, 0, 0 };
- Math3D.VectorCopy(r_origin, temp);
- temp[2] -= 16;
- leaf = Mod_PointInLeaf(temp, r_worldmodel);
- if ((leaf.contents & Defines.CONTENTS_SOLID) == 0 && (leaf.cluster != r_viewcluster2))
- r_viewcluster2 = leaf.cluster;
- }
- else { // look up a bit
- float[] temp = { 0, 0, 0 };
- Math3D.VectorCopy(r_origin, temp);
- temp[2] += 16;
- leaf = Mod_PointInLeaf(temp, r_worldmodel);
- if ((leaf.contents & Defines.CONTENTS_SOLID) == 0 && (leaf.cluster != r_viewcluster2))
- r_viewcluster2 = leaf.cluster;
- }
- }
-
- for (i = 0; i < 4; i++)
- v_blend[i] = r_newrefdef.blend[i];
-
- c_brush_polys = 0;
- c_alias_polys = 0;
-
- // clear out the portion of the screen that the NOWORLDMODEL defines
- if ((r_newrefdef.rdflags & Defines.RDF_NOWORLDMODEL) != 0) {
- gl.glEnable(GL.GL_SCISSOR_TEST);
- gl.glClearColor(0.3f, 0.3f, 0.3f, 1.0f);
- gl.glScissor(
- r_newrefdef.x,
- vid.height - r_newrefdef.height - r_newrefdef.y,
- r_newrefdef.width,
- r_newrefdef.height);
- gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
- gl.glClearColor(1.0f, 0.0f, 0.5f, 0.5f);
- gl.glDisable(GL.GL_SCISSOR_TEST);
- }
- }
-
-
- protected boolean R_Init(int vid_xpos, int vid_ypos) {
-
- assert (Warp.SIN.length == 256) : "warpsin table bug";
-
- // fill r_turbsin
- for (int j = 0; j < 256; j++) {
- r_turbsin[j] = Warp.SIN[j] * 0.5f;
- }
-
- VID.Printf(Defines.PRINT_ALL, "ref_gl version: " + Base.REF_VERSION + '\n');
-
- Draw_GetPalette();
-
- R_Register();
-
- // set our "safe" modes
- gl_state.prev_mode = 3;
-
- // create the window and set up the context
- if (!R_SetMode()) {
- VID.Printf(Defines.PRINT_ALL,
- "ref_gl::R_Init() - could not R_SetMode()\n");
- return false;
- }
- return true;
- }
-
- protected boolean R_Init2() {
- VID.MenuInit();
-
- /*
- ** get our various GL strings
- ** get our various GL strings
- */
- VID.Printf(Defines.PRINT_ALL, "JOGL_VERSION: " + Version.getVersion() + '\n');
- gl_config.vendor_string = gl.glGetString(GL.GL_VENDOR);
- VID.Printf(Defines.PRINT_ALL, "GL_VENDOR: " + gl_config.vendor_string + '\n');
- gl_config.renderer_string = gl.glGetString(GL.GL_RENDERER);
- VID.Printf(Defines.PRINT_ALL, "GL_RENDERER: " + gl_config.renderer_string + '\n');
- gl_config.version_string = gl.glGetString(GL.GL_VERSION);
- VID.Printf(Defines.PRINT_ALL, "GL_VERSION: " + gl_config.version_string + '\n');
- gl_config.extensions_string = gl.glGetString(GL.GL_EXTENSIONS);
- VID.Printf(Defines.PRINT_ALL, "GL_EXTENSIONS: " + gl_config.extensions_string + '\n');
-
- gl_config.parseOpenGLVersion();
-
- String renderer_buffer = gl_config.renderer_string.toLowerCase();
- String vendor_buffer = gl_config.vendor_string.toLowerCase();
-
- if (renderer_buffer.indexOf("voodoo") >= 0) {
- if (renderer_buffer.indexOf("rush") < 0)
- gl_config.renderer = Base.GL_RENDERER_VOODOO;
- else
- gl_config.renderer = Base.GL_RENDERER_VOODOO_RUSH;
- } else if (vendor_buffer.indexOf("sgi") >= 0)
- gl_config.renderer = Base.GL_RENDERER_SGI;
- else if (renderer_buffer.indexOf("permedia") >= 0)
- gl_config.renderer = Base.GL_RENDERER_PERMEDIA2;
- else if (renderer_buffer.indexOf("glint") >= 0)
- gl_config.renderer = Base.GL_RENDERER_GLINT_MX;
- else if (renderer_buffer.indexOf("glzicd") >= 0)
- gl_config.renderer = Base.GL_RENDERER_REALIZM;
- else if (renderer_buffer.indexOf("gdi") >= 0)
- gl_config.renderer = Base.GL_RENDERER_MCD;
- else if (renderer_buffer.indexOf("pcx2") >= 0)
- gl_config.renderer = Base.GL_RENDERER_PCX2;
- else if (renderer_buffer.indexOf("verite") >= 0)
- gl_config.renderer = Base.GL_RENDERER_RENDITION;
- else
- gl_config.renderer = Base.GL_RENDERER_OTHER;
-
- String monolightmap = gl_monolightmap.string.toUpperCase();
- if (monolightmap.length() < 2 || monolightmap.charAt(1) != 'F') {
- if (gl_config.renderer == Base.GL_RENDERER_PERMEDIA2) {
- Cvar.Set("gl_monolightmap", "A");
- VID.Printf(Defines.PRINT_ALL, "...using gl_monolightmap 'a'\n");
- }
- else if ((gl_config.renderer & Base.GL_RENDERER_POWERVR) != 0) {
- Cvar.Set("gl_monolightmap", "0");
- }
- else {
- Cvar.Set("gl_monolightmap", "0");
- }
- }
-
- // power vr can't have anything stay in the framebuffer, so
- // the screen needs to redraw the tiled background every frame
- if ((gl_config.renderer & Base.GL_RENDERER_POWERVR) != 0) {
- Cvar.Set("scr_drawall", "1");
- }
- else {
- Cvar.Set("scr_drawall", "0");
- }
-
- // MCD has buffering issues
- if (gl_config.renderer == Base.GL_RENDERER_MCD) {
- Cvar.SetValue("gl_finish", 1);
- }
-
- if ((gl_config.renderer & Base.GL_RENDERER_3DLABS) != 0) {
- if (gl_3dlabs_broken.value != 0.0f)
- gl_config.allow_cds = false;
- else
- gl_config.allow_cds = true;
- }
- else {
- gl_config.allow_cds = true;
- }
-
- if (gl_config.allow_cds)
- VID.Printf(Defines.PRINT_ALL, "...allowing CDS\n");
- else
- VID.Printf(Defines.PRINT_ALL, "...disabling CDS\n");
-
- /*
- ** grab extensions
- */
- if (gl_config.extensions_string.indexOf("GL_EXT_compiled_vertex_array") >= 0
- || gl_config.extensions_string.indexOf("GL_SGI_compiled_vertex_array") >= 0) {
- VID.Printf(Defines.PRINT_ALL, "...enabling GL_EXT_compiled_vertex_array\n");
- // qglLockArraysEXT = ( void * ) qwglGetProcAddress( "glLockArraysEXT" );
- if (gl_ext_compiled_vertex_array.value != 0.0f)
- qglLockArraysEXT = true;
- else
- qglLockArraysEXT = false;
- // qglUnlockArraysEXT = ( void * ) qwglGetProcAddress( "glUnlockArraysEXT" );
- //qglUnlockArraysEXT = true;
- }
- else {
- VID.Printf(Defines.PRINT_ALL, "...GL_EXT_compiled_vertex_array not found\n");
- qglLockArraysEXT = false;
- }
-
- if (gl_config.extensions_string.indexOf("WGL_EXT_swap_control") >= 0) {
- qwglSwapIntervalEXT = true;
- VID.Printf(Defines.PRINT_ALL, "...enabling WGL_EXT_swap_control\n");
- } else {
- qwglSwapIntervalEXT = false;
- VID.Printf(Defines.PRINT_ALL, "...WGL_EXT_swap_control not found\n");
- }
-
- if (gl_config.extensions_string.indexOf("GL_EXT_point_parameters") >= 0) {
- if (gl_ext_pointparameters.value != 0.0f) {
- // qglPointParameterfEXT = ( void (APIENTRY *)( GLenum, GLfloat ) ) qwglGetProcAddress( "glPointParameterfEXT" );
- qglPointParameterfEXT = true;
- // qglPointParameterfvEXT = ( void (APIENTRY *)( GLenum, const GLfloat * ) ) qwglGetProcAddress( "glPointParameterfvEXT" );
- VID.Printf(Defines.PRINT_ALL, "...using GL_EXT_point_parameters\n");
- }
- else {
- VID.Printf(Defines.PRINT_ALL, "...ignoring GL_EXT_point_parameters\n");
- }
- }
- else {
- VID.Printf(Defines.PRINT_ALL, "...GL_EXT_point_parameters not found\n");
- }
-
- // #ifdef __linux__
- // if ( strstr( gl_config.extensions_string, "3DFX_set_global_palette" ))
- // {
- // if ( gl_ext_palettedtexture->value )
- // {
- // VID.Printf( Defines.PRINT_ALL, "...using 3DFX_set_global_palette\n" );
- // qgl3DfxSetPaletteEXT = ( void ( APIENTRY * ) (GLuint *) )qwglGetProcAddress( "gl3DfxSetPaletteEXT" );
- //// qglColorTableEXT = Fake_glColorTableEXT;
- // }
- // else
- // {
- // VID.Printf( Defines.PRINT_ALL, "...ignoring 3DFX_set_global_palette\n" );
- // }
- // }
- // else
- // {
- // VID.Printf( Defines.PRINT_ALL, "...3DFX_set_global_palette not found\n" );
- // }
- // #endif
-
- if (!qglColorTableEXT
- && gl_config.extensions_string.indexOf("GL_EXT_paletted_texture") >= 0
- && gl_config.extensions_string.indexOf("GL_EXT_shared_texture_palette") >= 0) {
- if (gl_ext_palettedtexture.value != 0.0f) {
- VID.Printf(Defines.PRINT_ALL, "...using GL_EXT_shared_texture_palette\n");
- qglColorTableEXT = false; // true; TODO jogl bug
- }
- else {
- VID.Printf(Defines.PRINT_ALL, "...ignoring GL_EXT_shared_texture_palette\n");
- qglColorTableEXT = false;
- }
- }
- else {
- VID.Printf(Defines.PRINT_ALL, "...GL_EXT_shared_texture_palette not found\n");
- }
-
- if (gl_config.extensions_string.indexOf("GL_ARB_multitexture") >= 0) {
- VID.Printf(Defines.PRINT_ALL, "...using GL_ARB_multitexture\n");
- qglActiveTextureARB = true;
- GL_TEXTURE0 = GL.GL_TEXTURE0_ARB;
- GL_TEXTURE1 = GL.GL_TEXTURE1_ARB;
- }
- else {
- VID.Printf(Defines.PRINT_ALL, "...GL_ARB_multitexture not found\n");
- }
-
- if (!(qglActiveTextureARB))
- return false;
-
- GL_SetDefaultState();
-
- GL_InitImages();
- Mod_Init();
- R_InitParticleTexture();
- Draw_InitLocal();
-
- int err = gl.glGetError();
- if (err != GL.GL_NO_ERROR)
- VID.Printf(
- Defines.PRINT_ALL,
- "glGetError() = 0x%x\n\t%s\n",
- new Vargs(2).add(err).add("" + gl.glGetString(err)));
-
- return true;
- }
-
- /*
- @@@@@@@@@@@@@@@@@@@@@
- R_BeginFrame
- @@@@@@@@@@@@@@@@@@@@@
- */
- protected void R_BeginFrame(float camera_separation) {
-
- gl_state.camera_separation = camera_separation;
-
- /*
- ** change modes if necessary
- */
- if (gl_mode.modified || vid_fullscreen.modified) {
- // FIXME: only restart if CDS is required
- cvar_t ref;
-
- ref = Cvar.Get("vid_ref", "fastjogl", 0);
- ref.modified = true;
- }
-
- if (gl_log.modified) {
- GLimp_EnableLogging((gl_log.value != 0.0f));
- gl_log.modified = false;
- }
-
- if (gl_log.value != 0.0f) {
- GLimp_LogNewFrame();
- }
-
- /*
- ** update 3Dfx gamma -- it is expected that a user will do a vid_restart
- ** after tweaking this value
- */
- if (vid_gamma.modified) {
- vid_gamma.modified = false;
-
- if ((gl_config.renderer & Base.GL_RENDERER_VOODOO) != 0) {
-
- VID.Printf(Defines.PRINT_DEVELOPER,
- "gamma anpassung fuer VOODOO nicht gesetzt");
- }
- }
-
- GLimp_BeginFrame(camera_separation);
-
- /*
- ** go into 2D mode
- */
- gl.glViewport(0, 0, vid.width, vid.height);
- gl.glMatrixMode(GL.GL_PROJECTION);
- gl.glLoadIdentity();
- gl.glOrtho(0, vid.width, vid.height, 0, -99999, 99999);
- gl.glMatrixMode(GL.GL_MODELVIEW);
- gl.glLoadIdentity();
- gl.glDisable(GL.GL_DEPTH_TEST);
- gl.glDisable(GL.GL_CULL_FACE);
- gl.glDisable(GL.GL_BLEND);
- gl.glEnable(GL.GL_ALPHA_TEST);
- gl.glColor4f(1, 1, 1, 1);
-
- /*
- ** draw buffer stuff
- */
- if (gl_drawbuffer.modified) {
- gl_drawbuffer.modified = false;
-
- if (gl_state.camera_separation == 0 || !gl_state.stereo_enabled) {
- if (gl_drawbuffer.string.equalsIgnoreCase("GL_FRONT"))
- gl.glDrawBuffer(GL.GL_FRONT);
- else
- gl.glDrawBuffer(GL.GL_BACK);
- }
- }
-
- /*
- ** texturemode stuff
- */
- if (gl_texturemode.modified) {
- GL_TextureMode(gl_texturemode.string);
- gl_texturemode.modified = false;
- }
-
- if (gl_texturealphamode.modified) {
- GL_TextureAlphaMode(gl_texturealphamode.string);
- gl_texturealphamode.modified = false;
- }
-
- if (gl_texturesolidmode.modified) {
- GL_TextureSolidMode(gl_texturesolidmode.string);
- gl_texturesolidmode.modified = false;
- }
-
- /*
- ** swapinterval stuff
- */
- GL_UpdateSwapInterval();
-
- //
- // clear screen if desired
- //
- R_Clear();
- }
-
-}
diff --git a/src/jake2/render/fastjogl/Misc.java b/src/jake2/render/fastjogl/Misc.java
deleted file mode 100644
index f6df9c6..0000000
--- a/src/jake2/render/fastjogl/Misc.java
+++ /dev/null
@@ -1,225 +0,0 @@
-/*
- * Misc.java
- * Copyright (C) 2003
- *
- * $Id: Misc.java,v 1.8 2006-10-31 13:06:32 salomo Exp $
- */
-/*
- Copyright (C) 1997-2001 Id Software, Inc.
-
- This program is free software; you can redistribute it and/or
- modify it under the terms of the GNU General Public License
- as published by the Free Software Foundation; either version 2
- of the License, or (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
- See the GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
- */
-package jake2.render.fastjogl;
-
-import jake2.Defines;
-import jake2.client.VID;
-import jake2.qcommon.FS;
-import jake2.qcommon.xcommand_t;
-import jake2.render.common.Base;
-
-import java.io.*;
-import java.nio.ByteBuffer;
-import java.nio.MappedByteBuffer;
-import java.nio.channels.FileChannel;
-
-import net.java.games.jogl.GL;
-import net.java.games.jogl.WGL;
-
-/**
- * Misc
- *
- * @author cwei
- */
-public abstract class Misc extends Image {
-
- // /*
- // ==============================================================================
- //
- // SCREEN SHOTS
- //
- // ==============================================================================
- // */
- //
- // typedef struct _TargaHeader {
- // unsigned char id_length, colormap_type, image_type;
- // unsigned short colormap_index, colormap_length;
- // unsigned char colormap_size;
- // unsigned short x_origin, y_origin, width, height;
- // unsigned char pixel_size, attributes;
- // } TargaHeader;
-
- private final static int TGA_HEADER_SIZE = 18;
-
- /**
- * GL_ScreenShot_f
- */
- protected void GL_ScreenShot_f() {
- if (contextInUse) {
- screenshot_f();
- } else {
- updateScreen(screenshotCall);
- }
- }
-
- private xcommand_t screenshotCall = new xcommand_t() {
- public void execute() {
- screenshot_f();
- }
- };
-
- private void screenshot_f() {
- StringBuffer sb = new StringBuffer(FS.Gamedir() + "/scrshot/jake00.tga");
- FS.CreatePath(sb.toString());
- File file = new File(sb.toString());
- // find a valid file name
- int i = 0; int offset = sb.length() - 6;
- while (file.exists() && i++ < 100) {
- sb.setCharAt(offset, (char) ((i/10) + '0'));
- sb.setCharAt(offset + 1, (char) ((i%10) + '0'));
- file = new File(sb.toString());
- }
- if (i == 100) {
- VID.Printf(Defines.PRINT_ALL, "Clean up your screenshots\n");
- return;
- }
-
- try {
- RandomAccessFile out = new RandomAccessFile(file, "rw");
- FileChannel ch = out.getChannel();
- int fileLength = TGA_HEADER_SIZE + vid.width * vid.height * 3;
- out.setLength(fileLength);
- MappedByteBuffer image = ch.map(FileChannel.MapMode.READ_WRITE, 0,
- fileLength);
-
- // write the TGA header
- image.put(0, (byte) 0).put(1, (byte) 0);
- image.put(2, (byte) 2); // uncompressed type
- image.put(12, (byte) (vid.width & 0xFF)); // vid.width
- image.put(13, (byte) (vid.width >> 8)); // vid.width
- image.put(14, (byte) (vid.height & 0xFF)); // vid.height
- image.put(15, (byte) (vid.height >> 8)); // vid.height
- image.put(16, (byte) 24); // pixel size
-
- // go to image data position
- image.position(TGA_HEADER_SIZE);
- // jogl needs a sliced buffer
- ByteBuffer rgb = image.slice();
-
- // change pixel alignment for reading
- if (vid.width % 4 != 0) {
- gl.glPixelStorei(GL.GL_PACK_ALIGNMENT, 1);
- }
-
- // OpenGL 1.2+ supports the GL_BGR color format
- // check the GL_VERSION to use the TARGA BGR order if possible
- // e.g.: 1.5.2 NVIDIA 66.29
- if (gl_config.getOpenGLVersion() >= 1.2f) {
- // read the BGR values into the image buffer
- gl.glReadPixels(0, 0, vid.width, vid.height, GL.GL_BGR, GL.GL_UNSIGNED_BYTE, rgb);
- } else {
- // read the RGB values into the image buffer
- gl.glReadPixels(0, 0, vid.width, vid.height, GL.GL_RGB, GL.GL_UNSIGNED_BYTE, rgb);
- // flip RGB to BGR
- byte tmp;
- for (i = TGA_HEADER_SIZE; i < fileLength; i += 3) {
- tmp = image.get(i);
- image.put(i, image.get(i + 2));
- image.put(i + 2, tmp);
- }
- }
- // reset to default alignment
- gl.glPixelStorei(GL.GL_PACK_ALIGNMENT, 4);
- // close the file channel
- ch.close();
- } catch (IOException e) {
- VID.Printf(Defines.PRINT_ALL, e.getMessage() + '\n');
- }
-
- VID.Printf(Defines.PRINT_ALL, "Wrote " + file + '\n');
- }
-
- /*
- ** GL_SetDefaultState
- */
- protected void GL_SetDefaultState() {
- gl.glClearColor(1f, 0f, 0.5f, 0.5f); // original quake2
- //gl.glClearColor(0, 0, 0, 0); // replaced with black
- gl.glCullFace(GL.GL_FRONT);
- gl.glEnable(GL.GL_TEXTURE_2D);
-
- gl.glEnable(GL.GL_ALPHA_TEST);
- gl.glAlphaFunc(GL.GL_GREATER, 0.666f);
-
- gl.glDisable(GL.GL_DEPTH_TEST);
- gl.glDisable(GL.GL_CULL_FACE);
- gl.glDisable(GL.GL_BLEND);
-
- gl.glColor4f(1, 1, 1, 1);
-
- gl.glPolygonMode(GL.GL_FRONT_AND_BACK, GL.GL_FILL);
- gl.glShadeModel(GL.GL_FLAT);
-
- GL_TextureMode(gl_texturemode.string);
- GL_TextureAlphaMode(gl_texturealphamode.string);
- GL_TextureSolidMode(gl_texturesolidmode.string);
-
- gl.glTexParameterf(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, gl_filter_min);
- gl.glTexParameterf(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, gl_filter_max);
-
- gl.glTexParameterf(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_S, GL.GL_REPEAT);
- gl.glTexParameterf(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_T, GL.GL_REPEAT);
-
- gl.glBlendFunc(GL.GL_SRC_ALPHA, GL.GL_ONE_MINUS_SRC_ALPHA);
-
- GL_TexEnv(GL.GL_REPLACE);
-
- if (qglPointParameterfEXT) {
- float[] attenuations = { gl_particle_att_a.value, gl_particle_att_b.value, gl_particle_att_c.value };
-
- gl.glEnable(GL.GL_POINT_SMOOTH);
- gl.glPointParameterfEXT(GL.GL_POINT_SIZE_MIN_EXT, gl_particle_min_size.value);
- gl.glPointParameterfEXT(GL.GL_POINT_SIZE_MAX_EXT, gl_particle_max_size.value);
- gl.glPointParameterfvEXT(GL.GL_DISTANCE_ATTENUATION_EXT, attenuations);
- }
-
- if (qglColorTableEXT && gl_ext_palettedtexture.value != 0.0f) {
- gl.glEnable(GL.GL_SHARED_TEXTURE_PALETTE_EXT);
-
- GL_SetTexturePalette(d_8to24table);
- }
-
- GL_UpdateSwapInterval();
-
- /*
- * vertex array extension
- */
- gl.glEnableClientState(GL.GL_VERTEX_ARRAY);
- gl.glClientActiveTextureARB(GL_TEXTURE0);
- gl.glEnableClientState(GL.GL_TEXTURE_COORD_ARRAY);
- }
-
- protected void GL_UpdateSwapInterval() {
- if (gl_swapinterval.modified) {
- gl_swapinterval.modified = false;
- if (!gl_state.stereo_enabled) {
- if (qwglSwapIntervalEXT) {
- ((WGL) gl).wglSwapIntervalEXT((int) gl_swapinterval.value);
- }
- }
- }
- }
-}
diff --git a/src/jake2/render/glconfig_t.java b/src/jake2/render/glconfig_t.java
index 8e4f49c..075dab9 100644
--- a/src/jake2/render/glconfig_t.java
+++ b/src/jake2/render/glconfig_t.java
@@ -19,7 +19,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// Created on 20.11.2003 by RST.
-// $Id: glconfig_t.java,v 1.2 2005-05-07 18:23:26 cawe Exp $
+// $Id: glconfig_t.java,v 1.3 2006-11-21 00:51:22 cawe Exp $
package jake2.render;
@@ -36,7 +36,11 @@ public class glconfig_t {
private float version = 1.1f;
public void parseOpenGLVersion() {
- version = Float.parseFloat(version_string.substring(0, 3));
+ try {
+ version = Float.parseFloat(version_string.substring(0, 3));
+ } catch (Exception e) {
+ version = 1.1f;
+ }
}
public float getOpenGLVersion() {
diff --git a/src/jake2/render/lwjgl/GLWrapLWJGL.java b/src/jake2/render/lwjgl/GLWrapLWJGL.java
deleted file mode 100644
index 4a878ff..0000000
--- a/src/jake2/render/lwjgl/GLWrapLWJGL.java
+++ /dev/null
@@ -1,250 +0,0 @@
-/*
-Copyright (C) 1997-2001 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-
-// Created on 28.10.2006 by RST.
-// $Id: GLWrapLWJGL.java,v 1.1 2006-10-31 13:06:33 salomo Exp $
-
-package jake2.render.lwjgl;
-
-
-import java.nio.*;
-
-import org.lwjgl.opengl.GL11;
-import org.lwjgl.util.GLImpl;
-
-import net.java.games.jogl.GL;
-import jake2.*;
-import jake2.client.*;
-import jake2.game.*;
-import jake2.qcommon.*;
-import jake2.render.*;
-import jake2.render.common.GenericGL;
-import jake2.server.*;
-import net.java.games.jogl.*;
-
-public class GLWrapLWJGL implements GenericGL{
-
- protected GLImpl gl;
-
- public GLWrapLWJGL(GLImpl gl)
- {
- this.gl = gl;
- }
-
- public final void glTexParameterf(int gl_texture_2d, int gl_texture_min_filter, int gl_nearest) {
- gl.glTexParameterf(gl_texture_2d, gl_texture_min_filter, gl_nearest);
- }
-
- public final void glBegin(int gl_triangle_fan2) {
- gl.glBegin(gl_triangle_fan2);
- }
-
- public final void glTexCoord2f(float s, float t) {
- gl.glTexCoord2f(s, t);
- }
-
- public final void glVertex3f(float f, float g, float h) {
- gl.glVertex3f(f, g, h);
- }
-
- public final void glEnd() {
- gl.glEnd();
- }
-
- public final void glPushMatrix() {
- gl.glPushMatrix();
- }
-
- public final void glTranslatef(float f, float g, float h) {
- gl.glTranslatef(f, g, h);
- }
-
- public final void glRotatef(float f, float g, float h, float i) {
- gl.glRotatef(f, g, h, i);
- }
-
- public final void glPopMatrix() {
- gl.glPopMatrix();
- }
-
- public final void glColor3f(float f, float g, float h) {
- gl.glColor3f(f, g, h);
- }
-
- public final void glDepthMask(boolean b) {
- gl.glDepthMask(b);
- }
-
- public final void glDisable(int gl_texture_2d2) {
- gl.glDisable(gl_texture_2d2);
- }
-
- public final void glBlendFunc(int gl_src_alpha2, int gl_one_minus_src_alpha2) {
- gl.glBlendFunc(gl_src_alpha2, gl_one_minus_src_alpha2);
- }
-
- public final void glShadeModel(int gl_smooth2) {
- gl.glShadeModel(gl_smooth2);
- }
-
- public final void glDrawArrays(int gl_polygon2, int pos, int numverts) {
- gl.glDrawArrays(gl_polygon2, pos, numverts);
- }
-
- public final void glBindTexture(int gl_texture_2d2, int texnum) {
- gl.glBindTexture(gl_texture_2d2, texnum);
- }
-
- public final void glActiveTextureARB(int texture) {
- gl.glActiveTextureARB( texture);
- }
-
- public final void glClientActiveTextureARB(int texture) {
- gl.glClientActiveTextureARB(texture);
- }
-
- public final void glTexEnvi(int gl_texture_env2, int gl_texture_env_mode2, int mode) {
- gl.glTexEnvi(gl_texture_env2, gl_texture_env_mode2, mode);
- }
-
- public final void glVertex2f(int x, int y) {
- gl.glVertex2f(x, y);
- }
-
- public final void glEnable(int gl_alpha_test2) {
- gl.glEnable(gl_alpha_test2);
- }
-
- public final void glColor3ub(byte b, byte c, byte d) {
- gl.glColor3ub(b, c, d);
- }
-
- public final void glColor4f(int i, int j, int k, float f) {
- gl.glColor4f(i, j, k, f);
- }
-
- public final void glTexImage2D(int gl_texture_2d2, int i, int gl_tex_solid_format, int j, int k, int l, int gl_rgba3, int gl_unsigned_byte2, IntBuffer image32) {
- gl.glTexImage2D(gl_texture_2d2, i, gl_tex_solid_format, j, k, l, gl_rgba3, gl_unsigned_byte2, image32);
- }
-
- public final void glTexImage2D(int gl_texture_2d2, int i, int gl_color_index8_ext, int j, int k, int l, int gl_color_index2, int gl_unsigned_byte2, ByteBuffer image8) {
- gl.glTexImage2D(gl_texture_2d2, i, gl_color_index8_ext, j, k, l, gl_color_index2, gl_unsigned_byte2, image8);
- }
-
- public final void glColor4ub(byte b, byte c, byte d, byte e) {
- gl.glColor4ub(b, c, d, e);
- }
-
- public final void glTexParameteri(int gl_texture_2d2, int gl_texture_min_filter2, int gl_filter_min) {
- gl.glTexParameteri(gl_texture_2d2, gl_texture_min_filter2, gl_filter_min);
- }
-
- public final void glTexSubImage2D(int gl_texture_2d2, int i, int j, int k, int lm_block_width, int height, int gl_lightmap_format, int gl_unsigned_byte2, IntBuffer lightmap_buffer) {
- gl.glTexSubImage2D(gl_texture_2d2, i, j, k, lm_block_width, height, gl_lightmap_format, gl_unsigned_byte2, lightmap_buffer);
- }
-
- public final void glColor4f(float intens, float intens2, float intens3, float f) {
- gl.glColor4f(intens, intens2, intens3, f);
- }
-
- public final void glLoadMatrixf(float[] r_world_matrix) {
- gl.glLoadMatrix(FloatBuffer.wrap(r_world_matrix));
- }
-
- public final void glInterleavedArrays(int gl_t2f_v3f2, int byte_stride, FloatBuffer globalPolygonInterleavedBuf) {
- gl.glInterleavedArrays(gl_t2f_v3f2, byte_stride, globalPolygonInterleavedBuf);
- }
-
- public void glDrawElements(int mode, int count, int gl_unsigned_int2, IntBuffer srcIndexBuf) {
- gl.glDrawElements(mode, srcIndexBuf);
- }
-
- public void glDisableClientState(int gl_color_array2) {
- gl.glDisableClientState(gl_color_array2);
- }
-
- public void glVertexPointer(int i, int gl_float2, int j, FloatBuffer vertexArrayBuf) {
- gl.glVertexPointer(i, j, vertexArrayBuf);
- }
-
- public void glEnableClientState(int gl_color_array2) {
- gl.glEnableClientState(gl_color_array2);
- }
-
- public void glColorPointer(int i, int gl_float2, int j, FloatBuffer colorArrayBuf) {
- gl.glColorPointer(i, j, colorArrayBuf);
- }
-
- public final void glTexCoordPointer(int i, int gl_float2, int j, FloatBuffer textureArrayBuf) {
- gl.glTexCoordPointer(i, j, textureArrayBuf);
- }
-
- public final void glDepthRange(float gldepthmin, double d) {
- gl.glDepthRange(gldepthmin, d);
- }
-
- public final void glMatrixMode(int gl_projection2) {
- gl.glMatrixMode(gl_projection2);
- }
-
- public final void glLoadIdentity() {
- gl.glLoadIdentity();
- }
-
- public final void glScalef(int i, int j, int k) {
- gl.glScalef(i, j, k);
- }
-
- public final void glCullFace(int gl_back2) {
- gl.glCullFace(gl_back2);
- }
-
- public final void glClear(int gl_color_buffer_bit2) {
- gl.glClear(gl_color_buffer_bit2);
- }
-
- public final void glDepthFunc(int gl_lequal2) {
- gl.glDepthFunc(gl_lequal2);
- }
-
- public final void glFrustum(double xmin, double xmax, double ymin, double ymax, double near, double far) {
- gl.glFrustum(xmin, xmax, ymin, ymax, near, far);
- }
-
- public final void glViewport(int i, int j, int width, int height) {
- gl.glViewport(i, j, width, height);
- }
-
- public final void glOrtho(int i, int width, int height, int j, int k, int l) {
- gl.glOrtho(i, width, height, j, k, l);
- }
-
- public void glColorPointer(int i, int gl_unsigned_byte2, int j, ByteBuffer bb) {
- gl.glColorPointer(i, true, j, bb);
- }
-
- public void glPointSize(float value) {
- gl.glPointSize(value);
- }
-
- public void glClearColor(float f, float g, float h, float i) {
- gl.glClearColor(f, g, h, i);
- }
-}
diff --git a/src/jake2/render/lwjgl/Image.java b/src/jake2/render/lwjgl/Image.java
deleted file mode 100644
index 1bf0e40..0000000
--- a/src/jake2/render/lwjgl/Image.java
+++ /dev/null
@@ -1,418 +0,0 @@
-/*
- * Image.java
- * Copyright (C) 2003
- *
- * $Id: Image.java,v 1.4 2006-10-31 13:06:33 salomo Exp $
- */
-/*
- Copyright (C) 1997-2001 Id Software, Inc.
-
- This program is free software; you can redistribute it and/or
- modify it under the terms of the GNU General Public License
- as published by the Free Software Foundation; either version 2
- of the License, or (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
- See the GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
- */
-package jake2.render.lwjgl;
-
-import jake2.Defines;
-import jake2.client.VID;
-import jake2.client.particle_t;
-import jake2.game.cvar_t;
-import jake2.qcommon.*;
-import jake2.render.image_t;
-import jake2.render.common.Image.glmode_t;
-import jake2.render.common.Image.gltmode_t;
-import jake2.util.Lib;
-import jake2.util.Vargs;
-
-import java.awt.Dimension;
-import java.awt.geom.AffineTransform;
-import java.awt.image.AffineTransformOp;
-import java.awt.image.BufferedImage;
-import java.nio.*;
-import java.util.Arrays;
-
-import net.java.games.jogl.GL;
-
-import org.lwjgl.BufferUtils;
-import org.lwjgl.opengl.EXTSharedTexturePalette;
-import org.lwjgl.opengl.GL11;
-
-/**
- * Image
- *
- * @author cwei
- */
-public abstract class Image extends Main {
-
- protected void GL_GetWorldMatrix() {
- gl.glGetFloat(GL11.GL_MODELVIEW_MATRIX, r_world_matrix_fb);
- r_world_matrix_fb.clear();
- }
-
- protected void GL_LoadMatrix() {
- gl.glLoadMatrix(r_world_matrix_fb);
- }
-
- protected void GL_SetTexturePalette(int[] palette) {
-
- assert (palette != null && palette.length == 256) : "int palette[256] bug";
-
- int i;
- // byte[] temptable = new byte[768];
-
- if (qglColorTableEXT && gl_ext_palettedtexture.value != 0.0f) {
- ByteBuffer temptable = BufferUtils.createByteBuffer(768);
- for (i = 0; i < 256; i++) {
- temptable.put(i * 3 + 0, (byte) ((palette[i] >> 0) & 0xff));
- temptable.put(i * 3 + 1, (byte) ((palette[i] >> 8) & 0xff));
- temptable.put(i * 3 + 2, (byte) ((palette[i] >> 16) & 0xff));
- }
-
- gl.glColorTable(
- EXTSharedTexturePalette.GL_SHARED_TEXTURE_PALETTE_EXT,
- GL11.GL_RGB, 256, GL11.GL_RGB, GL11.GL_UNSIGNED_BYTE,
- temptable);
- }
- }
-
- /**
- * GL_Upload32
- *
- * Returns has_alpha
- */
- void GL_BuildPalettedTexture(ByteBuffer paletted_texture, int[] scaled,
- int scaled_width, int scaled_height) {
-
- int r, g, b, c;
- int size = scaled_width * scaled_height;
-
- for (int i = 0; i < size; i++) {
-
- r = (scaled[i] >> 3) & 31;
- g = (scaled[i] >> 10) & 63;
- b = (scaled[i] >> 19) & 31;
-
- c = r | (g << 5) | (b << 11);
-
- paletted_texture.put(i, gl_state.d_16to8table[c]);
- }
- }
-
-
- /*
- ===============
- GL_Upload32
-
- Returns has_alpha
- ===============
- */
- int[] scaled = new int[256 * 256];
- //byte[] paletted_texture = new byte[256 * 256];
- ByteBuffer paletted_texture=BufferUtils.createByteBuffer(256*256);
- IntBuffer tex = Lib.newIntBuffer(512 * 256, ByteOrder.LITTLE_ENDIAN);
-
- protected boolean GL_Upload32(int[] data, int width, int height, boolean mipmap) {
- int samples;
- int scaled_width, scaled_height;
- int i, c;
- int comp;
-
- Arrays.fill(scaled, 0);
- // Arrays.fill(paletted_texture, (byte)0);
- paletted_texture.clear();
- for (int j = 0; j < 256 * 256; j++)
- paletted_texture.put(j, (byte) 0);
-
- uploaded_paletted = false;
-
- for (scaled_width = 1; scaled_width < width; scaled_width <<= 1)
- ;
- if (gl_round_down.value > 0.0f && scaled_width > width && mipmap)
- scaled_width >>= 1;
- for (scaled_height = 1; scaled_height < height; scaled_height <<= 1)
- ;
- if (gl_round_down.value > 0.0f && scaled_height > height && mipmap)
- scaled_height >>= 1;
-
- // let people sample down the world textures for speed
- if (mipmap) {
- scaled_width >>= (int) gl_picmip.value;
- scaled_height >>= (int) gl_picmip.value;
- }
-
- // don't ever bother with >256 textures
- if (scaled_width > 256)
- scaled_width = 256;
- if (scaled_height > 256)
- scaled_height = 256;
-
- if (scaled_width < 1)
- scaled_width = 1;
- if (scaled_height < 1)
- scaled_height = 1;
-
- upload_width = scaled_width;
- upload_height = scaled_height;
-
- if (scaled_width * scaled_height > 256 * 256)
- Com.Error(Defines.ERR_DROP, "GL_Upload32: too big");
-
- // scan the texture for any non-255 alpha
- c = width * height;
- samples = gl_solid_format;
-
- for (i = 0; i < c; i++) {
- if ((data[i] & 0xff000000) != 0xff000000) {
- samples = gl_alpha_format;
- break;
- }
- }
-
- if (samples == gl_solid_format)
- comp = gl_tex_solid_format;
- else if (samples == gl_alpha_format)
- comp = gl_tex_alpha_format;
- else {
- VID.Printf(Defines.PRINT_ALL,
- "Unknown number of texture components " + samples + '\n');
- comp = samples;
- }
-
- // simulates a goto
- try {
- if (scaled_width == width && scaled_height == height) {
- if (!mipmap) {
- if (qglColorTableEXT
- && gl_ext_palettedtexture.value != 0.0f
- && samples == gl_solid_format) {
- uploaded_paletted = true;
- GL_BuildPalettedTexture(paletted_texture, data,
- scaled_width, scaled_height);
- gl.glTexImage2D(GL11.GL_TEXTURE_2D, 0,
- GL_COLOR_INDEX8_EXT, scaled_width,
- scaled_height, 0, GL11.GL_COLOR_INDEX,
- GL11.GL_UNSIGNED_BYTE, paletted_texture);
- } else {
- tex.rewind();
- tex.put(data);
- tex.rewind();
- gl.glTexImage2D(GL11.GL_TEXTURE_2D, 0, comp,
- scaled_width, scaled_height, 0, GL11.GL_RGBA,
- GL11.GL_UNSIGNED_BYTE, tex);
- }
- // goto done;
- throw gotoDone;
- }
- // memcpy (scaled, data, width*height*4); were bytes
- System.arraycopy(data, 0, scaled, 0, width * height);
- } else
- GL_ResampleTexture(data, width, height, scaled, scaled_width,
- scaled_height);
-
- GL_LightScaleTexture(scaled, scaled_width, scaled_height, !mipmap);
-
- if (qglColorTableEXT && gl_ext_palettedtexture.value != 0.0f
- && (samples == gl_solid_format)) {
- uploaded_paletted = true;
- GL_BuildPalettedTexture(paletted_texture, scaled, scaled_width,
- scaled_height);
- gl.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT,
- scaled_width, scaled_height, 0, GL11.GL_COLOR_INDEX,
- GL11.GL_UNSIGNED_BYTE, paletted_texture);
- } else {
- tex.rewind();
- tex.put(scaled);
- tex.rewind();
- gl.glTexImage2D(GL11.GL_TEXTURE_2D, 0, comp, scaled_width,
- scaled_height, 0, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE,
- tex);
- }
-
- if (mipmap) {
- int miplevel;
- miplevel = 0;
- while (scaled_width > 1 || scaled_height > 1) {
- GL_MipMap(scaled, scaled_width, scaled_height);
- scaled_width >>= 1;
- scaled_height >>= 1;
- if (scaled_width < 1)
- scaled_width = 1;
- if (scaled_height < 1)
- scaled_height = 1;
-
- miplevel++;
- if (qglColorTableEXT
- && gl_ext_palettedtexture.value != 0.0f
- && samples == gl_solid_format) {
- uploaded_paletted = true;
- GL_BuildPalettedTexture(paletted_texture, scaled,
- scaled_width, scaled_height);
- gl.glTexImage2D(GL11.GL_TEXTURE_2D, miplevel,
- GL_COLOR_INDEX8_EXT, scaled_width,
- scaled_height, 0, GL11.GL_COLOR_INDEX,
- GL11.GL_UNSIGNED_BYTE, paletted_texture);
- } else {
- tex.rewind();
- tex.put(scaled);
- tex.rewind();
- gl.glTexImage2D(GL11.GL_TEXTURE_2D, miplevel, comp,
- scaled_width, scaled_height, 0, GL11.GL_RGBA,
- GL11.GL_UNSIGNED_BYTE, tex);
- }
- }
- }
- // label done:
- } catch (Throwable e) {
- // replaces label done
- }
-
- if (mipmap) {
- gl.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER,
- gl_filter_min);
- gl.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER,
- gl_filter_max);
- } else {
- gl.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER,
- gl_filter_max);
- gl.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER,
- gl_filter_max);
- }
-
- return (samples == gl_alpha_format);
- }
-
- /**
- * GL_Upload8
- *
- * Returns has_alpha
- */
-
- int[] trans = new int[512 * 256];
-
- protected boolean GL_Upload8(byte[] data, int width, int height,
- boolean mipmap, boolean is_sky) {
-
- Arrays.fill(trans, 0);
-
- int s = width * height;
-
- if (s > trans.length)
- Com.Error(Defines.ERR_DROP, "GL_Upload8: too large");
-
- if (qglColorTableEXT && gl_ext_palettedtexture.value != 0.0f && is_sky) {
- gl.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, width,
- height, 0, GL11.GL_COLOR_INDEX, GL11.GL_UNSIGNED_BYTE,
- ByteBuffer.wrap(data));
-
- gl.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER,
- gl_filter_max);
- gl.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER,
- gl_filter_max);
-
- // TODO check this
- return false;
- } else {
- int p;
- for (int i = 0; i < s; i++) {
- p = data[i] & 0xff;
- trans[i] = d_8to24table[p];
-
- if (p == 255) { // transparent, so scan around for another color
- // to avoid alpha fringes
- // FIXME: do a full flood fill so mips work...
- if (i > width && (data[i - width] & 0xff) != 255)
- p = data[i - width] & 0xff;
- else if (i < s - width && (data[i + width] & 0xff) != 255)
- p = data[i + width] & 0xff;
- else if (i > 0 && (data[i - 1] & 0xff) != 255)
- p = data[i - 1] & 0xff;
- else if (i < s - 1 && (data[i + 1] & 0xff) != 255)
- p = data[i + 1] & 0xff;
- else
- p = 0;
- // copy rgb components
-
- // ((byte *)&trans[i])[0] = ((byte *)&d_8to24table[p])[0];
- // ((byte *)&trans[i])[1] = ((byte *)&d_8to24table[p])[1];
- // ((byte *)&trans[i])[2] = ((byte *)&d_8to24table[p])[2];
-
- trans[i] = d_8to24table[p] & 0x00FFFFFF; // only rgb
- }
- }
-
- return GL_Upload32(trans, width, height, mipmap);
- }
- }
-
-
- IntBuffer texnumBuffer = BufferUtils.createIntBuffer(1);
-
- /**
- * GL_FreeUnusedImages
- *
- * Any image that was not touched on this registration sequence will be
- * freed.
- */
- protected void GL_FreeUnusedImages() {
-
- // never free r_notexture or particle texture
- r_notexture.registration_sequence = registration_sequence;
- r_particletexture.registration_sequence = registration_sequence;
-
- image_t image = null;
-
- for (int i = 0; i < numgltextures; i++) {
- image = gltextures[i];
- // used this sequence
- if (image.registration_sequence == registration_sequence)
- continue;
- // free image_t slot
- if (image.registration_sequence == 0)
- continue;
- // don't free pics
- if (image.type == it_pic)
- continue;
-
- // free it
- // TODO jogl bug
- texnumBuffer.clear();
- texnumBuffer.put(0, image.texnum);
- gl.glDeleteTextures(texnumBuffer);
- image.clear();
- }
- }
-
-
-
- /**
- * GL_ShutdownImages.
- */
- protected void GL_ShutdownImages() {
- image_t image;
-
- for (int i = 0; i < numgltextures; i++) {
- image = gltextures[i];
-
- if (image.registration_sequence == 0)
- continue; // free image_t slot
- // free it
- // TODO jogl bug
- texnumBuffer.clear();
- texnumBuffer.put(0, image.texnum);
- gl.glDeleteTextures(texnumBuffer);
- image.clear();
- }
- }
-}
diff --git a/src/jake2/render/lwjgl/LWJGLBase.java b/src/jake2/render/lwjgl/LWJGLBase.java
deleted file mode 100644
index 7a902e5..0000000
--- a/src/jake2/render/lwjgl/LWJGLBase.java
+++ /dev/null
@@ -1,330 +0,0 @@
-/*
- * LWJGLBase.java
- * Copyright (C) 2004
- *
- * $Id: LWJGLBase.java,v 1.4 2006-10-31 13:06:33 salomo Exp $
- */
-/*
-Copyright (C) 1997-2001 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-package jake2.render.lwjgl;
-
-import jake2.Defines;
-import jake2.client.VID;
-import jake2.client.viddef_t;
-import jake2.game.cvar_t;
-import jake2.qcommon.Com;
-import jake2.qcommon.xcommand_t;
-
-import java.awt.Dimension;
-import java.util.LinkedList;
-
-import org.lwjgl.LWJGLException;
-import org.lwjgl.opengl.*;
-import org.lwjgl.util.GLImpl;
-
-/**
- * LWJGLBase
- *
- * @author dsanders/cwei
- */
-public abstract class LWJGLBase extends jake2.render.common.Misc {
-
- // IMPORTED FUNCTIONS
- protected DisplayMode oldDisplayMode;
-
- protected GLImpl gl = new GLImpl();
-
- // handles the post initialization with LWJGLRenderer
- protected abstract boolean R_Init2();
-
-
- private java.awt.DisplayMode toAwtDisplayMode(DisplayMode m)
- {
- return new java.awt.DisplayMode(m.getWidth(),m.getHeight(),m.getBitsPerPixel(),m.getFrequency());
- }
-
- public java.awt.DisplayMode[] getModeList()
- {
- DisplayMode[] modes;
- try {
- modes = Display.getAvailableDisplayModes();
- } catch (LWJGLException e) {
- Com.Println(e.getMessage());
- return new java.awt.DisplayMode[0];
- }
-
- LinkedList l = new LinkedList();
- l.add(toAwtDisplayMode(oldDisplayMode));
-
- for (int i = 0; i < modes.length; i++) {
- DisplayMode m = modes[i];
-
- if (m.getBitsPerPixel() != oldDisplayMode.getBitsPerPixel()) continue;
- if (m.getFrequency() > oldDisplayMode.getFrequency()) continue;
- if (m.getHeight() < 240 || m.getWidth() < 320) continue;
-
- int j = 0;
- java.awt.DisplayMode ml = null;
- for (j = 0; j < l.size(); j++) {
- ml = (java.awt.DisplayMode)l.get(j);
- if (ml.getWidth() > m.getWidth()) break;
- if (ml.getWidth() == m.getWidth() && ml.getHeight() >= m.getHeight()) break;
- }
- if (j == l.size()) {
- l.addLast(toAwtDisplayMode(m));
- } else if (ml.getWidth() > m.getWidth() || ml.getHeight() > m.getHeight()) {
- l.add(j, toAwtDisplayMode(m));
- } else if (m.getFrequency() > ml.getRefreshRate()){
- l.remove(j);
- l.add(j, toAwtDisplayMode(m));
- }
- }
- java.awt.DisplayMode[] ma = new java.awt.DisplayMode[l.size()];
- l.toArray(ma);
- return ma;
- }
-
- public DisplayMode[] getLWJGLModeList() {
- DisplayMode[] modes;
- try {
- modes = Display.getAvailableDisplayModes();
- } catch (LWJGLException e) {
- Com.Println(e.getMessage());
- return new DisplayMode[0];
- }
-
- LinkedList l = new LinkedList();
- l.add(oldDisplayMode);
-
- for (int i = 0; i < modes.length; i++) {
- DisplayMode m = modes[i];
-
- if (m.getBitsPerPixel() != oldDisplayMode.getBitsPerPixel()) continue;
- if (m.getFrequency() > oldDisplayMode.getFrequency()) continue;
- if (m.getHeight() < 240 || m.getWidth() < 320) continue;
-
- int j = 0;
- DisplayMode ml = null;
- for (j = 0; j < l.size(); j++) {
- ml = (DisplayMode)l.get(j);
- if (ml.getWidth() > m.getWidth()) break;
- if (ml.getWidth() == m.getWidth() && ml.getHeight() >= m.getHeight()) break;
- }
- if (j == l.size()) {
- l.addLast(m);
- } else if (ml.getWidth() > m.getWidth() || ml.getHeight() > m.getHeight()) {
- l.add(j, m);
- } else if (m.getFrequency() > ml.getFrequency()){
- l.remove(j);
- l.add(j, m);
- }
- }
- DisplayMode[] ma = new DisplayMode[l.size()];
- l.toArray(ma);
- return ma;
- }
-
- private DisplayMode findDisplayMode(Dimension dim) {
- DisplayMode mode = null;
- DisplayMode m = null;
- DisplayMode[] modes = getLWJGLModeList();
- int w = dim.width;
- int h = dim.height;
-
- for (int i = 0; i < modes.length; i++) {
- m = modes[i];
- if (m.getWidth() == w && m.getHeight() == h) {
- mode = m;
- break;
- }
- }
- if (mode == null) mode = oldDisplayMode;
- return mode;
- }
-
- String getModeString(DisplayMode m) {
- StringBuffer sb = new StringBuffer();
- sb.append(m.getWidth());
- sb.append('x');
- sb.append(m.getHeight());
- sb.append('x');
- sb.append(m.getBitsPerPixel());
- sb.append('@');
- sb.append(m.getFrequency());
- sb.append("Hz");
- return sb.toString();
- }
-
- /**
- * @param dim
- * @param mode
- * @param fullscreen
- * @return enum rserr_t
- */
- protected int GLimp_SetMode(Dimension dim, int mode, boolean fullscreen) {
-
- Dimension newDim = new Dimension();
-
- VID.Printf(Defines.PRINT_ALL, "Initializing OpenGL display\n");
-
- VID.Printf(Defines.PRINT_ALL, "...setting mode " + mode + ":");
-
- /*
- * fullscreen handling
- */
- if (oldDisplayMode == null) {
- oldDisplayMode = Display.getDisplayMode();
- }
-
- if (!VID.GetModeInfo(newDim, mode)) {
- VID.Printf(Defines.PRINT_ALL, " invalid mode\n");
- return rserr_invalid_mode;
- }
-
- VID.Printf(Defines.PRINT_ALL, " " + newDim.width + " " + newDim.height + '\n');
-
- // destroy the existing window
- GLimp_Shutdown();
-
- Display.setTitle("Jake2");
-
- DisplayMode displayMode = findDisplayMode(newDim);
- newDim.width = displayMode.getWidth();
- newDim.height = displayMode.getHeight();
-
- if (fullscreen)
- {
- try {
- Display.setDisplayMode(displayMode);
- }
- catch (LWJGLException e)
- {
- return rserr_invalid_mode;
- }
-
- Display.setLocation(0,0);
-
- try {
- Display.setFullscreen(fullscreen);
- }
- catch (LWJGLException e)
- {
- return rserr_invalid_fullscreen;
- }
-
- VID.Printf(Defines.PRINT_ALL, "...setting fullscreen " + getModeString(displayMode) + '\n');
-
- }
- else
- {
- try
- {
- Display.setDisplayMode(displayMode);
- }
- catch (LWJGLException e)
- {
- return rserr_invalid_mode;
- }
-
- try {
- Display.setFullscreen(false);
- }
- catch (LWJGLException e)
- {
- return rserr_invalid_fullscreen;
- }
- Display.setLocation(window_xpos, window_ypos);
- }
-
- vid.width = newDim.width;
- vid.height = newDim.height;
-
- try
- {
- Display.create();
- }
- catch (LWJGLException e)
- {
- return rserr_unknown;
- }
-
- // let the sound and input subsystems know about the new window
- VID.NewWindow(vid.width, vid.height);
- return rserr_ok;
- }
-
- protected void GLimp_Shutdown() {
- if (oldDisplayMode != null && Display.isFullscreen()) {
- try {
- Display.setDisplayMode(oldDisplayMode);
- } catch (Exception e) {
- e.printStackTrace();
- }
- }
-
- while (Display.isCreated()) {
- Display.destroy();
- }
- }
-
- /**
- * @return true
- */
- protected boolean GLimp_Init(int xpos, int ypos) {
- // do nothing
- window_xpos = xpos;
- window_ypos = ypos;
- return true;
- }
-
- protected void GLimp_EndFrame() {
- gl.glFlush();
- // swap buffers
- Display.update();
- }
-
- protected void GLimp_BeginFrame(float camera_separation) {
- // do nothing
- }
-
- protected void GLimp_AppActivate(boolean activate) {
- // do nothing
- }
-
- protected void GLimp_EnableLogging(boolean enable) {
- // do nothing
- }
-
- protected void GLimp_LogNewFrame() {
- // do nothing
- }
-
- protected void GLimp_Finish() {
- gl.glFinish();
- }
-
- /**
- * this is a hack for jogl renderers.
- * @param callback
- */
- public final void updateScreen(xcommand_t callback) {
- callback.execute();
- }
-}
diff --git a/src/jake2/render/lwjgl/Main.java b/src/jake2/render/lwjgl/Main.java
deleted file mode 100644
index 76774ab..0000000
--- a/src/jake2/render/lwjgl/Main.java
+++ /dev/null
@@ -1,472 +0,0 @@
-/*
- * Main.java
- * Copyright (C) 2003
- *
- * $Id: Main.java,v 1.8 2006-10-31 13:06:32 salomo Exp $
- */
-/*
-Copyright (C) 1997-2001 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-package jake2.render.lwjgl;
-
-import jake2.Defines;
-import jake2.Globals;
-import jake2.client.*;
-import jake2.game.*;
-import jake2.qcommon.*;
-import jake2.render.*;
-import jake2.render.common.Base;
-import jake2.render.common.Warp;
-import jake2.util.Math3D;
-import jake2.util.Vargs;
-
-import java.awt.Dimension;
-import java.nio.FloatBuffer;
-import java.nio.IntBuffer;
-
-import net.java.games.jogl.GL;
-
-import org.lwjgl.BufferUtils;
-import org.lwjgl.opengl.*;
-
-/**
- * Main
- *
- * @author cwei
- */
-public abstract class Main extends LWJGLBase {
-
-
-
- /*
- ====================================================================
-
- from gl_rmain.c
-
- ====================================================================
- */
-
- FloatBuffer r_world_matrix_fb = BufferUtils.createFloatBuffer(16);
-
- // stack variable
- private final float[] vtemp = { 0, 0, 0 };
-
- /**
- * R_SetupFrame
- */
- protected void R_SetupFrame() {
- r_framecount++;
-
- // build the transformation matrix for the given view angles
- Math3D.VectorCopy(r_newrefdef.vieworg, r_origin);
-
- Math3D.AngleVectors(r_newrefdef.viewangles, vpn, vright, vup);
-
- // current viewcluster
- mleaf_t leaf;
- if ((r_newrefdef.rdflags & Defines.RDF_NOWORLDMODEL) == 0) {
- r_oldviewcluster = r_viewcluster;
- r_oldviewcluster2 = r_viewcluster2;
- leaf = Mod_PointInLeaf(r_origin, r_worldmodel);
- r_viewcluster = r_viewcluster2 = leaf.cluster;
-
- // check above and below so crossing solid water doesn't draw wrong
- if (leaf.contents == 0) { // look down a bit
- Math3D.VectorCopy(r_origin, vtemp);
- vtemp[2] -= 16;
- leaf = Mod_PointInLeaf(vtemp, r_worldmodel);
- if ((leaf.contents & Defines.CONTENTS_SOLID) == 0 && (leaf.cluster != r_viewcluster2))
- r_viewcluster2 = leaf.cluster;
- } else { // look up a bit
- Math3D.VectorCopy(r_origin, vtemp);
- vtemp[2] += 16;
- leaf = Mod_PointInLeaf(vtemp, r_worldmodel);
- if ((leaf.contents & Defines.CONTENTS_SOLID) == 0
- && (leaf.cluster != r_viewcluster2))
- r_viewcluster2 = leaf.cluster;
- }
- }
-
- for (int i = 0; i < 4; i++)
- v_blend[i] = r_newrefdef.blend[i];
-
- c_brush_polys = 0;
- c_alias_polys = 0;
-
- // clear out the portion of the screen that the NOWORLDMODEL defines
- if ((r_newrefdef.rdflags & Defines.RDF_NOWORLDMODEL) != 0) {
- gl.glEnable(GL11.GL_SCISSOR_TEST);
- gl.glClearColor(0.3f, 0.3f, 0.3f, 1.0f);
- gl.glScissor(
- r_newrefdef.x,
- vid.height - r_newrefdef.height - r_newrefdef.y,
- r_newrefdef.width,
- r_newrefdef.height);
- gl.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT);
- gl.glClearColor(1.0f, 0.0f, 0.5f, 0.5f);
- gl.glDisable(GL11.GL_SCISSOR_TEST);
- }
- }
-
-
- /**
- * R_Init
- */
- protected boolean R_Init(int vid_xpos, int vid_ypos) {
-
- assert (Warp.SIN.length == 256) : "warpsin table bug";
-
- ggl = new GLWrapLWJGL(gl);
-
- GL_TEXTURE0 = GL13.GL_TEXTURE0;
- GL_TEXTURE1 = GL13.GL_TEXTURE1;
-
- // fill r_turbsin
- for (int j = 0; j < 256; j++) {
- r_turbsin[j] = Warp.SIN[j] * 0.5f;
- }
-
- VID.Printf(Defines.PRINT_ALL, "ref_gl version: " + Base.REF_VERSION + '\n');
-
- Draw_GetPalette();
-
- R_Register();
-
- // set our "safe" modes
- gl_state.prev_mode = 3;
-
- // create the window and set up the context
- if (!R_SetMode()) {
- VID.Printf(Defines.PRINT_ALL, "ref_gl::R_Init() - could not R_SetMode()\n");
- return false;
- }
- return true;
- }
-
- /**
- * R_Init2
- */
- protected boolean R_Init2() {
- VID.MenuInit();
-
- /*
- ** get our various GL strings
- */
- gl_config.vendor_string = gl.glGetString(GL11.GL_VENDOR);
- VID.Printf(Defines.PRINT_ALL, "GL_VENDOR: " + gl_config.vendor_string + '\n');
- gl_config.renderer_string = gl.glGetString(GL11.GL_RENDERER);
- VID.Printf(Defines.PRINT_ALL, "GL_RENDERER: " + gl_config.renderer_string + '\n');
- gl_config.version_string = gl.glGetString(GL11.GL_VERSION);
- VID.Printf(Defines.PRINT_ALL, "GL_VERSION: " + gl_config.version_string + '\n');
- gl_config.extensions_string = gl.glGetString(GL11.GL_EXTENSIONS);
- VID.Printf(Defines.PRINT_ALL, "GL_EXTENSIONS: " + gl_config.extensions_string + '\n');
-
- gl_config.parseOpenGLVersion();
-
- String renderer_buffer = gl_config.renderer_string.toLowerCase();
- String vendor_buffer = gl_config.vendor_string.toLowerCase();
-
- if (renderer_buffer.indexOf("voodoo") >= 0) {
- if (renderer_buffer.indexOf("rush") < 0)
- gl_config.renderer = Base.GL_RENDERER_VOODOO;
- else
- gl_config.renderer = Base.GL_RENDERER_VOODOO_RUSH;
- } else if (vendor_buffer.indexOf("sgi") >= 0)
- gl_config.renderer = Base.GL_RENDERER_SGI;
- else if (renderer_buffer.indexOf("permedia") >= 0)
- gl_config.renderer = Base.GL_RENDERER_PERMEDIA2;
- else if (renderer_buffer.indexOf("glint") >= 0)
- gl_config.renderer = Base.GL_RENDERER_GLINT_MX;
- else if (renderer_buffer.indexOf("glzicd") >= 0)
- gl_config.renderer = Base.GL_RENDERER_REALIZM;
- else if (renderer_buffer.indexOf("gdi") >= 0)
- gl_config.renderer = Base.GL_RENDERER_MCD;
- else if (renderer_buffer.indexOf("pcx2") >= 0)
- gl_config.renderer = Base.GL_RENDERER_PCX2;
- else if (renderer_buffer.indexOf("verite") >= 0)
- gl_config.renderer = Base.GL_RENDERER_RENDITION;
- else
- gl_config.renderer = Base.GL_RENDERER_OTHER;
-
- String monolightmap = gl_monolightmap.string.toUpperCase();
- if (monolightmap.length() < 2 || monolightmap.charAt(1) != 'F') {
- if (gl_config.renderer == Base.GL_RENDERER_PERMEDIA2) {
- Cvar.Set("gl_monolightmap", "A");
- VID.Printf(Defines.PRINT_ALL, "...using gl_monolightmap 'a'\n");
- }
- else if ((gl_config.renderer & Base.GL_RENDERER_POWERVR) != 0) {
- Cvar.Set("gl_monolightmap", "0");
- }
- else {
- Cvar.Set("gl_monolightmap", "0");
- }
- }
-
- // power vr can't have anything stay in the framebuffer, so
- // the screen needs to redraw the tiled background every frame
- if ((gl_config.renderer & Base.GL_RENDERER_POWERVR) != 0) {
- Cvar.Set("scr_drawall", "1");
- }
- else {
- Cvar.Set("scr_drawall", "0");
- }
-
- // MCD has buffering issues
- if (gl_config.renderer == Base.GL_RENDERER_MCD) {
- Cvar.SetValue("gl_finish", 1);
- }
-
- if ((gl_config.renderer & Base.GL_RENDERER_3DLABS) != 0) {
- if (gl_3dlabs_broken.value != 0.0f)
- gl_config.allow_cds = false;
- else
- gl_config.allow_cds = true;
- } else {
- gl_config.allow_cds = true;
- }
-
- if (gl_config.allow_cds)
- VID.Printf(Defines.PRINT_ALL, "...allowing CDS\n");
- else
- VID.Printf(Defines.PRINT_ALL, "...disabling CDS\n");
-
- /*
- ** grab extensions
- */
- if (gl_config.extensions_string.indexOf("GL_EXT_compiled_vertex_array") >= 0
- || gl_config.extensions_string
- .indexOf("GL_SGI_compiled_vertex_array") >= 0) {
- VID.Printf(Defines.PRINT_ALL,
- "...enabling GL_EXT_compiled_vertex_array\n");
- // qglLockArraysEXT = ( void * ) qwglGetProcAddress(
- // "glLockArraysEXT" );
- if (gl_ext_compiled_vertex_array.value != 0.0f)
- qglLockArraysEXT = true;
- else
- qglLockArraysEXT = false;
- // qglUnlockArraysEXT = ( void * ) qwglGetProcAddress( "glUnlockArraysEXT" );
- //qglUnlockArraysEXT = true;
- }
- else {
- VID.Printf(Defines.PRINT_ALL, "...GL_EXT_compiled_vertex_array not found\n");
- qglLockArraysEXT = false;
- }
-
- if (gl_config.extensions_string.indexOf("WGL_EXT_swap_control") >= 0) {
- qwglSwapIntervalEXT = true;
- VID.Printf(Defines.PRINT_ALL, "...enabling WGL_EXT_swap_control\n");
- } else {
- qwglSwapIntervalEXT = false;
- VID.Printf(Defines.PRINT_ALL, "...WGL_EXT_swap_control not found\n");
- }
-
- if (gl_config.extensions_string.indexOf("GL_EXT_point_parameters") >= 0) {
- if (gl_ext_pointparameters.value != 0.0f) {
- // qglPointParameterfEXT = ( void (APIENTRY *)( GLenum, GLfloat ) ) qwglGetProcAddress( "glPointParameterfEXT" );
- qglPointParameterfEXT = true;
- // qglPointParameterfvEXT = ( void (APIENTRY *)( GLenum, const GLfloat * ) ) qwglGetProcAddress( "glPointParameterfvEXT" );
- VID.Printf(Defines.PRINT_ALL, "...using GL_EXT_point_parameters\n");
- }
- else {
- VID.Printf(Defines.PRINT_ALL, "...ignoring GL_EXT_point_parameters\n");
- }
- }
- else {
- VID.Printf(Defines.PRINT_ALL, "...GL_EXT_point_parameters not found\n");
- }
-
- // #ifdef __linux__
- // if ( strstr( gl_config.extensions_string, "3DFX_set_global_palette" ))
- // {
- // if ( gl_ext_palettedtexture->value )
- // {
- // VID.Printf( Defines.PRINT_ALL, "...using 3DFX_set_global_palette\n" );
- // qgl3DfxSetPaletteEXT = ( void ( APIENTRY * ) (GLuint *) )qwglGetProcAddress( "gl3DfxSetPaletteEXT" );
- //// qglColorTableEXT = Fake_glColorTableEXT;
- // }
- // else
- // {
- // VID.Printf( Defines.PRINT_ALL, "...ignoring 3DFX_set_global_palette\n" );
- // }
- // }
- // else
- // {
- // VID.Printf( Defines.PRINT_ALL, "...3DFX_set_global_palette not found\n" );
- // }
- // #endif
-
- if (!qglColorTableEXT
- && gl_config.extensions_string.indexOf("GL_EXT_paletted_texture") >= 0
- && gl_config.extensions_string.indexOf("GL_EXT_shared_texture_palette") >= 0) {
- if (gl_ext_palettedtexture.value != 0.0f) {
- VID.Printf(Defines.PRINT_ALL, "...using GL_EXT_shared_texture_palette\n");
- qglColorTableEXT = false; // true; TODO jogl bug
- }
- else {
- VID.Printf(Defines.PRINT_ALL, "...ignoring GL_EXT_shared_texture_palette\n");
- qglColorTableEXT = false;
- }
- }
- else {
- VID.Printf(Defines.PRINT_ALL, "...GL_EXT_shared_texture_palette not found\n");
- }
-
- if (gl_config.extensions_string.indexOf("GL_ARB_multitexture") >= 0) {
- VID.Printf(Defines.PRINT_ALL, "...using GL_ARB_multitexture\n");
- qglActiveTextureARB = true;
- GL_TEXTURE0 = ARBMultitexture.GL_TEXTURE0_ARB;
- GL_TEXTURE1 = ARBMultitexture.GL_TEXTURE1_ARB;
- } else {
- VID.Printf(Defines.PRINT_ALL, "...GL_ARB_multitexture not found\n");
- }
-
- if (!(qglActiveTextureARB))
- return false;
-
- GL_SetDefaultState();
-
- GL_InitImages();
- Mod_Init();
- R_InitParticleTexture();
- Draw_InitLocal();
-
- int err = gl.glGetError();
- if (err != GL11.GL_NO_ERROR)
- VID.Printf(
- Defines.PRINT_ALL,
- "glGetError() = 0x%x\n\t%s\n",
- new Vargs(2).add(err).add("" + gl.glGetString(err)));
-
- return true;
- }
-
-
-
- /**
- * R_BeginFrame
- */
- protected void R_BeginFrame(float camera_separation) {
-
- gl_state.camera_separation = camera_separation;
-
- /*
- ** change modes if necessary
- */
- if (gl_mode.modified || vid_fullscreen.modified) {
- // FIXME: only restart if CDS is required
- cvar_t ref;
-
- ref = Cvar.Get("vid_ref", "lwjgl", 0);
- ref.modified = true;
- }
-
- if (gl_log.modified) {
- GLimp_EnableLogging((gl_log.value != 0.0f));
- gl_log.modified = false;
- }
-
- if (gl_log.value != 0.0f) {
- GLimp_LogNewFrame();
- }
-
- /*
- ** update 3Dfx gamma -- it is expected that a user will do a vid_restart
- ** after tweaking this value
- */
- if (vid_gamma.modified) {
- vid_gamma.modified = false;
-
- if ((gl_config.renderer & Base.GL_RENDERER_VOODOO) != 0) {
- // wird erstmal nicht gebraucht
-
- /*
- char envbuffer[1024];
- float g;
-
- g = 2.00 * ( 0.8 - ( vid_gamma->value - 0.5 ) ) + 1.0F;
- Com_sprintf( envbuffer, sizeof(envbuffer), "SSTV2_GAMMA=%f", g );
- putenv( envbuffer );
- Com_sprintf( envbuffer, sizeof(envbuffer), "SST_GAMMA=%f", g );
- putenv( envbuffer );
- */
- VID.Printf(Defines.PRINT_DEVELOPER, "gamma anpassung fuer VOODOO nicht gesetzt");
- }
- }
-
- GLimp_BeginFrame(camera_separation);
-
- /*
- ** go into 2D mode
- */
- gl.glViewport(0, 0, vid.width, vid.height);
- gl.glMatrixMode(GL11.GL_PROJECTION);
- gl.glLoadIdentity();
- gl.glOrtho(0, vid.width, vid.height, 0, -99999, 99999);
- gl.glMatrixMode(GL11.GL_MODELVIEW);
- gl.glLoadIdentity();
- gl.glDisable(GL11.GL_DEPTH_TEST);
- gl.glDisable(GL11.GL_CULL_FACE);
- gl.glDisable(GL11.GL_BLEND);
- gl.glEnable(GL11.GL_ALPHA_TEST);
- gl.glColor4f(1, 1, 1, 1);
-
- /*
- ** draw buffer stuff
- */
- if (gl_drawbuffer.modified) {
- gl_drawbuffer.modified = false;
-
- if (gl_state.camera_separation == 0 || !gl_state.stereo_enabled) {
- if (gl_drawbuffer.string.equalsIgnoreCase("GL_FRONT"))
- gl.glDrawBuffer(GL11.GL_FRONT);
- else
- gl.glDrawBuffer(GL11.GL_BACK);
- }
- }
-
- /*
- ** texturemode stuff
- */
- if (gl_texturemode.modified) {
- GL_TextureMode(gl_texturemode.string);
- gl_texturemode.modified = false;
- }
-
- if (gl_texturealphamode.modified) {
- GL_TextureAlphaMode(gl_texturealphamode.string);
- gl_texturealphamode.modified = false;
- }
-
- if (gl_texturesolidmode.modified) {
- GL_TextureSolidMode(gl_texturesolidmode.string);
- gl_texturesolidmode.modified = false;
- }
-
- /*
- ** swapinterval stuff
- */
- GL_UpdateSwapInterval();
-
- //
- // clear screen if desired
- //
- R_Clear();
- }
-
-} \ No newline at end of file
diff --git a/src/jake2/render/lwjgl/Misc.java b/src/jake2/render/lwjgl/Misc.java
deleted file mode 100644
index f51cd28..0000000
--- a/src/jake2/render/lwjgl/Misc.java
+++ /dev/null
@@ -1,224 +0,0 @@
-/*
- * Misc.java
- * Copyright (C) 2003
- *
- * $Id: Misc.java,v 1.9 2006-10-31 13:06:32 salomo Exp $
- */
-/*
- Copyright (C) 1997-2001 Id Software, Inc.
-
- This program is free software; you can redistribute it and/or
- modify it under the terms of the GNU General Public License
- as published by the Free Software Foundation; either version 2
- of the License, or (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
- See the GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
- */
-package jake2.render.lwjgl;
-
-import jake2.Defines;
-import jake2.client.VID;
-import jake2.qcommon.FS;
-
-import java.io.*;
-import java.nio.FloatBuffer;
-import java.nio.MappedByteBuffer;
-import java.nio.channels.FileChannel;
-
-import net.java.games.jogl.GL;
-
-import org.lwjgl.BufferUtils;
-import org.lwjgl.opengl.*;
-
-/**
- * Misc
- *
- * @author cwei
- */
-public abstract class Misc extends Image {
-
- // /*
- // ==============================================================================
- //
- // SCREEN SHOTS
- //
- // ==============================================================================
- // */
- //
- // typedef struct _TargaHeader {
- // unsigned char id_length, colormap_type, image_type;
- // unsigned short colormap_index, colormap_length;
- // unsigned char colormap_size;
- // unsigned short x_origin, y_origin, width, height;
- // unsigned char pixel_size, attributes;
- // } TargaHeader;
-
- private final static int TGA_HEADER_SIZE = 18;
-
- /*
- * ================== GL_ScreenShot_f ==================
- */
- protected void GL_ScreenShot_f() {
- StringBuffer sb = new StringBuffer(FS.Gamedir() + "/scrshot/jake00.tga");
- FS.CreatePath(sb.toString());
- File file = new File(sb.toString());
- // find a valid file name
- int i = 0;
- int offset = sb.length() - 6;
- while (file.exists() && i++ < 100) {
- sb.setCharAt(offset, (char) ((i / 10) + '0'));
- sb.setCharAt(offset + 1, (char) ((i % 10) + '0'));
- file = new File(sb.toString());
- }
- if (i == 100) {
- VID.Printf(Defines.PRINT_ALL, "Clean up your screenshots\n");
- return;
- }
-
- try {
- RandomAccessFile out = new RandomAccessFile(file, "rw");
- FileChannel ch = out.getChannel();
- int fileLength = TGA_HEADER_SIZE + vid.width * vid.height * 3;
- out.setLength(fileLength);
- MappedByteBuffer image = ch.map(FileChannel.MapMode.READ_WRITE, 0,
- fileLength);
-
- // write the TGA header
- image.put(0, (byte) 0).put(1, (byte) 0);
- image.put(2, (byte) 2); // uncompressed type
- image.put(12, (byte) (vid.width & 0xFF)); // vid.width
- image.put(13, (byte) (vid.width >> 8)); // vid.width
- image.put(14, (byte) (vid.height & 0xFF)); // vid.height
- image.put(15, (byte) (vid.height >> 8)); // vid.height
- image.put(16, (byte) 24); // pixel size
-
- // go to image data position
- image.position(TGA_HEADER_SIZE);
-
- // change pixel alignment for reading
- if (vid.width % 4 != 0) {
- gl.glPixelStorei(GL.GL_PACK_ALIGNMENT, 1);
- }
-
- // OpenGL 1.2+ supports the GL_BGR color format
- // check the GL_VERSION to use the TARGA BGR order if possible
- // e.g.: 1.5.2 NVIDIA 66.29
- if (gl_config.getOpenGLVersion() >= 1.2f) {
- // read the BGR values into the image buffer
- gl.glReadPixels(0, 0, vid.width, vid.height, GL12.GL_BGR,
- GL.GL_UNSIGNED_BYTE, image);
- } else {
- // read the RGB values into the image buffer
- gl.glReadPixels(0, 0, vid.width, vid.height, GL11.GL_RGB,
- GL.GL_UNSIGNED_BYTE, image);
- // flip RGB to BGR
- byte tmp;
- for (i = TGA_HEADER_SIZE; i < fileLength; i += 3) {
- tmp = image.get(i);
- image.put(i, image.get(i + 2));
- image.put(i + 2, tmp);
- }
- }
- // reset to default alignment
- gl.glPixelStorei(GL.GL_PACK_ALIGNMENT, 4);
- // close the file channel
- ch.close();
- } catch (IOException e) {
- VID.Printf(Defines.PRINT_ALL, e.getMessage() + '\n');
- }
-
- VID.Printf(Defines.PRINT_ALL, "Wrote " + file + '\n');
- }
-
- /*
- * * GL_SetDefaultState
- */
- protected void GL_SetDefaultState() {
- gl.glClearColor(1f, 0f, 0.5f, 0.5f); // original quake2
- // gl.glClearColor(0, 0, 0, 0); // replaced with black
- gl.glCullFace(GL11.GL_FRONT);
- gl.glEnable(GL11.GL_TEXTURE_2D);
-
- gl.glEnable(GL11.GL_ALPHA_TEST);
- gl.glAlphaFunc(GL11.GL_GREATER, 0.666f);
-
- gl.glDisable(GL11.GL_DEPTH_TEST);
- gl.glDisable(GL11.GL_CULL_FACE);
- gl.glDisable(GL11.GL_BLEND);
-
- gl.glColor4f(1, 1, 1, 1);
-
- gl.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_FILL);
- gl.glShadeModel(GL11.GL_FLAT);
-
- GL_TextureMode(gl_texturemode.string);
- GL_TextureAlphaMode(gl_texturealphamode.string);
- GL_TextureSolidMode(gl_texturesolidmode.string);
-
- gl.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER,
- gl_filter_min);
- gl.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER,
- gl_filter_max);
-
- gl.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S,
- GL11.GL_REPEAT);
- gl.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T,
- GL11.GL_REPEAT);
-
- gl.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
-
- GL_TexEnv(GL11.GL_REPLACE);
-
- if (qglPointParameterfEXT) {
- // float[] attenuations = { gl_particle_att_a.value,
- // gl_particle_att_b.value, gl_particle_att_c.value };
- FloatBuffer att_buffer = BufferUtils.createFloatBuffer(4);
- att_buffer.put(0, gl_particle_att_a.value);
- att_buffer.put(1, gl_particle_att_b.value);
- att_buffer.put(2, gl_particle_att_c.value);
-
- gl.glEnable(GL11.GL_POINT_SMOOTH);
- gl.glPointParameterfEXT(EXTPointParameters.GL_POINT_SIZE_MIN_EXT,
- gl_particle_min_size.value);
- gl.glPointParameterfEXT(EXTPointParameters.GL_POINT_SIZE_MAX_EXT,
- gl_particle_max_size.value);
- gl.glPointParameterEXT(
- EXTPointParameters.GL_DISTANCE_ATTENUATION_EXT, att_buffer);
- }
-
- if (qglColorTableEXT && gl_ext_palettedtexture.value != 0.0f) {
- gl.glEnable(EXTSharedTexturePalette.GL_SHARED_TEXTURE_PALETTE_EXT);
-
- GL_SetTexturePalette(d_8to24table);
- }
-
- GL_UpdateSwapInterval();
-
- /*
- * vertex array extension
- */
- gl.glEnableClientState(GL11.GL_VERTEX_ARRAY);
- gl.glClientActiveTextureARB(GL_TEXTURE0);
- gl.glEnableClientState(GL11.GL_TEXTURE_COORD_ARRAY);
- }
-
- protected void GL_UpdateSwapInterval() {
- if (gl_swapinterval.modified) {
- gl_swapinterval.modified = false;
- if (!gl_state.stereo_enabled) {
- if (qwglSwapIntervalEXT) {
- // ((WGL)gl).wglSwapIntervalEXT((int)gl_swapinterval.value);
- }
- }
- }
- }
-}
diff --git a/src/jake2/render/opengl/CountGL.java b/src/jake2/render/opengl/CountGL.java
new file mode 100644
index 0000000..393387b
--- /dev/null
+++ b/src/jake2/render/opengl/CountGL.java
@@ -0,0 +1,310 @@
+package jake2.render.opengl;
+
+
+import java.nio.*;
+
+public class CountGL implements QGL {
+
+ private static int count = 0;
+
+ private static QGL self = new CountGL();
+
+ private CountGL() {
+ // singleton
+ }
+
+ public static QGL getInstance() {
+ return self;
+ }
+
+ public void glAlphaFunc(int func, float ref) {
+ count++;
+ }
+
+ public void glBegin(int mode) {
+ count++;
+ }
+
+ public void glBindTexture(int target, int texture) {
+ count++;
+ }
+
+ public void glBlendFunc(int sfactor, int dfactor) {
+ count++;
+ }
+
+ public void glClear(int mask) {
+ count++;
+ }
+
+ public void glClearColor(float red, float green, float blue, float alpha) {
+ count++;
+ }
+
+ public void glColor3f(float red, float green, float blue) {
+ count++;
+ }
+
+ public void glColor3ub(byte red, byte green, byte blue) {
+ count++;
+ }
+
+ public void glColor4f(float red, float green, float blue, float alpha) {
+ count++;
+ }
+
+ public void glColor4ub(byte red, byte green, byte blue, byte alpha) {
+ count++;
+ }
+
+ public void glColorPointer(int size, boolean unsigned, int stride,
+ ByteBuffer pointer) {
+ count++;
+ }
+
+ public void glColorPointer(int size, int stride, FloatBuffer pointer) {
+ count++;
+ }
+
+ public void glCullFace(int mode) {
+ count++;
+ }
+
+ public void glDeleteTextures(IntBuffer textures) {
+ count++;
+ }
+
+ public void glDepthFunc(int func) {
+ count++;
+ }
+
+ public void glDepthMask(boolean flag) {
+ count++;
+ }
+
+ public void glDepthRange(double zNear, double zFar) {
+ count++;
+ }
+
+ public void glDisable(int cap) {
+ count++;
+ }
+
+ public void glDisableClientState(int cap) {
+ count++;
+ }
+
+ public void glDrawArrays(int mode, int first, int count) {
+ count++;
+ }
+
+ public void glDrawBuffer(int mode) {
+ count++;
+ }
+
+ public void glDrawElements(int mode, IntBuffer indices) {
+ count++;
+ }
+
+ public void glEnable(int cap) {
+ count++;
+ }
+
+ public void glEnableClientState(int cap) {
+ count++;
+ }
+
+ public void glEnd() {
+ count++;
+ }
+
+ public void glFinish() {
+ count++;
+ }
+
+ public void glFlush() {
+ System.err.println("GL calls/frame: " + (++count));
+ count = 0;
+ }
+
+ public void glFrustum(double left, double right, double bottom,
+ double top, double zNear, double zFar) {
+ count++;
+ }
+
+ public int glGetError() {
+ return GL_NO_ERROR;
+ }
+
+ public void glGetFloat(int pname, FloatBuffer params) {
+ count++;
+ }
+
+ public String glGetString(int name) {
+ switch (name) {
+ case GL_EXTENSIONS:
+ return "GL_ARB_multitexture";
+ default:
+ return "";
+ }
+ }
+
+ public void glInterleavedArrays(int format, int stride,
+ FloatBuffer pointer) {
+ count++;
+ }
+
+ public void glLoadIdentity() {
+ count++;
+ }
+
+ public void glLoadMatrix(FloatBuffer m) {
+ count++;
+ }
+
+ public void glMatrixMode(int mode) {
+ count++;
+ }
+
+ public void glOrtho(double left, double right, double bottom,
+ double top, double zNear, double zFar) {
+ count++;
+ }
+
+ public void glPixelStorei(int pname, int param) {
+ count++;
+ }
+
+ public void glPointSize(float size) {
+ count++;
+ }
+
+ public void glPolygonMode(int face, int mode) {
+ count++;
+ }
+
+ public void glPopMatrix() {
+ count++;
+ }
+
+ public void glPushMatrix() {
+ count++;
+ }
+
+ public void glReadPixels(int x, int y, int width, int height,
+ int format, int type, ByteBuffer pixels) {
+ count++;
+ }
+
+ public void glRotatef(float angle, float x, float y, float z) {
+ count++;
+ }
+
+ public void glScalef(float x, float y, float z) {
+ count++;
+ }
+
+ public void glScissor(int x, int y, int width, int height) {
+ count++;
+ }
+
+ public void glShadeModel(int mode) {
+ count++;
+ }
+
+ public void glTexCoord2f(float s, float t) {
+ count++;
+ }
+
+ public void glTexCoordPointer(int size, int stride, FloatBuffer pointer) {
+ count++;
+ }
+
+ public void glTexEnvi(int target, int pname, int param) {
+ count++;
+ }
+
+ public void glTexImage2D(int target, int level, int internalformat,
+ int width, int height, int border, int format, int type,
+ ByteBuffer pixels) {
+ count++;
+ }
+
+ public void glTexImage2D(int target, int level, int internalformat,
+ int width, int height, int border, int format, int type,
+ IntBuffer pixels) {
+ count++;
+ }
+
+ public void glTexParameterf(int target, int pname, float param) {
+ count++;
+ }
+
+ public void glTexParameteri(int target, int pname, int param) {
+ count++;
+ }
+
+ public void glTexSubImage2D(int target, int level, int xoffset,
+ int yoffset, int width, int height, int format, int type,
+ IntBuffer pixels) {
+ count++;
+ }
+
+ public void glTranslatef(float x, float y, float z) {
+ count++;
+ }
+
+ public void glVertex2f(float x, float y) {
+ count++;
+ }
+
+ public void glVertex3f(float x, float y, float z) {
+ count++;
+ }
+
+ public void glVertexPointer(int size, int stride, FloatBuffer pointer) {
+ count++;
+ }
+
+ public void glViewport(int x, int y, int width, int height) {
+ count++;
+ }
+
+ public void glColorTable(int target, int internalFormat, int width,
+ int format, int type, ByteBuffer data) {
+ count++;
+ }
+
+ public void glActiveTextureARB(int texture) {
+ count++;
+ }
+
+ public void glClientActiveTextureARB(int texture) {
+ count++;
+ }
+
+ public void glPointParameterEXT(int pname, FloatBuffer pfParams) {
+ count++;
+ }
+
+ public void glPointParameterfEXT(int pname, float param) {
+ count++;
+ }
+
+ public void glLockArraysEXT(int first, int count) {
+ count++;
+ }
+
+ public void glArrayElement(int index) {
+ count++;
+ }
+
+ public void glUnlockArraysEXT() {
+ count++;
+ }
+
+ public void glMultiTexCoord2f(int target, float s, float t) {
+ count++;
+ }
+
+}
diff --git a/src/jake2/render/opengl/DummyGL.java b/src/jake2/render/opengl/DummyGL.java
new file mode 100644
index 0000000..42fca3c
--- /dev/null
+++ b/src/jake2/render/opengl/DummyGL.java
@@ -0,0 +1,307 @@
+package jake2.render.opengl;
+
+
+import java.nio.*;
+
+public class DummyGL implements QGL {
+
+ private static QGL self = new DummyGL();
+
+ private DummyGL() {
+ // singleton
+ }
+
+ public static QGL getInstance() {
+ return self;
+ }
+
+ public void glAlphaFunc(int func, float ref) {
+ // do nothing
+ }
+
+ public void glBegin(int mode) {
+ // do nothing
+ }
+
+ public void glBindTexture(int target, int texture) {
+ // do nothing
+ }
+
+ public void glBlendFunc(int sfactor, int dfactor) {
+ // do nothing
+ }
+
+ public void glClear(int mask) {
+ // do nothing
+ }
+
+ public void glClearColor(float red, float green, float blue, float alpha) {
+ // do nothing
+ }
+
+ public void glColor3f(float red, float green, float blue) {
+ // do nothing
+ }
+
+ public void glColor3ub(byte red, byte green, byte blue) {
+ // do nothing
+ }
+
+ public void glColor4f(float red, float green, float blue, float alpha) {
+ // do nothing
+ }
+
+ public void glColor4ub(byte red, byte green, byte blue, byte alpha) {
+ // do nothing
+ }
+
+ public void glColorPointer(int size, boolean unsigned, int stride,
+ ByteBuffer pointer) {
+ // do nothing
+ }
+
+ public void glColorPointer(int size, int stride, FloatBuffer pointer) {
+ // do nothing
+ }
+
+ public void glCullFace(int mode) {
+ // do nothing
+ }
+
+ public void glDeleteTextures(IntBuffer textures) {
+ // do nothing
+ }
+
+ public void glDepthFunc(int func) {
+ // do nothing
+ }
+
+ public void glDepthMask(boolean flag) {
+ // do nothing
+ }
+
+ public void glDepthRange(double zNear, double zFar) {
+ // do nothing
+ }
+
+ public void glDisable(int cap) {
+ // do nothing
+ }
+
+ public void glDisableClientState(int cap) {
+ // do nothing
+ }
+
+ public void glDrawArrays(int mode, int first, int count) {
+ // do nothing
+ }
+
+ public void glDrawBuffer(int mode) {
+ // do nothing
+ }
+
+ public void glDrawElements(int mode, IntBuffer indices) {
+ // do nothing
+ }
+
+ public void glEnable(int cap) {
+ // do nothing
+ }
+
+ public void glEnableClientState(int cap) {
+ // do nothing
+ }
+
+ public void glEnd() {
+ // do nothing
+ }
+
+ public void glFinish() {
+ // do nothing
+ }
+
+ public void glFlush() {
+ // do nothing
+ }
+
+ public void glFrustum(double left, double right, double bottom,
+ double top, double zNear, double zFar) {
+ // do nothing
+ }
+
+ public int glGetError() {
+ return GL_NO_ERROR;
+ }
+
+ public void glGetFloat(int pname, FloatBuffer params) {
+ // do nothing
+ }
+
+ public String glGetString(int name) {
+ switch (name) {
+ case GL_EXTENSIONS:
+ return "GL_ARB_multitexture";
+ default:
+ return "";
+ }
+ }
+
+ public void glInterleavedArrays(int format, int stride,
+ FloatBuffer pointer) {
+ // do nothing
+ }
+
+ public void glLoadIdentity() {
+ // do nothing
+ }
+
+ public void glLoadMatrix(FloatBuffer m) {
+ // do nothing
+ }
+
+ public void glMatrixMode(int mode) {
+ // do nothing
+ }
+
+ public void glOrtho(double left, double right, double bottom,
+ double top, double zNear, double zFar) {
+ // do nothing
+ }
+
+ public void glPixelStorei(int pname, int param) {
+ // do nothing
+ }
+
+ public void glPointSize(float size) {
+ // do nothing
+ }
+
+ public void glPolygonMode(int face, int mode) {
+ // do nothing
+ }
+
+ public void glPopMatrix() {
+ // do nothing
+ }
+
+ public void glPushMatrix() {
+ // do nothing
+ }
+
+ public void glReadPixels(int x, int y, int width, int height,
+ int format, int type, ByteBuffer pixels) {
+ // do nothing
+ }
+
+ public void glRotatef(float angle, float x, float y, float z) {
+ // do nothing
+ }
+
+ public void glScalef(float x, float y, float z) {
+ // do nothing
+ }
+
+ public void glScissor(int x, int y, int width, int height) {
+ // do nothing
+ }
+
+ public void glShadeModel(int mode) {
+ // do nothing
+ }
+
+ public void glTexCoord2f(float s, float t) {
+ // do nothing
+ }
+
+ public void glTexCoordPointer(int size, int stride, FloatBuffer pointer) {
+ // do nothing
+ }
+
+ public void glTexEnvi(int target, int pname, int param) {
+ // do nothing
+ }
+
+ public void glTexImage2D(int target, int level, int internalformat,
+ int width, int height, int border, int format, int type,
+ ByteBuffer pixels) {
+ // do nothing
+ }
+
+ public void glTexImage2D(int target, int level, int internalformat,
+ int width, int height, int border, int format, int type,
+ IntBuffer pixels) {
+ // do nothing
+ }
+
+ public void glTexParameterf(int target, int pname, float param) {
+ // do nothing
+ }
+
+ public void glTexParameteri(int target, int pname, int param) {
+ // do nothing
+ }
+
+ public void glTexSubImage2D(int target, int level, int xoffset,
+ int yoffset, int width, int height, int format, int type,
+ IntBuffer pixels) {
+ // do nothing
+ }
+
+ public void glTranslatef(float x, float y, float z) {
+ // do nothing
+ }
+
+ public void glVertex2f(float x, float y) {
+ // do nothing
+ }
+
+ public void glVertex3f(float x, float y, float z) {
+ // do nothing
+ }
+
+ public void glVertexPointer(int size, int stride, FloatBuffer pointer) {
+ // do nothing
+ }
+
+ public void glViewport(int x, int y, int width, int height) {
+ // do nothing
+ }
+
+ public void glColorTable(int target, int internalFormat, int width,
+ int format, int type, ByteBuffer data) {
+ // do nothing
+ }
+
+ public void glActiveTextureARB(int texture) {
+ // do nothing
+ }
+
+ public void glClientActiveTextureARB(int texture) {
+ // do nothing
+ }
+
+ public void glPointParameterEXT(int pname, FloatBuffer pfParams) {
+ // do nothing
+ }
+
+ public void glPointParameterfEXT(int pname, float param) {
+ // do nothing
+ }
+
+ public void glLockArraysEXT(int first, int count) {
+ // do nothing
+ }
+
+ public void glArrayElement(int index) {
+ // do nothing
+ }
+
+ public void glUnlockArraysEXT() {
+ // do nothing
+ }
+
+ public void glMultiTexCoord2f(int target, float s, float t) {
+ // do nothing
+ }
+
+}
diff --git a/src/jake2/render/opengl/GLDriver.java b/src/jake2/render/opengl/GLDriver.java
new file mode 100644
index 0000000..aa28947
--- /dev/null
+++ b/src/jake2/render/opengl/GLDriver.java
@@ -0,0 +1,30 @@
+package jake2.render.opengl;
+
+import jake2.qcommon.xcommand_t;
+import jake2.sys.KBD;
+
+import java.awt.Dimension;
+
+public interface GLDriver {
+
+ boolean init(int xpos, int ypos);
+
+ int setMode(Dimension dim, int mode, boolean fullscreen);
+
+ void shutdown();
+
+ void beginFrame(float camera_separation);
+
+ void endFrame();
+
+ void appActivate(boolean activate);
+
+ void enableLogging(boolean enable);
+
+ void logNewFrame();
+
+ java.awt.DisplayMode[] getModeList();
+
+ void updateScreen(xcommand_t callback);
+
+}
diff --git a/src/jake2/render/JoglBase.java b/src/jake2/render/opengl/JoglDriver.java
index 3fb3489..53a6d47 100644
--- a/src/jake2/render/JoglBase.java
+++ b/src/jake2/render/opengl/JoglDriver.java
@@ -2,7 +2,7 @@
* JoglCommon.java
* Copyright (C) 2004
*
- * $Id: JoglBase.java,v 1.16 2006-10-31 13:06:32 salomo Exp $
+ * $Id: JoglDriver.java,v 1.2 2006-11-21 00:49:54 cawe Exp $
*/
/*
Copyright (C) 1997-2001 Id Software, Inc.
@@ -24,16 +24,13 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
-package jake2.render;
+package jake2.render.opengl;
import jake2.Defines;
import jake2.client.VID;
-import jake2.client.viddef_t;
-import jake2.game.cvar_t;
import jake2.qcommon.Cbuf;
import jake2.qcommon.xcommand_t;
-import jake2.render.common.Model;
-import jake2.render.fastjogl.GLWrapJogl;
+import jake2.render.Base;
import jake2.sys.JOGLKBD;
import java.awt.*;
@@ -45,37 +42,34 @@ import javax.swing.ImageIcon;
import javax.swing.JFrame;
import net.java.games.jogl.*;
-import net.java.games.jogl.util.GLUT;
/**
* JoglCommon
*/
-public abstract class JoglBase extends jake2.render.common.Misc
- implements GLEventListener {
-
- // IMPORTED FUNCTIONS
- protected GraphicsDevice device;
- protected DisplayMode oldDisplayMode;
- protected GLCanvas canvas;
+public class JoglDriver extends JoglGL implements GLDriver, GLEventListener {
+
+ protected JoglDriver() {
+ // see JoglRenderer
+ }
+
+ private GraphicsDevice device;
+ private DisplayMode oldDisplayMode;
+ private GLCanvas canvas;
JFrame window;
- protected GL gl;
- protected GLU glu;
- protected GLUT glut = new GLUT();
-
-
+ // window position on the screen
+ int window_xpos, window_ypos;
// handles the post initialization with JoglRenderer
protected boolean post_init = false;
protected boolean contextInUse = false;
- protected abstract boolean R_Init2();
protected final xcommand_t INIT_CALLBACK = new xcommand_t() {
public void execute() {
// only used for the first run (initialization)
// clear the screen
- gl.glClearColor(0, 0, 0, 0);
- gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
+ glClearColor(0, 0, 0, 0);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
//
// check the post init process
@@ -84,11 +78,12 @@ public abstract class JoglBase extends jake2.render.common.Misc
VID.Printf(Defines.PRINT_ALL, "Missing multi-texturing for FastJOGL renderer\n");
}
- GLimp_EndFrame();
+ endFrame();
}
};
- protected xcommand_t callback = INIT_CALLBACK;
-
+
+ xcommand_t callback = INIT_CALLBACK;
+
public DisplayMode[] getModeList() {
DisplayMode[] modes = device.getDisplayModes();
LinkedList l = new LinkedList();
@@ -157,9 +152,9 @@ public abstract class JoglBase extends jake2.render.common.Misc
* @param dim
* @param mode
* @param fullscreen
- * @return enum rserr_t
+ * @return enum Base.rserr_t
*/
- protected int GLimp_SetMode(Dimension dim, int mode, boolean fullscreen) {
+ public int setMode(Dimension dim, int mode, boolean fullscreen) {
Dimension newDim = new Dimension();
@@ -179,15 +174,15 @@ public abstract class JoglBase extends jake2.render.common.Misc
if (!VID.GetModeInfo(newDim, mode)) {
VID.Printf(Defines.PRINT_ALL, " invalid mode\n");
- return rserr_invalid_mode;
+ return Base.rserr_invalid_mode;
}
VID.Printf(Defines.PRINT_ALL, " " + newDim.width + " " + newDim.height + '\n');
// destroy the existing window
- GLimp_Shutdown();
+ shutdown();
- window = new JFrame("Jake2");
+ window = new JFrame("Jake2 (jogl)");
ImageIcon icon = new ImageIcon(getClass().getResource("/icon-small.png"));
window.setIconImage(icon.getImage());
@@ -257,16 +252,15 @@ public abstract class JoglBase extends jake2.render.common.Misc
this.canvas = canvas;
- vid.width = newDim.width;
- vid.height = newDim.height;
+ Base.setVid(newDim.width, newDim.height);
// let the sound and input subsystems know about the new window
- VID.NewWindow(vid.width, vid.height);
+ VID.NewWindow(newDim.width, newDim.height);
- return rserr_ok;
+ return Base.rserr_ok;
}
- protected void GLimp_Shutdown() {
+ public void shutdown() {
if (oldDisplayMode != null && device.getFullScreenWindow() != null) {
try {
if (device.isFullScreenSupported())
@@ -292,40 +286,35 @@ public abstract class JoglBase extends jake2.render.common.Misc
/**
* @return true
*/
- protected boolean GLimp_Init(int xpos, int ypos) {
+ public boolean init(int xpos, int ypos) {
// do nothing
window_xpos = xpos;
window_ypos = ypos;
return true;
}
- protected void GLimp_EndFrame() {
- gl.glFlush();
+ public void beginFrame(float camera_separation) {
+ // do nothing
+ }
+
+ public void endFrame() {
+ glFlush();
canvas.swapBuffers();
}
- protected void GLimp_BeginFrame(float camera_separation) {
- // do nothing
- }
+
+ public void appActivate(boolean activate) {
+ // do nothing
+ }
- protected void GLimp_AppActivate(boolean activate) {
- // do nothing
- }
+ public void enableLogging(boolean enable) {
+ // do nothing
+ }
- protected void GLimp_EnableLogging(boolean enable) {
- // doesn't need jogl logging
- // do nothing
- }
+ public void logNewFrame() {
+ // do nothing
+ }
- protected void GLimp_LogNewFrame() {
- // doesn't need jogl logging
- // do nothing
- }
-
- protected void GLimp_Finish() {
- gl.glFinish();
- }
-
- /*
+ /*
* @see jake2.client.refexport_t#updateScreen()
*/
public void updateScreen() {
@@ -345,20 +334,14 @@ public abstract class JoglBase extends jake2.render.common.Misc
* @see net.java.games.jogl.GLEventListener#init(net.java.games.jogl.GLDrawable)
*/
public void init(GLDrawable drawable) {
- this.gl = drawable.getGL();
- ggl = new GLWrapJogl (this.gl);
- this.glu = drawable.getGLU();
-
- // this is a hack to run R_init() in gl context
- post_init = R_Init2();
+ setGL(drawable.getGL());
}
/*
* @see net.java.games.jogl.GLEventListener#display(net.java.games.jogl.GLDrawable)
*/
public void display(GLDrawable drawable) {
- this.gl = drawable.getGL();
- this.glu = drawable.getGLU();
+ setGL(drawable.getGL());
contextInUse = true;
callback.execute();
@@ -378,5 +361,5 @@ public abstract class JoglBase extends jake2.render.common.Misc
public void reshape(GLDrawable drawable, int x, int y, int width, int height) {
// do nothing
}
-
+
}
diff --git a/src/jake2/render/opengl/JoglGL.java b/src/jake2/render/opengl/JoglGL.java
new file mode 100644
index 0000000..d3e37b5
--- /dev/null
+++ b/src/jake2/render/opengl/JoglGL.java
@@ -0,0 +1,307 @@
+package jake2.render.opengl;
+
+
+import java.nio.*;
+
+import net.java.games.jogl.GL;
+
+public class JoglGL implements QGL {
+
+ private GL jogl;
+
+ JoglGL() {
+ // singleton
+ }
+
+ void setGL(GL context) {
+ this.jogl = context;
+ }
+
+ public void glAlphaFunc(int func, float ref) {
+ jogl.glAlphaFunc(func, ref);
+ }
+
+ public void glBegin(int mode) {
+ jogl.glBegin(mode);
+ }
+
+ public void glBindTexture(int target, int texture) {
+ jogl.glBindTexture(target, texture);
+ }
+
+ public void glBlendFunc(int sfactor, int dfactor) {
+ jogl.glBlendFunc(sfactor, dfactor);
+ }
+
+ public void glClear(int mask) {
+ jogl.glClear(mask);
+ }
+
+ public void glClearColor(float red, float green, float blue, float alpha) {
+ jogl.glClearColor(red, green, blue, alpha);
+ }
+
+ public void glColor3f(float red, float green, float blue) {
+ jogl.glColor3f(red, green, blue);
+ }
+
+ public void glColor3ub(byte red, byte green, byte blue) {
+ jogl.glColor3ub(red, green, blue);
+ }
+
+ public void glColor4f(float red, float green, float blue, float alpha) {
+ jogl.glColor4f(red, green, blue, alpha);
+ }
+
+ public void glColor4ub(byte red, byte green, byte blue, byte alpha) {
+ jogl.glColor4ub(red, green, blue, alpha);
+ }
+
+ public void glColorPointer(int size, boolean unsigned, int stride,
+ ByteBuffer pointer) {
+ jogl.glColorPointer(size, GL_UNSIGNED_BYTE, stride, pointer);
+ }
+
+ public void glColorPointer(int size, int stride, FloatBuffer pointer) {
+ jogl.glColorPointer(size, GL_FLOAT, stride, pointer);
+ }
+
+ public void glCullFace(int mode) {
+ jogl.glCullFace(mode);
+ }
+
+ public void glDeleteTextures(IntBuffer textures) {
+ jogl.glDeleteTextures(textures.limit(), textures);
+ }
+
+ public void glDepthFunc(int func) {
+ jogl.glDepthFunc(func);
+ }
+
+ public void glDepthMask(boolean flag) {
+ jogl.glDepthMask(flag);
+ }
+
+ public void glDepthRange(double zNear, double zFar) {
+ jogl.glDepthRange(zNear, zFar);
+ }
+
+ public void glDisable(int cap) {
+ jogl.glDisable(cap);
+ }
+
+ public void glDisableClientState(int cap) {
+ jogl.glDisableClientState(cap);
+ }
+
+ public void glDrawArrays(int mode, int first, int count) {
+ jogl.glDrawArrays(mode, first, count);
+ }
+
+ public void glDrawBuffer(int mode) {
+ jogl.glDrawBuffer(mode);
+ }
+
+ public void glDrawElements(int mode, IntBuffer indices) {
+ jogl.glDrawElements(mode, indices.limit(), GL_UNSIGNED_INT, indices);
+ }
+
+ public void glEnable(int cap) {
+ jogl.glEnable(cap);
+ }
+
+ public void glEnableClientState(int cap) {
+ jogl.glEnableClientState(cap);
+ }
+
+ public void glEnd() {
+ jogl.glEnd();
+ }
+
+ public void glFinish() {
+ jogl.glFinish();
+ }
+
+ public void glFlush() {
+ jogl.glFlush();
+ }
+
+ public void glFrustum(double left, double right, double bottom,
+ double top, double zNear, double zFar) {
+ jogl.glFrustum(left, right, bottom, top, zNear, zFar);
+ }
+
+ public int glGetError() {
+ return jogl.glGetError();
+ }
+
+ public void glGetFloat(int pname, FloatBuffer params) {
+ jogl.glGetFloatv(pname, params);
+ }
+
+ public String glGetString(int name) {
+ return jogl.glGetString(name);
+ }
+
+ public void glInterleavedArrays(int format, int stride,
+ FloatBuffer pointer) {
+ jogl.glInterleavedArrays(format, stride, pointer);
+ }
+
+ public void glLoadIdentity() {
+ jogl.glLoadIdentity();
+ }
+
+ public void glLoadMatrix(FloatBuffer m) {
+ jogl.glLoadMatrixf(m);
+ }
+
+ public void glMatrixMode(int mode) {
+ jogl.glMatrixMode(mode);
+ }
+
+ public void glOrtho(double left, double right, double bottom,
+ double top, double zNear, double zFar) {
+ jogl.glOrtho(left, right, bottom, top, zNear, zFar);
+ }
+
+ public void glPixelStorei(int pname, int param) {
+ jogl.glPixelStorei(pname, param);
+ }
+
+ public void glPointSize(float size) {
+ jogl.glPointSize(size);
+ }
+
+ public void glPolygonMode(int face, int mode) {
+ jogl.glPolygonMode(face, mode);
+ }
+
+ public void glPopMatrix() {
+ jogl.glPopMatrix();
+ }
+
+ public void glPushMatrix() {
+ jogl.glPushMatrix();
+ }
+
+ public void glReadPixels(int x, int y, int width, int height,
+ int format, int type, ByteBuffer pixels) {
+ jogl.glReadPixels(x, y, width, height, format, type, pixels);
+ }
+
+ public void glRotatef(float angle, float x, float y, float z) {
+ jogl.glRotatef(angle, x, y, z);
+ }
+
+ public void glScalef(float x, float y, float z) {
+ jogl.glScalef(x, y, z);
+ }
+
+ public void glScissor(int x, int y, int width, int height) {
+ jogl.glScissor(x, y, width, height);
+ }
+
+ public void glShadeModel(int mode) {
+ jogl.glShadeModel(mode);
+ }
+
+ public void glTexCoord2f(float s, float t) {
+ jogl.glTexCoord2f(s, t);
+ }
+
+ public void glTexCoordPointer(int size, int stride, FloatBuffer pointer) {
+ jogl.glTexCoordPointer(size, GL_FLOAT, stride, pointer);
+ }
+
+ public void glTexEnvi(int target, int pname, int param) {
+ jogl.glTexEnvi(target, pname, param);
+ }
+
+ public void glTexImage2D(int target, int level, int internalformat,
+ int width, int height, int border, int format, int type,
+ ByteBuffer pixels) {
+ jogl.glTexImage2D(target, level, internalformat, width, height, border,
+ format, type, pixels);
+ }
+
+ public void glTexImage2D(int target, int level, int internalformat,
+ int width, int height, int border, int format, int type,
+ IntBuffer pixels) {
+ jogl.glTexImage2D(target, level, internalformat, width, height, border,
+ format, type, pixels);
+ }
+
+ public void glTexParameterf(int target, int pname, float param) {
+ jogl.glTexParameterf(target, pname, param);
+ }
+
+ public void glTexParameteri(int target, int pname, int param) {
+ jogl.glTexParameteri(target, pname, param);
+ }
+
+ public void glTexSubImage2D(int target, int level, int xoffset,
+ int yoffset, int width, int height, int format, int type,
+ IntBuffer pixels) {
+ jogl.glTexSubImage2D(target, level, xoffset, yoffset, width, height,
+ format, type, pixels);
+ }
+
+ public void glTranslatef(float x, float y, float z) {
+ jogl.glTranslatef(x, y, z);
+ }
+
+ public void glVertex2f(float x, float y) {
+ jogl.glVertex2f(x, y);
+ }
+
+ public void glVertex3f(float x, float y, float z) {
+ jogl.glVertex3f(x, y, z);
+ }
+
+ public void glVertexPointer(int size, int stride, FloatBuffer pointer) {
+ jogl.glVertexPointer(size, GL_FLOAT, stride, pointer);
+ }
+
+ public void glViewport(int x, int y, int width, int height) {
+ jogl.glViewport(x, y, width, height);
+ }
+
+ public void glColorTable(int target, int internalFormat, int width,
+ int format, int type, ByteBuffer data) {
+ jogl.glColorTable(target, internalFormat, width, format, type, data);
+ }
+
+ public void glActiveTextureARB(int texture) {
+ jogl.glActiveTextureARB(texture);
+ }
+
+ public void glClientActiveTextureARB(int texture) {
+ jogl.glClientActiveTextureARB(texture);
+ }
+
+ public void glPointParameterEXT(int pname, FloatBuffer pfParams) {
+ jogl.glPointParameterfvEXT(pname, pfParams);
+ }
+
+ public void glPointParameterfEXT(int pname, float param) {
+ jogl.glPointParameterfEXT(pname, param);
+ }
+ public void glLockArraysEXT(int first, int count) {
+ jogl.glLockArraysEXT(first, count);
+ }
+
+ public void glArrayElement(int index) {
+ jogl.glArrayElement(index);
+ }
+
+ public void glUnlockArraysEXT() {
+ jogl.glUnlockArraysEXT();
+ }
+
+ public void glMultiTexCoord2f(int target, float s, float t) {
+ jogl.glMultiTexCoord2f(target, s, t);
+ }
+
+
+}
diff --git a/src/jake2/render/opengl/Jsr231Driver.java b/src/jake2/render/opengl/Jsr231Driver.java
new file mode 100644
index 0000000..f4feddb
--- /dev/null
+++ b/src/jake2/render/opengl/Jsr231Driver.java
@@ -0,0 +1,338 @@
+/*
+ * JoglCommon.java
+ * Copyright (C) 2004
+ *
+ * $Id: Jsr231Driver.java,v 1.2 2006-11-21 00:49:54 cawe Exp $
+ */
+/*
+Copyright (C) 1997-2001 Id Software, Inc.
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+
+package jake2.render.opengl;
+
+import jake2.Defines;
+import jake2.client.VID;
+import jake2.qcommon.Cbuf;
+import jake2.qcommon.xcommand_t;
+import jake2.render.Base;
+import jake2.sys.JOGLKBD;
+
+import java.awt.*;
+import java.awt.event.WindowAdapter;
+import java.awt.event.WindowEvent;
+import java.util.LinkedList;
+
+import javax.media.opengl.*;
+import javax.swing.ImageIcon;
+import javax.swing.JFrame;
+
+/**
+ * JoglCommon
+ */
+public class Jsr231Driver extends Jsr231GL implements GLDriver {
+
+ protected Jsr231Driver() {
+ // singleton
+ }
+
+ private GraphicsDevice device;
+ private DisplayMode oldDisplayMode;
+ private Display display;
+ JFrame window;
+
+ // window position on the screen
+ int window_xpos, window_ypos;
+
+ public DisplayMode[] getModeList() {
+ DisplayMode[] modes = device.getDisplayModes();
+ LinkedList l = new LinkedList();
+ l.add(oldDisplayMode);
+
+ for (int i = 0; i < modes.length; i++) {
+ DisplayMode m = modes[i];
+
+ if (m.getBitDepth() != oldDisplayMode.getBitDepth()) continue;
+ if (m.getRefreshRate() > oldDisplayMode.getRefreshRate()) continue;
+ if (m.getHeight() < 240 || m.getWidth() < 320) continue;
+
+ int j = 0;
+ DisplayMode ml = null;
+ for (j = 0; j < l.size(); j++) {
+ ml = (DisplayMode)l.get(j);
+ if (ml.getWidth() > m.getWidth()) break;
+ if (ml.getWidth() == m.getWidth() && ml.getHeight() >= m.getHeight()) break;
+ }
+ if (j == l.size()) {
+ l.addLast(m);
+ } else if (ml.getWidth() > m.getWidth() || ml.getHeight() > m.getHeight()) {
+ l.add(j, m);
+ } else if (m.getRefreshRate() > ml.getRefreshRate()){
+ l.remove(j);
+ l.add(j, m);
+ }
+ }
+ DisplayMode[] ma = new DisplayMode[l.size()];
+ l.toArray(ma);
+ return ma;
+ }
+
+ DisplayMode findDisplayMode(Dimension dim) {
+ DisplayMode mode = null;
+ DisplayMode m = null;
+ DisplayMode[] modes = getModeList();
+ int w = dim.width;
+ int h = dim.height;
+
+ for (int i = 0; i < modes.length; i++) {
+ m = modes[i];
+ if (m.getWidth() == w && m.getHeight() == h) {
+ mode = m;
+ break;
+ }
+ }
+ if (mode == null) mode = oldDisplayMode;
+ return mode;
+ }
+
+ String getModeString(DisplayMode m) {
+ StringBuffer sb = new StringBuffer();
+ sb.append(m.getWidth());
+ sb.append('x');
+ sb.append(m.getHeight());
+ sb.append('x');
+ sb.append(m.getBitDepth());
+ sb.append('@');
+ sb.append(m.getRefreshRate());
+ sb.append("Hz");
+ return sb.toString();
+ }
+
+ /**
+ * @param dim
+ * @param mode
+ * @param fullscreen
+ * @return enum Base.rserr_t
+ */
+ public int setMode(Dimension dim, int mode, boolean fullscreen) {
+
+ Dimension newDim = new Dimension();
+
+ VID.Printf(Defines.PRINT_ALL, "Initializing OpenGL display\n");
+
+ VID.Printf(Defines.PRINT_ALL, "...setting mode " + mode + ":");
+
+ /*
+ * fullscreen handling
+ */
+ GraphicsEnvironment env = GraphicsEnvironment.getLocalGraphicsEnvironment();
+ device = env.getDefaultScreenDevice();
+
+ if (oldDisplayMode == null) {
+ oldDisplayMode = device.getDisplayMode();
+ }
+
+ if (!VID.GetModeInfo(newDim, mode)) {
+ VID.Printf(Defines.PRINT_ALL, " invalid mode\n");
+ return Base.rserr_invalid_mode;
+ }
+
+ VID.Printf(Defines.PRINT_ALL, " " + newDim.width + " " + newDim.height + '\n');
+
+ // destroy the existing window
+ shutdown();
+
+ window = new JFrame("Jake2 (jsr231)");
+ ImageIcon icon = new ImageIcon(getClass().getResource("/icon-small.png"));
+ window.setIconImage(icon.getImage());
+
+ Display canvas = new Display();
+ // we want keypressed events for TAB key
+ canvas.setFocusTraversalKeysEnabled(false);
+
+ window.getContentPane().add(canvas);
+ canvas.setSize(newDim.width, newDim.height);
+
+ // register event listener
+ window.addWindowListener(new WindowAdapter() {
+ public void windowClosing(WindowEvent e) {
+ Cbuf.ExecuteText(Defines.EXEC_APPEND, "quit");
+ }
+ });
+
+ // D I F F E R E N T J A K E 2 E V E N T P R O C E S S I N G
+ window.addComponentListener(JOGLKBD.listener);
+ canvas.addKeyListener(JOGLKBD.listener);
+ canvas.addMouseListener(JOGLKBD.listener);
+ canvas.addMouseMotionListener(JOGLKBD.listener);
+ canvas.addMouseWheelListener(JOGLKBD.listener);
+
+ if (fullscreen) {
+
+ DisplayMode displayMode = findDisplayMode(newDim);
+
+ newDim.width = displayMode.getWidth();
+ newDim.height = displayMode.getHeight();
+ window.setUndecorated(true);
+ window.setResizable(false);
+
+ device.setFullScreenWindow(window);
+
+ if (device.isFullScreenSupported())
+ device.setDisplayMode(displayMode);
+
+ window.setLocation(0, 0);
+ window.setSize(displayMode.getWidth(), displayMode.getHeight());
+ canvas.setSize(displayMode.getWidth(), displayMode.getHeight());
+
+ VID.Printf(Defines.PRINT_ALL, "...setting fullscreen " + getModeString(displayMode) + '\n');
+
+ } else {
+ window.setLocation(window_xpos, window_ypos);
+ window.pack();
+ window.setResizable(false);
+ window.setVisible(true);
+ }
+
+ while (!canvas.isDisplayable()) {
+ try {
+ Thread.sleep(50);
+ } catch (InterruptedException e) {}
+ }
+ canvas.requestFocus();
+
+ this.display = canvas;
+
+ Base.setVid(newDim.width, newDim.height);
+
+ // let the sound and input subsystems know about the new window
+ VID.NewWindow(newDim.width, newDim.height);
+ setGL(display.getGL());
+
+ return Base.rserr_ok;
+ }
+
+ public void shutdown() {
+ if (oldDisplayMode != null && device.getFullScreenWindow() != null) {
+ try {
+ if (device.isFullScreenSupported())
+ device.setDisplayMode(oldDisplayMode);
+ device.setFullScreenWindow(null);
+ } catch (Exception e) {
+ e.printStackTrace();
+ }
+ }
+ if (window != null) {
+ display.destroy();
+ window.dispose();
+ }
+ }
+
+ /**
+ * @return true
+ */
+ public boolean init(int xpos, int ypos) {
+ // set window position
+ window_xpos = xpos;
+ window_ypos = ypos;
+ return true;
+ }
+
+ public void beginFrame(float camera_separation) {
+ display.activate();
+ }
+
+ public void endFrame() {
+ glFlush();
+ display.update();
+ }
+
+ public void appActivate(boolean activate) {
+ // do nothing
+ }
+
+ public void enableLogging(boolean enable) {
+ // do nothing
+ }
+
+ public void logNewFrame() {
+ // do nothing
+ }
+
+ /*
+ * @see jake2.client.refexport_t#updateScreen()
+ */
+
+ public void updateScreen(xcommand_t callback) {
+ callback.execute();
+ }
+
+ protected void activate() {
+ display.activate();
+ }
+
+ // --------------------------------------------------------------------------
+
+ private class Display extends Canvas {
+ private GLDrawable drawable;
+
+ private GLContext context;
+
+ public Display() {
+ drawable = GLDrawableFactory.getFactory().getGLDrawable(this,
+ new GLCapabilities(), null);
+ context = drawable.createContext(null);
+ }
+
+ GL getGL() {
+ activate();
+ return context.getGL();
+ }
+
+ public void addNotify() {
+ super.addNotify();
+ drawable.setRealized(true);
+ }
+
+ public void removeNotify() {
+ drawable.setRealized(false);
+ super.removeNotify();
+ }
+
+ void activate() {
+ if (GLContext.getCurrent() != context)
+ context.makeCurrent();
+ }
+
+ private void release() {
+ if (GLContext.getCurrent() == context)
+ context.release();
+ }
+
+ void update() {
+ release();
+ drawable.swapBuffers();
+ }
+
+ void destroy() {
+ release();
+ context.destroy();
+ drawable.setRealized(false);
+ }
+ }
+}
diff --git a/src/jake2/render/opengl/Jsr231GL.java b/src/jake2/render/opengl/Jsr231GL.java
new file mode 100644
index 0000000..a4fef10
--- /dev/null
+++ b/src/jake2/render/opengl/Jsr231GL.java
@@ -0,0 +1,307 @@
+package jake2.render.opengl;
+
+
+import java.nio.*;
+
+import javax.media.opengl.GL;
+
+public class Jsr231GL implements QGL {
+
+ private GL gl;
+
+ Jsr231GL() {
+ // singleton
+ }
+
+ void setGL(GL gl) {
+ this.gl = gl;
+ }
+
+ public void glAlphaFunc(int func, float ref) {
+ gl.glAlphaFunc(func, ref);
+ }
+
+ public void glBegin(int mode) {
+ gl.glBegin(mode);
+ }
+
+ public void glBindTexture(int target, int texture) {
+ gl.glBindTexture(target, texture);
+ }
+
+ public void glBlendFunc(int sfactor, int dfactor) {
+ gl.glBlendFunc(sfactor, dfactor);
+ }
+
+ public void glClear(int mask) {
+ gl.glClear(mask);
+ }
+
+ public void glClearColor(float red, float green, float blue, float alpha) {
+ gl.glClearColor(red, green, blue, alpha);
+ }
+
+ public void glColor3f(float red, float green, float blue) {
+ gl.glColor3f(red, green, blue);
+ }
+
+ public void glColor3ub(byte red, byte green, byte blue) {
+ gl.glColor3ub(red, green, blue);
+ }
+
+ public void glColor4f(float red, float green, float blue, float alpha) {
+ gl.glColor4f(red, green, blue, alpha);
+ }
+
+ public void glColor4ub(byte red, byte green, byte blue, byte alpha) {
+ gl.glColor4ub(red, green, blue, alpha);
+ }
+
+ public void glColorPointer(int size, boolean unsigned, int stride,
+ ByteBuffer pointer) {
+ gl.glColorPointer(size, GL_UNSIGNED_BYTE, stride, pointer);
+ }
+
+ public void glColorPointer(int size, int stride, FloatBuffer pointer) {
+ gl.glColorPointer(size, GL_FLOAT, stride, pointer);
+ }
+
+ public void glCullFace(int mode) {
+ gl.glCullFace(mode);
+ }
+
+ public void glDeleteTextures(IntBuffer textures) {
+ gl.glDeleteTextures(textures.limit(), textures);
+ }
+
+ public void glDepthFunc(int func) {
+ gl.glDepthFunc(func);
+ }
+
+ public void glDepthMask(boolean flag) {
+ gl.glDepthMask(flag);
+ }
+
+ public void glDepthRange(double zNear, double zFar) {
+ gl.glDepthRange(zNear, zFar);
+ }
+
+ public void glDisable(int cap) {
+ gl.glDisable(cap);
+ }
+
+ public void glDisableClientState(int cap) {
+ gl.glDisableClientState(cap);
+ }
+
+ public void glDrawArrays(int mode, int first, int count) {
+ gl.glDrawArrays(mode, first, count);
+ }
+
+ public void glDrawBuffer(int mode) {
+ gl.glDrawBuffer(mode);
+ }
+
+ public void glDrawElements(int mode, IntBuffer indices) {
+ gl.glDrawElements(mode, indices.limit(), GL_UNSIGNED_INT, indices);
+ }
+
+ public void glEnable(int cap) {
+ gl.glEnable(cap);
+ }
+
+ public void glEnableClientState(int cap) {
+ gl.glEnableClientState(cap);
+ }
+
+ public void glEnd() {
+ gl.glEnd();
+ }
+
+ public void glFinish() {
+ gl.glFinish();
+ }
+
+ public void glFlush() {
+ gl.glFlush();
+ }
+
+ public void glFrustum(double left, double right, double bottom,
+ double top, double zNear, double zFar) {
+ gl.glFrustum(left, right, bottom, top, zNear, zFar);
+ }
+
+ public int glGetError() {
+ return gl.glGetError();
+ }
+
+ public void glGetFloat(int pname, FloatBuffer params) {
+ gl.glGetFloatv(pname, params);
+ }
+
+ public String glGetString(int name) {
+ return gl.glGetString(name);
+ }
+
+ public void glInterleavedArrays(int format, int stride,
+ FloatBuffer pointer) {
+ gl.glInterleavedArrays(format, stride, pointer);
+ }
+
+ public void glLoadIdentity() {
+ gl.glLoadIdentity();
+ }
+
+ public void glLoadMatrix(FloatBuffer m) {
+ gl.glLoadMatrixf(m);
+ }
+
+ public void glMatrixMode(int mode) {
+ gl.glMatrixMode(mode);
+ }
+
+ public void glOrtho(double left, double right, double bottom,
+ double top, double zNear, double zFar) {
+ gl.glOrtho(left, right, bottom, top, zNear, zFar);
+ }
+
+ public void glPixelStorei(int pname, int param) {
+ gl.glPixelStorei(pname, param);
+ }
+
+ public void glPointSize(float size) {
+ gl.glPointSize(size);
+ }
+
+ public void glPolygonMode(int face, int mode) {
+ gl.glPolygonMode(face, mode);
+ }
+
+ public void glPopMatrix() {
+ gl.glPopMatrix();
+ }
+
+ public void glPushMatrix() {
+ gl.glPushMatrix();
+ }
+
+ public void glReadPixels(int x, int y, int width, int height,
+ int format, int type, ByteBuffer pixels) {
+ gl.glReadPixels(x, y, width, height, format, type, pixels);
+ }
+
+ public void glRotatef(float angle, float x, float y, float z) {
+ gl.glRotatef(angle, x, y, z);
+ }
+
+ public void glScalef(float x, float y, float z) {
+ gl.glScalef(x, y, z);
+ }
+
+ public void glScissor(int x, int y, int width, int height) {
+ gl.glScissor(x, y, width, height);
+ }
+
+ public void glShadeModel(int mode) {
+ gl.glShadeModel(mode);
+ }
+
+ public void glTexCoord2f(float s, float t) {
+ gl.glTexCoord2f(s, t);
+ }
+
+ public void glTexCoordPointer(int size, int stride, FloatBuffer pointer) {
+ gl.glTexCoordPointer(size, GL_FLOAT, stride, pointer);
+ }
+
+ public void glTexEnvi(int target, int pname, int param) {
+ gl.glTexEnvi(target, pname, param);
+ }
+
+ public void glTexImage2D(int target, int level, int internalformat,
+ int width, int height, int border, int format, int type,
+ ByteBuffer pixels) {
+ gl.glTexImage2D(target, level, internalformat, width, height, border,
+ format, type, pixels);
+ }
+
+ public void glTexImage2D(int target, int level, int internalformat,
+ int width, int height, int border, int format, int type,
+ IntBuffer pixels) {
+ gl.glTexImage2D(target, level, internalformat, width, height, border,
+ format, type, pixels);
+ }
+
+ public void glTexParameterf(int target, int pname, float param) {
+ gl.glTexParameterf(target, pname, param);
+ }
+
+ public void glTexParameteri(int target, int pname, int param) {
+ gl.glTexParameteri(target, pname, param);
+ }
+
+ public void glTexSubImage2D(int target, int level, int xoffset,
+ int yoffset, int width, int height, int format, int type,
+ IntBuffer pixels) {
+ gl.glTexSubImage2D(target, level, xoffset, yoffset, width, height,
+ format, type, pixels);
+ }
+
+ public void glTranslatef(float x, float y, float z) {
+ gl.glTranslatef(x, y, z);
+ }
+
+ public void glVertex2f(float x, float y) {
+ gl.glVertex2f(x, y);
+ }
+
+ public void glVertex3f(float x, float y, float z) {
+ gl.glVertex3f(x, y, z);
+ }
+
+ public void glVertexPointer(int size, int stride, FloatBuffer pointer) {
+ gl.glVertexPointer(size, GL_FLOAT, stride, pointer);
+ }
+
+ public void glViewport(int x, int y, int width, int height) {
+ gl.glViewport(x, y, width, height);
+ }
+
+ public void glColorTable(int target, int internalFormat, int width,
+ int format, int type, ByteBuffer data) {
+ gl.glColorTable(target, internalFormat, width, format, type, data);
+ }
+
+ public void glActiveTextureARB(int texture) {
+ gl.glActiveTexture(texture);
+ }
+
+ public void glClientActiveTextureARB(int texture) {
+ gl.glClientActiveTexture(texture);
+ }
+
+ public void glPointParameterEXT(int pname, FloatBuffer pfParams) {
+ gl.glPointParameterfvEXT(pname, pfParams);
+ }
+
+ public void glPointParameterfEXT(int pname, float param) {
+ gl.glPointParameterfEXT(pname, param);
+ }
+ public void glLockArraysEXT(int first, int count) {
+ gl.glLockArraysEXT(first, count);
+ }
+
+ public void glArrayElement(int index) {
+ gl.glArrayElement(index);
+ }
+
+ public void glUnlockArraysEXT() {
+ gl.glUnlockArraysEXT();
+ }
+
+ public void glMultiTexCoord2f(int target, float s, float t) {
+ gl.glMultiTexCoord2f(target, s, t);
+ }
+
+
+}
diff --git a/src/jake2/render/opengl/LwjglDriver.java b/src/jake2/render/opengl/LwjglDriver.java
new file mode 100644
index 0000000..04f30bf
--- /dev/null
+++ b/src/jake2/render/opengl/LwjglDriver.java
@@ -0,0 +1,330 @@
+/*
+ * LWJGLBase.java
+ * Copyright (C) 2004
+ *
+ * $Id: LwjglDriver.java,v 1.2 2006-11-21 00:49:54 cawe Exp $
+ */
+/*
+ Copyright (C) 1997-2001 Id Software, Inc.
+
+ This program is free software; you can redistribute it and/or
+ modify it under the terms of the GNU General Public License
+ as published by the Free Software Foundation; either version 2
+ of the License, or (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+ See the GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program; if not, write to the Free Software
+ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+ */
+package jake2.render.opengl;
+
+import jake2.Defines;
+import jake2.client.VID;
+import jake2.qcommon.Com;
+import jake2.qcommon.xcommand_t;
+import jake2.render.Base;
+
+import java.awt.Dimension;
+import java.util.LinkedList;
+
+import org.lwjgl.LWJGLException;
+import org.lwjgl.opengl.Display;
+import org.lwjgl.opengl.DisplayMode;
+
+/**
+ * LWJGLBase
+ *
+ * @author dsanders/cwei
+ */
+public class LwjglDriver extends LwjglGL implements GLDriver {
+
+ protected LwjglDriver() {
+ // see LwjglRenderer
+ }
+
+ private DisplayMode oldDisplayMode;
+
+ // window position on the screen
+ int window_xpos, window_ypos;
+
+ private java.awt.DisplayMode toAwtDisplayMode(DisplayMode m) {
+ return new java.awt.DisplayMode(m.getWidth(), m.getHeight(), m
+ .getBitsPerPixel(), m.getFrequency());
+ }
+
+ public java.awt.DisplayMode[] getModeList() {
+ DisplayMode[] modes;
+ try {
+ modes = Display.getAvailableDisplayModes();
+ } catch (LWJGLException e) {
+ Com.Println(e.getMessage());
+ return new java.awt.DisplayMode[0];
+ }
+ LinkedList l = new LinkedList();
+ l.add(toAwtDisplayMode(oldDisplayMode));
+
+ for (int i = 0; i < modes.length; i++) {
+ DisplayMode m = modes[i];
+
+ if (m.getBitsPerPixel() != oldDisplayMode.getBitsPerPixel())
+ continue;
+ if (m.getFrequency() > oldDisplayMode.getFrequency())
+ continue;
+ if (m.getHeight() < 240 || m.getWidth() < 320)
+ continue;
+
+ int j = 0;
+ java.awt.DisplayMode ml = null;
+ for (j = 0; j < l.size(); j++) {
+ ml = (java.awt.DisplayMode) l.get(j);
+ if (ml.getWidth() > m.getWidth())
+ break;
+ if (ml.getWidth() == m.getWidth()
+ && ml.getHeight() >= m.getHeight())
+ break;
+ }
+ if (j == l.size()) {
+ l.addLast(toAwtDisplayMode(m));
+ } else if (ml.getWidth() > m.getWidth()
+ || ml.getHeight() > m.getHeight()) {
+ l.add(j, toAwtDisplayMode(m));
+ } else if (m.getFrequency() > ml.getRefreshRate()) {
+ l.remove(j);
+ l.add(j, toAwtDisplayMode(m));
+ }
+ }
+ java.awt.DisplayMode[] ma = new java.awt.DisplayMode[l.size()];
+ l.toArray(ma);
+ return ma;
+ }
+
+ public DisplayMode[] getLWJGLModeList() {
+ DisplayMode[] modes;
+ try {
+ modes = Display.getAvailableDisplayModes();
+ } catch (LWJGLException e) {
+ Com.Println(e.getMessage());
+ return new DisplayMode[0];
+ }
+
+ LinkedList l = new LinkedList();
+ l.add(oldDisplayMode);
+
+ for (int i = 0; i < modes.length; i++) {
+ DisplayMode m = modes[i];
+
+ if (m.getBitsPerPixel() != oldDisplayMode.getBitsPerPixel())
+ continue;
+ if (m.getFrequency() > oldDisplayMode.getFrequency())
+ continue;
+ if (m.getHeight() < 240 || m.getWidth() < 320)
+ continue;
+
+ int j = 0;
+ DisplayMode ml = null;
+ for (j = 0; j < l.size(); j++) {
+ ml = (DisplayMode) l.get(j);
+ if (ml.getWidth() > m.getWidth())
+ break;
+ if (ml.getWidth() == m.getWidth()
+ && ml.getHeight() >= m.getHeight())
+ break;
+ }
+ if (j == l.size()) {
+ l.addLast(m);
+ } else if (ml.getWidth() > m.getWidth()
+ || ml.getHeight() > m.getHeight()) {
+ l.add(j, m);
+ } else if (m.getFrequency() > ml.getFrequency()) {
+ l.remove(j);
+ l.add(j, m);
+ }
+ }
+ DisplayMode[] ma = new DisplayMode[l.size()];
+ l.toArray(ma);
+ return ma;
+ }
+
+ private DisplayMode findDisplayMode(Dimension dim) {
+ DisplayMode mode = null;
+ DisplayMode m = null;
+ DisplayMode[] modes = getLWJGLModeList();
+ int w = dim.width;
+ int h = dim.height;
+
+ for (int i = 0; i < modes.length; i++) {
+ m = modes[i];
+ if (m.getWidth() == w && m.getHeight() == h) {
+ mode = m;
+ break;
+ }
+ }
+ if (mode == null)
+ mode = oldDisplayMode;
+ return mode;
+ }
+
+ String getModeString(DisplayMode m) {
+ StringBuffer sb = new StringBuffer();
+ sb.append(m.getWidth());
+ sb.append('x');
+ sb.append(m.getHeight());
+ sb.append('x');
+ sb.append(m.getBitsPerPixel());
+ sb.append('@');
+ sb.append(m.getFrequency());
+ sb.append("Hz");
+ return sb.toString();
+ }
+
+ /**
+ * @param dim
+ * @param mode
+ * @param fullscreen
+ * @return enum rserr_t
+ */
+ public int setMode(Dimension dim, int mode, boolean fullscreen) {
+
+ Dimension newDim = new Dimension();
+
+ VID.Printf(Defines.PRINT_ALL, "Initializing OpenGL display\n");
+
+ VID.Printf(Defines.PRINT_ALL, "...setting mode " + mode + ":");
+
+ /*
+ * fullscreen handling
+ */
+ if (oldDisplayMode == null) {
+ oldDisplayMode = Display.getDisplayMode();
+ }
+
+ if (!VID.GetModeInfo(newDim, mode)) {
+ VID.Printf(Defines.PRINT_ALL, " invalid mode\n");
+ return Base.rserr_invalid_mode;
+ }
+
+ VID.Printf(Defines.PRINT_ALL, " " + newDim.width + " " + newDim.height
+ + '\n');
+
+ // destroy the existing window
+ shutdown();
+
+ Display.setTitle("Jake2 (lwjgl)");
+ Display.setLocation(0, 0);
+
+ DisplayMode displayMode = findDisplayMode(newDim);
+ newDim.width = displayMode.getWidth();
+ newDim.height = displayMode.getHeight();
+
+ if (fullscreen) {
+ try {
+ Display.setDisplayMode(displayMode);
+ } catch (LWJGLException e) {
+ return Base.rserr_invalid_mode;
+ }
+
+ Display.setLocation(0, 0);
+
+ try {
+ Display.setFullscreen(fullscreen);
+ } catch (LWJGLException e) {
+ return Base.rserr_invalid_fullscreen;
+ }
+
+ VID.Printf(Defines.PRINT_ALL, "...setting fullscreen "
+ + getModeString(displayMode) + '\n');
+
+ } else {
+ try {
+ Display.setDisplayMode(displayMode);
+ } catch (LWJGLException e) {
+ return Base.rserr_invalid_mode;
+ }
+
+ try {
+ Display.setFullscreen(false);
+ } catch (LWJGLException e) {
+ return Base.rserr_invalid_fullscreen;
+ }
+ Display.setLocation(window_xpos, window_ypos);
+ }
+
+ Base.setVid(newDim.width, newDim.height);
+
+ // vid.width = newDim.width;
+ // vid.height = newDim.height;
+
+ try {
+ Display.create();
+ } catch (LWJGLException e) {
+ return Base.rserr_unknown;
+ }
+
+ // let the sound and input subsystems know about the new window
+ VID.NewWindow(newDim.width, newDim.height);
+ return Base.rserr_ok;
+ }
+
+ public void shutdown() {
+ if (oldDisplayMode != null && Display.isFullscreen()) {
+ try {
+ Display.setDisplayMode(oldDisplayMode);
+ } catch (Exception e) {
+ e.printStackTrace();
+ }
+ }
+
+ while (Display.isCreated()) {
+ Display.destroy();
+ }
+ }
+
+ /**
+ * @return true
+ */
+ public boolean init(int xpos, int ypos) {
+ // do nothing
+ window_xpos = xpos;
+ window_ypos = ypos;
+ return true;
+ }
+
+ public void beginFrame(float camera_separation) {
+ // do nothing
+ }
+
+ public void endFrame() {
+ glFlush();
+ // swap buffers
+ Display.update();
+ }
+
+ public void appActivate(boolean activate) {
+ // do nothing
+ }
+
+ public void enableLogging(boolean enable) {
+ // do nothing
+ }
+
+ public void logNewFrame() {
+ // do nothing
+ }
+
+ /**
+ * this is a hack for jogl renderers.
+ *
+ * @param callback
+ */
+ public final void updateScreen(xcommand_t callback) {
+ callback.execute();
+ }
+
+}
diff --git a/src/jake2/render/opengl/LwjglGL.java b/src/jake2/render/opengl/LwjglGL.java
new file mode 100644
index 0000000..5be7df4
--- /dev/null
+++ b/src/jake2/render/opengl/LwjglGL.java
@@ -0,0 +1,302 @@
+package jake2.render.opengl;
+
+
+
+import java.nio.*;
+
+import org.lwjgl.util.GL;
+
+public class LwjglGL implements QGL {
+
+ LwjglGL() {
+ // singleton
+ }
+
+ public final void glAlphaFunc(int func, float ref) {
+ GL.glAlphaFunc(func, ref);
+ }
+
+ public final void glBegin(int mode) {
+ GL.glBegin(mode);
+ }
+
+ public final void glBindTexture(int target, int texture) {
+ GL.glBindTexture(target, texture);
+ }
+
+ public final void glBlendFunc(int sfactor, int dfactor) {
+ GL.glBlendFunc(sfactor, dfactor);
+ }
+
+ public final void glClear(int mask) {
+ GL.glClear(mask);
+ }
+
+ public final void glClearColor(float red, float green, float blue, float alpha) {
+ GL.glClearColor(red, green, blue, alpha);
+ }
+
+ public final void glColor3f(float red, float green, float blue) {
+ GL.glColor3f(red, green, blue);
+ }
+
+ public final void glColor3ub(byte red, byte green, byte blue) {
+ GL.glColor3ub(red, green, blue);
+ }
+
+ public final void glColor4f(float red, float green, float blue, float alpha) {
+ GL.glColor4f(red, green, blue, alpha);
+ }
+
+ public final void glColor4ub(byte red, byte green, byte blue, byte alpha) {
+ GL.glColor4ub(red, green, blue, alpha);
+ }
+
+ public final void glColorPointer(int size, boolean unsigned, int stride,
+ ByteBuffer pointer) {
+ GL.glColorPointer(size, unsigned, stride, pointer);
+ }
+
+ public final void glColorPointer(int size, int stride, FloatBuffer pointer) {
+ GL.glColorPointer(size, stride, pointer);
+ }
+
+ public final void glCullFace(int mode) {
+ GL.glCullFace(mode);
+ }
+
+ public final void glDeleteTextures(IntBuffer textures) {
+ GL.glDeleteTextures(textures);
+ }
+
+ public final void glDepthFunc(int func) {
+ GL.glDepthFunc(func);
+ }
+
+ public final void glDepthMask(boolean flag) {
+ GL.glDepthMask(flag);
+ }
+
+ public final void glDepthRange(double zNear, double zFar) {
+ GL.glDepthRange(zNear, zFar);
+ }
+
+ public final void glDisable(int cap) {
+ GL.glDisable(cap);
+ }
+
+ public final void glDisableClientState(int cap) {
+ GL.glDisableClientState(cap);
+ }
+
+ public final void glDrawArrays(int mode, int first, int count) {
+ GL.glDrawArrays(mode, first, count);
+ }
+
+ public final void glDrawBuffer(int mode) {
+ GL.glDrawBuffer(mode);
+ }
+
+ public final void glDrawElements(int mode, IntBuffer indices) {
+ GL.glDrawElements(mode, indices);
+ }
+
+ public final void glEnable(int cap) {
+ GL.glEnable(cap);
+ }
+
+ public final void glEnableClientState(int cap) {
+ GL.glEnableClientState(cap);
+ }
+
+ public final void glEnd() {
+ GL.glEnd();
+ }
+
+ public final void glFinish() {
+ GL.glFinish();
+ }
+
+ public final void glFlush() {
+ GL.glFlush();
+ }
+
+ public final void glFrustum(double left, double right, double bottom,
+ double top, double zNear, double zFar) {
+ GL.glFrustum(left, right, bottom, top, zNear, zFar);
+ }
+
+ public final int glGetError() {
+ return GL.glGetError();
+ }
+
+ public final void glGetFloat(int pname, FloatBuffer params) {
+ GL.glGetFloat(pname, params);
+ }
+
+ public final String glGetString(int name) {
+ return GL.glGetString(name);
+ }
+
+ public final void glInterleavedArrays(int format, int stride,
+ FloatBuffer pointer) {
+ GL.glInterleavedArrays(format, stride, pointer);
+ }
+
+ public final void glLoadIdentity() {
+ GL.glLoadIdentity();
+ }
+
+ public final void glLoadMatrix(FloatBuffer m) {
+ GL.glLoadMatrix(m);
+ }
+
+ public final void glMatrixMode(int mode) {
+ GL.glMatrixMode(mode);
+ }
+
+ public final void glOrtho(double left, double right, double bottom,
+ double top, double zNear, double zFar) {
+ GL.glOrtho(left, right, bottom, top, zNear, zFar);
+ }
+
+ public final void glPixelStorei(int pname, int param) {
+ GL.glPixelStorei(pname, param);
+ }
+
+ public final void glPointSize(float size) {
+ GL.glPointSize(size);
+ }
+
+ public final void glPolygonMode(int face, int mode) {
+ GL.glPolygonMode(face, mode);
+ }
+
+ public final void glPopMatrix() {
+ GL.glPopMatrix();
+ }
+
+ public final void glPushMatrix() {
+ GL.glPushMatrix();
+ }
+
+ public final void glReadPixels(int x, int y, int width, int height,
+ int format, int type, ByteBuffer pixels) {
+ GL.glReadPixels(x, y, width, height, format, type, pixels);
+ }
+
+ public final void glRotatef(float angle, float x, float y, float z) {
+ GL.glRotatef(angle, x, y, z);
+ }
+
+ public final void glScalef(float x, float y, float z) {
+ GL.glScalef(x, y, z);
+ }
+
+ public final void glScissor(int x, int y, int width, int height) {
+ GL.glScissor(x, y, width, height);
+ }
+
+ public final void glShadeModel(int mode) {
+ GL.glShadeModel(mode);
+ }
+
+ public final void glTexCoord2f(float s, float t) {
+ GL.glTexCoord2f(s, t);
+ }
+
+ public final void glTexCoordPointer(int size, int stride, FloatBuffer pointer) {
+ GL.glTexCoordPointer(size, stride, pointer);
+ }
+
+ public final void glTexEnvi(int target, int pname, int param) {
+ GL.glTexEnvi(target, pname, param);
+ }
+
+ public final void glTexImage2D(int target, int level, int internalformat,
+ int width, int height, int border, int format, int type,
+ ByteBuffer pixels) {
+ GL.glTexImage2D(target, level, internalformat, width, height, border,
+ format, type, pixels);
+ }
+
+ public final void glTexImage2D(int target, int level, int internalformat,
+ int width, int height, int border, int format, int type,
+ IntBuffer pixels) {
+ GL.glTexImage2D(target, level, internalformat, width, height, border,
+ format, type, pixels);
+ }
+
+ public final void glTexParameterf(int target, int pname, float param) {
+ GL.glTexParameterf(target, pname, param);
+ }
+
+ public final void glTexParameteri(int target, int pname, int param) {
+ GL.glTexParameteri(target, pname, param);
+ }
+
+ public final void glTexSubImage2D(int target, int level, int xoffset,
+ int yoffset, int width, int height, int format, int type,
+ IntBuffer pixels) {
+ GL.glTexSubImage2D(target, level, xoffset, yoffset, width, height,
+ format, type, pixels);
+ }
+
+ public final void glTranslatef(float x, float y, float z) {
+ GL.glTranslatef(x, y, z);
+ }
+
+ public final void glVertex2f(float x, float y) {
+ GL.glVertex2f(x, y);
+ }
+
+ public final void glVertex3f(float x, float y, float z) {
+ GL.glVertex3f(x, y, z);
+ }
+
+ public final void glVertexPointer(int size, int stride, FloatBuffer pointer) {
+ GL.glVertexPointer(size, stride, pointer);
+ }
+
+ public final void glViewport(int x, int y, int width, int height) {
+ GL.glViewport(x, y, width, height);
+ }
+
+ public final void glColorTable(int target, int internalFormat, int width,
+ int format, int type, ByteBuffer data) {
+ GL.glColorTable(target, internalFormat, width, format, type, data);
+ }
+
+ public final void glActiveTextureARB(int texture) {
+ GL.glActiveTextureARB(texture);
+ }
+
+ public final void glClientActiveTextureARB(int texture) {
+ GL.glClientActiveTextureARB(texture);
+ }
+
+ public final void glPointParameterEXT(int pname, FloatBuffer pfParams) {
+ GL.glPointParameterEXT(pname, pfParams);
+ }
+
+ public final void glPointParameterfEXT(int pname, float param) {
+ GL.glPointParameterfEXT(pname, param);
+ }
+
+ public final void glLockArraysEXT(int first, int count) {
+ GL.glLockArraysEXT(first, count);
+ }
+
+ public final void glArrayElement(int index) {
+ GL.glArrayElement(index);
+ }
+
+ public final void glUnlockArraysEXT() {
+ GL.glUnlockArraysEXT();
+ }
+
+ public final void glMultiTexCoord2f(int target, float s, float t) {
+ GL.glMultiTexCoord2f(target, s, t);
+ }
+
+}
diff --git a/src/jake2/render/opengl/QGL.java b/src/jake2/render/opengl/QGL.java
new file mode 100644
index 0000000..ad79052
--- /dev/null
+++ b/src/jake2/render/opengl/QGL.java
@@ -0,0 +1,155 @@
+package jake2.render.opengl;
+
+import java.nio.*;
+
+public interface QGL extends QGLConst {
+
+ /*
+ * a sub set of OpenGL for Jake2
+ */
+
+ void glActiveTextureARB(int texture);
+
+ void glAlphaFunc(int func, float ref);
+
+ void glArrayElement(int index);
+
+ void glBegin(int mode);
+
+ void glBindTexture(int target, int texture);
+
+ void glBlendFunc(int sfactor, int dfactor);
+
+ void glClear(int mask);
+
+ void glClearColor(float red, float green, float blue, float alpha);
+
+ void glClientActiveTextureARB(int texture);
+
+ void glColor3f(float red, float green, float blue);
+
+ void glColor3ub(byte red, byte green, byte blue);
+
+ void glColor4f(float red, float green, float blue, float alpha);
+
+ void glColor4ub(byte red, byte green, byte blue, byte alpha);
+
+ void glColorPointer(int size, boolean unsigned, int stride,
+ ByteBuffer pointer);
+
+ void glColorPointer(int size, int stride, FloatBuffer pointer);
+
+ void glColorTable(int target, int internalFormat, int width, int format,
+ int type, ByteBuffer data);
+
+ void glCullFace(int mode);
+
+ void glDeleteTextures(IntBuffer textures);
+
+ void glDepthFunc(int func);
+
+ void glDepthMask(boolean flag);
+
+ void glDepthRange(double zNear, double zFar);
+
+ void glDisable(int cap);
+
+ void glDisableClientState(int cap);
+
+ void glDrawArrays(int mode, int first, int count);
+
+ void glDrawBuffer(int mode);
+
+ void glDrawElements(int mode, IntBuffer indices);
+
+ void glEnable(int cap);
+
+ void glEnableClientState(int cap);
+
+ void glEnd();
+
+ void glFinish();
+
+ void glFlush();
+
+ void glFrustum(double left, double right, double bottom, double top,
+ double zNear, double zFar);
+
+ int glGetError();
+
+ void glGetFloat(int pname, FloatBuffer params);
+
+ String glGetString(int name);
+
+ void glInterleavedArrays(int format, int stride, FloatBuffer pointer);
+
+ void glLockArraysEXT(int first, int count);
+
+ void glLoadIdentity();
+
+ void glLoadMatrix(FloatBuffer m);
+
+ void glMatrixMode(int mode);
+
+ void glMultiTexCoord2f(int target, float s, float t);
+
+ void glOrtho(double left, double right, double bottom, double top,
+ double zNear, double zFar);
+
+ void glPixelStorei(int pname, int param);
+
+ void glPointParameterEXT(int pname, FloatBuffer pfParams);
+
+ void glPointParameterfEXT(int pname, float param);
+
+ void glPointSize(float size);
+
+ void glPolygonMode(int face, int mode);
+
+ void glPopMatrix();
+
+ void glPushMatrix();
+
+ void glReadPixels(int x, int y, int width, int height, int format,
+ int type, ByteBuffer pixels);
+
+ void glRotatef(float angle, float x, float y, float z);
+
+ void glScalef(float x, float y, float z);
+
+ void glScissor(int x, int y, int width, int height);
+
+ void glShadeModel(int mode);
+
+ void glTexCoord2f(float s, float t);
+
+ void glTexCoordPointer(int size, int stride, FloatBuffer pointer);
+
+ void glTexEnvi(int target, int pname, int param);
+
+ void glTexImage2D(int target, int level, int internalformat, int width,
+ int height, int border, int format, int type, ByteBuffer pixels);
+
+ void glTexImage2D(int target, int level, int internalformat, int width,
+ int height, int border, int format, int type, IntBuffer pixels);
+
+ void glTexParameterf(int target, int pname, float param);
+
+ void glTexParameteri(int target, int pname, int param);
+
+ void glTexSubImage2D(int target, int level, int xoffset, int yoffset,
+ int width, int height, int format, int type, IntBuffer pixels);
+
+ void glTranslatef(float x, float y, float z);
+
+ void glUnlockArraysEXT();
+
+ void glVertex2f(float x, float y);
+
+ void glVertex3f(float x, float y, float z);
+
+ void glVertexPointer(int size, int stride, FloatBuffer pointer);
+
+ void glViewport(int x, int y, int width, int height);
+
+} \ No newline at end of file
diff --git a/src/jake2/render/opengl/QGLConst.java b/src/jake2/render/opengl/QGLConst.java
new file mode 100644
index 0000000..024abef
--- /dev/null
+++ b/src/jake2/render/opengl/QGLConst.java
@@ -0,0 +1,308 @@
+package jake2.render.opengl;
+
+
+public interface QGLConst {
+
+ /*
+ * alpha functions
+ */
+ public static final int GL_NEVER = 0x0200;
+
+ public static final int GL_LESS = 0x0201;
+
+ public static final int GL_EQUAL = 0x0202;
+
+ public static final int GL_LEQUAL = 0x0203;
+
+ public static final int GL_GREATER = 0x0204;
+
+ public static final int GL_NOTEQUAL = 0x0205;
+
+ public static final int GL_GEQUAL = 0x0206;
+
+ public static final int GL_ALWAYS = 0x0207;
+
+ /*
+ * attribute masks
+ */
+ public static final int GL_DEPTH_BUFFER_BIT = 0x00000100;
+
+ public static final int GL_STENCIL_BUFFER_BIT = 0x00000400;
+
+ public static final int GL_COLOR_BUFFER_BIT = 0x00004000;
+
+ /*
+ * begin modes
+ */
+ public static final int GL_POINTS = 0x0000;
+
+ public static final int GL_LINES = 0x0001;
+
+ public static final int GL_LINE_LOOP = 0x0002;
+
+ public static final int GL_LINE_STRIP = 0x0003;
+
+ public static final int GL_TRIANGLES = 0x0004;
+
+ public static final int GL_TRIANGLE_STRIP = 0x0005;
+
+ public static final int GL_TRIANGLE_FAN = 0x0006;
+
+ public static final int GL_QUADS = 0x0007;
+
+ public static final int GL_QUAD_STRIP = 0x0008;
+
+ public static final int GL_POLYGON = 0x0009;
+
+ /*
+ * blending factors
+ */
+ public static final int GL_ZERO = 0;
+
+ public static final int GL_ONE = 1;
+
+ public static final int GL_SRC_COLOR = 0x0300;
+
+ public static final int GL_ONE_MINUS_SRC_COLOR = 0x0301;
+
+ public static final int GL_SRC_ALPHA = 0x0302;
+
+ public static final int GL_ONE_MINUS_SRC_ALPHA = 0x0303;
+
+ public static final int GL_DST_ALPHA = 0x0304;
+
+ public static final int GL_ONE_MINUS_DST_ALPHA = 0x0305;
+
+ /*
+ * boolean
+ */
+ public static final int GL_TRUE = 1;
+
+ public static final int GL_FALSE = 0;
+
+ /*
+ * data types
+ */
+ public static final int GL_BYTE = 0x1400;
+
+ public static final int GL_UNSIGNED_BYTE = 0x1401;
+
+ public static final int GL_SHORT = 0x1402;
+
+ public static final int GL_UNSIGNED_SHORT = 0x1403;
+
+ public static final int GL_INT = 0x1404;
+
+ public static final int GL_UNSIGNED_INT = 0x1405;
+
+ public static final int GL_FLOAT = 0x1406;
+
+ /*
+ * draw buffer modes
+ */
+ public static final int GL_FRONT = 0x0404;
+
+ public static final int GL_BACK = 0x0405;
+
+ public static final int GL_FRONT_AND_BACK = 0x0408;
+
+ /*
+ * errors
+ */
+ public static final int GL_NO_ERROR = 0;
+
+ public static final int GL_POINT_SMOOTH = 0x0B10;
+
+ public static final int GL_CULL_FACE = 0x0B44;
+
+ public static final int GL_DEPTH_TEST = 0x0B71;
+
+ public static final int GL_MODELVIEW_MATRIX = 0x0BA6;
+
+ public static final int GL_ALPHA_TEST = 0x0BC0;
+
+ public static final int GL_BLEND = 0x0BE2;
+
+ public static final int GL_SCISSOR_TEST = 0x0C11;
+
+ public static final int GL_PACK_ALIGNMENT = 0x0D05;
+
+ public static final int GL_TEXTURE_2D = 0x0DE1;
+
+ /*
+ * hint modes
+ */
+ public static final int GL_DONT_CARE = 0x1100;
+
+ public static final int GL_FASTEST = 0x1101;
+
+ public static final int GL_NICEST = 0x1102;
+
+ /*
+ * matrix modes
+ */
+ public static final int GL_MODELVIEW = 0x1700;
+
+ public static final int GL_PROJECTION = 0x1701;
+
+ /*
+ * pixel formats
+ */
+ public static final int GL_COLOR_INDEX = 0x1900;
+
+ public static final int GL_RED = 0x1903;
+
+ public static final int GL_GREEN = 0x1904;
+
+ public static final int GL_BLUE = 0x1905;
+
+ public static final int GL_ALPHA = 0x1906;
+
+ public static final int GL_RGB = 0x1907;
+
+ public static final int GL_RGBA = 0x1908;
+
+ public static final int GL_LUMINANCE = 0x1909;
+
+ public static final int GL_LUMINANCE_ALPHA = 0x190A;
+
+ /*
+ * polygon modes
+ */
+
+ public static final int GL_POINT = 0x1B00;
+
+ public static final int GL_LINE = 0x1B01;
+
+ public static final int GL_FILL = 0x1B02;
+
+ /*
+ * shading models
+ */
+ public static final int GL_FLAT = 0x1D00;
+
+ public static final int GL_SMOOTH = 0x1D01;
+
+ public static final int GL_REPLACE = 0x1E01;
+
+ /*
+ * string names
+ */
+ public static final int GL_VENDOR = 0x1F00;
+
+ public static final int GL_RENDERER = 0x1F01;
+
+ public static final int GL_VERSION = 0x1F02;
+
+ public static final int GL_EXTENSIONS = 0x1F03;
+
+ /*
+ * TextureEnvMode
+ */
+ public static final int GL_MODULATE = 0x2100;
+
+ /*
+ * TextureEnvParameter
+ */
+ public static final int GL_TEXTURE_ENV_MODE = 0x2200;
+
+ public static final int GL_TEXTURE_ENV_COLOR = 0x2201;
+
+ /*
+ * TextureEnvTarget
+ */
+ public static final int GL_TEXTURE_ENV = 0x2300;
+
+ public static final int GL_NEAREST = 0x2600;
+
+ public static final int GL_LINEAR = 0x2601;
+
+ public static final int GL_NEAREST_MIPMAP_NEAREST = 0x2700;
+
+ public static final int GL_LINEAR_MIPMAP_NEAREST = 0x2701;
+
+ public static final int GL_NEAREST_MIPMAP_LINEAR = 0x2702;
+
+ public static final int GL_LINEAR_MIPMAP_LINEAR = 0x2703;
+
+ /*
+ * TextureParameterName
+ */
+ public static final int GL_TEXTURE_MAG_FILTER = 0x2800;
+
+ public static final int GL_TEXTURE_MIN_FILTER = 0x2801;
+
+ public static final int GL_TEXTURE_WRAP_S = 0x2802;
+
+ public static final int GL_TEXTURE_WRAP_T = 0x2803;
+
+ /*
+ * TextureWrapMode
+ */
+ public static final int GL_CLAMP = 0x2900;
+
+ public static final int GL_REPEAT = 0x2901;
+
+ /*
+ * texture
+ */
+ public static final int GL_LUMINANCE8 = 0x8040;
+
+ public static final int GL_INTENSITY8 = 0x804B;
+
+ public static final int GL_R3_G3_B2 = 0x2A10;
+
+ public static final int GL_RGB4 = 0x804F;
+
+ public static final int GL_RGB5 = 0x8050;
+
+ public static final int GL_RGB8 = 0x8051;
+
+ public static final int GL_RGBA2 = 0x8055;
+
+ public static final int GL_RGBA4 = 0x8056;
+
+ public static final int GL_RGB5_A1 = 0x8057;
+
+ public static final int GL_RGBA8 = 0x8058;
+
+ /*
+ * vertex arrays
+ */
+ public static final int GL_VERTEX_ARRAY = 0x8074;
+
+ public static final int GL_COLOR_ARRAY = 0x8076;
+
+ public static final int GL_TEXTURE_COORD_ARRAY = 0x8078;
+
+ public static final int GL_T2F_V3F = 0x2A27;
+
+ /*
+ * OpenGL 1.2, 1.3 constants
+ */
+ public static final int GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB;
+
+ public static final int GL_TEXTURE0 = 0x84C0;
+
+ public static final int GL_TEXTURE1 = 0x84C1;
+
+ public static final int GL_TEXTURE0_ARB = 0x84C0;
+
+ public static final int GL_TEXTURE1_ARB = 0x84C1;
+
+ public static final int GL_BGR = 0x80E0;
+
+ public static final int GL_BGRA = 0x80E1;
+
+ /*
+ * point parameters
+ */
+ public static final int GL_POINT_SIZE_MIN_EXT = 0x8126;
+
+ public static final int GL_POINT_SIZE_MAX_EXT = 0x8127;
+
+ public static final int GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128;
+
+ public static final int GL_DISTANCE_ATTENUATION_EXT = 0x8129;
+
+} \ No newline at end of file