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+/*
+ * Copyright (C) 2003, 2004 Jason Bevins (original libnoise code)
+ * Copyright 2010 Thomas J. Hodge (java port of libnoise)
+ *
+ * This file is part of libnoiseforjava.
+ *
+ * libnoiseforjava is a Java port of the C++ library libnoise, which may be found at
+ * http://libnoise.sourceforge.net/. libnoise was developed by Jason Bevins, who may be
+ * contacted at [email protected] (for great email, take off every 'zig').
+ * Porting to Java was done by Thomas Hodge, who may be contacted at
+ * [email protected] (remove every 'zag').
+ *
+ * libnoiseforjava is free software: you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later version.
+ *
+ * libnoiseforjava is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * libnoiseforjava. If not, see <http://www.gnu.org/licenses/>.
+ *
+ */
+
+package libnoiseforjava.module;
+
+public class Spheres extends ModuleBase
+{
+
+ /// Noise module that outputs concentric spheres.
+ ///
+ /// This noise module outputs concentric spheres centered on the origin
+ /// like the concentric rings of an onion.
+ ///
+ /// The first sphere has a radius of 1.0. Each subsequent sphere has a
+ /// radius that is 1.0 unit larger than the previous sphere.
+ ///
+ /// The output value from this noise module is determined by the distance
+ /// between the input value and the the nearest spherical surface. The
+ /// input values that are located on a spherical surface are given the
+ /// output value 1.0 and the input values that are equidistant from two
+ /// spherical surfaces are given the output value -1.0.
+ ///
+ /// An application can change the frequency of the concentric spheres.
+ /// Increasing the frequency reduces the distances between spheres. To
+ /// specify the frequency, call the setFrequency() method.
+ ///
+ /// This noise module, modified with some low-frequency, low-power
+ /// turbulence, is useful for generating agate-like textures.
+ ///
+ /// This noise module does not require any source modules.
+
+ /// Default frequency value for the Spheres noise module.
+ static final double DEFAULT_SPHERES_FREQUENCY = 1.0;
+
+ /// Frequency of the concentric spheres.
+ double frequency;
+
+
+ public Spheres ()
+ {
+ super(0);
+ frequency = DEFAULT_SPHERES_FREQUENCY;
+ }
+
+ public double getValue (double x, double y, double z)
+ {
+ x *= frequency;
+ y *= frequency;
+ z *= frequency;
+
+ double distFromCenter = Math.sqrt (x * x + y * y + z * z);
+ double distFromSmallerSphere = distFromCenter - Math.floor (distFromCenter);
+ double distFromLargerSphere = 1.0 - distFromSmallerSphere;
+ double nearestDist = Math.min(distFromSmallerSphere, distFromLargerSphere);
+ return 1.0 - (nearestDist * 4.0); // Puts it in the -1.0 to +1.0 range.
+ }
+
+ /// Returns the frequency of the concentric spheres.
+ ///
+ /// @returns The frequency of the concentric spheres.
+ ///
+ /// Increasing the frequency increases the density of the concentric
+ /// spheres, reducing the distances between them.
+ public double getFrequency ()
+ {
+ return frequency;
+ }
+
+ /// Sets the frequency of the concentric spheres.
+ ///
+ /// @param frequency The frequency of the concentric spheres.
+ ///
+ /// Increasing the frequency increases the density of the concentric
+ /// spheres, reducing the distances between them.
+ public void setFrequency (double frequency)
+ {
+ this.frequency = frequency;
+ }
+
+}