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Jake2 README
============
Jake2 is a port of the GPL'd Quake2 engine from id Software to Java. Jake2 is
distributed under the terms of the GPL (see LICENSE).
The port was done completely in Java. No native libraries are used for the
game functionality. We use the jogl Java OpenGL bindings for graphics rendering
and Java OpenAL (joal) for sound.
Jake2 is still under development. Send bug reports and feedback to
jake2@bytonic.de.
Currently Jake2 supports Linux and Windows2000/XP. We have feedback that it
works on OS X too with the right native jogl libraries.
requirements:
400 MHz CPU
Geforce2 MX or better graphics accelerator
JRE 1.4 or higher
Installation
------------
from binary distribution:
- unpack jake2-version.tar.gz or jake2-version.zip
- copy the baseq2 directory from your full version of Quake2 or from the
demo version to the Jake2 base directory, in fact You need only
baseq2/pak0.pak
- run the game with Jake2.sh or Jake2.bat
build from source:
- unpack jake2src-version.tar.gz or jake2-version.zip
- set JAVA_HOME environment variable to Your J2SDK1.4 installation
- run "build.sh bindist" or "build.bat bindist" to build the binary
distribution
installation of Quake2 data:
- download ftp://ftp.idsoftware.com/idstuff/quake2/q2-314-demo-x86.exe (37 MB)
- extract the directory Install\Data\baseq2 from q2-314-demo-x86.exe with unzip
or Winzip
- copy the baseq2 directory to the Jake2 directory
If you want to have the latest experimental features you can grab the latest
Jake2 sources from CVS.
- "cvs -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/jake2 login"
- when askesd for password simply press the Enter key
- "cvs -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/jake2 co jake2"
- procced with the build from source instructions
have fun!
bytonic Software
Holger Zickner <hoz@bytonic.de>
Carsten Weisse <cwei@bytonic.de>
Rene Stoeckel <rst@bytonic.de>
Use <jake2@bytonic.de> for bug reports and feedback.
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