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/*
* Copyright (C) 2003, 2004 Jason Bevins (original libnoise code)
* Copyright 2010 Thomas J. Hodge (java port of libnoise)
*
* This file is part of libnoiseforjava.
*
* libnoiseforjava is a Java port of the C++ library libnoise, which may be found at
* http://libnoise.sourceforge.net/. libnoise was developed by Jason Bevins, who may be
* contacted at jlbezigvins@gmzigail.com (for great email, take off every 'zig').
* Porting to Java was done by Thomas Hodge, who may be contacted at
* libnoisezagforjava@gzagmail.com (remove every 'zag').
*
* libnoiseforjava is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* libnoiseforjava is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with
* libnoiseforjava. If not, see <http://www.gnu.org/licenses/>.
*
*/
package libnoiseforjava.module;
public class Spheres extends ModuleBase
{
/// Noise module that outputs concentric spheres.
///
/// This noise module outputs concentric spheres centered on the origin
/// like the concentric rings of an onion.
///
/// The first sphere has a radius of 1.0. Each subsequent sphere has a
/// radius that is 1.0 unit larger than the previous sphere.
///
/// The output value from this noise module is determined by the distance
/// between the input value and the the nearest spherical surface. The
/// input values that are located on a spherical surface are given the
/// output value 1.0 and the input values that are equidistant from two
/// spherical surfaces are given the output value -1.0.
///
/// An application can change the frequency of the concentric spheres.
/// Increasing the frequency reduces the distances between spheres. To
/// specify the frequency, call the setFrequency() method.
///
/// This noise module, modified with some low-frequency, low-power
/// turbulence, is useful for generating agate-like textures.
///
/// This noise module does not require any source modules.
/// Default frequency value for the Spheres noise module.
static final double DEFAULT_SPHERES_FREQUENCY = 1.0;
/// Frequency of the concentric spheres.
double frequency;
public Spheres ()
{
super(0);
frequency = DEFAULT_SPHERES_FREQUENCY;
}
public double getValue (double x, double y, double z)
{
x *= frequency;
y *= frequency;
z *= frequency;
double distFromCenter = Math.sqrt (x * x + y * y + z * z);
double distFromSmallerSphere = distFromCenter - Math.floor (distFromCenter);
double distFromLargerSphere = 1.0 - distFromSmallerSphere;
double nearestDist = Math.min(distFromSmallerSphere, distFromLargerSphere);
return 1.0 - (nearestDist * 4.0); // Puts it in the -1.0 to +1.0 range.
}
/// Returns the frequency of the concentric spheres.
///
/// @returns The frequency of the concentric spheres.
///
/// Increasing the frequency increases the density of the concentric
/// spheres, reducing the distances between them.
public double getFrequency ()
{
return frequency;
}
/// Sets the frequency of the concentric spheres.
///
/// @param frequency The frequency of the concentric spheres.
///
/// Increasing the frequency increases the density of the concentric
/// spheres, reducing the distances between them.
public void setFrequency (double frequency)
{
this.frequency = frequency;
}
}
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