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Jake2 JOGL2 Port.
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Commit message (
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Author
Age
Files
Lines
*
simulate keyboard repeats
Holger Zickner
2005-06-07
1
-2
/
+26
*
handling of keyboard repeats depends now on game state
Holger Zickner
2005-06-07
1
-8
/
+4
*
handle characters with AltGr properly
Holger Zickner
2005-06-06
2
-6
/
+6
*
handle keys with AltGr properly
Holger Zickner
2005-06-06
2
-6
/
+6
*
handle keys with AltGr properly
Holger Zickner
2005-06-06
2
-5
/
+8
*
Array index out of bounds bug fixed (ent.number)
Rene Stoeckel
2005-06-05
1
-4
/
+8
*
merge last changes from 0.9.4 branch
Holger Zickner
2005-05-26
7
-25
/
+49
*
replace the javax.imageio with nio file operations
Carsten Weisse
2005-05-20
1
-17
/
+17
*
for better cache hit rates
Carsten Weisse
2005-05-15
1
-2
/
+4
*
for better cache hit rates
Carsten Weisse
2005-05-15
1
-3
/
+5
*
write config.cfg as soon as baseq2 is initialized to avoid questioning again
Holger Zickner
2005-05-14
2
-5
/
+8
*
use US locale (labels in filechooser, number format)
Holger Zickner
2005-05-12
2
-4
/
+8
*
the default pixel alignment in OpenGL is 4.
Carsten Weisse
2005-05-11
3
-3
/
+25
*
*** empty log message ***
Holger Zickner
2005-05-10
1
-435
/
+0
*
handles different source volumes (e.g. explosions far away)
Carsten Weisse
2005-05-08
4
-25
/
+39
*
model frame animation modifications (see fastjogl and lwjgl renderer)
Carsten Weisse
2005-05-08
1
-41
/
+35
*
see the other render changes
Carsten Weisse
2005-05-07
1
-3
/
+3
*
model frame animation is now stored in an int[];
Carsten Weisse
2005-05-07
4
-59
/
+48
*
dtriverts never used
Carsten Weisse
2005-05-07
1
-33
/
+2
*
this reduces the memory footprint massive;
Carsten Weisse
2005-05-07
4
-60
/
+77
*
better string handling and error messages
Carsten Weisse
2005-05-07
3
-53
/
+57
*
helper functions to get the OpenGL version as float value
Carsten Weisse
2005-05-07
4
-5
/
+21
*
modified loading of submodels and faces to get better cache hit rates
Carsten Weisse
2005-05-07
2
-230
/
+249
*
preconstruct a Throwable is faster; (is used in control flow)
Carsten Weisse
2005-05-07
1
-15
/
+12
*
preconstruct a Throwable is faster; (is used in control flow)
Carsten Weisse
2005-05-07
2
-12
/
+12
*
organized imports
Carsten Weisse
2005-05-06
1
-3
/
+1
*
use the GL_BGR (OpenGL1.2) format if possible;
Carsten Weisse
2005-05-06
3
-44
/
+62
*
now we need a lower reference distance (see the modification before)
Carsten Weisse
2005-04-27
1
-2
/
+2
*
change the master volume (listener) only on Update not per source
Carsten Weisse
2005-04-27
2
-17
/
+27
*
change the master volume (listener) only on Update not per source
Carsten Weisse
2005-04-27
2
-14
/
+27
*
code cleanup
Carsten Weisse
2005-04-26
1
-14
/
+8
*
code cleanup
Carsten Weisse
2005-04-26
1
-16
/
+9
*
code clean up
Carsten Weisse
2005-04-26
1
-15
/
+7
*
bugfix: very stupid sound registration ;-)
Carsten Weisse
2005-04-26
2
-7
/
+13
*
new attribute for cached sounds
Carsten Weisse
2005-04-26
1
-1
/
+3
*
bugfix: this have to be a copy of the listener origin
Carsten Weisse
2005-04-25
1
-2
/
+4
*
import cleanup
Carsten Weisse
2005-04-25
1
-10
/
+3
*
screenshot function for (fast)jogl drivers.
Carsten Weisse
2005-04-25
2
-131
/
+165
*
The first screenshot implementation (lwjgl)
Carsten Weisse
2005-04-25
1
-63
/
+68
*
bugfix [ 1144565 ] power shield of monster "brain" not displayed correctly
Carsten Weisse
2005-04-08
1
-4
/
+4
*
the brightness slider now modifies the gl_modulate value too,
Carsten Weisse
2005-04-07
1
-2
/
+8
*
initial value of gl_modulate is set to 1.5 because the game was mostly too dark.
Carsten Weisse
2005-04-07
3
-6
/
+6
*
fixes bug on say command with 1 argument
Rene Stoeckel
2005-03-13
1
-1
/
+2
*
VectorEquals instead of VectorCompare
Rene Stoeckel
2005-02-20
7
-19
/
+19
*
bugfix for space throw in level space
Rene Stoeckel
2005-02-20
1
-4
/
+4
*
better message
Carsten Weisse
2005-02-20
1
-2
/
+2
*
some changes in monster ai (findtarget, ai_run)
Rene Stoeckel
2005-02-20
2
-37
/
+47
*
correct mouse button numbering for jogl (left->K_MOUSE1, center->K_MOUSE3, ri...
Carsten Weisse
2005-02-20
1
-6
/
+20
*
correct mouse button numbering for lwjgl (left->0, center->2, right->1)
Carsten Weisse
2005-02-20
1
-3
/
+0
*
fixed power shield bug
Rene Stoeckel
2005-02-19
1
-2
/
+2
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