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Commit message (Expand)AuthorAgeFilesLines
* comment beautificationRene Stoeckel2006-01-2116-540/+281
* spectator bugfixRene Stoeckel2006-01-211-3/+3
* dirty bugfixHolger Zickner2006-01-141-2/+6
* remove '\\' checkHolger Zickner2006-01-101-2/+2
* code cleanups and beautificationRene Stoeckel2005-12-275-515/+258
* cheat bugfix in God_f and Give_fRene Stoeckel2005-12-181-3/+3
* npe fix in Touch_ItemsRene Stoeckel2005-12-171-3/+4
* bugfix in end dm level when choosing next map from sv_maplistRene Stoeckel2005-12-161-18/+17
* bugfix in trigger counter use, sequence was completed too early, some cosmeti...Rene Stoeckel2005-12-141-19/+4
* better bugfix for gravity problemRene Stoeckel2005-12-121-2/+2
* fix gravity bugRene Stoeckel2005-12-111-2/+2
* bugfix with non decreasing armorRene Stoeckel2005-12-101-2/+2
* javadoc cleanupRene Stoeckel2005-12-031-2/+4
* cosmeticRene Stoeckel2005-11-201-3/+1
* savegames are now independend from different jake2 builds and releasesRene Stoeckel2005-11-2042-848/+1636
* sorted the methods according to their original locations in the c files.Rene Stoeckel2005-11-1643-5287/+5175
* up merge from branch render-refactoringCarsten Weisse2005-11-131-3/+3
* Array index out of bounds bug fixed (ent.number)Rene Stoeckel2005-06-051-4/+8
* fixes bug on say command with 1 argumentRene Stoeckel2005-03-131-1/+2
* VectorEquals instead of VectorCompareRene Stoeckel2005-02-204-11/+11
* bugfix for space throw in level spaceRene Stoeckel2005-02-201-4/+4
* some changes in monster ai (findtarget, ai_run)Rene Stoeckel2005-02-202-37/+47
* fixed power shield bugRene Stoeckel2005-02-191-2/+2
* cosmeticRene Stoeckel2005-02-191-2/+1
* bugfix in SP_FixCoopSpotsRene Stoeckel2005-02-191-3/+6
* bugfixes in selectspawnpoint() functionsRene Stoeckel2005-02-191-12/+22
* developer msg added for killing and pickup.Rene Stoeckel2005-02-191-2/+4
* lightramp bug and imroved laser thinkRene Stoeckel2005-02-191-14/+14
* fixed bug in ent.setFields() when spawning an edict_tRene Stoeckel2005-02-192-5/+12
* bug: weapons were not loud enoughRene Stoeckel2005-02-131-2/+2
* GameBase.dedicated removed; use Globals.dedicated insteadCarsten Weisse2005-02-133-7/+5
* beatificationRene Stoeckel2005-02-121-12/+3
* a better test for empty stringsCarsten Weisse2005-02-081-2/+2
* import statement added for monster packageRene Stoeckel2005-02-061-1/+2
* debug info added.Rene Stoeckel2005-02-061-2/+2
* coop, out of bounds fixed, score board bugs fixed.Rene Stoeckel2005-02-061-25/+10
* find spawn point nullpointer bug fixed.Rene Stoeckel2005-02-061-30/+18
* main (test) method removed.Rene Stoeckel2005-02-061-17/+1
* scoreboard bug fixedRene Stoeckel2005-02-061-1/+37
* some methods public, because of monster refactoring / coming bot interfaceRene Stoeckel2005-02-061-4/+4
* import statement added for monster packageRene Stoeckel2005-02-061-1/+2
* debug infos added.Rene Stoeckel2005-02-061-12/+11
* import statement added for monsters.Rene Stoeckel2005-02-061-1/+5
* eliminated ScoreBoard functions (are in PlayerHud.java).Rene Stoeckel2005-02-061-114/+7
* opened object access. this class is will be obsolete next time.Rene Stoeckel2005-02-061-2/+2
* scoreboard bug fixedRene Stoeckel2005-02-061-7/+8
* fixed scoreboard switchoff bugRene Stoeckel2005-02-061-7/+7
* part of refactoring the monster filesRene Stoeckel2005-02-0624-72/+332
* now it works without null and handles empty strings correctlyCarsten Weisse2005-01-231-2/+2
* new clear() methodCarsten Weisse2005-01-231-1/+19