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-rw-r--r--src/jake2/render/lwjgl/Base.java419
1 files changed, 139 insertions, 280 deletions
diff --git a/src/jake2/render/lwjgl/Base.java b/src/jake2/render/lwjgl/Base.java
index aef39a5..b536298 100644
--- a/src/jake2/render/lwjgl/Base.java
+++ b/src/jake2/render/lwjgl/Base.java
@@ -2,294 +2,153 @@
* Base.java
* Copyright (C) 2003
*
- * $Id: Base.java,v 1.3 2004-12-16 19:53:41 cawe Exp $
+ * $Id: Base.java,v 1.4 2005-06-08 21:24:52 cawe Exp $
*/
/*
-Copyright (C) 1997-2001 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
+ Copyright (C) 1997-2001 Id Software, Inc.
+
+ This program is free software; you can redistribute it and/or
+ modify it under the terms of the GNU General Public License
+ as published by the Free Software Foundation; either version 2
+ of the License, or (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+ See the GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program; if not, write to the Free Software
+ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+ */
package jake2.render.lwjgl;
-
import org.lwjgl.opengl.GL11;
/**
* Base
- *
+ *
* @author dsanders/cwei
*/
public abstract class Base extends LWJGLBase {
-
- static final int GL_COLOR_INDEX8_EXT = GL11.GL_COLOR_INDEX;
- static final String REF_VERSION = "GL 0.01";
-
- // up / down
- static final int PITCH = 0;
- // left / right
- static final int YAW = 1;
- // fall over
- static final int ROLL = 2;
-
- /*
- skins will be outline flood filled and mip mapped
- pics and sprites with alpha will be outline flood filled
- pic won't be mip mapped
-
- model skin
- sprite frame
- wall texture
- pic
- */
- // enum imagetype_t
- static final int it_skin = 0;
- static final int it_sprite = 1;
- static final int it_wall = 2;
- static final int it_pic = 3;
- static final int it_sky = 4;
-
- // enum modtype_t
- static final int mod_bad = 0;
- static final int mod_brush = 1;
- static final int mod_sprite = 2;
- static final int mod_alias = 3;
-
- static final int TEXNUM_LIGHTMAPS = 1024;
- static final int TEXNUM_SCRAPS = 1152;
- static final int TEXNUM_IMAGES = 1153;
-
- static final int MAX_GLTEXTURES = 1024;
-
-// ===================================================================
-
-//
-// #include "gl_model.h"
-//
-// void GL_BeginRendering (int *x, int *y, int *width, int *height);
-// void GL_EndRendering (void);
-//
-// void GL_SetDefaultState( void );
-// void GL_UpdateSwapInterval( void );
-
- static class glvert_t {
- float x, y, z;
- float s, t;
- float r, g, b;
- }
-
- static final int MAX_LBM_HEIGHT = 480;
-
- static final float BACKFACE_EPSILON = 0.01f;
-
-// ====================================================
-//
-// void R_TranslatePlayerSkin (int playernum);
-// void GL_Bind (int texnum);
-// void GL_MBind( GLenum target, int texnum );
-// void GL_TexEnv( GLenum value );
-// void GL_EnableMultitexture( qboolean enable );
-// void GL_SelectTexture( GLenum );
-//
-// void R_LightPoint (vec3_t p, vec3_t color);
-// void R_PushDlights (void);
-//
-
-// ====================================================================
-//
-// extern int registration_sequence;
-//
-//
-// void V_AddBlend (float r, float g, float b, float a, float *v_blend);
-//
-// int R_Init( void *hinstance, void *hWnd );
-// void R_Shutdown( void );
-//
-// void R_RenderView (refdef_t *fd);
-// void GL_ScreenShot_f (void);
-// void R_DrawAliasModel (entity_t *e);
-// void R_DrawBrushModel (entity_t *e);
-// void R_DrawSpriteModel (entity_t *e);
-// void R_DrawBeam( entity_t *e );
-// void R_DrawWorld (void);
-// void R_RenderDlights (void);
-// void R_DrawAlphaSurfaces (void);
-// void R_RenderBrushPoly (msurface_t *fa);
-// void R_InitParticleTexture (void);
-// void Draw_InitLocal (void);
-// void GL_SubdivideSurface (msurface_t *fa);
-// qboolean R_CullBox (vec3_t mins, vec3_t maxs);
-// void R_RotateForEntity (entity_t *e);
-// void R_MarkLeaves (void);
-//
-// glpoly_t *WaterWarpPolyVerts (glpoly_t *p);
-// void EmitWaterPolys (msurface_t *fa);
-// void R_AddSkySurface (msurface_t *fa);
-// void R_ClearSkyBox (void);
-// void R_DrawSkyBox (void);
-// void R_MarkLights (dlight_t *light, int bit, mnode_t *node);
-//
-//
-// void COM_StripExtension (char *in, char *out);
-//
-// void Draw_GetPicSize (int *w, int *h, char *name);
-// void Draw_Pic (int x, int y, char *name);
-// void Draw_StretchPic (int x, int y, int w, int h, char *name);
-// void Draw_Char (int x, int y, int c);
-// void Draw_TileClear (int x, int y, int w, int h, char *name);
-// void Draw_Fill (int x, int y, int w, int h, int c);
-// void Draw_FadeScreen (void);
-// void Draw_StretchRaw (int x, int y, int w, int h, int cols, int rows, byte *data);
-//
-// void R_BeginFrame( float camera_separation );
-// void R_SwapBuffers( int );
-// void R_SetPalette ( const unsigned char *palette);
-//
-// int Draw_GetPalette (void);
-//
-// void GL_ResampleTexture (unsigned *in, int inwidth, int inheight, unsigned *out, int outwidth, int outheight);
-//
-// struct image_s *R_RegisterSkin (char *name);
-//
-// void LoadPCX (char *filename, byte **pic, byte **palette, int *width, int *height);
-// image_t *GL_LoadPic (char *name, byte *pic, int width, int height, imagetype_t type, int bits);
-// image_t *GL_FindImage (char *name, imagetype_t type);
-// void GL_TextureMode( char *string );
-// void GL_ImageList_f (void);
-//
-// void GL_SetTexturePalette( unsigned palette[256] );
-//
-// void GL_InitImages (void);
-// void GL_ShutdownImages (void);
-//
-// void GL_FreeUnusedImages (void);
-//
-// void GL_TextureAlphaMode( char *string );
-// void GL_TextureSolidMode( char *string );
-//
-// /*
-// ** GL extension emulation functions
-// */
-// void GL_DrawParticles( int n, const particle_t particles[], const unsigned colortable[768] );
-//
-
- /*
- ** GL config stuff
- */
- static final int GL_RENDERER_VOODOO = 0x00000001;
- static final int GL_RENDERER_VOODOO2 = 0x00000002;
- static final int GL_RENDERER_VOODOO_RUSH = 0x00000004;
- static final int GL_RENDERER_BANSHEE = 0x00000008;
- static final int GL_RENDERER_3DFX = 0x0000000F;
-
- static final int GL_RENDERER_PCX1 = 0x00000010;
- static final int GL_RENDERER_PCX2 = 0x00000020;
- static final int GL_RENDERER_PMX = 0x00000040;
- static final int GL_RENDERER_POWERVR = 0x00000070;
-
- static final int GL_RENDERER_PERMEDIA2 = 0x00000100;
- static final int GL_RENDERER_GLINT_MX = 0x00000200;
- static final int GL_RENDERER_GLINT_TX = 0x00000400;
- static final int GL_RENDERER_3DLABS_MISC = 0x00000800;
- static final int GL_RENDERER_3DLABS = 0x00000F00;
-
- static final int GL_RENDERER_REALIZM = 0x00001000;
- static final int GL_RENDERER_REALIZM2 = 0x00002000;
- static final int GL_RENDERER_INTERGRAPH = 0x00003000;
-
- static final int GL_RENDERER_3DPRO = 0x00004000;
- static final int GL_RENDERER_REAL3D = 0x00008000;
- static final int GL_RENDERER_RIVA128 = 0x00010000;
- static final int GL_RENDERER_DYPIC = 0x00020000;
-
- static final int GL_RENDERER_V1000 = 0x00040000;
- static final int GL_RENDERER_V2100 = 0x00080000;
- static final int GL_RENDERER_V2200 = 0x00100000;
- static final int GL_RENDERER_RENDITION = 0x001C0000;
-
- static final int GL_RENDERER_O2 = 0x00100000;
- static final int GL_RENDERER_IMPACT = 0x00200000;
- static final int GL_RENDERER_RE = 0x00400000;
- static final int GL_RENDERER_IR = 0x00800000;
- static final int GL_RENDERER_SGI = 0x00F00000;
-
- static final int GL_RENDERER_MCD = 0x01000000;
- static final int GL_RENDERER_OTHER = 0x80000000;
-
-
-// typedef struct
-// {
-// int renderer;
-// const char *renderer_string;
-// const char *vendor_string;
-// const char *version_string;
-// const char *extensions_string;
-//
-// qboolean allow_cds;
-// } glconfig_t;
-//
-// typedef struct
-// {
-// float inverse_intensity;
-// qboolean fullscreen;
-//
-// int prev_mode;
-//
-// unsigned char *d_16to8table;
-//
-// int lightmap_textures;
-//
-// int currenttextures[2];
-// int currenttmu;
-//
-// float camera_separation;
-// qboolean stereo_enabled;
-//
-// unsigned char originalRedGammaTable[256];
-// unsigned char originalGreenGammaTable[256];
-// unsigned char originalBlueGammaTable[256];
-// } glstate_t;
-//
-// /*
-// ====================================================================
-//
-// IMPORTED FUNCTIONS
-//
-// ====================================================================
-// */
-//
-// extern refimport_t ri;
-//
-//
-// /*
-// ====================================================================
-//
-// IMPLEMENTATION SPECIFIC FUNCTIONS
-//
-// ====================================================================
-// */
-//
-// void GLimp_BeginFrame( float camera_separation );
-// void GLimp_EndFrame( void );
-// int GLimp_Init( void *hinstance, void *hWnd );
-// void GLimp_Shutdown( void );
-// int GLimp_SetMode( int *pwidth, int *pheight, int mode, qboolean fullscreen );
-// void GLimp_AppActivate( qboolean active );
-// void GLimp_EnableLogging( qboolean enable );
-// void GLimp_LogNewFrame( void );
-//
-
-}
+
+ static final int GL_COLOR_INDEX8_EXT = GL11.GL_COLOR_INDEX;
+
+ static final String REF_VERSION = "GL 0.01";
+
+ // up / down
+ static final int PITCH = 0;
+
+ // left / right
+ static final int YAW = 1;
+
+ // fall over
+ static final int ROLL = 2;
+
+ /*
+ * skins will be outline flood filled and mip mapped pics and sprites with
+ * alpha will be outline flood filled pic won't be mip mapped
+ *
+ * model skin sprite frame wall texture pic
+ */
+ // enum imagetype_t
+ static final int it_skin = 0;
+
+ static final int it_sprite = 1;
+
+ static final int it_wall = 2;
+
+ static final int it_pic = 3;
+
+ static final int it_sky = 4;
+
+ // enum modtype_t
+ static final int mod_bad = 0;
+
+ static final int mod_brush = 1;
+
+ static final int mod_sprite = 2;
+
+ static final int mod_alias = 3;
+
+ static final int TEXNUM_LIGHTMAPS = 1024;
+
+ static final int TEXNUM_SCRAPS = 1152;
+
+ static final int TEXNUM_IMAGES = 1153;
+
+ static final int MAX_GLTEXTURES = 1024;
+
+ static final int MAX_LBM_HEIGHT = 480;
+
+ static final float BACKFACE_EPSILON = 0.01f;
+
+ /*
+ * * GL config stuff
+ */
+ static final int GL_RENDERER_VOODOO = 0x00000001;
+
+ static final int GL_RENDERER_VOODOO2 = 0x00000002;
+
+ static final int GL_RENDERER_VOODOO_RUSH = 0x00000004;
+
+ static final int GL_RENDERER_BANSHEE = 0x00000008;
+
+ static final int GL_RENDERER_3DFX = 0x0000000F;
+
+ static final int GL_RENDERER_PCX1 = 0x00000010;
+
+ static final int GL_RENDERER_PCX2 = 0x00000020;
+
+ static final int GL_RENDERER_PMX = 0x00000040;
+
+ static final int GL_RENDERER_POWERVR = 0x00000070;
+
+ static final int GL_RENDERER_PERMEDIA2 = 0x00000100;
+
+ static final int GL_RENDERER_GLINT_MX = 0x00000200;
+
+ static final int GL_RENDERER_GLINT_TX = 0x00000400;
+
+ static final int GL_RENDERER_3DLABS_MISC = 0x00000800;
+
+ static final int GL_RENDERER_3DLABS = 0x00000F00;
+
+ static final int GL_RENDERER_REALIZM = 0x00001000;
+
+ static final int GL_RENDERER_REALIZM2 = 0x00002000;
+
+ static final int GL_RENDERER_INTERGRAPH = 0x00003000;
+
+ static final int GL_RENDERER_3DPRO = 0x00004000;
+
+ static final int GL_RENDERER_REAL3D = 0x00008000;
+
+ static final int GL_RENDERER_RIVA128 = 0x00010000;
+
+ static final int GL_RENDERER_DYPIC = 0x00020000;
+
+ static final int GL_RENDERER_V1000 = 0x00040000;
+
+ static final int GL_RENDERER_V2100 = 0x00080000;
+
+ static final int GL_RENDERER_V2200 = 0x00100000;
+
+ static final int GL_RENDERER_RENDITION = 0x001C0000;
+
+ static final int GL_RENDERER_O2 = 0x00100000;
+
+ static final int GL_RENDERER_IMPACT = 0x00200000;
+
+ static final int GL_RENDERER_RE = 0x00400000;
+
+ static final int GL_RENDERER_IR = 0x00800000;
+
+ static final int GL_RENDERER_SGI = 0x00F00000;
+
+ static final int GL_RENDERER_MCD = 0x01000000;
+
+ static final int GL_RENDERER_OTHER = 0x80000000;
+} \ No newline at end of file