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Jake2 JOGL2 Port.
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Commit message (
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Author
Age
Files
Lines
*
last change deleted too much...
Holger Zickner
2005-06-26
1
-1
/
+3
*
jogl-1.0 is not supported anymore
Holger Zickner
2005-06-24
1
-14
/
+4
*
sorry, wrong offset
Carsten Weisse
2005-06-09
1
-2
/
+2
*
JVM executes this code faster, than the "i++" one.
Carsten Weisse
2005-06-08
4
-44
/
+50
*
code cleanup
Carsten Weisse
2005-06-08
1
-280
/
+139
*
code cleanup
Carsten Weisse
2005-06-08
1
-279
/
+139
*
for better cache hit rates
Carsten Weisse
2005-05-15
1
-2
/
+4
*
for better cache hit rates
Carsten Weisse
2005-05-15
1
-3
/
+5
*
the default pixel alignment in OpenGL is 4.
Carsten Weisse
2005-05-11
3
-3
/
+25
*
model frame animation modifications (see fastjogl and lwjgl renderer)
Carsten Weisse
2005-05-08
1
-41
/
+35
*
see the other render changes
Carsten Weisse
2005-05-07
1
-3
/
+3
*
model frame animation is now stored in an int[];
Carsten Weisse
2005-05-07
4
-59
/
+48
*
this reduces the memory footprint massive;
Carsten Weisse
2005-05-07
3
-53
/
+51
*
better string handling and error messages
Carsten Weisse
2005-05-07
3
-53
/
+57
*
helper functions to get the OpenGL version as float value
Carsten Weisse
2005-05-07
4
-5
/
+21
*
modified loading of submodels and faces to get better cache hit rates
Carsten Weisse
2005-05-07
2
-230
/
+249
*
preconstruct a Throwable is faster; (is used in control flow)
Carsten Weisse
2005-05-07
1
-15
/
+12
*
preconstruct a Throwable is faster; (is used in control flow)
Carsten Weisse
2005-05-07
2
-12
/
+12
*
organized imports
Carsten Weisse
2005-05-06
1
-3
/
+1
*
use the GL_BGR (OpenGL1.2) format if possible;
Carsten Weisse
2005-05-06
3
-44
/
+62
*
import cleanup
Carsten Weisse
2005-04-25
1
-10
/
+3
*
screenshot function for (fast)jogl drivers.
Carsten Weisse
2005-04-25
2
-131
/
+165
*
The first screenshot implementation (lwjgl)
Carsten Weisse
2005-04-25
1
-63
/
+68
*
bugfix [ 1144565 ] power shield of monster "brain" not displayed correctly
Carsten Weisse
2005-04-08
1
-4
/
+4
*
initial value of gl_modulate is set to 1.5 because the game was mostly too dark.
Carsten Weisse
2005-04-07
3
-6
/
+6
*
a better test for empty strings
Carsten Weisse
2005-02-08
3
-15
/
+15
*
execute the callback
Carsten Weisse
2005-02-07
1
-1
/
+2
*
cast not needed
Carsten Weisse
2005-02-07
1
-2
/
+2
*
is used for dedicated mode
Carsten Weisse
2005-02-07
1
-0
/
+182
*
a little bit faster
Carsten Weisse
2005-02-01
2
-27
/
+32
*
simplified ;-)
Carsten Weisse
2005-01-22
1
-11
/
+7
*
simplified
Carsten Weisse
2005-01-22
4
-18
/
+12
*
set the right renderer name
Carsten Weisse
2005-01-21
1
-3
/
+3
*
variable renamed an a stupid bug fixed
Carsten Weisse
2005-01-18
1
-10
/
+10
*
make it private
Carsten Weisse
2005-01-17
1
-2
/
+2
*
local float[] optimize; code clean up
Carsten Weisse
2005-01-17
1
-372
/
+367
*
local float[] optimize; code clean up
Carsten Weisse
2005-01-17
1
-64
/
+46
*
local float[] optimize; code clean up
Carsten Weisse
2005-01-17
1
-229
/
+160
*
local float[] optimize; code clean up
Carsten Weisse
2005-01-17
1
-133
/
+135
*
local float[] otimize; code clean up
Carsten Weisse
2005-01-17
1
-165
/
+129
*
reduces the garbage
Carsten Weisse
2005-01-16
1
-10
/
+7
*
changes to use the Vec3Cache instead of new float[3]
Carsten Weisse
2005-01-16
4
-87
/
+103
*
the cplane_t.clear() is used (no garbage)
Carsten Weisse
2005-01-14
1
-3
/
+2
*
small performance improvements
Holger Zickner
2005-01-12
1
-50
/
+65
*
new methods for driver selection (see VID)
Carsten Weisse
2005-01-12
1
-2
/
+16
*
code cleanup
Carsten Weisse
2005-01-10
6
-83
/
+22
*
replaces the local float[][];
Carsten Weisse
2005-01-10
3
-95
/
+50
*
the Polygon implementation (FloatBuffer as backbuffer) and the changes to use...
Carsten Weisse
2005-01-09
8
-315
/
+513
*
the Polygon implementation (float[] as backbuffer) and the changes to use the...
Carsten Weisse
2005-01-09
4
-97
/
+222
*
abstract glpoly_t to hide the implementation;
Carsten Weisse
2005-01-09
1
-13
/
+42
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